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	<id>https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VxD</id>
	<title>The Mana World - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=VxD"/>
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	<updated>2026-05-06T06:32:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5562</id>
		<title>User:VxD</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5562"/>
		<updated>2006-12-07T10:31:01Z</updated>

		<summary type="html">&lt;p&gt;VxD: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;About me : I&#039;am French, and like every frenchs, I take never baths. but unlike my brave people, I don&#039;t live in france but with somes nice anglo-saxon people who have the long hairs, some blue lines on the face and long swords (but they don&#039;t understand when I speak or write english).&lt;br /&gt;
&lt;br /&gt;
So.. The Mana World have the GPL license and a very friendly community, I looked for a game to help in the open source world and I have a lot to learn in art and game dev, pixel art, concept art, gimp, organisation, team works, explains ideas in english.. a lots.&lt;br /&gt;
&lt;br /&gt;
- Dec 2006 : ok I&#039;am here.. sorry for my disappearance.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;October 2006&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt; &lt;br /&gt;
Image:Snake_upperbody_humanmale.png| in dev.&lt;br /&gt;
Image:Snake_feet_item.png&lt;br /&gt;
Image:Snake_head_item.png&lt;br /&gt;
Image:Snake_head.png&lt;br /&gt;
Image:Armor-chest-snakearmor.png| ugly first version.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5561</id>
		<title>User:VxD</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5561"/>
		<updated>2006-12-07T10:30:31Z</updated>

		<summary type="html">&lt;p&gt;VxD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;About me : I&#039;am French, and like every frenchs, I take never baths. but unlike my brave people, I don&#039;t live in france but with somes nice anglo-saxon people who have the long hairs, some blue lines on the face and long swords (but they don&#039;t understand when I speak or write english).&lt;br /&gt;
&lt;br /&gt;
So.. The Mana World have the GPL license and a very friendly community, I looked for a game to help in the open source world and I have a lot to learn in art and game dev, pixel art, concept art, gimp, organisation, team works, explains ideas in english.. a lots.&lt;br /&gt;
&lt;br /&gt;
- Dec 2006 : ok I&#039;am here.. sorry for my disappearance.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;October 2006&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt; &lt;br /&gt;
Image:Snake_upperbody_humanmale.png| in dev.&lt;br /&gt;
Image:Snake_feet_item.png&lt;br /&gt;
Image:Snake_head_item.png&lt;br /&gt;
Image:Snake_head.png&lt;br /&gt;
Image:Armor-chest-snakearmor.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5286</id>
		<title>User:VxD</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5286"/>
		<updated>2006-10-18T01:31:37Z</updated>

		<summary type="html">&lt;p&gt;VxD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;About me : I&#039;am French, and like every frenchs, I take never baths. but unlike my brave people, I don&#039;t live in france but with somes nice anglo-saxon people who have the long hairs, some blue lines on the face and long swords (but they don&#039;t understand when I speak or write english).&lt;br /&gt;
&lt;br /&gt;
So.. The Mana World have the GPL license and a very friendly community, I looked for a game to help in the open source world and I have a lot to learn in art and game dev, pixel art, concept art, gimp, organisation, team works, explains ideas in english.. a lots.&lt;br /&gt;
&lt;br /&gt;
sadly, somes recent events will prevent me to continue. sorry.&lt;br /&gt;
&lt;br /&gt;
the file.zip 2.5M stock here : http://www.webfilehost.com/?mode=viewupload&amp;amp;id=5482900&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;October 2006&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt; &lt;br /&gt;
Image:Snake_upperbody_humanmale.png| in dev.&lt;br /&gt;
Image:Snake_feet_item.png&lt;br /&gt;
Image:Snake_head_item.png&lt;br /&gt;
Image:Snake_head.png&lt;br /&gt;
Image:Armor-chest-snakearmor.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5284</id>
		<title>User:VxD</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5284"/>
		<updated>2006-10-17T00:37:29Z</updated>

		<summary type="html">&lt;p&gt;VxD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;About me : I&#039;am French, and like every frenchs, I take never baths. but unlike my brave people, I don&#039;t live in france but with somes nice anglo-saxon people who have the long hairs, some blue lines on the face and long swords (but they don&#039;t understand when I speak or write english).&lt;br /&gt;
&lt;br /&gt;
So.. The Mana World have the GPL license and a very friendly community, I looked for a game to help in the open source world and I have a lot to learn in art and game dev, pixel art, concept art, gimp, organisation, team works, explains ideas in english.. a lots.&lt;br /&gt;
&lt;br /&gt;
sadly, somes recent events will prevent me to continue. sorry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;October 2006&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt; &lt;br /&gt;
Image:Snake_upperbody_humanmale.png| in dev.&lt;br /&gt;
Image:Snake_feet_item.png&lt;br /&gt;
Image:Snake_head_item.png&lt;br /&gt;
Image:Snake_head.png&lt;br /&gt;
Image:Armor-chest-snakearmor.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5252</id>
		<title>User:VxD</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5252"/>
		<updated>2006-10-12T11:09:54Z</updated>

		<summary type="html">&lt;p&gt;VxD: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;About me : I&#039;am French, and like every frenchs, I take never baths. but unlike my brave people, I don&#039;t live in france but with somes nice anglo-saxon people who have the long hairs, some blue lines on the face and long swords (but they don&#039;t understand when I speak or write english).&lt;br /&gt;
&lt;br /&gt;
So.. The Mana World have the GPL license and a very friendly community, I looked for a game to help in the open source world and I have a lot to learn in art and game dev, pixel art, concept art, gimp, organisation, team works, explains ideas in english.. a lots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;October 2006&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt; &lt;br /&gt;
Image:Snake_upperbody_humanmale.png| in dev.&lt;br /&gt;
Image:Snake_feet_item.png&lt;br /&gt;
Image:Snake_head_item.png&lt;br /&gt;
Image:Snake_head.png&lt;br /&gt;
Image:Armor-chest-snakearmor.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Armor-chest-snakearmor.png&amp;diff=5251</id>
		<title>File:Armor-chest-snakearmor.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Armor-chest-snakearmor.png&amp;diff=5251"/>
		<updated>2006-10-12T11:09:17Z</updated>

		<summary type="html">&lt;p&gt;VxD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5245</id>
		<title>User:VxD</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5245"/>
		<updated>2006-10-11T23:06:03Z</updated>

		<summary type="html">&lt;p&gt;VxD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;About me : I&#039;am French, and like every frenchs, I take never baths. but unlike my brave people, I don&#039;t live in france but with somes nice anglo-saxon people who have the long hairs, some blue lines on the face and long swords (but they don&#039;t understand when I speak or write english).&lt;br /&gt;
&lt;br /&gt;
So.. The Mana World have the GPL license and a very friendly community, I looked for a game to help in the open source world and I have a lot to learn in art and game dev, pixel art, concept art, gimp, organisation, team works, explains ideas in english.. a lots.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;October 2006&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size: 90%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt; &lt;br /&gt;
Image:Snake_upperbody_humanmale.png| in dev.&lt;br /&gt;
Image:Snake_feet_item.png&lt;br /&gt;
Image:Snake_head_item.png&lt;br /&gt;
Image:Snake_head.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Snake_head.png&amp;diff=5244</id>
		<title>File:Snake head.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Snake_head.png&amp;diff=5244"/>
		<updated>2006-10-11T23:04:58Z</updated>

		<summary type="html">&lt;p&gt;VxD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Snake_head_item.png&amp;diff=5243</id>
		<title>File:Snake head item.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Snake_head_item.png&amp;diff=5243"/>
		<updated>2006-10-11T23:03:47Z</updated>

		<summary type="html">&lt;p&gt;VxD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Snake_feet_item.png&amp;diff=5242</id>
		<title>File:Snake feet item.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Snake_feet_item.png&amp;diff=5242"/>
		<updated>2006-10-11T23:02:19Z</updated>

		<summary type="html">&lt;p&gt;VxD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Snake_head_item3.png&amp;diff=5241</id>
		<title>File:Snake head item3.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Snake_head_item3.png&amp;diff=5241"/>
		<updated>2006-10-11T23:01:43Z</updated>

		<summary type="html">&lt;p&gt;VxD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Snake_upperbody_humanmale.png&amp;diff=5240</id>
		<title>File:Snake upperbody humanmale.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Snake_upperbody_humanmale.png&amp;diff=5240"/>
		<updated>2006-10-11T22:57:01Z</updated>

		<summary type="html">&lt;p&gt;VxD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Itemset_development&amp;diff=5234</id>
		<title>Development:Itemset development</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Itemset_development&amp;diff=5234"/>
		<updated>2006-10-11T21:32:22Z</updated>

		<summary type="html">&lt;p&gt;VxD: /* Further readings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{status_green}}&lt;br /&gt;
== Item development plan ==&lt;br /&gt;
The development of a new item for in the game consists of a number of steps. These are:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The item needs a name, description and purpose.&#039;&#039;&#039; A small piece of information about the item&#039;s origins and current uses could also be helpful. The point of this part is the the item will need a place in the world, inhabitants could mention the item or it could be used in quests. Some information about the item is helpful to make the occurances of the item in the world more natural.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Relevant graphics need to be drawn.&#039;&#039;&#039; In most cases this is at least an icon to be able to show the item on the map and in inventory. In the case of visible equipment this should also include the character overlay to be used.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The attributes of the item need to be specified.&#039;&#039;&#039; Here we mean to point out exactly what happens when you use or equip an item and what it&#039;s value, weight and id are. With our new server this part will include composing the related XML item definition.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Finally, use the item in the game.&#039;&#039;&#039; Make certain monsters drop the item, or have it be sold in certain stores. Incorporate it in a quest or allow it to be harvested in certain places. It should be easy to find out where an item is being used later, possibly by its id which could be prefixed by &amp;quot;item&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Below you&#039;ll find specification for item icons and a list of items currently in development. For a list of completed items that are ready for use, see the ItemReference.&lt;br /&gt;
&lt;br /&gt;
== Further readings ==&lt;br /&gt;
For an updated list of the current items see [[Item reference]].&lt;br /&gt;
&lt;br /&gt;
In order to get ideas and inspiration, you should take a look at our older item entries:&lt;br /&gt;
* [[Master equipment list]]&lt;br /&gt;
* [[Generic items]]&lt;br /&gt;
* [[Equipment system]]&lt;br /&gt;
* [[Equipment proposal]]&lt;br /&gt;
&lt;br /&gt;
== Item icon specs ==&lt;br /&gt;
* &#039;&#039;&#039;Dimension:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Color depth:&#039;&#039;&#039; 32 bpp&lt;br /&gt;
* &#039;&#039;&#039;File format:&#039;&#039;&#039; PNG&lt;br /&gt;
* &#039;&#039;&#039;Background:&#039;&#039;&#039; Alpha layer (transparent)&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Playersets&amp;diff=5201</id>
		<title>Development:Playersets</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Playersets&amp;diff=5201"/>
		<updated>2006-10-02T15:18:17Z</updated>

		<summary type="html">&lt;p&gt;VxD: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_yellow}}&lt;br /&gt;
&lt;br /&gt;
== General specs ==&lt;br /&gt;
* &#039;&#039;&#039;Frame size:&#039;&#039;&#039; 32x64&lt;br /&gt;
* &#039;&#039;&#039;Color depth:&#039;&#039;&#039; 32 bpp (including alpha layer)&lt;br /&gt;
* &#039;&#039;&#039;Directions:&#039;&#039;&#039; 4 (north, south, east, west)&lt;br /&gt;
* Action list&lt;br /&gt;
** Current basic needs&lt;br /&gt;
*** Standing (1 frame)&lt;br /&gt;
*** Death (1 frame)&lt;br /&gt;
*** Sitting (1 frame)&lt;br /&gt;
*** Walking (6 frames)&lt;br /&gt;
*** Attacking with punch/single-hand thrusting weapon&lt;br /&gt;
*** Attacking with bow&lt;br /&gt;
*** Casting spell&lt;br /&gt;
**Extra sequences&lt;br /&gt;
*** Running (6 frames)&lt;br /&gt;
*** Skim-floating (amulet movement) (3 frames)&lt;br /&gt;
*** Waving (3 frames)&lt;br /&gt;
*** Picking up item (3 frames)&lt;br /&gt;
*** Getting hit (2 frames)&lt;br /&gt;
*** Attacking with single-hand slashing weapon&lt;br /&gt;
*** Attacking with two-hand thrusting weapon&lt;br /&gt;
*** Attacking with thrown weapon&lt;br /&gt;
*** Attacking with two-hand slashing weapon&lt;br /&gt;
*** Attacking with two-hand smashing weapon&lt;br /&gt;
*** Targeting spell on self&lt;br /&gt;
*** Targeting area of effect spell&lt;br /&gt;
*** Targeting spell on single target&lt;br /&gt;
&lt;br /&gt;
== Current state of development ==&lt;br /&gt;
&lt;br /&gt;
The male spriteset with all the animations that are currently needed is finally completed now. Thanks to all the artists who contributed to this fine piece of art. The next big challenge will be the female spriteset.&lt;br /&gt;
&lt;br /&gt;
When the players will gain additional posibilities like using spells or skills or when we will implement new ways of moving (like swimming or climbing) we will have to work on the spritesets again.&lt;br /&gt;
&lt;br /&gt;
=== Current Male Playerset by Talaroc and Modanung ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Player-sheet.png | thumb | 600px]]&lt;br /&gt;
&lt;br /&gt;
=== Current Female Playerset by Modanung ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Player-sheet-female.png | thumb | 600px]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Femsprite_2.png]]&lt;br /&gt;
&lt;br /&gt;
== Drafts and Suggestions ==&lt;br /&gt;
&lt;br /&gt;
=== [[User:moltheni|moltheni]]&#039;s modifications ===&lt;br /&gt;
26/07 &lt;br /&gt;
*I think eyes are too much big, what do you think of these? &amp;lt;br&amp;gt;&lt;br /&gt;
http://lev.altervista.org/tmw_eyes.GIF &lt;br /&gt;
*I&#039;ve also made three &#039;getting hit&#039; frames &amp;lt;br&amp;gt;&lt;br /&gt;
http://lev.altervista.org/tmw_chara_getting_hit.GIF &amp;lt;br&amp;gt;&lt;br /&gt;
08/08 &lt;br /&gt;
*I&#039;ve tried to improve the side standing pose and walkin animation (two versions of the walk, short or long arms..), I still haven&#039;t colored them :P &amp;lt;br&amp;gt;&lt;br /&gt;
http://lev.altervista.org/tmw_charasidestand.GIF standing pose&amp;lt;br&amp;gt;&lt;br /&gt;
http://lev.altervista.org/tmw_charasidewalk.GIF walks&lt;br /&gt;
&lt;br /&gt;
=== Old animation by Talaroc ===&lt;br /&gt;
&lt;br /&gt;
The first (on the left) image is the &amp;quot;standing&amp;quot; sprite.&lt;br /&gt;
&lt;br /&gt;
[[Image:Playerset south talaroc.png]] [[Image:South walk by talaroc animated.gif]]&lt;br /&gt;
&lt;br /&gt;
=== Sprite mods by Kyokai ===&lt;br /&gt;
&lt;br /&gt;
http://img109.exs.cx/img109/9112/kyokai7yv.png My character for TMW (someday)&lt;br /&gt;
http://img76.exs.cx/img76/6519/kirin7bf.png The NPC KirinDekagen&lt;br /&gt;
&lt;br /&gt;
=== Necromus ===&lt;br /&gt;
&lt;br /&gt;
http://www.filehigh.com/serve.php?u=1823&amp;amp;i=5825&amp;amp;t=.gif&lt;br /&gt;
&lt;br /&gt;
Side view walking frame (incomplete).&lt;br /&gt;
&lt;br /&gt;
=== Old animation by Neko-mon ===&lt;br /&gt;
&lt;br /&gt;
http://www.geocities.com/cless_alv/walking4.gif&lt;br /&gt;
http://www.lindeijer.nl/~bjorn/walking3_6frames.gif&lt;br /&gt;
http://www.lindeijer.nl/~bjorn/walking3_4frames.gif&lt;br /&gt;
&lt;br /&gt;
12, 6 and 4 frame versions.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
* [[User:BjÃ¸rn|BjÃ¸rn]]: I&#039;ve made the 6 frame versions by simply deleting all even frames in your animation. In my opinion it&#039;s still a fine animation and it&#039;s saving quite a bit of work. For the 4 frame version I have created a single neutral stand frame and used the two leg extremes, so it&#039;s actually only 3 different images.&lt;br /&gt;
&lt;br /&gt;
* [[User:Neko-mon|Neko-mon]]: I made little fixes in the 12 frames image.&lt;br /&gt;
&lt;br /&gt;
* [[User:moltheni|moltheni]]: Can I make some sprites too? If you tell me what is needed (and what others are doing) I can help!&amp;lt;br&amp;gt;p.s.: Aren&#039;t the eyes of the sidewalk sprites too much.. ehm... on the bottom (sorry for the english)?&amp;lt;br&amp;gt;and the shadow of the legs of the back-standing-pose-frame is inverted.&lt;br /&gt;
&lt;br /&gt;
* [[User:Bear|Bear]]:If you want to do something in Graphics, contact Rotonen, OR you can ask me about a few things. It might not be my part to lead graphics, but it would be good to get some monsters done. *just a critic* :D&lt;br /&gt;
&lt;br /&gt;
* [[User:ElvenProgrammer|ElvenProgrammer]]: moltheni, you can contact me as well. Feel free to propose improvements to the spriteset by Talaroc, especially on side walking and sit pose.&lt;br /&gt;
&lt;br /&gt;
* [[User:VxD|VxD]]: I like the eyes (proportioned better with the head) of moltheni. (proposed the 26/07)&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Item_Reference&amp;diff=5197</id>
		<title>Classic:Item Reference</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Item_Reference&amp;diff=5197"/>
		<updated>2006-10-01T22:07:13Z</updated>

		<summary type="html">&lt;p&gt;VxD: Reverted.. odd edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-created page on Tue Sep 20 2005&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; this reference might be out of date. The python programs to generate this page can be found on the discussion page. &lt;br /&gt;
&lt;br /&gt;
Here you have a link to the most up to date eAthena item database [http://cvs.themanaworld.org/viewcvs.py/themanaworld/server-data/db/item_db.txt?view=markup item_db.txt]&lt;br /&gt;
Here you have a link to the most up to date client item database &lt;br /&gt;
[http://cvs.themanaworld.org/viewcvs.py/themanaworld/tmw/data/items.xml?view=markup]&lt;br /&gt;
==Health==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP Bonus&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | SP Bonus&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CandyCane.png]]&lt;br /&gt;
| Candy cane&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [506]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| Tasty candy cane&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Candy.png]]&lt;br /&gt;
| Candy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [510]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| A sugar-free candy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:XmasCandyCane.png]]&lt;br /&gt;
| Xmas candy cane&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [514]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;15 gp&lt;br /&gt;
| A special xmas candy cane&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:XmasCake.png]]&lt;br /&gt;
| Xmas cake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [508]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 70 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| A sweet xmas cake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Cake.png]]&lt;br /&gt;
| Cake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [513]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;15 gp&lt;br /&gt;
| A slice of cake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CactusDrink.png]]&lt;br /&gt;
| Cactus drink&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [501]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 50 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A fresh drink&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:ChocolateBar.png]]&lt;br /&gt;
| Chocolate bar&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [509]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60 GP&amp;lt;br&amp;gt;20 gp&lt;br /&gt;
| A chocolate bar made of finest chocolate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:GingerBreadMan.png]]&lt;br /&gt;
| Ginger bread man&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [512]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A tasty ginger bread man&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CactusPotion.png]]&lt;br /&gt;
| Cactus potion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [502]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60 GP&amp;lt;br&amp;gt;35 gp&lt;br /&gt;
| A fresh potion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CherryCake.png]]&lt;br /&gt;
| Cherry cake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [519]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A nice cherry cake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Apple.png]]&lt;br /&gt;
| Apple&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [535]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 GP&amp;lt;br&amp;gt;5 gp&lt;br /&gt;
| A healthy apple&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:OrangeCupCake.png]]&lt;br /&gt;
| Orange cupcake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [534]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 80 GP&amp;lt;br&amp;gt;45 gp&lt;br /&gt;
| A very soft orange cupcake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:EasterEgg.png]]&lt;br /&gt;
| Easter egg&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [520]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 200 GP&amp;lt;br&amp;gt;100 gp&lt;br /&gt;
| A surprise&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:RoastedMaggot.png]]&lt;br /&gt;
| Roasted maggot&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [533]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;55 gp&lt;br /&gt;
| Maggot roasted on fire&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Milk.png]]&lt;br /&gt;
| Milk&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [527]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 300 GP&amp;lt;br&amp;gt;150 gp&lt;br /&gt;
| A fresh litre of ice cold milk Note: Cool people drink milk!&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Beer.png]]&lt;br /&gt;
| Beer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [539]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 175 GP&amp;lt;br&amp;gt;87 gp&lt;br /&gt;
| A fresh beer&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:BottleOfWater.png]]&lt;br /&gt;
| Bottle of water&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [541]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 200 GP&amp;lt;br&amp;gt;100 gp&lt;br /&gt;
| A bottle of water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Damage&amp;lt;br&amp;gt;(Range)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Knife.png]]&lt;br /&gt;
| Knife&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1201]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A small knife, the perfect weapon for a beginner&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:SharpKnife.png]]&lt;br /&gt;
| Sharp knife&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [522]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 300 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A really sharp knife Don&#039;t hurt yourself!&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Dagger.png]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [521]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| A simple Dagger&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Bow.png]]&lt;br /&gt;
| Bow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1200]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 (5)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| A distance weapon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Arrow.png]]&lt;br /&gt;
| Arrow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1199]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 (0)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2 GP&amp;lt;br&amp;gt;1 gp&lt;br /&gt;
| A standard arrow&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:IronArrow.png]]&lt;br /&gt;
| Iron arrow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [529]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 (0)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3 GP&amp;lt;br&amp;gt;0 gp&lt;br /&gt;
| A hard arrow made of iron&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:ShortBow.png]]&lt;br /&gt;
| Short bow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [530]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 (5)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| A bow for short distances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:ForrestBow.png]]&lt;br /&gt;
| Forest bow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [545]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 (5)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 GP&amp;lt;br&amp;gt;2500 gp&lt;br /&gt;
| A bow usually used to hunt&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:ShortSword.png]]&lt;br /&gt;
| Short sword&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [536]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6500 GP&amp;lt;br&amp;gt;4000 gp&lt;br /&gt;
| A small but sharp sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CottonShirt.png]]&lt;br /&gt;
| Cotton shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1202]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1000 GP&amp;lt;br&amp;gt;5 gp&lt;br /&gt;
| A shirt made of 100% cotton&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:SantaHat.png]]&lt;br /&gt;
| Santa hat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [511]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 400 GP&amp;lt;br&amp;gt;200 gp&lt;br /&gt;
| Ask Santa about this hat&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:MinerGloves.png]]&lt;br /&gt;
| Miner gloves&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [531]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3000 GP&amp;lt;br&amp;gt;1000 gp&lt;br /&gt;
| Gloves used by miners, very useful&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Boots.png]]&lt;br /&gt;
| Boots&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [528]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| Some robust boots, ideal for wandering&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:SilkHeadband.png]]&lt;br /&gt;
| Silk headband&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [544]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 800 GP&amp;lt;br&amp;gt;400 gp&lt;br /&gt;
| A cool headband made of silk&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:LeatherGloves.png]]&lt;br /&gt;
| Leather gloves&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [532]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6000 GP&amp;lt;br&amp;gt;2000 gp&lt;br /&gt;
| Gloves made of harded leather&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:MinersHat.png]]&lt;br /&gt;
| Miners hat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [525]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 800 GP&amp;lt;br&amp;gt;400 gp&lt;br /&gt;
| A hat used by miners&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:LeatherShirt.png]]&lt;br /&gt;
| Leather shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [523]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8000 GP&amp;lt;br&amp;gt;1000 gp&lt;br /&gt;
| A shirt made of harded leather&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:FancyHat.png]]&lt;br /&gt;
| Fancy hat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [524]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1600 GP&amp;lt;br&amp;gt;800 gp&lt;br /&gt;
| A fancy hat&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:DesertShirt.png]]&lt;br /&gt;
| Desert shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [546]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2000 GP&amp;lt;br&amp;gt;1000 gp&lt;br /&gt;
| A shirt suitable for desert trips&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:StandardHeadband.png]]&lt;br /&gt;
| Standard headband&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [543]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 GP&amp;lt;br&amp;gt;2000 gp&lt;br /&gt;
| Just a standard headband&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:MaggotSlime.png]]&lt;br /&gt;
| Maggot slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [505]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8 GP&amp;lt;br&amp;gt;4 gp&lt;br /&gt;
| Slimy Maggot slime&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CasinoCoins.png]]&lt;br /&gt;
| Casino coins&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [503]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| Just some casino coins&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:GreenPresentBox.png]]&lt;br /&gt;
| Green present box&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [538]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| Something mysterious inside&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:EmptyBottle.png]]&lt;br /&gt;
| Empty bottle&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [540]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| An empty bottle&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:DecorCandy.png]]&lt;br /&gt;
| Decor candy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [504]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| A leftover decor candy from last christmas&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:ScorpionStinger.png]]&lt;br /&gt;
| Scorpion stinger&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [507]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A poisoned scorpion stinger&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:PurplePresentBox.png]]&lt;br /&gt;
| Purple present box&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [515]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| Something mysterious inside&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:BluePresentBox.png]]&lt;br /&gt;
| Blue present box&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [516]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30 GP&amp;lt;br&amp;gt;30 gp&lt;br /&gt;
| Something mysterious inside&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:BugLeg.png]]&lt;br /&gt;
| Bug leg&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [518]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60 GP&amp;lt;br&amp;gt;20 gp&lt;br /&gt;
| A bug&#039;s leg. Mostly used for alchemy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:BottleOfSand.png]]&lt;br /&gt;
| Bottle of sand&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [542]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 70 GP&amp;lt;br&amp;gt;35 gp&lt;br /&gt;
| A bottle with sand in it&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:RedScorpionStinger.png]]&lt;br /&gt;
| Red scorpion stinger&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [517]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 40 GP&amp;lt;br&amp;gt;85 gp&lt;br /&gt;
| A highly poisoned red scorpion stinger&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CoinsBag.png]]&lt;br /&gt;
| Coins bag&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [526]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A bag used to transport coins in it If you own it you can take more coins with you&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:TreasureKey.png]]&lt;br /&gt;
| Treasure key&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [537]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A rusty key&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Still unknown==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| http://img52.imageshack.us/img52/3072/423xc.png http://img187.imageshack.us/img187/2963/434dc.png http://img125.imageshack.us/img125/4331/442fm.png http://img260.imageshack.us/img260/6627/456rj.png http://img211.imageshack.us/img211/9089/469fy.png http://img219.imageshack.us/img219/1188/479yz.png http://img232.imageshack.us/img232/3517/489oa.png http://img291.imageshack.us/img291/8643/491eg.png http://img157.imageshack.us/img157/1425/502hg.png http://img293.imageshack.us/img293/4524/514dn.png http://img42.imageshack.us/img42/7271/523hc.png http://img187.imageshack.us/img187/5241/535fk.png http://img125.imageshack.us/img125/8093/543yr.png http://img260.imageshack.us/img260/1315/554bt.png http://img211.imageshack.us/img211/9687/564wu.png http://img219.imageshack.us/img219/6842/571wz.png http://img232.imageshack.us/img232/9236/582ue.png http://img291.imageshack.us/img291/435/598ni.png http://img157.imageshack.us/img157/1323/605pt.png http://img293.imageshack.us/img293/1371/618fu.png http://img42.imageshack.us/img42/69/625mj.png http://img187.imageshack.us/img187/6240/637ju.png http://img275.imageshack.us/img275/9440/648zq.png &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Yosuhara&amp;diff=5179</id>
		<title>User talk:Yosuhara</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Yosuhara&amp;diff=5179"/>
		<updated>2006-09-29T21:57:28Z</updated>

		<summary type="html">&lt;p&gt;VxD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi Yosuhara, you don&#039;t like this tutorial ? ;) *[http://www.natomic.com/hosted/marks/mpat/ Mark&#039;s Pixel Art Tutorial]&lt;br /&gt;
oh sorry... I have been blind ! :/ &#039;&#039;&#039;VxD&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Yosuhara&amp;diff=5178</id>
		<title>User talk:Yosuhara</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Yosuhara&amp;diff=5178"/>
		<updated>2006-09-29T21:56:36Z</updated>

		<summary type="html">&lt;p&gt;VxD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi Yosuhara, you don&#039;t like this tutorial ? ;)&lt;br /&gt;
*[http://www.natomic.com/hosted/marks/mpat/ Mark&#039;s Pixel Art Tutorial]&lt;br /&gt;
:oh sorry... I have been blind ! :/&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Yosuhara&amp;diff=5176</id>
		<title>User talk:Yosuhara</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Yosuhara&amp;diff=5176"/>
		<updated>2006-09-29T21:30:10Z</updated>

		<summary type="html">&lt;p&gt;VxD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi Yosuhara, you don&#039;t like this tutorial ? ;)&lt;br /&gt;
*[http://www.natomic.com/hosted/marks/mpat/ Mark&#039;s Pixel Art Tutorial]&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Guidelines&amp;diff=5171</id>
		<title>Development:Guidelines</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Guidelines&amp;diff=5171"/>
		<updated>2006-09-29T14:54:27Z</updated>

		<summary type="html">&lt;p&gt;VxD: /* Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In general ==&lt;br /&gt;
*Don&#039;t be afraid to show us your unfinished pieces, we are there to guide and help you through the process.&lt;br /&gt;
*If possible, hang around the #tmwart channel on irc.freenode.net 24/7.&lt;br /&gt;
*When you&#039;re available / doing work on tmw related stuff, please contact me on the previously mentioned channel.&lt;br /&gt;
*We&#039;re soon going to have a centralized repository for all the art related stuff where we&#039;re going to archive all of your versions, so you can just start to contribute there without the need to track down a dev. The details on the repository and the preferred version numbering are coming soon. EDIT(20050419): Ask me for details, it&#039;s up now.&lt;br /&gt;
*Preferred formats: .png and .ogg&lt;br /&gt;
&lt;br /&gt;
== Concerning conceptual art ==&lt;br /&gt;
*You can always come up with new ideas to present to the team. Actually that&#039;s preferred and we like that.&lt;br /&gt;
*With conceptual art you might want to define important places, capture the generic atmosphere, look, and color scheme of a certain place or define the looks of an important NPC.&lt;br /&gt;
&lt;br /&gt;
== Concerning tiles ==&lt;br /&gt;
*We REALLY need a LOT of these, so if you think you can do ANYTHING, please give it a shot.&lt;br /&gt;
&lt;br /&gt;
*Especially on these actively seek out our attention so we can assign new tasks to you. The fact that we won&#039;t contact you personally every day doesn&#039;t mean we don&#039;t need your efforts.&lt;br /&gt;
&lt;br /&gt;
*You can find the technical specifications of tilesets here: [[Tileset development]]&lt;br /&gt;
&lt;br /&gt;
*Please keep in mind that a mapper has got only 3 layers: 2 of them are always displayed below players and monsters while the other one is displayed always above. The lowest layer is usually used for ground tiles/walls, and since the limited number of layers, ground tiles should be non-transparent even if this increase a lot the number of tiles in a tileset. Transparent tiles should be only used for objects you can place in different places with different backgrounds such as plants, barrels, ... It is preferrable that cups, and food and whatever else stands on a table is drawn with the table tile below it. Paintings shouldn&#039;t have transparent borders, but wall behind them. (if you plan to use for example paintings in different tileset, save them elsewhere as transparent objects and then reapply them to another tile).&lt;br /&gt;
&lt;br /&gt;
*Although we prefer high quality tiles over low quality ones, please keep in mind that we try to resemble the look of old SNES games. So please try not to make the tiles too realistic. This mean please don&#039;t use textures you get from reality, such a picture of a wooden piece and use it for your tiles. We strongly encourage you to manually pixelate every tile and avoid to use gradients or filters such as blur too excessive.&lt;br /&gt;
&lt;br /&gt;
*All the tileset should use some coherence:&lt;br /&gt;
**The direction of the light: south-west for outdoor tilesets (of course there will be exceptions: different (or special) areas could have a different direction of light to give it a subtle different feeling, such as lava caves with subtle orange light from the bottom, and deep in the dark forest with glowing mushrooms), diffuse light for indoor tilesets diffused light is nice, but overusage could lead into problems with contrast between the inside and the outside.&lt;br /&gt;
**The perspective: top-down 45Â° view angle (if in doubt, take a look at current screenshots or search for Secret of Mana screenshots).&lt;br /&gt;
**The proportions: a character is one tile wide and two tiles high.&lt;br /&gt;
**The color style: try to use the same color palette for the whole tileset. the selection of color is important for the feeling of the tileset. weak colors with a high amount of grey for example are good for a sad and cold feeling while bright colors create a happy and warm atmosphere. whatever atmosphere you choose: it should be consistent through the whole tileset. avoid using weird &amp;quot;alien&amp;quot; colors (keep saturation low :P). &lt;br /&gt;
**Drop shadows: large objects on outdoor tilesets (like buildings, for example) should have drop shadows cast to the northeast. The shadows should be pure black with an opacity of 30%. the edges of the shadows should only have an opacity of 15%.&lt;br /&gt;
**The tiles in one tileset should be able to be put together in as many different ways as possible to allow the mapper to express his creativity. This is the base requirement for:&lt;br /&gt;
*** Borders between different heights: http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/05/8.gif&lt;br /&gt;
***Fences http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/053.gif http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/052.gif http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/054.gif&lt;br /&gt;
(please note that the above pictures are only for demonstrational purpose. they are copyrighted and not part of the mana world project).&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
When you are not very experienced at creating pixel art, you should take a look at the following tutorials. You can learn many interesting tricks from them.&lt;br /&gt;
&lt;br /&gt;
*[http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/ So You Want To Be A Pixel Artist] by Tsugumo. (more recent version [http://www.geocities.com/skulkraken2002/])&lt;br /&gt;
*[http://translate.google.com/translate?u=http%3A%2F%2Fwww.enterbrain.co.jp%2Fdigifami%2Fdigiweb%2Fdot_teck%2F3nen%2F3_01.html&amp;amp;langpair=ja%7Cen&amp;amp;hl=en&amp;amp;ie=UTF-8&amp;amp;oe=UTF-8&amp;amp;prev=%2Flanguage_tools Enterbrains Tutorial (translated from Japanese by Google)]. all the above images have been taken from this tutorial.&lt;br /&gt;
*[http://www.natomic.com/hosted/marks/mpat/ Mark&#039;s Pixel Art Tutorial]&lt;br /&gt;
*[http://derekyu.com/extras/pixel01.html Derek Yu&#039;s Pixel Art Tutorial]&lt;br /&gt;
*[http://www.natomic.com/hosted/marks/mpat/ Mark&#039;s Pixel Art Tutorial]&lt;br /&gt;
*others : [http://www.pixel-arts.org/pixelation/index.php?topic=222.0], [http://www.pixeljoint.com], [http://pixel-zone.rpgdx.net/shtml/tutorials.shtml].&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Guidelines&amp;diff=5170</id>
		<title>Development:Guidelines</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Guidelines&amp;diff=5170"/>
		<updated>2006-09-29T14:44:25Z</updated>

		<summary type="html">&lt;p&gt;VxD: /* Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In general ==&lt;br /&gt;
*Don&#039;t be afraid to show us your unfinished pieces, we are there to guide and help you through the process.&lt;br /&gt;
*If possible, hang around the #tmwart channel on irc.freenode.net 24/7.&lt;br /&gt;
*When you&#039;re available / doing work on tmw related stuff, please contact me on the previously mentioned channel.&lt;br /&gt;
*We&#039;re soon going to have a centralized repository for all the art related stuff where we&#039;re going to archive all of your versions, so you can just start to contribute there without the need to track down a dev. The details on the repository and the preferred version numbering are coming soon. EDIT(20050419): Ask me for details, it&#039;s up now.&lt;br /&gt;
*Preferred formats: .png and .ogg&lt;br /&gt;
&lt;br /&gt;
== Concerning conceptual art ==&lt;br /&gt;
*You can always come up with new ideas to present to the team. Actually that&#039;s preferred and we like that.&lt;br /&gt;
*With conceptual art you might want to define important places, capture the generic atmosphere, look, and color scheme of a certain place or define the looks of an important NPC.&lt;br /&gt;
&lt;br /&gt;
== Concerning tiles ==&lt;br /&gt;
*We REALLY need a LOT of these, so if you think you can do ANYTHING, please give it a shot.&lt;br /&gt;
&lt;br /&gt;
*Especially on these actively seek out our attention so we can assign new tasks to you. The fact that we won&#039;t contact you personally every day doesn&#039;t mean we don&#039;t need your efforts.&lt;br /&gt;
&lt;br /&gt;
*You can find the technical specifications of tilesets here: [[Tileset development]]&lt;br /&gt;
&lt;br /&gt;
*Please keep in mind that a mapper has got only 3 layers: 2 of them are always displayed below players and monsters while the other one is displayed always above. The lowest layer is usually used for ground tiles/walls, and since the limited number of layers, ground tiles should be non-transparent even if this increase a lot the number of tiles in a tileset. Transparent tiles should be only used for objects you can place in different places with different backgrounds such as plants, barrels, ... It is preferrable that cups, and food and whatever else stands on a table is drawn with the table tile below it. Paintings shouldn&#039;t have transparent borders, but wall behind them. (if you plan to use for example paintings in different tileset, save them elsewhere as transparent objects and then reapply them to another tile).&lt;br /&gt;
&lt;br /&gt;
*Although we prefer high quality tiles over low quality ones, please keep in mind that we try to resemble the look of old SNES games. So please try not to make the tiles too realistic. This mean please don&#039;t use textures you get from reality, such a picture of a wooden piece and use it for your tiles. We strongly encourage you to manually pixelate every tile and avoid to use gradients or filters such as blur too excessive.&lt;br /&gt;
&lt;br /&gt;
*All the tileset should use some coherence:&lt;br /&gt;
**The direction of the light: south-west for outdoor tilesets (of course there will be exceptions: different (or special) areas could have a different direction of light to give it a subtle different feeling, such as lava caves with subtle orange light from the bottom, and deep in the dark forest with glowing mushrooms), diffuse light for indoor tilesets diffused light is nice, but overusage could lead into problems with contrast between the inside and the outside.&lt;br /&gt;
**The perspective: top-down 45Â° view angle (if in doubt, take a look at current screenshots or search for Secret of Mana screenshots).&lt;br /&gt;
**The proportions: a character is one tile wide and two tiles high.&lt;br /&gt;
**The color style: try to use the same color palette for the whole tileset. the selection of color is important for the feeling of the tileset. weak colors with a high amount of grey for example are good for a sad and cold feeling while bright colors create a happy and warm atmosphere. whatever atmosphere you choose: it should be consistent through the whole tileset. avoid using weird &amp;quot;alien&amp;quot; colors (keep saturation low :P). &lt;br /&gt;
**Drop shadows: large objects on outdoor tilesets (like buildings, for example) should have drop shadows cast to the northeast. The shadows should be pure black with an opacity of 30%. the edges of the shadows should only have an opacity of 15%.&lt;br /&gt;
**The tiles in one tileset should be able to be put together in as many different ways as possible to allow the mapper to express his creativity. This is the base requirement for:&lt;br /&gt;
*** Borders between different heights: http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/05/8.gif&lt;br /&gt;
***Fences http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/053.gif http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/052.gif http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/054.gif&lt;br /&gt;
(please note that the above pictures are only for demonstrational purpose. they are copyrighted and not part of the mana world project).&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
When you are not very experienced at creating pixel art, you should take a look at the following tutorials. You can learn many interesting tricks from them.&lt;br /&gt;
&lt;br /&gt;
*[http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/ So You Want To Be A Pixel Artist] by Tsugumo. (more recent version [http://www.geocities.com/skulkraken2002/])&lt;br /&gt;
*[http://translate.google.com/translate?u=http%3A%2F%2Fwww.enterbrain.co.jp%2Fdigifami%2Fdigiweb%2Fdot_teck%2F3nen%2F3_01.html&amp;amp;langpair=ja%7Cen&amp;amp;hl=en&amp;amp;ie=UTF-8&amp;amp;oe=UTF-8&amp;amp;prev=%2Flanguage_tools Enterbrains Tutorial (translated from Japanese by Google)]. all the above images have been taken from this tutorial.&lt;br /&gt;
*[http://www.natomic.com/hosted/marks/mpat/ Mark&#039;s Pixel Art Tutorial]&lt;br /&gt;
*[http://derekyu.com/extras/pixel01.html Derek Yu&#039;s Pixel Art Tutorial]&lt;br /&gt;
*[http://www.natomic.com/hosted/marks/mpat/ Mark&#039;s Pixel Art Tutorial]&lt;br /&gt;
*others : [http://www.pixel-arts.org/pixelation/index.php?topic=222.0], [http://www.pixeljoint.com].&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Guidelines&amp;diff=5169</id>
		<title>Development:Guidelines</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Guidelines&amp;diff=5169"/>
		<updated>2006-09-29T14:43:53Z</updated>

		<summary type="html">&lt;p&gt;VxD: /* Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In general ==&lt;br /&gt;
*Don&#039;t be afraid to show us your unfinished pieces, we are there to guide and help you through the process.&lt;br /&gt;
*If possible, hang around the #tmwart channel on irc.freenode.net 24/7.&lt;br /&gt;
*When you&#039;re available / doing work on tmw related stuff, please contact me on the previously mentioned channel.&lt;br /&gt;
*We&#039;re soon going to have a centralized repository for all the art related stuff where we&#039;re going to archive all of your versions, so you can just start to contribute there without the need to track down a dev. The details on the repository and the preferred version numbering are coming soon. EDIT(20050419): Ask me for details, it&#039;s up now.&lt;br /&gt;
*Preferred formats: .png and .ogg&lt;br /&gt;
&lt;br /&gt;
== Concerning conceptual art ==&lt;br /&gt;
*You can always come up with new ideas to present to the team. Actually that&#039;s preferred and we like that.&lt;br /&gt;
*With conceptual art you might want to define important places, capture the generic atmosphere, look, and color scheme of a certain place or define the looks of an important NPC.&lt;br /&gt;
&lt;br /&gt;
== Concerning tiles ==&lt;br /&gt;
*We REALLY need a LOT of these, so if you think you can do ANYTHING, please give it a shot.&lt;br /&gt;
&lt;br /&gt;
*Especially on these actively seek out our attention so we can assign new tasks to you. The fact that we won&#039;t contact you personally every day doesn&#039;t mean we don&#039;t need your efforts.&lt;br /&gt;
&lt;br /&gt;
*You can find the technical specifications of tilesets here: [[Tileset development]]&lt;br /&gt;
&lt;br /&gt;
*Please keep in mind that a mapper has got only 3 layers: 2 of them are always displayed below players and monsters while the other one is displayed always above. The lowest layer is usually used for ground tiles/walls, and since the limited number of layers, ground tiles should be non-transparent even if this increase a lot the number of tiles in a tileset. Transparent tiles should be only used for objects you can place in different places with different backgrounds such as plants, barrels, ... It is preferrable that cups, and food and whatever else stands on a table is drawn with the table tile below it. Paintings shouldn&#039;t have transparent borders, but wall behind them. (if you plan to use for example paintings in different tileset, save them elsewhere as transparent objects and then reapply them to another tile).&lt;br /&gt;
&lt;br /&gt;
*Although we prefer high quality tiles over low quality ones, please keep in mind that we try to resemble the look of old SNES games. So please try not to make the tiles too realistic. This mean please don&#039;t use textures you get from reality, such a picture of a wooden piece and use it for your tiles. We strongly encourage you to manually pixelate every tile and avoid to use gradients or filters such as blur too excessive.&lt;br /&gt;
&lt;br /&gt;
*All the tileset should use some coherence:&lt;br /&gt;
**The direction of the light: south-west for outdoor tilesets (of course there will be exceptions: different (or special) areas could have a different direction of light to give it a subtle different feeling, such as lava caves with subtle orange light from the bottom, and deep in the dark forest with glowing mushrooms), diffuse light for indoor tilesets diffused light is nice, but overusage could lead into problems with contrast between the inside and the outside.&lt;br /&gt;
**The perspective: top-down 45Â° view angle (if in doubt, take a look at current screenshots or search for Secret of Mana screenshots).&lt;br /&gt;
**The proportions: a character is one tile wide and two tiles high.&lt;br /&gt;
**The color style: try to use the same color palette for the whole tileset. the selection of color is important for the feeling of the tileset. weak colors with a high amount of grey for example are good for a sad and cold feeling while bright colors create a happy and warm atmosphere. whatever atmosphere you choose: it should be consistent through the whole tileset. avoid using weird &amp;quot;alien&amp;quot; colors (keep saturation low :P). &lt;br /&gt;
**Drop shadows: large objects on outdoor tilesets (like buildings, for example) should have drop shadows cast to the northeast. The shadows should be pure black with an opacity of 30%. the edges of the shadows should only have an opacity of 15%.&lt;br /&gt;
**The tiles in one tileset should be able to be put together in as many different ways as possible to allow the mapper to express his creativity. This is the base requirement for:&lt;br /&gt;
*** Borders between different heights: http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/05/8.gif&lt;br /&gt;
***Fences http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/053.gif http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/052.gif http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/054.gif&lt;br /&gt;
(please note that the above pictures are only for demonstrational purpose. they are copyrighted and not part of the mana world project).&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
When you are not very experienced at creating pixel art, you should take a look at the following tutorials. You can learn many interesting tricks from them.&lt;br /&gt;
&lt;br /&gt;
*[http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/ So You Want To Be A Pixel Artist] by Tsugumo. (more recent version [http://www.geocities.com/skulkraken2002/])&lt;br /&gt;
*[http://translate.google.com/translate?u=http%3A%2F%2Fwww.enterbrain.co.jp%2Fdigifami%2Fdigiweb%2Fdot_teck%2F3nen%2F3_01.html&amp;amp;langpair=ja%7Cen&amp;amp;hl=en&amp;amp;ie=UTF-8&amp;amp;oe=UTF-8&amp;amp;prev=%2Flanguage_tools Enterbrains Tutorial (translated from Japanese by Google)]. all the above images have been taken from this tutorial.&lt;br /&gt;
*[http://www.natomic.com/hosted/marks/mpat/ Mark&#039;s Pixel Art Tutorial]&lt;br /&gt;
*[http://derekyu.com/extras/pixel01.html Derek Yu&#039;s Pixel Art Tutorial]&lt;br /&gt;
*[http://www.natomic.com/hosted/marks/mpat/ Mark&#039;s Pixel Art Tutorial]&lt;br /&gt;
others : [http://www.pixel-arts.org/pixelation/index.php?topic=222.0], [www.pixeljoint.com].&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Guidelines&amp;diff=5168</id>
		<title>Development:Guidelines</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Guidelines&amp;diff=5168"/>
		<updated>2006-09-29T14:37:39Z</updated>

		<summary type="html">&lt;p&gt;VxD: /* Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In general ==&lt;br /&gt;
*Don&#039;t be afraid to show us your unfinished pieces, we are there to guide and help you through the process.&lt;br /&gt;
*If possible, hang around the #tmwart channel on irc.freenode.net 24/7.&lt;br /&gt;
*When you&#039;re available / doing work on tmw related stuff, please contact me on the previously mentioned channel.&lt;br /&gt;
*We&#039;re soon going to have a centralized repository for all the art related stuff where we&#039;re going to archive all of your versions, so you can just start to contribute there without the need to track down a dev. The details on the repository and the preferred version numbering are coming soon. EDIT(20050419): Ask me for details, it&#039;s up now.&lt;br /&gt;
*Preferred formats: .png and .ogg&lt;br /&gt;
&lt;br /&gt;
== Concerning conceptual art ==&lt;br /&gt;
*You can always come up with new ideas to present to the team. Actually that&#039;s preferred and we like that.&lt;br /&gt;
*With conceptual art you might want to define important places, capture the generic atmosphere, look, and color scheme of a certain place or define the looks of an important NPC.&lt;br /&gt;
&lt;br /&gt;
== Concerning tiles ==&lt;br /&gt;
*We REALLY need a LOT of these, so if you think you can do ANYTHING, please give it a shot.&lt;br /&gt;
&lt;br /&gt;
*Especially on these actively seek out our attention so we can assign new tasks to you. The fact that we won&#039;t contact you personally every day doesn&#039;t mean we don&#039;t need your efforts.&lt;br /&gt;
&lt;br /&gt;
*You can find the technical specifications of tilesets here: [[Tileset development]]&lt;br /&gt;
&lt;br /&gt;
*Please keep in mind that a mapper has got only 3 layers: 2 of them are always displayed below players and monsters while the other one is displayed always above. The lowest layer is usually used for ground tiles/walls, and since the limited number of layers, ground tiles should be non-transparent even if this increase a lot the number of tiles in a tileset. Transparent tiles should be only used for objects you can place in different places with different backgrounds such as plants, barrels, ... It is preferrable that cups, and food and whatever else stands on a table is drawn with the table tile below it. Paintings shouldn&#039;t have transparent borders, but wall behind them. (if you plan to use for example paintings in different tileset, save them elsewhere as transparent objects and then reapply them to another tile).&lt;br /&gt;
&lt;br /&gt;
*Although we prefer high quality tiles over low quality ones, please keep in mind that we try to resemble the look of old SNES games. So please try not to make the tiles too realistic. This mean please don&#039;t use textures you get from reality, such a picture of a wooden piece and use it for your tiles. We strongly encourage you to manually pixelate every tile and avoid to use gradients or filters such as blur too excessive.&lt;br /&gt;
&lt;br /&gt;
*All the tileset should use some coherence:&lt;br /&gt;
**The direction of the light: south-west for outdoor tilesets (of course there will be exceptions: different (or special) areas could have a different direction of light to give it a subtle different feeling, such as lava caves with subtle orange light from the bottom, and deep in the dark forest with glowing mushrooms), diffuse light for indoor tilesets diffused light is nice, but overusage could lead into problems with contrast between the inside and the outside.&lt;br /&gt;
**The perspective: top-down 45Â° view angle (if in doubt, take a look at current screenshots or search for Secret of Mana screenshots).&lt;br /&gt;
**The proportions: a character is one tile wide and two tiles high.&lt;br /&gt;
**The color style: try to use the same color palette for the whole tileset. the selection of color is important for the feeling of the tileset. weak colors with a high amount of grey for example are good for a sad and cold feeling while bright colors create a happy and warm atmosphere. whatever atmosphere you choose: it should be consistent through the whole tileset. avoid using weird &amp;quot;alien&amp;quot; colors (keep saturation low :P). &lt;br /&gt;
**Drop shadows: large objects on outdoor tilesets (like buildings, for example) should have drop shadows cast to the northeast. The shadows should be pure black with an opacity of 30%. the edges of the shadows should only have an opacity of 15%.&lt;br /&gt;
**The tiles in one tileset should be able to be put together in as many different ways as possible to allow the mapper to express his creativity. This is the base requirement for:&lt;br /&gt;
*** Borders between different heights: http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/05/8.gif&lt;br /&gt;
***Fences http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/053.gif http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/052.gif http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/054.gif&lt;br /&gt;
(please note that the above pictures are only for demonstrational purpose. they are copyrighted and not part of the mana world project).&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
When you are not very experienced at creating pixel art, you should take a look at the following tutorials. You can learn many interesting tricks from them.&lt;br /&gt;
&lt;br /&gt;
*[http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/ So You Want To Be A Pixel Artist] by Tsugumo. (more recent version [http://www.geocities.com/skulkraken2002/])&lt;br /&gt;
*[http://translate.google.com/translate?u=http%3A%2F%2Fwww.enterbrain.co.jp%2Fdigifami%2Fdigiweb%2Fdot_teck%2F3nen%2F3_01.html&amp;amp;langpair=ja%7Cen&amp;amp;hl=en&amp;amp;ie=UTF-8&amp;amp;oe=UTF-8&amp;amp;prev=%2Flanguage_tools Enterbrains Tutorial (translated from Japanese by Google)]. all the above images have been taken from this tutorial.&lt;br /&gt;
*[http://www.natomic.com/hosted/marks/mpat/ Mark&#039;s Pixel Art Tutorial]&lt;br /&gt;
*[http://derekyu.com/extras/pixel01.html Derek Yu&#039;s Pixel Art Tutorial]&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Tilesets&amp;diff=5163</id>
		<title>Development:Tilesets</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Tilesets&amp;diff=5163"/>
		<updated>2006-09-28T20:13:58Z</updated>

		<summary type="html">&lt;p&gt;VxD: /* Current projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
To get started on tileset development, please look into what kind of areas we plan to add to the game or what kind of changes we would still want to make to existing maps. See for example [[world development]] and [[concept art]]. Ideas of your own are welcome too!&lt;br /&gt;
&lt;br /&gt;
== GeneralSpecs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Tileset size:&#039;&#039;&#039; 512x512 (or 16x16 tiles), 512x256, 512x128, 512x64 or 512x32&lt;br /&gt;
* &#039;&#039;&#039;Color Depth:&#039;&#039;&#039; 24 or 32 bpp (alpha layer optional)&lt;br /&gt;
* &#039;&#039;&#039;File Format:&#039;&#039;&#039; [http://www.libpng.org/pub/png/ PNG]&lt;br /&gt;
* &#039;&#039;&#039;Current tilesets:&#039;&#039;&#039; http://svn.sourceforge.net/viewcvs.cgi/themanaworld/tmw/trunk/data/graphics/tiles/&lt;br /&gt;
&lt;br /&gt;
Please also note our [[Guidelines|style guidelines]].&lt;br /&gt;
&lt;br /&gt;
== Current projects ==&lt;br /&gt;
These are tilesets that are currently under development. The name of the developer in charge is in brackets. When you want to help you should contact them or just write into their threads in the [http://forums.themanaworld.org/viewforum.php?f=8 graphic development forum].&lt;br /&gt;
*Woodland Village Outdoor Tileset ([[User:Crush|Crush]])&lt;br /&gt;
*Savannah Tileset ([[User:Modanung|Modanung]])&lt;br /&gt;
*Desert Tileset ([[User:VxD|VxD]]) development thread : http://forums.themanaworld.org/viewtopic.php?t=1913&lt;br /&gt;
&lt;br /&gt;
== Stalled projects ==&lt;br /&gt;
These are tilesets that have been started, but unfortunately the artists who started them haven&#039;t got the time to finish them. So we are searching for people who want to continue their work so that it isn&#039;t wasted.&lt;br /&gt;
*Ice Cave Tileset (data/graphics/tiles/icecave.png)&lt;br /&gt;
*Tulimshar Building Tileset (http://forums.themanaworld.org/viewtopic.php?t=969)&lt;br /&gt;
&lt;br /&gt;
== Needed tilesets ==&lt;br /&gt;
These are tilesets that will be required in the near future. But noone was available for the task yet.&lt;br /&gt;
*Woodland Village Indoor Tileset (http://forums.themanaworld.org/viewtopic.php?t=1538)&lt;br /&gt;
&lt;br /&gt;
== Other Tilesets ==&lt;br /&gt;
Beside these tilesets there is of course a lot of other stuff planned for the future. Refer to [[World development]] for a list of regions that we have planned. And then there are a lot of different themed dungeons we could make. When you got an idea about a scenario you could make a tileset for you should post on the graphic design forum so we can refine the concept together.&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5162</id>
		<title>User:VxD</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5162"/>
		<updated>2006-09-28T18:37:18Z</updated>

		<summary type="html">&lt;p&gt;VxD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;am French, and like every frenchs, I take never baths. but unlike my brave people, I don&#039;t live in france but with somes nice anglo-saxon people who have the long hairs, some blue lines on the face and long swords (but they don&#039;t understand when I speak or write).&lt;br /&gt;
&lt;br /&gt;
Well.. The Mana World have the GPL license and a very friendly community, I looked for a game to help in the open source world and I have a lot to learn in art and game dev.&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5161</id>
		<title>User:VxD</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5161"/>
		<updated>2006-09-28T18:13:34Z</updated>

		<summary type="html">&lt;p&gt;VxD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;am French, and like every frenchs, I take never baths. but unlike my brave people, I don&#039;t live in france but with somes nice anglo-saxon people who have the long hairs, some blue lines on the face and long swords(but they don&#039;t understand when I speak or write).&lt;br /&gt;
&lt;br /&gt;
Well.. The Mana World have the GPL license and a very friendly community, I looked for a game to help (if I am able to do) in the open source and in the free mentality world.&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Tilesets&amp;diff=5160</id>
		<title>Development:Tilesets</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Tilesets&amp;diff=5160"/>
		<updated>2006-09-28T18:02:25Z</updated>

		<summary type="html">&lt;p&gt;VxD: /* Stalled projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
To get started on tileset development, please look into what kind of areas we plan to add to the game or what kind of changes we would still want to make to existing maps. See for example [[world development]] and [[concept art]]. Ideas of your own are welcome too!&lt;br /&gt;
&lt;br /&gt;
== GeneralSpecs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Tileset size:&#039;&#039;&#039; 512x512 (or 16x16 tiles), 512x256, 512x128, 512x64 or 512x32&lt;br /&gt;
* &#039;&#039;&#039;Color Depth:&#039;&#039;&#039; 24 or 32 bpp (alpha layer optional)&lt;br /&gt;
* &#039;&#039;&#039;File Format:&#039;&#039;&#039; [http://www.libpng.org/pub/png/ PNG]&lt;br /&gt;
* &#039;&#039;&#039;Current tilesets:&#039;&#039;&#039; http://svn.sourceforge.net/viewcvs.cgi/themanaworld/tmw/trunk/data/graphics/tiles/&lt;br /&gt;
&lt;br /&gt;
Please also note our [[Guidelines|style guidelines]].&lt;br /&gt;
&lt;br /&gt;
== Current projects ==&lt;br /&gt;
These are tilesets that are currently under development. The name of the developer in charge is in brackets. When you want to help you should contact them or just write into their threads in the [http://forums.themanaworld.org/viewforum.php?f=8 graphic development forum].&lt;br /&gt;
*Woodland Village Outdoor Tileset ([[User:Crush|Crush]])&lt;br /&gt;
*Savannah Tileset ([[User:Modanung|Modanung]])&lt;br /&gt;
*Desert Tileset ([[User:VxD|VxD]])&lt;br /&gt;
&lt;br /&gt;
== Stalled projects ==&lt;br /&gt;
These are tilesets that have been started, but unfortunately the artists who started them haven&#039;t got the time to finish them. So we are searching for people who want to continue their work so that it isn&#039;t wasted.&lt;br /&gt;
*Ice Cave Tileset (data/graphics/tiles/icecave.png)&lt;br /&gt;
*Tulimshar Building Tileset (http://forums.themanaworld.org/viewtopic.php?t=969)&lt;br /&gt;
&lt;br /&gt;
== Needed tilesets ==&lt;br /&gt;
These are tilesets that will be required in the near future. But noone was available for the task yet.&lt;br /&gt;
*Woodland Village Indoor Tileset (http://forums.themanaworld.org/viewtopic.php?t=1538)&lt;br /&gt;
&lt;br /&gt;
== Other Tilesets ==&lt;br /&gt;
Beside these tilesets there is of course a lot of other stuff planned for the future. Refer to [[World development]] for a list of regions that we have planned. And then there are a lot of different themed dungeons we could make. When you got an idea about a scenario you could make a tileset for you should post on the graphic design forum so we can refine the concept together.&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Tilesets&amp;diff=5159</id>
		<title>Development:Tilesets</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Tilesets&amp;diff=5159"/>
		<updated>2006-09-28T18:00:52Z</updated>

		<summary type="html">&lt;p&gt;VxD: /* Current projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
To get started on tileset development, please look into what kind of areas we plan to add to the game or what kind of changes we would still want to make to existing maps. See for example [[world development]] and [[concept art]]. Ideas of your own are welcome too!&lt;br /&gt;
&lt;br /&gt;
== GeneralSpecs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Tileset size:&#039;&#039;&#039; 512x512 (or 16x16 tiles), 512x256, 512x128, 512x64 or 512x32&lt;br /&gt;
* &#039;&#039;&#039;Color Depth:&#039;&#039;&#039; 24 or 32 bpp (alpha layer optional)&lt;br /&gt;
* &#039;&#039;&#039;File Format:&#039;&#039;&#039; [http://www.libpng.org/pub/png/ PNG]&lt;br /&gt;
* &#039;&#039;&#039;Current tilesets:&#039;&#039;&#039; http://svn.sourceforge.net/viewcvs.cgi/themanaworld/tmw/trunk/data/graphics/tiles/&lt;br /&gt;
&lt;br /&gt;
Please also note our [[Guidelines|style guidelines]].&lt;br /&gt;
&lt;br /&gt;
== Current projects ==&lt;br /&gt;
These are tilesets that are currently under development. The name of the developer in charge is in brackets. When you want to help you should contact them or just write into their threads in the [http://forums.themanaworld.org/viewforum.php?f=8 graphic development forum].&lt;br /&gt;
*Woodland Village Outdoor Tileset ([[User:Crush|Crush]])&lt;br /&gt;
*Savannah Tileset ([[User:Modanung|Modanung]])&lt;br /&gt;
*Desert Tileset ([[User:VxD|VxD]])&lt;br /&gt;
&lt;br /&gt;
== Stalled projects ==&lt;br /&gt;
These are tilesets that have been started, but unfortunately the artists who started them haven&#039;t got the time to finish them. So we are searching for people who want to continue their work so that it isn&#039;t wasted.&lt;br /&gt;
*Ice Cave Tileset (data/graphics/tiles/icecave.png)&lt;br /&gt;
*Dried River Tileset (http://forums.themanaworld.org/viewtopic.php?t=1654)&lt;br /&gt;
*Tulimshar Building Tileset (http://forums.themanaworld.org/viewtopic.php?t=969)&lt;br /&gt;
&lt;br /&gt;
== Needed tilesets ==&lt;br /&gt;
These are tilesets that will be required in the near future. But noone was available for the task yet.&lt;br /&gt;
*Woodland Village Indoor Tileset (http://forums.themanaworld.org/viewtopic.php?t=1538)&lt;br /&gt;
&lt;br /&gt;
== Other Tilesets ==&lt;br /&gt;
Beside these tilesets there is of course a lot of other stuff planned for the future. Refer to [[World development]] for a list of regions that we have planned. And then there are a lot of different themed dungeons we could make. When you got an idea about a scenario you could make a tileset for you should post on the graphic design forum so we can refine the concept together.&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5154</id>
		<title>User:VxD</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5154"/>
		<updated>2006-09-25T20:53:32Z</updated>

		<summary type="html">&lt;p&gt;VxD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;am French, and like every frenchs, I take never baths. but unlike my brave people, I don&#039;t live in france but with somes nice anglo-saxon people who have the long hairs, some blue lines on the face and a long sword(but they don&#039;t understand when I speak or write).&lt;br /&gt;
&lt;br /&gt;
Well.. The Mana World have the GPL license and a very friendly community, I looked for a game to help (if I am able to do) in the open source and in the free mentality world.&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5148</id>
		<title>User:VxD</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:VxD&amp;diff=5148"/>
		<updated>2006-09-25T19:41:50Z</updated>

		<summary type="html">&lt;p&gt;VxD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;am French, and like every frenchs, I take never baths. but not like my brave people, I don&#039;t live in france but with somes nice anglosaxon people (but they don&#039;t understand when I speak or write).&lt;br /&gt;
&lt;br /&gt;
Well.. The Mana World have the GPL license and a very friendly community, I looked for a game to help in the open source and in the free mentality world.&lt;br /&gt;
I hope than Mana World will stay open for all and don&#039;t become a team closed (open mind).&lt;/div&gt;</summary>
		<author><name>VxD</name></author>
	</entry>
</feed>