Talk:Monster Reference: Difference between revisions
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: Fixed in an earlier revision. ✎ [[User:Kess|Kess]]<sup>[[User talk:Kess|☽]]</sup> 10:32, 28 October 2008 (CET) | : Fixed in an earlier revision. ✎ [[User:Kess|Kess]]<sup>[[User talk:Kess|☽]]</sup> 10:32, 28 October 2008 (CET) | ||
What's MOBP? Someone changed '''Job Exp.''' for '''Mobp.''' in the monster table. | |||
Revision as of 18:34, 28 October 2008
Autogenerating page
The main article is generated by a python script that creates the monster page in wikicode from the eAthena configuration files.
The program will write the complete Monster reference page to stdout (standard output). It is just to copy and paste that text. If you want to edit the introductory text or add images, please do so in the script below.
If you run dbtowiki without any arguments, the program will try to find the files item_db.txt and mob_db.txt in the current directory. To specify custom files, call dbtowiki <mob_db> <item_db>.
Python program dbtowiki
#!/usr/bin/python
#Licensed under GNU General Public License
import sys, os, datetime;
debug=0
imageurls = {
'AlizarinPlant': "[[Image:Plant-Alizarin.png]]",
'MauvePlant': "[[Image:Plant-Mauve.png]]",
'Bat': "[[Image:Bat.png]]",
'BlackScorpion': "[[Image:BlackScorpion.png]]",
'CaveSnake': "[[Image:LampSnake.png]]",
'CobaltPlant': "[[Image:Plant-Cobalt.png]]",
'EasterFluffy': "[[Image:Fluffy.png]]",
'EvilMushroom': "[[Image:Evilmushroom.png]]",
'FireGoblin': "[[Image:FireGoblin.png]]",
'FireSkull': "[[Image:FireSkull.png]]",
'Flower': "[[Image:Sleepflower.png]]",
'Fluffy': "[[Image:Fluffy.png]]",
'GambogePlant': "[[Image:Plant-Gamboge.png]]",
'GiantMaggot': "[[Image:GiantMaggot.png]]",
'GrassSnake': "",
'GreenSlime': "[[Image:GreenSlime.png]]",
'JackO': "[[Image:JackO.png]]",
'LogHead': "[[Image:Stumpy.png]]",
'Maggot': "[[Image:Maggot.png]]",
'Mouboo': "[[Image:Mouboo.png]]",
'MountainSnake': "[[Image:MountainSnake.png]]",
'Pinkie': "[[Image:Violet.png]]",
'PoisonSkull': "[[Image:PoisonSkull.png]]",
'RedScorpion': "[[Image:RedScorpion.png]]",
'RedSlime': "[[Image:RedSlime.png]]",
'RudolphSlime': "[[Image:Rudolphslime.png]]",
'SantaSlime': "[[Image:Santaslime.png]]",
'Scorpion': "[[Image:Scorpion.png]]",
'SeaSlime': "[[Image:Sea-slime.png]]",
'Silkworm': "",
'Snake' : "[[Image:Snake.png]]",
'Spider': "[[Image:Spider.png]]",
'SpikyMushroom': "[[Image:Shroom.png]]",
'YellowSlime': "[[Image:YellowSlime.png]]"
}
class whatever: pass
log = []
def saveint(string):
a = 0
try:
a = int(string)
except:
a = 0
return a
def parsemonsters(file):
objects = []
for line in file:
s = line[0:line.find('//')].strip().replace('\t','')
if s:
values = s.split(',')
if line[0] == '#':
if debug:
log.append("FOUND COMMENT LINE: %s" % str(values))
continue
if (len(values) != 55):
log.append("mob_db: Warning, monster-line with ID %s has %d values instead of 55" % (values[0], len(values)))
if debug:
log.append(" line was %s" % str(values))
while (len(values) < 54):
values.append('')
while (len(values) > 54):
values.pop()
o = whatever()
o.id = saveint(values[0])
o.label = values[1]
o.name = values[2]
o.lvl = saveint(values[3])
o.hp = saveint(values[4])
o.sp = saveint(values[5])
o.experience = saveint(values[6])
o.monsterpoints = saveint(values[7])
o.range1 = saveint(values[8])
o.attackmin = saveint(values[9])
o.attackmax = saveint(values[10])
o.defense = saveint(values[11])
o.magicaldefense = saveint(values[12])
o.strength = saveint(values[13])
o.agility = saveint(values[14])
o.vitality = saveint(values[15])
o.intelligence = saveint(values[16])
o.dexterity = saveint(values[17])
o.luck = saveint(values[18])
o.range2 = saveint(values[19])
o.range3 = saveint(values[20])
o.scale = saveint(values[21])
o.race = saveint(values[22])
o.element = saveint(values[23])
o.mode = saveint(values[24])
o.speed = saveint(values[25])
o.attackdelay = saveint(values[26])
o.attackmotion = saveint(values[27])
o.defencemotion = saveint(values[28])
o.drop = []
for i in range(8):
o.drop.append(whatever())
o.drop[0].id = saveint(values[29])
o.drop[0].per = saveint(values[30])
o.drop[1].id = saveint(values[31])
o.drop[1].per = saveint(values[32])
o.drop[2].id = saveint(values[33])
o.drop[2].per = saveint(values[34])
o.drop[3].id = saveint(values[35])
o.drop[3].per = saveint(values[36])
o.drop[4].id = saveint(values[37])
o.drop[4].per = saveint(values[38])
o.drop[5].id = saveint(values[39])
o.drop[5].per = saveint(values[40])
o.drop[6].id = saveint(values[41])
o.drop[6].per = saveint(values[42])
o.drop[7].id = saveint(values[43])
o.drop[7].per = saveint(values[44])
o.item1 = saveint(values[45])
o.item2 = saveint(values[46])
o.mexp = saveint(values[47])
o.expper = saveint(values[48])
o.mvp = []
for i in range(3):
o.mvp.append(whatever())
o.mvp[0].id = saveint(values[49])
o.mvp[0].per = saveint(values[50])
o.mvp[1].id = saveint(values[51])
o.mvp[1].per = saveint(values[52])
o.mvp[2].id = saveint(values[53])
o.mvp[2].per = saveint(values[54])
objects.append(o)
return objects
def addimageurls(monsters):
global imageurls
for m in monsters:
if imageurls.has_key(m.label):
m.imgurl = imageurls[m.label]
else:
m.imgurl = ''
if debug:
log.append('Warning: Could not find imageurl for %s' % m.label)
def adddropnames(monsters,dropnames):
for m in monsters:
for d in m.drop:
# Only add a dropname if it isn't "default" (id=0)
if dropnames.has_key(d.id) and int(d.id):
d.name = dropnames[d.id]
else:
d.name = ''
def parseitemnames(file):
global log
dic = {}
for line in file:
if line[0] == '#':
continue
s = line[0:line.find('//')].strip()
if s:
values = s.split(',')
if (len(values) < 3):
if len(values) > 0: log.append("mob_db: Warning, item-line with ID %s doesnt even have 3 values. Skipped." % (values[0], len(values)))
else:
id = int(values[0])
dic[id] = values[2];
return dic
def printlog():
global log
if len(log) > 0:
sys.stdout.write('\n---------------------------------------\n')
for line in log:
sys.stdout.write(line+'\n')
def getdropstring(monster):
i = 0
output = ""
monster.drop.sort(lambda x,y: y.per-x.per)
for d in monster.drop:
if d.name:
if (i != 0):
output += '<br>'
s = ""
if d.per >= 1000:
s = "%d" % (d.per/100)
elif d.per >= 100:
if (d.per % 100) != 0:
s = "%1.1f" % (d.per/100.0)
else:
s = "%d" % (d.per/100)
else:
if (d.per % 1000) != 0:
s = "%.2f" % (d.per/100.0)
else:
s = "%.1f" % (d.per/100.0)
output += ("%s (%s%%)" % (d.name.replace('\t',''), s))
i = i + 1
return output
def printintroduction():
sys.stdout.write('{{Category_playerinfo}}\n{{Status_green}}\n')
sys.stdout.write('\'\'\'Page last generated on %s.\'\'\'\n' % datetime.date.today())
sys.stdout.write('\n')
sys.stdout.write('\'\'\'Warning:\'\'\' this reference might be out of date. The python program to autogenerate this page can be found on the discussion page. Also, this reference might not reflect whats currently in the game. [http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/trunk/db/mob_db.txt?revision=HEAD&view=markup You can view the most up-to-date version here.]\n')
sys.stdout.write('\n')
sys.stdout.write('The monsters are sorted roughly by their fighting strength, calculated as: <code>health_points * (attack_min + attack_max)</code>.\n')
sys.stdout.write('\n')
def printtableheader():
sys.stdout.write('! style="background:#efdead;" | Image\n')
sys.stdout.write('! style="background:#efdead;" | Name\n')
sys.stdout.write('! style="background:#efdead;" | ID\n')
sys.stdout.write('! style="background:#efdead;" | HP\n')
sys.stdout.write('! style="background:#efdead;" | Def.\n')
sys.stdout.write('! style="background:#efdead;" | Attack\n')
sys.stdout.write('! style="background:#efdead;" | Exp.\n')
sys.stdout.write('! style="background:#efdead;" | Job Exp.\n')
sys.stdout.write('! style="background:#efdead;" | Dropped items\n')
sys.stdout.write('|-\n')
def printmonsters(monsters):
printintroduction()
sys.stdout.write('{| border="1" cellspacing="0" cellpadding="5" width="100%" align="center"\n')
i = 0
for m in monsters:
if (i == 10):
i = 0
if (i == 0):
printtableheader()
sys.stdout.write('| align="center" | %s\n' % m.imgurl)
sys.stdout.write('| %s\n' % m.name)
sys.stdout.write('| align="center" | %d\n' % m.id)
sys.stdout.write('| align="center" | %d\n' % m.hp)
sys.stdout.write('| align="center" | %d%%\n' % m.defense)
if m.attackmin < m.attackmax:
sys.stdout.write('| align="center" | %d-%d\n' % (m.attackmin, m.attackmax))
else:
sys.stdout.write('| align="center" | %d\n' % m.attackmin)
sys.stdout.write('| align="center" | %d\n' % m.experience)
sys.stdout.write('| align="center" | %d\n' % m.monsterpoints)
sys.stdout.write('| %s\n' % getdropstring(m))
sys.stdout.write('|-\n')
i = i + 1
sys.stdout.write('|}\n')
#MAIN
try:
if (len(sys.argv) == 1):
mob_db = "mob_db.txt"
item_db = "item_db.txt"
elif (len(sys.argv) == 3):
mob_db = sys.argv[1]
item_db = sys.argv[2]
else:
mob_db = ''
item_db = ''
sys.stdout.write("Wrong number of arguments\n")
if (mob_db and item_db) :
if (not os.path.isfile(mob_db)):
sys.stdout.write("File does not exist: %s\n" % mob_db)
mob_db = ''
if (not os.path.isfile(item_db)):
sys.stdout.write("File does not exist: %s\n" % item_db)
item_db = ''
if not (mob_db and item_db):
sys.stdout.write("\nUSAGE:\n")
sys.stdout.write("dbtowiki without any arguments will use item_db.txt and mob_db.txt in the current directory.\n")
sys.stdout.write("to specify custom files, call: dbtowiki <mob_db> <item_db>\n")
exit(-1);
else:
if debug:
log.append("Monster-list [mob_db] = %s" % mob_db)
log.append("Item-list [item_db] = %s" % item_db)
f = open(mob_db)
monsters = parsemonsters(f);
f = open(item_db)
itemnames = parseitemnames(f);
addimageurls(monsters)
adddropnames(monsters,itemnames)
monsters.sort(lambda x, y: x.hp*(x.attackmin+x.attackmax) - y.hp*(y.attackmin+y.attackmax))
printmonsters(monsters)
finally:
printlog()
Discussion
Strength of Red Scorpion
Wasnt the RED scorpion supposed to be a miniboss? that HP seems kinda low for one :o --Bear
Cool, I was thinking about bosses too. I believe that Red Guy is like a boss. There are too many snakes and spiders, a DRAGON should be a good idea for a boss. But ONLY ONE DRAGON, please. --BrightCiro (Ciro Leonardo, the char)
Agressive/nonagressive monsters?
Is there an easy way to list this attribute? Hoogli 21:02, 18 April 2008 (CEST)
- Another column for attributes (aggressive, cowardly, etc.) or name highlighting. — Jaxad0127 01:48, 19 April 2008 (CEST)
Accuracy/Evade
Wouldn't it effective to put down the accuracy and evade rates of enemies as well? It would help take the guessing game out and prevent further deaths of players via play-testing. (Esp. mountain snakes) Since I am making an evade character, it would be nice to know the % to hit so I can adjust my evade accordingly so I dont go overboard and be weaker than I could be.
Scan9
[SOLVED] Broken Link
This link at the top of the monster list ( [1]) returns:
" An Exception Has Occurred
The root "viewcvs.cgi" is unknown. If you believe the value is correct, then please double-check your configuration. HTTP Response Status
404 Repository not found "
This needs to be fixed.
What's MOBP? Someone changed Job Exp. for Mobp. in the monster table.