Moubootaur Legends:Classes-and-Subclasses

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Revision as of 23:49, 3 November 2022 by Jesusalva (talk | contribs) (Imported from GitLab Wiki)
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WARNING: THE INFO ON THIS PAGE REFERS TO HOW THE GAME WORKED BEFORE 9.5 ACADEMY RELEASE

YOU CAN USE THIS AS A REFERENCE TO BUILD YOUR CHAR ON NEW SYSTEM, THOUGH.


UP-TO-DATE INFORMATION CAN BE FOUND <a href="https://wiki.moubootaurlegends.org/The-Academy-(Spells-and-Skills)">HERE</a>


Right now, there are 2 Main Classes with 3 Subclasses each:

WIZARD MAGE * Wizard * Sage * Priest

MAGE WARRIOR * Paladin * Ragger * Tanker

To join a Main Class, you must talk to Colin (Wizard Mage) or Luca (Mage Warrior). First, they will request some items to have you join the main class, which requires to finish their quests to finally achieve [Jesusaves Grimoire]. Having this, you are enabled to choose a Subclass.

The Subclasses give you the following skills, once you have them enabled:

WIZARD MAGE

FIRE BALL Received when joining the Main Wizard MageClass. Provides Fire Area attack.

WIZARD * Energy Coat: Reduces physical attack, but consumes Mana as long as active. * Cold Bolt: Ice attack bolt. * Earth Spike: Earth attack bolt. * Napalm Beat: Ghost attack bolt, weak on non-ghost mobs. * Lightning Bolt: Wind attack bolt.

SAGE * Action Casting: Allows moving and attacking while casting a spell. * Dragon Slayer: Increases attack and resistance against dragons. Also raises int. * Mana Wisdom: Increases mana experience gain when using mana skills. * Fire Weapon: Temporaly switches weapon element to fire. * Ice Weapon: Temporaly switches weapon element to ice. * Wind Weapon: Temporaly switches weapon element to wind. * Earth Weapon: Temporaly switches weapon element to earth.

PRIEST * Holy Light: Basic magic attack of the priest. * Detoxify: Cancels poison. * Resurrection: Revives dead party members. * MP Regen: Increases mana recovery while standing. * Bless Weapon: Change anyone’s weapon to holy element. * Luma: Powerful version of healing. Consumes a lifestone.

MAGE WARRIOR

BASH
Received when joining the Main Warrior Mage Class. Provides an high bonus on your attack.

TANKER * Last Standing Man: Raises max. HP and holy resistance. * Guard: Raises chance to block an attack, but freezes the caster for a while. Requires a shield equipped. * Standing Regen: Provides continuous HP regeneration.

PALADIN * Bash: Hits with increased attack and precision. * Party Area Defense: Raises defense of the whole party for a while. * Increase Agility: Temporaly raises agility and move speed, consumes HP. * Redemption: Kills yourself, but revives everyone in a certain range. * Last Standing Man: Raises max. HP and holy resistance.

BERSERK * Bash: Hits with increased attack and precision. * Endure: Temporary immunity to move stun when hit, and MDEF bonus. * Counter Defense: During a very short time, you counter attack with double critical damage and you wont take the damage dealt. * Two Hands Quicken: Attack speed buff when using two swords.