User:Nard/brouillon3: Difference between revisions
Created page with "Developers template project <table style="width:300px; float: right;" class="wikitable"> <tr><th colspan="2">Quest Developers</th></tr> <tr><th colspan="2">Authors</th></tr> <t..." |
No edit summary |
||
| Line 1: | Line 1: | ||
Developers template project | == Developers template project == | ||
<table style="width:300px; float: right;" class="wikitable"> | <table style="width:300px; float: right;" class="wikitable"> | ||
| Line 32: | Line 32: | ||
<tr><th>Musique</th><td> {{{Dev|None}}}</td></tr> | <tr><th>Musique</th><td> {{{Dev|None}}}</td></tr> | ||
</table> | </table> | ||
== Diseased Pinkies == | |||
=== background === | |||
At (rare) random times and for a limited (short) duration; an evil fluffy ("Grey Fluffy" or "mrgrey Fluffy" or "GM Fluffy" :) ) appears in Pinkie areas. It has a contagious disease which turns pinkies into "evil pinkies" (black, dark blue...) and spawns new ones (pinkies reproduce at a higher rate when they are sick). They are aggro, can poison, and hit much harder (comparable to green slimes) . They drop Black Antennas, Black Pinkie Hat, Black Pearls, Pink Pearls, dark-blue pearls.... | |||
Event stops when either evil fluffy is killed dropping a bunch of nice items (so players have also interest to stop event as items will be rares) or with time out. | |||
The event could be also triggered by a player; killing sick Mouboo or cutting desert tree branch for instance or by a GM. | |||
Sent to Jenalya. Discussed with Var about it. | |||
=== realization === | |||
An invisible NPC controls the event upon a random date (or on reception of a message?): | |||
pseudo code: | |||
at server start, initiate first random date: InfectionDate | |||
On reception of DiseasedPinkieStart set InfectionDate to now | |||
set FinishDate to InfectionDate + DurationToChoose /* DurationToChoose=30mn | |||
Disease_Loop: | |||
if InfectionDate is greater than Now goto Disease_Later: | |||
Start_Pinkie_disease: | |||
spawn InfectedFluffy( 1) | |||
Override map's script | |||
Turn Pinkies into DiseasedPinkies /* can be progressive if possible. Insert in temporized loop? | |||
If {mobcount (InfectedFluffy) <1} set DiseaseEradicated to true | |||
If Now >= FinishDate set DiseaseEradicated to true | |||
If DiseaseEradicated is true goto Disease_Finished | |||
gotoDisease_Loop: | |||
Disease_Finished: | |||
kill remaining DiseasedPinkies | |||
Set InfectionDate to Now + random_time_interval /*statistics to be defined: specify mean and time range (Poisson distribution?) | |||
Disease_Later: | |||
goto Disease_Loop | |||
end | |||
=== Mobs === | |||
'''Infected Fluffy''' (InfectedFluffy) | |||
: status: | |||
: spawns DiseasedPinkies as Santaslimes spawns (or similar) | |||
: aggro | |||
: poisons | |||
: drops:Black Pearl( 50%),Black Fur (50 %),Black Fluffy hat (100 %)... | |||
'''Diseased Pinkie''' (DiseasedPinkie) | |||
: status: comparable to greenslimes or tougher with pinkies' characteristics | |||
: aggro | |||
: poisons | |||
: drops:Black pearl ( %), Black antenna( %), Black Pinkie Hat( %), ... | |||
Revision as of 16:07, 4 June 2012
Developers template project
| Quest Developers | |
|---|---|
| Authors | |
| Scenario | None |
| Programmation | None |
| Contributor(s) | None |
| Graphic Artists | |
| Maps | None |
| Tile graphics | None |
| NPCs | None |
| Items | None |
| Sound | |
| Sound fx | None |
| Music | None |
| Developpeurs | |
|---|---|
| Auteurs | |
| Scenario | None |
| Scripting | None |
| Contributeur(s) | None |
| Artistes graphiques | |
| Cartes | None |
| Décorations, textures | None |
| PNJs | None |
| Objets | None |
| Son | |
| Effets sonores | None |
| Musique | None |
Diseased Pinkies
background
At (rare) random times and for a limited (short) duration; an evil fluffy ("Grey Fluffy" or "mrgrey Fluffy" or "GM Fluffy" :) ) appears in Pinkie areas. It has a contagious disease which turns pinkies into "evil pinkies" (black, dark blue...) and spawns new ones (pinkies reproduce at a higher rate when they are sick). They are aggro, can poison, and hit much harder (comparable to green slimes) . They drop Black Antennas, Black Pinkie Hat, Black Pearls, Pink Pearls, dark-blue pearls.... Event stops when either evil fluffy is killed dropping a bunch of nice items (so players have also interest to stop event as items will be rares) or with time out. The event could be also triggered by a player; killing sick Mouboo or cutting desert tree branch for instance or by a GM.
Sent to Jenalya. Discussed with Var about it.
realization
An invisible NPC controls the event upon a random date (or on reception of a message?): pseudo code:
at server start, initiate first random date: InfectionDate
On reception of DiseasedPinkieStart set InfectionDate to now
set FinishDate to InfectionDate + DurationToChoose /* DurationToChoose=30mn
Disease_Loop:
if InfectionDate is greater than Now goto Disease_Later:
Start_Pinkie_disease:
spawn InfectedFluffy( 1)
Override map's script
Turn Pinkies into DiseasedPinkies /* can be progressive if possible. Insert in temporized loop?
If {mobcount (InfectedFluffy) <1} set DiseaseEradicated to true
If Now >= FinishDate set DiseaseEradicated to true
If DiseaseEradicated is true goto Disease_Finished
gotoDisease_Loop:
Disease_Finished:
kill remaining DiseasedPinkies
Set InfectionDate to Now + random_time_interval /*statistics to be defined: specify mean and time range (Poisson distribution?)
Disease_Later:
goto Disease_Loop
end
Mobs
Infected Fluffy (InfectedFluffy)
- status:
- spawns DiseasedPinkies as Santaslimes spawns (or similar)
- aggro
- poisons
- drops:Black Pearl( 50%),Black Fur (50 %),Black Fluffy hat (100 %)...
Diseased Pinkie (DiseasedPinkie)
- status: comparable to greenslimes or tougher with pinkies' characteristics
- aggro
- poisons
- drops:Black pearl ( %), Black antenna( %), Black Pinkie Hat( %), ...