Archive:Dynamic economy system
From The Mana World
The Dynamic Economy System allows the trade and currency values of the world to be altered by the present state of politics. Each kingdom has a currency, as well as a rank in overall prosperity. The rank in prosperity determines the price of items inside that city, as well as the trade value of that nation's currency.
1st - 25% item cost, 400% currency value in other countries 2nd - 50% item cost, 200% currency value in other countries 3rd - 100% item cost, 100% currency value in other countries 4th - 150% item cost, 75% currency value in other countries 5th - 200% item cost, 50% currency value in other countries 6th - 300% item cost, 20% currency value in other countries
Also, item types are divided into certain categories. The more items of one category a merchant in the city buys, the lower items of that type will cost (within certain limits) Likewise, the more of a kind are bought, the more items of the type cost.
Note: only generic items are affected by this system. Rare items are made by players and can be gotten from the auction system.