Archive talk:Dynamic world environment
Warring cities idea
An idea to balance the warring cities is that the loosing city would offer more quests at lower levels and the winning city less at higher levels to make it easier to restore balance. The more out of balance they are, the more extreme the mission difference is. — Jaxad0127 17:04, 3 June 2008 (CEST)
Repeatable quests
These quests should be repeatable and give experience/gold/etc based on level. The first time you finish one, you receive the full reward. After that, each completion only gives a partial reward, based on level. Higher level characters would get less, even none after a certain point. Lower levels characters would get closer to full, below a certain level it's always the full amount. To prevent abuse of this, the repeated rewards could be randomly chosen from a preset list and timeout given so the quest couldn't be repeated immediately. That second part could be modified with a leveling requirement: you can do the quest only once or twice per level. — Jaxad0127 17:04, 3 June 2008 (CEST)