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	<id>https://oldwiki.devbox.themanaworld.org/index.php?action=history&amp;feed=atom&amp;title=Archive%3AGuide_Into_Making_Custom_Mobs</id>
	<title>Archive:Guide Into Making Custom Mobs - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://oldwiki.devbox.themanaworld.org/index.php?action=history&amp;feed=atom&amp;title=Archive%3AGuide_Into_Making_Custom_Mobs"/>
	<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Guide_Into_Making_Custom_Mobs&amp;action=history"/>
	<updated>2026-05-06T05:49:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Guide_Into_Making_Custom_Mobs&amp;diff=26954&amp;oldid=prev</id>
		<title>Jaxad0127: This is not player info. O_o</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Guide_Into_Making_Custom_Mobs&amp;diff=26954&amp;oldid=prev"/>
		<updated>2013-06-24T19:20:37Z</updated>

		<summary type="html">&lt;p&gt;This is not player info. O_o&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:20, 24 June 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Category_playerinfo}}&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Status_green}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Status_green}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jaxad0127</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Guide_Into_Making_Custom_Mobs&amp;diff=26953&amp;oldid=prev</id>
		<title>Jaxad0127: Jaxad0127 moved page Guide Into Making Custom Mobs to Archive:Guide Into Making Custom Mobs without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Guide_Into_Making_Custom_Mobs&amp;diff=26953&amp;oldid=prev"/>
		<updated>2013-06-24T19:20:21Z</updated>

		<summary type="html">&lt;p&gt;Jaxad0127 moved page &lt;a href=&quot;/index.php?title=Guide_Into_Making_Custom_Mobs&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Guide Into Making Custom Mobs (page does not exist)&quot;&gt;Guide Into Making Custom Mobs&lt;/a&gt; to &lt;a href=&quot;/wiki/Archive:Guide_Into_Making_Custom_Mobs&quot; title=&quot;Archive:Guide Into Making Custom Mobs&quot;&gt;Archive:Guide Into Making Custom Mobs&lt;/a&gt; without leaving a redirect&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:20, 24 June 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Jaxad0127</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Guide_Into_Making_Custom_Mobs&amp;diff=17518&amp;oldid=prev</id>
		<title>Alige: New page: {{Category_playerinfo}} {{Status_green}}  Info: All of these infos are taken from here: [http://www.taicomjp.info/forum/viewtopic.php?t=1805].  * &#039;&#039;&#039;ID&#039;&#039;&#039;: The mob&#039;s id. * &#039;&#039;&#039;Name&#039;&#039;&#039;: This...</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Guide_Into_Making_Custom_Mobs&amp;diff=17518&amp;oldid=prev"/>
		<updated>2011-01-27T18:00:40Z</updated>

		<summary type="html">&lt;p&gt;New page: {{Category_playerinfo}} {{Status_green}}  Info: All of these infos are taken from here: [http://www.taicomjp.info/forum/viewtopic.php?t=1805].  * &amp;#039;&amp;#039;&amp;#039;ID&amp;#039;&amp;#039;&amp;#039;: The mob&amp;#039;s id. * &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;: This...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Category_playerinfo}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
Info: All of these infos are taken from here: [http://www.taicomjp.info/forum/viewtopic.php?t=1805].&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ID&amp;#039;&amp;#039;&amp;#039;: The mob&amp;#039;s id.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Name&amp;#039;&amp;#039;&amp;#039;: This first name is the Data Base name. When you use @spawn/@summon and you know the name of the mob, but not the ID, type this name instead.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;JName&amp;#039;&amp;#039;&amp;#039;: This is the name the server shows. There&amp;#039;s another way to change it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;LV&amp;#039;&amp;#039;&amp;#039;: The level of the mob.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039;: The number of health points of the mob&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;SP&amp;#039;&amp;#039;&amp;#039;: The number of Spell Points of the mob.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;EXP&amp;#039;&amp;#039;&amp;#039;: EXP granted by the mob.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;JEXP&amp;#039;&amp;#039;&amp;#039;: Example of the number of EXP the mob gives.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range1&amp;#039;&amp;#039;&amp;#039;: The range of the mob attack. If set to 1 or 2, it will be a melee attack. If it is 3 or more, than it will be set to ranged.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ATK1&amp;#039;&amp;#039;&amp;#039;: Minimum attack of the mob.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;ATK2&amp;#039;&amp;#039;&amp;#039;: Maximum attack of the mob. If no maximum attack is defined here, the minimum attack will count as the absolute attack.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DEF&amp;#039;&amp;#039;&amp;#039;: Defense of the mob (100 def = Invulnerability below 8,000 attack). Watch out, only melee/ranged attacks, but generally direct hits attacks are drastically reduced.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;MDEF&amp;#039;&amp;#039;&amp;#039;: Magic defense of the mob (100 mdef = golden thief bug effect below 9,000 magic attack).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;: Strengh of the mob.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;: Agility of the mob. This also defines the mob flee rate.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039;: Vitality of the mob.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039;: Intelligence of the mob.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039;: Dexterity of the mob. This also defines the mob hit rate.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;LUK&amp;#039;&amp;#039;&amp;#039;: Luck of the mob. This also defines the mob perfect dodge/lucky flee/perfect flee/lucky dodge rate.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range2&amp;#039;&amp;#039;&amp;#039;: Maximum range for skills.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Range3&amp;#039;&amp;#039;&amp;#039;: Sight limit of the mob. If set to 1000 or beyond, the mob will follow you all over the map if it is aggressive.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Scale&amp;#039;&amp;#039;&amp;#039;: 0 if it is &amp;#039;&amp;#039;&amp;#039;Small&amp;#039;&amp;#039;&amp;#039;, 1 if it is &amp;#039;&amp;#039;&amp;#039;Medium&amp;#039;&amp;#039;&amp;#039;, 2 if its &amp;#039;&amp;#039;&amp;#039;Large&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Race&amp;#039;&amp;#039;&amp;#039;: 0 if it is &amp;#039;&amp;#039;&amp;#039;Formless&amp;#039;&amp;#039;&amp;#039;, 1 if it is &amp;#039;&amp;#039;&amp;#039;Undead&amp;#039;&amp;#039;&amp;#039;, 2 if it is &amp;#039;&amp;#039;&amp;#039;Animal&amp;#039;&amp;#039;&amp;#039;, 3 if it is &amp;#039;&amp;#039;&amp;#039;Plant&amp;#039;&amp;#039;&amp;#039;, 4 if it is &amp;#039;&amp;#039;&amp;#039;Insect&amp;#039;&amp;#039;&amp;#039;, 5 if it is &amp;#039;&amp;#039;&amp;#039;Fish&amp;#039;&amp;#039;&amp;#039;, 6 if it is &amp;#039;&amp;#039;&amp;#039;Demon&amp;#039;&amp;#039;&amp;#039;, 7 if it is &amp;#039;&amp;#039;&amp;#039;Human&amp;#039;&amp;#039;&amp;#039;, 8 if it is &amp;#039;&amp;#039;&amp;#039;Angel&amp;#039;&amp;#039;&amp;#039;, 9 if it is &amp;#039;&amp;#039;&amp;#039;Dragon&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Element&amp;#039;&amp;#039;&amp;#039;: This is the tricky part. The element number has 2 parts, lets call them X and Y. X is the level of the element and Y is the element number.&lt;br /&gt;
&lt;br /&gt;
===Table of X===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Level of X&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Level of element&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Table of Y===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Level of Y&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Element&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Neutral&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Water&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| Earth&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Fire&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| Wind&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| Poison&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| Holy&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Shadow&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| Undead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mode&amp;#039;&amp;#039;&amp;#039;: This defines how the mob behaves.&lt;br /&gt;
&lt;br /&gt;
===Table of different behaviors===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Number&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Behavior&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| Can move&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| Picks up loot&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| Aggro&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| Assists&lt;br /&gt;
|-&lt;br /&gt;
| 16&lt;br /&gt;
| Sensor&lt;br /&gt;
|-&lt;br /&gt;
| 32&lt;br /&gt;
| Boss&lt;br /&gt;
|-&lt;br /&gt;
| 64&lt;br /&gt;
| Plant&lt;br /&gt;
|-&lt;br /&gt;
| 128&lt;br /&gt;
| Can attack&lt;br /&gt;
|-&lt;br /&gt;
| 256&lt;br /&gt;
| Detector&lt;br /&gt;
|-&lt;br /&gt;
| 1024&lt;br /&gt;
| Change chase&lt;br /&gt;
|-&lt;br /&gt;
| 2048&lt;br /&gt;
| Angry&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Can move&amp;#039;&amp;#039;&amp;#039;: Monster moves by itself on the map.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Picks up loot&amp;#039;&amp;#039;&amp;#039;: Picks up items that are on the ground.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Aggro&amp;#039;&amp;#039;&amp;#039;: When it sees you, it follows then attacks you.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Assists&amp;#039;&amp;#039;&amp;#039;: If you hit this mob, others like it will come to attack you.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sensor&amp;#039;&amp;#039;&amp;#039;: Changes target while attacking if aggressive.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Boss&amp;#039;&amp;#039;&amp;#039;: Special flag that makes the mob immune to certain stuff such as for example poison.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Plant&amp;#039;&amp;#039;&amp;#039;: Always receives 1 damage from stuff.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Can attack&amp;#039;&amp;#039;&amp;#039;: Everyone, with a few exceptions, has this. Only prevents normal attacks, not skills. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Detector&amp;#039;&amp;#039;&amp;#039;: Can see hidden players. Insects, Demons, and Bosses automatically receive this. &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Change chase&amp;#039;&amp;#039;&amp;#039;: When the mob is chasing a player and it passes nearby another player, it will switch targets and hit this other player. Note this only applies if the new player is withing attack range, it won&amp;#039;t change it&amp;#039;s chase-path to another player! &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Angry&amp;#039;&amp;#039;&amp;#039;: These mobs are &amp;quot;hyper-active&amp;quot;. They will attack automatically the closest player while they are following someone else. They also have skill states : &amp;quot;follow&amp;quot; and &amp;quot;angry&amp;quot; (instead of &amp;quot;chase&amp;quot;/&amp;quot;attack&amp;quot;) when they pick a new target by their own (ie: not when they change targets due to being attacked). If attacked even once, they loose their Angry mode.&lt;/div&gt;</summary>
		<author><name>Alige</name></author>
	</entry>
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