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	<id>https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Thefox</id>
	<title>The Mana World - User contributions [en]</title>
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	<updated>2026-05-06T06:32:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Woodland_bug.png&amp;diff=3812</id>
		<title>File:Woodland bug.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Woodland_bug.png&amp;diff=3812"/>
		<updated>2006-03-17T22:08:07Z</updated>

		<summary type="html">&lt;p&gt;Thefox: Fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot showing incorrect monster placement in woodland in version 0.0.19.&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=3811</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=3811"/>
		<updated>2006-03-17T21:56:21Z</updated>

		<summary type="html">&lt;p&gt;Thefox: /* Woodland (9-1) */ A monster placement bug reported&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://tiled.rpgdx.net Tiled]&lt;br /&gt;
&lt;br /&gt;
* Suggested map size: usually maps should be 200x200 at max&lt;br /&gt;
* Tile size: 32x32&lt;br /&gt;
* Map border: you have to leave an empty border around the map of at least 30 tiles&lt;br /&gt;
* Walls/players proportions: a normal door for a player is 2 tiles in height&lt;br /&gt;
* Indoor/Outdoor proportions: it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* Path reference: please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* Transparent color: tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* Layers: each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** Ground: used for everything below items and beings.&lt;br /&gt;
** Objects: this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** Over: usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** Collision: this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
* TMW doesn&#039;t support layer data compression, so disable it in Tiled: Edit -&amp;gt; Preferences -&amp;gt; Saving -&amp;gt; Compress layer data should not be checked&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this interests also perfomances).&lt;br /&gt;
&lt;br /&gt;
== How to map ==&lt;br /&gt;
&lt;br /&gt;
When you want to make maps for tmw but you don&#039;t know how to start, read the [[Mapping Tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Error and suggestions ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
Grey errors have been fixed but the fixed map file has not been released yet.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== The Underground Palace (5-1) ====&lt;br /&gt;
&lt;br /&gt;
* (Palace Level 2) Stand on 45,31 - Tile incorrectly not covering the player&lt;br /&gt;
* (Lower cave) Monsters sometimes appear/walk on the lake near [85, 65]&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* Contains 2 cave entrances that lead to yet to determine caves.&lt;br /&gt;
* Exit to the south east determined?&lt;br /&gt;
&lt;br /&gt;
==== Casino (8-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Woodland (9-1) ====&lt;br /&gt;
&lt;br /&gt;
One picture is worth a thousand words: [[Image:Woodland_bug.png|100px]]&lt;br /&gt;
&lt;br /&gt;
==== Snow Field ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Fire Goblin Cave ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Woodland_bug.png&amp;diff=3810</id>
		<title>File:Woodland bug.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Woodland_bug.png&amp;diff=3810"/>
		<updated>2006-03-17T21:53:40Z</updated>

		<summary type="html">&lt;p&gt;Thefox: Scrennshot showing incorrect monster placement in woodland in version 0.0.19.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scrennshot showing incorrect monster placement in woodland in version 0.0.19.&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=3628</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=3628"/>
		<updated>2006-03-07T14:03:49Z</updated>

		<summary type="html">&lt;p&gt;Thefox: /* Fire Goblin Cave */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://tiled.rpgdx.net Tiled]&lt;br /&gt;
&lt;br /&gt;
* Suggested map size: usually maps should be 200x200 at max&lt;br /&gt;
* Tile size: 32x32&lt;br /&gt;
* Map border: you have to leave an empty border around the map of at least 30 tiles&lt;br /&gt;
* Walls/players proportions: a normal door for a player is 2 tiles in height&lt;br /&gt;
* Indoor/Outdoor proportions: it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* Path reference: please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* Transparent color: tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* Layers: each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** Ground: used for everything below items and beings.&lt;br /&gt;
** Objects: this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** Over: usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** Collision: this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
* TMW doesn&#039;t support layer data compression, so disable it in Tiled: Edit -&amp;gt; Preferences -&amp;gt; Saving -&amp;gt; Compress layer data should not be checked&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this interests also perfomances).&lt;br /&gt;
&lt;br /&gt;
== How to map ==&lt;br /&gt;
&lt;br /&gt;
When you want to make maps for tmw but you don&#039;t know how to start, read the [[Mapping Tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Error and suggestions ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
* Some Walls have to be retested to the west against the left hill. The character has sometimes a strange behaviour while walking along that wall, and that doesn&#039;t seem to be linked with the map. Or am I wrong?&lt;br /&gt;
:This has most probably got something to do with that the edge of the world comes in sight, all sprites have this &amp;quot;strange behaviour&amp;quot;. --[[User:Modanung|Modanung]]&lt;br /&gt;
::Yes, handling of map border case needs to be fixed. --[[User:BjÃ¸rn|BjÃ¸rn]] 14:58, 18 Jul 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== The Underground Palace (5-1) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: gray;&amp;quot;&amp;gt;&lt;br /&gt;
* The wall at 59,89 hides the Players head ;)  Stand on 59,90&lt;br /&gt;
:I looked into the tmx file and it is marked unpassable, so it must be the drawing.&lt;br /&gt;
::I can&#039;t reproduce this error anymore, it has been probably fixed, so I marked it as solved [[User:Thefox|Thefox]] 17:41, 9 January 2006 (CET)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
* (Palace Level 2) Stand on 45,31 - Tile incorrectly not covering the player&lt;br /&gt;
* (Lower cave) Monsters sometimes appear/walk on the lake near [85, 65]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* Contains 2 cave entrances that lead to yet to determine caves.&lt;br /&gt;
* Exit to the south east determined?&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: gray;&amp;quot;&amp;gt;&lt;br /&gt;
Not sure if these are errors, but here goes:&lt;br /&gt;
** {35,24},{36,24},{37,24},{35,25} - Why are these not walkable?&lt;br /&gt;
** {146,89} diagonal line to {156,98} - tiles on Fringe instead of Over&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Casino (?) (8-1) ====&lt;br /&gt;
&lt;br /&gt;
* Bar table is lower layer, characters can walk on it&lt;br /&gt;
&lt;br /&gt;
==== Woodland (9-1) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin: 5px; padding: 5px; background-color: rgb(245,245,245); border: 1px solid rgb(230,230,230); color: rgb(100,100,100); text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:woodlandmapbug1.png|100px|That seems correct]]&lt;br /&gt;
[[Image:woodlandmapbug2.png|100px|After a step to the right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-top: 5px; font-size: 80%;&amp;quot;&amp;gt;An illustration&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: gray;&amp;quot;&amp;gt;&lt;br /&gt;
* Some tiles are walkable although they shouldn&#039;t be. (Or it is a client layer specific thing) 87,75 - 90,75&lt;br /&gt;
* There is an error in the trunk of this tree: [[Image:woodlandmapbug3.jpg|100px]]&lt;br /&gt;
* Rock in &amp;quot;top level&amp;quot;(?) at coords [81,67].&lt;br /&gt;
* Top level object @ [74, 58]&lt;br /&gt;
* Player&#039;s name is partially invisible when standing @ [62, 89]&lt;br /&gt;
* Walkable cliffs @ [76, 80] and [81, 80]&lt;br /&gt;
* Walkable tree @ [74, 42] - [75, 43]&lt;br /&gt;
* Walkable tree edges (e.g. @ [46, 64])&lt;br /&gt;
* A flower was located @ [51, 104], behind a fence, where nobody can hit it. That area should perhaps be marked as unwalkable.&lt;br /&gt;
* Walkable cave entrance @ [58, 92], this might not be a problem, if the players enters the cave by walking into it. Now it looks bad.&lt;br /&gt;
* Are the squares [34, 72], [34, 73] and [33, 73] unwalkable intentionally?&lt;br /&gt;
* Player is not correctly covered while standing at [98, 77]&lt;br /&gt;
* Monsters can spawn at [89, 73]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
All the greyed out bugs have been fixed. To obtain the fixed map file [http://svn.sourceforge.net/viewcvs.cgi/*checkout*/themanaworld/tmw/trunk/data/maps/new_9-1.tmx.gz download it from the SVN] or wait for the next update. --[[User:Crush|Crush]] 17:01, 6 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
==== Fire Goblin Cave ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: gray;&amp;quot;&amp;gt;&lt;br /&gt;
* [[Image:Bug28dk.jpg|thumb]] The collision layer seems broken, causing players to spawn outside of the cave.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::The cave will been completely redesigned in the upcomming release --[[User:Crush|Crush]] 02:27, 6 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
::::The cave is not only completely redesigned, but also somewhat broken: the monsters (and sometimes also the players) spawn inside the walls, when I manage to kill them, they drop items which can&#039;t be picked up (I can&#039;t walk to them). There are also 3 suspicious black squares inside the walls. --[[User:Thefox|Thefox]] 15:03, 7 March 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=3611</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=3611"/>
		<updated>2006-03-04T18:35:32Z</updated>

		<summary type="html">&lt;p&gt;Thefox: /* Woodland (9-1) */ - some errors added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://tiled.rpgdx.net Tiled]&lt;br /&gt;
&lt;br /&gt;
* Suggested map size: usually maps should be 200x200 at max&lt;br /&gt;
* Tile size: 32x32&lt;br /&gt;
* Map border: you have to leave an empty border around the map of at least 30 tiles&lt;br /&gt;
* Walls/players proportions: a normal door for a player is 2 tiles in height&lt;br /&gt;
* Indoor/Outdoor proportions: it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* Path reference: please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* Transparent color: tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* Layers: each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** Ground: used for everything below items and beings.&lt;br /&gt;
** Objects: this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** Over: usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** Collision: this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
* TMW doesn&#039;t support layer data compression, so disable it in Tiled: Edit -&amp;gt; Preferences -&amp;gt; Saving -&amp;gt; Compress layer data should not be checked&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this interests also perfomances).&lt;br /&gt;
&lt;br /&gt;
== How to map ==&lt;br /&gt;
&lt;br /&gt;
When you want to make maps for tmw but you don&#039;t know how to start, read the [[Mapping Tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Error and suggestions ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
* Some Walls have to be retested to the west against the left hill. The character has sometimes a strange behaviour while walking along that wall, and that doesn&#039;t seem to be linked with the map. Or am I wrong?&lt;br /&gt;
:This has most probably got something to do with that the edge of the world comes in sight, all sprites have this &amp;quot;strange behaviour&amp;quot;. --[[User:Modanung|Modanung]]&lt;br /&gt;
::Yes, handling of map border case needs to be fixed. --[[User:BjÃ¸rn|BjÃ¸rn]] 14:58, 18 Jul 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== The Underground Palace (5-1) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: gray;&amp;quot;&amp;gt;&lt;br /&gt;
* The wall at 59,89 hides the Players head ;)  Stand on 59,90&lt;br /&gt;
:I looked into the tmx file and it is marked unpassable, so it must be the drawing.&lt;br /&gt;
::I can&#039;t reproduce this error anymore, it has been probably fixed, so I marked it as solved [[User:Thefox|Thefox]] 17:41, 9 January 2006 (CET)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
* (Palace Level 2) Stand on 45,31 - Tile incorrectly not covering the player&lt;br /&gt;
* (Lower cave) Monsters sometimes appear/walk on the lake near [85, 65]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* Contains 2 cave entrances that lead to yet to determine caves.&lt;br /&gt;
* Exit to the south east determined?&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: gray;&amp;quot;&amp;gt;&lt;br /&gt;
Not sure if these are errors, but here goes:&lt;br /&gt;
** {35,24},{36,24},{37,24},{35,25} - Why are these not walkable?&lt;br /&gt;
** {146,89} diagonal line to {156,98} - tiles on Fringe instead of Over&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Casino (?) (8-1) ====&lt;br /&gt;
&lt;br /&gt;
* Bar table is lower layer, characters can walk on it&lt;br /&gt;
&lt;br /&gt;
==== Woodland (9-1) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin: 5px; padding: 5px; background-color: rgb(245,245,245); border: 1px solid rgb(230,230,230); color: rgb(100,100,100); text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:woodlandmapbug1.png|100px|That seems correct]]&lt;br /&gt;
[[Image:woodlandmapbug2.png|100px|After a step to the right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-top: 5px; font-size: 80%;&amp;quot;&amp;gt;An illustration&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: gray;&amp;quot;&amp;gt;&lt;br /&gt;
* Some tiles are walkable although they shouldn&#039;t be. (Or it is a client layer specific thing) 87,75 - 90,75&lt;br /&gt;
* There is an error in the trunk of this tree: [[Image:woodlandmapbug3.jpg|100px]]&lt;br /&gt;
* Rock in &amp;quot;top level&amp;quot;(?) at coords [81,67].&lt;br /&gt;
* Top level object @ [74, 58]&lt;br /&gt;
* Player&#039;s name is partially invisible when standing @ [62, 89]&lt;br /&gt;
* Walkable cliffs @ [76, 80] and [81, 80]&lt;br /&gt;
* Walkable tree @ [74, 42] - [75, 43]&lt;br /&gt;
* Walkable tree edges (e.g. @ [46, 64])&lt;br /&gt;
* A flower was located @ [51, 104], behind a fence, where nobody can hit it. That area should perhaps be marked as unwalkable.&lt;br /&gt;
* Walkable cave entrance @ [58, 92], this might not be a problem, if the players enters the cave by walking into it. Now it looks bad.&lt;br /&gt;
* Are the squares [34, 72], [34, 73] and [33, 73] unwalkable intentionally?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
* Player is not correctly covered while standing at [98, 77]&lt;br /&gt;
* Monsters can spawn at [89, 73]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
All the greyed out bugs have been fixed. To obtain the fixed map file [http://cvs.sourceforge.net/viewcvs.py/themanaworld/tmw/data/maps/new_9-1.tmx.gz?rev=1.4&amp;amp;view=log download it from the CVS] or wait for the next update. --[[User:Crush|Crush]] 17:01, 10 January 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
==== Fire Goblin Cave ====&lt;br /&gt;
&lt;br /&gt;
* [[Image:Bug28dk.jpg|thumb]] The collision layer seems broken, causing players to spawn outside of the cave.&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:Monster_Reference&amp;diff=3446</id>
		<title>Talk:Monster Reference</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:Monster_Reference&amp;diff=3446"/>
		<updated>2006-01-22T22:52:13Z</updated>

		<summary type="html">&lt;p&gt;Thefox: Changed the imageurls to internal wikiimages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Strength of Red Scorpion ===&lt;br /&gt;
&lt;br /&gt;
Wasnt the RED scorpion supposed to be a miniboss? that HP seems kinda low for one :o&lt;br /&gt;
--[[User:Bear|Bear]]&lt;br /&gt;
&lt;br /&gt;
Cool, I was thinking about bosses too.&lt;br /&gt;
I believe that Red Guy is like a boss. There are too many snakes and spiders, a DRAGON should be a good idea for a boss. But ONLY ONE DRAGON, please.&lt;br /&gt;
--[[User:BrightCiro|BrightCiro]] (Ciro Leonardo, the char)&lt;br /&gt;
&lt;br /&gt;
=== Python program dbtowiki ===&lt;br /&gt;
This is a program to autogenerate a monster page in wikicode from eAthena configuration files. &lt;br /&gt;
&lt;br /&gt;
dbtowiki without any arguments will use item_db.txt and mob_db.txt in the current directory to write a monster list in wikicode to stdout. To specify custom files, call: &#039;&#039;dbtowiki &amp;lt;mob_db&amp;gt; &amp;lt;item_db&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Note: When changing all images to internal wiki images, I did so by hand and then modified the imageurls by hand, I just hope that I didn&#039;t manage to make an error there. Please remove this note when you re-generate the page (and/or fix the imageurls) and all imageurls are correct. Thanks. [[User:Thefox|Thefox]] 23:52, 22 January 2006 (CET)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#!/usr/bin/python&lt;br /&gt;
#Licensed under GNU General Public License&lt;br /&gt;
import sys, os;&lt;br /&gt;
&lt;br /&gt;
imageurls = {&lt;br /&gt;
&#039;Maggot&#039;: &amp;quot;[[Image:Maggot.png]]&amp;quot;,&lt;br /&gt;
&#039;Scorpion&#039;: &amp;quot;[[Image:Scorpion.png]]&amp;quot;,&lt;br /&gt;
&#039;RedScorpion&#039;: &amp;quot;[[Image:RedScorpion.png]]&amp;quot;,&lt;br /&gt;
&#039;GreenSlime&#039;: &amp;quot;[[Image:GreenSlime.png]]&amp;quot;,&lt;br /&gt;
&#039;GiantMaggot&#039;: &amp;quot;[[Image:GiantMaggot.png]]&amp;quot;,&lt;br /&gt;
&#039;Yellow_slime&#039;: &amp;quot;[[Image:YellowSlime.png]]&amp;quot;,&lt;br /&gt;
&#039;Red_slime&#039;: &amp;quot;[[Image:RedSlime.png]]&amp;quot;,&lt;br /&gt;
&#039;BlackScorpion&#039;: &amp;quot;[[Image:BlackScorpion.png]]&amp;quot;,&lt;br /&gt;
&#039;Snake&#039; : &amp;quot;[[Image:Snake.png]]&amp;quot;,&lt;br /&gt;
&#039;Fire_Goblin&#039;: &amp;quot;[[Image:FireGoblin.png]]&amp;quot;,&lt;br /&gt;
&#039;Spider&#039;: &amp;quot;[[Image:Spider.png]]&amp;quot;,&lt;br /&gt;
&#039;RudolphSlime&#039;: &amp;quot;[[Image:Rudolphslime.png]]&amp;quot;,&lt;br /&gt;
&#039;SantaSlime&#039;: &amp;quot;[[Image:Santaslime.png]]&amp;quot;,&lt;br /&gt;
&#039;SleepFlower&#039;: &amp;quot;[[Image:Sleepflower.png]]&amp;quot;,&lt;br /&gt;
&#039;EvilMushroom&#039;: &amp;quot;[[Image:Evilmushroom.png]]&amp;quot;,&lt;br /&gt;
&#039;Bat&#039;: &amp;quot;[[Image:Bat.png]]&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
class whatever: pass&lt;br /&gt;
&lt;br /&gt;
log = []&lt;br /&gt;
&lt;br /&gt;
def saveint(string):&lt;br /&gt;
    a = 0&lt;br /&gt;
    try:&lt;br /&gt;
        a = int(string)&lt;br /&gt;
    except:&lt;br /&gt;
        a = 0&lt;br /&gt;
    return a&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
def parsemonsters(file):&lt;br /&gt;
    objects = []&lt;br /&gt;
    for line in file:&lt;br /&gt;
        s = line[0:line.find(&#039;//&#039;)].strip()&lt;br /&gt;
        if s:&lt;br /&gt;
            values = s.split(&#039;,&#039;)&lt;br /&gt;
            if (len(values) != 54):&lt;br /&gt;
                log.append(&amp;quot;mob_db: Warning, monster-line with ID %s has %d values instead of 54&amp;quot; % (values[0], len(values)))&lt;br /&gt;
                while (len(values) &amp;lt; 54):&lt;br /&gt;
                    values.append(&#039;&#039;)&lt;br /&gt;
                while (len(values) &amp;gt; 54):&lt;br /&gt;
                    values.pop()&lt;br /&gt;
            o = whatever()&lt;br /&gt;
            o.id = saveint(values[0])&lt;br /&gt;
            o.name = values[1]&lt;br /&gt;
            o.jname = values[2]&lt;br /&gt;
            o.lvl = saveint(values[3])&lt;br /&gt;
            o.hp = saveint(values[4])&lt;br /&gt;
            o.sp = saveint(values[5])&lt;br /&gt;
            o.exp = saveint(values[6])&lt;br /&gt;
            o.expj = saveint(values[7])&lt;br /&gt;
            o.range1 = saveint(values[8])&lt;br /&gt;
            o.atk1 = saveint(values[9])&lt;br /&gt;
            o.atk2 = saveint(values[10])&lt;br /&gt;
            o.defense = saveint(values[11])&lt;br /&gt;
            o.mdefense = saveint(values[12])&lt;br /&gt;
            o.strength = saveint(values[13])&lt;br /&gt;
            o.agility = saveint(values[14])&lt;br /&gt;
            o.vitality = saveint(values[15])&lt;br /&gt;
            o.intelligence = saveint(values[16])&lt;br /&gt;
            o.dexterity = saveint(values[17])&lt;br /&gt;
            o.luck = saveint(values[18])&lt;br /&gt;
            o.range2 = saveint(values[19])&lt;br /&gt;
            o.range3 = saveint(values[20])&lt;br /&gt;
            o.scale = saveint(values[21])&lt;br /&gt;
            o.race = saveint(values[22])&lt;br /&gt;
            o.element = saveint(values[23])&lt;br /&gt;
            o.mode = saveint(values[24])&lt;br /&gt;
            o.speed = saveint(values[25])&lt;br /&gt;
            o.adelay = saveint(values[26])&lt;br /&gt;
            o.amotion = saveint(values[27])&lt;br /&gt;
            o.dmotion = saveint(values[28])&lt;br /&gt;
            o.drop = []&lt;br /&gt;
            for i in range(8):&lt;br /&gt;
                o.drop.append(whatever())&lt;br /&gt;
            o.drop[0].id = saveint(values[29])&lt;br /&gt;
            o.drop[0].per = saveint(values[30])&lt;br /&gt;
            o.drop[1].id = saveint(values[31])&lt;br /&gt;
            o.drop[1].per = saveint(values[32])&lt;br /&gt;
            o.drop[2].id = saveint(values[33])&lt;br /&gt;
            o.drop[2].per = saveint(values[34])&lt;br /&gt;
            o.drop[3].id = saveint(values[35])&lt;br /&gt;
            o.drop[3].per = saveint(values[36])&lt;br /&gt;
            o.drop[4].id = saveint(values[37])&lt;br /&gt;
            o.drop[4].per = saveint(values[38])&lt;br /&gt;
            o.drop[5].id = saveint(values[39])&lt;br /&gt;
            o.drop[5].per = saveint(values[40])&lt;br /&gt;
            o.drop[6].id = saveint(values[41])&lt;br /&gt;
            o.drop[6].per = saveint(values[42])&lt;br /&gt;
            o.drop[7].id = saveint(values[43])&lt;br /&gt;
            o.drop[7].per = saveint(values[44])&lt;br /&gt;
            o.item1 = saveint(values[45])&lt;br /&gt;
            o.item2 = saveint(values[46])&lt;br /&gt;
            o.mexp = saveint(values[47])&lt;br /&gt;
            o.expper = saveint(values[48])&lt;br /&gt;
            o.mvp = []&lt;br /&gt;
            for i in range(3):&lt;br /&gt;
                o.mvp.append(whatever())&lt;br /&gt;
            o.mvp[0].id = saveint(values[49])&lt;br /&gt;
            o.mvp[0].per = saveint(values[50])&lt;br /&gt;
            o.mvp[1].id = saveint(values[50])&lt;br /&gt;
            o.mvp[1].per = saveint(values[51])&lt;br /&gt;
            o.mvp[2].id = saveint(values[52])&lt;br /&gt;
            o.mvp[2].per = saveint(values[53])&lt;br /&gt;
&lt;br /&gt;
            objects.append(o)&lt;br /&gt;
&lt;br /&gt;
    return objects&lt;br /&gt;
&lt;br /&gt;
def addimageurls(monsters):&lt;br /&gt;
    global imageurls&lt;br /&gt;
    for m in monsters:&lt;br /&gt;
        if imageurls.has_key(m.name):&lt;br /&gt;
            m.imgurl = imageurls[m.name]&lt;br /&gt;
        else:&lt;br /&gt;
            m.imgurl = &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
def adddropnames(monsters,dropnames):&lt;br /&gt;
    for m in monsters:&lt;br /&gt;
        for d in m.drop:&lt;br /&gt;
            if dropnames.has_key(d.id):&lt;br /&gt;
                d.name = dropnames[d.id]&lt;br /&gt;
            else:&lt;br /&gt;
                d.name = &#039;&#039;&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
def parseitemnames(file):&lt;br /&gt;
    global log&lt;br /&gt;
    dic = {}&lt;br /&gt;
    for line in file:&lt;br /&gt;
        s = line[0:line.find(&#039;//&#039;)].strip()&lt;br /&gt;
        if s:&lt;br /&gt;
            values = s.split(&#039;,&#039;)&lt;br /&gt;
            if (len(values) &amp;lt; 3):&lt;br /&gt;
                if len(values) &amp;gt; 0: log.append(&amp;quot;mob_db: Warning, item-line with ID %s doesnt even have 3 values. Skipped.&amp;quot; % (values[0], len(values)))&lt;br /&gt;
            else:&lt;br /&gt;
                id = int(values[0])&lt;br /&gt;
                dic[id] = values[2];&lt;br /&gt;
    return dic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
def printlog():&lt;br /&gt;
    global log&lt;br /&gt;
    if len(log) &amp;gt; 0:&lt;br /&gt;
        sys.stdout.write(&#039;\n---------------------------------------\n&#039;)&lt;br /&gt;
    for line in log:&lt;br /&gt;
        sys.stdout.write(line+&#039;\n&#039;)&lt;br /&gt;
&lt;br /&gt;
def getdropstring(monster):&lt;br /&gt;
    i = 0&lt;br /&gt;
    output = &amp;quot;&amp;quot;&lt;br /&gt;
    monster.drop.sort(lambda x,y: y.per-x.per)&lt;br /&gt;
    for d in monster.drop:&lt;br /&gt;
        if d.name: &lt;br /&gt;
            if (i != 0):&lt;br /&gt;
                output += &#039;&amp;lt;br&amp;gt;&#039;&lt;br /&gt;
            s = &amp;quot;&amp;quot;&lt;br /&gt;
            if d.per &amp;gt;= 1000:&lt;br /&gt;
                s = &amp;quot;%d&amp;quot; % (d.per/100)&lt;br /&gt;
            elif d.per &amp;gt;= 100:&lt;br /&gt;
                if (d.per % 100) != 0:&lt;br /&gt;
                    s = &amp;quot;%1.1f&amp;quot; % (d.per/100.0)&lt;br /&gt;
                else:&lt;br /&gt;
                    s = &amp;quot;%d&amp;quot; % (d.per/100)&lt;br /&gt;
            else:&lt;br /&gt;
                if (d.per % 1000) != 0:&lt;br /&gt;
                    s = &amp;quot;%.2f&amp;quot; % (d.per/100.0)&lt;br /&gt;
                else:&lt;br /&gt;
                    s = &amp;quot;%.1f&amp;quot; % (d.per/100.0)&lt;br /&gt;
            output += (&amp;quot;%s %s%%&amp;quot; % (d.name.replace(&#039;_&#039;,&#039; &#039;), s))&lt;br /&gt;
            i = i + 1&lt;br /&gt;
    return output&lt;br /&gt;
&lt;br /&gt;
def printmonsters(monsters):&lt;br /&gt;
    sys.stdout.write(&#039;{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | Image\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | Name\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | ID\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | HP\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | Attack\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | Exp. Points\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | Dropped Items\n&#039;)&lt;br /&gt;
    for m in monsters:&lt;br /&gt;
        sys.stdout.write(&#039;|-\n&#039;)&lt;br /&gt;
        sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %s\n&#039; % m.imgurl)&lt;br /&gt;
        sys.stdout.write(&#039;| %s\n&#039; % m.jname.replace(&#039;_&#039;,&#039; &#039;) )&lt;br /&gt;
        sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %d\n&#039; % m.id)&lt;br /&gt;
        sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %d\n&#039; % m.hp)&lt;br /&gt;
        if m.atk1 &amp;lt; m.atk2:&lt;br /&gt;
            sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %d-%d\n&#039; % (m.atk1, m.atk2))&lt;br /&gt;
        elif m.atk1 &amp;gt; m.atk2:&lt;br /&gt;
            sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %d-%d\n&#039; % (m.atk2, m.atk1))&lt;br /&gt;
        else:&lt;br /&gt;
            sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %d\n&#039; % m.atk1)&lt;br /&gt;
            &lt;br /&gt;
        sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %d\n&#039; % m.exp)&lt;br /&gt;
        sys.stdout.write(&#039;| %s&#039; % getdropstring(m))&lt;br /&gt;
&lt;br /&gt;
        sys.stdout.write(&#039;\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;|}&#039;)&lt;br /&gt;
            &lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
#MAIN&lt;br /&gt;
try:&lt;br /&gt;
    if (len(sys.argv) == 1):&lt;br /&gt;
        mob_db = &amp;quot;mob_db.txt&amp;quot;&lt;br /&gt;
        item_db = &amp;quot;item_db.txt&amp;quot;&lt;br /&gt;
    elif (len(sys.argv) == 3):&lt;br /&gt;
        mob_db = sys.argv[1]&lt;br /&gt;
        item_db = sys.argv[2]&lt;br /&gt;
    else: &lt;br /&gt;
        mob_db = &#039;&#039;&lt;br /&gt;
        item_db = &#039;&#039;&lt;br /&gt;
        sys.stdout.write(&amp;quot;Wrong number of arguments\n&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
    if (mob_db and item_db) :&lt;br /&gt;
        if (not os.path.isfile(mob_db)):&lt;br /&gt;
            sys.stdout.write(&amp;quot;File does not exist: %s\n&amp;quot; % mob_db)&lt;br /&gt;
            mob_db = &#039;&#039;&lt;br /&gt;
        if (not os.path.isfile(item_db)):&lt;br /&gt;
            sys.stdout.write(&amp;quot;File does not exist: %s\n&amp;quot; % item_db)&lt;br /&gt;
            item_db = &#039;&#039;&lt;br /&gt;
    &lt;br /&gt;
    if not (mob_db and item_db):&lt;br /&gt;
        sys.stdout.write(&amp;quot;\nUSAGE:\n&amp;quot;)&lt;br /&gt;
        sys.stdout.write(&amp;quot;dbtowiki without any arguments will use item_db.txt and mob_db.txt in the current directory.\n&amp;quot;)&lt;br /&gt;
        sys.stdout.write(&amp;quot;to specify custom files, call: dbtowiki &amp;lt;mob_db&amp;gt; &amp;lt;item_db&amp;gt;\n&amp;quot;)&lt;br /&gt;
        exit(-1);&lt;br /&gt;
    else:&lt;br /&gt;
        log.append(&amp;quot;Monster-list [mob_db] = %s&amp;quot; % mob_db)&lt;br /&gt;
        log.append(&amp;quot;Item-list [item_db] = %s&amp;quot; % item_db)&lt;br /&gt;
        f = open(mob_db)&lt;br /&gt;
        monsters = parsemonsters(f);&lt;br /&gt;
        f = open(item_db)&lt;br /&gt;
        itemnames = parseitemnames(f);&lt;br /&gt;
&lt;br /&gt;
        addimageurls(monsters)&lt;br /&gt;
        adddropnames(monsters,itemnames)&lt;br /&gt;
        monsters.sort(lambda x, y: x.hp*(x.atk1+x.atk2) - y.hp*(y.atk1+y.atk2) )&lt;br /&gt;
&lt;br /&gt;
        printmonsters(monsters)&lt;br /&gt;
        sys.stdout.write(&amp;quot;\n\n&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
finally:&lt;br /&gt;
    printlog()&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Monster_Reference&amp;diff=3445</id>
		<title>Monster Reference</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Monster_Reference&amp;diff=3445"/>
		<updated>2006-01-22T22:46:07Z</updated>

		<summary type="html">&lt;p&gt;Thefox: Changed the images to internal wiki images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Re-created page on Mon Jan 09 2006&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; this reference might be out of date. The python program to autogenerate this page can be found on the discussion page.&lt;br /&gt;
&lt;br /&gt;
Here you have a link to the most up to date monster database [http://cvs.themanaworld.org/viewcvs.py/themanaworld/server-data/db/mob_db.txt?view=markup mob_db.txt]&lt;br /&gt;
&lt;br /&gt;
The monsters are sorted roughly by their fighting strength. That means hp*(atk1+atk2)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Exp. Points&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Dropped Items&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Maggot.png]]&lt;br /&gt;
| Maggot&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1002&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7-10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| Maggot Slime 8%&amp;lt;br&amp;gt;Bug leg 4%&amp;lt;br&amp;gt;Cactus Drink 1.5%&amp;lt;br&amp;gt;Roasted Maggot 1.5%&amp;lt;br&amp;gt;Dagger 0.70%&amp;lt;br&amp;gt;Sharp knife 0.01%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Bat.png]]&lt;br /&gt;
| Bat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1017&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7-10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| Maggot Slime 8%&amp;lt;br&amp;gt;Bug leg 4%&amp;lt;br&amp;gt;Cactus Drink 1.5%&amp;lt;br&amp;gt;Roasted Maggot 1.5%&amp;lt;br&amp;gt;Dagger 0.70%&amp;lt;br&amp;gt;Sharp knife 0.01%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:FireGoblin.png]]&lt;br /&gt;
| Fire Goblin&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1011&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7-10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| Maggot Slime 8%&amp;lt;br&amp;gt;Bug leg 8%&amp;lt;br&amp;gt;Cactus Drink 1.5%&amp;lt;br&amp;gt;Cactus Potion 1.5%&amp;lt;br&amp;gt;Dagger 0.70%&amp;lt;br&amp;gt;Sharp knife 0.01%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Scorpion.png]]&lt;br /&gt;
| Scorpion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1003&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 115&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7-17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| Scorpion Stinger 7%&amp;lt;br&amp;gt;Bug leg 7%&amp;lt;br&amp;gt;Candy 1%&amp;lt;br&amp;gt;Chocolate Bar 0.50%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:GreenSlime.png]]&lt;br /&gt;
| Green Slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18-30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| Apple 7.5%&amp;lt;br&amp;gt;Casino Coins 5%&amp;lt;br&amp;gt;Cactus Potion 2%&amp;lt;br&amp;gt;Sharp knife 1.9%&amp;lt;br&amp;gt;Cake 1%&amp;lt;br&amp;gt;Cactus Drink 1%&amp;lt;br&amp;gt;Dagger 1%&amp;lt;br&amp;gt;Coins Bag 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Rudolphslime.png]]&lt;br /&gt;
| RudolphSlime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1016&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18-30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| Decor Candy Cane 8%&amp;lt;br&amp;gt;Purple present 8%&amp;lt;br&amp;gt;Candy 6%&amp;lt;br&amp;gt;Candy Cane 5%&amp;lt;br&amp;gt;Blue present 5%&amp;lt;br&amp;gt;Chocolate Bar 3%&amp;lt;br&amp;gt;Xmas Cake 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:YellowSlime.png]]&lt;br /&gt;
| Yellow Slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1007&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20-25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| Cactus Drink 3.5%&amp;lt;br&amp;gt;Cactus Potion 2.5%&amp;lt;br&amp;gt;Orange Cupcake 2%&amp;lt;br&amp;gt;Cherry cake 1%&amp;lt;br&amp;gt;Sharp knife 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:RedSlime.png]]&lt;br /&gt;
| Red Slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1008&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30-50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65&lt;br /&gt;
| Apple 7.5%&amp;lt;br&amp;gt;Knife 3%&amp;lt;br&amp;gt;Boots 2.5%&amp;lt;br&amp;gt;Dagger 2%&amp;lt;br&amp;gt;Miner Gloves 1.5%&amp;lt;br&amp;gt;Chocolate Bar 1.1%&amp;lt;br&amp;gt;Miner Hat 0.80%&amp;lt;br&amp;gt;Leather Shirt 0.40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:GiantMaggot.png]]&lt;br /&gt;
| Giant Maggot&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1006&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22-40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| Cactus Drink 50%&amp;lt;br&amp;gt;Cactus Potion 30%&amp;lt;br&amp;gt;Arrow 9%&amp;lt;br&amp;gt;Bug leg 7.5%&amp;lt;br&amp;gt;Cherry cake 1%&amp;lt;br&amp;gt;Casino Coins 0.11%&amp;lt;br&amp;gt;Coins Bag 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:RedScorpion.png]]&lt;br /&gt;
| Red Scorpion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1004&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 155&lt;br /&gt;
| Red Scorpion Stinger 20%&amp;lt;br&amp;gt;Arrow 7.6%&amp;lt;br&amp;gt;Knife 5.4%&amp;lt;br&amp;gt;Bug leg 5%&amp;lt;br&amp;gt;Chocolate Bar 1%&amp;lt;br&amp;gt;Bow 0.10%&amp;lt;br&amp;gt;Fancy Hat 0.05%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:BlackScorpion.png]]&lt;br /&gt;
| Black Scorpion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1009&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-90&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| Bug leg 8%&amp;lt;br&amp;gt;Leather Shirt 1.5%&amp;lt;br&amp;gt;Chocolate Bar 1%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Evilmushroom.png]]&lt;br /&gt;
| EvilMushroom&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1013&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 420&lt;br /&gt;
| Apple 5%&amp;lt;br&amp;gt;SmallMushroom 5%&amp;lt;br&amp;gt;Orange Cupcake 1%&amp;lt;br&amp;gt;Empty Bottle 0.05%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sleepflower.png]]&lt;br /&gt;
| SleepFlower&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1014&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 260&lt;br /&gt;
| Petal 5%&amp;lt;br&amp;gt;Coins Bag 4%&amp;lt;br&amp;gt;Apple 1%&amp;lt;br&amp;gt;Arrow 1%&amp;lt;br&amp;gt;Empty Bottle 0.05%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Santaslime.png]]&lt;br /&gt;
| SantaSlime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1015&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60-100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| Ginger Bread Man 8%&amp;lt;br&amp;gt;Cake 7%&amp;lt;br&amp;gt;Candy Cane 6%&amp;lt;br&amp;gt;Cherry cake 5%&amp;lt;br&amp;gt;Green present 5%&amp;lt;br&amp;gt;Milk 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Spider.png]]&lt;br /&gt;
| Spider&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1012&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 230&lt;br /&gt;
| Treasure key 5%&amp;lt;br&amp;gt;Apple 1%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Snake.png]]&lt;br /&gt;
| Snake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1010&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| Fancy Hat 3%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:YellowSlime.png&amp;diff=3444</id>
		<title>File:YellowSlime.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:YellowSlime.png&amp;diff=3444"/>
		<updated>2006-01-22T22:42:11Z</updated>

		<summary type="html">&lt;p&gt;Thefox: A view of yellow slime&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A view of yellow slime&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Spider.png&amp;diff=3443</id>
		<title>File:Spider.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Spider.png&amp;diff=3443"/>
		<updated>2006-01-22T22:42:03Z</updated>

		<summary type="html">&lt;p&gt;Thefox: A side-view of spider&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A side-view of spider&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Snake.png&amp;diff=3442</id>
		<title>File:Snake.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Snake.png&amp;diff=3442"/>
		<updated>2006-01-22T22:41:54Z</updated>

		<summary type="html">&lt;p&gt;Thefox: A side-view of snake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A side-view of snake&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Scorpion.png&amp;diff=3441</id>
		<title>File:Scorpion.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Scorpion.png&amp;diff=3441"/>
		<updated>2006-01-22T22:41:46Z</updated>

		<summary type="html">&lt;p&gt;Thefox: A side-view of scorpion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A side-view of scorpion&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:RedSlime.png&amp;diff=3440</id>
		<title>File:RedSlime.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:RedSlime.png&amp;diff=3440"/>
		<updated>2006-01-22T22:41:35Z</updated>

		<summary type="html">&lt;p&gt;Thefox: A view of red slime&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A view of red slime&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:RedScorpion.png&amp;diff=3439</id>
		<title>File:RedScorpion.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:RedScorpion.png&amp;diff=3439"/>
		<updated>2006-01-22T22:41:24Z</updated>

		<summary type="html">&lt;p&gt;Thefox: A side-view of red scorpion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A side-view of red scorpion&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Maggot.png&amp;diff=3438</id>
		<title>File:Maggot.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Maggot.png&amp;diff=3438"/>
		<updated>2006-01-22T22:41:14Z</updated>

		<summary type="html">&lt;p&gt;Thefox: A side view of maggot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A side view of maggot&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:GreenSlime.png&amp;diff=3437</id>
		<title>File:GreenSlime.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:GreenSlime.png&amp;diff=3437"/>
		<updated>2006-01-22T22:41:02Z</updated>

		<summary type="html">&lt;p&gt;Thefox: A view of green slime&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A view of green slime&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:GiantMaggot.png&amp;diff=3436</id>
		<title>File:GiantMaggot.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:GiantMaggot.png&amp;diff=3436"/>
		<updated>2006-01-22T22:40:34Z</updated>

		<summary type="html">&lt;p&gt;Thefox: A side-view of giant maggot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A side-view of giant maggot&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:FireGoblin.png&amp;diff=3435</id>
		<title>File:FireGoblin.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:FireGoblin.png&amp;diff=3435"/>
		<updated>2006-01-22T22:39:11Z</updated>

		<summary type="html">&lt;p&gt;Thefox: A side-view of fire goblin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A side-view of fire goblin&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:BlackScorpion.png&amp;diff=3434</id>
		<title>File:BlackScorpion.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:BlackScorpion.png&amp;diff=3434"/>
		<updated>2006-01-22T22:38:35Z</updated>

		<summary type="html">&lt;p&gt;Thefox: A side-view of the black scorpion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A side-view of the black scorpion.&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Making_a_new_release&amp;diff=3433</id>
		<title>Archive:Making a new release</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Making_a_new_release&amp;diff=3433"/>
		<updated>2006-01-22T21:20:44Z</updated>

		<summary type="html">&lt;p&gt;Thefox: /* Notifying the package maintainers and websites */ (corrected http://games.linux.sk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Making a clean tarball ===&lt;br /&gt;
&lt;br /&gt;
Authors and packagers should work on making a clean tarball,&lt;br /&gt;
which has no CVS folders, no Makefiles, no .deps folders, etc...&lt;br /&gt;
That kind of clean is needed when uploading sources such as for debian,&lt;br /&gt;
and can be obtained thanks to make distcheck, with automake.&lt;br /&gt;
&lt;br /&gt;
=== Notifying the package maintainers and websites ===&lt;br /&gt;
&lt;br /&gt;
Normally first the source and Windows releases are made. After verifying everything works with several people for at least a day, CVS will be tagged with the new release in a format similar to TMW_0_0_18. At that point the release is official and the package maintainers should get started on producing their package.&lt;br /&gt;
&lt;br /&gt;
The following people are responsible for updating their packages:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Debian/Ubuntu&#039;&#039;&#039; - [[User:Bertram|Bertram]]&lt;br /&gt;
* &#039;&#039;&#039;Slackware&#039;&#039;&#039; - [[User:Platyna|Platyna]]&lt;br /&gt;
* &#039;&#039;&#039;MacOS X&#039;&#039;&#039; - [[User:Nayr|Nayr]]&lt;br /&gt;
* &#039;&#039;&#039;Arch Linux&#039;&#039;&#039; - [[User:BjÃ¸rn|BjÃ¸rn Lindeijer]]&lt;br /&gt;
&lt;br /&gt;
The following people are responsible for updating the respective websites:&lt;br /&gt;
&lt;br /&gt;
* http://freshmeat.net/ - [[User:BjÃ¸rn|BjÃ¸rn Lindeijer]]&lt;br /&gt;
* http://games.linux.sk/ - [[User:BjÃ¸rn|BjÃ¸rn Lindeijer]]&lt;br /&gt;
* http://rpgdx.net/ - [[User:BjÃ¸rn|BjÃ¸rn Lindeijer]]&lt;br /&gt;
* http://happypenguin.org/ - ?&lt;br /&gt;
* [http://packages.gentoo.org/packages/?category=games-rpg;name=tmw http://packages.gentoo.org/...] -  [[mailto:games@gentoo.org Games herd]]&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=3407</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=3407"/>
		<updated>2006-01-09T19:17:53Z</updated>

		<summary type="html">&lt;p&gt;Thefox: Added a question about woodland&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://tiled.rpgdx.net Tiled]&lt;br /&gt;
&lt;br /&gt;
* Suggested map size: usually maps should be 200x200 at max&lt;br /&gt;
* Tile size: 32x32&lt;br /&gt;
* Map border: you have to leave an empty border around the map of at least 30 tiles&lt;br /&gt;
* Walls/players proportions: a normal door for a player is 2 tiles in height&lt;br /&gt;
* Indoor/Outdoor proportions: it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* Path reference: please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* Transparent color: tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* Layers: each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** Ground: used for everything below items and beings.&lt;br /&gt;
** Objects: this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** Over: usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** Collision: this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
* TMW doesn&#039;t support layer data compression, so disable it in Tiled: Edit -&amp;gt; Preferences -&amp;gt; Saving -&amp;gt; Compress layer data should not be checked&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this interests also perfomances).&lt;br /&gt;
&lt;br /&gt;
== Error and suggestions ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
* Some Walls have to be retested to the west against the left hill. The character has sometimes a strange behaviour while walking along that wall, and that doesn&#039;t seem to be linked with the map. Or am I wrong?&lt;br /&gt;
:This has most probably got something to do with that the edge of the world comes in sight, all sprites have this &amp;quot;strange behaviour&amp;quot;. --[[User:Modanung|Modanung]]&lt;br /&gt;
::Yes, handling of map border case needs to be fixed. --[[User:BjÃ¸rn|BjÃ¸rn]] 14:58, 18 Jul 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== The Underground Palace (5-1) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: gray;&amp;quot;&amp;gt;* The wall at 59,89 hides the Players head ;)  Stand on 59,90&lt;br /&gt;
:I looked into the tmx file and it is marked unpassable, so it must be the drawing.&lt;br /&gt;
::I can&#039;t reproduce this error anymore, it has been probably fixed, so I marked it as solved [[User:Thefox|Thefox]] 17:41, 9 January 2006 (CET)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
* (Palace Level 2) Stand on 45,31 - Tile incorrectly not covering the player&lt;br /&gt;
* (Lower cave) Monsters sometimes appear/walk on the lake near [85, 65]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* Contains 2 cave entrances that lead to yet to determine caves.&lt;br /&gt;
* Exit to the south east determined?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No known errors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Casino (?) (8-1) ====&lt;br /&gt;
&lt;br /&gt;
* Bar table is lower layer, characters can walk on it&lt;br /&gt;
&lt;br /&gt;
==== Woodland (?) (9-1) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin: 5px; padding: 5px; background-color: rgb(245,245,245); border: 1px solid rgb(230,230,230); color: rgb(100,100,100); text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:woodlandmapbug1.png|100px|That seems correct]]&lt;br /&gt;
[[Image:woodlandmapbug2.png|100px|After a step to the right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-top: 5px; font-size: 80%;&amp;quot;&amp;gt;An illustration&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: gray;&amp;quot;&amp;gt;&lt;br /&gt;
* Some tiles are walkable although they shouldn&#039;t be. (Or it is a client layer specific thing) 87,75 - 90,75&lt;br /&gt;
* There is an error in the trunk of this tree: [[Image:woodlandmapbug3.jpg|100px]]&lt;br /&gt;
* Rock in &amp;quot;top level&amp;quot;(?) at coords [81,67].&lt;br /&gt;
* Top level object @ [74, 58]&lt;br /&gt;
* Player&#039;s name is partially invisible when standing @ [62, 89]&lt;br /&gt;
* Walkable cliffs @ [76, 80] and [81, 80]&lt;br /&gt;
* Walkable tree @ [74, 42] - [75, 43]&lt;br /&gt;
* Walkable tree edges (e.g. @ [46, 64])&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
* A flower was located @ [51, 104], behind a fence, where nobody can hit it. That area should perhaps be marked as unwalkable.&lt;br /&gt;
* Walkable cave entrance @ [58, 92], this might not be a problem, if the players enters the cave by walking into it. Now it looks bad.&lt;br /&gt;
* Are the squares [34, 72], [34, 73] and [33, 73] unwalkable intentionally?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thank you for the detailed bug description. I fixed all these bugs and mailed the new version to the developer mailing list. You can expect it in the next release or as a hotfix. --[[User:Crush|Crush]] 07:45, 7 January 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=3404</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=3404"/>
		<updated>2006-01-09T16:41:06Z</updated>

		<summary type="html">&lt;p&gt;Thefox: Marked an issue as solved&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://tiled.rpgdx.net Tiled]&lt;br /&gt;
&lt;br /&gt;
* Suggested map size: usually maps should be 200x200 at max&lt;br /&gt;
* Tile size: 32x32&lt;br /&gt;
* Map border: you have to leave an empty border around the map of at least 30 tiles&lt;br /&gt;
* Walls/players proportions: a normal door for a player is 2 tiles in height&lt;br /&gt;
* Indoor/Outdoor proportions: it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* Path reference: please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* Transparent color: tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* Layers: each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** Ground: used for everything below items and beings.&lt;br /&gt;
** Objects: this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** Over: usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** Collision: this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
* TMW doesn&#039;t support layer data compression, so disable it in Tiled: Edit -&amp;gt; Preferences -&amp;gt; Saving -&amp;gt; Compress layer data should not be checked&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this interests also perfomances).&lt;br /&gt;
&lt;br /&gt;
== Error and suggestions ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
* Some Walls have to be retested to the west against the left hill. The character has sometimes a strange behaviour while walking along that wall, and that doesn&#039;t seem to be linked with the map. Or am I wrong?&lt;br /&gt;
:This has most probably got something to do with that the edge of the world comes in sight, all sprites have this &amp;quot;strange behaviour&amp;quot;. --[[User:Modanung|Modanung]]&lt;br /&gt;
::Yes, handling of map border case needs to be fixed. --[[User:BjÃ¸rn|BjÃ¸rn]] 14:58, 18 Jul 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== The Underground Palace (5-1) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: gray;&amp;quot;&amp;gt;* The wall at 59,89 hides the Players head ;)  Stand on 59,90&lt;br /&gt;
:I looked into the tmx file and it is marked unpassable, so it must be the drawing.&lt;br /&gt;
::I can&#039;t reproduce this error anymore, it has been probably fixed, so I marked it as solved [[User:Thefox|Thefox]] 17:41, 9 January 2006 (CET)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
* (Palace Level 2) Stand on 45,31 - Tile incorrectly not covering the player&lt;br /&gt;
* (Lower cave) Monsters sometimes appear/walk on the lake near [85, 65]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* Contains 2 cave entrances that lead to yet to determine caves.&lt;br /&gt;
* Exit to the south east determined?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No known errors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Casino (?) (8-1) ====&lt;br /&gt;
&lt;br /&gt;
* Bar table is lower layer, characters can walk on it&lt;br /&gt;
&lt;br /&gt;
==== Woodland (?) (9-1) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin: 5px; padding: 5px; background-color: rgb(245,245,245); border: 1px solid rgb(230,230,230); color: rgb(100,100,100); text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:woodlandmapbug1.png|100px|That seems correct]]&lt;br /&gt;
[[Image:woodlandmapbug2.png|100px|After a step to the right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-top: 5px; font-size: 80%;&amp;quot;&amp;gt;An illustration&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: gray;&amp;quot;&amp;gt;&lt;br /&gt;
* Some tiles are walkable although they shouldn&#039;t be. (Or it is a client layer specific thing) 87,75 - 90,75&lt;br /&gt;
* There is an error in the trunk of this tree: [[Image:woodlandmapbug3.jpg|100px]]&lt;br /&gt;
* Rock in &amp;quot;top level&amp;quot;(?) at coords [81,67].&lt;br /&gt;
* Top level object @ [74, 58]&lt;br /&gt;
* Player&#039;s name is partially invisible when standing @ [62, 89]&lt;br /&gt;
* Walkable cliffs @ [76, 80] and [81, 80]&lt;br /&gt;
* Walkable tree @ [74, 42] - [75, 43]&lt;br /&gt;
* Walkable tree edges (e.g. @ [46, 64])&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
* A flower was located @ [51, 104], behind a fence, where nobody can hit it. That area should perhaps be marked as unwalkable.&lt;br /&gt;
* Walkable cave entrance @ [58, 92], this might not be a problem, if the players enters the cave by walking into it. Now it looks bad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thank you for the detailed bug description. I fixed all these bugs and mailed the new version to the developer mailing list. You can expect it in the next release or as a hotfix. --[[User:Crush|Crush]] 07:45, 7 January 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=3403</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=3403"/>
		<updated>2006-01-09T16:37:04Z</updated>

		<summary type="html">&lt;p&gt;Thefox: Added a notice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://tiled.rpgdx.net Tiled]&lt;br /&gt;
&lt;br /&gt;
* Suggested map size: usually maps should be 200x200 at max&lt;br /&gt;
* Tile size: 32x32&lt;br /&gt;
* Map border: you have to leave an empty border around the map of at least 30 tiles&lt;br /&gt;
* Walls/players proportions: a normal door for a player is 2 tiles in height&lt;br /&gt;
* Indoor/Outdoor proportions: it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* Path reference: please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* Transparent color: tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* Layers: each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** Ground: used for everything below items and beings.&lt;br /&gt;
** Objects: this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** Over: usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** Collision: this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
* TMW doesn&#039;t support layer data compression, so disable it in Tiled: Edit -&amp;gt; Preferences -&amp;gt; Saving -&amp;gt; Compress layer data should not be checked&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this interests also perfomances).&lt;br /&gt;
&lt;br /&gt;
== Error and suggestions ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
* Some Walls have to be retested to the west against the left hill. The character has sometimes a strange behaviour while walking along that wall, and that doesn&#039;t seem to be linked with the map. Or am I wrong?&lt;br /&gt;
:This has most probably got something to do with that the edge of the world comes in sight, all sprites have this &amp;quot;strange behaviour&amp;quot;. --[[User:Modanung|Modanung]]&lt;br /&gt;
::Yes, handling of map border case needs to be fixed. --[[User:BjÃ¸rn|BjÃ¸rn]] 14:58, 18 Jul 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== The Underground Palace (5-1) ====&lt;br /&gt;
&lt;br /&gt;
* The wall at 59,89 hides the Players head ;)  Stand on 59,90&lt;br /&gt;
:I looked into the tmx file and it is marked unpassable, so it must be the drawing.&lt;br /&gt;
* (Palace Level 2) Stand on 45,31 - Tile incorrectly not covering the player&lt;br /&gt;
* (Lower cave) Monsters sometimes appear/walk on the lake near [85, 65]&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* Contains 2 cave entrances that lead to yet to determine caves.&lt;br /&gt;
* Exit to the south east determined?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No known errors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Casino (?) (8-1) ====&lt;br /&gt;
&lt;br /&gt;
* Bar table is lower layer, characters can walk on it&lt;br /&gt;
&lt;br /&gt;
==== Woodland (?) (9-1) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin: 5px; padding: 5px; background-color: rgb(245,245,245); border: 1px solid rgb(230,230,230); color: rgb(100,100,100); text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:woodlandmapbug1.png|100px|That seems correct]]&lt;br /&gt;
[[Image:woodlandmapbug2.png|100px|After a step to the right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-top: 5px; font-size: 80%;&amp;quot;&amp;gt;An illustration&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: gray;&amp;quot;&amp;gt;&lt;br /&gt;
* Some tiles are walkable although they shouldn&#039;t be. (Or it is a client layer specific thing) 87,75 - 90,75&lt;br /&gt;
* There is an error in the trunk of this tree: [[Image:woodlandmapbug3.jpg|100px]]&lt;br /&gt;
* Rock in &amp;quot;top level&amp;quot;(?) at coords [81,67].&lt;br /&gt;
* Top level object @ [74, 58]&lt;br /&gt;
* Player&#039;s name is partially invisible when standing @ [62, 89]&lt;br /&gt;
* Walkable cliffs @ [76, 80] and [81, 80]&lt;br /&gt;
* Walkable tree @ [74, 42] - [75, 43]&lt;br /&gt;
* Walkable tree edges (e.g. @ [46, 64])&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
* A flower was located @ [51, 104], behind a fence, where nobody can hit it. That area should perhaps be marked as unwalkable.&lt;br /&gt;
* Walkable cave entrance @ [58, 92], this might not be a problem, if the players enters the cave by walking into it. Now it looks bad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thank you for the detailed bug description. I fixed all these bugs and mailed the new version to the developer mailing list. You can expect it in the next release or as a hotfix. --[[User:Crush|Crush]] 07:45, 7 January 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=3402</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=3402"/>
		<updated>2006-01-09T16:34:25Z</updated>

		<summary type="html">&lt;p&gt;Thefox: Added two new notices&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://tiled.rpgdx.net Tiled]&lt;br /&gt;
&lt;br /&gt;
* Suggested map size: usually maps should be 200x200 at max&lt;br /&gt;
* Tile size: 32x32&lt;br /&gt;
* Map border: you have to leave an empty border around the map of at least 30 tiles&lt;br /&gt;
* Walls/players proportions: a normal door for a player is 2 tiles in height&lt;br /&gt;
* Indoor/Outdoor proportions: it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* Path reference: please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* Transparent color: tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* Layers: each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** Ground: used for everything below items and beings.&lt;br /&gt;
** Objects: this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** Over: usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** Collision: this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
* TMW doesn&#039;t support layer data compression, so disable it in Tiled: Edit -&amp;gt; Preferences -&amp;gt; Saving -&amp;gt; Compress layer data should not be checked&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this interests also perfomances).&lt;br /&gt;
&lt;br /&gt;
== Error and suggestions ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
* Some Walls have to be retested to the west against the left hill. The character has sometimes a strange behaviour while walking along that wall, and that doesn&#039;t seem to be linked with the map. Or am I wrong?&lt;br /&gt;
:This has most probably got something to do with that the edge of the world comes in sight, all sprites have this &amp;quot;strange behaviour&amp;quot;. --[[User:Modanung|Modanung]]&lt;br /&gt;
::Yes, handling of map border case needs to be fixed. --[[User:BjÃ¸rn|BjÃ¸rn]] 14:58, 18 Jul 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== The Underground Palace (5-1) ====&lt;br /&gt;
&lt;br /&gt;
* The wall at 59,89 hides the Players head ;)  Stand on 59,90&lt;br /&gt;
:I looked into the tmx file and it is marked unpassable, so it must be the drawing.&lt;br /&gt;
&lt;br /&gt;
* (Palace Level 2) Stand on 45,31 - Tile incorrectly not covering the player&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* Contains 2 cave entrances that lead to yet to determine caves.&lt;br /&gt;
* Exit to the south east determined?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No known errors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Casino (?) (8-1) ====&lt;br /&gt;
&lt;br /&gt;
* Bar table is lower layer, characters can walk on it&lt;br /&gt;
&lt;br /&gt;
==== Woodland (?) (9-1) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin: 5px; padding: 5px; background-color: rgb(245,245,245); border: 1px solid rgb(230,230,230); color: rgb(100,100,100); text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:woodlandmapbug1.png|100px|That seems correct]]&lt;br /&gt;
[[Image:woodlandmapbug2.png|100px|After a step to the right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-top: 5px; font-size: 80%;&amp;quot;&amp;gt;An illustration&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: gray;&amp;quot;&amp;gt;&lt;br /&gt;
* Some tiles are walkable although they shouldn&#039;t be. (Or it is a client layer specific thing) 87,75 - 90,75&lt;br /&gt;
* There is an error in the trunk of this tree: [[Image:woodlandmapbug3.jpg|100px]]&lt;br /&gt;
* Rock in &amp;quot;top level&amp;quot;(?) at coords [81,67].&lt;br /&gt;
* Top level object @ [74, 58]&lt;br /&gt;
* Player&#039;s name is partially invisible when standing @ [62, 89]&lt;br /&gt;
* Walkable cliffs @ [76, 80] and [81, 80]&lt;br /&gt;
* Walkable tree @ [74, 42] - [75, 43]&lt;br /&gt;
* Walkable tree edges (e.g. @ [46, 64])&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
* A flower was located @ [51, 104], behind a fence, where nobody can hit it. That area should perhaps be marked as unwalkable.&lt;br /&gt;
* Walkable cave entrance @ [58, 92], this might not be a problem, if the players enters the cave by walking into it. Now it looks bad.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thank you for the detailed bug description. I fixed all these bugs and mailed the new version to the developer mailing list. You can expect it in the next release or as a hotfix. --[[User:Crush|Crush]] 07:45, 7 January 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:Monster_Reference&amp;diff=3401</id>
		<title>Talk:Monster Reference</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:Monster_Reference&amp;diff=3401"/>
		<updated>2006-01-09T13:12:41Z</updated>

		<summary type="html">&lt;p&gt;Thefox: Added images of the new monsters (as wikilinks)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Strength of Red Scorpion ===&lt;br /&gt;
&lt;br /&gt;
Wasnt the RED scorpion supposed to be a miniboss? that HP seems kinda low for one :o&lt;br /&gt;
--[[User:Bear|Bear]]&lt;br /&gt;
&lt;br /&gt;
Cool, I was thinking about bosses too.&lt;br /&gt;
I believe that Red Guy is like a boss. There are too many snakes and spiders, a DRAGON should be a good idea for a boss. But ONLY ONE DRAGON, please.&lt;br /&gt;
--[[User:BrightCiro|BrightCiro]] (Ciro Leonardo, the char)&lt;br /&gt;
&lt;br /&gt;
=== Python program dbtowiki ===&lt;br /&gt;
This is a program to autogenerate a monster page in wikicode from eAthena configuration files. &lt;br /&gt;
&lt;br /&gt;
dbtowiki without any arguments will use item_db.txt and mob_db.txt in the current directory to write a monster list in wikicode to stdout. To specify custom files, call: &#039;&#039;dbtowiki &amp;lt;mob_db&amp;gt; &amp;lt;item_db&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#!/usr/bin/python&lt;br /&gt;
#Licensed under GNU General Public License&lt;br /&gt;
import sys, os;&lt;br /&gt;
&lt;br /&gt;
imageurls = {&lt;br /&gt;
&#039;Maggot&#039;: &amp;quot;http://img74.echo.cx/img74/4223/maggot2qf.gif&amp;quot;,&lt;br /&gt;
&#039;Scorpion&#039;: &amp;quot;http://img72.echo.cx/img72/3383/scorpion3wa.gif&amp;quot;,&lt;br /&gt;
&#039;RedScorpion&#039;: &amp;quot;http://img72.echo.cx/img72/8718/redscorpion8yz.gif&amp;quot;,&lt;br /&gt;
&#039;GreenSlime&#039;: &amp;quot;http://img275.echo.cx/img275/4739/greenslime8up.gif&amp;quot;,&lt;br /&gt;
&#039;GiantMaggot&#039;: &amp;quot;http://img264.echo.cx/img264/7048/giantmaggot6bi.gif&amp;quot;,&lt;br /&gt;
&#039;Yellow_slime&#039;: &amp;quot;http://img221.echo.cx/img221/5411/yellowslime6pa.gif&amp;quot;,&lt;br /&gt;
&#039;Red_slime&#039;: &amp;quot;http://img221.echo.cx/img221/8781/redslime1hj.gif&amp;quot;,&lt;br /&gt;
&#039;BlackScorpion&#039;: &amp;quot;http://img275.echo.cx/img275/7117/blackscorpion0lm.gif&amp;quot;,&lt;br /&gt;
&#039;Snake&#039; : &amp;quot;http://img219.echo.cx/img219/4030/monster82xf.gif&amp;quot;,&lt;br /&gt;
&#039;Fire_Goblin&#039;: &amp;quot;http://img221.echo.cx/img221/5295/monster91hy.gif&amp;quot;,&lt;br /&gt;
&#039;Spider&#039;: &amp;quot;http://img305.imageshack.us/img305/8467/spider4xg.gif&amp;quot;,&lt;br /&gt;
&#039;RudolphSlime&#039;: &amp;quot;[[Image:Rudolphslime.png]]&amp;quot;,&lt;br /&gt;
&#039;SantaSlime&#039;: &amp;quot;[[Image:Santaslime.png]]&amp;quot;,&lt;br /&gt;
&#039;SleepFlower&#039;: &amp;quot;[[Image:Sleepflower.png]]&amp;quot;,&lt;br /&gt;
&#039;EvilMushroom&#039;: &amp;quot;[[Image:Evilmushroom.png]]&amp;quot;,&lt;br /&gt;
&#039;Bat&#039;: &amp;quot;[[Image:Bat.png]]&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
class whatever: pass&lt;br /&gt;
&lt;br /&gt;
log = []&lt;br /&gt;
&lt;br /&gt;
def saveint(string):&lt;br /&gt;
    a = 0&lt;br /&gt;
    try:&lt;br /&gt;
        a = int(string)&lt;br /&gt;
    except:&lt;br /&gt;
        a = 0&lt;br /&gt;
    return a&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
def parsemonsters(file):&lt;br /&gt;
    objects = []&lt;br /&gt;
    for line in file:&lt;br /&gt;
        s = line[0:line.find(&#039;//&#039;)].strip()&lt;br /&gt;
        if s:&lt;br /&gt;
            values = s.split(&#039;,&#039;)&lt;br /&gt;
            if (len(values) != 54):&lt;br /&gt;
                log.append(&amp;quot;mob_db: Warning, monster-line with ID %s has %d values instead of 54&amp;quot; % (values[0], len(values)))&lt;br /&gt;
                while (len(values) &amp;lt; 54):&lt;br /&gt;
                    values.append(&#039;&#039;)&lt;br /&gt;
                while (len(values) &amp;gt; 54):&lt;br /&gt;
                    values.pop()&lt;br /&gt;
            o = whatever()&lt;br /&gt;
            o.id = saveint(values[0])&lt;br /&gt;
            o.name = values[1]&lt;br /&gt;
            o.jname = values[2]&lt;br /&gt;
            o.lvl = saveint(values[3])&lt;br /&gt;
            o.hp = saveint(values[4])&lt;br /&gt;
            o.sp = saveint(values[5])&lt;br /&gt;
            o.exp = saveint(values[6])&lt;br /&gt;
            o.expj = saveint(values[7])&lt;br /&gt;
            o.range1 = saveint(values[8])&lt;br /&gt;
            o.atk1 = saveint(values[9])&lt;br /&gt;
            o.atk2 = saveint(values[10])&lt;br /&gt;
            o.defense = saveint(values[11])&lt;br /&gt;
            o.mdefense = saveint(values[12])&lt;br /&gt;
            o.strength = saveint(values[13])&lt;br /&gt;
            o.agility = saveint(values[14])&lt;br /&gt;
            o.vitality = saveint(values[15])&lt;br /&gt;
            o.intelligence = saveint(values[16])&lt;br /&gt;
            o.dexterity = saveint(values[17])&lt;br /&gt;
            o.luck = saveint(values[18])&lt;br /&gt;
            o.range2 = saveint(values[19])&lt;br /&gt;
            o.range3 = saveint(values[20])&lt;br /&gt;
            o.scale = saveint(values[21])&lt;br /&gt;
            o.race = saveint(values[22])&lt;br /&gt;
            o.element = saveint(values[23])&lt;br /&gt;
            o.mode = saveint(values[24])&lt;br /&gt;
            o.speed = saveint(values[25])&lt;br /&gt;
            o.adelay = saveint(values[26])&lt;br /&gt;
            o.amotion = saveint(values[27])&lt;br /&gt;
            o.dmotion = saveint(values[28])&lt;br /&gt;
            o.drop = []&lt;br /&gt;
            for i in range(8):&lt;br /&gt;
                o.drop.append(whatever())&lt;br /&gt;
            o.drop[0].id = saveint(values[29])&lt;br /&gt;
            o.drop[0].per = saveint(values[30])&lt;br /&gt;
            o.drop[1].id = saveint(values[31])&lt;br /&gt;
            o.drop[1].per = saveint(values[32])&lt;br /&gt;
            o.drop[2].id = saveint(values[33])&lt;br /&gt;
            o.drop[2].per = saveint(values[34])&lt;br /&gt;
            o.drop[3].id = saveint(values[35])&lt;br /&gt;
            o.drop[3].per = saveint(values[36])&lt;br /&gt;
            o.drop[4].id = saveint(values[37])&lt;br /&gt;
            o.drop[4].per = saveint(values[38])&lt;br /&gt;
            o.drop[5].id = saveint(values[39])&lt;br /&gt;
            o.drop[5].per = saveint(values[40])&lt;br /&gt;
            o.drop[6].id = saveint(values[41])&lt;br /&gt;
            o.drop[6].per = saveint(values[42])&lt;br /&gt;
            o.drop[7].id = saveint(values[43])&lt;br /&gt;
            o.drop[7].per = saveint(values[44])&lt;br /&gt;
            o.item1 = saveint(values[45])&lt;br /&gt;
            o.item2 = saveint(values[46])&lt;br /&gt;
            o.mexp = saveint(values[47])&lt;br /&gt;
            o.expper = saveint(values[48])&lt;br /&gt;
            o.mvp = []&lt;br /&gt;
            for i in range(3):&lt;br /&gt;
                o.mvp.append(whatever())&lt;br /&gt;
            o.mvp[0].id = saveint(values[49])&lt;br /&gt;
            o.mvp[0].per = saveint(values[50])&lt;br /&gt;
            o.mvp[1].id = saveint(values[50])&lt;br /&gt;
            o.mvp[1].per = saveint(values[51])&lt;br /&gt;
            o.mvp[2].id = saveint(values[52])&lt;br /&gt;
            o.mvp[2].per = saveint(values[53])&lt;br /&gt;
&lt;br /&gt;
            objects.append(o)&lt;br /&gt;
&lt;br /&gt;
    return objects&lt;br /&gt;
&lt;br /&gt;
def addimageurls(monsters):&lt;br /&gt;
    global imageurls&lt;br /&gt;
    for m in monsters:&lt;br /&gt;
        if imageurls.has_key(m.name):&lt;br /&gt;
            m.imgurl = imageurls[m.name]&lt;br /&gt;
        else:&lt;br /&gt;
            m.imgurl = &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
def adddropnames(monsters,dropnames):&lt;br /&gt;
    for m in monsters:&lt;br /&gt;
        for d in m.drop:&lt;br /&gt;
            if dropnames.has_key(d.id):&lt;br /&gt;
                d.name = dropnames[d.id]&lt;br /&gt;
            else:&lt;br /&gt;
                d.name = &#039;&#039;&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
def parseitemnames(file):&lt;br /&gt;
    global log&lt;br /&gt;
    dic = {}&lt;br /&gt;
    for line in file:&lt;br /&gt;
        s = line[0:line.find(&#039;//&#039;)].strip()&lt;br /&gt;
        if s:&lt;br /&gt;
            values = s.split(&#039;,&#039;)&lt;br /&gt;
            if (len(values) &amp;lt; 3):&lt;br /&gt;
                if len(values) &amp;gt; 0: log.append(&amp;quot;mob_db: Warning, item-line with ID %s doesnt even have 3 values. Skipped.&amp;quot; % (values[0], len(values)))&lt;br /&gt;
            else:&lt;br /&gt;
                id = int(values[0])&lt;br /&gt;
                dic[id] = values[2];&lt;br /&gt;
    return dic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
def printlog():&lt;br /&gt;
    global log&lt;br /&gt;
    if len(log) &amp;gt; 0:&lt;br /&gt;
        sys.stdout.write(&#039;\n---------------------------------------\n&#039;)&lt;br /&gt;
    for line in log:&lt;br /&gt;
        sys.stdout.write(line+&#039;\n&#039;)&lt;br /&gt;
&lt;br /&gt;
def getdropstring(monster):&lt;br /&gt;
    i = 0&lt;br /&gt;
    output = &amp;quot;&amp;quot;&lt;br /&gt;
    monster.drop.sort(lambda x,y: y.per-x.per)&lt;br /&gt;
    for d in monster.drop:&lt;br /&gt;
        if d.name: &lt;br /&gt;
            if (i != 0):&lt;br /&gt;
                output += &#039;&amp;lt;br&amp;gt;&#039;&lt;br /&gt;
            s = &amp;quot;&amp;quot;&lt;br /&gt;
            if d.per &amp;gt;= 1000:&lt;br /&gt;
                s = &amp;quot;%d&amp;quot; % (d.per/100)&lt;br /&gt;
            elif d.per &amp;gt;= 100:&lt;br /&gt;
                if (d.per % 100) != 0:&lt;br /&gt;
                    s = &amp;quot;%1.1f&amp;quot; % (d.per/100.0)&lt;br /&gt;
                else:&lt;br /&gt;
                    s = &amp;quot;%d&amp;quot; % (d.per/100)&lt;br /&gt;
            else:&lt;br /&gt;
                if (d.per % 1000) != 0:&lt;br /&gt;
                    s = &amp;quot;%.2f&amp;quot; % (d.per/100.0)&lt;br /&gt;
                else:&lt;br /&gt;
                    s = &amp;quot;%.1f&amp;quot; % (d.per/100.0)&lt;br /&gt;
            output += (&amp;quot;%s %s%%&amp;quot; % (d.name.replace(&#039;_&#039;,&#039; &#039;), s))&lt;br /&gt;
            i = i + 1&lt;br /&gt;
    return output&lt;br /&gt;
&lt;br /&gt;
def printmonsters(monsters):&lt;br /&gt;
    sys.stdout.write(&#039;{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | Image\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | Name\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | ID\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | HP\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | Attack\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | Exp. Points\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | Dropped Items\n&#039;)&lt;br /&gt;
    for m in monsters:&lt;br /&gt;
        sys.stdout.write(&#039;|-\n&#039;)&lt;br /&gt;
        sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %s\n&#039; % m.imgurl)&lt;br /&gt;
        sys.stdout.write(&#039;| %s\n&#039; % m.jname.replace(&#039;_&#039;,&#039; &#039;) )&lt;br /&gt;
        sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %d\n&#039; % m.id)&lt;br /&gt;
        sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %d\n&#039; % m.hp)&lt;br /&gt;
        if m.atk1 &amp;lt; m.atk2:&lt;br /&gt;
            sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %d-%d\n&#039; % (m.atk1, m.atk2))&lt;br /&gt;
        elif m.atk1 &amp;gt; m.atk2:&lt;br /&gt;
            sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %d-%d\n&#039; % (m.atk2, m.atk1))&lt;br /&gt;
        else:&lt;br /&gt;
            sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %d\n&#039; % m.atk1)&lt;br /&gt;
            &lt;br /&gt;
        sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %d\n&#039; % m.exp)&lt;br /&gt;
        sys.stdout.write(&#039;| %s&#039; % getdropstring(m))&lt;br /&gt;
&lt;br /&gt;
        sys.stdout.write(&#039;\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;|}&#039;)&lt;br /&gt;
            &lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
#MAIN&lt;br /&gt;
try:&lt;br /&gt;
    if (len(sys.argv) == 1):&lt;br /&gt;
        mob_db = &amp;quot;mob_db.txt&amp;quot;&lt;br /&gt;
        item_db = &amp;quot;item_db.txt&amp;quot;&lt;br /&gt;
    elif (len(sys.argv) == 3):&lt;br /&gt;
        mob_db = sys.argv[1]&lt;br /&gt;
        item_db = sys.argv[2]&lt;br /&gt;
    else: &lt;br /&gt;
        mob_db = &#039;&#039;&lt;br /&gt;
        item_db = &#039;&#039;&lt;br /&gt;
        sys.stdout.write(&amp;quot;Wrong number of arguments\n&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
    if (mob_db and item_db) :&lt;br /&gt;
        if (not os.path.isfile(mob_db)):&lt;br /&gt;
            sys.stdout.write(&amp;quot;File does not exist: %s\n&amp;quot; % mob_db)&lt;br /&gt;
            mob_db = &#039;&#039;&lt;br /&gt;
        if (not os.path.isfile(item_db)):&lt;br /&gt;
            sys.stdout.write(&amp;quot;File does not exist: %s\n&amp;quot; % item_db)&lt;br /&gt;
            item_db = &#039;&#039;&lt;br /&gt;
    &lt;br /&gt;
    if not (mob_db and item_db):&lt;br /&gt;
        sys.stdout.write(&amp;quot;\nUSAGE:\n&amp;quot;)&lt;br /&gt;
        sys.stdout.write(&amp;quot;dbtowiki without any arguments will use item_db.txt and mob_db.txt in the current directory.\n&amp;quot;)&lt;br /&gt;
        sys.stdout.write(&amp;quot;to specify custom files, call: dbtowiki &amp;lt;mob_db&amp;gt; &amp;lt;item_db&amp;gt;\n&amp;quot;)&lt;br /&gt;
        exit(-1);&lt;br /&gt;
    else:&lt;br /&gt;
        log.append(&amp;quot;Monster-list [mob_db] = %s&amp;quot; % mob_db)&lt;br /&gt;
        log.append(&amp;quot;Item-list [item_db] = %s&amp;quot; % item_db)&lt;br /&gt;
        f = open(mob_db)&lt;br /&gt;
        monsters = parsemonsters(f);&lt;br /&gt;
        f = open(item_db)&lt;br /&gt;
        itemnames = parseitemnames(f);&lt;br /&gt;
&lt;br /&gt;
        addimageurls(monsters)&lt;br /&gt;
        adddropnames(monsters,itemnames)&lt;br /&gt;
        monsters.sort(lambda x, y: x.hp*(x.atk1+x.atk2) - y.hp*(y.atk1+y.atk2) )&lt;br /&gt;
&lt;br /&gt;
        printmonsters(monsters)&lt;br /&gt;
        sys.stdout.write(&amp;quot;\n\n&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
finally:&lt;br /&gt;
    printlog()&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Monster_Reference&amp;diff=3400</id>
		<title>Monster Reference</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Monster_Reference&amp;diff=3400"/>
		<updated>2006-01-09T13:10:55Z</updated>

		<summary type="html">&lt;p&gt;Thefox: Updated to reflect actual stats/droprates (now using wikilinks for available images)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Re-created page on Mon Jan 09 2006&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; this reference might be out of date. The python program to autogenerate this page can be found on the discussion page.&lt;br /&gt;
&lt;br /&gt;
Here you have a link to the most up to date monster database [http://cvs.themanaworld.org/viewcvs.py/themanaworld/server-data/db/mob_db.txt?view=markup mob_db.txt]&lt;br /&gt;
&lt;br /&gt;
The monsters are sorted roughly by their fighting strength. That means hp*(atk1+atk2)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Exp. Points&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Dropped Items&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img74.echo.cx/img74/4223/maggot2qf.gif&lt;br /&gt;
| Maggot&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1002&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7-10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| Maggot Slime 8%&amp;lt;br&amp;gt;Bug leg 4%&amp;lt;br&amp;gt;Cactus Drink 1.5%&amp;lt;br&amp;gt;Roasted Maggot 1.5%&amp;lt;br&amp;gt;Dagger 0.70%&amp;lt;br&amp;gt;Sharp knife 0.01%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Bat.png]]&lt;br /&gt;
| Bat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1017&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7-10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| Maggot Slime 8%&amp;lt;br&amp;gt;Bug leg 4%&amp;lt;br&amp;gt;Cactus Drink 1.5%&amp;lt;br&amp;gt;Roasted Maggot 1.5%&amp;lt;br&amp;gt;Dagger 0.70%&amp;lt;br&amp;gt;Sharp knife 0.01%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img221.echo.cx/img221/5295/monster91hy.gif&lt;br /&gt;
| Fire Goblin&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1011&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7-10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| Maggot Slime 8%&amp;lt;br&amp;gt;Bug leg 8%&amp;lt;br&amp;gt;Cactus Drink 1.5%&amp;lt;br&amp;gt;Cactus Potion 1.5%&amp;lt;br&amp;gt;Dagger 0.70%&amp;lt;br&amp;gt;Sharp knife 0.01%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img72.echo.cx/img72/3383/scorpion3wa.gif&lt;br /&gt;
| Scorpion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1003&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 115&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7-17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| Scorpion Stinger 7%&amp;lt;br&amp;gt;Bug leg 7%&amp;lt;br&amp;gt;Candy 1%&amp;lt;br&amp;gt;Chocolate Bar 0.50%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img275.echo.cx/img275/4739/greenslime8up.gif&lt;br /&gt;
| Green Slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18-30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| Apple 7.5%&amp;lt;br&amp;gt;Casino Coins 5%&amp;lt;br&amp;gt;Cactus Potion 2%&amp;lt;br&amp;gt;Sharp knife 1.9%&amp;lt;br&amp;gt;Cake 1%&amp;lt;br&amp;gt;Cactus Drink 1%&amp;lt;br&amp;gt;Dagger 1%&amp;lt;br&amp;gt;Coins Bag 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Rudolphslime.png]]&lt;br /&gt;
| RudolphSlime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1016&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18-30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| Decor Candy Cane 8%&amp;lt;br&amp;gt;Purple present 8%&amp;lt;br&amp;gt;Candy 6%&amp;lt;br&amp;gt;Candy Cane 5%&amp;lt;br&amp;gt;Yellow present 5%&amp;lt;br&amp;gt;Chocolate Bar 3%&amp;lt;br&amp;gt;Xmas Cake 2%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img221.echo.cx/img221/5411/yellowslime6pa.gif&lt;br /&gt;
| Yellow Slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1007&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20-25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| Cactus Drink 3.5%&amp;lt;br&amp;gt;Cactus Potion 2.5%&amp;lt;br&amp;gt;Orange Cupcake 2%&amp;lt;br&amp;gt;Cherry cake 1%&amp;lt;br&amp;gt;Sharp knife 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img221.echo.cx/img221/8781/redslime1hj.gif&lt;br /&gt;
| Red Slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1008&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30-50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65&lt;br /&gt;
| Apple 7.5%&amp;lt;br&amp;gt;Knife 3%&amp;lt;br&amp;gt;Boots 2.5%&amp;lt;br&amp;gt;Dagger 2%&amp;lt;br&amp;gt;Miner Gloves 1.5%&amp;lt;br&amp;gt;Chocolate Bar 1.1%&amp;lt;br&amp;gt;Miner Hat 0.80%&amp;lt;br&amp;gt;Leather Shirt 0.40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img264.echo.cx/img264/7048/giantmaggot6bi.gif&lt;br /&gt;
| Giant Maggot&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1006&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22-40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| Cactus Drink 50%&amp;lt;br&amp;gt;Cactus Potion 30%&amp;lt;br&amp;gt;Arrow 9%&amp;lt;br&amp;gt;Bug leg 7.5%&amp;lt;br&amp;gt;Cherry cake 1%&amp;lt;br&amp;gt;Casino Coins 0.11%&amp;lt;br&amp;gt;Coins Bag 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img72.echo.cx/img72/8718/redscorpion8yz.gif&lt;br /&gt;
| Red Scorpion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1004&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 155&lt;br /&gt;
| Red Scorpion Stinger 20%&amp;lt;br&amp;gt;Arrow 7.6%&amp;lt;br&amp;gt;Knife 5.4%&amp;lt;br&amp;gt;Bug leg 5%&amp;lt;br&amp;gt;Chocolate Bar 1%&amp;lt;br&amp;gt;Bow 0.10%&amp;lt;br&amp;gt;Fancy Hat 0.05%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img275.echo.cx/img275/7117/blackscorpion0lm.gif&lt;br /&gt;
| Black Scorpion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1009&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-90&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| Bug leg 8%&amp;lt;br&amp;gt;Leather Shirt 1.5%&amp;lt;br&amp;gt;Chocolate Bar 1%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Evilmushroom.png]]&lt;br /&gt;
| EvilMushroom&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1013&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 420&lt;br /&gt;
| Apple 5%&amp;lt;br&amp;gt;SmallMushroom 5%&amp;lt;br&amp;gt;Orange Cupcake 1%&amp;lt;br&amp;gt;Empty Bottle 0.05%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sleepflower.png]]&lt;br /&gt;
| SleepFlower&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1014&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 260&lt;br /&gt;
| Petal 5%&amp;lt;br&amp;gt;Coins Bag 4%&amp;lt;br&amp;gt;Apple 1%&amp;lt;br&amp;gt;Arrow 1%&amp;lt;br&amp;gt;Empty Bottle 0.05%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Santaslime.png]]&lt;br /&gt;
| SantaSlime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1015&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60-100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| Ginger Bread Man 8%&amp;lt;br&amp;gt;Cake 7%&amp;lt;br&amp;gt;Candy Cane 6%&amp;lt;br&amp;gt;Cherry cake 5%&amp;lt;br&amp;gt;Green present 5%&amp;lt;br&amp;gt;Milk 4%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img305.imageshack.us/img305/8467/spider4xg.gif&lt;br /&gt;
| Spider&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1012&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 230&lt;br /&gt;
| Treasure key 5%&amp;lt;br&amp;gt;Apple 1%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img219.echo.cx/img219/4030/monster82xf.gif&lt;br /&gt;
| Snake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1010&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| Fancy Hat 3%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Bat.png&amp;diff=3399</id>
		<title>File:Bat.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Bat.png&amp;diff=3399"/>
		<updated>2006-01-09T13:04:10Z</updated>

		<summary type="html">&lt;p&gt;Thefox: A front-view of a Bat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A front-view of a Bat&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=3388</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=3388"/>
		<updated>2006-01-05T20:44:17Z</updated>

		<summary type="html">&lt;p&gt;Thefox: Reported some walkable tiles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://tiled.rpgdx.net Tiled]&lt;br /&gt;
&lt;br /&gt;
* Suggested map size: usually maps should be 200x200 at max&lt;br /&gt;
* Tile size: 32x32&lt;br /&gt;
* Map border: you have to leave an empty border around the map of at least 30 tiles&lt;br /&gt;
* Walls/players proportions: a normal door for a player is 2 tiles in height&lt;br /&gt;
* Indoor/Outdoor proportions: it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* Path reference: please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* Transparent color: tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* Layers: each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** Ground: esed for everything below items and beings.&lt;br /&gt;
** Objects: this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** Over: usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** Collision: this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you want be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
* TMW doesn&#039;t support layer data compression, so disable it in Tiled: Edit -&amp;gt; Preferences -&amp;gt; Saving -&amp;gt; Compress layer data should not be checked&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this interests also perfomances).&lt;br /&gt;
&lt;br /&gt;
== Error and suggestions ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
* Some Walls have to be retested to the west against the left hill. The character has sometimes a strange behaviour while walking along that wall, and that doesn&#039;t seem to be linked with the map. Or am I wrong?&lt;br /&gt;
:This has most probably got something to do with that the edge of the world comes in sight, all sprites have this &amp;quot;strange behaviour&amp;quot;. --[[User:Modanung|Modanung]]&lt;br /&gt;
::Yes, handling of map border case needs to be fixed. --[[User:BjÃ¸rn|BjÃ¸rn]] 14:58, 18 Jul 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== The Underground Palace (5-1) ====&lt;br /&gt;
&lt;br /&gt;
* The wall at 59,89 hides the Players head ;)  Stand on 59,90&lt;br /&gt;
:I looked into the tmx file and it is marked unpassable, so it must be the drawing.&lt;br /&gt;
&lt;br /&gt;
* (Palace Level 2) Stand on 45,31 - Tile incorrectly not covering the player&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* Contains 2 cave entrances that lead to yet to determine caves.&lt;br /&gt;
* Exit to the south east determined?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No known errors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Casino (?) (8-1) ====&lt;br /&gt;
&lt;br /&gt;
* Bar table is lower layer, characters can walk on it&lt;br /&gt;
&lt;br /&gt;
==== Woodland (?) (9-1) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin: 5px; padding: 5px; background-color: rgb(245,245,245); border: 1px solid rgb(230,230,230); color: rgb(100,100,100); text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:woodlandmapbug1.png|100px|That seems correct]]&lt;br /&gt;
[[Image:woodlandmapbug2.png|100px|After a step to the right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-top: 5px; font-size: 80%;&amp;quot;&amp;gt;An illustration&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Some tiles are walkable although they shouldn&#039;t be. (Or it is a client layer specific thing) 87,75 - 90,75&lt;br /&gt;
* There is an error in the trunk of this tree: [[Image:woodlandmapbug3.jpg|100px]]&lt;br /&gt;
* Rock in &amp;quot;top level&amp;quot;(?) at coords [81,67].&lt;br /&gt;
* Top level object @ [74, 58]&lt;br /&gt;
* Player&#039;s name is partially invisible when standing @ [62, 89]&lt;br /&gt;
* Walkable cliffs @ [76, 80] and [81, 80]&lt;br /&gt;
* Walkable tree @ [74, 42] - [75, 43]&lt;br /&gt;
* Walkable tree edges (e.g. @ [46, 64])&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=3387</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=3387"/>
		<updated>2006-01-05T20:14:31Z</updated>

		<summary type="html">&lt;p&gt;Thefox: /* Woodland (?) (9-1) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://tiled.rpgdx.net Tiled]&lt;br /&gt;
&lt;br /&gt;
* Suggested map size: usually maps should be 200x200 at max&lt;br /&gt;
* Tile size: 32x32&lt;br /&gt;
* Map border: you have to leave an empty border around the map of at least 30 tiles&lt;br /&gt;
* Walls/players proportions: a normal door for a player is 2 tiles in height&lt;br /&gt;
* Indoor/Outdoor proportions: it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* Path reference: please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* Transparent color: tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* Layers: each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** Ground: esed for everything below items and beings.&lt;br /&gt;
** Objects: this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** Over: usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** Collision: this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you want be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
* TMW doesn&#039;t support layer data compression, so disable it in Tiled: Edit -&amp;gt; Preferences -&amp;gt; Saving -&amp;gt; Compress layer data should not be checked&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this interests also perfomances).&lt;br /&gt;
&lt;br /&gt;
== Error and suggestions ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
* Some Walls have to be retested to the west against the left hill. The character has sometimes a strange behaviour while walking along that wall, and that doesn&#039;t seem to be linked with the map. Or am I wrong?&lt;br /&gt;
:This has most probably got something to do with that the edge of the world comes in sight, all sprites have this &amp;quot;strange behaviour&amp;quot;. --[[User:Modanung|Modanung]]&lt;br /&gt;
::Yes, handling of map border case needs to be fixed. --[[User:BjÃ¸rn|BjÃ¸rn]] 14:58, 18 Jul 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== The Underground Palace (5-1) ====&lt;br /&gt;
&lt;br /&gt;
* The wall at 59,89 hides the Players head ;)  Stand on 59,90&lt;br /&gt;
:I looked into the tmx file and it is marked unpassable, so it must be the drawing.&lt;br /&gt;
&lt;br /&gt;
* (Palace Level 2) Stand on 45,31 - Tile incorrectly not covering the player&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* Contains 2 cave entrances that lead to yet to determine caves.&lt;br /&gt;
* Exit to the south east determined?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No known errors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Casino (?) (8-1) ====&lt;br /&gt;
&lt;br /&gt;
* Bar table is lower layer, characters can walk on it&lt;br /&gt;
&lt;br /&gt;
==== Woodland (?) (9-1) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin: 5px; padding: 5px; background-color: rgb(245,245,245); border: 1px solid rgb(230,230,230); color: rgb(100,100,100); text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:woodlandmapbug1.png|100px|That seems correct]]&lt;br /&gt;
[[Image:woodlandmapbug2.png|100px|After a step to the right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-top: 5px; font-size: 80%;&amp;quot;&amp;gt;An illustration&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Some tiles are walkable although they shouldn&#039;t be. (Or it is a client layer specific thing) 87,75 - 90,75&lt;br /&gt;
* There is an error in the trunk of this tree: [[Image:woodlandmapbug3.jpg|100px]]&lt;br /&gt;
* Rock in &amp;quot;top level&amp;quot;(?) at coords [81,67].&lt;br /&gt;
* Top level object @ [74, 58]&lt;br /&gt;
* Player&#039;s name is partially invisible when standing @ [62, 89]&lt;/div&gt;</summary>
		<author><name>Thefox</name></author>
	</entry>
</feed>