User:Crush/Food

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Revision as of 13:02, 24 February 2009 by Crush2 (talk | contribs) (Basic foods: at least three examples for every food category)
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Characters in The Mana World should not be forced to eat, because this would be quite annoying for the player. But when a player wants to take the trouble to feed its character regularily with food items it should be rewarded.

When a character eats food it receives a temporary bonus on one attribute. While this buff is active no other food can be eaten (the character is "full").

Basic foods[edit]

Basic foods can be bought from NPCs, obtained from natural resources or as drops from monsters. They all raise one basic attribute for a limited amount of time.

Protein-rich (Meat, Beef, Fish...)
Strength
Starch-rich (Bread, Noodles, Potatoes...)
Vitality
Spices (Salt, Pepper, Chili, Curry...)
Dexterity
Vitamin-rich (Vegetables)
Agility
Sugar-rich (Sweets, Fruits...)
Willpower
Drinks (Water, Milk, Nectar...)
Intelligence

Cooked foods[edit]

Cooked foods combine the effects of their ingredients. Dishes created from meat, spices and drinks (Chicken + pepper + water = Spicy Chicken Soup) would, for example, raise strength, dexterity and intelligence.

Cooking is a crafting skill and thus cooking can fail when the cooking skill of the cook is too bad for the ingredients.

Alcoholic Beverages[edit]

Alcoholic beverages like beer are not part of the food system. Alcohol can always be consumed and causes an intoxication status effect which becomes worse with every consumed drink.