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	<id>https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Peacemaker</id>
	<title>The Mana World - User contributions [en]</title>
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	<updated>2026-05-06T04:57:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=13153</id>
		<title>User:Peacemaker</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=13153"/>
		<updated>2009-08-24T20:17:18Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Contributed stuff:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;2007-06-07&#039;&#039;: Joystick/Gamepad Setup [https://sourceforge.net/tracker/?func=detail&amp;amp;atid=645620&amp;amp;aid=1732142&amp;amp;group_id=106790 Patch]&lt;br /&gt;
* &#039;&#039;2007-01-04&#039;&#039;: Crafting NPC&#039;s [http://forums.themanaworld.org/viewtopic.php?p=20785 Forum]&lt;br /&gt;
* &#039;&#039;2006-12-25&#039;&#039;: TMW Video-Footage#2 (Christmas-Release)&lt;br /&gt;
* &#039;&#039;2006-11-06&#039;&#039;: TMW Video-Footage#1 (Final)&lt;br /&gt;
* &#039;&#039;2006-01-07&#039;&#039;: Exp-Status-Bar [https://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1399303&amp;amp;group_id=106790&amp;amp;atid=645620 Patch]&lt;br /&gt;
* &#039;&#039;2005-12-26&#039;&#039;: PHP Script to view TMW-Maps online - (link broken)&lt;br /&gt;
* &#039;&#039;2005-08-25&#039;&#039;: Mountain-Map (not used yet) - (link broken)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gallery:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Craftingchart.png|{{Image:Craftingchart.png}}&lt;br /&gt;
Image:Tmw_slideshow_0.0.22_uncompressd.gif|{{Image:Tmw_slideshow_0.0.22_uncompressd.gif}}&lt;br /&gt;
Image:Tmw slideshow 320x240 uncompressd.gif|{{Image:Tmw slideshow 320x240 uncompressd.gif}}&lt;br /&gt;
Image:Worldmap20051226.jpg|{{Image:Worldmap20051226.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Peacemaker|Peacemaker]] 20:17, 24 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=13152</id>
		<title>User:Peacemaker</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=13152"/>
		<updated>2009-08-24T20:05:33Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Contributed stuff:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;2007-06-07&#039;&#039;: Joystick/Gamepad Setup [https://sourceforge.net/tracker/?func=detail&amp;amp;atid=645620&amp;amp;aid=1732142&amp;amp;group_id=106790 Patch]&lt;br /&gt;
* &#039;&#039;2007-01-04&#039;&#039;: Crafting NPC&#039;s [http://forums.themanaworld.org/viewtopic.php?p=20785 Forum]&lt;br /&gt;
* &#039;&#039;2006-12-25&#039;&#039;: TMW Video-Footage#2 (Christmas-Release) [http://video.google.de/videoplay?docid=-2022007506719669197 Google] | [http://www.youtube.com/watch?v=V3TAlDOX8wM YouTube]&lt;br /&gt;
* &#039;&#039;2006-11-06&#039;&#039;: TMW Video-Footage#1 (Final) [http://video.google.de/videoplay?docid=-1796228315208969873 Google] | [http://www.youtube.com/watch?v=1th2xJy7Cec YouTube]&lt;br /&gt;
* &#039;&#039;2006-06-11&#039;&#039;: TMW Video-Footage#1 (Test) [http://video.google.de/videoplay?docid=2849339083330770399 Google]&lt;br /&gt;
* &#039;&#039;2006-01-07&#039;&#039;: Exp-Status-Bar [https://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1399303&amp;amp;group_id=106790&amp;amp;atid=645620 Patch]&lt;br /&gt;
* &#039;&#039;2005-12-26&#039;&#039;: PHP Script to view TMW-Maps online - (link broken)&lt;br /&gt;
* &#039;&#039;2005-08-25&#039;&#039;: Mountain-Map (not used yet) - (link broken)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;my own little ToDo-List for TMW:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Particle Editor&#039;&#039;&#039; (a C# spare time project just for fun. Basically I want to create a GUI for particle creation)&lt;br /&gt;
** &#039;&#039;2007-06-??&#039;&#039;: converted the object model to C#&lt;br /&gt;
** &#039;&#039;2008-01-??&#039;&#039;: started again... The object model is fully compatible to TMW (every particle from tmw is read and writeable without losing information). BTW: the object model can now be viewed in a TreeView and depending on the selection the Settings-Panel changes.&lt;br /&gt;
** &#039;&#039;2008-02-??&#039;&#039;: It&#039;s now possible to create a fully working complex particle, but without values (because the GUI is missing). &lt;br /&gt;
** &#039;&#039;2008-02-??&#039;&#039;: particle settings are now possible including attributes, an image and an animation (the animation it self is still empty). The GUI for emitter editing exists but lacks of function yet ;)&lt;br /&gt;
** &#039;&#039;2008-02-??&#039;&#039;: currently I stopped again (no spare time any more)...&lt;br /&gt;
** &#039;&#039;ToDo&#039;&#039;: create the GUI including all the logic for emitters, emitter properties, animations and animation frames.&lt;br /&gt;
** &#039;&#039;ToDo&#039;&#039;: &amp;lt;include something here&amp;gt;&lt;br /&gt;
** &#039;&#039;ToDo&#039;&#039;: Release under GPL2. Before that, I must ask someone about possible? licensing issues between GPL (my code) and CCPL (foreign icon graphics)?&lt;br /&gt;
** &#039;&#039;ToDo&#039;&#039;: remove or override all function which are not yet supported by Mono (eg. the find function of TreeNode).&lt;br /&gt;
** &#039;&#039;ToDo&#039;&#039;: closer look at GTK#... unfortunately I have only small experience using GTK#, so this is a low priority goal.&lt;br /&gt;
** &#039;&#039;ToDo&#039;&#039;: realtime preview of the particle...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;nothing else to to yet...&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gallery:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Craftingchart.png|{{Image:Craftingchart.png}}&lt;br /&gt;
Image:Tmw_slideshow_0.0.22_uncompressd.gif|{{Image:Tmw_slideshow_0.0.22_uncompressd.gif}}&lt;br /&gt;
Image:Tmw slideshow 320x240 uncompressd.gif|{{Image:Tmw slideshow 320x240 uncompressd.gif}}&lt;br /&gt;
Image:Worldmap20051226.jpg|{{Image:Worldmap20051226.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peacemaker|Peacemaker]] 18:48, 7 June 2007 (CEST)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=8811</id>
		<title>User:Peacemaker</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=8811"/>
		<updated>2008-02-26T10:54:20Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: my own little ToDo-List for TMW&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Education:&#039;&#039;&#039; Higher Technical College of Engineering (Faculty of Data Processing and Business Administration). Currently I&#039;m a computer science student.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sparetime:&#039;&#039;&#039; n/a&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* C# (3+ years)&lt;br /&gt;
* C console-only (2+ years)&lt;br /&gt;
* C++ console-only (about 1+ year but I have nearly forgotten everything) :(&lt;br /&gt;
* PHP (5+ years)&lt;br /&gt;
* mySql (3+ years)&lt;br /&gt;
* a little bit SDL.net, Tao.Sdl, Tao.OpenGl and Mono&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contributed stuff:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;2007-06-07&#039;&#039;: Joystick/Gamepad Setup [https://sourceforge.net/tracker/?func=detail&amp;amp;atid=645620&amp;amp;aid=1732142&amp;amp;group_id=106790 Patch]&lt;br /&gt;
* &#039;&#039;2007-01-04&#039;&#039;: Crafting NPC&#039;s [http://forums.themanaworld.org/viewtopic.php?p=20785 Forum]&lt;br /&gt;
* &#039;&#039;2006-12-25&#039;&#039;: TMW Video-Footage#2 (Christmas-Release) [http://video.google.de/videoplay?docid=-2022007506719669197 Google] | [http://www.youtube.com/watch?v=V3TAlDOX8wM YouTube]&lt;br /&gt;
* &#039;&#039;2006-11-06&#039;&#039;: TMW Video-Footage#1 (Final) [http://video.google.de/videoplay?docid=-1796228315208969873 Google] | [http://www.youtube.com/watch?v=1th2xJy7Cec YouTube]&lt;br /&gt;
* &#039;&#039;2006-06-11&#039;&#039;: TMW Video-Footage#1 (Test) [http://video.google.de/videoplay?docid=2849339083330770399 Google]&lt;br /&gt;
* &#039;&#039;2006-01-07&#039;&#039;: Exp-Status-Bar [https://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1399303&amp;amp;group_id=106790&amp;amp;atid=645620 Patch]&lt;br /&gt;
* &#039;&#039;2005-12-26&#039;&#039;: PHP Script to view TMW-Maps online [http://www.rainbowsix.org/temp/tmw/onlinemap/ TMW Maps]&lt;br /&gt;
* &#039;&#039;2005-08-25&#039;&#039;: Mountain-Map (not used yet) [http://www.rainbowsix.org/temp/tmw/new_9-1.tmx.gz Download] | [http://www.rainbowsix.org/temp/tmw/map_mount_peace_v1.png Screenshot]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;my own little ToDo-List for TMW:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Particle Editor&#039;&#039;&#039; (a C# spare time project just for fun. Basically I want to create a GUI for particle creation)&lt;br /&gt;
** &#039;&#039;2007-06-??&#039;&#039;: converted the object model to C#&lt;br /&gt;
** &#039;&#039;2008-01-??&#039;&#039;: started again... The object model is fully compatible to TMW (every particle from tmw is read and writeable without losing information). BTW: the object model can now be viewed in a TreeView and depending on the selection the Settings-Panel changes.&lt;br /&gt;
** &#039;&#039;2008-02-??&#039;&#039;: It&#039;s now possible to create a fully working complex particle, but without values (because the GUI is missing). &lt;br /&gt;
** &#039;&#039;2008-02-??&#039;&#039;: particle settings are now possible including attributes, an image and an animation (the animation it self is still empty). The GUI for emitter editing exists but lacks of function yet ;)&lt;br /&gt;
** &#039;&#039;2008-02-??&#039;&#039;: currently I stopped again (no spare time any more)...&lt;br /&gt;
** &#039;&#039;ToDo&#039;&#039;: create the GUI including all the logic for emitters, emitter properties, animations and animation frames.&lt;br /&gt;
** &#039;&#039;ToDo&#039;&#039;: &amp;lt;include something here&amp;gt;&lt;br /&gt;
** &#039;&#039;ToDo&#039;&#039;: Release under GPL2. Before that, I must ask someone about possible? licensing issues between GPL (my code) and CCPL (foreign icon graphics)?&lt;br /&gt;
** &#039;&#039;ToDo&#039;&#039;: remove or override all function which are not yet supported by Mono (eg. the find function of TreeNode).&lt;br /&gt;
** &#039;&#039;ToDo&#039;&#039;: closer look at GTK#... unfortunately I have only small experience using GTK#, so this is a low priority goal.&lt;br /&gt;
** &#039;&#039;ToDo&#039;&#039;: realtime preview of the particle...&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;nothing else to to yet...&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gallery:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Craftingchart.png|{{Image:Craftingchart.png}}&lt;br /&gt;
Image:Tmw_slideshow_0.0.22_uncompressd.gif|{{Image:Tmw_slideshow_0.0.22_uncompressd.gif}}&lt;br /&gt;
Image:Tmw slideshow 320x240 uncompressd.gif|{{Image:Tmw slideshow 320x240 uncompressd.gif}}&lt;br /&gt;
Image:Worldmap20051226.jpg|{{Image:Worldmap20051226.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peacemaker|Peacemaker]] 18:48, 7 June 2007 (CEST)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=7557</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=7557"/>
		<updated>2007-09-09T10:05:05Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: added an mapbug on 14-1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://mapeditor.org Tiled]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; around 200x200 tiles is good in practice, though the theoretical maximum is 2048x2048&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Map border:&#039;&#039;&#039; you have to leave an empty border around the map of at least 20 tiles&lt;br /&gt;
* &#039;&#039;&#039;Walls/players proportions:&#039;&#039;&#039; a normal door for a player is 2 tiles in height&lt;br /&gt;
* &#039;&#039;&#039;Indoor/Outdoor proportions:&#039;&#039;&#039; it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* &#039;&#039;&#039;Path reference:&#039;&#039;&#039; please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* &#039;&#039;&#039;Transparent color:&#039;&#039;&#039; tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* &#039;&#039;&#039;Layers:&#039;&#039;&#039; each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** &#039;&#039;Ground:&#039;&#039; used for everything below items and beings.&lt;br /&gt;
** &#039;&#039;Objects:&#039;&#039; this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** &#039;&#039;Over:&#039;&#039; usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** &#039;&#039;Collision:&#039;&#039; this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this is also in the interests of perfomance, since it keeps down overdraw).&lt;br /&gt;
&lt;br /&gt;
==Existing maps==&lt;br /&gt;
&lt;br /&gt;
Here a list of all existing maps:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Filename&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| new_1-1.tmx.gz&lt;br /&gt;
| Desert south of Tulimshar&lt;br /&gt;
|-&lt;br /&gt;
| new_2-1.tmx.gz&lt;br /&gt;
| Desert Mine, level 1&lt;br /&gt;
|-&lt;br /&gt;
| new_3-1.tmx.gz&lt;br /&gt;
| Tulimshar City, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_4-1.tmx.gz&lt;br /&gt;
| Hermits Cave, level 1 (Bat Cave)&lt;br /&gt;
|-&lt;br /&gt;
| new_5-1.tmx.gz&lt;br /&gt;
| Desert Mine, level 2&lt;br /&gt;
|-&lt;br /&gt;
| new_6-1.tmx.gz&lt;br /&gt;
| PvP Arena&lt;br /&gt;
|-&lt;br /&gt;
| new_7-1.tmx.gz&lt;br /&gt;
| Desert southeast of Tulimshar (Snake map)&lt;br /&gt;
|-&lt;br /&gt;
| new_8-1.tmx.gz&lt;br /&gt;
| Tulimshar City, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_9-1.tmx.gz&lt;br /&gt;
| Woodland, northwest (Red Mushroom Map)&lt;br /&gt;
|-&lt;br /&gt;
| new_10-1.tmx.gz&lt;br /&gt;
| Snow field (Rudolph Slime + Santa Slime map)&lt;br /&gt;
|-&lt;br /&gt;
| new_11-1.tmx.gz&lt;br /&gt;
| Snow Town, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_12-1.tmx.gz&lt;br /&gt;
| Snow Cave&lt;br /&gt;
|-&lt;br /&gt;
| new_13-1.tmx.gz&lt;br /&gt;
| Snow Town, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_14-1.tmx.gz&lt;br /&gt;
| Woodland, southwest (Pink Mushroom Map)&lt;br /&gt;
|-&lt;br /&gt;
| new_15-1.tmx.gz&lt;br /&gt;
| Palm beach southwest of Tulimshar (transition to woodland)&lt;br /&gt;
|-&lt;br /&gt;
| new_16-1.tmx.gz&lt;br /&gt;
| Woodland, southeast (Fluffy Map, transition to desert)&lt;br /&gt;
|-&lt;br /&gt;
| new_17-1.tmx.gz&lt;br /&gt;
| Hermits Cave, level 2 (Lamp snake cave)&lt;br /&gt;
|-&lt;br /&gt;
| new_18-1.tmx.gz&lt;br /&gt;
| Woodland, northeast (woodland village surrounding)&lt;br /&gt;
|-&lt;br /&gt;
| new_19-1.tmx.gz&lt;br /&gt;
| Woodland village, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_20-1.tmx.gz&lt;br /&gt;
| Woodland village, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_21-1.tmx.gz*&lt;br /&gt;
| Tutorial MAP, outdoor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;(*&amp;lt;/nowiki&amp;gt;) Map planned or under construction&lt;br /&gt;
&lt;br /&gt;
== How to map ==&lt;br /&gt;
&lt;br /&gt;
When you want to make maps for tmw but you don&#039;t know how to start, read the [[Mapping Tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Ideas for new maps ==&lt;br /&gt;
&lt;br /&gt;
*A swamp tileset/map could be neat.  Kinda like at the start of the US SNES version of SoM.  Also, a map with lots of shallow water you can walk around in (and fight aquaic monsters?) would be pretty cool.&lt;br /&gt;
&lt;br /&gt;
== Errors on existing maps ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
Grey errors have been fixed but the fixed map file has not been released yet.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== Desert Cave Level 2 (5-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in current version)&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* Contains 2 cave entrances that lead to yet to determine caves.&lt;br /&gt;
* Exit to the south east determined?&lt;br /&gt;
&lt;br /&gt;
==== Casino (8-1) ====&lt;br /&gt;
&lt;br /&gt;
just this: http://img129.imageshack.us/img129/6658/casinobugih7.png&lt;br /&gt;
&lt;br /&gt;
==== Woodland southwest (14-1) ====&lt;br /&gt;
&lt;br /&gt;
* At 39,90 is an unwalkable spot were enemy&#039;s can spawn... (collision tile &amp;quot;X&amp;quot; is missing).&lt;br /&gt;
&lt;br /&gt;
* A guy that disapear in the diferent maps,take a look:&lt;br /&gt;
&lt;br /&gt;
Here is frozen in the lake&lt;br /&gt;
&lt;br /&gt;
http://img296.imageshack.us/img296/5698/tmwscreenshot1xl4.jpg&lt;br /&gt;
&lt;br /&gt;
And here he disapear&lt;br /&gt;
&lt;br /&gt;
http://img340.imageshack.us/img340/1356/tmwscreenshot2ew9.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Woodland southeast (16-1 transition to desert) ====&lt;br /&gt;
* /&lt;br /&gt;
&lt;br /&gt;
==== Snow Field ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Bat Cave ====&lt;br /&gt;
&lt;br /&gt;
We can see the cave snake cut off behind the wall.&lt;br /&gt;
&lt;br /&gt;
Blash says: &amp;quot;This is probably because&lt;br /&gt;
this map needs black tiles placed &lt;br /&gt;
in the ceiling layer of the map.&lt;br /&gt;
This is the same problem with the snow village map below.&amp;quot;&lt;br /&gt;
http://img232.imageshack.us/img232/970/dibujost4.jpg&lt;br /&gt;
&lt;br /&gt;
==== Snow town ====&lt;br /&gt;
&lt;br /&gt;
* The ranger hat shows that the roofs are part of the ground layer. Maybe better to put them in the top layer. See [http://forums.themanaworld.org/viewtopic.php?t=2296 this forum thread].&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Peacemaker&amp;diff=7057</id>
		<title>User talk:Peacemaker</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Peacemaker&amp;diff=7057"/>
		<updated>2007-07-03T08:02:28Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: answer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you remove spam, please always do so by reverting to the last version without spam instead of manually deleting the added spam. This makes sure you don&#039;t miss other changes, like the removal of the + signs by recent spam bots. To do this, click on the previous non-spam version on the history page and then click &#039;edit&#039;. Thanks. --[[User:BjÃ¸rn|BjÃ¸rn]] 18:22, 2 July 2007 (CEST)&lt;br /&gt;
&lt;br /&gt;
:I know, fortunately I used the manual deletion just in my first 2-3 reverts, because I noticed that bug too (After that, I started using the edit-method). A few minutes ago I double-checked my reverts and found out that they were valid. Someone else manually reverted the articles after another bot change (excluding the + signs). So it wasn&#039;t me, I think. hehe :) --[[User:Peacemaker|Peacemaker]] 10:02, 3 July 2007 (CEST)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Mra&amp;diff=6848</id>
		<title>User:Mra</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Mra&amp;diff=6848"/>
		<updated>2007-06-14T19:36:10Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: reverted spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mra ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Jan-Fabian Humann&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthday:&#039;&#039;&#039; 01.01.1988 (yup^^)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mail:&#039;&#039;&#039; malastare AT gmx DOT net&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sf username:&#039;&#039;&#039; malastare&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Soest/Germany/Europe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activities:&#039;&#039;&#039; Playing E-Guitar, Reading fantasy books (Currently: A song of ice and fire - Parth three: A storm of swords), Listening to good old rock music (Deep purple, Jethro Tull, Led Zeppelin, The Doors, Hendrix...Also investigating even older Blues and Rock n&#039;Roll artists like BB King, Little Richard, etc), coding here and there a bit (C++, PHP, Python...), Doing other things ^^&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Heketch_Tghelmann&amp;diff=6846</id>
		<title>Archive:Heketch Tghelmann</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Heketch_Tghelmann&amp;diff=6846"/>
		<updated>2007-06-14T18:12:31Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: reverted spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inconsistent with backstory}}&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
== Sage of the Temple of Darkness ==&lt;br /&gt;
&lt;br /&gt;
[[Image:HeketchSmall.jpg]]&lt;br /&gt;
* art by [[User:Mkael|Mkael]]&lt;br /&gt;
[[Image:TempleGuardSmall.jpg]]&lt;br /&gt;
* art by [[User:Mkael|Mkael]]&lt;br /&gt;
[[Image:Npc-heketch1.jpg]]&lt;br /&gt;
* art by [[User:Pajarico|Pajarico]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full name:&#039;&#039;&#039; Heketch Kyzyl Tghelmann&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 116 years&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 6&#039; 11&amp;quot; (2,08 m)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 147 lbs (67 kg)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthdate:&#039;&#039;&#039; unknown&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye color:&#039;&#039;&#039; pale red&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair color:&#039;&#039;&#039; jet-black&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blood type:&#039;&#039;&#039; 0-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Favourite food:&#039;&#039;&#039; mushroom soup, very spicy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hobbies:&#039;&#039;&#039; poetry (mainly elegy), theatre, collectible games&lt;br /&gt;
&lt;br /&gt;
Heketch was appointed Sage of Darkness as the last survivor of his clan, brutally murdered by the army of one of the 6 demon lords. Alone and lost, he stumbled into the temple of Tenebrae, who took him under its wing as a child. Raised by Tenebrae, Heketch has a somber and reserved disposition. He isn&#039;t malicious, but shows little feeling for the plights of others.&lt;br /&gt;
&lt;br /&gt;
More than any other sage, Heketch does not choose those he grants the power of Tenebrae based on their attainment of balance, but on their understanding of the nature of the element. Darkness is what fills the absence of all else. It must be held back by those who wield it, lest it consume the whole of the mana world without their guidance. To Heketch, the purpose of darkness is to hide that which must be concealed, to fill that which cannot be filled, and to place an end to every begining in its proper time.&lt;br /&gt;
&lt;br /&gt;
The physical appearance of the sage is a mystery, as he hides behind a cloak of darkness most of the time, showing only his face, which is pale and sickly. He lives in the temple of darkness alone, though sometimes entertaining artists whose work he finds particularly to his taste (which is pensive, and often macabre). Because of his past experiences, Heketch is often averse to humans, especially those of races similar to the ones that slaughtered his family.&lt;br /&gt;
&lt;br /&gt;
*story by [[User:Kyokai|Kyokai]]&lt;br /&gt;
*formatted by [[User:Aacheron|Aacheron]]&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Bj%C3%B8rn&amp;diff=6845</id>
		<title>User talk:Bjørn</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Bj%C3%B8rn&amp;diff=6845"/>
		<updated>2007-06-14T18:12:18Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: reverted spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why you blocked that user again? Mine wasn&#039;t enough?&lt;br /&gt;
And how can I revert the changes and restore the previous version?&lt;br /&gt;
About this spam there&#039;s maybe an email activation option as matt suggested?&lt;br /&gt;
:I hadn&#039;t noticed you had already blocked the user, and MediaWiki seems silly enough not to check whether a block already exists. But removing a block does remove all blocks that are the same, heh. A change can be quickly reverted spam using the &#039;&#039;&#039;rollback&#039;&#039;&#039; link when viewing the diff of the last edit. If you do this, check whether the previous version is indeed spam-free. Email activation would be a nice option even though I&#039;d prefer a [http://en.wikipedia.org/wiki/Captcha captcha]. However, I haven&#039;t been able to find either in the options or as an extension yet. --[[User:BjÃ¸rn|BjÃ¸rn]] 01:44, 17 December 2005 (CET)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Silene&amp;diff=6829</id>
		<title>User:Silene</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Silene&amp;diff=6829"/>
		<updated>2007-06-14T07:18:06Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: reverted spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am mainly a C   programmer and I am working on an old Linux platform. I enjoy contributing to 2D free software games, going from one project to another depending on my mood.&lt;br /&gt;
&lt;br /&gt;
I heavily contributed to [http://www.wesnoth.org/ Battle for Wesnoth], till the first stable release (1.0) got out. I then worked on [http://www.freeciv.org/ Freeciv]. Nowadays, I am helping with the programming of the [http://www.themanaworld.org/ Mana World] own server. On the serious side, I am also one of the authors of a [http://www.boost.org/ Boost] library. My name can be found in the changelogs of several other projects, [http://gcc.gnu.org/ GCC] for example.&lt;br /&gt;
&lt;br /&gt;
In the real life, I am finishing a PhD thesis on formal certification of numerical applications. The [http://lipforge.ens-lyon.fr/www/gappa/ Gappa] tool resulted from this work; it was essential in designing the [http://lipforge.ens-lyon.fr/www/crlibm/ CRlibm] project. More details on myself can be found on my [http://perso.ens-lyon.fr/guillaume.melquiond/ homepage]. You can contact me at [mailto:guillaume.melquiond@gmail.com guillaume.melquiond@gmail.com] if you ever need to.&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Tuxtgz&amp;diff=6827</id>
		<title>User:Tuxtgz</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Tuxtgz&amp;diff=6827"/>
		<updated>2007-06-14T07:17:23Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: reverted spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See my blog [http://rene.us.to] for more info&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Modanung&amp;diff=6816</id>
		<title>User:Modanung</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Modanung&amp;diff=6816"/>
		<updated>2007-06-13T06:22:51Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: reverted spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frode ==&lt;br /&gt;
http://i6.photobucket.com/albums/y203/Modanung/M5110059_edit.jpg&lt;br /&gt;
&lt;br /&gt;
== Personal information ==&lt;br /&gt;
&#039;&#039;&#039;Full name:&#039;&#039;&#039; Frode Lindeijer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usual webnick:&#039;&#039;&#039; Modanung&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current TMW character:&#039;&#039;&#039; Slukmer Q&#039;tul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pixel (and concept) artist for TMW&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Een-West, Drenthe, The Netherlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Date of birth:&#039;&#039;&#039; 6th of July 1988&lt;br /&gt;
&lt;br /&gt;
== Contact information ==&lt;br /&gt;
&#039;&#039;&#039;E-mail:&#039;&#039;&#039; f dot lindeijer at xs4all dot nl ...or... f dot lindeijer at gmail dot com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSN:&#039;&#039;&#039; modanung at hotmail dot com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GTalk:&#039;&#039;&#039; f dot lindeijer at gmail dot com&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Tulimshar street.jpg&lt;br /&gt;
Image:Leapmonster.jpg&lt;br /&gt;
Image:Woodenarmor.jpg&lt;br /&gt;
Image:Desert foodchain.jpg&lt;br /&gt;
Image:Tulimshar-wall.jpg&lt;br /&gt;
Image:Tulimshar-map.jpg&lt;br /&gt;
Image:Actionlayers.png&lt;br /&gt;
Image:Hairstyle mohawk.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Modanung&amp;diff=6757</id>
		<title>User:Modanung</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Modanung&amp;diff=6757"/>
		<updated>2007-06-11T07:29:45Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: reverted spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Frode ==&lt;br /&gt;
http://i6.photobucket.com/albums/y203/Modanung/M5110059_edit.jpg&lt;br /&gt;
&lt;br /&gt;
== Personal information ==&lt;br /&gt;
&#039;&#039;&#039;Full name:&#039;&#039;&#039; Frode Lindeijer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usual webnick:&#039;&#039;&#039; Modanung&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current TMW character:&#039;&#039;&#039; Slukmer Q&#039;tul&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pixel (and concept) artist for TMW&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Een-West, Drenthe, The Netherlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Date of birth:&#039;&#039;&#039; 6th of July 1988&lt;br /&gt;
&lt;br /&gt;
== Contact information ==&lt;br /&gt;
&#039;&#039;&#039;E-mail:&#039;&#039;&#039; f dot lindeijer at xs4all dot nl ...or... f dot lindeijer at gmail dot com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MSN:&#039;&#039;&#039; modanung at hotmail dot com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GTalk:&#039;&#039;&#039; f dot lindeijer at gmail dot com&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Tulimshar street.jpg&lt;br /&gt;
Image:Leapmonster.jpg&lt;br /&gt;
Image:Woodenarmor.jpg&lt;br /&gt;
Image:Desert foodchain.jpg&lt;br /&gt;
Image:Tulimshar-wall.jpg&lt;br /&gt;
Image:Tulimshar-map.jpg&lt;br /&gt;
Image:Actionlayers.png&lt;br /&gt;
Image:Hairstyle mohawk.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Being_movement_system&amp;diff=6756</id>
		<title>Archive:Being movement system</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Being_movement_system&amp;diff=6756"/>
		<updated>2007-06-11T07:29:31Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: reverted spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_programming}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The point of this article is to bring communication and several mechanism related issues together. Currently some loose suggestions about certain specific problems exist in other articles, which should be linked from here. This article should become a replacing coherent piece, readying us for implementation of the system in both server and client.&lt;br /&gt;
&lt;br /&gt;
Articles currently replaced by this article:&lt;br /&gt;
&lt;br /&gt;
* [[Player control]]&lt;br /&gt;
* [[Client-server message list]]&lt;br /&gt;
&lt;br /&gt;
== A sketch of the situation ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Situation-sketch.png]]&lt;br /&gt;
&lt;br /&gt;
This sketch implies several things:&lt;br /&gt;
&lt;br /&gt;
* Pixel coordinates are used instead of tile coordinates&lt;br /&gt;
* We choose ovals to describe the collision area of beings, which are 4:3 to accomodate for a camera which in theory watches the scene at a 45 degree angle&lt;br /&gt;
* Map obstacle layer definition doesn&#039;t change&lt;br /&gt;
* Pathfinding could still be based on map coordinates + being collisions (but would be nicer if more smooth)&lt;br /&gt;
&lt;br /&gt;
Important is to think about how this connects to the incoming and outgoing messages about being movement (see below) and how hit and collision checking is done (see [[pixel based players in a tile based world]] and [[realtime action combat protocol]]).&lt;br /&gt;
&lt;br /&gt;
Finally we need of course to determine what the server will do each tick. Specifically how will we manage to keep down being movement related CPU usage while still having smooth and responsive being movement on the clients? Some things discussed:&lt;br /&gt;
&lt;br /&gt;
* Like eAthena, we will not take dynamic collisions with other beings into account on the server. This keeps down complexity, while at the same time solving problems with getting stuck because of a monster that is in the way or because of an annoying mob of players.&lt;br /&gt;
* The server will only do tile-based pathfinding and collision detection. This should be enough to verify the player move and to estimate the position.&lt;br /&gt;
&lt;br /&gt;
== Communication ==&lt;br /&gt;
&lt;br /&gt;
=== Client-server ===&lt;br /&gt;
&lt;br /&gt;
From client to server, we&#039;ve so far been agreeing on sending the target coordinates and some flags about how to get there (walk, run, jump, ...). This will be sufficient for both mouse and keyboard player control. However, two things I want to note about using this message:&lt;br /&gt;
&lt;br /&gt;
* A change in only direction cannot be communicated. I suggest we use a separate message for it, because I do think it is relevant.&lt;br /&gt;
* No being ID is communicated, so this message assumes the client is in control over a single being (the player character). When we want to allow clients to control multiple beings (like a herd or a player&#039;s pets), we&#039;ll need to introduce a new message for this. I think this is ok.&lt;br /&gt;
&lt;br /&gt;
The following message definitions follow the naming convention used in &amp;lt;code&amp;gt;defines.h&amp;lt;/code&amp;gt; in the &amp;lt;code&amp;gt;tmwserv&amp;lt;/code&amp;gt; module. The last two are a proposal for later and don&#039;t have to be implemented now.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0x0260 - PGMSG_PLAYER_MOVE         { W x, W y, B flags }&lt;br /&gt;
0x0270 - PGMSG_PLAYER_CHANGE_DIR   { B new_dir }&lt;br /&gt;
&lt;br /&gt;
0x0280 - PGMSG_BEING_MOVE          { D beingId, W x, W y, B flags }&lt;br /&gt;
0x0290 - PGMSG_BEING_CHANGE_DIR    { D beingId, B new_dir }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &amp;lt;code&amp;gt;W&amp;lt;/code&amp;gt; stands for a word and is a 16-bits integer. The maximum pixel coordinates are thus 65535, which makes 2048 tiles our maximum map dimension. A 2048x2048 map takes 16 MB per layer, so this seems like a reasonable limit.&lt;br /&gt;
&lt;br /&gt;
=== Server-client ===&lt;br /&gt;
&lt;br /&gt;
Many beings are moving around on the map and it has been suggested to pack these updates in a single message towards the client in order to save on overhead. Also, we keep relying on pathfinding at the client in order to keep traffic low.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
0x0202 - GPMSG_BEINGS_MOVE         { [ D beingId, W cx, W cy, W tx, W ty, B flags ] * }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The number of being updates in the message can be determined by the message length, since a single being update has a fixed size. For each being it gives the ID, the current coordinates, the target coordinates and the flags about how the being is moving.&lt;br /&gt;
&lt;br /&gt;
=== Use case: client -&amp;gt; server -&amp;gt; clients ===&lt;br /&gt;
&lt;br /&gt;
* The client initiates a move, either by keyboard or mouse. The above PGMSG_PLAYER_MOVE is sent to the server with the target coordinates. The player will start moving along a locally calculated path instantly.&lt;br /&gt;
* The server verifies the move by calculating a path from the current player coordinates to the target coordinates. The path will be calculated based on the tile grid and only takes into account map collisions, and the start and end will be adjusted to the pixel coordinates. The sole purpose of this is so that the server can verify that the move is possible, how long it takes and estimate where the player should be with reasonable accuracy.&lt;br /&gt;
* When a valid move, the server communicates it to all clients that are near in its original form (with the same target coordinates that it received itself). This happens as part of a GPMSG_BEINGS_MOVE message.&lt;br /&gt;
* The clients receiving this message will calculate a detailed path to the target coordinates and start moving the being along it. When the original position included in the message is too different from the current position of the being on the client, a quick correction is done before calculating the path.&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Hackgrid&amp;diff=6755</id>
		<title>User:Hackgrid</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Hackgrid&amp;diff=6755"/>
		<updated>2007-06-11T07:29:19Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: reverted spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ingame Accounts: matt&amp;lt;br&amp;gt;&lt;br /&gt;
Forum Account: Matt&amp;lt;br&amp;gt;&lt;br /&gt;
SF.net: hackgrid&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Developer_meeting_10/06/05&amp;diff=6754</id>
		<title>Archive:Developer meeting 10/06/05</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Developer_meeting_10/06/05&amp;diff=6754"/>
		<updated>2007-06-11T07:28:54Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: reverted spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; 1.25 hours (21:00-22:15)&lt;br /&gt;
* &#039;&#039;&#039;Attendance:&#039;&#039;&#039; [[User:ElvenProgrammer|ElvenProgrammer]], [[User:Sull|Sull]], [[User:Irukard|iru]], [[User:Modanung|Modanung]], [[User:Rotonen|Rotonen]], [[User:BjÃ¸rn|Hammerbear]], [[User:kindjal|kindjal]], [[User:deviexx|deviexx]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
* Rotonen asserts that this week the flow of incoming art has been an increasing. New art include a start on pixelating the Herbagressor by Modanung, and a tileset for an inn by Irukard:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;http://themanaworld.org/archive/modanung/Herbagressor_progress2.png [http://themanaworld.org/archive/irukard/inn-tileset.png http://themanaworld.org/archive/irukard/thumbs/inn-tileset.png.thumb.jpg] [http://themanaworld.org/archive/irukard/export-work.png http://themanaworld.org/archive/irukard/thumbs/export-work.png.thumb.jpg]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* Further more this is the first meeting for [[User:kindjal|kindjal]], an interested programmer that requested to join this week. His main interest is in the server side of things.&lt;br /&gt;
* A [[Roadmap]] was started to guide us towards upcoming releases.&lt;br /&gt;
* Using namespaces has been discussed briefly, we may start using namespaces later.&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer meetings]]&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nym&amp;diff=6753</id>
		<title>User:Nym</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nym&amp;diff=6753"/>
		<updated>2007-06-11T07:28:43Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: reverted spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Aaron Marks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Australia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occupation:&#039;&#039;&#039; Student (studying I.T.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Email:&#039;&#039;&#039; nymacro * gmail * com&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Working on:&#039;&#039;&#039; Server mainly, various fixes and updates to client.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
[http://satgnu.freesw.de/nym/ Homepage]&lt;br /&gt;
&lt;br /&gt;
[http://www.nongnu.org/gpack/ GPack Package Manager]&lt;br /&gt;
&lt;br /&gt;
[http://gusanos.sourceforge.net/ Gusanos]&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Skill_system_2&amp;diff=6751</id>
		<title>Archive:Skill system 2</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Skill_system_2&amp;diff=6751"/>
		<updated>2007-06-11T07:28:15Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: reverted spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_gameconcept}}&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
{{Opinions|&lt;br /&gt;
{{Pro|Crush}}&lt;br /&gt;
{{Pro|Yosuhara}}&lt;br /&gt;
{{Pro|Pauan}}|&lt;br /&gt;
}}&lt;br /&gt;
This Article has been written as a counter proposal to the system currently described under [[Stat system]]. Although I support the idea of a learning by doing system because it can be much more plausible than a statpoint based system I think that the system described in that article is not well thought out and makes a lot of errors common for learning by doing systems. A detailed description can be found in this thread on the forum were also most of the content of this article has been designed.&lt;br /&gt;
http://forums.themanaworld.org/viewtopic.php?t=1305&lt;br /&gt;
&lt;br /&gt;
I modified this article to fit into the [[Attributes]] system.&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
This system has been designed as a levelless Learning by Doing System for a real time action combat system. The main goals were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Intuitivity&#039;&#039;&#039; The Players should be able to fully understand the system after a few hours of playing and should be able to create effective characters without having to study guides on the internet. Ruining a character beyond recovery by making errors in the character development should be impossible.&lt;br /&gt;
* &#039;&#039;&#039;Control&#039;&#039;&#039; Despite the above principle the player should still be able to influence the development of his character by changing his playing style.&lt;br /&gt;
* &#039;&#039;&#039;Customization&#039;&#039;&#039;  Every character should be individual. There shouldn&#039;t be uber character stereotypes that excel all other characters. A premise for this goal is a well thought out balance between the different skills.&lt;br /&gt;
* &#039;&#039;&#039;Encourage Team-play&#039;&#039;&#039; Players should be motivated to play together and help each other. To reach this it has to be impossible to create characters that are good at everything at the same time so that everyone needs party members with different character types to counterbalance the weaknesses of his character. Pushing up low characters quickly with the help of high level characters should not be too easy.&lt;br /&gt;
* &#039;&#039;&#039;Negligibility&#039;&#039;&#039; Raising the skills of the character should be an important part of every RPG but it shouldn&#039;t be the main concern of the player. He should focus on the parts of the game that are fun like exploring and questing while his character becomes stronger and more adapted to his playing style along the way. Repeating the same task over and over again should not be the most effective way to raise a character quickly like it is in most online roleplaying games nowadays. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The character has a wide variety of skills that represent the competence of the character at performing different tasks. Each skill has its own level and experience count (exp). Whenever the player accomplishes a task by using his skills the used skills gain exp. The amount of exp depends on the difficulty of the task. When the exp reaches a fixed amount the skill gains a level making it more efficient. The amount of exp needed for a levelup increases exponentially with every levelup of the skill.&lt;br /&gt;
&lt;br /&gt;
The player has the following skills:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039; The characters have a wide range of skills that represent his abilities with various types of weapons like axes, swords, knives, bows, pole arms and so on. Increasing these skills increases the hit rate, the parry rate and the palette of active combat moves the character can use with that weapon. These are the formulas i would suggest:&lt;br /&gt;
**Hit Rate = &amp;lt;code&amp;gt;Agility * (1 + 0.1 * skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
**Evade Rate = &amp;lt;code&amp;gt;Dexterity * (1 + 0.1 * skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
The weapon damage is based on the strength attribute of the character. Every weapon type should represent a unique fighting style and should be useful in different situations to encourage players to specialize in different weapons.&lt;br /&gt;
*&#039;&#039;&#039;Crafting Skills&#039;&#039;&#039; These skills cover a wide range of tasks from creating consumable and equip-able items over repairing of damaged equipment to service skills like healing wounds or status conditions. &lt;br /&gt;
*&#039;&#039;&#039;Offensive Magic&#039;&#039;&#039; Because the magic is separated into 8 different elements i thought that it would just be logical to do the same with the skills necessary to use them. Increasing these skills allows to cast more advanced spells, makes offensive spells inflict more damage and allows to cast less advanced spells more frequently. &lt;br /&gt;
**Damage = &amp;lt;code&amp;gt;spell_damage * (1 + 0.1 * skill)&amp;lt;/code&amp;gt;&lt;br /&gt;
**Cast Time = &amp;lt;code&amp;gt;spell_casttime * skill_required / skill&amp;lt;/code&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Defensive Magic&#039;&#039;&#039; I decided to separate the magical skill levels of the skills that target friendly characters from those that target enemies for reasons of balancing the exp gain. The reasons will be explained later in the section &amp;quot;Indirect Combat Skills&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Exp Gain ==&lt;br /&gt;
&lt;br /&gt;
=== Crafting Skills ===&lt;br /&gt;
&lt;br /&gt;
The most boring part of most learning by doing systems is the crafting part. We have to create a crafting system that does not force the player to repeat the same mouse clicks over and over again for hours to level up quickly like many crafting systems do. We have to challenge the player on an intellectual level. I would suggest to discuss the topic in another article. See [[Item_creation_system]]&lt;br /&gt;
&lt;br /&gt;
=== Direct Combat Skills ===&lt;br /&gt;
&lt;br /&gt;
This chapter addresses the exp gain rules for offensive magic skills and the weapon skills.&lt;br /&gt;
&lt;br /&gt;
The only way to increase these skills is by using them in combat to kill monsters. Every monster is worth a fixed amount of exp and has a challenge rating. The challenge rating represents the average level of the main skills the character should have when he wants to face the monster while the exp amount should represent how long it takes to kill the monster. When a monster is defeated, the following things happen:&lt;br /&gt;
#the experience is divided up between all characters that took part in the fight. &lt;br /&gt;
#then the exp each player gets is divided up equally on all skills that the character used enough in that combat to reward exp for them. To reward exp for weapon or magic skills the character has to inflict at least 10% of the total damage by using weapons/spells from that skill category. &lt;br /&gt;
#when the challenge rating of the monster is higher than the level of the skill the exp that skill receives is divided by &amp;lt;code&amp;gt;Challenge Rating / Skill Level&amp;lt;/code&amp;gt;. The reason for this is that it would otherwise be too easy to train low skills at high monsters by using a high skill to inflict the needed 90% damage (even another character could do that) and then finish the last 10% with the low skill.&lt;br /&gt;
&lt;br /&gt;
To prevent killstealing only the character who attacked a monster first and those who are in the same party should be able to gain exp from a monster. Other characters should subtract a share of exp when calculating how much exp every character gets but the skills of the killstealer don&#039;t receive the exp. This is another procedure to make it difficult to push up low chars with the help of high chars.&lt;br /&gt;
&lt;br /&gt;
=== Indirect Combat Skills ===&lt;br /&gt;
&lt;br /&gt;
Indirect combat skill that do not weaken the enemy but strengthen the allies like heal or buff spells are difficult to implement into the above concept. First it is difficult to rate their importance for the outcome of the fight. Second, healing spells might be cast not during but after a fight. For those reasons I would suggest to treat them more like crafting skills than combat skills. In the end it is not that different if you cure a wound or repair an armor or if you forge a shield of metal with your hammer or if you enchant a shield of magic with your wand. &lt;br /&gt;
&lt;br /&gt;
The amount of exp gained by healing spells should depend on the number of Hit Points healed. So healing people who already are at full health does not give any exp. How many exp points for how many hit points is a question of balance that should be solved during the alpha test.&lt;br /&gt;
&lt;br /&gt;
The exp for curing status ailments should depend on the type of ailment and how hard it is to cure it. Stronger monsters should have much nastier poisons and curses that are much harder to cure and are worth more exp points for the healer than weak ones. For that reason every status alignment should have a level. When a character attempts to heal an ailment a random number between 0 and his skill level is rolled. When the outcome is higher than the level of the ailment the ailment is healed. To make it a little bit more tricky some ailments like diseases or certain curses could be infectious. That means that when the healer fails at curing he has to do a second test and when he fails again he is infected, too.&lt;br /&gt;
&lt;br /&gt;
Buff spells that increase the strength of other characters should give a fixed amount of exp. To prevent the players from casting those spells on everything that moves instead of reserving their use to combat in which they are needed I would suggest to make ingredients necessary to cast those spells. Those should be easy enough to obtain to use them when the skills are necessary but hard enough to prevent people from wasting them just to gain exp.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Forgetting&amp;quot; of unused skills ===&lt;br /&gt;
&lt;br /&gt;
The above system contains one major drawback. We want the players to specialize on single skills so that they have to work together to be successful. But the system described here would make it possible to learn every important skill so that the character can play completely alone and doesn&#039;t have to interact with other people. So we have to make it difficult to train and maintain a large palette of different skills.&lt;br /&gt;
&lt;br /&gt;
I had a long discussion with different people to find a solution for this problem and we came to the conclusion that the following method is the best:&lt;br /&gt;
&lt;br /&gt;
Whenever a skill receives exp half of the gained exp are deducted from a random other skill making it possible to lose levels in it. This won&#039;t be a problem for characters with a very small palette of skills because it would almost always hit skills that are on level 0 anyway. But the more different skills the character tries to master the more difficult will it be to keep them all on a constant level. The players that try anyway will eventually give up and concentrate on the skills they really want while letting the other skills degenerate slowly.&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Javila&amp;diff=6750</id>
		<title>User:Javila</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Javila&amp;diff=6750"/>
		<updated>2007-06-11T07:27:58Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: reverted spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Javila ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;90%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Real name:&#039;&#039;&#039;&lt;br /&gt;
| J. Avila&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;In-Game:&#039;&#039;&#039;&lt;br /&gt;
| DareDevil&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mail:&#039;&#039;&#039;&lt;br /&gt;
| javila AT users DOT sourceforge DOT net&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Role:&#039;&#039;&#039;&lt;br /&gt;
| Developer (GUI and other parts in tmw client, learning about tmw server)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Since:&#039;&#039;&#039;&lt;br /&gt;
| May 2005&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
If you have any questions and/or comments please write below... And i will try to answer them.&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Mra&amp;diff=6747</id>
		<title>User:Mra</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Mra&amp;diff=6747"/>
		<updated>2007-06-11T07:27:08Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: reverted spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mra ==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Jan-Fabian Humann&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthday:&#039;&#039;&#039; 01.01.1988 (yup^^)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mail:&#039;&#039;&#039; malastare AT gmx DOT net&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sf username:&#039;&#039;&#039; malastare&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Soest/Germany/Europe&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activities:&#039;&#039;&#039; Playing E-Guitar, Reading fantasy books (Currently: A song of ice and fire - Parth three: A storm of swords), Listening to good old rock music (Deep purple, Jethro Tull, Led Zeppelin, The Doors, Hendrix...Also investigating even older Blues and Rock n&#039;Roll artists like BB King, Little Richard, etc), coding here and there a bit (C++, PHP, Python...), Doing other things ^^&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Heketch_Tghelmann&amp;diff=6746</id>
		<title>Archive:Heketch Tghelmann</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Heketch_Tghelmann&amp;diff=6746"/>
		<updated>2007-06-11T07:26:53Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: reverted spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inconsistent with backstory}}&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
== Sage of the Temple of Darkness ==&lt;br /&gt;
&lt;br /&gt;
[[Image:HeketchSmall.jpg]]&lt;br /&gt;
* art by [[User:Mkael|Mkael]]&lt;br /&gt;
[[Image:TempleGuardSmall.jpg]]&lt;br /&gt;
* art by [[User:Mkael|Mkael]]&lt;br /&gt;
[[Image:Npc-heketch1.jpg]]&lt;br /&gt;
* art by [[User:Pajarico|Pajarico]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full name:&#039;&#039;&#039; Heketch Kyzyl Tghelmann&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 116 years&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Height:&#039;&#039;&#039; 6&#039; 11&amp;quot; (2,08 m)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weight:&#039;&#039;&#039; 147 lbs (67 kg)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Birthdate:&#039;&#039;&#039; unknown&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eye color:&#039;&#039;&#039; pale red&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair color:&#039;&#039;&#039; jet-black&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Blood type:&#039;&#039;&#039; 0-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Favourite food:&#039;&#039;&#039; mushroom soup, very spicy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hobbies:&#039;&#039;&#039; poetry (mainly elegy), theatre, collectible games&lt;br /&gt;
&lt;br /&gt;
Heketch was appointed Sage of Darkness as the last survivor of his clan, brutally murdered by the army of one of the 6 demon lords. Alone and lost, he stumbled into the temple of Tenebrae, who took him under its wing as a child. Raised by Tenebrae, Heketch has a somber and reserved disposition. He isn&#039;t malicious, but shows little feeling for the plights of others.&lt;br /&gt;
&lt;br /&gt;
More than any other sage, Heketch does not choose those he grants the power of Tenebrae based on their attainment of balance, but on their understanding of the nature of the element. Darkness is what fills the absence of all else. It must be held back by those who wield it, lest it consume the whole of the mana world without their guidance. To Heketch, the purpose of darkness is to hide that which must be concealed, to fill that which cannot be filled, and to place an end to every begining in its proper time.&lt;br /&gt;
&lt;br /&gt;
The physical appearance of the sage is a mystery, as he hides behind a cloak of darkness most of the time, showing only his face, which is pale and sickly. He lives in the temple of darkness alone, though sometimes entertaining artists whose work he finds particularly to his taste (which is pensive, and often macabre). Because of his past experiences, Heketch is often averse to humans, especially those of races similar to the ones that slaughtered his family.&lt;br /&gt;
&lt;br /&gt;
*story by [[User:Kyokai|Kyokai]]&lt;br /&gt;
*formatted by [[User:Aacheron|Aacheron]]&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Doener&amp;diff=6717</id>
		<title>User:Doener</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Doener&amp;diff=6717"/>
		<updated>2007-06-10T20:17:52Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: spam: we are still under attack...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About ==&lt;br /&gt;
Uhm, where to start? Well, my real name is BjÃ¶rn Steinbrink, I&#039;m from Germany and born in 1982 (well, I could just say I&#039;m 23 years old, but that would be outdated so soon ;) ). I got to know about The Mana World in May 2005, when I&#039;ve been (once again) searching for a nice SNES-style RPG that runs on Linux. I wasn&#039;t that much impressed by the game itself, but kept a bookmark as it was the most promising i had seen. Time passed by and I stumbled over a new tmw release, tried it, hit a well known bug and asked on irc about it (just to find the solution in the forums before anyone could answer ;) ). And you know how irc works, right? You start talking to folks who got ideas or find bugs and all of a sudden you find yourself submitting patches... Well, that&#039;s how i got into working on tmw...&lt;br /&gt;
&lt;br /&gt;
== Contact ==&lt;br /&gt;
Mail: B.Steinbrink@gmx.de&amp;lt;br /&amp;gt;&lt;br /&gt;
Jabber: doener@jabber.ccc.de&lt;br /&gt;
&lt;br /&gt;
== Questions ==&lt;br /&gt;
Well, nobody asked any questions, yet. Feel free to do add some, maybe I&#039;ll feel free to ignore them, maybe not... ;)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Silene&amp;diff=6715</id>
		<title>User:Silene</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Silene&amp;diff=6715"/>
		<updated>2007-06-10T20:13:41Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: there was still smt different...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am mainly a C++ programmer and I am working on an old Linux platform. I enjoy contributing to 2D free software games, going from one project to another depending on my mood.&lt;br /&gt;
&lt;br /&gt;
I heavily contributed to [http://www.wesnoth.org/ Battle for Wesnoth], till the first stable release (1.0) got out. I then worked on [http://www.freeciv.org/ Freeciv]. Nowadays, I am helping with the programming of the [http://www.themanaworld.org/ Mana World] own server. On the serious side, I am also one of the authors of a [http://www.boost.org/ Boost] library. My name can be found in the changelogs of several other projects, [http://gcc.gnu.org/ GCC] for example.&lt;br /&gt;
&lt;br /&gt;
In the real life, I am finishing a PhD thesis on formal certification of numerical applications. The [http://lipforge.ens-lyon.fr/www/gappa/ Gappa] tool resulted from this work; it was essential in designing the [http://lipforge.ens-lyon.fr/www/crlibm/ CRlibm] project. More details on myself can be found on my [http://perso.ens-lyon.fr/guillaume.melquiond/ homepage]. You can contact me at [mailto:guillaume.melquiond@gmail.com guillaume.melquiond@gmail.com] if you ever need to.&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:Artist_meeting_13/10/05&amp;diff=6714</id>
		<title>Talk:Artist meeting 13/10/05</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:Artist_meeting_13/10/05&amp;diff=6714"/>
		<updated>2007-06-10T20:13:22Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: there was still smt different...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IRC log of the meeting:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
21:14 -!- Pajarico [n=Unknow@86.Red-83-44-153.dynamicIP.rima-tde.net] has joined #tmwart&lt;br /&gt;
21:14 &amp;lt;@MrLindeijer&amp;gt; Whee.&lt;br /&gt;
21:14 &amp;lt; Pajarico&amp;gt; hi&lt;br /&gt;
21:14 &amp;lt; Pajarico&amp;gt; Did you start?&lt;br /&gt;
21:14 &amp;lt;@MrLindeijer&amp;gt; Well that&#039;s two artists and the artist leader, so I think we can start.&lt;br /&gt;
21:14 &amp;lt; Pajarico&amp;gt; as you like :)&lt;br /&gt;
21:15 &amp;lt;@MrLindeijer&amp;gt; There will be no ElvenProgrammer this evening so Rotonen should lead.&lt;br /&gt;
21:16 &amp;lt; Pajarico&amp;gt; start, then&lt;br /&gt;
21:16 &amp;lt;@MrLindeijer&amp;gt; Maybe Rotonen went away for a while.&lt;br /&gt;
21:16 &amp;lt;@Rotonen&amp;gt; yeah&lt;br /&gt;
21:17 &amp;lt;@Rotonen&amp;gt; i&#039;m here now&lt;br /&gt;
21:17 &amp;lt;@Rotonen&amp;gt; so Pajarico whassup? :)&lt;br /&gt;
21:17 &amp;lt;@Rotonen&amp;gt; the observatory interior: too modern&lt;br /&gt;
21:17 &amp;lt;@MrLindeijer&amp;gt; What&#039;s too modern about it?&lt;br /&gt;
21:17 &amp;lt; Pajarico&amp;gt; Rotonen, you don&#039;t have a way to campare&lt;br /&gt;
21:18 &amp;lt;@Rotonen&amp;gt; a lightbulb and such&lt;br /&gt;
21:18 &amp;lt; Pajarico&amp;gt; *compare&lt;br /&gt;
21:18 &amp;lt;@Rotonen&amp;gt; looks like 50&#039;s technology to me :)&lt;br /&gt;
21:18 &amp;lt; Pajarico&amp;gt; ok, you are right on that ;)&lt;br /&gt;
21:18 &amp;lt; Pajarico&amp;gt; let me explain&lt;br /&gt;
21:18 &amp;lt; Pajarico&amp;gt; I just wanted to included a lamp&lt;br /&gt;
21:18 &amp;lt; Pajarico&amp;gt; a electric lamp is bad idea&lt;br /&gt;
21:18 &amp;lt; Pajarico&amp;gt; but it can be changed for&lt;br /&gt;
21:18 &amp;lt; m[a]tt&amp;gt; try a mana lamp&lt;br /&gt;
21:19 &amp;lt; Pajarico&amp;gt; a gas lamp or a petrol lamp&lt;br /&gt;
21:19 &amp;lt;@Rotonen&amp;gt; but the main point is that it resembles existing stuff too much&lt;br /&gt;
21:19 &amp;lt;@Rotonen&amp;gt; i&#039;d like it to be more... alien&lt;br /&gt;
21:19 &amp;lt; Pajarico&amp;gt; Rotonen, if you don&#039;t like the lampo, no prob really&lt;br /&gt;
21:19 &amp;lt;@Rotonen&amp;gt; it&#039;s not about the lamp&lt;br /&gt;
21:19 &amp;lt; Pajarico&amp;gt; but don&#039;t avoid the entire drawing :)&lt;br /&gt;
21:19 &amp;lt;@Rotonen&amp;gt; but about chalkboards, general stuff&lt;br /&gt;
21:20 &amp;lt;@Rotonen&amp;gt; those are things that exist :)&lt;br /&gt;
21:20 &amp;lt;@Rotonen&amp;gt; surpass that, be creative ^^&lt;br /&gt;
21:20 &amp;lt; Pajarico&amp;gt; chalkboards are for taking notes&lt;br /&gt;
21:20 &amp;lt;@MrLindeijer&amp;gt; I think chalkboard is ok, there&#039;s no alternative to such things.&lt;br /&gt;
21:20 &amp;lt; Pajarico&amp;gt; what would you put instead?&lt;br /&gt;
21:20 &amp;lt; Modanung_&amp;gt; Clay tablets&lt;br /&gt;
21:20 &amp;lt; Modanung_&amp;gt; :P&lt;br /&gt;
21:21 &amp;lt;@Rotonen&amp;gt; and the greatest point in that: nitpicking the details of interiors at this point is nice, but i think there is more stuff outside yet to be defined&lt;br /&gt;
21:21 &amp;lt;@Rotonen&amp;gt; &amp;quot;magical wood/stone&amp;quot;, whatever :)&lt;br /&gt;
21:21 &amp;lt; Pajarico&amp;gt; Rotonen, you talked first abouti it:p&lt;br /&gt;
21:21 &amp;lt;@Rotonen&amp;gt; to be honest, haven&#039;t really paid any thought to interiors yet, but i got this massive rejecting feeling about the 50&#039;s feel of it&lt;br /&gt;
21:22 &amp;lt;@Rotonen&amp;gt; cannot hold my thought together right now due to a slight fever&lt;br /&gt;
21:23 &amp;lt; Pajarico&amp;gt; so is anything you like?&lt;br /&gt;
21:23 &amp;lt;@MrLindeijer&amp;gt; So I guess we need to think more about observatory from Roman times.&lt;br /&gt;
21:24 &amp;lt;@Rotonen&amp;gt; dig up the shot for me?&lt;br /&gt;
21:24 &amp;lt;@Rotonen&amp;gt; i&#039;d say 1500&#039;s is enough&lt;br /&gt;
21:24 &amp;lt; Pajarico&amp;gt; I still thinking that it&#039;s not too modern&lt;br /&gt;
21:24 &amp;lt; Pajarico&amp;gt; those are technologies easily developed&lt;br /&gt;
21:25 &amp;lt; Pajarico&amp;gt; and we already said that the city was prosperous once&lt;br /&gt;
21:25 &amp;lt;@Rotonen&amp;gt; true&lt;br /&gt;
21:25 &amp;lt;@Rotonen&amp;gt; so technological degradation?&lt;br /&gt;
21:25 &amp;lt; Pajarico&amp;gt; so they could have all that technology&lt;br /&gt;
21:25 &amp;lt; Pajarico&amp;gt; Rotonen, maybe&lt;br /&gt;
21:25 &amp;lt;@Rotonen&amp;gt; we&#039;re approaching steampunk if we take that road :)&lt;br /&gt;
21:25 &amp;lt;@Rotonen&amp;gt; not by much, but by a bit&lt;br /&gt;
21:25 &amp;lt; Pajarico&amp;gt; obsolet but still usable by the teachers and students&lt;br /&gt;
21:25 &amp;lt; Modanung_&amp;gt; I agree with m[a]tt we could have a mana-fueled light source in a science-based enviroment like an observatory&lt;br /&gt;
21:26 &amp;lt;@Rotonen&amp;gt; indeed, i&#039;m after more alien approaches&lt;br /&gt;
21:26 &amp;lt; Pajarico&amp;gt; Rotonen, steampunk?&lt;br /&gt;
21:26 &amp;lt; m[a]tt&amp;gt; i thought about something like &amp;quot;and the mana godness gave us this light&amp;quot;&lt;br /&gt;
21:26 &amp;lt;@Rotonen&amp;gt; it&#039;d be cruel if the light was a little fairy creature captured within a cage&lt;br /&gt;
21:26 &amp;lt; Pajarico&amp;gt; Isn&#039;t mana green?&lt;br /&gt;
21:26 &amp;lt;@Rotonen&amp;gt; so everyone could make their own lamps&lt;br /&gt;
21:26 &amp;lt; m[a]tt&amp;gt; Pajarico: well mana ist the censored us version of gods&lt;br /&gt;
21:27 &amp;lt; m[a]tt&amp;gt; or something like that&lt;br /&gt;
21:27 &amp;lt; Modanung_&amp;gt; Pajarico: That&#039;s radioactive waste you&#039;re thinking about&lt;br /&gt;
21:27 &amp;lt;@MrLindeijer&amp;gt; Actually light fairies are a great idea. :P&lt;br /&gt;
21:27 &amp;lt;@Rotonen&amp;gt; it&#039;d be a kind of a peter pan gag&lt;br /&gt;
21:27 &amp;lt; Modanung_&amp;gt; Yea... blegh&lt;br /&gt;
21:27 &amp;lt; Modanung_&amp;gt; No human-formed fairies&lt;br /&gt;
21:27 &amp;lt; Pajarico&amp;gt; so youlike it or you don&#039;t like it? :p&lt;br /&gt;
21:28 &amp;lt;@Rotonen&amp;gt; Modanung_: not going to have those&lt;br /&gt;
21:28 &amp;lt;@MrLindeijer&amp;gt; Ok fireflies in a pot then.&lt;br /&gt;
21:28 &amp;lt; Modanung_&amp;gt; Hehe&lt;br /&gt;
21:28 &amp;lt;@Rotonen&amp;gt; something organic for lights, definitely&lt;br /&gt;
21:28 &amp;lt; Pajarico&amp;gt; Rotonen, a chemical mix?&lt;br /&gt;
21:28 &amp;lt; Modanung_&amp;gt; I love the fireflies nailed to the wall in Alice :)&lt;br /&gt;
21:28 &amp;lt;@Rotonen&amp;gt; too technical, imo&lt;br /&gt;
21:28 &amp;lt; Pajarico&amp;gt; Rotonen, why too technical?&lt;br /&gt;
21:29 &amp;lt;@Rotonen&amp;gt; i think in this world the people have had no need to develop an understanding of chemistry or physics&lt;br /&gt;
21:29 &amp;lt;@Rotonen&amp;gt; since they have magic available&lt;br /&gt;
21:29 &amp;lt;@Rotonen&amp;gt; which has been the universal solution for them&lt;br /&gt;
21:30 &amp;lt; Modanung_&amp;gt; Rotonen: Then they wouldn&#039;t have weapons either&lt;br /&gt;
21:30 &amp;lt;@Rotonen&amp;gt; the ultimate swiss knife&lt;br /&gt;
21:30 &amp;lt; Pajarico&amp;gt; my idea is a city with science studies&lt;br /&gt;
21:30 &amp;lt; Pajarico&amp;gt; remember that they don&#039;t have&lt;br /&gt;
21:30 &amp;lt; Pajarico&amp;gt; water, or very little&lt;br /&gt;
21:30 &amp;lt;@Rotonen&amp;gt; well i think some technologically biased country should exist&lt;br /&gt;
21:30 &amp;lt;@Rotonen&amp;gt; but i don&#039;t think it should be this one&lt;br /&gt;
21:31 &amp;lt; Modanung_&amp;gt; Rotonen: Directing mana streams costs power, so I don&#039;t think they could be used for everything.&lt;br /&gt;
21:31 &amp;lt;@Rotonen&amp;gt; could be alone with my opinion, though&lt;br /&gt;
21:31 &amp;lt;@MrLindeijer&amp;gt; I don&#039;t care as long as both kinds of cities exist. :P&lt;br /&gt;
21:31 &amp;lt; Pajarico&amp;gt; and they had to develop a way to grow plants and predict rains&lt;br /&gt;
21:31 &amp;lt;@Rotonen&amp;gt; which reminds me: we have no idea about how the entire world is going to be like&lt;br /&gt;
21:31 &amp;lt; Pajarico&amp;gt; that explains the chemical and the observatory&lt;br /&gt;
21:32 &amp;lt;@MrLindeijer&amp;gt; If this is too modern for Tulimshar, then I guess save up the concept for a technological more advanced observatory later.&lt;br /&gt;
21:32 &amp;lt;@Rotonen&amp;gt; we definitely should have a grasp of the world&lt;br /&gt;
21:32 &amp;lt; Modanung_&amp;gt; Yup&lt;br /&gt;
21:32 &amp;lt;@MrLindeijer&amp;gt; True.&lt;br /&gt;
21:32 &amp;lt;@MrLindeijer&amp;gt; There&#039;s two world layouts I think at the moment, based on a series of mana temples.&lt;br /&gt;
21:32 &amp;lt;@Rotonen&amp;gt; how about a think-tank about the things we want to have in the world and then start to place them on a map?&lt;br /&gt;
21:32 &amp;lt; Modanung_&amp;gt; ME ME ME ME ME&lt;br /&gt;
21:32 &amp;lt; Modanung_&amp;gt; :P&lt;br /&gt;
21:33 &amp;lt;@Rotonen&amp;gt; but paj has a point about the tech in tulimshar&lt;br /&gt;
21:33 &amp;lt; Pajarico&amp;gt; when i think about &amp;quot;a technified city&amp;quot; i&#039;m not thinking about tulimshar either&lt;br /&gt;
21:33 &amp;lt;@MrLindeijer&amp;gt; I want a statue of me somewhere.&lt;br /&gt;
21:33 &amp;lt; Pajarico&amp;gt; they just have mediums to survive&lt;br /&gt;
21:33 &amp;lt;@Rotonen&amp;gt; MrLindeijer: i wonder how our pixellators see you :)&lt;br /&gt;
21:33 &amp;lt;@MrLindeijer&amp;gt; :P&lt;br /&gt;
21:34 &amp;lt; Modanung_&amp;gt; MrLindeijer: I&#039;ll draw you with a beard&lt;br /&gt;
21:34 &amp;lt;@MrLindeijer&amp;gt; Well as long as it&#039;s me. :P&lt;br /&gt;
21:34 &amp;lt;@Rotonen&amp;gt; i was kinda afraid that Modanung would be the one :)&lt;br /&gt;
21:34 &amp;lt; Modanung_&amp;gt; I won&#039;t do it now&lt;br /&gt;
21:34 &amp;lt;@Rotonen&amp;gt; how about the boss herbivore being bjorn? :]&lt;br /&gt;
21:34 &amp;lt; Pajarico&amp;gt; thnks for your attention :P&lt;br /&gt;
21:35 &amp;lt; Modanung_&amp;gt; Rotonen: He resembles the Lava Giant from SoM :)&lt;br /&gt;
21:35 &amp;lt;@MrLindeijer&amp;gt; Ok I&#039;ll stop joking, you think about world layout.&lt;br /&gt;
21:35 &amp;lt;@Rotonen&amp;gt; indeed&lt;br /&gt;
21:35 &amp;lt;@Rotonen&amp;gt; let&#039;s concentrate&lt;br /&gt;
21:35 &amp;lt; Modanung_&amp;gt; Rotonen: Exactly&lt;br /&gt;
21:35 &amp;lt;@Rotonen&amp;gt; i&#039;m kinda out of it right now so you&#039;ll have to be the sharp ones around&lt;br /&gt;
21:36 &amp;lt;@Rotonen&amp;gt; i&#039;m practically limited to giving opinions&lt;br /&gt;
21:36 &amp;lt;@Rotonen&amp;gt; don&#039;t have a thermometer here, but the fever is rising since my vision is getting blurry moments :)&lt;br /&gt;
21:36 &amp;lt; Modanung_&amp;gt; I have some ideas about nations/regions&lt;br /&gt;
21:37 &amp;lt;@Rotonen&amp;gt; so go ahead and present them and we&#039;ll oppose/support&lt;br /&gt;
21:37 &amp;lt;@Rotonen&amp;gt; if Pajarico is ok with that at the moment&lt;br /&gt;
21:37 &amp;lt; Pajarico&amp;gt; so now my opinion matters? :P&lt;br /&gt;
21:37 &amp;lt;@Rotonen&amp;gt; well it always matters :D&lt;br /&gt;
21:38 &amp;lt;@Rotonen&amp;gt; we just don&#039;t have to agree on everything :)&lt;br /&gt;
21:38 &amp;lt; Modanung_&amp;gt; I had the idea of the technologically advanced region&lt;br /&gt;
21:38 &amp;lt; Modanung_&amp;gt; With high spired cities&lt;br /&gt;
21:38 &amp;lt;@Rotonen&amp;gt; don&#039;t be too hasty to draw conclusions on my final opinions about stuff&lt;br /&gt;
21:38 &amp;lt; Pajarico&amp;gt; Rotonen, yep, but your labor sometimes seems like doing things &amp;quot;your waY&amp;quot;, you should take input from artist&lt;br /&gt;
21:38 &amp;lt; Modanung_&amp;gt; In a kind of plain-like region&lt;br /&gt;
21:39 &amp;lt;@Rotonen&amp;gt; Pajarico: just that i have a strong opinion and a clear vision without the means to produce it myself, leads to frustration :)&lt;br /&gt;
21:39 &amp;lt;@Rotonen&amp;gt; Modanung_: sorry, but that aside, what do we put into the forrest?&lt;br /&gt;
21:39 &amp;lt;@Rotonen&amp;gt; since we have the desert in some shape and some savannah too&lt;br /&gt;
21:39 &amp;lt;@Rotonen&amp;gt; let&#039;s start to build the world from there region by region, ok ?&lt;br /&gt;
21:40 &amp;lt; Modanung_&amp;gt; Rotonen: Don&#039;t you agree the whole world as to be a whole?&lt;br /&gt;
21:40 &amp;lt;@Rotonen&amp;gt; i don&#039;t get what you&#039;re asking..&lt;br /&gt;
21:40 &amp;lt; Pajarico&amp;gt; Is the way you say it, Rotonen . Is frustrating to me too to work and always get a no. I get the impression that you are enable to focus on the details and select do you like and what not&lt;br /&gt;
21:40 &amp;lt;@Rotonen&amp;gt; let&#039;s dig up the map from the wiki now&lt;br /&gt;
21:40 &amp;lt; Modanung_&amp;gt; nvm&lt;br /&gt;
21:41 &amp;lt;@Rotonen&amp;gt; Pajarico: well it&#039;s kinda hard with random things popping in out of nowhere and usually in conflict with each other&lt;br /&gt;
21:41 &amp;lt; Modanung_&amp;gt; I think the forrest should have really big cities&lt;br /&gt;
21:41 &amp;lt; Pajarico&amp;gt; Rotonen, what things?&lt;br /&gt;
21:42 &amp;lt;@Rotonen&amp;gt; Pajarico: all the things&lt;br /&gt;
21:42 &amp;lt; Pajarico&amp;gt; Rotonen, what things?&lt;br /&gt;
21:42 &amp;lt;@Rotonen&amp;gt; for example i was against the railroad but now we have a railroad in our tileset&lt;br /&gt;
21:42 &amp;lt;@Rotonen&amp;gt; etc :)&lt;br /&gt;
21:42 &amp;lt; Pajarico&amp;gt; Rotonen, mine was a suggestion, i didn&#039;t say anything to anyone&lt;br /&gt;
21:42 &amp;lt; Modanung_&amp;gt; Rotonen: Maybe it&#039;s better to put the train somewhere else?&lt;br /&gt;
21:43 &amp;lt; Pajarico&amp;gt; notmy fault&lt;br /&gt;
21:43 &amp;lt;@Rotonen&amp;gt; but i&#039;ve partially given up on forcing my vision and let it become the common effort and &amp;quot;resultant vector&amp;quot; of our inputs&lt;br /&gt;
21:43 &amp;lt;@Rotonen&amp;gt; naw&lt;br /&gt;
21:43 &amp;lt;@Rotonen&amp;gt; i&#039;m interested on seeing where this will lead to :)&lt;br /&gt;
21:43 &amp;lt;@Rotonen&amp;gt; and if there are trains, there are trainrobberies too&lt;br /&gt;
21:43 &amp;lt; Pajarico&amp;gt; &amp;quot;but i&#039;ve partially given up on forcing my vision&amp;quot; your work is not that&lt;br /&gt;
21:43 &amp;lt;@Rotonen&amp;gt; and that&#039;s something i&#039;ve yet to see in an mmorpg&lt;br /&gt;
21:44 &amp;lt;@Rotonen&amp;gt; Pajarico: well i&#039;m not 100% sure what my job here is, so right now i&#039;m just trying to help people concentrate AND give my opinions&lt;br /&gt;
21:44 &amp;lt; Modanung_&amp;gt; Rotonen: That&#039;s what I thought about too when discribing the ship-travelling&lt;br /&gt;
21:44 &amp;lt;@Rotonen&amp;gt; my opinions are not the final truth, they&#039;re just my opinions :)&lt;br /&gt;
21:44 &amp;lt; Pajarico&amp;gt; Rotonen, but you don&#039;t act like that, that&#039;s the problem&lt;br /&gt;
21:44 &amp;lt;@Rotonen&amp;gt; there are too many parallel conversations at the moment for me to concentrate&lt;br /&gt;
21:45 &amp;lt;@Rotonen&amp;gt; and i&#039;m getting on the nerves of Pajarico :)&lt;br /&gt;
21:45 &amp;lt; Modanung_&amp;gt; Rotonen: I agree... the meeting is too diversive&lt;br /&gt;
21:45 &amp;lt;@Rotonen&amp;gt; Pajarico: i&#039;ve pretty much accepted your vision of the city and culture and social structure of it, right ?&lt;br /&gt;
21:46 &amp;lt;@Rotonen&amp;gt; and we&#039;re basically disagreeing on the tech level right now?&lt;br /&gt;
21:46 &amp;lt;@Rotonen&amp;gt; and i already gave in to your idea about the tech being a prerequisite of the survival on the cursed land&lt;br /&gt;
21:46 &amp;lt; Pajarico&amp;gt; Rotonen, read the wiki&lt;br /&gt;
21:46 &amp;lt;@Rotonen&amp;gt; or am i missing something? :)&lt;br /&gt;
21:47 &amp;lt;@Rotonen&amp;gt; where exactly?&lt;br /&gt;
21:47 &amp;lt; Pajarico&amp;gt; I posted suggestions DAYS ago, if not more than a week&lt;br /&gt;
21:47 &amp;lt; Pajarico&amp;gt; and i already suggested a advanced observatory&lt;br /&gt;
21:47 &amp;lt;@Rotonen&amp;gt; did you post on the forums?&lt;br /&gt;
21:47 &amp;lt; Pajarico&amp;gt; no one complains, -well because no one read- and now i get another no&lt;br /&gt;
21:48 &amp;lt;@Rotonen&amp;gt; the forums bugged out on me for a few days and i haven&#039;t been monitoring the wiki lately&lt;br /&gt;
21:48 &amp;lt; Pajarico&amp;gt; Rotonen, that&#039;s your job...&lt;br /&gt;
21:49 &amp;lt;@Rotonen&amp;gt; i&#039;ve just grown to trust that everything is appearing on the forums and i think i&#039;ve been at least moderately active there lately&lt;br /&gt;
21:49 &amp;lt;@Rotonen&amp;gt; keep in mind i do not work for tmw, i&#039;m a volunteer and i have a midterm season coming up :)&lt;br /&gt;
21:49 &amp;lt; Pajarico&amp;gt; Rotonen, and me not?&lt;br /&gt;
21:49 &amp;lt; Pajarico&amp;gt; :P&lt;br /&gt;
21:49 &amp;lt; Pajarico&amp;gt; Rotonen, check &amp;quot;recent changes&amp;quot;&lt;br /&gt;
21:50 &amp;lt; Pajarico&amp;gt; now and then&lt;br /&gt;
21:50 &amp;lt;@Rotonen&amp;gt; on the page, but there are just like n+1 minor chanes to tileset mapping guide etc spam&lt;br /&gt;
21:50 &amp;lt; Pajarico&amp;gt; there was already a drawing explaining basically the same&lt;br /&gt;
21:50 &amp;lt;@Rotonen&amp;gt; mediawiki is confusing me sometimes :P&lt;br /&gt;
21:51 &amp;lt; Pajarico&amp;gt; just checked, no spam&lt;br /&gt;
21:51 &amp;lt;@Rotonen&amp;gt; i liked the old wiki better with a clear recent edits page and no extra stuff&lt;br /&gt;
21:51 &amp;lt; Pajarico&amp;gt; let&#039;s do a thing, let&#039;s talking about the world&lt;br /&gt;
21:51 &amp;lt;@Rotonen&amp;gt; it was simple enough for me :)&lt;br /&gt;
21:51 &amp;lt; Pajarico&amp;gt; and check the wiki someday Rotonen ! :)&lt;br /&gt;
21:51 &amp;lt;@Rotonen&amp;gt; where&#039;d we put the map on the wiki?&lt;br /&gt;
21:51 &amp;lt;@Rotonen&amp;gt; cannot find it&lt;br /&gt;
21:51 &amp;lt;@MrLindeijer&amp;gt; Rotonen: This wiki displays an exclamationmark for stuff you haven&#039;t checked out yet, you can mark changes as patrolled as you catch up with tthem.&lt;br /&gt;
21:51 &amp;lt;@Rotonen&amp;gt; i&#039;m lost in our own wiki :)&lt;br /&gt;
21:52 &amp;lt; Pajarico&amp;gt; read the suggestions and we will discuss it the next day&lt;br /&gt;
21:52 &amp;lt; Modanung_&amp;gt; Rotonen: World Development&lt;br /&gt;
21:52 &amp;lt;@Rotonen&amp;gt; lines are bouncing around in my eyes :)&lt;br /&gt;
21:52 &amp;lt;@MrLindeijer&amp;gt; Ok go to bed or something, heh.&lt;br /&gt;
21:52 &amp;lt;@Rotonen&amp;gt; http://wiki.themanaworld.org/images/2/2c/World_sketch_by_Kyokai.jpg&lt;br /&gt;
21:52 &amp;lt;@Rotonen&amp;gt; MrLindeijer: not giving up :P&lt;br /&gt;
21:53 &amp;lt;@Rotonen&amp;gt; finnish people are known for sisu&lt;br /&gt;
21:53 &amp;lt;@Rotonen&amp;gt; http://www.answers.com/sisu&lt;br /&gt;
21:53 &amp;lt; Pajarico&amp;gt; Rotonen, http://wiki.themanaworld.org/Suggestions&lt;br /&gt;
21:53 &amp;lt; Pajarico&amp;gt; http://wiki.themanaworld.org/Talk:Tulimshar&lt;br /&gt;
21:54 &amp;lt; Pajarico&amp;gt; read them and we talk next meeting ;)&lt;br /&gt;
21:54 &amp;lt; Pajarico&amp;gt; now, WORLD DEVELOPMENT&lt;br /&gt;
21:54 &amp;lt;@MrLindeijer&amp;gt; Ok then show you&#039;re Finnish nature and stop making excuses about your situation. :P&lt;br /&gt;
21:54 &amp;lt;@MrLindeijer&amp;gt; your*&lt;br /&gt;
21:54 &amp;lt; Pajarico&amp;gt; &amp;quot;Finnish nature&amp;quot; XD&lt;br /&gt;
21:55 &amp;lt;@Rotonen&amp;gt; so we have the forrest south of the desert&lt;br /&gt;
21:55 &amp;lt;@Rotonen&amp;gt; Modanung_: how about tech on that island to the west?&lt;br /&gt;
21:55 &amp;lt;@Rotonen&amp;gt; the southern forrest should be a rainforrest, i think&lt;br /&gt;
21:55 &amp;lt;@Rotonen&amp;gt; south of that, marsh/swamp&lt;br /&gt;
21:56 &amp;lt; Pajarico&amp;gt; Rotonen, just a last question&lt;br /&gt;
21:56 &amp;lt;@Rotonen&amp;gt; plains to the east?&lt;br /&gt;
21:56 &amp;lt; Pajarico&amp;gt; did you like the &amp;quot;lhambra&amp;quot; approach?&lt;br /&gt;
21:56 &amp;lt; Pajarico&amp;gt; alhambra sorry&lt;br /&gt;
21:56 &amp;lt;@MrLindeijer&amp;gt; A city of southern California, a residential suburb of Los Angeles. Population: 87,700.&lt;br /&gt;
21:56 &amp;lt;@Rotonen&amp;gt; it&#039;s pointy and round at the same time&lt;br /&gt;
21:56 &amp;lt; Modanung_&amp;gt; Rotonen: I thought we&#039;d do the design per region? :S&lt;br /&gt;
21:57 &amp;lt;@Rotonen&amp;gt; i like it :)&lt;br /&gt;
21:57 &amp;lt;@Rotonen&amp;gt; Modanung_: coming to it&lt;br /&gt;
21:57 &amp;lt; Pajarico&amp;gt; Rotonen, ok, that&#039;s something i can work with&lt;br /&gt;
21:57 &amp;lt;@Rotonen&amp;gt; perhaps it&#039;d be better if there were separate concentration threads for everything on the forums and we&#039;d just see what we&#039;d come up with? :)&lt;br /&gt;
21:57 &amp;lt;@Rotonen&amp;gt; Pajarico: i already thought i commented on that on the forums&lt;br /&gt;
21:58 &amp;lt;@Rotonen&amp;gt; could be that they were down and i only intended to do so&lt;br /&gt;
21:58 &amp;lt; Pajarico&amp;gt; Rotonen, may be, i haven&#039;t see anything&lt;br /&gt;
21:58 &amp;lt; Modanung_&amp;gt; Rotonen: Are we going to keep that map?&lt;br /&gt;
21:58 &amp;lt; Pajarico&amp;gt; then answer me now&lt;br /&gt;
21:58 &amp;lt;@Rotonen&amp;gt; Modanung_: dunno :)&lt;br /&gt;
21:58 &amp;lt;@Rotonen&amp;gt; i think just bout any map would be nice&lt;br /&gt;
21:58 &amp;lt; Modanung_&amp;gt; *sigh*&lt;br /&gt;
21:59 &amp;lt;@Rotonen&amp;gt; Pajarico: i already said i like the idea? :)&lt;br /&gt;
21:59 &amp;lt; Pajarico&amp;gt; At this point don&#039;t think on the form or placement&lt;br /&gt;
21:59 &amp;lt; Pajarico&amp;gt; just in what we want in it&lt;br /&gt;
21:59 &amp;lt;@Rotonen&amp;gt; yeah&lt;br /&gt;
21:59 &amp;lt; Pajarico&amp;gt; Rotonen, ok :)&lt;br /&gt;
21:59 &amp;lt;@Rotonen&amp;gt; so, we have desert&lt;br /&gt;
22:00 &amp;lt;@Rotonen&amp;gt; we want savannah&lt;br /&gt;
22:00 &amp;lt;@Rotonen&amp;gt; we have forrest&lt;br /&gt;
22:00 &amp;lt;@Rotonen&amp;gt; we want jungle&lt;br /&gt;
22:00 &amp;lt;@Rotonen&amp;gt; we want plains&lt;br /&gt;
22:00 &amp;lt;@Rotonen&amp;gt; we want mountains&lt;br /&gt;
22:00 &amp;lt;@Rotonen&amp;gt; we want swamp&lt;br /&gt;
22:00 &amp;lt;@Rotonen&amp;gt; what else?&lt;br /&gt;
22:00 &amp;lt; Modanung_&amp;gt; And frosty land&lt;br /&gt;
22:00 &amp;lt;@Rotonen&amp;gt; true&lt;br /&gt;
22:00 &amp;lt; Modanung_&amp;gt; With snow peni&lt;br /&gt;
22:01 &amp;lt; Pajarico&amp;gt; savannah between sea and tulimshar?&lt;br /&gt;
22:02 &amp;lt; Modanung_&amp;gt; And between desert and forest&lt;br /&gt;
22:02 &amp;lt; Pajarico&amp;gt; ok, tulimshar, desert, savannah, forest, sea&lt;br /&gt;
22:03 &amp;lt;@Rotonen&amp;gt; dry coastline?&lt;br /&gt;
22:03 &amp;lt;@Rotonen&amp;gt; ie. wind blowing mostly from inland&lt;br /&gt;
22:03 &amp;lt; Pajarico&amp;gt; even wind blowing the sea is too far&lt;br /&gt;
22:03 &amp;lt; Pajarico&amp;gt; i guess&lt;br /&gt;
22:03 &amp;lt; Pajarico&amp;gt; a greenish coast&lt;br /&gt;
22:04 &amp;lt; Pajarico&amp;gt; with its own regional species&lt;br /&gt;
22:04 &amp;lt; Modanung_&amp;gt; Craaabpeople&lt;br /&gt;
22:04 &amp;lt;@Rotonen&amp;gt; close to mediterranean vegetation?&lt;br /&gt;
22:04 &amp;lt; Modanung_&amp;gt; Rotonen: More alien&lt;br /&gt;
22:04 &amp;lt; Pajarico&amp;gt; yep&lt;br /&gt;
22:04 &amp;lt;@Rotonen&amp;gt; Modanung_: in concept, not in realization :)&lt;br /&gt;
22:04 &amp;lt; Modanung_&amp;gt; Rotonen: Ok :)&lt;br /&gt;
22:05 &amp;lt; Pajarico&amp;gt; http://img163.imageshack.us/my.php?image=palacebound4nv.png&lt;br /&gt;
22:05 &amp;lt; Pajarico&amp;gt; that&#039;s the door and wall for the palace&lt;br /&gt;
22:05 &amp;lt; Pajarico&amp;gt; a sketch, don&#039;t start saying &amp;quot;is not completed!&amp;quot; XD&lt;br /&gt;
22:05 &amp;lt;@Rotonen&amp;gt; an interesting door, i like that :)&lt;br /&gt;
22:05 &amp;lt;@Rotonen&amp;gt; non-conventional solutions, more of those&lt;br /&gt;
22:05 &amp;lt; Pajarico&amp;gt; have to go&lt;br /&gt;
22:06 &amp;lt;@Rotonen&amp;gt; yet another non-productive meeting, i suppose :)&lt;br /&gt;
22:06 &amp;lt; Modanung_&amp;gt; Pajarico: Somehow the doors don&#039;t seem proud&lt;br /&gt;
22:06 &amp;lt;@Rotonen&amp;gt; clarified something, but..&lt;br /&gt;
22:06 &amp;lt; Modanung_&amp;gt; Like palace doors are supposed to be in my view&lt;br /&gt;
22:06 &amp;lt;@Rotonen&amp;gt; i hope that opens to the in&lt;br /&gt;
22:06 &amp;lt;@Rotonen&amp;gt; slides in as a whole for a bit and then to the sides :)&lt;br /&gt;
22:08 &amp;lt; Modanung_&amp;gt; Pajarico: But maybe it&#039;s ok&lt;br /&gt;
22:08 &amp;lt; Modanung_&amp;gt; Pajarico: Anyway, bye&lt;br /&gt;
22:08 &amp;lt;@Rotonen&amp;gt; i&#039;d need to assign people to sub-director positions&lt;br /&gt;
22:09 &amp;lt; Modanung_&amp;gt; Rotonen: Yup&lt;br /&gt;
22:09 &amp;lt;@Rotonen&amp;gt; this project has already started to grow &amp;quot;out of my head&amp;quot; :P&lt;br /&gt;
22:09 &amp;lt;@Rotonen&amp;gt; doesn&#039;t entirely fit in anymore&lt;br /&gt;
22:09 &amp;lt;@Rotonen&amp;gt; i&#039;m pretty sure i could leave pajarico in charge of the city&lt;br /&gt;
22:10 &amp;lt;@Rotonen&amp;gt; then i&#039;d need someone in charge of the desert&lt;br /&gt;
22:10 &amp;lt;@Rotonen&amp;gt; probably iru since it has already progressed kinda far&lt;br /&gt;
22:10 &amp;lt;@Rotonen&amp;gt; but he has been busy for a while, though&lt;br /&gt;
22:10 &amp;lt; Modanung_&amp;gt; Rotonen: Yes, iru is doing a really nice job on the desert tiles&lt;br /&gt;
22:10 &amp;lt;@Rotonen&amp;gt; and i was thinking about herbivores on the savannah, so you might know where this is goig at&lt;br /&gt;
22:10 &amp;lt;@Rotonen&amp;gt; going at&lt;br /&gt;
22:11 &amp;lt; Modanung_&amp;gt; Rotonen: &amp;quot;Finish the Herbagressor&amp;quot;?&lt;br /&gt;
22:11 &amp;lt;@Rotonen&amp;gt; although you&#039;re busy too most of the time :)&lt;br /&gt;
22:11 &amp;lt;@Rotonen&amp;gt; no&lt;br /&gt;
22:11 &amp;lt;@Rotonen&amp;gt; &amp;quot;finish the entire savannah&amp;quot;&lt;br /&gt;
22:11 &amp;lt; Modanung_&amp;gt; Hm ok&lt;br /&gt;
22:11 &amp;lt;@Rotonen&amp;gt; boss people around&lt;br /&gt;
22:11 &amp;lt;@Rotonen&amp;gt; after i make a post about it :P&lt;br /&gt;
22:11 &amp;lt; Modanung_&amp;gt; It&#039;s ok if I finish my house tiles first? :)&lt;br /&gt;
22:11 &amp;lt;@Rotonen&amp;gt; after i&#039;ve contacted iru&lt;br /&gt;
22:12 &amp;lt;@Rotonen&amp;gt; you can do management for savannah and work under paj at the same time :)&lt;br /&gt;
22:12 &amp;lt;@Rotonen&amp;gt; to make the hierarchy more twisted :P&lt;br /&gt;
22:12 &amp;lt;@Rotonen&amp;gt; since i&#039;m not an effective recruiter and manager&lt;br /&gt;
22:12 &amp;lt;@Rotonen&amp;gt; i&#039;m just a bag of a lot of mixed ideas&lt;br /&gt;
22:12 &amp;lt;@Rotonen&amp;gt; of varying quality :)&lt;br /&gt;
22:12 &amp;lt; Modanung_&amp;gt; Rotonen: And you&#039;re ill&lt;br /&gt;
22:12 &amp;lt;@Rotonen&amp;gt; and busy with school&lt;br /&gt;
22:13 &amp;lt;@Rotonen&amp;gt; it&#039;s not that i&#039;m worried about wether i&#039;ll pass the tests or not&lt;br /&gt;
22:13 &amp;lt; m[a]tt&amp;gt; gn8&lt;br /&gt;
22:13 &amp;lt; Modanung_&amp;gt; Rotonen: And about to join the army&lt;br /&gt;
22:13 &amp;lt; Modanung_&amp;gt; Rotonen: G&#039;night Rotonen&lt;br /&gt;
22:13 &amp;lt;@Rotonen&amp;gt; but in order not to get thrown out of the researcher programme, i have to get the best possible grades :)&lt;br /&gt;
22:13 &amp;lt;@Rotonen&amp;gt; kinda creates a pressure there&lt;br /&gt;
22:14 &amp;lt;@Rotonen&amp;gt; so yer going to sleep too? :P&lt;br /&gt;
22:14 &amp;lt;@Rotonen&amp;gt; night&lt;br /&gt;
22:15 -!- m[a]tt [n=m[a]tt@p54975138.dip.t-dialin.net] has quit [Client Quit]&lt;br /&gt;
22:16 &amp;lt; Modanung_&amp;gt; Rotonen: In a short while, yea&lt;br /&gt;
22:17 -!- Mkael [i=Mkael@adsl-229-165.kymp.net] has quit [&amp;quot;Suhteessa kyllÃ¤.&amp;quot;]&lt;br /&gt;
22:43 &amp;lt;@Rotonen&amp;gt; Pajarico: how about you being in charge of the city development?&lt;br /&gt;
22:44 &amp;lt;@Rotonen&amp;gt; iru for desert and Modanung_ for savannah&lt;br /&gt;
22:44 &amp;lt;@Rotonen&amp;gt; any objections&lt;br /&gt;
22:44 &amp;lt; Pajarico&amp;gt; everything for me?&lt;br /&gt;
22:44 &amp;lt;@Rotonen&amp;gt; when i&#039;ve reached people, i&#039;ll put it on the forums and you&#039;ll just simply be in charge :P&lt;br /&gt;
22:44 &amp;lt;@Rotonen&amp;gt; and report to me on a weekly basis :)&lt;br /&gt;
22:44 &amp;lt; Pajarico&amp;gt; i can try it :)&lt;br /&gt;
22:47 &amp;lt; Pajarico&amp;gt; Rotonen, anything else?&lt;br /&gt;
22:47 &amp;lt;@Rotonen&amp;gt; not really untill i can contact iru&lt;br /&gt;
22:47 &amp;lt; Pajarico&amp;gt; ok&lt;br /&gt;
23:04 &amp;lt; Pajarico&amp;gt; I&#039;m looking at some bulgarian churches&lt;br /&gt;
23:23 &amp;lt;@Rotonen&amp;gt; from 1600&#039;s or earlier?&lt;br /&gt;
23:25 &amp;lt; Pajarico&amp;gt; erm, i don&#039;t know&lt;br /&gt;
23:25 &amp;lt; Pajarico&amp;gt; http://www.caingram.info/Bulgaria/Bulgaria_church.jpg&lt;br /&gt;
23:26 &amp;lt; Pajarico&amp;gt; http://galen-frysinger.com/graphics/bulgaria.jpg&lt;br /&gt;
23:26 &amp;lt; Pajarico&amp;gt; http://www.peacegallery.org/images/europe/bulgaria/bulgaria12.jpg&lt;br /&gt;
23:27 &amp;lt; Pajarico&amp;gt; http://www.ku.edu/~osa/images/pictures/Bulgaria.jpg&lt;br /&gt;
23:27 &amp;lt; Pajarico&amp;gt; http://www.fantasyfacup.com/matthew/gallery/albums/istanbul-bulgaria/IMGP0044.jpg&lt;br /&gt;
23:27 &amp;lt; Pajarico&amp;gt; http://chehrzad.com/bulgaria/bulgaria-Thumbnails/4.jpg&lt;br /&gt;
23:27 &amp;lt; Pajarico&amp;gt; well ithink you get a idea :)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive_talk:Skill_system_2&amp;diff=6713</id>
		<title>Archive talk:Skill system 2</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive_talk:Skill_system_2&amp;diff=6713"/>
		<updated>2007-06-10T20:12:45Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: there was still something different...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;Eeiya, I think this is a good proposal, however I offer some minor suggestions. As others have stated, we should NOT just give the EXP/items to the first person to hit it, because that would encourage players attacking every monster on a map. Instead, it should either be time, or distance based, possibly a mixture of both. For instance, move 15 tiles away from the monster and it returns to &amp;quot;everybody mode.&amp;quot; Or, after you have not attacked for a certain amount of time, it will once again return to &amp;quot;everybody mode.&amp;quot; We should NOT have it party based (meaning the ENTIRE party has to move away from the monster). Why? Because then there would be large parties dedicated to attacking monsters, and as long as at least one person in the party is close enough to the monster(s), everybody gets EXP. No, that won&#039;t work at all. Instead, if even ONE person in the party leaves the area, I think the monster should go back to being a free kill. BUT! Let&#039;s say that one player in the party left to go buy an item, but the rest of the party (let&#039;s say 4 people) stayed behind. The instant the player leaves, the monster goes back into free mode. However, since the rest of the party is still around, and still attacking it, the monster only stays in free mode for less than a second. Thus, the balance is maintained. I also think that only those within a certain radius of the monster should get EXP (in other words, if you go AFK and don&#039;t move, you shouldn&#039;t be able to leech off your party which is three maps away.) So yeah, just some minor suggestions, but I approve of it overall.&lt;br /&gt;
:::::::::::::::::::::::::::::[[User:Pauan|Pauan]] 04:03, 1 January 2007 (CET)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== @Direct Combat Skills - 1 ===&lt;br /&gt;
Why not base the exp gained on the work done directly?&lt;br /&gt;
For fighters this would mean exp is calculated based on the hp loss of the enemy after each of the fighter&#039;s hits. Healers would gain exp which based on the amount of hp gained by the wounded. Combined with the &#039;&#039;challenge rating&#039;&#039;, this could balance out group attacks quite nicely. Healers would be able to heal more if a group is damaged more and so profit from attacking stronger mobs as much as the rest of the team.&lt;br /&gt;
In this way the game server doesn&#039;t need to store a play-by-play of the fight to calculate exp. It could just be stored in a buffer, ready for use when the fight ends (allthough I would not be opposed to levelling during a fight).&lt;br /&gt;
This would work in the following manner:&lt;br /&gt;
* Player attacks with short sword equiped&lt;br /&gt;
* Damage to mob is calculated&lt;br /&gt;
* Exp for that player is calculated based on the damage done&lt;br /&gt;
* Exp is added to Player&#039;s sword-skill-exp-buffer (or something like that)&lt;br /&gt;
* Rinse, repeat&lt;br /&gt;
* Mob dies, exp is added OR Player dies, bye bye exp (if a buffer is used)&lt;br /&gt;
[[User:Avaniel|Avaniel]] 12:09, 16 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::This concept was in fact my first idea. But there were a lot of problems I found when I thought about it thoroughly.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;1st:&#039;&#039;&#039; When you calculate exp based on enemies hp loss, what happens when the mob is healed? Players could heal mobs intentionally again and again to harvest tons of exp.&lt;br /&gt;
:::&#039;&#039;Actually, I would consider this a good tactic. We just have to calculate the numbers so that a player couldn&#039;t do it by himself after a certain level. Frankly, I would encourage this form of cooperation.&#039;&#039; [[User:Avaniel|Avaniel]] 15:51, 16 February 2007 (CET)&lt;br /&gt;
::::I just see here a lot of potential for abuse. It would also encourage irrational behavior. Monsters are for getting defeated. Players should be encouraged to fight them as efficient as possible. --[[User:Crush|Crush]] 00:49, 26 February 2007 (CET)&lt;br /&gt;
:::::&#039;&#039;Think of it as a cat playing with a mouse, or a lioness bringing small live prey to her cubs, to teach them hunting. As I said, it should only be a viable option for weak players.&#039;&#039;--[[User:Avaniel|Avaniel]] 01:31, 26 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;2nd:&#039;&#039;&#039; i) To calculate the exp of healers based on the challenge rating of the mob is also very complicate. ii) What challenge rating should apply when a fighter is attacked by multiple enemies with different challenge ratings? iii) And what is when the combat is over and the healer heals? Which attackers challenge rating does apply then? iv) And what about support spells? How should these be awarded?&lt;br /&gt;
:::&#039;&#039;i,iii) I wouldn&#039;t apply a &#039;&#039;challenge rating&#039;&#039; to healing spells. Just the hp gained should be efficient. If you are the healer in a group of tanks, you won&#039;t get very far if they insist on fighting bunnies.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;ii) If a fighter hits three enemies with one slash of his sword, he&#039;ll recieve exp based on the individual enemies he hits, and their respective &#039;&#039;challenge ratings&#039;&#039;.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;iv) For support spells we&#039;ll find a solution eventually (maybe based on magic defense of the mob).&#039;&#039; [[User:Avaniel|Avaniel]] 15:51, 16 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;3rd:&#039;&#039;&#039; Exp based on damage done is favoring offensive characters (damage dealers) while defensive characters (tanks) are very unprivileged and receive almost no exp although they are doing a very important job, too. Of course it would be possible to give exp for received damage. But this would encourage people to get hurt as much as possible and not avoiding damage as you would expect them. This would result in very unrealistic behavior.&lt;br /&gt;
:::&#039;&#039;We could base this on natural (sans magic) healing. I&#039;ll just add a quote:&#039;&#039; &#039;&#039;&#039;What doesn&#039;t kill me, makes me stronger&#039;&#039;&#039; &#039;&#039;But at this point I don&#039;t see much difference between &#039;&#039;tanks&#039;&#039; and &#039;&#039;fighters&#039;&#039;. &#039;&#039; [[User:Avaniel|Avaniel]] 15:51, 16 February 2007 (CET)&lt;br /&gt;
::::There is a reason why I don&#039;t want any exp gain for losing hit points. People will stand around and let mobs attack them without striking back to build up hp. Maybe even while being afk. I want to reward the players for fighting efficient and not for letting the mobs beat them up. --[[User:Crush|Crush]] 00:49, 26 February 2007 (CET)&lt;br /&gt;
:::::&#039;&#039;Or we could let &#039;defense&#039; be an actual skill, which gaines exp if the character blocks an attack (exp based on mob lvl). We would then need to implement a &#039;block&#039; action, which may only be used with certain weapons. For example you could block a sword attack with another sword but it would be much more effective with a shield. Vitality could then be based on the total exp gained on (allmost) all skills.&#039;&#039;--[[User:Avaniel|Avaniel]] 01:31, 26 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;4th:&#039;&#039;&#039; The reason why I decided to distribute exp evenly between the skills is that it allows the player to train new skills while still doing the most work with the main skill. This doesn&#039;t force the player to use weak skills over and over again while they have much stronger skills. Instead it allows them to still be effective and advance in the game while the training of a new skill is a secondary task.&lt;br /&gt;
:::&#039;&#039;If you&#039;d rather be an archer after 4 weeks of being a warrior, you&#039;d beter do the work like the rest of the n00bs :) On a more serious note, I think it will promote character diversity, and multiple characters per player.&#039;&#039; [[User:Avaniel|Avaniel]] 15:51, 16 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::I hope you see now why i decided to do things like i did. --[[User:Crush|Crush]] 14:04, 16 February 2007 (CET)&lt;br /&gt;
:::&#039;&#039;Yes and no :)&#039;&#039; [[User:Avaniel|Avaniel]] 15:51, 16 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
=== @&amp;quot;Forgetting&amp;quot; of unused skills ===&lt;br /&gt;
As a side note, I wouldn&#039;t decrease a random skill, I would much prefer it if a set of incompatible skills are defined. For instance if a player learns a new spell or gains a level in a magic related skill, weapon skills decrease. This would work in the following scenario: lets define that weapon skills and magic skills are incompatible; A player could be training his sword skill, gain a level in that, after which his magic skill decreases. Eventually his magic skill will decrease past the minimum level required to use that healing spell he favors. He would then need to make a decision if he really wants to train magic to regain the healing spell. Only to loose the spell once more after the next increase of his weapon skill. &lt;br /&gt;
&lt;br /&gt;
The (gained exp / lost exp) quotient would have to be calculated to allow only for low level multi-purpose-characters. I would combine this with some exponential exp requirements, which depend on total exp instead of current skill level. This would mean that you could actually ruin a character completely. When the characters exp requirements for a next level of skill are very high and the skill level itself is very low. &lt;br /&gt;
&lt;br /&gt;
In this way a set of compatible skills could also be defined, which will not decrease. An example which comes to mind is smithing and sword fighting.&lt;br /&gt;
&lt;br /&gt;
[[User:Avaniel|Avaniel]] 12:09, 16 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:i like the idea of the counterbalancing of lost skills, as magic increases then weapon skills decrease ... i think there should be other ones though to, like if you chose to start using an axe as opposed to a sword, your sword skills decrease as your axe skills increase.&lt;br /&gt;
:[[User:zick|zick]] 12:09, 16 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
Another interesting approach to counter omni characters has been made on the forum a while ago. It was to give the players the posibility to give their characters a &amp;quot;trait&amp;quot; every 10 levels or so. A trait gives the character some advantage at one area while giving it an equal disadvantage at another. To become a very powerful fighter, spellcaster or healer the character would have to combine a lot of traits that boost one aspect of his character but weaken it on a lot of other areas. --[[User:Crush|Crush]] 04:20, 2 March 2007 (CET)04:19, 2 March 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
=== @New enemy spawning/exp generating proposal === by [[User:zick|zick]]&lt;br /&gt;
&lt;br /&gt;
i think this proposal would work best with a SoM/Zelda-ish battle engine, as opposed to the one that is currently implemented ...&lt;br /&gt;
&lt;br /&gt;
everytime an enemy is respawned, the server determines its HP by the following equation (subject to change, shown in psuedocode):&lt;br /&gt;
&lt;br /&gt;
((enemyBaseHP +/- randomNumZeroToFive) * randLVL) +/- randNumZeroToEleven)&lt;br /&gt;
&lt;br /&gt;
description of this equation:&lt;br /&gt;
&amp;quot;enemyBaseHP&amp;quot; is a static value (doesn&#039;t change) defined in an enemies config file&lt;br /&gt;
&amp;quot;randLVL&amp;quot; is a dynamic value generated by using the equation (avgLvlOfPlayersOnMap +/- randNumZeroToFive) and is the level of the enemy, which determines how strong the enemy is, its drop tables, how much experience it will give, etc.&lt;br /&gt;
&amp;quot;randomNumZeroToFive&amp;quot; and &amp;quot;randNumZeroToEleven&amp;quot; are values generated from a dice-rolling function (6 &amp;amp; 12-sided respectively)&lt;br /&gt;
the &amp;quot;+/-&amp;quot; operator randomly chooses whether to add or subtract values&lt;br /&gt;
&lt;br /&gt;
in other words, every enemy levels in the same manner as players do, gaining abilities and getting stronger with every level. You may even find level 99 maggots! Also two enemies with the same levels may actually have differing amounts of HP and give out differing amounts of exp.&lt;br /&gt;
&lt;br /&gt;
: Ok, I like the variation principle, but only within a well defined boundary. I dislike the idea of having monster strength based on average player strength. I think exploration should be promoted and that the starting area&#039;s really shouldn&#039;t have anything of interest for higher level players.[[User:Avaniel|Avaniel]] 21:40, 17 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:: as far as exploration there should be some other reasons to explore than just gaining experience, such as quests.  maybe even since you want add more races at some point, you always start a new character as a human, but when you make your way from the human towns to say the fish-peoples town, you gain the ability to start a new character as a fish-person (which opens new weapons (shops sell items based on sex and race), skills, and places you can go (humans can&#039;t travel everywhere that say a fish-person can and vice versa)) --[[User:zick|zick]] 16:09, 17 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
also something interesting that i want to add is that this makes it easier to create enemies ... just create a base species and allow it level on it own, no more trying to come up with different names for red slimes and green slimes (what happens when you run out of colors, hmmm!)  ever notice how old school rpgs like ff on snes, would use the same spriteset for all of its imps and just call them imps or imp generals or imp captain, what happens when you run out of ranks.  plus then i think it makes the enemies be more like the creatures of this world you&#039;ve created.  if we were to make a rpg of our planet, and cougars were one of the enemies, we wouldn&#039;t have blue cougars and red cougars, we&#039;d just have cougars ... but not every cougar looks quite the same, so why not allow the enemy spriteset include variations of an enemy (check out the following image: [http://www.bottledtalent.com/images/productspuddlebunnies.gif bunnies] and check out all the different bunnies some are white some are spotted some are brown, etc.)&lt;br /&gt;
&lt;br /&gt;
: I believe that, the green/red/white/yellow slimes are just an easy way to get started, the endgoal will most definetly be a diverse world, with different species of mobs. Basically, this stuff is waiting on well defined view of the game world, after which concept artists can get started developing a whole range of mobs. The system described here just makes it easier to be lazy.[[User:Avaniel|Avaniel]] 21:40, 17 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
while talking about enemies, the EXP system should be mentioned and explained. First off every enemy has a base EXP value, stored in its config file. This value has the following equation applied to it:&lt;br /&gt;
&lt;br /&gt;
((enemyBaseEXP +/- randomNumZeroToFive) * enemyLVL) +/- randNumZeroToEleven)&lt;br /&gt;
&lt;br /&gt;
this value is the total amount of distrubitable EXP that the enemy can give. each player that contributed to the death of said enemy (who is still on the current map when death occurs) is awarded a percentage (rounded to the nearest whole number) of these EXP based on the overall percentage damage that they did. also there are two bonuses that can be applied to the EXP you are awarded. the first is called the &amp;quot;kill bonus&amp;quot; and is granted to the person who actually kills the enemy, this encourages kill stealing (part of the friendly-fire free for all system that i would like explain later). this bonus is equivalent to the &amp;quot;baseEXP&amp;quot; value. the second bonus is an &amp;quot;overkill bonus&amp;quot; and is granted when your final killing hit is more than the remaining HP of the enemy (the system knows how much damage you have to do to kill the enemy and usually won&#039;t overkill by much, unless you kill with a critical hit, a limit break, or a special move) and is generated by dividing the amount of damage over the remaining HP by the baseEXP (and of course rounding to a whole number)&lt;br /&gt;
&lt;br /&gt;
:So, basically you agree with the proposal I posted above. I like the overkill idea, though I&#039;m not sure of it&#039;s usefulness and I&#039;m unsure if this would work against the effort to steer higher level players to higher level areas.[[User:Avaniel|Avaniel]] 21:40, 17 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:: see above on &amp;quot;steering&amp;quot; ... the bonuses are only gonna be a couple of extra exp, nothing drastic. --[[User:zick|zick]] 16:10, 17 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
even lowly maggots can be powerful enemies, if someone with a level 99 enters a map with a lot of other noobs and throws off the curve. enemies level with players and each enemy has different attacks at different levels (as well as strength and defense). enemies dont gain level until respawn. enemies generate exp, gold and have different drop tables based on their level also.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;even lowly maggots can be powerful enemies...&#039;&#039; No, just no...[[User:Avaniel|Avaniel]] 21:40, 17 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:: okay i think you need to keep in mind that a maggot will only have a base exp of 1 or 2, so no matter how you calculate it your still not getting a lot of exp as compared to a creature with say a base exp of 10 or 100, that&#039;ll be when you&#039;ll start getting major exp.  and i&#039;m guessing there will be a more grinder approach to how much exp you will need to gain to reach the next level, like in games like &amp;quot;maple story&amp;quot; ... --[[User:zick|zick]] 16:11, 17 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::Haha, reminds me of the [http://prblog.typepad.com/photos/uncategorized/killer20rabbit_1.jpg killer rabbit]. Anyway I don&#039;t think it&#039;s a good idea to scale monster toughness depending on the level of the players on the map. Instead I think we should use a rather [http://forums.themanaworld.org/viewtopic.php?p=16372#16372 flat leveling curve] to make sure a good amount of monsters are interesting to fight and if maggots are no longer your taste, it&#039;s simply time to move on. --[[User:BjÃ¸rn|BjÃ¸rn]] 14:21, 25 February 2007 (CET)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:Artist_meeting_13/10/05&amp;diff=6711</id>
		<title>Talk:Artist meeting 13/10/05</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:Artist_meeting_13/10/05&amp;diff=6711"/>
		<updated>2007-06-10T20:04:12Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: spam-bot...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IRC log of the meeting:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
21:14 -!- Pajarico [n=Unknow@86.Red-83-44-153.dynamicIP.rima-tde.net] has joined #tmwart&lt;br /&gt;
21:14 &amp;lt;@MrLindeijer&amp;gt; Whee.&lt;br /&gt;
21:14 &amp;lt; Pajarico&amp;gt; hi&lt;br /&gt;
21:14 &amp;lt; Pajarico&amp;gt; Did you start?&lt;br /&gt;
21:14 &amp;lt;@MrLindeijer&amp;gt; Well that&#039;s two artists and the artist leader, so I think we can start.&lt;br /&gt;
21:14 &amp;lt; Pajarico&amp;gt; as you like :)&lt;br /&gt;
21:15 &amp;lt;@MrLindeijer&amp;gt; There will be no ElvenProgrammer this evening so Rotonen should lead.&lt;br /&gt;
21:16 &amp;lt; Pajarico&amp;gt; start, then&lt;br /&gt;
21:16 &amp;lt;@MrLindeijer&amp;gt; Maybe Rotonen went away for a while.&lt;br /&gt;
21:16 &amp;lt;@Rotonen&amp;gt; yeah&lt;br /&gt;
21:17 &amp;lt;@Rotonen&amp;gt; i&#039;m here now&lt;br /&gt;
21:17 &amp;lt;@Rotonen&amp;gt; so Pajarico whassup? :)&lt;br /&gt;
21:17 &amp;lt;@Rotonen&amp;gt; the observatory interior: too modern&lt;br /&gt;
21:17 &amp;lt;@MrLindeijer&amp;gt; What&#039;s too modern about it?&lt;br /&gt;
21:17 &amp;lt; Pajarico&amp;gt; Rotonen, you don&#039;t have a way to campare&lt;br /&gt;
21:18 &amp;lt;@Rotonen&amp;gt; a lightbulb and such&lt;br /&gt;
21:18 &amp;lt; Pajarico&amp;gt; *compare&lt;br /&gt;
21:18 &amp;lt;@Rotonen&amp;gt; looks like 50&#039;s technology to me :)&lt;br /&gt;
21:18 &amp;lt; Pajarico&amp;gt; ok, you are right on that ;)&lt;br /&gt;
21:18 &amp;lt; Pajarico&amp;gt; let me explain&lt;br /&gt;
21:18 &amp;lt; Pajarico&amp;gt; I just wanted to included a lamp&lt;br /&gt;
21:18 &amp;lt; Pajarico&amp;gt; a electric lamp is bad idea&lt;br /&gt;
21:18 &amp;lt; Pajarico&amp;gt; but it can be changed for&lt;br /&gt;
21:18 &amp;lt; m[a]tt&amp;gt; try a mana lamp&lt;br /&gt;
21:19 &amp;lt; Pajarico&amp;gt; a gas lamp or a petrol lamp&lt;br /&gt;
21:19 &amp;lt;@Rotonen&amp;gt; but the main point is that it resembles existing stuff too much&lt;br /&gt;
21:19 &amp;lt;@Rotonen&amp;gt; i&#039;d like it to be more... alien&lt;br /&gt;
21:19 &amp;lt; Pajarico&amp;gt; Rotonen, if you don&#039;t like the lampo, no prob really&lt;br /&gt;
21:19 &amp;lt;@Rotonen&amp;gt; it&#039;s not about the lamp&lt;br /&gt;
21:19 &amp;lt; Pajarico&amp;gt; but don&#039;t avoid the entire drawing :)&lt;br /&gt;
21:19 &amp;lt;@Rotonen&amp;gt; but about chalkboards, general stuff&lt;br /&gt;
21:20 &amp;lt;@Rotonen&amp;gt; those are things that exist :)&lt;br /&gt;
21:20 &amp;lt;@Rotonen&amp;gt; surpass that, be creative ^^&lt;br /&gt;
21:20 &amp;lt; Pajarico&amp;gt; chalkboards are for taking notes&lt;br /&gt;
21:20 &amp;lt;@MrLindeijer&amp;gt; I think chalkboard is ok, there&#039;s no alternative to such things.&lt;br /&gt;
21:20 &amp;lt; Pajarico&amp;gt; what would you put instead?&lt;br /&gt;
21:20 &amp;lt; Modanung_&amp;gt; Clay tablets&lt;br /&gt;
21:20 &amp;lt; Modanung_&amp;gt; :P&lt;br /&gt;
21:21 &amp;lt;@Rotonen&amp;gt; and the greatest point in that: nitpicking the details of interiors at this point is nice, but i think there is more stuff outside yet to be defined&lt;br /&gt;
21:21 &amp;lt;@Rotonen&amp;gt; &amp;quot;magical wood/stone&amp;quot;, whatever :)&lt;br /&gt;
21:21 &amp;lt; Pajarico&amp;gt; Rotonen, you talked first abouti it:p&lt;br /&gt;
21:21 &amp;lt;@Rotonen&amp;gt; to be honest, haven&#039;t really paid any thought to interiors yet, but i got this massive rejecting feeling about the 50&#039;s feel of it&lt;br /&gt;
21:22 &amp;lt;@Rotonen&amp;gt; cannot hold my thought together right now due to a slight fever&lt;br /&gt;
21:23 &amp;lt; Pajarico&amp;gt; so is anything you like?&lt;br /&gt;
21:23 &amp;lt;@MrLindeijer&amp;gt; So I guess we need to think more about observatory from Roman times.&lt;br /&gt;
21:24 &amp;lt;@Rotonen&amp;gt; dig up the shot for me?&lt;br /&gt;
21:24 &amp;lt;@Rotonen&amp;gt; i&#039;d say 1500&#039;s is enough&lt;br /&gt;
21:24 &amp;lt; Pajarico&amp;gt; I still thinking that it&#039;s not too modern&lt;br /&gt;
21:24 &amp;lt; Pajarico&amp;gt; those are technologies easily developed&lt;br /&gt;
21:25 &amp;lt; Pajarico&amp;gt; and we already said that the city was prosperous once&lt;br /&gt;
21:25 &amp;lt;@Rotonen&amp;gt; true&lt;br /&gt;
21:25 &amp;lt;@Rotonen&amp;gt; so technological degradation?&lt;br /&gt;
21:25 &amp;lt; Pajarico&amp;gt; so they could have all that technology&lt;br /&gt;
21:25 &amp;lt; Pajarico&amp;gt; Rotonen, maybe&lt;br /&gt;
21:25 &amp;lt;@Rotonen&amp;gt; we&#039;re approaching steampunk if we take that road :)&lt;br /&gt;
21:25 &amp;lt;@Rotonen&amp;gt; not by much, but by a bit&lt;br /&gt;
21:25 &amp;lt; Pajarico&amp;gt; obsolet but still usable by the teachers and students&lt;br /&gt;
21:25 &amp;lt; Modanung_&amp;gt; I agree with m[a]tt we could have a mana-fueled light source in a science-based enviroment like an observatory&lt;br /&gt;
21:26 &amp;lt;@Rotonen&amp;gt; indeed, i&#039;m after more alien approaches&lt;br /&gt;
21:26 &amp;lt; Pajarico&amp;gt; Rotonen, steampunk?&lt;br /&gt;
21:26 &amp;lt; m[a]tt&amp;gt; i thought about something like &amp;quot;and the mana godness gave us this light&amp;quot;&lt;br /&gt;
21:26 &amp;lt;@Rotonen&amp;gt; it&#039;d be cruel if the light was a little fairy creature captured within a cage&lt;br /&gt;
21:26 &amp;lt; Pajarico&amp;gt; Isn&#039;t mana green?&lt;br /&gt;
21:26 &amp;lt;@Rotonen&amp;gt; so everyone could make their own lamps&lt;br /&gt;
21:26 &amp;lt; m[a]tt&amp;gt; Pajarico: well mana ist the censored us version of gods&lt;br /&gt;
21:27 &amp;lt; m[a]tt&amp;gt; or something like that&lt;br /&gt;
21:27 &amp;lt; Modanung_&amp;gt; Pajarico: That&#039;s radioactive waste you&#039;re thinking about&lt;br /&gt;
21:27 &amp;lt;@MrLindeijer&amp;gt; Actually light fairies are a great idea. :P&lt;br /&gt;
21:27 &amp;lt;@Rotonen&amp;gt; it&#039;d be a kind of a peter pan gag&lt;br /&gt;
21:27 &amp;lt; Modanung_&amp;gt; Yea... blegh&lt;br /&gt;
21:27 &amp;lt; Modanung_&amp;gt; No human-formed fairies&lt;br /&gt;
21:27 &amp;lt; Pajarico&amp;gt; so youlike it or you don&#039;t like it? :p&lt;br /&gt;
21:28 &amp;lt;@Rotonen&amp;gt; Modanung_: not going to have those&lt;br /&gt;
21:28 &amp;lt;@MrLindeijer&amp;gt; Ok fireflies in a pot then.&lt;br /&gt;
21:28 &amp;lt; Modanung_&amp;gt; Hehe&lt;br /&gt;
21:28 &amp;lt;@Rotonen&amp;gt; something organic for lights, definitely&lt;br /&gt;
21:28 &amp;lt; Pajarico&amp;gt; Rotonen, a chemical mix?&lt;br /&gt;
21:28 &amp;lt; Modanung_&amp;gt; I love the fireflies nailed to the wall in Alice :)&lt;br /&gt;
21:28 &amp;lt;@Rotonen&amp;gt; too technical, imo&lt;br /&gt;
21:28 &amp;lt; Pajarico&amp;gt; Rotonen, why too technical?&lt;br /&gt;
21:29 &amp;lt;@Rotonen&amp;gt; i think in this world the people have had no need to develop an understanding of chemistry or physics&lt;br /&gt;
21:29 &amp;lt;@Rotonen&amp;gt; since they have magic available&lt;br /&gt;
21:29 &amp;lt;@Rotonen&amp;gt; which has been the universal solution for them&lt;br /&gt;
21:30 &amp;lt; Modanung_&amp;gt; Rotonen: Then they wouldn&#039;t have weapons either&lt;br /&gt;
21:30 &amp;lt;@Rotonen&amp;gt; the ultimate swiss knife&lt;br /&gt;
21:30 &amp;lt; Pajarico&amp;gt; my idea is a city with science studies&lt;br /&gt;
21:30 &amp;lt; Pajarico&amp;gt; remember that they don&#039;t have&lt;br /&gt;
21:30 &amp;lt; Pajarico&amp;gt; water, or very little&lt;br /&gt;
21:30 &amp;lt;@Rotonen&amp;gt; well i think some technologically biased country should exist&lt;br /&gt;
21:30 &amp;lt;@Rotonen&amp;gt; but i don&#039;t think it should be this one&lt;br /&gt;
21:31 &amp;lt; Modanung_&amp;gt; Rotonen: Directing mana streams costs power, so I don&#039;t think they could be used for everything.&lt;br /&gt;
21:31 &amp;lt;@Rotonen&amp;gt; could be alone with my opinion, though&lt;br /&gt;
21:31 &amp;lt;@MrLindeijer&amp;gt; I don&#039;t care as long as both kinds of cities exist. :P&lt;br /&gt;
21:31 &amp;lt; Pajarico&amp;gt; and they had to develop a way to grow plants and predict rains&lt;br /&gt;
21:31 &amp;lt;@Rotonen&amp;gt; which reminds me: we have no idea about how the entire world is going to be like&lt;br /&gt;
21:31 &amp;lt; Pajarico&amp;gt; that explains the chemical and the observatory&lt;br /&gt;
21:32 &amp;lt;@MrLindeijer&amp;gt; If this is too modern for Tulimshar, then I guess save up the concept for a technological more advanced observatory later.&lt;br /&gt;
21:32 &amp;lt;@Rotonen&amp;gt; we definitely should have a grasp of the world&lt;br /&gt;
21:32 &amp;lt; Modanung_&amp;gt; Yup&lt;br /&gt;
21:32 &amp;lt;@MrLindeijer&amp;gt; True.&lt;br /&gt;
21:32 &amp;lt;@MrLindeijer&amp;gt; There&#039;s two world layouts I think at the moment, based on a series of mana temples.&lt;br /&gt;
21:32 &amp;lt;@Rotonen&amp;gt; how about a think-tank about the things we want to have in the world and then start to place them on a map?&lt;br /&gt;
21:32 &amp;lt; Modanung_&amp;gt; ME ME ME ME ME&lt;br /&gt;
21:32 &amp;lt; Modanung_&amp;gt; :P&lt;br /&gt;
21:33 &amp;lt;@Rotonen&amp;gt; but paj has a point about the tech in tulimshar&lt;br /&gt;
21:33 &amp;lt; Pajarico&amp;gt; when i think about &amp;quot;a technified city&amp;quot; i&#039;m not thinking about tulimshar either&lt;br /&gt;
21:33 &amp;lt;@MrLindeijer&amp;gt; I want a statue of me somewhere.&lt;br /&gt;
21:33 &amp;lt; Pajarico&amp;gt; they just have mediums to survive&lt;br /&gt;
21:33 &amp;lt;@Rotonen&amp;gt; MrLindeijer: i wonder how our pixellators see you :)&lt;br /&gt;
21:33 &amp;lt;@MrLindeijer&amp;gt; :P&lt;br /&gt;
21:34 &amp;lt; Modanung_&amp;gt; MrLindeijer: I&#039;ll draw you with a beard&lt;br /&gt;
21:34 &amp;lt;@MrLindeijer&amp;gt; Well as long as it&#039;s me. :P&lt;br /&gt;
21:34 &amp;lt;@Rotonen&amp;gt; i was kinda afraid that Modanung would be the one :)&lt;br /&gt;
21:34 &amp;lt; Modanung_&amp;gt; I won&#039;t do it now&lt;br /&gt;
21:34 &amp;lt;@Rotonen&amp;gt; how about the boss herbivore being bjorn? :]&lt;br /&gt;
21:34 &amp;lt; Pajarico&amp;gt; thnks for your attention :P&lt;br /&gt;
21:35 &amp;lt; Modanung_&amp;gt; Rotonen: He resembles the Lava Giant from SoM :)&lt;br /&gt;
21:35 &amp;lt;@MrLindeijer&amp;gt; Ok I&#039;ll stop joking, you think about world layout.&lt;br /&gt;
21:35 &amp;lt;@Rotonen&amp;gt; indeed&lt;br /&gt;
21:35 &amp;lt;@Rotonen&amp;gt; let&#039;s concentrate&lt;br /&gt;
21:35 &amp;lt; Modanung_&amp;gt; Rotonen: Exactly&lt;br /&gt;
21:35 &amp;lt;@Rotonen&amp;gt; i&#039;m kinda out of it right now so you&#039;ll have to be the sharp ones around&lt;br /&gt;
21:36 &amp;lt;@Rotonen&amp;gt; i&#039;m practically limited to giving opinions&lt;br /&gt;
21:36 &amp;lt;@Rotonen&amp;gt; don&#039;t have a thermometer here, but the fever is rising since my vision is getting blurry moments :)&lt;br /&gt;
21:36 &amp;lt; Modanung_&amp;gt; I have some ideas about nations/regions&lt;br /&gt;
21:37 &amp;lt;@Rotonen&amp;gt; so go ahead and present them and we&#039;ll oppose/support&lt;br /&gt;
21:37 &amp;lt;@Rotonen&amp;gt; if Pajarico is ok with that at the moment&lt;br /&gt;
21:37 &amp;lt; Pajarico&amp;gt; so now my opinion matters? :P&lt;br /&gt;
21:37 &amp;lt;@Rotonen&amp;gt; well it always matters :D&lt;br /&gt;
21:38 &amp;lt;@Rotonen&amp;gt; we just don&#039;t have to agree on everything :)&lt;br /&gt;
21:38 &amp;lt; Modanung_&amp;gt; I had the idea of the technologically advanced region&lt;br /&gt;
21:38 &amp;lt; Modanung_&amp;gt; With high spired cities&lt;br /&gt;
21:38 &amp;lt;@Rotonen&amp;gt; don&#039;t be too hasty to draw conclusions on my final opinions about stuff&lt;br /&gt;
21:38 &amp;lt; Pajarico&amp;gt; Rotonen, yep, but your labor sometimes seems like doing things &amp;quot;your waY&amp;quot;, you should take input from artist&lt;br /&gt;
21:38 &amp;lt; Modanung_&amp;gt; In a kind of plain-like region&lt;br /&gt;
21:39 &amp;lt;@Rotonen&amp;gt; Pajarico: just that i have a strong opinion and a clear vision without the means to produce it myself, leads to frustration :)&lt;br /&gt;
21:39 &amp;lt;@Rotonen&amp;gt; Modanung_: sorry, but that aside, what do we put into the forrest?&lt;br /&gt;
21:39 &amp;lt;@Rotonen&amp;gt; since we have the desert in some shape and some savannah too&lt;br /&gt;
21:39 &amp;lt;@Rotonen&amp;gt; let&#039;s start to build the world from there region by region, ok ?&lt;br /&gt;
21:40 &amp;lt; Modanung_&amp;gt; Rotonen: Don&#039;t you agree the whole world as to be a whole?&lt;br /&gt;
21:40 &amp;lt;@Rotonen&amp;gt; i don&#039;t get what you&#039;re asking..&lt;br /&gt;
21:40 &amp;lt; Pajarico&amp;gt; Is the way you say it, Rotonen . Is frustrating to me too to work and always get a no. I get the impression that you are enable to focus on the details and select do you like and what not&lt;br /&gt;
21:40 &amp;lt;@Rotonen&amp;gt; let&#039;s dig up the map from the wiki now&lt;br /&gt;
21:40 &amp;lt; Modanung_&amp;gt; nvm&lt;br /&gt;
21:41 &amp;lt;@Rotonen&amp;gt; Pajarico: well it&#039;s kinda hard with random things popping in out of nowhere and usually in conflict with each other&lt;br /&gt;
21:41 &amp;lt; Modanung_&amp;gt; I think the forrest should have really big cities&lt;br /&gt;
21:41 &amp;lt; Pajarico&amp;gt; Rotonen, what things?&lt;br /&gt;
21:42 &amp;lt;@Rotonen&amp;gt; Pajarico: all the things&lt;br /&gt;
21:42 &amp;lt; Pajarico&amp;gt; Rotonen, what things?&lt;br /&gt;
21:42 &amp;lt;@Rotonen&amp;gt; for example i was against the railroad but now we have a railroad in our tileset&lt;br /&gt;
21:42 &amp;lt;@Rotonen&amp;gt; etc :)&lt;br /&gt;
21:42 &amp;lt; Pajarico&amp;gt; Rotonen, mine was a suggestion, i didn&#039;t say anything to anyone&lt;br /&gt;
21:42 &amp;lt; Modanung_&amp;gt; Rotonen: Maybe it&#039;s better to put the train somewhere else?&lt;br /&gt;
21:43 &amp;lt; Pajarico&amp;gt; notmy fault&lt;br /&gt;
21:43 &amp;lt;@Rotonen&amp;gt; but i&#039;ve partially given up on forcing my vision and let it become the common effort and &amp;quot;resultant vector&amp;quot; of our inputs&lt;br /&gt;
21:43 &amp;lt;@Rotonen&amp;gt; naw&lt;br /&gt;
21:43 &amp;lt;@Rotonen&amp;gt; i&#039;m interested on seeing where this will lead to :)&lt;br /&gt;
21:43 &amp;lt;@Rotonen&amp;gt; and if there are trains, there are trainrobberies too&lt;br /&gt;
21:43 &amp;lt; Pajarico&amp;gt; &amp;quot;but i&#039;ve partially given up on forcing my vision&amp;quot; your work is not that&lt;br /&gt;
21:43 &amp;lt;@Rotonen&amp;gt; and that&#039;s something i&#039;ve yet to see in an mmorpg&lt;br /&gt;
21:44 &amp;lt;@Rotonen&amp;gt; Pajarico: well i&#039;m not 100% sure what my job here is, so right now i&#039;m just trying to help people concentrate AND give my opinions&lt;br /&gt;
21:44 &amp;lt; Modanung_&amp;gt; Rotonen: That&#039;s what I thought about too when discribing the ship-travelling&lt;br /&gt;
21:44 &amp;lt;@Rotonen&amp;gt; my opinions are not the final truth, they&#039;re just my opinions :)&lt;br /&gt;
21:44 &amp;lt; Pajarico&amp;gt; Rotonen, but you don&#039;t act like that, that&#039;s the problem&lt;br /&gt;
21:44 &amp;lt;@Rotonen&amp;gt; there are too many parallel conversations at the moment for me to concentrate&lt;br /&gt;
21:45 &amp;lt;@Rotonen&amp;gt; and i&#039;m getting on the nerves of Pajarico :)&lt;br /&gt;
21:45 &amp;lt; Modanung_&amp;gt; Rotonen: I agree... the meeting is too diversive&lt;br /&gt;
21:45 &amp;lt;@Rotonen&amp;gt; Pajarico: i&#039;ve pretty much accepted your vision of the city and culture and social structure of it, right ?&lt;br /&gt;
21:46 &amp;lt;@Rotonen&amp;gt; and we&#039;re basically disagreeing on the tech level right now?&lt;br /&gt;
21:46 &amp;lt;@Rotonen&amp;gt; and i already gave in to your idea about the tech being a prerequisite of the survival on the cursed land&lt;br /&gt;
21:46 &amp;lt; Pajarico&amp;gt; Rotonen, read the wiki&lt;br /&gt;
21:46 &amp;lt;@Rotonen&amp;gt; or am i missing something? :)&lt;br /&gt;
21:47 &amp;lt;@Rotonen&amp;gt; where exactly?&lt;br /&gt;
21:47 &amp;lt; Pajarico&amp;gt; I posted suggestions DAYS ago, if not more than a week&lt;br /&gt;
21:47 &amp;lt; Pajarico&amp;gt; and i already suggested a advanced observatory&lt;br /&gt;
21:47 &amp;lt;@Rotonen&amp;gt; did you post on the forums?&lt;br /&gt;
21:47 &amp;lt; Pajarico&amp;gt; no one complains, -well because no one read- and now i get another no&lt;br /&gt;
21:48 &amp;lt;@Rotonen&amp;gt; the forums bugged out on me for a few days and i haven&#039;t been monitoring the wiki lately&lt;br /&gt;
21:48 &amp;lt; Pajarico&amp;gt; Rotonen, that&#039;s your job...&lt;br /&gt;
21:49 &amp;lt;@Rotonen&amp;gt; i&#039;ve just grown to trust that everything is appearing on the forums and i think i&#039;ve been at least moderately active there lately&lt;br /&gt;
21:49 &amp;lt;@Rotonen&amp;gt; keep in mind i do not work for tmw, i&#039;m a volunteer and i have a midterm season coming up :)&lt;br /&gt;
21:49 &amp;lt; Pajarico&amp;gt; Rotonen, and me not?&lt;br /&gt;
21:49 &amp;lt; Pajarico&amp;gt; :P&lt;br /&gt;
21:49 &amp;lt; Pajarico&amp;gt; Rotonen, check &amp;quot;recent changes&amp;quot;&lt;br /&gt;
21:50 &amp;lt; Pajarico&amp;gt; now and then&lt;br /&gt;
21:50 &amp;lt;@Rotonen&amp;gt; on the page, but there are just like n 1 minor chanes to tileset mapping guide etc spam&lt;br /&gt;
21:50 &amp;lt; Pajarico&amp;gt; there was already a drawing explaining basically the same&lt;br /&gt;
21:50 &amp;lt;@Rotonen&amp;gt; mediawiki is confusing me sometimes :P&lt;br /&gt;
21:51 &amp;lt; Pajarico&amp;gt; just checked, no spam&lt;br /&gt;
21:51 &amp;lt;@Rotonen&amp;gt; i liked the old wiki better with a clear recent edits page and no extra stuff&lt;br /&gt;
21:51 &amp;lt; Pajarico&amp;gt; let&#039;s do a thing, let&#039;s talking about the world&lt;br /&gt;
21:51 &amp;lt;@Rotonen&amp;gt; it was simple enough for me :)&lt;br /&gt;
21:51 &amp;lt; Pajarico&amp;gt; and check the wiki someday Rotonen ! :)&lt;br /&gt;
21:51 &amp;lt;@Rotonen&amp;gt; where&#039;d we put the map on the wiki?&lt;br /&gt;
21:51 &amp;lt;@Rotonen&amp;gt; cannot find it&lt;br /&gt;
21:51 &amp;lt;@MrLindeijer&amp;gt; Rotonen: This wiki displays an exclamationmark for stuff you haven&#039;t checked out yet, you can mark changes as patrolled as you catch up with tthem.&lt;br /&gt;
21:51 &amp;lt;@Rotonen&amp;gt; i&#039;m lost in our own wiki :)&lt;br /&gt;
21:52 &amp;lt; Pajarico&amp;gt; read the suggestions and we will discuss it the next day&lt;br /&gt;
21:52 &amp;lt; Modanung_&amp;gt; Rotonen: World Development&lt;br /&gt;
21:52 &amp;lt;@Rotonen&amp;gt; lines are bouncing around in my eyes :)&lt;br /&gt;
21:52 &amp;lt;@MrLindeijer&amp;gt; Ok go to bed or something, heh.&lt;br /&gt;
21:52 &amp;lt;@Rotonen&amp;gt; http://wiki.themanaworld.org/images/2/2c/World_sketch_by_Kyokai.jpg&lt;br /&gt;
21:52 &amp;lt;@Rotonen&amp;gt; MrLindeijer: not giving up :P&lt;br /&gt;
21:53 &amp;lt;@Rotonen&amp;gt; finnish people are known for sisu&lt;br /&gt;
21:53 &amp;lt;@Rotonen&amp;gt; http://www.answers.com/sisu&lt;br /&gt;
21:53 &amp;lt; Pajarico&amp;gt; Rotonen, http://wiki.themanaworld.org/Suggestions&lt;br /&gt;
21:53 &amp;lt; Pajarico&amp;gt; http://wiki.themanaworld.org/Talk:Tulimshar&lt;br /&gt;
21:54 &amp;lt; Pajarico&amp;gt; read them and we talk next meeting ;)&lt;br /&gt;
21:54 &amp;lt; Pajarico&amp;gt; now, WORLD DEVELOPMENT&lt;br /&gt;
21:54 &amp;lt;@MrLindeijer&amp;gt; Ok then show you&#039;re Finnish nature and stop making excuses about your situation. :P&lt;br /&gt;
21:54 &amp;lt;@MrLindeijer&amp;gt; your*&lt;br /&gt;
21:54 &amp;lt; Pajarico&amp;gt; &amp;quot;Finnish nature&amp;quot; XD&lt;br /&gt;
21:55 &amp;lt;@Rotonen&amp;gt; so we have the forrest south of the desert&lt;br /&gt;
21:55 &amp;lt;@Rotonen&amp;gt; Modanung_: how about tech on that island to the west?&lt;br /&gt;
21:55 &amp;lt;@Rotonen&amp;gt; the southern forrest should be a rainforrest, i think&lt;br /&gt;
21:55 &amp;lt;@Rotonen&amp;gt; south of that, marsh/swamp&lt;br /&gt;
21:56 &amp;lt; Pajarico&amp;gt; Rotonen, just a last question&lt;br /&gt;
21:56 &amp;lt;@Rotonen&amp;gt; plains to the east?&lt;br /&gt;
21:56 &amp;lt; Pajarico&amp;gt; did you like the &amp;quot;lhambra&amp;quot; approach?&lt;br /&gt;
21:56 &amp;lt; Pajarico&amp;gt; alhambra sorry&lt;br /&gt;
21:56 &amp;lt;@MrLindeijer&amp;gt; A city of southern California, a residential suburb of Los Angeles. Population: 87,700.&lt;br /&gt;
21:56 &amp;lt;@Rotonen&amp;gt; it&#039;s pointy and round at the same time&lt;br /&gt;
21:56 &amp;lt; Modanung_&amp;gt; Rotonen: I thought we&#039;d do the design per region? :S&lt;br /&gt;
21:57 &amp;lt;@Rotonen&amp;gt; i like it :)&lt;br /&gt;
21:57 &amp;lt;@Rotonen&amp;gt; Modanung_: coming to it&lt;br /&gt;
21:57 &amp;lt; Pajarico&amp;gt; Rotonen, ok, that&#039;s something i can work with&lt;br /&gt;
21:57 &amp;lt;@Rotonen&amp;gt; perhaps it&#039;d be better if there were separate concentration threads for everything on the forums and we&#039;d just see what we&#039;d come up with? :)&lt;br /&gt;
21:57 &amp;lt;@Rotonen&amp;gt; Pajarico: i already thought i commented on that on the forums&lt;br /&gt;
21:58 &amp;lt;@Rotonen&amp;gt; could be that they were down and i only intended to do so&lt;br /&gt;
21:58 &amp;lt; Pajarico&amp;gt; Rotonen, may be, i haven&#039;t see anything&lt;br /&gt;
21:58 &amp;lt; Modanung_&amp;gt; Rotonen: Are we going to keep that map?&lt;br /&gt;
21:58 &amp;lt; Pajarico&amp;gt; then answer me now&lt;br /&gt;
21:58 &amp;lt;@Rotonen&amp;gt; Modanung_: dunno :)&lt;br /&gt;
21:58 &amp;lt;@Rotonen&amp;gt; i think just bout any map would be nice&lt;br /&gt;
21:58 &amp;lt; Modanung_&amp;gt; *sigh*&lt;br /&gt;
21:59 &amp;lt;@Rotonen&amp;gt; Pajarico: i already said i like the idea? :)&lt;br /&gt;
21:59 &amp;lt; Pajarico&amp;gt; At this point don&#039;t think on the form or placement&lt;br /&gt;
21:59 &amp;lt; Pajarico&amp;gt; just in what we want in it&lt;br /&gt;
21:59 &amp;lt;@Rotonen&amp;gt; yeah&lt;br /&gt;
21:59 &amp;lt; Pajarico&amp;gt; Rotonen, ok :)&lt;br /&gt;
21:59 &amp;lt;@Rotonen&amp;gt; so, we have desert&lt;br /&gt;
22:00 &amp;lt;@Rotonen&amp;gt; we want savannah&lt;br /&gt;
22:00 &amp;lt;@Rotonen&amp;gt; we have forrest&lt;br /&gt;
22:00 &amp;lt;@Rotonen&amp;gt; we want jungle&lt;br /&gt;
22:00 &amp;lt;@Rotonen&amp;gt; we want plains&lt;br /&gt;
22:00 &amp;lt;@Rotonen&amp;gt; we want mountains&lt;br /&gt;
22:00 &amp;lt;@Rotonen&amp;gt; we want swamp&lt;br /&gt;
22:00 &amp;lt;@Rotonen&amp;gt; what else?&lt;br /&gt;
22:00 &amp;lt; Modanung_&amp;gt; And frosty land&lt;br /&gt;
22:00 &amp;lt;@Rotonen&amp;gt; true&lt;br /&gt;
22:00 &amp;lt; Modanung_&amp;gt; With snow peni&lt;br /&gt;
22:01 &amp;lt; Pajarico&amp;gt; savannah between sea and tulimshar?&lt;br /&gt;
22:02 &amp;lt; Modanung_&amp;gt; And between desert and forest&lt;br /&gt;
22:02 &amp;lt; Pajarico&amp;gt; ok, tulimshar, desert, savannah, forest, sea&lt;br /&gt;
22:03 &amp;lt;@Rotonen&amp;gt; dry coastline?&lt;br /&gt;
22:03 &amp;lt;@Rotonen&amp;gt; ie. wind blowing mostly from inland&lt;br /&gt;
22:03 &amp;lt; Pajarico&amp;gt; even wind blowing the sea is too far&lt;br /&gt;
22:03 &amp;lt; Pajarico&amp;gt; i guess&lt;br /&gt;
22:03 &amp;lt; Pajarico&amp;gt; a greenish coast&lt;br /&gt;
22:04 &amp;lt; Pajarico&amp;gt; with its own regional species&lt;br /&gt;
22:04 &amp;lt; Modanung_&amp;gt; Craaabpeople&lt;br /&gt;
22:04 &amp;lt;@Rotonen&amp;gt; close to mediterranean vegetation?&lt;br /&gt;
22:04 &amp;lt; Modanung_&amp;gt; Rotonen: More alien&lt;br /&gt;
22:04 &amp;lt; Pajarico&amp;gt; yep&lt;br /&gt;
22:04 &amp;lt;@Rotonen&amp;gt; Modanung_: in concept, not in realization :)&lt;br /&gt;
22:04 &amp;lt; Modanung_&amp;gt; Rotonen: Ok :)&lt;br /&gt;
22:05 &amp;lt; Pajarico&amp;gt; http://img163.imageshack.us/my.php?image=palacebound4nv.png&lt;br /&gt;
22:05 &amp;lt; Pajarico&amp;gt; that&#039;s the door and wall for the palace&lt;br /&gt;
22:05 &amp;lt; Pajarico&amp;gt; a sketch, don&#039;t start saying &amp;quot;is not completed!&amp;quot; XD&lt;br /&gt;
22:05 &amp;lt;@Rotonen&amp;gt; an interesting door, i like that :)&lt;br /&gt;
22:05 &amp;lt;@Rotonen&amp;gt; non-conventional solutions, more of those&lt;br /&gt;
22:05 &amp;lt; Pajarico&amp;gt; have to go&lt;br /&gt;
22:06 &amp;lt;@Rotonen&amp;gt; yet another non-productive meeting, i suppose :)&lt;br /&gt;
22:06 &amp;lt; Modanung_&amp;gt; Pajarico: Somehow the doors don&#039;t seem proud&lt;br /&gt;
22:06 &amp;lt;@Rotonen&amp;gt; clarified something, but..&lt;br /&gt;
22:06 &amp;lt; Modanung_&amp;gt; Like palace doors are supposed to be in my view&lt;br /&gt;
22:06 &amp;lt;@Rotonen&amp;gt; i hope that opens to the in&lt;br /&gt;
22:06 &amp;lt;@Rotonen&amp;gt; slides in as a whole for a bit and then to the sides :)&lt;br /&gt;
22:08 &amp;lt; Modanung_&amp;gt; Pajarico: But maybe it&#039;s ok&lt;br /&gt;
22:08 &amp;lt; Modanung_&amp;gt; Pajarico: Anyway, bye&lt;br /&gt;
22:08 &amp;lt;@Rotonen&amp;gt; i&#039;d need to assign people to sub-director positions&lt;br /&gt;
22:09 &amp;lt; Modanung_&amp;gt; Rotonen: Yup&lt;br /&gt;
22:09 &amp;lt;@Rotonen&amp;gt; this project has already started to grow &amp;quot;out of my head&amp;quot; :P&lt;br /&gt;
22:09 &amp;lt;@Rotonen&amp;gt; doesn&#039;t entirely fit in anymore&lt;br /&gt;
22:09 &amp;lt;@Rotonen&amp;gt; i&#039;m pretty sure i could leave pajarico in charge of the city&lt;br /&gt;
22:10 &amp;lt;@Rotonen&amp;gt; then i&#039;d need someone in charge of the desert&lt;br /&gt;
22:10 &amp;lt;@Rotonen&amp;gt; probably iru since it has already progressed kinda far&lt;br /&gt;
22:10 &amp;lt;@Rotonen&amp;gt; but he has been busy for a while, though&lt;br /&gt;
22:10 &amp;lt; Modanung_&amp;gt; Rotonen: Yes, iru is doing a really nice job on the desert tiles&lt;br /&gt;
22:10 &amp;lt;@Rotonen&amp;gt; and i was thinking about herbivores on the savannah, so you might know where this is goig at&lt;br /&gt;
22:10 &amp;lt;@Rotonen&amp;gt; going at&lt;br /&gt;
22:11 &amp;lt; Modanung_&amp;gt; Rotonen: &amp;quot;Finish the Herbagressor&amp;quot;?&lt;br /&gt;
22:11 &amp;lt;@Rotonen&amp;gt; although you&#039;re busy too most of the time :)&lt;br /&gt;
22:11 &amp;lt;@Rotonen&amp;gt; no&lt;br /&gt;
22:11 &amp;lt;@Rotonen&amp;gt; &amp;quot;finish the entire savannah&amp;quot;&lt;br /&gt;
22:11 &amp;lt; Modanung_&amp;gt; Hm ok&lt;br /&gt;
22:11 &amp;lt;@Rotonen&amp;gt; boss people around&lt;br /&gt;
22:11 &amp;lt;@Rotonen&amp;gt; after i make a post about it :P&lt;br /&gt;
22:11 &amp;lt; Modanung_&amp;gt; It&#039;s ok if I finish my house tiles first? :)&lt;br /&gt;
22:11 &amp;lt;@Rotonen&amp;gt; after i&#039;ve contacted iru&lt;br /&gt;
22:12 &amp;lt;@Rotonen&amp;gt; you can do management for savannah and work under paj at the same time :)&lt;br /&gt;
22:12 &amp;lt;@Rotonen&amp;gt; to make the hierarchy more twisted :P&lt;br /&gt;
22:12 &amp;lt;@Rotonen&amp;gt; since i&#039;m not an effective recruiter and manager&lt;br /&gt;
22:12 &amp;lt;@Rotonen&amp;gt; i&#039;m just a bag of a lot of mixed ideas&lt;br /&gt;
22:12 &amp;lt;@Rotonen&amp;gt; of varying quality :)&lt;br /&gt;
22:12 &amp;lt; Modanung_&amp;gt; Rotonen: And you&#039;re ill&lt;br /&gt;
22:12 &amp;lt;@Rotonen&amp;gt; and busy with school&lt;br /&gt;
22:13 &amp;lt;@Rotonen&amp;gt; it&#039;s not that i&#039;m worried about wether i&#039;ll pass the tests or not&lt;br /&gt;
22:13 &amp;lt; m[a]tt&amp;gt; gn8&lt;br /&gt;
22:13 &amp;lt; Modanung_&amp;gt; Rotonen: And about to join the army&lt;br /&gt;
22:13 &amp;lt; Modanung_&amp;gt; Rotonen: G&#039;night Rotonen&lt;br /&gt;
22:13 &amp;lt;@Rotonen&amp;gt; but in order not to get thrown out of the researcher programme, i have to get the best possible grades :)&lt;br /&gt;
22:13 &amp;lt;@Rotonen&amp;gt; kinda creates a pressure there&lt;br /&gt;
22:14 &amp;lt;@Rotonen&amp;gt; so yer going to sleep too? :P&lt;br /&gt;
22:14 &amp;lt;@Rotonen&amp;gt; night&lt;br /&gt;
22:15 -!- m[a]tt [n=m[a]tt@p54975138.dip.t-dialin.net] has quit [Client Quit]&lt;br /&gt;
22:16 &amp;lt; Modanung_&amp;gt; Rotonen: In a short while, yea&lt;br /&gt;
22:17 -!- Mkael [i=Mkael@adsl-229-165.kymp.net] has quit [&amp;quot;Suhteessa kyllÃ¤.&amp;quot;]&lt;br /&gt;
22:43 &amp;lt;@Rotonen&amp;gt; Pajarico: how about you being in charge of the city development?&lt;br /&gt;
22:44 &amp;lt;@Rotonen&amp;gt; iru for desert and Modanung_ for savannah&lt;br /&gt;
22:44 &amp;lt;@Rotonen&amp;gt; any objections&lt;br /&gt;
22:44 &amp;lt; Pajarico&amp;gt; everything for me?&lt;br /&gt;
22:44 &amp;lt;@Rotonen&amp;gt; when i&#039;ve reached people, i&#039;ll put it on the forums and you&#039;ll just simply be in charge :P&lt;br /&gt;
22:44 &amp;lt;@Rotonen&amp;gt; and report to me on a weekly basis :)&lt;br /&gt;
22:44 &amp;lt; Pajarico&amp;gt; i can try it :)&lt;br /&gt;
22:47 &amp;lt; Pajarico&amp;gt; Rotonen, anything else?&lt;br /&gt;
22:47 &amp;lt;@Rotonen&amp;gt; not really untill i can contact iru&lt;br /&gt;
22:47 &amp;lt; Pajarico&amp;gt; ok&lt;br /&gt;
23:04 &amp;lt; Pajarico&amp;gt; I&#039;m looking at some bulgarian churches&lt;br /&gt;
23:23 &amp;lt;@Rotonen&amp;gt; from 1600&#039;s or earlier?&lt;br /&gt;
23:25 &amp;lt; Pajarico&amp;gt; erm, i don&#039;t know&lt;br /&gt;
23:25 &amp;lt; Pajarico&amp;gt; http://www.caingram.info/Bulgaria/Bulgaria_church.jpg&lt;br /&gt;
23:26 &amp;lt; Pajarico&amp;gt; http://galen-frysinger.com/graphics/bulgaria.jpg&lt;br /&gt;
23:26 &amp;lt; Pajarico&amp;gt; http://www.peacegallery.org/images/europe/bulgaria/bulgaria12.jpg&lt;br /&gt;
23:27 &amp;lt; Pajarico&amp;gt; http://www.ku.edu/~osa/images/pictures/Bulgaria.jpg&lt;br /&gt;
23:27 &amp;lt; Pajarico&amp;gt; http://www.fantasyfacup.com/matthew/gallery/albums/istanbul-bulgaria/IMGP0044.jpg&lt;br /&gt;
23:27 &amp;lt; Pajarico&amp;gt; http://chehrzad.com/bulgaria/bulgaria-Thumbnails/4.jpg&lt;br /&gt;
23:27 &amp;lt; Pajarico&amp;gt; well ithink you get a idea :)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive_talk:Skill_system_2&amp;diff=6710</id>
		<title>Archive talk:Skill system 2</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive_talk:Skill_system_2&amp;diff=6710"/>
		<updated>2007-06-10T20:02:56Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: spam-bot...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;Eeiya, I think this is a good proposal, however I offer some minor suggestions. As others have stated, we should NOT just give the EXP/items to the first person to hit it, because that would encourage players attacking every monster on a map. Instead, it should either be time, or distance based, possibly a mixture of both. For instance, move 15 tiles away from the monster and it returns to &amp;quot;everybody mode.&amp;quot; Or, after you have not attacked for a certain amount of time, it will once again return to &amp;quot;everybody mode.&amp;quot; We should NOT have it party based (meaning the ENTIRE party has to move away from the monster). Why? Because then there would be large parties dedicated to attacking monsters, and as long as at least one person in the party is close enough to the monster(s), everybody gets EXP. No, that won&#039;t work at all. Instead, if even ONE person in the party leaves the area, I think the monster should go back to being a free kill. BUT! Let&#039;s say that one player in the party left to go buy an item, but the rest of the party (let&#039;s say 4 people) stayed behind. The instant the player leaves, the monster goes back into free mode. However, since the rest of the party is still around, and still attacking it, the monster only stays in free mode for less than a second. Thus, the balance is maintained. I also think that only those within a certain radius of the monster should get EXP (in other words, if you go AFK and don&#039;t move, you shouldn&#039;t be able to leech off your party which is three maps away.) So yeah, just some minor suggestions, but I approve of it overall.&lt;br /&gt;
:::::::::::::::::::::::::::::[[User:Pauan|Pauan]] 04:03, 1 January 2007 (CET)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== @Direct Combat Skills - 1 ===&lt;br /&gt;
Why not base the exp gained on the work done directly?&lt;br /&gt;
For fighters this would mean exp is calculated based on the hp loss of the enemy after each of the fighter&#039;s hits. Healers would gain exp which based on the amount of hp gained by the wounded. Combined with the &#039;&#039;challenge rating&#039;&#039;, this could balance out group attacks quite nicely. Healers would be able to heal more if a group is damaged more and so profit from attacking stronger mobs as much as the rest of the team.&lt;br /&gt;
In this way the game server doesn&#039;t need to store a play-by-play of the fight to calculate exp. It could just be stored in a buffer, ready for use when the fight ends (allthough I would not be opposed to levelling during a fight).&lt;br /&gt;
This would work in the following manner:&lt;br /&gt;
* Player attacks with short sword equiped&lt;br /&gt;
* Damage to mob is calculated&lt;br /&gt;
* Exp for that player is calculated based on the damage done&lt;br /&gt;
* Exp is added to Player&#039;s sword-skill-exp-buffer (or something like that)&lt;br /&gt;
* Rinse, repeat&lt;br /&gt;
* Mob dies, exp is added OR Player dies, bye bye exp (if a buffer is used)&lt;br /&gt;
[[User:Avaniel|Avaniel]] 12:09, 16 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::This concept was in fact my first idea. But there were a lot of problems I found when I thought about it thoroughly.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;1st:&#039;&#039;&#039; When you calculate exp based on enemies hp loss, what happens when the mob is healed? Players could heal mobs intentionally again and again to harvest tons of exp.&lt;br /&gt;
:::&#039;&#039;Actually, I would consider this a good tactic. We just have to calculate the numbers so that a player couldn&#039;t do it by himself after a certain level. Frankly, I would encourage this form of cooperation.&#039;&#039; [[User:Avaniel|Avaniel]] 15:51, 16 February 2007 (CET)&lt;br /&gt;
::::I just see here a lot of potential for abuse. It would also encourage irrational behavior. Monsters are for getting defeated. Players should be encouraged to fight them as efficient as possible. --[[User:Crush|Crush]] 00:49, 26 February 2007 (CET)&lt;br /&gt;
:::::&#039;&#039;Think of it as a cat playing with a mouse, or a lioness bringing small live prey to her cubs, to teach them hunting. As I said, it should only be a viable option for weak players.&#039;&#039;--[[User:Avaniel|Avaniel]] 01:31, 26 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;2nd:&#039;&#039;&#039; i) To calculate the exp of healers based on the challenge rating of the mob is also very complicate. ii) What challenge rating should apply when a fighter is attacked by multiple enemies with different challenge ratings? iii) And what is when the combat is over and the healer heals? Which attackers challenge rating does apply then? iv) And what about support spells? How should these be awarded?&lt;br /&gt;
:::&#039;&#039;i,iii) I wouldn&#039;t apply a &#039;&#039;challenge rating&#039;&#039; to healing spells. Just the hp gained should be efficient. If you are the healer in a group of tanks, you won&#039;t get very far if they insist on fighting bunnies.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;ii) If a fighter hits three enemies with one slash of his sword, he&#039;ll recieve exp based on the individual enemies he hits, and their respective &#039;&#039;challenge ratings&#039;&#039;.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;iv) For support spells we&#039;ll find a solution eventually (maybe based on magic defense of the mob).&#039;&#039; [[User:Avaniel|Avaniel]] 15:51, 16 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;3rd:&#039;&#039;&#039; Exp based on damage done is favoring offensive characters (damage dealers) while defensive characters (tanks) are very unprivileged and receive almost no exp although they are doing a very important job, too. Of course it would be possible to give exp for received damage. But this would encourage people to get hurt as much as possible and not avoiding damage as you would expect them. This would result in very unrealistic behavior.&lt;br /&gt;
:::&#039;&#039;We could base this on natural (sans magic) healing. I&#039;ll just add a quote:&#039;&#039; &#039;&#039;&#039;What doesn&#039;t kill me, makes me stronger&#039;&#039;&#039; &#039;&#039;But at this point I don&#039;t see much difference between &#039;&#039;tanks&#039;&#039; and &#039;&#039;fighters&#039;&#039;. &#039;&#039; [[User:Avaniel|Avaniel]] 15:51, 16 February 2007 (CET)&lt;br /&gt;
::::There is a reason why I don&#039;t want any exp gain for losing hit points. People will stand around and let mobs attack them without striking back to build up hp. Maybe even while being afk. I want to reward the players for fighting efficient and not for letting the mobs beat them up. --[[User:Crush|Crush]] 00:49, 26 February 2007 (CET)&lt;br /&gt;
:::::&#039;&#039;Or we could let &#039;defense&#039; be an actual skill, which gaines exp if the character blocks an attack (exp based on mob lvl). We would then need to implement a &#039;block&#039; action, which may only be used with certain weapons. For example you could block a sword attack with another sword but it would be much more effective with a shield. Vitality could then be based on the total exp gained on (allmost) all skills.&#039;&#039;--[[User:Avaniel|Avaniel]] 01:31, 26 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;4th:&#039;&#039;&#039; The reason why I decided to distribute exp evenly between the skills is that it allows the player to train new skills while still doing the most work with the main skill. This doesn&#039;t force the player to use weak skills over and over again while they have much stronger skills. Instead it allows them to still be effective and advance in the game while the training of a new skill is a secondary task.&lt;br /&gt;
:::&#039;&#039;If you&#039;d rather be an archer after 4 weeks of being a warrior, you&#039;d beter do the work like the rest of the n00bs :) On a more serious note, I think it will promote character diversity, and multiple characters per player.&#039;&#039; [[User:Avaniel|Avaniel]] 15:51, 16 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::I hope you see now why i decided to do things like i did. --[[User:Crush|Crush]] 14:04, 16 February 2007 (CET)&lt;br /&gt;
:::&#039;&#039;Yes and no :)&#039;&#039; [[User:Avaniel|Avaniel]] 15:51, 16 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
=== @&amp;quot;Forgetting&amp;quot; of unused skills ===&lt;br /&gt;
As a side note, I wouldn&#039;t decrease a random skill, I would much prefer it if a set of incompatible skills are defined. For instance if a player learns a new spell or gains a level in a magic related skill, weapon skills decrease. This would work in the following scenario: lets define that weapon skills and magic skills are incompatible; A player could be training his sword skill, gain a level in that, after which his magic skill decreases. Eventually his magic skill will decrease past the minimum level required to use that healing spell he favors. He would then need to make a decision if he really wants to train magic to regain the healing spell. Only to loose the spell once more after the next increase of his weapon skill. &lt;br /&gt;
&lt;br /&gt;
The (gained exp / lost exp) quotient would have to be calculated to allow only for low level multi-purpose-characters. I would combine this with some exponential exp requirements, which depend on total exp instead of current skill level. This would mean that you could actually ruin a character completely. When the characters exp requirements for a next level of skill are very high and the skill level itself is very low. &lt;br /&gt;
&lt;br /&gt;
In this way a set of compatible skills could also be defined, which will not decrease. An example which comes to mind is smithing and sword fighting.&lt;br /&gt;
&lt;br /&gt;
[[User:Avaniel|Avaniel]] 12:09, 16 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:i like the idea of the counterbalancing of lost skills, as magic increases then weapon skills decrease ... i think there should be other ones though to, like if you chose to start using an axe as opposed to a sword, your sword skills decrease as your axe skills increase.&lt;br /&gt;
:[[User:zick|zick]] 12:09, 16 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
Another interesting approach to counter omni characters has been made on the forum a while ago. It was to give the players the posibility to give their characters a &amp;quot;trait&amp;quot; every 10 levels or so. A trait gives the character some advantage at one area while giving it an equal disadvantage at another. To become a very powerful fighter, spellcaster or healer the character would have to combine a lot of traits that boost one aspect of his character but weaken it on a lot of other areas. --[[User:Crush|Crush]] 04:20, 2 March 2007 (CET)04:19, 2 March 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
=== @New enemy spawning/exp generating proposal === by [[User:zick|zick]]&lt;br /&gt;
&lt;br /&gt;
i think this proposal would work best with a SoM/Zelda-ish battle engine, as opposed to the one that is currently implemented ...&lt;br /&gt;
&lt;br /&gt;
everytime an enemy is respawned, the server determines its HP by the following equation (subject to change, shown in psuedocode):&lt;br /&gt;
&lt;br /&gt;
((enemyBaseHP  /- randomNumZeroToFive) * randLVL)  /- randNumZeroToEleven)&lt;br /&gt;
&lt;br /&gt;
description of this equation:&lt;br /&gt;
&amp;quot;enemyBaseHP&amp;quot; is a static value (doesn&#039;t change) defined in an enemies config file&lt;br /&gt;
&amp;quot;randLVL&amp;quot; is a dynamic value generated by using the equation (avgLvlOfPlayersOnMap  /- randNumZeroToFive) and is the level of the enemy, which determines how strong the enemy is, its drop tables, how much experience it will give, etc.&lt;br /&gt;
&amp;quot;randomNumZeroToFive&amp;quot; and &amp;quot;randNumZeroToEleven&amp;quot; are values generated from a dice-rolling function (6&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Tuxtgz&amp;diff=6709</id>
		<title>User:Tuxtgz</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Tuxtgz&amp;diff=6709"/>
		<updated>2007-06-10T20:02:22Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: spam-bot...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See my blog [http://rene.us.to] for more info&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Silene&amp;diff=6708</id>
		<title>User:Silene</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Silene&amp;diff=6708"/>
		<updated>2007-06-10T20:02:05Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: spam-bot...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am mainly a C   programmer and I am working on an old Linux platform. I enjoy contributing to 2D free software games, going from one project to another depending on my mood.&lt;br /&gt;
&lt;br /&gt;
I heavily contributed to [http://www.wesnoth.org/ Battle for Wesnoth], till the first stable release (1.0) got out. I then worked on [http://www.freeciv.org/ Freeciv]. Nowadays, I am helping with the programming of the [http://www.themanaworld.org/ Mana World] own server. On the serious side, I am also one of the authors of a [http://www.boost.org/ Boost] library. My name can be found in the changelogs of several other projects, [http://gcc.gnu.org/ GCC] for example.&lt;br /&gt;
&lt;br /&gt;
In the real life, I am finishing a PhD thesis on formal certification of numerical applications. The [http://lipforge.ens-lyon.fr/www/gappa/ Gappa] tool resulted from this work; it was essential in designing the [http://lipforge.ens-lyon.fr/www/crlibm/ CRlibm] project. More details on myself can be found on my [http://perso.ens-lyon.fr/guillaume.melquiond/ homepage]. You can contact me at [mailto:guillaume.melquiond@gmail.com guillaume.melquiond@gmail.com] if you ever need to.&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=6676</id>
		<title>User:Peacemaker</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=6676"/>
		<updated>2007-06-07T16:48:48Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Education:&#039;&#039;&#039; Higher Technical College of Engineering (Faculty of Data Processing and Business Administration). Currently I&#039;m a computer science student.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sparetime:&#039;&#039;&#039; n/a&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* C# (3+ years)&lt;br /&gt;
* C console-only (2+ years)&lt;br /&gt;
* C++ console-only (about 1+ year but I have nearly forgotten everything) :(&lt;br /&gt;
* PHP (5+ years)&lt;br /&gt;
* mySql (3+ years)&lt;br /&gt;
* a little bit SDL.net, Tao.Sdl, Tao.OpenGl and Mono&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contributed stuff:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;2007-06-07&#039;&#039;: Joystick/Gamepad Setup [https://sourceforge.net/tracker/?func=detail&amp;amp;atid=645620&amp;amp;aid=1732142&amp;amp;group_id=106790 Patch]&lt;br /&gt;
* &#039;&#039;2007-01-04&#039;&#039;: Crafting NPC&#039;s [http://forums.themanaworld.org/viewtopic.php?p=20785 Forum]&lt;br /&gt;
* &#039;&#039;2006-12-25&#039;&#039;: TMW Video-Footage#2 (Christmas-Release) [http://video.google.de/videoplay?docid=-2022007506719669197 Google] | [http://www.youtube.com/watch?v=V3TAlDOX8wM YouTube]&lt;br /&gt;
* &#039;&#039;2006-11-06&#039;&#039;: TMW Video-Footage#1 (Final) [http://video.google.de/videoplay?docid=-1796228315208969873 Google] | [http://www.youtube.com/watch?v=1th2xJy7Cec YouTube]&lt;br /&gt;
* &#039;&#039;2006-06-11&#039;&#039;: TMW Video-Footage#1 (Test) [http://video.google.de/videoplay?docid=2849339083330770399 Google]&lt;br /&gt;
* &#039;&#039;2006-01-07&#039;&#039;: Exp-Status-Bar [https://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1399303&amp;amp;group_id=106790&amp;amp;atid=645620 Patch]&lt;br /&gt;
* &#039;&#039;2005-12-26&#039;&#039;: PHP Script to view TMW-Maps online [http://www.rainbowsix.org/temp/tmw/onlinemap/ TMW Maps]&lt;br /&gt;
* &#039;&#039;2005-08-25&#039;&#039;: Mountain-Map (not used yet) [http://www.rainbowsix.org/temp/tmw/new_9-1.tmx.gz Download] | [http://www.rainbowsix.org/temp/tmw/map_mount_peace_v1.png Screenshot]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gallery:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Craftingchart.png|{{Image:Craftingchart.png}}&lt;br /&gt;
Image:Tmw_slideshow_0.0.22_uncompressd.gif|{{Image:Tmw_slideshow_0.0.22_uncompressd.gif}}&lt;br /&gt;
Image:Tmw slideshow 320x240 uncompressd.gif|{{Image:Tmw slideshow 320x240 uncompressd.gif}}&lt;br /&gt;
Image:Worldmap20051226.jpg|{{Image:Worldmap20051226.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peacemaker|Peacemaker]] 18:48, 7 June 2007 (CEST)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Tmw_0.0.20.png&amp;diff=5916</id>
		<title>File:Tmw 0.0.20.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Tmw_0.0.20.png&amp;diff=5916"/>
		<updated>2007-01-26T13:58:14Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: undo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=5844</id>
		<title>User:Peacemaker</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=5844"/>
		<updated>2007-01-08T15:43:50Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Education:&#039;&#039;&#039; Higher Technical College of Engineering (Faculty of Data Processing and Business Administration). Currently I&#039;m a computer science student&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sparetime:&#039;&#039;&#039; n/a&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* C# (3+ years)&lt;br /&gt;
* PHP (5+ years)&lt;br /&gt;
* mySql (3+ years)&lt;br /&gt;
* a little bit SDL.net, Tao.Sdl, Tao.OpenGl and Mono&lt;br /&gt;
* C/C++ console-only (about 2+ years but I have nearly forgotten everything) :(&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contributed stuff:&#039;&#039;&#039;&lt;br /&gt;
* Crafting NPC&#039;s [http://forums.themanaworld.org/viewtopic.php?p=20785 Forum]&lt;br /&gt;
* TMW Video-Footage#2 (Christmas-Release) [http://video.google.de/videoplay?docid=-2022007506719669197 Google] | [http://www.youtube.com/watch?v=V3TAlDOX8wM YouTube]&lt;br /&gt;
* TMW Video-Footage#1 (Final) [http://video.google.de/videoplay?docid=-1796228315208969873 Google] | [http://www.youtube.com/watch?v=1th2xJy7Cec YouTube]&lt;br /&gt;
* TMW Video-Footage#1 (Test) [http://video.google.de/videoplay?docid=2849339083330770399 Google]&lt;br /&gt;
* PHP Script to view TMW-Maps online [http://www.rainbowsix.org/temp/tmw/onlinemap/ TMW Maps]&lt;br /&gt;
* Mountain-Map (not used yet) [http://www.rainbowsix.org/temp/tmw/new_9-1.tmx.gz Download] | [http://www.rainbowsix.org/temp/tmw/map_mount_peace_v1.png Screenshot]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Craftingchart.png|{{Image:Craftingchart.png}}&lt;br /&gt;
Image:Tmw_slideshow_0.0.22_uncompressd.gif|{{Image:Tmw_slideshow_0.0.22_uncompressd.gif}}&lt;br /&gt;
Image:Tmw slideshow 320x240 uncompressd.gif|{{Image:Tmw slideshow 320x240 uncompressd.gif}}&lt;br /&gt;
Image:Worldmap20051226.jpg|{{Image:Worldmap20051226.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Peacemaker|Peacemaker]] 16:43, 8 January 2007 (CET)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Craftingchart.png&amp;diff=5843</id>
		<title>File:Craftingchart.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Craftingchart.png&amp;diff=5843"/>
		<updated>2007-01-08T15:29:11Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: shows processes of crafting in a chart&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;shows processes of crafting in a chart&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=5824</id>
		<title>User:Peacemaker</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=5824"/>
		<updated>2007-01-04T13:28:31Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: added an animation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Education:&#039;&#039;&#039; Higher Technical College of Engineering (Faculty of Data Processing and Business Administration). Currently I&#039;m a computer science student&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sparetime:&#039;&#039;&#039; n/a&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* C# (3+ years)&lt;br /&gt;
* PHP (5+ years)&lt;br /&gt;
* mySql (3+ years)&lt;br /&gt;
* a little bit SDL.net, Tao.Sdl, Tao.OpenGl and Mono&lt;br /&gt;
* C/C++ console-only (about 2+ years but I have nearly forgotten everything) :(&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contributed stuff:&#039;&#039;&#039;&lt;br /&gt;
* TMW Video-Footage#2 (Christmas-Release) [http://video.google.de/videoplay?docid=-2022007506719669197 Google] | [http://www.youtube.com/watch?v=V3TAlDOX8wM YouTube]&lt;br /&gt;
* TMW Video-Footage#1 (Final) [http://video.google.de/videoplay?docid=-1796228315208969873 Google] | [http://www.youtube.com/watch?v=1th2xJy7Cec YouTube]&lt;br /&gt;
* TMW Video-Footage#1 (Test) [http://video.google.de/videoplay?docid=2849339083330770399 Google]&lt;br /&gt;
* PHP Script to view TMW-Maps online [http://www.rainbowsix.org/temp/tmw/onlinemap/ TMW Maps]&lt;br /&gt;
* Mountain-Map (not used yet) [http://www.rainbowsix.org/temp/tmw/new_9-1.tmx.gz Download] | [http://www.rainbowsix.org/temp/tmw/map_mount_peace_v1.png Screenshot]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Tmw_slideshow_0.0.22_uncompressd.gif|{{Image:Tmw_slideshow_0.0.22_uncompressd.gif}}&lt;br /&gt;
Image:Tmw slideshow 320x240 uncompressd.gif|{{Image:Tmw slideshow 320x240 uncompressd.gif}}&lt;br /&gt;
Image:Worldmap20051226.jpg|{{Image:Worldmap20051226.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peacemaker|Peacemaker]] 09:25, 9 November 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Tmw_slideshow_0.0.22_uncompressd.gif&amp;diff=5823</id>
		<title>File:Tmw slideshow 0.0.22 uncompressd.gif</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Tmw_slideshow_0.0.22_uncompressd.gif&amp;diff=5823"/>
		<updated>2007-01-04T13:26:09Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: An animation of new equipment (including female clothing) of TMW 0.0.22.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An animation of new equipment (including female clothing) of TMW 0.0.22.&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World:Screenshots&amp;diff=5822</id>
		<title>The Mana World:Screenshots</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World:Screenshots&amp;diff=5822"/>
		<updated>2007-01-04T13:19:41Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: screenshots of 0.0.22&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  Version 0.0.22 - Christmas version ==&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot 0.0.22-christmastree.png|Christmas tree}}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot 0.0.22-helpersanta.png|Helper Santa (NPC)}}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot 0.0.22-buyselldialog.png|new buy/sell dialog...}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Version 0.0.21.1 - Halloween version ==&lt;br /&gt;
{{Screenshot|Image:Login wallpaper halloween.png|Lovely Halloween login wallpaper by [[User:Irukard|Irukard]] }}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot halloween1.png|Skulls desert}}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot halloween2.png|Ghosts...}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Developer Screenshots ==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
This should always be the 2nd paragraph and it should only contain screenshots showing features that are not released yet or will never be released but are still interesting.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Work in progress screenshots from developer versions that have not been released to the public or from unofficial forks.&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot svn210606-fog-smooth-scrolling.png|Fog and smooth scrolling from Crushs GFX branch.}}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot svn210606-boobs.png|SVN 21.06.06  The first time a female character appeared on screen.}}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot svn150506-boots.png|test of a shoe spriteset.}}&lt;br /&gt;
{{Screenshot|Image:Assparade.png|Assparade!!! - first version of the new playerset that has not been released.}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Version 0.0.20 ==&lt;br /&gt;
{{Screenshot|Image:Tmw_0.0.20.png|Family photo on 0.0.20!}}&lt;br /&gt;
{{Screenshot|Image:Icecave-screen.png|The new icecave}}&lt;br /&gt;
{{Screenshot|Image:Female character1.png|The new official female character}}&lt;br /&gt;
{{Screenshot|Image:Clothes.png|Now you can see the clothes!}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 0.0.19 ==&lt;br /&gt;
&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.19-batcave.png|The new batcave}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.19-firemonsters.png|Danger! Hot!}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Old Playerset ==&lt;br /&gt;
&lt;br /&gt;
{{Screenshot|Image:TMW_screenshot_0.0.18-cvs_xmas.png|The new Xmas Map}}&lt;br /&gt;
{{Screenshot|Image:TMW_screenshot_0.0.18-cvs_woodland.png|Woodland}}&lt;br /&gt;
{{Screenshot|Image:TMW_screenshot_0.0.18-cvs_casino.png|The casino}}&lt;br /&gt;
{{Screenshot|Image:TMW_screenshot_0.0.18-cvs_inn.png|The inn}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.15-cvs.png|A crowd in front of the gates to Tulimshar palace}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.15 - snake invasion 1.png|A snake invasion was announced}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.15 - snake invasion 2.png|First snakes started coming}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.15 - snake invasion.png|Snake invasion went out of control}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient ==&lt;br /&gt;
&lt;br /&gt;
{{Screenshot|Image:TMW ancient matt bug2.jpg|Matt shows us a bug in the map}}&lt;br /&gt;
{{Screenshot|Image:TMW ancient login.png|The login screen just after porting it to Guichan}}&lt;br /&gt;
{{Screenshot|Image:Tmw-0.0.10CVS.png|Pathfinding was reimplemented in 0.0.10}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.10.png|Purple all on his own on 0.0.10 release}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.12-family-shot.png|A family shot taken in front of Tulimshar palace gate}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.12-cave.png|The cave was new with 0.0.12}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:TMW_Screenshot_0.0.22-buyselldialog.png&amp;diff=5821</id>
		<title>File:TMW Screenshot 0.0.22-buyselldialog.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:TMW_Screenshot_0.0.22-buyselldialog.png&amp;diff=5821"/>
		<updated>2007-01-04T13:14:27Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: Screenshot of v0.0.22 (buy/sell dialog)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of v0.0.22 (buy/sell dialog)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:TMW_Screenshot_0.0.22-helpersanta.png&amp;diff=5820</id>
		<title>File:TMW Screenshot 0.0.22-helpersanta.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:TMW_Screenshot_0.0.22-helpersanta.png&amp;diff=5820"/>
		<updated>2007-01-04T13:14:16Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: Screenshot of v0.0.22 (Helper Santa NPC)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of v0.0.22 (Helper Santa NPC)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:TMW_Screenshot_0.0.22-christmastree.png&amp;diff=5819</id>
		<title>File:TMW Screenshot 0.0.22-christmastree.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:TMW_Screenshot_0.0.22-christmastree.png&amp;diff=5819"/>
		<updated>2007-01-04T13:14:09Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: Screenshot of v0.0.22 (Christmastree)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Screenshot of v0.0.22 (Christmastree)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Geography&amp;diff=5775</id>
		<title>Geography</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Geography&amp;diff=5775"/>
		<updated>2007-01-03T13:55:52Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: Sonbrand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Maps ==&lt;br /&gt;
These are the different drafts of the world layout. All these drafts have been made before conceptualizing the new [[World backstory]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Worldmap20051226.jpg|{{Image:Worldmap20051226.jpg}}&lt;br /&gt;
Image:Worldmap by Pickslide.jpg|{{Image:Worldmap by Pickslide.jpg}}&lt;br /&gt;
Image:ManaWorldMap.jpg|Worldmap by [[User:Pauan|Pauan]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
{{Status_construction|come to the IRC channel #tmwart on irc.freenode.net}}&lt;br /&gt;
&lt;br /&gt;
===Homelands of the Races===&lt;br /&gt;
It should be assumed that the eight, single-element [[races]] will have a crystal located somewhere in the heart of thier native lands.  They have all in their own way, taken up retainership to these crystals, which are now much smaller than they originally had been; the countless shards are scattered throughout the world.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; align=&amp;quot;left&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; align=&amp;quot;left&amp;quot; | Terrain&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; align=&amp;quot;left&amp;quot; | Native race&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; align=&amp;quot;left&amp;quot; | Regional&amp;amp;nbsp;element&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; align=&amp;quot;left&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Tonori]]&lt;br /&gt;
| Desert&lt;br /&gt;
| Humans&lt;br /&gt;
| N/A&lt;br /&gt;
| The great desert of Tonori is the largest in the world, serving as natural protection from most invaders.  These harsh conditions also make life in the Tonori area quite challenging, for outsiders and natives alike. The capital of the region is [[Tulimshar]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Xartune]]&lt;br /&gt;
| Woodland&lt;br /&gt;
| Demons&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| N/A&lt;br /&gt;
| N/A&lt;br /&gt;
| --&lt;br /&gt;
| Space&lt;br /&gt;
| Traveling around the world alone or in small groups.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tempus Keshlam]]&lt;br /&gt;
| Wasteland, ancient Junkyard&lt;br /&gt;
| Chelonan&lt;br /&gt;
| Time&lt;br /&gt;
| A conglomeration of barren land and broken machinery.&lt;br /&gt;
|-&lt;br /&gt;
| --&lt;br /&gt;
| Caverns&lt;br /&gt;
| Talpan&lt;br /&gt;
| Earth&lt;br /&gt;
| A maze of caverns and open valleys through the southeast mountains.&lt;br /&gt;
|-&lt;br /&gt;
| --&lt;br /&gt;
| Floating island above the clouds?&lt;br /&gt;
| Daedalon &lt;br /&gt;
| Light&lt;br /&gt;
| A place where land meets sky in an isolated setting, surrounded by a sea of clouds; A resort village / tourism should be their primary economic hinge.&lt;br /&gt;
|-&lt;br /&gt;
| Gaeas Hearth&lt;br /&gt;
| Swamp&lt;br /&gt;
| --&lt;br /&gt;
| Darkness&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| --&lt;br /&gt;
| Volcanic Plain&lt;br /&gt;
| Ifriton&lt;br /&gt;
| Fire&lt;br /&gt;
| A large plain with lava rivers and lakes, small volcanos and basalt cliffs.&lt;br /&gt;
|-&lt;br /&gt;
| --&lt;br /&gt;
| Snowland&lt;br /&gt;
| Tritan&lt;br /&gt;
| Water&lt;br /&gt;
| --&lt;br /&gt;
|-&lt;br /&gt;
| --&lt;br /&gt;
| Peak of a tall mountain&lt;br /&gt;
| Sparron&lt;br /&gt;
| Air&lt;br /&gt;
| --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Other regions===&lt;br /&gt;
These regions have been designed before designing the new world backstory. We should look into them to decide which of them can be used in the new world as they are, which have to be changed to fit in and which have to be thrown away.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; align=&amp;quot;left&amp;quot; | Region&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; align=&amp;quot;left&amp;quot; | Terrain&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; align=&amp;quot;left&amp;quot; | Key Locations&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; align=&amp;quot;left&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Sonbrand]]&lt;br /&gt;
| Urbanized Island&lt;br /&gt;
| Great Library&lt;br /&gt;
| Island of Scholars&lt;br /&gt;
|-&lt;br /&gt;
| [[Frenshya Plains]]&lt;br /&gt;
| Plains&lt;br /&gt;
| &lt;br /&gt;
| A well watered plain between the Kaisei River and the southern seas. Mostly farmland or pastures.&lt;br /&gt;
|-&lt;br /&gt;
| [[Xartune]]&lt;br /&gt;
| Forests, Meadows &lt;br /&gt;
| [[Shimris]], [[Macabre]], [[Woodland Village]] &lt;br /&gt;
| An overgrown jungle continent to the northwest&lt;br /&gt;
|-&lt;br /&gt;
| [[KaziKazi]]&lt;br /&gt;
| Tundra &lt;br /&gt;
| [[Gloriana]], [[Desert of Glass]]&lt;br /&gt;
| KaziKazi is the coldest and most unforgiving terrain in the Mana world. &lt;br /&gt;
|-&lt;br /&gt;
| [[Gasaro]]&lt;br /&gt;
| Grassland, Canyons &lt;br /&gt;
| &lt;br /&gt;
| A region to the south upon the island of the same name. Gasaro is for a large part empty grasslands, spotted with some canyons and dunes.&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaeas Hearth]]&lt;br /&gt;
| Jungle &lt;br /&gt;
| &lt;br /&gt;
| At the heart of the world, a dense bastion of mana energy.&lt;br /&gt;
|-&lt;br /&gt;
|[[Gloriana]] &lt;br /&gt;
| Iceworld&lt;br /&gt;
|&lt;br /&gt;
| A northern continent of snow and ice. Only inhabited by nomads.&lt;br /&gt;
|-&lt;br /&gt;
|[[Sea of Dissonance]] &lt;br /&gt;
| Ocean&lt;br /&gt;
|&lt;br /&gt;
| A perpetual, powerful ocean current combined with deadly shoals make this northern sea almost intraversable.&lt;br /&gt;
|-&lt;br /&gt;
| [[Merene Archipelago]]&lt;br /&gt;
| Archipelago&lt;br /&gt;
|&lt;br /&gt;
| A collection of nearly 100 small islands in the southern [[Sea of Abbana]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Motetshi]] &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| The last unexplored continent, due to its place beyond a number of harsh shoals and the [Sea of Dissonance].&lt;br /&gt;
|-&lt;br /&gt;
| [[Amplar Deadlands]]&lt;br /&gt;
| Wasteland&lt;br /&gt;
|&lt;br /&gt;
| A large, poisonous muck on the edge of [[Motetshi]]. Another deterrent to tourists of the region.&lt;br /&gt;
|-&lt;br /&gt;
| [[Moori Isthmus]] &lt;br /&gt;
| Landbridge&lt;br /&gt;
| &lt;br /&gt;
| A tiny land bridge that connects [[Xartune]] to [[Tonori]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Sea of Abbana]] &lt;br /&gt;
| Ocean &lt;br /&gt;
|&lt;br /&gt;
| connects to port city of Abanna to the rest of its neighbors via ocean.&lt;br /&gt;
|-&lt;br /&gt;
| [[OsiruSea]]&lt;br /&gt;
| Ocean &lt;br /&gt;
|&lt;br /&gt;
| A small body of water that separates the island of [Gasaro] from the rest of [[The Great Continent]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Blachet Sea]] &lt;br /&gt;
| Ocean&lt;br /&gt;
| &lt;br /&gt;
| The sea beneath Aerol, usually a calm one.&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaisei River]]&lt;br /&gt;
| River&lt;br /&gt;
|&lt;br /&gt;
|  A river flowing west from the mountains near [GeonsCrater] to the [[Sea of Abbana]] and the [[Sea of Dissonance]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kaisei River Delta]]&lt;br /&gt;
| River Delta&lt;br /&gt;
|&lt;br /&gt;
| An outlet of the Kaisei River that forms a large marsh. An ancient civilization thrived here which is believed to be a precursor to the civilization at [[Tulimshar]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Gispaa Island]]&lt;br /&gt;
| Volcanic island&lt;br /&gt;
|&lt;br /&gt;
| A small volcanic island, upon which the [[Temple of Fire]] sits.&lt;br /&gt;
|-&lt;br /&gt;
| [[Collis Forest]]&lt;br /&gt;
| Forest&lt;br /&gt;
|&lt;br /&gt;
| A large deciduous forest that separates [[Shaede]] from the rest of [[The Great Continent]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Ivari Sea]]&lt;br /&gt;
| Ocean&lt;br /&gt;
|&lt;br /&gt;
| The sea surrounding Veshrin. Filled with pirates and dangerous storms, due to its proximity with the [[Sea of Dissonance]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Issa Marsh]]&lt;br /&gt;
| Swamp&lt;br /&gt;
|&lt;br /&gt;
| A marsh at the edge of [[Collis Forest]]. Valuable and interesting wildlife thrives there, but the terrain is treacherous.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Questions &amp;amp; Comments About New World Map==&lt;br /&gt;
&lt;br /&gt;
===human homeland===&lt;br /&gt;
Dabe and Pauan discussed swapping demons to Tulimshar and humans to the &amp;quot;other&amp;quot; side of the continent, which is a snow region.  This was mostly for graphical / environmental obviousness.. (red skin in snow would look dumb and it seems to fit the desert setting..)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Would anyone have any problems with this change?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;If it&#039;s an acceptable change, what should we call the human&#039;s snow kingdom?&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;Gloriana&#039; was already intended to be a snow region and I sort of like the name.  My second choice, just because I like the name; &#039;Sonbrand&#039; - [[User:Dabe|Dabe]] 23:57, 18 September 2006 (CEST)&lt;br /&gt;
:I actually like it. I think it fits with the whole human thing. Not that they&#039;re technically humans but... I definitely like Sonbrand over Gloriana. It sounds more human-like. Gloriana would work too, of course, but for the snow city I think Sonbrand would work better. Besides, Gloriana reminds you of a glorious place, not a deserted iceland. I think it might go better for a bigger city in the world.  -- [[User:Pauan|Pauan]] 08:16, 27 October 2006 (CEST)&lt;br /&gt;
::There is just one little problem with Sonbrand... Indeed the name sounds good, but unfortunately Sonbrand sounds like the german word &amp;quot;Sonnenbrand&amp;quot; what means &amp;quot;sunburn&amp;quot;... So, it doesn&#039;t really fit to a snow region. I agree that Gloriana doesn&#039;t fit to an iceland too. --[[User:Peacemaker|Peacemaker]] 14:55, 3 January 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
===Water race homeland; underwater or on the surface?===&lt;br /&gt;
The issue of placing the Tritan raised a question about playability underwater.  Though there are a number of ways we could implement something like this, the question remains, &amp;quot;Should the water race&#039;s homeland be submerged, requiring foreign race&#039;s to use a waterbreath ability/item of some kind..?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I vote for an underwater town of some sort, regardless of the diving / swimming method - [[User:Dabe|Dabe]] 00:16, 19 September 2006 (CEST) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Surely underwater, accesible by e.g. swimming skill... --[[User:Yosuhara|Yosuhara]] 18:09, 19 September 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
It would not be logical for a waterbreathing race to build a city under a dome filled with air. I think it should be reachable for both Tritans and non-Tritans. Therefor I think we should either have a land based Tritan homeland or SCUBA-gears (or something limilar). I would prefer the Tritan homeland to consist of a lot of island with walkable shallows for non-tritans and more direct swimming for Tritans and skilled swimmers. [[User:Modanung|Modanung]] 19:58, 19 September 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think it should be a dome filled with air.. rather, to reach it, you should have to make use of (as you sort of suggested) an appropriate item or skill to breathe water.  The Tritan would have this as a natural ability, so their journey to this area would require much less foresight and planning.  I agree that we should have some islands, but I don&#039;t see the purpose in making them &#039;fishpeople&#039; if they don&#039;t at least partially live underwater. [[User:Dabe|Dabe]] 00:18, 2 October 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
I don&#039;t see any problem with having both. Perhaps they originally lived underwater, but moved to land when their food supplies ran low. They still live underwater, but they also live above-ground, on islands. It wouldn&#039;t be hard to implement. Plus, that would allow for an underwater palace as well. -- [[User:Pauan|Pauan]] 08:18, 27 October 2006 (CEST)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=5692</id>
		<title>User:Peacemaker</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=5692"/>
		<updated>2006-12-25T17:26:09Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: link update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Education:&#039;&#039;&#039; Higher Technical College of Engineering (Faculty of Data Processing and Business Administration). Currently I&#039;m a computer science student&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sparetime:&#039;&#039;&#039; n/a&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* C# (3+ years)&lt;br /&gt;
* PHP (5+ years)&lt;br /&gt;
* mySql (3+ years)&lt;br /&gt;
* a little bit SDL.net, Tao.Sdl, Tao.OpenGl and Mono&lt;br /&gt;
* C/C++ console-only (about 2+ years but I have nearly forgotten everything) :(&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contributed stuff:&#039;&#039;&#039;&lt;br /&gt;
* TMW Video-Footage#2 (Christmas-Release) [http://video.google.de/videoplay?docid=-2022007506719669197 Google] | [http://www.youtube.com/watch?v=V3TAlDOX8wM YouTube]&lt;br /&gt;
* TMW Video-Footage#1 (Final) [http://video.google.de/videoplay?docid=-1796228315208969873 Google] | [http://www.youtube.com/watch?v=1th2xJy7Cec YouTube]&lt;br /&gt;
* TMW Video-Footage#1 (Test) [http://video.google.de/videoplay?docid=2849339083330770399 Google]&lt;br /&gt;
* PHP Script to view TMW-Maps online [http://www.rainbowsix.org/temp/tmw/onlinemap/ TMW Maps]&lt;br /&gt;
* Mountain-Map (not used yet) [http://www.rainbowsix.org/temp/tmw/new_9-1.tmx.gz Download] | [http://www.rainbowsix.org/temp/tmw/map_mount_peace_v1.png Screenshot]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Tmw slideshow 320x240 uncompressd.gif|{{Image:Tmw slideshow 320x240 uncompressd.gif}}&lt;br /&gt;
Image:Worldmap20051226.jpg|{{Image:Worldmap20051226.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peacemaker|Peacemaker]] 09:25, 9 November 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File_talk:Worldmap20051226.jpg&amp;diff=5409</id>
		<title>File talk:Worldmap20051226.jpg</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File_talk:Worldmap20051226.jpg&amp;diff=5409"/>
		<updated>2006-11-14T19:06:16Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;That map is the result of making [http://www.rainbowsix.org/temp/tmw/onlinemap/ TMW Maps]&lt;br /&gt;
&lt;br /&gt;
based on Kyokai sketch but i changes a few things listed below...&lt;br /&gt;
&lt;br /&gt;
== Changelog ==&lt;br /&gt;
&#039;&#039;&#039;Landform&#039;&#039;&#039;&lt;br /&gt;
* Gloriana: (what is that?) there already 2 Regions -&amp;gt; was it meant to be lite this way? Gloriana=Region and the other 2 Regions=Landforms?&lt;br /&gt;
* Motetshi &amp;amp; Amplar Deadlands: no Region name -&amp;gt; maybe &amp;quot;The Unexplored&amp;quot; because its the &amp;quot;last unexplored continent&amp;quot;?&lt;br /&gt;
* Merene Archipelago: where does it belong to? -&amp;gt; maybe it is meant to be a Region?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dungeon&#039;&#039;&#039;&lt;br /&gt;
* Island of Dungeon &amp;quot;Veshrim&amp;quot; has no name -&amp;gt; maybe &amp;quot;Demos&amp;quot; because is planned to be a Demon-Dungeon?&lt;br /&gt;
* Royal Thumbs: not on sketch!&lt;br /&gt;
* Geons Crater: described as a Region in the Wiki but a Landform would fit better (imo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kingdom&#039;&#039;&#039;&lt;br /&gt;
* Sonbrand: no Region and no Topography name -&amp;gt; Temp.name &amp;quot;Son&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--[[User:Peacemaker|Peacemaker]] 19:23, 26 December 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
== Comments and Questions ==&lt;br /&gt;
:&#039;&#039;&#039;Q:&#039;&#039;&#039; Nice work Peacemaker! Is this still being considered for an official layout? --[[User:Madcap|Madcap]] 16:13, 13 November 2006 (GMT -9:00)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A:&#039;&#039;&#039; thanks, I believe it&#039;s not official, its still just a sketch (?). Its also not finished because the current (ingame) maps didn&#039;t fit into the layout at all. Changing the Worldmap is easier than changing finished ingame maps - So I think the Worldmap will be changed sooner or later... Here is an example of an [http://www.rainbowsix.org/temp/tmw/tmw_worldmap_v1_sliced.png &amp;quot;obligatory layout&amp;quot;] (one quad was meant to be a map of a fixed size) but I think its not good to limit the map artists to that... --[[User:Peacemaker|Peacemaker]] 20:06, 14 November 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=5373</id>
		<title>User:Peacemaker</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=5373"/>
		<updated>2006-11-09T08:25:48Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: updated ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Education:&#039;&#039;&#039; Higher Technical College of Engineering (Faculty of Data Processing and Business Administration). Currently I&#039;m a computer science student&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sparetime:&#039;&#039;&#039; n/a&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* C# (3+ years)&lt;br /&gt;
* PHP (5+ years)&lt;br /&gt;
* mySql (3+ years)&lt;br /&gt;
* a little bit SDL.net, Tao.Sdl, Tao.OpenGl and Mono&lt;br /&gt;
* C/C++ console-only (about 2+ years but I have nearly forgotten everything) :(&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contributed stuff:&#039;&#039;&#039;&lt;br /&gt;
* TMW Video-Footage#1 (Final) [http://www.youtube.com/watch?v=1th2xJy7Cec YouTube] | [http://video.google.de/videoplay?docid=-1796228315208969873 Google] | [http://rapidshare.com/files/2227952/tmw_footage1_v2_640x480_big.avi.html Rapidshare (best quality)]&lt;br /&gt;
* TMW Video-Footage#1 (Test) [http://video.google.de/videoplay?docid=2849339083330770399 Google] | [http://rapidshare.com/files/2016835/tmw_footage1_640x480_15mb.avi.html Rapidshare (best quality)]&lt;br /&gt;
* PHP Script to view TMW-Maps online [http://www.rainbowsix.org/temp/tmw/onlinemap/ TMW Maps]&lt;br /&gt;
* Mountain-Map (not used yet) [http://www.rainbowsix.org/temp/tmw/new_9-1.tmx.gz Download] | [http://www.rainbowsix.org/temp/tmw/map_mount_peace_v1.png Screenshot]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Tmw slideshow 320x240 uncompressd.gif|{{Image:Tmw slideshow 320x240 uncompressd.gif}}&lt;br /&gt;
Image:Worldmap20051226.jpg|{{Image:Worldmap20051226.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peacemaker|Peacemaker]] 09:25, 9 November 2006 (CET)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Tmw_slideshow_320x240_uncompressd.gif&amp;diff=5363</id>
		<title>File:Tmw slideshow 320x240 uncompressd.gif</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Tmw_slideshow_320x240_uncompressd.gif&amp;diff=5363"/>
		<updated>2006-11-05T13:34:40Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: An animation of all visible equipment parts, hairstyles and haircolors of TMW.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An animation of all visible equipment parts, hairstyles and haircolors of TMW.&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Item_Reference&amp;diff=5312</id>
		<title>Classic:Item Reference</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Item_Reference&amp;diff=5312"/>
		<updated>2006-10-27T14:31:37Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: Links updated again...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-created page on Tue Sep 20 2005&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; this reference might be out of date. The python programs to generate this page can be found on the discussion page. &lt;br /&gt;
&lt;br /&gt;
Here you have a link to the most up to date eAthena item database [http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/trunk/db/item_db.txt?view=markup]&lt;br /&gt;
Here you have a link to the most up to date client item database &lt;br /&gt;
[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/tmw/trunk/data/items.xml?view=markup]&lt;br /&gt;
==Health==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP Bonus&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | SP Bonus&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CandyCane.png]]&lt;br /&gt;
| Candy cane&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [506]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| Tasty candy cane&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Candy.png]]&lt;br /&gt;
| Candy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [510]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| A sugar-free candy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:XmasCandyCane.png]]&lt;br /&gt;
| Xmas candy cane&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [514]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;15 gp&lt;br /&gt;
| A special xmas candy cane&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:XmasCake.png]]&lt;br /&gt;
| Xmas cake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [508]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 70 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| A sweet xmas cake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Cake.png]]&lt;br /&gt;
| Cake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [513]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;15 gp&lt;br /&gt;
| A slice of cake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CactusDrink.png]]&lt;br /&gt;
| Cactus drink&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [501]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 50 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A fresh drink&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:ChocolateBar.png]]&lt;br /&gt;
| Chocolate bar&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [509]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60 GP&amp;lt;br&amp;gt;20 gp&lt;br /&gt;
| A chocolate bar made of finest chocolate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:GingerBreadMan.png]]&lt;br /&gt;
| Ginger bread man&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [512]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A tasty ginger bread man&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CactusPotion.png]]&lt;br /&gt;
| Cactus potion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [502]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60 GP&amp;lt;br&amp;gt;35 gp&lt;br /&gt;
| A fresh potion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CherryCake.png]]&lt;br /&gt;
| Cherry cake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [519]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A nice cherry cake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Apple.png]]&lt;br /&gt;
| Apple&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [535]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 GP&amp;lt;br&amp;gt;5 gp&lt;br /&gt;
| A healthy apple&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:OrangeCupCake.png]]&lt;br /&gt;
| Orange cupcake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [534]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 80 GP&amp;lt;br&amp;gt;45 gp&lt;br /&gt;
| A very soft orange cupcake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:EasterEgg.png]]&lt;br /&gt;
| Easter egg&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [520]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 200 GP&amp;lt;br&amp;gt;100 gp&lt;br /&gt;
| A surprise&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:RoastedMaggot.png]]&lt;br /&gt;
| Roasted maggot&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [533]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;55 gp&lt;br /&gt;
| Maggot roasted on fire&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Milk.png]]&lt;br /&gt;
| Milk&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [527]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 300 GP&amp;lt;br&amp;gt;150 gp&lt;br /&gt;
| A fresh litre of ice cold milk Note: Cool people drink milk!&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Beer.png]]&lt;br /&gt;
| Beer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [539]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 175 GP&amp;lt;br&amp;gt;87 gp&lt;br /&gt;
| A fresh beer&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:BottleOfWater.png]]&lt;br /&gt;
| Bottle of water&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [541]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 200 GP&amp;lt;br&amp;gt;100 gp&lt;br /&gt;
| A bottle of water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Damage&amp;lt;br&amp;gt;(Range)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Knife.png]]&lt;br /&gt;
| Knife&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1201]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A small knife, the perfect weapon for a beginner&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:SharpKnife.png]]&lt;br /&gt;
| Sharp knife&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [522]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 300 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A really sharp knife Don&#039;t hurt yourself!&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Dagger.png]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [521]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| A simple Dagger&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Bow.png]]&lt;br /&gt;
| Bow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1200]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 (5)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| A distance weapon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Arrow.png]]&lt;br /&gt;
| Arrow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1199]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 (0)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2 GP&amp;lt;br&amp;gt;1 gp&lt;br /&gt;
| A standard arrow&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:IronArrow.png]]&lt;br /&gt;
| Iron arrow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [529]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 (0)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3 GP&amp;lt;br&amp;gt;0 gp&lt;br /&gt;
| A hard arrow made of iron&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:ShortBow.png]]&lt;br /&gt;
| Short bow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [530]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 (5)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| A bow for short distances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:ForrestBow.png]]&lt;br /&gt;
| Forest bow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [545]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 (5)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 GP&amp;lt;br&amp;gt;2500 gp&lt;br /&gt;
| A bow usually used to hunt&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:ShortSword.png]]&lt;br /&gt;
| Short sword&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [536]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6500 GP&amp;lt;br&amp;gt;4000 gp&lt;br /&gt;
| A small but sharp sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CottonShirt.png]]&lt;br /&gt;
| Cotton shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1202]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1000 GP&amp;lt;br&amp;gt;5 gp&lt;br /&gt;
| A shirt made of 100% cotton&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:SantaHat.png]]&lt;br /&gt;
| Santa hat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [511]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 400 GP&amp;lt;br&amp;gt;200 gp&lt;br /&gt;
| Ask Santa about this hat&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:MinerGloves.png]]&lt;br /&gt;
| Miner gloves&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [531]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3000 GP&amp;lt;br&amp;gt;1000 gp&lt;br /&gt;
| Gloves used by miners, very useful&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Boots.png]]&lt;br /&gt;
| Boots&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [528]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| Some robust boots, ideal for wandering&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:SilkHeadband.png]]&lt;br /&gt;
| Silk headband&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [544]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 800 GP&amp;lt;br&amp;gt;400 gp&lt;br /&gt;
| A cool headband made of silk&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:LeatherGloves.png]]&lt;br /&gt;
| Leather gloves&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [532]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6000 GP&amp;lt;br&amp;gt;2000 gp&lt;br /&gt;
| Gloves made of harded leather&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:MinersHat.png]]&lt;br /&gt;
| Miners hat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [525]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 800 GP&amp;lt;br&amp;gt;400 gp&lt;br /&gt;
| A hat used by miners&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:LeatherShirt.png]]&lt;br /&gt;
| Leather shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [523]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8000 GP&amp;lt;br&amp;gt;1000 gp&lt;br /&gt;
| A shirt made of harded leather&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:FancyHat.png]]&lt;br /&gt;
| Fancy hat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [524]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1600 GP&amp;lt;br&amp;gt;800 gp&lt;br /&gt;
| A fancy hat&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:DesertShirt.png]]&lt;br /&gt;
| Desert shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [546]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2000 GP&amp;lt;br&amp;gt;1000 gp&lt;br /&gt;
| A shirt suitable for desert trips&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:StandardHeadband.png]]&lt;br /&gt;
| Standard headband&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [543]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 GP&amp;lt;br&amp;gt;2000 gp&lt;br /&gt;
| Just a standard headband&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:MaggotSlime.png]]&lt;br /&gt;
| Maggot slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [505]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8 GP&amp;lt;br&amp;gt;4 gp&lt;br /&gt;
| Slimy Maggot slime&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CasinoCoins.png]]&lt;br /&gt;
| Casino coins&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [503]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| Just some casino coins&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:GreenPresentBox.png]]&lt;br /&gt;
| Green present box&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [538]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| Something mysterious inside&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:EmptyBottle.png]]&lt;br /&gt;
| Empty bottle&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [540]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| An empty bottle&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:DecorCandy.png]]&lt;br /&gt;
| Decor candy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [504]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| A leftover decor candy from last christmas&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:ScorpionStinger.png]]&lt;br /&gt;
| Scorpion stinger&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [507]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A poisoned scorpion stinger&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:PurplePresentBox.png]]&lt;br /&gt;
| Purple present box&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [515]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| Something mysterious inside&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:BluePresentBox.png]]&lt;br /&gt;
| Blue present box&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [516]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30 GP&amp;lt;br&amp;gt;30 gp&lt;br /&gt;
| Something mysterious inside&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:BugLeg.png]]&lt;br /&gt;
| Bug leg&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [518]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60 GP&amp;lt;br&amp;gt;20 gp&lt;br /&gt;
| A bug&#039;s leg. Mostly used for alchemy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:BottleOfSand.png]]&lt;br /&gt;
| Bottle of sand&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [542]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 70 GP&amp;lt;br&amp;gt;35 gp&lt;br /&gt;
| A bottle with sand in it&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:RedScorpionStinger.png]]&lt;br /&gt;
| Red scorpion stinger&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [517]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 40 GP&amp;lt;br&amp;gt;85 gp&lt;br /&gt;
| A highly poisoned red scorpion stinger&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CoinsBag.png]]&lt;br /&gt;
| Coins bag&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [526]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A bag used to transport coins in it If you own it you can take more coins with you&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:TreasureKey.png]]&lt;br /&gt;
| Treasure key&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [537]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A rusty key&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Still unknown==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| http://img52.imageshack.us/img52/3072/423xc.png http://img187.imageshack.us/img187/2963/434dc.png http://img125.imageshack.us/img125/4331/442fm.png http://img260.imageshack.us/img260/6627/456rj.png http://img211.imageshack.us/img211/9089/469fy.png http://img219.imageshack.us/img219/1188/479yz.png http://img232.imageshack.us/img232/3517/489oa.png http://img291.imageshack.us/img291/8643/491eg.png http://img157.imageshack.us/img157/1425/502hg.png http://img293.imageshack.us/img293/4524/514dn.png http://img42.imageshack.us/img42/7271/523hc.png http://img187.imageshack.us/img187/5241/535fk.png http://img125.imageshack.us/img125/8093/543yr.png http://img260.imageshack.us/img260/1315/554bt.png http://img211.imageshack.us/img211/9687/564wu.png http://img219.imageshack.us/img219/6842/571wz.png http://img232.imageshack.us/img232/9236/582ue.png http://img291.imageshack.us/img291/435/598ni.png http://img157.imageshack.us/img157/1323/605pt.png http://img293.imageshack.us/img293/1371/618fu.png http://img42.imageshack.us/img42/69/625mj.png http://img187.imageshack.us/img187/6240/637ju.png http://img275.imageshack.us/img275/9440/648zq.png &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Item_Reference&amp;diff=5311</id>
		<title>Classic:Item Reference</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Item_Reference&amp;diff=5311"/>
		<updated>2006-10-27T14:21:11Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: Links updated: item_db.txt &amp;amp; item.xml&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-created page on Tue Sep 20 2005&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; this reference might be out of date. The python programs to generate this page can be found on the discussion page. &lt;br /&gt;
&lt;br /&gt;
Here you have a link to the most up to date eAthena item database [http://themanaworld.svn.sourceforge.net/viewvc/*checkout*/themanaworld/server-data/trunk/db/item_db.txt?revision=2663]&lt;br /&gt;
Here you have a link to the most up to date client item database &lt;br /&gt;
[http://themanaworld.svn.sourceforge.net/viewvc/*checkout*/themanaworld/tmw/trunk/data/items.xml]&lt;br /&gt;
==Health==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP Bonus&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | SP Bonus&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CandyCane.png]]&lt;br /&gt;
| Candy cane&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [506]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| Tasty candy cane&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Candy.png]]&lt;br /&gt;
| Candy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [510]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| A sugar-free candy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:XmasCandyCane.png]]&lt;br /&gt;
| Xmas candy cane&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [514]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;15 gp&lt;br /&gt;
| A special xmas candy cane&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:XmasCake.png]]&lt;br /&gt;
| Xmas cake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [508]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 70 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| A sweet xmas cake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Cake.png]]&lt;br /&gt;
| Cake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [513]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;15 gp&lt;br /&gt;
| A slice of cake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CactusDrink.png]]&lt;br /&gt;
| Cactus drink&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [501]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 50 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A fresh drink&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:ChocolateBar.png]]&lt;br /&gt;
| Chocolate bar&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [509]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60 GP&amp;lt;br&amp;gt;20 gp&lt;br /&gt;
| A chocolate bar made of finest chocolate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:GingerBreadMan.png]]&lt;br /&gt;
| Ginger bread man&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [512]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A tasty ginger bread man&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CactusPotion.png]]&lt;br /&gt;
| Cactus potion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [502]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60 GP&amp;lt;br&amp;gt;35 gp&lt;br /&gt;
| A fresh potion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CherryCake.png]]&lt;br /&gt;
| Cherry cake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [519]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A nice cherry cake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Apple.png]]&lt;br /&gt;
| Apple&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [535]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 GP&amp;lt;br&amp;gt;5 gp&lt;br /&gt;
| A healthy apple&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:OrangeCupCake.png]]&lt;br /&gt;
| Orange cupcake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [534]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 80 GP&amp;lt;br&amp;gt;45 gp&lt;br /&gt;
| A very soft orange cupcake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:EasterEgg.png]]&lt;br /&gt;
| Easter egg&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [520]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 200 GP&amp;lt;br&amp;gt;100 gp&lt;br /&gt;
| A surprise&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:RoastedMaggot.png]]&lt;br /&gt;
| Roasted maggot&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [533]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;55 gp&lt;br /&gt;
| Maggot roasted on fire&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Milk.png]]&lt;br /&gt;
| Milk&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [527]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 300 GP&amp;lt;br&amp;gt;150 gp&lt;br /&gt;
| A fresh litre of ice cold milk Note: Cool people drink milk!&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Beer.png]]&lt;br /&gt;
| Beer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [539]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 175 GP&amp;lt;br&amp;gt;87 gp&lt;br /&gt;
| A fresh beer&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:BottleOfWater.png]]&lt;br /&gt;
| Bottle of water&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [541]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 200 GP&amp;lt;br&amp;gt;100 gp&lt;br /&gt;
| A bottle of water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Damage&amp;lt;br&amp;gt;(Range)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Knife.png]]&lt;br /&gt;
| Knife&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1201]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A small knife, the perfect weapon for a beginner&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:SharpKnife.png]]&lt;br /&gt;
| Sharp knife&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [522]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 300 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A really sharp knife Don&#039;t hurt yourself!&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Dagger.png]]&lt;br /&gt;
| Dagger&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [521]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| A simple Dagger&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Bow.png]]&lt;br /&gt;
| Bow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1200]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 (5)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| A distance weapon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Arrow.png]]&lt;br /&gt;
| Arrow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1199]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 (0)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2 GP&amp;lt;br&amp;gt;1 gp&lt;br /&gt;
| A standard arrow&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:IronArrow.png]]&lt;br /&gt;
| Iron arrow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [529]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 (0)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3 GP&amp;lt;br&amp;gt;0 gp&lt;br /&gt;
| A hard arrow made of iron&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:ShortBow.png]]&lt;br /&gt;
| Short bow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [530]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 (5)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| A bow for short distances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:ForrestBow.png]]&lt;br /&gt;
| Forest bow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [545]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 (5)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 GP&amp;lt;br&amp;gt;2500 gp&lt;br /&gt;
| A bow usually used to hunt&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:ShortSword.png]]&lt;br /&gt;
| Short sword&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [536]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6500 GP&amp;lt;br&amp;gt;4000 gp&lt;br /&gt;
| A small but sharp sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CottonShirt.png]]&lt;br /&gt;
| Cotton shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1202]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1000 GP&amp;lt;br&amp;gt;5 gp&lt;br /&gt;
| A shirt made of 100% cotton&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:SantaHat.png]]&lt;br /&gt;
| Santa hat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [511]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 400 GP&amp;lt;br&amp;gt;200 gp&lt;br /&gt;
| Ask Santa about this hat&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:MinerGloves.png]]&lt;br /&gt;
| Miner gloves&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [531]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3000 GP&amp;lt;br&amp;gt;1000 gp&lt;br /&gt;
| Gloves used by miners, very useful&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Boots.png]]&lt;br /&gt;
| Boots&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [528]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| Some robust boots, ideal for wandering&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:SilkHeadband.png]]&lt;br /&gt;
| Silk headband&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [544]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 800 GP&amp;lt;br&amp;gt;400 gp&lt;br /&gt;
| A cool headband made of silk&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:LeatherGloves.png]]&lt;br /&gt;
| Leather gloves&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [532]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6000 GP&amp;lt;br&amp;gt;2000 gp&lt;br /&gt;
| Gloves made of harded leather&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:MinersHat.png]]&lt;br /&gt;
| Miners hat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [525]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 800 GP&amp;lt;br&amp;gt;400 gp&lt;br /&gt;
| A hat used by miners&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:LeatherShirt.png]]&lt;br /&gt;
| Leather shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [523]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8000 GP&amp;lt;br&amp;gt;1000 gp&lt;br /&gt;
| A shirt made of harded leather&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:FancyHat.png]]&lt;br /&gt;
| Fancy hat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [524]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1600 GP&amp;lt;br&amp;gt;800 gp&lt;br /&gt;
| A fancy hat&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:DesertShirt.png]]&lt;br /&gt;
| Desert shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [546]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2000 GP&amp;lt;br&amp;gt;1000 gp&lt;br /&gt;
| A shirt suitable for desert trips&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:StandardHeadband.png]]&lt;br /&gt;
| Standard headband&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [543]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 GP&amp;lt;br&amp;gt;2000 gp&lt;br /&gt;
| Just a standard headband&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:MaggotSlime.png]]&lt;br /&gt;
| Maggot slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [505]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8 GP&amp;lt;br&amp;gt;4 gp&lt;br /&gt;
| Slimy Maggot slime&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CasinoCoins.png]]&lt;br /&gt;
| Casino coins&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [503]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| Just some casino coins&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:GreenPresentBox.png]]&lt;br /&gt;
| Green present box&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [538]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| Something mysterious inside&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:EmptyBottle.png]]&lt;br /&gt;
| Empty bottle&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [540]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| An empty bottle&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:DecorCandy.png]]&lt;br /&gt;
| Decor candy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [504]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| A leftover decor candy from last christmas&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:ScorpionStinger.png]]&lt;br /&gt;
| Scorpion stinger&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [507]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A poisoned scorpion stinger&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:PurplePresentBox.png]]&lt;br /&gt;
| Purple present box&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [515]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| Something mysterious inside&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:BluePresentBox.png]]&lt;br /&gt;
| Blue present box&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [516]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30 GP&amp;lt;br&amp;gt;30 gp&lt;br /&gt;
| Something mysterious inside&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:BugLeg.png]]&lt;br /&gt;
| Bug leg&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [518]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60 GP&amp;lt;br&amp;gt;20 gp&lt;br /&gt;
| A bug&#039;s leg. Mostly used for alchemy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:BottleOfSand.png]]&lt;br /&gt;
| Bottle of sand&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [542]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 70 GP&amp;lt;br&amp;gt;35 gp&lt;br /&gt;
| A bottle with sand in it&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:RedScorpionStinger.png]]&lt;br /&gt;
| Red scorpion stinger&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [517]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 40 GP&amp;lt;br&amp;gt;85 gp&lt;br /&gt;
| A highly poisoned red scorpion stinger&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CoinsBag.png]]&lt;br /&gt;
| Coins bag&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [526]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A bag used to transport coins in it If you own it you can take more coins with you&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:TreasureKey.png]]&lt;br /&gt;
| Treasure key&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [537]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A rusty key&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Still unknown==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| http://img52.imageshack.us/img52/3072/423xc.png http://img187.imageshack.us/img187/2963/434dc.png http://img125.imageshack.us/img125/4331/442fm.png http://img260.imageshack.us/img260/6627/456rj.png http://img211.imageshack.us/img211/9089/469fy.png http://img219.imageshack.us/img219/1188/479yz.png http://img232.imageshack.us/img232/3517/489oa.png http://img291.imageshack.us/img291/8643/491eg.png http://img157.imageshack.us/img157/1425/502hg.png http://img293.imageshack.us/img293/4524/514dn.png http://img42.imageshack.us/img42/7271/523hc.png http://img187.imageshack.us/img187/5241/535fk.png http://img125.imageshack.us/img125/8093/543yr.png http://img260.imageshack.us/img260/1315/554bt.png http://img211.imageshack.us/img211/9687/564wu.png http://img219.imageshack.us/img219/6842/571wz.png http://img232.imageshack.us/img232/9236/582ue.png http://img291.imageshack.us/img291/435/598ni.png http://img157.imageshack.us/img157/1323/605pt.png http://img293.imageshack.us/img293/1371/618fu.png http://img42.imageshack.us/img42/69/625mj.png http://img187.imageshack.us/img187/6240/637ju.png http://img275.imageshack.us/img275/9440/648zq.png &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Stats&amp;diff=3809</id>
		<title>Revolt:Stats</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Stats&amp;diff=3809"/>
		<updated>2006-03-16T19:43:16Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: another good Reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
This is the currently used stat system. Because The Mana World is currently using the Ragnarok Online Server Emulator eAthena as a server backend the game mechanics are identical to the online game Ragnarok Online. Note that this is only a temporary state. The game will switch to an unique stat system as soon as the [[Server_development|new server platform]] is ready.&lt;br /&gt;
&lt;br /&gt;
== Agility ==&lt;br /&gt;
Raises your attack speed and your dodge.&lt;br /&gt;
* +1 evade per point.&lt;br /&gt;
* Increased attack speed per point (complicated, but based on the atack speed of the weapon you are using).&lt;br /&gt;
&lt;br /&gt;
== Dexterity ==&lt;br /&gt;
Raises your bow damage and your accuracy rate. &lt;br /&gt;
* +1 to hit per point.&lt;br /&gt;
* Increased attack speed per point (complicated, but based on the attack speed of the weapon).&lt;br /&gt;
* +1 base damage per point for missile weapons.&lt;br /&gt;
* Bonus for missile weapons (such as bows).&lt;br /&gt;
* +1 base damage per 5 points for melee weapons.&lt;br /&gt;
* +1 minimum damage per point for melee weapons. If dexternity exceeds the attack value of the melee weapon, use the attack of the melee weapon for the min. value (ie. max. and min. values become the same).&lt;br /&gt;
&lt;br /&gt;
== Vitality == &lt;br /&gt;
Raises max health points and defense. &lt;br /&gt;
* +1% to max health points per point.&lt;br /&gt;
* +0.8 weapon damage reduction (defensive) per point.&lt;br /&gt;
* Healing items effect increased by +2% per point.&lt;br /&gt;
* Every 5 full points of vitality increases health points recovery power by 1.&lt;br /&gt;
* For monsters, there is a bonus to damage reduction.&lt;br /&gt;
* There is a hidden bonus of +1 intelligence style magic defence per 2 points (currently not used in TMW).&lt;br /&gt;
&lt;br /&gt;
== Luck == &lt;br /&gt;
Raises max lucky dodge. &lt;br /&gt;
* +1 base damage per 5 points of luck for missile and melee weapons.&lt;br /&gt;
* +1 crit chance per 3 points of luck.&lt;br /&gt;
* +1 &amp;quot;lucky&amp;quot; dodge chance (the right hand part of your evade value) per 10 points of luck.&lt;br /&gt;
&lt;br /&gt;
== Intelligence ==&lt;br /&gt;
Raises your MP and mind abilities (currently not used in TMW). &lt;br /&gt;
* +1 Base Magick Atack per point.&lt;br /&gt;
* +1% to Max SP per point.&lt;br /&gt;
* SP Recovery items effect increased by +2% per point.&lt;br /&gt;
* Every 6 full points of intelligence increases spirit points recovery power by 1 and past 120 intelligence, every 2 intelligence gives a bonus to spirit recovery power of 1.&lt;br /&gt;
* A bonus to min. magick attack.&lt;br /&gt;
* A bonus to max. magick attack.&lt;br /&gt;
* +1 spell damage reduction (defensive) per point.&lt;br /&gt;
&lt;br /&gt;
== Strength == &lt;br /&gt;
Raises your attack and damage of your hits.&lt;br /&gt;
* +1 base damage per point for melee weapons.&lt;br /&gt;
* A bonus for melee weapons.&lt;br /&gt;
* +1 base damage per 5 points for missile weapons.&lt;br /&gt;
* +30 carrying capacity per point of base strenght (the left hand part of strenght only).&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* [http://rodatazone.simgaming.net/mechanics/stats.php RO DataZone]&lt;br /&gt;
* [http://folk.ntnu.no/magnusrk/calc/ RO Stats Calculator] (do only change the Lvl, STR, AGI, VIT, INT, DEX, LUK values!)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=3342</id>
		<title>User:Peacemaker</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=3342"/>
		<updated>2005-12-27T17:29:46Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: more structure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Education:&#039;&#039;&#039; Higher Technical College of Engineering (Faculty of Data Processing and Business Administration)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job:&#039;&#039;&#039; Community service&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sparetime:&#039;&#039;&#039; n/a&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
* C# (2+ years)&lt;br /&gt;
* PHP (4+ years)&lt;br /&gt;
* mySQL (2+ years)&lt;br /&gt;
* a bit SDL.net&lt;br /&gt;
&lt;br /&gt;
--[[User:Peacemaker|Peacemaker]] 18:29, 27 December 2005 (CET)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=3333</id>
		<title>User:Peacemaker</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Peacemaker&amp;diff=3333"/>
		<updated>2005-12-26T19:18:12Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: Userinfo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Info ==&lt;br /&gt;
&lt;br /&gt;
I graduated from a Higher Technical College of Engineering (Faculty of Data Processing and Business Administration) in June 2005 in Vienna/Austria.&lt;br /&gt;
&lt;br /&gt;
Currently I have to attend my community service (compulsory) so I dont habe much sparetime. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
I am very interested in programming applications and websites in my preferred programming languages C#.net and PHP along with the databases mySQL and Oracle. I also have skills in several other programming languages like Visual Basic, C/C++,... I also interested in programming games. All I did so far are two simulation written in C#.net/GDI+ (Game of Life &amp;amp; Planet Wator) and C#.net/SDL.net (faster Version of the GDI+Version).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sparetime activities ==&lt;br /&gt;
&lt;br /&gt;
Unfortunately I dont have &amp;quot;sparetime&amp;quot; because I&#039;m addicted to work something. So I always start to programm something new... but IF I really have sparetime I prefer doing the following activities:&lt;br /&gt;
* Snowboarding in winter&lt;br /&gt;
* Beachvolleyball in summer&lt;br /&gt;
* Computergames (RtCW: Enemy Territory, Rainbow Six: Rogue Spear, Final Fantasy, Secret of [Mana|Evermore])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Peacemaker|Peacemaker]] 20:18, 26 December 2005 (CET)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Worldmap20051226.jpg&amp;diff=3332</id>
		<title>File:Worldmap20051226.jpg</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Worldmap20051226.jpg&amp;diff=3332"/>
		<updated>2005-12-26T18:36:32Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;World Map v2005.12.26 by [[User:Peacemaker|Peacemaker]] (based on by [[User:Kyokai|Kyokai]] sketch)&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Geography&amp;diff=3331</id>
		<title>Geography</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Geography&amp;diff=3331"/>
		<updated>2005-12-26T18:35:14Z</updated>

		<summary type="html">&lt;p&gt;Peacemaker: /* Geographical layout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Geographical layout ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Worldmap20051226.jpg|thumb|right|300px|{{Image:Worldmap20051226.jpg}}]]&lt;br /&gt;
To the right is shown the real topographical map of TMW. You can see detailed information about all these locations in the [[Kingdoms|Kingdoms and regions]] page, or on the [[landmarks]] page.&lt;br /&gt;
&lt;br /&gt;
Below you can see the preliminary region layout map of TMW. The world is round and flat, like a gameboard. The 8 temples each support one end of the world, saturating that place with mana of their element. The Tree of Life and the Mana Temple are positioned at its center. Around this, there are the 6 kingdoms of the demons. There are additional areas and dungeons in the space between these lands, this is simply a reference to give our artists some ideas. If you want to add places, put a note on the Kingdoms and regions post, explaining what the places are and where they fit in to this diagram.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
[[Image:World sketch by Kyokai.jpg|thumb|left|350px|{{Image:World sketch by Kyokai.jpg}}]]&lt;br /&gt;
[[Image:World layout by Kyokai.jpg|thumb|right|400px|{{Image:World layout by Kyokai.jpg}}]]&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== A different version ==&lt;br /&gt;
&lt;br /&gt;
New worldmap with the 8 temples and the mana temple at the center.&lt;br /&gt;
&lt;br /&gt;
[[Image:Worldmap by Pickslide.jpg|frame|left|{{Image:Worldmap by Pickslide.jpg}}]]&lt;/div&gt;</summary>
		<author><name>Peacemaker</name></author>
	</entry>
</feed>