Moubootaur Legends:Crafting

From The Mana World

Crafting

One of the core aspects from TMW2 is crafting. Crafting overpowers normal weapons on a 10:1 rate, normal weapons simply have no chance to competing.

NPC crafters will give them basic bonuses, but a player have over 40 bonuses that are possible to place.

Important Notes

DO NOT CRAFT MORE THAN ONE ITEM OF A KIND. Essentialy, the bonus will be applied on the item with same ID and highest index you have. That usually is what you’ve just crafted. BUT if you have another item with same ID, the index may be incorrect. It may end up creating an item without bonuses, and editing the other item you already had instead.

USE THE PICKAXE. You can only get Earth Powder if you kill Bifs using it. If you use another weapon, the powder will not drop, and it is needed for some recipes. There’s currently no other way to obtain it other than using the pickaxe.

About NPC Crafting

Weapons craft by an NPC always have a bonus. This bonus is usually 30% extra Critical Damage.

Armor craft will also have a bonus, usually a single point in a status, but this may be changed later.

About Player Crafting

Weapons craft by players are much, much more powerful. But players can only make weapons they know how to make.

Players receive a Recipe Book early on. This book registers every recipe learned, and recipes cannot be transferred. There are about 45 equipment recipes and 25 alchemy recipes by the time this page was written.

Of course, getting all these recipes will be a huge money sink, time sink, and much more. There’s randomness in every step of crafting, including learning. You may want to, instead, hire someone else whom you know to have a certain recipe to make the weapon/armor for you. But be careful, you could be scammed.

Blueprints

To learn a recipe, you must get a Blueprint. Blueprints are divided in two groups: Equipment blueprint, and Alchemy blueprint. Then they are divided in five rarity levels: Basic (lv 1~20), Intermediary (lv 21~44), Advanced (lv 45~75), Expert (lv 76~99) and Master (lv 100+).

Not always a blueprint will be what it claims to be, it can be either one level above, or one level below (whenever appliable). Again, randomness is heavily involved here. But usually, they shouldn’t be lying.

Dupe blueprint. It’s not possible to know what recipe is contained in a blue print, because that’ll only be decided after you use it. If it is a recipe you already know, it’s possible that there’ll be an attempt to re-roll, lowering the chances of duplicates. But if you already know every recipe for the group of the blueprint (eg. you know every basic recipe and try to use a basic blueprint), then you’ll be with a duplicate recipe.

Duplicate recipes makes no sense internally, therefore, they’ll burn, and the blueprint will be lost without learning a new skill. However, you’ll receive some Monster Points based on the blueprint rarity and a lot of randomness. You’ll also receive some experience. They usually won’t match the effort that getting the blueprint took, though.

Options

An equipment can only have five options. An option is a bonus specific to the equipment on itself. It’s not shared between items, even with same ID.

Be careful: Manaplus is dumb. If you have two items of same kind, and one have options, although equipping should work fine, manaplus may present an undefined behavior handling them.

That’s also the reason why Bracco and others sometimes simply doesn’t works. Eventually we’re forced to rely on the index items are on your inventory, which won’t be correct if you used all of an item.

Anyway. There can be only 3 bonuses and 2 malus per equip. Out of 45 possible bonuses and/or maluses. For this, players can limit in @ucp. Options are divided in groups. We’ll be talking more about this in general later.

Where to craft

You can craft at any house or apartment owned by you, as long that you have purchased an Cauldron. If it is a house, the previous owner might have left one already for you. This have the best cost-benefit if you’re going to craft a lot.

Otherwise, in Tulimshar, there’s a desk where you can craft them. Also, Guilds have crafting tables which won’t charge anything, however, you’re forced to donate every craft there to the guild. If you leave the guild, these items will be taken away from you and placed on the Guild Storage, and cannot be exchanged between non-guild-members.

About Arcmage Cards

You cannot insert an Arcmage Card (eg. <a href="https://i.tmw2.org/5023">Hero Card</a>) on a player crafted weapon. Or on any named item, actually.

Guild-bound weapons doesn’t have the name of the craftsman on them, so you can insert cards on those. In future, an option to remove your name from your craft may be added, but for now, it is impossible.

Bonuses Re-roll

If an equipment piece have bad bonuses, you can re-roll them at Hurnscald. Nicholas will do so for you. Reroll can only happen if the equipment already have options previously applied. In future, it may check for craftsman name as well.

About Crafting Skill

Crafting (TMW2_CRAFT, ID 20033) skill is the most important skill to have. You can get the first level with Intense Beard, at Tulimshar, but to level up further, you need to talk to Thurgar, the Dwarf Craftmaster, at Frostia. There’s a trick though, Thurgar attends to the King, and the King only. So, you’ll need authorization to enter Frostia’s Throne Room, which only comes in later in the game.

If you’ve been skipping the Main Quest, you’ll be locked out from powerful crafting.

Crafting skill is of utmost importance. It’s max level currently is 5. PS. Thurgar will also give you a blueprint every time you upgrade your crafting skill.

Requeriments

To level up the skill, you need gold, and a certain number of craft score. This craft score is actually a rounded representation of a larger score.

Each time you craft an equipment, you have its level added to the craft score.

Each counted craft score point is equivalent to 40 points on the above score.

A dagger is level 15. If you craft 3 daggers, you have 15+15+15=45 points. It’s always rounded down, so you have 1 complete craft point, and 5 extra points, which will be considered only when you craft more weapons.

Success Chances

Crafting cannot fail. Once you supply the required items, the equipment will be created, no matter what.

However, adding options (the optional bonuses) may fail. At worst case, you could even end with an item which only have maluses (but that’s rare).

The basic chance to succeed at adding an option: 75%

The basic chance to succeed at tweaking an option: 40%

Crafting Skill modifier: +5% per level

So, at maximum crafting skill - five, you have exactly 100% chance to craft an item with options, and 65% chance to manage to roll new bonuses on it.

Option Groups

Options are divided in groups. You can active as many groups as you want in @ucp but keep in mind this:

  • Applied level will be the average of all of enabled options
  • The more groups you enable, the less the % of each individual option
  • Options have different growth rates, level is not everything
  • Armors have only 1/4 of the bonuses and malus applied
  • You can’t use some bonuses/maluses on weapons. Same for armors.
  • Malus grows as bonus grows
  • The level defines the maximum bonus, not the final bonus
  • If you tweak them too much you can end up wiping all bonuses/maluses on it
  • The second and third bonuses are affected in 0.75% per craft level.
  • The strongest tier on the mix, the higher the chance of getting maluses
  • Two malus is 30% less frequent than a single one
  • First malus chance have 55%~95% chance.
  • First malus chance is based on the options you’re using.
  • Using many options or strong option groups raise malus chance.
  • Basic group have lowered malus chance.

Each option group operates by themselves, but to learn them, only crafting skill won’t be suffice. This requeriment only applies to learning.

Do note that by default, only basic skills will be used when crafting. To use other groups you’ve learnt, you must configure with @ucp.

Do note, because their independent operation, the levels of disabled skills aren’t considered in any way. However, there’s only ONE poll for crafting. This means if you activate Basic (8 options) and Final (3 options) groups, it’ll select randomly from 1 to 3 options, also randomly, from the 11 options you’ve made available.

Although enabling Basic group to boost the average level of options is a possibility, this lowers the chance of getting bonuses from other active groups.

About Options and Levelling them

Done with Intense Beard, in Tulimshar’s Forge.