<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Undecim</id>
	<title>The Mana World - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Undecim"/>
	<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/wiki/Special:Contributions/Undecim"/>
	<updated>2026-05-06T04:57:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Stats&amp;diff=12501</id>
		<title>Revolt:Stats</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Stats&amp;diff=12501"/>
		<updated>2009-07-02T07:29:13Z</updated>

		<summary type="html">&lt;p&gt;Undecim: Made formulas from my last edit look nicer.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_playerinfo}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
This is the currently used stat system. Because The Mana World is currently using the Ragnarok Online Server Emulator eAthena as a server backend the game mechanics are identical to the online game Ragnarok Online. Note that this is only a temporary state. The game will switch to an unique stat system as soon as the [[Server_development|new server platform]] is ready.&lt;br /&gt;
&lt;br /&gt;
== Agility ==&lt;br /&gt;
Raises your attack speed and your dodge.&lt;br /&gt;
* +1 to Flee/Evade per point.&lt;br /&gt;
* Increased attack speed per point (complicated, but based on the attack speed of the weapon you are using).&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
Raises your bow damage and your accuracy (minimum damage on hit). &lt;br /&gt;
* +1 to Hit per point.  Note that the to-Hit chance is then reduced by (distance * (distance + 1)).&lt;br /&gt;
* Increased attack speed per point (complicated, but based on the attack speed of the weapon).&lt;br /&gt;
* +1 base damage per point for missile weapons.&lt;br /&gt;
* A bonus of (Dexterity/10)^2 for missile weapons (such as bows).&lt;br /&gt;
* +1 base damage per 5 points for melee weapons.&lt;br /&gt;
* +1 minimum damage per point for melee weapons. If dexterity exceeds the attack value of the melee weapon, use the attack of the melee weapon for the min. value (ie. max. and min. values become the same).&lt;br /&gt;
* +0.15% crit chance for melee weapons per point of dexterity&lt;br /&gt;
&lt;br /&gt;
== Vitality == &lt;br /&gt;
Raises max health points and defense. &lt;br /&gt;
* +1% to max health points per point.&lt;br /&gt;
* +0.8 weapon damage reduction (defensive) per point.&lt;br /&gt;
* Healing items effect increased by +2% per point.&lt;br /&gt;
* Every 5 full points of vitality increases health points recovery power by 1.  This affects both healing by resting and healing by heal-over-time items.&lt;br /&gt;
* For monsters, there is a bonus to damage reduction.&lt;br /&gt;
* There is a hidden bonus of +1 intelligence style magic defence per 2 points (currently not used in TMW).&lt;br /&gt;
* If (vitality + (luck / 3)) is greater than or equal to 97, then you are immune to poison&lt;br /&gt;
&lt;br /&gt;
== Luck == &lt;br /&gt;
Raises max lucky dodge. &lt;br /&gt;
* +1 base damage per 5 points of luck for missile and melee weapons.&lt;br /&gt;
* +0.2% crit chance per point of luck.&lt;br /&gt;
* +1 &amp;quot;lucky&amp;quot; dodge chance (the right hand part of your evade value) per 10 points of luck.&lt;br /&gt;
* If (vitality + (luck / 3)) is greater than or equal to 97, then you are immune to poison&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
Raises your MP and mind abilities (currently not used in TMW). &lt;br /&gt;
* +1 Base Magick Atack per point.&lt;br /&gt;
* +1% to Max SP per point.&lt;br /&gt;
* SP Recovery items effect increased by +2% per point.&lt;br /&gt;
* Every 6 full points of intelligence increases spirit points recovery power by 1 and past 120 intelligence, every 2 intelligence gives a bonus to spirit recovery power of 1.&lt;br /&gt;
* A bonus to min. magick attack.&lt;br /&gt;
* A bonus to max. magick attack.&lt;br /&gt;
* +1 spell damage reduction (defensive) per point.&lt;br /&gt;
&lt;br /&gt;
== Strength == &lt;br /&gt;
Raises your attack and damage of your hits.&lt;br /&gt;
* +1 base damage per point for melee weapons.&lt;br /&gt;
* A bonus of (Strength/10)^2 for melee weapons.&lt;br /&gt;
* +1 base damage per 5 points for missile weapons.&lt;br /&gt;
* +30 carrying capacity per point of base strength (the left hand part of strength only).&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://rodatazone.simgaming.net/mechanics/stats.php RO DataZone]&lt;br /&gt;
* [http://ro.doddlercon.com/calc/calcx.html RO Stats Calculator] (do only change the Lvl, STR, AGI, VIT, INT, DEX, LUK values!)&lt;/div&gt;</summary>
		<author><name>Undecim</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Stats&amp;diff=12500</id>
		<title>Revolt:Stats</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Stats&amp;diff=12500"/>
		<updated>2009-07-02T07:26:39Z</updated>

		<summary type="html">&lt;p&gt;Undecim: Added info about poison immunity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_playerinfo}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
This is the currently used stat system. Because The Mana World is currently using the Ragnarok Online Server Emulator eAthena as a server backend the game mechanics are identical to the online game Ragnarok Online. Note that this is only a temporary state. The game will switch to an unique stat system as soon as the [[Server_development|new server platform]] is ready.&lt;br /&gt;
&lt;br /&gt;
== Agility ==&lt;br /&gt;
Raises your attack speed and your dodge.&lt;br /&gt;
* +1 to Flee/Evade per point.&lt;br /&gt;
* Increased attack speed per point (complicated, but based on the attack speed of the weapon you are using).&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
Raises your bow damage and your accuracy (minimum damage on hit). &lt;br /&gt;
* +1 to Hit per point.  Note that the to-Hit chance is then reduced by (distance * (distance + 1)).&lt;br /&gt;
* Increased attack speed per point (complicated, but based on the attack speed of the weapon).&lt;br /&gt;
* +1 base damage per point for missile weapons.&lt;br /&gt;
* A bonus of (Dexterity/10)^2 for missile weapons (such as bows).&lt;br /&gt;
* +1 base damage per 5 points for melee weapons.&lt;br /&gt;
* +1 minimum damage per point for melee weapons. If dexterity exceeds the attack value of the melee weapon, use the attack of the melee weapon for the min. value (ie. max. and min. values become the same).&lt;br /&gt;
* +0.15% crit chance for melee weapons per point of dexterity&lt;br /&gt;
&lt;br /&gt;
== Vitality == &lt;br /&gt;
Raises max health points and defense. &lt;br /&gt;
* +1% to max health points per point.&lt;br /&gt;
* +0.8 weapon damage reduction (defensive) per point.&lt;br /&gt;
* Healing items effect increased by +2% per point.&lt;br /&gt;
* Every 5 full points of vitality increases health points recovery power by 1.  This affects both healing by resting and healing by heal-over-time items.&lt;br /&gt;
* For monsters, there is a bonus to damage reduction.&lt;br /&gt;
* There is a hidden bonus of +1 intelligence style magic defence per 2 points (currently not used in TMW).&lt;br /&gt;
* If vitality+(luck/3) is greater than or equal to 97, then you are immune to poison&lt;br /&gt;
&lt;br /&gt;
== Luck == &lt;br /&gt;
Raises max lucky dodge. &lt;br /&gt;
* +1 base damage per 5 points of luck for missile and melee weapons.&lt;br /&gt;
* +0.2% crit chance per point of luck.&lt;br /&gt;
* +1 &amp;quot;lucky&amp;quot; dodge chance (the right hand part of your evade value) per 10 points of luck.&lt;br /&gt;
* If vitality+(luck/3) is greater than or equal to 97, then you are immune to poison&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
Raises your MP and mind abilities (currently not used in TMW). &lt;br /&gt;
* +1 Base Magick Atack per point.&lt;br /&gt;
* +1% to Max SP per point.&lt;br /&gt;
* SP Recovery items effect increased by +2% per point.&lt;br /&gt;
* Every 6 full points of intelligence increases spirit points recovery power by 1 and past 120 intelligence, every 2 intelligence gives a bonus to spirit recovery power of 1.&lt;br /&gt;
* A bonus to min. magick attack.&lt;br /&gt;
* A bonus to max. magick attack.&lt;br /&gt;
* +1 spell damage reduction (defensive) per point.&lt;br /&gt;
&lt;br /&gt;
== Strength == &lt;br /&gt;
Raises your attack and damage of your hits.&lt;br /&gt;
* +1 base damage per point for melee weapons.&lt;br /&gt;
* A bonus of (Strength/10)^2 for melee weapons.&lt;br /&gt;
* +1 base damage per 5 points for missile weapons.&lt;br /&gt;
* +30 carrying capacity per point of base strength (the left hand part of strength only).&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://rodatazone.simgaming.net/mechanics/stats.php RO DataZone]&lt;br /&gt;
* [http://ro.doddlercon.com/calc/calcx.html RO Stats Calculator] (do only change the Lvl, STR, AGI, VIT, INT, DEX, LUK values!)&lt;/div&gt;</summary>
		<author><name>Undecim</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Walkthrough/Setzer_Quest&amp;diff=12475</id>
		<title>Walkthrough/Setzer Quest</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Walkthrough/Setzer_Quest&amp;diff=12475"/>
		<updated>2009-06-26T05:33:14Z</updated>

		<summary type="html">&lt;p&gt;Undecim: /* Get the Monster Oil */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended levels: Level 60 required, high intelligence helps you brew monster oil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start Location:&#039;&#039;&#039; Hurnscald blacksmith&#039;s shop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Cost:&#039;&#039;&#039;&lt;br /&gt;
* 5 beer&lt;br /&gt;
* 12 snake skin (+2 more for each time you fail to make monster oil)&lt;br /&gt;
* 1 pearl (+1 more for each time you fail to make monster oil)&lt;br /&gt;
* 3 black scorpion stinger (+3 more for each time you fail to make monster oil)&lt;br /&gt;
* 2 pile of ash (+2 more for each time you fail to make monster oil)&lt;br /&gt;
* Lots of herbs (recommended to have at least 20 of each whenever you start making monster oil)&lt;br /&gt;
* 1 Short Sword&lt;br /&gt;
* 5 Iron Ore&lt;br /&gt;
* 50,000 GP&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&lt;br /&gt;
* Setzer (+110 attack, faster than bone knife and short sword)&lt;br /&gt;
* 280,000 experience&lt;br /&gt;
&lt;br /&gt;
== Talk to Nicholas ==&lt;br /&gt;
# With at least 5 iron ores  and a short sword in your inventsory, talk to Nicholas the blacksmith in the Hurnscald blacksmith&#039;s shop&lt;br /&gt;
# Say &amp;quot;I have some Iron Ore!&amp;quot; and then &amp;quot;Can you make my short sword better?&amp;quot;&lt;br /&gt;
== Get the Monster Oil ==&lt;br /&gt;
# Talk to Rauk ([[Walkthrough/Quests#Rauk the Alchemist]]) and ask him to make monster oil. He will tell you that he knows how, but will refuse to make it because it is too dangerous. He will, however, give you the recipe&lt;br /&gt;
# Talk to Caul (in the woodland mining camp north of Hurnscald) and ask him about monster oil. He will tell you that he does not remember the recipe for monster oil, but you will tell him that Rauk gave it to you. He will then tell you about a golden scorpion stinger.&lt;br /&gt;
# Get the golden scorpion stinger&lt;br /&gt;
## Go to the Hurnscald bar (west side of Hurnscald)&lt;br /&gt;
## Buy 5 beers from the bar tender (If you don&#039;t already have them)&lt;br /&gt;
## Give all 5 beers to Kfhar; Note that after each beer, you have to listen to a story before he will take the next.&lt;br /&gt;
## Ask Kfhar about golden scorpions&lt;br /&gt;
## Arm wrestle with him and choose &amp;quot;Slam!&amp;quot;&lt;br /&gt;
## Give Kfhar 10 snake skins for the golden scorpion stinger			&lt;br /&gt;
#: experience reward from this subquest: 80,000&lt;br /&gt;
# Talk to Caul and Brew the monster oil&lt;br /&gt;
Brewing the monster oil is difficult if you do not understand the mechanics behind it. This part of the quest requires some logic and even then, it can blow up purely by chance. A high Intelligence level helps to reduce the probability of an explosion.&lt;br /&gt;
&lt;br /&gt;
Once you start brewing your oil, you will be able to add one leaf at a time. When you do so, the following events happen in order:&lt;br /&gt;
#If this is an add (odd) turn, the oil has a 2 in 3 chance to add one of the three primary colors at random, and a 1 in 3 chance of becoming lighter&lt;br /&gt;
#If this is a remove (even) turn, the oil will remove one color at random&lt;br /&gt;
#Your leaf will take effect (If, at this point, the oil is a Dark Gray, and you added a mauve leaf, you will have completed brewing your monster oil)		&lt;br /&gt;
&lt;br /&gt;
The following table lists the effects of each leaf:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Leaf&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| Alizarin&lt;br /&gt;
| Adds Red&lt;br /&gt;
|-&lt;br /&gt;
| Gamboge &lt;br /&gt;
| Adds Yellow&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt&lt;br /&gt;
| Adds Blue&lt;br /&gt;
|-&lt;br /&gt;
| Mauve&lt;br /&gt;
| Darkens the oil, or completes it if added to dark gray (the monster oil adds or removes its color first!)&lt;br /&gt;
|}		&lt;br /&gt;
&lt;br /&gt;
Also note the secondary colors and gray:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Composite Color&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Primary Components&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| Red + Yellow&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| Yellow + Blue&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| Red + Blue&lt;br /&gt;
|-&lt;br /&gt;
| Gray&lt;br /&gt;
| Red + Yellow + Blue&lt;br /&gt;
|}&lt;br /&gt;
At any point in this process any of the following events can trigger an increase in bubble level in your oil:&lt;br /&gt;
* A color that doesn&#039;t exist is removed&lt;br /&gt;
* A color that already exists is added&lt;br /&gt;
* The oil becomes lighter than &amp;quot;light&amp;quot;&lt;br /&gt;
* The oil becomes darker than &amp;quot;dark&amp;quot; (unless the current color is gray, in which case you will be done)&lt;br /&gt;
&lt;br /&gt;
The levels of bubbling are, in order:&lt;br /&gt;
* Calm&lt;br /&gt;
* Bubbling&lt;br /&gt;
* Bubbling Violently&lt;br /&gt;
If the boiling level increases to more than &amp;quot;bubbling violently&amp;quot; then the oil will explode, you will die, and you will need to gather new ingredients (although you will still keep your golden scorpion stinger)&lt;br /&gt;
&lt;br /&gt;
The percent chance of the oil bubble level increasing is 6100/(int+100) for the effect of leaves you add and 7100/(int+100) for colors added randomly. (replace int with your intelligence level and paste those forumlas into Google to get your percent)&lt;br /&gt;
&lt;br /&gt;
The table below lists percantage probabilities of the oil being raised a level or more from either one (or both) events&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Intelligence&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Adding a Leaf&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Random Color&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 60.40%&lt;br /&gt;
| 70.30%&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 55.45%&lt;br /&gt;
| 64.55%&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 50.83%&lt;br /&gt;
| 59.17%&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 46.92%&lt;br /&gt;
| 54.62%&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 43.57%&lt;br /&gt;
| 50.71%&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 40.67%&lt;br /&gt;
| 47.33%&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 38.13%&lt;br /&gt;
| 44.38%&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| 35.88%&lt;br /&gt;
| 41.76%&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| 33.89%&lt;br /&gt;
| 39.44%&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 32.11%&lt;br /&gt;
| 37.37%&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| 30.65%&lt;br /&gt;
| 35.68%&lt;br /&gt;
|}							 &lt;br /&gt;
&lt;br /&gt;
As you can see from the table above, there is a much better chance of success if you have a high intelligence level. It is recommended, if you can afford it, that you reset your stats by talking to Malivox in the North West corner of the desert south of Tulimshar.&lt;br /&gt;
&lt;br /&gt;
Throughout the brewing processes, you should use this information to calculate what leaves will most likely get your monster oil(or at least use it to make an educated guess). The most difficult task is preventing the bubble level from rising, and sometimes, the only way to survive is to take a chance and hope that the color you need added or subtracted is the one chosen randomly by your monster oil.&lt;br /&gt;
&lt;br /&gt;
When you first start, your oil will be a medium, calm, primary color (red, yellow, or blue) from here you can add a color leaf or mauve to darken it. Remember that before your leaf takes effect, the oil will add its own random color. On the second turn, it will remove one random color, and it will continue in this alternating pattern. It is very important that you keep track of wether the next random color will be added or removed.&lt;br /&gt;
&lt;br /&gt;
First, add a mauve leaf to the oil to make it a dark color (if the oil lightnens, you need to add another). Once you have it dark, follow the instructions based on the color and round you are on untill you have your oil or it explodes:&lt;br /&gt;
&lt;br /&gt;
* Light or Medium Color:&lt;br /&gt;
** Add mauve&lt;br /&gt;
&lt;br /&gt;
* Dark Primary Color:&lt;br /&gt;
** Add one of the colors you are missing. (Note: If you are on an add round, there will be a 2/3 chance of having one chance for the bubbling to increase, and 1/3 chance of getting gray. On a subtract round, there will be 1/3 chance of one chance for bubbling to increase, and a 2/3 chance of getting a secondary color.)&lt;br /&gt;
&lt;br /&gt;
* Dark Secondary Color:&lt;br /&gt;
** On an &amp;quot;add&amp;quot; round:&lt;br /&gt;
**: Add a mauve herb and hope that the oil adds the third color you need. (Note: This gives you 2/9 chance of getting your oil now, a 1/3 chance of nothing happenening because the oil lightens, and a 4/9 chance to have two chances to increase bubbling. (see the &amp;quot;from both&amp;quot; columns in the probability table above))&lt;br /&gt;
** On a &amp;quot;remove&amp;quot; round:&lt;br /&gt;
**: Add the color you are missing (Note: there is a 2/3 chance that you will get a secondary color, but a 1/3 chance to get dark gray and a chance to increase the bubble level.)&lt;br /&gt;
&lt;br /&gt;
* Dark Gray:&lt;br /&gt;
** On an &amp;quot;add&amp;quot; round:&lt;br /&gt;
**: Add a mauve leaf (Note: 2/3 chance of getting your oil and a 1/3 chance of the oil getting lighter and negating the mauve leaf)&lt;br /&gt;
** On a &amp;quot;remove&amp;quot; round:&lt;br /&gt;
**: Add whatever color you think it will remove. (this is completely random, so good luck) (Note: There is a 1/3 chance to keep the oil dark gray for the next round. If that fails, however, there will be two chances (see the &amp;quot;from both&amp;quot; columns in the probability table above) for the bubble level increasing, and you sill be stuck with a secondary color next round.)&lt;br /&gt;
&lt;br /&gt;
experience reward from this subquest: 100,000&lt;br /&gt;
&lt;br /&gt;
== Talk to Nicholas ==&lt;br /&gt;
Talk to Nicholas in the black smith shop and ask him to make your sword better. He will charge you 50,000 GP, 5 irons ores, one monster oil, and one short sword to make you a setzer.&lt;br /&gt;
&lt;br /&gt;
experience reward from this subquest: 100,000&lt;/div&gt;</summary>
		<author><name>Undecim</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Quests&amp;diff=12359</id>
		<title>Revolt:Quests</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Quests&amp;diff=12359"/>
		<updated>2009-06-10T05:35:39Z</updated>

		<summary type="html">&lt;p&gt;Undecim: /* Nicholas the Blacksmith */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Note: experience reward limits==&lt;br /&gt;
Experience point rewards will raise the character a maximum of one level.  Rushing through these quests to level quickly without exploring the game-world isn&#039;t recommended.&lt;br /&gt;
&lt;br /&gt;
==Aiden and Ishiâ€™s monster points==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Tulimshar Town; at the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Aiden, heâ€™s standing at the gate across Elanore the Healer, heâ€™ll register you for this quest.&lt;br /&gt;
# Monster points are then recieved by killing monsters.&lt;br /&gt;
# Talk with Ishi to exchange these points for a random item (see list below).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* The earlier you sign up the more monster points youâ€™ll be able to exchange for items.&lt;br /&gt;
* Not all monsters give monster points.&lt;br /&gt;
* The rewards will always be the same, regardless of number of monster points you have saved up or which level your character has.&lt;br /&gt;
* The number of monster points required is raised by one with each exchange.&lt;br /&gt;
* Some of the items you get are useful in later quests, but most of the items have no use other than being sold for GP or keeping for nostalgic reasons.&lt;br /&gt;
* Currently, of all the possible items to recieve, the one you can sell to shops for most GP are the Cotton Pants (500 GP).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* Blue Present Box (used in [[#Santa.27s_Stolen_Presents|Santa&#039;s Stolen Presents quest]])&lt;br /&gt;
* Bug Leg (used in the [[#Vincentâ€™s action figure|Action figure quest]])&lt;br /&gt;
* Cactus Potion (heals +25 HP and +10 MP, used in the [[#Snowmanâ€™s Sweet Tooth|Snowman quest]])&lt;br /&gt;
* Cake (heals +15 HP)&lt;br /&gt;
* Candy (heals +5 HP, used in the [[#Snowmanâ€™s Sweet Tooth|Snowman quest]])&lt;br /&gt;
* Candy Cane (heals +5 HP)&lt;br /&gt;
* Casino Coins&lt;br /&gt;
* Cherry Cake (heals +35 HP)&lt;br /&gt;
* Chocolate Bar (heals +20 HP, used in the [[#Snowmanâ€™s Sweet Tooth|Snowman quest]])&lt;br /&gt;
* Cotton Shorts (gives +2 Defense, can be dyed)&lt;br /&gt;
* Decor Candy Cane&lt;br /&gt;
* Easter Egg (heals +100 HP)&lt;br /&gt;
* Ginger Bread Man (heals +25 HP)&lt;br /&gt;
* Maggot Slime (used in [[#Rauk the Alchemist|crafting Dark Green Dye]])&lt;br /&gt;
* Purple Present Box (used in [[#Santa.27s_Stolen_Presents|Santa&#039;s Stolen Presents quest]])&lt;br /&gt;
* Red Scorpion Stinger (used in the [[#Sandraâ€™s Scorpion Stingers|Scorpion Stinger quest]])&lt;br /&gt;
* Scorpion Stinger (used in the [[#Sandraâ€™s Scorpion Stingers|Scorpion Stinger quest]])&lt;br /&gt;
* Xmas Cake (heals +10 HP)&lt;br /&gt;
* Xmas Candy Cane (heals +10 HP)&lt;br /&gt;
&lt;br /&gt;
==Selim the Dyer==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Hurnscald; next to the south entrance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Engage Selim in conversation and ask about how to make dyes and where to find them. He will tell you that some alchemists can make them from ingredients.&lt;br /&gt;
# Go to Rauk (Central Woodlands) and ask him about dyes. After conversing with him he will tell you that he can make them with the the right ingredients. See the [[#Rauk the Alchemist|section on Rauk]] for more information.&lt;br /&gt;
# Then return to Selim with the dyes to dye the clothes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips&#039;&#039;&#039;&lt;br /&gt;
* Clothes already dyed need to be bleached (see the [[#Candide the Bleacher|Bleacher quest]]) before they can be dyed again.&lt;br /&gt;
* The following clothes are dyeable at the moment:&lt;br /&gt;
** Cotton Shirts&lt;br /&gt;
** Cotton Shorts&lt;br /&gt;
** Cotton Skirts&lt;br /&gt;
** Short Tank Tops&lt;br /&gt;
** Silk Robes&lt;br /&gt;
** Tank Tops&lt;br /&gt;
** Turtleneck Sweaters&lt;br /&gt;
** V-Necked Sweaters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* A dyed garment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* Dye (of appropriate colour)&lt;br /&gt;
&lt;br /&gt;
==Vincentâ€™s action figure==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 1â€“5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Tulimshar Town; in the eastern parts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Vincent, he needs 30 Bug Legs so he can make an action figure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* Bug Legs can also be gotten from [[#Aiden and Ishiâ€™s monster points|monster points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug Legs dropped by:&#039;&#039;&#039; Maggots (4%), Scorpions (7%), Bats (4%), Spiky Mushrooms (0.5%), Fire Goblins (8%), Giant Maggots (7.5%), Red Scorpions (5%) and Black Scorpions (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1,000 GP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 30 Bug Legs&lt;br /&gt;
&lt;br /&gt;
==Candide the Bleacher==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 5â€“10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Tulimshar Town; left to Neko in the marketplace&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Candide and he will tell you about his discovery where he found out how to bleach clothes using the volcanoâ€™s ash.&lt;br /&gt;
# He will bleach a cloth for a cost of 5,000 GP and 5 Piles of Ash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
* You can only bleach the dyeable clothes (see list in the [[#Selim the Dyer|Dyer quest]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piles of Ash dropped by&#039;&#039;&#039;&lt;br /&gt;
* Fire Goblins (5%)&lt;br /&gt;
&lt;br /&gt;
==Farmerâ€™s Scythe==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 13-15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Woodland around Hurnscald; just north of Hurnscald&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Hinnak to find out that the Pinkies are eating his crops.&lt;br /&gt;
# He wants you to get rid of some Pinkies and promise you a reward, a Scythe.&lt;br /&gt;
# Bring him 10 Pink Antennae as proof of your kills and the reward is yours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* There is a larger amount of Pinkies in the Ice Cave below Snow Town than on the map where you find the Farmer.&lt;br /&gt;
* If you want to know if youâ€™ll be able to kill the Pinkies, consider that they have more HP than Fire Goblins, but deal less Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pink Antennae dropped by:&#039;&#039;&#039; Pinkies (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Scythe (+75 Damage, can only be gotten from this quest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 10 Pink Antennae&lt;br /&gt;
&lt;br /&gt;
==Sandraâ€™s Scorpion Stingers==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Tulimshar Town; outside the walls of the market, the south-east corner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Sandra, she wants you to bring her 5 Scorpion Stingers and 1 Red Scorpion Stinger&#039;&#039; to prove that you killed them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* Red Scorpions require some Dexterity in order for you to be able to hit them, so depending on your characterâ€™s stats, it might take a while before you can do this quest.&lt;br /&gt;
* Red Scorpion Stingers can also be gotten from [[#Aiden and Ishiâ€™s monster points|monster points]]. This makes it possible to complete this quest even at low character levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scorpion Stingers dropped by:&#039;&#039;&#039; Scorpions (7%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Scorpion Stingers dropped by:&#039;&#039;&#039; Red Scorpions (20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
* 1 Bow (+15 Damage, can also be bought in Hurnscald for 1,000 GP)&lt;br /&gt;
* 100 Arrows (can also be bought in shops for 3 GP each)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 5 Scorpion Stingers&lt;br /&gt;
* 1 Red Scorpion Stinger&lt;br /&gt;
&lt;br /&gt;
==Bow Masterâ€™s Forest Bow==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Hurnscald; in the bow shop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk with the Bow Master to see if he can make you a Forest Bow.&lt;br /&gt;
# Go talk with Jack the Lumberjack, after running back and forth a while between them youâ€™ll find out that you have to supply the wood, and pay a fee of 10,000 GP.&lt;br /&gt;
# The tricky part is finding a Raw Log that is good enough. Before you pay, the Bow Master will test out your log to see if itâ€™s strong enough. Whether or not a log breaks is random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* You can find Log Heads in the South-West Woodlands.&lt;br /&gt;
* The chance of a Raw Log not breaking is 1 in 20.&lt;br /&gt;
* Do not sell remaining logs, as they can be useful for you for [[#Obtaining a Wooden Shield|Wooden Shield]] quest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw Logs dropped by:&#039;&#039;&#039; Log Heads (20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Forest Bow (+65 Damage, can also be bought for 20.000 GP in shops)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* About 20 Raw Logs&lt;br /&gt;
* 10,000 GP&lt;br /&gt;
&lt;br /&gt;
==Dougâ€™s Cave Snake Lamps==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; South Woodland; on the third level of Dimondâ€™s Cove&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Doug needs 40 Cave Snake Lamps to light up the rooms at the inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* Cave Snakes have a low probability (0.4%) of dropping Jeans Shorts (+4 Defense).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snake Lamps dropped by:&#039;&#039;&#039; Cave Snakes (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 2,000 GP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 40 Cave Snake Lamps&lt;br /&gt;
&lt;br /&gt;
==Snowmanâ€™s Sweet Tooth==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Snow Fields; at the center&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# The Snowman would like you to get him 10 Chocolate Bars, 5 Cactus Potions and 15 Candies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* Chocolate Bars, Cactus Potions and Candies can also be gotten from [[#Aiden and Ishiâ€™s monster points|monster points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chocolate Bar dropped by:&#039;&#039;&#039; Scorpions (0.5%), Rudolph Slimes (3%), Red Slimes (1.1%), Red Scorpions (1%) and Black Scorpions (1%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Candies dropped by:&#039;&#039;&#039; Scorpions (1%) and Rudolph Slimes (6%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cactus Potions dropped by:&#039;&#039;&#039; Maggots (1.5%), Bats (1.5%), Spiky Mushrooms (1.5%), Fire Goblins (1.5%), Green Slimes (1%), Yellow Slimes (3.5%) and Giant Maggots (50%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Santa Hat (+2 Defense, can only be gotten from this quest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 5 Cactus Potions&lt;br /&gt;
* 15 Candies&lt;br /&gt;
* 10 Chocolate Bars&lt;br /&gt;
&lt;br /&gt;
==Agostine the Tailor==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Snow Town; at the inn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Agostine, bring him 1 Iron Potion and heâ€™ll give you 500 GP as a reward.&lt;br /&gt;
# The Tailor will now offer to make some fashionable Winter Gloves, and for that he will need some White Fur.&lt;br /&gt;
# Collect furs until he accepts the quality and you are given your gloves for a fee of 15,000 GP.&lt;br /&gt;
# He will now offer to make a pair of matching Fur Boots, in the same manner as above. You&#039;ll need a pair of Boots in addition to the furs and the 15,000 GP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* You can buy &#039;&#039;Iron potions&#039;&#039; in the house just south of the inn.&lt;br /&gt;
* There is a 1 in 30 chance that Agostine will accept the White Fur for both the Winter Gloves and the Fur Boots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Fur dropped by&#039;&#039;&#039;&lt;br /&gt;
* Fluffies (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boots dropped by&#039;&#039;&#039;&lt;br /&gt;
* Red Slimes (2.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
# 500 GP&lt;br /&gt;
# 1 Winter Gloves (+2 Defense, can only be gotten from this quest)&lt;br /&gt;
# 1 Fur Boots (+3 Defense, can only be gotten from this quest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 1 Iron Potion&lt;br /&gt;
* About 60 White Furs&lt;br /&gt;
* 1 Boots&lt;br /&gt;
* 29,500 GP&lt;br /&gt;
&lt;br /&gt;
==Lora Tay the Legendary Seamstress==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| New clothes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Short Tank Top (+2 Defense)&lt;br /&gt;
| 5 Cotton Clothes&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Tank Top (+2 Defense)&lt;br /&gt;
| 6 Cotton Clothes&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cropped clothes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Short Tank Top (+2 Defense)&lt;br /&gt;
| 1 Tank Top&lt;br /&gt;
| 100 GP&lt;br /&gt;
|-&lt;br /&gt;
| Tank Top (+2 Defense)&lt;br /&gt;
| 1 Cotton Shirt&lt;br /&gt;
| 100 GP&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Lengthened clothes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Cotton Shirt (+2 Defense)&lt;br /&gt;
| 1 Cotton Cloth&amp;lt;br/&amp;gt;1 Tank Top&lt;br /&gt;
| 500 GP&lt;br /&gt;
|-&lt;br /&gt;
| Tank Top (+2 Defense)&lt;br /&gt;
| 1 Cotton Cloth&amp;lt;br/&amp;gt;1 Short Tank Top&lt;br /&gt;
| 500 GP&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
* The [[#Agostine the Tailor|Agostine quest]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; South Woodland; third floor of Dimondâ€™s Cove&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Lora Tay a bit until you get to the part where she starts coughing.&lt;br /&gt;
# Stop her coughing by bringing her a Bottle of Water.&lt;br /&gt;
# Engage her in conversation again and repeat what you said before. Now give her the water and she will thank you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* If she tells you to get out, just talk to her again and pick different conversation topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottle of Water dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mouboos (7.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 1 Bottle of Water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* Lora Tay will henceforth craft or adjust some clothes, see below.&lt;br /&gt;
* 50,000 exp.&lt;br /&gt;
&lt;br /&gt;
===Clothes sewing===&lt;br /&gt;
If you have completed the above quest, Lora will be able to craft new clothes or adjust the size of them. Note that cropping and lengthening works on both undyed and dyed clothes. She only crafts undyed clothes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cotton Clothes dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mouboos (2% + 1% + 0.1%)&lt;br /&gt;
&lt;br /&gt;
== Nicholas the Blacksmith==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Helmets&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Crusader Helmet (+18 Defense)&lt;br /&gt;
| 10 Iron Ores&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Knightâ€™s Helmet (+15 Defense)&lt;br /&gt;
| 5 Iron Ores&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Warlord Helmet (+18 Defense)&lt;br /&gt;
| 15 Iron Ores&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Shields&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Steel Shield (+20 Defense)&lt;br /&gt;
| 2 Infantry Helmets&amp;lt;br /&amp;gt;10 Iron Ores&amp;lt;br /&amp;gt;1 Leather Patch&lt;br /&gt;
| 20,000 GP&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Weapons&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Setzer (+110 Damage, 1 Range)&lt;br /&gt;
| Monster Oil (See [[Walkthrough/Setzer_Quest]])&amp;lt;br /&amp;gt;5 Iron Ores&amp;lt;br /&amp;gt;1 Short Sword&lt;br /&gt;
| 50,000 GP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Hurnscald; the blacksmithâ€™s shop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* Yellow Slimes are found on the second level of the Desert Mines and in the Cave beneath Hurnscald.&lt;br /&gt;
* Beware the aggressive Spiders (in the Desert Mines), they attack you on sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry Helmets dropped by:&#039;&#039;&#039; Spiders (0.2%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Ores dropped by:&#039;&#039;&#039; Yellow Slimes (1.5%)&lt;br /&gt;
&lt;br /&gt;
==Treasure Chests==&lt;br /&gt;
===Desert Mines===&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Desert Mines; at the end of the tunnel on the second level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# â€œTalkâ€ to the Treasure Chest.&lt;br /&gt;
# Open with 3 Treasure Keys.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys dropped by:&#039;&#039;&#039; Spiders (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Short Sword (+100 Damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 3 Treasure Keys&lt;br /&gt;
===Hurnscald Mines===&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Hurnscald Mines&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# â€œTalkâ€ to the Treasure Chest.&lt;br /&gt;
# Open with 10 Treasure Keys.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys dropped by:&#039;&#039;&#039; Spiders (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Short Sword (+100 Damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 10 Treasure Keys&lt;br /&gt;
&lt;br /&gt;
==Rauk the Alchemist==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Potions&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Concentration Potion&lt;br /&gt;
| 20 Petals&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
| Iron Potion&lt;br /&gt;
| 20 Small Mushrooms&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Dyes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Black Dye&lt;br /&gt;
| 40 Alizarin Herbs&amp;lt;br/&amp;gt;40 Cobalt Herbs&amp;lt;br/&amp;gt;40 Gamboge Herbs&amp;lt;br/&amp;gt;40 Mauve Herbs&lt;br /&gt;
| 20,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Dark Blue Dye&lt;br /&gt;
| 100 Cobalt Herbs&amp;lt;br/&amp;gt;50 Mauve Herbs&amp;lt;br/&amp;gt;1 Pearl&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Dark Green Dye&lt;br /&gt;
| 10 Cobalt Herbs&amp;lt;br/&amp;gt;10 Gamboge Herbs&amp;lt;br/&amp;gt;1 Maggot Slime&amp;lt;br/&amp;gt;10 Mauve Herbs&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
| Green Dye&lt;br /&gt;
| 20 Cobalt Herbs&amp;lt;br/&amp;gt;20 Gamboge Herbs&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Light Blue Dye&lt;br /&gt;
| 10 Cobalt Herbs&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
| Orange Dye&lt;br /&gt;
| 10 Alizarin Herbs&amp;lt;br/&amp;gt;10 Gamboge Herbs&amp;lt;br/&amp;gt;2 Iron Ores&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Pink Dye&lt;br /&gt;
| 10 Alizarin Herbs&amp;lt;br/&amp;gt;6 Petals&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Purple Dye&lt;br /&gt;
| 100 Alizarin Herbs&amp;lt;br/&amp;gt;100 Cobalt Herbs&amp;lt;br/&amp;gt;20 Mauve Herbs&amp;lt;br/&amp;gt;1 Pearl&lt;br /&gt;
| 40,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Red Dye&lt;br /&gt;
| 10 Alizarin Herbs&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Dye&lt;br /&gt;
| 10 Gamboge Herbs&lt;br /&gt;
| 0 GP&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Central Woodlands; West of Hurnscald&lt;br /&gt;
&lt;br /&gt;
===Potion making===&lt;br /&gt;
These crafting options are available from the beginning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* If you want gold, you are better off selling the Small Mushrooms and Petals than the ready potions; you will get 500 GP for the needed ingredients while only 250 GP each potion.&lt;br /&gt;
* These potions are also found as drops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concentration Potions dropped by&#039;&#039;&#039;&lt;br /&gt;
* Sea Slimes (1%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Potions dropped by&#039;&#039;&#039;&lt;br /&gt;
* Spiky Mushrooms (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Petals dropped by&#039;&#039;&#039;&lt;br /&gt;
* Flowers (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Mushrooms dropped by&#039;&#039;&#039;&lt;br /&gt;
* Evil Mushrooms (5%)&lt;br /&gt;
&lt;br /&gt;
===Dye making===&lt;br /&gt;
These crafting options are only available once the player is initiated in the [[#Selim the Dyer|Dyer quest]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips&#039;&#039;&#039;&lt;br /&gt;
* Most Woodland maps have the plants, but the Southernmost Woodlands (Cobalt and Mauve Plants) and the South-West Woodlands (Alizarin and Gamboge Plants) contain the most.&lt;br /&gt;
* Target the nearest enemy (the A-button by default) while walking around to easier find the plants.&lt;br /&gt;
* To gather these plants, attack them like you would any other monster.&lt;br /&gt;
* Pearls can be found at the Beach west of Tulimshar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alizarin Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Alizarin Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cobalt Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Cobalt Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gamboge Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Gamboge Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Ores dropped by&#039;&#039;&#039;&lt;br /&gt;
* Yellow Slimes (1.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maggot Slimes dropped by&#039;&#039;&#039;&lt;br /&gt;
* Maggots (8%)&lt;br /&gt;
* Fire Goblins (8%)&lt;br /&gt;
* Bats (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mauve Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mauve Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pearls dropped by&#039;&#039;&#039;&lt;br /&gt;
* Sea Slimes (0.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Petals dropped by&#039;&#039;&#039;&lt;br /&gt;
* Flowers (5%)&lt;br /&gt;
&lt;br /&gt;
==Pachua the Hermit Indian==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Leather works&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Cowboy Hat (+6 Defense)&lt;br /&gt;
| 1 Fancy Hat&amp;lt;br/&amp;gt;2 Snake Skins&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Jeans Chaps (+6 Defense)&lt;br /&gt;
| 1 Jeans Shorts&amp;lt;br/&amp;gt;10 Snake Skins&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Leather Patch&lt;br /&gt;
| 1 Snake Skin&lt;br /&gt;
| 300 GP&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 55â€“65&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Desert Mountains; at the south-west end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips&#039;&#039;&#039;&lt;br /&gt;
* To find Pachua: The road of the map forks in only three places. Take the eastern route at the first fork, which is in the second cave. The next fork is in the fourth cave, you want to go south. Then the third fork is in the fifth cave, west is the way towards the Hermit. In short: east, south, west.&lt;br /&gt;
* There is also a magic note flying around in the Magic House in the North-East Woodlands that will bring you directly to Pachua.&lt;br /&gt;
&lt;br /&gt;
===Leather working===&lt;br /&gt;
These crafting options are available from the beginning. Note that it is random whether you get a White Cowboy Hat or a Black Cowbay Hat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snake Skins dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mountain Snakes (1.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jeans Shorts dropped by&#039;&#039;&#039;&lt;br /&gt;
* Cave Snakes (0.4%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fancy Hats dropped by&#039;&#039;&#039;&lt;br /&gt;
* Snakes (3%)&lt;br /&gt;
&lt;br /&gt;
==Obtaining a Wooden Shield==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Hurnscald; Jack the Lumberjack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk with Jack, he will ask you about your bow. And offer to make a shield for you.&lt;br /&gt;
# He want you to collect 40 Raw Logs for this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* You can find Log Heads in the South-West Woodlands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw Logs dropped by:&#039;&#039;&#039; Log Heads (20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Wooden Shield (+14 Defense)&lt;br /&gt;
* 2,500 Exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 40 Raw Logs&lt;br /&gt;
* 5,000 GP&lt;br /&gt;
&lt;br /&gt;
==Robberies in Hurnscald==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Hurnscald; Inspector&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: Agree to help solve robberies.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Old women&#039;&#039;&#039; (*)&lt;br /&gt;
#: Position: Hurnscald, west.&lt;br /&gt;
#: Ask about robberies. She will tell you that she saw something, but would only tell Inspector himself. &lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039; (*)&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will tell you that he doesn&#039;t belive her eyesight.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Old women with dyed clothes&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, west.&lt;br /&gt;
#: Dye some torso-worn and legs-worn clothes &#039;&#039;dark blue&#039;&#039;, put it on, then talk to the women. Keep the clothes after that.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will tell you to talk to the Troupe Leader.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Troupe Leader&#039;&#039;&#039;&lt;br /&gt;
#: Position: Tulimshar, Inn.&lt;br /&gt;
#: Talk to her, she will tell you that a mask was stolen in Hurnscald. Ask if she has any idea who might it been. She will tell you that a old man hang near theater after the show.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will ask you if you can interrogate Old man for him.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Old Man&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, east.&lt;br /&gt;
#: Ask him about hanging near the theater after the show. Hi will tell you that he was an actor when he was younger, but he wasn&#039;t there that night.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039; (*)&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will ask you to verify his alibi with his wife, the Old women.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Old women&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, west.&lt;br /&gt;
#: She will confirm that.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will tell you that he doesn&#039;t know where to look, and ask you to talk to everybody again.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Old women&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, west.&lt;br /&gt;
#: Talk with her in dyed clothes. She will remember that she saw someone took large satchel and headed north.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Miner&#039;&#039;&#039;&lt;br /&gt;
#: Position: North of Hurnscald, mining camp, top level.&lt;br /&gt;
#: He will confirm that he heard the commotion and somebody got down to the basement, but nobody was there.&lt;br /&gt;
# &#039;&#039;&#039;Search bookcase&#039;&#039;&#039;&lt;br /&gt;
#: Position: North of Hurnscald, mining camp, basement, north west corner (needs to be step on).&lt;br /&gt;
#: You will find a upside down book, hollowed out with mask and note which you can&#039;t read.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will take care of that note and send you to the troupe leader again.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Troupe Leader&#039;&#039;&#039;&lt;br /&gt;
#: Position: Tulimshar, Inn&lt;br /&gt;
#: Reward: 1500 exp, Noh Mask.&lt;br /&gt;
#: She will thank you for a good job, and let you keep the mask.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: Reward: 2500 exp.&lt;br /&gt;
#: He will tell you that they found all of the stolen items in the mining camp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* Mauve and Cobalt plants can be found in the South Woodlands.&lt;br /&gt;
* Pearls are dropped by Sea Slimes west of Tulimshar.&lt;br /&gt;
* All steps with a (*) are optional and can be skipped&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Noh Mask (+3 Defense)&lt;br /&gt;
* 4,000 Exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 200 Cobalt Herbs&lt;br /&gt;
* 100 Mauve Herbs&lt;br /&gt;
* 2 Pearls&lt;br /&gt;
* Cotton body-worn clothes&lt;br /&gt;
* Cotton leg-worn clothes&lt;br /&gt;
* 20,000 GP&lt;br /&gt;
&lt;br /&gt;
==Santa&#039;s Stolen Presents==&lt;br /&gt;
&amp;lt;!--I&#039;m not sure of the official name of this quest, if there is any at all. -Hoogli--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Snow Fields&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; no, only 1 time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from level:&#039;&#039;&#039; 50 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do:&#039;&#039;&#039;&lt;br /&gt;
# Santa needs 25 Purple Present Boxes, 20 Blue Present Boxes, and 5 Green Present Boxes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purple Present Box dropped by:&#039;&#039;&#039; Rudolph Slimes (8%)&lt;br /&gt;
*&#039;&#039;&#039;Blue Present Box dropped by:&#039;&#039;&#039; Rudolph Slimes (5%)&lt;br /&gt;
*&#039;&#039;&#039;Green Present Box dropped by:&#039;&#039;&#039; Santa Slimes (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints:&#039;&#039;&#039;&lt;br /&gt;
*If you attack a Santa Slime, his &amp;quot;reindeer&amp;quot; will join him in attacking you. Even though they die when you kill the Santa Slime, you neither get experience nor items from the Reindeer Slimes unless you kill them directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039;&lt;br /&gt;
* 1 Turtleneck sweater (+6% Defense)&lt;br /&gt;
&lt;br /&gt;
==Demon Mask==&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Inside the new mine north of Hurnscald&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; no, only 1 time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from level:&#039;&#039;&#039; 60&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do:&#039;&#039;&#039;&lt;br /&gt;
#Read about the ritual in the bookcase inside the cave&lt;br /&gt;
#You need to collect many objects to make a ritual and open a chest &lt;br /&gt;
#* 1 maggot slime&lt;br /&gt;
#* 1 petal (from Flower)&lt;br /&gt;
#* 1 mushroom (from Evil Mushrooms)&lt;br /&gt;
#* 1 pearl (from Sea Slime)&lt;br /&gt;
#* 1 hard spike (from Spiky Mushroom)&lt;br /&gt;
#* 1 raw log (from Log Head)&lt;br /&gt;
#* 1 pink antennae (from Pinkie)&lt;br /&gt;
#* 1 snake tongue (from Snake)&lt;br /&gt;
#* 1 snake tongue (from Mountain Snake)&lt;br /&gt;
#* 1 snake tongue (from Cave Snake)&lt;br /&gt;
#* 1 snake tongue (from Grass Snake)&lt;br /&gt;
#* 1 key (from Spider)&lt;br /&gt;
#* 1 pile of ash (from Fire Goblin)&lt;br /&gt;
#* 1 Gamboge Herb&lt;br /&gt;
#* 1 Mauve Herb&lt;br /&gt;
#* 1 Cobalt Herb&lt;br /&gt;
#* 1 Alizarin Herb&lt;br /&gt;
#* 1 bug leg &lt;br /&gt;
#* 1 cave snake lamp (from Cave Snake)&lt;br /&gt;
#* 1 iron ore (from Yellow Slime)&lt;br /&gt;
#* 1 Scorpion stinger (from Scorpion)&lt;br /&gt;
#* 1 Red Scorpion stinger (from Red Scorpion)&lt;br /&gt;
#* 1 Black Scorpion stinger (from Black Scorpion)&lt;br /&gt;
#* 1 piece of Cotton Cloth (from Mouboo)&lt;br /&gt;
#* 1 White Fur (from Fluffy)&lt;br /&gt;
#* 1 Silkworm&#039;s Cocoon (from Silkworm)&lt;br /&gt;
#* 1 Dark Crystal (from Skulls)&lt;br /&gt;
#* 1 Bottle of Water (from Mouboo or Sea Slime) &lt;br /&gt;
#You need to open the barrier, that block access to the chest&lt;br /&gt;
#* Just find a Jack0 monster and kill it. You will receive the Jack O Soul. Now you can pass the barrier and find the chest in the next room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints:&#039;&#039;&#039;&lt;br /&gt;
* The Jack 0 usually appears on one of the cliffs in this region. It&#039;s full of dead trees. The entrance is in the Woodland Mines.&lt;br /&gt;
* It&#039;s a long quest, maybe you&#039;d prefer to trade for some of the objects with other players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039;&lt;br /&gt;
* 1 Demon Mask (+3% Defense)&lt;br /&gt;
&lt;br /&gt;
==Cat&#039;s Ears==&lt;br /&gt;
&amp;lt;!--Discovered this on the forums, but it doesn&#039;t seem to be documented anywhere. Adapted from a posting at http://forums.themanaworld.org/viewtopic.php?f=14&amp;amp;p=53018 --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Cat&#039;s Cave, in the southwest end of the woodlands, west of the Dimond inn. Go into the cave without anything equipped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; no, only 1 time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from level:&#039;&#039;&#039; 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Click the pot and pour in some milk.&lt;br /&gt;
* Exit the cave, and then go back inside.&lt;br /&gt;
* Click the pot and put in some food (steak or chickenleg).&lt;br /&gt;
* Exit the cave, and then go back inside.&lt;br /&gt;
* Talk to Katze (the npc) and move a patch of fur around.&lt;br /&gt;
* Exit the cave, and then go back inside.&lt;br /&gt;
* Click on the pot and put a raw log next to it.&lt;br /&gt;
* Exit the cave, and then go back inside.&lt;br /&gt;
* Katze will now ask to collect her: 2 snake skins, 2 snake tongues, 2 maggot slimes, 2 white furs, 2 hard spikes and 2 tiny healing potions.&lt;br /&gt;
* Exit the cave after you&#039;ve given the items, then go back inside.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints:&#039;&#039;&#039;&lt;br /&gt;
* You will be pushed out of the cat&#039;s cave unless you remove (unequip) all equipment and clothing.&lt;br /&gt;
* Milk dropped by: Fluffy (1,5%), Santa Slime (4%)&lt;br /&gt;
* Steaks dropped by: Grass Snakes (5%)&lt;br /&gt;
* Steaks sold by: Dimond inn Waitress (200gp)&lt;br /&gt;
* Chicken legs sold by: Dimond inn Waitress (500gp)&lt;br /&gt;
* White fur dropped by: Fluffy (8%)&lt;br /&gt;
* Raw logs dropped by: Log head (20%)&lt;br /&gt;
* Snake skins dropped by: Mountain Snake (1,5%)&lt;br /&gt;
* Snake tongues dropped by: Snakes (5%)&lt;br /&gt;
* Maggot slime dropped by: Maggot (8%); Bat (8%); Fire Goblin (8%)&lt;br /&gt;
* Hard spikes dropped by: Spiked Mushroom (1,5)&lt;br /&gt;
&amp;lt;!--There might be a better place to link to, but I can&#039;t find it ...--&amp;gt;&lt;br /&gt;
* Tiny Potions made by: Caul (see [[Provisorical_Alchemy_System|potion making]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039;&lt;br /&gt;
* Katze will give you a pair of cat-ears (+1% Defence, +3 agility)&lt;/div&gt;</summary>
		<author><name>Undecim</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Walkthrough/Setzer_Quest&amp;diff=12358</id>
		<title>Walkthrough/Setzer Quest</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Walkthrough/Setzer_Quest&amp;diff=12358"/>
		<updated>2009-06-10T05:27:27Z</updated>

		<summary type="html">&lt;p&gt;Undecim: added some descriptions as to where people are, and fix a few small errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended levels: Level 60 required, high intelligence helps you brew monster oil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start Location:&#039;&#039;&#039; Hurnscald blacksmith&#039;s shop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Cost:&#039;&#039;&#039;&lt;br /&gt;
* 5 beer&lt;br /&gt;
* 12 snake skin (+2 more for each time you fail to make monster oil)&lt;br /&gt;
* 1 pearl (+1 more for each time you fail to make monster oil)&lt;br /&gt;
* 3 black scorpion stinger (+3 more for each time you fail to make monster oil)&lt;br /&gt;
* 2 pile of ash (+2 more for each time you fail to make monster oil)&lt;br /&gt;
* Lots of herbs (recommended to have at least 20 of each whenever you start making monster oil)&lt;br /&gt;
* 1 Short Sword&lt;br /&gt;
* 5 Iron Ore&lt;br /&gt;
* 50,000 GP&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&lt;br /&gt;
* Setzer (+110 attack, faster than bone knife and short sword)&lt;br /&gt;
* 280,000 experience&lt;br /&gt;
&lt;br /&gt;
== Talk to Nicholas ==&lt;br /&gt;
# With at least 5 iron ores  and a short sword in your inventsory, talk to Nicholas the blacksmith in the Hurnscald blacksmith&#039;s shop&lt;br /&gt;
# Say &amp;quot;I have some Iron Ore!&amp;quot; and then &amp;quot;Can you make my short sword better?&amp;quot;&lt;br /&gt;
== Get the Monster Oil ==&lt;br /&gt;
# Talk to Rauk ([[Walkthrough/Quests#Rauk the Alchemist]]) and ask him to make monster oil. He will tell you that he knows how, but will refuse to make it because it is too dangerous. He will, however, give you the recipe&lt;br /&gt;
# Talk to Caul (in the woodland mining camp north of Hurnscald) and ask him about monster oil. He will tell you that he does not remember the recipe for monster oil, but you will tell him that Rauk gave it to you. He will then tell you about a golden scorpion stinger.&lt;br /&gt;
# Get the golden scorpion stinger&lt;br /&gt;
## Go to the Hurnscald bar (west side of Hurnscald)&lt;br /&gt;
## Buy 5 beers from the bar tender&lt;br /&gt;
## Give all 5 beers to Kfhar&lt;br /&gt;
## Ask Kfhar about golden scorpions&lt;br /&gt;
## Arm wrestle with him and choose &amp;quot;Slam!&amp;quot;&lt;br /&gt;
## Give Kfhar 10 snake skins for the golden scorpion stinger			&lt;br /&gt;
#: experience reward from this subquest: 80,000&lt;br /&gt;
# Talk to Caul and Brew the monster oil&lt;br /&gt;
Brewing the monster oil is difficult if you do not understand the mechanics behind it. This part of the quest requires some logic and even then, it can blow up purely by chance. A high Intelligence level helps to reduce the probability of an explosion.&lt;br /&gt;
&lt;br /&gt;
Once you start brewing your oil, you will be able to add one leaf at a time. When you do so, the following events happen in order:&lt;br /&gt;
#If this is an add (odd) turn, the oil has a 2 in 3 chance to add one of the three primary colors at random, and a 1 in 3 chance of becoming lighter&lt;br /&gt;
#If this is a remove (even) turn, the oil will remove one color at random&lt;br /&gt;
#Your leaf will take effect (If, at this point, the oil is a Dark Gray, and you added a mauve leaf, you will have completed brewing your monster oil)		&lt;br /&gt;
&lt;br /&gt;
The following table lists the effects of each leaf:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Leaf&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| Alizarin&lt;br /&gt;
| Adds Red&lt;br /&gt;
|-&lt;br /&gt;
| Gamboge &lt;br /&gt;
| Adds Yellow&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt&lt;br /&gt;
| Adds Blue&lt;br /&gt;
|-&lt;br /&gt;
| Mauve&lt;br /&gt;
| Darkens the oil, or completes it if added to dark gray (the monster oil adds or removes its color first!)&lt;br /&gt;
|}		&lt;br /&gt;
&lt;br /&gt;
Also note the secondary colors and gray:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Composite Color&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Primary Components&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| Red + Yellow&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| Yellow + Blue&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| Red + Blue&lt;br /&gt;
|-&lt;br /&gt;
| Gray&lt;br /&gt;
| Red + Yellow + Blue&lt;br /&gt;
|}&lt;br /&gt;
At any point in this process any of the following events can trigger an increase in bubble level in your oil:&lt;br /&gt;
* A color that doesn&#039;t exist is removed&lt;br /&gt;
* A color that already exists is added&lt;br /&gt;
* The oil becomes lighter than &amp;quot;light&amp;quot;&lt;br /&gt;
* The oil becomes darker than &amp;quot;dark&amp;quot; (unless the current color is gray, in which case you will be done)&lt;br /&gt;
&lt;br /&gt;
The levels of bubbling are, in order:&lt;br /&gt;
* Calm&lt;br /&gt;
* Bubbling&lt;br /&gt;
* Bubbling Violently&lt;br /&gt;
If the boiling level increases to more than &amp;quot;bubbling violently&amp;quot; then the oil will explode, you will die, and you will need to gather new ingredients (although you will still keep your golden scorpion stinger)&lt;br /&gt;
&lt;br /&gt;
The percent chance of the oil bubble level increasing is 6100/(int+100) for the effect of leaves you add and 7100/(int+100) for colors added randomly. (replace int with your intelligence level and paste those forumlas into Google to get your percent)&lt;br /&gt;
&lt;br /&gt;
The table below lists percantage probabilities of the oil being raised a level or more from either one (or both) events&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Intelligence&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Adding a Leaf&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Random Color&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 60.40%&lt;br /&gt;
| 70.30%&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 55.45%&lt;br /&gt;
| 64.55%&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 50.83%&lt;br /&gt;
| 59.17%&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 46.92%&lt;br /&gt;
| 54.62%&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 43.57%&lt;br /&gt;
| 50.71%&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 40.67%&lt;br /&gt;
| 47.33%&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 38.13%&lt;br /&gt;
| 44.38%&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| 35.88%&lt;br /&gt;
| 41.76%&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| 33.89%&lt;br /&gt;
| 39.44%&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 32.11%&lt;br /&gt;
| 37.37%&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| 30.65%&lt;br /&gt;
| 35.68%&lt;br /&gt;
|}							 &lt;br /&gt;
&lt;br /&gt;
As you can see from the table above, there is a much better chance of success if you have a high intelligence level. It is recommended, if you can afford it, that you reset your stats by talking to Malivox in the North West corner of the desert south of Tulimshar.&lt;br /&gt;
&lt;br /&gt;
Throughout the brewing processes, you should use this information to calculate what leaves will most likely get your monster oil(or at least use it to make an educated guess). The most difficult task is preventing the bubble level from rising, and sometimes, the only way to survive is to take a chance and hope that the color you need added or subtracted is the one chosen randomly by your monster oil.&lt;br /&gt;
&lt;br /&gt;
When you first start, your oil will be a medium, calm, primary color (red, yellow, or blue) from here you can add a color leaf or mauve to darken it. Remember that before your leaf takes effect, the oil will add its own random color. On the second turn, it will remove one random color, and it will continue in this alternating pattern. It is very important that you keep track of wether the next random color will be added or removed.&lt;br /&gt;
&lt;br /&gt;
First, add a mauve leaf to the oil to make it a dark color (if the oil lightnens, you need to add another). Once you have it dark, follow the instructions based on the color and round you are on untill you have your oil or it explodes:&lt;br /&gt;
&lt;br /&gt;
* Light or Medium Color:&lt;br /&gt;
** Add mauve&lt;br /&gt;
&lt;br /&gt;
* Dark Primary Color:&lt;br /&gt;
** Add one of the colors you are missing. (Note: If you are on an add round, there will be a 2/3 chance of having one chance for the bubbling to increase, and 1/3 chance of getting gray. On a subtract round, there will be 1/3 chance of one chance for bubbling to increase, and a 2/3 chance of getting a secondary color.)&lt;br /&gt;
&lt;br /&gt;
* Dark Secondary Color:&lt;br /&gt;
** On an &amp;quot;add&amp;quot; round:&lt;br /&gt;
**: Add a mauve herb and hope that the oil adds the third color you need. (Note: This gives you 2/9 chance of getting your oil now, a 1/3 chance of nothing happenening because the oil lightens, and a 4/9 chance to have two chances to increase bubbling. (see the &amp;quot;from both&amp;quot; columns in the probability table above))&lt;br /&gt;
** On a &amp;quot;remove&amp;quot; round:&lt;br /&gt;
**: Add the color you are missing (Note: there is a 2/3 chance that you will get a secondary color, but a 1/3 chance to get dark gray and a chance to increase the bubble level.)&lt;br /&gt;
&lt;br /&gt;
* Dark Gray:&lt;br /&gt;
** On an &amp;quot;add&amp;quot; round:&lt;br /&gt;
**: Add a mauve leaf (Note: 2/3 chance of getting your oil and a 1/3 chance of the oil getting lighter and negating the mauve leaf)&lt;br /&gt;
** On a &amp;quot;remove&amp;quot; round:&lt;br /&gt;
**: Add whatever color you think it will remove. (this is completely random, so good luck) (Note: There is a 1/3 chance to keep the oil dark gray for the next round. If that fails, however, there will be two chances (see the &amp;quot;from both&amp;quot; columns in the probability table above) for the bubble level increasing, and you sill be stuck with a secondary color next round.)&lt;br /&gt;
&lt;br /&gt;
experience reward from this subquest: 100,000&lt;br /&gt;
== Talk to Nicholas ==&lt;br /&gt;
Talk to Nicholas in the black smith shop and ask him to make your sword better. He will charge you 50,000 GP, 5 irons ores, one monster oil, and one short sword to make you a setzer.&lt;br /&gt;
&lt;br /&gt;
experience reward from this subquest: 100,000&lt;/div&gt;</summary>
		<author><name>Undecim</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Walkthrough/Setzer_Quest&amp;diff=12357</id>
		<title>Walkthrough/Setzer Quest</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Walkthrough/Setzer_Quest&amp;diff=12357"/>
		<updated>2009-06-10T05:16:04Z</updated>

		<summary type="html">&lt;p&gt;Undecim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended levels: Level 60 required, high intelligence helps you brew monster oil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start Location:&#039;&#039;&#039; Hurnscald blacksmith&#039;s shop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Cost:&#039;&#039;&#039;&lt;br /&gt;
* 5 beer&lt;br /&gt;
* 12 snake skin (+2 more for each time you fail to make monster oil)&lt;br /&gt;
* 1 pearl (+1 more for each time you fail to make monster oil)&lt;br /&gt;
* 3 black scorpion stinger (+3 more for each time you fail to make monster oil)&lt;br /&gt;
* 2 pile of ash (+2 more for each time you fail to make monster oil)&lt;br /&gt;
* Lots of herbs (recommended to have at least 20 of each whenever you start making monster oil)&lt;br /&gt;
* 1 Short Sword&lt;br /&gt;
* 5 Iron Ore&lt;br /&gt;
* 50,000 GP&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&lt;br /&gt;
* Setzer (+110 attack, faster than bone knife and short sword)&lt;br /&gt;
* 280,000 experience&lt;br /&gt;
&lt;br /&gt;
== Talk to Nicholas ==&lt;br /&gt;
# With at least 5 iron ores  and a short sword in your inventsory, talk to Nicholas the blacksmith in the Hurnscald blacksmith&#039;s shop&lt;br /&gt;
# Say &amp;quot;I have some Iron Ore!&amp;quot; and then &amp;quot;Can you make my short sword better?&amp;quot;&lt;br /&gt;
== Get the Monster Oil ==&lt;br /&gt;
# Talk to [Rauk] and ask him to make monster oil. He will tell you that he knows how, but will refuse to make it because it is too dangerous. He will, however, give you the recipe&lt;br /&gt;
# Talk to [Caul] and ask him about monster oil. He will tell you that he does not remember the recipe for monster oil, but you will tell him that Rauk gave it to you. He will then tell you about a golden scorpion stinger.&lt;br /&gt;
# Get the golden scorpion stinger&lt;br /&gt;
## Buy 5 beers from the bar tender&lt;br /&gt;
## Give all 5 beers to [Kfhar]&lt;br /&gt;
## Ask Kfhar about golden scorpions&lt;br /&gt;
## Arm wrestle with him and choose &amp;quot;Slam!&amp;quot;&lt;br /&gt;
## Give Kfhar 10 snake skins for the golden scorpion stinger			&lt;br /&gt;
#: experience reward from this subquest: 80,000&lt;br /&gt;
# Talk to Caul and Brew the monster oil&lt;br /&gt;
Brewing the monster oil is difficult if you do not understand the mechanics behind it. This part of the quest requires some logic and even then, it can blow up purely by chance. A high Intelligence level helps to reduce the probability of an explosion.&lt;br /&gt;
&lt;br /&gt;
Once you start brewing your oil, you will be able to add one leaf at a time. When you do so, the following events happen in order:&lt;br /&gt;
#If this is an add (odd) turn, the oil has a 2 in 3 chance to add one of the three primary colors at random, and a 1 in 3 chance of becoming lighter&lt;br /&gt;
#If this is a remove (even) turn, the oil will remove one color at random&lt;br /&gt;
#Your leaf will take effect (If, at this point, the oil is a Dark Gray, and you added a mauve leaf, you will have completed brewing your monster oil)		&lt;br /&gt;
&lt;br /&gt;
The following table lists the effects of each leaf:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Leaf&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| Alizarin&lt;br /&gt;
| Adds Red&lt;br /&gt;
|-&lt;br /&gt;
| Gamboge &lt;br /&gt;
| Adds Yellow&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt&lt;br /&gt;
| Adds Blue&lt;br /&gt;
|-&lt;br /&gt;
| Mauve&lt;br /&gt;
| Darkens the oil, or completes it if added to dark gray (remember that the monster oil gets to add or subtract its color first!)&lt;br /&gt;
|}		&lt;br /&gt;
Also note the secondary colors and gray:&lt;br /&gt;
The following table lists the effects of each leaf:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Composite Color&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Primary Components&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| Red + Yellow&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| Yellow + Blue&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| Red + Blue&lt;br /&gt;
|-&lt;br /&gt;
| Gray&lt;br /&gt;
| Red + Yellow + Blue&lt;br /&gt;
|}&lt;br /&gt;
At any point in this process any of the following events can trigger an increase in bubble level in your oil:&lt;br /&gt;
* A color that doesn&#039;t exist is removed&lt;br /&gt;
* A color that already exists is added&lt;br /&gt;
* The oil becomes lighter than &amp;quot;light&amp;quot;&lt;br /&gt;
* The oil becomes darker than &amp;quot;dark&amp;quot; (unless the current color is gray, in which case you will be done)&lt;br /&gt;
The levels of bubbling are, in order:&lt;br /&gt;
* Calm&lt;br /&gt;
* Bubbling&lt;br /&gt;
* Bubbling Violently&lt;br /&gt;
If the boiling level increases to more than &amp;quot;bubbling violently&amp;quot; then the oil will explode, you will die, and you will need to gather new ingredients (although you will still keep your golden scorpion stinger)&lt;br /&gt;
&lt;br /&gt;
The percent chance of the oil bubble level increasing is 6100/(int+100) for the effect of leaves you add and 7100/(int+100) for colors added randomly. (replace int with your intelligence level and paste those forumlas into Google to get your percent)&lt;br /&gt;
&lt;br /&gt;
The table below lists percantage probabilities of the oil being raised a level or more from either one (or both) events&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Intelligence&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Adding a Leaf&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Random Color&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 60.40%&lt;br /&gt;
| 70.30%&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 55.45%&lt;br /&gt;
| 64.55%&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 50.83%&lt;br /&gt;
| 59.17%&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 46.92%&lt;br /&gt;
| 54.62%&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 43.57%&lt;br /&gt;
| 50.71%&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 40.67%&lt;br /&gt;
| 47.33%&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 38.13%&lt;br /&gt;
| 44.38%&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| 35.88%&lt;br /&gt;
| 41.76%&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| 33.89%&lt;br /&gt;
| 39.44%&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 32.11%&lt;br /&gt;
| 37.37%&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| 30.65%&lt;br /&gt;
| 35.68%&lt;br /&gt;
|}							 &lt;br /&gt;
As you can see from the table above, there is a much better chance of success if you have a high intelligence level. It is recommended, if you can afford it, that you reset your stats by talking to Malivox in the North West corner of the desert south of Tulimshar.&lt;br /&gt;
&lt;br /&gt;
Throughout the brewing processes, you should use this information to calculate what leaves will most likely get your monster oil(or at least use it to make an educated guess). The most difficult task is preventing the bubble level from rising, and sometimes, the only way to survive is to take a chance and hope that the color you need added or subtracted is the one chosen randomly by your monster oil.&lt;br /&gt;
&lt;br /&gt;
When you first start, your oil will be a medium, calm, primary color (red, yellow, or blue) from here you can add a color leaf or mauve to darken it. Remember that before your leaf takes effect, the oil will add its own random color. On the second turn, it will remove one random color, and it will continue in this alternating pattern. It is very important that you keep track of wether the next random color will be added or removed.&lt;br /&gt;
&lt;br /&gt;
First, add a mauve leaf to the oil to make it a dark color (if the oil lightnens, you need to add another). Once you have it dark, follow the instructions based on the color and round you are on untill you have your oil or it explodes:&lt;br /&gt;
* Light or Medium Color:&lt;br /&gt;
** Add mauve&lt;br /&gt;
* Dark Primary Color:&lt;br /&gt;
** Add one of the colors you are missing. (Note: If you are on an add round, there will be a 2/3 chance of having one chance for the bubbling to increase, and 1/3 chance of getting gray. On a subtract round, there will be 1/3 chance of one chance for bubbling to increase, and a 2/3 chance of getting a secondary color.)&lt;br /&gt;
* Dark Secondary Color:&lt;br /&gt;
** On an &amp;quot;add&amp;quot; round:&lt;br /&gt;
**: Add a mauve herb and hope that the oil adds the third color you need. (Note: This gives you 2/9 chance of getting your oil now, a 1/3 chance of nothing happenening because the oil lightens, and a 4/9 chance to have two chances to increase bubbling. (see the &amp;quot;from both&amp;quot; columns in the probability table above))&lt;br /&gt;
** On a &amp;quot;remove&amp;quot; round:&lt;br /&gt;
**: Add the color you are missing (Note: there is a 2/3 chance that you will get a secondary color, but a 1/3 chance to get dark gray and a chance to increase the bubble level.)&lt;br /&gt;
* Dark Gray:&lt;br /&gt;
** On an &amp;quot;add&amp;quot; round:&lt;br /&gt;
**: Add a mauve leaf (Note: 2/3 chance of getting your oil and a 1/3 chance of the oil getting lighter and negating the mauve leaf)&lt;br /&gt;
** On a &amp;quot;remove&amp;quot; round:&lt;br /&gt;
**: Add whatever color you think it will remove. (this is completely random, so good luck) (Note: There is a 1/3 chance to keep the oil dark gray for the next round. If that fails, however, there will be two chances (see the &amp;quot;from both&amp;quot; columns in the probability table above) for the bubble level increasing, and you sill be stuck with a secondary color next round.)&lt;br /&gt;
&lt;br /&gt;
experience reward from this subquest: 100,000&lt;br /&gt;
== Talk to Nicholas ==&lt;br /&gt;
Talk to Nicholas in the black smith shop and ask him to make your sword better. He will charge you 50,000 GP, 5 irons ores, one monster oil, and one short sword to make you a setzer.&lt;br /&gt;
&lt;br /&gt;
experience reward from this subquest: 100,000&lt;/div&gt;</summary>
		<author><name>Undecim</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Walkthrough/Setzer_Quest&amp;diff=12356</id>
		<title>Walkthrough/Setzer Quest</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Walkthrough/Setzer_Quest&amp;diff=12356"/>
		<updated>2009-06-10T05:14:42Z</updated>

		<summary type="html">&lt;p&gt;Undecim: I should have used the &amp;quot;Show preview&amp;quot; Button&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended levels: Level 60 required, high intelligence helps you brew monster oil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start Location:&#039;&#039;&#039; Hurnscald blacksmith&#039;s shop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Cost:&#039;&#039;&#039;&lt;br /&gt;
* 5 beer&lt;br /&gt;
* 12 snake skin (+2 more for each time you fail to make monster oil)&lt;br /&gt;
* 1 pearl (+1 more for each time you fail to make monster oil)&lt;br /&gt;
* 3 black scorpion stinger (+3 more for each time you fail to make monster oil)&lt;br /&gt;
* 2 pile of ash (+2 more for each time you fail to make monster oil)&lt;br /&gt;
* Lots of herbs (recommended to have at least 20 of each whenever you start making monster oil)&lt;br /&gt;
* 1 Short Sword&lt;br /&gt;
* 5 Iron Ore&lt;br /&gt;
* 50,000 GP&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&lt;br /&gt;
* Setzer (+110 attack, faster than bone knife and short sword)&lt;br /&gt;
* 280,000 experience&lt;br /&gt;
&lt;br /&gt;
== Talk to Nicholas ==&lt;br /&gt;
# With at least 5 iron ores  and a short sword in your inventsory, talk to Nicholas the blacksmith in the Hurnscald blacksmith&#039;s shop&lt;br /&gt;
# Say &amp;quot;I have some Iron Ore!&amp;quot; and then &amp;quot;Can you make my short sword better?&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Get the Monster Oil&#039;&#039;&#039;&lt;br /&gt;
# Talk to [Rauk] and ask him to make monster oil. He will tell you that he knows how, but will refuse to make it because it is too dangerous. He will, however, give you the recipe&lt;br /&gt;
# Talk to [Caul] and ask him about monster oil. He will tell you that he does not remember the recipe for monster oil, but you will tell him that Rauk gave it to you. He will then tell you about a golden scorpion stinger.&lt;br /&gt;
# Get the golden scorpion stinger&lt;br /&gt;
## Buy 5 beers from the bar tender&lt;br /&gt;
## Give all 5 beers to [Kfhar]&lt;br /&gt;
## Ask Kfhar about golden scorpions&lt;br /&gt;
## Arm wrestle with him and choose &amp;quot;Slam!&amp;quot;&lt;br /&gt;
## Give Kfhar 10 snake skins for the golden scorpion stinger			&lt;br /&gt;
#: experience reward from this subquest: 80,000&lt;br /&gt;
# Talk to Caul and Brew the monster oil&lt;br /&gt;
Brewing the monster oil is difficult if you do not understand the mechanics behind it. This part of the quest requires some logic and even then, it can blow up purely by chance. A high Intelligence level helps to reduce the probability of an explosion.&lt;br /&gt;
&lt;br /&gt;
Once you start brewing your oil, you will be able to add one leaf at a time. When you do so, the following events happen in order:&lt;br /&gt;
#If this is an add (odd) turn, the oil has a 2 in 3 chance to add one of the three primary colors at random, and a 1 in 3 chance of becoming lighter&lt;br /&gt;
#If this is a remove (even) turn, the oil will remove one color at random&lt;br /&gt;
#Your leaf will take effect (If, at this point, the oil is a Dark Gray, and you added a mauve leaf, you will have completed brewing your monster oil)		&lt;br /&gt;
&lt;br /&gt;
The following table lists the effects of each leaf:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Leaf&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| Alizarin&lt;br /&gt;
| Adds Red&lt;br /&gt;
|-&lt;br /&gt;
| Gamboge &lt;br /&gt;
| Adds Yellow&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt&lt;br /&gt;
| Adds Blue&lt;br /&gt;
|-&lt;br /&gt;
| Mauve&lt;br /&gt;
| Darkens the oil, or completes it if added to dark gray (remember that the monster oil gets to add or subtract its color first!)&lt;br /&gt;
|}		&lt;br /&gt;
Also note the secondary colors and gray:&lt;br /&gt;
The following table lists the effects of each leaf:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Composite Color&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Primary Components&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| Red + Yellow&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| Yellow + Blue&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| Red + Blue&lt;br /&gt;
|-&lt;br /&gt;
| Gray&lt;br /&gt;
| Red + Yellow + Blue&lt;br /&gt;
|}&lt;br /&gt;
At any point in this process any of the following events can trigger an increase in bubble level in your oil:&lt;br /&gt;
* A color that doesn&#039;t exist is removed&lt;br /&gt;
* A color that already exists is added&lt;br /&gt;
* The oil becomes lighter than &amp;quot;light&amp;quot;&lt;br /&gt;
* The oil becomes darker than &amp;quot;dark&amp;quot; (unless the current color is gray, in which case you will be done)&lt;br /&gt;
The levels of bubbling are, in order:&lt;br /&gt;
* Calm&lt;br /&gt;
* Bubbling&lt;br /&gt;
* Bubbling Violently&lt;br /&gt;
If the boiling level increases to more than &amp;quot;bubbling violently&amp;quot; then the oil will explode, you will die, and you will need to gather new ingredients (although you will still keep your golden scorpion stinger)&lt;br /&gt;
&lt;br /&gt;
The percent chance of the oil bubble level increasing is 6100/(int+100) for the effect of leaves you add and 7100/(int+100) for colors added randomly. (replace int with your intelligence level and paste those forumlas into Google to get your percent)&lt;br /&gt;
&lt;br /&gt;
The table below lists percantage probabilities of the oil being raised a level or more from either one (or both) events&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Intelligence&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Adding a Leaf&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Random Color&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 60.40%&lt;br /&gt;
| 70.30%&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 55.45%&lt;br /&gt;
| 64.55%&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 50.83%&lt;br /&gt;
| 59.17%&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 46.92%&lt;br /&gt;
| 54.62%&lt;br /&gt;
|-&lt;br /&gt;
| 40&lt;br /&gt;
| 43.57%&lt;br /&gt;
| 50.71%&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 40.67%&lt;br /&gt;
| 47.33%&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 38.13%&lt;br /&gt;
| 44.38%&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| 35.88%&lt;br /&gt;
| 41.76%&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| 33.89%&lt;br /&gt;
| 39.44%&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 32.11%&lt;br /&gt;
| 37.37%&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| 30.65%&lt;br /&gt;
| 35.68%&lt;br /&gt;
|}							 &lt;br /&gt;
As you can see from the table above, there is a much better chance of success if you have a high intelligence level. It is recommended, if you can afford it, that you reset your stats by talking to Malivox in the North West corner of the desert south of Tulimshar.&lt;br /&gt;
&lt;br /&gt;
Throughout the brewing processes, you should use this information to calculate what leaves will most likely get your monster oil(or at least use it to make an educated guess). The most difficult task is preventing the bubble level from rising, and sometimes, the only way to survive is to take a chance and hope that the color you need added or subtracted is the one chosen randomly by your monster oil.&lt;br /&gt;
&lt;br /&gt;
When you first start, your oil will be a medium, calm, primary color (red, yellow, or blue) from here you can add a color leaf or mauve to darken it. Remember that before your leaf takes effect, the oil will add its own random color. On the second turn, it will remove one random color, and it will continue in this alternating pattern. It is very important that you keep track of wether the next random color will be added or removed.&lt;br /&gt;
&lt;br /&gt;
First, add a mauve leaf to the oil to make it a dark color (if the oil lightnens, you need to add another). Once you have it dark, follow the instructions based on the color and round you are on untill you have your oil or it explodes:&lt;br /&gt;
* Light or Medium Color:&lt;br /&gt;
** Add mauve&lt;br /&gt;
* Dark Primary Color:&lt;br /&gt;
** Add one of the colors you are missing. (Note: If you are on an add round, there will be a 2/3 chance of having one chance for the bubbling to increase, and 1/3 chance of getting gray. On a subtract round, there will be 1/3 chance of one chance for bubbling to increase, and a 2/3 chance of getting a secondary color.)&lt;br /&gt;
* Dark Secondary Color:&lt;br /&gt;
** On an &amp;quot;add&amp;quot; round:&lt;br /&gt;
**: Add a mauve herb and hope that the oil adds the third color you need. (Note: This gives you 2/9 chance of getting your oil now, a 1/3 chance of nothing happenening because the oil lightens, and a 4/9 chance to have two chances to increase bubbling. (see the &amp;quot;from both&amp;quot; columns in the probability table above))&lt;br /&gt;
** On a &amp;quot;remove&amp;quot; round:&lt;br /&gt;
**: Add the color you are missing (Note: there is a 2/3 chance that you will get a secondary color, but a 1/3 chance to get dark gray and a chance to increase the bubble level.)&lt;br /&gt;
* Dark Gray:&lt;br /&gt;
** On an &amp;quot;add&amp;quot; round:&lt;br /&gt;
**: Add a mauve leaf (Note: 2/3 chance of getting your oil and a 1/3 chance of the oil getting lighter and negating the mauve leaf)&lt;br /&gt;
** On a &amp;quot;remove&amp;quot; round:&lt;br /&gt;
**: Add whatever color you think it will remove. (this is completely random, so good luck) (Note: There is a 1/3 chance to keep the oil dark gray for the next round. If that fails, however, there will be two chances (see the &amp;quot;from both&amp;quot; columns in the probability table above) for the bubble level increasing, and you sill be stuck with a secondary color next round.)&lt;br /&gt;
&lt;br /&gt;
experience reward from this subquest: 100,000&lt;br /&gt;
== Talk to Nicholas ==&lt;br /&gt;
Talk to Nicholas in the black smith shop and ask him to make your sword better. He will charge you 50,000 GP, 5 irons ores, one monster oil, and one short sword to make you a setzer.&lt;br /&gt;
&lt;br /&gt;
experience reward from this subquest: 100,000&lt;/div&gt;</summary>
		<author><name>Undecim</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Walkthrough/Setzer_Quest&amp;diff=12355</id>
		<title>Walkthrough/Setzer Quest</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Walkthrough/Setzer_Quest&amp;diff=12355"/>
		<updated>2009-06-10T05:12:49Z</updated>

		<summary type="html">&lt;p&gt;Undecim: New page: Recommended levels: Level 60 required, high intelligence helps you brew monster oil.  &amp;#039;&amp;#039;&amp;#039;Start Location:&amp;#039;&amp;#039;&amp;#039; Hurnscald blacksmith&amp;#039;s shop  &amp;#039;&amp;#039;&amp;#039;Total Cost:&amp;#039;&amp;#039;&amp;#039; * 5 beer * 12 snake skin (+2 more...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recommended levels: Level 60 required, high intelligence helps you brew monster oil.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start Location:&#039;&#039;&#039; Hurnscald blacksmith&#039;s shop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Cost:&#039;&#039;&#039;&lt;br /&gt;
* 5 beer&lt;br /&gt;
* 12 snake skin (+2 more for each time you fail to make monster oil)&lt;br /&gt;
* 1 pearl (+1 more for each time you fail to make monster oil)&lt;br /&gt;
* 3 black scorpion stinger (+3 more for each time you fail to make monster oil)&lt;br /&gt;
* 2 pile of ash (+2 more for each time you fail to make monster oil)&lt;br /&gt;
* Lots of herbs (recommended to have at least 20 of each whenever you start making monster oil)&lt;br /&gt;
* 1 Short Sword&lt;br /&gt;
* 5 Iron Ore&lt;br /&gt;
* 50,000 GP&lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Rewards:&#039;&#039;&#039;&lt;br /&gt;
* Setzer (+110 attack, faster than bone knife and short sword)&lt;br /&gt;
* 280,000 experience&lt;br /&gt;
&lt;br /&gt;
== Talk to Nicholas ==&lt;br /&gt;
# With at least 5 iron ores  and a short sword in your inventsory, talk to Nicholas the blacksmith in the Hurnscald blacksmith&#039;s shop&lt;br /&gt;
# Say &amp;quot;I have some Iron Ore!&amp;quot; and then &amp;quot;Can you make my short sword better?&amp;quot;&lt;br /&gt;
 &#039;&#039;&#039;Get the Monster Oil&#039;&#039;&#039;&lt;br /&gt;
# Talk to [Rauk] and ask him to make monster oil. He will tell you that he knows how, but will refuse to make it because it is too dangerous. He will, however, give you the recipe&lt;br /&gt;
# Talk to [Caul] and ask him about monster oil. He will tell you that he does not remember the recipe for monster oil, but you will tell him that Rauk gave it to you. He will then tell you about a golden scorpion stinger.&lt;br /&gt;
# Get the golden scorpion stinger&lt;br /&gt;
## Buy 5 beers from the bar tender&lt;br /&gt;
## Give all 5 beers to [Kfhar]&lt;br /&gt;
## Ask Kfhar about golden scorpions&lt;br /&gt;
## Arm wrestle with him and choose &amp;quot;Slam!&amp;quot;&lt;br /&gt;
## Give Kfhar 10 snake skins for the golden scorpion stinger			&lt;br /&gt;
#: experience reward from this subquest: 80,000&lt;br /&gt;
# Talk to Caul and Brew the monster oil&lt;br /&gt;
Brewing the monster oil is difficult if you do not understand the mechanics behind it. This part of the quest requires some logic and even then, it can blow up purely by chance. A high Intelligence level helps to reduce the probability of an explosion.&lt;br /&gt;
&lt;br /&gt;
Once you start brewing your oil, you will be able to add one leaf at a time. When you do so, the following events happen in order:&lt;br /&gt;
#If this is an add (odd) turn, the oil has a 2 in 3 chance to add one of the three primary colors at random, and a 1 in 3 chance of becoming lighter&lt;br /&gt;
#If this is a remove (even) turn, the oil will remove one color at random&lt;br /&gt;
#Your leaf will take effect (If, at this point, the oil is a Dark Gray, and you added a mauve leaf, you will have completed brewing your monster oil)		&lt;br /&gt;
&lt;br /&gt;
The following table lists the effects of each leaf:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Leaf&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Effect&lt;br /&gt;
|-&lt;br /&gt;
| Alizarin&lt;br /&gt;
| Adds Red&lt;br /&gt;
|-&lt;br /&gt;
| Gamboge &lt;br /&gt;
| Adds Yellow&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt&lt;br /&gt;
| Adds Blue&lt;br /&gt;
|-&lt;br /&gt;
| Mauve&lt;br /&gt;
| Darkens the oil, or completes it if added to dark gray (remember that the monster oil gets to add or subtract its color first!)&lt;br /&gt;
|)			&lt;br /&gt;
Also note the secondary colors and gray:&lt;br /&gt;
The following table lists the effects of each leaf:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Composite Color&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Primary Components&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| Red + Yellow&lt;br /&gt;
|-&lt;br /&gt;
| Green&lt;br /&gt;
| Yellow + Blue&lt;br /&gt;
|-&lt;br /&gt;
| Purple&lt;br /&gt;
| Red + Blue&lt;br /&gt;
|-&lt;br /&gt;
| Gray&lt;br /&gt;
| Red + Yellow + Blue&lt;br /&gt;
|)&lt;br /&gt;
At any point in this process any of the following events can trigger an increase in bubble level in your oil:&lt;br /&gt;
* A color that doesn&#039;t exist is removed&lt;br /&gt;
* A color that already exists is added&lt;br /&gt;
* The oil becomes lighter than &amp;quot;light&amp;quot;&lt;br /&gt;
* The oil becomes darker than &amp;quot;dark&amp;quot; (unless the current color is gray, in which case you will be done)&lt;br /&gt;
The levels of bubbling are, in order:&lt;br /&gt;
* Calm&lt;br /&gt;
* Bubbling&lt;br /&gt;
* Bubbling Violently&lt;br /&gt;
If the boiling level increases to more than &amp;quot;bubbling violently&amp;quot; then the oil will explode, you will die, and you will need to gather new ingredients (although you will still keep your golden scorpion stinger)&lt;br /&gt;
&lt;br /&gt;
The percent chance of the oil bubble level increasing is 6100/(int+100) for the effect of leaves you add and 7100/(int+100) for colors added randomly. (replace int with your intelligence level and paste those forumlas into Google to get your percent)&lt;br /&gt;
&lt;br /&gt;
The table below lists percantage probabilities of the oil being raised a level or more from either one (or both) events&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Intelligence&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Adding a Leaf&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Random Color&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 60.40%&lt;br /&gt;
| 70.30%&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 55.45%&lt;br /&gt;
| 64.55%&lt;br /&gt;
| |-&lt;br /&gt;
| 20&lt;br /&gt;
| 50.83%&lt;br /&gt;
| 59.17%&lt;br /&gt;
|-&lt;br /&gt;
| 30&lt;br /&gt;
| 46.92%&lt;br /&gt;
| 54.62%&lt;br /&gt;
| |-&lt;br /&gt;
| 40&lt;br /&gt;
| 43.57%&lt;br /&gt;
| 50.71%&lt;br /&gt;
|-&lt;br /&gt;
| 50&lt;br /&gt;
| 40.67%&lt;br /&gt;
| 47.33%&lt;br /&gt;
|-&lt;br /&gt;
| 60&lt;br /&gt;
| 38.13%&lt;br /&gt;
| 44.38%&lt;br /&gt;
|-&lt;br /&gt;
| 70&lt;br /&gt;
| 35.88%&lt;br /&gt;
| 41.76%&lt;br /&gt;
|-&lt;br /&gt;
| 80&lt;br /&gt;
| 33.89%&lt;br /&gt;
| 39.44%&lt;br /&gt;
|-&lt;br /&gt;
| 90&lt;br /&gt;
| 32.11%&lt;br /&gt;
| 37.37%&lt;br /&gt;
|-&lt;br /&gt;
| 99&lt;br /&gt;
| 30.65%&lt;br /&gt;
| 35.68%&lt;br /&gt;
|)							 &lt;br /&gt;
As you can see from the table above, there is a much better chance of success if you have a high intelligence level. It is recommended, if you can afford it, that you reset your stats by talking to Malivox in the North West corner of the desert south of Tulimshar.&lt;br /&gt;
&lt;br /&gt;
Throughout the brewing processes, you should use this information to calculate what leaves will most likely get your monster oil(or at least use it to make an educated guess). The most difficult task is preventing the bubble level from rising, and sometimes, the only way to survive is to take a chance and hope that the color you need added or subtracted is the one chosen randomly by your monster oil.&lt;br /&gt;
&lt;br /&gt;
When you first start, your oil will be a medium, calm, primary color (red, yellow, or blue) from here you can add a color leaf or mauve to darken it. Remember that before your leaf takes effect, the oil will add its own random color. On the second turn, it will remove one random color, and it will continue in this alternating pattern. It is very important that you keep track of wether the next random color will be added or removed.&lt;br /&gt;
&lt;br /&gt;
First, add a mauve leaf to the oil to make it a dark color (if the oil lightnens, you need to add another). Once you have it dark, follow the instructions based on the color and round you are on untill you have your oil or it explodes:&lt;br /&gt;
* Light or Medium Color:&lt;br /&gt;
** Add mauve&lt;br /&gt;
* Dark Primary Color:&lt;br /&gt;
** Add one of the colors you are missing. (Note: If you are on an add round, there will be a 2/3 chance of having one chance for the bubbling to increase, and 1/3 chance of getting gray. On a subtract round, there will be 1/3 chance of one chance for bubbling to increase, and a 2/3 chance of getting a secondary color.)&lt;br /&gt;
* Dark Secondary Color:&lt;br /&gt;
** On an &amp;quot;add&amp;quot; round:&lt;br /&gt;
**: Add a mauve herb and hope that the oil adds the third color you need. (Note: This gives you 2/9 chance of getting your oil now, a 1/3 chance of nothing happenening because the oil lightens, and a 4/9 chance to have two chances to increase bubbling. (see the &amp;quot;from both&amp;quot; columns in the probability table above))&lt;br /&gt;
** On a &amp;quot;remove&amp;quot; round:&lt;br /&gt;
**: Add the color you are missing (Note: there is a 2/3 chance that you will get a secondary color, but a 1/3 chance to get dark gray and a chance to increase the bubble level.)&lt;br /&gt;
* Dark Gray:&lt;br /&gt;
** On an &amp;quot;add&amp;quot; round:&lt;br /&gt;
**: Add a mauve leaf (Note: 2/3 chance of getting your oil and a 1/3 chance of the oil getting lighter and negating the mauve leaf)&lt;br /&gt;
** On a &amp;quot;remove&amp;quot; round:&lt;br /&gt;
**: Add whatever color you think it will remove. (this is completely random, so good luck) (Note: There is a 1/3 chance to keep the oil dark gray for the next round. If that fails, however, there will be two chances (see the &amp;quot;from both&amp;quot; columns in the probability table above) for the bubble level increasing, and you sill be stuck with a secondary color next round.)&lt;br /&gt;
&lt;br /&gt;
experience reward from this subquest: 100,000&lt;br /&gt;
== Talk to Nicholas ==&lt;br /&gt;
Talk to Nicholas in the black smith shop and ask him to make your sword better. He will charge you 50,000 GP, 5 irons ores, one monster oil, and one short sword to make you a setzer.&lt;br /&gt;
&lt;br /&gt;
experience reward from this subquest: 100,000&lt;/div&gt;</summary>
		<author><name>Undecim</name></author>
	</entry>
</feed>