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	<id>https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Octalot</id>
	<title>The Mana World - User contributions [en]</title>
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	<updated>2026-05-06T02:07:44Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=13564</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=13564"/>
		<updated>2009-10-18T23:09:18Z</updated>

		<summary type="html">&lt;p&gt;Octalot: Change &amp;quot;above is below&amp;quot; to &amp;quot;north is behind&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
Maps are an important part of The Mana World.&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
You can build a map for The Mana World using [http://mapeditor.org Tiled]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; around 200x200 tiles is good in practice, though the theoretical maximum is 2048x2048&lt;br /&gt;
** In the Argaes woodland, outdoor maps should be 150x120 including the 20 tile border.  &amp;lt;!-- reference: discussion in #tmw-dev on 2009-03-02 --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Map border:&#039;&#039;&#039; you have to leave an empty border around the map of at least 20 tiles ([[Map development/Border|Diagram]])&lt;br /&gt;
* &#039;&#039;&#039;Walls/players proportions:&#039;&#039;&#039; a normal door for a player is 2 tiles in height&lt;br /&gt;
* &#039;&#039;&#039;Indoor/Outdoor proportions:&#039;&#039;&#039; it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* &#039;&#039;&#039;Path reference:&#039;&#039;&#039; please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* &#039;&#039;&#039;Transparent color:&#039;&#039;&#039; tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* &#039;&#039;&#039;Layers:&#039;&#039;&#039; each map can have many layers. Two layers are special:&lt;br /&gt;
** &#039;&#039;Fringe:&#039;&#039; this layer is drawn simultaneously with items and beings, where tiles north of a being are drawn behind the being and tiles south of the being are drawn in front. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** &#039;&#039;Collision:&#039;&#039; this is a special layer for which you have to use the collision tileset. Use the red collision tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with collision tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this is also in the interests of performance, since it keeps down overdraw).&lt;br /&gt;
&lt;br /&gt;
==Existing maps==&lt;br /&gt;
&lt;br /&gt;
Here a list of all existing maps:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=2|Map&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 001&lt;br /&gt;
| 1&lt;br /&gt;
| Tulimshar&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Tulimshar indoor&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Tulimshar arena&lt;br /&gt;
|-&lt;br /&gt;
| 002&lt;br /&gt;
| 1&lt;br /&gt;
| Sandstorm, south of Tulimshar&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Desert mines, level 1&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 4&lt;br /&gt;
| Desert mines, level 2&lt;br /&gt;
|-&lt;br /&gt;
| 003&lt;br /&gt;
| 1&lt;br /&gt;
| Beach leading to woodlands&lt;br /&gt;
|-&lt;br /&gt;
| 004&lt;br /&gt;
| 1&lt;br /&gt;
| Beach west of Tulimshar&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Beach house&lt;br /&gt;
|-&lt;br /&gt;
| 005&lt;br /&gt;
| 1&lt;br /&gt;
| Snake desert, SW of Tulimshar&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Snake pit&lt;br /&gt;
|-&lt;br /&gt;
| 006&lt;br /&gt;
| 1&lt;br /&gt;
| Desert mountains&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Desert mountains caves&lt;br /&gt;
|-&lt;br /&gt;
| 007&lt;br /&gt;
| 1&lt;br /&gt;
| South east woodland&lt;br /&gt;
|-&lt;br /&gt;
| 008&lt;br /&gt;
| 1&lt;br /&gt;
| Woodland around Hurnscald&lt;br /&gt;
|-&lt;br /&gt;
| 009&lt;br /&gt;
| 1&lt;br /&gt;
| Hurnscald&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Hurnscald indoor&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Cave beneath Hurnscald&lt;br /&gt;
|-&lt;br /&gt;
| 010&lt;br /&gt;
| 1&lt;br /&gt;
| South woodland&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Dimond&#039;s Cove&lt;br /&gt;
|-&lt;br /&gt;
| 011&lt;br /&gt;
| 1&lt;br /&gt;
| Central woodland&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Hermit&#039;s cave&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 4&lt;br /&gt;
| Lake cave&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
| Snake Lord&#039;s cave&lt;br /&gt;
|-&lt;br /&gt;
| 012&lt;br /&gt;
| 1&lt;br /&gt;
| North woodland&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| North woodland caves&lt;br /&gt;
|-&lt;br /&gt;
| 013&lt;br /&gt;
| 1&lt;br /&gt;
| North east woodland&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Magic house&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Cave&lt;br /&gt;
|-&lt;br /&gt;
| 014&lt;br /&gt;
| 1&lt;br /&gt;
| West woodland&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| West woodland caves&lt;br /&gt;
|-&lt;br /&gt;
| 015&lt;br /&gt;
| 1&lt;br /&gt;
| South west woodland&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| 3&lt;br /&gt;
| Katze&#039;s cave&lt;br /&gt;
|-&lt;br /&gt;
| 016&lt;br /&gt;
| 1&lt;br /&gt;
| Southernmost woodlands&lt;br /&gt;
|-&lt;br /&gt;
| 017&lt;br /&gt;
| 1&lt;br /&gt;
| North woodland mountains&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| North woodland mountain caves&lt;br /&gt;
|-&lt;br /&gt;
| 018&lt;br /&gt;
| 1&lt;br /&gt;
| Woodland mines (outdoor)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Woodland mines (mining camp indoor)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Woodland mines level 1&lt;br /&gt;
|-&lt;br /&gt;
| 019&lt;br /&gt;
| 1&lt;br /&gt;
| Snow field&lt;br /&gt;
|-&lt;br /&gt;
| 020&lt;br /&gt;
| 1&lt;br /&gt;
| Snow town&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Snow town indoor&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Snow town cave level 1&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 4&lt;br /&gt;
| Snow town cave level 2&lt;br /&gt;
|-&lt;br /&gt;
| 021&lt;br /&gt;
| 1&lt;br /&gt;
| Central Tulimshar&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Central Tulimshar Indoor&lt;br /&gt;
|-&lt;br /&gt;
| 022&lt;br /&gt;
| 1&lt;br /&gt;
| Tulimshar Docks *&lt;br /&gt;
|-&lt;br /&gt;
| 023&lt;br /&gt;
| 1&lt;br /&gt;
| Beach Cliffs **&lt;br /&gt;
|-&lt;br /&gt;
| 024&lt;br /&gt;
| 1&lt;br /&gt;
| Tulimshar Canyon/Tulimshar Magic School&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Tulimshar Magic School indoor&lt;br /&gt;
|-&lt;br /&gt;
| 025&lt;br /&gt;
| 1&lt;br /&gt;
| Graveyard Swamp East *&lt;br /&gt;
|-&lt;br /&gt;
| 026&lt;br /&gt;
| 1&lt;br /&gt;
| Graveyard Swamp West *&lt;br /&gt;
|-&lt;br /&gt;
| 027&lt;br /&gt;
| 1&lt;br /&gt;
| Graveyard *&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Graveyard Caretaker *&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;) Map pending release&lt;br /&gt;
(&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;) Map planned or under construction&lt;br /&gt;
&lt;br /&gt;
== How to map ==&lt;br /&gt;
&lt;br /&gt;
When you want to make maps for The Mana World but you don&#039;t know how to start, read the [[Mapping Tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Map naming ==&lt;br /&gt;
The naming scheme we&#039;re using at the moment is described in it&#039;s own article here: [[EAthena Map Names]].&lt;br /&gt;
&lt;br /&gt;
On the new server we will be able to have a much more convenient map names. Refer to the [[Map naming]] article for details.&lt;br /&gt;
&lt;br /&gt;
== Needed maps ==&lt;br /&gt;
&lt;br /&gt;
The current priority is the expansion of the woodland area and transform it to the northern area of the [[Argaes]] continent. The plan is to expand the current area to the northeast. A tileset for the trade city is currently in development. This time should be used to close the gap between Hurnscald (map 18) and the new trade city and map the trade cities surrounding.&lt;br /&gt;
&lt;br /&gt;
[[Image:Argaes-north-development.png]]&lt;br /&gt;
&lt;br /&gt;
You can visit the following [http://forums.themanaworld.org/viewtopic.php?f=13&amp;amp;t=4268 forum thread] for currently needed mapping tasks.&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Forks&amp;diff=13439</id>
		<title>Forks</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Forks&amp;diff=13439"/>
		<updated>2009-10-04T09:13:06Z</updated>

		<summary type="html">&lt;p&gt;Octalot: Ae has moved from .org to .com&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Prerequisite for being listed on this page is having a server which is/was public playable but incompatible with the original TMW client (compatible servers are listed on the &amp;quot;Servers&amp;quot; page) and releasing a modified version of the TMW client software under the terms of the GNU GPL (this means making the source code available!).&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
The open source nature of The Mana World allows everyone to use it as a base for creating an own game. A lot of teams have made use of this opportunity. Projects listed on this page don&#039;t work with the official client. Those that are are listed on the [[Servers]] article.&lt;br /&gt;
&lt;br /&gt;
==Active forks==&lt;br /&gt;
These are projects which are still in active development.&lt;br /&gt;
&lt;br /&gt;
===Aethyra===&lt;br /&gt;
A fork of TMW based on the eAthena branch with most of the content from the original TMW, with plenty of custom content.&lt;br /&gt;
&lt;br /&gt;
* http://www.aethyra.com&lt;br /&gt;
&lt;br /&gt;
===Mundo Dos DragÃµes ( World of Dragons )===&lt;br /&gt;
A Brazilian fork of TMW based on the eAthena branch with a completely new game world made from RPGMaker tiles.&lt;br /&gt;
&lt;br /&gt;
* http://www.mundodosdragoes.org&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Inactive forks==&lt;br /&gt;
These are projects based on TMW which are unfortunately not active anymore.&lt;br /&gt;
&lt;br /&gt;
===Sirus Online===&lt;br /&gt;
An eAthena-based branch formed by people frustrated with the management of Endless Online. It had a quite good start until most players and some developers decided to rather play and develop the original TMW.&lt;br /&gt;
&lt;br /&gt;
===Damasca===&lt;br /&gt;
A project very similar in scope to The Mana World, although programmed in C# instead of C++. When the development slowed down because of insufficient manpower it was attempted to rescue the project by using TMWserv and the TMW client which were already much further in their development. Unfortunately it did not turn out so well.&lt;br /&gt;
&lt;br /&gt;
* http://www.damasca.net&lt;br /&gt;
&lt;br /&gt;
===Evol Online===&lt;br /&gt;
A French fork of TMW which used the TMW software with a completely new world made from RPGMaker XP graphics. It was inactive for a long time due to financial problems but the creator plans to revive the project soon with a codebase based on the 0.0.26 relase of tmw.&lt;br /&gt;
&lt;br /&gt;
* http://www.evolonline.info/&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Mapping_Tutorial&amp;diff=12478</id>
		<title>Development:Mapping Tutorial</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Mapping_Tutorial&amp;diff=12478"/>
		<updated>2009-06-26T11:49:08Z</updated>

		<summary type="html">&lt;p&gt;Octalot: Make &amp;quot;clone tmwdata&amp;quot; more obvious that &amp;quot;unpack the update zips&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
Making maps for The Mana World is not a task that requires a lot of knowledge but is a very good way to become creative and help the game to become more attractive. But getting started can be a little frustrating. Here is a guide that will help you to learn how to make maps.&lt;br /&gt;
&lt;br /&gt;
=== Folders ===&lt;br /&gt;
You need to use a certain folder structure when mapping for TMW:&lt;br /&gt;
*(some folder)&lt;br /&gt;
**graphics&lt;br /&gt;
***tiles&lt;br /&gt;
****(the tilesets you want)&lt;br /&gt;
**maps&lt;br /&gt;
***(your map goes here)&lt;br /&gt;
&lt;br /&gt;
=== How to get Tiled ===&lt;br /&gt;
The map editor we are using is called Tiled. You can find it at http://mapeditor.org/.&lt;br /&gt;
&lt;br /&gt;
Tiled is a java application. That means it runs on every system that got a Java Runtime Environment. But you need the latest Java Runtime Environment installed on your system. You can get it at http://www.java.com/getjava/.&lt;br /&gt;
&lt;br /&gt;
To start Tiled just click the &#039;&#039;Start Now!&#039;&#039; link on mapeditor.org or download Tiled and open &#039;&#039;tiled.jar&#039;&#039; with the &#039;&#039;java&#039;&#039; binary in your java folder with the additional parameter &#039;&#039;-jar&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the data files ===&lt;br /&gt;
&lt;br /&gt;
To create the map we need some graphics first, as well as the existing maps to use for reference.&lt;br /&gt;
&lt;br /&gt;
You can get all the files, in the right directory structure, by cloning the &amp;quot;tmwdata&amp;quot; project from our [[Git Repository]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use the data files that are downloaded while playing the game.  When you downloaded TMW as an installer packet all map graphics are downloaded at the first start of TMW from the update server and stored in the subfolder &amp;quot;\.tmw\updates&amp;quot; of your home directory as zip archives. Unpack these into the &amp;quot;data&amp;quot; subfolder of your tmw installation.&lt;br /&gt;
&lt;br /&gt;
=== Setting up Tiled for making TMW Maps ===&lt;br /&gt;
&lt;br /&gt;
Tiled is a map editor that isn&#039;t made especially for TMW. That means it got a lot of options and settings we don&#039;t need. &lt;br /&gt;
[[Image:Maptutorial_Newmap.png|right|Settings for a new tmw map]]&lt;br /&gt;
To create a new map, press File-&amp;gt;New. Use the following settings:&lt;br /&gt;
&lt;br /&gt;
* Map Type: Orthogonal&lt;br /&gt;
* Tile Size: 32x32&lt;br /&gt;
* Tile Spacing: 0&lt;br /&gt;
* Map Size: Should be at least 60x60 but not larger than 200x200 (although the theoretical maximum is much higher). A 20 tile border around the outside of every map is needed ([[Map development/Border|diagram]]). Additionally, a 20 tile border is recommended between rooms for indoor maps, to prevent more than one room from showing at a time on the client.&lt;br /&gt;
** In the Argaes woodland, outdoor maps should be 150x120 including the 20 tile border.&lt;br /&gt;
&lt;br /&gt;
=== Importing tilesets ===&lt;br /&gt;
[[Image:Maptutorial_Newtileset.png|right|Settings for importing a tileset]]&lt;br /&gt;
The Map is now ready to be created.&lt;br /&gt;
&lt;br /&gt;
To import a tileset select Tilesets-&amp;gt;New Tileset and set the following options:&lt;br /&gt;
&lt;br /&gt;
* Name: (doesn&#039;t matter, but it helps if it&#039;s decsriptive)&lt;br /&gt;
* Tile width: 32&lt;br /&gt;
* Tile height: 32 (64 for _x2 tilesets and 96 for _x3 tilesets. [[#Over_sized_tiles|see below]])&lt;br /&gt;
* Reference tileset image: checked&lt;br /&gt;
* Tile spacing: 0&lt;br /&gt;
* Use transparent color: unchecked&lt;br /&gt;
&lt;br /&gt;
Now push the browse button and browse to your TMW folder and then the sub folder graphics/tiles/. Here you will find all tilesets that are used by TMW saved as PNG graphics. Select the one you want.&lt;br /&gt;
&lt;br /&gt;
Please only import the tilesets you want to use. Don&#039;t forget to import the Tileset &amp;quot;Collision.png&amp;quot;, too. It has a very important purpose that will be explained later.&lt;br /&gt;
&lt;br /&gt;
=== Starting to map ===&lt;br /&gt;
Now you can finally start to map. To place tiles on the map select the pen tool from the toolbox to the left. Then select a tile from the tile palette. Now you can place the tiles on the map. Please watch out on what layer you are drawing on because the layers play different roles:&lt;br /&gt;
*Use a layer beneath the &amp;quot;Fringe&amp;quot; layer for tiles without transparency. The layers beneath fringe have to be filled completely before you can call the map finished. When there are partially transparent tiles without completely opaque tiles on a layer below strange graphic bugs will appear in the empty area.&lt;br /&gt;
*The &amp;quot;Fringe&amp;quot; Layer itself is for oversized tiles which have to be drawn in front or behind moving objects depending on their location. This sorting takes CPU time. Thus you should only use it for the tiles which have to use it.&lt;br /&gt;
*Layers above the &amp;quot;Fringe&amp;quot; layer are always drawn over the map sprites. It should be used for objects which are meant to look as if they are far above the game area. Keep in mind that there are monsters which are larger than player characters.&lt;br /&gt;
*The &amp;quot;Collision&amp;quot; Layer isn&#039;t displayed in the game. It contains the information which parts of the map are walkable and which aren&#039;t. Don&#039;t put any tiles on it except for the red collision tiles from the collision tileset.&lt;br /&gt;
&lt;br /&gt;
When you are finished with your map you have to determine which tiles are walkable and which aren&#039;t. To do so mark all tiles you want to be blocked with the red square from the collision tileset on the collision layer. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there which can not be killed by the players because they can&#039;t reach them. This will lead to all monsters accumulating in the unreachable area until there are no monsters left in the reachable area. &lt;br /&gt;
&lt;br /&gt;
You can check if you did this properly by saving the map, zooming out until the whole map is visible, hiding all layers except for the collision layer, and then using the flood fill tool with the cross tile on the empty area. Any tiles which are still unmarked were not reachable by the players.&lt;br /&gt;
&lt;br /&gt;
Be aware that you need a border of about 20 tiles in every direction that may not be walkable but should be designed properly ([[Map development/Border|diagram]]). Portals to other maps should only be some tiles wide. You can&#039;t define the portals with Tiled, by the way. Leave this to the server administrators. The same applies to monster population, NPCs and other interactive objects.&lt;br /&gt;
&lt;br /&gt;
=== Testing your map ===&lt;br /&gt;
&lt;br /&gt;
To test your map you have to replace one of the maps in your TMW folder (in the sub folder data/maps). When you start the game and go to the map you replaced you will see your new map. You will see monsters and other players on the map but don&#039;t worry. The other players still see their version of the map and they won&#039;t see you walk through walls. Just ignore them while you explore your map.&lt;br /&gt;
&lt;br /&gt;
Sometimes your changed map is overridden by a new version of the map in the updates. In that case you won&#039;t see any changes when you change or even remove a map. When you encounter this problem either skip the update loading by starting tmw with the parameter &amp;quot;-u&amp;quot; or delete the file you want to change in all the zip archives you find in the subfolder /updates/.&lt;br /&gt;
&lt;br /&gt;
== Intermediate topics ==&lt;br /&gt;
&lt;br /&gt;
=== Over sized tiles ===&lt;br /&gt;
&lt;br /&gt;
You might have noticed the tilesets ending with _x2.png or _x3.png in the tmw folder containing objects that are two or three tiles high. The new version of tiled allows you to place them with one click. The TMW graphic engine recognizes these over sized tiles when placed on the object layer and automatically draws sprites in front of them when they are south of them and behind them when they are north of them. When importing a _x2 tileset, set the tile height to 64 and when importing a _x3 tileset set it to 96. You should never put an over sized tile on another layer but the object layer.&lt;br /&gt;
&lt;br /&gt;
=== The Stamp ===&lt;br /&gt;
&lt;br /&gt;
The Stamp Feature is a powerful feature of tiled that is hard to find but can save a lot of time. It allows you very quick copy&amp;amp;pasting of a part of a layer. This allows you to draw objects consisting of multiple tiles very quick. Just select the pen tool, press the right mouse button and drag the mouse over the tiles you want to copy. Now you can draw the whole square of tiles over and over again with a single left click. To return to the normal drawing mode just select the pen tool again or choose a tile from the tile palette.&lt;br /&gt;
&lt;br /&gt;
=== Making two maps with a fluent transition ===&lt;br /&gt;
&lt;br /&gt;
When you create an outdoor map it is most likely supposed to be adjacent to an existing map. In this case the transmission from one map to the other should be as seamless as possible. This can only be reached when the border areas of both maps are identical. Unfortunately Tiled can&#039;t copy&amp;amp;paste between different maps (OK, it is possible, but it only works correctly when both maps use exactly the same tilesets in exactly the same order). So we developed a command-line based program called TMXcopy for this task. You can find the sourcecode on the Git repository in the folder http://gitorious.org/tmw/mainline/trees/master/tools/tmxcopy A compiled windows binary can be found at http://www.crushnet.org/TempFiles/tmw/tmxcopy.zip&lt;br /&gt;
&lt;br /&gt;
How to use this program is described in its [http://gitorious.org/tmw/mainline/blobs/HEAD/tools/tmxcopy/readme.txt readme file].&lt;br /&gt;
&lt;br /&gt;
To create a map adjacent to an existing one you should:&lt;br /&gt;
# Create the new map as described above and save it.&lt;br /&gt;
# Use TMXcopy to copy the border area of the old map to the opposite side of the new map. The area should have the double width of the unwalkable area.&lt;br /&gt;
# Open the new map and check if the copying worked correctly. Then modify the lower three layers of the copied area to fit into your map. While doing so you should focus on the half of the new area that is inside the walkable area of your map. The half that lies in the border zone of your map should not be modified too much because it is part of the old map.&lt;br /&gt;
# Use TMXCopy to copy the new area from the new map back to the old map.&lt;br /&gt;
# Update the collision layers on both maps.&lt;br /&gt;
&lt;br /&gt;
Now the border area should be visually identical on both maps. The only difference should be that the unwalkable areas are switched. When sending the map to the team remember to include the new version of the old map.&lt;br /&gt;
&lt;br /&gt;
=== Ambient effects ===&lt;br /&gt;
[[Image:Maptutorial_Overlayproperties.png|right|Example for 3 independent scrolling overlays]]&lt;br /&gt;
Ambient Effects are a new feature in TMW 0.0.21. They are transparent graphics that will be drawn over your map. All these graphics can scroll independent. They can be used to create a variety of special effects like weather, darkness etc.&lt;br /&gt;
&lt;br /&gt;
To add overlays to your map open your map with Tiled and click Map-&amp;gt;Properties to open the map properties dialog. The dialog is a little bit buggy in the current version of Tiled, so make sure that the property has really been set before you save the map. Pressing enter after entering each key and value helps... sometimes. &lt;br /&gt;
&lt;br /&gt;
First you have to choose an image. Do so by adding a key &#039;&#039;overlay0image&#039;&#039; and set its value to the path of the image that you want to use relative to the data directory. For the spotlight effect for example enter &#039;&#039;/graphics/images/ambient/spotlight.png&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
When you want the image to move permanently add the new keys &#039;&#039;overlay0scrollX&#039;&#039; and &#039;&#039;overlay0scrollY&#039;&#039; followed by a number (can be a decimal value). &#039;&#039;overlay0scrollX&#039;&#039; determines the scroll speed to the right (negative values mean scrolling to the left) and &#039;&#039;overlay0scrollY&#039;&#039; the scroll speed down (negative values mean up). both values are in pixels per frame. &lt;br /&gt;
&lt;br /&gt;
You can also define a &#039;&#039;overlay0parallax&#039;&#039; parameter. This parameter affects how much the overlay scrolls when the screen scrolls. A value of 1.0 means that the overlay will stay relative to the ground when the screen scrolls. A value of 0.0 means that the overlay stays relative to the &amp;quot;camera&amp;quot; and is not affected by scrolling. It is a decimal value so you can set it to values between 1 and 0 to create the three dimensional illusion of a layer between the &amp;quot;camera&amp;quot; and the map.&lt;br /&gt;
&lt;br /&gt;
You can create any number of independent overlay graphics. To define a 2nd one create keys with 1 instead of 0, for a 3rd one 2, and so on.&lt;br /&gt;
&lt;br /&gt;
The overlays won&#039;t appear in Tiled. They will only appear in the game.&lt;br /&gt;
&lt;br /&gt;
When it doesn&#039;t work please check that all key names are written correctly (they are cAsEsEnSiTiVe) and that the numbers of the overlays are consecutive starting from 0.&lt;br /&gt;
&lt;br /&gt;
When you want to create overlay images yourself (transparent 32bit png graphics of any size) please don&#039;t forget to make them transparent with your image manipulation program. Otherwise the player won&#039;t be able to see the map under it. An opacity of 50% should be the absolute maximum. When you want to create effects that are not meant to obstruct the players view use an opacity between 10% and 20%.&lt;br /&gt;
&lt;br /&gt;
=== Particle effects ===&lt;br /&gt;
&lt;br /&gt;
Check out the article about the [[Particle engine]] for a description about how to add particle effects to your map and how to create new particle effects when the effect you need doesn&#039;t exist yet.&lt;br /&gt;
&lt;br /&gt;
=== Animated tiles ===&lt;br /&gt;
To make a type of tiles animated go to Tilesets-&amp;gt;Tileset Manager. Then select the tileset with the tile and all of its animation frames (they have to be on one tileset) and click on the icon with a pencil on a piece of paper (the tooltip reads &amp;quot;Edit...&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Select the tile you want to be animated on the list to the left. You should see a table on the right with two columns named &amp;quot;Name&amp;quot; and &amp;quot;Value&amp;quot;. You have to describe the animation of the tile in this table. Here an example for a 3-phase animation:&lt;br /&gt;
&lt;br /&gt;
 NAME              VALUE&lt;br /&gt;
 animation-frame0  0&lt;br /&gt;
 animation-delay0  100&lt;br /&gt;
 animation-frame1  16&lt;br /&gt;
 animation-delay1  100&lt;br /&gt;
 animation-frame2  48&lt;br /&gt;
 animation-delay2  100&lt;br /&gt;
&lt;br /&gt;
animation-frameX is the Tile number (as shown in the list on the left) and animation-delayX is how long it is shown (100 is equal to one second).&lt;br /&gt;
&lt;br /&gt;
The animation does not show up in Tiled.&lt;br /&gt;
&lt;br /&gt;
== Creating a Minimap ==&lt;br /&gt;
&lt;br /&gt;
The Creation of a minimap is a task that requires an image manipulation software that supports multiple layers and the PNG format (we recommend [http://www.gimp.org GIMP]). When you are not familiar with using one you should ask one of the artists to create a minimap for your map. When you want to create your own minimap then you should exactly follow the following steps to ensure to stay in style with the rest of the minimaps:&lt;br /&gt;
#Open your map with tiled, zoom out until the whole map is visible and use the &amp;quot;save as image&amp;quot; option.&lt;br /&gt;
#Open the image with your image manipulation program.&lt;br /&gt;
#Resize it so that one pixel represents one tile. When your map is for example 160x100 tiles large (including border zone) your picture should be 160x100 pixels large.&lt;br /&gt;
#Create a new transparent layer over the existing one.&lt;br /&gt;
#Select the pencil tool with a brush size of 1x1 pixel and with the color #000000 (pure black). Anti aliasing should be deactivated when available.&lt;br /&gt;
#Now draw lines on the new layer along the following map features:&lt;br /&gt;
#*Cliffs and walls (lower and upper edge)&lt;br /&gt;
#*River/lake shores&lt;br /&gt;
#*Roads (both sides of the road as single lines)&lt;br /&gt;
#*The border of any other large map structure that you feel should be on the map&lt;br /&gt;
#Trees or other objects can be represented by single pixels with 50% alpha transparency when there are so many that they affect the game play on the map.&lt;br /&gt;
#When you are finished remove the background layer. Now only the black lines should be visible&lt;br /&gt;
#Resize the image so the sides are half (50%) as long. You should use the best image filtering method available (cubic filtering in GIMP).&lt;br /&gt;
#Save your finished minimap as a PNG image with 32bit color depth and alpha transparency as *your_tmw_folder*/data/graphics/minimaps/*mapname*.png. &lt;br /&gt;
#Open your map with Tiled, click Map-&amp;gt;Properties in the menu bar and add a new property with the key &amp;quot;minimap&amp;quot; and the value &amp;quot;/graphics/minimaps/*mapname*.png&amp;quot;. The properties dialog is a little bit buggy in the current version of Tiled, so make sure that the property has really been set before you save the map.&lt;br /&gt;
#Send us both the map and the minimap image&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While this is indeed exactly the way I also created the earlier cave and desert minimaps, I am not entirely happy with this method. Mostly because the final result is a really tiny image, without the ability to easily make versions of it on other scales. I would therefore suggest we try to create future minimaps in vector format using Inkscape. The technique would be similar, placing a scaled down version of the map in the background and drawing black lines on top. The result should however be an image that can take any scale. This would allow us both to put more detail in the minimap for larger scales, and to include a zooming feature (or similar) in the game so that notes and other marks can be placed on the map with higher precision.&#039;&#039; --[[User:BjÃ¸rn|BjÃ¸rn]] 16:04, 16 August 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Sending the map to the dev team ==&lt;br /&gt;
&lt;br /&gt;
There are many ways to send us your map so we can include it in the next release.&lt;br /&gt;
;E-Mail: Mail your map to the developers mailing list themanaworld-devel@lists.sourceforge.net. Before you can do so you have to subscribe to it. This is a precaution against spam. You can do so on https://lists.sourceforge.net/lists/listinfo/themanaworld-devel&lt;br /&gt;
;IRC: Join our [irc://irc.freenode.net/themanaworld IRC Channel]. When you are not familiar with irc you can find a guide in this [http://forums.themanaworld.org/viewtopic.php?t=747 Forum Thread]. When you are in the channel ask a developer if you can send him your map using DCC or upload your map to a webspace or one click hoster and give us the link.&lt;br /&gt;
;Forum: Upload your map to any webspace or one click hoster. An overview graphic (can be created with Tileds &amp;quot;Save as Image&amp;quot; feature) would be nice, too. Visit our [http://forums.themanaworld.org/viewforum.php?f=9 Forum] and register a new account. Then open a new thread, introduce yourself and post a link to your map. &lt;br /&gt;
&lt;br /&gt;
Please understand that we will most likely have some details we would like to have changed before we release your map. so please check back or leave some information how to contact you.&lt;br /&gt;
&lt;br /&gt;
== Hints for good mapping ==&lt;br /&gt;
&lt;br /&gt;
* Before you start with a map you should have a loose idea of the layout. Making a sketch of the map on a piece of paper can be very useful.&lt;br /&gt;
* Try to avoid choke points like bridges, mountain passes or corridors that are only one tile wide. They can be blocked very easily.&lt;br /&gt;
* Don&#039;t put too many similar objects on one screen. Very eye catching tiles should only be used sparingly. Try to break up large areas with the same tile over and over again by throwing in some objects.&lt;br /&gt;
* Avoid regular patterns in natural environments. Trees usually don&#039;t grow in grid patterns. Rivers, mountain ridges or corridors in caves should never be completely straight.&lt;br /&gt;
* Don&#039;t map too functional. Give the players something to look at, even when it hasn&#039;t got any relevance for the gameplay.&lt;br /&gt;
* But keep the playability in mind.&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
| A bad mapping style:&lt;br /&gt;
| A better mapping style:&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Badmap.png]]&lt;br /&gt;
| [[Image:Goodmap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Mapping_Tutorial&amp;diff=12477</id>
		<title>Development:Mapping Tutorial</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Mapping_Tutorial&amp;diff=12477"/>
		<updated>2009-06-26T09:32:09Z</updated>

		<summary type="html">&lt;p&gt;Octalot: Collision tiles use a red square instead of a cross&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
Making maps for The Mana World is not a task that requires a lot of knowledge but is a very good way to become creative and help the game to become more attractive. But getting started can be a little frustrating. Here is a guide that will help you to learn how to make maps.&lt;br /&gt;
&lt;br /&gt;
=== Folders ===&lt;br /&gt;
You need to use a certain folder structure when mapping for TMW:&lt;br /&gt;
*(some folder)&lt;br /&gt;
**graphics&lt;br /&gt;
***tiles&lt;br /&gt;
****(the tilesets you want)&lt;br /&gt;
**maps&lt;br /&gt;
***(your map goes here)&lt;br /&gt;
&lt;br /&gt;
=== How to get Tiled ===&lt;br /&gt;
The map editor we are using is called Tiled. You can find it at http://mapeditor.org/.&lt;br /&gt;
&lt;br /&gt;
Tiled is a java application. That means it runs on every system that got a Java Runtime Environment. But you need the latest Java Runtime Environment installed on your system. You can get it at http://www.java.com/getjava/.&lt;br /&gt;
&lt;br /&gt;
To start Tiled just click the &#039;&#039;Start Now!&#039;&#039; link on mapeditor.org or download Tiled and open &#039;&#039;tiled.jar&#039;&#039; with the &#039;&#039;java&#039;&#039; binary in your java folder with the additional parameter &#039;&#039;-jar&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Setting up Tiled for making TMW Maps ===&lt;br /&gt;
&lt;br /&gt;
Tiled is a map editor that isn&#039;t made especially for TMW. That means it got a lot of options and settings we don&#039;t need. &lt;br /&gt;
[[Image:Maptutorial_Newmap.png|right|Settings for a new tmw map]]&lt;br /&gt;
To create a new map, press File-&amp;gt;New. Use the following settings:&lt;br /&gt;
&lt;br /&gt;
* Map Type: Orthogonal&lt;br /&gt;
* Tile Size: 32x32&lt;br /&gt;
* Tile Spacing: 0&lt;br /&gt;
* Map Size: Should be at least 60x60 but not larger than 200x200 (although the theoretical maximum is much higher). A 20 tile border around the outside of every map is needed ([[Map development/Border|diagram]]). Additionally, a 20 tile border is recommended between rooms for indoor maps, to prevent more than one room from showing at a time on the client.&lt;br /&gt;
** In the Argaes woodland, outdoor maps should be 150x120 including the 20 tile border.&lt;br /&gt;
&lt;br /&gt;
=== Importing tilesets ===&lt;br /&gt;
[[Image:Maptutorial_Newtileset.png|right|Settings for importing a tileset]]&lt;br /&gt;
The Map is now ready to be created. But to create it we need some graphics first. When you downloaded TMW as an installer packet all map graphics are downloaded at the first start of TMW from the update server and stored in the subfolder &amp;quot;\.tmw\updates&amp;quot; of your home directory as zip archives. Unpack these into the &amp;quot;data&amp;quot; subfolder of your tmw installation. Alternatively, you can get all the tiles from our [[Git Repository]].&lt;br /&gt;
&lt;br /&gt;
To import a tileset select Tilesets-&amp;gt;New Tileset and set the following options:&lt;br /&gt;
&lt;br /&gt;
* Name: (doesn&#039;t matter, but it helps if it&#039;s decsriptive)&lt;br /&gt;
* Tile width: 32&lt;br /&gt;
* Tile height: 32 (64 for _x2 tilesets and 96 for _x3 tilesets. [[#Over_sized_tiles|see below]])&lt;br /&gt;
* Reference tileset image: checked&lt;br /&gt;
* Tile spacing: 0&lt;br /&gt;
* Use transparent color: unchecked&lt;br /&gt;
&lt;br /&gt;
Now push the browse button and browse to your TMW folder and then the sub folder graphics/tiles/. Here you will find all tilesets that are used by TMW saved as PNG graphics. Select the one you want.&lt;br /&gt;
&lt;br /&gt;
Please only import the tilesets you want to use. Don&#039;t forget to import the Tileset &amp;quot;Collision.png&amp;quot;, too. It has a very important purpose that will be explained later.&lt;br /&gt;
&lt;br /&gt;
=== Starting to map ===&lt;br /&gt;
Now you can finally start to map. To place tiles on the map select the pen tool from the toolbox to the left. Then select a tile from the tile palette. Now you can place the tiles on the map. Please watch out on what layer you are drawing on because the layers play different roles:&lt;br /&gt;
*Use a layer beneath the &amp;quot;Fringe&amp;quot; layer for tiles without transparency. The layers beneath fringe have to be filled completely before you can call the map finished. When there are partially transparent tiles without completely opaque tiles on a layer below strange graphic bugs will appear in the empty area.&lt;br /&gt;
*The &amp;quot;Fringe&amp;quot; Layer itself is for oversized tiles which have to be drawn in front or behind moving objects depending on their location. This sorting takes CPU time. Thus you should only use it for the tiles which have to use it.&lt;br /&gt;
*Layers above the &amp;quot;Fringe&amp;quot; layer are always drawn over the map sprites. It should be used for objects which are meant to look as if they are far above the game area. Keep in mind that there are monsters which are larger than player characters.&lt;br /&gt;
*The &amp;quot;Collision&amp;quot; Layer isn&#039;t displayed in the game. It contains the information which parts of the map are walkable and which aren&#039;t. Don&#039;t put any tiles on it except for the red collision tiles from the collision tileset.&lt;br /&gt;
&lt;br /&gt;
When you are finished with your map you have to determine which tiles are walkable and which aren&#039;t. To do so mark all tiles you want to be blocked with the red square from the collision tileset on the collision layer. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there which can not be killed by the players because they can&#039;t reach them. This will lead to all monsters accumulating in the unreachable area until there are no monsters left in the reachable area. &lt;br /&gt;
&lt;br /&gt;
You can check if you did this properly by saving the map, zooming out until the whole map is visible, hiding all layers except for the collision layer, and then using the flood fill tool with the cross tile on the empty area. Any tiles which are still unmarked were not reachable by the players.&lt;br /&gt;
&lt;br /&gt;
Be aware that you need a border of about 20 tiles in every direction that may not be walkable but should be designed properly ([[Map development/Border|diagram]]). Portals to other maps should only be some tiles wide. You can&#039;t define the portals with Tiled, by the way. Leave this to the server administrators. The same applies to monster population, NPCs and other interactive objects.&lt;br /&gt;
&lt;br /&gt;
=== Testing your map ===&lt;br /&gt;
&lt;br /&gt;
To test your map you have to replace one of the maps in your TMW folder (in the sub folder data/maps). When you start the game and go to the map you replaced you will see your new map. You will see monsters and other players on the map but don&#039;t worry. The other players still see their version of the map and they won&#039;t see you walk through walls. Just ignore them while you explore your map.&lt;br /&gt;
&lt;br /&gt;
Sometimes your changed map is overridden by a new version of the map in the updates. In that case you won&#039;t see any changes when you change or even remove a map. When you encounter this problem either skip the update loading by starting tmw with the parameter &amp;quot;-u&amp;quot; or delete the file you want to change in all the zip archives you find in the subfolder /updates/.&lt;br /&gt;
&lt;br /&gt;
== Intermediate topics ==&lt;br /&gt;
&lt;br /&gt;
=== Over sized tiles ===&lt;br /&gt;
&lt;br /&gt;
You might have noticed the tilesets ending with _x2.png or _x3.png in the tmw folder containing objects that are two or three tiles high. The new version of tiled allows you to place them with one click. The TMW graphic engine recognizes these over sized tiles when placed on the object layer and automatically draws sprites in front of them when they are south of them and behind them when they are north of them. When importing a _x2 tileset, set the tile height to 64 and when importing a _x3 tileset set it to 96. You should never put an over sized tile on another layer but the object layer.&lt;br /&gt;
&lt;br /&gt;
=== The Stamp ===&lt;br /&gt;
&lt;br /&gt;
The Stamp Feature is a powerful feature of tiled that is hard to find but can save a lot of time. It allows you very quick copy&amp;amp;pasting of a part of a layer. This allows you to draw objects consisting of multiple tiles very quick. Just select the pen tool, press the right mouse button and drag the mouse over the tiles you want to copy. Now you can draw the whole square of tiles over and over again with a single left click. To return to the normal drawing mode just select the pen tool again or choose a tile from the tile palette.&lt;br /&gt;
&lt;br /&gt;
=== Making two maps with a fluent transition ===&lt;br /&gt;
&lt;br /&gt;
When you create an outdoor map it is most likely supposed to be adjacent to an existing map. In this case the transmission from one map to the other should be as seamless as possible. This can only be reached when the border areas of both maps are identical. Unfortunately Tiled can&#039;t copy&amp;amp;paste between different maps (OK, it is possible, but it only works correctly when both maps use exactly the same tilesets in exactly the same order). So we developed a command-line based program called TMXcopy for this task. You can find the sourcecode on the Git repository in the folder http://gitorious.org/tmw/mainline/trees/master/tools/tmxcopy A compiled windows binary can be found at http://www.crushnet.org/TempFiles/tmw/tmxcopy.zip&lt;br /&gt;
&lt;br /&gt;
How to use this program is described in its [http://gitorious.org/tmw/mainline/blobs/HEAD/tools/tmxcopy/readme.txt readme file].&lt;br /&gt;
&lt;br /&gt;
To create a map adjacent to an existing one you should:&lt;br /&gt;
# Create the new map as described above and save it.&lt;br /&gt;
# Use TMXcopy to copy the border area of the old map to the opposite side of the new map. The area should have the double width of the unwalkable area.&lt;br /&gt;
# Open the new map and check if the copying worked correctly. Then modify the lower three layers of the copied area to fit into your map. While doing so you should focus on the half of the new area that is inside the walkable area of your map. The half that lies in the border zone of your map should not be modified too much because it is part of the old map.&lt;br /&gt;
# Use TMXCopy to copy the new area from the new map back to the old map.&lt;br /&gt;
# Update the collision layers on both maps.&lt;br /&gt;
&lt;br /&gt;
Now the border area should be visually identical on both maps. The only difference should be that the unwalkable areas are switched. When sending the map to the team remember to include the new version of the old map.&lt;br /&gt;
&lt;br /&gt;
=== Ambient effects ===&lt;br /&gt;
[[Image:Maptutorial_Overlayproperties.png|right|Example for 3 independent scrolling overlays]]&lt;br /&gt;
Ambient Effects are a new feature in TMW 0.0.21. They are transparent graphics that will be drawn over your map. All these graphics can scroll independent. They can be used to create a variety of special effects like weather, darkness etc.&lt;br /&gt;
&lt;br /&gt;
To add overlays to your map open your map with Tiled and click Map-&amp;gt;Properties to open the map properties dialog. The dialog is a little bit buggy in the current version of Tiled, so make sure that the property has really been set before you save the map. Pressing enter after entering each key and value helps... sometimes. &lt;br /&gt;
&lt;br /&gt;
First you have to choose an image. Do so by adding a key &#039;&#039;overlay0image&#039;&#039; and set its value to the path of the image that you want to use relative to the data directory. For the spotlight effect for example enter &#039;&#039;/graphics/images/ambient/spotlight.png&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
When you want the image to move permanently add the new keys &#039;&#039;overlay0scrollX&#039;&#039; and &#039;&#039;overlay0scrollY&#039;&#039; followed by a number (can be a decimal value). &#039;&#039;overlay0scrollX&#039;&#039; determines the scroll speed to the right (negative values mean scrolling to the left) and &#039;&#039;overlay0scrollY&#039;&#039; the scroll speed down (negative values mean up). both values are in pixels per frame. &lt;br /&gt;
&lt;br /&gt;
You can also define a &#039;&#039;overlay0parallax&#039;&#039; parameter. This parameter affects how much the overlay scrolls when the screen scrolls. A value of 1.0 means that the overlay will stay relative to the ground when the screen scrolls. A value of 0.0 means that the overlay stays relative to the &amp;quot;camera&amp;quot; and is not affected by scrolling. It is a decimal value so you can set it to values between 1 and 0 to create the three dimensional illusion of a layer between the &amp;quot;camera&amp;quot; and the map.&lt;br /&gt;
&lt;br /&gt;
You can create any number of independent overlay graphics. To define a 2nd one create keys with 1 instead of 0, for a 3rd one 2, and so on.&lt;br /&gt;
&lt;br /&gt;
The overlays won&#039;t appear in Tiled. They will only appear in the game.&lt;br /&gt;
&lt;br /&gt;
When it doesn&#039;t work please check that all key names are written correctly (they are cAsEsEnSiTiVe) and that the numbers of the overlays are consecutive starting from 0.&lt;br /&gt;
&lt;br /&gt;
When you want to create overlay images yourself (transparent 32bit png graphics of any size) please don&#039;t forget to make them transparent with your image manipulation program. Otherwise the player won&#039;t be able to see the map under it. An opacity of 50% should be the absolute maximum. When you want to create effects that are not meant to obstruct the players view use an opacity between 10% and 20%.&lt;br /&gt;
&lt;br /&gt;
=== Particle effects ===&lt;br /&gt;
&lt;br /&gt;
Check out the article about the [[Particle engine]] for a description about how to add particle effects to your map and how to create new particle effects when the effect you need doesn&#039;t exist yet.&lt;br /&gt;
&lt;br /&gt;
=== Animated tiles ===&lt;br /&gt;
To make a type of tiles animated go to Tilesets-&amp;gt;Tileset Manager. Then select the tileset with the tile and all of its animation frames (they have to be on one tileset) and click on the icon with a pencil on a piece of paper (the tooltip reads &amp;quot;Edit...&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Select the tile you want to be animated on the list to the left. You should see a table on the right with two columns named &amp;quot;Name&amp;quot; and &amp;quot;Value&amp;quot;. You have to describe the animation of the tile in this table. Here an example for a 3-phase animation:&lt;br /&gt;
&lt;br /&gt;
 NAME              VALUE&lt;br /&gt;
 animation-frame0  0&lt;br /&gt;
 animation-delay0  100&lt;br /&gt;
 animation-frame1  16&lt;br /&gt;
 animation-delay1  100&lt;br /&gt;
 animation-frame2  48&lt;br /&gt;
 animation-delay2  100&lt;br /&gt;
&lt;br /&gt;
animation-frameX is the Tile number (as shown in the list on the left) and animation-delayX is how long it is shown (100 is equal to one second).&lt;br /&gt;
&lt;br /&gt;
The animation does not show up in Tiled.&lt;br /&gt;
&lt;br /&gt;
== Creating a Minimap ==&lt;br /&gt;
&lt;br /&gt;
The Creation of a minimap is a task that requires an image manipulation software that supports multiple layers and the PNG format (we recommend [http://www.gimp.org GIMP]). When you are not familiar with using one you should ask one of the artists to create a minimap for your map. When you want to create your own minimap then you should exactly follow the following steps to ensure to stay in style with the rest of the minimaps:&lt;br /&gt;
#Open your map with tiled, zoom out until the whole map is visible and use the &amp;quot;save as image&amp;quot; option.&lt;br /&gt;
#Open the image with your image manipulation program.&lt;br /&gt;
#Resize it so that one pixel represents one tile. When your map is for example 160x100 tiles large (including border zone) your picture should be 160x100 pixels large.&lt;br /&gt;
#Create a new transparent layer over the existing one.&lt;br /&gt;
#Select the pencil tool with a brush size of 1x1 pixel and with the color #000000 (pure black). Anti aliasing should be deactivated when available.&lt;br /&gt;
#Now draw lines on the new layer along the following map features:&lt;br /&gt;
#*Cliffs and walls (lower and upper edge)&lt;br /&gt;
#*River/lake shores&lt;br /&gt;
#*Roads (both sides of the road as single lines)&lt;br /&gt;
#*The border of any other large map structure that you feel should be on the map&lt;br /&gt;
#Trees or other objects can be represented by single pixels with 50% alpha transparency when there are so many that they affect the game play on the map.&lt;br /&gt;
#When you are finished remove the background layer. Now only the black lines should be visible&lt;br /&gt;
#Resize the image so the sides are half (50%) as long. You should use the best image filtering method available (cubic filtering in GIMP).&lt;br /&gt;
#Save your finished minimap as a PNG image with 32bit color depth and alpha transparency as *your_tmw_folder*/data/graphics/minimaps/*mapname*.png. &lt;br /&gt;
#Open your map with Tiled, click Map-&amp;gt;Properties in the menu bar and add a new property with the key &amp;quot;minimap&amp;quot; and the value &amp;quot;/graphics/minimaps/*mapname*.png&amp;quot;. The properties dialog is a little bit buggy in the current version of Tiled, so make sure that the property has really been set before you save the map.&lt;br /&gt;
#Send us both the map and the minimap image&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While this is indeed exactly the way I also created the earlier cave and desert minimaps, I am not entirely happy with this method. Mostly because the final result is a really tiny image, without the ability to easily make versions of it on other scales. I would therefore suggest we try to create future minimaps in vector format using Inkscape. The technique would be similar, placing a scaled down version of the map in the background and drawing black lines on top. The result should however be an image that can take any scale. This would allow us both to put more detail in the minimap for larger scales, and to include a zooming feature (or similar) in the game so that notes and other marks can be placed on the map with higher precision.&#039;&#039; --[[User:BjÃ¸rn|BjÃ¸rn]] 16:04, 16 August 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Sending the map to the dev team ==&lt;br /&gt;
&lt;br /&gt;
There are many ways to send us your map so we can include it in the next release.&lt;br /&gt;
;E-Mail: Mail your map to the developers mailing list themanaworld-devel@lists.sourceforge.net. Before you can do so you have to subscribe to it. This is a precaution against spam. You can do so on https://lists.sourceforge.net/lists/listinfo/themanaworld-devel&lt;br /&gt;
;IRC: Join our [irc://irc.freenode.net/themanaworld IRC Channel]. When you are not familiar with irc you can find a guide in this [http://forums.themanaworld.org/viewtopic.php?t=747 Forum Thread]. When you are in the channel ask a developer if you can send him your map using DCC or upload your map to a webspace or one click hoster and give us the link.&lt;br /&gt;
;Forum: Upload your map to any webspace or one click hoster. An overview graphic (can be created with Tileds &amp;quot;Save as Image&amp;quot; feature) would be nice, too. Visit our [http://forums.themanaworld.org/viewforum.php?f=9 Forum] and register a new account. Then open a new thread, introduce yourself and post a link to your map. &lt;br /&gt;
&lt;br /&gt;
Please understand that we will most likely have some details we would like to have changed before we release your map. so please check back or leave some information how to contact you.&lt;br /&gt;
&lt;br /&gt;
== Hints for good mapping ==&lt;br /&gt;
&lt;br /&gt;
* Before you start with a map you should have a loose idea of the layout. Making a sketch of the map on a piece of paper can be very useful.&lt;br /&gt;
* Try to avoid choke points like bridges, mountain passes or corridors that are only one tile wide. They can be blocked very easily.&lt;br /&gt;
* Don&#039;t put too many similar objects on one screen. Very eye catching tiles should only be used sparingly. Try to break up large areas with the same tile over and over again by throwing in some objects.&lt;br /&gt;
* Avoid regular patterns in natural environments. Trees usually don&#039;t grow in grid patterns. Rivers, mountain ridges or corridors in caves should never be completely straight.&lt;br /&gt;
* Don&#039;t map too functional. Give the players something to look at, even when it hasn&#039;t got any relevance for the gameplay.&lt;br /&gt;
* But keep the playability in mind.&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
| A bad mapping style:&lt;br /&gt;
| A better mapping style:&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Badmap.png]]&lt;br /&gt;
| [[Image:Goodmap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=11811</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=11811"/>
		<updated>2009-03-11T08:56:37Z</updated>

		<summary type="html">&lt;p&gt;Octalot: Add standard size for Argaes woodland maps (from discussion in #tmw-dev)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
Maps are an important part of The Mana World.&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
You can build a map for The Mana World using [http://mapeditor.org Tiled]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; around 200x200 tiles is good in practice, though the theoretical maximum is 2048x2048&lt;br /&gt;
** In the Argaes woodland, outdoor maps should be 150x120 including the 20 tile border.  &amp;lt;!-- reference: discussion in #tmw-dev on 2009-03-02 --&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Map border:&#039;&#039;&#039; you have to leave an empty border around the map of at least 20 tiles ([[Map development/Border|Diagram]])&lt;br /&gt;
* &#039;&#039;&#039;Walls/players proportions:&#039;&#039;&#039; a normal door for a player is 2 tiles in height&lt;br /&gt;
* &#039;&#039;&#039;Indoor/Outdoor proportions:&#039;&#039;&#039; it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* &#039;&#039;&#039;Path reference:&#039;&#039;&#039; please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* &#039;&#039;&#039;Transparent color:&#039;&#039;&#039; tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* &#039;&#039;&#039;Layers:&#039;&#039;&#039; each map can have many layers. Two layers are special:&lt;br /&gt;
** &#039;&#039;Fringe:&#039;&#039; this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** &#039;&#039;Collision:&#039;&#039; this is a special layer for which you have to use the collision tileset. Use the red collision tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with collision tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this is also in the interests of performance, since it keeps down overdraw).&lt;br /&gt;
&lt;br /&gt;
==Existing maps==&lt;br /&gt;
&lt;br /&gt;
Here a list of all existing maps:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!colspan=2|Map&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| 001&lt;br /&gt;
| 1&lt;br /&gt;
| Tulimshar&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Tulimshar indoor&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Tulimshar arena&lt;br /&gt;
|-&lt;br /&gt;
| 002&lt;br /&gt;
| 1&lt;br /&gt;
| Sandstorm, south of Tulimshar&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Desert mines, level 1&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 4&lt;br /&gt;
| Desert mines, level 2&lt;br /&gt;
|-&lt;br /&gt;
| 003&lt;br /&gt;
| 1&lt;br /&gt;
| Beach leading to woodlands&lt;br /&gt;
|-&lt;br /&gt;
| 004&lt;br /&gt;
| 1&lt;br /&gt;
| Beach west of Tulimshar&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Beach house&lt;br /&gt;
|-&lt;br /&gt;
| 005&lt;br /&gt;
| 1&lt;br /&gt;
| Snake desert, SW of Tulimshar&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Snake pit&lt;br /&gt;
|-&lt;br /&gt;
| 006&lt;br /&gt;
| 1&lt;br /&gt;
| Desert mountains&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Desert mountains caves&lt;br /&gt;
|-&lt;br /&gt;
| 007&lt;br /&gt;
| 1&lt;br /&gt;
| South east woodland&lt;br /&gt;
|-&lt;br /&gt;
| 008&lt;br /&gt;
| 1&lt;br /&gt;
| Woodland around Hurnscald&lt;br /&gt;
|-&lt;br /&gt;
| 009&lt;br /&gt;
| 1&lt;br /&gt;
| Hurnscald&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Hurnscald indoor&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Cave beneath Hurnscald&lt;br /&gt;
|-&lt;br /&gt;
| 010&lt;br /&gt;
| 1&lt;br /&gt;
| South woodland&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Dimond&#039;s Cove&lt;br /&gt;
|-&lt;br /&gt;
| 011&lt;br /&gt;
| 1&lt;br /&gt;
| Central woodland&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Hermit&#039;s cave&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 4&lt;br /&gt;
| Lake cave&lt;br /&gt;
|-&lt;br /&gt;
| 012&lt;br /&gt;
| 1&lt;br /&gt;
| North woodland&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| North woodland caves&lt;br /&gt;
|-&lt;br /&gt;
| 013&lt;br /&gt;
| 1&lt;br /&gt;
| North east woodland&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Magic house&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Cave&lt;br /&gt;
|-&lt;br /&gt;
| 014&lt;br /&gt;
| 1&lt;br /&gt;
| West woodland&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| West woodland caves&lt;br /&gt;
|-&lt;br /&gt;
| 015&lt;br /&gt;
| 1&lt;br /&gt;
| South west woodland&lt;br /&gt;
|-&lt;br /&gt;
| 016&lt;br /&gt;
| 1&lt;br /&gt;
| Southernmost woodlands&lt;br /&gt;
|-&lt;br /&gt;
| 017&lt;br /&gt;
| 1&lt;br /&gt;
| North woodland mountains&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| North woodland mountain caves&lt;br /&gt;
|-&lt;br /&gt;
| 018&lt;br /&gt;
| 1&lt;br /&gt;
| Woodland mines (outdoor)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Woodland mines (mining camp indoor)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Woodland mines level 1&lt;br /&gt;
|-&lt;br /&gt;
| 019&lt;br /&gt;
| 1&lt;br /&gt;
| Snow field&lt;br /&gt;
|-&lt;br /&gt;
| 020&lt;br /&gt;
| 1&lt;br /&gt;
| Snow town&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Snow town indoor&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 3&lt;br /&gt;
| Snow town cave level 1&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 4&lt;br /&gt;
| Snow town cave level 2&lt;br /&gt;
|-&lt;br /&gt;
| 021&lt;br /&gt;
| 1&lt;br /&gt;
| Central Tulimshar&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Central Tulimshar Indoor **&lt;br /&gt;
|-&lt;br /&gt;
| 022&lt;br /&gt;
| 1&lt;br /&gt;
| Tulimshar Docks **&lt;br /&gt;
|-&lt;br /&gt;
| 023&lt;br /&gt;
| 1&lt;br /&gt;
| Beach Cliffs **&lt;br /&gt;
|-&lt;br /&gt;
| 024&lt;br /&gt;
| 1&lt;br /&gt;
| Tulimshar Canyon **&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| 2&lt;br /&gt;
| Tulimshar Magic School **&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;) Map pending release&lt;br /&gt;
(&amp;lt;nowiki&amp;gt;**&amp;lt;/nowiki&amp;gt;) Map planned or under construction&lt;br /&gt;
&lt;br /&gt;
== How to map ==&lt;br /&gt;
&lt;br /&gt;
When you want to make maps for The Mana World but you don&#039;t know how to start, read the [[Mapping Tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Map naming ==&lt;br /&gt;
The naming scheme we&#039;re using at the moment is described in it&#039;s own article here: [[EAthena Map Names]].&lt;br /&gt;
&lt;br /&gt;
On the new server we will be able to have a much more convenient map names. Refer to the [[Map Naming]] article for details.&lt;br /&gt;
&lt;br /&gt;
== Needed maps ==&lt;br /&gt;
&lt;br /&gt;
The current priority is the expansion of the woodland area and transform it to the northern area of the [[Argaes]] continent. The plan is to expand the current area to the northeast. A tileset for the trade city is currently in development. This time should be used to close the gap between Hurnscald (map 18) and the new trade city and map the trade cities surrounding.&lt;br /&gt;
&lt;br /&gt;
[[Image:Argaes-north-development.png]]&lt;br /&gt;
&lt;br /&gt;
You can visit the following [http://forums.themanaworld.org/viewtopic.php?f=13&amp;amp;t=4268 forum thread] for currently needed mapping tasks.&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Mapping_Tutorial&amp;diff=11786</id>
		<title>Development:Mapping Tutorial</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Mapping_Tutorial&amp;diff=11786"/>
		<updated>2009-03-03T00:15:34Z</updated>

		<summary type="html">&lt;p&gt;Octalot: Standardized size for Argaes woodland maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
Making maps for The Mana World is not a task that requires a lot of knowledge but is a very good way to become creative and help the game to become more attractive. But getting started can be a little frustrating. Here is a guide that will help you to learn how to make maps.&lt;br /&gt;
&lt;br /&gt;
=== Folders ===&lt;br /&gt;
You need to use a certain folder structure when mapping for TMW:&lt;br /&gt;
*(some folder)&lt;br /&gt;
**graphics&lt;br /&gt;
***tiles&lt;br /&gt;
****(the tilesets you want)&lt;br /&gt;
**maps&lt;br /&gt;
***(your map goes here)&lt;br /&gt;
&lt;br /&gt;
=== How to get Tiled ===&lt;br /&gt;
The map editor we are using is called Tiled. You can find it at http://mapeditor.org/.&lt;br /&gt;
&lt;br /&gt;
Tiled is a java application. That means it runs on every system that got a Java Runtime Environment. But you need the latest Java Runtime Environment installed on your system. You can get it at http://www.java.com/getjava/.&lt;br /&gt;
&lt;br /&gt;
To start Tiled just click the &#039;&#039;Start Now!&#039;&#039; link on mapeditor.org or download Tiled and open &#039;&#039;tiled.jar&#039;&#039; with the &#039;&#039;java&#039;&#039; binary in your java folder with the additional parameter &#039;&#039;-jar&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Setting up Tiled for making TMW Maps ===&lt;br /&gt;
&lt;br /&gt;
Tiled is a map editor that isn&#039;t made especially for TMW. That means it got a lot of options and settings we don&#039;t need. &lt;br /&gt;
[[Image:Maptutorial_Newmap.png|right|Settings for a new tmw map]]&lt;br /&gt;
To create a new map, press File-&amp;gt;New. Use the following settings:&lt;br /&gt;
&lt;br /&gt;
* Map Type: Orthogonal&lt;br /&gt;
* Tile Size: 32x32&lt;br /&gt;
* Tile Spacing: 0&lt;br /&gt;
* Map Size: Should be at least 60x60 but not larger than 200x200 (although the theoretical maximum is much higher). A 20 tile border around the outside of every map is needed ([[Map development/Border|diagram]]). Additionally, a 20 tile border is recommended between rooms for indoor maps, to prevent more than one room from showing at a time on the client.&lt;br /&gt;
** In the Argaes woodland, outdoor maps should be 150x120 including the 20 tile border.&lt;br /&gt;
&lt;br /&gt;
=== Importing tilesets ===&lt;br /&gt;
[[Image:Maptutorial_Newtileset.png|right|Settings for importing a tileset]]&lt;br /&gt;
The Map is now ready to be created. But to create it we need some graphics first. When you downloaded TMW as an installer packet all map graphics are downloaded at the first start of TMW from the update server and stored in the subfolder &amp;quot;\.tmw\updates&amp;quot; of your home directory as zip archives. Unpack these into the &amp;quot;data&amp;quot; subfolder of your tmw installation. Alternatively, you can get all the tiles from our [[Git Repository]].&lt;br /&gt;
&lt;br /&gt;
To import a tileset select Tilesets-&amp;gt;New Tileset and set the following options:&lt;br /&gt;
&lt;br /&gt;
* Name: (doesn&#039;t matter, but it helps if it&#039;s decsriptive)&lt;br /&gt;
* Tile width: 32&lt;br /&gt;
* Tile height: 32 (64 for _x2 tilesets and 96 for _x3 tilesets. [[#Oversized_tiles|see below]])&lt;br /&gt;
* Reference tileset image: checked&lt;br /&gt;
* Tile spacing: 0&lt;br /&gt;
* Use transparent color: unchecked&lt;br /&gt;
&lt;br /&gt;
Now push the browse button and browse to your TMW folder and then the sub folder graphics/tiles/. Here you will find all tilesets that are used by TMW saved as PNG graphics. Select the one you want.&lt;br /&gt;
&lt;br /&gt;
Please only import the tilesets you want to use. Don&#039;t forget to import the Tileset &amp;quot;Collision.png&amp;quot;, too. It has a very important purpose that will be explained later.&lt;br /&gt;
&lt;br /&gt;
=== Starting to map ===&lt;br /&gt;
Now you can finally start to map. To place tiles on the map select the pen tool from the toolbox to the left. Then select a tile from the tile palette. Now you can place the tiles on the map. Please watch out on what layer you are drawing on because the layers play different roles:&lt;br /&gt;
*Use a layer beneath the &amp;quot;Fringe&amp;quot; layer for tiles without transparency. The layers beneath fringe have to be filled completely before you can call the map finished. When there are partially transparent tiles without completely opaque tiles on a layer below strange graphic bugs will appear in the empty area.&lt;br /&gt;
*The &amp;quot;Fringe&amp;quot; Layer itself is for oversized tiles which have to be drawn in front or behind moving objects depending on their location. This sorting takes CPU time. Thus you should only use it for the tiles which have to use it.&lt;br /&gt;
*Layers above the &amp;quot;Fringe&amp;quot; layer are always drawn over the map sprites. It should be used for objects which are meant to look as if they are far above the game area. Keep in mind that there are monsters which are larger than player characters.&lt;br /&gt;
*The &amp;quot;Collision&amp;quot; Layer isn&#039;t displayed in the game. It contains the information which parts of the map are walkable and which aren&#039;t. Don&#039;t put any tiles on it except for the red collision tiles from the collision tileset.&lt;br /&gt;
&lt;br /&gt;
When you are finished with your map you have to determine which tiles are walkable and which aren&#039;t. To do so mark all tiles you want to be blocked with the red cross from the collision tileset on the collision layer. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there which can not be killed by the players because they can&#039;t reach them. This will lead to all monsters accumulating in the unreachable area until there are no monsters left in the reachable area. &lt;br /&gt;
&lt;br /&gt;
You can check if you did this properly by saving the map, zooming out until the whole map is visible, hiding all layers except for the collision layer, and then using the flood fill tool with the cross tile on the empty area. Any tiles which are still unmarked were not reachable by the players.&lt;br /&gt;
&lt;br /&gt;
Be aware that you need a border of about 20 tiles in every direction that may not be walkable but should be designed properly ([[Map development/Border|diagram]]). Portals to other maps should only be some tiles wide. You can&#039;t define the portals with Tiled, by the way. Leave this to the server administrators. The same applies to monster population, NPCs and other interactive objects.&lt;br /&gt;
&lt;br /&gt;
=== Testing your map ===&lt;br /&gt;
&lt;br /&gt;
To test your map you have to replace one of the maps in your TMW folder (in the sub folder data/maps). When you start the game and go to the map you replaced you will see your new map. You will see monsters and other players on the map but don&#039;t worry. The other players still see their version of the map and they won&#039;t see you walk through walls. Just ignore them while you explore your map.&lt;br /&gt;
&lt;br /&gt;
Sometimes your changed map is overridden by a new version of the map in the updates. In that case you won&#039;t see any changes when you change or even remove a map. When you encounter this problem either skip the update loading by starting tmw with the parameter &amp;quot;-u&amp;quot; or delete the file you want to change in all the zip archives you find in the subfolder /updates/.&lt;br /&gt;
&lt;br /&gt;
== Intermediate topics ==&lt;br /&gt;
&lt;br /&gt;
=== Over sized tiles ===&lt;br /&gt;
&lt;br /&gt;
You might have noticed the tilesets ending with _x2.png or _x3.png in the tmw folder containing objects that are two or three tiles high. The new version of tiled allows you to place them with one click. The TMW graphic engine recognizes these over sized tiles when placed on the object layer and automatically draws sprites in front of them when they are south of them and behind them when they are north of them. When importing a _x2 tileset, set the tile height to 64 and when importing a _x3 tileset set it to 96. You should never put an over sized tile on another layer but the object layer.&lt;br /&gt;
&lt;br /&gt;
=== The Stamp ===&lt;br /&gt;
&lt;br /&gt;
The Stamp Feature is a powerful feature of tiled that is hard to find but can save a lot of time. It allows you very quick copy&amp;amp;pasting of a part of a layer. This allows you to draw objects consisting of multiple tiles very quick. Just select the pen tool, press the right mouse button and drag the mouse over the tiles you want to copy. Now you can draw the whole square of tiles over and over again with a single left click. To return to the normal drawing mode just select the pen tool again or choose a tile from the tile palette.&lt;br /&gt;
&lt;br /&gt;
=== Making two maps with a fluent transition ===&lt;br /&gt;
&lt;br /&gt;
When you create an outdoor map it is most likely supposed to be adjacent to an existing map. In this case the transmission from one map to the other should be as seamless as possible. This can only be reached when the border areas of both maps are identical. Unfortunately Tiled can&#039;t copy&amp;amp;paste between different maps (OK, it is possible, but it only works correctly when both maps use exactly the same tilesets in exactly the same order). So we developed a command-line based program called TMXcopy for this task. You can find the sourcecode on the SVN repository in the folder http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/tmw/branches/0.0/tools/tmxcopy/ A compiled windows binary can be found at http://www.crushnet.org/TempFiles/tmw/tmxcopy.zip&lt;br /&gt;
&lt;br /&gt;
How to use this program is described in its [http://themanaworld.svn.sourceforge.net/viewvc/*checkout*/themanaworld/tmw/branches/0.0/tools/tmxcopy/readme.txt readme file].&lt;br /&gt;
&lt;br /&gt;
To create a map adjacent to an existing one you should:&lt;br /&gt;
# Create the new map as described above and save it.&lt;br /&gt;
# Use TMXcopy to copy the border area of the old map to the opposite side of the new map. The area should have the double width of the unwalkable area.&lt;br /&gt;
# Open the new map and check if the copying worked correctly. Then modify the lower three layers of the copied area to fit into your map. While doing so you should focus on the half of the new area that is inside the walkable area of your map. The half that lies in the border zone of your map should not be modified too much because it is part of the old map.&lt;br /&gt;
# Use TMXCopy to copy the new area from the new map back to the old map.&lt;br /&gt;
# Update the collision layers on both maps.&lt;br /&gt;
&lt;br /&gt;
Now the border area should be visually identical on both maps. The only difference should be that the unwalkable areas are switched. When sending the map to the team remember to include the new version of the old map.&lt;br /&gt;
&lt;br /&gt;
=== Ambient effects ===&lt;br /&gt;
[[Image:Maptutorial_Overlayproperties.png|right|Example for 3 independent scrolling overlays]]&lt;br /&gt;
Ambient Effects are a new feature in TMW 0.0.21. They are transparent graphics that will be drawn over your map. All these graphics can scroll independent. They can be used to create a variety of special effects like weather, darkness etc.&lt;br /&gt;
&lt;br /&gt;
To add overlays to your map open your map with Tiled and click Map-&amp;gt;Properties to open the map properties dialog. The dialog is a little bit buggy in the current version of Tiled, so make sure that the property has really been set before you save the map. Pressing enter after entering each key and value helps... sometimes. &lt;br /&gt;
&lt;br /&gt;
First you have to choose an image. Do so by adding a key &#039;&#039;overlay0image&#039;&#039; and set its value to the path of the image that you want to use relative to the data directory. For the spotlight effect for example enter &#039;&#039;/graphics/images/ambient/spotlight.png&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
When you want the image to move permanently add the new keys &#039;&#039;overlay0scrollX&#039;&#039; and &#039;&#039;overlay0scrollY&#039;&#039; followed by a number (can be a decimal value). &#039;&#039;overlay0scrollX&#039;&#039; determines the scroll speed to the right (negative values mean scrolling to the left) and &#039;&#039;overlay0scrollY&#039;&#039; the scroll speed down (negative values mean up). both values are in pixels per frame. &lt;br /&gt;
&lt;br /&gt;
You can also define a &#039;&#039;overlay0parallax&#039;&#039; parameter. This parameter affects how much the overlay scrolls when the screen scrolls. A value of 1.0 means that the overlay will stay relative to the ground when the screen scrolls. A value of 0.0 means that the overlay stays relative to the &amp;quot;camera&amp;quot; and is not affected by scrolling. It is a decimal value so you can set it to values between 1 and 0 to create the three dimensional illusion of a layer between the &amp;quot;camera&amp;quot; and the map.&lt;br /&gt;
&lt;br /&gt;
You can create any number of independent overlay graphics. To define a 2nd one create keys with 1 instead of 0, for a 3rd one 2, and so on.&lt;br /&gt;
&lt;br /&gt;
The overlays won&#039;t appear in Tiled. They will only appear in the game.&lt;br /&gt;
&lt;br /&gt;
When it doesn&#039;t work please check that all key names are written correctly (they are cAsEsEnSiTiVe) and that the numbers of the overlays are consecutive starting from 0.&lt;br /&gt;
&lt;br /&gt;
When you want to create overlay images yourself (transparent 32bit png graphics of any size) please don&#039;t forget to make them transparent with your image manipulation program. Otherwise the player won&#039;t be able to see the map under it. An opacity of 50% should be the absolute maximum. When you want to create effects that are not meant to obstruct the players view use an opacity between 10% and 20%.&lt;br /&gt;
&lt;br /&gt;
=== Particle effects ===&lt;br /&gt;
&lt;br /&gt;
Check out the article about the [[Particle engine]] for a description about how to add particle effects to your map and how to create new particle effects when the effect you need doesn&#039;t exist yet.&lt;br /&gt;
&lt;br /&gt;
=== Animated tiles ===&lt;br /&gt;
To make a type of tiles animated go to Tilesets-&amp;gt;Tileset Manager. Then select the tileset with the tile and all of its animation frames (they have to be on one tileset) and click on the icon with a pencil on a piece of paper (the tooltip reads &amp;quot;Edit...&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Select the tile you want to be animated on the list to the left. You should see a table on the right with two columns named &amp;quot;Name&amp;quot; and &amp;quot;Value&amp;quot;. You have to describe the animation of the tile in this table. Here an example for a 3-phase animation:&lt;br /&gt;
&lt;br /&gt;
 NAME              VALUE&lt;br /&gt;
 animation-frame0  0&lt;br /&gt;
 animation-delay0  100&lt;br /&gt;
 animation-frame1  16&lt;br /&gt;
 animation-delay1  100&lt;br /&gt;
 animation-frame2  48&lt;br /&gt;
 animation-delay2  100&lt;br /&gt;
&lt;br /&gt;
animation-frameX is the Tile number (as shown in the list on the left) and animation-delayX is how long it is shown (100 is equal to one second).&lt;br /&gt;
&lt;br /&gt;
The animation does not show up in Tiled.&lt;br /&gt;
&lt;br /&gt;
== Creating a Minimap ==&lt;br /&gt;
&lt;br /&gt;
The Creation of a minimap is a task that requires an image manipulation software that supports multiple layers and the PNG format (we recommend [http://www.gimp.org GIMP]). When you are not familiar with using one you should ask one of the artists to create a minimap for your map. When you want to create your own minimap then you should exactly follow the following steps to ensure to stay in style with the rest of the minimaps:&lt;br /&gt;
#Open your map with tiled, zoom out until the whole map is visible and use the &amp;quot;save as image&amp;quot; option.&lt;br /&gt;
#Open the image with your image manipulation program.&lt;br /&gt;
#Resize it so that one pixel represents one tile. When your map is for example 160x100 tiles large (including border zone) your picture should be 160x100 pixels large.&lt;br /&gt;
#Create a new transparent layer over the existing one.&lt;br /&gt;
#Select the pencil tool with a brush size of 1x1 pixel and with the color #000000 (pure black). Anti aliasing should be deactivated when available.&lt;br /&gt;
#Now draw lines on the new layer along the following map features:&lt;br /&gt;
#*Cliffs and walls (lower and upper edge)&lt;br /&gt;
#*River/lake shores&lt;br /&gt;
#*Roads (both sides of the road as single lines)&lt;br /&gt;
#*The border of any other large map structure that you feel should be on the map&lt;br /&gt;
#Trees or other objects can be represented by single pixels with 50% alpha transparency when there are so many that they affect the game play on the map.&lt;br /&gt;
#When you are finished remove the background layer. Now only the black lines should be visible&lt;br /&gt;
#Resize the image so the sides are half (50%) as long. You should use the best image filtering method available (cubic filtering in GIMP).&lt;br /&gt;
#Save your finished minimap as a PNG image with 32bit color depth and alpha transparency as *your_tmw_folder*/data/graphics/minimaps/*mapname*.png. &lt;br /&gt;
#Open your map with Tiled, click Map-&amp;gt;Properties in the menu bar and add a new property with the key &amp;quot;minimap&amp;quot; and the value &amp;quot;/graphics/minimaps/*mapname*.png&amp;quot;. The properties dialog is a little bit buggy in the current version of Tiled, so make sure that the property has really been set before you save the map.&lt;br /&gt;
#Send us both the map and the minimap image&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While this is indeed exactly the way I also created the earlier cave and desert minimaps, I am not entirely happy with this method. Mostly because the final result is a really tiny image, without the ability to easily make versions of it on other scales. I would therefore suggest we try to create future minimaps in vector format using Inkscape. The technique would be similar, placing a scaled down version of the map in the background and drawing black lines on top. The result should however be an image that can take any scale. This would allow us both to put more detail in the minimap for larger scales, and to include a zooming feature (or similar) in the game so that notes and other marks can be placed on the map with higher precision.&#039;&#039; --[[User:BjÃ¸rn|BjÃ¸rn]] 16:04, 16 August 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Sending the map to the dev team ==&lt;br /&gt;
&lt;br /&gt;
There are many ways to send us your map so we can include it in the next release.&lt;br /&gt;
;E-Mail: Mail your map to the developers mailing list themanaworld-devel@lists.sourceforge.net. Before you can do so you have to subscribe to it. This is a precaution against spam. You can do so on https://lists.sourceforge.net/lists/listinfo/themanaworld-devel&lt;br /&gt;
;IRC: Join our [irc://irc.freenode.net/themanaworld IRC Channel]. When you are not familiar with irc you can find a guide in this [http://forums.themanaworld.org/viewtopic.php?t=747 Forum Thread]. When you are in the channel ask a developer if you can send him your map using DCC or upload your map to a webspace or one click hoster and give us the link.&lt;br /&gt;
;Forum: Upload your map to any webspace or one click hoster. An overview graphic (can be created with Tileds &amp;quot;Save as Image&amp;quot; feature) would be nice, too. Visit our [http://forums.themanaworld.org/viewforum.php?f=9 Forum] and register a new account. Then open a new thread, introduce yourself and post a link to your map. &lt;br /&gt;
&lt;br /&gt;
Please understand that we will most likely have some details we would like to have changed before we release your map. so please check back or leave some information how to contact you.&lt;br /&gt;
&lt;br /&gt;
== Hints for good mapping ==&lt;br /&gt;
&lt;br /&gt;
* Before you start with a map you should have a loose idea of the layout. Making a sketch of the map on a piece of paper can be very useful.&lt;br /&gt;
* Try to avoid choke points like bridges, mountain passes or corridors that are only one tile wide. They can be blocked very easily.&lt;br /&gt;
* Don&#039;t put too many similar objects on one screen. Very eye catching tiles should only be used sparingly. Try to break up large areas with the same tile over and over again by throwing in some objects.&lt;br /&gt;
* Avoid regular patterns in natural environments. Trees usually don&#039;t grow in grid patterns. Rivers, mountain ridges or corridors in caves should never be completely straight.&lt;br /&gt;
* Don&#039;t map too functional. Give the players something to look at, even when it hasn&#039;t got any relevance for the gameplay.&lt;br /&gt;
* But keep the playability in mind.&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Quests&amp;diff=11250</id>
		<title>Revolt:Quests</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Quests&amp;diff=11250"/>
		<updated>2009-01-05T03:07:30Z</updated>

		<summary type="html">&lt;p&gt;Octalot: moved InfantryHelmet drop from snake to spider&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Note: experience reward limits==&lt;br /&gt;
Experience point rewards will raise the character a maximum of one level.  Rushing through these quests to level quickly without exploring the game-world isn&#039;t recommended.&lt;br /&gt;
&lt;br /&gt;
==Aiden and Ishiâ€™s monster points==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Tulimshar Town; at the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Aiden, heâ€™s standing at the gate across Elanore the Healer, heâ€™ll register you for this quest.&lt;br /&gt;
# Monster points are then recieved by killing monsters.&lt;br /&gt;
# Talk with Ishi to exchange these points for a random item (see list below).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* The earlier you sign up the more monster points youâ€™ll be able to exchange for items.&lt;br /&gt;
* Not all monsters give monster points.&lt;br /&gt;
* The rewards will always be the same, regardless of number of monster points you have saved up or which level your character has.&lt;br /&gt;
* The number of monster points required is raised by one with each exchange.&lt;br /&gt;
* Some of the items you get are useful in later quests, but most of the items have no use other than being sold for GP or keeping for nostalgic reasons.&lt;br /&gt;
* Currently, of all the possible items to recieve, the one you can sell to shops for most GP are the Cotton Pants (500 GP).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* Blue Present Box&lt;br /&gt;
* Bug Leg (used in the [[#Vincentâ€™s action figure|Action figure quest]])&lt;br /&gt;
* Cactus Potion (heals +25 HP and +10 MP, used in the [[#Snowmanâ€™s sweet tooth|Snowman quest]])&lt;br /&gt;
* Cake (heals +15 HP)&lt;br /&gt;
* Candy (heals +5 HP, used in the [[#Snowmanâ€™s sweet tooth|Snowman quest]])&lt;br /&gt;
* Candy Cane (heals +5 HP)&lt;br /&gt;
* Casino Coins&lt;br /&gt;
* Cherry Cake (heals +35 HP)&lt;br /&gt;
* Chocolate Bar (heals +20 HP, used in the [[#Snowmanâ€™s sweet tooth|Snowman quest]])&lt;br /&gt;
* Cotton Shorts (gives +2 Defense, can be dyed)&lt;br /&gt;
* Decor Candy Cane&lt;br /&gt;
* Easter Egg (heals +100 HP)&lt;br /&gt;
* Ginger Bread Man (heals +25 HP)&lt;br /&gt;
* Maggot Slime (used in [[#Rauk the Alchemist|crafting Dark Green Dye]])&lt;br /&gt;
* Purple Present Box&lt;br /&gt;
* Red Scorpion Stinger (used in the [[#Sandraâ€™s Red Scorpion Stingers|Red Scorpion Stinger quest]])&lt;br /&gt;
* Scorpion Stinger&lt;br /&gt;
* Xmas Cake (heals +10 HP)&lt;br /&gt;
* Xmas Candy Cane (heals +10 HP)&lt;br /&gt;
&lt;br /&gt;
==Selim the Dyer==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Hurnscald; next to the south entrance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Engage Selim in conversation and ask about how to make dyes and where to find them. He will tell you that some alchemists can make them from ingredients.&lt;br /&gt;
# Go to Rauk (Central Woodlands) and ask him about dyes. After conversing with him he will tell you that he can make them with the the right ingredients. See the [[#Rauk the Alchemist|section on Rauk]] for more information.&lt;br /&gt;
# Then return to Selim with the dyes to dye the clothes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips&#039;&#039;&#039;&lt;br /&gt;
* Clothes already dyed need to be bleached (see the [[#Candide the Bleacher|Bleacher quest]]) before they can be dyed again.&lt;br /&gt;
* The following clothes are dyeable at the moment:&lt;br /&gt;
** Cotton Shirts&lt;br /&gt;
** Cotton Shorts&lt;br /&gt;
** Cotton Skirts&lt;br /&gt;
** Short Tank Tops&lt;br /&gt;
** Silk Robes&lt;br /&gt;
** Tank Tops&lt;br /&gt;
** Turtleneck Sweaters&lt;br /&gt;
** V-Necked Sweaters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* A dyed garment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* Dye (of appropriate colour)&lt;br /&gt;
&lt;br /&gt;
==Vincentâ€™s action figure==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 1â€“5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Tulimshar Town; in the eastern parts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Vincent, he needs 30 Bug Legs so he can make an action figure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* Bug Legs can also be gotten from [[#Aiden and Ishiâ€™s monster points|monster points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug Legs dropped by:&#039;&#039;&#039; Maggots (4%), Scorpions (7%), Bats (4%), Spiky Mushrooms (0.5%), Fire Goblins (8%), Giant Maggots (7.5%), Red Scorpions (5%) and Black Scorpions (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1,000 GP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 30 Bug Legs&lt;br /&gt;
&lt;br /&gt;
==Candide the Bleacher==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 5â€“10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Tulimshar Town; left to Neko in the marketplace&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Candide and he will tell you about his discovery where he found out how to bleach clothes using the volcanoâ€™s ash.&lt;br /&gt;
# He will bleach a cloth for a cost of 5,000 GP and 5 Piles of Ash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
* You can only bleach the dyeable clothes (see list in the [[#Selim the Dyer|Dyer quest]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piles of Ash dropped by&#039;&#039;&#039;&lt;br /&gt;
* Fire Goblins (5%)&lt;br /&gt;
&lt;br /&gt;
==Farmerâ€™s Scythe==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Woodland around Hurnscald; just north of Hurnscald&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Hinnak to find out that the Pinkies are eating his crops.&lt;br /&gt;
# He wants you to get rid of some Pinkies and promise you a reward, a Scythe.&lt;br /&gt;
# Bring him 10 Pink Antennae as proof of your kills and the reward is yours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* There is a larger amount of Pinkies in the Ice Cave below Snow Town than on the map where you find the Farmer.&lt;br /&gt;
* If you want to know if youâ€™ll be able to kill the Pinkies, consider that they have more HP than Fire Goblins, but deal less Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pink Antennae dropped by:&#039;&#039;&#039; Pinkies (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Scythe (+75 Damage, can only be gotten from this quest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 10 Pink Antennae&lt;br /&gt;
&lt;br /&gt;
==Sandraâ€™s Red Scorpion Stingers==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Tulimshar Town; outside the walls of the market, the south-east corner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Sandra, she wants you to bring her 5 Red Scorpion Stingers&#039;&#039; to prove that you killed them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* Red Scorpions require some Dexterity in order for you to be able to hit them, so depending on your characterâ€™s stats, it might take a while before you can do this quest.&lt;br /&gt;
* Red Scorpion Stingers can also be gotten from [[#Aiden and Ishiâ€™s monster points|monster points]]. This makes it possible to complete this quest even at low character levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Scorpion Stingers dropped by:&#039;&#039;&#039; Red Scorpions (20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
* 1 Bow (+15 Damage, can also be bought in Hurnscald for 1,000 GP)&lt;br /&gt;
* 100 Arrows (can also be bought in shops for 3 GP each)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 5 Red Scorpion Stingers&lt;br /&gt;
&lt;br /&gt;
==Bow Masterâ€™s Forest Bow==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Hurnscald; in the bow shop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk with the Bow Master to see if he can make you a Forest Bow.&lt;br /&gt;
# Go talk with Jack the Lumberjack, after running back and forth a while between them youâ€™ll find out that you have to supply the wood, and pay a fee of 10,000 GP.&lt;br /&gt;
# The tricky part is finding a Raw Log that is good enough. Before you pay, the Bow Master will test out your log to see if itâ€™s strong enough. Whether or not a log breaks is random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* You can find Log Heads in the South-West Woodlands.&lt;br /&gt;
* The chance of a Raw Log not breaking is 1 in 20.&lt;br /&gt;
* Do not sell remaining logs, as they can be useful for you for [[#Obtaining a Wooden shield|shield]] quest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw Logs dropped by:&#039;&#039;&#039; Log Heads (20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Forest Bow (+65 Damage, can also be bought for 20.000 GP in shops)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* About 20 Raw Logs&lt;br /&gt;
* 10,000 GP&lt;br /&gt;
&lt;br /&gt;
==Dougâ€™s Cave Snake Lamps==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; South Woodland; on the third level of Dimondâ€™s Cove&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Doug needs 40 Cave Snake Lamps to light up the rooms at the inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* Cave Snakes have a low probability (0.4%) of dropping Jeans Shorts (+4 Defense).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snake Lamps dropped by:&#039;&#039;&#039; Cave Snakes (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 2,000 GP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 40 Cave Snake Lamps&lt;br /&gt;
&lt;br /&gt;
==Snowmanâ€™s Sweet Tooth==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Snow Fields; at the center&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# The Snowman would like you to get him 10 Chocolate Bars, 5 Cactus Potions and 15 Candies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* Chocolate Bars, Cactus Potions and Candies can also be gotten from [[#Aiden and Ishiâ€™s monster points|monster points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chocolate Bar dropped by:&#039;&#039;&#039; Scorpions (0.5%), Rudolph Slimes (3%), Red Slimes (1.1%), Red Scorpions (1%) and Black Scorpions (1%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Candies dropped by:&#039;&#039;&#039; Scorpions (1%) and Rudolph Slimes (6%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cactus Potions dropped by:&#039;&#039;&#039; Maggots (1.5%), Bats (1.5%), Spiky Mushrooms (1.5%), Fire Goblins (1.5%), Green Slimes (1%), Yellow Slimes (3.5%) and Giant Maggots (50%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Santa Hat (+2 Defense, can only be gotten from this quest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 5 Cactus Potions&lt;br /&gt;
* 15 Candies&lt;br /&gt;
* 10 Chocolate Bars&lt;br /&gt;
&lt;br /&gt;
==Agostine the Tailor==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Snow Town; at the inn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Agostine, bring him 1 Iron Potion and heâ€™ll give you 500 GP as a reward.&lt;br /&gt;
# The Tailor will now offer to make some fashionable Winter Gloves, and for that he will need some White Fur.&lt;br /&gt;
# Collect furs until he accepts the quality and you are given your gloves for a fee of 15,000 GP.&lt;br /&gt;
# He will now offer to make a pair of matching Fur Boots, in the same manner as above. You&#039;ll need a pair of Boots in addition to the furs and the 15,000 GP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* You can buy &#039;&#039;Iron potions&#039;&#039; in the house just south of the inn.&lt;br /&gt;
* There is a 1 in 30 chance that Agostine will accept the White Fur for both the Winter Gloves and the Fur Boots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Fur dropped by&#039;&#039;&#039;&lt;br /&gt;
* Fluffies (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boots dropped by&#039;&#039;&#039;&lt;br /&gt;
* Red Slimes (2.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
# 500 GP&lt;br /&gt;
# 1 Winter Gloves (+2 Defense, can only be gotten from this quest)&lt;br /&gt;
# 1 Fur Boots (+3 Defense, can only be gotten from this quest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 1 Iron Potion&lt;br /&gt;
* About 60 White Furs&lt;br /&gt;
* 1 Boots&lt;br /&gt;
* 29,500 GP&lt;br /&gt;
&lt;br /&gt;
==Lora Tay the Legendary Seamstress==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| New clothes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Short Tank Top (+2 Defense)&lt;br /&gt;
| 5 Cotton Clothes&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Tank Top (+2 Defense)&lt;br /&gt;
| 6 Cotton Clothes&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cropped clothes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Short Tank Top (+2 Defense)&lt;br /&gt;
| 1 Tank Top&lt;br /&gt;
| 100 GP&lt;br /&gt;
|-&lt;br /&gt;
| Tank Top (+2 Defense)&lt;br /&gt;
| 1 Cotton Shirt&lt;br /&gt;
| 100 GP&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Lengthened clothes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Cotton Shirt (+2 Defense)&lt;br /&gt;
| 1 Cotton Cloth&amp;lt;br/&amp;gt;1 Tank Top&lt;br /&gt;
| 500 GP&lt;br /&gt;
|-&lt;br /&gt;
| Tank Top (+2 Defense)&lt;br /&gt;
| 1 Cotton Cloth&amp;lt;br/&amp;gt;1 Short Tank Top&lt;br /&gt;
| 500 GP&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
* The [[#Agostine the Taylor|Agostine quest]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; South Woodland; third floor of Dimondâ€™s Cove&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Lora Tay a bit until you get to the part where she starts coughing.&lt;br /&gt;
# Stop her coughing by bringing her a Bottle of Water.&lt;br /&gt;
# Engage her in conversation again and repeat what you said before. Now give her the water and she will thank you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* If she tells you to get out, just talk to her again and pick different conversation topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottle of Water dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mouboos (7.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 1 Bottle of Water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* Lora Tay will henceforth craft or adjust some clothes, see below.&lt;br /&gt;
* 50,000 exp.&lt;br /&gt;
&lt;br /&gt;
===Clothes sewing===&lt;br /&gt;
If you have completed the above quest, Lora will be able to craft new clothes or adjust the size of them. Note that cropping and lengthening works on both undyed and dyed clothes. She only crafts undyed clothes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cotton Clothes dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mouboos (2% + 1% + 0.1%)&lt;br /&gt;
&lt;br /&gt;
== Nicholas the Blacksmith==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Helmets&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Crusader Helmet (+18 Defense)&lt;br /&gt;
| 10 Iron Ores&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Knightâ€™s Helmet (+15 Defense)&lt;br /&gt;
| 5 Iron Ores&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Warlord Helmet (+18 Defense)&lt;br /&gt;
| 15 Iron Ores&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Shields&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Steel Shield (+20 Defense)&lt;br /&gt;
| 2 Infantry Helmets&amp;lt;br /&amp;gt;10 Iron Ores&amp;lt;br /&amp;gt;1 Leather Patch&lt;br /&gt;
| 20,000 GP&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Hurnscald; the blacksmithâ€™s shop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* Yellow Slimes are found on the second level of the Desert Mines and in the Cave beneath Hurnscald.&lt;br /&gt;
* Beware the aggressive Spiders (in the Desert Mines), they attack you on sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry Helmets dropped by:&#039;&#039;&#039; Spiders (0.2%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Ores dropped by:&#039;&#039;&#039; Yellow Slimes (1.5%)&lt;br /&gt;
&lt;br /&gt;
==Treasure Chest==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Desert Mines; at the end of the tunnel on the second level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# â€œTalkâ€ to the Treasure Chest.&lt;br /&gt;
# Open with 3 Treasure Keys.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* Treasure Keys do currently have no other use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys dropped by:&#039;&#039;&#039; Spiders (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Short Sword (+100 Damage, can only be gotten from this quest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 3 Treasure Keys&lt;br /&gt;
&lt;br /&gt;
==Rauk the Alchemist==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Potions&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Concentration Potion&lt;br /&gt;
| 20 Petals&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
| Iron Potion&lt;br /&gt;
| 20 Small Mushrooms&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Dyes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Black Dye&lt;br /&gt;
| 40 Alizarin Herbs&amp;lt;br/&amp;gt;40 Cobalt Herbs&amp;lt;br/&amp;gt;40 Gamboge Herbs&amp;lt;br/&amp;gt;40 Mauve Herbs&lt;br /&gt;
| 20,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Dark Blue Dye&lt;br /&gt;
| 100 Cobalt Herbs&amp;lt;br/&amp;gt;50 Mauve Herbs&amp;lt;br/&amp;gt;1 Pearl&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Dark Green Dye&lt;br /&gt;
| 10 Cobalt Herbs&amp;lt;br/&amp;gt;10 Gamboge Herbs&amp;lt;br/&amp;gt;1 Maggot Slime&amp;lt;br/&amp;gt;10 Mauve Herbs&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
| Green Dye&lt;br /&gt;
| 20 Cobalt Herbs&amp;lt;br/&amp;gt;20 Gamboge Herbs&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Light Blue Dye&lt;br /&gt;
| 10 Cobalt Herbs&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
| Orange Dye&lt;br /&gt;
| 10 Alizarin Herbs&amp;lt;br/&amp;gt;10 Gamboge Herbs&amp;lt;br/&amp;gt;2 Iron Ores&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Pink Dye&lt;br /&gt;
| 10 Alizarin Herbs&amp;lt;br/&amp;gt;6 Petals&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Purple Dye&lt;br /&gt;
| 100 Alizarin Herbs&amp;lt;br/&amp;gt;100 Cobalt Herbs&amp;lt;br/&amp;gt;20 Mauve Herbs&amp;lt;br/&amp;gt;1 Pearl&lt;br /&gt;
| 40,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Red Dye&lt;br /&gt;
| 10 Alizarin Herbs&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Dye&lt;br /&gt;
| 10 Gamboge Herbs&lt;br /&gt;
| 0 GP&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Central Woodlands; West of Hurnscald&lt;br /&gt;
&lt;br /&gt;
===Potion making===&lt;br /&gt;
These crafting options are available from the beginning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* If you want gold, you are better off selling the Small Mushrooms and Petals than the ready potions; you will get 500 GP for the needed ingredients while only 250 GP each potion.&lt;br /&gt;
* These potions are also found as drops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concentration Potions dropped by&#039;&#039;&#039;&lt;br /&gt;
* Sea Slimes (1%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Potions dropped by&#039;&#039;&#039;&lt;br /&gt;
* Spiky Mushrooms (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Petals dropped by&#039;&#039;&#039;&lt;br /&gt;
* Flowers (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Mushrooms dropped by&#039;&#039;&#039;&lt;br /&gt;
* Evil Mushrooms (5%)&lt;br /&gt;
&lt;br /&gt;
===Dye making===&lt;br /&gt;
These crafting options are only available once the player is initiated in the [[#Selim the Dyer|Dyer quest]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips&#039;&#039;&#039;&lt;br /&gt;
* Most Woodland maps have the plants, but the Southernmost Woodlands (Cobalt and Mauve Plants) and the South-West Woodlands (Alizarin and Gamboge Plants) contain the most.&lt;br /&gt;
* Target the nearest enemy (the A-button by default) while walking around to easier find the plants.&lt;br /&gt;
* To gather these plants, attack them like you would any other monster.&lt;br /&gt;
* Pearls can be found at the Beach west of Tulimshar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alizarin Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Alizarin Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cobalt Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Cobalt Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gamboge Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Gamboge Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Ores dropped by&#039;&#039;&#039;&lt;br /&gt;
* Yellow Slimes (1.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maggot Slimes dropped by&#039;&#039;&#039;&lt;br /&gt;
* Maggots (8%)&lt;br /&gt;
* Fire Goblins (8%)&lt;br /&gt;
* Bats (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mauve Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mauve Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pearls dropped by&#039;&#039;&#039;&lt;br /&gt;
* Sea Slimes (0.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Petals dropped by&#039;&#039;&#039;&lt;br /&gt;
* Flowers (5%)&lt;br /&gt;
&lt;br /&gt;
==Pachua the Hermit Indian==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Leather works&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Cowboy Hat (+6 Defense)&lt;br /&gt;
| 1 Fancy Hat&amp;lt;br/&amp;gt;2 Snake Skins&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Jeans Chaps (+6 Defense)&lt;br /&gt;
| 1 Jeans Shorts&amp;lt;br/&amp;gt;10 Snake Skins&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 55â€“65&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Desert Mountains; at the south-west end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips&#039;&#039;&#039;&lt;br /&gt;
* To find Pachua: The road of the map forks in only three places. Take the eastern route at the first fork, which is in the second cave. The next fork is in the fourth cave, you want to go south. Then the third fork is in the fifth cave, west is the way towards the Hermit. In short: east, south, west.&lt;br /&gt;
* There is also a magic note flying around in the Magic House in the North-East Woodlands that will bring you directly to Pachua.&lt;br /&gt;
&lt;br /&gt;
===Leather working===&lt;br /&gt;
These crafting options are available from the beginning. Note that it is random whether you get a White Cowboy Hat or a Black Cowbay Hat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snake Skins dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mountain Snakes (1.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jeans Shorts dropped by&#039;&#039;&#039;&lt;br /&gt;
* Cave Snakes (0.4%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fancy Hats dropped by&#039;&#039;&#039;&lt;br /&gt;
* Snakes (3%)&lt;br /&gt;
&lt;br /&gt;
==Obtaining a Wooden Shield==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Hurnscald; Jack the Lumberjack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk with Jack, he will ask you about your bow. And offer to make a shield for you.&lt;br /&gt;
# He want you to collect 40 Raw Logs for this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* You can find Log Heads in the South-West Woodlands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw Logs dropped by:&#039;&#039;&#039; Log Heads (20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Wooden Shield (+14 Defense)&lt;br /&gt;
* 2,500 Exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 40 Raw Logs&lt;br /&gt;
* 5,000 GP&lt;br /&gt;
&lt;br /&gt;
==Robberies in Hurnscald==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Hurnscald; Inspector&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: Agree to help solve robberies.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Old women&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, west.&lt;br /&gt;
#: Ask about robberies. She will tell you that she saw something, but would only tell Inspector himself.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will tell you that he doesn&#039;t belive her eyesight.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Old women with dyed clothes&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, west.&lt;br /&gt;
#: Dye some torso-worn and legs-worn clothes &#039;&#039;dark blue&#039;&#039;, put it on, then talk to the women. Keep the clothes after that.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Troupe Leader&#039;&#039;&#039;&lt;br /&gt;
#: Position: Tulimshar, Inn.&lt;br /&gt;
#: Talk to her, she will tell you that a mask was stolen in Hurnscald. Ask if she has any idea who might it been. She will tell you that a old man hang near theater after the show.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will ask you if you can interrogate Old man for him.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Old Man&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, east.&lt;br /&gt;
#: Ask him about hanging near the theater after the show. Hi will tell you that he was an actor when he was younger, but he wasn&#039;t there that night.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will ask you to verify his alibi with his wife, the Old women.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Old women&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, west.&lt;br /&gt;
#: She will confirm that.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will tell you that he don&#039;t know where to look, and ask you to talk to everybody again.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Old women&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, west.&lt;br /&gt;
#: Talk with her in dyed clothes. He will remember that she saw someone took large satchel and headed north.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Miner&#039;&#039;&#039;&lt;br /&gt;
#: Position: North of Hurnscald, mining camp, top level.&lt;br /&gt;
#: He will confirm that he heard the commotion and somebody got down to the basement, but nobody was there.&lt;br /&gt;
# &#039;&#039;&#039;Search bookcase&#039;&#039;&#039;&lt;br /&gt;
#: Position: North of Hurnscald, mining camp, basement, north west corner (needs to be step on).&lt;br /&gt;
#: You will find a upside down book, hollowed out with mask and note which you can&#039;t read.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will take care of that note and send you to the troupe leader again.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Troupe Leader&#039;&#039;&#039;&lt;br /&gt;
#: Position: Tulimshar, Inn&lt;br /&gt;
#: Reward: 1500 exp, Noh Mask.&lt;br /&gt;
#: She will thank you for a good job, and let you keep the mask.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: Reward: 2500 exp.&lt;br /&gt;
#: He will tell you that they found all of the stolen items in the mining camp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* Mauve and Cobalt plants can be found in the South Woodlands.&lt;br /&gt;
* Pearls are dropped by Sea Slimes west of Tulimshar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Noh Mask (+3 Defense)&lt;br /&gt;
* 4,000 Exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 200 Cobalt Herbs&lt;br /&gt;
* 100 Mauve Herbs&lt;br /&gt;
* 2 Pearls&lt;br /&gt;
* Cotton body-worn clothes&lt;br /&gt;
* Cotton leg-worn clothes&lt;br /&gt;
* 20,000 GP&lt;br /&gt;
&lt;br /&gt;
==Santa&#039;s Stolen Presents==&lt;br /&gt;
&amp;lt;!--I&#039;m not sure of the official name of this quest, if there is any at all. -Hoogli--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Snow Fields&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; no, only 1 time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from level:&#039;&#039;&#039; 50 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do:&#039;&#039;&#039;&lt;br /&gt;
# Santa needs 25 Purple Present Boxes, 20 Blue Present Boxes, and 5 Green Present Boxes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purple Present Box dropped by:&#039;&#039;&#039; Rudolph Slimes (8%)&lt;br /&gt;
*&#039;&#039;&#039;Blue Present Box dropped by:&#039;&#039;&#039; Rudolph Slimes (5%)&lt;br /&gt;
*&#039;&#039;&#039;Green Present Box dropped by:&#039;&#039;&#039; Santa Slimes (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints:&#039;&#039;&#039;&lt;br /&gt;
*If you attack a Santa Slime, his &amp;quot;reindeer&amp;quot; will join him in attacking you. Even though they die when you kill the Santa Slime, you neither get experience nor items from the Reindeer Slimes unless you kill them directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039;&lt;br /&gt;
* 1 Winter gloves (+3% Defense) OR&lt;br /&gt;
* 1 Turtleneck sweater (+6% Defense)&lt;br /&gt;
&lt;br /&gt;
==Red Mask Quest==&lt;br /&gt;
&amp;lt;!--I&#039;m not sure of the official name of this quest also, if there is any at all. -libra69de--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Inside the new mine north of Hurnscald&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; no, only 1 time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from level:&#039;&#039;&#039; 60&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do:&#039;&#039;&#039;&lt;br /&gt;
#Read about the ritual in the bookcase inside the cave&lt;br /&gt;
#You need to collect many objects to make a ritual and open a chest &lt;br /&gt;
#* 1 maggot slime&lt;br /&gt;
#* 1 petal (from Flower)&lt;br /&gt;
#* 1 mushroom (from Evil Mushrooms)&lt;br /&gt;
#* 1 pearl (from Sea Slime)&lt;br /&gt;
#* 1 hard spike (from Spiky Mushroom)&lt;br /&gt;
#* 1 raw log (from Log Head)&lt;br /&gt;
#* 1 pink antennae (from pinkie)&lt;br /&gt;
#* 1 snake tongue from a Snake&lt;br /&gt;
#* 1 snake tongue from a Mountain snake&lt;br /&gt;
#* 1 snake tongue from a Cave snake&lt;br /&gt;
#* 1 snake tongue from a Grass snake&lt;br /&gt;
#* 1 key (from spiders)&lt;br /&gt;
#* 1 pile of ash (from Fire Goblin)&lt;br /&gt;
#* 1 Gamboge Herb&lt;br /&gt;
#* 1 Mauve Herb&lt;br /&gt;
#* 1 Cobalt Herb&lt;br /&gt;
#* 1 Alizarin Herb&lt;br /&gt;
#* 1 bug leg&lt;br /&gt;
#* 1 cave snake lamp&lt;br /&gt;
#* 1 iron ore&lt;br /&gt;
#* 1 Scorpion stinger&lt;br /&gt;
#* 1 Red Scorpion stinger&lt;br /&gt;
#* 1 Black Scorpion stinger&lt;br /&gt;
#* 1 piece of Cotton Cloth (from MouBoo)&lt;br /&gt;
#* 1 White Fur&lt;br /&gt;
#* 1 Silkworm&#039;s Cocoon (from Silkworm)&lt;br /&gt;
#* 1 Dark Crystal (from Skulls)&lt;br /&gt;
#* 1 Bottle of Water (from MouBoo) &lt;br /&gt;
#You need to open the barrier, that block access to the chest&lt;br /&gt;
#* Just find a Jack0 monster and kill it. You will recevive the &amp;quot;Soul of the Jack O&amp;quot;. Now you can pass the barrier and find the chest in the next room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints:&#039;&#039;&#039;&lt;br /&gt;
* Jack0s usually appear in a garden full of brown trees on its the left part. You can reach it from the cave north from Hurnscald&lt;br /&gt;
* It&#039;s a long quest, maybe you prefere to trade some object with other players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039;&lt;br /&gt;
* 1 Demon Mask(+3% Defense)&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Superkoop/IngameMap&amp;diff=11175</id>
		<title>User:Superkoop/IngameMap</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Superkoop/IngameMap&amp;diff=11175"/>
		<updated>2008-12-24T19:01:17Z</updated>

		<summary type="html">&lt;p&gt;Octalot: Link to more recent In-game_world_map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Argaes ==&lt;br /&gt;
&lt;br /&gt;
This is made up of all of the maps created for TMW to date, some of them may not yet be in game, and some maps may not be on here as I have not updated the image lately. The maps are changing very rapidly, so forgive me if this is not the latest. :)&lt;br /&gt;
Also, note that I have not included the caves/building insides.&lt;br /&gt;
&lt;br /&gt;
(There&#039;s now a more recent version on [[In-game_world_map]] -- [[User:Octalot|Octalot]] 20:01, 24 December 2008 (CET))&lt;br /&gt;
&lt;br /&gt;
http://file.pixilis.com/upload/20080623/38101.png&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World_talk:Wikipedia&amp;diff=10924</id>
		<title>The Mana World talk:Wikipedia</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World_talk:Wikipedia&amp;diff=10924"/>
		<updated>2008-12-08T08:52:18Z</updated>

		<summary type="html">&lt;p&gt;Octalot: NPOV&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NPOV - I believe this fails the Wikipedia requirement for a neutral point of view. -- [[User:Octalot|Octalot]] 09:52, 8 December 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Dev_talk:Tilesets&amp;diff=10843</id>
		<title>Dev talk:Tilesets</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Dev_talk:Tilesets&amp;diff=10843"/>
		<updated>2008-11-28T22:43:52Z</updated>

		<summary type="html">&lt;p&gt;Octalot: Obsolete after Jaxad&amp;#039;s edit of the article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:EJlol/Guidelines&amp;diff=10820</id>
		<title>User talk:EJlol/Guidelines</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:EJlol/Guidelines&amp;diff=10820"/>
		<updated>2008-11-24T15:38:17Z</updated>

		<summary type="html">&lt;p&gt;Octalot: example tiles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think this would be a great help, many people get discouraged to work further after they start something unaware of these guidelines only to discover their work was in vain.&lt;br /&gt;
&lt;br /&gt;
== Images illustrating the article ==&lt;br /&gt;
I think the earlier version where the example (yesâ€”no) images illustrated the article looked more pleasant to the eyes. Perhaps bring them back into the main article instead of having links (click! click! click!)? Also, the added benefit of seeing at once what itâ€™s all about. ;) --[[User:Kess|kess]] 19:14, 18 August 2008 (CEST)&lt;br /&gt;
:Well, the problem is that when I add those images in the document is self is, that it becomes one big mess (especially the big images like the perspective reference). You now indeed need to click a lot BUT the idea is that you only have to see those images once. After that I think the text version is enough to remind how the &amp;quot;TMW-style&amp;quot; is. As for the icons, I might put them in a table instead of those links. (when I figure out how to do that and when Im not lazy :P) --[[User:EJlol|EJ]] 20:11, 18 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
In case the two other item lists is wanted in table form. âœŽâ€ˆ[[User:Kess|Kess]]&amp;lt;sup&amp;gt;[[User talk:Kess|â˜½]]&amp;lt;/sup&amp;gt; 19:05, 14 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Group&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Items&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Icon&lt;br /&gt;
|-&lt;br /&gt;
| Sword&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-sword-sword.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-axe-hatchet.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-polearm-scorpion.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Whip&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-dagger-sharpknife.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Staff&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-staff-crescentrod.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Fist&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bow&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-bow-desertbow.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Thrown weapons&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-thrown-bonedarts.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Group&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Items&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Icon&lt;br /&gt;
|-&lt;br /&gt;
| Potion&lt;br /&gt;
| &lt;br /&gt;
| [[Image:use-potion-concentrationpotion.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Arrow&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-arrow-iron.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blood example===&lt;br /&gt;
* Blood: May only be used if it spice up certain environments that needs to be extra creepy ([[:Image:No_blood.png|Example]])&lt;br /&gt;
This looks like the example will show the correct use of blood.  But it&#039;s an illustration of not drawing blood at all.  [[User:Octalot|Octalot]] 16:41, 7 November 2008 (CET)&lt;br /&gt;
:Feel free to post a better example. [[User:EJlol|EJ]] 17:56, 7 November 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
==NPC Style==&lt;br /&gt;
I disagree with the guideline about NPC Style. I think it&#039;s more important that they look nice and varying than that they look like players. Having them all look like players limits artistic freedom and leads to boring uniformity more than to consistency. However, I have already been informed that I&#039;m wrong about this, so I will agree with the guidelines as a whole. Especially since this is basically just a matter of taste.&lt;br /&gt;
--[[User:Vink|Vink]] 20:01, 29 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==How to get your content in the game==&lt;br /&gt;
I&#039;d like to have updating the [[Content]] page worked in to this, but don&#039;t know where it would go.&lt;br /&gt;
[[User:Octalot|Octalot]] 02:53, 20 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==My concerns==&lt;br /&gt;
Before I give my OK to these guidelines I would like the following points to be addressed:&lt;br /&gt;
# Too few guidelines about color selection&lt;br /&gt;
# Chapter &amp;quot;General&amp;quot;: The forum should be used for posting graphics and reporting progress&lt;br /&gt;
# Chapter &amp;quot;General Guidelines&amp;quot;: It is not very clear that outlines should only be used for sprites&lt;br /&gt;
# Chapter &amp;quot;General Guidelines&amp;quot;: It is not very clear what &amp;quot;Objects should be fully lit &amp;quot; means. The example image is also not very meaningful (i needed a long time to spot any difference between the two images)&lt;br /&gt;
# Chapter &amp;quot;General Guidelines&amp;quot;: The light direction image is not very descriptive either. A number of geometric shapes would be perfect to visualize this.&lt;br /&gt;
# Chapter &amp;quot;General Guidelines&amp;quot;: Not very clear what &amp;quot;to [sic] pixellated&amp;quot; means.&lt;br /&gt;
# Chapter &amp;quot;NPCs&amp;quot;: In addition to address that NPCs should be based on the player character design it should also be mentioned that the body shape and pose may and should be adjusted&lt;br /&gt;
# Chapter &amp;quot;Tilesets&amp;quot;: Does not address color selection at all. More emphasis is needed on the importance to match the palette to existing work, especially when contributing to other peoples tilesets.&lt;br /&gt;
--[[User:Crush2|Crush2]] 00:48, 18 November 2008 (CET)&lt;br /&gt;
:I think the current proposal is much better than the current official page; and in IRC people are being sent to the proposal instead of the official page.  If EJLol adds &amp;quot;Work in progress should be discussed on the forum&amp;quot; to address point 2, I think this proposal should become the official version, and then start a new proposal-cycle for the clarifications. --[[User:Octalot|Octalot]] 03:19, 18 November 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
First let me thank you for writing those points. Second, I agree with most of them.&lt;br /&gt;
# Guidelines about color selections are IMO hard to come up with. If you have ideas, feel free to discuss it here: http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5138&lt;br /&gt;
# I agree that the forum should be mentioned, but I also like to point to Mantis.&lt;br /&gt;
# I agree&lt;br /&gt;
# I agree&lt;br /&gt;
# I agree, let&#039;s say I was just lazy when I made that example image :P&lt;br /&gt;
# Feel free to suggest a better explanation&lt;br /&gt;
# I agree&lt;br /&gt;
# Again I like to point you to the forums: http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5138&lt;br /&gt;
Most of those points are to make the guidelines more clear. Do you mind if I first release the guidelines and AFTER that make another proposal to address those points? [[User:EJlol|EJ]] 10:34, 18 November 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
==Example tilesets==&lt;br /&gt;
Please change the indoor example to:&lt;br /&gt;
* Indoor: Woodland indoor (but in this tileset, ignore the direction that light comes in through windows as it&#039;s wrong)&lt;br /&gt;
--[[User:Octalot|Octalot]] 01:11, 18 November 2008 (CET)&lt;br /&gt;
: Instead of adding that to the guidelines, why not fix the tileset?  -- EJ&lt;br /&gt;
:: It&#039;s currently in the state of being wrong but good looking, I haven&#039;t figured out how to make it right and still look as good. --[[User:Octalot|Octalot]] 16:38, 24 November 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=NPCs&amp;diff=10819</id>
		<title>NPCs</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=NPCs&amp;diff=10819"/>
		<updated>2008-11-24T15:19:56Z</updated>

		<summary type="html">&lt;p&gt;Octalot: note that SVN links are outdated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_playerinfo}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
{{Status_outdated}}&lt;br /&gt;
NPC means non-personal character, or non-player character, that is, a character that is controlled by code, not by someone else playing the game. They usually look a little different compared to the player characters. You need to click on them to talk to them.&lt;br /&gt;
&lt;br /&gt;
Some NPCs buy and sell items, others give you quests, some take you to new places and back again, others give you clues, some heal you, others change something about your character, and some just say something to make you laugh.&lt;br /&gt;
&lt;br /&gt;
Below is a list of NPCs. The script column contains links to the relevant server script file in svn.&lt;br /&gt;
&lt;br /&gt;
== Outdated info ==&lt;br /&gt;
&lt;br /&gt;
While this is helpful as player info, the map numbers and links to scripts are outdated.  Refer to the [[Git_Repository]] instead of SVN.&lt;br /&gt;
&amp;lt;!-- not wanting to commit to updating this at the moment, just noting it --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Desert, Eastern (Map 7-1) ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;50px&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Function&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Script&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:William.png]]&lt;br /&gt;
|George&lt;br /&gt;
|Buy and sell&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_7-1-eastern-desert/npcs.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:nomad3.png]]&lt;br /&gt;
|Kieron&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_7-1-eastern-desert/npcs.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:nomad2.png]]&lt;br /&gt;
|William&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_7-1-eastern-desert/npcs.txt?view=markup]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Desert, Western  (Map 1-1) ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;50px&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Function&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Script&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:nomad1.png]]&lt;br /&gt;
|Elijah&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_1-1-western-desert/nomads.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:miner.png]]&lt;br /&gt;
|Ishyah&lt;br /&gt;
|Buy and sell&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_1-1-western-desert/merchant.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:npc103 (magician).png]]&lt;br /&gt;
|Malivox&lt;br /&gt;
|Stat resetting&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_1-1-western-desert/rogue.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:nomad3.png]]&lt;br /&gt;
|Samuel&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_1-1-western-desert/nomads.txt?view=markup]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Minersâ€™ Cave (Maps 2-1 and 5-1) ===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;50px&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Function&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Script&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:miner.png]]&lt;br /&gt;
|Naem&lt;br /&gt;
|Travel between levels&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_2-1-cave1/miners.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:miner.png]]&lt;br /&gt;
|Nathan&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_2-1-cave1/miners.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:chest.png]]&lt;br /&gt;
|Treasure&lt;br /&gt;
|Short sword quest&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_5-1-cave2/chest.txt?view=markup]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mountain Pass (Map 24-1) ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;50px&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Function&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Script&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:native.png]]&lt;br /&gt;
|Pachua&lt;br /&gt;
|Chaps and Cowboy Hat quest&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_24-1-eastern-desert-mountain-passage/pachua.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:girl2.png]]&lt;br /&gt;
|Mika&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_24-1-eastern-desert-mountain-passage/mika.txt?view=markup]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Snowland (Map 10-1) ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;50px&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Function&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Script&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:snowman.png]]&lt;br /&gt;
|Snowman&lt;br /&gt;
|Snowman quest&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_10-1-xmas/snowman.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:girl2.png]]&lt;br /&gt;
|Taro&lt;br /&gt;
|Return to Woodland&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_10-1-xmas/taro.txt?view=markup]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Snow Town (Maps 11-1 and 13-1) ===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;50px&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Function&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Script&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:blacksmith.png]]&lt;br /&gt;
|Bracco&lt;br /&gt;
|Buy and sell&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_13-1-snow-village-shops/shops.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Kirk.png]]&lt;br /&gt;
|Capt. Kirk&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_11-1-snow-village/startrek.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:npc103 (magician).png]]&lt;br /&gt;
|Geologist&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_11-1-snow-village/amrak.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:apprentice1.png]]&lt;br /&gt;
|Kane&lt;br /&gt;
|Rest&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_13-1-snow-village-shops/shops.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:npc103 (magician).png]]&lt;br /&gt;
|Mede&lt;br /&gt;
|Buy and sell&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_13-1-snow-village-shops/shops.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Spock.png]]&lt;br /&gt;
|Spock&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_11-1-snow-village/startrek.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:stone.png]]&lt;br /&gt;
|Stone Menhir&lt;br /&gt;
|Savepoint&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_11-1-snow-village/soul-menhir.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:taylor.png]]&lt;br /&gt;
|Taylor&lt;br /&gt;
|Buy and sell&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_13-1-snow-village-shops/shops.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:surgeon.png]]&lt;br /&gt;
|Xanith&lt;br /&gt;
|Gender change&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_11-1-snow-village/sexchanger.txt?view=markup]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tulimshar (Maps 3-1 and 8-1) ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;50px&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Function&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Script&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:boy1.png]]&lt;br /&gt;
|Aidan&lt;br /&gt;
|Monster points quest&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_3-1-tulimshar/monster_guide.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:girl1.png]]&lt;br /&gt;
|Aisha&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_3-1-tulimshar/children.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:townguard.png]]&lt;br /&gt;
|Ekinu&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_3-1-tulimshar/guards.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:girl1.png]]&lt;br /&gt;
|Elanore&lt;br /&gt;
|Healing until level 11&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_3-1-tulimshar/elanore.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:boy1.png]]&lt;br /&gt;
|Ian&lt;br /&gt;
|Basic information&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_3-1-tulimshar/guide.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:woman1.png]]&lt;br /&gt;
|Ishi&lt;br /&gt;
|Monster points quest&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_3-1-tulimshar/rewards_master.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:boy1.png]]&lt;br /&gt;
|Luca&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_3-1-tulimshar/man.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:adventurer.png]]&lt;br /&gt;
|Neko&lt;br /&gt;
|Buy and sell&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_3-1-tulimshar/merchant.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:Nicolas.png]]&lt;br /&gt;
|Nicolas&lt;br /&gt;
|Change haircut or haircolour&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_3-1-tulimshar/barber.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:npc103 (magician).png]]&lt;br /&gt;
|Nina&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_3-1-tulimshar/children.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:townguard.png]]&lt;br /&gt;
|Ryan&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_3-1-tulimshar/guards.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:girl2.png]]&lt;br /&gt;
|Sandra&lt;br /&gt;
|Red scorpion stingers quest&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_3-1-tulimshar/sandra.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:stone.png]]&lt;br /&gt;
|Stone Menhir&lt;br /&gt;
|Savepoint&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_3-1-tulimshar/soul-menhir.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:banker.png]]&lt;br /&gt;
|Tybalt&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_3-1-tulimshar/banker.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:boy2.png]]&lt;br /&gt;
|Vincent&lt;br /&gt;
|Bug legs quest&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_3-1-tulimshar/vincent.txt?view=markup]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arena (Map 6-1) ===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;50px&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Function&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Script&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:royalguard2.png]]&lt;br /&gt;
|Aradin&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_6-1-arena/guards.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:royalguard1.png]]&lt;br /&gt;
|Phaet&lt;br /&gt;
|Return to Casino&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_6-1-arena/guards.txt?view=markup]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Casino ===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;50px&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Function&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Script&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:banker.png]]&lt;br /&gt;
|BlackJack&lt;br /&gt;
|Play Black Jack&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_8-1-tulimshar/casino.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:barkeeper.png]]&lt;br /&gt;
|InnKeeper&lt;br /&gt;
|Buy and sell&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_8-1-tulimshar/casino.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:man1.png]]&lt;br /&gt;
|MoneyChanger&lt;br /&gt;
|Buy and sell&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_8-1-tulimshar/casino.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:royalguard1.png]]&lt;br /&gt;
|Phaet&lt;br /&gt;
|Enter Arena&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_8-1-tulimshar/casino.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:woman2.png]]&lt;br /&gt;
|Rebecca&lt;br /&gt;
|Rest&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_8-1-tulimshar/casino.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:banker.png]]&lt;br /&gt;
|Roulette&lt;br /&gt;
|Play Roulette&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_8-1-tulimshar/casino.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:boy3.png]]&lt;br /&gt;
|Valdo&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_8-1-tulimshar/casino.txt?view=markup]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Woodland (Maps 9-1, 14-1, 16-1 and 18-1) ==&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;50px&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Function&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Script&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:npc103 (magician).png]]&lt;br /&gt;
|Rauk&lt;br /&gt;
|Alchemy quest&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_9-1-woodland/alchemist.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:girl2.png]]&lt;br /&gt;
|Taro&lt;br /&gt;
|Travel to Snowland&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_28-1-hillwest/taro.txt?view=markup]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dimond&#039;s cove (Map 23-1) ===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;50px&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Function&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Script&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:banker.png]]&lt;br /&gt;
|Bartender&lt;br /&gt;
|Buy and sell&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_23-1-dimonds-cove/dimonds.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:banker.png]]&lt;br /&gt;
|Basil&lt;br /&gt;
|Rest&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_23-1-dimonds-cove/dimonds.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:blacksmith.png]]&lt;br /&gt;
|Blacksmith&lt;br /&gt;
|Buy and sell&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_23-1-dimonds-cove/dimonds.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:boy2.png]]&lt;br /&gt;
|Doug&lt;br /&gt;
|Snake lamps quest&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_23-1-dimonds-cove/doug.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:taylor.png]]&lt;br /&gt;
|GeneralStore&lt;br /&gt;
|Buy and sell&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_23-1-dimonds-cove/dimonds.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:barkeeper.png]]&lt;br /&gt;
|Host&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_23-1-dimonds-cove/dimonds.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:boy3.png]]&lt;br /&gt;
|Jerry&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_23-1-dimonds-cove/dimonds.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:boy1.png]]&lt;br /&gt;
|Josh&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_23-1-dimonds-cove/workers.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:boy1.png]]&lt;br /&gt;
|Phill&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_23-1-dimonds-cove/dimonds.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:apprentice1.png]]&lt;br /&gt;
|Robert&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_23-1-dimonds-cove/dimonds.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:bunnygirl.png]]&lt;br /&gt;
|Waitress&lt;br /&gt;
|Buy and sell&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_23-1-dimonds-cove/dimonds.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:boy1.png]]&lt;br /&gt;
|Zack&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_23-1-dimonds-cove/workers.txt?view=markup]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hermitâ€™s Cave (Maps 4-1 and 17-1) ===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;50px&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Function&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Script&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:hermit.png]]&lt;br /&gt;
|Arkim&lt;br /&gt;
|Exit cave&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_4-1-cave-small/hermit.txt?view=markup]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hurnscald (Maps 19-1 and 20-1) ===&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;50px&amp;quot; |Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Function&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; |Script&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:apprentice1.png]]&lt;br /&gt;
|Apprentice&lt;br /&gt;
|Buy and sell&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_20-1-woodland-village/shops.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:barkeeper.png]]&lt;br /&gt;
|Barkeeper&lt;br /&gt;
|Buy and sell&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_20-1-woodland-village/shops.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:blacksmith.png]]&lt;br /&gt;
|Blacksmith&lt;br /&gt;
|Buy and sell&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_20-1-woodland-village/shops.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:royalguard1.png]]&lt;br /&gt;
|Master&lt;br /&gt;
|Forestbow quest&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_20-1-woodland-village/alan.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:banker.png]]&lt;br /&gt;
|Doctor&lt;br /&gt;
|A clever joke&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_20-1-woodland-village/doctor.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:apprentice2.png]]&lt;br /&gt;
|Drinker&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_20-1-woodland-village/drunks.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:apprentice2.png]]&lt;br /&gt;
|Drinker&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_20-1-woodland-village/drunks.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:farmer.png]]&lt;br /&gt;
|Farmer&lt;br /&gt;
|Scythe quest&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_18-1-woodland-village/hinnak.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:lumberjack.png]]&lt;br /&gt;
|Jack&lt;br /&gt;
|Forestbow quest&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_19-1-woodland-village/jack.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:pirate.png]]&lt;br /&gt;
|George&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_18-1-woodland-village/george.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:woman3.png]]&lt;br /&gt;
|Melinda&lt;br /&gt;
|Buy beer&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_20-1-woodland-village/waitress.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:girl2.png]]&lt;br /&gt;
|Milly&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_19-1-woodland-village/milly.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:blacksmith.png]]&lt;br /&gt;
|Nicholas&lt;br /&gt;
|Iron ore quest&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_20-1-woodland-village/nicholas.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:nurse.png]]&lt;br /&gt;
|Nurse&lt;br /&gt;
|Heal until level 11&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_20-1-woodland-village/shops.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:girl1.png]]&lt;br /&gt;
|Receptionist&lt;br /&gt;
|Rest&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_20-1-woodland-village/shops.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:woman1.png]]&lt;br /&gt;
|Sabine&lt;br /&gt;
|Talk&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_19-1-woodland-village/sabine.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:stone.png]]&lt;br /&gt;
|Stone Menhir&lt;br /&gt;
|Savepoint&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_19-1-woodland-village/soul-menhir.txt?view=markup]&lt;br /&gt;
|-&lt;br /&gt;
|[[Image:npc103 (magician).png]]&lt;br /&gt;
|Witch&lt;br /&gt;
|Buy and sell&lt;br /&gt;
|[http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/server-data/branches/0.0/npc/new_20-1-woodland-village/shops.txt?view=markup]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Octalot/Wiki_Guidelines_ReEditing&amp;diff=10804</id>
		<title>User:Octalot/Wiki Guidelines ReEditing</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Octalot/Wiki_Guidelines_ReEditing&amp;diff=10804"/>
		<updated>2008-11-21T17:30:14Z</updated>

		<summary type="html">&lt;p&gt;Octalot: note that pages are still categorised by old votes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_red}}&lt;br /&gt;
{{Status_construction|Drafting, will open for a vote in a couple of days}}&lt;br /&gt;
&lt;br /&gt;
This is a proposed addition to [[Wiki_Guidelines#Using_the_approval_and_disapproval_template]]&lt;br /&gt;
&lt;br /&gt;
Technical note: the wiki software is smart enough to handle unescaped ampersands in the copied URL.&lt;br /&gt;
&lt;br /&gt;
Done in this way (leaving the Pro and Contra templates in) means the the proposal is still categorised as &amp;quot;Approved by&amp;quot; or &amp;quot;Opposed by&amp;quot;.  Will need to discuss that on IRC, but it&#039;s probably a good thing.&lt;br /&gt;
&lt;br /&gt;
==Editing after voting has started==&lt;br /&gt;
A proposal may be edited after some people have voted, but the old votes don&#039;t apply to the new version.&lt;br /&gt;
* Change the old voting box to use the &amp;lt;nowiki&amp;gt;{{OpinionsPreviousVersion}}&amp;lt;/nowiki&amp;gt; template, adding a link to the old version (see example below).&lt;br /&gt;
* Do your editing (can be done at the same time as changing the voting box).&lt;br /&gt;
* If you want to discuss the changes before starting the vote again, wait a while before the next step.  During this time it&#039;s easily editable if anyone comes up with more suggestions.&lt;br /&gt;
* Create a new, empty, &amp;lt;nowiki&amp;gt;{{Opinions}}&amp;lt;/nowiki&amp;gt; box.&lt;br /&gt;
&lt;br /&gt;
To switch templates, change the first line from &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Opinions&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{OpinionsPreviousVersion|url=&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, followed by the address of the old version.  The old URL can be copied from the &amp;quot;Permanent Link&amp;quot; in toolbox on the left of the non-editing version of pages.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{OpinionsPreviousVersion|url=http://wiki.themanaworld.org/index.php?title=User:Octalot/Wiki_Guidelines_ReEditing&amp;amp;amp;oldid=10742&lt;br /&gt;
|&lt;br /&gt;
{{Pro|Supporter1}}&lt;br /&gt;
{{Pro|Supporter2}}&lt;br /&gt;
|&lt;br /&gt;
{{Contra|Opposer1}}&lt;br /&gt;
{{Contra|Opposer2}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Voting on a proposal with an old-vote box===&lt;br /&gt;
Voters should remove their old vote when adding a new vote; and remove the old-vote box when it becomes empty.&lt;br /&gt;
* Exception: if your vote changes from approve to disapprove, leave the old one visible as well&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:EJlol/Guidelines&amp;diff=10784</id>
		<title>User talk:EJlol/Guidelines</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:EJlol/Guidelines&amp;diff=10784"/>
		<updated>2008-11-18T02:19:09Z</updated>

		<summary type="html">&lt;p&gt;Octalot: Suggestion: make this proposal the official version, start a new proposal for further improvement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think this would be a great help, many people get discouraged to work further after they start something unaware of these guidelines only to discover their work was in vain.&lt;br /&gt;
&lt;br /&gt;
== Images illustrating the article ==&lt;br /&gt;
I think the earlier version where the example (yesâ€”no) images illustrated the article looked more pleasant to the eyes. Perhaps bring them back into the main article instead of having links (click! click! click!)? Also, the added benefit of seeing at once what itâ€™s all about. ;) --[[User:Kess|kess]] 19:14, 18 August 2008 (CEST)&lt;br /&gt;
:Well, the problem is that when I add those images in the document is self is, that it becomes one big mess (especially the big images like the perspective reference). You now indeed need to click a lot BUT the idea is that you only have to see those images once. After that I think the text version is enough to remind how the &amp;quot;TMW-style&amp;quot; is. As for the icons, I might put them in a table instead of those links. (when I figure out how to do that and when Im not lazy :P) --[[User:EJlol|EJ]] 20:11, 18 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
In case the two other item lists is wanted in table form. âœŽâ€ˆ[[User:Kess|Kess]]&amp;lt;sup&amp;gt;[[User talk:Kess|â˜½]]&amp;lt;/sup&amp;gt; 19:05, 14 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Group&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Items&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Icon&lt;br /&gt;
|-&lt;br /&gt;
| Sword&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-sword-sword.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-axe-hatchet.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-polearm-scorpion.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Whip&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-dagger-sharpknife.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Staff&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-staff-crescentrod.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Fist&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bow&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-bow-desertbow.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Thrown weapons&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-thrown-bonedarts.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Group&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Items&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Icon&lt;br /&gt;
|-&lt;br /&gt;
| Potion&lt;br /&gt;
| &lt;br /&gt;
| [[Image:use-potion-concentrationpotion.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Arrow&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-arrow-iron.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blood example===&lt;br /&gt;
* Blood: May only be used if it spice up certain environments that needs to be extra creepy ([[:Image:No_blood.png|Example]])&lt;br /&gt;
This looks like the example will show the correct use of blood.  But it&#039;s an illustration of not drawing blood at all.  [[User:Octalot|Octalot]] 16:41, 7 November 2008 (CET)&lt;br /&gt;
:Feel free to post a better example. [[User:EJlol|EJ]] 17:56, 7 November 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
==NPC Style==&lt;br /&gt;
I disagree with the guideline about NPC Style. I think it&#039;s more important that they look nice and varying than that they look like players. Having them all look like players limits artistic freedom and leads to boring uniformity more than to consistency. However, I have already been informed that I&#039;m wrong about this, so I will agree with the guidelines as a whole. Especially since this is basically just a matter of taste.&lt;br /&gt;
--[[User:Vink|Vink]] 20:01, 29 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==How to get your content in the game==&lt;br /&gt;
I&#039;d like to have updating the [[Content]] page worked in to this, but don&#039;t know where it would go.&lt;br /&gt;
[[User:Octalot|Octalot]] 02:53, 20 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==My concerns==&lt;br /&gt;
Before I give my OK to these guidelines I would like the following points to be addressed:&lt;br /&gt;
# Too few guidelines about color selection&lt;br /&gt;
# Chapter &amp;quot;General&amp;quot;: The forum should be used for posting graphics and reporting progress&lt;br /&gt;
# Chapter &amp;quot;General Guidelines&amp;quot;: It is not very clear that outlines should only be used for sprites&lt;br /&gt;
# Chapter &amp;quot;General Guidelines&amp;quot;: It is not very clear what &amp;quot;Objects should be fully lit &amp;quot; means. The example image is also not very meaningful (i needed a long time to spot any difference between the two images)&lt;br /&gt;
# Chapter &amp;quot;General Guidelines&amp;quot;: The light direction image is not very descriptive either. A number of geometric shapes would be perfect to visualize this.&lt;br /&gt;
# Chapter &amp;quot;General Guidelines&amp;quot;: Not very clear what &amp;quot;to [sic] pixellated&amp;quot; means.&lt;br /&gt;
# Chapter &amp;quot;NPCs&amp;quot;: In addition to address that NPCs should be based on the player character design it should also be mentioned that the body shape and pose may and should be adjusted&lt;br /&gt;
# Chapter &amp;quot;Tilesets&amp;quot;: Does not address color selection at all. More emphasis is needed on the importance to match the palette to existing work, especially when contributing to other peoples tilesets.&lt;br /&gt;
--[[User:Crush2|Crush2]] 00:48, 18 November 2008 (CET)&lt;br /&gt;
:I think the current proposal is much better than the current official page; and in IRC people are being sent to the proposal instead of the official page.  If EJLol adds &amp;quot;Work in progress should be discussed on the forum&amp;quot; to address point 2, I think this proposal should become the official version, and then start a new proposal-cycle for the clarifications. --[[User:Octalot|Octalot]] 03:19, 18 November 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
==Example tilesets==&lt;br /&gt;
Please change the indoor example to:&lt;br /&gt;
* Indoor: Woodland indoor (but in this tileset, ignore the direction that light comes in through windows as it&#039;s wrong)&lt;br /&gt;
--[[User:Octalot|Octalot]] 01:11, 18 November 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:EJlol/Guidelines&amp;diff=10783</id>
		<title>User talk:EJlol/Guidelines</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:EJlol/Guidelines&amp;diff=10783"/>
		<updated>2008-11-18T00:11:41Z</updated>

		<summary type="html">&lt;p&gt;Octalot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think this would be a great help, many people get discouraged to work further after they start something unaware of these guidelines only to discover their work was in vain.&lt;br /&gt;
&lt;br /&gt;
== Images illustrating the article ==&lt;br /&gt;
I think the earlier version where the example (yesâ€”no) images illustrated the article looked more pleasant to the eyes. Perhaps bring them back into the main article instead of having links (click! click! click!)? Also, the added benefit of seeing at once what itâ€™s all about. ;) --[[User:Kess|kess]] 19:14, 18 August 2008 (CEST)&lt;br /&gt;
:Well, the problem is that when I add those images in the document is self is, that it becomes one big mess (especially the big images like the perspective reference). You now indeed need to click a lot BUT the idea is that you only have to see those images once. After that I think the text version is enough to remind how the &amp;quot;TMW-style&amp;quot; is. As for the icons, I might put them in a table instead of those links. (when I figure out how to do that and when Im not lazy :P) --[[User:EJlol|EJ]] 20:11, 18 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
In case the two other item lists is wanted in table form. âœŽâ€ˆ[[User:Kess|Kess]]&amp;lt;sup&amp;gt;[[User talk:Kess|â˜½]]&amp;lt;/sup&amp;gt; 19:05, 14 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Group&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Items&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Icon&lt;br /&gt;
|-&lt;br /&gt;
| Sword&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-sword-sword.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-axe-hatchet.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-polearm-scorpion.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Whip&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-dagger-sharpknife.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Staff&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-staff-crescentrod.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Fist&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bow&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-bow-desertbow.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Thrown weapons&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-thrown-bonedarts.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Group&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Items&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Icon&lt;br /&gt;
|-&lt;br /&gt;
| Potion&lt;br /&gt;
| &lt;br /&gt;
| [[Image:use-potion-concentrationpotion.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Arrow&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-arrow-iron.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blood example===&lt;br /&gt;
* Blood: May only be used if it spice up certain environments that needs to be extra creepy ([[:Image:No_blood.png|Example]])&lt;br /&gt;
This looks like the example will show the correct use of blood.  But it&#039;s an illustration of not drawing blood at all.  [[User:Octalot|Octalot]] 16:41, 7 November 2008 (CET)&lt;br /&gt;
:Feel free to post a better example. [[User:EJlol|EJ]] 17:56, 7 November 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
==NPC Style==&lt;br /&gt;
I disagree with the guideline about NPC Style. I think it&#039;s more important that they look nice and varying than that they look like players. Having them all look like players limits artistic freedom and leads to boring uniformity more than to consistency. However, I have already been informed that I&#039;m wrong about this, so I will agree with the guidelines as a whole. Especially since this is basically just a matter of taste.&lt;br /&gt;
--[[User:Vink|Vink]] 20:01, 29 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==How to get your content in the game==&lt;br /&gt;
I&#039;d like to have updating the [[Content]] page worked in to this, but don&#039;t know where it would go.&lt;br /&gt;
[[User:Octalot|Octalot]] 02:53, 20 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==My concerns==&lt;br /&gt;
Before I give my OK to these guidelines I would like the following points to be addressed:&lt;br /&gt;
# Too few guidelines about color selection&lt;br /&gt;
# Chapter &amp;quot;General&amp;quot;: The forum should be used for posting graphics and reporting progress&lt;br /&gt;
# Chapter &amp;quot;General Guidelines&amp;quot;: It is not very clear that outlines should only be used for sprites&lt;br /&gt;
# Chapter &amp;quot;General Guidelines&amp;quot;: It is not very clear what &amp;quot;Objects should be fully lit &amp;quot; means. The example image is also not very meaningful (i needed a long time to spot any difference between the two images)&lt;br /&gt;
# Chapter &amp;quot;General Guidelines&amp;quot;: The light direction image is not very descriptive either. A number of geometric shapes would be perfect to visualize this.&lt;br /&gt;
# Chapter &amp;quot;General Guidelines&amp;quot;: Not very clear what &amp;quot;to [sic] pixellated&amp;quot; means.&lt;br /&gt;
# Chapter &amp;quot;NPCs&amp;quot;: In addition to address that NPCs should be based on the player character design it should also be mentioned that the body shape and pose may and should be adjusted&lt;br /&gt;
# Chapter &amp;quot;Tilesets&amp;quot;: Does not address color selection at all. More emphasis is needed on the importance to match the palette to existing work, especially when contributing to other peoples tilesets.&lt;br /&gt;
--[[User:Crush2|Crush2]] 00:48, 18 November 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
==Example tilesets==&lt;br /&gt;
Please change the indoor example to:&lt;br /&gt;
* Indoor: Woodland indoor (but in this tileset, ignore the direction that light comes in through windows as it&#039;s wrong)&lt;br /&gt;
--[[User:Octalot|Octalot]] 01:11, 18 November 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Octalot/Wiki_Guidelines_ReEditing&amp;diff=10745</id>
		<title>User:Octalot/Wiki Guidelines ReEditing</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Octalot/Wiki_Guidelines_ReEditing&amp;diff=10745"/>
		<updated>2008-11-16T22:47:40Z</updated>

		<summary type="html">&lt;p&gt;Octalot: Add example of the new template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_red}}&lt;br /&gt;
{{Status_construction|Drafting, will open for a vote in a couple of days}}&lt;br /&gt;
&lt;br /&gt;
This is a proposed addition to [[Wiki_Guidelines#Using_the_approval_and_disapproval_template]]&lt;br /&gt;
&lt;br /&gt;
Technical note: the wiki software is smart enough to handle unescaped ampersands in the copied URL.&lt;br /&gt;
&lt;br /&gt;
==Editing after voting has started==&lt;br /&gt;
A proposal may be edited after some people have voted, but the old votes don&#039;t apply to the new version.&lt;br /&gt;
* Change the old voting box to use the &amp;lt;nowiki&amp;gt;{{OpinionsPreviousVersion}}&amp;lt;/nowiki&amp;gt; template, adding a link to the old version (see example below).&lt;br /&gt;
* Do your editing (can be done at the same time as changing the voting box).&lt;br /&gt;
* If you want to discuss the changes before starting the vote again, wait a while before the next step.  During this time it&#039;s easily editable if anyone comes up with more suggestions.&lt;br /&gt;
* Create a new, empty, &amp;lt;nowiki&amp;gt;{{Opinions}}&amp;lt;/nowiki&amp;gt; box.&lt;br /&gt;
&lt;br /&gt;
To switch templates, change the first line from &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Opinions&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{OpinionsPreviousVersion|url=&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;, followed by the address of the old version.  The old URL can be copied from the &amp;quot;Permanent Link&amp;quot; in toolbox on the left of the non-editing version of pages.&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{OpinionsPreviousVersion|url=http://wiki.themanaworld.org/index.php?title=User:Octalot/Wiki_Guidelines_ReEditing&amp;amp;amp;oldid=10742&lt;br /&gt;
|&lt;br /&gt;
{{Pro|Supporter1}}&lt;br /&gt;
{{Pro|Supporter2}}&lt;br /&gt;
|&lt;br /&gt;
{{Contra|Opposer1}}&lt;br /&gt;
{{Contra|Opposer2}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Voting on a proposal with an old-vote box===&lt;br /&gt;
Voters should remove their old vote when adding a new vote; and remove the old-vote box when it becomes empty.&lt;br /&gt;
* Exception: if your vote changes from approve to disapprove, leave the old one visible as well&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Template:OpinionsPreviousVersion&amp;diff=10744</id>
		<title>Template:OpinionsPreviousVersion</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Template:OpinionsPreviousVersion&amp;diff=10744"/>
		<updated>2008-11-16T22:29:50Z</updated>

		<summary type="html">&lt;p&gt;Octalot: trying to make &amp;quot;=&amp;quot; work in a template parameter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The template is itself currently a proposal, see User:Octalot/Wiki_Guidelines_ReEditing --&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;  | Opinions about previous version {{{url}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#DDEEDD;&amp;quot; | People who approve that version&lt;br /&gt;
| style=&amp;quot;background:#EEDDDD;&amp;quot; | People who oppose that version&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#DDEEDD;&amp;quot; | {{{1}}}&lt;br /&gt;
| style=&amp;quot;background:#EEDDDD;&amp;quot; | {{{2}}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Template:OpinionsPreviousVersion&amp;diff=10743</id>
		<title>Template:OpinionsPreviousVersion</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Template:OpinionsPreviousVersion&amp;diff=10743"/>
		<updated>2008-11-16T22:11:00Z</updated>

		<summary type="html">&lt;p&gt;Octalot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- The template is itself currently a proposal, see User:Octalot/Wiki_Guidelines_ReEditing --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #DDDDDD; text-align: center; border: 1px solid #555555; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Opinions about previous version {{{1}}}&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#DDEEDD;&amp;quot; | People who approve that version&lt;br /&gt;
! style=&amp;quot;background:#EEDDDD;&amp;quot; | People who oppose that version&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#DDEEDD;&amp;quot; | {{{2}}}&lt;br /&gt;
| style=&amp;quot;background:#EEDDDD;&amp;quot; | {{{3}}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Octalot/Wiki_Guidelines_ReEditing&amp;diff=10742</id>
		<title>User:Octalot/Wiki Guidelines ReEditing</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Octalot/Wiki_Guidelines_ReEditing&amp;diff=10742"/>
		<updated>2008-11-16T21:43:57Z</updated>

		<summary type="html">&lt;p&gt;Octalot: wiki terminology is &amp;quot;version&amp;quot;, not &amp;quot;revision&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_red}}&lt;br /&gt;
{{Status_construction|Drafting, will open for a vote in a couple of days}}&lt;br /&gt;
&lt;br /&gt;
This is a proposed addition to [[Wiki_Guidelines#Using_the_approval_and_disapproval_template]]&lt;br /&gt;
&lt;br /&gt;
==Editing after voting has started==&lt;br /&gt;
A proposal may be edited after some people have voted, but the old votes don&#039;t apply to the new version.&lt;br /&gt;
* Change the old voting box to use the &amp;lt;nowiki&amp;gt;{{OpinionsPreviousVersion|*}}&amp;lt;/nowiki&amp;gt; template, replacing * with a link to the old version (copy the &amp;quot;Permanent Link&amp;quot; from the toolbox on the left).&lt;br /&gt;
* Do your editing (can be done at the same time as changing the voting box).&lt;br /&gt;
* If you want to discuss the changes before starting the vote again, wait a while before the next step.  During this time it&#039;s easily editable if anyone comes up with more suggestions.&lt;br /&gt;
* Create a new, empty, &amp;lt;nowiki&amp;gt;{{Opinions}}&amp;lt;/nowiki&amp;gt; box.&lt;br /&gt;
&lt;br /&gt;
Voters should remove their old vote when adding a new vote; and remove the old-vote box when it becomes empty.&lt;br /&gt;
* Exception: if your vote changes from approve to disapprove, leave the old one visible as well&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Help:Wiki_Guidelines&amp;diff=10741</id>
		<title>Help:Wiki Guidelines</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Help:Wiki_Guidelines&amp;diff=10741"/>
		<updated>2008-11-16T21:41:37Z</updated>

		<summary type="html">&lt;p&gt;Octalot: Created new, separate proposal for editing after voting has started.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_red}}&lt;br /&gt;
{{Opinions&lt;br /&gt;
|&lt;br /&gt;
{{Pro|Crush}}&lt;br /&gt;
{{Pro|Pauan}}&lt;br /&gt;
{{Pro|Irukard}}&lt;br /&gt;
{{Pro|Jaxad0127}}&lt;br /&gt;
{{Pro|Octalot}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
A proposed addition to this page is being developed in [[User:Octalot/Wiki_Guidelines_ReEditing]]&lt;br /&gt;
&lt;br /&gt;
This article is to bring a little bit more order into the wiki.&lt;br /&gt;
&lt;br /&gt;
==The purpose of the wiki==&lt;br /&gt;
The wiki is meant to publish:&lt;br /&gt;
*Ideas about various aspects of the game&lt;br /&gt;
*Design documents and roadmaps&lt;br /&gt;
*Design guidelines&lt;br /&gt;
*References for current and potential developers&lt;br /&gt;
*Help documents for players&lt;br /&gt;
&lt;br /&gt;
==Commenting articles==&lt;br /&gt;
Discussion pages are usually meant for discussing articles, but the nature of our project makes this rather unfeasible. Putting comments right on the article page where they are much more prominent is much more productive for the development of a topic. But the habit of some people to write comments &#039;&#039;&#039;directly&#039;&#039;&#039; into the text is not a very good method because it harms the readability of the article a lot.&lt;br /&gt;
&lt;br /&gt;
So comments about articles should not be written into the article itself but collected as another subsection labeled &amp;lt;nowiki&amp;gt;==Comments==&amp;lt;/nowiki&amp;gt; at the end of the article.&lt;br /&gt;
&lt;br /&gt;
Every comment &#039;&#039;&#039;has&#039;&#039;&#039; to be signed and dated. You can automatically add your username and the present time and date by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Comment on comments should be indented so that the discussion structure is visible. You can indent a paragraph by adding &#039;:&#039; in front of it. &lt;br /&gt;
&lt;br /&gt;
Example for a discussion&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
I like the color blue&lt;br /&gt;
:I don&#039;t like blue. I would prefer red.&lt;br /&gt;
::Red? No, that is too aggressive.&lt;br /&gt;
:How about green?&lt;br /&gt;
::Green would be an alternative.&lt;br /&gt;
:::No, green sucks. Blue is the only alternative.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
results in:&lt;br /&gt;
&lt;br /&gt;
I like the color blue&lt;br /&gt;
:I don&#039;t like blue. I would prefer red.&lt;br /&gt;
::Red? No, that is too aggressive.&lt;br /&gt;
:How about green?&lt;br /&gt;
::Green would be an alternative.&lt;br /&gt;
:::No, green sucks. Blue is the only alternative.&lt;br /&gt;
&lt;br /&gt;
==Using the approval and disapproval template==&lt;br /&gt;
The approval and disapproval template is a general barometer of the acceptance of a certain idea in the tmw community. Everyone is allowed to put himself either in the list of approving people or opposing people. &lt;br /&gt;
&lt;br /&gt;
When you add yourself to the list of approvers or opposers you should also explain your reasons for approving or disapproving the article in the comments.&lt;br /&gt;
&lt;br /&gt;
Note that this isn&#039;t a democratic voting. The list of supporters and opposers of a proposal is only a suggestion to the people who are in charge of implementing the proposal. It is up to the development team how they value the opinion of each person.&lt;br /&gt;
&lt;br /&gt;
Example for an opinion template:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Opinions&lt;br /&gt;
|&lt;br /&gt;
{{Pro|Supporter1}}&lt;br /&gt;
{{Pro|Supporter2}}&lt;br /&gt;
|&lt;br /&gt;
{{Contra|Opposer1}}&lt;br /&gt;
{{Contra|Opposer2}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
When someone is added to the list of approvers or opposers of an article by using the &amp;lt;nowiki&amp;gt;{{Pro|X}}&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;{{Contra|X}}&amp;lt;/nowiki&amp;gt; template, the article is automatically added to the category &amp;quot;Approved by X&amp;quot; or &amp;quot;Opposed by X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that all supporters are listed between the first and second pipe, while all opposers are listed after the second pipe. This is important because otherwise you will be listed on the wrong side of the table no matter if you use the &amp;lt;nowiki&amp;gt;{{Contra|}}&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;{{Pro|}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
&lt;br /&gt;
==Internal links==&lt;br /&gt;
Internal links are important for the easy navigation of the wiki. Whenever you reference another article you should link to it.&lt;br /&gt;
&lt;br /&gt;
When you create an article that is a counter proposal to another article, you should create a link to the article you are opposing and also put a link on the linked article back to your article at an appropriate place.&lt;br /&gt;
&lt;br /&gt;
When you create a proposal that is based on another proposal (like an article about a [[Races|race]] that fits into the [[backstory]]) you should also link back to the article you are based on and also create a link in the base article itself.&lt;br /&gt;
&lt;br /&gt;
Also feel free to create links to [[Female hairset development|articles, that do not exist yet, but should exist in your opinion]], to encourage someone to create them.&lt;br /&gt;
&lt;br /&gt;
==Using status templates==&lt;br /&gt;
Status templates show how serious the article is treated by the development team. Every article should start with one of the following templates:&lt;br /&gt;
&lt;br /&gt;
===Red===&lt;br /&gt;
The &amp;lt;nowiki&amp;gt;{{Status_red}}&amp;lt;/nowiki&amp;gt; indicates that the contents of the article are a proposal made by someone and that the development hasn&#039;t discussed about using the proposal yet.&lt;br /&gt;
&lt;br /&gt;
It should be added to every new article you write. The only cases in which you may start an article with another template are:&lt;br /&gt;
*You document something that is a consensus in the whole development time for a long time.&lt;br /&gt;
*You document something that has already been implemented without writing a wiki article about it.&lt;br /&gt;
&lt;br /&gt;
===Yellow===&lt;br /&gt;
The &amp;lt;nowiki&amp;gt;{{Status_yellow}}&amp;lt;/nowiki&amp;gt; indicates that the developer that is in charge of the mentioned aspect of the game as decided that the proposal mentioned will be done in the game as described. The template should only be placed by the developer in charge or after getting his/her permission to place it in the article.&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
The &amp;lt;nowiki&amp;gt;{{Status_green}}&amp;lt;/nowiki&amp;gt; indicates that the aspects mentioned in the article are already in the game. Articles that explain how different aspects of the game work, style guidelines (when they are ratified) or tutorials fall into this category, too.&lt;br /&gt;
&lt;br /&gt;
===Outdated===&lt;br /&gt;
The &amp;lt;nowiki&amp;gt;{{Status_outdated}}&amp;lt;/nowiki&amp;gt; article indicates that the article is either a status green article that is no longer correct or a status red or yellow article that has been rendered depreciated by a contradicting developers decision.&lt;br /&gt;
&lt;br /&gt;
===Under Construction===&lt;br /&gt;
The &amp;lt;nowiki&amp;gt;{{Status_construction|*}}&amp;lt;/nowiki&amp;gt; template explains that the current article is in development. It has to contain a notice how to take part in the development of the article. Replace the asterix in the example above with a description how to contact the developers.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Status_construction|come to the IRC channel #tmwart on irc.freenode.net}}&lt;br /&gt;
{{Status_construction|visit the following forum thread [link]}}&lt;br /&gt;
{{Status_construction|Add your opinion to the comment section}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
Every X_Guidelines page should have links to all pending proposals to change X_Guidelines (already mentioned here in &amp;quot;Internal links&amp;quot;).  Would it be worth putting a standard template at the top of the page for links to all pending proposals?.  --[[User:Octalot|Octalot]] 19:18, 25 October 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Octalot/Wiki_Guidelines_ReEditing&amp;diff=10740</id>
		<title>User:Octalot/Wiki Guidelines ReEditing</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Octalot/Wiki_Guidelines_ReEditing&amp;diff=10740"/>
		<updated>2008-11-16T21:37:47Z</updated>

		<summary type="html">&lt;p&gt;Octalot: Editing a proposal after the vote has started&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_red}}&lt;br /&gt;
{{Status_construction|Drafting, will open for a vote in a couple of days}}&lt;br /&gt;
&lt;br /&gt;
This is a proposed addition to [[Wiki_Guidelines#Using_the_approval_and_disapproval_template]]&lt;br /&gt;
&lt;br /&gt;
==Editing after voting has started==&lt;br /&gt;
A proposal may be edited after some people have voted, but the old votes don&#039;t apply to the new version.&lt;br /&gt;
* Change the old voting box to use the &amp;lt;nowiki&amp;gt;{{OpinionsPreviousRevision|*}}&amp;lt;/nowiki&amp;gt; template, replacing * with a link to the old version (copy the &amp;quot;Permanent Link&amp;quot; from the toolbox on the left).&lt;br /&gt;
* Do your editing (can be done at the same time as changing the voting box).&lt;br /&gt;
* If you want to discuss the changes before starting the vote again, wait a while before the next step.  During this time it&#039;s easily editable if anyone comes up with more suggestions.&lt;br /&gt;
* Create a new, empty, &amp;lt;nowiki&amp;gt;{{Opinions}}&amp;lt;/nowiki&amp;gt; box.&lt;br /&gt;
&lt;br /&gt;
Voters should remove their old vote when adding a new vote; and remove the old-vote box when it becomes empty.&lt;br /&gt;
* Exception: if your vote changes from approve to disapprove, leave the old one visible as well&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Git_repository&amp;diff=10700</id>
		<title>Development:Git repository</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Git_repository&amp;diff=10700"/>
		<updated>2008-11-15T03:36:14Z</updated>

		<summary type="html">&lt;p&gt;Octalot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides some information about our switch to git (which, as of Nov 14th, has been completed). As an initial comforting note, git really isn&#039;t so complicated as some people would have you believe. A few months ago I became familiar with distributed version control by using Mercurial, and since a few weeks we&#039;re using git at work. I think we&#039;ll benefit a lot from switching to it on the long run.&lt;br /&gt;
&lt;br /&gt;
== The primary repository ==&lt;br /&gt;
&lt;br /&gt;
=== Initial setup ===&lt;br /&gt;
&lt;br /&gt;
With Git, we&#039;ll have one repository for each project. The central repositories through which we cooperate are hosted on [http://gitorious.org/ gitorious.org]. Gitorious is a friendly website that is also open source. On Gitorious the main repository for each project is called &#039;&#039;mainline&#039;&#039;. Once you click to the mainline repository, you can see several ways to clone it (the new &amp;lt;code&amp;gt;svn checkout&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
We&#039;ve categorized all projects related to The Mana World, so you can easily see the complete [http://gitorious.org/search?q=category%3Athe-mana-world list of The Mana World projects] on Gitorious. The projects have different clone URLs for read-only or developer access. The URL for developer access is called the &amp;quot;push URL&amp;quot;, since it allows you to push commits into the repository via ssh. The list below is for your convenience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Project&lt;br /&gt;
! Read-only URL&lt;br /&gt;
! Push URL&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[http://gitorious.org/projects/tmw TMW client]&#039;&#039;&#039;&lt;br /&gt;
| git://gitorious.org/tmw/mainline.git&lt;br /&gt;
| git@gitorious.org:tmw/mainline.git&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[http://gitorious.org/projects/tmwdata TMW client data]&#039;&#039;&#039;&lt;br /&gt;
| git://gitorious.org/tmwdata/mainline.git&lt;br /&gt;
| git@gitorious.org:tmwdata/mainline.git&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[http://gitorious.org/projects/tmwserv TMW server]&#039;&#039;&#039;&lt;br /&gt;
| git://gitorious.org/tmwserv/mainline.git&lt;br /&gt;
| git@gitorious.org:tmwserv/mainline.git&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[http://gitorious.org/projects/tmwweb TMW web frontend]&#039;&#039;&#039;&lt;br /&gt;
| git://gitorious.org/tmwweb/mainline.git&lt;br /&gt;
| git@gitorious.org:tmwweb/mainline.git&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[http://gitorious.org/projects/tmw-website TMW website]&#039;&#039;&#039;&lt;br /&gt;
| git://gitorious.org/tmw-website/mainline.git&lt;br /&gt;
| git@gitorious.org:tmw-website/mainline.git&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[http://gitorious.org/projects/tmw-eathena eAthena server]&#039;&#039;&#039;&lt;br /&gt;
| git://gitorious.org/tmw-eathena/mainline.git&lt;br /&gt;
| git@gitorious.org:tmw-eathena/mainline.git&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[http://gitorious.org/projects/tmw-eathena-data eAthena data]&#039;&#039;&#039;&lt;br /&gt;
| git://gitorious.org/tmw-eathena-data/mainline.git&lt;br /&gt;
| git@gitorious.org:tmw-eathena-data/mainline.git&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Git uses ssh&#039;s private/public key authentication for identifying committers. For development purposes you should clone the &amp;quot;push url&amp;quot;, but this requires that you have:&lt;br /&gt;
&lt;br /&gt;
# Signed up to gitorious.org&lt;br /&gt;
# Generated a private/public ssh keypair (if you haven&#039;t got this already)&lt;br /&gt;
# Filled in your public key in your account details on Gitorious&lt;br /&gt;
&lt;br /&gt;
=== Cloning ===&lt;br /&gt;
&lt;br /&gt;
If you simply &amp;lt;code&amp;gt;git clone&amp;lt;/code&amp;gt; the URL without any additional arguments, it will create the repository in a directory called &amp;quot;mainline&amp;quot;. This is generally not what you want. Hence, after the clone url, you should pass the name of the directory you want to have created (just like with Subversion):&lt;br /&gt;
&lt;br /&gt;
 $ git clone &amp;lt;clone_url&amp;gt; project&lt;br /&gt;
&lt;br /&gt;
If you want to have all projects in one place, you probably want to do something like this:&lt;br /&gt;
&lt;br /&gt;
 $ mkdir tmw&lt;br /&gt;
 $ cd tmw&lt;br /&gt;
 $ git clone git@gitorious.org:tmwserv/mainline.git tmwserv&lt;br /&gt;
 $ git clone git@gitorious.org:tmw-eathena-data/mainline.git eathena-data&lt;br /&gt;
 etc.&lt;br /&gt;
 or for all of them in one go (after the cd tmw step):&lt;br /&gt;
 $ for repo in  tmw tmwdata tmwserv tmwweb tmw-website tmw-eathena tmw-eathena-data ; do git clone git://gitorious.org/${repo}/mainline.git $repo  ; done&lt;br /&gt;
&lt;br /&gt;
The way Gitorious works, we can&#039;t have one top-level &amp;quot;tmw&amp;quot; project under which we put all these repositories, since they&#039;re really separate projects. Gitorious allows multiple repositories for each project, but they are clones of each other (you can only create new ones by cloning existing ones). This allows anybody (not just the development team) to make clones and start hacking on them. Changes can easily be merged from one one repository to another. So instead of all the inconvenience with TMW forks we had in the past, now comes the time to encourage people to clone!&lt;br /&gt;
&lt;br /&gt;
== Working with git ==&lt;br /&gt;
&lt;br /&gt;
=== Commit ===&lt;br /&gt;
&lt;br /&gt;
From now on, a commit is something you do locally. Others won&#039;t see your change on Gitorious unless you push it there. You&#039;ll notice committing is very fast, and you can commit multiple times before you decide to push. You can also make corrections to your last commit.&lt;br /&gt;
&lt;br /&gt;
Before you start committing, it is important to identify yourself to git, so that it can include the correct authorship information with your commit. You are no longer identified with a username, as was the case with Subversion. You can read exactly how to do this, as well as other useful information geared towards people switching from Subversion, on this page:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Git - SVN Crash Course:&#039;&#039;&#039; http://git.or.cz/course/svn.html&lt;br /&gt;
&lt;br /&gt;
=== Pushing ===&lt;br /&gt;
&lt;br /&gt;
Once you have committed some stuff, you can push these to the repository on Gitorious using &amp;lt;code&amp;gt;git push&amp;lt;/code&amp;gt;. This works since by default the push command pushes to a &#039;&#039;remote&#039;&#039; called &#039;&#039;origin&#039;&#039;, and this remote is automatically set up when you clone. However, the push will fail if there have been new commits on the remote repository. In that case, you&#039;ll first have to pull in these changes (just like with Subversion, however Subversion allowed this as long as the same files weren&#039;t touched, git doesn&#039;t).&lt;br /&gt;
&lt;br /&gt;
=== Pulling ===&lt;br /&gt;
&lt;br /&gt;
When you want to get the latest changes from the repository on Gitorious, you generally use &amp;lt;code&amp;gt;git pull&amp;lt;/code&amp;gt;. However, note that this command does not work when you have local changes. Also, when you have local commits, the pull command will generate a merge commit (and before that you may have to resolve some conflicts).&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t want to create merge commits, but would rather stack your local commits on top of any incoming commits, you should use &amp;lt;code&amp;gt;git pull --rebase&amp;lt;/code&amp;gt;. This &#039;&#039;rebases&#039;&#039; your local commits on top of the incoming ones. You should never do this when you have pushed these commits elsewhere, so only do it when you are sure the commits are only on your machine.&lt;br /&gt;
&lt;br /&gt;
If you have local changes and want to update your checkout, then there are several options:&lt;br /&gt;
&lt;br /&gt;
* You commit your local changes, and do a pull, optionally with --rebase.&lt;br /&gt;
* Or you use &amp;lt;code&amp;gt;git stash&amp;lt;/code&amp;gt; to place your local changes on a &amp;quot;hidden&amp;quot; stash. Then, after pulling, you apply your changes again with &amp;lt;code&amp;gt;git stash apply&amp;lt;/code&amp;gt;.&lt;br /&gt;
* Or you create a patch of your local changes that you apply again after the pull. This approach sometimes makes sense, but I would say in general it&#039;s the more clumsy way to go. There are git commands that help you with this though.&lt;br /&gt;
&lt;br /&gt;
=== Resolving conflicts ===&lt;br /&gt;
&lt;br /&gt;
TODO&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Guidelines&amp;diff=10630</id>
		<title>Development:Guidelines</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Guidelines&amp;diff=10630"/>
		<updated>2008-11-08T22:13:04Z</updated>

		<summary type="html">&lt;p&gt;Octalot: Link to EJLol&amp;#039;s proposed updated version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
A new revision of this page is being developed in [[User:EJlol/Guidelines]]&lt;br /&gt;
== In general ==&lt;br /&gt;
*Don&#039;t be afraid to show us your unfinished pieces, we are there to guide and help you through the process.&lt;br /&gt;
*If possible, hang around the #tmwart channel on irc.freenode.net 24/7.&lt;br /&gt;
*When you&#039;re available / doing work on tmw related stuff, please contact me on the previously mentioned channel.&lt;br /&gt;
*We&#039;re soon going to have a centralized repository for all the art related stuff where we&#039;re going to archive all of your versions, so you can just start to contribute there without the need to track down a dev. The details on the repository and the preferred version numbering are coming soon. EDIT(20050419): Ask me for details, it&#039;s up now.&lt;br /&gt;
*Preferred formats: .png and .ogg&lt;br /&gt;
&lt;br /&gt;
== Concerning conceptual art ==&lt;br /&gt;
*You can always come up with new ideas to present to the team. Actually that&#039;s preferred and we like that.&lt;br /&gt;
*With conceptual art you might want to define important places, capture the generic atmosphere, look, and color scheme of a certain place or define the looks of an important NPC.&lt;br /&gt;
&lt;br /&gt;
== Concerning tiles ==&lt;br /&gt;
We REALLY need a LOT of these, so if you think you can do ANYTHING, please give it a shot. Especially on these actively seek out our attention so we can assign new tasks to you. The fact that we won&#039;t contact you personally every day doesn&#039;t mean we don&#039;t need your efforts. You can find the technical specifications of tilesets and further tile related guidelines in the article [[Tileset development]].&lt;br /&gt;
&lt;br /&gt;
== How to get your content in to the game ==&lt;br /&gt;
The best way to do this is yet to be decided, but this should work:&lt;br /&gt;
&lt;br /&gt;
*Start a thread in the [http://forums.themanaworld.org/viewforum.php?f=18 forum], with a subject line beginning [WIP] (work in progress).&lt;br /&gt;
*Discuss it and edit it a few times until it&#039;s ready.&lt;br /&gt;
*Change the [WIP] thread&#039;s title to [FND] (finished), and make it clear which is the final version.&lt;br /&gt;
*Create a new report in [http://mantis.themanaworld.org/ Mantis] to request that it be included in the game.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
When you are not very experienced at creating pixel art, you should take a look at the following tutorials. You can learn many interesting tricks from them.&lt;br /&gt;
&lt;br /&gt;
*[http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/ So You Want To Be A Pixel Artist] by Tsugumo. (more recent version [http://www.geocities.com/skulkraken2002/])&lt;br /&gt;
*[http://translate.google.com/translate?u=http%3A%2F%2Fwww.enterbrain.co.jp%2Fdigifami%2Fdigiweb%2Fdot_teck%2F3nen%2F3_01.html&amp;amp;langpair=ja%7Cen&amp;amp;hl=en&amp;amp;ie=UTF-8&amp;amp;oe=UTF-8&amp;amp;prev=%2Flanguage_tools Enterbrains Tutorial (translated from Japanese by Google)]. all the above images have been taken from this tutorial.&lt;br /&gt;
*[http://www.natomic.com/hosted/marks/mpat/ Mark&#039;s Pixel Art Tutorial]&lt;br /&gt;
*[http://derekyu.com/extras/pixel01.html Derek Yu&#039;s Pixel Art Tutorial]&lt;br /&gt;
*[http://www.spriteart.com/main.html Great st0ven&#039;s site]&lt;br /&gt;
*[http://pixel-zone.rpgdx.net/shtml/tutorials.shtml Pixel-Zone Tutorials]&lt;br /&gt;
*[http://www.pixeljoint.com/pixels/links.asp?id=2192 Pixel Art Links]&lt;br /&gt;
*[http://mruk.wordpress.com/2008/04/06/the-mana-world-pixelart-tutorial-desert-well/ Mruk&#039;s Desert Well Tutorial]&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:EJlol/Guidelines&amp;diff=10614</id>
		<title>User talk:EJlol/Guidelines</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:EJlol/Guidelines&amp;diff=10614"/>
		<updated>2008-11-07T15:41:50Z</updated>

		<summary type="html">&lt;p&gt;Octalot: The blood example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think this would be a great help, many people get discouraged to work further after they start something unaware of these guidelines only to discover their work was in vain.&lt;br /&gt;
&lt;br /&gt;
== Images illustrating the article ==&lt;br /&gt;
I think the earlier version where the example (yesâ€”no) images illustrated the article looked more pleasant to the eyes. Perhaps bring them back into the main article instead of having links (click! click! click!)? Also, the added benefit of seeing at once what itâ€™s all about. ;) --[[User:Kess|kess]] 19:14, 18 August 2008 (CEST)&lt;br /&gt;
:Well, the problem is that when I add those images in the document is self is, that it becomes one big mess (especially the big images like the perspective reference). You now indeed need to click a lot BUT the idea is that you only have to see those images once. After that I think the text version is enough to remind how the &amp;quot;TMW-style&amp;quot; is. As for the icons, I might put them in a table instead of those links. (when I figure out how to do that and when Im not lazy :P) --[[User:EJlol|EJ]] 20:11, 18 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
In case the two other item lists is wanted in table form. âœŽâ€ˆ[[User:Kess|Kess]]&amp;lt;sup&amp;gt;[[User talk:Kess|â˜½]]&amp;lt;/sup&amp;gt; 19:05, 14 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Group&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Items&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Icon&lt;br /&gt;
|-&lt;br /&gt;
| Sword&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-sword-sword.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-axe-hatchet.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-polearm-scorpion.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Whip&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-dagger-sharpknife.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Staff&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-staff-crescentrod.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Fist&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bow&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-bow-desertbow.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Thrown weapons&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-thrown-bonedarts.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Group&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Items&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Icon&lt;br /&gt;
|-&lt;br /&gt;
| Potion&lt;br /&gt;
| &lt;br /&gt;
| [[Image:use-potion-concentrationpotion.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Arrow&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-arrow-iron.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Blood example===&lt;br /&gt;
* Blood: May only be used if it spice up certain environments that needs to be extra creepy ([[:Image:No_blood.png|Example]])&lt;br /&gt;
This looks like the example will show the correct use of blood.  But it&#039;s an illustration of not drawing blood at all.  [[User:Octalot|Octalot]] 16:41, 7 November 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
==NPC Style==&lt;br /&gt;
I disagree with the guideline about NPC Style. I think it&#039;s more important that they look nice and varying than that they look like players. Having them all look like players limits artistic freedom and leads to boring uniformity more than to consistency. However, I have already been informed that I&#039;m wrong about this, so I will agree with the guidelines as a whole. Especially since this is basically just a matter of taste.&lt;br /&gt;
--[[User:Vink|Vink]] 20:01, 29 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==How to get your content in the game==&lt;br /&gt;
I&#039;d like to have updating the [[Content]] page worked in to this, but don&#039;t know where it would go.&lt;br /&gt;
[[User:Octalot|Octalot]] 02:53, 20 October 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Tilesets&amp;diff=10613</id>
		<title>Development:Tilesets</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Tilesets&amp;diff=10613"/>
		<updated>2008-11-07T15:23:41Z</updated>

		<summary type="html">&lt;p&gt;Octalot: Removed dead hotlinked images used as examples&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_art}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
To get started on tileset development, please look into what kind of areas we plan to add to the game or what kind of changes we would still want to make to existing maps. See for example [[world development]] and [[concept art]]. Ideas of your own are welcome too!&lt;br /&gt;
&lt;br /&gt;
== General specifications ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Tileset size:&#039;&#039;&#039; 512x512 (or 16x16 tiles), 512x256, 512x128, 512x64 or 512x32&lt;br /&gt;
* &#039;&#039;&#039;Color Depth:&#039;&#039;&#039; 24 or 32 bpp (alpha layer optional)&lt;br /&gt;
* &#039;&#039;&#039;File Format:&#039;&#039;&#039; [http://www.libpng.org/pub/png/ PNG]&lt;br /&gt;
* &#039;&#039;&#039;Current tilesets:&#039;&#039;&#039; https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmwdata/trunk/graphics/tiles/&lt;br /&gt;
&lt;br /&gt;
Please also note our [[Guidelines|style guidelines]].&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
*Please keep in mind that &#039;&#039;&#039;a mapper has got only 3 layers&#039;&#039;&#039;: 2 of them are always displayed below players and monsters while the other one is displayed always above. The lowest layer is usually used for ground tiles/walls, and since the limited number of layers, ground tiles should be non-transparent even if this increase a lot the number of tiles in a tileset. Transparent tiles should be only used for objects you can place in different places with different backgrounds: plants, barrels, chests and that kind of stuff. It is preferrable that cups, food and whatever else stands on a table is drawn with the table tile below it. Paintings shouldn&#039;t have transparent borders, but wall behind them. If you plan to use for example paintings in different tileset, save them elsewhere as transparent objects and then reapply them to another tile.&lt;br /&gt;
&lt;br /&gt;
*Although we prefer high quality tiles over low quality ones, please keep in mind that we try to resemble the look of old SNES games. So please try not to make the tiles too realistic. Please don&#039;t use realistic textures, such as a photo of a wooden piece, and use it for your tiles. We strongly encourage you to &#039;&#039;&#039;manually pixelate every tile&#039;&#039;&#039; and &#039;&#039;&#039;avoid to use gradients or filters (such as blur)&#039;&#039;&#039; excessively.&lt;br /&gt;
&lt;br /&gt;
*Regarding &#039;&#039;&#039;color choice&#039;&#039;&#039;: Keep your color palette narrow. Don&#039;t use more shades per color than necessary. 3 shades of one color are usually enough for small objects. Even very large objects shouldn&#039;t use more than 5 or 7 shades. But how many shades you use is in the end left up to the artists discretion. Keep in mind that dithering is usually used for structure effects in TMW and rarely for blending one color into another. When a structure effect is not needed you shoud better add an additional shade instead of applying too much dithering just for color blending. &lt;br /&gt;
*Try to use the &#039;&#039;&#039;same color palette for the whole tileset&#039;&#039;&#039;. The selection of color is important for the feeling of the tileset. Cold colors with a low saturation are good for a sad and cold feeling for example while warm and saturated colors create a warm and cheerful atmosphere (but please don&#039;t overdo the saturation). Whatever atmosphere you choose, it should be consistent through the whole tileset. When you create new tiles for existing tilesets you should try to use only colors that are already used in the tileset. Otherwise your new tiles will stand out and look weird when next to the old tiles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Visible outlines&#039;&#039;&#039; are reserved for sprites. Please avoid them when creating map tiles.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;light direction&#039;&#039;&#039; is south-west for outdoor tilesets. Imagine the light source to be over your left shoulder. Of course there can be exceptions to this rule. Different or special areas may have a different direction of light to give it a subtle different feeling, such as lava caves with subtle orange light from the bottom, and deep in the dark forest with glowing mushrooms. For indoor tilesets diffused light is nice, but overusage could lead into problems with contrast between the inside and the outside.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perspective:&#039;&#039;&#039; top-down 45Â° view angle (see the schematic to the right).[[Image:Perspective_Reference.png|right|384px]] SVG version: [http://lasdomogrod.pl/tmw/perspective-reference/TMW-PerspectiveReference.svg TMW-PerspectiveReference.svg]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Proportions:&#039;&#039;&#039; A character is approximately one tile wide and two tiles high. Don&#039;t be afraid to copy a player character into your image from time to time to check the size relation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Drop shadows:&#039;&#039;&#039; Large objects on outdoor tilesets (like buildings, for example) should have drop shadows cast to the northeast. The shadows should be pure black with an opacity of 30%. The edges of the shadows should only have an opacity of 15%.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reuse:&#039;&#039;&#039; The tiles in one tileset should be able to be put together in as many different ways as possible to allow the mapper to express his creativity.&lt;br /&gt;
&lt;br /&gt;
== Current projects ==&lt;br /&gt;
These are tilesets that are currently under development. The name of the developer in charge is in brackets. When you want to help you should contact them or just write into their threads in the [http://forums.themanaworld.org/viewforum.php?f=8 graphic development forum].&lt;br /&gt;
*Woodland Village Indoor Tileset ([[User:Crush|Crush]]) : http://forums.themanaworld.org/viewtopic.php?t=1538&lt;br /&gt;
*Tulimshar Building Tileset ([[User:Modanung|Modanung]]) : http://forums.themanaworld.org/viewtopic.php?t=969&lt;br /&gt;
*Desert Tileset ([[User:VxD|VxD]]) development thread : http://forums.themanaworld.org/viewtopic.php?t=1913&lt;br /&gt;
*Castle Walls Tileset ([[User:Irukard|Irukard]]) : http://forums.themanaworld.org/viewtopic.php?t=2034&lt;br /&gt;
&lt;br /&gt;
== Stalled projects ==&lt;br /&gt;
These are tilesets that have been started, but unfortunately the artists who started them haven&#039;t got the time to finish them. So we are searching for people who want to continue their work so that it isn&#039;t wasted.&lt;br /&gt;
*Ice Cave Tileset (data/graphics/tiles/icecave.png)&lt;br /&gt;
*Savannah Tileset (http://forums.themanaworld.org/viewtopic.php?t=1348)&lt;br /&gt;
&lt;br /&gt;
== Needed tilesets ==&lt;br /&gt;
These are tilesets that will be required in the near future.&lt;br /&gt;
Right now, there are no tilesets required, but when there are, they will be posted here.&lt;br /&gt;
&lt;br /&gt;
== Other Tilesets ==&lt;br /&gt;
Beside these tilesets there is of course a lot of other stuff planned for the future. Refer to [[World development]] for a list of regions that we have planned. And then there are a lot of different themed dungeons we could make. When you got an idea about a scenario you could make a tileset for you should post on the graphic design forum so we can refine the concept together.&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Quests&amp;diff=10493</id>
		<title>Revolt:Quests</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Quests&amp;diff=10493"/>
		<updated>2008-10-27T13:47:01Z</updated>

		<summary type="html">&lt;p&gt;Octalot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Note: experience reward limits==&lt;br /&gt;
Experience point rewards will raise the character a maximum of one level.  Rushing through these quests to level quickly without exploring the game-world isn&#039;t recommended.&lt;br /&gt;
&lt;br /&gt;
==Aiden and Ishiâ€™s monster points==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Tulimshar Town; at the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Aiden, heâ€™s standing at the gate across Elanore the Healer, heâ€™ll register you for this quest.&lt;br /&gt;
# Monster points are then recieved by killing monsters.&lt;br /&gt;
# Talk with Ishi to exchange these points for a random item (see list below).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* The earlier you sign up the more monster points youâ€™ll be able to exchange for items.&lt;br /&gt;
* Not all monsters give monster points.&lt;br /&gt;
* The rewards will always be the same, regardless of number of monster points you have saved up or which level your character has.&lt;br /&gt;
* The number of monster points required is raised by one with each exchange.&lt;br /&gt;
* Some of the items you get are useful in later quests, but most of the items have no use other than being sold for GP or keeping for nostalgic reasons.&lt;br /&gt;
* Currently, of all the possible items to recieve, the one you can sell to shops for most GP are the Cotton Pants (500 GP).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* Blue Present Box&lt;br /&gt;
* Bug Leg (used in the [[#Vincentâ€™s action figure|Action figure quest]])&lt;br /&gt;
* Cactus Potion (heals +25 HP and +10 MP, used in the [[#Snowmanâ€™s sweet tooth|Snowman quest]])&lt;br /&gt;
* Cake (heals +15 HP)&lt;br /&gt;
* Candy (heals +5 HP, used in the [[#Snowmanâ€™s sweet tooth|Snowman quest]])&lt;br /&gt;
* Candy Cane (heals +5 HP)&lt;br /&gt;
* Casino Coins&lt;br /&gt;
* Cherry Cake (heals +35 HP)&lt;br /&gt;
* Chocolate Bar (heals +20 HP, used in the [[#Snowmanâ€™s sweet tooth|Snowman quest]])&lt;br /&gt;
* Cotton Shorts (gives +2 Defense, can be dyed)&lt;br /&gt;
* Decor Candy Cane&lt;br /&gt;
* Easter Egg (heals +100 HP)&lt;br /&gt;
* Ginger Bread Man (heals +25 HP)&lt;br /&gt;
* Maggot Slime (used in [[#Rauk the Alchemist|crafting Dark Green Dye]])&lt;br /&gt;
* Purple Present Box&lt;br /&gt;
* Red Scorpion Stinger (used in the [[#Sandraâ€™s Red Scorpion Stingers|Red Scorpion Stinger quest]])&lt;br /&gt;
* Scorpion Stinger&lt;br /&gt;
* Xmas Cake (heals +10 HP)&lt;br /&gt;
* Xmas Candy Cane (heals +10 HP)&lt;br /&gt;
&lt;br /&gt;
==Selim the Dyer==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Hurnscald; next to the south entrance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Engage Selim in conversation and ask about how to make dyes and where to find them. He will tell you that some alchemists can make them from ingredients.&lt;br /&gt;
# Go to Rauk (Central Woodlands) and ask him about dyes. After conversing with him he will tell you that he can make them with the the right ingredients. See the [[#Rauk the Alchemist|section on Rauk]] for more information.&lt;br /&gt;
# Then return to Selim with the dyes to dye the clothes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips&#039;&#039;&#039;&lt;br /&gt;
* Clothes already dyed need to be bleached (see the [[#Candide the Bleacher|Bleacher quest]]) before they can be dyed again.&lt;br /&gt;
* The following clothes are dyeable at the moment:&lt;br /&gt;
** Cotton Shirts&lt;br /&gt;
** Cotton Shorts&lt;br /&gt;
** Cotton Skirts&lt;br /&gt;
** Short Tank Tops&lt;br /&gt;
** Tank Tops&lt;br /&gt;
** Turtleneck Sweaters&lt;br /&gt;
** V-Necked Sweaters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* A dyed garment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* Dye (of appropriate colour)&lt;br /&gt;
&lt;br /&gt;
==Vincentâ€™s action figure==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 1â€“5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Tulimshar Town; in the eastern parts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Vincent, he needs 30 Bug Legs so he can make an action figure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* Bug Legs can also be gotten from [[#Aiden and Ishiâ€™s monster points|monster points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug Legs dropped by:&#039;&#039;&#039; Maggots (4%), Scorpions (7%), Bats (4%), Spiky Mushrooms (0.5%), Fire Goblins (8%), Giant Maggots (7.5%), Red Scorpions (5%) and Black Scorpions (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1,000 GP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 30 Bug Legs&lt;br /&gt;
&lt;br /&gt;
==Candide the Bleacher==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 5â€“10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Tulimshar Town; left to Neko in the marketplace&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Candide and he will tell you about his discovery where he found out how to bleach clothes using the volcanoâ€™s ash.&lt;br /&gt;
# He will bleach a cloth for a cost of 5,000 GP and 5 Piles of Ash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
* You can only bleach the dyeable clothes (see list in the [[#Selim the Dyer|Dyer quest]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piles of Ash dropped by&#039;&#039;&#039;&lt;br /&gt;
* Fire Goblins (5%)&lt;br /&gt;
&lt;br /&gt;
==Farmerâ€™s Scythe==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Woodland around Hurnscald; just north of Hurnscald&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to the Farmer to find out that the Pinkies are eating his crops.&lt;br /&gt;
# He wants you to get rid of some Pinkies and promise you a reward, a Scythe.&lt;br /&gt;
# Bring him 10 Pink Antennae as proof of your kills and the reward is yours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* There is a larger amount of Pinkies in the Ice Cave below Snow Town than on the map where you find the Farmer.&lt;br /&gt;
* If you want to know if youâ€™ll be able to kill the Pinkies, consider that they have more HP than Fire Goblins, but deal less Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pink Antennae dropped by:&#039;&#039;&#039; Pinkies (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Scythe (+75 Damage, can only be gotten from this quest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 10 Pink Antennae&lt;br /&gt;
&lt;br /&gt;
==Sandraâ€™s Red Scorpion Stingers==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Tulimshar Town; outside the walls of the market, the south-east corner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Sandra, she wants you to bring her 5 Red Scorpion Stingers&#039;&#039; to prove that you killed them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* Red Scorpions require some Dexterity in order for you to be able to hit them, so depending on your characterâ€™s stats, it might take a while before you can do this quest.&lt;br /&gt;
* Red Scorpion Stingers can also be gotten from [[#Aiden and Ishiâ€™s monster points|monster points]]. This makes it possible to complete this quest even at low character levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Scorpion Stingers dropped by:&#039;&#039;&#039; Red Scorpions (20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
* 1 Bow (+15 Damage, can also be bought in Hurnscald for 1,000 GP)&lt;br /&gt;
* 100 Arrows (can also be bought in shops for 3 GP each)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 5 Red Scorpion Stingers&lt;br /&gt;
&lt;br /&gt;
==Bow Masterâ€™s Forest Bow==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Hurnscald; in the bow shop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk with the Bow Master to see if he can make you a Forest Bow.&lt;br /&gt;
# Go talk with Jack the Lumberjack, after running back and forth a while between them youâ€™ll find out that you have to supply the wood, and pay a fee of 10,000 GP.&lt;br /&gt;
# The tricky part is finding a Raw Log that is good enough. Before you pay, the Bow Master will test out your log to see if itâ€™s strong enough. Whether or not a log breaks is random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* You can find Log Heads in the South-West Woodlands.&lt;br /&gt;
* The chance of a Raw Log not breaking is 1 in 20.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw Logs dropped by:&#039;&#039;&#039; Log Heads (20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Forest Bow (+65 Damage, can also be bought for 20.000 GP in shops)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* About 20 Raw Logs&lt;br /&gt;
* 10,000 GP&lt;br /&gt;
&lt;br /&gt;
==Dougâ€™s Cave Snake Lamps==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; South Woodland; on the third level of Dimondâ€™s Cove&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Doug needs 40 Cave Snake Lamps to light up the rooms at the inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* Cave Snakes have a low probability (0.4%) of dropping Jeans Shorts (+4 Defense).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snake Lamps dropped by:&#039;&#039;&#039; Cave Snakes (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 2,000 GP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 40 Cave Snake Lamps&lt;br /&gt;
&lt;br /&gt;
==Snowmanâ€™s sweet tooth==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Snow Fields; at the center&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# The Snowman would like you to get him 10 Chocolate Bars, 5 Cactus Potions and 15 Candies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* Chocolate Bars, Cactus Potions and Candies can also be gotten from [[#Aiden and Ishiâ€™s monster points|monster points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chocolate Bar dropped by:&#039;&#039;&#039; Scorpions (0.5%), Rudolph Slimes (3%), Red Slimes (1.1%), Red Scorpions (1%) and Black Scorpions (1%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Candies dropped by:&#039;&#039;&#039; Scorpions (1%) and Rudolph Slimes (6%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cactus Potions dropped by:&#039;&#039;&#039; Maggots (1.5%), Bats (1.5%), Spiky Mushrooms (1.5%), Fire Goblins (1.5%), Green Slimes (1%), Yellow Slimes (3.5%) and Giant Maggots (50%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Santa Hat (+2 Defense, can only be gotten from this quest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 5 Cactus Potions&lt;br /&gt;
* 15 Candies&lt;br /&gt;
* 10 Chocolate Bars&lt;br /&gt;
&lt;br /&gt;
==Agostine the Taylor==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Snow Town; at the inn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Agostine, bring him 1 Iron Potion and heâ€™ll give you 500 GP as a reward.&lt;br /&gt;
# The Tailor will now offer to make some fashionable Winter Gloves, and for that he will need some White Fur.&lt;br /&gt;
# Collect furs until he accepts the quality and you are given your gloves for a fee of 15,000 GP.&lt;br /&gt;
# He will now offer to make a pair of matching Fur Boots, in the same manner as above. You&#039;ll need a pair of Boots in addition to the furs and the 15,000 GP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* You can buy &#039;&#039;Iron potions&#039;&#039; in the house just south of the inn.&lt;br /&gt;
* There is a 1 in 30 chance that Agostine will accept the White Fur for both the Winter Gloves and the Fur Boots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Fur dropped by&#039;&#039;&#039;&lt;br /&gt;
* Fluffies (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boots dropped by&#039;&#039;&#039;&lt;br /&gt;
* Red Slimes (2.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
# 500 GP&lt;br /&gt;
# 1 Winter Gloves (+2 Defense, can only be gotten from this quest)&lt;br /&gt;
# 1 Fur Boots (+3 Defense, can only be gotten from this quest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 1 Iron Potion&lt;br /&gt;
* About 60 White Furs&lt;br /&gt;
* 1 Boots&lt;br /&gt;
* 29,500 GP&lt;br /&gt;
&lt;br /&gt;
==Lora Tay the Legendary Seamstress==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| New clothes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Short Tank Top (+2 Defense)&lt;br /&gt;
| 5 Cotton Clothes&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Tank Top (+2 Defense)&lt;br /&gt;
| 6 Cotton Clothes&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cropped clothes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Short Tank Top (+2 Defense)&lt;br /&gt;
| 1 Tank Top&lt;br /&gt;
| 100 GP&lt;br /&gt;
|-&lt;br /&gt;
| Tank Top (+2 Defense)&lt;br /&gt;
| 1 Cotton Shirt&lt;br /&gt;
| 100 GP&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Lengthened clothes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Cotton Shirt (+2 Defense)&lt;br /&gt;
| 1 Cotton Cloth&amp;lt;br/&amp;gt;1 Tank Top&lt;br /&gt;
| 500 GP&lt;br /&gt;
|-&lt;br /&gt;
| Tank Top (+2 Defense)&lt;br /&gt;
| 1 Cotton Cloth&amp;lt;br/&amp;gt;1 Short Tank Top&lt;br /&gt;
| 500 GP&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
* The [[#Agostine the Taylor|Agostine quest]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; South Woodland; third floor of Dimondâ€™s Cove&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Lora Tay a bit until you get to the part where she starts coughing.&lt;br /&gt;
# Stop her coughing by bringing her a Bottle of Water.&lt;br /&gt;
# Engage her in conversation again and repeat what you said before. Now give her the water and she will thank you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* If she tells you to get out, just talk to her again and pick different conversation topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottle of Water dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mouboos (7.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 1 Bottle of Water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* Lora Tay will henceforth craft or adjust some clothes, see below.&lt;br /&gt;
&lt;br /&gt;
===Clothes sewing===&lt;br /&gt;
If you have completed the above quest, Lora will be able to craft new clothes or adjust the size of them. Note that cropping and lengthening works on both undyed and dyed clothes. She only crafts undyed clothes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cotton Clothes dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mouboos (2% + 1% + 0.1%)&lt;br /&gt;
&lt;br /&gt;
== Nicholas the Blacksmith==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Helmets&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Crusader Helmet (+25 Defense)&lt;br /&gt;
| 10 Iron Ores&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Knightâ€™s Helmet (+20 Defense)&lt;br /&gt;
| 5 Iron Ores&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Warlord Helmet (+25 Defense)&lt;br /&gt;
| 15 Iron Ores&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Hurnscald; the blacksmithâ€™s shop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
# Yellow Slimes are found on the second level of the Desert Mines (at the moment one single Yellow Slime may also be found at the Woodland Mines).&lt;br /&gt;
# Beware the Spiders who have an aggressive behaviour and attacks you on sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Iron ores dropped by:&#039;&#039; Yellow Slimes (1.5%)&lt;br /&gt;
&lt;br /&gt;
==Treasure Chest==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Desert Mines; at the end of the tunnel on the second level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# â€œTalkâ€ to the Treasure Chest.&lt;br /&gt;
# Open with 3 Treasure Keys.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* Treasure Keys do currently have no other use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys dropped by:&#039;&#039;&#039; Spiders (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Short Sword (+100 Damage, can only be gotten from this quest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 3 Treasure Keys&lt;br /&gt;
&lt;br /&gt;
==Rauk the Alchemist==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Potions&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Concentration Potion&lt;br /&gt;
| 20 Petals&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| Iron Potion&lt;br /&gt;
| 20 Small Mushrooms&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Dyes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Black Dye&lt;br /&gt;
| 40 Alizarin Herbs&amp;lt;br/&amp;gt;40 Cobalt Herbs&amp;lt;br/&amp;gt;40 Gamboge Herbs&amp;lt;br/&amp;gt;40 Mauve Herbs&lt;br /&gt;
| 20,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Dark Blue Dye&lt;br /&gt;
| 100 Cobalt Herbs&amp;lt;br/&amp;gt;50 Mauve Herbs&amp;lt;br/&amp;gt;1 Pearl&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Dark Green Dye&lt;br /&gt;
| 10 Cobalt Herbs&amp;lt;br/&amp;gt;10 Gamboge Herbs&amp;lt;br/&amp;gt;1 Maggot Slime&amp;lt;br/&amp;gt;10 Mauve Herbs&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| Green Dye&lt;br /&gt;
| 20 Cobalt Herbs&amp;lt;br/&amp;gt;20 Gamboge Herbs&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Light Blue Dye&lt;br /&gt;
| 10 Cobalt Herbs&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| Orange Dye&lt;br /&gt;
| 10 Alizarin Herbs&amp;lt;br/&amp;gt;10 Gamboge Herbs&amp;lt;br/&amp;gt;2 Iron Ores&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Pink Dye&lt;br /&gt;
| 10 Alizarin Herbs&amp;lt;br/&amp;gt;6 Petals&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Purple Dye&lt;br /&gt;
| 100 Alizarin Herbs&amp;lt;br/&amp;gt;100 Cobalt Herbs&amp;lt;br/&amp;gt;20 Mauve Herbs&amp;lt;br/&amp;gt;1 Pearl&lt;br /&gt;
| 40,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Red Dye&lt;br /&gt;
| 10 Alizarin Herbs&lt;br /&gt;
| Free&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Dye&lt;br /&gt;
| 10 Gamboge Herbs&lt;br /&gt;
| Free&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Central Woodlands; in the south-east corner&lt;br /&gt;
&lt;br /&gt;
===Potion making===&lt;br /&gt;
These crafting options are available from the beginning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* If you want gold, you are better off selling the Small Mushrooms and Petals than the ready potions; you will get 500 GP for the needed ingredients while only 250 GP each potion.&lt;br /&gt;
* These potions are also found as drops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concentration Potions dropped by&#039;&#039;&#039;&lt;br /&gt;
* Sea Slimes (1%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Potions dropped by&#039;&#039;&#039;&lt;br /&gt;
* Spiky Mushrooms (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Petals dropped by&#039;&#039;&#039;&lt;br /&gt;
* Flowers (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Mushrooms dropped by&#039;&#039;&#039;&lt;br /&gt;
* Evil Mushrooms (5%)&lt;br /&gt;
&lt;br /&gt;
===Dye making===&lt;br /&gt;
These crafting options are only available once the player is initiated in the [[#Selim the Dyer|Dyer quest]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips&#039;&#039;&#039;&lt;br /&gt;
* Most Woodland maps have the plants, but the Southernmost Woodlands (Cobalt and Mauve Plants) and the South-West Woodlands (Alizarin and Gamboge Plants) contain the most.&lt;br /&gt;
* Target the nearest enemy (the A-button by default) while walking around to easier find the plants.&lt;br /&gt;
* To gather these plants, attack them like you would any other monster.&lt;br /&gt;
* Pearls can be found at the Beach west of Tulimshar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alizarin Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Alizarin Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cobalt Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Cobalt Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gamboge Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Gamboge Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Ores dropped by&#039;&#039;&#039;&lt;br /&gt;
* Spiders ()&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maggot Slimes dropped by&#039;&#039;&#039;&lt;br /&gt;
* Maggots (8%)&lt;br /&gt;
* Fire Goblins (8%)&lt;br /&gt;
* Bats (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mauve Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mauve Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pearls dropped by&#039;&#039;&#039;&lt;br /&gt;
* Sea Slimes (0.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Petals dropped by&#039;&#039;&#039;&lt;br /&gt;
* Flowers (5%)&lt;br /&gt;
&lt;br /&gt;
==Pachua the Hermit Indian==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Leather works&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Cowboy Hat (+6 Defense)&lt;br /&gt;
| 1 Fancy Hat&amp;lt;br/&amp;gt;2 Snake Skins&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Jeans Chaps (+6 Defense)&lt;br /&gt;
| 1 Jeans Shorts&amp;lt;br/&amp;gt;10 Snake Skins&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 55â€“65&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Desert Mountains; at the south-west end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips&#039;&#039;&#039;&lt;br /&gt;
* To find Pachua: The road of the map forks in only three places. Take the eastern route at the first fork, which is in the second cave. The next fork is in the fourth cave, you want to go south. Then the third fork is in the fifth cave, west is the way towards the Hermit. In short: east, south, west.&lt;br /&gt;
* There is also a magic note flying around in the Magic House in the North-East Woodlands that will bring you directly to Pachua.&lt;br /&gt;
&lt;br /&gt;
===Leather working===&lt;br /&gt;
These crafting options are available from the beginning. Note that it is random whether you get a White Cowboy Hat or a Black Cowbay Hat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snake Skins dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mountain Snakes (1.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jeans Shorts dropped by&#039;&#039;&#039;&lt;br /&gt;
* Cave Snakes (0.4%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fancy Hats dropped by&#039;&#039;&#039;&lt;br /&gt;
* Snakes (3%)&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Help:Wiki_Guidelines&amp;diff=10479</id>
		<title>Help:Wiki Guidelines</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Help:Wiki_Guidelines&amp;diff=10479"/>
		<updated>2008-10-25T17:18:27Z</updated>

		<summary type="html">&lt;p&gt;Octalot: Add proposal for editing of proposals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_red}}&lt;br /&gt;
{{Opinions&lt;br /&gt;
|&lt;br /&gt;
{{Pro|Crush}}&lt;br /&gt;
{{Pro|Pauan}}&lt;br /&gt;
{{Pro|Irukard}}&lt;br /&gt;
{{Pro|Jaxad0127}}&lt;br /&gt;
{{Pro|Octalot}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
This article is to bring a little bit more order into the wiki.&lt;br /&gt;
&lt;br /&gt;
==The purpose of the wiki==&lt;br /&gt;
The wiki is meant to publish:&lt;br /&gt;
*Ideas about various aspects of the game&lt;br /&gt;
*Design documents and roadmaps&lt;br /&gt;
*Design guidelines&lt;br /&gt;
*References for current and potential developers&lt;br /&gt;
*Help documents for players&lt;br /&gt;
&lt;br /&gt;
==Commenting articles==&lt;br /&gt;
Discussion pages are usually meant for discussing articles, but the nature of our project makes this rather unfeasible. Putting comments right on the article page where they are much more prominent is much more productive for the development of a topic. But the habit of some people to write comments &#039;&#039;&#039;directly&#039;&#039;&#039; into the text is not a very good method because it harms the readability of the article a lot.&lt;br /&gt;
&lt;br /&gt;
So comments about articles should not be written into the article itself but collected as another subsection labeled &amp;lt;nowiki&amp;gt;==Comments==&amp;lt;/nowiki&amp;gt; at the end of the article.&lt;br /&gt;
&lt;br /&gt;
Every comment &#039;&#039;&#039;has&#039;&#039;&#039; to be signed and dated. You can automatically add your username and the present time and date by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Comment on comments should be indented so that the discussion structure is visible. You can indent a paragraph by adding &#039;:&#039; in front of it. &lt;br /&gt;
&lt;br /&gt;
Example for a discussion&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
I like the color blue&lt;br /&gt;
:I don&#039;t like blue. I would prefer red.&lt;br /&gt;
::Red? No, that is too aggressive.&lt;br /&gt;
:How about green?&lt;br /&gt;
::Green would be an alternative.&lt;br /&gt;
:::No, green sucks. Blue is the only alternative.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
results in:&lt;br /&gt;
&lt;br /&gt;
I like the color blue&lt;br /&gt;
:I don&#039;t like blue. I would prefer red.&lt;br /&gt;
::Red? No, that is too aggressive.&lt;br /&gt;
:How about green?&lt;br /&gt;
::Green would be an alternative.&lt;br /&gt;
:::No, green sucks. Blue is the only alternative.&lt;br /&gt;
&lt;br /&gt;
==Using the approval and disapproval template==&lt;br /&gt;
The approval and disapproval template is a general barometer of the acceptance of a certain idea in the tmw community. Everyone is allowed to put himself either in the list of approving people or opposing people. &lt;br /&gt;
&lt;br /&gt;
When you add yourself to the list of approvers or opposers you should also explain your reasons for approving or disapproving the article in the comments.&lt;br /&gt;
&lt;br /&gt;
Note that this isn&#039;t a democratic voting. The list of supporters and opposers of a proposal is only a suggestion to the people who are in charge of implementing the proposal. It is up to the development team how they value the opinion of each person.&lt;br /&gt;
&lt;br /&gt;
Example for an opinion template:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Opinions&lt;br /&gt;
|&lt;br /&gt;
{{Pro|Supporter1}}&lt;br /&gt;
{{Pro|Supporter2}}&lt;br /&gt;
|&lt;br /&gt;
{{Contra|Opposer1}}&lt;br /&gt;
{{Contra|Opposer2}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
When someone is added to the list of approvers or opposers of an article by using the &amp;lt;nowiki&amp;gt;{{Pro|X}}&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;{{Contra|X}}&amp;lt;/nowiki&amp;gt; template, the article is automatically added to the category &amp;quot;Approved by X&amp;quot; or &amp;quot;Opposed by X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note that all supporters are listed between the first and second pipe, while all opposers are listed after the second pipe. This is important because otherwise you will be listed on the wrong side of the table no matter if you use the &amp;lt;nowiki&amp;gt;{{Contra|}}&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;{{Pro|}}&amp;lt;/nowiki&amp;gt; template.&lt;br /&gt;
&lt;br /&gt;
==Internal links==&lt;br /&gt;
Internal links are important for the easy navigation of the wiki. Whenever you reference another article you should link to it.&lt;br /&gt;
&lt;br /&gt;
When you create an article that is a counter proposal to another article, you should create a link to the article you are opposing and also put a link on the linked article back to your article at an appropriate place.&lt;br /&gt;
&lt;br /&gt;
When you create a proposal that is based on another proposal (like an article about a [[Races|race]] that fits into the [[backstory]]) you should also link back to the article you are based on and also create a link in the base article itself.&lt;br /&gt;
&lt;br /&gt;
Also feel free to create links to [[Female hairset development|articles, that do not exist yet, but should exist in your opinion]], to encourage someone to create them.&lt;br /&gt;
&lt;br /&gt;
==Using status templates==&lt;br /&gt;
Status templates show how serious the article is treated by the development team. Every article should start with one of the following templates:&lt;br /&gt;
&lt;br /&gt;
===Red===&lt;br /&gt;
The &amp;lt;nowiki&amp;gt;{{Status_red}}&amp;lt;/nowiki&amp;gt; indicates that the contents of the article are a proposal made by someone and that the development hasn&#039;t discussed about using the proposal yet.&lt;br /&gt;
&lt;br /&gt;
It should be added to every new article you write. The only cases in which you may start an article with another template are:&lt;br /&gt;
*You document something that is a consensus in the whole development time for a long time.&lt;br /&gt;
*You document something that has already been implemented without writing a wiki article about it.&lt;br /&gt;
&lt;br /&gt;
===Yellow===&lt;br /&gt;
The &amp;lt;nowiki&amp;gt;{{Status_yellow}}&amp;lt;/nowiki&amp;gt; indicates that the developer that is in charge of the mentioned aspect of the game as decided that the proposal mentioned will be done in the game as described. The template should only be placed by the developer in charge or after getting his/her permission to place it in the article.&lt;br /&gt;
&lt;br /&gt;
===Green===&lt;br /&gt;
The &amp;lt;nowiki&amp;gt;{{Status_green}}&amp;lt;/nowiki&amp;gt; indicates that the aspects mentioned in the article are already in the game. Articles that explain how different aspects of the game work, style guidelines (when they are ratified) or tutorials fall into this category, too.&lt;br /&gt;
&lt;br /&gt;
===Outdated===&lt;br /&gt;
The &amp;lt;nowiki&amp;gt;{{Status_outdated}}&amp;lt;/nowiki&amp;gt; article indicates that the article is either a status green article that is no longer correct or a status red or yellow article that has been rendered depreciated by a contradicting developers decision.&lt;br /&gt;
&lt;br /&gt;
===Under Construction===&lt;br /&gt;
The &amp;lt;nowiki&amp;gt;{{Status_construction|*}}&amp;lt;/nowiki&amp;gt; template explains that the current article is in development. It has to contain a notice how to take part in the development of the article. Replace the asterix in the example above with a description how to contact the developers.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&lt;br /&gt;
{{Status_construction|come to the IRC channel #tmwart on irc.freenode.net}}&lt;br /&gt;
{{Status_construction|visit the following forum thread [link]}}&lt;br /&gt;
{{Status_construction|Add your opinion to the comment section}}&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
I suggest one of these (preferring the latter myself):&lt;br /&gt;
* A proposal may not be edited after some people have voted.&lt;br /&gt;
* If a proposal is edited after some people have voted, create a new, empty, Opinions box; and change the old one to use the OpinionsPreviousRevision template.  People should remove their old vote when adding a new vote.&lt;br /&gt;
--[[User:Octalot|Octalot]] 19:18, 25 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
Every X_Guidelines page should have links to all pending proposals to change X_Guidelines (already mentioned here in &amp;quot;Internal links&amp;quot;).  Would it be worth putting a standard template at the top of the page for links to all pending proposals?.  --[[User:Octalot|Octalot]] 19:18, 25 October 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Wombat&amp;diff=10435</id>
		<title>User talk:Wombat</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Wombat&amp;diff=10435"/>
		<updated>2008-10-23T17:20:12Z</updated>

		<summary type="html">&lt;p&gt;Octalot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Discussion on Suggested TMW Wiki Changes=&lt;br /&gt;
&lt;br /&gt;
==Talk:Training Locations==&lt;br /&gt;
&lt;br /&gt;
* I have completed a minor edit to &amp;quot;The Mana World&amp;quot; wiki.  I assume making modifications is acceptable and will implement them. [[User:Wombat|Wombat]] 20:24, 14 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Talk:Least Rare Items (dropped by monsters)==&lt;br /&gt;
&lt;br /&gt;
* I changed the prices to a more reasonable estimate for this section.  A question: How would I discover the new drop rates for most of these items?  I assume a developer may add that information, but for now, I suggest removing it.  I&#039;ll re-update my entry to reflect this. [[User:Wombat|Wombat]] 20:40, 14 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==Talk:Rules and Etiquette==&lt;br /&gt;
&lt;br /&gt;
* Updated the rules using a working definition of botting (afk playing/killing).  The short rule should include macros, coin jamming, programming and other forms of character &amp;quot;botting&amp;quot;.  Definition may later include clearer punishment for abuse and botting.  Banning has been discussed in the forums, but there is currently nothing that clearly defines banning as punishment for abuse or botting.  Other rules seems more like points of etiquette and might be better defined in a separate category from punishable rules. I will update new information in a few days to give time for any discussion before replacing the current rules.  This entry is a major &amp;quot;must read&amp;quot; for all players of TMW.  [[User:Wombat|Wombat]] 14:52, 23 October 2008 (CEST)&lt;br /&gt;
Please make it clear that going AFK while your character is just sitting healing is fine (at least I assume it is)? [[User:Octalot|Octalot]] 19:20, 23 October 2008 (CEST)&lt;br /&gt;
*Split Rules and Etiquette into two categories so they could be more specifically defined.  I&#039;ve taken some liberties in adding &amp;quot;drop stealing&amp;quot; and &amp;quot;kill stealing&amp;quot; to &amp;quot;Etiquette&amp;quot; due to defining Etiquette as player enforced rules.[[User:Wombat|Wombat]] 16:45, 23 October 2008 (CEST)  &lt;br /&gt;
*Some suggestions for the &amp;quot;Report Abuse&amp;quot; forum.  Different protocols could be used like the new content protocols:  [RA] = &amp;quot;Report Abuse&amp;quot; [RB], &amp;quot;Report Bot&amp;quot; [PR] = &amp;quot;Player Reporting&amp;quot;.  [RA] and [RB] would draw the attention of GMs, while [PR] would be a player discussion on handling problems with character interaction.[[User:Wombat|Wombat]] 16:45, 23 October 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Dev_talk:Tilesets&amp;diff=10396</id>
		<title>Dev talk:Tilesets</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Dev_talk:Tilesets&amp;diff=10396"/>
		<updated>2008-10-20T15:28:18Z</updated>

		<summary type="html">&lt;p&gt;Octalot: Challenge &amp;quot;paintings shouldn&amp;#039;t have transparent borders&amp;quot; guideline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background to paintings etc==&lt;br /&gt;
* a mapper has got only 3 layers ... Paintings shouldn&#039;t have transparent borders, but wall behind them. If you plan to use for example paintings in different tileset, save them elsewhere as transparent objects and then reapply them to another tile.&lt;br /&gt;
&lt;br /&gt;
Should this guideline be reversed?  Paintings are by their nature a reusable tile, and the 3-layer restriction should be lifted soon.  Everything in the woodland_indoor_x3 set ignores this rule, as do many objects in woodland_indoor (to take the first example that reminded me to challenge this).  -- [[User:Octalot|Octalot]] 17:28, 20 October 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Dev_talk:Color_XML&amp;diff=10383</id>
		<title>Dev talk:Color XML</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Dev_talk:Color_XML&amp;diff=10383"/>
		<updated>2008-10-20T01:01:55Z</updated>

		<summary type="html">&lt;p&gt;Octalot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I suggest the root element be called &amp;quot;palette&amp;quot; instead of &amp;quot;colors&amp;quot;, to avoid confusion with &amp;quot;color&amp;quot;. -- [[User:Octalot|Octalot]] 03:01, 20 October 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:EJlol/Guidelines&amp;diff=10382</id>
		<title>User talk:EJlol/Guidelines</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:EJlol/Guidelines&amp;diff=10382"/>
		<updated>2008-10-20T00:53:53Z</updated>

		<summary type="html">&lt;p&gt;Octalot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think this would be a great help, many people get discouraged to work further after they start something unaware of these guidelines only to discover their work was in vain.&lt;br /&gt;
&lt;br /&gt;
== Images illustrating the article ==&lt;br /&gt;
I think the earlier version where the example (yesâ€”no) images illustrated the article looked more pleasant to the eyes. Perhaps bring them back into the main article instead of having links (click! click! click!)? Also, the added benefit of seeing at once what itâ€™s all about. ;) --[[User:Kess|kess]] 19:14, 18 August 2008 (CEST)&lt;br /&gt;
:Well, the problem is that when I add those images in the document is self is, that it becomes one big mess (especially the big images like the perspective reference). You now indeed need to click a lot BUT the idea is that you only have to see those images once. After that I think the text version is enough to remind how the &amp;quot;TMW-style&amp;quot; is. As for the icons, I might put them in a table instead of those links. (when I figure out how to do that and when Im not lazy :P) --[[User:EJlol|EJ]] 20:11, 18 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
In case the two other item lists is wanted in table form. âœŽâ€ˆ[[User:Kess|Kess]]&amp;lt;sup&amp;gt;[[User talk:Kess|â˜½]]&amp;lt;/sup&amp;gt; 19:05, 14 October 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Group&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Items&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Icon&lt;br /&gt;
|-&lt;br /&gt;
| Sword&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-sword-sword.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Axe&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-axe-hatchet.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Polearm&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-polearm-scorpion.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Javelin&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Whip&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-dagger-sharpknife.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Staff&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-staff-crescentrod.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Fist&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Bow&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-bow-desertbow.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Crossbow&lt;br /&gt;
| &lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| Thrown weapons&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-thrown-bonedarts.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
:{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Group&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Items&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Icon&lt;br /&gt;
|-&lt;br /&gt;
| Potion&lt;br /&gt;
| &lt;br /&gt;
| [[Image:use-potion-concentrationpotion.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Arrow&lt;br /&gt;
| &lt;br /&gt;
| [[Image:weapon-arrow-iron.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==NPC Style==&lt;br /&gt;
I disagree with the guideline about NPC Style. I think it&#039;s more important that they look nice and varying than that they look like players. Having them all look like players limits artistic freedom and leads to boring uniformity more than to consistency. However, I have already been informed that I&#039;m wrong about this, so I will agree with the guidelines as a whole. Especially since this is basically just a matter of taste.&lt;br /&gt;
--[[User:Vink|Vink]] 20:01, 29 August 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
==How to get your content in the game==&lt;br /&gt;
I&#039;d like to have updating the [[Content]] page worked in to this, but don&#039;t know where it would go.&lt;br /&gt;
[[User:Octalot|Octalot]] 02:53, 20 October 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Dev_talk:Guidelines&amp;diff=10372</id>
		<title>Dev talk:Guidelines</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Dev_talk:Guidelines&amp;diff=10372"/>
		<updated>2008-10-18T15:08:42Z</updated>

		<summary type="html">&lt;p&gt;Octalot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to get your content in to the game ==&lt;br /&gt;
I&#039;ve put this section together from trying to get my own stuff in to the game in the absence of an official guideline, and run the draft past Platyna.  Would be better to have an official guideline replace it.&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Guidelines&amp;diff=10371</id>
		<title>Development:Guidelines</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Guidelines&amp;diff=10371"/>
		<updated>2008-10-18T15:02:50Z</updated>

		<summary type="html">&lt;p&gt;Octalot: How to get your content in to the game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
== In general ==&lt;br /&gt;
*Don&#039;t be afraid to show us your unfinished pieces, we are there to guide and help you through the process.&lt;br /&gt;
*If possible, hang around the #tmwart channel on irc.freenode.net 24/7.&lt;br /&gt;
*When you&#039;re available / doing work on tmw related stuff, please contact me on the previously mentioned channel.&lt;br /&gt;
*We&#039;re soon going to have a centralized repository for all the art related stuff where we&#039;re going to archive all of your versions, so you can just start to contribute there without the need to track down a dev. The details on the repository and the preferred version numbering are coming soon. EDIT(20050419): Ask me for details, it&#039;s up now.&lt;br /&gt;
*Preferred formats: .png and .ogg&lt;br /&gt;
&lt;br /&gt;
== Concerning conceptual art ==&lt;br /&gt;
*You can always come up with new ideas to present to the team. Actually that&#039;s preferred and we like that.&lt;br /&gt;
*With conceptual art you might want to define important places, capture the generic atmosphere, look, and color scheme of a certain place or define the looks of an important NPC.&lt;br /&gt;
&lt;br /&gt;
== Concerning tiles ==&lt;br /&gt;
We REALLY need a LOT of these, so if you think you can do ANYTHING, please give it a shot. Especially on these actively seek out our attention so we can assign new tasks to you. The fact that we won&#039;t contact you personally every day doesn&#039;t mean we don&#039;t need your efforts. You can find the technical specifications of tilesets and further tile related guidelines in the article [[Tileset development]].&lt;br /&gt;
&lt;br /&gt;
== How to get your content in to the game ==&lt;br /&gt;
The best way to do this is yet to be decided, but this should work:&lt;br /&gt;
&lt;br /&gt;
*Start a thread in the [http://forums.themanaworld.org/viewforum.php?f=18 forum], with a subject line beginning [WIP] (work in progress).&lt;br /&gt;
*Discuss it and edit it a few times until it&#039;s ready.&lt;br /&gt;
*Change the [WIP] thread&#039;s title to [FND] (finished), and make it clear which is the final version.&lt;br /&gt;
*Create a new report in [http://mantis.themanaworld.org/ Mantis] to request that it be included in the game.&lt;br /&gt;
&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
When you are not very experienced at creating pixel art, you should take a look at the following tutorials. You can learn many interesting tricks from them.&lt;br /&gt;
&lt;br /&gt;
*[http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/ So You Want To Be A Pixel Artist] by Tsugumo. (more recent version [http://www.geocities.com/skulkraken2002/])&lt;br /&gt;
*[http://translate.google.com/translate?u=http%3A%2F%2Fwww.enterbrain.co.jp%2Fdigifami%2Fdigiweb%2Fdot_teck%2F3nen%2F3_01.html&amp;amp;langpair=ja%7Cen&amp;amp;hl=en&amp;amp;ie=UTF-8&amp;amp;oe=UTF-8&amp;amp;prev=%2Flanguage_tools Enterbrains Tutorial (translated from Japanese by Google)]. all the above images have been taken from this tutorial.&lt;br /&gt;
*[http://www.natomic.com/hosted/marks/mpat/ Mark&#039;s Pixel Art Tutorial]&lt;br /&gt;
*[http://derekyu.com/extras/pixel01.html Derek Yu&#039;s Pixel Art Tutorial]&lt;br /&gt;
*[http://www.spriteart.com/main.html Great st0ven&#039;s site]&lt;br /&gt;
*[http://pixel-zone.rpgdx.net/shtml/tutorials.shtml Pixel-Zone Tutorials]&lt;br /&gt;
*[http://www.pixeljoint.com/pixels/links.asp?id=2192 Pixel Art Links]&lt;br /&gt;
*[http://mruk.wordpress.com/2008/04/06/the-mana-world-pixelart-tutorial-desert-well/ Mruk&#039;s Desert Well Tutorial]&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Getting_started&amp;diff=10295</id>
		<title>Getting started</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Getting_started&amp;diff=10295"/>
		<updated>2008-10-03T12:17:01Z</updated>

		<summary type="html">&lt;p&gt;Octalot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_playerinfo}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
==Rules and Etiquette==&lt;br /&gt;
The rules of the game, as posted by Platyna are:&lt;br /&gt;
&lt;br /&gt;
*1. Do not abuse other players (it means insults, swearing etc.)&lt;br /&gt;
*2. No bots.&lt;br /&gt;
*3. No spamming/flooding (including trade spam).&lt;br /&gt;
*4. No begging.&lt;br /&gt;
*5. Speak English.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Additionally we would advise the following etiquette:&lt;br /&gt;
&lt;br /&gt;
*1. Do not drop-steal without permission (drop-steal: take items dropped by a monster someone else killed)&lt;br /&gt;
*2. Do not kill-steal without permission (kill-steal: kill a monster someone else is fighting to get easy exp)&lt;br /&gt;
*3. Be polite; take the time to greet people before you ask anything; follow the same etiquette in conversation as you would follow in real life.&lt;br /&gt;
*4. Don&#039;t do unto others what you wouldn&#039;t like to be done to you. Don&#039;t say to others what you wouldn&#039;t like being said to you.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&#039;&#039;&#039;Keyboard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Key !! Action&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || move around&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl || attack&lt;br /&gt;
|-&lt;br /&gt;
| F1 || toggle the online help&lt;br /&gt;
|-&lt;br /&gt;
| F2 || toggle profile window&lt;br /&gt;
|-&lt;br /&gt;
| F3 || toggle inventory window&lt;br /&gt;
|-&lt;br /&gt;
| F4 || toggle equipment window&lt;br /&gt;
|-&lt;br /&gt;
| F5 || toggle skills window&lt;br /&gt;
|-&lt;br /&gt;
| F6 || toggle minimap&lt;br /&gt;
|-&lt;br /&gt;
| F7 || toggle chat window&lt;br /&gt;
|-&lt;br /&gt;
| F8 || toggle shortcutbar&lt;br /&gt;
|-&lt;br /&gt;
| F9 || show setup window&lt;br /&gt;
|-&lt;br /&gt;
| F10 || toggle debug window&lt;br /&gt;
|-&lt;br /&gt;
| Alt+0--Alt+9, - &amp;amp; + || show emoticons&lt;br /&gt;
|-&lt;br /&gt;
| S or Alt+S || sit down / stand up&lt;br /&gt;
|-&lt;br /&gt;
| Alt+F || toggle debug pathfinding feature&lt;br /&gt;
|-&lt;br /&gt;
| Alt+T || toggle ignore/allow incoming trades&lt;br /&gt;
|-&lt;br /&gt;
| Alt+P || take screenshot&lt;br /&gt;
|-&lt;br /&gt;
| A || target nearest monster&lt;br /&gt;
|-&lt;br /&gt;
| H || hide all non-sticky windows&lt;br /&gt;
|-&lt;br /&gt;
| G or Z || pick up item&lt;br /&gt;
|-&lt;br /&gt;
| Enter || focus chat window / send message&lt;br /&gt;
|-&lt;br /&gt;
| Shift || hold it when attacking to lock target for auto attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tip: The keys listed here are the default keys. To change the keys go to setup -&amp;gt; keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mouse&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Key !! Action&lt;br /&gt;
|-&lt;br /&gt;
| Left-click (on character) || Attack&lt;br /&gt;
|-&lt;br /&gt;
| Left-click (on item) || walk to and pick up&lt;br /&gt;
|-&lt;br /&gt;
| Left-click (on ground) || toggle walking in the direction of the cursor&lt;br /&gt;
|-&lt;br /&gt;
| Right-click (on character) || context sensitive menu&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tip: When walking using the mouse, your character will automatically use a pathfinding algorithm to take the nearest route to the mouse pointer&#039;s location.&lt;br /&gt;
&lt;br /&gt;
Left click to execute default action: walk, pick up an item, attack a monster and talk to NPCs (be sure to click on their feet). Right click to show up a context menu (attack, trade,...). Holding [Left Shift] prevents from walking when attacking.&lt;br /&gt;
&lt;br /&gt;
==First Steps==&lt;br /&gt;
&#039;&#039;Also see: [[Getting started]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:equip900.gif|frame|An animation showing how to equip.]] You&#039;ve spawned in Tulimshar for the first time! Congratulations and welcome to the Mana World. Immediately, you should either press F3 or click Inventory, click on the Cotton Shirt, and click Equip. This will make you less half-naked and increase your defense.&lt;br /&gt;
&lt;br /&gt;
You gain levels by killing monsters. Killing monsters is what you&#039;ll be doing most of the time, so you&#039;d better get used to it. You can either click on a monster, or target the nearest one by pressing &amp;quot;A&amp;quot; and &amp;quot;Ctrl&amp;quot; to attack. It is a lot easier to beat a monster if you target and press &amp;quot;Shft&amp;quot; and &amp;quot;Ctrl&amp;quot; together. This will make you attack automatically as long as you don&#039;t move.&lt;br /&gt;
&lt;br /&gt;
NPCs (Non-Playable Characters) are characters on the server. You can easily recognize them by their grayish blue name. You can click on them to talk to them. Some of them have quests for you to accomplish, others will sell and buy things from you, and some will heal you. If you walk to the right and down through the gate from where you start out, an NPC named Elanore will heal you for free until you get to Level 10. Note that  If you attack by holding down CTRL, you can heal by clicking her at the same time. This should help you speed trough those first 10 levels by fighting fire goblins. &lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve killed a monster, it dies and looks dead for a few seconds. It may drop an item. You can stand on top of the item and press &amp;quot;G&amp;quot; or &amp;quot;Z&amp;quot; to get the item. If you want to use it, it is in your inventory. If you can&#039;t use nor equip it, it might be a quest item or a useless item. Useless items can be sold to the NPC Neko, or any NPC that buys and sells items. Although the prices of the items they sell vary, they always buy from you at the same price. These prices are listed thoroughly on [[Item reference]].&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve killed enough monsters, you&#039;ll have enough Skill points to get job level 3. Either press F5 or click &amp;quot;Skills&amp;quot;, select Basic, and click &amp;quot;Up&amp;quot; three times. For the moment only basic skills are implemented in the game (no magic, yet!), and only the first three levels have a function.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sitting.gif|frame|An animation showing how to sit.]]&lt;br /&gt;
*&#039;&#039;&#039;Level 1&#039;&#039;&#039; enables the ability to trade with others&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2&#039;&#039;&#039; enables the ability to express emotions&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 3&#039;&#039;&#039; enables character to sit&lt;br /&gt;
&lt;br /&gt;
Press &amp;quot;S&amp;quot; to sit. This makes your automatic recovery go faster. You can also hold &amp;quot;Alt&amp;quot; and press any of the numbers 1 through 9 to emote, or show an emoticon above your head.&lt;br /&gt;
&lt;br /&gt;
==Raising Your Stats==&lt;br /&gt;
&#039;&#039;&#039;NOTE: There is no magic in the game yet, so INT is completely worthless! LUCK do nothing that DEX, STR, or VIT don&#039;t already do better. Do not up these stats at all!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you gain a level in The Mana World, you are awarded points that you can distribute as you please among the various stats. Essentially, only two routes are beneficial in the long term, and the community refers to them as Warrior, or Melee, and Archer, or Ranged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For BOTH classes AGILITY had become essential, since the &#039;Quick Attack Bug&#039; fixing. Increse this stat will make your attack faster and faster!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
The Warrior is more difficult to train as it eats up 33% more stat points than an Archer, and is more vulnerable to attack from monsters. However, the Warrior has the greatest potential for making money, because there&#039;s no need to purchase arrows. The weapon of choice for a Warrior is a Short Sword.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; is important to increase the base damage of the Short Sword&#039;s attack. You can increase this until you are satisfied with your base damage. Note that strength has low priority. For example if your attack does 100 damage,and there&#039;s a monster with 390hp you will only beat this monster in less hits when you increase your strength with 30 values. If you use the points required to raise str 30 points on agil and dex, you will attack a lot faster and miss less. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AGIL&#039;&#039;&#039; this will influence the speed of your attacks&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;VIT&#039;&#039;&#039; is always important because it raises both defense and maximum health, as well as speeds up your idle healing rate. It also makes healing items heal you an extra percentage of hp. Always increase this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; is important to the Warrior until somewhere in the 50-60 total points range. This is only to ensure that your attacks aren&#039;t evaded by high level monsters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LUK&#039;&#039;&#039; is also very important to train because it raises your critical hit ratio and also is the only way a warrior can raise his base damage after a point.&lt;br /&gt;
&lt;br /&gt;
Finding a good balance is rather tricky, and players tend to disagree to the ideal ratio. Therefor the best advice I could give you is to take head in what your character really needs during fights, for example if you want to start fighting snakes but can&#039;t hit &#039;m it means it&#039;s time to raise dex...&lt;br /&gt;
&lt;br /&gt;
===Archer===&lt;br /&gt;
The Archer is the easiest to train because only two stats are needed to make it strong, and because it can kill monsters more rapidly and efficiently. However, the Archer is dependent on a lot of arrows for its livelihood, and so a lot of inventory weight and money will be taken up by arrows.The strongest weapon for an Archer at the time is the Forest Bow.This can be obtained two ways:1. doing the Forest Bow Quest(See quests subtitle) Or bought at the North Pole&#039;s Shop for 20,000gp.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Agil&#039;&#039;&#039; this makes you attack faster, it&#039;s very improtant, always raise it. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;VIT&#039;&#039;&#039; is always important because it raises both defense and maximum health, as well as speeds up your idle healing rate. However as an archer your attacks are ranged, thus you need to rely in this less as opposed to warriors. But eventually you will need this for narrow maps that are crowded with monsters. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; this is the most important stat for archers because it raises both the accuracy of your attack and adds to the base damage of the Bow. Many Archers are content to stop raising DEX in the 80-90 range, while some others would max it out completely before even starting to touch their vitality.&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
[[Image:Caves.gif|frame|The locations of the two bat caves.]]&lt;br /&gt;
*&#039;&#039;&#039;LVL 1-15&#039;&#039;&#039;: Kill maggots and the occassional scorpion. Kill fire goblins while you can heal for free from Elanore.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LVL 13-28&#039;&#039;&#039;: Kill pinkies, get a Scythe. Kill bats, pinkies and fluffies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armor.gif|frame|The NPCs that sell the best easily-obtained armor.]]&lt;br /&gt;
*&#039;&#039;&#039;LVL 25-40&#039;&#039;&#039;: Kill green slimes, giant maggots, red scorpions. Save up for and get Light Platemail and a Silk Headband.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LVL 38-50&#039;&#039;&#039;: Kill red slimes, black scorpions, and logheads. Save up Raw Logs and GP, get a Forest Bow.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LVL 45-60&#039;&#039;&#039;: Kill flowers, evil mushrooms, snakes, spiders, and yellow slimes. Get the Iron Helmets. Finish up the quests and your collection of rare drops.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LVL 61-90+&#039;&#039;&#039;: Have fun in the Snake Cave!&lt;br /&gt;
&lt;br /&gt;
There is a map of the current world at: [[User:Superkoop/IngameMap]]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
===Aiden and Ishi&#039;s monsters points===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; Infinite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Easy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Tulimshar village; market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; First talk to Aiden he&#039;s standing at the gate across Elanore the healer, he&#039;ll register you for this quest. After that, the game keeps a count of the number of kills you made and gives you monster points accordingly (note that not all monsters give monster points). You can exchange these points for items by talking to Ishi. There&#039;s no point in stocking up the points, the rewards will always be the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reward:&#039;&#039; The items you get change, but they are never rare or highly valuable. Most of the items you&#039;ll probably just sell. The best items (currently) are cotton pants.&lt;br /&gt;
&lt;br /&gt;
===Vincent&#039;s Action Figure===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; One time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Easy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Tulimshar village; East&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; Vincent needs 30 Bug legs to make an action figure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bug Legs dropped by:&#039;&#039; Maggot (4%); Scorpion (7%); Bat (4%); Spikey mushroom (0.5%); Fire goblin (8%); Giant maggot (7.5%); Red scorpion (5%); Black scorpion (8%)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reward:&#039;&#039; 1,000 GP&lt;br /&gt;
&lt;br /&gt;
===Sandra&#039;s Red Scorpion Stingers===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; One time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Hard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Tulimshar village; outside the walls of the market SouthEast corner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; Sandra wants you to bring her 5 Red scorpion stingers to prove you killed them. Red scorpions require some dexterity in order for you to be able to hit them, so depending on what character you&#039;re building, it might take a while before you can do this quest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Red scorpion stingers dropped by:&#039;&#039; Red scorpion (20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reward:&#039;&#039; 1 Bow (+15 Damage) + 100 arrows&lt;br /&gt;
&lt;br /&gt;
===Farmer&#039;s Scythe===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; One time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Easy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; North of Hurnscald&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; The Pinkies are eating the farmer&#039;s crops. Bring him 10 Pink antennae as proof of your kills. There are not many pinkies on that map though. I suggest you go to the Ice Cave, where there is a much higher density of pinkies. If you want to know if you&#039;ll be able to kill them, Pinkies have more HP then Fire goblins, but give less damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pink antennae dropped by:&#039;&#039; Pinkie (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reward:&#039;&#039; 1 Scythe (+75 Damage)&lt;br /&gt;
&lt;br /&gt;
===Forest Bow===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; One time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; In the bow shop in Hurnscald (there&#039;s a practice target out back)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; The Bow Master can make you a Forest bow. After running back and forth a while between the Bow Master and Jack the Lumberjack you find out you&#039;ll have to supply the wood, and pay 10,000 GP. The tricky part is, finding a Log that is good. Before you pay, the Bow Master will test out your Log to see if it&#039;s strong enough. Whether or not a Log breaks is random--the chance of it not breaking is 1/20. You can find Log Heads in the Woodlands (SW)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Raw logs dropped by:&#039;&#039; Log heads (20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reward:&#039;&#039; 1 Forest bow (+65 Damage)&lt;br /&gt;
&lt;br /&gt;
===Doug&#039;s Snake Lamps===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; One time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; In the Diamonds Cove restaurant (third level, Inn) in the Woodlands (SW) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; Doug needs 40 Cave snake lamps to light up the rooms in the Inn. The advantage in killing the snakes is, that maybe before you have all the 40 lamps, you&#039;ll get some jeans dropped by the snakes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snake lamps dropped by:&#039;&#039; Cave snakes (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reward:&#039;&#039; 2,000 GP&lt;br /&gt;
&lt;br /&gt;
===Rauk&#039;s Alchemy===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; Infinite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Hard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; In the Woodlands (NW); in the SE corner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; Gauk will turn 20 Small mushrooms into an Iron potion and 20 Petals in to a Concentration potion&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Small mushrooms dropped by:&#039;&#039; Evil mushroom (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Petals dropped by:&#039;&#039; Flower (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Either of&lt;br /&gt;
# 1 Iron potion&lt;br /&gt;
# 1 Concentration potion&lt;br /&gt;
&lt;br /&gt;
===Snowman&#039;s Sweet Tooth===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; One time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; In the Northpole; center of the map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; The Snowman would like you to get him 10 Chocolate bars, 5 Cactus potions, and 15 Candies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chocolate bar dropped by:&#039;&#039; Scorpion (0.5%); Rudolph slime (3%); Red slime (1.1%); Red scorpion (1%); Black scorpion (1%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Candies dropped by:&#039;&#039; Scorpion (1%); Rudolph slime (6%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cactus potions dropped by:&#039;&#039; Maggot (1.5%); Bat (1.5%); Spikey mushroom (1.5%); Fire goblin (1.5%); Green slime (1%); Yellow slime (3.5%); Giant maggot (50%);          ;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reward:&#039;&#039; 1 Santa Hat (+2 Defense)&lt;br /&gt;
&lt;br /&gt;
===Treasure Chest===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; One time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Hard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; In the Mines; second level, end of the tunnel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; Open the treasure chest, you need exactly three Keys to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keys dropped by:&#039;&#039; Spider (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reward:&#039;&#039; 1 Short sword (+100 Damage)&lt;br /&gt;
&lt;br /&gt;
===Iron Helmets===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; Infinite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Hard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; In the blacksmith&#039;s shop in Hurnscald, speak with Nicholas.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; Collect Iron ores in the lower level of the Mines. In addition to 10,000 GP per helmet, you&#039;ll need: 5 ores for the Knight Helmet, 10 ores for the Crusader Helmet, and 15 ores for the Warlord Helmet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Iron ores dropped by:&#039;&#039; Yellow slimes (1.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Either of&lt;br /&gt;
# Knight Helmet (+20 Defense)&lt;br /&gt;
# Crusader Helmet (+25 Defense)&lt;br /&gt;
# Warlord Helmet (+25 Defense)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Total cost:&#039;&#039; 5, 10 or 15 Iron ores + 10,000 GP&lt;br /&gt;
&lt;br /&gt;
===Hermit Indian===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; Infinite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Hard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; In the southwest end of the mountain maps which connect to the eastern part of the desert. Some people have trouble finding it, but it&#039;s not really that hard. The road of the map forks in only 3 places. The first fork is in the second cave. Go East to meet the Indian and go south to head towards the southeast end. If you took the road towards the Indian you will find to other forks. The next fork is in the 4th cave, North is a dead end south is the way you want to go. Then the third fork is in the 5th cave, south goes to another cave (under development) and West is towards the hermit&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; Collect snake skins, in combination with other items, the Indian will make you a new item out of it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Snake skins dropped by:&#039;&#039; Mountain snakes (1.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Jeans dropped by:&#039;&#039; Lamp snakes (0.4%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fancy hat dropped by:&#039;&#039; (regular) Snakes (3%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Either of&lt;br /&gt;
# Black cowboy hat or White cowboy hat (both +6 Defense), the color is random (50-50%)&lt;br /&gt;
# Jeans chaps (+3 Defense)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Total cost:&#039;&#039; Depending on the choice of reward above, either of&lt;br /&gt;
# 2 Snake skins + 1 Fancy hat + 1,000 GP&lt;br /&gt;
# 10 Snake skins + 1 Jeans shorts + 1,000 GP&lt;br /&gt;
&lt;br /&gt;
===Agostine the taylor===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; One time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Easy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; In the inn at the north pole&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039;&lt;br /&gt;
# Bring Agostine an iron potion (you can buy one in the house just south of the inn) and he&#039;ll give you 500 GP as a reward&lt;br /&gt;
# The tailor will now offer to make some fashionable winter gloves, for that he does need some white fur though. And he&#039;ll do a quality check for each patch you bring, meaning there&#039;s a 1/30 chance that he&#039;ll accept your fur. Collect furs until he accepts the quality and you&#039;re given your gloves for a fee of 15,000 GP&lt;br /&gt;
# He&#039;ll also offer to make a pair of matching fur boots, in the same manner as above. You&#039;ll need a pair of boots in addition to the white furs and the 15,000 GP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;White fur dropped by:&#039;&#039; Fluffy (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Boots dropped by:&#039;&#039; Red slime (2.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reward 1:&#039;&#039; 500 GP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reward 2:&#039;&#039; Winter gloves (+2 Defense)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reward 3:&#039;&#039; Fur boots (+3 Defense)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Total cost:&#039;&#039; 1 Iron potion + about 60 White furs + 1 Boots + 29,500 GP&lt;br /&gt;
&lt;br /&gt;
===Lora Tay, The Legendary Seamstress===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; One Time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Top floor of Dimond&#039;s Cove Inn, lower right room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039;&lt;br /&gt;
Do Agostine&#039;s quest first, the conversation item to do anything useful with Lora doesn&#039;t appear until you have the Agostine&#039;s gloves (and maybe the boots too).&lt;br /&gt;
&lt;br /&gt;
Talk to Lora Tay a bit until you get to the part where she starts coughing. To get her to stop coughing bring her a bottle of water.. Engage her in conversation again and repeat what you said before. Now give her the water and she will thank you.&lt;br /&gt;
&lt;br /&gt;
If she tells you to get out, just talk to her again and pick different conversation topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bottle of water dropped by:&#039;&#039; Mouboo (7.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Lora Tay will crop cotton shirts into tanktops, lengthen tanktops into shirts, create cotton shirts, tanktops, boots, etc, for you for a cost and varying amounts of cotton cloth depending on the item.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Total cost:&#039;&#039; 1 Bottle of Water&lt;br /&gt;
&lt;br /&gt;
===Selim the dyer===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; Infinite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Selim is located in the house to the east of Jack, next to the south entrance of Hurnscald. Rauk is located near a pond west of the woodland village, a little south of the western entrance on the same map as Oscar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; Engage Selim in conversation and ask about how to make dyes and where to find them. He will tell you that some alchemists can make them from ingredients. Go to Rauk and ask him about dyes. After conversing with him he will tell you that he can make them with the right ingredients. The ingredients vary and can be found in many places. The maps immediately west of Dimond&#039;s Cove and the map south of Dimond&#039;s Cove are the best places to gather the herbs for the dyes. Hold down the A button to target the nearest monster and walk around to find them. You will need to attack them like you would a monster. Pearls can be found in the map above the snake and scorpion beach, west of Tulimshar. Then return to Rauk with the ingredients to create the dyes and then talk to Selim to dye the clothes. Clothes already dyed need to be bleached (see below) before they can be dyed again.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Alizarin Herb dropped by:&#039;&#039; Alizarin Plant (3x 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Gamboge Herb dropped by:&#039;&#039; Gamboge Plant (3x 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cobalt Herb dropped by:&#039;&#039; Cobalt Plant (3x 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mauve Herb dropped by:&#039;&#039; Mauve Plant (3x 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pearl Dropped by:&#039;&#039; Sea Slime (0.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039;&lt;br /&gt;
Rauk will make dyes for certain ingredients and Selim will dye your clothes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Total Costs:&#039;&#039; One dye per dyeable garment (e.g. Cotton shorts, Tank top, Cotton shirt)&lt;br /&gt;
&lt;br /&gt;
* Light Green Dye: 20 Gamboge herbs and 20 Cobalt herbs, and 1,000 GP&lt;br /&gt;
* Light Blue Dye: 10 Cobalt herbs&lt;br /&gt;
* Dark Blue Dye: 100 Cobalt herbs, 50 Mauve herbs, one Pearl, and 10,000 GP&lt;br /&gt;
* Pink Dye: 10 Alizarin herbs, 6 flower petals, and 1,000 GP&lt;br /&gt;
* Red Dye: 10 Alizarin herbs&lt;br /&gt;
* Orange Dye: 10 Gamboge herbs, 10 Alizarin herbs, 2 Iron ores, and 1,000 GP&lt;br /&gt;
* Purple Dye: 100 Cobalt herbs, 100 Alizarin herbs, 20 Mauve herbs, one Pearl, and 40,000 GP&lt;br /&gt;
* Black Dye: 40 Mauve herbs, 40 Cobalt herbs, 40 Alizarin herbs, 40 Gamboge herbs, and 20,000 GP&lt;br /&gt;
&lt;br /&gt;
===The Bleacher===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; Infinite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Easy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Left of Neko in the Tulimshar MarketPlace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; Talk to Candide and he will tell you about his discovery where he found out how to bleach clothes using the volcano&#039;s ash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pile of Ash dropped by:&#039;&#039; Fire Goblin (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Rewards:&#039;&#039; Candide will bleach clothes for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Total Cost:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5 Piles of Ash, 5000 (5k) GP, and a piece of clothing.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
It becomes fairly difficult to level up after this point, but it is not entirely uncommon to find players with levels in the 80s, and not impossible to get up to 90 and beyond. It does take a lot of time and work. If you are ambitious about becoming one of the highest level players in the game, be prepared to put in many hours, sometimes many hours at once to reach this goal. Here are a few pointers:&lt;br /&gt;
&lt;br /&gt;
===Training Location===&lt;br /&gt;
The best place to train is the Snake Caves. If you have properly raised your stats and are a skilled archer, you should have no problems going solo there. That said, those who choose to remain melee fighters or lower level player should go in groups. The spawn rate is incredible, and Snakes give 375 EXP a pop. It&#039;s a nice treat for the higher level players to get higher faster.&lt;br /&gt;
&lt;br /&gt;
===Training Technique===&lt;br /&gt;
Your wrist is going to get worn out in those long training sessions. Try mapping your keyboard so that your attack and target keys are more ergonomic to your hands--you can do this through the client in &amp;quot;Setup.&amp;quot; I personally use &amp;quot;Q&amp;quot; and &amp;quot;W&amp;quot; on my laptop, which greatly helps my own training endurance.&lt;br /&gt;
&lt;br /&gt;
Another good trick healing on demand. Stock up on your healing item of choice (I prefer Beer... I collect Apples ;p) and make the Inventory window small enough that it doesn&#039;t block much of your area of vision. Now keep that item selected, and you can simply click Use whenever you need a quick heal. This is even better if you have an SVN client with the Item Shortcut bar. I toggle the healing item to &amp;quot;x&amp;quot; and just heal with one keystroke when needed. The Item Shortcut bar should be included with the default client in 0.0.25.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
One element of the game that keeps many players active after they have levelled up til they&#039;re sick of it and finished all the quests is The Mana World&#039;s in-game economy.&lt;br /&gt;
&lt;br /&gt;
No doubt you have noticed some of the interesting hats and armor other players wear. Most of these are rare items that were once available freely, during events or quests that have since been removed from the game, etc. Some are just rare drops that anyone can get from monsters in the game if they devote enough time to hunting them.&lt;br /&gt;
&lt;br /&gt;
Here I will cover all of these items, the general prices they fetch from other players, and where they are from. Of course, these prices are very dynamic. The in-game economy changes constantly. As more time passes after an event, the items become more rare and more in demand. &lt;br /&gt;
&lt;br /&gt;
===Least Rare Items (dropped by monsters)===&lt;br /&gt;
**Note: Drop rates are changing as the game is being rebalanced. Please update them once values are standardized.&lt;br /&gt;
*Leather Gloves 200-300k&lt;br /&gt;
**+3 Defense. Dropped by Mountain Snakes.&lt;br /&gt;
*Jeans 100-200k&lt;br /&gt;
**+4 Defense. 0.1% chance of being dropped by Cave Snakes. That&#039;s 1 in 1000 on average.&lt;br /&gt;
*Snakeskin Chaps 500k-1 million GP&lt;br /&gt;
**+6 Defense. Made by Pachua, the Native NPC from Jeans, 10 Snake Skins, and 10k GP.&lt;br /&gt;
*Empty Bottle 300-400k&lt;br /&gt;
**Does nothing (yet?). 0.05% chance of being dropped by Flowers or Evil Mushrooms. That&#039;s 1 in 2000 on average.&lt;br /&gt;
*Infantry Helmet 200-300k&lt;br /&gt;
**+20 Defense. 0.05% chance of being dropped by Snakes. That&#039;s 1 in 2000 on average.&lt;br /&gt;
&lt;br /&gt;
===Uncommon Items (or... Christmas 2007 &amp;amp; Easter 2008 Event Items)===&lt;br /&gt;
All of these can be bought or sold at around 300-600k.&lt;br /&gt;
&lt;br /&gt;
*Santa Cookie&lt;br /&gt;
*Purple, Blue, Green, Teal, Red, and Yellow Easter Eggs&lt;br /&gt;
**All items above do nothing any more (used in the above events).&lt;br /&gt;
*Bunny Ears&lt;br /&gt;
**+10 Defense.&lt;br /&gt;
*Top Hat&lt;br /&gt;
*Face Mask&lt;br /&gt;
*Mush Hat&lt;br /&gt;
**The three above are +15 Defense hats.&lt;br /&gt;
*Shroom Hat&lt;br /&gt;
*Funky Hat&lt;br /&gt;
*Elf Hat&lt;br /&gt;
**The three above are +18 Defense hats.&lt;br /&gt;
&lt;br /&gt;
===Semi-Rare Items (or... Discontinued Santa Quest Items)===&lt;br /&gt;
All of these can be bought or sold at around 400-700k.&lt;br /&gt;
&lt;br /&gt;
*Turtleneck Sweater&lt;br /&gt;
**+6 Defense.&lt;br /&gt;
&lt;br /&gt;
===Rare Items (or... Halloween 2007 Event Items)===&lt;br /&gt;
All of these can be bought or sold at around 500-800k.&lt;br /&gt;
&lt;br /&gt;
*Dark Crystal&lt;br /&gt;
**Does nothing any more (was used in Halloween quest).&lt;br /&gt;
*Ranger Hat&lt;br /&gt;
**+2 Defense.&lt;br /&gt;
*Bandana&lt;br /&gt;
**+3 Defense.&lt;br /&gt;
*Pumpkin Helmet&lt;br /&gt;
*Pirate Hat&lt;br /&gt;
*Circlet&lt;br /&gt;
*Axe Hat&lt;br /&gt;
**The four above are +4 Defense hats.&lt;br /&gt;
&lt;br /&gt;
===Very Rare Items (or... Christmas/Halloween 2006 Event Items)===&lt;br /&gt;
All of these can be bought or sold at around 1-10 million GP... or more.&lt;br /&gt;
&lt;br /&gt;
*V-neck Sweater&lt;br /&gt;
**This was actually a Halloween 2007 Event item, but its price has skyrocketed. +8 Defense.&lt;br /&gt;
*Christmas Tree Hat&lt;br /&gt;
*Goggles&lt;br /&gt;
**The two above are +2 Defense hats.&lt;br /&gt;
*Leather Goggles&lt;br /&gt;
*Eyepatch&lt;br /&gt;
**The two above are +3 Defense hats.&lt;br /&gt;
*Antler Hat&lt;br /&gt;
**+4 Defense.&lt;br /&gt;
*Santa Beard Hat&lt;br /&gt;
**+5 Defense.&lt;br /&gt;
&lt;br /&gt;
===Legendary Items (from Various Events)===&lt;br /&gt;
These are so difficult to find that they are rarely bought or sold at all. For our purposes, they are priceless.&lt;br /&gt;
&lt;br /&gt;
*Scarab armlet&lt;br /&gt;
*Red cap&lt;br /&gt;
*Bottle of Sand&lt;br /&gt;
*Unknown Item&lt;br /&gt;
*Red Christmas Stocking&lt;br /&gt;
**None of the above do anything (yet?).&lt;br /&gt;
&lt;br /&gt;
==Final Thoughts==&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
So you have completed your item collection and levelled as much as you care too. You&#039;ve finished all of the quests. What else can you do? Well, one of the great things about The Mana World and Open Source software in general is that anyone can help improve it and further it along. There are many ways you can do that even without any &amp;quot;programming&amp;quot; knowledge.&lt;br /&gt;
&lt;br /&gt;
The more active players the game has, the more potential programmers will be introduced to the game. And the more potential programmers we have, the faster the development will go. That means new features, items, quests, etc. for everyone. How can you help nurture a large active player base?&lt;br /&gt;
&lt;br /&gt;
Well, as you may have noticed before you read this guide, the game has somewhat of a difficult learning curve for new players. Many more experienced players help newbies with quests and items--some even go so far as to create an account devoted solely to that purpose. I&#039;ve written [http://holymana.freeforums.org/viewtopic.php?t=127 a guide] to help people get started doing that.&lt;br /&gt;
&lt;br /&gt;
How do experienced players pass the time while we wait for new content? Simply put, we make our own quests and events, stimulating competition among players and giving out prizes as incentive. This is a great way that we keep other players from getting bored and quitting, and anyone can get involved with it. I&#039;ve written [http://holymana.freeforums.org/viewtopic.php?t=129 another guide] to help people host their own events, as well.&lt;br /&gt;
&lt;br /&gt;
Most importantly, if you have the time and a little bit of know how, you can influence the development of the game directly by helping to code TMWServ, scripting new items, making pixel art for new tilesets, NPCs, monsters, etc, as well as mapping. Mapping especially is very simple and done in a freely available editor called Tiled, which you can read more about on the [[Map development]] page.&lt;br /&gt;
&lt;br /&gt;
Doing all these things is easier when you are not working alone; indeed, bigger projects can be tackled much faster in groups. Although there is no integrated guild system in the client yet, players have started their own &amp;quot;unofficial&amp;quot; guilds (see [[Guilds]]). They all serve different purposes, but [http://www.holymanaclan.webs.com at least one] (as of this writing) devotes itself to the purpose of furthering the development of the game through the three methods above. Consider joining a guild like this to be a part of a player community that seeks to better the game. You won&#039;t be losing your individuality (usually!) in doing so. --[[User:Sertraline|Sertraline]] 21:56, 14 February 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:OctalotShipCave_20080927.png&amp;diff=10272</id>
		<title>File:OctalotShipCave 20080927.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:OctalotShipCave_20080927.png&amp;diff=10272"/>
		<updated>2008-09-27T21:34:54Z</updated>

		<summary type="html">&lt;p&gt;Octalot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Octalot_cave_water_20080927.png&amp;diff=10271</id>
		<title>File:Octalot cave water 20080927.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Octalot_cave_water_20080927.png&amp;diff=10271"/>
		<updated>2008-09-27T21:29:05Z</updated>

		<summary type="html">&lt;p&gt;Octalot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Octalot&amp;diff=10270</id>
		<title>User:Octalot</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Octalot&amp;diff=10270"/>
		<updated>2008-09-27T21:26:02Z</updated>

		<summary type="html">&lt;p&gt;Octalot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Images for how to get to Hurnscald, woodland and Taro (as of Sept 2008).&lt;br /&gt;
&lt;br /&gt;
[[Image:ToWoodland4.png]] [[Image:ToWoodland5.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ToIceworld1.png]] [[Image:ToIceworld2.png]] [[Image:ToIceworld3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map concept: Broken smuggler&#039;s ship in a cave&lt;br /&gt;
&lt;br /&gt;
[[Image:OctalotShipCave.png|256px]]&lt;br /&gt;
&lt;br /&gt;
Old water in cave tileset for that:&lt;br /&gt;
&lt;br /&gt;
[[Image:Octalot_cave_water_20080926.png|256px]]&lt;br /&gt;
[[Image:OctalotShipCave_20080926.png|256px]]&lt;br /&gt;
&lt;br /&gt;
Latest water in cave tileset for that:&lt;br /&gt;
&lt;br /&gt;
[[Image:Octalot_cave_water_20080927.png|256px]]&lt;br /&gt;
[[Image:OctalotShipCave_20080927.png|256px]]&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:OctalotShipCave_20080926.png&amp;diff=10259</id>
		<title>File:OctalotShipCave 20080926.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:OctalotShipCave_20080926.png&amp;diff=10259"/>
		<updated>2008-09-26T09:20:18Z</updated>

		<summary type="html">&lt;p&gt;Octalot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Octalot&amp;diff=10258</id>
		<title>User:Octalot</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Octalot&amp;diff=10258"/>
		<updated>2008-09-26T09:19:59Z</updated>

		<summary type="html">&lt;p&gt;Octalot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Images for how to get to Hurnscald, woodland and Taro (as of Sept 2008).&lt;br /&gt;
&lt;br /&gt;
[[Image:ToWoodland4.png]] [[Image:ToWoodland5.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ToIceworld1.png]] [[Image:ToIceworld2.png]] [[Image:ToIceworld3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map concept: Broken smuggler&#039;s ship in a cave&lt;br /&gt;
&lt;br /&gt;
[[Image:OctalotShipCave.png|256px]]&lt;br /&gt;
&lt;br /&gt;
Water in cave tileset for that:&lt;br /&gt;
&lt;br /&gt;
[[Image:Octalot_cave_water_20080926.png|256px]]&lt;br /&gt;
[[Image:OctalotShipCave_20080926.png|256px]]&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Octalot_cave_water_20080926.png&amp;diff=10257</id>
		<title>File:Octalot cave water 20080926.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Octalot_cave_water_20080926.png&amp;diff=10257"/>
		<updated>2008-09-26T09:17:26Z</updated>

		<summary type="html">&lt;p&gt;Octalot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:OctalotShipCave.png&amp;diff=10251</id>
		<title>File:OctalotShipCave.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:OctalotShipCave.png&amp;diff=10251"/>
		<updated>2008-09-24T14:32:51Z</updated>

		<summary type="html">&lt;p&gt;Octalot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Octalot&amp;diff=10250</id>
		<title>User:Octalot</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Octalot&amp;diff=10250"/>
		<updated>2008-09-24T14:32:06Z</updated>

		<summary type="html">&lt;p&gt;Octalot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Images for how to get to Hurnscald, woodland and Taro (as of Sept 2008).&lt;br /&gt;
&lt;br /&gt;
[[Image:ToWoodland4.png]] [[Image:ToWoodland5.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ToIceworld1.png]] [[Image:ToIceworld2.png]] [[Image:ToIceworld3.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map concept: Broken smuggler&#039;s ship in a cave&lt;br /&gt;
&lt;br /&gt;
[[Image:OctalotShipCave.png|256px]]&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Octalot&amp;diff=10133</id>
		<title>User:Octalot</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Octalot&amp;diff=10133"/>
		<updated>2008-09-16T14:32:43Z</updated>

		<summary type="html">&lt;p&gt;Octalot: Routes to woodland and iceworld.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Images for how to get to Hurnscald, woodland and Taro (as of Sept 2008).&lt;br /&gt;
&lt;br /&gt;
[[Image:ToWoodland4.png]] [[Image:ToWoodland5.png]]&lt;br /&gt;
&lt;br /&gt;
[[Image:ToIceworld1.png]] [[Image:ToIceworld2.png]] [[Image:ToIceworld3.png]]&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:ToIceworld3.png&amp;diff=10131</id>
		<title>File:ToIceworld3.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:ToIceworld3.png&amp;diff=10131"/>
		<updated>2008-09-16T14:28:50Z</updated>

		<summary type="html">&lt;p&gt;Octalot: The route to Iceworld, Sept 2008&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The route to Iceworld, Sept 2008&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:ToIceworld2.png&amp;diff=10130</id>
		<title>File:ToIceworld2.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:ToIceworld2.png&amp;diff=10130"/>
		<updated>2008-09-16T14:28:45Z</updated>

		<summary type="html">&lt;p&gt;Octalot: The route to Iceworld, Sept 2008&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The route to Iceworld, Sept 2008&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:ToIceworld1.png&amp;diff=10129</id>
		<title>File:ToIceworld1.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:ToIceworld1.png&amp;diff=10129"/>
		<updated>2008-09-16T14:28:37Z</updated>

		<summary type="html">&lt;p&gt;Octalot: The route to Iceworld, Sept 2008&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The route to Iceworld, Sept 2008&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:ToWoodland5.png&amp;diff=10128</id>
		<title>File:ToWoodland5.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:ToWoodland5.png&amp;diff=10128"/>
		<updated>2008-09-16T14:28:01Z</updated>

		<summary type="html">&lt;p&gt;Octalot: The route to Woodland, Sept 2008&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The route to Woodland, Sept 2008&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:ToWoodland4.png&amp;diff=10127</id>
		<title>File:ToWoodland4.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:ToWoodland4.png&amp;diff=10127"/>
		<updated>2008-09-16T14:27:51Z</updated>

		<summary type="html">&lt;p&gt;Octalot: The route to Woodland, Sept 2008&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The route to Woodland, Sept 2008&lt;/div&gt;</summary>
		<author><name>Octalot</name></author>
	</entry>
</feed>