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	<id>https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=WildX</id>
	<title>The Mana World - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/wiki/Special:Contributions/WildX"/>
	<updated>2026-05-05T23:44:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World:Home&amp;diff=59166</id>
		<title>The Mana World:Home</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World:Home&amp;diff=59166"/>
		<updated>2023-06-06T09:10:09Z</updated>

		<summary type="html">&lt;p&gt;WildX: Move SPI link to About Us section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Meta}}{{Metadesc}}{{I18n|page=Main_Page}} __NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&amp;lt;!-- &amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;text-align: left; padding: 1rem; font-style: italic; margin: 1rem 0 1rem 0; background-color: #ffdead; display: flex; align-items: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;flex-shrink: 0;&amp;quot;&amp;gt;[[Image:Construction-worker.png|link=]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;flex-grow: 1; margin-left: 2rem; position: relative;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 2rem; font-style: normal; display: block; position: absolute; left: -1.5rem;&amp;quot;&amp;gt;❝&amp;lt;/span&amp;gt;The main page is currently under construction.&amp;lt;span style=&amp;quot;font-size: 2rem; font-style: normal; margin-left: 0.5rem; position: absolute;&amp;quot;&amp;gt;❞&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;text-align: left; padding: 1rem; font-style: italic; margin: 0 0 5rem 0; background-color: #faebd7; display: flex; align-items: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;flex-shrink: 0;&amp;quot;&amp;gt;[[Image:Julia.png|link=]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;flex-grow: 1; margin-left: 2rem; position: relative;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 2rem; font-style: normal; display: block; position: absolute; left: -1.5rem;&amp;quot;&amp;gt;❝&amp;lt;/span&amp;gt;Welcome to The Mana World! We are a free 2D open source &amp;lt;abbr title=&amp;quot;Massively Multiplayer Online Role-Playing Game&amp;quot;&amp;gt;MMORPG&amp;lt;/abbr&amp;gt;. We currently support multiple servers and multiple clients. Not every server is the same! To start playing you need to create a game account. This can be done directly on the [[Downloads|Game Client]], which you need to install in order to play any mana world. Of course you can also help us [[Development|develop]] the game. If you have any questions, take a look at our [[FAQ]], ask on [https://web.libera.chat/?channels=#themanaworld IRC] or on our [https://forums.themanaworld.org/ Forums]. Enjoy!&amp;lt;span style=&amp;quot;font-size: 2rem; font-style: normal; margin-left: 0.5rem; position: absolute;&amp;quot;&amp;gt;❞&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;grid-2-columns&amp;quot; style=&amp;quot;grid-gap: 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;TMW Classic&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:Book-laws.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Mana World Classic is the main and oldest server from The Mana World. After a disaster called &amp;quot;Great Quake&amp;quot;, monsters seem to of come out of every shadowy corner and petty dieties has begun to make presence in dark places. Tulimshar&#039;s council has made the call, and you are just one of the many people that will battle the forces of evil, sending them back to the depths they came from.&lt;br /&gt;
&lt;br /&gt;
* [[Classic:Main|The Mana World:Classic Main Wiki Page]]&lt;br /&gt;
* [https://classic.themanaworld.org Main Website] (password recovery, etc.)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;TMW rEvolt&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:ChorusOfTheWoods.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The spiritual successor for The Mana World: Classic, you are found in a raft, in the middle of the sea. What could possibly have happened to you be found adrift in the sea? Journey the world, find more about yourself and the important mission which led you to this situation while being constantly distracted by major events happening on the world in The Mana World: rEvolt!&lt;br /&gt;
&lt;br /&gt;
* [[rEvolt:Main|The Mana World:rEvolt Main Wiki Page]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; text-align: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;grid-2-columns&amp;quot; style=&amp;quot;grid-gap: 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;Moubootaur L.&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:Equipment-head-moubootaurhead.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
You&#039;re found stranded in an empty island with no recollections of yourself. While searching for your parents, for your history, a great evil is at move, an evil which will change the whole world forever.&lt;br /&gt;
&lt;br /&gt;
Ready to become a Moubootaur Legend now?&lt;br /&gt;
&lt;br /&gt;
* [[Moubootaur_Legends:Main|Moubootaur Legends Main Wiki Page]]&lt;br /&gt;
* [https://wiki.moubootaurlegends.org Old Wiki] « Check this first&lt;br /&gt;
* [https://moubootaurlegends.org Main Website]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;Source of Mana&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:ChorusOfTheWoods.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Source of Mana is a 2D MMORPG using Godot to provide a modern player experience for a classic style of game that never really goes out of fashion. In Source of Mana you can live your medieval fantasy RPG adventure with friends and explore a world of magical tales and just pure silly fun. SoM is in the very early stages of development.&lt;br /&gt;
&lt;br /&gt;
* [[SoM:Main|Source of Mana Main Wiki Page]]&lt;br /&gt;
* [https://gitlab.com/sourceofmana Source Code] « Check this first&lt;br /&gt;
* [https://sourceofmana.org Main Website]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; text-align: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;grid-2-columns&amp;quot; style=&amp;quot;grid-gap: 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;About us&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:Armor-head-devcap.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Reporting bugs]]&lt;br /&gt;
* [[Joining the project]]&lt;br /&gt;
* [[TMW Team]]&lt;br /&gt;
* [https://forums.themanaworld.org Forums] ([[Forum Rules|Forum rules]])&lt;br /&gt;
* [http://www.spi-inc.org/projects/tmw/ SPI Associated Project]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;Related Projects&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:Generic-redtulip.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Servers|List of other servers]]&lt;br /&gt;
* [https://spheres.tmw2.org Mana Spheres]&lt;br /&gt;
* [https://manaplus.germantmw.de ManaVerse client]&lt;br /&gt;
* [[ManaPlus_Client|ManaPlus client]]&lt;br /&gt;
* [http://www.mapeditor.org/ Tiled (map editor)]&lt;br /&gt;
* [https://www.sourceoftales.org/ Source of Tales]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Template:Branding}}&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World:Home&amp;diff=59165</id>
		<title>The Mana World:Home</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World:Home&amp;diff=59165"/>
		<updated>2023-06-06T09:09:12Z</updated>

		<summary type="html">&lt;p&gt;WildX: Remove duplicate links to project homepages and add SoT link as related project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Meta}}{{Metadesc}}{{I18n|page=Main_Page}} __NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&amp;lt;!-- &amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;text-align: left; padding: 1rem; font-style: italic; margin: 1rem 0 1rem 0; background-color: #ffdead; display: flex; align-items: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;flex-shrink: 0;&amp;quot;&amp;gt;[[Image:Construction-worker.png|link=]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;flex-grow: 1; margin-left: 2rem; position: relative;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 2rem; font-style: normal; display: block; position: absolute; left: -1.5rem;&amp;quot;&amp;gt;❝&amp;lt;/span&amp;gt;The main page is currently under construction.&amp;lt;span style=&amp;quot;font-size: 2rem; font-style: normal; margin-left: 0.5rem; position: absolute;&amp;quot;&amp;gt;❞&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;text-align: left; padding: 1rem; font-style: italic; margin: 0 0 5rem 0; background-color: #faebd7; display: flex; align-items: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;flex-shrink: 0;&amp;quot;&amp;gt;[[Image:Julia.png|link=]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;flex-grow: 1; margin-left: 2rem; position: relative;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 2rem; font-style: normal; display: block; position: absolute; left: -1.5rem;&amp;quot;&amp;gt;❝&amp;lt;/span&amp;gt;Welcome to The Mana World! We are a free 2D open source &amp;lt;abbr title=&amp;quot;Massively Multiplayer Online Role-Playing Game&amp;quot;&amp;gt;MMORPG&amp;lt;/abbr&amp;gt;. We currently support multiple servers and multiple clients. Not every server is the same! To start playing you need to create a game account. This can be done directly on the [[Downloads|Game Client]], which you need to install in order to play any mana world. Of course you can also help us [[Development|develop]] the game. If you have any questions, take a look at our [[FAQ]], ask on [https://web.libera.chat/?channels=#themanaworld IRC] or on our [https://forums.themanaworld.org/ Forums]. Enjoy!&amp;lt;span style=&amp;quot;font-size: 2rem; font-style: normal; margin-left: 0.5rem; position: absolute;&amp;quot;&amp;gt;❞&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;grid-2-columns&amp;quot; style=&amp;quot;grid-gap: 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;TMW Classic&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:Book-laws.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The Mana World Classic is the main and oldest server from The Mana World. After a disaster called &amp;quot;Great Quake&amp;quot;, monsters seem to of come out of every shadowy corner and petty dieties has begun to make presence in dark places. Tulimshar&#039;s council has made the call, and you are just one of the many people that will battle the forces of evil, sending them back to the depths they came from.&lt;br /&gt;
&lt;br /&gt;
* [[Classic:Main|The Mana World:Classic Main Wiki Page]]&lt;br /&gt;
* [https://classic.themanaworld.org Main Website] (password recovery, etc.)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;TMW rEvolt&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:ChorusOfTheWoods.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The spiritual successor for The Mana World: Classic, you are found in a raft, in the middle of the sea. What could possibly have happened to you be found adrift in the sea? Journey the world, find more about yourself and the important mission which led you to this situation while being constantly distracted by major events happening on the world in The Mana World: rEvolt!&lt;br /&gt;
&lt;br /&gt;
* [[rEvolt:Main|The Mana World:rEvolt Main Wiki Page]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; text-align: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;grid-2-columns&amp;quot; style=&amp;quot;grid-gap: 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;Moubootaur L.&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:Equipment-head-moubootaurhead.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
You&#039;re found stranded in an empty island with no recollections of yourself. While searching for your parents, for your history, a great evil is at move, an evil which will change the whole world forever.&lt;br /&gt;
&lt;br /&gt;
Ready to become a Moubootaur Legend now?&lt;br /&gt;
&lt;br /&gt;
* [[Moubootaur_Legends:Main|Moubootaur Legends Main Wiki Page]]&lt;br /&gt;
* [https://wiki.moubootaurlegends.org Old Wiki] « Check this first&lt;br /&gt;
* [https://moubootaurlegends.org Main Website]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;Source of Mana&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:ChorusOfTheWoods.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Source of Mana is a 2D MMORPG using Godot to provide a modern player experience for a classic style of game that never really goes out of fashion. In Source of Mana you can live your medieval fantasy RPG adventure with friends and explore a world of magical tales and just pure silly fun. SoM is in the very early stages of development.&lt;br /&gt;
&lt;br /&gt;
* [[SoM:Main|Source of Mana Main Wiki Page]]&lt;br /&gt;
* [https://gitlab.com/sourceofmana Source Code] « Check this first&lt;br /&gt;
* [https://sourceofmana.org Main Website]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 100%; text-align: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position: relative; display: inline-block;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;grid-2-columns&amp;quot; style=&amp;quot;grid-gap: 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;About us&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:Armor-head-devcap.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Reporting bugs]]&lt;br /&gt;
* [[Joining the project]]&lt;br /&gt;
* [[TMW Team]]&lt;br /&gt;
* [https://forums.themanaworld.org Forums] ([[Forum Rules|Forum rules]])&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;Related Projects&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:Generic-redtulip.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Servers|List of other servers]]&lt;br /&gt;
* [https://spheres.tmw2.org Mana Spheres]&lt;br /&gt;
* [https://manaplus.germantmw.de ManaVerse client]&lt;br /&gt;
* [[ManaPlus_Client|ManaPlus client]]&lt;br /&gt;
* [http://www.mapeditor.org/ Tiled (map editor)]&lt;br /&gt;
* [https://www.sourceoftales.org/ Source of Tales]&lt;br /&gt;
* [http://www.spi-inc.org/projects/tmw/ SPI Associated Project]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Template:Branding}}&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Downloads&amp;diff=59164</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Downloads&amp;diff=59164"/>
		<updated>2023-06-06T08:59:07Z</updated>

		<summary type="html">&lt;p&gt;WildX: Move SoM above Manaplus and below Manaverse&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
== Manaverse ==&lt;br /&gt;
Manaverse is the official game client for The Mana World. Portable builds are available here:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| &amp;lt;div style=&amp;quot;background: #0c0; border: 2px solid black; border-radius: 25px; color: #fff; font-size: large; text-align: center; margin-left: auto; margin-right: auto; padding-left: 1em; padding-right: 1em;&amp;quot;&amp;gt;https://git.themanaworld.org/ml/art/-/raw/master/Gallery/Wiki/bugmenot_Download_Arrow.png [https://manaplus.germantmw.de/manaplus/nightly/windows/manaverse.zip &amp;lt;span style=&amp;quot;color: #fff; text-decoration: none&amp;quot;&amp;gt;Windows (64-bit)&amp;lt;/span&amp;gt;] &amp;lt;/div&amp;gt; || &amp;lt;div style=&amp;quot;background: #0c0; border: 2px solid black; border-radius: 25px; color: #fff; font-size: large; text-align: center; margin-left: auto; margin-right: auto; padding-left: 1em; padding-right: 1em;&amp;quot;&amp;gt;https://git.themanaworld.org/ml/art/-/raw/master/Gallery/Wiki/bugmenot_Download_Arrow.png [https://manaplus.germantmw.de/manaplus/nightly/linux/ManaPlus-x86_64.AppImage &amp;lt;span style=&amp;quot;color: #fff; text-decoration: none&amp;quot;&amp;gt;Linux (64-bit)&amp;lt;/span&amp;gt;] &amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Downloads for other systems, and the project source code, can be found on the [https://manaplus.germantmw.de/ manaverse website].&lt;br /&gt;
&lt;br /&gt;
You can register for an account from within the client, except for [[Revolt:Main|TMW rEvolt]]. Keep in mind that [[SoM:Main|Source of Mana]] does not run under the Manaverse client.&lt;br /&gt;
&lt;br /&gt;
===== Server address =====&lt;br /&gt;
In rare cases, you may see an empty server list on Windows. [https://wiki.themanaworld.org/index.php/Servers Server addresses are available here]. The address for the Classic server is:&lt;br /&gt;
* Name: The Mana World: Classic&lt;br /&gt;
* Hostname: server.themanaworld.org&lt;br /&gt;
* Port: 6901 TCP&lt;br /&gt;
&lt;br /&gt;
== Source of Mana ==&lt;br /&gt;
&lt;br /&gt;
[[SoM:Main|Source of Mana]] does not run under the Manaverse client. You can download it directly here:&lt;br /&gt;
{|&lt;br /&gt;
| &amp;lt;div style=&amp;quot;background: #0c0; border: 2px solid black; border-radius: 25px; color: #fff; font-size: large; text-align: center; margin-left: 250px; margin-right: 250px; padding-left: 1em; padding-right: 1em;&amp;quot;&amp;gt;https://git.themanaworld.org/ml/art/-/raw/master/Gallery/Wiki/bugmenot_Download_Arrow.png [https://tmw2.org/som/download/ &amp;lt;span style=&amp;quot;color: #fff; text-decoration: none&amp;quot;&amp;gt;DOWNLOAD&amp;lt;/span&amp;gt;] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ManaPlus ==&lt;br /&gt;
[[Image:manaplus.png|left|link=https://manaplus.germantmw.de]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[ManaPlus]]&#039;&#039;&#039; is a sister project of The Mana World and was the default game client between 2014 (taking over from the old Mana client) and 2021, when it was replaced by Manaverse.&lt;br /&gt;
&lt;br /&gt;
Manaverse is a self-fork optimized for playing The Mana World, however, you should still be able to download the original Manaplus client as well.&lt;br /&gt;
&lt;br /&gt;
If you cannot or do not want to use our fork, you can download the original Manaplus client here:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;[https://manaplus.org/ Download the Original ManaPlus]&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== Mana ==&lt;br /&gt;
The Mana client was the original client project. It was discontinued in 2014 in favour of Manaplus and is no longer available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you have problems while registering or troubles getting Manaverse running please [https://www.themanaworld.org/support contact us]. Please bear in mind that we do not provide support for ManaPlus.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Downloads&amp;diff=59163</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Downloads&amp;diff=59163"/>
		<updated>2023-06-06T08:57:55Z</updated>

		<summary type="html">&lt;p&gt;WildX: Add SoM download button&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
== Manaverse ==&lt;br /&gt;
Manaverse is the official game client for The Mana World. Portable builds are available here:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| &amp;lt;div style=&amp;quot;background: #0c0; border: 2px solid black; border-radius: 25px; color: #fff; font-size: large; text-align: center; margin-left: auto; margin-right: auto; padding-left: 1em; padding-right: 1em;&amp;quot;&amp;gt;https://git.themanaworld.org/ml/art/-/raw/master/Gallery/Wiki/bugmenot_Download_Arrow.png [https://manaplus.germantmw.de/manaplus/nightly/windows/manaverse.zip &amp;lt;span style=&amp;quot;color: #fff; text-decoration: none&amp;quot;&amp;gt;Windows (64-bit)&amp;lt;/span&amp;gt;] &amp;lt;/div&amp;gt; || &amp;lt;div style=&amp;quot;background: #0c0; border: 2px solid black; border-radius: 25px; color: #fff; font-size: large; text-align: center; margin-left: auto; margin-right: auto; padding-left: 1em; padding-right: 1em;&amp;quot;&amp;gt;https://git.themanaworld.org/ml/art/-/raw/master/Gallery/Wiki/bugmenot_Download_Arrow.png [https://manaplus.germantmw.de/manaplus/nightly/linux/ManaPlus-x86_64.AppImage &amp;lt;span style=&amp;quot;color: #fff; text-decoration: none&amp;quot;&amp;gt;Linux (64-bit)&amp;lt;/span&amp;gt;] &amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Downloads for other systems, and the project source code, can be found on the [https://manaplus.germantmw.de/ manaverse website].&lt;br /&gt;
&lt;br /&gt;
You can register for an account from within the client, except for [[Revolt:Main|TMW rEvolt]]. Keep in mind that [[SoM:Main|Source of Mana]] does not run under the Manaverse client.&lt;br /&gt;
&lt;br /&gt;
===== Server address =====&lt;br /&gt;
In rare cases, you may see an empty server list on Windows. [https://wiki.themanaworld.org/index.php/Servers Server addresses are available here]. The address for the Classic server is:&lt;br /&gt;
* Name: The Mana World: Classic&lt;br /&gt;
* Hostname: server.themanaworld.org&lt;br /&gt;
* Port: 6901 TCP&lt;br /&gt;
&lt;br /&gt;
== ManaPlus ==&lt;br /&gt;
[[Image:manaplus.png|left|link=https://manaplus.germantmw.de]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[ManaPlus]]&#039;&#039;&#039; is a sister project of The Mana World and was the default game client between 2014 (taking over from the old Mana client) and 2021, when it was replaced by Manaverse.&lt;br /&gt;
&lt;br /&gt;
Manaverse is a self-fork optimized for playing The Mana World, however, you should still be able to download the original Manaplus client as well.&lt;br /&gt;
&lt;br /&gt;
If you cannot or do not want to use our fork, you can download the original Manaplus client here:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;[https://manaplus.org/ Download the Original ManaPlus]&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Source of Mana ==&lt;br /&gt;
&lt;br /&gt;
[[SoM:Main|Source of Mana]] does not run under the Manaverse client. You can download it directly here:&lt;br /&gt;
{|&lt;br /&gt;
| &amp;lt;div style=&amp;quot;background: #0c0; border: 2px solid black; border-radius: 25px; color: #fff; font-size: large; text-align: center; margin-left: 250px; margin-right: 250px; padding-left: 1em; padding-right: 1em;&amp;quot;&amp;gt;https://git.themanaworld.org/ml/art/-/raw/master/Gallery/Wiki/bugmenot_Download_Arrow.png [https://tmw2.org/som/download/ &amp;lt;span style=&amp;quot;color: #fff; text-decoration: none&amp;quot;&amp;gt;DOWNLOAD&amp;lt;/span&amp;gt;] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Mana ==&lt;br /&gt;
The Mana client was the original client project. It was discontinued in 2014 in favour of Manaplus and is no longer available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you have problems while registering or troubles getting Manaverse running please [https://www.themanaworld.org/support contact us]. Please bear in mind that we do not provide support for ManaPlus.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Servers&amp;diff=59162</id>
		<title>Servers</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Servers&amp;diff=59162"/>
		<updated>2023-06-06T08:54:06Z</updated>

		<summary type="html">&lt;p&gt;WildX: Add SoM, move SoT because it&amp;#039;s not active again&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{I18n}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
When you set up your own TMW server and want it to be open for public playing feel free to add it here. To create your own server read [[Setting up a server]]. All servers/projects on this page work with the official client. Servers/Projects listed on [[forks]] are incompatible with the official TMW client, though they are based on it. &lt;br /&gt;
&lt;br /&gt;
== The Mana World project main servers ==&lt;br /&gt;
These servers typically run on either Evol2 or TMWA protocol. You can connect to them with the official client from the [https://wiki.themanaworld.org/index.php/Downloads download page].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Security Warning:&#039;&#039; Do not use the same username and password on two different servers. The server admins can read all of them in clear text and nothing stops them from trying them on other servers. It happened a lot in the past that users of the official server got &amp;quot;hacked&amp;quot; because they ignored this important precaution.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Mana World Classic ===&lt;br /&gt;
&lt;br /&gt;
The official public server of The Mana World project. &#039;&#039;&#039;This server runs on tmwAthena and will soon be replaced by a Hercules server.&#039;&#039;&#039; However, The Mana World Classic will be kept running.&lt;br /&gt;
&lt;br /&gt;
* Name: The Mana World: Classic&lt;br /&gt;
* Hostname: server.themanaworld.org&lt;br /&gt;
* Port: 6901 TCP&lt;br /&gt;
* Server Type: tmwAthena&lt;br /&gt;
* Administration: [[TMW Team]]&lt;br /&gt;
* Language: English (in public)&lt;br /&gt;
* Chat: #themanaworld on irc.libera.chat | #themanaworld-dev for development only&lt;br /&gt;
* Website: [https://classic.themanaworld.org classic.themanaworld.org]&lt;br /&gt;
* Forums: [https://forums.themanaworld.org forums.themanaworld.org]&lt;br /&gt;
* Keep in mind the rules are different from Moubootaur Legends&lt;br /&gt;
&lt;br /&gt;
=== Moubootaur Legends ===&lt;br /&gt;
&lt;br /&gt;
A beta server with partially different and new content, abusing from Hercules features.&lt;br /&gt;
&lt;br /&gt;
* Hostname: server.moubootaurlegends.org&lt;br /&gt;
* Port: 6901 TCP&lt;br /&gt;
* Type: Evol2&lt;br /&gt;
* Administration: [[TMW Team]]&lt;br /&gt;
* Language: German, English, Russian and Portuguese&lt;br /&gt;
* Chat: [https://discord.gg/BQNTe68 Discord server]&lt;br /&gt;
* Website: [https://moubootaurlegends.org/ moubootaurlegends.org]&lt;br /&gt;
* Image Gallery: [https://www.indiedb.com/games/tmw2-mouboutaur-legends/images IndieDB]&lt;br /&gt;
* Keep in mind the rules are different from TMW Classic&lt;br /&gt;
&lt;br /&gt;
=== Source of Mana ===&lt;br /&gt;
Source of Mana does not run on the official client as it is a complete rebuild of both client and server.&lt;br /&gt;
 &lt;br /&gt;
You can download Source of Mana&#039;s latest applications from the [[https://wiki.themanaworld.org/index.php/SoM:Main| download link on its main page]].&lt;br /&gt;
&lt;br /&gt;
=== The Mana World: Test Server ===&lt;br /&gt;
&lt;br /&gt;
The test server for The Mana World. This is used to test new content and may be unstable at times. It can be running either TMW Classic or TMW rEvolt, see the wiki for information about the projects.&lt;br /&gt;
&lt;br /&gt;
* Name: The Mana World: Test Server&lt;br /&gt;
* Hostname: testing.themanaworld.org&lt;br /&gt;
* Port: 6902 TCP&lt;br /&gt;
* Server Type: Evol2&lt;br /&gt;
* Administration: [[TMW Team]]&lt;br /&gt;
* TMW Classic server rules apply.&lt;br /&gt;
&lt;br /&gt;
==Server Forks of The Mana World Project==&lt;br /&gt;
&lt;br /&gt;
Currently, there are no public The Mana World forks running. If you fork the project and run your own public instance, you can request it to be added here!&lt;br /&gt;
&lt;br /&gt;
== Inactive Servers ==&lt;br /&gt;
&lt;br /&gt;
These servers are inactive, &#039;&#039;&#039;possibly&#039;&#039;&#039; offline and currently not being developed further. You can contact their administration team if you&#039;re interested in possibly reviving them.&lt;br /&gt;
&lt;br /&gt;
===The Mana World Brasil===&lt;br /&gt;
&lt;br /&gt;
A server with new content. NPCs speak Portuguese.&lt;br /&gt;
&lt;br /&gt;
* Hostname: tmw-br.scall.org&lt;br /&gt;
* Port: 6901 TCP&lt;br /&gt;
* Administration: Scall&lt;br /&gt;
* Language: Portuguese advised if one can speak it, but no language restriction (in public as well)&lt;br /&gt;
* Chat: #tmw-br on irc.oftc.net&lt;br /&gt;
* Website: [https://tmw-br.scall.org/ tmw-br.scall.org]&lt;br /&gt;
&lt;br /&gt;
=== Evol Online ===&lt;br /&gt;
Beta server of the Evol Online project. Further development will be on the main The Mana World server following a merger of the two projects. You can play Evol only with Manaplus (Host is predefined).&lt;br /&gt;
* Name: Evol Online&lt;br /&gt;
* Hostname:  world.evolonline.org&lt;br /&gt;
* Port: 6901 TCP&lt;br /&gt;
* Administration: [[User:4144|4144]], Reid&lt;br /&gt;
* Language: English (in public)&lt;br /&gt;
* Chat: #themanaworld on irc.libera.chat | #evol-dev for development only&lt;br /&gt;
* Website: [https://evolonline.org https://evolonline.org]&lt;br /&gt;
* Wiki: [https://wiki.evolonline.org https://wiki.evolonline.org]&lt;br /&gt;
* Forums: [https://forums.evolonline.org https://forums.evolonline.org]&lt;br /&gt;
* BugTracker: [https://bugs.evolonline.org https://bugs.evolonline.org]&lt;br /&gt;
* Git: [https://gitlab.com/groups/evol/ https://gitlab.com/groups/evol/]&lt;br /&gt;
&lt;br /&gt;
=== The Mana World: rEvolt ===&lt;br /&gt;
&lt;br /&gt;
This server currently is &#039;&#039;&#039;not&#039;&#039;&#039; available for new registrations. However, if you already have an account, you can still login.&lt;br /&gt;
&lt;br /&gt;
* Name: The Mana World: rEvolt&lt;br /&gt;
* Hostname: server.themanaworld.org&lt;br /&gt;
* Port: 6969 TCP&lt;br /&gt;
* Server Type: Evol2&lt;br /&gt;
* Administration: [[TMW Team]]&lt;br /&gt;
* TMW Classic rules apply, however, multiple accounts are NOT allowed.&lt;br /&gt;
&lt;br /&gt;
=== Known Offline ===&lt;br /&gt;
&lt;br /&gt;
These servers are also inactive, and last time we checked they were offline.&lt;br /&gt;
&lt;br /&gt;
They might have been revived or forked since this article was written, so user discretion is advised.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== German TMW / Deutsches TMW ====&lt;br /&gt;
&lt;br /&gt;
A server with partially different and new content. All NPCs speak German.&lt;br /&gt;
&lt;br /&gt;
* Hostname: germantmw.de&lt;br /&gt;
* Port: 6901 TCP&lt;br /&gt;
* Administration: jak1 , Calimero , GoNzO&lt;br /&gt;
* Language: German and English in public places and in presence of authorities (every language private)&lt;br /&gt;
* IRC: irc.libera.chat #germantmw&lt;br /&gt;
* Jabber-Room: gtmw@conference.jabber.org (Active)&lt;br /&gt;
* Website: [https://germantmw.de https://germantmw.de]&lt;br /&gt;
&lt;br /&gt;
==== Land of Fire ====&lt;br /&gt;
&lt;br /&gt;
A TMW clone with added or modified maps, quests, items, and mobs. Base TMW content is fairly old.&lt;br /&gt;
&lt;br /&gt;
* Hostname: landoffire.org&lt;br /&gt;
* Port: 6901 TCP&lt;br /&gt;
* Administration: Pihro and Pyndragon&lt;br /&gt;
* Host: Pyndragon and KeeKeeKat&lt;br /&gt;
* Language: English for now&lt;br /&gt;
* Chat: Discord Only&lt;br /&gt;
* Online: 24/7&lt;br /&gt;
* Website: [http://landoffire.org/ http://landoffire.org/]&lt;br /&gt;
* Forum: [http://forums.landoffire.org/ http://forums.landoffire.org/]&lt;br /&gt;
&lt;br /&gt;
== Related projects ==&lt;br /&gt;
Game servers related to The Mana World but not part of the organisation.&lt;br /&gt;
&lt;br /&gt;
==== Source of Tales ====&lt;br /&gt;
&lt;br /&gt;
This game initially started as an entry for the Liberated Pixel Cup 2012 (See https://lpc.opengameart.org). Back then it was called &#039;Lurking Patrol Comrades&#039; and it is a massive multiplayer online roleplay game. This game has original content and has resumed development as of May 2023.&lt;br /&gt;
&lt;br /&gt;
* Website: https://www.sourceoftales.org/&lt;br /&gt;
* Chat: #sourceoftales and #sourceoftales-dev on irc.libera.chat (http://web.libera.chat/?channels=#sourceoftales)&lt;br /&gt;
* Wiki: https://gitlab.com/tales/sourceoftales/-/wikis/Installation-of-client&lt;br /&gt;
* Administration: The Source of Tales Team&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=SoM:Main&amp;diff=59161</id>
		<title>SoM:Main</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=SoM:Main&amp;diff=59161"/>
		<updated>2023-06-06T08:44:08Z</updated>

		<summary type="html">&lt;p&gt;WildX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Meta}}{{Metadesc}}{{I18n|page=Main_Page}} __NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&amp;lt;!-- &amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;text-align: left; padding: 1rem; font-style: italic; margin: 1rem 0 1rem 0; background-color: #ffdead; display: flex; align-items: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;flex-shrink: 0;&amp;quot;&amp;gt;[[Image:Construction-worker.png|link=]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;flex-grow: 1; margin-left: 2rem; position: relative;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 2rem; font-style: normal; display: block; position: absolute; left: -1.5rem;&amp;quot;&amp;gt;❝&amp;lt;/span&amp;gt;The main page is currently under construction.&amp;lt;span style=&amp;quot;font-size: 2rem; font-style: normal; margin-left: 0.5rem; position: absolute;&amp;quot;&amp;gt;❞&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| &amp;lt;div style=&amp;quot;background: #0c0; border: 2px solid black; border-radius: 25px; color: #fff; font-size: large; text-align: center; margin-left: auto; margin-right: auto; padding-left: 1em; padding-right: 1em;&amp;quot;&amp;gt;https://git.themanaworld.org/ml/art/-/raw/master/Gallery/Wiki/bugmenot_Download_Arrow.png [https://tmw2.org/som/download/ &amp;lt;span style=&amp;quot;color: #fff; text-decoration: none&amp;quot;&amp;gt;DOWNLOAD&amp;lt;/span&amp;gt;] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;text-align: left; padding: 1rem; font-style: italic; margin: 0 0 5rem 0; background-color: #faebd7; display: flex; align-items: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;flex-shrink: 0;&amp;quot;&amp;gt;[[Image:Julia.png|link=]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;flex-grow: 1; margin-left: 2rem; position: relative;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 2rem; font-style: normal; display: block; position: absolute; left: -1.5rem;&amp;quot;&amp;gt;❝&amp;lt;/span&amp;gt;Welcome to The Mana World: Source of Mana! We are a free 2D open source &amp;lt;abbr title=&amp;quot;Massively Multiplayer Online Role-Playing Game&amp;quot;&amp;gt;MMORPG&amp;lt;/abbr&amp;gt;. This is a placeholder. If you have any questions, take a look at our [[FAQ]], ask on [https://web.libera.chat/?channels=#themanaworld IRC] or on our [https://forums.themanaworld.org/ Forums]. Enjoy!&amp;lt;br/&amp;gt;&amp;lt;b style=&amp;quot;color: #d00&amp;quot;&amp;gt;WARNING:&amp;lt;/b&amp;gt; Source of Mana is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; compatible with ManaPlus.&amp;lt;span style=&amp;quot;font-size: 2rem; font-style: normal; margin-left: 0.5rem; position: absolute;&amp;quot;&amp;gt;❞&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;grid-2-columns&amp;quot; style=&amp;quot;grid-gap: 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;Game Guide&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:Book-laws.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Game_Rules|Game rules]] and [[TMW_Social_Convention|Social convention]]&lt;br /&gt;
* World guides: [[SoM:NPC|NPCs]], [[SoM:Quests]], [[SoM:Monsters|Monsters]], [[SoM:Items||Items]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;Game Lore&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:ChorusOfTheWoods.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[SoM:Races]]&lt;br /&gt;
* [[SoM:History]]&lt;br /&gt;
* [[SoM:Geography]]&lt;br /&gt;
* [[SoM:Factions]]&lt;br /&gt;
* [[SoM:Mana and Magic]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;grid-2-columns&amp;quot; style=&amp;quot;grid-gap: 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;About us&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:Armor-head-devcap.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Reporting bugs]]&lt;br /&gt;
* [[Joining the project]]&lt;br /&gt;
* [[TMW Team]]&lt;br /&gt;
* [https://forums.themanaworld.org Forums] ([[Forum Rules|Forum rules]])&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;Related Projects&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:Generic-redtulip.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[The_Mana_World_Legacy|TMW Classic wiki]]&lt;br /&gt;
* [[rEvolt:Main|TMW rEvolt wiki]]&lt;br /&gt;
* [[Servers|List of other servers]]&lt;br /&gt;
* [http://www.mapeditor.org/ Tiled (map editor)]&lt;br /&gt;
* [http://www.spi-inc.org/projects/tmw/ SPI Associated Project]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Template:Branding}}&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=SoM:Main&amp;diff=59160</id>
		<title>SoM:Main</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=SoM:Main&amp;diff=59160"/>
		<updated>2023-06-06T08:43:13Z</updated>

		<summary type="html">&lt;p&gt;WildX: Add download button&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Meta}}{{Metadesc}}{{I18n|page=Main_Page}} __NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&amp;lt;!-- &amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;text-align: left; padding: 1rem; font-style: italic; margin: 1rem 0 1rem 0; background-color: #ffdead; display: flex; align-items: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;flex-shrink: 0;&amp;quot;&amp;gt;[[Image:Construction-worker.png|link=]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;flex-grow: 1; margin-left: 2rem; position: relative;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 2rem; font-style: normal; display: block; position: absolute; left: -1.5rem;&amp;quot;&amp;gt;❝&amp;lt;/span&amp;gt;The main page is currently under construction.&amp;lt;span style=&amp;quot;font-size: 2rem; font-style: normal; margin-left: 0.5rem; position: absolute;&amp;quot;&amp;gt;❞&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| &amp;lt;div style=&amp;quot;background: #0c0; border: 2px solid black; border-radius: 25px; color: #fff; font-size: large; text-align: center; margin-left: auto; margin-right: auto; padding-left: 1em; padding-right: 1em;&amp;quot;&amp;gt;https://git.themanaworld.org/ml/art/-/raw/master/Gallery/Wiki/bugmenot_Download_Arrow.png [https://tmw2.org/som/download/0.0.4/final/ &amp;lt;span style=&amp;quot;color: #fff; text-decoration: none&amp;quot;&amp;gt;DOWNLOAD&amp;lt;/span&amp;gt;] &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;text-align: left; padding: 1rem; font-style: italic; margin: 0 0 5rem 0; background-color: #faebd7; display: flex; align-items: center;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;flex-shrink: 0;&amp;quot;&amp;gt;[[Image:Julia.png|link=]]&amp;lt;/div&amp;gt;&amp;lt;div style=&amp;quot;flex-grow: 1; margin-left: 2rem; position: relative;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 2rem; font-style: normal; display: block; position: absolute; left: -1.5rem;&amp;quot;&amp;gt;❝&amp;lt;/span&amp;gt;Welcome to The Mana World: Source of Mana! We are a free 2D open source &amp;lt;abbr title=&amp;quot;Massively Multiplayer Online Role-Playing Game&amp;quot;&amp;gt;MMORPG&amp;lt;/abbr&amp;gt;. This is a placeholder. If you have any questions, take a look at our [[FAQ]], ask on [https://web.libera.chat/?channels=#themanaworld IRC] or on our [https://forums.themanaworld.org/ Forums]. Enjoy!&amp;lt;br/&amp;gt;&amp;lt;b style=&amp;quot;color: #d00&amp;quot;&amp;gt;WARNING:&amp;lt;/b&amp;gt; Source of Mana is &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; compatible with ManaPlus.&amp;lt;span style=&amp;quot;font-size: 2rem; font-style: normal; margin-left: 0.5rem; position: absolute;&amp;quot;&amp;gt;❞&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;grid-2-columns&amp;quot; style=&amp;quot;grid-gap: 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;Game Guide&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:Book-laws.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Game_Rules|Game rules]] and [[TMW_Social_Convention|Social convention]]&lt;br /&gt;
* World guides: [[SoM:NPC|NPCs]], [[SoM:Quests]], [[SoM:Monsters|Monsters]], [[SoM:Items||Items]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;Game Lore&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:ChorusOfTheWoods.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[SoM:Races]]&lt;br /&gt;
* [[SoM:History]]&lt;br /&gt;
* [[SoM:Geography]]&lt;br /&gt;
* [[SoM:Factions]]&lt;br /&gt;
* [[SoM:Mana and Magic]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;grid-2-columns&amp;quot; style=&amp;quot;grid-gap: 1rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;About us&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:Armor-head-devcap.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[Reporting bugs]]&lt;br /&gt;
* [[Joining the project]]&lt;br /&gt;
* [[TMW Team]]&lt;br /&gt;
* [https://forums.themanaworld.org Forums] ([[Forum Rules|Forum rules]])&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #e4cfac; border: 1px solid #cc9b7c;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 0 1rem 0 1rem; background-color: #cc9b7c; display: flex;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;h1 style=&amp;quot;font-size: 2.75em; flex-grow: 1; margin: 0; border: none;&amp;quot;&amp;gt;Related Projects&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fancy-border&amp;quot; style=&amp;quot;padding: 6px 6px 0 6px; background-color: #faebd7; line-height: 2.75em;&amp;quot;&amp;gt;[[Image:Generic-redtulip.png|middle|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* [[The_Mana_World_Legacy|TMW Classic wiki]]&lt;br /&gt;
* [[rEvolt:Main|TMW rEvolt wiki]]&lt;br /&gt;
* [[Servers|List of other servers]]&lt;br /&gt;
* [http://www.mapeditor.org/ Tiled (map editor)]&lt;br /&gt;
* [http://www.spi-inc.org/projects/tmw/ SPI Associated Project]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Template:Branding}}&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=MediaWiki:Sidebar&amp;diff=58905</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=MediaWiki:Sidebar&amp;diff=58905"/>
		<updated>2023-05-09T11:29:27Z</updated>

		<summary type="html">&lt;p&gt;WildX: Update GitLab link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Project&lt;br /&gt;
** https://www.themanaworld.org|Home&lt;br /&gt;
** {{#ifeq:{{NAMESPACE}}|Classic|Classic:Main{{!}}Wiki Home | The_Mana_World:Home{{!}}Wiki Home}}&lt;br /&gt;
** Downloads|Downloads&lt;br /&gt;
** FAQ|FAQ&lt;br /&gt;
** https://www.themanaworld.org/news|Game News&lt;br /&gt;
** Screenshots|Screenshots&lt;br /&gt;
** https://forums.themanaworld.org/|Forums&lt;br /&gt;
** https://www.themanaworld.org/support|Support&lt;br /&gt;
** https://www.themanaworld.org/index.php/Donations|Donate to TMW&lt;br /&gt;
* Game&lt;br /&gt;
** Game Rules|Game Rules&lt;br /&gt;
** https://www.themanaworld.org/register|Registration&lt;br /&gt;
** https://policies.themanaworld.org|Policies&lt;br /&gt;
** {{#ifeq:{{NAMESPACE}}|Classic|Classic:Walkthrough{{!}}Walkthrough|Walkthrough{{!}}Walkthrough}}&lt;br /&gt;
** {{#ifeq:{{NAMESPACE}}|Classic|Classic:Stats{{!}}Player stats|Stats{{!}}Player stats}}&lt;br /&gt;
** {{#ifeq:{{NAMESPACE}}|Classic|Classic:Magic{{!}}Magic|Magic{{!}}Magic}}&lt;br /&gt;
** {{#ifeq:{{NAMESPACE}}|Classic|Classic:Quests{{!}}Quests|Quests{{!}}Quests}}&lt;br /&gt;
** {{#ifeq:{{NAMESPACE}}|Classic|Classic:Items{{!}}Items|Items{{!}}Items}}&lt;br /&gt;
** {{#ifeq:{{NAMESPACE}}|Classic|Classic:Monster_Reference{{!}}Monsters|Monster_Reference{{!}}Monsters}}&lt;br /&gt;
** {{#ifeq:{{NAMESPACE}}|Classic|Classic:Skills{{!}}Skills|Skills{{!}}Skills}}&lt;br /&gt;
** {{#ifeq:{{NAMESPACE}}|Classic|Classic:Guilds{{!}}Guilds|Guilds{{!}}Guilds}}&lt;br /&gt;
* Development&lt;br /&gt;
** Dev:Main|Development&lt;br /&gt;
** https://git.themanaworld.org/explore/groups|TMW GitLab&lt;br /&gt;
** https://github.com/themanaworld|TMW GitHub (Classic)&lt;br /&gt;
* Wiki&lt;br /&gt;
** Help:Wiki Home|Wiki Home&lt;br /&gt;
** todo-url|To-Do&lt;br /&gt;
** recentchanges-url|Recent changes&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World:Chat&amp;diff=58590</id>
		<title>The Mana World:Chat</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World:Chat&amp;diff=58590"/>
		<updated>2023-01-29T18:13:57Z</updated>

		<summary type="html">&lt;p&gt;WildX: Add specific channels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &#039;&#039;&#039;Live chat&#039;&#039;&#039; ===&lt;br /&gt;
We use various services for online chatting. Our primary tool is IRC, which is also bridged to our official Discord server and Matrix space.&lt;br /&gt;
&lt;br /&gt;
==== IRC (Recommended) ====&lt;br /&gt;
[https://web.libera.chat/?channels=#themanaworld Click to join]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internet Relay Chat&#039;&#039;&#039; - &amp;quot;IRC provides a way of communicating in real time with people from all over the world. It consists of various separate networks (or &amp;quot;nets&amp;quot;) of IRC servers, machines that allow users to connect to IRC. IRC is very similar to text messaging, but designed around communicating with large groups of users instead of one on one.&amp;quot;&amp;lt;ref&amp;gt;https://www.irchelp.org/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Mana World has used IRC since the very beginning. We have had a presence on Platinum (private self-host), Freenode and most recently on Libera Chat. We recommend the [https://kiwiirc.com/ Kiwi IRC] client to connect to our channels, but you may use any client you like. As our original and most trusted communication service, we employ IRC as our primary tool of communication alongside the official forums. We aim to always keep this service available and staffed by moderators.&lt;br /&gt;
&lt;br /&gt;
Our public channels on the Libera.Chat network are:&lt;br /&gt;
* #themanaworld&lt;br /&gt;
* #themanaworld-dev (for developers and development discussions)&lt;br /&gt;
* #themanaworld-irc (for an unbridged IRC channel that is not visible to Discord or any third-party service other than Libera)&lt;br /&gt;
&lt;br /&gt;
==== Discord ====&lt;br /&gt;
[https://discord.com/invite/UnY77dR Click to join]&lt;br /&gt;
&lt;br /&gt;
Discord is a voice, video and text communication service. Our Discord server is a very popular place to chat and its most popular channels are bridged to IRC and Matrix. Moderation staff is regularly present.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Discord is proprietary software.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
==== Matrix ====&lt;br /&gt;
[https://matrix.to/#/#tmw:matrix.org Click to join]&lt;br /&gt;
&lt;br /&gt;
Matrix is an open source project that publishes the Matrix open standard for secure, decentralised, real-time communication, and its Apache licensed reference implementations. Matrix is really a decentralised conversation store rather than a messaging protocol. When you send a message in Matrix, it is replicated over all the servers whose users are participating in a given conversation - similarly to how commits are replicated between Git repositories.&amp;lt;ref&amp;gt;https://matrix.org/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use the link above to join our Matrix space or [https://matrix.to/#/#themanaworld:libera.chat click here] to simply join our general channel.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Downloads&amp;diff=58589</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Downloads&amp;diff=58589"/>
		<updated>2023-01-20T04:31:26Z</updated>

		<summary type="html">&lt;p&gt;WildX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
== Manaverse ==&lt;br /&gt;
Manaverse is the official game client for The Mana World. In order to play TMW you need to register a game account and download, install and run Manaverse.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;[https://www.themanaworld.org/register Game Account Registration]&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #0c0; border: 2px solid black; border-radius: 25px; color: #fff; font-size: xx-large; text-align: center; max-width: 40%; margin-left: auto; margin-right: auto; padding-top: 1em; padding-bottom: 1em&amp;quot;&amp;gt;https://git.themanaworld.org/ml/art/-/raw/master/Gallery/Wiki/bugmenot_Download_Arrow.png [https://manaplus.germantmw.de/ &amp;lt;span style=&amp;quot;color: #fff; text-decoration: none&amp;quot;&amp;gt;Download&amp;lt;/span&amp;gt;]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Direct Download Links =====&lt;br /&gt;
&lt;br /&gt;
The links below will let you download the latest version of the client directly.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| &amp;lt;div style=&amp;quot;background: #0c0; border: 2px solid black; border-radius: 25px; color: #fff; font-size: large; text-align: center; margin-left: auto; margin-right: auto; padding-left: 1em; padding-right: 1em;&amp;quot;&amp;gt; [https://manaplus.germantmw.de/manaplus/nightly/windows/ &amp;lt;span style=&amp;quot;color: #fff; text-decoration: none&amp;quot;&amp;gt;Windows&amp;lt;/span&amp;gt;] &amp;lt;/div&amp;gt; || &amp;lt;div style=&amp;quot;background: #0c0; border: 2px solid black; border-radius: 25px; color: #fff; font-size: large; text-align: center; margin-left: auto; margin-right: auto; padding-left: 1em; padding-right: 1em;&amp;quot;&amp;gt; [https://manaplus.germantmw.de/manaplus/nightly/linux/ &amp;lt;span style=&amp;quot;color: #fff; text-decoration: none&amp;quot;&amp;gt;Linux&amp;lt;/span&amp;gt;] &amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Server address =====&lt;br /&gt;
Due to a known bug, you may have an empty server list on Windows. [[https://wiki.themanaworld.org/index.php/Servers Server addresses are available here]]. The address for the Classic server is:&lt;br /&gt;
* Name: The Mana World: Classic&lt;br /&gt;
* Hostname: server.themanaworld.org&lt;br /&gt;
* Port: 6901 TCP&lt;br /&gt;
&lt;br /&gt;
== ManaPlus ==&lt;br /&gt;
[[Image:manaplus.png|left|link=https://manaplus.germantmw.de]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[ManaPlus]]&#039;&#039;&#039; is a sister project of The Mana World and was the default game client between 2014 (taking over from the old Mana client) and 2021, when it was replaced by Manaverse.&lt;br /&gt;
&lt;br /&gt;
Manaverse is a self-fork optimized for playing The Mana World, however, you should still be able to download the original Manaplus client as well.&lt;br /&gt;
&lt;br /&gt;
If you cannot or do not want to use our fork, you can download the original Manaplus client here:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;[https://manaplus.org/ Download the Original ManaPlus]&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
== Mana ==&lt;br /&gt;
The Mana client was the original client project. It was discontinued in 2014 in favour of Manaplus and is no longer available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you have problems while registering or troubles getting Manaverse running please [https://www.themanaworld.org/support contact us]. Please bear in mind that we do not provide support for ManaPlus.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Guilds&amp;diff=55419</id>
		<title>Classic:Guilds</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Guilds&amp;diff=55419"/>
		<updated>2022-10-24T20:50:59Z</updated>

		<summary type="html">&lt;p&gt;WildX: Deleted section as per author request&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Meta}}&lt;br /&gt;
{{I18n}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
{{Category Legacyplayerinfo}}&lt;br /&gt;
&lt;br /&gt;
[[TMW Legacy Groups]] are also called guilds. Players in a guild have their own global chat that only members in the same guild can use, just like the chat tab for [[Legacy:Party|parties]]. The currently used guild system includes the [[Legacy:Guild (Bot)]], meaning all actions, like inviting new members, are directed to him. When your guild chat tab is missing it&#039;s most likely because [[Legacy:Guild (Bot)]] is offline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Below you can find short descriptions of some guilds. Please, try not to be chaotic while editing this page. Try to preserve the format, and do not create derived articles for your guilds. Here we have enough space for your guilds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[http://crc.themanaworld.org/ Crew of Red Corsair] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intro&#039;&#039;&#039; [[Image:116022_banner_40%.jpg|frame]]&lt;br /&gt;
&lt;br /&gt;
Welcome brave Corsair! Join us and share a great adventure with the [http://crc.themanaworld.org/ Crew]. We do events, quizzes, hide and seek games, or whatever you would like to organize, to support the enthusiasm and passion of the players of this beautiful world of Mana. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Aim / Purpose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The aim of a corsair and our main mission is to increase your interest in playing this game and to join its community. The guild is for everyone who thinks that the community is as important, at least, as the game itself. We want to give you the best start possible as new or advanced players and naturally guide you through the game if needed. Our guild helps with quests and leveling. Our journey will be fun and full of surprises all along the way of this great adventure of Mana. &lt;br /&gt;
&lt;br /&gt;
The adventure begins now!  Join us and become a member of the crew. Become a member of the biggest corsair crew in the history of The Mana World!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to Join?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First have a look at our activities and members on the [http://crc.themanaworld.org/ &#039;&#039;&#039;CRC&#039;&#039;&#039; web site]. You can meet some of us easily in game, and play together a bit, so we can know each other. When one of our members recommends you, apply on the site.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Us:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captains:&#039;&#039; Reid, Rill &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quartermasters:&#039;&#039; Micksha&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Officiers:&#039;&#039; Ginosuper, Jak&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Site :&#039;&#039;  ||http://crc.themanaworld.org/&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&#039;&#039;IRC :&#039;&#039;  ||irc://libera.chat/#CrewOnline or [http://web.libera.chat?channels=crewonline http://web.libera.chat?channels=crewonline]&lt;br /&gt;
|}&lt;br /&gt;
Or, give us a whisper (using &amp;quot;/w&amp;quot;, &amp;quot;/msg&amp;quot; or &amp;quot;/whisper&amp;quot; commands) in game for more information.&lt;br /&gt;
&lt;br /&gt;
==[http://themanaempire.shivtr.com The Mana Empire]==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Our Aim / Purpose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purpose of The Mana Empire is to gather players who want a better grasp of The Mana World experience. We help each other with quests, answer questions and are always there when a friend is in need. The Mana Empire has a great community whether it&#039;s on the guild forums or in the guild tab everyone is friendly and helpful. Our guild also consists of events, game and technical support forum, a walk through on the forum, different class stat ideas and more. Its full of fun and its easy to make friends in this community. So feel free to visit the guild website below and join this MMORPGs royal family today!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contact Us:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Forum:&#039;&#039; http://themanaempire.shivtr.com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Site:&#039;&#039;  [https://web.archive.org/web/20150405003423/http://themanaempire.webs.com/ http://themanaempire.webs.com/]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Email:&#039;&#039; themanaempire@hotmail.com &lt;br /&gt;
&lt;br /&gt;
Leaders: Chicka-Maria, Sango98, Tiapeluca and Kabukikooky.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Races&amp;diff=55383</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Races&amp;diff=55383"/>
		<updated>2022-09-28T00:59:44Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* Irminsul */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{status green}}&lt;br /&gt;
=Playable Races=&lt;br /&gt;
&lt;br /&gt;
==Humans==&lt;br /&gt;
[[File:HumanRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&#039;&#039;&#039;Humans&#039;&#039;&#039; [[History#The Evolution Period|evolved]] from primordial [[Tritans]] thanks to the mutating effects of [[Mana]] in the early centuries of [[Gasaron|Gasaron&#039;s]] creation. Their ancestral home is the region of [[Argaes]] on the continent of [[Ancea]].&lt;br /&gt;
&lt;br /&gt;
Humans live in all sort of climates all over Gasaron, constructing villages and cities and trading with each other. Strong bodies and sharp minds make humans the most versatile of races, able to thrive in most environments and to specialise in most disciplines. Humans invented strong ships to travel on water and to spread their civilization to most parts of the world. Both main continents are dotted with Human cities, where they congregate and live together. Urban areas are a specific characteristic of the Human race. They protect humans from the unpredictable wilderness of the outside world and foster trade and cooperation among individuals. Other races have slowly become accustomed to Human cities and often use these as meeting points and sometimes even dwell in them.&lt;br /&gt;
&lt;br /&gt;
==Ukar==&lt;br /&gt;
[[File:UkarRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&#039;&#039;&#039;Ukar&#039;&#039;&#039; [[History#The Evolution Period|evolved]] from primordial Tritans thanks to the mutating effects of Mana in the early centuries of Gasaron&#039;s creation. Their ancestral home is the [[Tempus Mountains]] south of the region of [[Kaizei]].&lt;br /&gt;
&lt;br /&gt;
The Ukar (both singular and plural) are an extremely independent-minded race. They favor underground environments and build their dwellings inside large mountains. An Ukar&#039;s eyesight is poor and particularly suited for the dark. However, this race possesses extremely advanced senses of smell and hearing. Ukar can detect noises at a wider range of frequencies than any other race and can use their smell to track pretty much everything. These abilities make this race particularly skilled at stealth.&lt;br /&gt;
&lt;br /&gt;
Ukar are the only other race apart from Humans who congregate in cities. However, Ukar cities are merely densely populated communal areas rather than commercial hubs. Ukar have no trading or military culture, focusing their interests towards artistry. Ukar music is famed for filling mountain tunnels and valleys with enchanting and beautiful sounds, their sculptures seem to emerge from the very rock they are carved from as naturally as a tree grows from the ground, and their writings tell great stories of fantasy and accounts of real events that concern all races in Gasaron.&lt;br /&gt;
&lt;br /&gt;
In an old language Ukar were also known as Talpans, a name still sometimes used by Humans to refer to them.&lt;br /&gt;
&lt;br /&gt;
==Tritans==&lt;br /&gt;
[[File:TritanRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
By far the oldest race on Gasaron, the &#039;&#039;&#039;Tritans&#039;&#039;&#039; originate from the deep sea. Some say Humans evolved as a land-dwelling branch of the Tritan species. They live in the [[Tritan Ocean]], which recieves its name from them, and the [[Oranye Isles]] - the only land in Gasaron which is fully inhabited and controlled by them. The Tritans can live on land for unlimited amounts of time, but generally prefer water and will submerge whenever possible. Tritans living on land will often live in coastal huts or Human cities and still possess a main home in the nearby sea.&lt;br /&gt;
&lt;br /&gt;
Tritans are a very simple yet pragmatic race and often find it difficult to be taken seriously and valued by other races. However, their pragmatism is what gives Tritans such a strong resolve and military-oriented mind. Tritan warriors can be ferocious adversaries and thanks to their quick regeneration skills (especially when in water), they can withstand more damage than most others.&lt;br /&gt;
&lt;br /&gt;
==Kralogs==&lt;br /&gt;
[[File:KralogRace.jpg|framed|&amp;lt;small&amp;gt;&#039;&#039;&#039;Frost&#039;&#039;&#039; Male/Female (left)&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039; Male/Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&#039;&#039;Kralogs may only be chosen as a playable race after being [[reborn]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Kralogs&#039;&#039;&#039; are a nomadic species, distantly descended from the [[Ukar]]. They originate from the [[Land of Fire]], two large volcanic islands off the coast of Kaizei. Their land is very cold and temperatures are kept tolerable by geothermal activity and [[the great volcano of Ar&#039;kibh]]. Kralogs live mostly in camps, always ready to relocate to avoid volcanic activity. They are great metal workers and warriors, owing their skills to what little their land has to offer.&lt;br /&gt;
&lt;br /&gt;
Due to the harsh environment in which they live, the Kralogs have become extremely resourceful and have developed to a unique level of technological advancement. Thanks to the use of the various metals available and the harnessing of the geothermal power of the [[Isle of Pihre]], unique machinery and strange steam-powered contraptions can be seen in all of the Kralogs&#039; moving villages; many of the machines are in fact designed to aid in moving across the [[Pihrean Tundra]].&lt;br /&gt;
&lt;br /&gt;
Kralogs develop extremely different external appearences based on what temperature they have been exposed to the most during childhood. The reasons for this are unknown, but this characteristic is attributed at least to the unusual presence of two temperature extremes on the Land of Fire. Kralogs exposed to very cold temperatures in areas away from volcanos develop a greyish skintone with two small horns on the head. Kralogs exposed to very hot temperatures in underground complexes where lava flows freely develop a red skintone with various horns portruding from the scalp (forming a crown-like feature) and from the brow.&lt;br /&gt;
&lt;br /&gt;
==Raijin==&lt;br /&gt;
[[File:RaijinRace.jpg|framed|&amp;lt;small&amp;gt;&#039;&#039;&#039;Light&#039;&#039;&#039; Male/Female (left)&lt;br /&gt;
&#039;&#039;&#039;Dark&#039;&#039;&#039; Male/Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&#039;&#039;Raijin may only be chosen as a playable race after being [[reborn]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Raijin&#039;&#039;&#039; (both plural and singular) were created by accident following the events of [[The Mana War]]. The conflict between [[The Wizard Order|the Wizard Order]] and the non-human races of Gasaron accidentally triggered a [[Mana storm]]. Unable to contain the energy of the storm, the sorcerers fell victim of its raw power and were mutated into hybrid beings that were mostly organic, but infused with raw [[Mana|mana energy]]. Over a few days, the energy itself dissipated, fueling the leylines of Gasaron and strengthening the effects of magic in the world. What remained of the sorcerers was the Raijin; a strange looking race with great affinity for Mana and all the types of magic that it fuels.&lt;br /&gt;
&lt;br /&gt;
As the [[First Raijin]] recovered and went on with their lives, they discovered that they could no longer mate with [[Humans]]. However, when mating among themselves they produced new Raijin. This race has two typical morphological patterns: Light Raijin and Dark Raijin. Which pattern they take on depends on what magic they are exposed to the most during infancy. It is possible for them to mutate forms; however this is an extremely painful and difficult to achieve transition as it requires intensive exposure to the Raijin&#039;s opposite side of magic.&lt;br /&gt;
&lt;br /&gt;
A widespread myth is that Raijin reproduce through laying eggs. This is untrue. The myth is fairly common among Humans and is often referred to with the intention of poking fun at the Raijin race.&lt;br /&gt;
&lt;br /&gt;
=Other races=&lt;br /&gt;
There are some other races, but they are so exceptionally rare that some even might question whether these races actually exist.&lt;br /&gt;
&lt;br /&gt;
==Hantu==&lt;br /&gt;
The &#039;&#039;&#039;Hantu&#039;&#039;&#039; were supposedly the first beings to come into existence. Most of the stories about them were told by the [[Mana Tree]] and passed on through thousands of generations of Tritans, eventually mixing history with myth. Not much is truly known about the Hantu today.&lt;br /&gt;
&lt;br /&gt;
==Irminsul==&lt;br /&gt;
In rare occasions, the [[Mana Tree]] is able to produce seeds in its fruits. These Mana Seeds are capable of producing an &#039;&#039;&#039;Irminsul&#039;&#039;&#039;. These tree-like beings are fully sentient. They take a much smaller form than the Mana Tree and are able to grow in dark caves, cold tundras or even arid deserts and their luscious blue-green leaves seem unaffected by these environments. They wield considerable power, but are in no way invincible. Irminsul can be killed and will die if their underground connection to the Mana Tree is severed. Irminsul typically do not talk to most people unless they are addressed first. They are said to be of good disposition and would only cause harm to defend themselves or the natural environment around them.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Downloads&amp;diff=55375</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Downloads&amp;diff=55375"/>
		<updated>2022-08-04T15:35:41Z</updated>

		<summary type="html">&lt;p&gt;WildX: Add server info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
== Manaverse ==&lt;br /&gt;
Manaverse is the official game client for The Mana World. In order to play TMW you need to register a game account and download, install and run Manaverse.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;[https://www.themanaworld.org/register Game Account Registration]&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #0c0; border: 2px solid black; border-radius: 25px; color: #fff; font-size: xx-large; text-align: center; max-width: 40%; margin-left: auto; margin-right: auto; padding-top: 1em; padding-bottom: 1em&amp;quot;&amp;gt;⇓ [https://manaplus.germantmw.de/ &amp;lt;span style=&amp;quot;color: #fff; text-decoration: none&amp;quot;&amp;gt;Download&amp;lt;/span&amp;gt;]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Server address =====&lt;br /&gt;
Due to a known bug, you may have an empty server list on Windows. [[https://wiki.themanaworld.org/index.php/Servers Server addresses are available here]]. The address for the Legacy server is:&lt;br /&gt;
* Name: The Mana World: Legacy&lt;br /&gt;
* Hostname: server.themanaworld.org&lt;br /&gt;
* Port: 6901 TCP&lt;br /&gt;
&lt;br /&gt;
== ManaPlus ==&lt;br /&gt;
[[Image:manaplus.png|left|link=https://manaplus.germantmw.de]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[ManaPlus]]&#039;&#039;&#039; is a sister project of The Mana World and was the default game client between 2014 (taking over from the old Mana client) and 2021, when it was replaced by Manaverse.&lt;br /&gt;
&lt;br /&gt;
Manaverse is a self-fork optimized for playing The Mana World, however, you should still be able to download the original client as well.&lt;br /&gt;
&lt;br /&gt;
If you cannot or do not want to use our fork, you can download the original Manaplus client here:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;[https://manaplus.org/ Download the Original ManaPlus]&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you have problems while registering or troubles getting Manaverse running please [https://www.themanaworld.org/support contact us]. Please bear in mind that we do not provide support for ManaPlus.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Downloads&amp;diff=55374</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Downloads&amp;diff=55374"/>
		<updated>2022-08-03T12:46:23Z</updated>

		<summary type="html">&lt;p&gt;WildX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
== Manaverse ==&lt;br /&gt;
Manaverse is the official game client for The Mana World. In order to play TMW you need to register a game account and download, install and run Manaverse.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;[https://www.themanaworld.org/register Game Account Registration]&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #0c0; border: 2px solid black; border-radius: 25px; color: #fff; font-size: xx-large; text-align: center; max-width: 40%; margin-left: auto; margin-right: auto; padding-top: 1em; padding-bottom: 1em&amp;quot;&amp;gt;⇓ [https://manaplus.germantmw.de/ &amp;lt;span style=&amp;quot;color: #fff; text-decoration: none&amp;quot;&amp;gt;Download&amp;lt;/span&amp;gt;]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ManaPlus ==&lt;br /&gt;
[[Image:manaplus.png|left|link=https://manaplus.germantmw.de]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[ManaPlus]]&#039;&#039;&#039; is a sister project of The Mana World and was the default game client between 2014 (taking over from the old Mana client) and 2021, when it was replaced by Manaverse.&lt;br /&gt;
&lt;br /&gt;
Manaverse is a self-fork optimized for playing The Mana World, however, you should still be able to download the original client as well.&lt;br /&gt;
&lt;br /&gt;
If you cannot or do not want to use our fork, you can download the original Manaplus client here:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;[https://manaplus.org/ Download the Original ManaPlus]&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you have problems while registering or troubles getting Manaverse running please [https://www.themanaworld.org/support contact us]. Please bear in mind that we do not provide support for ManaPlus.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Downloads&amp;diff=55373</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Downloads&amp;diff=55373"/>
		<updated>2022-08-03T12:44:11Z</updated>

		<summary type="html">&lt;p&gt;WildX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
== Manaverse ==&lt;br /&gt;
Manaverse is the official game client for The Mana World. In order to play TMW you need to register a game account and download, install and run Manaverse.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;[https://www.themanaworld.org/register Game Account Registration]&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #0c0; border: 2px solid black; border-radius: 25px; color: #fff; font-size: xx-large; text-align: center; max-width: 40%; margin-left: auto; margin-right: auto; padding-top: 1em; padding-bottom: 1em&amp;quot;&amp;gt;⇓ [https://manaplus.germantmw.de/ &amp;lt;span style=&amp;quot;color: #fff; text-decoration: none&amp;quot;&amp;gt;Download&amp;lt;/span&amp;gt;]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ManaPlus ==&lt;br /&gt;
[[Image:manaplus.png|left|link=https://manaplus.germantmw.de]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[ManaPlus]]&#039;&#039;&#039; is a sister project of The Mana World and was the default game client between 2014 (taking over from the old Mana client) and 2021, when it was replaced by Manaverse.&lt;br /&gt;
&lt;br /&gt;
Manaverse is a self-fork optimized for playing The Mana World, however, you should still be able to download the original client as well.&lt;br /&gt;
&lt;br /&gt;
If you cannot or do not want to use our fork, you can download the original Manaplus client here:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;[https://manaplus.org/ Download the Original ManaPlus]&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you have problems while registrating or troubles getting Manaverse running please [https://www.themanaworld.org/support contact us]. Please bear in mind that we do not provide support for ManaPlus.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Downloads&amp;diff=55372</id>
		<title>Downloads</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Downloads&amp;diff=55372"/>
		<updated>2022-08-03T12:43:14Z</updated>

		<summary type="html">&lt;p&gt;WildX: Update Manaverse branding and functional changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
&lt;br /&gt;
== Manaverse ==&lt;br /&gt;
Manaverse is the official game client for The Mana World. In order to play TMW you need to register a game account and download, install and run Manaverse. You can also use alternative clients and available options will be listed in this page.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;[https://www.themanaworld.org/register Game Account Registration]&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background: #0c0; border: 2px solid black; border-radius: 25px; color: #fff; font-size: xx-large; text-align: center; max-width: 40%; margin-left: auto; margin-right: auto; padding-top: 1em; padding-bottom: 1em&amp;quot;&amp;gt;⇓ [https://manaplus.germantmw.de/ &amp;lt;span style=&amp;quot;color: #fff; text-decoration: none&amp;quot;&amp;gt;Download&amp;lt;/span&amp;gt;]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ManaPlus ==&lt;br /&gt;
[[Image:manaplus.png|left|link=https://manaplus.germantmw.de]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[ManaPlus]]&#039;&#039;&#039; is a sister project of The Mana World and was the default game client between 2014 (taking over from the old Mana client) and 2021, when it was replaced by Manaverse.&lt;br /&gt;
&lt;br /&gt;
Manaverse is a self-fork optimized for playing The Mana World, however, you should still be able to download the original client as well.&lt;br /&gt;
&lt;br /&gt;
If you cannot or do not want to use our fork, you can download the original Manaplus client here:&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;[https://manaplus.org/ Download the Original ManaPlus]&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you have problems while registrating or troubles getting Manaverse running please [https://www.themanaworld.org/support contact us]. Please bear in mind that we do not provide support for ManaPlus.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World:Chat&amp;diff=55264</id>
		<title>The Mana World:Chat</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World:Chat&amp;diff=55264"/>
		<updated>2022-02-09T12:43:58Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* Live chat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &#039;&#039;&#039;Live chat&#039;&#039;&#039; ===&lt;br /&gt;
We use various services for online chatting. Our primary tool is IRC, which is also bridged to our official Discord server and Matrix space.&lt;br /&gt;
&lt;br /&gt;
==== IRC (Recommended) ====&lt;br /&gt;
[https://web.libera.chat/?channels=#themanaworld Click to join]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internet Relay Chat&#039;&#039;&#039; - &amp;quot;IRC provides a way of communicating in real time with people from all over the world. It consists of various separate networks (or &amp;quot;nets&amp;quot;) of IRC servers, machines that allow users to connect to IRC. IRC is very similar to text messaging, but designed around communicating with large groups of users instead of one on one.&amp;quot;&amp;lt;ref&amp;gt;https://www.irchelp.org/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Mana World has used IRC since the very beginning. We have had a presence on Platinum (private self-host), Freenode and most recently on Libera Chat. We recommend the [https://kiwiirc.com/ Kiwi IRC] client to connect to our channels, but you may use any client you like. As our original and most trusted communication service, we employ IRC as our primary tool of communication alongside the official forums. We aim to always keep this service available and staffed by moderators.&lt;br /&gt;
&lt;br /&gt;
Our public channel is #themanaworld on the Libera.Chat network.&lt;br /&gt;
&lt;br /&gt;
==== Discord ====&lt;br /&gt;
[https://discord.com/invite/UnY77dR Click to join]&lt;br /&gt;
&lt;br /&gt;
Discord is a voice, video and text communication service. Our Discord server is a very popular place to chat and its most popular channels are bridged to IRC and Matrix. Moderation staff is regularly present.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Discord is proprietary software.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
==== Matrix ====&lt;br /&gt;
[https://matrix.to/#/#tmw:matrix.org Click to join]&lt;br /&gt;
&lt;br /&gt;
Matrix is an open source project that publishes the Matrix open standard for secure, decentralised, real-time communication, and its Apache licensed reference implementations. Matrix is really a decentralised conversation store rather than a messaging protocol. When you send a message in Matrix, it is replicated over all the servers whose users are participating in a given conversation - similarly to how commits are replicated between Git repositories.&amp;lt;ref&amp;gt;https://matrix.org/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use the link above to join our Matrix space or [https://matrix.to/#/#themanaworld:libera.chat click here] to simply join our general channel.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World:Chat&amp;diff=55263</id>
		<title>The Mana World:Chat</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World:Chat&amp;diff=55263"/>
		<updated>2022-02-09T12:41:38Z</updated>

		<summary type="html">&lt;p&gt;WildX: State preference for IRC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== &#039;&#039;&#039;Live chat&#039;&#039;&#039; ===&lt;br /&gt;
We use various services for online chatting. Our primary tool is IRC, which is also bridge to our official Discord server and Matrix space.&lt;br /&gt;
&lt;br /&gt;
==== IRC (Recommended) ====&lt;br /&gt;
[https://web.libera.chat/?channels=#themanaworld Click to join]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Internet Relay Chat&#039;&#039;&#039; - &amp;quot;IRC provides a way of communicating in real time with people from all over the world. It consists of various separate networks (or &amp;quot;nets&amp;quot;) of IRC servers, machines that allow users to connect to IRC. IRC is very similar to text messaging, but designed around communicating with large groups of users instead of one on one.&amp;quot;&amp;lt;ref&amp;gt;https://www.irchelp.org/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Mana World has used IRC since the very beginning. We have had a presence on Platinum (private self-host), Freenode and most recently on Libera Chat. We recommend the [https://kiwiirc.com/ Kiwi IRC] client to connect to our channels, but you may use any client you like. As our original and most trusted communication service, we employ IRC as our primary tool of communication alongside the official forums. We aim to always keep this service available and staffed by moderators.&lt;br /&gt;
&lt;br /&gt;
Our public channel is #themanaworld on the Libera.Chat network.&lt;br /&gt;
&lt;br /&gt;
==== Discord ====&lt;br /&gt;
[https://discord.com/invite/UnY77dR Click to join]&lt;br /&gt;
&lt;br /&gt;
Discord is a voice, video and text communication service. Our Discord server is a very popular place to chat and its most popular channels are bridged to IRC and Matrix. Moderation staff is regularly present.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Discord is proprietary software.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
==== Matrix ====&lt;br /&gt;
[https://matrix.to/#/#tmw:matrix.org Click to join]&lt;br /&gt;
&lt;br /&gt;
Matrix is an open source project that publishes the Matrix open standard for secure, decentralised, real-time communication, and its Apache licensed reference implementations. Matrix is really a decentralised conversation store rather than a messaging protocol. When you send a message in Matrix, it is replicated over all the servers whose users are participating in a given conversation - similarly to how commits are replicated between Git repositories.&amp;lt;ref&amp;gt;https://matrix.org/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use the link above to join our Matrix space or [https://matrix.to/#/#themanaworld:libera.chat click here] to simply join our general channel.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World:Chat&amp;diff=55236</id>
		<title>The Mana World:Chat</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World:Chat&amp;diff=55236"/>
		<updated>2022-01-09T11:22:36Z</updated>

		<summary type="html">&lt;p&gt;WildX: Create page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== TMW online chat services ==&lt;br /&gt;
We use several services for online chatting. Whenever possible we try to bridge the various services to allow everyone in our community to interact regardless of what method they choose.&lt;br /&gt;
&lt;br /&gt;
===== Discord =====&lt;br /&gt;
[https://discord.com/invite/UnY77dR Click to join]&lt;br /&gt;
&lt;br /&gt;
Discord is a voice, video and text communication service. Our Discord server is the most popular place to chat and its most popular channels are bridged to IRC and Matrix.&lt;br /&gt;
&#039;&#039;Discord is proprietary software.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
===== IRC =====&lt;br /&gt;
[https://web.libera.chat/?channels=#themanaworld Click to join]&lt;br /&gt;
&lt;br /&gt;
Internet Relay Chat - &amp;quot;IRC provides a way of communicating in real time with people from all over the world. It consists of various separate networks (or &amp;quot;nets&amp;quot;) of IRC servers, machines that allow users to connect to IRC. IRC is very similar to text messaging, but designed around communicating with large groups of users instead of one on one.&amp;quot;&amp;lt;ref&amp;gt;https://www.irchelp.org/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Mana World has used IRC since the very beginning. We have had a presence on Platinum (private self-host), Freenode and most recently on Libera Chat. We recommend the [https://kiwiirc.com/ Kiwi IRC] client to connect to our channels, but you may use any client you like.&lt;br /&gt;
&lt;br /&gt;
===== Matrix =====&lt;br /&gt;
[https://matrix.to/#/#tmw:matrix.org Click to join]&lt;br /&gt;
&lt;br /&gt;
Matrix is an open source project that publishes the Matrix open standard for secure, decentralised, real-time communication, and its Apache licensed reference implementations. Matrix is really a decentralised conversation store rather than a messaging protocol. When you send a message in Matrix, it is replicated over all the servers whose users are participating in a given conversation - similarly to how commits are replicated between Git repositories.&amp;lt;ref&amp;gt;https://matrix.org/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use the link above to join our Matrix space or [https://matrix.to/#/#themanaworld:libera.chat click here] to simply join our general channel.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Joining_the_project&amp;diff=54072</id>
		<title>Development:Joining the project</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Joining_the_project&amp;diff=54072"/>
		<updated>2021-01-26T16:11:15Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Meta}}&lt;br /&gt;
{{I18n}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So you want to help this project, but you have little or no idea how to get into it? &#039;&#039;&#039;The Mana World development team is &#039;&#039;not&#039;&#039; a closed circle&#039;&#039;&#039; like many other projects. You don&#039;t need to apply to anyone or ask for &amp;quot;being taken into the team&amp;quot;. You don&#039;t have to ask for permission to work on something or wait for someone to assign a task to you. A team member is basically anyone who volunteers to do something for the game.&lt;br /&gt;
&lt;br /&gt;
==How-to Contribute==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mana World uses Git. A list of tasks that need to be completed is available at [https://gitlab.com/evol/evol-all/milestones GitLab]. In order to contribute please see these tasks and coordinate with the team either on the forums or IRC. We will be happy to assist you.&lt;br /&gt;
&lt;br /&gt;
If you need to practice more before contributing directly, feel free to create anything you wish and submit it to the appropriate [https://forums.themanaworld.org/viewforum.php?f=27 development forums], there you will receive feedback and ideas for improvement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How-to Develop==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Instructions to set-up a TMW server are at [[How to Develop]].&lt;br /&gt;
* [[Dev:Main| Development Documentation]] contains more detailed information than the short summaries below.&lt;br /&gt;
* TMW uses git. [[Dev:Working With Git|how to use Git]]&lt;br /&gt;
* TMW staff is available for further information, assistance or help in our [https://webchat.freenode.net/?channels=#evol-dev IRC development channel] or on the [https://forums.themanaworld.org/ forums].&lt;br /&gt;
&lt;br /&gt;
==How-to Help==&lt;br /&gt;
&lt;br /&gt;
Any player can at any time help us in various ways other than development. The most important things that are always useful are:&lt;br /&gt;
&lt;br /&gt;
* [[Dev:Game Wiki Work|Helping to edit this wiki]]&lt;br /&gt;
* [[Translators|Translating]]&lt;br /&gt;
* [[Testing Server|Testing updates on the test server]]&lt;br /&gt;
* [[Reporting Bugs]]&lt;br /&gt;
&lt;br /&gt;
==Parts of TMW==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Evol-Hercules Server===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Until recently TMW used TMWA an MMORPG server that forked from eAthena, a Ragnarok Online clone, in early 2004. &lt;br /&gt;
The Mana World (Athena) server originated as a snapshot of [http://eathena.ws eAthena]. It has since been extensively kludged, purged, optimized, and strictened, to the point that it will usually bitch at you if your scripts or config are wrong instead of silently doing the wrong thing.&lt;br /&gt;
 &lt;br /&gt;
During the summer of 2016 the devs decided to move on to the  [http://herc.ws/board/ hercules] server, an active developed fork of the original eathena. They wrote plugins to support the TMW specific bits.&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Content means: new monsters, new equipment, new maps, new NPCs, new quests, new anything into the game.&lt;br /&gt;
Content does not mean: GFX, SFX.&lt;br /&gt;
&lt;br /&gt;
Before anything can get into the game, it should be designed. After that it should be implemented server-sided. Then GFX and potentially also SFX can be requested for it and it can go into the game once they&#039;re done. Currently visioning ideas is a collective process anyone can take part in and the people doing scripting are cherry-picking whatever ideas they want to get into the game. Scripting stuff is also a free for all process. Once there is a good idea to expand the world, in general new maps can be requested. Reading the forums thoroughly and asking publicly usually gets you answers rather well.&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Graphics development could currently use a few pixel artists going about and retouching old mistakes in tilesets and sprite sets. Also if the content development crowd picks up and starts to provide concepts which would require new GFX work to be done, then there is going to be a demand for new equipment work, tilesets and sprite sets. Please remember to pay attention to our [[guidelines]].&lt;br /&gt;
&lt;br /&gt;
Also do hunt for unfulfilled REQ topics on the forums if you&#039;re looking for something to do. Newbie pixel artists or people doing their first pixel art piece ever are also very welcome. The community can be pretty harsh at times, but there are also people around who actually do know what they&#039;re talking about. It is up to you to distinguish between these two.&lt;br /&gt;
&lt;br /&gt;
===SFX / Music===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/evol/evol-all/issues/77 gitlab link]&lt;br /&gt;
&lt;br /&gt;
See also: [[Dev:SFX]]&lt;br /&gt;
&lt;br /&gt;
===Game Client===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Originally just a fork of the official Mana client, ManaPlus is currently the official game client for The Mana World, it is actively developed and supports various operating systems.&lt;br /&gt;
&lt;br /&gt;
[https://manaplus.org/ Site and downloads]&lt;br /&gt;
[https://gitlab.com/manaplus git repository]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Dev:Main| Development Documentation]]&lt;br /&gt;
* [[Testing Server]]&lt;br /&gt;
* [[Reporting Bugs]]&lt;br /&gt;
* [[How to Develop]]&lt;br /&gt;
* [[Game Wiki Work]]&lt;br /&gt;
* [[Projects and Teams]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Game_Wiki_Work&amp;diff=54071</id>
		<title>Development:Game Wiki Work</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Game_Wiki_Work&amp;diff=54071"/>
		<updated>2021-01-26T16:09:23Z</updated>

		<summary type="html">&lt;p&gt;WildX: Add tutorials section with first video link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;background-color: #FFBFBF; text-align: center; border: 1px solid #BF4000; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Please read before working with/on this page:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page is used as an overview of things that need to be done (added, updated, etc.) in &#039;&#039;&#039;this wiki only&#039;&#039;&#039;. Please keep it as clean and updated as possible. You can always ask on [https://webchat.freenode.net/?channels=#themanaworld IRC] and/or on our [https://forums.themanaworld.org forum] if you don&#039;t understand something. For bigger changes on important pages, it&#039;s recommended that you ask. Also keep in mind that new players read the wiki and often take it as a first impression. Thank you.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Most points in the [[Things to do#Player pages|Player pages]] section can be edited by everyone, while other pages, like dev pages, usually need more technical know-how.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;So please feel free to help!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
PS. This only covers &#039;&#039;&#039;the wiki&#039;&#039;&#039; and have absolutely no relation with game development or whatsoever.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wiki Content==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===To-Do===&lt;br /&gt;
&amp;lt;!-- PLEASE ADD POINTS PLAYERS CAN DO WITHOUT TECHNICAL KNOWLEDGE FIRST --&amp;gt;&lt;br /&gt;
* [[Screenshots]]: Place images in correct year and add images from forum to fill in missing years&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Pertaining to The Mana World: rEvolt.&lt;br /&gt;
&lt;br /&gt;
=====Namespace Issues=====&lt;br /&gt;
* Pages made for unreleased items from page references.&lt;br /&gt;
* Move pages on Main Namespace to Legacy: Namespace where appropriate.&lt;br /&gt;
* Move pages on Dev: Namespace to Legacy: Namespace where appropriate.&lt;br /&gt;
* Move pages on rEvolt namespace to main namespace. There&#039;s no need to leave redirects behind.&lt;br /&gt;
&lt;br /&gt;
Important notes:&lt;br /&gt;
* When moving pages from Main Namespace to Legacy Namespace, leave a redirect behind.&lt;br /&gt;
* When writing a page which was previously a redirect, please use &amp;lt;nowiki&amp;gt;{{Disambiguation}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt; tag, in case player is looking for TMW:Legacy information.&lt;br /&gt;
  - Forcing players to go back to Google or use Search bars is counter-productive and SEO-harmful.&lt;br /&gt;
* If you prefer, you can build the page on rEvolt: namespace, and configure main page to look like [[Player Groups|This one]]&lt;br /&gt;
* Keep in mind The Mana World have two servers, pretty much like Ragnarok have Classic and Renewal servers. Albeit the former is fated to die due to sheer lack of maintenance, prepare the wiki assuming both servers will run forever.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====General tasks=====&lt;br /&gt;
There are many new updates to the wiki at present, so instead of mentioning them one by one, here is a brief description. They are not in chronological order.  Some are still under construction or repair.&lt;br /&gt;
* Confirmation that all items have a page.&lt;br /&gt;
* Confirmation that all monsters have a page.&lt;br /&gt;
* Confirmation that all NPCs that are linked to exist and haven&#039;t been replaced, and that their coordinates are correct.&lt;br /&gt;
* Pictures are up-to-date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Walkthrough]] must be written&lt;br /&gt;
* Information about &#039;&#039;&#039;@tutorial&#039;&#039;&#039;, the ingame 101 book, should be added&lt;br /&gt;
* [[Stats]] page must be redone as well, refer to [http://irowiki.org/wiki/Stats iRO Wiki] for more imperative information on how they&#039;re working.&lt;br /&gt;
* [[Warrior]], [[Archer]] and [[Mage]] must be written with new gameplay mechanics (mage class might be the hardest to write at this point)&lt;br /&gt;
* [[Magic]] needs a link to [[Legacy:Magic]] for the confused/lost players. At the moment, it is not possible to write this page.&lt;br /&gt;
* [[Skills]] is very, very similar. Almost the same thing. Need input from Developers....&lt;br /&gt;
* [[Quests]] is severely incomplete. The &#039;&#039;&#039;@qdebug&#039;&#039;&#039; command on Test Server allows a quick insight of the quests currently available and their stages.&lt;br /&gt;
* [[Item Reference]] - Must be written, see [https://cacic.tmw2.org/items The Automatic Item DB reader]&lt;br /&gt;
* [[Monster Reference]] - Must be written, see [https://gitlab.com/evol/evol-tools/blob/master/wiki/redesign.py this script]&lt;br /&gt;
* [https://gitlab.com/evol/evol-web/issues/4 Pages are needed]&lt;br /&gt;
* [https://gitlab.com/evol/evol-web/issues/3 Pages are outdated]&lt;br /&gt;
* [[Legacy:Game_Masters]] is invalid (The Mana World namespace version shall prevail), and its subpage (Events) can be safely moved to &amp;quot;The Mana World&amp;quot; namespace as well.&lt;br /&gt;
* [[Dev:Windows10]] is only relevant for Legacy Server&lt;br /&gt;
* [[Translators]] must be updated to Transifex links.&lt;br /&gt;
&lt;br /&gt;
Also checkout pages that link to the note template: [[Special:WhatLinksHere/Template:Note]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Dev pages=====&lt;br /&gt;
* [[Dev:Monster Design]] and [[Dev:Item db.txt]] probably should be archived&lt;br /&gt;
* [[Map development]] - Archive the Legacy&#039;s version (can use both Legacy: as Archive: namespaces) and rewrite with new map conventions (which only Micksha knows)&lt;br /&gt;
* [[GM Commands]] and [[User:Jesusalva/GM]] could be merged; But can get messy quickly. Changes to GM Commands are also rarely announced, which makes updating these a burden.&lt;br /&gt;
* Mark-up Hercules documentation [https://github.com/HerculesWS/Hercules/tree/master/doc Hercules Docs] - or just replace our documentation pages with link to those.&lt;br /&gt;
* Or use [https://gitlab.com/evol/evol-docs/tree/master] our own documentation fork which is way more up-to-date than official Hercules&#039; one.&lt;br /&gt;
* [[Dev:ToDo]] should probably be made in a #REDIRECT to GitLab milestones page.&lt;br /&gt;
* Proper [[Reporting Bugs]] instructions&lt;br /&gt;
* [[Dev:SFX]] can be replaced with the [https://gitlab.com/evol/evol-all/issues/77 Sound Design Documentation]&lt;br /&gt;
* [[Dev:Main]] Need to be divided because Development workflow for Legacy and rEvolt are different. Dev pages only relevant to Legacy can be safely moved to Legacy: namespace leaving a temporary redirect behind.&lt;br /&gt;
* There&#039;s no present interest in actively developing Legacy Server; Therefore, redirects from Dev: to Legacy: are not required.&lt;br /&gt;
* [[Dev:Working_With_Git]] needs info about merge conflicts and gitlab specifics (Merge Requests)&lt;br /&gt;
* [[Dev:Testing_Server]] has been reestructured, both on Legacy Test Server as on Official Test Server (LTS have @debug and inheirs GM structure from Legacy Official Server, OTS have @commands and only two GM groups)&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Manaplus=====&lt;br /&gt;
* Help with [http://manaplus.org/start Manaplus Wiki]&lt;br /&gt;
* There&#039;s a huge list of ManaPlus improvements in dire need.&lt;br /&gt;
* There&#039;s also the idea of rewriting the client for Mobile (ie. deprecate Guichan)&lt;br /&gt;
* PM 4144 in [https://webchat.freenode.net/?channels=#themanaworld IRC] or on the [https://forums.themanaworld.org/ucp.php?i=pm&amp;amp;mode=compose&amp;amp;u=4982 Forums] for an account or information about ManaPlus.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Legacy Server=====&lt;br /&gt;
&#039;&#039;&amp;lt;small&amp;gt;(edited by Speiros, 27 January 2021)&amp;lt;/small&amp;gt;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This is an updated list of changes or requirements needed for the Legacy wiki. If there are others, please add them here too. Also, please use the [[Dev_talk:Game_Wiki_Work|discussion]] page to talk about changes. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Here are the steps for what is required on the &#039;&#039;&#039;[[Legacy:NPCs_(all)]]&#039;&#039;&#039; page.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;small&amp;gt;&#039;&#039;(I am currently working on this section)&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# All dead links need a page to go to.&lt;br /&gt;
# Any missing NPC&#039;s need adding to the page.&lt;br /&gt;
# All NPC&#039;s need an individual page (some exceptions where multiple NPC&#039;s have one page).&lt;br /&gt;
# All NPC&#039;s need to follow the same format as all other NPC&#039;s with a &amp;quot;Y&amp;quot; in the &amp;quot;PP&amp;quot; column. Shops are a little different, but open up a shop NPC with a &amp;quot;Y&amp;quot; on it, and follow the format.&lt;br /&gt;
# After these things, go over them again, and add the NPC template, adjusting the template if necessary to ensure it covers all needs.&lt;br /&gt;
# Ensure there is a &amp;quot;[[Category:Legacy]]&amp;quot; and a &amp;quot;Category:LegacyNPC]]&amp;quot; typed in the &amp;quot;See Also&amp;quot; or &amp;quot;Other info&amp;quot; section.&lt;br /&gt;
::This is not needed when using the [[Template:LegacyNPC|template]]&lt;br /&gt;
# Each NPC checked to ensure these bits of information are correct:&lt;br /&gt;
## Correct picture&lt;br /&gt;
## Correct location information&lt;br /&gt;
## Complete list of quests to each NPC&lt;br /&gt;
## Good spelling, and easy-to-follow instructions&lt;br /&gt;
# Once this is confirmed, the column &amp;quot;PP&amp;quot; can be removed from the page, as can the &amp;quot;Under Construction&amp;quot; label.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legacy:Navigation]]&#039;&#039;&#039; Things required&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Confirm there is information regarding every locality on the game in it. Currently, it seems to be missing Asphodel Moor, The Crypt, and a few others.&lt;br /&gt;
# Fix dead links.&lt;br /&gt;
# Each locality should have an individual page if there is more information for it than just a paragraph or two. Otherwise, the link should be to a sub-heading in the page from the locality. For instance, on the NPC page, it may link an NPC to a locality. This may mean changing headings in the Navigation page to ensure it can be done.&lt;br /&gt;
# I haven&#039;t looked at it yet, but working out a consistent format that is suitable would be good too. It has been mentioned that the layout of the maps differs from page to page, as in where on the page it is situated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legacy:Items]] &#039;&#039;&#039;Things required&#039;&#039;&#039;&lt;br /&gt;
# Ensure all items are added - for example, [[Legacy:Gwyneth|Gwyneth]] has items in her shop that aren&#039;t on the database, at least on the wiki.&lt;br /&gt;
# Ensure they are all linked to ALL the monsters, shops, quests etc in game that drop them, or sell them.&lt;br /&gt;
# Ensure that they are in order of value first, and alphabetically second.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legacy:Quests]] &#039;&#039;&#039;Things required&#039;&#039;&#039;&lt;br /&gt;
# Ensure all quests are added&lt;br /&gt;
# Use the quest format, however that will be. This includes the template.&lt;br /&gt;
# Have a walkthrough for every quest in a step-by-step fashion.&lt;br /&gt;
# Go through the pages, and make sure that they all have a link to all [[Legacy:Monsters|Monsters]] that will be encountered in the areas that attack.&lt;br /&gt;
# Ensure all rewards are correct, and linked to.&lt;br /&gt;
# Ensure there is a link to all needed NPC&#039;s in the game, so that a player can find how to get there on the wiki.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legacy:Monsters]] &#039;&#039;&#039;Things required&#039;&#039;&#039;&lt;br /&gt;
# Ensure that the monsters are all in the table.&lt;br /&gt;
# Ensure that the monsters are in the table in the correct order.&lt;br /&gt;
# Ensure that all drops are accurate, with percentages added.&lt;br /&gt;
# Confirm that the pictures are up-to-date.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legacy:Shops]] &#039;&#039;&#039;Things required&#039;&#039;&#039;&lt;br /&gt;
# Ensure that all shops are in the list.&lt;br /&gt;
# Remove information that seems doubled up. There is a sortable list that has sufficient information on it instead of having the information twice like it presently is.&lt;br /&gt;
# Check that the shop items and prices are correctly stated.&lt;br /&gt;
# Ensure all links go to the legacy game, and not the new one.&lt;br /&gt;
# Once completed, go to each NPC, and add a link at the bottom under &amp;quot;Other info&amp;quot;, or however it is worded.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Legacy:Geography]] and/or [[Legacy:Navigation]] &#039;&#039;&#039;Things I&#039;d like to see/do&#039;&#039;&#039;&lt;br /&gt;
# Have all buildings named and mapped, and put into a storyline if possible. At the very least mapped, so people can identify each building by name, and know how to get there.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Special:Categories]] &#039;&#039;&#039;Things that need doing&#039;&#039;&#039;&lt;br /&gt;
# Sifting through the categories and ensuring that none of the pages go to dead links. Ensure that they are filed correctly in the categories first, before moving. I noticed that there are many &amp;quot;Legacy&amp;quot; categories with no proper page. So check to see if there is an existing page, or whether the existing page needs updating. Otherwise, a page will need adding for the Legacy categories. Check first.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;*Note:&#039;&#039;&#039; End of list by Speiros on this date.&lt;br /&gt;
&lt;br /&gt;
===Pages with frequent updates===&lt;br /&gt;
Some pages need to be checked frequently if they are up to date, mostly because members listed in them change or pages in their category get added or deleted frequently:&lt;br /&gt;
* [[Monster Reference]] and [[Items]]&lt;br /&gt;
* Staff Indexes, namely, [[Contributors]] tend to get outdated frequently&lt;br /&gt;
* [[:Category:Under Construction]] and [[:Category:Outdated]], but they&#039;re not reliable links; Don&#039;t count on them.&lt;br /&gt;
&lt;br /&gt;
===Editing tips and tutorials===&lt;br /&gt;
* Check out [https://www.youtube.com/watch?v=-rGU6iH3h4w&amp;amp;t Speiros&#039; guide to editing NPC pages] to understand NPC page templates and get a feel for wiki editing in general.&lt;br /&gt;
&lt;br /&gt;
==Wiki Improvement==&lt;br /&gt;
=====Extensions suggested=====&lt;br /&gt;
*&amp;lt;s&amp;gt;Image maps: http://www.mediawiki.org/wiki/Extension:ImageMap It would help developers and players to have a better world overview, and a different quest access as well.&amp;lt;/s&amp;gt;&lt;br /&gt;
*Javascript: http://www.mediawiki.org/wiki/Extension:Javascript Manage multiple JavaScript files imports from one place. (It would allow such things as a javascript character stats calculator...) &#039;&#039;not priority 1&#039;&#039;&lt;br /&gt;
*&amp;lt;s&amp;gt;Spoilers: http://www.mediawiki.org/wiki/Extension:Spoilers The Spoilers extension adds a spoiler tag that will hide a block of text. The spoiler button&#039;s show/hide message can be customized for each set.&amp;lt;/s&amp;gt; Use https://www.mediawiki.org/wiki/Manual:Collapsible_elements instead.&lt;br /&gt;
* Variables: https://www.mediawiki.org/wiki/Extension:Variables The Variables extension allows you to define a variable on a page, use it later in that same page or included templates, change its value, possibly to a value given by an expression in terms of the old value, etc.&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Joining_the_project&amp;diff=54070</id>
		<title>Development:Joining the project</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Joining_the_project&amp;diff=54070"/>
		<updated>2021-01-26T16:07:51Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* How-to Help */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Meta}}&lt;br /&gt;
{{I18n}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So you want to help this project, but you have little or no idea how to get into it? &#039;&#039;&#039;The Mana World development team is &#039;&#039;not&#039;&#039; a closed circle&#039;&#039;&#039; like many other projects. You don&#039;t need to apply to anyone or ask for &amp;quot;being taken into the team&amp;quot;. You don&#039;t have to ask for permission to work on something or wait for someone to assign a task to you. A team member is basically anyone who volunteers to do something for the game.&lt;br /&gt;
&lt;br /&gt;
==How-to Contribute==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mana World uses Git. A list of tasks that need to be completed is available at [https://gitlab.com/evol/evol-all/milestones GitLab]. In order to contribute please see these tasks and coordinate with the team either on the forums or IRC. We will be happy to assist you.&lt;br /&gt;
&lt;br /&gt;
If you need to practice more before contributing directly, feel free to create anything you wish and submit it to the appropriate [https://forums.themanaworld.org/viewforum.php?f=27 development forums], there you will receive feedback and ideas for improvement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==How-to Develop==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Instructions to set-up a TMW server are at [[How to Develop]].&lt;br /&gt;
* [[Dev:Main| Development Documentation]] contains more detailed information than the short summaries below.&lt;br /&gt;
* TMW uses git. [[Dev:Working With Git|how to use Git]]&lt;br /&gt;
* TMW staff is available for further information, assistance or help in our [https://webchat.freenode.net/?channels=#evol-dev IRC development channel] or on the [https://forums.themanaworld.org/ forums].&lt;br /&gt;
&lt;br /&gt;
==How-to Help==&lt;br /&gt;
&lt;br /&gt;
Any player can at any time help us in various ways other than development. The most important things that are always useful are:&lt;br /&gt;
&lt;br /&gt;
* [[Dev:Game Wiki Work|Helping to edit this wiki]]&lt;br /&gt;
* [[Translators|Translating]]&lt;br /&gt;
* [[Testing Server|Testing updates on the test server]]&lt;br /&gt;
* [[Reporting Bugs]]&lt;br /&gt;
&lt;br /&gt;
==Parts of TMW==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Evol-Hercules Server===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Until recently TMW used TMWA an MMORPG server that forked from eAthena, a Ragnarok Online clone, in early 2004. &lt;br /&gt;
The Mana World (Athena) server originated as a snapshot of [http://eathena.ws eAthena]. It has since been extensively kludged, purged, optimized, and strictened, to the point that it will usually bitch at you if your scripts or config are wrong instead of silently doing the wrong thing.&lt;br /&gt;
 &lt;br /&gt;
During the summer of 2016 the devs decided to move on to the  [http://herc.ws/board/ hercules] server, an active developed fork of the original eathena. They wrote plugins to support the TMW specific bits.&lt;br /&gt;
&lt;br /&gt;
===Content===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Content means: new monsters, new equipment, new maps, new NPCs, new quests, new anything into the game.&lt;br /&gt;
Content does not mean: GFX, SFX.&lt;br /&gt;
&lt;br /&gt;
Before anything can get into the game, it should be designed. After that it should be implemented server-sided. Then GFX and potentially also SFX can be requested for it and it can go into the game once they&#039;re done. Currently visioning ideas is a collective process anyone can take part in and the people doing scripting are cherry-picking whatever ideas they want to get into the game. Scripting stuff is also a free for all process. Once there is a good idea to expand the world, in general new maps can be requested. Reading the forums thoroughly and asking publicly usually gets you answers rather well.&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Graphics development could currently use a few pixel artists going about and retouching old mistakes in tilesets and sprite sets. Also if the content development crowd picks up and starts to provide concepts which would require new GFX work to be done, then there is going to be a demand for new equipment work, tilesets and sprite sets. Please remember to pay attention to our [[guidelines]].&lt;br /&gt;
&lt;br /&gt;
Also do hunt for unfulfilled REQ topics on the forums if you&#039;re looking for something to do. Newbie pixel artists or people doing their first pixel art piece ever are also very welcome. The community can be pretty harsh at times, but there are also people around who actually do know what they&#039;re talking about. It is up to you to distinguish between these two.&lt;br /&gt;
&lt;br /&gt;
===SFX / Music===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://gitlab.com/evol/evol-all/issues/77 gitlab link]&lt;br /&gt;
&lt;br /&gt;
See also: [[Dev:SFX]]&lt;br /&gt;
&lt;br /&gt;
===Game Client===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Originally just a fork of the official Mana client, ManaPlus is currently the official game client for The Mana World, it is actively developed and supports various operating systems.&lt;br /&gt;
&lt;br /&gt;
[https://manaplus.org/ Site and downloads]&lt;br /&gt;
[https://gitlab.com/manaplus git repository]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
* [[Dev:Main| Development Documentation]]&lt;br /&gt;
* [[Testing Server]]&lt;br /&gt;
* [[Reporting Bugs]]&lt;br /&gt;
* [[How to Develop]]&lt;br /&gt;
* [[Projects and Teams]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development]]&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Races&amp;diff=53111</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Races&amp;diff=53111"/>
		<updated>2020-12-17T20:02:47Z</updated>

		<summary type="html">&lt;p&gt;WildX: Fix Talpan name reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{status green}}&lt;br /&gt;
=Playable Races=&lt;br /&gt;
&lt;br /&gt;
==Humans==&lt;br /&gt;
[[File:HumanRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&#039;&#039;&#039;Humans&#039;&#039;&#039; [[History#The Evolution Period|evolved]] from primordial [[Tritans]] thanks to the mutating effects of [[Mana]] in the early centuries of [[Gasaron|Gasaron&#039;s]] creation. Their ancestral home is the region of [[Argaes]] on the continent of [[Ancea]].&lt;br /&gt;
&lt;br /&gt;
Humans live in all sort of climates all over Gasaron, constructing villages and cities and trading with each other. Strong bodies and sharp minds make humans the most versatile of races, able to thrive in most environments and to specialise in most disciplines. Humans invented strong ships to travel on water and to spread their civilization to most parts of the world. Both main continents are dotted with Human cities, where they congregate and live together. Urban areas are a specific characteristic of the Human race. They protect humans from the unpredictable wilderness of the outside world and foster trade and cooperation among individuals. Other races have slowly become accustomed to Human cities and often use these as meeting points and sometimes even dwell in them.&lt;br /&gt;
&lt;br /&gt;
==Ukar==&lt;br /&gt;
[[File:UkarRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&#039;&#039;&#039;Ukar&#039;&#039;&#039; [[History#The Evolution Period|evolved]] from primordial Tritans thanks to the mutating effects of Mana in the early centuries of Gasaron&#039;s creation. Their ancestral home is the [[Tempus Mountains]] south of the region of [[Kaizei]].&lt;br /&gt;
&lt;br /&gt;
The Ukar (both singular and plural) are an extremely independent-minded race. They favor underground environments and build their dwellings inside large mountains. An Ukar&#039;s eyesight is poor and particularly suited for the dark. However, this race possesses extremely advanced senses of smell and hearing. Ukar can detect noises at a wider range of frequencies than any other race and can use their smell to track pretty much everything. These abilities make this race particularly skilled at stealth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ukar are the only other race apart from Humans who congregate in cities. However, Ukar cities are merely densely populated communal areas rather than commercial hubs. Ukar have no trading or military culture, focusing their interests towards artistry. Ukar music is famed for filling mountain tunnels and valleys with enchanting and beautiful sounds, their sculptures seem to emerge from the very rock they are carved from as naturally as a tree grows from the ground, and their writings tell great stories of fantasy and accounts of real events that concern all races in Gasaron.&lt;br /&gt;
&lt;br /&gt;
In an old language Ukar were also known as Talpans, a name still sometimes used by Humans to refer to them.&lt;br /&gt;
&lt;br /&gt;
==Tritans==&lt;br /&gt;
[[File:TritanRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
By far the oldest race on Gasaron, the &#039;&#039;&#039;Tritans&#039;&#039;&#039; originate from the deep sea. Some say Humans evolved as a land-dwelling branch of the Tritan species. They live in the [[Tritan Ocean]], which recieves its name from them, and the [[Oranye Isles]] - the only land in Gasaron which is fully inhabited and controlled by them. The Tritans can live on land for unlimited amounts of time, but generally prefer water and will submerge whenever possible. Tritans living on land will often live in coastal huts or Human cities and still possess a main home in the nearby sea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tritans are a very simple yet pragmatic race and often find it difficult to be taken seriously and valued by other races. However, their pragmatism is what gives Tritans such a strong resolve and military-oriented mind. Tritan warriors can be ferocious adversaries and thanks to their quick regeneration skills (especially when in water), they can withstand more damage than most others.&lt;br /&gt;
&lt;br /&gt;
==Kralogs==&lt;br /&gt;
[[File:KralogRace.jpg|framed|&amp;lt;small&amp;gt;&#039;&#039;&#039;Frost&#039;&#039;&#039; Male/Female (left)&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039; Male/Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The &#039;&#039;&#039;Kralogs&#039;&#039;&#039; are a nomadic species, distantly descended from the [[Ukar]]. They originate from the [[Land of Fire]], two large volcanic islands off the coast of Kaizei. Their land is very cold and temperatures are kept tolerable by geothermal activity and [[the great volcano of Ar&#039;kibh]]. Kralogs live mostly in camps, always ready to relocate to avoid volcanic activity. They are great metal workers and warriors, owing their skills to what little their land has to offer.&lt;br /&gt;
&lt;br /&gt;
Due to the harsh environment in which they live, the Kralogs have become extremely resourceful and have developed to a unique level of technological advancement. Thanks to the use of the various metals available and the harnessing of the geothermal power of the [[Isle of Pihre]], unique machinery and strange steam-powered contraptions can be seen in all of the Kralogs&#039; moving villages; many of the machines are in fact designed to aid in moving across the [[Pihrean Tundra]].&lt;br /&gt;
&lt;br /&gt;
Kralogs develop extremely different external appearences based on what temperature they have been exposed to the most during childhood. The reasons for this are unknown, but this characteristic is attributed at least to the unusual presence of two temperature extremes on the Land of Fire. Kralogs exposed to very cold temperatures in areas away from volcanos develop a greyish skintone with two small horns on the head. Kralogs exposed to very hot temperatures in underground complexes where lava flows freely develop a red skintone with various horns portruding from the scalp (forming a crown-like feature) and from the brow.&lt;br /&gt;
&lt;br /&gt;
==Raijin==&lt;br /&gt;
[[File:RaijinRace.jpg|framed|&amp;lt;small&amp;gt;&#039;&#039;&#039;Light&#039;&#039;&#039; Male/Female (left)&lt;br /&gt;
&#039;&#039;&#039;Dark&#039;&#039;&#039; Male/Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The &#039;&#039;&#039;Raijin&#039;&#039;&#039; (both plural and singular) were created by accident following the events of [[The Mana War]]. The conflict between [[The Wizard Order|the Wizard Order]] and the non-human races of Gasaron accidentally triggered a [[Mana storm]]. Unable to contain the energy of the storm, the sorcerers fell victim of its raw power and were mutated into hybrid beings that were mostly organic, but infused with raw [[Mana|mana energy]]. Over a few days, the energy itself dissipated, fueling the leylines of Gasaron and strengthening the effects of magic in the world. What remained of the sorcerers was the Raijin; a strange looking race with great affinity for Mana and all the types of magic that it fuels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the [[First Raijin]] recovered and went on with their lives, they discovered that they could no longer mate with [[Humans]]. However, when mating among themselves they produced new Raijin. This race has two typical morphological patterns: Light Raijin and Dark Raijin. Which pattern they take on depends on what magic they are exposed to the most during infancy. It is possible for them to mutate forms; however this is an extremely painful and difficult to achieve transition as it requires intensive exposure to the Raijin&#039;s opposite side of magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A widespread myth is that Raijin reproduce through laying eggs. This is untrue. The myth is fairly common among Humans and is often referred to with the intention of poking fun at the Raijin race.&lt;br /&gt;
&lt;br /&gt;
=Other races=&lt;br /&gt;
There are some other races, but they are so exceptionally rare that some even might question whether these races actually exist.&lt;br /&gt;
&lt;br /&gt;
==Hantu==&lt;br /&gt;
The &#039;&#039;&#039;Hantu&#039;&#039;&#039; were supposedly the first beings to come into existence. Most of the stories about them were told by the [[Mana Tree]] and passed on through thousands of generations of Tritans, eventually mixing history with myth. Not much is truly known about the Hantu today.&lt;br /&gt;
&lt;br /&gt;
==Irminsul==&lt;br /&gt;
In rare occasions, the [[Mana Tree]] is able to produce seeds in its fruits. These Mana Seeds are capable of producing an &#039;&#039;&#039;Irminsul&#039;&#039;&#039;. These tree-like beings are fully sentient. They take a much smaller form of the Mana Tree and are able to grow in dark caves, cold tundras or even arid deserts and their luscious blue-green leaves seem unaffected by these environments. They wield considerable power, but are in no way invincible. Irminsul can be killed and will die if their underground connection to the Mana Tree is severed. Irminsul typically do not talk to most people unless they are addressed first. They are said to be of good disposition and would only cause harm to defend themselves or the natural environment around them.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Reporting_bugs&amp;diff=52872</id>
		<title>Reporting bugs</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Reporting_bugs&amp;diff=52872"/>
		<updated>2020-10-13T10:58:04Z</updated>

		<summary type="html">&lt;p&gt;WildX: Protected &amp;quot;Reporting bugs&amp;quot;: No frequent edits should be needed ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To report any bugs please go to [https://forums.themanaworld.org/viewforum.php?f=3 our support forum] and submit a report following [https://forums.themanaworld.org/viewtopic.php?f=3&amp;amp;t=19752 the instructions provided].&lt;br /&gt;
&lt;br /&gt;
Thank you for taking the time to identify and report bugs! This helps us continue to improve the game and makes for a better playing experience for everybody.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Reporting_bugs&amp;diff=52871</id>
		<title>Reporting bugs</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Reporting_bugs&amp;diff=52871"/>
		<updated>2020-10-13T10:56:47Z</updated>

		<summary type="html">&lt;p&gt;WildX: Create page with relevant links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To report any bugs please go to [https://forums.themanaworld.org/viewforum.php?f=3 our support forum] and submit a report following [https://forums.themanaworld.org/viewtopic.php?f=3&amp;amp;t=19752 the instructions provided].&lt;br /&gt;
&lt;br /&gt;
Thank you for taking the time to identify and report bugs! This helps us continue to improve the game and makes for a better playing experience for everybody.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Races&amp;diff=52840</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Races&amp;diff=52840"/>
		<updated>2020-10-02T10:04:33Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* Other races */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{status green}}&lt;br /&gt;
=Playable Races=&lt;br /&gt;
&lt;br /&gt;
==Humans==&lt;br /&gt;
[[File:HumanRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&#039;&#039;&#039;Humans&#039;&#039;&#039; [[History#The Evolution Period|evolved]] from primordial [[Tritans]] thanks to the mutating effects of [[Mana]] in the early centuries of [[Gasaron|Gasaron&#039;s]] creation. Their ancestral home is the region of [[Argaes]] on the continent of [[Ancea]].&lt;br /&gt;
&lt;br /&gt;
Humans live in all sort of climates all over Gasaron, constructing villages and cities and trading with each other. Strong bodies and sharp minds make humans the most versatile of races, able to thrive in most environments and to specialise in most disciplines. Humans invented strong ships to travel on water and to spread their civilization to most parts of the world. Both main continents are dotted with Human cities, where they congregate and live together. Urban areas are a specific characteristic of the Human race. They protect humans from the unpredictable wilderness of the outside world and foster trade and cooperation among individuals. Other races have slowly become accustomed to Human cities and often use these as meeting points and sometimes even dwell in them.&lt;br /&gt;
&lt;br /&gt;
In some old languages Humans were also known as Talpans.&lt;br /&gt;
&lt;br /&gt;
==Ukar==&lt;br /&gt;
[[File:UkarRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&#039;&#039;&#039;Ukar&#039;&#039;&#039; [[History#The Evolution Period|evolved]] from primordial Tritans thanks to the mutating effects of Mana in the early centuries of Gasaron&#039;s creation. Their ancestral home is the [[Tempus Mountains]] south of the region of [[Kaizei]].&lt;br /&gt;
&lt;br /&gt;
The Ukar (both singular and plural) are an extremely independent-minded race. They favor underground environments and build their dwellings inside large mountains. An Ukar&#039;s eyesight is poor and particularly suited for the dark. However, this race possesses extremely advanced senses of smell and hearing. Ukar can detect noises at a wider range of frequencies than any other race and can use their smell to track pretty much everything. These abilities make this race particularly skilled at stealth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ukar are the only other race apart from Humans who congregate in cities. However, Ukar cities are merely densely populated communal areas rather than commercial hubs. Ukar have no trading or military culture, focusing their interests towards artistry. Ukar music is famed for filling mountain tunnels and valleys with enchanting and beautiful sounds, their sculptures seem to emerge from the very rock they are carved from as naturally as a tree grows from the ground, and their writings tell great stories of fantasy and accounts of real events that concern all races in Gasaron.&lt;br /&gt;
&lt;br /&gt;
==Tritans==&lt;br /&gt;
[[File:TritanRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
By far the oldest race on Gasaron, the &#039;&#039;&#039;Tritans&#039;&#039;&#039; originate from the deep sea. Some say Humans evolved as a land-dwelling branch of the Tritan species. They live in the [[Tritan Ocean]], which recieves its name from them, and the [[Oranye Isles]] - the only land in Gasaron which is fully inhabited and controlled by them. The Tritans can live on land for unlimited amounts of time, but generally prefer water and will submerge whenever possible. Tritans living on land will often live in coastal huts or Human cities and still possess a main home in the nearby sea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tritans are a very simple yet pragmatic race and often find it difficult to be taken seriously and valued by other races. However, their pragmatism is what gives Tritans such a strong resolve and military-oriented mind. Tritan warriors can be ferocious adversaries and thanks to their quick regeneration skills (especially when in water), they can withstand more damage than most others.&lt;br /&gt;
&lt;br /&gt;
==Kralogs==&lt;br /&gt;
[[File:KralogRace.jpg|framed|&amp;lt;small&amp;gt;&#039;&#039;&#039;Frost&#039;&#039;&#039; Male/Female (left)&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039; Male/Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The &#039;&#039;&#039;Kralogs&#039;&#039;&#039; are a nomadic species, distantly descended from the [[Ukar]]. They originate from the [[Land of Fire]], two large volcanic islands off the coast of Kaizei. Their land is very cold and temperatures are kept tolerable by geothermal activity and [[the great volcano of Ar&#039;kibh]]. Kralogs live mostly in camps, always ready to relocate to avoid volcanic activity. They are great metal workers and warriors, owing their skills to what little their land has to offer.&lt;br /&gt;
&lt;br /&gt;
Due to the harsh environment in which they live, the Kralogs have become extremely resourceful and have developed to a unique level of technological advancement. Thanks to the use of the various metals available and the harnessing of the geothermal power of the [[Isle of Pihre]], unique machinery and strange steam-powered contraptions can be seen in all of the Kralogs&#039; moving villages; many of the machines are in fact designed to aid in moving across the [[Pihrean Tundra]].&lt;br /&gt;
&lt;br /&gt;
Kralogs develop extremely different external appearences based on what temperature they have been exposed to the most during childhood. The reasons for this are unknown, but this characteristic is attributed at least to the unusual presence of two temperature extremes on the Land of Fire. Kralogs exposed to very cold temperatures in areas away from volcanos develop a greyish skintone with two small horns on the head. Kralogs exposed to very hot temperatures in underground complexes where lava flows freely develop a red skintone with various horns portruding from the scalp (forming a crown-like feature) and from the brow.&lt;br /&gt;
&lt;br /&gt;
==Raijin==&lt;br /&gt;
[[File:RaijinRace.jpg|framed|&amp;lt;small&amp;gt;&#039;&#039;&#039;Light&#039;&#039;&#039; Male/Female (left)&lt;br /&gt;
&#039;&#039;&#039;Dark&#039;&#039;&#039; Male/Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The &#039;&#039;&#039;Raijin&#039;&#039;&#039; (both plural and singular) were created by accident following the events of [[The Mana War]]. The conflict between [[The Wizard Order|the Wizard Order]] and the non-human races of Gasaron accidentally triggered a [[Mana storm]]. Unable to contain the energy of the storm, the sorcerers fell victim of its raw power and were mutated into hybrid beings that were mostly organic, but infused with raw [[Mana|mana energy]]. Over a few days, the energy itself dissipated, fueling the leylines of Gasaron and strengthening the effects of magic in the world. What remained of the sorcerers was the Raijin; a strange looking race with great affinity for Mana and all the types of magic that it fuels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the [[First Raijin]] recovered and went on with their lives, they discovered that they could no longer mate with [[Humans]]. However, when mating among themselves they produced new Raijin. This race has two typical morphological patterns: Light Raijin and Dark Raijin. Which pattern they take on depends on what magic they are exposed to the most during infancy. It is possible for them to mutate forms; however this is an extremely painful and difficult to achieve transition as it requires intensive exposure to the Raijin&#039;s opposite side of magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A widespread myth is that Raijin reproduce through laying eggs. This is untrue. The myth is fairly common among Humans and is often referred to with the intention of poking fun at the Raijin race.&lt;br /&gt;
&lt;br /&gt;
=Other races=&lt;br /&gt;
There are some other races, but they are so exceptionally rare that some even might question whether these races actually exist.&lt;br /&gt;
&lt;br /&gt;
==Hantu==&lt;br /&gt;
The [[Hantu]] were supposedly the first beings to come into existence. Most of the stories about them were told by the [[Mana Tree]] and passed on through thousands of generations of Tritans, eventually mixing history with myth. Not much is truly known about the Hantu today.&lt;br /&gt;
&lt;br /&gt;
==Irminsul==&lt;br /&gt;
In rare occasions, the [[Mana Tree]] is able to produce seeds in its fruits. These Mana Seeds are capable of producing an Irminsul. These tree-like beings are fully sentient. They take a much smaller form of the Mana Tree and are able to grow in dark caves, cold tundras or even arid deserts. They wield considerable power, but are in no way invincible. Irminsul can be killed and will die if their underground connection to the Mana Tree is severed. Irminsul typically do not talk to most people unless they are addressed first. They are said to be of good disposition and would only cause harm to defend themselves or the natural environment around them.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Races&amp;diff=52839</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Races&amp;diff=52839"/>
		<updated>2020-10-02T10:03:31Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* Hantu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{status green}}&lt;br /&gt;
=Playable Races=&lt;br /&gt;
&lt;br /&gt;
==Humans==&lt;br /&gt;
[[File:HumanRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&#039;&#039;&#039;Humans&#039;&#039;&#039; [[History#The Evolution Period|evolved]] from primordial [[Tritans]] thanks to the mutating effects of [[Mana]] in the early centuries of [[Gasaron|Gasaron&#039;s]] creation. Their ancestral home is the region of [[Argaes]] on the continent of [[Ancea]].&lt;br /&gt;
&lt;br /&gt;
Humans live in all sort of climates all over Gasaron, constructing villages and cities and trading with each other. Strong bodies and sharp minds make humans the most versatile of races, able to thrive in most environments and to specialise in most disciplines. Humans invented strong ships to travel on water and to spread their civilization to most parts of the world. Both main continents are dotted with Human cities, where they congregate and live together. Urban areas are a specific characteristic of the Human race. They protect humans from the unpredictable wilderness of the outside world and foster trade and cooperation among individuals. Other races have slowly become accustomed to Human cities and often use these as meeting points and sometimes even dwell in them.&lt;br /&gt;
&lt;br /&gt;
In some old languages Humans were also known as Talpans.&lt;br /&gt;
&lt;br /&gt;
==Ukar==&lt;br /&gt;
[[File:UkarRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&#039;&#039;&#039;Ukar&#039;&#039;&#039; [[History#The Evolution Period|evolved]] from primordial Tritans thanks to the mutating effects of Mana in the early centuries of Gasaron&#039;s creation. Their ancestral home is the [[Tempus Mountains]] south of the region of [[Kaizei]].&lt;br /&gt;
&lt;br /&gt;
The Ukar (both singular and plural) are an extremely independent-minded race. They favor underground environments and build their dwellings inside large mountains. An Ukar&#039;s eyesight is poor and particularly suited for the dark. However, this race possesses extremely advanced senses of smell and hearing. Ukar can detect noises at a wider range of frequencies than any other race and can use their smell to track pretty much everything. These abilities make this race particularly skilled at stealth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ukar are the only other race apart from Humans who congregate in cities. However, Ukar cities are merely densely populated communal areas rather than commercial hubs. Ukar have no trading or military culture, focusing their interests towards artistry. Ukar music is famed for filling mountain tunnels and valleys with enchanting and beautiful sounds, their sculptures seem to emerge from the very rock they are carved from as naturally as a tree grows from the ground, and their writings tell great stories of fantasy and accounts of real events that concern all races in Gasaron.&lt;br /&gt;
&lt;br /&gt;
==Tritans==&lt;br /&gt;
[[File:TritanRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
By far the oldest race on Gasaron, the &#039;&#039;&#039;Tritans&#039;&#039;&#039; originate from the deep sea. Some say Humans evolved as a land-dwelling branch of the Tritan species. They live in the [[Tritan Ocean]], which recieves its name from them, and the [[Oranye Isles]] - the only land in Gasaron which is fully inhabited and controlled by them. The Tritans can live on land for unlimited amounts of time, but generally prefer water and will submerge whenever possible. Tritans living on land will often live in coastal huts or Human cities and still possess a main home in the nearby sea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tritans are a very simple yet pragmatic race and often find it difficult to be taken seriously and valued by other races. However, their pragmatism is what gives Tritans such a strong resolve and military-oriented mind. Tritan warriors can be ferocious adversaries and thanks to their quick regeneration skills (especially when in water), they can withstand more damage than most others.&lt;br /&gt;
&lt;br /&gt;
==Kralogs==&lt;br /&gt;
[[File:KralogRace.jpg|framed|&amp;lt;small&amp;gt;&#039;&#039;&#039;Frost&#039;&#039;&#039; Male/Female (left)&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039; Male/Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The &#039;&#039;&#039;Kralogs&#039;&#039;&#039; are a nomadic species, distantly descended from the [[Ukar]]. They originate from the [[Land of Fire]], two large volcanic islands off the coast of Kaizei. Their land is very cold and temperatures are kept tolerable by geothermal activity and [[the great volcano of Ar&#039;kibh]]. Kralogs live mostly in camps, always ready to relocate to avoid volcanic activity. They are great metal workers and warriors, owing their skills to what little their land has to offer.&lt;br /&gt;
&lt;br /&gt;
Due to the harsh environment in which they live, the Kralogs have become extremely resourceful and have developed to a unique level of technological advancement. Thanks to the use of the various metals available and the harnessing of the geothermal power of the [[Isle of Pihre]], unique machinery and strange steam-powered contraptions can be seen in all of the Kralogs&#039; moving villages; many of the machines are in fact designed to aid in moving across the [[Pihrean Tundra]].&lt;br /&gt;
&lt;br /&gt;
Kralogs develop extremely different external appearences based on what temperature they have been exposed to the most during childhood. The reasons for this are unknown, but this characteristic is attributed at least to the unusual presence of two temperature extremes on the Land of Fire. Kralogs exposed to very cold temperatures in areas away from volcanos develop a greyish skintone with two small horns on the head. Kralogs exposed to very hot temperatures in underground complexes where lava flows freely develop a red skintone with various horns portruding from the scalp (forming a crown-like feature) and from the brow.&lt;br /&gt;
&lt;br /&gt;
==Raijin==&lt;br /&gt;
[[File:RaijinRace.jpg|framed|&amp;lt;small&amp;gt;&#039;&#039;&#039;Light&#039;&#039;&#039; Male/Female (left)&lt;br /&gt;
&#039;&#039;&#039;Dark&#039;&#039;&#039; Male/Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The &#039;&#039;&#039;Raijin&#039;&#039;&#039; (both plural and singular) were created by accident following the events of [[The Mana War]]. The conflict between [[The Wizard Order|the Wizard Order]] and the non-human races of Gasaron accidentally triggered a [[Mana storm]]. Unable to contain the energy of the storm, the sorcerers fell victim of its raw power and were mutated into hybrid beings that were mostly organic, but infused with raw [[Mana|mana energy]]. Over a few days, the energy itself dissipated, fueling the leylines of Gasaron and strengthening the effects of magic in the world. What remained of the sorcerers was the Raijin; a strange looking race with great affinity for Mana and all the types of magic that it fuels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the [[First Raijin]] recovered and went on with their lives, they discovered that they could no longer mate with [[Humans]]. However, when mating among themselves they produced new Raijin. This race has two typical morphological patterns: Light Raijin and Dark Raijin. Which pattern they take on depends on what magic they are exposed to the most during infancy. It is possible for them to mutate forms; however this is an extremely painful and difficult to achieve transition as it requires intensive exposure to the Raijin&#039;s opposite side of magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A widespread myth is that Raijin reproduce through laying eggs. This is untrue. The myth is fairly common among Humans and is often referred to with the intention of poking fun at the Raijin race.&lt;br /&gt;
&lt;br /&gt;
=Other races=&lt;br /&gt;
There are some other races, but they are exceptional rare, that some even might question whether these races actually exists.&lt;br /&gt;
&lt;br /&gt;
==Hantu==&lt;br /&gt;
The [[Hantu]] were supposedly the first beings to come into existence. Most of the stories about them were told by the [[Mana Tree]] and passed on through thousands of generations of Tritans, eventually mixing history with myth. Not much is truly known about the Hantu today.&lt;br /&gt;
&lt;br /&gt;
==Irminsul==&lt;br /&gt;
In rare occasions, the [[Mana Tree]] is able to produce seeds in its fruits. These Mana Seeds are capable of producing an Irminsul. These tree-like beings are fully sentient. They take a much smaller form of the Mana Tree and are able to grow in dark caves, cold tundras or even arid deserts. They wield considerable power, but are in no way invincible. Irminsul can be killed and will die if their underground connection to the Mana Tree is severed. Irminsul typically do not talk to most people unless they are addressed first. They are said to be of good disposition and would only cause harm to defend themselves or the natural environment around them.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:The_Mana_Tree&amp;diff=52837</id>
		<title>Revolt:The Mana Tree</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:The_Mana_Tree&amp;diff=52837"/>
		<updated>2020-10-02T10:02:35Z</updated>

		<summary type="html">&lt;p&gt;WildX: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{Status Under Construction}}&lt;br /&gt;
{{NPC&lt;br /&gt;
|Name=The Mana Tree&lt;br /&gt;
|Gender=Unknown&lt;br /&gt;
|Race=Irminsul&lt;br /&gt;
|Lore=Yes&lt;br /&gt;
|Status=Unknown&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;The Mana Tree&#039;&#039;&#039; was a strong, poweful being. It was said to be the most alive thing in existence, as it was born of pure life force. Therefore, unlike most other trees, it was fully sentient. It could communicate with the minds of any other living beings that were near it or directly touching its roots. It controlled the flow of Mana and thus could also practice magic, though it did so rarely, and was potentially the most powerful magic user, capable of recalling Mana to itself and limiting access to it. It remains unknown what the Tree&#039;s current condition is. Some think it would have died by its own actions, others think it simply chose to isolate again.&lt;br /&gt;
&lt;br /&gt;
== Origins of the Mana Tree ==&lt;br /&gt;
Before the [[Hantu]] could master their control over the elements, they struggled to tame the chaotic force of [[Mana]] that surrounded them like a storm. Through a joint effort they were able to bind the storm to a single point in space, the [[Source of Mana]]. The Source became a point of stability which partly satiated the need for Mana to constantly chase itself across the universe. Mana around the source began to settle into the land that the Gods wove around it: [[Gasaron]]. It took the form of trees, grasses and all manner of plantlife, deeply connected to all the elements.&lt;br /&gt;
&lt;br /&gt;
Not all pure Mana settled, however, and some continued to flow. It coalesced into a single tree, larger than any other tree on Gasaron. Its roots grew to embrace the entire planet and dug deep to directly touch the Source. The tree and its network of roots became the only pure Mana to flow around Gasaron, allowing some who can tap into this flow to practice magic: using Mana to manipulate the elements.&lt;br /&gt;
&lt;br /&gt;
== The Tree ==&lt;br /&gt;
The Tree lived in a secluded cave, deep underground as it needed no light to survive. Before their demise, the Hantu would visit it regularly and considered it as nearly one of their own.&lt;br /&gt;
&lt;br /&gt;
The Tree gave off the constant blue glow indicating pure mana running through it. It bore large seedless fruits, dark blue in colour, said to be capable of restoring life itself. Its leaves were broad and blue-green in colour. They had many properties, including as magical focuses. If consumed properly, such as brewed into tea, they could cure ailments and strengthen one&#039;s connection to the world&#039;s Mana for a time. [[Tritan]] legends speak of the Tree sharing these gifts with their primordial ancestors and the Gods that once walked Gasaron before them.&lt;br /&gt;
&lt;br /&gt;
Over the millenia before the [[Ancean Era]], the Tritans of the [[Clear Sea]] had grown too reliant on the Tree. They began demanding its fruits to prolong their lives, seeing what was once gifts as their natural right. Disappointed by how the world had changed, the Tree began to refuse visitors. When some Tritans forced their way into its cave it unleashed a display of its power that was enough to deter any further intrusions. Over several centuries the generations of Tritans that came after eventually began to interpret stories of the Tree as myth, and its existence was forgotten.&lt;br /&gt;
&lt;br /&gt;
The Tree lived in solitude, communicating only with the [[Irminsul]] through its roots for millenia. It was only during the [[Aemilian Era]] that a group of [[Human]] mages discovered its cave deep under the [[Island of Candor]]. As the Tree had ignored most creatures in the outside world, the mages were able to gain its trust and lie about the state of the world. They blamed many events such as the [[fall of Keshlam]] on the free access to Mana that everybody enjoyed. They claimed this was too dangerous and that they needed the Tree&#039;s help in controlling the use of Magic. Believing that it would help, the Tree recalled all Mana flowing through its roots except for a single root running under [[The Tower]].&lt;br /&gt;
&lt;br /&gt;
The events that ensued are known as the [[History#The_Mana_War|Mana War]]. It is thought that the final earthquake that ended the war causing great damage to all sides was in fact caused by the Tree itself. Angry at the war waging around it and realising it had been deceived, it unleashed a mana explosion so great that it shattered the land that connected [[Hurnscald]] and [[Tulimshar]] and destroyed [[Keshlam]] once and for all, ensuring that the Humans would not forget their punishment easily. Its location was once again lost.&lt;br /&gt;
&lt;br /&gt;
== Irminsul ==&lt;br /&gt;
In rare occasions, the Mana Tree is able to produce seeds in its fruits. These Mana Seeds are capable of producing an Irminsul. While smaller and much less powerful than their parent, these trees are also sentient and connected to the flow of Mana. They are able to grow in dark caves, cold tundras or even arid deserts and their luscious blue-green leaves seem unaffected by these environments. They wield considerable power, but are in no way invincible. Irminsul can be killed and will die if their underground connection to the Mana Tree is severed.&lt;br /&gt;
&lt;br /&gt;
Irminsul typically do not talk to most people unless they are addressed first. They are said to be of good disposition and would only cause harm to defend themselves or the natural environment around them.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Races&amp;diff=52836</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Races&amp;diff=52836"/>
		<updated>2020-10-02T10:01:37Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* Irminsul */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{status green}}&lt;br /&gt;
=Playable Races=&lt;br /&gt;
&lt;br /&gt;
==Humans==&lt;br /&gt;
[[File:HumanRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&#039;&#039;&#039;Humans&#039;&#039;&#039; [[History#The Evolution Period|evolved]] from primordial [[Tritans]] thanks to the mutating effects of [[Mana]] in the early centuries of [[Gasaron|Gasaron&#039;s]] creation. Their ancestral home is the region of [[Argaes]] on the continent of [[Ancea]].&lt;br /&gt;
&lt;br /&gt;
Humans live in all sort of climates all over Gasaron, constructing villages and cities and trading with each other. Strong bodies and sharp minds make humans the most versatile of races, able to thrive in most environments and to specialise in most disciplines. Humans invented strong ships to travel on water and to spread their civilization to most parts of the world. Both main continents are dotted with Human cities, where they congregate and live together. Urban areas are a specific characteristic of the Human race. They protect humans from the unpredictable wilderness of the outside world and foster trade and cooperation among individuals. Other races have slowly become accustomed to Human cities and often use these as meeting points and sometimes even dwell in them.&lt;br /&gt;
&lt;br /&gt;
In some old languages Humans were also known as Talpans.&lt;br /&gt;
&lt;br /&gt;
==Ukar==&lt;br /&gt;
[[File:UkarRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&#039;&#039;&#039;Ukar&#039;&#039;&#039; [[History#The Evolution Period|evolved]] from primordial Tritans thanks to the mutating effects of Mana in the early centuries of Gasaron&#039;s creation. Their ancestral home is the [[Tempus Mountains]] south of the region of [[Kaizei]].&lt;br /&gt;
&lt;br /&gt;
The Ukar (both singular and plural) are an extremely independent-minded race. They favor underground environments and build their dwellings inside large mountains. An Ukar&#039;s eyesight is poor and particularly suited for the dark. However, this race possesses extremely advanced senses of smell and hearing. Ukar can detect noises at a wider range of frequencies than any other race and can use their smell to track pretty much everything. These abilities make this race particularly skilled at stealth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ukar are the only other race apart from Humans who congregate in cities. However, Ukar cities are merely densely populated communal areas rather than commercial hubs. Ukar have no trading or military culture, focusing their interests towards artistry. Ukar music is famed for filling mountain tunnels and valleys with enchanting and beautiful sounds, their sculptures seem to emerge from the very rock they are carved from as naturally as a tree grows from the ground, and their writings tell great stories of fantasy and accounts of real events that concern all races in Gasaron.&lt;br /&gt;
&lt;br /&gt;
==Tritans==&lt;br /&gt;
[[File:TritanRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
By far the oldest race on Gasaron, the &#039;&#039;&#039;Tritans&#039;&#039;&#039; originate from the deep sea. Some say Humans evolved as a land-dwelling branch of the Tritan species. They live in the [[Tritan Ocean]], which recieves its name from them, and the [[Oranye Isles]] - the only land in Gasaron which is fully inhabited and controlled by them. The Tritans can live on land for unlimited amounts of time, but generally prefer water and will submerge whenever possible. Tritans living on land will often live in coastal huts or Human cities and still possess a main home in the nearby sea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tritans are a very simple yet pragmatic race and often find it difficult to be taken seriously and valued by other races. However, their pragmatism is what gives Tritans such a strong resolve and military-oriented mind. Tritan warriors can be ferocious adversaries and thanks to their quick regeneration skills (especially when in water), they can withstand more damage than most others.&lt;br /&gt;
&lt;br /&gt;
==Kralogs==&lt;br /&gt;
[[File:KralogRace.jpg|framed|&amp;lt;small&amp;gt;&#039;&#039;&#039;Frost&#039;&#039;&#039; Male/Female (left)&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039; Male/Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The &#039;&#039;&#039;Kralogs&#039;&#039;&#039; are a nomadic species, distantly descended from the [[Ukar]]. They originate from the [[Land of Fire]], two large volcanic islands off the coast of Kaizei. Their land is very cold and temperatures are kept tolerable by geothermal activity and [[the great volcano of Ar&#039;kibh]]. Kralogs live mostly in camps, always ready to relocate to avoid volcanic activity. They are great metal workers and warriors, owing their skills to what little their land has to offer.&lt;br /&gt;
&lt;br /&gt;
Due to the harsh environment in which they live, the Kralogs have become extremely resourceful and have developed to a unique level of technological advancement. Thanks to the use of the various metals available and the harnessing of the geothermal power of the [[Isle of Pihre]], unique machinery and strange steam-powered contraptions can be seen in all of the Kralogs&#039; moving villages; many of the machines are in fact designed to aid in moving across the [[Pihrean Tundra]].&lt;br /&gt;
&lt;br /&gt;
Kralogs develop extremely different external appearences based on what temperature they have been exposed to the most during childhood. The reasons for this are unknown, but this characteristic is attributed at least to the unusual presence of two temperature extremes on the Land of Fire. Kralogs exposed to very cold temperatures in areas away from volcanos develop a greyish skintone with two small horns on the head. Kralogs exposed to very hot temperatures in underground complexes where lava flows freely develop a red skintone with various horns portruding from the scalp (forming a crown-like feature) and from the brow.&lt;br /&gt;
&lt;br /&gt;
==Raijin==&lt;br /&gt;
[[File:RaijinRace.jpg|framed|&amp;lt;small&amp;gt;&#039;&#039;&#039;Light&#039;&#039;&#039; Male/Female (left)&lt;br /&gt;
&#039;&#039;&#039;Dark&#039;&#039;&#039; Male/Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The &#039;&#039;&#039;Raijin&#039;&#039;&#039; (both plural and singular) were created by accident following the events of [[The Mana War]]. The conflict between [[The Wizard Order|the Wizard Order]] and the non-human races of Gasaron accidentally triggered a [[Mana storm]]. Unable to contain the energy of the storm, the sorcerers fell victim of its raw power and were mutated into hybrid beings that were mostly organic, but infused with raw [[Mana|mana energy]]. Over a few days, the energy itself dissipated, fueling the leylines of Gasaron and strengthening the effects of magic in the world. What remained of the sorcerers was the Raijin; a strange looking race with great affinity for Mana and all the types of magic that it fuels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the [[First Raijin]] recovered and went on with their lives, they discovered that they could no longer mate with [[Humans]]. However, when mating among themselves they produced new Raijin. This race has two typical morphological patterns: Light Raijin and Dark Raijin. Which pattern they take on depends on what magic they are exposed to the most during infancy. It is possible for them to mutate forms; however this is an extremely painful and difficult to achieve transition as it requires intensive exposure to the Raijin&#039;s opposite side of magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A widespread myth is that Raijin reproduce through laying eggs. This is untrue. The myth is fairly common among Humans and is often referred to with the intention of poking fun at the Raijin race.&lt;br /&gt;
&lt;br /&gt;
=Other races=&lt;br /&gt;
There are some other races, but they are exceptional rare, that some even might question whether these races actually exists.&lt;br /&gt;
&lt;br /&gt;
==Hantu==&lt;br /&gt;
The Hantu were supposedly the first beings to come into existence. Most of the stories about them were told by the [[Mana Tree]] and passed on through thousands of generations of Tritans, eventually mixing history with myth. Not much is truly known about the Hantu today.&lt;br /&gt;
&lt;br /&gt;
==Irminsul==&lt;br /&gt;
In rare occasions, the [[Mana Tree]] is able to produce seeds in its fruits. These Mana Seeds are capable of producing an Irminsul. These tree-like beings are fully sentient. They take a much smaller form of the Mana Tree and are able to grow in dark caves, cold tundras or even arid deserts. They wield considerable power, but are in no way invincible. Irminsul can be killed and will die if their underground connection to the Mana Tree is severed. Irminsul typically do not talk to most people unless they are addressed first. They are said to be of good disposition and would only cause harm to defend themselves or the natural environment around them.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Races&amp;diff=52835</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Races&amp;diff=52835"/>
		<updated>2020-10-02T10:01:05Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* Gods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{status green}}&lt;br /&gt;
=Playable Races=&lt;br /&gt;
&lt;br /&gt;
==Humans==&lt;br /&gt;
[[File:HumanRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&#039;&#039;&#039;Humans&#039;&#039;&#039; [[History#The Evolution Period|evolved]] from primordial [[Tritans]] thanks to the mutating effects of [[Mana]] in the early centuries of [[Gasaron|Gasaron&#039;s]] creation. Their ancestral home is the region of [[Argaes]] on the continent of [[Ancea]].&lt;br /&gt;
&lt;br /&gt;
Humans live in all sort of climates all over Gasaron, constructing villages and cities and trading with each other. Strong bodies and sharp minds make humans the most versatile of races, able to thrive in most environments and to specialise in most disciplines. Humans invented strong ships to travel on water and to spread their civilization to most parts of the world. Both main continents are dotted with Human cities, where they congregate and live together. Urban areas are a specific characteristic of the Human race. They protect humans from the unpredictable wilderness of the outside world and foster trade and cooperation among individuals. Other races have slowly become accustomed to Human cities and often use these as meeting points and sometimes even dwell in them.&lt;br /&gt;
&lt;br /&gt;
In some old languages Humans were also known as Talpans.&lt;br /&gt;
&lt;br /&gt;
==Ukar==&lt;br /&gt;
[[File:UkarRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
&#039;&#039;&#039;Ukar&#039;&#039;&#039; [[History#The Evolution Period|evolved]] from primordial Tritans thanks to the mutating effects of Mana in the early centuries of Gasaron&#039;s creation. Their ancestral home is the [[Tempus Mountains]] south of the region of [[Kaizei]].&lt;br /&gt;
&lt;br /&gt;
The Ukar (both singular and plural) are an extremely independent-minded race. They favor underground environments and build their dwellings inside large mountains. An Ukar&#039;s eyesight is poor and particularly suited for the dark. However, this race possesses extremely advanced senses of smell and hearing. Ukar can detect noises at a wider range of frequencies than any other race and can use their smell to track pretty much everything. These abilities make this race particularly skilled at stealth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ukar are the only other race apart from Humans who congregate in cities. However, Ukar cities are merely densely populated communal areas rather than commercial hubs. Ukar have no trading or military culture, focusing their interests towards artistry. Ukar music is famed for filling mountain tunnels and valleys with enchanting and beautiful sounds, their sculptures seem to emerge from the very rock they are carved from as naturally as a tree grows from the ground, and their writings tell great stories of fantasy and accounts of real events that concern all races in Gasaron.&lt;br /&gt;
&lt;br /&gt;
==Tritans==&lt;br /&gt;
[[File:TritanRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
By far the oldest race on Gasaron, the &#039;&#039;&#039;Tritans&#039;&#039;&#039; originate from the deep sea. Some say Humans evolved as a land-dwelling branch of the Tritan species. They live in the [[Tritan Ocean]], which recieves its name from them, and the [[Oranye Isles]] - the only land in Gasaron which is fully inhabited and controlled by them. The Tritans can live on land for unlimited amounts of time, but generally prefer water and will submerge whenever possible. Tritans living on land will often live in coastal huts or Human cities and still possess a main home in the nearby sea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tritans are a very simple yet pragmatic race and often find it difficult to be taken seriously and valued by other races. However, their pragmatism is what gives Tritans such a strong resolve and military-oriented mind. Tritan warriors can be ferocious adversaries and thanks to their quick regeneration skills (especially when in water), they can withstand more damage than most others.&lt;br /&gt;
&lt;br /&gt;
==Kralogs==&lt;br /&gt;
[[File:KralogRace.jpg|framed|&amp;lt;small&amp;gt;&#039;&#039;&#039;Frost&#039;&#039;&#039; Male/Female (left)&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039; Male/Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The &#039;&#039;&#039;Kralogs&#039;&#039;&#039; are a nomadic species, distantly descended from the [[Ukar]]. They originate from the [[Land of Fire]], two large volcanic islands off the coast of Kaizei. Their land is very cold and temperatures are kept tolerable by geothermal activity and [[the great volcano of Ar&#039;kibh]]. Kralogs live mostly in camps, always ready to relocate to avoid volcanic activity. They are great metal workers and warriors, owing their skills to what little their land has to offer.&lt;br /&gt;
&lt;br /&gt;
Due to the harsh environment in which they live, the Kralogs have become extremely resourceful and have developed to a unique level of technological advancement. Thanks to the use of the various metals available and the harnessing of the geothermal power of the [[Isle of Pihre]], unique machinery and strange steam-powered contraptions can be seen in all of the Kralogs&#039; moving villages; many of the machines are in fact designed to aid in moving across the [[Pihrean Tundra]].&lt;br /&gt;
&lt;br /&gt;
Kralogs develop extremely different external appearences based on what temperature they have been exposed to the most during childhood. The reasons for this are unknown, but this characteristic is attributed at least to the unusual presence of two temperature extremes on the Land of Fire. Kralogs exposed to very cold temperatures in areas away from volcanos develop a greyish skintone with two small horns on the head. Kralogs exposed to very hot temperatures in underground complexes where lava flows freely develop a red skintone with various horns portruding from the scalp (forming a crown-like feature) and from the brow.&lt;br /&gt;
&lt;br /&gt;
==Raijin==&lt;br /&gt;
[[File:RaijinRace.jpg|framed|&amp;lt;small&amp;gt;&#039;&#039;&#039;Light&#039;&#039;&#039; Male/Female (left)&lt;br /&gt;
&#039;&#039;&#039;Dark&#039;&#039;&#039; Male/Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The &#039;&#039;&#039;Raijin&#039;&#039;&#039; (both plural and singular) were created by accident following the events of [[The Mana War]]. The conflict between [[The Wizard Order|the Wizard Order]] and the non-human races of Gasaron accidentally triggered a [[Mana storm]]. Unable to contain the energy of the storm, the sorcerers fell victim of its raw power and were mutated into hybrid beings that were mostly organic, but infused with raw [[Mana|mana energy]]. Over a few days, the energy itself dissipated, fueling the leylines of Gasaron and strengthening the effects of magic in the world. What remained of the sorcerers was the Raijin; a strange looking race with great affinity for Mana and all the types of magic that it fuels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the [[First Raijin]] recovered and went on with their lives, they discovered that they could no longer mate with [[Humans]]. However, when mating among themselves they produced new Raijin. This race has two typical morphological patterns: Light Raijin and Dark Raijin. Which pattern they take on depends on what magic they are exposed to the most during infancy. It is possible for them to mutate forms; however this is an extremely painful and difficult to achieve transition as it requires intensive exposure to the Raijin&#039;s opposite side of magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A widespread myth is that Raijin reproduce through laying eggs. This is untrue. The myth is fairly common among Humans and is often referred to with the intention of poking fun at the Raijin race.&lt;br /&gt;
&lt;br /&gt;
=Other races=&lt;br /&gt;
There are some other races, but they are exceptional rare, that some even might question whether these races actually exists.&lt;br /&gt;
&lt;br /&gt;
==Hantu==&lt;br /&gt;
The Hantu were supposedly the first beings to come into existence. Most of the stories about them were told by the [[Mana Tree]] and passed on through thousands of generations of Tritans, eventually mixing history with myth. Not much is truly known about the Hantu today.&lt;br /&gt;
&lt;br /&gt;
==Irminsul==&lt;br /&gt;
In rare occasion, the [[Mana Tree]] is able to produce seeds in its fruits. These Mana Seeds are capable of producing an Irminsul. These tree-like beings are fully sentient. They take a much smaller form of the Mana Tree and are able to grow in dark caves, cold tundras or even arid deserts. They wield considerable power, but are in no way invincible. Irminsul can be killed and will die if their underground connection to the Mana Tree is severed. Irminsul typically do not talk to most people unless they are addressed first. They are said to be of good disposition and would only cause harm to defend themselves or the natural environment around them.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=History&amp;diff=52834</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=History&amp;diff=52834"/>
		<updated>2020-10-02T09:56:59Z</updated>

		<summary type="html">&lt;p&gt;WildX: Add Hantu lore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{status yellow}}&lt;br /&gt;
{{Status Under Construction}}&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
Nothing is truly known of how the universe came to be. The most respected account of the Beginning was recorded by [[Ukar]] scholars who gathered information regarding [[Science]] and [[Mana and Magic|Magic]] to construct an explanation for the existence of this world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Beginning =====&lt;br /&gt;
Before the universe existed as it is known, there was only [[Mana and Magic|mana]] and a sphere of energy to which it was attracted and which it surrounded in all directions. Then, an anomaly. The sphere suddenly expanded with great force and exploded with unprecedented force. In an instant, four elements were born from the explosion. The elements clashed and collided with each other as they were propelled into the universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Without a central point to keep it in place, Mana was strewn into chaos. It expanded, shifted, condensed, and dispersed to make way for the elements. As mana pushed into itself, some condensed enough to become sentient, but the beings were undone just as quickly as the Mana dispersed. These un-embodied flashes of life occurred a near infinite number of times in the first second as the universe cast outward. These were the first sparks of life, known as the [[Hantu]]. In this chaos, some of these beings were able to gain control of themselves and their mind. They reveled in their existence and watched as Mana seeped into the expanding universe, now lacking a central point for it to orbit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mana was still abundant enough for the Hantu to know of the others&#039; existence, but as Mana streams spread into the growing universe, the Hantu became detached from each other and were alone in their minds. They came together in resistance to the void and endavoured to once again bind Mana to a single focal point that would prevent it from dispersing. Having never seen the original sphere around which Mana revolved before their creation, they created something new. Impossibly concave and convex at the same time. A concentration of energy so great that it was able to contain itself in place and attract Mana to it like a magnet. It became known among scholars as the [[Source of Mana]].&lt;br /&gt;
&lt;br /&gt;
With their power, the Hantu could control the four elements, to which they were so attracted, and they instinctively began manipulating these elements in order to create worlds.&lt;br /&gt;
&lt;br /&gt;
===== The Evolution Period =====&lt;br /&gt;
The Hantu forged Mana into its elemental forms and weaved its pure form through these elements. After creating the Source, they shaped the primordial world of [[Gasaron]] around it so as to give it something to release its power into. They finally stepped directly onto this world and observed the elements&#039; interactions for thousands of years. They began to notice that as the elements settled, free-flowing Mana found its own way of becoming stable. Plants and small living creatures began to appear, slowly evolving into more complex forms and thus consuming excess Mana around them. As everything found its balance this process continued to slow but has never entirely stopped.&lt;br /&gt;
&lt;br /&gt;
The most complex beings to emerge from this event became known as the [[Tritans]]. Highly intelligent sea-dwelling creatures with an innate curiousity and sense of adventure, Tritans established the first primitive societies in their ancestral home of the [[Tritan Ocean]]. Many adventurers however desired to explore the vast landmasses around them and, while their evolution was still in fast progress, they ventured upon the shores of [[Argaes]] and settled on land for the first time. Some of the most brave among these early Tritans reached the [[Tempus Mountains]] and made their homes in the mountains&#039; vast caves rich with gold and gems. Over time these settlers lost their Tritan features suited for amphibic life and adapted to their new environments. By the time the world&#039;s Mana had settled in a state of balance Gasaron counted among its sentient races the Tritans of the seas, the [[Humans]] of the woodlands and the Ukar of the mountains.&lt;br /&gt;
&lt;br /&gt;
== Ancean Era ==&lt;br /&gt;
&lt;br /&gt;
The Ancean Era is a term used to defined the time period between the beginning of recorded history and the events at the [[#The Mana Tree|Mana Tree]]. The start of this Era marks the first year of the [[Common Time|common calendar]], which has been adopted all over Gasaron thanks to the efficient spread of information by Ukar scholars. The Era takes its name from the continent of [[Ancea]], which at this point in time was the only inhabited continent on Gasaron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rise of the Platinum Kingdom =====&lt;br /&gt;
&lt;br /&gt;
The beginning of the Ancean Era is characterised by the rapid expansion of the Human city of [[Keshlam]], the first Human settlement to develop an advanced political structure and to become a city-state. Under the rule of [[Lord Janeb Venn of Keshlam]], the city expanded its sphere of influence and annexed the main tribal settlements of Ancea under its rulership. Lord Venn was crowned [[King Janeb the Founder]], first holder of the [[Platinum Crown]]. His realm became known as the [[Platinum Kingdom]] and it extended over all of mainland Ancea, excluding the [[Land of Fire]] - then seen as an island with little resources and sparsely inhabited by [[Kralogs]] - and the Tempus Mountains, which remained independent tribes under the control of the Ukar race.&lt;br /&gt;
&lt;br /&gt;
Under King Janeb and several of his successors, the Platinum Kingdom grew and prospered. Three cities developed on the eastern side of Ancea: [[Tulimshar]], [[Hurnscald]] and [[Nivalis]]. Under the Kingdom, the capital city of Keshlam and its three children cities became prosperous centres of trade that drew most of the human population to the safety of their walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Red Queen =====&lt;br /&gt;
&lt;br /&gt;
The Platinum Crown continued to follow a clear line of succession for 206 years, always providing a good successor for the realm, who ensured its continued development. On the year 206CCE, after a long crisis of succession, a minor noble (whose original name remains unknown) came to inherit the Platinum Crown. She styled herself [[Queen Platyna the Red]]. She cared little for the day-to-day administration of her realm, and delegated most such tasks to her council. Most of her days were spent working on her personal image as Queen. She became known for her regalness and her public displays of her own power over her subjects. However, the general growth of the Kingdom halted during her reign for the first time in over two centuries of its existence. The economy began to collapse under her lavish spending at court, which created an extrordinary wealth imbalance throughout the population. New developments were abandoned and maintenance of roads and buildings became slow. Widespead famines caused by improper administration of the land hit twice during this time, causing the death of over half of the Human population within just five years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Blue Revolution =====&lt;br /&gt;
&lt;br /&gt;
Tired of the Queen&#039;s neglect for her people, the council decided to seize power and depose Platyna the Red. On March 213, during one of the Queen&#039;s long absences from court, Chancellor [[Benjamin Frost]] convinced the entire [[Council of the Republic|council]] to support an immediate takeover. He proclaimed the [[Republic of Ancea]] and appointed himself Lord Prince of the Republic. This event would become known as the Blue Revolution - taking its name from the uniform colours of the Chancellor - and mark the end of the Platinum Kingdom. Benjamin Frost maintained his title for eighteen months and was eventually deposed by the very council that had supported him during the Revolution. Rather than electing a successor, the council declared itself head of government as well as head of state and continued to rule the Republic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Emergence of the City-States =====&lt;br /&gt;
The Republic of Ancea ceased to exist officially in August 216CCE, when the cities of Tulimshar, Hurnscald and Nivalis installed their own independent governments. The Council of the Republic retained de jure control over the City of Keshlam, now their last controlled territory. Despite that, they stopped meeting regularly and neglected the administration of the City in favour of devoting time to regaining control of the rest of Ancea. This sent Keshlam into rapid decline, and its citizen began to emigrate to the other Cities. Tulimshar nearly doubled its size as it was the only city to allow free immigration within its borders. This caused wisespread poverty in the lower parts of the city, but also provided plenty of cheap labour to boost its trading economy. Hurnscald and Nivalis became the uncontested capitals of their respective regions of Argaes and [[Kaizei]], while Tulimshar continued to be the only port and permanent settlement in [[Tonori]]. Keshlam, once the proud capital of the Platinum Kingdom, became mostly abandoned, with its population concentrated into a single quarter of the city and ruled by an assembly which took on the duties of the inactive Council.&lt;br /&gt;
&lt;br /&gt;
== Aemilean Era ==&lt;br /&gt;
&lt;br /&gt;
The Aemilean Era marks the period of time between the beginning of an established political balance between the City-States and Gasaron post-[[#The Mana Tree|Mana Tree]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Mana Tree =====&lt;br /&gt;
The City-States established a stable political balance, with each City exercising control over its native region and acting independently from the others. Keshlam was the only exception, being only able to maintain control within its city boundaries where its walls once stood; the rest of the land on Argaes was effectively under the jurisdiction of Hurnscald. Nivalis maintained its power easily within Kaizei, but never successfully held control over the [[Tempus Mountains]] or the Land of Fire, which were respectively inhabited by the Ukar and the Kralogs. In the South, Tulimshar ruled over the great desert of Tonori and disputed for many years a large patch of grassland on the border of Argaes.&lt;br /&gt;
&lt;br /&gt;
The various races lived in relative peace with each other. Trade was good and each had their naturally defined territory, with Humans focusing their interest on their own cities. However, the first tensions began to arise when the Humans set forth to discover the [[Mana and Magic|Source of Magic]]. For many years the Ukar scholars had studied the nature of Magic. They theorised that a source must exist, which keeps free Mana bound to Gasaron and maintains its flow within all living creatures. The Human wizards thus launched a grand expedition to follow the flow of Mana by sensing where it was strongest, thus being able to eventually identify its source. &lt;br /&gt;
&lt;br /&gt;
Free Mana travels in many directions, and this search took several years before the expedition finally found the right direction to follow. They discovered a large tree growing in a deep cave underneath the island of [[Candor]]. The tree grew strong and was well alive even in the darkness of the cave. It gave light off itself and its energy empowered the wizards. Its roots extended into pure Mana and reached around all of Gasaron, creating the various flows of free Mana that allowed Magic to exist.&lt;br /&gt;
&lt;br /&gt;
The wizards took control of the island and the Tree, which they named [[The Mana Tree]]. They studied it and began to alter its flow of Mana so that they could control the use of Magic in Gasaron. They declared themselves the highest authority in matters of Magic and limited its use, claiming it was too dangerous a weapon to be available to all. They mostly restricted Magic use to those of highest status in Human society as well as some Ukar scholars. This action was met with widespread opposition from all races. Before the discovery of the Mana Tree, the use of Magic was only limited to one&#039;s skill. With dedication and proper training, anyone had the ability to control Magic no matter their status.&lt;br /&gt;
&lt;br /&gt;
===== The Mana War =====&lt;br /&gt;
The Tritans were the first to organise an offensive in response to the wizard&#039;s control of Magic. They came from the Ocean and attacked the Human cities. Their objective was to depose the wizards and block all access to Candor, so that the Mana Tree may remain untouched and Magic may be used by all once again. In order to reach Candor from the Tritan Ocean, the armies had to cross the entire region of Argaes. The main target was the seat of the [[Wizard Order]], a large tower on the disputed border between Argaes and Tonori. Armies were sent to the defense of the cities and the south of Argaes became a battlefield that surrounded the city of Keshlam.&lt;br /&gt;
&lt;br /&gt;
With troops supplied from both Hurnscald and Tulimshar, defenses around the Wizard Order were too strong for the Tritans to overcome. The armies were thus redirected in an unexpected maneuver towards Hurnscald. The city was caught unprepared and fell under siege. As Hurnscald&#039;s armies were recalled to the city to free it from the siege, the Kralog tribes of the Land of Fire arrived with their small ships from the western shores. They joined forces with the Tritans and turned the tide of battle, allowing the troops to enter Hurnscald before the Human armies could reach it. Support from Nivalis had been expected by Hurnscald, but the Ukar launched an offensive in the Tempus Mountains as the warriors were crossing the pass. The city of Hurnscald had been taken, but at great cost. Now, the resistance army crossed the [[Clear Sea]] to reach Candor. A battle of magic ensued. Wizards from both sides of the conflict agitated the Mana flow around the Tree in an attempt to cut off the enemy&#039;s access to its Magic. The ground shook and the deep tunnels leading to the Tree&#039;s cave collapsed.&lt;br /&gt;
&lt;br /&gt;
Nobody knows what the extent of the damage was to the Tree itself, as its cave became unaccessible and its entrance lost. However, something occured, as a great wave of energy launched from the depths of Candor and extended outward in all directions. A Mana storm had been triggered. Free Mana flowed chaotically in and out of all living things and creating devastating effects on the land. A [[Great Quake]] shook the earth of Ancea and the land began to split. A fracture split Tonori from the rest of Ancea and flooded the south of Argaes. The city of Keshlam, now war-torn as well as poor, was wiped off the map. Only ruins were left in its place. The Wizard Order launched one last effort to preserve their tower, which happened to be located over the fracture. The tower was saved, cutting out a small island between Argaes and Tonori, but the wizards were deeply affected by their use of such powerful magic during the Mana storm. Their bodies were left disfigured and their minds were shut off from the outside world. Part of their Order was still on Candor and part was at the tower. After days of hardly being able to fend for themselves, the wizards of the Order began to regain their mental capacities. Their bodies had healed, but they were heavily mutated. The [[Raijin]] race was born. A race born of Magic. Humans encapsuled in a Mana storm and altered forever.&lt;br /&gt;
&lt;br /&gt;
===== The Fleet of Ancea =====&lt;br /&gt;
Following the end of the War, a band of adventurers formed in Argaes from those who had lost their homes and families. Initially made up of refugees from the now ruined Keshlam, they sailed from Hurnscald to Tulimshar and then to Nivalis - the last permanent settlements of humans. There, they gathered merchants and warriors to join them in a journey to find a new land on which to live. The group found the support of Tulimshar&#039;s merchant lords and was given ships to sail east, past Candor and the Clear Sea and towards the [[Long Ocean]], which nobody had explored before. The newly created [[Fleet of Ancea]] travelled so far that they were never heard from again. They eventually found a new land after much hardship. The continent was known from legends of explorers who had sailed far and never returned. It was named after one of these legendary explorers, [[Aemil]] &amp;quot;the Stray Sailor&amp;quot;. The southern shores and the entire region which the Fleet had first arrived in was named [[Aurora]], after its beautiful sunrise. The Fleet settled in the western side of Aurora and built their first village, which one day would become the great City of [[Esperia]], the largest and most powerful city in Gasaron.&lt;br /&gt;
&lt;br /&gt;
===== Expansion into Aurora =====&lt;br /&gt;
The land of Aurora proved to be the most fertile land to ever have been discovered. Many settlers from Esperia quickly moved towards the countryside and claimed patches of land to build farms. Food production increased dramatically to the benefit of Esperia. As the farms extended into the entire Aurora region, a group of merchants decided to found a new city on the eastern shores of Aemil. Their hope was to one day reconnect with the people of Ancea and developing the technology to enstablish a trade between the two continents. The City of [[Artis]] was thus founded, a large merchant port which connected the East and the West of Aurora, carrying goods back and forth.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:The_Mana_Tree&amp;diff=52811</id>
		<title>Revolt:The Mana Tree</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:The_Mana_Tree&amp;diff=52811"/>
		<updated>2020-09-28T13:12:10Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* The Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{Status Under Construction}}&lt;br /&gt;
&lt;br /&gt;
== Origins of the Mana Tree ==&lt;br /&gt;
Before the Gods could master their control over the elemetns, they struggled to tame the chaotic force of Mana that surrounded them like a storm. Through a joint effort they were able to bind the storm to a single point in space, the Source of Mana. The Source became a point of stability which partly satiated the need for Mana to constantly chase itself across the universe. Mana around the source began to settle into the land that the Gods wove around it: Gasaron. It took the form of trees, grasses and all manner of plantlife, deeply connected to all the elements.&lt;br /&gt;
&lt;br /&gt;
Not all pure Mana settled, however, and some continued to flow. It coalesced into a single tree, larger than any other tree on Gasaron. Its roots grew to embrace the entire planet and dug deep to directly touch the Source. The tree and its network of roots became the only pure Mana to flow around Gasaron, allowing some who can tap into this flow to practice magic: using Mana to manipulate the elements.&lt;br /&gt;
&lt;br /&gt;
== The Tree ==&lt;br /&gt;
The Tree was a strong, poweful being. It was said to be the most alive thing in existence, as it was born of pure life force. Therefore, unlike most other trees, it was fully sentient. It could communicate with the minds of any other living beings that were near it or directly touching its roots. It controlled the flow of Mana and thus could also practice magic, though it did so rarely, and was potentially the most powerful magic user, capable of recalling Mana to itself and limiting access to it. The Tree lived in a secluded cave, deep underground as it needed no light to survive. Before their demise, the Gods would visit it regularly and considered it as nearly one of their own.&lt;br /&gt;
&lt;br /&gt;
The Tree gave off the constant blue glow indicating pure mana running through it. It bore large seedless fruits, dark blue in colour, said to be capable of restoring life itself. Its leaves were broad and blue-green in colour. They had many properties, including as magical focuses. If consumed properly, such as brewed into tea, they could cure ailments and strengthen one&#039;s connection to the world&#039;s Mana for a time. Tritan legends speak of the Tree sharing these gifts with their primordial ancestors and the Gods that once walked Gasaron before them.&lt;br /&gt;
&lt;br /&gt;
Over the millenia before the Ancean Era, the Tritans of the Clear Sea had grown too reliant on the Tree. They began demanding its fruits to prolong their lives, seeing what was once gifts as their natural right. Disappointed by how the world had changed, the Tree began to refuse visitors. When some Tritans forced their way into its cave it unleashed a display of its power that was enough to deter any further intrusions. Over several centuries the genrations of Tritans that came after eventually began to interpret stories of the Tree as myth, and its existence was forgotten.&lt;br /&gt;
&lt;br /&gt;
The Tree lived in solitude, communicating only with the Irminsul through its roots for millenia. It was only during the Aemilian Era that a group of Human mages discovered its cave deep under the Island of Candor. As the Tree had ignored most creatures in the outside world, the mages were able to gain its trust and lie about the state of the world. They blamed many events such as the fall of Keshlam on the free access to Mana that everybody enjoyed. They claimed this was too dangerous and that they needed the Tree&#039;s help in controlling the use of Magic. Believing that it would help, the Tree recalled all Mana flowing through its roots except for a single root running under The Tower.&lt;br /&gt;
&lt;br /&gt;
The events that ensued are known as the [https://wiki.themanaworld.org/index.php/History#The_Mana_War Mana War]. It is thought that the final earthquake that ended the war causing great damage to all sides was in fact caused by the Tree itself. Angry at the war waging around it and realising it had been deceived, it unleashed a mana explosion so great that it shattered the land that connected Hurnscald and Tulimshar and destroyed Keshlam once and for all, ensuring that the Humans would not forget their punishment easily. Its location was once again lost. It remains unknown what the Tree&#039;s current condition is. Some think it would have died by its own actions, others think it simply chose to isolate again.&lt;br /&gt;
&lt;br /&gt;
== Irminsul ==&lt;br /&gt;
In rare occasion, the Mana Tree is able to produce seeds in its fruits. These Mana Seeds are capable of producing an Irminsul. While smaller and much less powerful than their parent, these trees are also sentient and connected to the flow of Mana. They are able to grow in dark caves, cold tundras or even arid deserts and their luscious blue-green leaves seem unaffected by these environments. They wield considerable power, but are in no way invincible. Irminsul can be killed and will die if their underground connection to the Mana Tree is severed.&lt;br /&gt;
&lt;br /&gt;
Irminsul typically do not talk to most people unless they are addressed first. They are said to be of good disposition and would only cause harm to defend themselves or the natural environment around them.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:The_Mana_Tree&amp;diff=52810</id>
		<title>Revolt:The Mana Tree</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:The_Mana_Tree&amp;diff=52810"/>
		<updated>2020-09-28T13:10:51Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* The Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{Status Under Construction}}&lt;br /&gt;
&lt;br /&gt;
== Origins of the Mana Tree ==&lt;br /&gt;
Before the Gods could master their control over the elemetns, they struggled to tame the chaotic force of Mana that surrounded them like a storm. Through a joint effort they were able to bind the storm to a single point in space, the Source of Mana. The Source became a point of stability which partly satiated the need for Mana to constantly chase itself across the universe. Mana around the source began to settle into the land that the Gods wove around it: Gasaron. It took the form of trees, grasses and all manner of plantlife, deeply connected to all the elements.&lt;br /&gt;
&lt;br /&gt;
Not all pure Mana settled, however, and some continued to flow. It coalesced into a single tree, larger than any other tree on Gasaron. Its roots grew to embrace the entire planet and dug deep to directly touch the Source. The tree and its network of roots became the only pure Mana to flow around Gasaron, allowing some who can tap into this flow to practice magic: using Mana to manipulate the elements.&lt;br /&gt;
&lt;br /&gt;
== The Tree ==&lt;br /&gt;
The Tree was a strong, poweful being. It was said to be the most alive thing in existence, as it was born of pure life force. Therefore, unlike most other trees, it was fully sentient. It could communicate with the minds of any other living beings that were near it or directly touching its roots. It controlled the flow of Mana and thus could also practice magic, though it did so rarely, and was potentially the most powerful magic user, capable of recalling Mana to itself and limiting access to it. The Tree lived in a secluded cave, deep underground as it needed no light to survive. Before their demise, the Gods would visit it regularly and considered it as nearly one of their own.&lt;br /&gt;
&lt;br /&gt;
The Tree gave off the constant blue glow indicating pure mana running through it. It bore large seedless fruits, dark blue in colour, said to be capable of restoring life itself. Its leaves were broad and blue-green in colour. They had many properties, including as magical focuses. If consumed properly, such as brewed into tea, they could cure ailments and strengthen one&#039;s connection to the world&#039;s Mana for a time. Tritan legends speak of the Tree sharing these gifts with their primordial ancestors and the Gods that once walked Gasaron before them.&lt;br /&gt;
&lt;br /&gt;
By the beginning of the Ancean Era, the location of the Tree and the cave it resided in was largely lost to history. The Tritans of the Clear Sea had grown too reliant on the Tree. They began demanding its fruits to prolong their lives, seeing what was once gifts as their natural right. Disappointed by how the world had changed, the Tree began to refuse visitors. When some Tritans forced their way into its cave it unleashed a display of its power that was enough to deter any further intrusions. Over several centuries the genrations of Tritans that came after eventually began to interpret stories of the Tree as myth, and its existence was forgotten.&lt;br /&gt;
&lt;br /&gt;
The Tree lived in solitude, communicating only with the Irminsul through its roots for millenia. It was only during the Aemilian Era that a group of Human mages discovered its cave deep under the Island of Candor. As the Tree had ignored most creatures in the outside world, the mages were able to gain its trust and lie about the state of the world. They blamed many events such as the fall of Keshlam on the free access to Mana that everybody enjoyed. They claimed this was too dangerous and that they needed the Tree&#039;s help in controlling the use of Magic. Believing that it would help, the Tree recalled all Mana flowing through its roots except for a single root running under The Tower.&lt;br /&gt;
&lt;br /&gt;
The events that ensued are known as the [https://wiki.themanaworld.org/index.php/History#The_Mana_War Mana War]. It is thought that the final earthquake that ended the war causing great damage to all sides was in fact caused by the Tree itself. Angry at the war waging around it and realising it had been deceived, it unleashed a mana explosion so great that it shattered the land that connected Hurnscald and Tulimshar and destroyed Keshlam once and for all, ensuring that the Humans would not forget their punishment easily. Its location was once again lost. It remains unknown what the Tree&#039;s current condition is. Some think it would have died by its own actions, others think it simply chose to isolate again.&lt;br /&gt;
&lt;br /&gt;
== Irminsul ==&lt;br /&gt;
In rare occasion, the Mana Tree is able to produce seeds in its fruits. These Mana Seeds are capable of producing an Irminsul. While smaller and much less powerful than their parent, these trees are also sentient and connected to the flow of Mana. They are able to grow in dark caves, cold tundras or even arid deserts and their luscious blue-green leaves seem unaffected by these environments. They wield considerable power, but are in no way invincible. Irminsul can be killed and will die if their underground connection to the Mana Tree is severed.&lt;br /&gt;
&lt;br /&gt;
Irminsul typically do not talk to most people unless they are addressed first. They are said to be of good disposition and would only cause harm to defend themselves or the natural environment around them.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:The_Mana_Tree&amp;diff=52809</id>
		<title>Revolt:The Mana Tree</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:The_Mana_Tree&amp;diff=52809"/>
		<updated>2020-09-28T13:09:06Z</updated>

		<summary type="html">&lt;p&gt;WildX: Add page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{Status Under Construction}}&lt;br /&gt;
&lt;br /&gt;
== Origins of the Mana Tree ==&lt;br /&gt;
Before the Gods could master their control over the elemetns, they struggled to tame the chaotic force of Mana that surrounded them like a storm. Through a joint effort they were able to bind the storm to a single point in space, the Source of Mana. The Source became a point of stability which partly satiated the need for Mana to constantly chase itself across the universe. Mana around the source began to settle into the land that the Gods wove around it: Gasaron. It took the form of trees, grasses and all manner of plantlife, deeply connected to all the elements.&lt;br /&gt;
&lt;br /&gt;
Not all pure Mana settled, however, and some continued to flow. It coalesced into a single tree, larger than any other tree on Gasaron. Its roots grew to embrace the entire planet and dug deep to directly touch the Source. The tree and its network of roots became the only pure Mana to flow around Gasaron, allowing some who can tap into this flow to practice magic: using Mana to manipulate the elements.&lt;br /&gt;
&lt;br /&gt;
== The Tree ==&lt;br /&gt;
The Tree was a strong, poweful being. It was said to be the most alive thing in existence, as it was born of pure life force. Therefore, unlike most other trees, it was fully sentient. It could communicate with the minds of any other living beings that were near it or directly touching its roots. It control the flow of Mana and thus could also practice magic, though it did so rarely, and was potentially the most powerful magic user, capable of recalling Mana to itself and limiting access to it. The Tree lived in a secluded cave, deep underground as it needed no light to survive. Before their demise, the Gods would visit it regularly and considered it as nearly one of their own.&lt;br /&gt;
&lt;br /&gt;
The Tree gave off the constant blue glow indicating pure mana running through it. It bore large seedless fruits, dark blue in colour, said to be capable of restoring life itself. Its leaves were broad and blue-green in colour. They had many properties, including as magical focuses. If consumed properly, such as brewed into tea, they could cure ailments and strengthen one&#039;s connection to the world&#039;s Mana for a time. Tritan legends speak of the Tree sharing these gifts with their primordial ancestors and the Gods that once walked Gasaron before them.&lt;br /&gt;
&lt;br /&gt;
By the beginning of the Ancean Era, the location of the Tree and the cave it resided in was largely lost to history. The Tritans of the Clear Sea had grown too reliant on the Tree. They began demanding its fruits to prolong their lives, seeing what was once gifts as their natural right. Disappointed by how the world had changed, the Tree began to refuse visitors. When some Tritans forced their way into its cave it unleashed a display of its power that was enough to deter any further intrusions. Over several centuries the genrations of Tritans that came after eventually began to interpret stories of the Tree as myth, and its existence was forgotten.&lt;br /&gt;
&lt;br /&gt;
The Tree lived in solitude, communicating only with the Irminsul through its roots for millenia. It was only during the Aemilian Era that a group of Human mages discovered its cave deep under the Island of Candor. As the Tree had ignored most creatures in the outside world, the mages were able to gain its trust and lie about the state of the world. They blamed many events such as the fall of Keshlam on the free access to Mana that everybody enjoyed. They claimed this was too dangerous and that they needed the Tree&#039;s help in controlling the use of Magic. Believing that it would help, the Tree recalled all Mana flowing through its roots except for a single root running under The Tower.&lt;br /&gt;
&lt;br /&gt;
The events that ensued are known as the [https://wiki.themanaworld.org/index.php/History#The_Mana_War Mana War]. It is thought that the final earthquake that ended the war causing great damage to all sides was in fact caused by the Tree itself. Angry at the war waging around it and realising it had been deceived, it unleashed a mana explosion so great that it shattered the land that connected Hurnscald and Tulimshar and destroyed Keshlam once and for all, ensuring that the Humans would not forget their punishment easily. Its location was once again lost. It remains unknown what the Tree&#039;s current condition is. Some think it would have died by its own actions, others think it simply chose to isolate again.&lt;br /&gt;
&lt;br /&gt;
== Irminsul ==&lt;br /&gt;
In rare occasion, the Mana Tree is able to produce seeds in its fruits. These Mana Seeds are capable of producing an Irminsul. While smaller and much less powerful than their parent, these trees are also sentient and connected to the flow of Mana. They are able to grow in dark caves, cold tundras or even arid deserts and their luscious blue-green leaves seem unaffected by these environments. They wield considerable power, but are in no way invincible. Irminsul can be killed and will die if their underground connection to the Mana Tree is severed.&lt;br /&gt;
&lt;br /&gt;
Irminsul typically do not talk to most people unless they are addressed first. They are said to be of good disposition and would only cause harm to defend themselves or the natural environment around them.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=History&amp;diff=52808</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=History&amp;diff=52808"/>
		<updated>2020-09-28T12:49:23Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* The Mana Tree */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{status yellow}}&lt;br /&gt;
{{Status Under Construction}}&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
Nothing is truly known of how the universe came to be. The most respected account of the Beginning was recorded by [[Ukar]] scholars who gathered information regarding [[Science]] and [[Mana and Magic|Magic]] to construct an explanation for the existence of this world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Beginning =====&lt;br /&gt;
Before the universe existed as it is known, there was only [[Mana and Magic|mana]] and a sphere of energy to which it was attracted and which it surrounded in all directions. Then, an anomaly. The sphere suddenly expanded with great force. In an instant, four elements were born from the explosion. The elements clashed and collided with each other as they were propelled into the universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mana was strewn into chaos. It expanded, shifted, condensed, and dispersed to make way for the elements. As mana pushed into itself, some condensed enough to become sentient, but the beings were undone just as quickly as the mana dispersed. These un-embodied flashes of life occurred a near infinite number of times in the first second as the universe cast outward. These were the spirits of the [[Gods]]. In this same instant, one condensation of mana compressed greatly enough to gain control of itself and its mind. It did not allow itself to expand again, as it reveled in its existence. It was the first God. The being watched as mana instinctively seeped into the elements of the expanding universe, creating a vacuum of space. As the God had this first thought, elsewhere three more Gods were born.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mana was still abundant enough for the Gods to know of the others&#039; existence, but as mana streams spread into the growing universe and pooled among the elements, the Gods became detached from each other and were alone in their minds. They came together in resistance to the void created by their loneness. With their power, the Gods could control the four elements, to which they were so attracted, and they instinctively began manipulating these elements in order to create worlds.&lt;br /&gt;
&lt;br /&gt;
===== The Evolution Period =====&lt;br /&gt;
The Gods forged Mana into its elemental forms and weaved its pure form through these elements. After creating the primordial world of [[Gasaron]], they observed the elements&#039; interactions for thousands of years. They began to notice that as the elements settled, free-flowing mana found its own way of becoming stable. Plants and small living creatures began to appear, slowly evolving into more complex forms and thus consuming excess Mana around them. As everything found its balance this process continued to slow but has never entirely stopped.&lt;br /&gt;
&lt;br /&gt;
The most complex beings to emerge from this event became known as the [[Tritans]]. Highly intelligent sea-dwelling creatures with an innate curiousity and sense of adventure, Tritans established the first primitive societies in their ancestral home of the [[Tritan Ocean]]. Many adventurers however desired to explore the vast landmasses around them and, while their evolution was still in fast progress, they ventured upon the shores of [[Argaes]] and settled on land for the first time. Some of the most brave among these early Tritans reached the [[Tempus Mountains]] and made their homes in the mountains&#039; vast caves rich with gold and gems. Over time these settlers lost their Tritan features suited for amphibic life and adapted to their new environments. By the time the world&#039;s Mana had settled in a state of balance Gasaron counted among its sentient races the Tritans of the seas, the [[Humans]] of the woodlands and the Ukar of the mountains.&lt;br /&gt;
&lt;br /&gt;
== Ancean Era ==&lt;br /&gt;
&lt;br /&gt;
The Ancean Era is a term used to defined the time period between the beginning of recorded history and the events at the [[#The Mana Tree|Mana Tree]]. The start of this Era marks the first year of the [[Common Time|common calendar]], which has been adopted all over Gasaron thanks to the efficient spread of information by Ukar scholars. The Era takes its name from the continent of [[Ancea]], which at this point in time was the only inhabited continent on Gasaron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rise of the Platinum Kingdom =====&lt;br /&gt;
&lt;br /&gt;
The beginning of the Ancean Era is characterised by the rapid expansion of the Human city of [[Keshlam]], the first Human settlement to develop an advanced political structure and to become a city-state. Under the rule of [[Lord Janeb Venn of Keshlam]], the city expanded its sphere of influence and annexed the main tribal settlements of Ancea under its rulership. Lord Venn was crowned [[King Janeb the Founder]], first holder of the [[Platinum Crown]]. His realm became known as the [[Platinum Kingdom]] and it extended over all of mainland Ancea, excluding the [[Land of Fire]] - then seen as an island with little resources and sparsely inhabited by [[Kralogs]] - and the Tempus Mountains, which remained independent tribes under the control of the Ukar race.&lt;br /&gt;
&lt;br /&gt;
Under King Janeb and several of his successors, the Platinum Kingdom grew and prospered. Three cities developed on the eastern side of Ancea: [[Tulimshar]], [[Hurnscald]] and [[Nivalis]]. Under the Kingdom, the capital city of Keshlam and its three children cities became prosperous centres of trade that drew most of the human population to the safety of their walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Red Queen =====&lt;br /&gt;
&lt;br /&gt;
The Platinum Crown continued to follow a clear line of succession for 206 years, always providing a good successor for the realm, who ensured its continued development. On the year 206CCE, after a long crisis of succession, a minor noble (whose original name remains unknown) came to inherit the Platinum Crown. She styled herself [[Queen Platyna the Red]]. She cared little for the day-to-day administration of her realm, and delegated most such tasks to her council. Most of her days were spent working on her personal image as Queen. She became known for her regalness and her public displays of her own power over her subjects. However, the general growth of the Kingdom halted during her reign for the first time in over two centuries of its existence. The economy began to collapse under her lavish spending at court, which created an extrordinary wealth imbalance throughout the population. New developments were abandoned and maintenance of roads and buildings became slow. Widespead famines caused by improper administration of the land hit twice during this time, causing the death of over half of the Human population within just five years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Blue Revolution =====&lt;br /&gt;
&lt;br /&gt;
Tired of the Queen&#039;s neglect for her people, the council decided to seize power and depose Platyna the Red. On March 213, during one of the Queen&#039;s long absences from court, Chancellor [[Benjamin Frost]] convinced the entire [[Council of the Republic|council]] to support an immediate takeover. He proclaimed the [[Republic of Ancea]] and appointed himself Lord Prince of the Republic. This event would become known as the Blue Revolution - taking its name from the uniform colours of the Chancellor - and mark the end of the Platinum Kingdom. Benjamin Frost maintained his title for eighteen months and was eventually deposed by the very council that had supported him during the Revolution. Rather than electing a successor, the council declared itself head of government as well as head of state and continued to rule the Republic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Emergence of the City-States =====&lt;br /&gt;
The Republic of Ancea ceased to exist officially in August 216CCE, when the cities of Tulimshar, Hurnscald and Nivalis installed their own independent governments. The Council of the Republic retained de jure control over the City of Keshlam, now their last controlled territory. Despite that, they stopped meeting regularly and neglected the administration of the City in favour of devoting time to regaining control of the rest of Ancea. This sent Keshlam into rapid decline, and its citizen began to emigrate to the other Cities. Tulimshar nearly doubled its size as it was the only city to allow free immigration within its borders. This caused wisespread poverty in the lower parts of the city, but also provided plenty of cheap labour to boost its trading economy. Hurnscald and Nivalis became the uncontested capitals of their respective regions of Argaes and [[Kaizei]], while Tulimshar continued to be the only port and permanent settlement in [[Tonori]]. Keshlam, once the proud capital of the Platinum Kingdom, became mostly abandoned, with its population concentrated into a single quarter of the city and ruled by an assembly which took on the duties of the inactive Council.&lt;br /&gt;
&lt;br /&gt;
== Aemilean Era ==&lt;br /&gt;
&lt;br /&gt;
The Aemilean Era marks the period of time between the beginning of an established political balance between the City-States and Gasaron post-[[#The Mana Tree|Mana Tree]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Mana Tree =====&lt;br /&gt;
The City-States established a stable political balance, with each City exercising control over its native region and acting independently from the others. Keshlam was the only exception, being only able to maintain control within its city boundaries where its walls once stood; the rest of the land on Argaes was effectively under the jurisdiction of Hurnscald. Nivalis maintained its power easily within Kaizei, but never successfully held control over the [[Tempus Mountains]] or the Land of Fire, which were respectively inhabited by the Ukar and the Kralogs. In the South, Tulimshar ruled over the great desert of Tonori and disputed for many years a large patch of grassland on the border of Argaes.&lt;br /&gt;
&lt;br /&gt;
The various races lived in relative peace with each other. Trade was good and each had their naturally defined territory, with Humans focusing their interest on their own cities. However, the first tensions began to arise when the Humans set forth to discover the [[Mana and Magic|Source of Magic]]. For many years the Ukar scholars had studied the nature of Magic. They theorised that a source must exist, which keeps free Mana bound to Gasaron and maintains its flow within all living creatures. The Human wizards thus launched a grand expedition to follow the flow of Mana by sensing where it was strongest, thus being able to eventually identify its source. &lt;br /&gt;
&lt;br /&gt;
Free Mana travels in many directions, and this search took several years before the expedition finally found the right direction to follow. They discovered a large tree growing in a deep cave underneath the island of [[Candor]]. The tree grew strong and was well alive even in the darkness of the cave. It gave light off itself and its energy empowered the wizards. Its roots extended into pure Mana and reached around all of Gasaron, creating the various flows of free Mana that allowed Magic to exist.&lt;br /&gt;
&lt;br /&gt;
The wizards took control of the island and the Tree, which they named [[The Mana Tree]]. They studied it and began to alter its flow of Mana so that they could control the use of Magic in Gasaron. They declared themselves the highest authority in matters of Magic and limited its use, claiming it was too dangerous a weapon to be available to all. They mostly restricted Magic use to those of highest status in Human society as well as some Ukar scholars. This action was met with widespread opposition from all races. Before the discovery of the Mana Tree, the use of Magic was only limited to one&#039;s skill. With dedication and proper training, anyone had the ability to control Magic no matter their status.&lt;br /&gt;
&lt;br /&gt;
===== The Mana War =====&lt;br /&gt;
The Tritans were the first to organise an offensive in response to the wizard&#039;s control of Magic. They came from the Ocean and attacked the Human cities. Their objective was to depose the wizards and block all access to Candor, so that the Mana Tree may remain untouched and Magic may be used by all once again. In order to reach Candor from the Tritan Ocean, the armies had to cross the entire region of Argaes. The main target was the seat of the [[Wizard Order]], a large tower on the disputed border between Argaes and Tonori. Armies were sent to the defense of the cities and the south of Argaes became a battlefield that surrounded the city of Keshlam.&lt;br /&gt;
&lt;br /&gt;
With troops supplied from both Hurnscald and Tulimshar, defenses around the Wizard Order were too strong for the Tritans to overcome. The armies were thus redirected in an unexpected maneuver towards Hurnscald. The city was caught unprepared and fell under siege. As Hurnscald&#039;s armies were recalled to the city to free it from the siege, the Kralog tribes of the Land of Fire arrived with their small ships from the western shores. They joined forces with the Tritans and turned the tide of battle, allowing the troops to enter Hurnscald before the Human armies could reach it. Support from Nivalis had been expected by Hurnscald, but the Ukar launched an offensive in the Tempus Mountains as the warriors were crossing the pass. The city of Hurnscald had been taken, but at great cost. Now, the resistance army crossed the [[Clear Sea]] to reach Candor. A battle of magic ensued. Wizards from both sides of the conflict agitated the Mana flow around the Tree in an attempt to cut off the enemy&#039;s access to its Magic. The ground shook and the deep tunnels leading to the Tree&#039;s cave collapsed.&lt;br /&gt;
&lt;br /&gt;
Nobody knows what the extent of the damage was to the Tree itself, as its cave became unaccessible and its entrance lost. However, something occured, as a great wave of energy launched from the depths of Candor and extended outward in all directions. A Mana storm had been triggered. Free Mana flowed chaotically in and out of all living things and creating devastating effects on the land. A [[Great Quake]] shook the earth of Ancea and the land began to split. A fracture split Tonori from the rest of Ancea and flooded the south of Argaes. The city of Keshlam, now war-torn as well as poor, was wiped off the map. Only ruins were left in its place. The Wizard Order launched one last effort to preserve their tower, which happened to be located over the fracture. The tower was saved, cutting out a small island between Argaes and Tonori, but the wizards were deeply affected by their use of such powerful magic during the Mana storm. Their bodies were left disfigured and their minds were shut off from the outside world. Part of their Order was still on Candor and part was at the tower. After days of hardly being able to fend for themselves, the wizards of the Order began to regain their mental capacities. Their bodies had healed, but they were heavily mutated. The [[Raijin]] race was born. A race born of Magic. Humans encapsuled in a Mana storm and altered forever.&lt;br /&gt;
&lt;br /&gt;
===== The Fleet of Ancea =====&lt;br /&gt;
Following the end of the War, a band of adventurers formed in Argaes from those who had lost their homes and families. Initially made up of refugees from the now ruined Keshlam, they sailed from Hurnscald to Tulimshar and then to Nivalis - the last permanent settlements of humans. There, they gathered merchants and warriors to join them in a journey to find a new land on which to live. The group found the support of Tulimshar&#039;s merchant lords and was given ships to sail east, past Candor and the Clear Sea and towards the [[Long Ocean]], which nobody had explored before. The newly created [[Fleet of Ancea]] travelled so far that they were never heard from again. They eventually found a new land after much hardship. The continent was known from legends of explorers who had sailed far and never returned. It was named after one of these legendary explorers, [[Aemil]] &amp;quot;the Stray Sailor&amp;quot;. The southern shores and the entire region which the Fleet had first arrived in was named [[Aurora]], after its beautiful sunrise. The Fleet settled in the western side of Aurora and built their first village, which one day would become the great City of [[Esperia]], the largest and most powerful city in Gasaron.&lt;br /&gt;
&lt;br /&gt;
===== Expansion into Aurora =====&lt;br /&gt;
The land of Aurora proved to be the most fertile land to ever have been discovered. Many settlers from Esperia quickly moved towards the countryside and claimed patches of land to build farms. Food production increased dramatically to the benefit of Esperia. As the farms extended into the entire Aurora region, a group of merchants decided to found a new city on the eastern shores of Aemil. Their hope was to one day reconnect with the people of Ancea and developing the technology to enstablish a trade between the two continents. The City of [[Artis]] was thus founded, a large merchant port which connected the East and the West of Aurora, carrying goods back and forth.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:History&amp;diff=52807</id>
		<title>Talk:History</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:History&amp;diff=52807"/>
		<updated>2020-09-28T11:10:41Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* Humans or Tritans first? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you&#039;re looking for [[Legacy:History]] you can click on that link.&lt;br /&gt;
&lt;br /&gt;
Otherwise, please keep this for relevant lore discussions - albeit those happen more at IRC and GitLab nowadays...&lt;br /&gt;
--[[User:Jesusalva|Jesusalva]] ([[User talk:Jesusalva|talk]]) 04:11, 24 January 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Humans or Tritans first?===&lt;br /&gt;
Did the Tritans first settled, and then turn into Humans, or did the Tritans first became Humans, and settled after that? [[Ancea#Ancea]], [[Ancea#Argaes]] and [[History#The_Evolution_Period]] each have their own story.&lt;br /&gt;
&lt;br /&gt;
They settled as Tritans and evolved based on the locations they had chosen. --[[User:WildX|WildX]] ([[User talk:WildX|talk]]) 11:10, 28 September 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Gasaron&amp;diff=51971</id>
		<title>Gasaron</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Gasaron&amp;diff=51971"/>
		<updated>2020-07-17T07:34:15Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* Ancea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{Status Under Construction}}&lt;br /&gt;
{|&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&lt;br /&gt;
|&lt;br /&gt;
== Gasaron ==&lt;br /&gt;
Gasaron is the name of the world on which all known land and oceans exist. Nobody knows what the world looks like as a whole, as it&#039;s shape has never been observed from its outside. Some experts believe it is a spherical object, while others are convinced it must be cylindrical in shape. Sailing East or West has proven that a full loop can be achieved and therefore the world must connect on its sides; however, nobody has yet successfully sailed from North to South or vice versa, therefore it has been impossible to prove whether the world is a sphere or a cylinder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is believed that the Universe may contain other worlds. The sky contains many luminous objects which are believed to correspond with other bodies the size of Gasaron or even larger. The [[Sun]] is the largest body close to Gasaron. It shines bright and provides light and warmth to the world.&lt;br /&gt;
 || &lt;br /&gt;
[[File:Old paper map.png|800px|thumbnail|right|&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Gasaron&#039;&#039;&#039;. The &#039;&#039;&#039;Long Ocean&#039;&#039;&#039; is located mostly outside of the map frame, between [[Aemil]] (left) and [[Ancea]] (right).&amp;lt;/div&amp;gt;]]&lt;br /&gt;
|}&lt;br /&gt;
=== Ancea ===&lt;br /&gt;
&amp;amp;rarr; &#039;&#039;Main article:&#039;&#039; [[Ancea]]&lt;br /&gt;
&lt;br /&gt;
The continent of Ancea was the first to harbour sentient life. The first sentient creatures to set foot on its shores were the [[Races|Tritans]], however they only used the continent to supplement their diet with plants and animal life and never built any permanent settlements, as they preferred to dwell in the ocean. The first settlements were built by the [[Races|Humans]], followed by the [[Races|Ukar]].&lt;br /&gt;
&lt;br /&gt;
=== Aemil ===&lt;br /&gt;
&amp;amp;rarr; &#039;&#039;Main article:&#039;&#039; [[Aemil]]&lt;br /&gt;
&lt;br /&gt;
For millennia a wild continent, never inhabited or explored by sentient races. Aemil was initially explored by the first Tritan settlers of the [[#Oranye_Isles|Oranye Isles]]. Its first inhabitants were the adventurers of the [[Fleet of Argaes]], who landed on the shores of the Aurora region and founded what soon became the great city of Esperia. Years later, the city of Artis began to form on the other side of the continent, becoming an important trading port for Humans and Tritans alike. The large village of Voile&#039;nolen was founded by the Raijin during the first year of their existence. Most other races rejected and shamed them, forcing them to live in the poorest parts of Human cities; this led a group of Raijin to find a secluded area in the heart of Aemil where their race could live in peace and take charge of its own destiny.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Oranye Isles ===&lt;br /&gt;
&amp;amp;rarr; &#039;&#039;Main article:&#039;&#039; [[Oranye Isles]]&lt;br /&gt;
&lt;br /&gt;
These isles form the smallest continent on Gasaron and are solely inhabited by Tritans who choose to live on land rather than in the ocean. These Tritans often retain a home in the water and only live on land seasonally. The islands are mainly composed of flat atholls and sand dunes.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Ancea&amp;diff=51968</id>
		<title>Ancea</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Ancea&amp;diff=51968"/>
		<updated>2020-07-17T07:08:45Z</updated>

		<summary type="html">&lt;p&gt;WildX: Major additions throughout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{Status Under Construction}}&lt;br /&gt;
&lt;br /&gt;
== Ancea ==&lt;br /&gt;
The continent of Ancea was the first to harbour sentient life. The first sentient creatures to set foot on its shores were the [[Races|Tritans]], however they only used the continent to supplement their diet with plants and animal life and never built any permanent settlements, as they preferred to dwell in the ocean. The first settlements were built by the [[Races|Humans]], followed by the [[Races|Ukar]]. Humans successfully settled most of the continent, from the hot dry climate of Tonori to the cold frozen landscapes of Kaizei. &lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Land of Fire&#039;&#039;&#039; ===&lt;br /&gt;
These large islands on the North-West of the Kaizei region are sometimes considered as separate from the rest of Ancea due to their peculiar geologic composition. However, they are in fact part of the main continent. The region is composed of two large volcanic islands. The largest island is the &#039;&#039;Isle of Pihre&#039;&#039; and it is home to Ar&#039;kibh, the largest active volcano on Gasaron. The island is also home to the town of [[Thermin]], the only permanent settlement of the [[Races|Kralogs]].&lt;br /&gt;
&lt;br /&gt;
Most Kralog settlements are nomadic and migrate across the barren landscape of the Pihrean Tundra using steam-powered caravans. Some of these moving villages prefer to settle away from the more volcanically active areas and embrace the colder temperatures that they find there; others brave the fire and reinforce underground caves to exist near the heat without being destroyed by it. In either case, when the land grows too dangerous the tribes will move to safer designated camps. The only exception is the town of Thermin, which is in part built into a volcano known as the Mother Fire and in part built above ground in the surrounding Pihrean Tundra. Here, Forst and Fire Kralog tribes live together and form the cultural and political centre of the Land of Fire.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Kaizei&#039;&#039;&#039; ===&lt;br /&gt;
The region of Kaizei is the largest region of Ancea. The Northern Tundra comprises most of Kaizei&#039;s northern half. Here, temperatures are never above the freezing point and very few living things can be found. This icy land is known for mysterious dangers including rumours of spirits of those who died there haunting the wastes in search for the warmth of living creatures.&lt;br /&gt;
&lt;br /&gt;
Southern Kaizei is a cold but habitable land with defined seasons but overall low temperatures. Snow can be found in its thick forests throughout the year at varying amounts and many animals adapted to the cold make these forests their home. The [[Nivalis|City of Nivalis]], built around rare geysers and hot springs, is the only permanent settlement in Kaizei. A wealthy trading port, Nivalis made its fortune trading timber, pelts and platinum to the rest of Ancea.&lt;br /&gt;
&lt;br /&gt;
==== Tempus Mountains ====&lt;br /&gt;
Located at the southernmost point of Kaizei, the Tempus Mountains are the largest mountain chain in all of Gasaron. These mountains are said to be so tall and imposing upon the landscape that, on a clear day, their peaks can be seen on the horizon from the far island of Candor. The mountains are known for their abdundance of precious metals and gems and have contributed to much of the wealth that has developed all over Ancea. Deep mines exist on both sides of the mountain chain, with mining operations from both Nivalis and Hurnscald.&lt;br /&gt;
&lt;br /&gt;
The heart of the Tempus Mountains is home to the elusive Ukar civilisation, mainly constructed deep underground through vast tunnel systems. Somewhere within the tallest mountains of this area is the hidden [[City of Mangarron]].&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Argaes&#039;&#039;&#039; ===&lt;br /&gt;
Argaes is the oldest inhabited region on all of Gasaron. The first primordial Tritans who settled here would eventually become Humans. The ancient City of Keshlam is thought to have been built on the same land as the first village where the first Humans began to take shape and develop their own identity.&lt;br /&gt;
&lt;br /&gt;
Argaes is a rich land with lively woodlands, vast grasslands and marshes teeming with all manners of creatures. While the landscape can be difficult to tame, most of its inhabitants have learned to live in harmony with this temperate and hospitable land. Most settlements are concentrated in specific areas such as the City of Hurnscald, the self-proclaimed capital city of Argaes. While not a very large city, Hurnscald attracts most of its population seasonally and is the main trade hub of Argaes and an important crossroads for trade throughout Ancea.&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Tonori&#039;&#039;&#039; ===&lt;br /&gt;
The region of Tonori also known as the Tonori Desert is almost entirely composed of the omonimous Great Tonori Desert. This is said to have once been a vast jungle so dense that no one had ever made it far inside. At some point in the early life of Gasaron the rains that sustained the jungle moved away and never returned as far south, leaving Tonori to dry out with its once lush jungle turning slowly to sand.&lt;br /&gt;
&lt;br /&gt;
The coasts of Tonori are generally more hospitable. The [[Tulimshar|City of Tulimshar]] is built on the inner coast, where the sea is calm and provides sustenance as well as passage in and out of the desert via ship. The southeastern tip of Tonori is home to the Crystalline Oasis, the largest oasis of the desert which serves as refuge for all travellers who make it that far across the sands.&lt;br /&gt;
&lt;br /&gt;
==== Corsair Isle ====&lt;br /&gt;
East of Tulimshar in the Clear Sea is Corsair Isle. This rocky island was once a pirate cove but was eventually taken over by [[Corsair|Corsairs]], syndicates of seafaring adventurers and merchants that live lifestyles much like that of pirates, but are bound by a code of honour and are often paid to patrol the seas and protect others from pirates, bandits and other raiders.&lt;br /&gt;
&lt;br /&gt;
Red Corsair is the only town on the island. It is built upon high cliffs and serves as the home of the [[Crew of Red Corsair]], the largest and most well organised of any other groups of Corsairs. Red Corsair is an eclectic mix of cultures and is known as a chaotic if intriguing place that is most suited to the free-spirited adventurer.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Races&amp;diff=51957</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Races&amp;diff=51957"/>
		<updated>2020-07-17T06:14:12Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* Ukar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{status green}}&lt;br /&gt;
=== Races ===&lt;br /&gt;
&lt;br /&gt;
===== Humans =====&lt;br /&gt;
[[File:HumanRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
Humans [[History#The Evolution Period|evolved]] from primordial Tritans thanks to the mutating effects of Mana in the early centuries of Gasaron&#039;s creation. Their ancestral home is the region of Argaes on the continent of Ancea.&lt;br /&gt;
&lt;br /&gt;
Humans live in all sort of climates all over [[Gasaron]], constructing villages and cities and trading with each other. Strong bodies and sharp minds make humans the most versatile of races, able to thrive in most environments and to specialise in most disciplines. Humans invented strong ships to travel on water and to spread their civilization to most parts of the world. Both main continents are dotted with Human cities, where they congregate and live together. Urban areas are a specific characteristic of the Human race. They protect humans from the unpredictable wilderness of the outside world and foster trade and cooperation among individuals. Other races have slowly become accustomed to Human cities and often use these as meeting points and sometimes even dwell in them.&lt;br /&gt;
&lt;br /&gt;
===== Ukar =====&lt;br /&gt;
[[File:UkarRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
Ukar [[History#The Evolution Period|evolved]] from primordial Tritans thanks to the mutating effects of Mana in the early centuries of Gasaron&#039;s creation. Their ancestral home is the Tempus Mountains south of the region of Kaizei.&lt;br /&gt;
&lt;br /&gt;
The Ukar (both singular and plural) are an extremely independent-minded race. They favor underground environments and build their dwellings inside large mountains. An Ukar&#039;s eyesight is poor and particularly suited for the dark. However, this race possesses extremely advanced senses of smell and hearing. Ukar can detect noises at a wider range of frequencies than any other race and can use their smell to track pretty much everything. These abilities make this race particularly skilled at stealth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ukar are the only other race apart from Humans who congregate in cities. However, Ukar cities are merely densely populated communal areas rather than commercial hubs. Ukar have no trading or military culture, focusing their interests towards artistry. Ukar music is famed for filling mountain tunnels and valleys with enchanting and beautiful sounds, their sculptures seem to emerge from the very rock they are carved from as naturally as a tree grows from the ground, and their writings tell great stories of fantasy and accounts of real events that concern all races in Gasaron.&lt;br /&gt;
&lt;br /&gt;
===== Tritans =====&lt;br /&gt;
[[File:TritanRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
By far the oldest race on Gasaron, the Tritans originate from the deep sea. Some say Humans evolved as a land-dwelling branch of the Tritan species. They live in the [[Tritan Ocean]], which recieves its name from them, and the [[Oranye Isles]] - the only land in Gasaron which is fully inhabited and controlled by them. The Tritans can live on land for unlimited amounts of time, but generally prefer water and will submerge whenever possible. Tritans living on land will often live in coastal huts or Human cities and still possess a main home in the nearby sea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tritans are a very simple yet pragmatic race and often find it difficult to be taken seriously and valued by other races. However, their pragmatism is what gives Tritans such a strong resolve and military-oriented mind. Tritan warriors can be ferocious adversaries and thanks to their quick regeneration skills (especially when in water), they can withstand more damage than most others.&lt;br /&gt;
&lt;br /&gt;
===== Kralogs =====&lt;br /&gt;
[[File:KralogRace.jpg|framed|&amp;lt;small&amp;gt;&#039;&#039;&#039;Frost&#039;&#039;&#039; Male/Female (left)&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039; Male/Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The Kralogs are a nomadic species, distantly descended from the [[Ukar]]. They originate from the [[Ancea|Land of Fire]], two large volcanic islands off the coast of [[Ancea|Kaizei]]. Their land is very cold and temperatures are kept tolerable by geothermal activity and the great volcano of Ar&#039;kibh. Kralogs live mostly in camps, always ready to relocate to avoid volcanic activity. They are great metal workers and warriors, owing their skills to what little their land has to offer.&lt;br /&gt;
&lt;br /&gt;
Due to the harsh environment in which they live, the Kralogs have become extremely resourceful and have developed to a unique level of technological advancement. Thanks to the use of the various metals available and the harnessing of the geothermal power of the Isle of Pihre, unique machinery and strange steam-powered contraptions can be seen in all of the Kralogs&#039; moving villages; many of the machines are in fact designed to aid in moving across the Pihrean Tundra.&lt;br /&gt;
&lt;br /&gt;
Kralogs develop extremely different external appearences based on what temperature they have been exposed to the most during childhood. The reasons for this are unknown, but this characteristic is attributed at least to the unusual presence of two temperature extremes on the Land of Fire. Kralogs exposed to very cold temperatures in areas away from volcanos develop a greyish skintone with two small horns on the head. Kralogs exposed to very hot temperatures in underground complexes where lava flows freely develop a red skintone with various horns portruding from the scalp (forming a crown-like feature) and from the brow.&lt;br /&gt;
&lt;br /&gt;
===== Raijin =====&lt;br /&gt;
[[File:RaijinRace.jpg|framed|&amp;lt;small&amp;gt;&#039;&#039;&#039;Light&#039;&#039;&#039; Male/Female (left)&lt;br /&gt;
&#039;&#039;&#039;Dark&#039;&#039;&#039; Male/Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The Raijin (both plural and singular) were created by accident following the events of [[The Mana War]]. The conflict between [[The Wizard Order|the Wizard Order]] and the non-human races of Gasaron accidentally triggered a [[Mana storm]]. Unable to contain the energy of the storm, the sorcerers fell victim of its raw power and were mutated into hybrid beings that were mostly organic, but infused with raw [[Mana|mana energy]]. Over a few days, the energy itself dissipated, fueling the leylines of Gasaron and strengthening the effects of magic in the world. What remained of the sorcerers was the Raijin; a strange looking race with great affinity for Mana and all the types of magic that it fuels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the [[First Raijin]] recovered and went on with their lives, they discovered that they could no longer mate with [[Humans]]. However, when mating among themselves they produced new Raijin. This race has two typical morphological patterns: Light Raijin and Dark Raijin. Which pattern they take on depends on what magic they are exposed to the most during infancy. It is possible for them to mutate forms; however this is an extremely painful and difficult to achieve transition as it requires intensive exposure to the Raijin&#039;s opposite side of magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A widespread myth is that Raijin reproduce through laying eggs. This is untrue. The myth is fairly common among Humans and is often referred to with the intention of poking fun at the Raijin race.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Races&amp;diff=51956</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Races&amp;diff=51956"/>
		<updated>2020-07-17T06:13:20Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* Humans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{status green}}&lt;br /&gt;
=== Races ===&lt;br /&gt;
&lt;br /&gt;
===== Humans =====&lt;br /&gt;
[[File:HumanRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
Humans [[History#The Evolution Period|evolved]] from primordial Tritans thanks to the mutating effects of Mana in the early centuries of Gasaron&#039;s creation. Their ancestral home is the region of Argaes on the continent of Ancea.&lt;br /&gt;
&lt;br /&gt;
Humans live in all sort of climates all over [[Gasaron]], constructing villages and cities and trading with each other. Strong bodies and sharp minds make humans the most versatile of races, able to thrive in most environments and to specialise in most disciplines. Humans invented strong ships to travel on water and to spread their civilization to most parts of the world. Both main continents are dotted with Human cities, where they congregate and live together. Urban areas are a specific characteristic of the Human race. They protect humans from the unpredictable wilderness of the outside world and foster trade and cooperation among individuals. Other races have slowly become accustomed to Human cities and often use these as meeting points and sometimes even dwell in them.&lt;br /&gt;
&lt;br /&gt;
===== Ukar =====&lt;br /&gt;
[[File:UkarRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The Ukar (both singular and plural) are an extremely independent-minded race. They favor underground environments and build their dwellings inside large mountains. An Ukar&#039;s eyesight is poor and particularly suited for the dark. However, this race possesses extremely advanced senses of smell and hearing. Ukar can detect noises at a wider range of frequencies than any other race and can use their smell to track pretty much everything. These abilities make this race particularly skilled at stealth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ukar are the only other race apart from Humans who congregate in cities. However, Ukar cities are merely densely populated communal areas rather than commercial hubs. Ukar have no trading or military culture, focusing their interests towards artistry. Ukar music is famed for filling mountain tunnels and valleys with enchanting and beautiful sounds, their sculptures seem to emerge from the very rock they are carved from as naturally as a tree grows from the ground, and their writings tell great stories of fantasy and accounts of real events that concern all races in Gasaron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tritans =====&lt;br /&gt;
[[File:TritanRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
By far the oldest race on Gasaron, the Tritans originate from the deep sea. Some say Humans evolved as a land-dwelling branch of the Tritan species. They live in the [[Tritan Ocean]], which recieves its name from them, and the [[Oranye Isles]] - the only land in Gasaron which is fully inhabited and controlled by them. The Tritans can live on land for unlimited amounts of time, but generally prefer water and will submerge whenever possible. Tritans living on land will often live in coastal huts or Human cities and still possess a main home in the nearby sea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tritans are a very simple yet pragmatic race and often find it difficult to be taken seriously and valued by other races. However, their pragmatism is what gives Tritans such a strong resolve and military-oriented mind. Tritan warriors can be ferocious adversaries and thanks to their quick regeneration skills (especially when in water), they can withstand more damage than most others.&lt;br /&gt;
&lt;br /&gt;
===== Kralogs =====&lt;br /&gt;
[[File:KralogRace.jpg|framed|&amp;lt;small&amp;gt;&#039;&#039;&#039;Frost&#039;&#039;&#039; Male/Female (left)&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039; Male/Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The Kralogs are a nomadic species, distantly descended from the [[Ukar]]. They originate from the [[Ancea|Land of Fire]], two large volcanic islands off the coast of [[Ancea|Kaizei]]. Their land is very cold and temperatures are kept tolerable by geothermal activity and the great volcano of Ar&#039;kibh. Kralogs live mostly in camps, always ready to relocate to avoid volcanic activity. They are great metal workers and warriors, owing their skills to what little their land has to offer.&lt;br /&gt;
&lt;br /&gt;
Due to the harsh environment in which they live, the Kralogs have become extremely resourceful and have developed to a unique level of technological advancement. Thanks to the use of the various metals available and the harnessing of the geothermal power of the Isle of Pihre, unique machinery and strange steam-powered contraptions can be seen in all of the Kralogs&#039; moving villages; many of the machines are in fact designed to aid in moving across the Pihrean Tundra.&lt;br /&gt;
&lt;br /&gt;
Kralogs develop extremely different external appearences based on what temperature they have been exposed to the most during childhood. The reasons for this are unknown, but this characteristic is attributed at least to the unusual presence of two temperature extremes on the Land of Fire. Kralogs exposed to very cold temperatures in areas away from volcanos develop a greyish skintone with two small horns on the head. Kralogs exposed to very hot temperatures in underground complexes where lava flows freely develop a red skintone with various horns portruding from the scalp (forming a crown-like feature) and from the brow.&lt;br /&gt;
&lt;br /&gt;
===== Raijin =====&lt;br /&gt;
[[File:RaijinRace.jpg|framed|&amp;lt;small&amp;gt;&#039;&#039;&#039;Light&#039;&#039;&#039; Male/Female (left)&lt;br /&gt;
&#039;&#039;&#039;Dark&#039;&#039;&#039; Male/Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The Raijin (both plural and singular) were created by accident following the events of [[The Mana War]]. The conflict between [[The Wizard Order|the Wizard Order]] and the non-human races of Gasaron accidentally triggered a [[Mana storm]]. Unable to contain the energy of the storm, the sorcerers fell victim of its raw power and were mutated into hybrid beings that were mostly organic, but infused with raw [[Mana|mana energy]]. Over a few days, the energy itself dissipated, fueling the leylines of Gasaron and strengthening the effects of magic in the world. What remained of the sorcerers was the Raijin; a strange looking race with great affinity for Mana and all the types of magic that it fuels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the [[First Raijin]] recovered and went on with their lives, they discovered that they could no longer mate with [[Humans]]. However, when mating among themselves they produced new Raijin. This race has two typical morphological patterns: Light Raijin and Dark Raijin. Which pattern they take on depends on what magic they are exposed to the most during infancy. It is possible for them to mutate forms; however this is an extremely painful and difficult to achieve transition as it requires intensive exposure to the Raijin&#039;s opposite side of magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A widespread myth is that Raijin reproduce through laying eggs. This is untrue. The myth is fairly common among Humans and is often referred to with the intention of poking fun at the Raijin race.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=History&amp;diff=51955</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=History&amp;diff=51955"/>
		<updated>2020-07-17T06:02:24Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{status yellow}}&lt;br /&gt;
{{Status Under Construction}}&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
Nothing is truly known of how the universe came to be. The most respected account of the Beginning was recorded by [[Ukar]] scholars who gathered information regarding [[Science]] and [[Mana and Magic|Magic]] to construct an explanation for the existence of this world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Beginning =====&lt;br /&gt;
Before the universe existed as it is known, there was only [[Mana and Magic|mana]] and a sphere of energy to which it was attracted and which it surrounded in all directions. Then, an anomaly. The sphere suddenly expanded with great force. In an instant, four elements were born from the explosion. The elements clashed and collided with each other as they were propelled into the universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mana was strewn into chaos. It expanded, shifted, condensed, and dispersed to make way for the elements. As mana pushed into itself, some condensed enough to become sentient, but the beings were undone just as quickly as the mana dispersed. These un-embodied flashes of life occurred a near infinite number of times in the first second as the universe cast outward. These were the spirits of the [[Gods]]. In this same instant, one condensation of mana compressed greatly enough to gain control of itself and its mind. It did not allow itself to expand again, as it reveled in its existence. It was the first God. The being watched as mana instinctively seeped into the elements of the expanding universe, creating a vacuum of space. As the God had this first thought, elsewhere three more Gods were born.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mana was still abundant enough for the Gods to know of the others&#039; existence, but as mana streams spread into the growing universe and pooled among the elements, the Gods became detached from each other and were alone in their minds. They came together in resistance to the void created by their loneness. With their power, the Gods could control the four elements, to which they were so attracted, and they instinctively began manipulating these elements in order to create worlds.&lt;br /&gt;
&lt;br /&gt;
===== The Evolution Period =====&lt;br /&gt;
The Gods forged Mana into its elemental forms and weaved its pure form through these elements. After creating the primordial world of Gasaron, they observed the elements&#039; interactions for thousands of years. They began to notice that as the elements settled, free-flowing mana found its own way of becoming stable. Plants and small living creatures began to appear, slowly evolving into more complex forms and thus consuming excess Mana around them. As everything found its balance this process continued to slow but has never entirely stopped.&lt;br /&gt;
&lt;br /&gt;
The most complex beings to emerge from this event became known as the Tritans. Highly intelligent sea-dwelling creatures with an innate curiousity and sense of adventure, Tritans established the first primitive societies in their ancestral home of the Tritan Ocean. Many adventurers however desired to explore the vast landmasses around them and, while their evolution was still in fast progress, they ventured upon the shores of Argaes and settled on land for the first time. Some of the most brave among these early Tritans reached the Tempus Mountains and made their homes in the mountains&#039; vast caves rich with gold and gems. Over time these settlers lost their Tritan features suited for amphibic life and adapted to their new environments. By the time the world&#039;s Mana had settled in a state of balance Gasaron counted among its sentient races the Tritans of the seas, the Humans of the woodlands and the Ukar of the mountains.&lt;br /&gt;
&lt;br /&gt;
== Ancean Era ==&lt;br /&gt;
&lt;br /&gt;
The Ancean Era is a term used to defined the time period between the beginning of recorded history and the events at the [[#The Mana Tree|Mana Tree]]. The start of this Era marks the first year of the [[Common Time|common calendar]], which has been adopted all over [[Gasaron]] thanks to the efficient spread of information by Ukar scholars. The Era takes its name from the continent of [[Ancea]], which at this point in time was the only inhabited continent on Gasaron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rise of the Platinum Kingdom =====&lt;br /&gt;
&lt;br /&gt;
The beginning of the Ancean Era is characterised by the rapid expansion of the Human city of [[Keshlam]], the first [[Human]] settlement to develop an advanced political structure and to become a city-state. Under the rule of [[Lord Janeb Venn of Keshlam]], the city expanded its sphere of influence and annexed the main tribal settlements of Ancea under its rulership. Lord Venn was crowned [[King Janeb the Founder]], first holder of the [[Platinum Crown]]. His realm became known as the [[Platinum Kingdom]] and it extended over all of mainland Ancea, excluding the [[Land of Fire]] - then seen as an island with little resources and sparsely inhabited by [[Kralogs]] - and the [[Tempus Mountains]], which remained independent tribes under the control of the Ukar race.&lt;br /&gt;
&lt;br /&gt;
Under King Janeb and several of his successors, the Platinum Kingdom grew and prospered. Three cities developed on the eastern side of Ancea: [[Tulimshar]], [[Hurnscald]] and [[Nivalis]]. Under the Kingdom, the capital city of Keshlam and its three children cities became prosperous centres of trade that drew most of the human population to the safety of their walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Red Queen =====&lt;br /&gt;
&lt;br /&gt;
The Platinum Crown continued to follow a clear line of succession for 206 years, always providing a good successor for the realm, who ensured its continued development. On the year 206CCE, after a long crisis of succession, a minor noble (whose original name remains unknown) came to inherit the Platinum Crown. She styled herself [[Queen Platyna the Red]]. She cared little for the day-to-day administration of her realm, and delegated most such tasks to her council. Most of her days were spent working on her personal image as Queen. She became known for her regalness and her public displays of her own power over her subjects. However, the general growth of the Kingdom halted during her reign for the first time in over two centuries of its existence. The economy began to collapse under her lavish spending at court, which created an extrordinary wealth imbalance throughout the population. New developments were abandoned and maintenance of roads and buildings became slow. Widespead famines caused by improper administration of the land hit twice during this time, causing the death of over half of the Human population within just five years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Blue Revolution =====&lt;br /&gt;
&lt;br /&gt;
Tired of the Queen&#039;s neglect for her people, the council decided to seize power and depose Platyna the Red. On March 213, during one of the Queen&#039;s long absences from court, Chancellor [[Benjamin Frost]] convinced the entire [[Council of the Republic|council]] to support an immediate takeover. He proclaimed the [[Republic of Ancea]] and appointed himself Lord Prince of the Republic. This event would become known as the Blue Revolution - taking its name from the uniform colours of the Chancellor - and mark the end of the Platinum Kingdom. Benjamin Frost maintained his title for eighteen months and was eventually deposed by the very council that had supported him during the Revolution. Rather than electing a successor, the council declared itself head of government as well as head of state and continued to rule the Republic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Emergence of the City-States =====&lt;br /&gt;
The Republic of Ancea ceased to exist officially in August 216CCE, when the cities of Tulimshar, Hurnscald and Nivalis installed their own independent governments. The Council of the Republic retained de jure control over the City of Keshlam, now their last controlled territory. Despite that, they stopped meeting regularly and neglected the administration of the City in favour of devoting time to regaining control of the rest of Ancea. This sent Keshlam into rapid decline, and its citizen began to emigrate to the other Cities. Tulimshar nearly doubled its size as it was the only city to allow free immigration within its borders. This caused wisespread poverty in the lower parts of the city, but also provided plenty of cheap labour to boost its trading economy. Hurnscald and Nivalis became the uncontested capitals of their respective regions of [[Argaes]] and [[Kazei]], while Tulimshar continued to be the only port and permanent settlement in [[Tonori]]. Keshlam, once the proud capital of the Platinum Kingdom, became mostly abandoned, with its population concentrated into a single quarter of the city and ruled by an assembly which took on the duties of the inactive Council.&lt;br /&gt;
&lt;br /&gt;
== Aemilean Era ==&lt;br /&gt;
&lt;br /&gt;
The Aemilean Era marks the period of time between the beginning of an established political balance between the City-States and Gasaron post-[[#The Mana Tree|Mana Tree]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Mana Tree =====&lt;br /&gt;
The City-States established a stable political balance, with each City exercising control over its native region and acting independently from the others. Keshlam was the only exception, being only able to maintain control within its city boundaries where its walls once stood; the rest of the land on Argaes was effectively under the jurisdiction of Hurnscald. Nivalis maintained its power easily within Kazei, but never successfully held control over the [[Tempus Mountains]] or the Land of Fire, which were respectively inhabited by the Ukar and the Kralogs. In the South, Tulimshar ruled over the great desert of Tonori and disputed for many years a large patch of grassland on the border of Argaes.&lt;br /&gt;
&lt;br /&gt;
The various races lived in relative peace with each other. Trade was good and each had their naturally defined territory, with Humans focusing their interest on their own cities. However, the first tensions began to arise when the Humans set forth to discover the [[Mana and Magic|Source of Magic]]. For many years the Ukar scholars had studied the nature of Magic. They theorised that a source must exist, which keeps free Mana bound to Gasaron and maintains its flow within all living creatures. The Human wizards thus launched a grand expedition to follow the flow of Mana by sensing where it was strongest, thus being able to eventually identify its source. &lt;br /&gt;
&lt;br /&gt;
Free Mana travels in many directions, and this search took several years before the expedition finally found the right direction to follow. They discovered a large tree growing in a deep cave underneath the island of [[Candor]]. The tree had no leaves on its branches, but grew strong and was well alive even in the darkness of the cave. It gave light off itself and its energy empowered the wizards. Its roots extended into pure Mana and reached around all of Gasaron, creating the various flows of free Mana that allowed Magic to exist.&lt;br /&gt;
&lt;br /&gt;
The wizards took control of the island and the Tree, which they named [[The Mana Tree]]. They studied it and began to alter its flow of Mana so that they could control the use of Magic in Gasaron. They declared themselves the highest authority in matters of Magic and limited its use, claiming it was too dangerous a weapon to be available to all. They mostly restricted Magic use to those of highest status in Human society as well as some Ukar scholars. This action was met with widespread opposition from all races. Before the discovery of the Mana Tree, the use of Magic was only limited to one&#039;s skill. With dedication and proper training, anyone had the ability to control Magic no matter their status.&lt;br /&gt;
&lt;br /&gt;
===== The Mana War =====&lt;br /&gt;
The [[Tritans]] were the first to organise an offensive in response to the wizard&#039;s control of Magic. They came from the Ocean and attacked the Human cities. Their objective was to depose the wizards and block all access to Candor, so that the Mana Tree may remain untouched and Magic may be used by all once again. In order to reach Candor from the Tritan Ocean, the armies had to cross the entire region of Argaes. The main target was the seat of the [[Wizard Order]], a large tower on the disputed border between Argaes and Tonori. Armies were sent to the defense of the cities and the south of Argaes became a battlefield that surrounded the city of Keshlam.&lt;br /&gt;
&lt;br /&gt;
With troops supplied from both Hurnscald and Tulimshar, defenses around the Wizard Order were too strong for the Tritans to overcome. The armies were thus redirected in an unexpected maneuver towards Hurnscald. The city was caught unprepared and fell under siege. As Hurnscald&#039;s armies were recalled to the city to free it from the siege, the Kralog tribes of the Land of Fire arrived with their small ships from the western shores. They joined forces with the Tritans and turned the tide of battle, allowing the troops to enter Hurnscald before the Human armies could reach it. Support from Nivalis had been expected by Hurnscald, but the Ukar launched an offensive in the Tempus Mountains as the warriors were crossing the pass. The city of Hurnscald had been taken, but at great cost. Now, the resistance army crossed the [[Clear Sea]] to reach Candor. A battle of magic ensued. Wizards from both sides of the conflict agitated the Mana flow around the Tree in an attempt to cut off the enemy&#039;s access to its Magic. The ground shook and the deep tunnels leading to the Tree&#039;s cave collapsed.&lt;br /&gt;
&lt;br /&gt;
Nobody knows what the extent of the damage was to the Tree itself, as its cave became unaccessible and its entrance lost. However, something occured, as a great wave of energy launched from the depths of Candor and extended outward in all directions. A Mana storm had been triggered. Free Mana flowed chaotically in and out of all living things and creating devastating effects on the land. A [[Great Quake]] shook the earth of Ancea and the land began to split. A fracture split Tonori from the rest of Ancea and flooded the south of Argaes. The city of Keshlam, now war-torn as well as poor, was wiped off the map. Only ruins were left in its place. The Wizard Order launched one last effort to preserve their tower, which happened to be located over the fracture. The tower was saved, cutting out a small island between Argaes and Tonori, but the wizards were deeply affected by their use of such powerful magic during the Mana storm. Their bodies were left disfigured and their minds were shut off from the outside world. Part of their Order was still on Candor and part was at the tower. After days of hardly being able to fend for themselves, the wizards of the Order began to regain their mental capacities. Their bodies had healed, but they were heavily mutated. The [[Raijin]] race was born. A race born of Magic. Humans encapsuled in a Mana storm and altered forever.&lt;br /&gt;
&lt;br /&gt;
===== The Fleet of Ancea =====&lt;br /&gt;
Following the end of the War, a band of adventurers formed in Argaes from those who had lost their homes and families. Initially made up of refugees from the now ruined Keshlam, they sailed from Hurnscald to Tulimshar and then to Nivalis - the last permanent settlements of humans. There, they gathered merchants and warriors to join them in a journey to find a new land on which to live. The group found the support of Tulimshar&#039;s merchant lords and was given ships to sail east, past Candor and the Clear Sea and towards the [[Long Ocean]], which nobody had explored before. The newly created [[Fleet of Ancea]] travelled so far that they were never heard from again. They eventually found a new land after much hardship. The continent was known from legends of explorers who had sailed far and never returned. It was named after one of these legendary explorers, [[Aemil]] &amp;quot;the Stray Sailor&amp;quot;. The southern shores and the entire region which the Fleet had first arrived in was named [[Aurora]], after its beautiful sunrise. The Fleet settled in the western side of Aurora and built their first village, which one day would become the great City of [[Esperia]], the largest and most powerful city in Gasaron.&lt;br /&gt;
&lt;br /&gt;
===== Expansion into Aurora =====&lt;br /&gt;
The land of Aurora proved to be the most fertile land to ever have been discovered. Many settlers from Esperia quickly moved towards the countryside and claimed patches of land to build farms. Food production increased dramatically to the benefit of Esperia. As the farms extended into the entire Aurora region, a group of merchants decided to found a new city on the eastern shores of Aemil. Their hope was to one day reconnect with the people of Ancea and developing the technology to enstablish a trade between the two continents. The City of [[Artis]] was thus founded, a large merchant port which connected the East and the West of Aurora, carrying goods back and forth.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Races&amp;diff=51954</id>
		<title>Races</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Races&amp;diff=51954"/>
		<updated>2020-07-17T04:55:38Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* Kralogs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{status green}}&lt;br /&gt;
=== Races ===&lt;br /&gt;
&lt;br /&gt;
===== Humans =====&lt;br /&gt;
[[File:HumanRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The Humans live on the coasts and forests of [[Gasaron]], they live in villages and trade among each other. Strong bodies and sharp minds make humans the most versatile of races, able to thrive in most environments and to specialise in most disciplines. Humans invented strong ships to travel on water and to spread their civilization to most parts of the world. Both main continents are dotted with Human cities, where they congregate and live together. Urban areas are a specific characteristic of the Human race. They protect humans from the unpredictable wilderness of the outside world and foster trade and cooperation among individuals. Other races have slowly become accustomed to Human cities and often use these as meeting points and sometimes even dwell in them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Ukar =====&lt;br /&gt;
[[File:UkarRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The Ukar (both singular and plural) are an extremely independent-minded race. They favor underground environments and build their dwellings inside large mountains. An Ukar&#039;s eyesight is poor and particularly suited for the dark. However, this race possesses extremely advanced senses of smell and hearing. Ukar can detect noises at a wider range of frequencies than any other race and can use their smell to track pretty much everything. These abilities make this race particularly skilled at stealth.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ukar are the only other race apart from Humans who congregate in cities. However, Ukar cities are merely densely populated communal areas rather than commercial hubs. Ukar have no trading or military culture, focusing their interests towards artistry. Ukar music is famed for filling mountain tunnels and valleys with enchanting and beautiful sounds, their sculptures seem to emerge from the very rock they are carved from as naturally as a tree grows from the ground, and their writings tell great stories of fantasy and accounts of real events that concern all races in Gasaron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Tritans =====&lt;br /&gt;
[[File:TritanRace.jpg|framed|&amp;lt;small&amp;gt;Male (left) and Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
By far the oldest race on Gasaron, the Tritans originate from the deep sea. Some say Humans evolved as a land-dwelling branch of the Tritan species. They live in the [[Tritan Ocean]], which recieves its name from them, and the [[Oranye Isles]] - the only land in Gasaron which is fully inhabited and controlled by them. The Tritans can live on land for unlimited amounts of time, but generally prefer water and will submerge whenever possible. Tritans living on land will often live in coastal huts or Human cities and still possess a main home in the nearby sea.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tritans are a very simple yet pragmatic race and often find it difficult to be taken seriously and valued by other races. However, their pragmatism is what gives Tritans such a strong resolve and military-oriented mind. Tritan warriors can be ferocious adversaries and thanks to their quick regeneration skills (especially when in water), they can withstand more damage than most others.&lt;br /&gt;
&lt;br /&gt;
===== Kralogs =====&lt;br /&gt;
[[File:KralogRace.jpg|framed|&amp;lt;small&amp;gt;&#039;&#039;&#039;Frost&#039;&#039;&#039; Male/Female (left)&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039; Male/Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The Kralogs are a nomadic species, distantly descended from the [[Ukar]]. They originate from the [[Ancea|Land of Fire]], two large volcanic islands off the coast of [[Ancea|Kaizei]]. Their land is very cold and temperatures are kept tolerable by geothermal activity and the great volcano of Ar&#039;kibh. Kralogs live mostly in camps, always ready to relocate to avoid volcanic activity. They are great metal workers and warriors, owing their skills to what little their land has to offer.&lt;br /&gt;
&lt;br /&gt;
Due to the harsh environment in which they live, the Kralogs have become extremely resourceful and have developed to a unique level of technological advancement. Thanks to the use of the various metals available and the harnessing of the geothermal power of the Isle of Pihre, unique machinery and strange steam-powered contraptions can be seen in all of the Kralogs&#039; moving villages; many of the machines are in fact designed to aid in moving across the Pihrean Tundra.&lt;br /&gt;
&lt;br /&gt;
Kralogs develop extremely different external appearences based on what temperature they have been exposed to the most during childhood. The reasons for this are unknown, but this characteristic is attributed at least to the unusual presence of two temperature extremes on the Land of Fire. Kralogs exposed to very cold temperatures in areas away from volcanos develop a greyish skintone with two small horns on the head. Kralogs exposed to very hot temperatures in underground complexes where lava flows freely develop a red skintone with various horns portruding from the scalp (forming a crown-like feature) and from the brow.&lt;br /&gt;
&lt;br /&gt;
===== Raijin =====&lt;br /&gt;
[[File:RaijinRace.jpg|framed|&amp;lt;small&amp;gt;&#039;&#039;&#039;Light&#039;&#039;&#039; Male/Female (left)&lt;br /&gt;
&#039;&#039;&#039;Dark&#039;&#039;&#039; Male/Female (right)&amp;lt;/small&amp;gt;]]&lt;br /&gt;
The Raijin (both plural and singular) were created by accident following the events of [[The Mana War]]. The conflict between [[The Wizard Order|the Wizard Order]] and the non-human races of Gasaron accidentally triggered a [[Mana storm]]. Unable to contain the energy of the storm, the sorcerers fell victim of its raw power and were mutated into hybrid beings that were mostly organic, but infused with raw [[Mana|mana energy]]. Over a few days, the energy itself dissipated, fueling the leylines of Gasaron and strengthening the effects of magic in the world. What remained of the sorcerers was the Raijin; a strange looking race with great affinity for Mana and all the types of magic that it fuels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the [[First Raijin]] recovered and went on with their lives, they discovered that they could no longer mate with [[Humans]]. However, when mating among themselves they produced new Raijin. This race has two typical morphological patterns: Light Raijin and Dark Raijin. Which pattern they take on depends on what magic they are exposed to the most during infancy. It is possible for them to mutate forms; however this is an extremely painful and difficult to achieve transition as it requires intensive exposure to the Raijin&#039;s opposite side of magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A widespread myth is that Raijin reproduce through laying eggs. This is untrue. The myth is fairly common among Humans and is often referred to with the intention of poking fun at the Raijin race.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Gastanarius&amp;diff=51694</id>
		<title>User talk:Gastanarius</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Gastanarius&amp;diff=51694"/>
		<updated>2020-07-11T13:03:38Z</updated>

		<summary type="html">&lt;p&gt;WildX: Welcome!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;The Mana World&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [[https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents|help pages]].&lt;br /&gt;
Again, welcome and have fun! [[User:WildX|WildX]] ([[User talk:WildX|talk]]) 13:03, 11 July 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Gastanarius&amp;diff=51693</id>
		<title>User:Gastanarius</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Gastanarius&amp;diff=51693"/>
		<updated>2020-07-11T13:03:38Z</updated>

		<summary type="html">&lt;p&gt;WildX: Creating user page for new user.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attention my English is terrible! My name is Sergey. I like to play games and also create small games. I live in a small country called Belarus, which is located near Russia (and please do not compare us with Russians just because we speak the same languages). I have nothing more to say to you.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Factions&amp;diff=51602</id>
		<title>Revolt:Factions</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Factions&amp;diff=51602"/>
		<updated>2020-07-09T18:50:24Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* The City-Estate of Tulimshar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{status green}}&lt;br /&gt;
=== Factions ===&lt;br /&gt;
&lt;br /&gt;
Four factions have taken major power in the world after [[History#The_Mana_War|The Mana War]].&lt;br /&gt;
&lt;br /&gt;
Periodically, the factions fight against others. However, their headquarter town cannot be conquered.&lt;br /&gt;
&lt;br /&gt;
A player can join a faction but right now it would overlap with guilds so it was disabled.&lt;br /&gt;
&lt;br /&gt;
==== The Legion of Aemil ====&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Q&#039;Anon]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; [[Artis]]&lt;br /&gt;
&lt;br /&gt;
The Legion of Aemil was founded when the Fleet of Ancea, after its long voyage across the ocean, landed on the shores of a new continent which they named after their Captain, Aemil. Initially the Legion was made up of many of the sailors who previously manned the great fleet and now defended the other settlers from the untamed wilderness of their new home. Lacking any organised leadership, the settlers soon began to look at the militaristic organisation of the Legion for structure. In Argaes this role would have been held by various nobles and powerful merchants, but with only peasants and seafarers aboard the Fleet the militia that was the Legion quickly evolved into a system of government.&lt;br /&gt;
&lt;br /&gt;
Members of the Legion gain the following buffs:&lt;br /&gt;
* +2 STR&lt;br /&gt;
* +1 VIT&lt;br /&gt;
* +30 HP&lt;br /&gt;
* +10 MP&lt;br /&gt;
&lt;br /&gt;
==== The Brotherhood of Argaes ====&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Jonatas]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; [[Hurnscald]]&lt;br /&gt;
&lt;br /&gt;
In the wake of the Mana War the ruling council in Hurnscald lost many of its members to the fighting. Those who survived were not able to maintain control over the town and soon an underground organisation rose to prominence, effectively ruling Hurnscald from the shadows. Their ranks were made up of former criminals and outcasts, but with a strong desire for redemption. Thanks to their strict code of honour and a history aiding the common folk of Argaes, by the end of the war the population trusted this new leadership more than the old. The Brotherhood of Argaes, as it became known, was able to replace the old council and extend its control over the entire Argaes region. &lt;br /&gt;
&lt;br /&gt;
Members of the Brotherhood gain the following buffs:&lt;br /&gt;
* +2 DEX&lt;br /&gt;
* +1 AGI&lt;br /&gt;
* +30 HP&lt;br /&gt;
* +10 MP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Lawless Hand ====&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Tanveer]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; [[Tulimshar]]*&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;The Hand&amp;quot;, they are an underground organisation that began in similar circumstances to The Brotherhood. They emerged as a powerful political force in Tulimshar during the Mana War and attempted to take control of the city. Their ultimate intent was to abolish all laws and let the people of Tulimshar find a state of balance where no government would be needed. The old merchant leadership of Tulimshar however was ultimately too deeply rooted within the city&#039;s administration. Offering no alternative to the long-established system other than a complete lack of rules, the Hand was unable to sway the citizens of Tulimshar and thus remained in the shadows as a powerful criminal organisation. While some say their rivalry with the Brotherhood comes from their resentment for Brotherhood&#039;s the success in gaining control of Hurnscald, the Hand sustains that their intent is to simply liberate their neighbouring region from oppression.&lt;br /&gt;
&lt;br /&gt;
Members of the Hand gain the following buffs:&lt;br /&gt;
* +2 LUK&lt;br /&gt;
* +1 DEX&lt;br /&gt;
* +30 HP&lt;br /&gt;
* +10 MP&lt;br /&gt;
&lt;br /&gt;
==== The Guardians of Candor ====&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Hocus Pocus the Fidibus]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; [[The Tower]]*&lt;br /&gt;
&lt;br /&gt;
Originally known as the Wizard Order, these mages were mostly humans from Keshlam and Tulimshar who collected and studied knowledge related to Mana and magic. Upon the discovery of the Mana Tree the Wizard Order found itself in a unique position of power as the leadership of the city-states looked at them for guidance in how to deal with this powerful connection to the world&#039;s Mana.  With so much power available to them, the Wizard Order succumbed to greed and convinced the cities to allow for the island of Candor (where the Tree was located) to be put under the Order&#039;s direct jurisdiction. Their control over the Tree eventually led to the Mana War and the destruction of the Order at the end of the war, when interference with the Tree&#039;s free flow of Mana caused an overcharge and subsequent explosion. The members of the Order who survived became the Raijin. While most Raijin did not want to be associated with the Order anymore, some settled on Candor and founded the Guardians of Candor. The Guardians seek to make amends for their ancestors&#039; mistakes by ensuring that the location of the Mana Tree under the island of Candor remains secret and that the Tree remain undisturbed.&lt;br /&gt;
&lt;br /&gt;
Members of the Guardians gain the following buffs:&lt;br /&gt;
* +2 INT&lt;br /&gt;
* +1 AGI&lt;br /&gt;
* +30 HP&lt;br /&gt;
* +10 MP&lt;br /&gt;
&lt;br /&gt;
=== The City-State of Tulimshar ===&lt;br /&gt;
&lt;br /&gt;
Once a small trading hub in the desert of Tonori, it grew into a large port where trade converges from all over the Clear Sea and beyond. After the fall of Keshlam the city of Tulimshar became the wealthiest and largest settlement in all of [[Ancea]].&lt;br /&gt;
&lt;br /&gt;
West of the city, on the border with the region of Argaes is the seat of the Guardians of Candor, simply known as The Tower.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Factions&amp;diff=51601</id>
		<title>Revolt:Factions</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Factions&amp;diff=51601"/>
		<updated>2020-07-09T18:50:16Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* The City-Estate of Tulimshar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{status green}}&lt;br /&gt;
=== Factions ===&lt;br /&gt;
&lt;br /&gt;
Four factions have taken major power in the world after [[History#The_Mana_War|The Mana War]].&lt;br /&gt;
&lt;br /&gt;
Periodically, the factions fight against others. However, their headquarter town cannot be conquered.&lt;br /&gt;
&lt;br /&gt;
A player can join a faction but right now it would overlap with guilds so it was disabled.&lt;br /&gt;
&lt;br /&gt;
==== The Legion of Aemil ====&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Q&#039;Anon]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; [[Artis]]&lt;br /&gt;
&lt;br /&gt;
The Legion of Aemil was founded when the Fleet of Ancea, after its long voyage across the ocean, landed on the shores of a new continent which they named after their Captain, Aemil. Initially the Legion was made up of many of the sailors who previously manned the great fleet and now defended the other settlers from the untamed wilderness of their new home. Lacking any organised leadership, the settlers soon began to look at the militaristic organisation of the Legion for structure. In Argaes this role would have been held by various nobles and powerful merchants, but with only peasants and seafarers aboard the Fleet the militia that was the Legion quickly evolved into a system of government.&lt;br /&gt;
&lt;br /&gt;
Members of the Legion gain the following buffs:&lt;br /&gt;
* +2 STR&lt;br /&gt;
* +1 VIT&lt;br /&gt;
* +30 HP&lt;br /&gt;
* +10 MP&lt;br /&gt;
&lt;br /&gt;
==== The Brotherhood of Argaes ====&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Jonatas]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; [[Hurnscald]]&lt;br /&gt;
&lt;br /&gt;
In the wake of the Mana War the ruling council in Hurnscald lost many of its members to the fighting. Those who survived were not able to maintain control over the town and soon an underground organisation rose to prominence, effectively ruling Hurnscald from the shadows. Their ranks were made up of former criminals and outcasts, but with a strong desire for redemption. Thanks to their strict code of honour and a history aiding the common folk of Argaes, by the end of the war the population trusted this new leadership more than the old. The Brotherhood of Argaes, as it became known, was able to replace the old council and extend its control over the entire Argaes region. &lt;br /&gt;
&lt;br /&gt;
Members of the Brotherhood gain the following buffs:&lt;br /&gt;
* +2 DEX&lt;br /&gt;
* +1 AGI&lt;br /&gt;
* +30 HP&lt;br /&gt;
* +10 MP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Lawless Hand ====&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Tanveer]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; [[Tulimshar]]*&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;The Hand&amp;quot;, they are an underground organisation that began in similar circumstances to The Brotherhood. They emerged as a powerful political force in Tulimshar during the Mana War and attempted to take control of the city. Their ultimate intent was to abolish all laws and let the people of Tulimshar find a state of balance where no government would be needed. The old merchant leadership of Tulimshar however was ultimately too deeply rooted within the city&#039;s administration. Offering no alternative to the long-established system other than a complete lack of rules, the Hand was unable to sway the citizens of Tulimshar and thus remained in the shadows as a powerful criminal organisation. While some say their rivalry with the Brotherhood comes from their resentment for Brotherhood&#039;s the success in gaining control of Hurnscald, the Hand sustains that their intent is to simply liberate their neighbouring region from oppression.&lt;br /&gt;
&lt;br /&gt;
Members of the Hand gain the following buffs:&lt;br /&gt;
* +2 LUK&lt;br /&gt;
* +1 DEX&lt;br /&gt;
* +30 HP&lt;br /&gt;
* +10 MP&lt;br /&gt;
&lt;br /&gt;
==== The Guardians of Candor ====&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Hocus Pocus the Fidibus]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; [[The Tower]]*&lt;br /&gt;
&lt;br /&gt;
Originally known as the Wizard Order, these mages were mostly humans from Keshlam and Tulimshar who collected and studied knowledge related to Mana and magic. Upon the discovery of the Mana Tree the Wizard Order found itself in a unique position of power as the leadership of the city-states looked at them for guidance in how to deal with this powerful connection to the world&#039;s Mana.  With so much power available to them, the Wizard Order succumbed to greed and convinced the cities to allow for the island of Candor (where the Tree was located) to be put under the Order&#039;s direct jurisdiction. Their control over the Tree eventually led to the Mana War and the destruction of the Order at the end of the war, when interference with the Tree&#039;s free flow of Mana caused an overcharge and subsequent explosion. The members of the Order who survived became the Raijin. While most Raijin did not want to be associated with the Order anymore, some settled on Candor and founded the Guardians of Candor. The Guardians seek to make amends for their ancestors&#039; mistakes by ensuring that the location of the Mana Tree under the island of Candor remains secret and that the Tree remain undisturbed.&lt;br /&gt;
&lt;br /&gt;
Members of the Guardians gain the following buffs:&lt;br /&gt;
* +2 INT&lt;br /&gt;
* +1 AGI&lt;br /&gt;
* +30 HP&lt;br /&gt;
* +10 MP&lt;br /&gt;
&lt;br /&gt;
=== The City-Estate of Tulimshar ===&lt;br /&gt;
&lt;br /&gt;
Once a small trading hub in the desert of Tonori, it grew into a large port where trade converges from all over the Clear Sea and beyond. After the fall of Keshlam the city of Tulimshar became the wealthiest and largest settlement in all of [[Ancea]].&lt;br /&gt;
&lt;br /&gt;
West of the city, on the border with the region of Argaes is the seat of the Guardians of Candor, simply known as The Tower.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Factions&amp;diff=51600</id>
		<title>Revolt:Factions</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Factions&amp;diff=51600"/>
		<updated>2020-07-09T18:50:07Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* The City-Estate of Tulimshar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{status green}}&lt;br /&gt;
=== Factions ===&lt;br /&gt;
&lt;br /&gt;
Four factions have taken major power in the world after [[History#The_Mana_War|The Mana War]].&lt;br /&gt;
&lt;br /&gt;
Periodically, the factions fight against others. However, their headquarter town cannot be conquered.&lt;br /&gt;
&lt;br /&gt;
A player can join a faction but right now it would overlap with guilds so it was disabled.&lt;br /&gt;
&lt;br /&gt;
==== The Legion of Aemil ====&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Q&#039;Anon]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; [[Artis]]&lt;br /&gt;
&lt;br /&gt;
The Legion of Aemil was founded when the Fleet of Ancea, after its long voyage across the ocean, landed on the shores of a new continent which they named after their Captain, Aemil. Initially the Legion was made up of many of the sailors who previously manned the great fleet and now defended the other settlers from the untamed wilderness of their new home. Lacking any organised leadership, the settlers soon began to look at the militaristic organisation of the Legion for structure. In Argaes this role would have been held by various nobles and powerful merchants, but with only peasants and seafarers aboard the Fleet the militia that was the Legion quickly evolved into a system of government.&lt;br /&gt;
&lt;br /&gt;
Members of the Legion gain the following buffs:&lt;br /&gt;
* +2 STR&lt;br /&gt;
* +1 VIT&lt;br /&gt;
* +30 HP&lt;br /&gt;
* +10 MP&lt;br /&gt;
&lt;br /&gt;
==== The Brotherhood of Argaes ====&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Jonatas]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; [[Hurnscald]]&lt;br /&gt;
&lt;br /&gt;
In the wake of the Mana War the ruling council in Hurnscald lost many of its members to the fighting. Those who survived were not able to maintain control over the town and soon an underground organisation rose to prominence, effectively ruling Hurnscald from the shadows. Their ranks were made up of former criminals and outcasts, but with a strong desire for redemption. Thanks to their strict code of honour and a history aiding the common folk of Argaes, by the end of the war the population trusted this new leadership more than the old. The Brotherhood of Argaes, as it became known, was able to replace the old council and extend its control over the entire Argaes region. &lt;br /&gt;
&lt;br /&gt;
Members of the Brotherhood gain the following buffs:&lt;br /&gt;
* +2 DEX&lt;br /&gt;
* +1 AGI&lt;br /&gt;
* +30 HP&lt;br /&gt;
* +10 MP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Lawless Hand ====&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Tanveer]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; [[Tulimshar]]*&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;The Hand&amp;quot;, they are an underground organisation that began in similar circumstances to The Brotherhood. They emerged as a powerful political force in Tulimshar during the Mana War and attempted to take control of the city. Their ultimate intent was to abolish all laws and let the people of Tulimshar find a state of balance where no government would be needed. The old merchant leadership of Tulimshar however was ultimately too deeply rooted within the city&#039;s administration. Offering no alternative to the long-established system other than a complete lack of rules, the Hand was unable to sway the citizens of Tulimshar and thus remained in the shadows as a powerful criminal organisation. While some say their rivalry with the Brotherhood comes from their resentment for Brotherhood&#039;s the success in gaining control of Hurnscald, the Hand sustains that their intent is to simply liberate their neighbouring region from oppression.&lt;br /&gt;
&lt;br /&gt;
Members of the Hand gain the following buffs:&lt;br /&gt;
* +2 LUK&lt;br /&gt;
* +1 DEX&lt;br /&gt;
* +30 HP&lt;br /&gt;
* +10 MP&lt;br /&gt;
&lt;br /&gt;
==== The Guardians of Candor ====&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Hocus Pocus the Fidibus]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; [[The Tower]]*&lt;br /&gt;
&lt;br /&gt;
Originally known as the Wizard Order, these mages were mostly humans from Keshlam and Tulimshar who collected and studied knowledge related to Mana and magic. Upon the discovery of the Mana Tree the Wizard Order found itself in a unique position of power as the leadership of the city-states looked at them for guidance in how to deal with this powerful connection to the world&#039;s Mana.  With so much power available to them, the Wizard Order succumbed to greed and convinced the cities to allow for the island of Candor (where the Tree was located) to be put under the Order&#039;s direct jurisdiction. Their control over the Tree eventually led to the Mana War and the destruction of the Order at the end of the war, when interference with the Tree&#039;s free flow of Mana caused an overcharge and subsequent explosion. The members of the Order who survived became the Raijin. While most Raijin did not want to be associated with the Order anymore, some settled on Candor and founded the Guardians of Candor. The Guardians seek to make amends for their ancestors&#039; mistakes by ensuring that the location of the Mana Tree under the island of Candor remains secret and that the Tree remain undisturbed.&lt;br /&gt;
&lt;br /&gt;
Members of the Guardians gain the following buffs:&lt;br /&gt;
* +2 INT&lt;br /&gt;
* +1 AGI&lt;br /&gt;
* +30 HP&lt;br /&gt;
* +10 MP&lt;br /&gt;
&lt;br /&gt;
=== The City-Estate of Tulimshar ===&lt;br /&gt;
&lt;br /&gt;
Once a small trading hub in the desert of Tonori, it grew into a large port where trade converges from all over the Clear Sea and beyond. After the fall of Keshlam the city of Tulimshar became the wealthiest and largest settlement in all of [[Ancea]].&lt;br /&gt;
&lt;br /&gt;
It is currently under control of the thieves guild in all but name.&lt;br /&gt;
West of the city, on the border with the region of Argaes is the seat of the Guardians of Candor, simply known as The Tower.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Factions&amp;diff=51599</id>
		<title>Revolt:Factions</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Factions&amp;diff=51599"/>
		<updated>2020-07-09T18:44:36Z</updated>

		<summary type="html">&lt;p&gt;WildX: Add background stories for the factions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{i18n}}&lt;br /&gt;
{{Category playerinfo}}&lt;br /&gt;
{{status green}}&lt;br /&gt;
=== Factions ===&lt;br /&gt;
&lt;br /&gt;
Four factions have taken major power in the world after [[History#The_Mana_War|The Mana War]].&lt;br /&gt;
&lt;br /&gt;
Periodically, the factions fight against others. However, their headquarter town cannot be conquered.&lt;br /&gt;
&lt;br /&gt;
A player can join a faction but right now it would overlap with guilds so it was disabled.&lt;br /&gt;
&lt;br /&gt;
==== The Legion of Aemil ====&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Q&#039;Anon]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; [[Artis]]&lt;br /&gt;
&lt;br /&gt;
The Legion of Aemil was founded when the Fleet of Ancea, after its long voyage across the ocean, landed on the shores of a new continent which they named after their Captain, Aemil. Initially the Legion was made up of many of the sailors who previously manned the great fleet and now defended the other settlers from the untamed wilderness of their new home. Lacking any organised leadership, the settlers soon began to look at the militaristic organisation of the Legion for structure. In Argaes this role would have been held by various nobles and powerful merchants, but with only peasants and seafarers aboard the Fleet the militia that was the Legion quickly evolved into a system of government.&lt;br /&gt;
&lt;br /&gt;
Members of the Legion gain the following buffs:&lt;br /&gt;
* +2 STR&lt;br /&gt;
* +1 VIT&lt;br /&gt;
* +30 HP&lt;br /&gt;
* +10 MP&lt;br /&gt;
&lt;br /&gt;
==== The Brotherhood of Argaes ====&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Jonatas]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; [[Hurnscald]]&lt;br /&gt;
&lt;br /&gt;
In the wake of the Mana War the ruling council in Hurnscald lost many of its members to the fighting. Those who survived were not able to maintain control over the town and soon an underground organisation rose to prominence, effectively ruling Hurnscald from the shadows. Their ranks were made up of former criminals and outcasts, but with a strong desire for redemption. Thanks to their strict code of honour and a history aiding the common folk of Argaes, by the end of the war the population trusted this new leadership more than the old. The Brotherhood of Argaes, as it became known, was able to replace the old council and extend its control over the entire Argaes region. &lt;br /&gt;
&lt;br /&gt;
Members of the Brotherhood gain the following buffs:&lt;br /&gt;
* +2 DEX&lt;br /&gt;
* +1 AGI&lt;br /&gt;
* +30 HP&lt;br /&gt;
* +10 MP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Lawless Hand ====&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Tanveer]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; [[Tulimshar]]*&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;The Hand&amp;quot;, they are an underground organisation that began in similar circumstances to The Brotherhood. They emerged as a powerful political force in Tulimshar during the Mana War and attempted to take control of the city. Their ultimate intent was to abolish all laws and let the people of Tulimshar find a state of balance where no government would be needed. The old merchant leadership of Tulimshar however was ultimately too deeply rooted within the city&#039;s administration. Offering no alternative to the long-established system other than a complete lack of rules, the Hand was unable to sway the citizens of Tulimshar and thus remained in the shadows as a powerful criminal organisation. While some say their rivalry with the Brotherhood comes from their resentment for Brotherhood&#039;s the success in gaining control of Hurnscald, the Hand sustains that their intent is to simply liberate their neighbouring region from oppression.&lt;br /&gt;
&lt;br /&gt;
Members of the Hand gain the following buffs:&lt;br /&gt;
* +2 LUK&lt;br /&gt;
* +1 DEX&lt;br /&gt;
* +30 HP&lt;br /&gt;
* +10 MP&lt;br /&gt;
&lt;br /&gt;
==== The Guardians of Candor ====&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Hocus Pocus the Fidibus]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Headquarters:&#039;&#039;&#039; [[The Tower]]*&lt;br /&gt;
&lt;br /&gt;
Originally known as the Wizard Order, these mages were mostly humans from Keshlam and Tulimshar who collected and studied knowledge related to Mana and magic. Upon the discovery of the Mana Tree the Wizard Order found itself in a unique position of power as the leadership of the city-states looked at them for guidance in how to deal with this powerful connection to the world&#039;s Mana.  With so much power available to them, the Wizard Order succumbed to greed and convinced the cities to allow for the island of Candor (where the Tree was located) to be put under the Order&#039;s direct jurisdiction. Their control over the Tree eventually led to the Mana War and the destruction of the Order at the end of the war, when interference with the Tree&#039;s free flow of Mana caused an overcharge and subsequent explosion. The members of the Order who survived became the Raijin. While most Raijin did not want to be associated with the Order anymore, some settled on Candor and founded the Guardians of Candor. The Guardians seek to make amends for their ancestors&#039; mistakes by ensuring that the location of the Mana Tree under the island of Candor remains secret and that the Tree remain undisturbed.&lt;br /&gt;
&lt;br /&gt;
Members of the Guardians gain the following buffs:&lt;br /&gt;
* +2 INT&lt;br /&gt;
* +1 AGI&lt;br /&gt;
* +30 HP&lt;br /&gt;
* +10 MP&lt;br /&gt;
&lt;br /&gt;
=== The City-Estate of Tulimshar ===&lt;br /&gt;
&lt;br /&gt;
Once the most important city in the world of [[Gasaron]], its economy was ruined after the war.&lt;br /&gt;
&lt;br /&gt;
It is currently under control of the thieves guild in all but name.&lt;br /&gt;
West of the town, just outside the residential area, is the Magic Guild fortress.&lt;br /&gt;
This small fortification is where the Magic Guild, and several [[Raijin]], currently live.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=History&amp;diff=51342</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=History&amp;diff=51342"/>
		<updated>2020-06-18T23:32:30Z</updated>

		<summary type="html">&lt;p&gt;WildX: /* The Fleet of Ancea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{Status Under Construction}}&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
Nothing is truly known of how the universe came to be. The most respected account of the Beginning was recorded by Ukar scholars who gathered information regarding Science and Magic to construct an explanation for the existence of this world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Beginning =====&lt;br /&gt;
&lt;br /&gt;
Before the universe existed as it is known, there was only [[Mana and Magic|mana]] and a sphere of energy to which it was attracted and which it surrounded in all directions. Then, an anomaly. The sphere suddenly expanded with great force. In an instant, four elements were born from the explosion. The elements clashed and collided with each other as they were propelled into the universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mana was strewn into chaos. It expanded, shifted, condensed, and dispersed to make way for the elements. As mana pushed into itself, some condensed enough to become sentient, but the beings were undone just as quickly as the mana dispersed. These un-embodied flashes of life occurred a near infinite number of times in the first second as the universe cast outward. These were the spirits of the Gods. In this same instant, one condensation of mana compressed greatly enough to gain control of itself and its mind. It did not allow itself to expand again, as it reveled in its existence. It was the first God. The being watched as mana instinctively seeped into the elements of the expanding universe, creating a vacuum of space. As the God had this first thought, elsewhere three more Gods were born.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mana was still abundant enough for the Gods to know of the others&#039; existence, but as mana streams spread into the growing universe and pooled among the elements, the Gods became detached from each other and were alone in their minds. They came together in resistance to the void created by their loneness. With their power, the Gods could control the four elements, to which they were so attracted, and they instinctively began manipulating these elements in order to create worlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ancean Era ==&lt;br /&gt;
&lt;br /&gt;
The Ancean Era is a term used to defined the time period between the beginning of recorded history and the events at the [[#The Mana Tree|Mana Tree]]. The start of this Era marks the first year of the [[Common Time|common calendar]], which has been adopted all over Gasaron thanks to the efficient spread of information by Ukar scholars. The Era takes its name from the continent of [[Ancea]], which at this point in time was the only inhabited continent on Gasaron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rise of the Platinum Kingdom =====&lt;br /&gt;
&lt;br /&gt;
The beginning of the Ancean Era is characterised by the rapid expansion of the Human city of [[Keshlam]], the first Human settlement to develop an advanced political structure and to become a city-state. Under the rule of Lord Janeb Venn of Keshlam, the city expanded its sphere of influence and annexed the main tribal settlements of Ancea under its rulership. Lord Venn was crowned [[King Janeb the Founder]], first holder of the Platinum Crown. His realm became known as the [[Platinum Kingdom]] and it extended over all of mainland Ancea, excluding the Land of Fire - then seen as an island with little resources and sparsely inhabited by Kralogs - and the Tempus Mountains, which remained independent tribes under the control of the Ukar race.&lt;br /&gt;
&lt;br /&gt;
Under King Janeb and several of his successors, the Platinum Kingdom grew and prospered. Three cities developed on the eastern side of Ancea: [[Tulimshar]], [[Hurnscald]] and [[Nivalis]]. Under the Kingdom, the capital city of Keshlam and its three children cities became prosperous centres of trade that drew most of the human population to the safety of their walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Red Queen =====&lt;br /&gt;
&lt;br /&gt;
The Platinum Crown continued to follow a clear line of succession for 206 years, always providing a good successor for the realm, who ensured its continued development. On the year 206CCE, after a long crisis of succession, a minor noble (whose original name remains unknown) came to inherit the Platinum Crown. She styled herself [[Queen Platyna the Red]]. She cared little for the day-to-day administration of her realm, and delegated most such tasks to her council. Most of her days were spent working on her personal image as Queen. She became known for her regalness and her public displays of her own power over her subjects. However, the general growth of the Kingdom halted during her reign for the first time in over two centuries of its existence. The economy began to collapse under her lavish spending at court, which created an extrordinary wealth imbalance throughout the population. New developments were abandoned and maintenance of roads and buildings became slow. Widespead famines caused by improper administration of the land hit twice during this time, causing the death of over half of the Human population within just five years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Blue Revolution =====&lt;br /&gt;
&lt;br /&gt;
Tired of the Queen&#039;s neglect for her people, the council decided to seize power and depose Platyna the Red. On March 213, during one of the Queen&#039;s long absences from court, Chancellor [[Benjamin Frost]] convinced the entire council to support an immediate takeover. He proclaimed the [[Republic of Ancea]] and appointed himself Lord Prince of the Republic. This event would become known as the Blue Revolution - taking its name from the uniform colours of the Chancellor - and mark the end of the Platinum Kingdom. Benjamin Frost maintained his title for eighteen months and was eventually deposed by the very council that had supported him during the Revolution. Rather than electing a successor, the council declared itself head of government as well as head of state and continued to rule the Republic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Emergence of the City-States =====&lt;br /&gt;
The Republic of Ancea ceased to exist officially in August 216CCE, when the cities of Tulimshar, Hurnscald and Nivalis installed their own independent governments. The Council of the Republic retained de jure control over the City of Keshlam, now their last controlled territory. Despite that, they stopped meeting regularly and neglected the administration of the City in favour of devoting time to regaining control of the rest of Ancea. This sent Keshlam into rapid decline, and its citizen began to emigrate to the other Cities. Tulimshar nearly doubled its size as it was the only city to allow free immigration within its borders. This caused wisespread poverty in the lower parts of the city, but also provided plenty of cheap labour to boost its trading economy. Hurnscald and Nivalis became the uncontested capitals of their respective regions of [[Argaes]] and [[Kazei]], while Tulimshar continued to be the only port and permanent settlement in [[Tonori]]. Keshlam, once the proud capital of the Platinum Kingdom, became mostly abandoned, with its population concentrated into a single quarter of the city and ruled by an assembly which took on the duties of the inactive Council.&lt;br /&gt;
&lt;br /&gt;
== Aemilean Era ==&lt;br /&gt;
&lt;br /&gt;
The Aemilean Era marks the period of time between the beginning of an established political balance between the City-States and Gasaron post-[[#The Mana Tree|Mana Tree]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Mana Tree =====&lt;br /&gt;
The City-States established a stable political balance, with each City exercising control over its native region and acting independently from the others. Keshlam was the only exception, being only able to maintain control within its city boundaries where its walls once stood; the rest of the land on Argaes was effectively under the jurisdiction of Hurnscald. Nivalis maintained its power easily within Kazei, but never successfully held control over the Tempus Mountains or the Land of Fire, which were respectively inhabited by the Ukar and the Kralogs. In the South, Tulimshar ruled over the great desert of Tonori and disputed for many years a large patch of grassland on the border of Argaes.&lt;br /&gt;
&lt;br /&gt;
The various races lived in relative peace with each other. Trade was good and each had their naturally defined territory, with Humans focusing their interest on their own cities. However, the first tensions began to arise when the Humans set forth to discover the [[Mana and Magic|Source of Magic]]. For many years the Ukar scholars had studied the nature of Magic. They theorised that a source must exist, which keeps free Mana bound to Gasaron and maintains its flow within all living creatures. The Human wizards thus launched a grand expedition to follow the flow of Mana by sensing where it was strongest, thus being able to eventually identify its source. &lt;br /&gt;
&lt;br /&gt;
Free Mana travels in many directions, and this search took several years before the expedition finally found the right direction to follow. They discovered a large tree growing in a deep cave underneath the island of [[Candor]]. The tree had no leaves on its branches, but grew strong and was well alive even in the darkness of the cave. It gave light off itself and its energy empowered the wizards. Its roots extended into pure Mana and reached around all of Gasaron, creating the various flows of free Mana that allowed Magic to exist.&lt;br /&gt;
&lt;br /&gt;
The wizards took control of the island and the Tree, which they named [The Mana Tree]. They studied it and began to alter its flow of Mana so that they could control the use of Magic in Gasaron. They declared themselves the highest authority in matters of Magic and limited its use, claiming it was too dangerous a weapon to be available to all. They mostly restricted Magic use to those of highest status in Human society as well as some Ukar scholars. This action was met with widespread opposition from all races. Before the discovery of the Mana Tree, the use of Magic was only limited to one&#039;s skill. With dedication and proper training, anyone had the ability to control Magic no matter their status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Mana War =====&lt;br /&gt;
The [[Races|Tritans]] were the first to organise an offensive in response to the wizard&#039;s control of Magic. They came from the Ocean and attacked the Human cities. Their objective was to depose the wizards and block all access to Candor, so that the Mana Tree may remain untouched and Magic may be used by all once again. In order to reach Candor from the Tritan Ocean, the armies had to cross the entire region of Argaes. The main target was the seat of the Wizard Order, a large tower on the disputed border between Argaes and Tonori. Armies were sent to the defense of the cities and the south of Argaes became a battlefield that surrounded the city of Keshlam.&lt;br /&gt;
&lt;br /&gt;
With troops supplied from both Hurnscald and Tulimshar, defenses around the Wizard Order were too strong for the Tritans to overcome. The armies were thus redirected in an unexpected maneuver towards Hurnscald. The city was caught unprepared and fell under siege. As Hurnscald&#039;s armies were recalled to the city to free it from the siege, the Kralog tribes of the Land of Fire arrived with their small ships from the western shores. They joined forces with the Tritans and turned the tide of battle, allowing the troops to enter Hurnscald before the Human armies could reach it. Support from Nivalis had been expected by Hurnscald, but the Ukar launched an offensive in the Tempus Mountains as the warriors were crossing the pass. The city of Hurnscald had been taken, but at great cost. Now, the resistance army crossed the Clear Sea to reach Candor. A battle of magic ensued. Wizards from both sides of the conflict agitated the Mana flow around the Tree in an attempt to cut off the enemy&#039;s access to its Magic. The ground shook and the deep tunnels leading to the Tree&#039;s cave collapsed.&lt;br /&gt;
&lt;br /&gt;
Nobody knows what the extent of the damage was to the Tree itself, as its cave became unaccessible and its entrance lost. However, something occured, as a great wave of energy launched from the depths of Candor and extended outward in all directions. A Mana storm had been triggered. Free Mana flowed chaotically in and out of all living things and creating devastating effects on the land. A [[Great Quake]] shook the earth of Ancea and the land began to split. A fracture split Tonori from the rest of Ancea and flooded the south of Argaes. The city of Keshlam, now war-torn as well as poor, was wiped off the map. Only ruins were left in its place. The Wizard Order launched one last effort to preserve their tower, which happened to be located over the fracture. The tower was saved, cutting out a small island between Argaes and Tonori, but the wizards were deeply affected by their use of such powerful magic during the Mana storm. Their bodies were left disfigured and their minds were shut off from the outside world. Part of their Order was still on Candor and part was at the tower. After days of hardly being able to fend for themselves, the wizards of the Order began to regain their mental capacities. Their bodies had healed, but they were heavily mutated. The [[Races|Raijin]] race was born. A race born of Magic. Humans encapsuled in a Mana storm and altered forever.&lt;br /&gt;
&lt;br /&gt;
===== The Fleet of Ancea =====&lt;br /&gt;
Following the end of the War, a band of adventurers formed in Argaes from those who had lost their homes and families. Initially made up of refugees from the now ruined Keshlam, they sailed from Hurnscald to Tulimshar and then to Nivalis - the last permanent settlements of humans. There, they gathered merchants and warriors to join them in a journey to find a new land on which to live. The group found the support of Tulimshar&#039;s merchant lords and was given ships to sail east, past Candor and the Clear Sea and towards the Long Ocean, which nobody had explored before. The newly created Fleet of Ancea travelled so far that they were never heard from again. They eventually found a new land after much hardship. The continent was known from legends of explorers who had sailed far and never returned. It was named after one of these legendary explorers, Aemil &amp;quot;the Stray Sailor&amp;quot;. The southern shores and the entire region which the Fleet had first arrived in was named Aurora, after its beautiful sunrise. The Fleet settled in the western side of Aurora and built their first village, which one day would become the great City of Esperia, the largest and most powerful city in Gasaron.&lt;br /&gt;
&lt;br /&gt;
===== Expansion into Aurora =====&lt;br /&gt;
The land of Aurora proved to be the most fertile land to ever have been discovered. Many settlers from Esperia quickly moved towards the countryside and claimed patches of land to build farms. Food production increased dramatically to the benefit of Esperia. As the farms extended into the entire Aurora region, a group of merchants decided to found a new city on the eastern shores of Aemil. Their hope was to one day reconnect with the people of Ancea and developing the technology to enstablish a trade between the two continents. The City of Artis was thus founded, a large merchant port which connected the East and the West of Aurora, carrying goods back and forth.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=History&amp;diff=51341</id>
		<title>History</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=History&amp;diff=51341"/>
		<updated>2020-06-18T23:27:18Z</updated>

		<summary type="html">&lt;p&gt;WildX: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Lore]]&lt;br /&gt;
{{Status Under Construction}}&lt;br /&gt;
== Creation ==&lt;br /&gt;
&lt;br /&gt;
Nothing is truly known of how the universe came to be. The most respected account of the Beginning was recorded by Ukar scholars who gathered information regarding Science and Magic to construct an explanation for the existence of this world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Beginning =====&lt;br /&gt;
&lt;br /&gt;
Before the universe existed as it is known, there was only [[Mana and Magic|mana]] and a sphere of energy to which it was attracted and which it surrounded in all directions. Then, an anomaly. The sphere suddenly expanded with great force. In an instant, four elements were born from the explosion. The elements clashed and collided with each other as they were propelled into the universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mana was strewn into chaos. It expanded, shifted, condensed, and dispersed to make way for the elements. As mana pushed into itself, some condensed enough to become sentient, but the beings were undone just as quickly as the mana dispersed. These un-embodied flashes of life occurred a near infinite number of times in the first second as the universe cast outward. These were the spirits of the Gods. In this same instant, one condensation of mana compressed greatly enough to gain control of itself and its mind. It did not allow itself to expand again, as it reveled in its existence. It was the first God. The being watched as mana instinctively seeped into the elements of the expanding universe, creating a vacuum of space. As the God had this first thought, elsewhere three more Gods were born.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mana was still abundant enough for the Gods to know of the others&#039; existence, but as mana streams spread into the growing universe and pooled among the elements, the Gods became detached from each other and were alone in their minds. They came together in resistance to the void created by their loneness. With their power, the Gods could control the four elements, to which they were so attracted, and they instinctively began manipulating these elements in order to create worlds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ancean Era ==&lt;br /&gt;
&lt;br /&gt;
The Ancean Era is a term used to defined the time period between the beginning of recorded history and the events at the [[#The Mana Tree|Mana Tree]]. The start of this Era marks the first year of the [[Common Time|common calendar]], which has been adopted all over Gasaron thanks to the efficient spread of information by Ukar scholars. The Era takes its name from the continent of [[Ancea]], which at this point in time was the only inhabited continent on Gasaron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Rise of the Platinum Kingdom =====&lt;br /&gt;
&lt;br /&gt;
The beginning of the Ancean Era is characterised by the rapid expansion of the Human city of [[Keshlam]], the first Human settlement to develop an advanced political structure and to become a city-state. Under the rule of Lord Janeb Venn of Keshlam, the city expanded its sphere of influence and annexed the main tribal settlements of Ancea under its rulership. Lord Venn was crowned [[King Janeb the Founder]], first holder of the Platinum Crown. His realm became known as the [[Platinum Kingdom]] and it extended over all of mainland Ancea, excluding the Land of Fire - then seen as an island with little resources and sparsely inhabited by Kralogs - and the Tempus Mountains, which remained independent tribes under the control of the Ukar race.&lt;br /&gt;
&lt;br /&gt;
Under King Janeb and several of his successors, the Platinum Kingdom grew and prospered. Three cities developed on the eastern side of Ancea: [[Tulimshar]], [[Hurnscald]] and [[Nivalis]]. Under the Kingdom, the capital city of Keshlam and its three children cities became prosperous centres of trade that drew most of the human population to the safety of their walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Red Queen =====&lt;br /&gt;
&lt;br /&gt;
The Platinum Crown continued to follow a clear line of succession for 206 years, always providing a good successor for the realm, who ensured its continued development. On the year 206CCE, after a long crisis of succession, a minor noble (whose original name remains unknown) came to inherit the Platinum Crown. She styled herself [[Queen Platyna the Red]]. She cared little for the day-to-day administration of her realm, and delegated most such tasks to her council. Most of her days were spent working on her personal image as Queen. She became known for her regalness and her public displays of her own power over her subjects. However, the general growth of the Kingdom halted during her reign for the first time in over two centuries of its existence. The economy began to collapse under her lavish spending at court, which created an extrordinary wealth imbalance throughout the population. New developments were abandoned and maintenance of roads and buildings became slow. Widespead famines caused by improper administration of the land hit twice during this time, causing the death of over half of the Human population within just five years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Blue Revolution =====&lt;br /&gt;
&lt;br /&gt;
Tired of the Queen&#039;s neglect for her people, the council decided to seize power and depose Platyna the Red. On March 213, during one of the Queen&#039;s long absences from court, Chancellor [[Benjamin Frost]] convinced the entire council to support an immediate takeover. He proclaimed the [[Republic of Ancea]] and appointed himself Lord Prince of the Republic. This event would become known as the Blue Revolution - taking its name from the uniform colours of the Chancellor - and mark the end of the Platinum Kingdom. Benjamin Frost maintained his title for eighteen months and was eventually deposed by the very council that had supported him during the Revolution. Rather than electing a successor, the council declared itself head of government as well as head of state and continued to rule the Republic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Emergence of the City-States =====&lt;br /&gt;
The Republic of Ancea ceased to exist officially in August 216CCE, when the cities of Tulimshar, Hurnscald and Nivalis installed their own independent governments. The Council of the Republic retained de jure control over the City of Keshlam, now their last controlled territory. Despite that, they stopped meeting regularly and neglected the administration of the City in favour of devoting time to regaining control of the rest of Ancea. This sent Keshlam into rapid decline, and its citizen began to emigrate to the other Cities. Tulimshar nearly doubled its size as it was the only city to allow free immigration within its borders. This caused wisespread poverty in the lower parts of the city, but also provided plenty of cheap labour to boost its trading economy. Hurnscald and Nivalis became the uncontested capitals of their respective regions of [[Argaes]] and [[Kazei]], while Tulimshar continued to be the only port and permanent settlement in [[Tonori]]. Keshlam, once the proud capital of the Platinum Kingdom, became mostly abandoned, with its population concentrated into a single quarter of the city and ruled by an assembly which took on the duties of the inactive Council.&lt;br /&gt;
&lt;br /&gt;
== Aemilean Era ==&lt;br /&gt;
&lt;br /&gt;
The Aemilean Era marks the period of time between the beginning of an established political balance between the City-States and Gasaron post-[[#The Mana Tree|Mana Tree]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Mana Tree =====&lt;br /&gt;
The City-States established a stable political balance, with each City exercising control over its native region and acting independently from the others. Keshlam was the only exception, being only able to maintain control within its city boundaries where its walls once stood; the rest of the land on Argaes was effectively under the jurisdiction of Hurnscald. Nivalis maintained its power easily within Kazei, but never successfully held control over the Tempus Mountains or the Land of Fire, which were respectively inhabited by the Ukar and the Kralogs. In the South, Tulimshar ruled over the great desert of Tonori and disputed for many years a large patch of grassland on the border of Argaes.&lt;br /&gt;
&lt;br /&gt;
The various races lived in relative peace with each other. Trade was good and each had their naturally defined territory, with Humans focusing their interest on their own cities. However, the first tensions began to arise when the Humans set forth to discover the [[Mana and Magic|Source of Magic]]. For many years the Ukar scholars had studied the nature of Magic. They theorised that a source must exist, which keeps free Mana bound to Gasaron and maintains its flow within all living creatures. The Human wizards thus launched a grand expedition to follow the flow of Mana by sensing where it was strongest, thus being able to eventually identify its source. &lt;br /&gt;
&lt;br /&gt;
Free Mana travels in many directions, and this search took several years before the expedition finally found the right direction to follow. They discovered a large tree growing in a deep cave underneath the island of [[Candor]]. The tree had no leaves on its branches, but grew strong and was well alive even in the darkness of the cave. It gave light off itself and its energy empowered the wizards. Its roots extended into pure Mana and reached around all of Gasaron, creating the various flows of free Mana that allowed Magic to exist.&lt;br /&gt;
&lt;br /&gt;
The wizards took control of the island and the Tree, which they named [The Mana Tree]. They studied it and began to alter its flow of Mana so that they could control the use of Magic in Gasaron. They declared themselves the highest authority in matters of Magic and limited its use, claiming it was too dangerous a weapon to be available to all. They mostly restricted Magic use to those of highest status in Human society as well as some Ukar scholars. This action was met with widespread opposition from all races. Before the discovery of the Mana Tree, the use of Magic was only limited to one&#039;s skill. With dedication and proper training, anyone had the ability to control Magic no matter their status.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== The Mana War =====&lt;br /&gt;
The [[Races|Tritans]] were the first to organise an offensive in response to the wizard&#039;s control of Magic. They came from the Ocean and attacked the Human cities. Their objective was to depose the wizards and block all access to Candor, so that the Mana Tree may remain untouched and Magic may be used by all once again. In order to reach Candor from the Tritan Ocean, the armies had to cross the entire region of Argaes. The main target was the seat of the Wizard Order, a large tower on the disputed border between Argaes and Tonori. Armies were sent to the defense of the cities and the south of Argaes became a battlefield that surrounded the city of Keshlam.&lt;br /&gt;
&lt;br /&gt;
With troops supplied from both Hurnscald and Tulimshar, defenses around the Wizard Order were too strong for the Tritans to overcome. The armies were thus redirected in an unexpected maneuver towards Hurnscald. The city was caught unprepared and fell under siege. As Hurnscald&#039;s armies were recalled to the city to free it from the siege, the Kralog tribes of the Land of Fire arrived with their small ships from the western shores. They joined forces with the Tritans and turned the tide of battle, allowing the troops to enter Hurnscald before the Human armies could reach it. Support from Nivalis had been expected by Hurnscald, but the Ukar launched an offensive in the Tempus Mountains as the warriors were crossing the pass. The city of Hurnscald had been taken, but at great cost. Now, the resistance army crossed the Clear Sea to reach Candor. A battle of magic ensued. Wizards from both sides of the conflict agitated the Mana flow around the Tree in an attempt to cut off the enemy&#039;s access to its Magic. The ground shook and the deep tunnels leading to the Tree&#039;s cave collapsed.&lt;br /&gt;
&lt;br /&gt;
Nobody knows what the extent of the damage was to the Tree itself, as its cave became unaccessible and its entrance lost. However, something occured, as a great wave of energy launched from the depths of Candor and extended outward in all directions. A Mana storm had been triggered. Free Mana flowed chaotically in and out of all living things and creating devastating effects on the land. A [[Great Quake]] shook the earth of Ancea and the land began to split. A fracture split Tonori from the rest of Ancea and flooded the south of Argaes. The city of Keshlam, now war-torn as well as poor, was wiped off the map. Only ruins were left in its place. The Wizard Order launched one last effort to preserve their tower, which happened to be located over the fracture. The tower was saved, cutting out a small island between Argaes and Tonori, but the wizards were deeply affected by their use of such powerful magic during the Mana storm. Their bodies were left disfigured and their minds were shut off from the outside world. Part of their Order was still on Candor and part was at the tower. After days of hardly being able to fend for themselves, the wizards of the Order began to regain their mental capacities. Their bodies had healed, but they were heavily mutated. The [[Races|Raijin]] race was born. A race born of Magic. Humans encapsuled in a Mana storm and altered forever.&lt;br /&gt;
&lt;br /&gt;
===== The Fleet of Ancea =====&lt;br /&gt;
Following the end of the War, a band of adventurers formed in Argaes from those who had lost their homes and families. They sailed from Hurnscald to Tulimshar and then to Nivalis, the last permanent settlements of humans. There, they gathered merchants and warriors to join them in a journey to find a new land on which to live. The group found the support of Tulimshar&#039;s merchant lords and was given ships to sail east, past the Clear Sea and towards the Long Ocean which nobody had explored before. The newly created Fleet of Ancea travelled so far that they were never heard from again. They eventually found a new land after much hardship. The continent was known from legends of explorers who had sailed far and never returned. It was named after one of these legendary explorers, Aemil. The southern shores, and the region which the Fleet had first found, was named Aurora, after its beautiful sunrise. The Fleet settled in the western side of Aurora and built their first village, which one day would become the great City of Esperia, the largest and most powerful city in Gasaron.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===== Expansion into Aurora =====&lt;br /&gt;
The land of Aurora proved to be the most fertile land to ever have been discovered. Many settlers from Esperia quickly moved towards the countryside and claimed patches of land to build farms. Food production increased dramatically to the benefit of Esperia. As the farms extended into the entire Aurora region, a group of merchants decided to found a new city on the eastern shores of Aemil. Their hope was to one day reconnect with the people of Ancea and developing the technology to enstablish a trade between the two continents. The City of Artis was thus founded, a large merchant port which connected the East and the West of Aurora, carrying goods back and forth.&lt;/div&gt;</summary>
		<author><name>WildX</name></author>
	</entry>
</feed>