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	<id>https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=QOAL</id>
	<title>The Mana World - User contributions [en]</title>
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	<updated>2026-05-06T04:48:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World:Screenshots&amp;diff=13268</id>
		<title>The Mana World:Screenshots</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World:Screenshots&amp;diff=13268"/>
		<updated>2009-09-10T22:03:23Z</updated>

		<summary type="html">&lt;p&gt;QOAL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Version 0.0.29 ==&lt;br /&gt;
{{Screenshot|Image:Roto-0.0.29.1-5.png|Scenery}}&lt;br /&gt;
{{Screenshot|Image:Roto-0.0.29.1-1.png|Scenery}}&lt;br /&gt;
{{Screenshot|Image:Roto-0.0.29.1-2.png|Scenery}}&lt;br /&gt;
{{Screenshot|Image:Roto-0.0.29.1-3.png|Scenery}}&lt;br /&gt;
{{Screenshot|Image:Roto-0.0.29.1-4.png|Action}}&lt;br /&gt;
{{Screenshot|Image:Screenshot_partysystem.png|[[Party system]]}}&lt;br /&gt;
{{Screenshot|Image:TMW-0.0.29-Storage.png|Putting Things in Storage at the twins&#039; bank}}&lt;br /&gt;
{{Screenshot|Image:TMW_Screenshot_2.png|Colours}}&lt;br /&gt;
{{Screenshot|Image:Mana_World_0.0.29.PNG|Hurnscald Woodlands}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Developer Screenshots ==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
This should always be the 2nd paragraph and it should only contain screenshots showing features that are not released yet or will never be released but are still interesting.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Work in progress screenshots from developer versions that have not been released to the public or from unofficial forks.&lt;br /&gt;
&lt;br /&gt;
{{Screenshot|Image:adamaix skin.png|[http://www.adamaix.co.za/~adamaix/projects/tmw/skins/mana-theme-0.2.tar.gz Adamaix&#039;s new skin]}}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot 24.png|[http://qoal.110mb.com/tmw.htm QOALs modified client 0.0.29.Q]}}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot 6.png|The HMC guys are testing TMWServ}}&lt;br /&gt;
{{Screenshot|Image:Recolor_Screenshot_1.png|experimenting with changing the colors of images at runtime}}&lt;br /&gt;
{{Screenshot|Image:Particleengine_Screenshot_2.png|Crushs particle engine.}}&lt;br /&gt;
{{Screenshot|Image:Particleengine_Screenshot_1.png|Crushs particle engine.}}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot svn210606-fog-smooth-scrolling.png|Fog and smooth scrolling from Crushs GFX branch.}}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot svn210606-boobs.png|SVN 21.06.06  The first time a&amp;lt;br&amp;gt;female character appeared on screen.}}&lt;br /&gt;
{{Screenshot|Image:Assparade.png|Assparade!!! - first version of the new&amp;lt;br&amp;gt;playerset that has not been released.}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 0.0.28 ==&lt;br /&gt;
{{Screenshot|Image:TMW_Screenshot_15.png|TTF font rendering and speech bubbles}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 0.0.26 ==&lt;br /&gt;
{{Screenshot|Image:TMW_Screenshot_8.png|Showing off all the new content since 0.0.23}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Version 0.0.23 ==&lt;br /&gt;
{{Screenshot|Image:Halloween_2007.png|Halloween in the woodland village}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot 0.0.23-particles.png|The new particle engine}}&lt;br /&gt;
{{Screenshot|Image:Screenshot_HurnscaldVillage.png|New Village}}&lt;br /&gt;
{{Screenshot|Image:Screenshot_HurnscaldInn.png|New Village}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Version 0.0.22 - Christmas version ==&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot 0.0.22-christmastree.png|Christmas tree}}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot 0.0.22-helpersanta.png|Helper Santa (NPC)}}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot 0.0.22-buyselldialog.png|new buy/sell dialog...}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Version 0.0.21.1 - Halloween version ==&lt;br /&gt;
{{Screenshot|Image:Login wallpaper halloween.png|Lovely Halloween login wallpaper by [[User:Irukard|Irukard]] }}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot halloween1.png|Skulls desert}}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot halloween2.png|Ghosts...}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Version 0.0.20 ==&lt;br /&gt;
{{Screenshot|Image:Tmw_0.0.20.png|Family photo on 0.0.20!}}&lt;br /&gt;
{{Screenshot|Image:Icecave-screen.png|The new icecave}}&lt;br /&gt;
{{Screenshot|Image:Female character1.png|The new official female character}}&lt;br /&gt;
{{Screenshot|Image:Clothes.png|Now you can see the clothes!}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 0.0.19 ==&lt;br /&gt;
&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.19-batcave.png|The new batcave}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.19-firemonsters.png|Danger! Hot!}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Old Playerset ==&lt;br /&gt;
&lt;br /&gt;
{{Screenshot|Image:TMW_screenshot_0.0.18-cvs_xmas.png|The new Xmas Map}}&lt;br /&gt;
{{Screenshot|Image:TMW_screenshot_0.0.18-cvs_woodland.png|Woodland}}&lt;br /&gt;
{{Screenshot|Image:TMW_screenshot_0.0.18-cvs_casino.png|The casino}}&lt;br /&gt;
{{Screenshot|Image:TMW_screenshot_0.0.18-cvs_inn.png|The inn}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.15-cvs.png|A crowd in front of the gates to Tulimshar palace}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.15 - snake invasion 1.png|A snake invasion was announced}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.15 - snake invasion 2.png|First snakes started coming}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.15 - snake invasion.png|Snake invasion went out of control}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient ==&lt;br /&gt;
&lt;br /&gt;
{{Screenshot|Image:TMW ancient matt bug2.jpg|Matt shows us a bug in the map}}&lt;br /&gt;
{{Screenshot|Image:TMW ancient login.png|The login screen just after porting it to Guichan}}&lt;br /&gt;
{{Screenshot|Image:Tmw-0.0.10CVS.png|Pathfinding was reimplemented in 0.0.10}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.10.png|Purple all on his own on 0.0.10 release}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.12-family-shot.png|A family shot taken in front of Tulimshar palace gate}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.12-cave.png|The cave was new with 0.0.12}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>QOAL</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Developers&amp;diff=11839</id>
		<title>Development:Developers</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Developers&amp;diff=11839"/>
		<updated>2009-03-15T21:14:18Z</updated>

		<summary type="html">&lt;p&gt;QOAL: Tad more info for myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The current main developers. See also the page listing all [[contributors]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-bottom: 2px solid #efdead&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;150px&amp;quot; align=&amp;quot;left&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;200px&amp;quot; align=&amp;quot;left&amp;quot; | Occupation&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;150px&amp;quot; align=&amp;quot;left&amp;quot; | Location&lt;br /&gt;
&lt;br /&gt;
{{dev2| [[User:Exceptionfault|Andreas Habel (Exceptionfault)]] | Programmer | Germany}}&lt;br /&gt;
{{dev1| [[User:Av3nger|Av3nger]]                 | Pixel art, map creation, translations | Brazil}}&lt;br /&gt;
{{dev2| [[User:Bertram|Bertram]]                 | Programmer | France}}&lt;br /&gt;
{{dev1| [[User:BjÃ¸rn|BjÃ¸rn Lindeijer]]           | Lead Programmer | The Netherlands}}&lt;br /&gt;
{{dev2| [[User:Kage|Chuck Miller (Kage)]]        | Programmer | USA}}&lt;br /&gt;
{{dev1| [[User:Crush|Philipp Sehmisch (Crush)]]  | Pixel artist, mapper, programmer | Germany}}&lt;br /&gt;
{{dev2| [[User:Dabe|David Del Re (Dabe)]]        | Story and Geography writer | USA}}&lt;br /&gt;
{{dev1| [[User:Doener|Doener]]                   | Programmer | Germany}}&lt;br /&gt;
{{dev2| [[User:ElvenProgrammer|Eugenio Favalli (ElvenProgrammer)]] | Project leader, programmer | Italy}}&lt;br /&gt;
{{dev1| [[User:Jaxad0127|Jared Adams (Jaxad0127)]] | Content Manager Task Force member, mapper, minor programming | USA}}&lt;br /&gt;
{{dev2| [[User:maci|maci]]                       | User support | Germany}}&lt;br /&gt;
{{dev1| [[User:hackgrid|Matt]]                   | Blabbering idiot | Germany}}&lt;br /&gt;
{{dev2| [[User:Modanung|Modanung]]               | Pixel artist, concept artist | The Netherlands}}&lt;br /&gt;
{{dev1| [[User:Pajarico|Pajarico]]               | Art, writer | Spain}}&lt;br /&gt;
{{dev2| [[User:the-me|Patrick MatthÃ¤i]]          | Debian package maintainer | Germany}}&lt;br /&gt;
{{dev1| [[User:Pauan|Pauan]]                     | Graphics artist (painting, pixel art, interface design, etc.) | USA}}&lt;br /&gt;
{{dev2| [[User:Peavey|Dennis Friis (peavey)]]    | Programmer | Denmark}}&lt;br /&gt;
{{dev1| [[User:Platyna|Platyna]]                 | Slackware package maintainer | Poland}}&lt;br /&gt;
{{dev2| [[User:Avaniel|Rogier Polak (Avaniel)]]  | Programmer | The Netherlands}}&lt;br /&gt;
{{dev1| [[User:QOAL|Scott Ellis (Quiche_on_a_leash)]] | Content Management | England}}&lt;br /&gt;
{{dev2| [[User:Rotonen|Joni Orponen (Rotonen)]]  | Head of art, story and music | Finland}}&lt;br /&gt;
{{dev1| [[User:Irukard|Krzysztof Daszuta (Irukard)]]                 | Pixel artist | Poland}}&lt;br /&gt;
{{dev2| [[User:Trapdoor|trapdoor]]               | Programmer | England}}&lt;br /&gt;
{{dev1| [[User:Tuxtgz|Tuxtgz]]                   | Web-interface Programmer | Germany}}&lt;br /&gt;
{{dev2| [[User:Usiu|Mateusz Kaduk (Usiu)]]       | Programmer | Poland}}&lt;br /&gt;
{{dev1| [[User:VictorSan|VictorSan]]             | Programmer | Spain}}&lt;br /&gt;
{{dev2| [[User:Yosuhara|Yosuhara]]               | Pixel artist | Slovakia}}&lt;br /&gt;
{{dev1| [[User:Zipon|Zipon]]                     | Mapper | Denmark}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>QOAL</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Developers&amp;diff=9973</id>
		<title>Development:Developers</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Developers&amp;diff=9973"/>
		<updated>2008-08-25T17:40:04Z</updated>

		<summary type="html">&lt;p&gt;QOAL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-bottom: 2px solid #efdead&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;150px&amp;quot; align=&amp;quot;left&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;200px&amp;quot; align=&amp;quot;left&amp;quot; | Occupation&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;150px&amp;quot; align=&amp;quot;left&amp;quot; | Location&lt;br /&gt;
&lt;br /&gt;
{{dev2| [[User:Av3nger|Av3nger]]                 | Pixel art, map creation, translations | Brazil}}&lt;br /&gt;
{{dev1| [[User:Axltrozz|Alex Argumedo (Axltrozz)]]               | Pixel artist | USA, born in El Salvador}}&lt;br /&gt;
{{dev2| [[User:Bertram|Bertram]]                 | Programmer | France}}&lt;br /&gt;
{{dev1| [[User:BjÃ¸rn|BjÃ¸rn Lindeijer]]           | Lead Programmer | The Netherlands}}&lt;br /&gt;
{{dev2| [[User:Crush|Philipp Sehmisch (Crush)]]  | Pixel artist, mapper, programmer | Germany}}&lt;br /&gt;
{{dev1| [[User:Dabe|David Del Re (Dabe)]]        | Story and Geography writer | USA}}&lt;br /&gt;
{{dev2| [[User:Doener|Doener]]                   | Programmer | Germany}}&lt;br /&gt;
{{dev1| [[User:ElvenProgrammer|Eugenio Favalli (ElvenProgrammer)]] | Project leader, programmer | Italy}}&lt;br /&gt;
{{dev2| [[User:Silene|Guillaume Melquiond (Silene)]] | Programmer | France}}&lt;br /&gt;
{{dev1| [[User:Len|L Pabin (len)]]                         | Pixel artist, concept artist, mapper, and Head of Pixellation| USA}}&lt;br /&gt;
{{dev2| [[User:maci|maci]]                       | User support | Germany}}&lt;br /&gt;
{{dev1| [[User:hackgrid|Matt]]                   | Blabbering idiot | Germany}}&lt;br /&gt;
{{dev2| [[User:Modanung|Modanung]]               | Pixel artist, concept artist | The Netherlands}}&lt;br /&gt;
{{dev1| [[User:Pajarico|Pajarico]]               | Art, writer | Spain}}&lt;br /&gt;
{{dev2| [[User:the-me|Patrick MatthÃ¤i]]          | Debian package maintainer | Germany}}&lt;br /&gt;
{{dev1| [[User:Pauan|Pauan]]                     | Graphics artist (painting, pixel art, interface design, etc.) | USA}}&lt;br /&gt;
{{dev2| [[User:Peavey|Dennis Friis (peavey)]]    | Programmer | Denmark}}&lt;br /&gt;
{{dev1| [[User:Platyna|Platyna]]                 | Slackware package maintainer | Poland}}&lt;br /&gt;
{{dev2| [[User:Avaniel|Rogier Polak (Avaniel)]]  | Programmer | The Netherlands}}&lt;br /&gt;
{{dev1| [[User:Rotonen|Joni Orponen (Rotonen)]]  | Head of art, story and music | Finland}}&lt;br /&gt;
{{dev2| [[User:Trapdoor|trapdoor]]               | Programmer | England}}&lt;br /&gt;
{{dev1| [[User:Tuxtgz|Tuxtgz]]                   | Web-interface Programmer | Germany}}&lt;br /&gt;
{{dev2| [[User:VictorSan|VictorSan]]             | Programmer | Spain}}&lt;br /&gt;
{{dev1| [[User:Yosuhara|Yosuhara]]               | Pixel artist | Slovakia}}&lt;br /&gt;
{{dev2| [[User:Zipon|Zipon]]                     | Mapper | Denmark}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Retired ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-bottom: 2px solid #efdead&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;150px&amp;quot; align=&amp;quot;left&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;200px&amp;quot; align=&amp;quot;left&amp;quot; | Occupation&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;150px&amp;quot; align=&amp;quot;left&amp;quot; | Location&lt;br /&gt;
&lt;br /&gt;
{{dev1| [[User:Gagaofdeath|Andrej Sinicyn]]      | Programmer | Germany}}&lt;br /&gt;
{{dev2| [[User:Bear|Bear]]                       | Scripter | USA}}&lt;br /&gt;
{{dev1| [[User:Catfish_Man|Catfish_Man]]         | Mac port | USA}}&lt;br /&gt;
{{dev2| Chetic                                   | Mapper | }}&lt;br /&gt;
{{dev1| [[User:Clef|Clef]]                       | Pixel artist | }}&lt;br /&gt;
{{dev2| [[User:Demon|Demon]]                     | Pixel artist | }}&lt;br /&gt;
{{dev1| [[User:deviexx|deviexx]]                 | Content manager | }}&lt;br /&gt;
{{dev2| [[User:Golgo|Golgo]]                     | Pixel artist | }}&lt;br /&gt;
{{dev1| Gnulia                                   | Concept artist | }}&lt;br /&gt;
{{dev2| Igor Morgado (imorgado)                  | Tester | }}&lt;br /&gt;
{{dev1| [[User:Javila|Javila]]                   | Programmer | Brazil}}&lt;br /&gt;
{{dev2| [[User:JoshLangley|JoshLangley]]         | Client Programmer | Australia}}&lt;br /&gt;
{{dev1| [[User:kindjal|kindjal]]                 | Programmer | France, currently Italy}}&lt;br /&gt;
{{dev2| [[User:Kinetic|Kinetic]]                 | Pixel artist | USA}}&lt;br /&gt;
{{dev1| Alexander Baldeck (kth5/Shura)           | Programmer | }}&lt;br /&gt;
{{dev2| [[User:Kyokai|Kyokai]]                   | Game systems designer | }}&lt;br /&gt;
{{dev1| [[User:Maester Pixel|Maester Pixel]]     | Pixel artist | USA}}&lt;br /&gt;
{{dev2| [[User:Magick|Magick]]                   | Musician | }}&lt;br /&gt;
{{dev1| [[User:Mkael|Mkael]]                     | Concept artist | Finland}}&lt;br /&gt;
{{dev2| [[User:Mra|Mra]]                         | Programmer | Germany}}&lt;br /&gt;
{{dev1| [[User:Neko-mon|Neko-mon]]               | Pixel artist | Brazil}}&lt;br /&gt;
{{dev2| Neorice                                  | Pixel artist | }}&lt;br /&gt;
{{dev1| [[User:Nym|nym]]                         | Programmer | Australia}}&lt;br /&gt;
{{dev2| Rodney Dawes (dobey)                     | Packager (install process) | }}&lt;br /&gt;
{{dev1| Romulo Fernandes (razor85)               | Artist | }}&lt;br /&gt;
{{dev2| Simon Edwardsson (simonedw/simedw)       | Packager (Mac) | }}&lt;br /&gt;
{{dev1| [[User:Sora|Sora]]                       | Pixel artist | Poland}}&lt;br /&gt;
{{dev2| [[User:Sull|Sull]]                       | Pixel artist and hosting | Canada}}&lt;br /&gt;
{{dev1| [[User:Talaroc|Talaroc]]                 | Pixel artist | }}&lt;br /&gt;
{{dev2| Ti Sing Hao                              | Musician | }}&lt;br /&gt;
{{dev1| Ultramichy                               | Hosting | }}&lt;br /&gt;
{{dev2| [[User:Usiu|Mateusz Kaduk (Usiu)]]              | Programmer | Poland}}&lt;br /&gt;
{{dev1| Vlady                                    | Artist | }}&lt;br /&gt;
{{dev2| zenogais (bitshift2002)                  | Programmer | }}&lt;br /&gt;
{{dev1| [[User:Irukard|Krzysztof Daszuta (Irukard)]]                 | Pixel artist | Poland}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>QOAL</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=9618</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=9618"/>
		<updated>2008-06-13T08:55:44Z</updated>

		<summary type="html">&lt;p&gt;QOAL: /* Bat Cave */ Removed error that was reported on forums and has been fixed in SVN&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://mapeditor.org Tiled]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; around 200x200 tiles is good in practice, though the theoretical maximum is 2048x2048&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Map border:&#039;&#039;&#039; you have to leave an empty border around the map of at least 20 tiles&lt;br /&gt;
* &#039;&#039;&#039;Walls/players proportions:&#039;&#039;&#039; a normal door for a player is 2 tiles in height&lt;br /&gt;
* &#039;&#039;&#039;Indoor/Outdoor proportions:&#039;&#039;&#039; it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* &#039;&#039;&#039;Path reference:&#039;&#039;&#039; please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* &#039;&#039;&#039;Transparent color:&#039;&#039;&#039; tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* &#039;&#039;&#039;Layers:&#039;&#039;&#039; each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** &#039;&#039;Ground:&#039;&#039; used for everything below items and beings.&lt;br /&gt;
** &#039;&#039;Objects:&#039;&#039; this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** &#039;&#039;Over:&#039;&#039; usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** &#039;&#039;Collision:&#039;&#039; this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this is also in the interests of perfomance, since it keeps down overdraw).&lt;br /&gt;
&lt;br /&gt;
==Existing maps==&lt;br /&gt;
&lt;br /&gt;
Here a list of all existing maps:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Filename&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| new_1-1.tmx&lt;br /&gt;
| Desert south of Tulimshar&lt;br /&gt;
|-&lt;br /&gt;
| new_2-1.tmx&lt;br /&gt;
| Desert Mine, level 1&lt;br /&gt;
|-&lt;br /&gt;
| new_3-1.tmx&lt;br /&gt;
| Tulimshar City, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_4-1.tmx&lt;br /&gt;
| Hermits Cave, level 1 (Bat Cave)&lt;br /&gt;
|-&lt;br /&gt;
| new_5-1.tmx&lt;br /&gt;
| Desert Mine, level 2&lt;br /&gt;
|-&lt;br /&gt;
| new_6-1.tmx&lt;br /&gt;
| PvP Arena&lt;br /&gt;
|-&lt;br /&gt;
| new_7-1.tmx&lt;br /&gt;
| Desert southeast of Tulimshar (Snake map)&lt;br /&gt;
|-&lt;br /&gt;
| new_8-1.tmx&lt;br /&gt;
| Tulimshar City, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_9-1.tmx&lt;br /&gt;
| Woodland, central (Red Mushroom Map)&lt;br /&gt;
|-&lt;br /&gt;
| new_10-1.tmx&lt;br /&gt;
| Snow field (Rudolph Slime + Santa Slime map)&lt;br /&gt;
|-&lt;br /&gt;
| new_11-1.tmx&lt;br /&gt;
| Snow Town, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_12-1.tmx&lt;br /&gt;
| Ice Cave, level 1&lt;br /&gt;
|-&lt;br /&gt;
| new_13-1.tmx&lt;br /&gt;
| Snow Town, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_14-1.tmx&lt;br /&gt;
| Woodland, south (Loghead Map)&lt;br /&gt;
|-&lt;br /&gt;
| new_15-1.tmx&lt;br /&gt;
| Palm beach southwest of Tulimshar (transition to woodland)&lt;br /&gt;
|-&lt;br /&gt;
| new_16-1.tmx&lt;br /&gt;
| Woodland, southeast (Fluffy Map, transition to desert)&lt;br /&gt;
|-&lt;br /&gt;
| new_17-1.tmx&lt;br /&gt;
| Hermits Cave, level 2 (Lamp snake cave)&lt;br /&gt;
|-&lt;br /&gt;
| new_18-1.tmx&lt;br /&gt;
| Woodland, east (woodland village surrounding)&lt;br /&gt;
|-&lt;br /&gt;
| new_19-1.tmx&lt;br /&gt;
| Woodland village, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_20-1.tmx&lt;br /&gt;
| Woodland village, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_21-1.tmx&lt;br /&gt;
| Ice Cave, level 2&lt;br /&gt;
|-&lt;br /&gt;
| new_22-1.tmx&lt;br /&gt;
| Desert snake cave&lt;br /&gt;
|-&lt;br /&gt;
| new_23-1.tmx&lt;br /&gt;
| Dimonds Cove Restaurant, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_24-1.tmx&lt;br /&gt;
| New desert map southeast of map 7.&lt;br /&gt;
|-&lt;br /&gt;
| new_25-1.tmx&lt;br /&gt;
| Underground of map 24.&lt;br /&gt;
|-&lt;br /&gt;
| new_26-1.tmx *&lt;br /&gt;
| Woodland, north&lt;br /&gt;
|-&lt;br /&gt;
| new_27-1.tmx *&lt;br /&gt;
| Underground of map 26&lt;br /&gt;
|-&lt;br /&gt;
| new_28-1.tmx **&lt;br /&gt;
| East of map 26, transition from mountains to forest&lt;br /&gt;
|-&lt;br /&gt;
| new_29-1.tmx **&lt;br /&gt;
| West of map 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;) Map pending release&lt;br /&gt;
(&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;) Map planned or under construction&lt;br /&gt;
&lt;br /&gt;
== How to map ==&lt;br /&gt;
&lt;br /&gt;
When you want to make maps for tmw but you don&#039;t know how to start, read the [[Mapping Tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Map naming ==&lt;br /&gt;
The naming scheme on eAthena is a bit weird because of technical restrictions. Each map is named &amp;quot;new_X-1.tmx&amp;quot; where X is a consecutive number. Maps are numbered after the age of creation.&lt;br /&gt;
&lt;br /&gt;
On the new server we will be able to have a much more convenient map names. Refer to the [[map naming]] article for details.&lt;br /&gt;
&lt;br /&gt;
== Needed maps ==&lt;br /&gt;
&lt;br /&gt;
The current priority is the expansion of the woodland area and transform it to the northern area of the [[Argaes]] continent. The plan is to expand the current area to the northeast. A tileset for the trade city is currently in development. This time should be used to close the gap between Hurnscald (map 18) and the new trade city and map the trade citys surrounding.&lt;br /&gt;
&lt;br /&gt;
[[Image:Argaes-north-development.png]]&lt;br /&gt;
&lt;br /&gt;
You can visit the following [http://forums.themanaworld.org/viewtopic.php?f=13&amp;amp;t=4268 forum thread] for currently needed mapping tasks.&lt;br /&gt;
&lt;br /&gt;
== Errors on existing maps ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
Grey errors have been fixed but the fixed map file has not been released yet.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== Desert Cave Level 2 (5-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in current version)&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in current version)&lt;br /&gt;
&lt;br /&gt;
==== Casino (8-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Woodland southwest (14-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Woodland southeast (16-1 transition to desert) ====&lt;br /&gt;
* /&lt;br /&gt;
&lt;br /&gt;
==== Snow Field ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Bat Cave ====&lt;br /&gt;
&lt;br /&gt;
We can see the cave snake cut off behind the wall.&lt;br /&gt;
&lt;br /&gt;
Blash says: &amp;quot;This is probably because&lt;br /&gt;
this map needs black tiles placed &lt;br /&gt;
in the ceiling layer of the map.&lt;br /&gt;
This is the same problem with the snow village map below.&amp;quot;&lt;br /&gt;
http://img232.imageshack.us/img232/970/dibujost4.jpg&lt;br /&gt;
&lt;br /&gt;
==== Snow town ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;/div&gt;</summary>
		<author><name>QOAL</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=9402</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=9402"/>
		<updated>2008-05-23T17:35:42Z</updated>

		<summary type="html">&lt;p&gt;QOAL: Snow town was fixed  a while back as was the casino. The bat cave issue has been fixed(I hope) for map 17, but not on other affected maps, so I&amp;#039;ll leave it there for now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://mapeditor.org Tiled]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; around 200x200 tiles is good in practice, though the theoretical maximum is 2048x2048&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Map border:&#039;&#039;&#039; you have to leave an empty border around the map of at least 20 tiles&lt;br /&gt;
* &#039;&#039;&#039;Walls/players proportions:&#039;&#039;&#039; a normal door for a player is 2 tiles in height&lt;br /&gt;
* &#039;&#039;&#039;Indoor/Outdoor proportions:&#039;&#039;&#039; it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* &#039;&#039;&#039;Path reference:&#039;&#039;&#039; please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* &#039;&#039;&#039;Transparent color:&#039;&#039;&#039; tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* &#039;&#039;&#039;Layers:&#039;&#039;&#039; each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** &#039;&#039;Ground:&#039;&#039; used for everything below items and beings.&lt;br /&gt;
** &#039;&#039;Objects:&#039;&#039; this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** &#039;&#039;Over:&#039;&#039; usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** &#039;&#039;Collision:&#039;&#039; this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this is also in the interests of perfomance, since it keeps down overdraw).&lt;br /&gt;
&lt;br /&gt;
==Existing maps==&lt;br /&gt;
&lt;br /&gt;
Here a list of all existing maps:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Filename&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| new_1-1.tmx&lt;br /&gt;
| Desert south of Tulimshar&lt;br /&gt;
|-&lt;br /&gt;
| new_2-1.tmx&lt;br /&gt;
| Desert Mine, level 1&lt;br /&gt;
|-&lt;br /&gt;
| new_3-1.tmx&lt;br /&gt;
| Tulimshar City, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_4-1.tmx&lt;br /&gt;
| Hermits Cave, level 1 (Bat Cave)&lt;br /&gt;
|-&lt;br /&gt;
| new_5-1.tmx&lt;br /&gt;
| Desert Mine, level 2&lt;br /&gt;
|-&lt;br /&gt;
| new_6-1.tmx&lt;br /&gt;
| PvP Arena&lt;br /&gt;
|-&lt;br /&gt;
| new_7-1.tmx&lt;br /&gt;
| Desert southeast of Tulimshar (Snake map)&lt;br /&gt;
|-&lt;br /&gt;
| new_8-1.tmx&lt;br /&gt;
| Tulimshar City, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_9-1.tmx&lt;br /&gt;
| Woodland, central (Red Mushroom Map)&lt;br /&gt;
|-&lt;br /&gt;
| new_10-1.tmx&lt;br /&gt;
| Snow field (Rudolph Slime + Santa Slime map)&lt;br /&gt;
|-&lt;br /&gt;
| new_11-1.tmx&lt;br /&gt;
| Snow Town, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_12-1.tmx&lt;br /&gt;
| Ice Cave, level 1&lt;br /&gt;
|-&lt;br /&gt;
| new_13-1.tmx&lt;br /&gt;
| Snow Town, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_14-1.tmx&lt;br /&gt;
| Woodland, south (Loghead Map)&lt;br /&gt;
|-&lt;br /&gt;
| new_15-1.tmx&lt;br /&gt;
| Palm beach southwest of Tulimshar (transition to woodland)&lt;br /&gt;
|-&lt;br /&gt;
| new_16-1.tmx&lt;br /&gt;
| Woodland, southeast (Fluffy Map, transition to desert)&lt;br /&gt;
|-&lt;br /&gt;
| new_17-1.tmx&lt;br /&gt;
| Hermits Cave, level 2 (Lamp snake cave)&lt;br /&gt;
|-&lt;br /&gt;
| new_18-1.tmx&lt;br /&gt;
| Woodland, east (woodland village surrounding)&lt;br /&gt;
|-&lt;br /&gt;
| new_19-1.tmx&lt;br /&gt;
| Woodland village, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_20-1.tmx&lt;br /&gt;
| Woodland village, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_21-1.tmx&lt;br /&gt;
| Ice Cave, level 2&lt;br /&gt;
|-&lt;br /&gt;
| new_22-1.tmx&lt;br /&gt;
| Desert snake cave&lt;br /&gt;
|-&lt;br /&gt;
| new_23-1.tmx&lt;br /&gt;
| Dimonds Cove Restaurant, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_24-1.tmx&lt;br /&gt;
| New desert map southeast of map 7.&lt;br /&gt;
|-&lt;br /&gt;
| new_25-1.tmx&lt;br /&gt;
| Underground of map 24.&lt;br /&gt;
|-&lt;br /&gt;
| new_26-1.tmx **&lt;br /&gt;
| Northern woodland mountain range&lt;br /&gt;
|-&lt;br /&gt;
| new_27-1.tmx **&lt;br /&gt;
| Woodland, west&lt;br /&gt;
|-&lt;br /&gt;
| new_28-1.tmx **&lt;br /&gt;
| Northern woodland mountain range, underground&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;) Map pending release&lt;br /&gt;
(&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;) Map planned or under construction&lt;br /&gt;
&lt;br /&gt;
== How to map ==&lt;br /&gt;
&lt;br /&gt;
When you want to make maps for tmw but you don&#039;t know how to start, read the [[Mapping Tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Map naming ==&lt;br /&gt;
The naming scheme on eAthena is a bit weird because of technical restrictions. Each map is named &amp;quot;new_X-1.tmx&amp;quot; where X is a consecutive number. Maps are numbered after the age of creation.&lt;br /&gt;
&lt;br /&gt;
On the new server we will be able to have a much more convenient map names. Refer to the [[map naming]] article for details.&lt;br /&gt;
&lt;br /&gt;
== Needed maps ==&lt;br /&gt;
&lt;br /&gt;
The current priority is the expansion of the woodland area and transform it to the northern area of the [[Argaes]] continent. The plan is to expand the current area to the northeast. A tileset for the trade city is currently in development. This time should be used to close the gap between Hurnscald (map 18) and the new trade city and map the trade citys surrounding.&lt;br /&gt;
&lt;br /&gt;
[[Image:Argaes-north-development.png]]&lt;br /&gt;
&lt;br /&gt;
== Errors on existing maps ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
Grey errors have been fixed but the fixed map file has not been released yet.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== Desert Cave Level 2 (5-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in current version)&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in current version)&lt;br /&gt;
&lt;br /&gt;
==== Casino (8-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Woodland southwest (14-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Woodland southeast (16-1 transition to desert) ====&lt;br /&gt;
* /&lt;br /&gt;
&lt;br /&gt;
==== Snow Field ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Bat Cave ====&lt;br /&gt;
&lt;br /&gt;
We can see the cave snake cut off behind the wall.&lt;br /&gt;
&lt;br /&gt;
Blash says: &amp;quot;This is probably because&lt;br /&gt;
this map needs black tiles placed &lt;br /&gt;
in the ceiling layer of the map.&lt;br /&gt;
This is the same problem with the snow village map below.&amp;quot;&lt;br /&gt;
http://img232.imageshack.us/img232/970/dibujost4.jpg&lt;br /&gt;
&lt;br /&gt;
==== Snow town ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;/div&gt;</summary>
		<author><name>QOAL</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=9176</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=9176"/>
		<updated>2008-04-20T17:58:59Z</updated>

		<summary type="html">&lt;p&gt;QOAL: /* Woodland southwest (14-1) */  These issues were fixed a while back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://mapeditor.org Tiled]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; around 200x200 tiles is good in practice, though the theoretical maximum is 2048x2048&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Map border:&#039;&#039;&#039; you have to leave an empty border around the map of at least 20 tiles&lt;br /&gt;
* &#039;&#039;&#039;Walls/players proportions:&#039;&#039;&#039; a normal door for a player is 2 tiles in height&lt;br /&gt;
* &#039;&#039;&#039;Indoor/Outdoor proportions:&#039;&#039;&#039; it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* &#039;&#039;&#039;Path reference:&#039;&#039;&#039; please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* &#039;&#039;&#039;Transparent color:&#039;&#039;&#039; tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* &#039;&#039;&#039;Layers:&#039;&#039;&#039; each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** &#039;&#039;Ground:&#039;&#039; used for everything below items and beings.&lt;br /&gt;
** &#039;&#039;Objects:&#039;&#039; this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** &#039;&#039;Over:&#039;&#039; usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** &#039;&#039;Collision:&#039;&#039; this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this is also in the interests of perfomance, since it keeps down overdraw).&lt;br /&gt;
&lt;br /&gt;
==Existing maps==&lt;br /&gt;
&lt;br /&gt;
Here a list of all existing maps:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Filename&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| new_1-1.tmx&lt;br /&gt;
| Desert south of Tulimshar&lt;br /&gt;
|-&lt;br /&gt;
| new_2-1.tmx&lt;br /&gt;
| Desert Mine, level 1&lt;br /&gt;
|-&lt;br /&gt;
| new_3-1.tmx&lt;br /&gt;
| Tulimshar City, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_4-1.tmx&lt;br /&gt;
| Hermits Cave, level 1 (Bat Cave)&lt;br /&gt;
|-&lt;br /&gt;
| new_5-1.tmx&lt;br /&gt;
| Desert Mine, level 2&lt;br /&gt;
|-&lt;br /&gt;
| new_6-1.tmx&lt;br /&gt;
| PvP Arena&lt;br /&gt;
|-&lt;br /&gt;
| new_7-1.tmx&lt;br /&gt;
| Desert southeast of Tulimshar (Snake map)&lt;br /&gt;
|-&lt;br /&gt;
| new_8-1.tmx&lt;br /&gt;
| Tulimshar City, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_9-1.tmx&lt;br /&gt;
| Woodland, central (Red Mushroom Map)&lt;br /&gt;
|-&lt;br /&gt;
| new_10-1.tmx&lt;br /&gt;
| Snow field (Rudolph Slime + Santa Slime map)&lt;br /&gt;
|-&lt;br /&gt;
| new_11-1.tmx&lt;br /&gt;
| Snow Town, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_12-1.tmx&lt;br /&gt;
| Ice Cave, level 1&lt;br /&gt;
|-&lt;br /&gt;
| new_13-1.tmx&lt;br /&gt;
| Snow Town, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_14-1.tmx&lt;br /&gt;
| Woodland, south (Loghead Map)&lt;br /&gt;
|-&lt;br /&gt;
| new_15-1.tmx&lt;br /&gt;
| Palm beach southwest of Tulimshar (transition to woodland)&lt;br /&gt;
|-&lt;br /&gt;
| new_16-1.tmx&lt;br /&gt;
| Woodland, southeast (Fluffy Map, transition to desert)&lt;br /&gt;
|-&lt;br /&gt;
| new_17-1.tmx&lt;br /&gt;
| Hermits Cave, level 2 (Lamp snake cave)&lt;br /&gt;
|-&lt;br /&gt;
| new_18-1.tmx&lt;br /&gt;
| Woodland, east (woodland village surrounding)&lt;br /&gt;
|-&lt;br /&gt;
| new_19-1.tmx&lt;br /&gt;
| Woodland village, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_20-1.tmx&lt;br /&gt;
| Woodland village, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_21-1.tmx&lt;br /&gt;
| Ice Cave, level 2&lt;br /&gt;
|-&lt;br /&gt;
| new_22-1.tmx&lt;br /&gt;
| Desert snake cave&lt;br /&gt;
|-&lt;br /&gt;
| new_23-1.tmx&lt;br /&gt;
| Dimonds Cove Restaurant, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_24-1.tmx&lt;br /&gt;
| New desert map southeast of map 7.&lt;br /&gt;
|-&lt;br /&gt;
| new_25-1.tmx&lt;br /&gt;
| Underground of map 24.&lt;br /&gt;
|-&lt;br /&gt;
| new_26-1.tmx **&lt;br /&gt;
| Northern woodland mountain range&lt;br /&gt;
|-&lt;br /&gt;
| new_27-1.tmx **&lt;br /&gt;
| Woodland, west&lt;br /&gt;
|-&lt;br /&gt;
| new_28-1.tmx **&lt;br /&gt;
| Northern woodland mountain range, underground&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;) Map pending release&lt;br /&gt;
(&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;) Map planned or under construction&lt;br /&gt;
&lt;br /&gt;
== How to map ==&lt;br /&gt;
&lt;br /&gt;
When you want to make maps for tmw but you don&#039;t know how to start, read the [[Mapping Tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Map naming ==&lt;br /&gt;
The naming scheme on eAthena is a bit weird because of technical restrictions. Each map is named &amp;quot;new_X-1.tmx&amp;quot; where X is a consecutive number. Maps are numbered after the age of creation.&lt;br /&gt;
&lt;br /&gt;
On the new server we will be able to have a much more convenient map names. Refer to the [[map naming]] article for details.&lt;br /&gt;
&lt;br /&gt;
== Needed maps ==&lt;br /&gt;
&lt;br /&gt;
The current priority is the expansion of the woodland area and transform it to the northern area of the [[Argaes]] continent. The plan is to expand the current area to the northeast. A tileset for the trade city is currently in development. This time should be used to close the gap between Hurnscald (map 18) and the new trade city and map the trade citys surrounding.&lt;br /&gt;
&lt;br /&gt;
[[Image:Argaes-north-development.png]]&lt;br /&gt;
&lt;br /&gt;
== Errors on existing maps ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
Grey errors have been fixed but the fixed map file has not been released yet.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== Desert Cave Level 2 (5-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in current version)&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in current version)&lt;br /&gt;
&lt;br /&gt;
==== Casino (8-1) ====&lt;br /&gt;
&lt;br /&gt;
just this: http://img129.imageshack.us/img129/6658/casinobugih7.png&lt;br /&gt;
&lt;br /&gt;
==== Woodland southwest (14-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Woodland southeast (16-1 transition to desert) ====&lt;br /&gt;
* /&lt;br /&gt;
&lt;br /&gt;
==== Snow Field ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Bat Cave ====&lt;br /&gt;
&lt;br /&gt;
We can see the cave snake cut off behind the wall.&lt;br /&gt;
&lt;br /&gt;
Blash says: &amp;quot;This is probably because&lt;br /&gt;
this map needs black tiles placed &lt;br /&gt;
in the ceiling layer of the map.&lt;br /&gt;
This is the same problem with the snow village map below.&amp;quot;&lt;br /&gt;
http://img232.imageshack.us/img232/970/dibujost4.jpg&lt;br /&gt;
&lt;br /&gt;
==== Snow town ====&lt;br /&gt;
&lt;br /&gt;
* The ranger hat shows that the roofs are part of the ground layer. Maybe better to put them in the top layer. See [http://forums.themanaworld.org/viewtopic.php?t=2296 this forum thread].&lt;/div&gt;</summary>
		<author><name>QOAL</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=9140</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=9140"/>
		<updated>2008-04-15T15:45:38Z</updated>

		<summary type="html">&lt;p&gt;QOAL: /* Existing maps */  These maps have been released as of today&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://mapeditor.org Tiled]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; around 200x200 tiles is good in practice, though the theoretical maximum is 2048x2048&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Map border:&#039;&#039;&#039; you have to leave an empty border around the map of at least 20 tiles&lt;br /&gt;
* &#039;&#039;&#039;Walls/players proportions:&#039;&#039;&#039; a normal door for a player is 2 tiles in height&lt;br /&gt;
* &#039;&#039;&#039;Indoor/Outdoor proportions:&#039;&#039;&#039; it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* &#039;&#039;&#039;Path reference:&#039;&#039;&#039; please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* &#039;&#039;&#039;Transparent color:&#039;&#039;&#039; tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* &#039;&#039;&#039;Layers:&#039;&#039;&#039; each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** &#039;&#039;Ground:&#039;&#039; used for everything below items and beings.&lt;br /&gt;
** &#039;&#039;Objects:&#039;&#039; this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** &#039;&#039;Over:&#039;&#039; usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** &#039;&#039;Collision:&#039;&#039; this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this is also in the interests of perfomance, since it keeps down overdraw).&lt;br /&gt;
&lt;br /&gt;
==Existing maps==&lt;br /&gt;
&lt;br /&gt;
Here a list of all existing maps:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Filename&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| new_1-1.tmx&lt;br /&gt;
| Desert south of Tulimshar&lt;br /&gt;
|-&lt;br /&gt;
| new_2-1.tmx&lt;br /&gt;
| Desert Mine, level 1&lt;br /&gt;
|-&lt;br /&gt;
| new_3-1.tmx&lt;br /&gt;
| Tulimshar City, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_4-1.tmx&lt;br /&gt;
| Hermits Cave, level 1 (Bat Cave)&lt;br /&gt;
|-&lt;br /&gt;
| new_5-1.tmx&lt;br /&gt;
| Desert Mine, level 2&lt;br /&gt;
|-&lt;br /&gt;
| new_6-1.tmx&lt;br /&gt;
| PvP Arena&lt;br /&gt;
|-&lt;br /&gt;
| new_7-1.tmx&lt;br /&gt;
| Desert southeast of Tulimshar (Snake map)&lt;br /&gt;
|-&lt;br /&gt;
| new_8-1.tmx&lt;br /&gt;
| Tulimshar City, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_9-1.tmx&lt;br /&gt;
| Woodland, central (Red Mushroom Map)&lt;br /&gt;
|-&lt;br /&gt;
| new_10-1.tmx&lt;br /&gt;
| Snow field (Rudolph Slime + Santa Slime map)&lt;br /&gt;
|-&lt;br /&gt;
| new_11-1.tmx&lt;br /&gt;
| Snow Town, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_12-1.tmx&lt;br /&gt;
| Ice Cave, level 1&lt;br /&gt;
|-&lt;br /&gt;
| new_13-1.tmx&lt;br /&gt;
| Snow Town, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_14-1.tmx&lt;br /&gt;
| Woodland, south (Loghead Map)&lt;br /&gt;
|-&lt;br /&gt;
| new_15-1.tmx&lt;br /&gt;
| Palm beach southwest of Tulimshar (transition to woodland)&lt;br /&gt;
|-&lt;br /&gt;
| new_16-1.tmx&lt;br /&gt;
| Woodland, southeast (Fluffy Map, transition to desert)&lt;br /&gt;
|-&lt;br /&gt;
| new_17-1.tmx&lt;br /&gt;
| Hermits Cave, level 2 (Lamp snake cave)&lt;br /&gt;
|-&lt;br /&gt;
| new_18-1.tmx&lt;br /&gt;
| Woodland, east (woodland village surrounding)&lt;br /&gt;
|-&lt;br /&gt;
| new_19-1.tmx&lt;br /&gt;
| Woodland village, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_20-1.tmx&lt;br /&gt;
| Woodland village, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_21-1.tmx&lt;br /&gt;
| Ice Cave, level 2&lt;br /&gt;
|-&lt;br /&gt;
| new_22-1.tmx&lt;br /&gt;
| Desert snake cave&lt;br /&gt;
|-&lt;br /&gt;
| new_23-1.tmx&lt;br /&gt;
| Dimonds Cove Restaurant, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_24-1.tmx&lt;br /&gt;
| New desert map southeast of map 7.&lt;br /&gt;
|-&lt;br /&gt;
| new_25-1.tmx&lt;br /&gt;
| Underground of map 24.&lt;br /&gt;
|-&lt;br /&gt;
| new_26-1.tmx **&lt;br /&gt;
| Northern woodland mountain range&lt;br /&gt;
|-&lt;br /&gt;
| new_27-1.tmx **&lt;br /&gt;
| Woodland, west&lt;br /&gt;
|-&lt;br /&gt;
| new_28-1.tmx **&lt;br /&gt;
| Northern woodland mountain range, underground&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;) Map pending release&lt;br /&gt;
(&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;) Map planned or under construction&lt;br /&gt;
&lt;br /&gt;
== How to map ==&lt;br /&gt;
&lt;br /&gt;
When you want to make maps for tmw but you don&#039;t know how to start, read the [[Mapping Tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Map naming ==&lt;br /&gt;
The naming scheme on eAthena is a bit weird because of technical restrictions. Each map is named &amp;quot;new_X-1.tmx&amp;quot; where X is a consecutive number. Maps are numbered after the age of creation.&lt;br /&gt;
&lt;br /&gt;
On the new server we will be able to have a much more convenient map names. Refer to the [[map naming]] article for details.&lt;br /&gt;
&lt;br /&gt;
== Needed maps ==&lt;br /&gt;
&lt;br /&gt;
The current priority is the expansion of the woodland area and transform it to the northern area of the [[Argaes]] continent. The plan is to expand the current area to the northeast. A tileset for the trade city is currently in development. This time should be used to close the gap between Hurnscald (map 18) and the new trade city and map the trade citys surrounding.&lt;br /&gt;
&lt;br /&gt;
[[Image:Argaes-north-development.png]]&lt;br /&gt;
&lt;br /&gt;
== Errors on existing maps ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
Grey errors have been fixed but the fixed map file has not been released yet.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== Desert Cave Level 2 (5-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in current version)&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in current version)&lt;br /&gt;
&lt;br /&gt;
==== Casino (8-1) ====&lt;br /&gt;
&lt;br /&gt;
just this: http://img129.imageshack.us/img129/6658/casinobugih7.png&lt;br /&gt;
&lt;br /&gt;
==== Woodland southwest (14-1) ====&lt;br /&gt;
&lt;br /&gt;
* At 39,90 is an unwalkable spot were enemy&#039;s can spawn... (collision tile &amp;quot;X&amp;quot; is missing).&lt;br /&gt;
&lt;br /&gt;
* A guy that disapear in the diferent maps,take a look:&lt;br /&gt;
&lt;br /&gt;
Here is frozen in the lake&lt;br /&gt;
&lt;br /&gt;
http://img296.imageshack.us/img296/5698/tmwscreenshot1xl4.jpg&lt;br /&gt;
&lt;br /&gt;
And here he disapear&lt;br /&gt;
&lt;br /&gt;
http://img340.imageshack.us/img340/1356/tmwscreenshot2ew9.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Woodland southeast (16-1 transition to desert) ====&lt;br /&gt;
* /&lt;br /&gt;
&lt;br /&gt;
==== Snow Field ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Bat Cave ====&lt;br /&gt;
&lt;br /&gt;
We can see the cave snake cut off behind the wall.&lt;br /&gt;
&lt;br /&gt;
Blash says: &amp;quot;This is probably because&lt;br /&gt;
this map needs black tiles placed &lt;br /&gt;
in the ceiling layer of the map.&lt;br /&gt;
This is the same problem with the snow village map below.&amp;quot;&lt;br /&gt;
http://img232.imageshack.us/img232/970/dibujost4.jpg&lt;br /&gt;
&lt;br /&gt;
==== Snow town ====&lt;br /&gt;
&lt;br /&gt;
* The ranger hat shows that the roofs are part of the ground layer. Maybe better to put them in the top layer. See [http://forums.themanaworld.org/viewtopic.php?t=2296 this forum thread].&lt;/div&gt;</summary>
		<author><name>QOAL</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=9139</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=9139"/>
		<updated>2008-04-15T15:44:56Z</updated>

		<summary type="html">&lt;p&gt;QOAL: /* The Eastern Desert (?) (7-1) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://mapeditor.org Tiled]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; around 200x200 tiles is good in practice, though the theoretical maximum is 2048x2048&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Map border:&#039;&#039;&#039; you have to leave an empty border around the map of at least 20 tiles&lt;br /&gt;
* &#039;&#039;&#039;Walls/players proportions:&#039;&#039;&#039; a normal door for a player is 2 tiles in height&lt;br /&gt;
* &#039;&#039;&#039;Indoor/Outdoor proportions:&#039;&#039;&#039; it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* &#039;&#039;&#039;Path reference:&#039;&#039;&#039; please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* &#039;&#039;&#039;Transparent color:&#039;&#039;&#039; tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* &#039;&#039;&#039;Layers:&#039;&#039;&#039; each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** &#039;&#039;Ground:&#039;&#039; used for everything below items and beings.&lt;br /&gt;
** &#039;&#039;Objects:&#039;&#039; this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** &#039;&#039;Over:&#039;&#039; usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** &#039;&#039;Collision:&#039;&#039; this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this is also in the interests of perfomance, since it keeps down overdraw).&lt;br /&gt;
&lt;br /&gt;
==Existing maps==&lt;br /&gt;
&lt;br /&gt;
Here a list of all existing maps:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Filename&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| new_1-1.tmx&lt;br /&gt;
| Desert south of Tulimshar&lt;br /&gt;
|-&lt;br /&gt;
| new_2-1.tmx&lt;br /&gt;
| Desert Mine, level 1&lt;br /&gt;
|-&lt;br /&gt;
| new_3-1.tmx&lt;br /&gt;
| Tulimshar City, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_4-1.tmx&lt;br /&gt;
| Hermits Cave, level 1 (Bat Cave)&lt;br /&gt;
|-&lt;br /&gt;
| new_5-1.tmx&lt;br /&gt;
| Desert Mine, level 2&lt;br /&gt;
|-&lt;br /&gt;
| new_6-1.tmx&lt;br /&gt;
| PvP Arena&lt;br /&gt;
|-&lt;br /&gt;
| new_7-1.tmx&lt;br /&gt;
| Desert southeast of Tulimshar (Snake map)&lt;br /&gt;
|-&lt;br /&gt;
| new_8-1.tmx&lt;br /&gt;
| Tulimshar City, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_9-1.tmx&lt;br /&gt;
| Woodland, central (Red Mushroom Map)&lt;br /&gt;
|-&lt;br /&gt;
| new_10-1.tmx&lt;br /&gt;
| Snow field (Rudolph Slime + Santa Slime map)&lt;br /&gt;
|-&lt;br /&gt;
| new_11-1.tmx&lt;br /&gt;
| Snow Town, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_12-1.tmx&lt;br /&gt;
| Ice Cave, level 1&lt;br /&gt;
|-&lt;br /&gt;
| new_13-1.tmx&lt;br /&gt;
| Snow Town, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_14-1.tmx&lt;br /&gt;
| Woodland, south (Loghead Map)&lt;br /&gt;
|-&lt;br /&gt;
| new_15-1.tmx&lt;br /&gt;
| Palm beach southwest of Tulimshar (transition to woodland)&lt;br /&gt;
|-&lt;br /&gt;
| new_16-1.tmx&lt;br /&gt;
| Woodland, southeast (Fluffy Map, transition to desert)&lt;br /&gt;
|-&lt;br /&gt;
| new_17-1.tmx&lt;br /&gt;
| Hermits Cave, level 2 (Lamp snake cave)&lt;br /&gt;
|-&lt;br /&gt;
| new_18-1.tmx&lt;br /&gt;
| Woodland, east (woodland village surrounding)&lt;br /&gt;
|-&lt;br /&gt;
| new_19-1.tmx&lt;br /&gt;
| Woodland village, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_20-1.tmx&lt;br /&gt;
| Woodland village, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_21-1.tmx&lt;br /&gt;
| Ice Cave, level 2&lt;br /&gt;
|-&lt;br /&gt;
| new_22-1.tmx&lt;br /&gt;
| Desert snake cave&lt;br /&gt;
|-&lt;br /&gt;
| new_23-1.tmx&lt;br /&gt;
| Dimonds Cove Restaurant, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_24-1.tmx *&lt;br /&gt;
| New desert map southeast of map 7.&lt;br /&gt;
|-&lt;br /&gt;
| new_25-1.tmx *&lt;br /&gt;
| Underground of map 24.&lt;br /&gt;
|-&lt;br /&gt;
| new_26-1.tmx **&lt;br /&gt;
| Northern woodland mountain range&lt;br /&gt;
|-&lt;br /&gt;
| new_27-1.tmx **&lt;br /&gt;
| Woodland, west&lt;br /&gt;
|-&lt;br /&gt;
| new_28-1.tmx **&lt;br /&gt;
| Northern woodland mountain range, underground&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;) Map pending release&lt;br /&gt;
(&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;) Map planned or under construction&lt;br /&gt;
&lt;br /&gt;
== How to map ==&lt;br /&gt;
&lt;br /&gt;
When you want to make maps for tmw but you don&#039;t know how to start, read the [[Mapping Tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Map naming ==&lt;br /&gt;
The naming scheme on eAthena is a bit weird because of technical restrictions. Each map is named &amp;quot;new_X-1.tmx&amp;quot; where X is a consecutive number. Maps are numbered after the age of creation.&lt;br /&gt;
&lt;br /&gt;
On the new server we will be able to have a much more convenient map names. Refer to the [[map naming]] article for details.&lt;br /&gt;
&lt;br /&gt;
== Needed maps ==&lt;br /&gt;
&lt;br /&gt;
The current priority is the expansion of the woodland area and transform it to the northern area of the [[Argaes]] continent. The plan is to expand the current area to the northeast. A tileset for the trade city is currently in development. This time should be used to close the gap between Hurnscald (map 18) and the new trade city and map the trade citys surrounding.&lt;br /&gt;
&lt;br /&gt;
[[Image:Argaes-north-development.png]]&lt;br /&gt;
&lt;br /&gt;
== Errors on existing maps ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
Grey errors have been fixed but the fixed map file has not been released yet.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== Desert Cave Level 2 (5-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in current version)&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in current version)&lt;br /&gt;
&lt;br /&gt;
==== Casino (8-1) ====&lt;br /&gt;
&lt;br /&gt;
just this: http://img129.imageshack.us/img129/6658/casinobugih7.png&lt;br /&gt;
&lt;br /&gt;
==== Woodland southwest (14-1) ====&lt;br /&gt;
&lt;br /&gt;
* At 39,90 is an unwalkable spot were enemy&#039;s can spawn... (collision tile &amp;quot;X&amp;quot; is missing).&lt;br /&gt;
&lt;br /&gt;
* A guy that disapear in the diferent maps,take a look:&lt;br /&gt;
&lt;br /&gt;
Here is frozen in the lake&lt;br /&gt;
&lt;br /&gt;
http://img296.imageshack.us/img296/5698/tmwscreenshot1xl4.jpg&lt;br /&gt;
&lt;br /&gt;
And here he disapear&lt;br /&gt;
&lt;br /&gt;
http://img340.imageshack.us/img340/1356/tmwscreenshot2ew9.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Woodland southeast (16-1 transition to desert) ====&lt;br /&gt;
* /&lt;br /&gt;
&lt;br /&gt;
==== Snow Field ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Bat Cave ====&lt;br /&gt;
&lt;br /&gt;
We can see the cave snake cut off behind the wall.&lt;br /&gt;
&lt;br /&gt;
Blash says: &amp;quot;This is probably because&lt;br /&gt;
this map needs black tiles placed &lt;br /&gt;
in the ceiling layer of the map.&lt;br /&gt;
This is the same problem with the snow village map below.&amp;quot;&lt;br /&gt;
http://img232.imageshack.us/img232/970/dibujost4.jpg&lt;br /&gt;
&lt;br /&gt;
==== Snow town ====&lt;br /&gt;
&lt;br /&gt;
* The ranger hat shows that the roofs are part of the ground layer. Maybe better to put them in the top layer. See [http://forums.themanaworld.org/viewtopic.php?t=2296 this forum thread].&lt;/div&gt;</summary>
		<author><name>QOAL</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=9032</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=9032"/>
		<updated>2008-04-08T21:01:02Z</updated>

		<summary type="html">&lt;p&gt;QOAL: /* Snow Field */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://mapeditor.org Tiled]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; around 200x200 tiles is good in practice, though the theoretical maximum is 2048x2048&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Map border:&#039;&#039;&#039; you have to leave an empty border around the map of at least 20 tiles&lt;br /&gt;
* &#039;&#039;&#039;Walls/players proportions:&#039;&#039;&#039; a normal door for a player is 2 tiles in height&lt;br /&gt;
* &#039;&#039;&#039;Indoor/Outdoor proportions:&#039;&#039;&#039; it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* &#039;&#039;&#039;Path reference:&#039;&#039;&#039; please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* &#039;&#039;&#039;Transparent color:&#039;&#039;&#039; tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* &#039;&#039;&#039;Layers:&#039;&#039;&#039; each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** &#039;&#039;Ground:&#039;&#039; used for everything below items and beings.&lt;br /&gt;
** &#039;&#039;Objects:&#039;&#039; this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** &#039;&#039;Over:&#039;&#039; usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** &#039;&#039;Collision:&#039;&#039; this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this is also in the interests of perfomance, since it keeps down overdraw).&lt;br /&gt;
&lt;br /&gt;
==Existing maps==&lt;br /&gt;
&lt;br /&gt;
Here a list of all existing maps:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Filename&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| new_1-1.tmx&lt;br /&gt;
| Desert south of Tulimshar&lt;br /&gt;
|-&lt;br /&gt;
| new_2-1.tmx&lt;br /&gt;
| Desert Mine, level 1&lt;br /&gt;
|-&lt;br /&gt;
| new_3-1.tmx&lt;br /&gt;
| Tulimshar City, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_4-1.tmx&lt;br /&gt;
| Hermits Cave, level 1 (Bat Cave)&lt;br /&gt;
|-&lt;br /&gt;
| new_5-1.tmx&lt;br /&gt;
| Desert Mine, level 2&lt;br /&gt;
|-&lt;br /&gt;
| new_6-1.tmx&lt;br /&gt;
| PvP Arena&lt;br /&gt;
|-&lt;br /&gt;
| new_7-1.tmx&lt;br /&gt;
| Desert southeast of Tulimshar (Snake map)&lt;br /&gt;
|-&lt;br /&gt;
| new_8-1.tmx&lt;br /&gt;
| Tulimshar City, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_9-1.tmx&lt;br /&gt;
| Woodland, central (Red Mushroom Map)&lt;br /&gt;
|-&lt;br /&gt;
| new_10-1.tmx&lt;br /&gt;
| Snow field (Rudolph Slime + Santa Slime map)&lt;br /&gt;
|-&lt;br /&gt;
| new_11-1.tmx&lt;br /&gt;
| Snow Town, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_12-1.tmx&lt;br /&gt;
| Ice Cave, level 1&lt;br /&gt;
|-&lt;br /&gt;
| new_13-1.tmx&lt;br /&gt;
| Snow Town, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_14-1.tmx&lt;br /&gt;
| Woodland, south (Loghead Map)&lt;br /&gt;
|-&lt;br /&gt;
| new_15-1.tmx&lt;br /&gt;
| Palm beach southwest of Tulimshar (transition to woodland)&lt;br /&gt;
|-&lt;br /&gt;
| new_16-1.tmx&lt;br /&gt;
| Woodland, southeast (Fluffy Map, transition to desert)&lt;br /&gt;
|-&lt;br /&gt;
| new_17-1.tmx&lt;br /&gt;
| Hermits Cave, level 2 (Lamp snake cave)&lt;br /&gt;
|-&lt;br /&gt;
| new_18-1.tmx&lt;br /&gt;
| Woodland, east (woodland village surrounding)&lt;br /&gt;
|-&lt;br /&gt;
| new_19-1.tmx&lt;br /&gt;
| Woodland village, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_20-1.tmx&lt;br /&gt;
| Woodland village, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_21-1.tmx&lt;br /&gt;
| Ice Cave, level 2&lt;br /&gt;
|-&lt;br /&gt;
| new_22-1.tmx&lt;br /&gt;
| Desert snake cave&lt;br /&gt;
|-&lt;br /&gt;
| new_23-1.tmx&lt;br /&gt;
| Dimonds Cove Restaurant, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_24-1.tmx *&lt;br /&gt;
| New desert map southeast of map 7.&lt;br /&gt;
|-&lt;br /&gt;
| new_25-1.tmx *&lt;br /&gt;
| Underground of map 24.&lt;br /&gt;
|-&lt;br /&gt;
| new_26-1.tmx **&lt;br /&gt;
| Northern woodland mountain range&lt;br /&gt;
|-&lt;br /&gt;
| new_27-1.tmx **&lt;br /&gt;
| Woodland, west&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;) Map pending release&lt;br /&gt;
(&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;) Map planned or under construction&lt;br /&gt;
&lt;br /&gt;
== How to map ==&lt;br /&gt;
&lt;br /&gt;
When you want to make maps for tmw but you don&#039;t know how to start, read the [[Mapping Tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Map naming ==&lt;br /&gt;
The naming scheme on eAthena is a bit weird because of technical restrictions. Each map is named &amp;quot;new_X-1.tmx&amp;quot; where X is a consecutive number. Maps are numbered after the age of creation.&lt;br /&gt;
&lt;br /&gt;
On the new server we will be able to have a much more convenient map names. Refer to the [[map naming]] article for details.&lt;br /&gt;
&lt;br /&gt;
== Needed maps ==&lt;br /&gt;
&lt;br /&gt;
The current priority is the expansion of the woodland area and transform it to the northern area of the [[Argaes]] continent. The plan is to expand the current area to the northeast. A tileset for the trade city is currently in development. This time should be used to close the gap between Hurnscald (map 18) and the new trade city and map the trade citys surrounding.&lt;br /&gt;
&lt;br /&gt;
[[Image:Argaes-north-development.png]]&lt;br /&gt;
&lt;br /&gt;
== Errors on existing maps ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
Grey errors have been fixed but the fixed map file has not been released yet.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== Desert Cave Level 2 (5-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in current version)&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* Contains 2 cave entrances that lead to yet to determine caves.&lt;br /&gt;
* Exit to the south east determined?&lt;br /&gt;
&lt;br /&gt;
==== Casino (8-1) ====&lt;br /&gt;
&lt;br /&gt;
just this: http://img129.imageshack.us/img129/6658/casinobugih7.png&lt;br /&gt;
&lt;br /&gt;
==== Woodland southwest (14-1) ====&lt;br /&gt;
&lt;br /&gt;
* At 39,90 is an unwalkable spot were enemy&#039;s can spawn... (collision tile &amp;quot;X&amp;quot; is missing).&lt;br /&gt;
&lt;br /&gt;
* A guy that disapear in the diferent maps,take a look:&lt;br /&gt;
&lt;br /&gt;
Here is frozen in the lake&lt;br /&gt;
&lt;br /&gt;
http://img296.imageshack.us/img296/5698/tmwscreenshot1xl4.jpg&lt;br /&gt;
&lt;br /&gt;
And here he disapear&lt;br /&gt;
&lt;br /&gt;
http://img340.imageshack.us/img340/1356/tmwscreenshot2ew9.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Woodland southeast (16-1 transition to desert) ====&lt;br /&gt;
* /&lt;br /&gt;
&lt;br /&gt;
==== Snow Field ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Bat Cave ====&lt;br /&gt;
&lt;br /&gt;
We can see the cave snake cut off behind the wall.&lt;br /&gt;
&lt;br /&gt;
Blash says: &amp;quot;This is probably because&lt;br /&gt;
this map needs black tiles placed &lt;br /&gt;
in the ceiling layer of the map.&lt;br /&gt;
This is the same problem with the snow village map below.&amp;quot;&lt;br /&gt;
http://img232.imageshack.us/img232/970/dibujost4.jpg&lt;br /&gt;
&lt;br /&gt;
==== Snow town ====&lt;br /&gt;
&lt;br /&gt;
* The ranger hat shows that the roofs are part of the ground layer. Maybe better to put them in the top layer. See [http://forums.themanaworld.org/viewtopic.php?t=2296 this forum thread].&lt;/div&gt;</summary>
		<author><name>QOAL</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Developers&amp;diff=9020</id>
		<title>Development:Developers</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Developers&amp;diff=9020"/>
		<updated>2008-04-08T13:58:28Z</updated>

		<summary type="html">&lt;p&gt;QOAL: Adding myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-bottom: 2px solid #efdead&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;150px&amp;quot; align=&amp;quot;left&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;200px&amp;quot; align=&amp;quot;left&amp;quot; | Occupation&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;150px&amp;quot; align=&amp;quot;left&amp;quot; | Location&lt;br /&gt;
&lt;br /&gt;
{{dev2| [[User:Av3nger|Av3nger]]                 | Pixel art, map creation, translations | Brazil}}&lt;br /&gt;
{{dev1| [[User:Axltrozz|Alex Argumedo (Axltrozz)]]               | Pixel artist | USA, born in El Salvador}}&lt;br /&gt;
{{dev2| [[User:Bertram|Bertram]]                 | Programmer | France}}&lt;br /&gt;
{{dev1| [[User:BjÃ¸rn|BjÃ¸rn Lindeijer]]           | Lead Programmer | The Netherlands}}&lt;br /&gt;
{{dev2| [[User:Crush|Philipp Sehmisch (Crush)]]  | Pixel artist, mapper, programmer | Germany}}&lt;br /&gt;
{{dev1| [[User:Dabe|David Del Re (Dabe)]]        | Story and Geography writer | USA}}&lt;br /&gt;
{{dev2| [[User:Doener|Doener]]                   | Programmer | Germany}}&lt;br /&gt;
{{dev1| [[User:ElvenProgrammer|Eugenio Favalli (ElvenProgrammer)]] | Project leader, programmer | Italy}}&lt;br /&gt;
{{dev2| [[User:Silene|Guillaume Melquiond (Silene)]] | Programmer | France}}&lt;br /&gt;
{{dev1| [[User:Len|L Pabin (len)]]                         | Pixel artist, concept artist, mapper, and Head of art(maybe)| USA}}&lt;br /&gt;
{{dev2| [[User:maci|maci]]                       | User support | Germany}}&lt;br /&gt;
{{dev1| [[User:hackgrid|Matt]]                   | Blabbering idiot | Germany}}&lt;br /&gt;
{{dev2| [[User:Modanung|Modanung]]               | Pixel artist, concept artist | The Netherlands}}&lt;br /&gt;
{{dev1| [[User:Pajarico|Pajarico]]               | Art, writer | Spain}}&lt;br /&gt;
{{dev2| [[User:the-me|Patrick MatthÃ¤i]]          | Debian package maintainer | Germany}}&lt;br /&gt;
{{dev1| [[User:Pauan|Pauan]]                     | Graphics artist (painting, pixel art, interface design, etc.) | USA}}&lt;br /&gt;
{{dev2| [[User:Platyna|Platyna]]                 | Slackware package maintainer | Poland}}&lt;br /&gt;
{{dev1| [[User:QOAL|Quiche_on_a_leash]]               | Content implementation | England}}&lt;br /&gt;
{{dev2| [[User:Avaniel|Rogier Polak (Avaniel)]]  | Programmer | The Netherlands}}&lt;br /&gt;
{{dev1| [[User:Rotonen|Joni Orponen (Rotonen)]]  | Head of art, story and music | Finland}}&lt;br /&gt;
{{dev2| [[User:Trapdoor|trapdoor]]               | Programmer | England}}&lt;br /&gt;
{{dev1| [[User:Tuxtgz|Tuxtgz]]                   | Web-interface Programmer | Germany}}&lt;br /&gt;
{{dev2| [[User:VictorSan|VictorSan]]             | Programmer | Spain}}&lt;br /&gt;
{{dev1| [[User:Yosuhara|Yosuhara]]               | Pixel artist | Slovakia}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Retired ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-bottom: 2px solid #efdead&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;150px&amp;quot; align=&amp;quot;left&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;200px&amp;quot; align=&amp;quot;left&amp;quot; | Occupation&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;150px&amp;quot; align=&amp;quot;left&amp;quot; | Location&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{dev1| [[User:Gagaofdeath|Andrej Sinicyn]]      | Programmer | Germany}}&lt;br /&gt;
{{dev2| [[User:Bear|Bear]]                       | Scripter | USA}}&lt;br /&gt;
{{dev1| [[User:Catfish_Man|Catfish_Man]]         | Mac port | USA}}&lt;br /&gt;
{{dev2| Chetic                                   | Mapper | }}&lt;br /&gt;
{{dev1| [[User:Clef|Clef]]                       | Pixel artist | }}&lt;br /&gt;
{{dev2| [[User:Demon|Demon]]                     | Pixel artist | }}&lt;br /&gt;
{{dev1| [[User:deviexx|deviexx]]                 | Content manager | }}&lt;br /&gt;
{{dev2| [[User:Golgo|Golgo]]                     | Pixel artist | }}&lt;br /&gt;
{{dev1| Gnulia                                   | Concept artist | }}&lt;br /&gt;
{{dev2| Igor Morgado (imorgado)                  | Tester | }}&lt;br /&gt;
{{dev1| [[User:Javila|Javila]]                   | Programmer | Brazil}}&lt;br /&gt;
{{dev2| [[User:JoshLangley|JoshLangley]]         | Client Programmer | Australia}}&lt;br /&gt;
{{dev1| [[User:kindjal|kindjal]]                 | Programmer | France, currently Italy}}&lt;br /&gt;
{{dev2| [[User:Kinetic|Kinetic]]                 | Pixel artist | USA}}&lt;br /&gt;
{{dev1| Alexander Baldeck (kth5/Shura)           | Programmer | }}&lt;br /&gt;
{{dev2| [[User:Kyokai|Kyokai]]                   | Game systems designer | }}&lt;br /&gt;
{{dev1| [[User:Maester Pixel|Maester Pixel]]     | Pixel artist | USA}}&lt;br /&gt;
{{dev2| [[User:Magick|Magick]]                   | Musician | }}&lt;br /&gt;
{{dev1| [[User:Mkael|Mkael]]                     | Concept artist | Finland}}&lt;br /&gt;
{{dev2| [[User:Mra|Mra]]                         | Programmer | Germany}}&lt;br /&gt;
{{dev1| [[User:Neko-mon|Neko-mon]]               | Pixel artist | Brazil}}&lt;br /&gt;
{{dev2| Neorice                                  | Pixel artist | }}&lt;br /&gt;
{{dev1| [[User:Nym|nym]]                         | Programmer | Australia}}&lt;br /&gt;
{{dev2| Rodney Dawes (dobey)                     | Packager (install process) | }}&lt;br /&gt;
{{dev1| Romulo Fernandes (razor85)               | Artist | }}&lt;br /&gt;
{{dev2| Simon Edwardsson (simonedw/simedw)       | Packager (Mac) | }}&lt;br /&gt;
{{dev1| [[User:Sora|Sora]]                       | Pixel artist | Poland}}&lt;br /&gt;
{{dev2| [[User:Sull|Sull]]                       | Pixel artist and hosting | Canada}}&lt;br /&gt;
{{dev1| [[User:Talaroc|Talaroc]]                 | Pixel artist | }}&lt;br /&gt;
{{dev2| Ti Sing Hao                              | Musician | }}&lt;br /&gt;
{{dev1| Ultramichy                               | Hosting | }}&lt;br /&gt;
{{dev2| [[User:Usiu|Mateusz Kaduk (Usiu)]]              | Programmer | Poland}}&lt;br /&gt;
{{dev1| Vlady                                    | Artist | }}&lt;br /&gt;
{{dev2| zenogais (bitshift2002)                  | Programmer | }}&lt;br /&gt;
{{dev1| [[User:Irukard|Krzysztof Daszuta (Irukard)]]                 | Pixel artist | Poland}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>QOAL</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:System_requirements&amp;diff=7136</id>
		<title>Archive:System requirements</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:System_requirements&amp;diff=7136"/>
		<updated>2007-07-14T13:12:32Z</updated>

		<summary type="html">&lt;p&gt;QOAL: /* Performance chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General guideline ==&lt;br /&gt;
&lt;br /&gt;
The system requirements of TMW, as with any game, hugely depend on the kind of framerate you want. In general, you should be fine with a more or less recent (year 2001 and later) 3D accelerator card when running the OpenGL version. The software/SDL version probably heavily depends on your processor speed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039; 1 Ghz&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&#039; 64 MB&lt;br /&gt;
* &#039;&#039;&#039;Hard disk:&#039;&#039;&#039; ~25 MB&lt;br /&gt;
* &#039;&#039;&#039;Operating system:&#039;&#039;&#039; Windows, GNU/Linux or MacOS X&lt;br /&gt;
&lt;br /&gt;
== Performance chart ==&lt;br /&gt;
&lt;br /&gt;
Here is a list of systems and the respective framerate with TMW. Feel free to add a line of your own, add comments if you like or necessary. We need especially more data about FPS on lower end machines, and it would also be nice to see changes in framerate on the same machine with different versions of TMW.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Processor&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Memory&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Video&amp;amp;nbsp;Card&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | OS&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | TMW&amp;amp;nbsp;Version&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Frame&amp;amp;nbsp;Rate&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Kohan&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron 500 Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 3D Rage Pro 4&amp;amp;nbsp;MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Win98 SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NON-FUNCTIONAL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes, 4 MB Video.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[User:ElvenProgrammer|ElvenProgrammer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pentium4 2.53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 9200se 128 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | WinXP Home SP2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21/01/2006&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AthlonXP-M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 256 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 9200gp 64 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ubuntu 5.10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21/01/2006&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:ilgufo|ilgufo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon XP-M 2400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Savage 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Debian Sid kernel 2.6.16.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.20svn&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hijjt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Athlon XP 2200Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI X800 Pro AGP (fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gentoo ~x86 2.6.17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1225&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[User:BjÃ¸rn|BjÃ¸rn]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | AthlonXP 1.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GF 2MX 64 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | ArchLinux/2.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 04/07/2005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radeon&amp;amp;nbsp;8500&amp;amp;nbsp;(fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 07/14/2005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radeon&amp;amp;nbsp;9700&amp;amp;nbsp;(fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Burger|Burger]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 64 3200+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1024 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 6800GT 256MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows XP, SP-2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 700+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Doener|Doener]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 64 X2 4400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2048 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 6600 256MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gentoo Linux - Kernel 2.6.15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.18.1+ (cvs)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300-600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Bahamut81&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Athlon 64 3200+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 7600 GT 256MB (proprietary drivers)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Kubuntu 6.10 RC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.22svn&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 640 (town), 400 (desert)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Dargeloz|Dargeloz]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron (Mendocino) 333Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 196 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | SiS 620 (Onboard Chipset) 8MB shared&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Slackware GNU/Linux 11.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~10 Windowed, ~12 Fullscren&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, OverlayDetail=0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[User:Crush|Crush]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| Athlon XP 2400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| 256 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| GeForce2 MX 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| Windows XP&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| 0.0.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 98&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | OpenGL, sandstorm off&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | OpenGL, sandstorm on&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, sandstorm off&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, sandstorm on&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | dmang&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon XP 1700+ (1467Mhz)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Velocity 4400 16MB (TNT2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows 2000 SP4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~30 in town, ~15 in sandstorm&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | pseudoXh4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Core Duo (Yonah) (686-class), 1733.51 MHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel 950GMA&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NetBSD-current (Jan. 15 build)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.22.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~51fps in sandstorm, ~130fps in town&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Blamoo|Blamoo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GenuineIntel x86 Family 6 Model 11 Stepping 1 1090 MHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | SIS AG315E-32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows 98 SE + Revpack Lite 6 + Win98SE Unofficial SP&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.22.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25~30 FPS in sandstorm, 30~50FPS in Tulimshar&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL, 200 kbps&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | trapdoor&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Core2Duo 2.1ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 1024 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATi Radeon X1600 Pro&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | MacOS X 10.4.9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 0.1.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unknown&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | PowerPC G4 1.5Ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATi Radeon 9700 Pro&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27-30 fps&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Zzl7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron 1.7 Ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ati Radeon 9200 SE [Xorg Driver]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Debian Sid - 2.6.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.23-1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60FPS&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fullscreen, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | QOAL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 1.1 GHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce FX 5500 128 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows XP Pro SP2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37-38 FPS in sandstorm, 75 FPS in town.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed (800x600), OpenGL, Full overlays&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>QOAL</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=5325</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=5325"/>
		<updated>2006-10-28T15:06:00Z</updated>

		<summary type="html">&lt;p&gt;QOAL: /* Woodland (9-1) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://mapeditor.org Tiled]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; around 200x200 tiles is good in practice, though the theoretical maximum is 2048x2048&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Map border:&#039;&#039;&#039; you have to leave an empty border around the map of at least 20 tiles&lt;br /&gt;
* &#039;&#039;&#039;Walls/players proportions:&#039;&#039;&#039; a normal door for a player is 2 tiles in height&lt;br /&gt;
* &#039;&#039;&#039;Indoor/Outdoor proportions:&#039;&#039;&#039; it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* &#039;&#039;&#039;Path reference:&#039;&#039;&#039; please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* &#039;&#039;&#039;Transparent color:&#039;&#039;&#039; tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* &#039;&#039;&#039;Layers:&#039;&#039;&#039; each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** &#039;&#039;Ground:&#039;&#039; used for everything below items and beings.&lt;br /&gt;
** &#039;&#039;Objects:&#039;&#039; this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** &#039;&#039;Over:&#039;&#039; usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** &#039;&#039;Collision:&#039;&#039; this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this is also in the interests of perfomance, since it keeps down overdraw).&lt;br /&gt;
&lt;br /&gt;
==Existing maps==&lt;br /&gt;
&lt;br /&gt;
Here a list of all existing maps:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Filename&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| new_1-1.tmx.gz&lt;br /&gt;
| Desert south of Tulimshar&lt;br /&gt;
|-&lt;br /&gt;
| new_2-1.tmx.gz&lt;br /&gt;
| Desert Mine, level 1&lt;br /&gt;
|-&lt;br /&gt;
| new_3-1.tmx.gz&lt;br /&gt;
| Tulimshar City, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_4-1.tmx.gz&lt;br /&gt;
| Hermits Cave, level 1 (Bat Cave)&lt;br /&gt;
|-&lt;br /&gt;
| new_5-1.tmx.gz&lt;br /&gt;
| Desert Mine, level 2&lt;br /&gt;
|-&lt;br /&gt;
| new_6-1.tmx.gz&lt;br /&gt;
| PvP Arena&lt;br /&gt;
|-&lt;br /&gt;
| new_7-1.tmx.gz&lt;br /&gt;
| Desert southeast of Tulimshar (Snake map)&lt;br /&gt;
|-&lt;br /&gt;
| new_8-1.tmx.gz&lt;br /&gt;
| Tulimshar City, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_9-1.tmx.gz&lt;br /&gt;
| Woodland, northwest (Red Mushroom Map)&lt;br /&gt;
|-&lt;br /&gt;
| new_10-1.tmx.gz&lt;br /&gt;
| Snow field (Rudolph Slime + Santa Slime map)&lt;br /&gt;
|-&lt;br /&gt;
| new_11-1.tmx.gz&lt;br /&gt;
| Snow Town, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_12-1.tmx.gz&lt;br /&gt;
| Snow Cave&lt;br /&gt;
|-&lt;br /&gt;
| new_13-1.tmx.gz&lt;br /&gt;
| Snow Town, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_14-1.tmx.gz&lt;br /&gt;
| Woodland, southwest (Pink Mushroom Map)&lt;br /&gt;
|-&lt;br /&gt;
| new_15-1.tmx.gz&lt;br /&gt;
| Palm beach southwest of Tulimshar (transition to woodland)&lt;br /&gt;
|-&lt;br /&gt;
| new_16-1.tmx.gz&lt;br /&gt;
| Woodland, southeast (Fluffy Map, transition to desert)&lt;br /&gt;
|-&lt;br /&gt;
| new_17-1.tmx.gz&lt;br /&gt;
| Hermits Cave, level 2 (Lamp snake cave)&lt;br /&gt;
|-&lt;br /&gt;
| new_18-1.tmx.gz*&lt;br /&gt;
| Woodland, northeast (woodland village surrounding)&lt;br /&gt;
|-&lt;br /&gt;
| new_19-1.tmx.gz*&lt;br /&gt;
| Woodland village, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_20-1.tmx.gz*&lt;br /&gt;
| Woodland village, indoor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;) Map planed or under construction&lt;br /&gt;
&lt;br /&gt;
== How to map ==&lt;br /&gt;
&lt;br /&gt;
When you want to make maps for tmw but you don&#039;t know how to start, read the [[Mapping Tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Ideas for new maps ==&lt;br /&gt;
&lt;br /&gt;
I suggest a village in the woods. You know, elders and shops. And tales about what &lt;br /&gt;
is lurking within. And more quests.&lt;br /&gt;
&lt;br /&gt;
== Errors on existing maps ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
Grey errors have been fixed but the fixed map file has not been released yet.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== Desert Cave Level 2 (5-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in current version)&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* Contains 2 cave entrances that lead to yet to determine caves.&lt;br /&gt;
* Exit to the south east determined?&lt;br /&gt;
&lt;br /&gt;
==== Casino (8-1) ====&lt;br /&gt;
&lt;br /&gt;
just this: http://img129.imageshack.us/img129/6658/casinobugih7.png&lt;br /&gt;
&lt;br /&gt;
==== Woodland (9-1) ====&lt;br /&gt;
&lt;br /&gt;
One picture is worth a thousand words: [[Image:Woodland_bug.png|100px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;There is a mapping error between these two maps,&amp;lt;br&amp;gt;&lt;br /&gt;
http://i97.photobucket.com/albums/l231/QOAL/forest_error_01.png http://i97.photobucket.com/albums/l231/QOAL/forest_error_02.png&lt;br /&gt;
&amp;lt;br&amp;gt;Here are the two images overlayed, notice the path is one one map but not the other.&amp;lt;br&amp;gt;&lt;br /&gt;
http://i97.photobucket.com/albums/l231/QOAL/forest_error_03.png&lt;br /&gt;
&lt;br /&gt;
==== Snow Field ====&lt;br /&gt;
&lt;br /&gt;
This tile here is soild (and also the wrong tile)&amp;lt;br&amp;gt;&lt;br /&gt;
http://i97.photobucket.com/albums/l231/QOAL/snow_field_map_error.png&lt;br /&gt;
&lt;br /&gt;
==== Bat Cave ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Snow town ====&lt;br /&gt;
&lt;br /&gt;
There is an error on the map as shown on the picture.&amp;lt;br&amp;gt;&lt;br /&gt;
A few of the rock face edge tiles are walk through with the soild tiles as the next tile.&amp;lt;br&amp;gt;&lt;br /&gt;
http://i97.photobucket.com/albums/l231/QOAL/ice_village_map_error.png&lt;/div&gt;</summary>
		<author><name>QOAL</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=5282</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=5282"/>
		<updated>2006-10-15T15:32:40Z</updated>

		<summary type="html">&lt;p&gt;QOAL: /* Snow town */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://mapeditor.org Tiled]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; around 200x200 tiles is good in practice, though the theoretical maximum is 2048x2048&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Map border:&#039;&#039;&#039; you have to leave an empty border around the map of at least 20 tiles&lt;br /&gt;
* &#039;&#039;&#039;Walls/players proportions:&#039;&#039;&#039; a normal door for a player is 2 tiles in height&lt;br /&gt;
* &#039;&#039;&#039;Indoor/Outdoor proportions:&#039;&#039;&#039; it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* &#039;&#039;&#039;Path reference:&#039;&#039;&#039; please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* &#039;&#039;&#039;Transparent color:&#039;&#039;&#039; tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* &#039;&#039;&#039;Layers:&#039;&#039;&#039; each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** &#039;&#039;Ground:&#039;&#039; used for everything below items and beings.&lt;br /&gt;
** &#039;&#039;Objects:&#039;&#039; this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** &#039;&#039;Over:&#039;&#039; usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** &#039;&#039;Collision:&#039;&#039; this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this is also in the interests of perfomance, since it keeps down overdraw).&lt;br /&gt;
&lt;br /&gt;
== How to map ==&lt;br /&gt;
&lt;br /&gt;
When you want to make maps for tmw but you don&#039;t know how to start, read the [[Mapping Tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Ideas for new maps ==&lt;br /&gt;
&lt;br /&gt;
I suggest a village in the woods. You know, elders and shops. And tales about what &lt;br /&gt;
is lurking within. And more quests.&lt;br /&gt;
&lt;br /&gt;
== Errors on existing maps ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
Grey errors have been fixed but the fixed map file has not been released yet.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== Desert Cave Level 2 (5-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in current version)&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* Contains 2 cave entrances that lead to yet to determine caves.&lt;br /&gt;
* Exit to the south east determined?&lt;br /&gt;
&lt;br /&gt;
==== Casino (8-1) ====&lt;br /&gt;
&lt;br /&gt;
just this: http://img129.imageshack.us/img129/6658/casinobugih7.png&lt;br /&gt;
&lt;br /&gt;
==== Woodland (9-1) ====&lt;br /&gt;
&lt;br /&gt;
One picture is worth a thousand words: [[Image:Woodland_bug.png|100px]]&lt;br /&gt;
&lt;br /&gt;
==== Snow Field ====&lt;br /&gt;
&lt;br /&gt;
This tile here is soild (and also the wrong tile)&amp;lt;br&amp;gt;&lt;br /&gt;
http://i97.photobucket.com/albums/l231/QOAL/snow_field_map_error.png&lt;br /&gt;
&lt;br /&gt;
==== Bat Cave ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Snow town ====&lt;br /&gt;
&lt;br /&gt;
There is an error on the map as shown on the picture.&amp;lt;br&amp;gt;&lt;br /&gt;
A few of the rock face edge tiles are walk through with the soild tiles as the next tile.&amp;lt;br&amp;gt;&lt;br /&gt;
http://i97.photobucket.com/albums/l231/QOAL/ice_village_map_error.png&lt;/div&gt;</summary>
		<author><name>QOAL</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=5202</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=5202"/>
		<updated>2006-10-02T17:12:27Z</updated>

		<summary type="html">&lt;p&gt;QOAL: /* Snow Field */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://tiled.rpgdx.net Tiled]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; around 200x200 tiles is good in practice, though the theoretical maximum is 2048x2048&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Map border:&#039;&#039;&#039; you have to leave an empty border around the map of at least 20 tiles&lt;br /&gt;
* &#039;&#039;&#039;Walls/players proportions:&#039;&#039;&#039; a normal door for a player is 2 tiles in height&lt;br /&gt;
* &#039;&#039;&#039;Indoor/Outdoor proportions:&#039;&#039;&#039; it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* &#039;&#039;&#039;Path reference:&#039;&#039;&#039; please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* &#039;&#039;&#039;Transparent color:&#039;&#039;&#039; tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* &#039;&#039;&#039;Layers:&#039;&#039;&#039; each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** &#039;&#039;Ground:&#039;&#039; used for everything below items and beings.&lt;br /&gt;
** &#039;&#039;Objects:&#039;&#039; this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** &#039;&#039;Over:&#039;&#039; usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** &#039;&#039;Collision:&#039;&#039; this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
* TMW doesn&#039;t support layer data compression, so disable it in Tiled: Edit -&amp;gt; Preferences -&amp;gt; Saving -&amp;gt; Compress layer data should not be checked&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this is also in the interests of perfomance, since it keeps down overdraw).&lt;br /&gt;
&lt;br /&gt;
== How to map ==&lt;br /&gt;
&lt;br /&gt;
When you want to make maps for tmw but you don&#039;t know how to start, read the [[Mapping Tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Ideas for new maps ==&lt;br /&gt;
&lt;br /&gt;
I suggest a village in the woods. You know, elders and shops. And tales about what &lt;br /&gt;
is lurking within. And more quests.&lt;br /&gt;
&lt;br /&gt;
== Errors on existing maps ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
Grey errors have been fixed but the fixed map file has not been released yet.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== Desert Cave Level 2 (5-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in current version)&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* Contains 2 cave entrances that lead to yet to determine caves.&lt;br /&gt;
* Exit to the south east determined?&lt;br /&gt;
&lt;br /&gt;
==== Casino (8-1) ====&lt;br /&gt;
&lt;br /&gt;
just this: http://img129.imageshack.us/img129/6658/casinobugih7.png&lt;br /&gt;
&lt;br /&gt;
==== Woodland (9-1) ====&lt;br /&gt;
&lt;br /&gt;
One picture is worth a thousand words: [[Image:Woodland_bug.png|100px]]&lt;br /&gt;
&lt;br /&gt;
==== Snow Field ====&lt;br /&gt;
&lt;br /&gt;
This tile here is soild (and also the wrong tile)&amp;lt;br&amp;gt;&lt;br /&gt;
http://i97.photobucket.com/albums/l231/QOAL/snow_field_map_error.png&lt;br /&gt;
&lt;br /&gt;
==== Bat Cave ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Snow town ====&lt;br /&gt;
&lt;br /&gt;
There is an error on the map as shown on the picture.&amp;lt;br&amp;gt;&lt;br /&gt;
http://i97.photobucket.com/albums/l231/QOAL/ice_village_map_error.png&amp;lt;br&amp;gt;&lt;br /&gt;
A few of the rock face edge tills are walk through with the soild tiles as the next tile.&lt;/div&gt;</summary>
		<author><name>QOAL</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=5196</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=5196"/>
		<updated>2006-10-01T19:27:17Z</updated>

		<summary type="html">&lt;p&gt;QOAL: /* Snow town */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://tiled.rpgdx.net Tiled]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; around 200x200 tiles is good in practice, though the theoretical maximum is 2048x2048&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Map border:&#039;&#039;&#039; you have to leave an empty border around the map of at least 20 tiles&lt;br /&gt;
* &#039;&#039;&#039;Walls/players proportions:&#039;&#039;&#039; a normal door for a player is 2 tiles in height&lt;br /&gt;
* &#039;&#039;&#039;Indoor/Outdoor proportions:&#039;&#039;&#039; it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* &#039;&#039;&#039;Path reference:&#039;&#039;&#039; please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* &#039;&#039;&#039;Transparent color:&#039;&#039;&#039; tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* &#039;&#039;&#039;Layers:&#039;&#039;&#039; each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** &#039;&#039;Ground:&#039;&#039; used for everything below items and beings.&lt;br /&gt;
** &#039;&#039;Objects:&#039;&#039; this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** &#039;&#039;Over:&#039;&#039; usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** &#039;&#039;Collision:&#039;&#039; this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
* TMW doesn&#039;t support layer data compression, so disable it in Tiled: Edit -&amp;gt; Preferences -&amp;gt; Saving -&amp;gt; Compress layer data should not be checked&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this is also in the interests of perfomance, since it keeps down overdraw).&lt;br /&gt;
&lt;br /&gt;
== How to map ==&lt;br /&gt;
&lt;br /&gt;
When you want to make maps for tmw but you don&#039;t know how to start, read the [[Mapping Tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Ideas for new maps ==&lt;br /&gt;
&lt;br /&gt;
I suggest a village in the woods. You know, elders and shops. And tales about what &lt;br /&gt;
is lurking within. And more quests.&lt;br /&gt;
&lt;br /&gt;
== Errors on existing maps ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
Grey errors have been fixed but the fixed map file has not been released yet.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== Desert Cave Level 2 (5-1) ====&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;[45:31] Tile incorrectly not covering sprites&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;[59:89] Tile incorrectly covering sprites&amp;lt;/span&amp;gt;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color: gray;&amp;quot;&amp;gt;[85:65] Monsters sometimes appear/walk on the lake near&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* Contains 2 cave entrances that lead to yet to determine caves.&lt;br /&gt;
* Exit to the south east determined?&lt;br /&gt;
&lt;br /&gt;
==== Casino (8-1) ====&lt;br /&gt;
&lt;br /&gt;
just this: http://img129.imageshack.us/img129/6658/casinobugih7.png&lt;br /&gt;
&lt;br /&gt;
==== Woodland (9-1) ====&lt;br /&gt;
&lt;br /&gt;
One picture is worth a thousand words: [[Image:Woodland_bug.png|100px]]&lt;br /&gt;
&lt;br /&gt;
==== Snow Field ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Bat Cave ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Snow town ====&lt;br /&gt;
&lt;br /&gt;
There is an error on the map as shown on the picture.&amp;lt;br&amp;gt;&lt;br /&gt;
http://i97.photobucket.com/albums/l231/QOAL/ice_village_map_error.png&amp;lt;br&amp;gt;&lt;br /&gt;
A few of the rock face edge tills are walk through with the soild tiles as the next tile.&lt;/div&gt;</summary>
		<author><name>QOAL</name></author>
	</entry>
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