User:Gumi/Tiled/NPC Proposal
This proposal is to enable npc creation from Tiled. Should not be used for floating npcs (no map).
Usage
For the examples below we will use the map 009-1 and position 25, 25. The only mandatory property is "callfunc"
Basic npc
Object type: NPC
Object name: FooBar#Baz
| Property | Value |
|---|---|
| callfunc | Qux |
Gives:
009-1,25,25,0|script|FooBar#Baz|127
{
set @npcname$, "FooBar";
callfunc "Qux";
end;
}
That's nice but the NPC does not have a visible sprite, it defaults to 127. Let's add a sprite.
Adding a sprite
Object type: NPC
Object name: FooBar#Baz
| Property | Value |
|---|---|
| sprite | 161 |
| callfunc | Qux |
Gives:
009-1,25,25,0|script|FooBar#Baz|161
{
set @npcname$, "FooBar";
callfunc "Qux";
end;
}
The "sprite" property is non-mandatory and defaults to 127 when not set.
Setting the direction
Object type: NPC
Object name: FooBar#Baz
| Property | Value |
|---|---|
| direction | 3 |
| sprite | 161 |
| callfunc | Qux |
Gives:
009-1,25,25,3|script|FooBar#Baz|161
{
set @npcname$, "FooBar";
callfunc "Qux";
end;
}
Setting as debug npc
Object type: NPC
Object name: FooBar#Baz
| Property | Value |
|---|---|
| debug | true |
| direction | 3 |
| sprite | 161 |
| callfunc | Qux |
Gives:
009-1,25,25,3|script|FooBar#Baz|161
{
set @npcname$, "FooBar";
callfunc "Qux";
end;
OnInit:
if(DEBUG) end;
disablenpc "FooBar#Baz";
end;
}
Adding a trigger area
Object type: NPC
Object name: FooBar#Baz
| Property | Value |
|---|---|
| trigger | 2,4 |
| debug | true |
| direction | 3 |
| sprite | 161 |
| callfunc | Qux |
Gives:
009-1,25,25,3|script|FooBar#Baz|161,2,4
{
end;
OnTouch:
set @npcname$, "FooBar";
callfunc "Qux";
end;
OnInit:
if(DEBUG) end;
disablenpc "FooBar#Baz";
end;
}
Adding custom variables
Object type: NPC
Object name: FooBar#Baz
| Property | Value |
|---|---|
| @quux | 19 |
| @norf$ | baz |
| trigger | 2,4 |
| debug | true |
| direction | 3 |
| sprite | 161 |
| callfunc | Qux |
Gives:
009-1,25,25,3|script|FooBar#Baz|161,2,4
{
end;
OnTouch:
set @quux, 19;
set @norf$, "baz";
set @npcname$, "FooBar";
callfunc "Qux";
end;
OnInit:
if(DEBUG) end;
disablenpc "FooBar#Baz";
end;
}
Any property starting with @ is treated as a custom variable. Only temporary variables (@) can be set through NPC objects. To set global variables, please manually add a floating NPC.