Development:GM Commands/anchors: Difference between revisions
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<tr><td>@warp 009-1 55 37</td><td>warps you to 009-1, at (55,37)</td></tr> | <tr><td>@warp 009-1 55 37</td><td>warps you to 009-1, at (55,37)</td></tr> | ||
<tr><td>@warp hurnscald 55 37</td><td>warps you to 009-1, at (55,37)</td></tr> | <tr><td>@warp hurnscald 55 37</td><td>warps you to 009-1, at (55,37)</td></tr> | ||
<tr><td>@charwarp 009-1 PLAYER</td><td>warps PLAYER to 009-1, at a random (x,y) location</td></tr> | |||
<tr><td>@charwarp hurnscald PLAYER</td><td>warps PLAYER to 009-1, at (55,37)</td></tr> | |||
<tr><td>@charwarp 009-1 55 37 PLAYER</td><td>warps PLAYER to 009-1, at (55,37)</td></tr> | |||
<tr><td>@charwarp hurnscald 55 37 PLAYER</td><td>warps PLAYER to 009-1, at (55,37)</td></tr> | |||
</table> | </table> | ||
When using anchors, you can either use the predefined (x,y) or specify your own. If you use a map name instead (ie 009-1) then you must specify the (x,y), or else a random position is chosen. | |||
Revision as of 17:41, 4 May 2016
It is now possible to use map aliases instead of map names.
Anchors
| Aliases | Anchor |
|---|---|
| hurnscald, hurns, hurn | 009-1, 55, 37 |
| nivalis, niv | 020-1, 74, 83 |
| tulimshar, tulim, tul | 001-1, 64, 101 |
| candor, newbington, noob | 029-1, 52, 93 |
| asphodel, swamp, swampvillage, undeadtown | 026-1, 32, 33 |
| oldwizard, wizard, oldwiz | 013-1, 41, 92 |
| desert, pachua | 006-1, 34, 99 |
| forest, katze | 015-1, 58, 35 |
| dimondscove, dimond | 010-2, 31, 39 |
| graveyard, gy | 027-1, 71, 87 |
| generalkrukan, krukan | 027-6, 39, 47 |
| generalrazha, razha | 027-7, 39, 35 |
| generalterogan, terogan | 027-8, 39, 52 |
| gmisland, eventisland, easterisland, island | 028-1, 99, 40 |
| auditorium, scene | 028-1, 119, 69 |
| theater | 017-2, 26, 23 |
| gmlounge, lounge, backstage, gm | 017-9, 26, 23 |
| cindycave, cindy | 031-3, 47, 26 |
| terranite, terracave, terra | 012-3, 448, 65 |
| terranitesafe, terrasafe, safeterra | 012-4, 473, 184 |
| bluesage, blue | 048-2, 40, 46 |
| xmasinn, xmas | 030-2, 85, 46 |
| barbarians, fluffy | 033-1, 71, 33 |
| park, porttown, farms | 057-1, 100, 77 |
| hills, orum | 017-1, 112, 49 |
| batcave, bat | 011-3, 30, 26 |
Examples
| Command | Behaviour |
|---|---|
| @warp 009-1 | warps you to 009-1, at a random (x,y) location |
| @warp hurnscald | warps you to 009-1, at (55,37) |
| @warp 009-1 55 37 | warps you to 009-1, at (55,37) |
| @warp hurnscald 55 37 | warps you to 009-1, at (55,37) |
| @charwarp 009-1 PLAYER | warps PLAYER to 009-1, at a random (x,y) location |
| @charwarp hurnscald PLAYER | warps PLAYER to 009-1, at (55,37) |
| @charwarp 009-1 55 37 PLAYER | warps PLAYER to 009-1, at (55,37) |
| @charwarp hurnscald 55 37 PLAYER | warps PLAYER to 009-1, at (55,37) |
When using anchors, you can either use the predefined (x,y) or specify your own. If you use a map name instead (ie 009-1) then you must specify the (x,y), or else a random position is chosen.