<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Odin</id>
	<title>The Mana World - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Odin"/>
	<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/wiki/Special:Contributions/Odin"/>
	<updated>2026-05-06T05:23:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Odin&amp;diff=3847</id>
		<title>User:Odin</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Odin&amp;diff=3847"/>
		<updated>2006-03-25T01:35:49Z</updated>

		<summary type="html">&lt;p&gt;Odin: /* Odin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== Odin ====&lt;br /&gt;
&lt;br /&gt;
* Brazilian&lt;br /&gt;
* 24 years old&lt;br /&gt;
* Python Programmer&lt;/div&gt;</summary>
		<author><name>Odin</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Odin&amp;diff=2264</id>
		<title>User:Odin</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Odin&amp;diff=2264"/>
		<updated>2005-08-26T23:32:02Z</updated>

		<summary type="html">&lt;p&gt;Odin: /* Odin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== Odin ====&lt;br /&gt;
&lt;br /&gt;
* Only testing...&lt;/div&gt;</summary>
		<author><name>Odin</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Odin&amp;diff=660</id>
		<title>User:Odin</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Odin&amp;diff=660"/>
		<updated>2005-08-26T23:29:50Z</updated>

		<summary type="html">&lt;p&gt;Odin: User: Odin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Odin ==&lt;br /&gt;
&lt;br /&gt;
* Only testing...&lt;/div&gt;</summary>
		<author><name>Odin</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=673</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=673"/>
		<updated>2005-08-26T23:27:15Z</updated>

		<summary type="html">&lt;p&gt;Odin: /* The Eastern Desert (?) (7-1) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://tiled.rpgdx.net Tiled]&lt;br /&gt;
&lt;br /&gt;
* Suggested map size: usually maps should be 200x200 at max&lt;br /&gt;
* Tile size: 32&lt;br /&gt;
* Map border: you have to leave an empty border around the map of at least 30 tiles&lt;br /&gt;
* Walls/players proportions: a normal door for a player is 2 tiles in height&lt;br /&gt;
* Indoor/Outdoor proportions: it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* Path reference: please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* Transparent color: tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* Layers: each map uses 4 layers: base, fringe, over and collision (names are only suggested)&lt;br /&gt;
** Base: usually used for grounds. Each tile in this layer is always below the player.&lt;br /&gt;
** Fringe: usually used for objects. Each tile in this layer is always below the player.&lt;br /&gt;
** Over: usually used for walls or high objects. Each tile in this layer is always above the player.&lt;br /&gt;
** Collision: this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you want be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
* TMW doesn&#039;t support layer data compression, so disable it in Tiled: Edit -&amp;gt; Preferences -&amp;gt; Saving -&amp;gt; Compress layer data should not be checked&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this interests also perfomances).&lt;br /&gt;
&lt;br /&gt;
== Error and suggestions ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
* Some Walls have to be retested to the west against the left hill. The character has sometimes a strange behaviour while walking along that wall, and that doesn&#039;t seem to be linked with the map. Or am I wrong?&lt;br /&gt;
:This has most probably got something to do with that the edge of the world comes in sight, all sprites have this &amp;quot;strange behaviour&amp;quot;. --[[User:Modanung|Modanung]]&lt;br /&gt;
::Yes, handling of map border case needs to be fixed. --[[User:BjÃ¸rn|BjÃ¸rn]] 14:58, 18 Jul 2005 (CEST)&lt;br /&gt;
* &#039;&#039;Solved&#039;&#039; - The tile at 25,36 should probably be marked as obstacle, as spawned monsters can&#039;t escape from there.&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== The Underground Palace (5-1) ====&lt;br /&gt;
&lt;br /&gt;
* The wall at 59,89 hides the Players head ;)  Stand on 59,90&lt;br /&gt;
:I looked into the tmx file and it is marked unpassable, so it must be the drawing.&lt;br /&gt;
&lt;br /&gt;
* (Palace Level 2) Stand on 45,31 - Tile incorrectly not covering the player&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* The bush at 113,86 isn&#039;t marked as an obstacle.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Solved&#039;&#039; - the bush at 113,86 is now marked as an obstacle. --[[User:Odin|Odin]]&lt;/div&gt;</summary>
		<author><name>Odin</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=659</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=659"/>
		<updated>2005-08-26T23:26:36Z</updated>

		<summary type="html">&lt;p&gt;Odin: /* The Eastern Desert (?) (7-1) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://tiled.rpgdx.net Tiled]&lt;br /&gt;
&lt;br /&gt;
* Suggested map size: usually maps should be 200x200 at max&lt;br /&gt;
* Tile size: 32&lt;br /&gt;
* Map border: you have to leave an empty border around the map of at least 30 tiles&lt;br /&gt;
* Walls/players proportions: a normal door for a player is 2 tiles in height&lt;br /&gt;
* Indoor/Outdoor proportions: it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* Path reference: please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* Transparent color: tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* Layers: each map uses 4 layers: base, fringe, over and collision (names are only suggested)&lt;br /&gt;
** Base: usually used for grounds. Each tile in this layer is always below the player.&lt;br /&gt;
** Fringe: usually used for objects. Each tile in this layer is always below the player.&lt;br /&gt;
** Over: usually used for walls or high objects. Each tile in this layer is always above the player.&lt;br /&gt;
** Collision: this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you want be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
* TMW doesn&#039;t support layer data compression, so disable it in Tiled: Edit -&amp;gt; Preferences -&amp;gt; Saving -&amp;gt; Compress layer data should not be checked&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this interests also perfomances).&lt;br /&gt;
&lt;br /&gt;
== Error and suggestions ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
* Some Walls have to be retested to the west against the left hill. The character has sometimes a strange behaviour while walking along that wall, and that doesn&#039;t seem to be linked with the map. Or am I wrong?&lt;br /&gt;
:This has most probably got something to do with that the edge of the world comes in sight, all sprites have this &amp;quot;strange behaviour&amp;quot;. --[[User:Modanung|Modanung]]&lt;br /&gt;
::Yes, handling of map border case needs to be fixed. --[[User:BjÃ¸rn|BjÃ¸rn]] 14:58, 18 Jul 2005 (CEST)&lt;br /&gt;
* &#039;&#039;Solved&#039;&#039; - The tile at 25,36 should probably be marked as obstacle, as spawned monsters can&#039;t escape from there.&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== The Underground Palace (5-1) ====&lt;br /&gt;
&lt;br /&gt;
* The wall at 59,89 hides the Players head ;)  Stand on 59,90&lt;br /&gt;
:I looked into the tmx file and it is marked unpassable, so it must be the drawing.&lt;br /&gt;
&lt;br /&gt;
* (Palace Level 2) Stand on 45,31 - Tile incorrectly not covering the player&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* The bush at 113,86 isn&#039;t marked as an obstacle.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Solved&#039;&#039; the bush at 113,86 is now marked as an obstacle. --[[User:Odin|Odin]]&lt;/div&gt;</summary>
		<author><name>Odin</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=658</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=658"/>
		<updated>2005-08-26T23:25:53Z</updated>

		<summary type="html">&lt;p&gt;Odin: /* The Eastern Desert (?) (7-1) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://tiled.rpgdx.net Tiled]&lt;br /&gt;
&lt;br /&gt;
* Suggested map size: usually maps should be 200x200 at max&lt;br /&gt;
* Tile size: 32&lt;br /&gt;
* Map border: you have to leave an empty border around the map of at least 30 tiles&lt;br /&gt;
* Walls/players proportions: a normal door for a player is 2 tiles in height&lt;br /&gt;
* Indoor/Outdoor proportions: it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* Path reference: please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* Transparent color: tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* Layers: each map uses 4 layers: base, fringe, over and collision (names are only suggested)&lt;br /&gt;
** Base: usually used for grounds. Each tile in this layer is always below the player.&lt;br /&gt;
** Fringe: usually used for objects. Each tile in this layer is always below the player.&lt;br /&gt;
** Over: usually used for walls or high objects. Each tile in this layer is always above the player.&lt;br /&gt;
** Collision: this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you want be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
* TMW doesn&#039;t support layer data compression, so disable it in Tiled: Edit -&amp;gt; Preferences -&amp;gt; Saving -&amp;gt; Compress layer data should not be checked&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this interests also perfomances).&lt;br /&gt;
&lt;br /&gt;
== Error and suggestions ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
* Some Walls have to be retested to the west against the left hill. The character has sometimes a strange behaviour while walking along that wall, and that doesn&#039;t seem to be linked with the map. Or am I wrong?&lt;br /&gt;
:This has most probably got something to do with that the edge of the world comes in sight, all sprites have this &amp;quot;strange behaviour&amp;quot;. --[[User:Modanung|Modanung]]&lt;br /&gt;
::Yes, handling of map border case needs to be fixed. --[[User:BjÃ¸rn|BjÃ¸rn]] 14:58, 18 Jul 2005 (CEST)&lt;br /&gt;
* &#039;&#039;Solved&#039;&#039; - The tile at 25,36 should probably be marked as obstacle, as spawned monsters can&#039;t escape from there.&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== The Underground Palace (5-1) ====&lt;br /&gt;
&lt;br /&gt;
* The wall at 59,89 hides the Players head ;)  Stand on 59,90&lt;br /&gt;
:I looked into the tmx file and it is marked unpassable, so it must be the drawing.&lt;br /&gt;
&lt;br /&gt;
* (Palace Level 2) Stand on 45,31 - Tile incorrectly not covering the player&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* The bush at 113,86 isn&#039;t marked as an obstacle.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Solved&#039;&#039; the bush at 113,86 is now marked as an obstacle. --[[User:Odin:Odin]]&lt;/div&gt;</summary>
		<author><name>Odin</name></author>
	</entry>
</feed>