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	<id>https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Scan9</id>
	<title>The Mana World - User contributions [en]</title>
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	<updated>2026-05-06T01:01:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:Monster_Reference&amp;diff=9919</id>
		<title>Talk:Monster Reference</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:Monster_Reference&amp;diff=9919"/>
		<updated>2008-08-18T16:03:57Z</updated>

		<summary type="html">&lt;p&gt;Scan9: Accuracy/Evade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Strength of Red Scorpion ===&lt;br /&gt;
&lt;br /&gt;
Wasnt the RED scorpion supposed to be a miniboss? that HP seems kinda low for one :o&lt;br /&gt;
--[[User:Bear|Bear]]&lt;br /&gt;
&lt;br /&gt;
Cool, I was thinking about bosses too.&lt;br /&gt;
I believe that Red Guy is like a boss. There are too many snakes and spiders, a DRAGON should be a good idea for a boss. But ONLY ONE DRAGON, please.&lt;br /&gt;
--[[User:BrightCiro|BrightCiro]] (Ciro Leonardo, the char)&lt;br /&gt;
&lt;br /&gt;
=== Python program dbtowiki ===&lt;br /&gt;
This is a program to autogenerate a monster page in wikicode from eAthena configuration files. &lt;br /&gt;
&lt;br /&gt;
dbtowiki without any arguments will use item_db.txt and mob_db.txt in the current directory to write a monster list in wikicode to stdout. To specify custom files, call: &#039;&#039;dbtowiki &amp;lt;mob_db&amp;gt; &amp;lt;item_db&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Note: When changing all images to internal wiki images, I did so by hand and then modified the imageurls by hand, I just hope that I didn&#039;t manage to make an error there. Please remove this note when you re-generate the page (and/or fix the imageurls) and all imageurls are correct. Thanks. [[User:Thefox|Thefox]] 23:52, 22 January 2006 (CET)&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#!/usr/bin/python&lt;br /&gt;
#Licensed under GNU General Public License&lt;br /&gt;
import sys, os;&lt;br /&gt;
&lt;br /&gt;
debug=0&lt;br /&gt;
&lt;br /&gt;
imageurls = {&lt;br /&gt;
&#039;Maggot&#039;: &amp;quot;[[Image:Maggot.png]]&amp;quot;,&lt;br /&gt;
&#039;Scorpion&#039;: &amp;quot;[[Image:Scorpion.png]]&amp;quot;,&lt;br /&gt;
&#039;RedScorpion&#039;: &amp;quot;[[Image:RedScorpion.png]]&amp;quot;,&lt;br /&gt;
&#039;GreenSlime&#039;: &amp;quot;[[Image:GreenSlime.png]]&amp;quot;,&lt;br /&gt;
&#039;GiantMaggot&#039;: &amp;quot;[[Image:GiantMaggot.png]]&amp;quot;,&lt;br /&gt;
&#039;YellowSlime&#039;: &amp;quot;[[Image:YellowSlime.png]]&amp;quot;,&lt;br /&gt;
&#039;RedSlime&#039;: &amp;quot;[[Image:RedSlime.png]]&amp;quot;,&lt;br /&gt;
&#039;BlackScorpion&#039;: &amp;quot;[[Image:BlackScorpion.png]]&amp;quot;,&lt;br /&gt;
&#039;Snake&#039; : &amp;quot;[[Image:Snake.png]]&amp;quot;,&lt;br /&gt;
&#039;FireGoblin&#039;: &amp;quot;[[Image:FireGoblin.png]]&amp;quot;,&lt;br /&gt;
&#039;Spider&#039;: &amp;quot;[[Image:Spider.png]]&amp;quot;,&lt;br /&gt;
&#039;EvilMushroom&#039;: &amp;quot;[[Image:Evilmushroom.png]]&amp;quot;,&lt;br /&gt;
&#039;SleepFlower&#039;: &amp;quot;[[Image:Sleepflower.png]]&amp;quot;,&lt;br /&gt;
&#039;SantaSlime&#039;: &amp;quot;[[Image:Santaslime.png]]&amp;quot;,&lt;br /&gt;
&#039;RudolphSlime&#039;: &amp;quot;[[Image:Rudolphslime.png]]&amp;quot;,&lt;br /&gt;
&#039;Bat&#039;: &amp;quot;[[Image:Bat.png]]&amp;quot;,&lt;br /&gt;
&#039;Violet&#039;: &amp;quot;[[Image:Violet.png]]&amp;quot;,&lt;br /&gt;
&#039;Shroom&#039;: &amp;quot;[[Image:Shroom.png]]&amp;quot;,&lt;br /&gt;
&#039;Fluffy&#039;: &amp;quot;[[Image:Fluffy.png]]&amp;quot;,&lt;br /&gt;
&#039;LampSnake&#039;: &amp;quot;[[Image:LampSnake.png]]&amp;quot;,&lt;br /&gt;
&#039;FireSkull&#039;: &amp;quot;[[Image:FireSkull.png]]&amp;quot;,&lt;br /&gt;
&#039;PoisonSkull&#039;: &amp;quot;[[Image:PoisonSkull.png]]&amp;quot;,&lt;br /&gt;
#&#039;Stumpy&#039;: &amp;quot;&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
class whatever: pass&lt;br /&gt;
&lt;br /&gt;
log = []&lt;br /&gt;
&lt;br /&gt;
def saveint(string):&lt;br /&gt;
    a = 0&lt;br /&gt;
    try:&lt;br /&gt;
        a = int(string)&lt;br /&gt;
    except:&lt;br /&gt;
        a = 0&lt;br /&gt;
    return a&lt;br /&gt;
        &lt;br /&gt;
&lt;br /&gt;
def parsemonsters(file):&lt;br /&gt;
    objects = []&lt;br /&gt;
    for line in file:&lt;br /&gt;
        s = line[0:line.find(&#039;//&#039;)].strip().replace(&#039;\t&#039;,&#039;&#039;)&lt;br /&gt;
        if s:&lt;br /&gt;
            values = s.split(&#039;,&#039;)&lt;br /&gt;
            if line[0] == &#039;#&#039;:&lt;br /&gt;
                if debug:&lt;br /&gt;
                    log.append(&amp;quot;FOUND COMMENT LINE: %s&amp;quot; % str(values))&lt;br /&gt;
                    continue&lt;br /&gt;
            if (len(values) != 55):&lt;br /&gt;
                log.append(&amp;quot;mob_db: Warning, monster-line with ID %s has %d values instead of 55&amp;quot; % (values[0], len(values)))&lt;br /&gt;
                if debug:&lt;br /&gt;
                    log.append(&amp;quot;  line was %s&amp;quot; % str(values))&lt;br /&gt;
                while (len(values) &amp;lt; 54):&lt;br /&gt;
                    values.append(&#039;&#039;)&lt;br /&gt;
                while (len(values) &amp;gt; 54):&lt;br /&gt;
                    values.pop()&lt;br /&gt;
            o = whatever()&lt;br /&gt;
            o.id = saveint(values[0])&lt;br /&gt;
            o.name = values[1]&lt;br /&gt;
            o.jname = values[2]&lt;br /&gt;
            o.lvl = saveint(values[3])&lt;br /&gt;
            o.hp = saveint(values[4])&lt;br /&gt;
            o.sp = saveint(values[5])&lt;br /&gt;
            o.exp = saveint(values[6])&lt;br /&gt;
            o.expj = saveint(values[7])&lt;br /&gt;
            o.range1 = saveint(values[8])&lt;br /&gt;
            o.atk1 = saveint(values[9])&lt;br /&gt;
            o.atk2 = saveint(values[10])&lt;br /&gt;
            o.defense = saveint(values[11])&lt;br /&gt;
            o.mdefense = saveint(values[12])&lt;br /&gt;
            o.strength = saveint(values[13])&lt;br /&gt;
            o.agility = saveint(values[14])&lt;br /&gt;
            o.vitality = saveint(values[15])&lt;br /&gt;
            o.intelligence = saveint(values[16])&lt;br /&gt;
            o.dexterity = saveint(values[17])&lt;br /&gt;
            o.luck = saveint(values[18])&lt;br /&gt;
            o.range2 = saveint(values[19])&lt;br /&gt;
            o.range3 = saveint(values[20])&lt;br /&gt;
            o.scale = saveint(values[21])&lt;br /&gt;
            o.race = saveint(values[22])&lt;br /&gt;
            o.element = saveint(values[23])&lt;br /&gt;
            o.mode = saveint(values[24])&lt;br /&gt;
            o.speed = saveint(values[25])&lt;br /&gt;
            o.adelay = saveint(values[26])&lt;br /&gt;
            o.amotion = saveint(values[27])&lt;br /&gt;
            o.dmotion = saveint(values[28])&lt;br /&gt;
            o.drop = []&lt;br /&gt;
            for i in range(8):&lt;br /&gt;
                o.drop.append(whatever())&lt;br /&gt;
            o.drop[0].id = saveint(values[29])&lt;br /&gt;
            o.drop[0].per = saveint(values[30])&lt;br /&gt;
            o.drop[1].id = saveint(values[31])&lt;br /&gt;
            o.drop[1].per = saveint(values[32])&lt;br /&gt;
            o.drop[2].id = saveint(values[33])&lt;br /&gt;
            o.drop[2].per = saveint(values[34])&lt;br /&gt;
            o.drop[3].id = saveint(values[35])&lt;br /&gt;
            o.drop[3].per = saveint(values[36])&lt;br /&gt;
            o.drop[4].id = saveint(values[37])&lt;br /&gt;
            o.drop[4].per = saveint(values[38])&lt;br /&gt;
            o.drop[5].id = saveint(values[39])&lt;br /&gt;
            o.drop[5].per = saveint(values[40])&lt;br /&gt;
            o.drop[6].id = saveint(values[41])&lt;br /&gt;
            o.drop[6].per = saveint(values[42])&lt;br /&gt;
            o.drop[7].id = saveint(values[43])&lt;br /&gt;
            o.drop[7].per = saveint(values[44])&lt;br /&gt;
            o.item1 = saveint(values[45])&lt;br /&gt;
            o.item2 = saveint(values[46])&lt;br /&gt;
            o.mexp = saveint(values[47])&lt;br /&gt;
            o.expper = saveint(values[48])&lt;br /&gt;
            o.mvp = []&lt;br /&gt;
            for i in range(3):&lt;br /&gt;
                o.mvp.append(whatever())&lt;br /&gt;
            o.mvp[0].id = saveint(values[49])&lt;br /&gt;
            o.mvp[0].per = saveint(values[50])&lt;br /&gt;
            o.mvp[1].id = saveint(values[51])&lt;br /&gt;
            o.mvp[1].per = saveint(values[52])&lt;br /&gt;
            o.mvp[2].id = saveint(values[53])&lt;br /&gt;
            o.mvp[2].per = saveint(values[54])&lt;br /&gt;
&lt;br /&gt;
            objects.append(o)&lt;br /&gt;
&lt;br /&gt;
    return objects&lt;br /&gt;
&lt;br /&gt;
def addimageurls(monsters):&lt;br /&gt;
    global imageurls&lt;br /&gt;
    for m in monsters:&lt;br /&gt;
        if imageurls.has_key(m.name):&lt;br /&gt;
            m.imgurl = imageurls[m.name]&lt;br /&gt;
        else:&lt;br /&gt;
            m.imgurl = &#039;&#039;&lt;br /&gt;
            if debug:&lt;br /&gt;
                log.append(&#039;Warning: Could not find imageurl for %s&#039; % m.name)&lt;br /&gt;
&lt;br /&gt;
def adddropnames(monsters,dropnames):&lt;br /&gt;
    for m in monsters:&lt;br /&gt;
        for d in m.drop:&lt;br /&gt;
            # Only add a dropname if it isn&#039;t &amp;quot;default&amp;quot; (id=0)&lt;br /&gt;
            if dropnames.has_key(d.id) and int(d.id):&lt;br /&gt;
                d.name = dropnames[d.id]&lt;br /&gt;
            else:&lt;br /&gt;
                d.name = &#039;&#039;&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
def parseitemnames(file):&lt;br /&gt;
    global log&lt;br /&gt;
    dic = {}&lt;br /&gt;
    for line in file:&lt;br /&gt;
        if line[0] == &#039;#&#039;:&lt;br /&gt;
            continue&lt;br /&gt;
        s = line[0:line.find(&#039;//&#039;)].strip()&lt;br /&gt;
        if s:&lt;br /&gt;
            values = s.split(&#039;,&#039;)&lt;br /&gt;
            if (len(values) &amp;lt; 3):&lt;br /&gt;
                if len(values) &amp;gt; 0: log.append(&amp;quot;mob_db: Warning, item-line with ID %s doesnt even have 3 values. Skipped.&amp;quot; % (values[0], len(values)))&lt;br /&gt;
            else:&lt;br /&gt;
                id = int(values[0])&lt;br /&gt;
                dic[id] = values[2];&lt;br /&gt;
    return dic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
def printlog():&lt;br /&gt;
    global log&lt;br /&gt;
    if len(log) &amp;gt; 0:&lt;br /&gt;
        sys.stdout.write(&#039;\n---------------------------------------\n&#039;)&lt;br /&gt;
    for line in log:&lt;br /&gt;
        sys.stdout.write(line+&#039;\n&#039;)&lt;br /&gt;
&lt;br /&gt;
def getdropstring(monster):&lt;br /&gt;
    i = 0&lt;br /&gt;
    output = &amp;quot;&amp;quot;&lt;br /&gt;
    monster.drop.sort(lambda x,y: y.per-x.per)&lt;br /&gt;
    for d in monster.drop:&lt;br /&gt;
        if d.name: &lt;br /&gt;
            if (i != 0):&lt;br /&gt;
                output += &#039;&amp;lt;br&amp;gt;&#039;&lt;br /&gt;
            s = &amp;quot;&amp;quot;&lt;br /&gt;
            if d.per &amp;gt;= 1000:&lt;br /&gt;
                s = &amp;quot;%d&amp;quot; % (d.per/100)&lt;br /&gt;
            elif d.per &amp;gt;= 100:&lt;br /&gt;
                if (d.per % 100) != 0:&lt;br /&gt;
                    s = &amp;quot;%1.1f&amp;quot; % (d.per/100.0)&lt;br /&gt;
                else:&lt;br /&gt;
                    s = &amp;quot;%d&amp;quot; % (d.per/100)&lt;br /&gt;
            else:&lt;br /&gt;
                if (d.per % 1000) != 0:&lt;br /&gt;
                    s = &amp;quot;%.2f&amp;quot; % (d.per/100.0)&lt;br /&gt;
                else:&lt;br /&gt;
                    s = &amp;quot;%.1f&amp;quot; % (d.per/100.0)&lt;br /&gt;
            output += (&amp;quot;%s %s%%&amp;quot; % (d.name.replace(&#039;_&#039;,&#039; &#039;), s))&lt;br /&gt;
            i = i + 1&lt;br /&gt;
    return output&lt;br /&gt;
&lt;br /&gt;
def printmonsters(monsters):&lt;br /&gt;
    sys.stdout.write(&#039;{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | Image\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | Name\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | ID\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | HP\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | Attack\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | Exp.\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | Job Exp.\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;! style=&amp;quot;background:#efdead;&amp;quot; | Dropped Items\n&#039;)&lt;br /&gt;
    for m in monsters:&lt;br /&gt;
        sys.stdout.write(&#039;|-\n&#039;)&lt;br /&gt;
        sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %s\n&#039; % m.imgurl)&lt;br /&gt;
        sys.stdout.write(&#039;| %s\n&#039; % m.jname.replace(&#039;_&#039;,&#039; &#039;) )&lt;br /&gt;
        sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %d\n&#039; % m.id)&lt;br /&gt;
        sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %d\n&#039; % m.hp)&lt;br /&gt;
        if m.atk1 &amp;lt; m.atk2:&lt;br /&gt;
            sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %d-%d\n&#039; % (m.atk1, m.atk2))&lt;br /&gt;
        elif m.atk1 &amp;gt; m.atk2:&lt;br /&gt;
            sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %d-%d\n&#039; % (m.atk2, m.atk1))&lt;br /&gt;
        else:&lt;br /&gt;
            sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %d\n&#039; % m.atk1)&lt;br /&gt;
            &lt;br /&gt;
        sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %d\n&#039; % m.exp)&lt;br /&gt;
        sys.stdout.write(&#039;| align=&amp;quot;center&amp;quot; | %d\n&#039; % m.expj)&lt;br /&gt;
        sys.stdout.write(&#039;| %s&#039; % getdropstring(m))&lt;br /&gt;
&lt;br /&gt;
        sys.stdout.write(&#039;\n&#039;)&lt;br /&gt;
    sys.stdout.write(&#039;|}&#039;)&lt;br /&gt;
            &lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
#MAIN&lt;br /&gt;
try:&lt;br /&gt;
    if (len(sys.argv) == 1):&lt;br /&gt;
        mob_db = &amp;quot;mob_db.txt&amp;quot;&lt;br /&gt;
        item_db = &amp;quot;item_db.txt&amp;quot;&lt;br /&gt;
    elif (len(sys.argv) == 3):&lt;br /&gt;
        mob_db = sys.argv[1]&lt;br /&gt;
        item_db = sys.argv[2]&lt;br /&gt;
    else: &lt;br /&gt;
        mob_db = &#039;&#039;&lt;br /&gt;
        item_db = &#039;&#039;&lt;br /&gt;
        sys.stdout.write(&amp;quot;Wrong number of arguments\n&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
    if (mob_db and item_db) :&lt;br /&gt;
        if (not os.path.isfile(mob_db)):&lt;br /&gt;
            sys.stdout.write(&amp;quot;File does not exist: %s\n&amp;quot; % mob_db)&lt;br /&gt;
            mob_db = &#039;&#039;&lt;br /&gt;
        if (not os.path.isfile(item_db)):&lt;br /&gt;
            sys.stdout.write(&amp;quot;File does not exist: %s\n&amp;quot; % item_db)&lt;br /&gt;
            item_db = &#039;&#039;&lt;br /&gt;
    &lt;br /&gt;
    if not (mob_db and item_db):&lt;br /&gt;
        sys.stdout.write(&amp;quot;\nUSAGE:\n&amp;quot;)&lt;br /&gt;
        sys.stdout.write(&amp;quot;dbtowiki without any arguments will use item_db.txt and mob_db.txt in the current directory.\n&amp;quot;)&lt;br /&gt;
        sys.stdout.write(&amp;quot;to specify custom files, call: dbtowiki &amp;lt;mob_db&amp;gt; &amp;lt;item_db&amp;gt;\n&amp;quot;)&lt;br /&gt;
        exit(-1);&lt;br /&gt;
    else:&lt;br /&gt;
        log.append(&amp;quot;Monster-list [mob_db] = %s&amp;quot; % mob_db)&lt;br /&gt;
        log.append(&amp;quot;Item-list [item_db] = %s&amp;quot; % item_db)&lt;br /&gt;
        f = open(mob_db)&lt;br /&gt;
        monsters = parsemonsters(f);&lt;br /&gt;
        f = open(item_db)&lt;br /&gt;
        itemnames = parseitemnames(f);&lt;br /&gt;
&lt;br /&gt;
        addimageurls(monsters)&lt;br /&gt;
        adddropnames(monsters,itemnames)&lt;br /&gt;
        monsters.sort(lambda x, y: x.hp*(x.atk1+x.atk2) - y.hp*(y.atk1+y.atk2) )&lt;br /&gt;
&lt;br /&gt;
        printmonsters(monsters)&lt;br /&gt;
        sys.stdout.write(&amp;quot;\n\n&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
finally:&lt;br /&gt;
    printlog()&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Agressive/nonagressive monsters? ==&lt;br /&gt;
&lt;br /&gt;
Is there an easy way to list this attribute? [[User:Hoogli|Hoogli]] 21:02, 18 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:Another column for attributes (aggressive, cowardly, etc.) or name highlighting. &amp;amp;mdash; [[User:Jaxad0127|&amp;lt;span style=&amp;quot;color: #160196&amp;quot;&amp;gt;Jaxad&amp;lt;/span&amp;gt;]][[User Talk:Jaxad0127|&amp;lt;span style=&amp;quot;color: #5B038F&amp;quot;&amp;gt;0127&amp;lt;/span&amp;gt;]] 01:48, 19 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Accuracy/Evade ==&lt;br /&gt;
&lt;br /&gt;
Wouldn&#039;t it effective to put down the accuracy and evade rates of enemies as well? It would help take the guessing game out and prevent further deaths of players via play-testing. (Esp. mountain snakes)&lt;br /&gt;
Since I am making an evade character, it would be nice to know the % to hit so I can adjust my evade accordingly so I dont go overboard and be weaker than I could be.&lt;br /&gt;
&lt;br /&gt;
Scan9&lt;/div&gt;</summary>
		<author><name>Scan9</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Scan9&amp;diff=9892</id>
		<title>User:Scan9</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Scan9&amp;diff=9892"/>
		<updated>2008-08-16T06:05:41Z</updated>

		<summary type="html">&lt;p&gt;Scan9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;--Blank Page--&lt;/div&gt;</summary>
		<author><name>Scan9</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:Start&amp;diff=9891</id>
		<title>Talk:Start</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:Start&amp;diff=9891"/>
		<updated>2008-08-16T06:04:15Z</updated>

		<summary type="html">&lt;p&gt;Scan9: /* Thief? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TMW post-Rapid Attack==&lt;br /&gt;
Should the Rapid Attack section be removed, or kept historically for people who may wish to run their own server with it? --[[User:Sertraline|Sertraline]] 00:26, 7 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
IMO this should be removed because the walkthrough is made for the official server and not for other servers.&lt;br /&gt;
[[User:EJlol|EJ]] 18:45, 11 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Santa Cookie? ==&lt;br /&gt;
&lt;br /&gt;
It isn&#039;t that rare - Rudolph Slimes drop them often. Unless I got really, really lucky. [[User:Hoogli|Hoogli]] 00:36, 18 April 2008 (CEST)&lt;br /&gt;
:Should be fixed by now. However, during the event and the long period where they dropped frequently without having a purpose so many of the cookies came into the game that they can hardly be called rare. --[[User:Crush|Crush]] 10:46, 18 April 2008 (CEST)&lt;br /&gt;
:It&#039;s become much more difficult to estimate rarity and market value for items since the Casino Bug and mistakes like this that reintroduced rare items. Add to that the new quest items and the early supply/demand problems, and the rebalancing of monster values such as drop rates, and it&#039;s even harder. It&#039;s probably safe to ignore the section on Rare Items until all these factors have reached an equilibrium, as it would be a waste of time to calculate the current values. --[[User:Sertraline|Sertraline]] 02:15, 22 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Difficulty of the Quests==&lt;br /&gt;
As the difficulty much depends on the player level, perhaps some information of levels could be added? Example:&lt;br /&gt;
:&#039;&#039;&#039;Example Quest&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Type:&#039;&#039; One time&lt;br /&gt;
:&#039;&#039;Difficulty:&#039;&#039; Hard (-25), Medium (25-40), Easy (40-)&lt;br /&gt;
:&#039;&#039;Location:&#039;&#039; ...&lt;br /&gt;
I do not think Iâ€™m able to compile/give such numbers myself though... --[[User:Kess|Kess]] 11:45, 14 July 2008 (CEST)&lt;br /&gt;
:I think difficult ratings like &amp;quot;easy&amp;quot; or &amp;quot;hard&amp;quot; are too subjective. But a recommended level wouldn&#039;t hurt. --[[User:Crush|Crush]] 17:45, 14 July 2008 (CEST)&lt;br /&gt;
::Ha ha! A too easy solution for me to see. Much better than what I was trying to suggest. --[[User:Kess|Kess]] 18:55, 14 July 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Thief? ==&lt;br /&gt;
&lt;br /&gt;
I suggest a thief-style stat style, using Agi, Dex, and Luk. I&#039;ve been playing one for a while with promising success since I have figured out the distribution to be the most effective.&lt;br /&gt;
They would use the current fast weapons, being Knife though Dagger, then Short Sword.&lt;br /&gt;
Bows could be used with the stats.&lt;br /&gt;
&lt;br /&gt;
But I have played many MMOs and I never really liked the warriors always getting hit. I always played thieves that could take less hits and therefore, require less HP and healing items. (And high defense equipment)&lt;br /&gt;
&lt;br /&gt;
Scan9&lt;/div&gt;</summary>
		<author><name>Scan9</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:Start&amp;diff=9890</id>
		<title>Talk:Start</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:Start&amp;diff=9890"/>
		<updated>2008-08-16T06:03:44Z</updated>

		<summary type="html">&lt;p&gt;Scan9: Thief?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TMW post-Rapid Attack==&lt;br /&gt;
Should the Rapid Attack section be removed, or kept historically for people who may wish to run their own server with it? --[[User:Sertraline|Sertraline]] 00:26, 7 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
IMO this should be removed because the walkthrough is made for the official server and not for other servers.&lt;br /&gt;
[[User:EJlol|EJ]] 18:45, 11 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Santa Cookie? ==&lt;br /&gt;
&lt;br /&gt;
It isn&#039;t that rare - Rudolph Slimes drop them often. Unless I got really, really lucky. [[User:Hoogli|Hoogli]] 00:36, 18 April 2008 (CEST)&lt;br /&gt;
:Should be fixed by now. However, during the event and the long period where they dropped frequently without having a purpose so many of the cookies came into the game that they can hardly be called rare. --[[User:Crush|Crush]] 10:46, 18 April 2008 (CEST)&lt;br /&gt;
:It&#039;s become much more difficult to estimate rarity and market value for items since the Casino Bug and mistakes like this that reintroduced rare items. Add to that the new quest items and the early supply/demand problems, and the rebalancing of monster values such as drop rates, and it&#039;s even harder. It&#039;s probably safe to ignore the section on Rare Items until all these factors have reached an equilibrium, as it would be a waste of time to calculate the current values. --[[User:Sertraline|Sertraline]] 02:15, 22 April 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Difficulty of the Quests==&lt;br /&gt;
As the difficulty much depends on the player level, perhaps some information of levels could be added? Example:&lt;br /&gt;
:&#039;&#039;&#039;Example Quest&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;Type:&#039;&#039; One time&lt;br /&gt;
:&#039;&#039;Difficulty:&#039;&#039; Hard (-25), Medium (25-40), Easy (40-)&lt;br /&gt;
:&#039;&#039;Location:&#039;&#039; ...&lt;br /&gt;
I do not think Iâ€™m able to compile/give such numbers myself though... --[[User:Kess|Kess]] 11:45, 14 July 2008 (CEST)&lt;br /&gt;
:I think difficult ratings like &amp;quot;easy&amp;quot; or &amp;quot;hard&amp;quot; are too subjective. But a recommended level wouldn&#039;t hurt. --[[User:Crush|Crush]] 17:45, 14 July 2008 (CEST)&lt;br /&gt;
::Ha ha! A too easy solution for me to see. Much better than what I was trying to suggest. --[[User:Kess|Kess]] 18:55, 14 July 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Thief? ==&lt;br /&gt;
&lt;br /&gt;
I suggest a thief-style stat style, using Agi, Dex, and Luk. I&#039;ve been playing one for a while with promising success since I have figured out the distribution to be the most effective.&lt;br /&gt;
They would use the current fast weapons, being Knife though Dagger, then Short Sword.&lt;br /&gt;
Bows could be used with the stats.&lt;br /&gt;
&lt;br /&gt;
But I have played many MMOs and I never really liked the warriors always getting hit. I always played thieves that could take less hits and therefore, require less HP and healing items. (And high defense equipment)&lt;/div&gt;</summary>
		<author><name>Scan9</name></author>
	</entry>
</feed>