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	<id>https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nard</id>
	<title>The Mana World - User contributions [en]</title>
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	<updated>2026-05-06T02:15:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=30425</id>
		<title>User:Nard</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=30425"/>
		<updated>2014-05-07T16:11:25Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In Game ==&lt;br /&gt;
&lt;br /&gt;
; Characters:&lt;br /&gt;
* Nard, Nardis, CRC_Nard, variations on name Nard, Bossa, Lafayette Clothes...&lt;br /&gt;
* My feminine side: Luxima, Ruby Red, Heliantine, Salade, Tomate, Gallerie Lafayette...&lt;br /&gt;
&lt;br /&gt;
Cast #inwilt to know level&lt;br /&gt;
&lt;br /&gt;
; Guild:&lt;br /&gt;
&lt;br /&gt;
Crew of Red Corsair: http://crc.evolonline.org/ (captain)&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
[http://wiki.themanaworld.net/index.php/User:Nard My user page on tmw.net wiki]&lt;br /&gt;
&lt;br /&gt;
; tmw wiki&lt;br /&gt;
:Resigned from TMW wiki admin due to absence of response to my requests from TMWC. Tue May 14, 2013 6:21 pm The decision is now definitive sice I have still none. --[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== sub pages to be deleted:===&lt;br /&gt;
&lt;br /&gt;
:[[User:Nard/well quest drafts]]&lt;br /&gt;
:[[User:Nard/magic]]&lt;br /&gt;
:[[User:Nard/Elements of probability theory]] does not work because of missing TeX interface/math rendering&lt;br /&gt;
:[[User:Nard/wiki templates]]&lt;br /&gt;
:[[User:Nard/Script templates]]&lt;br /&gt;
:[[User: Nard/quests]]&lt;br /&gt;
:[[User:Nard/brouillon]]&lt;br /&gt;
:[[User:Nard/brouillon2]]&lt;br /&gt;
:[[User:Nard/brouillon3]]&lt;br /&gt;
:[[User:Nard/brouillon4]]&lt;br /&gt;
:[[User:Nard/brouillon5]]&lt;br /&gt;
:[[User:Nard/Draft 1]]&lt;br /&gt;
:[[User:Nard/Draft 2]]&lt;br /&gt;
:[[User:Nard/Draft 3]]&lt;br /&gt;
:[[User:Nard/Draft 4]]&lt;br /&gt;
:[[User:Nard/Draft 5]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=30424</id>
		<title>User:Nard</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=30424"/>
		<updated>2014-05-07T16:10:06Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In Game ==&lt;br /&gt;
&lt;br /&gt;
; Characters:&lt;br /&gt;
* Nard, Nardis, CRC_Nard, variations on name Nard, Bossa, Lafayette Clothes...&lt;br /&gt;
* My feminine side: Luxima, Ruby Red, Heliantine, Salade, Tomate, Gallerie Lafayette...&lt;br /&gt;
&lt;br /&gt;
Cast #inwilt to know level&lt;br /&gt;
&lt;br /&gt;
; Guild:&lt;br /&gt;
&lt;br /&gt;
Crew of Red Corsair: http://crc.evolonline.org/ (captain)&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
[http://wiki.themanaworld.net/index.php/User:Nard]&lt;br /&gt;
&lt;br /&gt;
; tmw wiki&lt;br /&gt;
:Resigned from TMW wiki admin due to absence of response to my requests from TMWC. Tue May 14, 2013 6:21 pm The decision is now definitive sice I have still none. --[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== sub pages to be deleted:===&lt;br /&gt;
&lt;br /&gt;
:[[User:Nard/well quest drafts]]&lt;br /&gt;
:[[User:Nard/magic]]&lt;br /&gt;
:[[User:Nard/Elements of probability theory]] does not work because of missing TeX interface/math rendering&lt;br /&gt;
:[[User:Nard/wiki templates]]&lt;br /&gt;
:[[User:Nard/Script templates]]&lt;br /&gt;
:[[User: Nard/quests]]&lt;br /&gt;
:[[User:Nard/brouillon]]&lt;br /&gt;
:[[User:Nard/brouillon2]]&lt;br /&gt;
:[[User:Nard/brouillon3]]&lt;br /&gt;
:[[User:Nard/brouillon4]]&lt;br /&gt;
:[[User:Nard/brouillon5]]&lt;br /&gt;
:[[User:Nard/Draft 1]]&lt;br /&gt;
:[[User:Nard/Draft 2]]&lt;br /&gt;
:[[User:Nard/Draft 3]]&lt;br /&gt;
:[[User:Nard/Draft 4]]&lt;br /&gt;
:[[User:Nard/Draft 5]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=29914</id>
		<title>User:Nard</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=29914"/>
		<updated>2014-03-23T07:58:53Z</updated>

		<summary type="html">&lt;p&gt;Nard: /* sub pages to be deleted: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In Game ==&lt;br /&gt;
&lt;br /&gt;
; Characters:&lt;br /&gt;
* Nard, Nardis, CRC_Nard, variations on name Nard, Bossa, Lafayette Clothes...&lt;br /&gt;
* My feminine side: Luxima, Ruby Red, Heliantine, Salade, Tomate, Gallerie Lafayette...&lt;br /&gt;
&lt;br /&gt;
Cast #inwilt to know level&lt;br /&gt;
&lt;br /&gt;
; Guild:&lt;br /&gt;
&lt;br /&gt;
Crew of Red Corsair: http://crc.evolonline.org/ (captain)&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
&lt;br /&gt;
I live In France, near Paris.&lt;br /&gt;
&lt;br /&gt;
; Profession:&lt;br /&gt;
* Mathematics and most Physics, Mechanics, Acoustics up to master/Engineer level&lt;br /&gt;
* Specialties: Material sciences, Continuum Mechanics (Computing,FEM), Acoustics, some Satistics an Probability theory. Experimental methods usage including microscopy and image processing.&lt;br /&gt;
* Some computer science skills ( various languages, system and network administration, MacOs).&lt;br /&gt;
; Semi-professional skills:&lt;br /&gt;
* Acoustic music playing:&lt;br /&gt;
** Woodwinds: Saxophones, Clarinet, Flutes.&lt;br /&gt;
** Double&amp;lt;sup&amp;gt;−&amp;lt;/sup&amp;gt;bass.&lt;br /&gt;
** Band leader and conductor.&lt;br /&gt;
* Arranging simple pieces. (Brass bands, Jazz &amp;amp; Latin Bands).&lt;br /&gt;
* Recording&lt;br /&gt;
* Computer music:&lt;br /&gt;
** Sequencing&lt;br /&gt;
** Synthesizer sound programming, Sound design&lt;br /&gt;
** Digital recording and sound processing&lt;br /&gt;
** Score editing, music publishing.&lt;br /&gt;
* Cooking: P&lt;br /&gt;
&lt;br /&gt;
== working on: ==&lt;br /&gt;
:&amp;lt;s&amp;gt;[http://jazzabrignoles.net/ jazz a Brignoles]&amp;lt;/s&amp;gt;&lt;br /&gt;
:&amp;lt;s&amp;gt;[http://www.marieadretsesterel.fr/index.php?view=details&amp;amp;id=233%3Asoiree-jazz&amp;amp;option=com_eventlist&amp;amp;Itemid=2 Les Adrets de l&#039;Estérel ]&amp;lt;/s&amp;gt;&lt;br /&gt;
: [Concert at &amp;quot;le Petit Journal Montparnasse&amp;quot; http://petitjournalmontparnasse.com/concert/pernoud-jazz-big-works/]&lt;br /&gt;
: [Eddy Louiss http://www.eddy-louiss.com] brass band scores. (sheet music editing)&lt;br /&gt;
; See also&lt;br /&gt;
: [Pernoud jass Big Works http://www.youtube.com/user/canjen89?feature=watch]&lt;br /&gt;
: [Eddy Louiss on Utube http://www.youtube.com/results?search_query=eddy+louiss&amp;amp;sm=1]&lt;br /&gt;
; Manaplus: http://manaplus.evolonline.org&lt;br /&gt;
* French translations: http://manaplus.evolonline.org/Fr/start&lt;br /&gt;
; Evol online:&lt;br /&gt;
* French translation&lt;br /&gt;
; [[Wikipedia]]&lt;br /&gt;
* French translation&lt;br /&gt;
; tmw wiki&lt;br /&gt;
:Resigned from TMW wiki admin due to absence of response to my requests from TMWC. Tue May 14, 2013 6:21 pm The decision is now definitive sice I have still none. --[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;br /&gt;
:[[User: Nard/monobook.js]]&lt;br /&gt;
=== sub pages to be deleted:===&lt;br /&gt;
&lt;br /&gt;
:[[User:Nard/well quest drafts]]&lt;br /&gt;
:[[User:Nard/magic]]&lt;br /&gt;
:[[User:Nard/Elements of probability theory]] does not work because of missing TeX interface/math rendering&lt;br /&gt;
:[[User:Nard/wiki templates]]&lt;br /&gt;
:[[User:Nard/Script templates]]&lt;br /&gt;
:[[User: Nard/quests]]&lt;br /&gt;
:[[User:Nard/brouillon]]&lt;br /&gt;
:[[User:Nard/brouillon2]]&lt;br /&gt;
:[[User:Nard/brouillon3]]&lt;br /&gt;
:[[User:Nard/brouillon4]]&lt;br /&gt;
:[[User:Nard/brouillon5]]&lt;br /&gt;
:[[User:Nard/Draft 1|FAQ/Troubleshooting]]&lt;br /&gt;
:[[User:Nard/Draft 2]]&lt;br /&gt;
:[[User:Nard/Draft 3]]&lt;br /&gt;
:[[User:Nard/Draft 4]]&lt;br /&gt;
:[[User:Nard/Draft 5]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard/Draft_1&amp;diff=29913</id>
		<title>User:Nard/Draft 1</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard/Draft_1&amp;diff=29913"/>
		<updated>2014-03-23T07:58:09Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=FAQ/Troubleshooting=&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Projects_and_Teams&amp;diff=28990</id>
		<title>Development:Projects and Teams</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Projects_and_Teams&amp;diff=28990"/>
		<updated>2013-12-05T06:25:58Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-size:250%&amp;quot; class=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Projects&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;Here is a list of the current projects under development. You can see the list of developers [[Developers|here]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Project&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Team&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Monster Reservations&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Item Reservations&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Map Reservations&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | New NPCs&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assassin Village ([[Argaes]])&#039;&#039;&#039;&lt;br /&gt;
| [[User:V0id|V0id]]&lt;br /&gt;
| Assassin Village (Zartam area)&lt;br /&gt;
| &lt;br /&gt;
| Assassin Set&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Scenario writing. (on hold)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Team PvP&#039;&#039;&#039;&lt;br /&gt;
| [[User:V0id|V0id]]&lt;br /&gt;
| See [https://trello.com/card/pvp-wars/4efa1aa51bd5d9220b50e779/54 Trello card]&lt;br /&gt;
| &lt;br /&gt;
| May integrate the Assassin Set if Assassin Village is abandoned. To be discussed.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Mapping.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;New Desert Sonbral ([[Argaes]])&#039;&#039;&#039;&lt;br /&gt;
| [[User:Yubaba|Yubaba]]&lt;br /&gt;
| Creating Desert maps, area further from Tulimshar and new quests.&lt;br /&gt;
| Snake Lord, Desert Monsters&lt;br /&gt;
| Snake Skin Armour, Desert bow&lt;br /&gt;
| &lt;br /&gt;
| Desert/Egyptian NPCs&lt;br /&gt;
| Mapping and quest writing in progress, tileset art needed&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;North/Central [[Argaes]]&#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]], [[User:Jaxad0127|Jaxad0127]]&lt;br /&gt;
| Northern/central Argaes, including Trade City, lake Mistrala, farming/finshing village, maps to the edge of the eastern plains.&lt;br /&gt;
| Farmmobs&lt;br /&gt;
| TBA&lt;br /&gt;
| 057 - 067&lt;br /&gt;
| Farm NPCs&lt;br /&gt;
| Mapping in progress, tileset art needed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Orum and Waric Continuation ([[Argaes]])&#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]], [[User:Tux|tux9th]], mrgrey&lt;br /&gt;
| Continuation of the Orum and Waric quest.&lt;br /&gt;
| Evil Woodland monsters: 1104 DemonicMouboo, 1105 ViciousSquirrel, 1106 WickedMushroom, (?)1107 Blupar &lt;br /&gt;
| Summon flowers ID 892 - 896, Rose hat in different colors ID 897 - 902&lt;br /&gt;
| 055, 056&lt;br /&gt;
| &lt;br /&gt;
| Scripting in progress&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barbarian Village ([[Kaizei]]).&#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]], [[User:Tux|tux9th]]&lt;br /&gt;
| A village of barbarians yet to be named.&lt;br /&gt;
| TBA&lt;br /&gt;
| TBA&lt;br /&gt;
| 049, 050, 053, 054&lt;br /&gt;
| Barbarian NPCs&lt;br /&gt;
| tilesets missing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lumber Camp ([[Argaes]])&#039;&#039;&#039;&lt;br /&gt;
| [[User:o11c|o11c]]&lt;br /&gt;
| Southern [[Argaes]] expansion.  Quests include: Help the Lumberjacks/Save the Dell (a choice); the Naturalist&#039;s Studies; ?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 035-039&lt;br /&gt;
|&lt;br /&gt;
| on hold, graphics missing?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Thermin]] ([[Kaizei]])&#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]], [[User:Alastrim|Alastrim]]&lt;br /&gt;
| [[Kaizei]] area town.  Once a large town that mined the firerock stones beneath the town, it was devastated by a poison gas leak.  During the crisis to survive, they collaborated on several new technologies to both defend the town from the rampaging Yeti surrounding the town and to find ways to get back to using the mine, despite the poison gas problem.&lt;br /&gt;
|&lt;br /&gt;
| GasMask, Monocle&lt;br /&gt;
|&lt;br /&gt;
| Gasmask steam punk NPC, clockwork armor NPC, barbarian NPCs, [http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=12839 generic pose NPCs]&lt;br /&gt;
| tilesets missing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Thermin]] ([[Kaizei]]) Poisonous Mine&#039;&#039;&#039;&lt;br /&gt;
| [[User:Alastrim|Alastrim]]&lt;br /&gt;
| Poison gas mine.  A constant moving adventure with puzzles and traps to solve and disarm along the way.  Suggestions: Barriers of some type, puzzle mini-games (input code words chosen at random, arrange items, push buttons in a certain order, kill a certain monster on the map), a poison map flag, the use of event monster scripting instead of _mobs.txt spawning.&lt;br /&gt;
| Ice Skull, Purple Slime, Acid Goblin, Longjohn, Serqet, Fire Lizard&lt;br /&gt;
| Firerock,&lt;br /&gt;
| TBA&lt;br /&gt;
|&lt;br /&gt;
| tilesets missing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crypt ([[Argaes]])&#039;&#039;&#039;&lt;br /&gt;
| Skipy,[[User:Yubaba|Yubaba]]&lt;br /&gt;
| Reaper boss quest&lt;br /&gt;
| Reaper, scythe, the lost, ball lightning, vampire bat&lt;br /&gt;
| Death&#039;s Hand, Reaper blade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| tileset incomplete, art developer inactive.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ancient Amulets&#039;&#039;&#039;&lt;br /&gt;
| [[User:Alastrim|Alastrim]]&lt;br /&gt;
| Five quests leading to different Four-Leaf Amulets of different strengh.&lt;br /&gt;
| Shadow Elemental (1st Quest)&lt;br /&gt;
| Four-Leaf Amulets&lt;br /&gt;
| 024-3 to 024-8&lt;br /&gt;
| Explorer&lt;br /&gt;
| on hold, developer inactive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kageville&#039;&#039;&#039;&lt;br /&gt;
| [[User:Kage|Kage]]&lt;br /&gt;
| TBA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 040&lt;br /&gt;
|&lt;br /&gt;
| on hold, developer inactive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hetchel the silk weaver [376] ([[Tulimshar]])&#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]], Chef Chelios.&lt;br /&gt;
| Lora Tay says she can sew Silk Robes provided you give her some silk sheets.and that Hetchel in Tulimshar can weave them for you.&lt;br /&gt;
| &lt;br /&gt;
| Silk Sheet [891], dyed Silk Sheets [2250 to 2259]&lt;br /&gt;
| 021-1&lt;br /&gt;
| Hetchel (376)&lt;br /&gt;
| First part completed, 021-2 or 068-1: add weaver workshop or Noble quarter. REQ: Loom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trapper [377] ([[Kaizei]],Snow Forest &#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]].&lt;br /&gt;
| Hans-Theodor Limpenbein aka Pfelzenforscher Is a trapper. He resides in a cabin in snow forest (034-1). He buys squirrel pelts  for Daily quest.&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 34-2&lt;br /&gt;
| Pfelzenforscher (377)&lt;br /&gt;
| 34-2 finished and released, 034-1 updates released. Script in progress. import files and xml done.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tulimshar]] Expansion&#039;&#039;&#039;&lt;br /&gt;
| wushin&lt;br /&gt;
| Updating old content and heading towards gispaa from Tulimshar. CPT and REQ is on trello at very best it&#039;s WIP. [[https://trello.com/board/tulimshar-content/515f63183ca242443d0072c6| Tulimshar Trello]] Separate because there is so much going on &lt;br /&gt;
| Angry Fire Goblin: 1108 Angry Sea Slime: 1109 Angry Green Slime: 1110 Caboo&lt;br /&gt;
|&lt;br /&gt;
| 068-073&lt;br /&gt;
| &lt;br /&gt;
| Mapping in progress, scenario writing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;South to the Beach ([[Tulimshar]])&#039;&#039;&#039;&lt;br /&gt;
| tux9th&lt;br /&gt;
| small map which is connected via an underground tunnel to 002-3. underground maps of 043 will be a dungeon which will be a new leveling ground for players from 1 to 99, having to fight in teams.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 043&lt;br /&gt;
| &lt;br /&gt;
| Mapping in progress&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:250%&amp;quot; class=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Teams&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;Here is a list of all the different developer teams. You can see the list of developers [[Developers|here]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Member(s)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Role&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mana World - Athena Leader&#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]]&lt;br /&gt;
| Coordinates tmwA.  Network and delegate tasks.  Increase participation.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Content Lead&#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]]&lt;br /&gt;
| Coordinates tmwA General Content (non-sound, non-art).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Source Lead&#039;&#039;&#039;&lt;br /&gt;
| [[User:o11c|o11c]]&lt;br /&gt;
| Adjusts and coordinates Athena source code.  Meets content team requests for source code adjustments to further content.  Research and development of Athena source code and scripting conventions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sound Lead&#039;&#039;&#039;&lt;br /&gt;
| [[User:Yubaba|Yubaba]]&lt;br /&gt;
| Determines if sound on the forums is ready for the game.  Encourages people to get involved in sound and encourage players to try their hand at sound.  Attempts to meet the [REQ]s of content developers as well as creates any sound that may seem to add to the project, from monsters to maps to battle and beyond.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pixel Artists&#039;&#039;&#039;&lt;br /&gt;
| [[User:Wombat|Wombat]], Nami, [[User:Salmondine|Salmondine]]&lt;br /&gt;
| Determines if art is ready for the game.  Helps categorize art topics.  Encourage artists contribute to the game and encourage players to try their hand at art.  Understand content priorities and attempt to steer art to meeting art deadlines.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mapping Lead&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| Reviews maps for the game.  Check for proper use of black border, collision tiles, and application of tiles onto the correct layers they belong on.  Fix mapping errors.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Projects]]&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Vercin&amp;diff=28832</id>
		<title>User talk:Vercin</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Vercin&amp;diff=28832"/>
		<updated>2013-11-16T17:09:35Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;TheManaWorld&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [[Help:Contents|help pages]].&lt;br /&gt;
[[File:Armor-head-beaniecopter.png]]  &lt;br /&gt;
               &lt;br /&gt;
--[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 18:29, 14 November 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=28831</id>
		<title>User:Nard</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=28831"/>
		<updated>2013-11-16T14:41:41Z</updated>

		<summary type="html">&lt;p&gt;Nard: /* working on: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In Game ==&lt;br /&gt;
&lt;br /&gt;
; Characters:&lt;br /&gt;
* Nard, Nardis, CRC_Nard, variations on name Nard, Bossa, Lafayette Clothes...&lt;br /&gt;
* My feminine side: Luxima, Ruby Red, Heliantine, Salade, Tomate, Gallerie Lafayette...&lt;br /&gt;
&lt;br /&gt;
Cast #inwilt to know level&lt;br /&gt;
&lt;br /&gt;
; Guild:&lt;br /&gt;
&lt;br /&gt;
Crew of Red Corsair: http://crc.evolonline.org/ (captain)&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
&lt;br /&gt;
I live In France, near Paris.&lt;br /&gt;
&lt;br /&gt;
; Profession:&lt;br /&gt;
* Mathematics and most Physics, Mechanics, Acoustics up to master/Engineer level&lt;br /&gt;
* Specialties: Material sciences, Continuum Mechanics (Computing,FEM), Acoustics, some Satistics an Probability theory. Experimental methods usage including microscopy and image processing.&lt;br /&gt;
* Some computer science skills ( various languages, system and network administration, MacOs).&lt;br /&gt;
; Semi-professional skills:&lt;br /&gt;
* Acoustic music playing:&lt;br /&gt;
** Woodwinds: Saxophones, Clarinet, Flutes.&lt;br /&gt;
** Double&amp;lt;sup&amp;gt;−&amp;lt;/sup&amp;gt;bass.&lt;br /&gt;
** Band leader and conductor.&lt;br /&gt;
* Arranging simple pieces. (Brass bands, Jazz &amp;amp; Latin Bands).&lt;br /&gt;
* Recording&lt;br /&gt;
* Computer music:&lt;br /&gt;
** Sequencing&lt;br /&gt;
** Synthesizer sound programming, Sound design&lt;br /&gt;
** Digital recording and sound processing&lt;br /&gt;
** Score editing, music publishing.&lt;br /&gt;
* Cooking: P&lt;br /&gt;
&lt;br /&gt;
== working on: ==&lt;br /&gt;
:&amp;lt;s&amp;gt;[http://jazzabrignoles.net/ jazz a Brignoles]&amp;lt;/s&amp;gt;&lt;br /&gt;
:&amp;lt;s&amp;gt;[http://www.marieadretsesterel.fr/index.php?view=details&amp;amp;id=233%3Asoiree-jazz&amp;amp;option=com_eventlist&amp;amp;Itemid=2 Les Adrets de l&#039;Estérel ]&amp;lt;/s&amp;gt;&lt;br /&gt;
: [Concert at &amp;quot;le Petit Journal Montparnasse&amp;quot; http://petitjournalmontparnasse.com/concert/pernoud-jazz-big-works/]&lt;br /&gt;
: [Eddy Louiss http://www.eddy-louiss.com] brass band scores. (sheet music editing)&lt;br /&gt;
; See also&lt;br /&gt;
: [Pernoud jass Big Works http://www.youtube.com/user/canjen89?feature=watch]&lt;br /&gt;
: [Eddy Louiss on Utube http://www.youtube.com/results?search_query=eddy+louiss&amp;amp;sm=1]&lt;br /&gt;
; Manaplus: http://manaplus.evolonline.org&lt;br /&gt;
* French translations: http://manaplus.evolonline.org/Fr/start&lt;br /&gt;
; Evol online:&lt;br /&gt;
* French translation&lt;br /&gt;
; [[Wikipedia]]&lt;br /&gt;
* French translation&lt;br /&gt;
; tmw wiki&lt;br /&gt;
:Resigned from TMW wiki admin due to absence of response to my requests from TMWC. Tue May 14, 2013 6:21 pm The decision is now definitive sice I have still none. --[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;br /&gt;
:[[User: Nard/monobook.js]]&lt;br /&gt;
=== sub pages to be deleted:===&lt;br /&gt;
&lt;br /&gt;
:[[User:Nard/well quest drafts]]&lt;br /&gt;
:[[User:Nard/magic]]&lt;br /&gt;
:[[User:Nard/Elements of probability theory]] does not work because of missing TeX interface/math rendering&lt;br /&gt;
:[[User:Nard/wiki templates]]&lt;br /&gt;
:[[User:Nard/Script templates]]&lt;br /&gt;
:[[User: Nard/quests]]&lt;br /&gt;
:[[User:Nard/brouillon]]&lt;br /&gt;
:[[User:Nard/brouillon2]]&lt;br /&gt;
:[[User:Nard/brouillon3]]&lt;br /&gt;
:[[User:Nard/brouillon4]]&lt;br /&gt;
:[[User:Nard/brouillon5]]&lt;br /&gt;
:[[User:Nard/Draft 1]]&lt;br /&gt;
:[[User:Nard/Draft 2]]&lt;br /&gt;
:[[User:Nard/Draft 3]]&lt;br /&gt;
:[[User:Nard/Draft 4]]&lt;br /&gt;
:[[User:Nard/Draft 5]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Vercin&amp;diff=28817</id>
		<title>User talk:Vercin</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Vercin&amp;diff=28817"/>
		<updated>2013-11-14T18:32:32Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;TheManaWorld&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [[Help:Contents|help pages]].&lt;br /&gt;
&lt;br /&gt;
 [[File:File:Armor-head-beaniecopter.png]]&lt;br /&gt;
== Characters==&lt;br /&gt;
- vercingetorix (white mage lvl 92), phenix (banshee archer lvl 90), crazyfefefefe (archer lvl 79)&lt;br /&gt;
&lt;br /&gt;
; Guild: &lt;br /&gt;
- [http://crc.evolonline.org Crew Of Red Corsair] (crew)&lt;br /&gt;
&lt;br /&gt;
==About Me==&lt;br /&gt;
* I&#039;m 16 years &lt;br /&gt;
* I speak french and a bit english&lt;br /&gt;
* I learn  topography and geometer job&lt;br /&gt;
* I want to be a DEV &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;if you need help on the game whisper me ^^, I can help you for get item, do quest and kill the player killer :)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==personal shortcuts==&lt;br /&gt;
* https://wiki.themanaworld.org/index.php/Category:Quest :all the quest&lt;br /&gt;
* https://wiki.themanaworld.org/index.php/Dev:TmwAthena_Scripting_Reference :scripting reference&lt;br /&gt;
* https://wiki.themanaworld.org/index.php/Dev:TmwAthena_Scripting_Basics :scripting basic&lt;br /&gt;
* http://www.mediawiki.org/wiki/Help:Editing_pages/fr :edit page&lt;br /&gt;
* http://www.mediawiki.org/wiki/Help:Formatting/fr :formating&lt;br /&gt;
&lt;br /&gt;
--[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 18:29, 14 November 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Vercin&amp;diff=28816</id>
		<title>User talk:Vercin</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Vercin&amp;diff=28816"/>
		<updated>2013-11-14T18:29:07Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to &#039;&#039;TheManaWorld&#039;&#039;!&#039;&#039;&#039;&lt;br /&gt;
We hope you will contribute much and well.&lt;br /&gt;
You will probably want to read the [[Help:Contents|help pages]].&lt;br /&gt;
&lt;br /&gt;
           &lt;br /&gt;
== Characters==&lt;br /&gt;
- vercingetorix (white mage lvl 92), phenix (banshee archer lvl 90), crazyfefefefe (archer lvl 79)&lt;br /&gt;
&lt;br /&gt;
; Guild: &lt;br /&gt;
- [http://crc.evolonline.org Crew Of Red Corsair] (crew)&lt;br /&gt;
&lt;br /&gt;
==About Me==&lt;br /&gt;
* I&#039;m 16 years &lt;br /&gt;
* I speak french and a bit english&lt;br /&gt;
* I learn  topography and geometer job&lt;br /&gt;
* I want to be a DEV &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;if you need help on the game whisper me ^^, I can help you for get item, do quest and kill the player killer :)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==personal shortcuts==&lt;br /&gt;
* https://wiki.themanaworld.org/index.php/Category:Quest :all the quest&lt;br /&gt;
* https://wiki.themanaworld.org/index.php/Dev:TmwAthena_Scripting_Reference :scripting reference&lt;br /&gt;
* https://wiki.themanaworld.org/index.php/Dev:TmwAthena_Scripting_Basics :scripting basic&lt;br /&gt;
* http://www.mediawiki.org/wiki/Help:Editing_pages/fr :edit page&lt;br /&gt;
* http://www.mediawiki.org/wiki/Help:Formatting/fr :formating&lt;br /&gt;
&lt;br /&gt;
--[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 18:29, 14 November 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Nard&amp;diff=27345</id>
		<title>User talk:Nard</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Nard&amp;diff=27345"/>
		<updated>2013-07-08T09:45:07Z</updated>

		<summary type="html">&lt;p&gt;Nard: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=27344</id>
		<title>User:Nard</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=27344"/>
		<updated>2013-07-08T08:41:54Z</updated>

		<summary type="html">&lt;p&gt;Nard: /* working on: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In Game ==&lt;br /&gt;
&lt;br /&gt;
; Characters:&lt;br /&gt;
* Nard, Nardis, CRC_Nard, variations on name Nard, Bossa, Lafayette Clothes...&lt;br /&gt;
* My feminine side: Luxima, Ruby Red, Heliantine, Salade, Tomate, Gallerie Lafayette...&lt;br /&gt;
&lt;br /&gt;
Cast #inwilt to know level&lt;br /&gt;
&lt;br /&gt;
; Guild:&lt;br /&gt;
&lt;br /&gt;
Crew of Red Corsair: http://crc.evolonline.org/ (captain)&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
&lt;br /&gt;
I live In France, near Paris.&lt;br /&gt;
&lt;br /&gt;
; Profession:&lt;br /&gt;
* Mathematics and most Physics, Mechanics, Acoustics up to master/Engineer level&lt;br /&gt;
* Specialties: Material sciences, Continuum Mechanics (Computing,FEM), Acoustics, some Satistics an Probability theory. Experimental methods usage including microscopy and image processing.&lt;br /&gt;
* Some computer science skills ( various languages, system and network administration, MacOs).&lt;br /&gt;
; Semi-professional skills:&lt;br /&gt;
* Acoustic music playing:&lt;br /&gt;
** Woodwinds: Saxophones, Clarinet, Flutes.&lt;br /&gt;
** Double&amp;lt;sup&amp;gt;−&amp;lt;/sup&amp;gt;bass.&lt;br /&gt;
** Band leader and conductor.&lt;br /&gt;
* Arranging simple pieces. (Brass bands, Jazz &amp;amp; Latin Bands).&lt;br /&gt;
* Recording&lt;br /&gt;
* Computer music:&lt;br /&gt;
** Sequencing&lt;br /&gt;
** Synthesizer sound programming, Sound design&lt;br /&gt;
** Digital recording and sound processing&lt;br /&gt;
** Score editing, music publishing.&lt;br /&gt;
* Cooking: P&lt;br /&gt;
&lt;br /&gt;
== working on: ==&lt;br /&gt;
:[http://jazzabrignoles.net/ jazz a Brignoles]&lt;br /&gt;
:[http://www.marieadretsesterel.fr/index.php?view=details&amp;amp;id=233%3Asoiree-jazz&amp;amp;option=com_eventlist&amp;amp;Itemid=2  Les Adrets de l&#039;Estérel ]&lt;br /&gt;
; Manaplus: http://manaplus.evolonline.org&lt;br /&gt;
* French translations: http://manaplus.evolonline.org/Fr/start&lt;br /&gt;
; Evol online:&lt;br /&gt;
* French translation&lt;br /&gt;
; [[Wikipedia]]&lt;br /&gt;
* French translation&lt;br /&gt;
; tmw wiki&lt;br /&gt;
:Resigned from TMW wiki admin due to absence of response to my requests from TMWC. Tue May 14, 2013 6:21 pm The decision is now definitive sice I have still none. --[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;br /&gt;
:[[User: Nard/monobook.js]]&lt;br /&gt;
=== sub pages to be deleted:===&lt;br /&gt;
&lt;br /&gt;
:[[User:Nard/well quest drafts]]&lt;br /&gt;
:[[User:Nard/magic]]&lt;br /&gt;
:[[User:Nard/Elements of probability theory]] does not work because of missing TeX interface/math rendering&lt;br /&gt;
:[[User:Nard/wiki templates]]&lt;br /&gt;
:[[User:Nard/Script templates]]&lt;br /&gt;
:[[User: Nard/quests]]&lt;br /&gt;
:[[User:Nard/brouillon]]&lt;br /&gt;
:[[User:Nard/brouillon2]]&lt;br /&gt;
:[[User:Nard/brouillon3]]&lt;br /&gt;
:[[User:Nard/brouillon4]]&lt;br /&gt;
:[[User:Nard/brouillon5]]&lt;br /&gt;
:[[User:Nard/Draft 1]]&lt;br /&gt;
:[[User:Nard/Draft 2]]&lt;br /&gt;
:[[User:Nard/Draft 3]]&lt;br /&gt;
:[[User:Nard/Draft 4]]&lt;br /&gt;
:[[User:Nard/Draft 5]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=27343</id>
		<title>User:Nard</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=27343"/>
		<updated>2013-07-08T07:19:47Z</updated>

		<summary type="html">&lt;p&gt;Nard: /* Empty subpages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In Game ==&lt;br /&gt;
&lt;br /&gt;
; Characters:&lt;br /&gt;
* Nard, Nardis, CRC_Nard, variations on name Nard, Bossa, Lafayette Clothes...&lt;br /&gt;
* My feminine side: Luxima, Ruby Red, Heliantine, Salade, Tomate, Gallerie Lafayette...&lt;br /&gt;
&lt;br /&gt;
Cast #inwilt to know level&lt;br /&gt;
&lt;br /&gt;
; Guild:&lt;br /&gt;
&lt;br /&gt;
Crew of Red Corsair: http://crc.evolonline.org/ (captain)&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
&lt;br /&gt;
I live In France, near Paris.&lt;br /&gt;
&lt;br /&gt;
; Profession:&lt;br /&gt;
* Mathematics and most Physics, Mechanics, Acoustics up to master/Engineer level&lt;br /&gt;
* Specialties: Material sciences, Continuum Mechanics (Computing,FEM), Acoustics, some Satistics an Probability theory. Experimental methods usage including microscopy and image processing.&lt;br /&gt;
* Some computer science skills ( various languages, system and network administration, MacOs).&lt;br /&gt;
; Semi-professional skills:&lt;br /&gt;
* Acoustic music playing:&lt;br /&gt;
** Woodwinds: Saxophones, Clarinet, Flutes.&lt;br /&gt;
** Double&amp;lt;sup&amp;gt;−&amp;lt;/sup&amp;gt;bass.&lt;br /&gt;
** Band leader and conductor.&lt;br /&gt;
* Arranging simple pieces. (Brass bands, Jazz &amp;amp; Latin Bands).&lt;br /&gt;
* Recording&lt;br /&gt;
* Computer music:&lt;br /&gt;
** Sequencing&lt;br /&gt;
** Synthesizer sound programming, Sound design&lt;br /&gt;
** Digital recording and sound processing&lt;br /&gt;
** Score editing, music publishing.&lt;br /&gt;
* Cooking: P&lt;br /&gt;
&lt;br /&gt;
== working on: ==&lt;br /&gt;
; Manaplus: http://manaplus.evolonline.org&lt;br /&gt;
* French translations: http://manaplus.evolonline.org/Fr/start&lt;br /&gt;
; Evol online:&lt;br /&gt;
* French translation&lt;br /&gt;
; [[Wikipedia]]&lt;br /&gt;
* French translation&lt;br /&gt;
; tmw wiki&lt;br /&gt;
:Resigned from TMW wiki admin due to absence of response to my requests from TMWC. Tue May 14, 2013 6:21 pm The decision is now definitive sice I have still none. --[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;br /&gt;
:[[User: Nard/monobook.js]]&lt;br /&gt;
=== sub pages to be deleted:===&lt;br /&gt;
&lt;br /&gt;
:[[User:Nard/well quest drafts]]&lt;br /&gt;
:[[User:Nard/magic]]&lt;br /&gt;
:[[User:Nard/Elements of probability theory]] does not work because of missing TeX interface/math rendering&lt;br /&gt;
:[[User:Nard/wiki templates]]&lt;br /&gt;
:[[User:Nard/Script templates]]&lt;br /&gt;
:[[User: Nard/quests]]&lt;br /&gt;
:[[User:Nard/brouillon]]&lt;br /&gt;
:[[User:Nard/brouillon2]]&lt;br /&gt;
:[[User:Nard/brouillon3]]&lt;br /&gt;
:[[User:Nard/brouillon4]]&lt;br /&gt;
:[[User:Nard/brouillon5]]&lt;br /&gt;
:[[User:Nard/Draft 1]]&lt;br /&gt;
:[[User:Nard/Draft 2]]&lt;br /&gt;
:[[User:Nard/Draft 3]]&lt;br /&gt;
:[[User:Nard/Draft 4]]&lt;br /&gt;
:[[User:Nard/Draft 5]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=27342</id>
		<title>User:Nard</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=27342"/>
		<updated>2013-07-08T07:19:24Z</updated>

		<summary type="html">&lt;p&gt;Nard: /* working on: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In Game ==&lt;br /&gt;
&lt;br /&gt;
; Characters:&lt;br /&gt;
* Nard, Nardis, CRC_Nard, variations on name Nard, Bossa, Lafayette Clothes...&lt;br /&gt;
* My feminine side: Luxima, Ruby Red, Heliantine, Salade, Tomate, Gallerie Lafayette...&lt;br /&gt;
&lt;br /&gt;
Cast #inwilt to know level&lt;br /&gt;
&lt;br /&gt;
; Guild:&lt;br /&gt;
&lt;br /&gt;
Crew of Red Corsair: http://crc.evolonline.org/ (captain)&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
&lt;br /&gt;
I live In France, near Paris.&lt;br /&gt;
&lt;br /&gt;
; Profession:&lt;br /&gt;
* Mathematics and most Physics, Mechanics, Acoustics up to master/Engineer level&lt;br /&gt;
* Specialties: Material sciences, Continuum Mechanics (Computing,FEM), Acoustics, some Satistics an Probability theory. Experimental methods usage including microscopy and image processing.&lt;br /&gt;
* Some computer science skills ( various languages, system and network administration, MacOs).&lt;br /&gt;
; Semi-professional skills:&lt;br /&gt;
* Acoustic music playing:&lt;br /&gt;
** Woodwinds: Saxophones, Clarinet, Flutes.&lt;br /&gt;
** Double&amp;lt;sup&amp;gt;−&amp;lt;/sup&amp;gt;bass.&lt;br /&gt;
** Band leader and conductor.&lt;br /&gt;
* Arranging simple pieces. (Brass bands, Jazz &amp;amp; Latin Bands).&lt;br /&gt;
* Recording&lt;br /&gt;
* Computer music:&lt;br /&gt;
** Sequencing&lt;br /&gt;
** Synthesizer sound programming, Sound design&lt;br /&gt;
** Digital recording and sound processing&lt;br /&gt;
** Score editing, music publishing.&lt;br /&gt;
* Cooking: P&lt;br /&gt;
&lt;br /&gt;
== working on: ==&lt;br /&gt;
; Manaplus: http://manaplus.evolonline.org&lt;br /&gt;
* French translations: http://manaplus.evolonline.org/Fr/start&lt;br /&gt;
; Evol online:&lt;br /&gt;
* French translation&lt;br /&gt;
; [[Wikipedia]]&lt;br /&gt;
* French translation&lt;br /&gt;
; tmw wiki&lt;br /&gt;
:Resigned from TMW wiki admin due to absence of response to my requests from TMWC. Tue May 14, 2013 6:21 pm The decision is now definitive sice I have still none. --[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;br /&gt;
:[[User: Nard/monobook.js]]&lt;br /&gt;
===Empty subpages===&lt;br /&gt;
&lt;br /&gt;
=== sub pages to be deleted:===&lt;br /&gt;
&lt;br /&gt;
:[[User:Nard/well quest drafts]]&lt;br /&gt;
:[[User:Nard/magic]]&lt;br /&gt;
:[[User:Nard/Elements of probability theory]] does not work because of missing TeX interface/math rendering&lt;br /&gt;
:[[User:Nard/wiki templates]]&lt;br /&gt;
:[[User:Nard/Script templates]]&lt;br /&gt;
:[[User: Nard/quests]]&lt;br /&gt;
:[[User:Nard/brouillon]]&lt;br /&gt;
:[[User:Nard/brouillon2]]&lt;br /&gt;
:[[User:Nard/brouillon3]]&lt;br /&gt;
:[[User:Nard/brouillon4]]&lt;br /&gt;
:[[User:Nard/brouillon5]]&lt;br /&gt;
:[[User:Nard/Draft 1]]&lt;br /&gt;
:[[User:Nard/Draft 2]]&lt;br /&gt;
:[[User:Nard/Draft 3]]&lt;br /&gt;
:[[User:Nard/Draft 4]]&lt;br /&gt;
:[[User:Nard/Draft 5]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=27341</id>
		<title>User:Nard</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=27341"/>
		<updated>2013-07-08T07:04:33Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In Game ==&lt;br /&gt;
&lt;br /&gt;
; Characters:&lt;br /&gt;
* Nard, Nardis, CRC_Nard, variations on name Nard, Bossa, Lafayette Clothes...&lt;br /&gt;
* My feminine side: Luxima, Ruby Red, Heliantine, Salade, Tomate, Gallerie Lafayette...&lt;br /&gt;
&lt;br /&gt;
Cast #inwilt to know level&lt;br /&gt;
&lt;br /&gt;
; Guild:&lt;br /&gt;
&lt;br /&gt;
Crew of Red Corsair: http://crc.evolonline.org/ (captain)&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
&lt;br /&gt;
I live In France, near Paris.&lt;br /&gt;
&lt;br /&gt;
; Profession:&lt;br /&gt;
* Mathematics and most Physics, Mechanics, Acoustics up to master/Engineer level&lt;br /&gt;
* Specialties: Material sciences, Continuum Mechanics (Computing,FEM), Acoustics, some Satistics an Probability theory. Experimental methods usage including microscopy and image processing.&lt;br /&gt;
* Some computer science skills ( various languages, system and network administration, MacOs).&lt;br /&gt;
; Semi-professional skills:&lt;br /&gt;
* Acoustic music playing:&lt;br /&gt;
** Woodwinds: Saxophones, Clarinet, Flutes.&lt;br /&gt;
** Double&amp;lt;sup&amp;gt;−&amp;lt;/sup&amp;gt;bass.&lt;br /&gt;
** Band leader and conductor.&lt;br /&gt;
* Arranging simple pieces. (Brass bands, Jazz &amp;amp; Latin Bands).&lt;br /&gt;
* Recording&lt;br /&gt;
* Computer music:&lt;br /&gt;
** Sequencing&lt;br /&gt;
** Synthesizer sound programming, Sound design&lt;br /&gt;
** Digital recording and sound processing&lt;br /&gt;
** Score editing, music publishing.&lt;br /&gt;
* Cooking: P&lt;br /&gt;
&lt;br /&gt;
== working on: ==&lt;br /&gt;
; Manaplus: http://manaplus.evolonline.org&lt;br /&gt;
* French translations: http://manaplus.evolonline.org/Fr/start&lt;br /&gt;
; Evol online:&lt;br /&gt;
* French translation&lt;br /&gt;
; [[Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
:Resigned from TMW wiki admin due to absence of response to my requests from TMWC. Tue May 14, 2013 6:21 pm The decision is now definitive sice I have still none. --[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;br /&gt;
:[[User: Nard/monobook.js]]&lt;br /&gt;
===Empty subpages===&lt;br /&gt;
&lt;br /&gt;
=== sub pages to be deleted:===&lt;br /&gt;
&lt;br /&gt;
:[[User:Nard/well quest drafts]]&lt;br /&gt;
:[[User:Nard/magic]]&lt;br /&gt;
:[[User:Nard/Elements of probability theory]] does not work because of missing TeX interface/math rendering&lt;br /&gt;
:[[User:Nard/wiki templates]]&lt;br /&gt;
:[[User:Nard/Script templates]]&lt;br /&gt;
:[[User: Nard/quests]]&lt;br /&gt;
:[[User:Nard/brouillon]]&lt;br /&gt;
:[[User:Nard/brouillon2]]&lt;br /&gt;
:[[User:Nard/brouillon3]]&lt;br /&gt;
:[[User:Nard/brouillon4]]&lt;br /&gt;
:[[User:Nard/brouillon5]]&lt;br /&gt;
:[[User:Nard/Draft 1]]&lt;br /&gt;
:[[User:Nard/Draft 2]]&lt;br /&gt;
:[[User:Nard/Draft 3]]&lt;br /&gt;
:[[User:Nard/Draft 4]]&lt;br /&gt;
:[[User:Nard/Draft 5]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=27339</id>
		<title>User:Nard</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=27339"/>
		<updated>2013-07-08T07:00:11Z</updated>

		<summary type="html">&lt;p&gt;Nard: Undo revision 27332 by Nard (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In Game ==&lt;br /&gt;
&lt;br /&gt;
; Characters:&lt;br /&gt;
* Nard, Nardis, CRC_Nard, variations on name Nard, Bossa, Lafayette Clothes...&lt;br /&gt;
* My feminine side: Luxima, Ruby Red, Heliantine, Salade, Tomate, Gallerie Lafayette...&lt;br /&gt;
&lt;br /&gt;
Cast #inwilt to know level&lt;br /&gt;
&lt;br /&gt;
; Guild:&lt;br /&gt;
&lt;br /&gt;
Crew of Red Corsair: http://crc.evolonline.org/ (captain)&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
&lt;br /&gt;
I live In France, near Paris.&lt;br /&gt;
&lt;br /&gt;
; Professional skills:&lt;br /&gt;
* Mathematics and most Physics, Mechanics, Acoustics up to master/Engineer level&lt;br /&gt;
* Specialties: Material sciences, Continuum Mechanics (Computing,FEM), Acoustics, some Satistics an Probability theory. Experimental methods usage including microscopy and image processing.&lt;br /&gt;
* Some computer science skills ( various languages, system and network administration, MacOs).&lt;br /&gt;
; Semi-professional skills:&lt;br /&gt;
* Acoustic music playing:&lt;br /&gt;
** Woodwinds: Saxophones, Clarinet, Flutes.&lt;br /&gt;
** Double&amp;lt;sup&amp;gt;−&amp;lt;/sup&amp;gt;bass.&lt;br /&gt;
** Band leader and conductor.&lt;br /&gt;
* Arranging simple pieces. (Brass bands, Jazz &amp;amp; Latin Bands).&lt;br /&gt;
* Recording&lt;br /&gt;
* Computer music:&lt;br /&gt;
** Sequencing&lt;br /&gt;
** Synthesizer sound programming, Sound design&lt;br /&gt;
** Digital recording and sound processing&lt;br /&gt;
** Score editing, music publishing.&lt;br /&gt;
* Cooking: P&lt;br /&gt;
&lt;br /&gt;
== working on: ==&lt;br /&gt;
; Manaplus: http://manaplus.evolonline.org&lt;br /&gt;
* French translations: http://manaplus.evolonline.org/Fr/start&lt;br /&gt;
; Evol online:&lt;br /&gt;
* French translation&lt;br /&gt;
; [[Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
Resigned from TMW wiki admin due to absence of response to my requests from TMWC. Tue May 14, 2013 6:21 pm The decision is now definitive sice I have still none. --[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;br /&gt;
:[[User: Nard/monobook.js]]&lt;br /&gt;
=== sub pages to be deleted:===&lt;br /&gt;
&lt;br /&gt;
:[[User:Nard/well quest drafts]]&lt;br /&gt;
:[[User:Nard/magic]]&lt;br /&gt;
:[[User:Nard/Elements of probability theory]] does not work because of missing TeX interface/math rendering&lt;br /&gt;
:[[User:Nard/brouillon]]&lt;br /&gt;
:[[User:Nard/brouillon2]]&lt;br /&gt;
:[[User:Nard/brouillon3]]&lt;br /&gt;
:[[User:Nard/brouillon5]]&lt;br /&gt;
:[[User:Nard/brouillon4]]&lt;br /&gt;
:[[User:Nard/Draft 1]]&lt;br /&gt;
:[[User:Nard/Draft 2]]&lt;br /&gt;
:[[User:Nard/Draft 3]]&lt;br /&gt;
:[[User:Nard/Draft 4]]&lt;br /&gt;
:[[User:Nard/Draft 5]]&lt;br /&gt;
:[[User:Nard/wiki templates]]&lt;br /&gt;
:[[User:Nard/Script templates]]&lt;br /&gt;
:[[User: Nard/quests]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard/Draft_5&amp;diff=27336</id>
		<title>User:Nard/Draft 5</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard/Draft_5&amp;diff=27336"/>
		<updated>2013-07-08T06:57:20Z</updated>

		<summary type="html">&lt;p&gt;Nard: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard/Draft_4&amp;diff=27335</id>
		<title>User:Nard/Draft 4</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard/Draft_4&amp;diff=27335"/>
		<updated>2013-07-08T06:56:51Z</updated>

		<summary type="html">&lt;p&gt;Nard: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard/Draft_1&amp;diff=27334</id>
		<title>User:Nard/Draft 1</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard/Draft_1&amp;diff=27334"/>
		<updated>2013-07-08T06:56:04Z</updated>

		<summary type="html">&lt;p&gt;Nard: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard/brouillon4&amp;diff=27333</id>
		<title>User:Nard/brouillon4</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard/brouillon4&amp;diff=27333"/>
		<updated>2013-07-08T06:55:36Z</updated>

		<summary type="html">&lt;p&gt;Nard: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=27332</id>
		<title>User:Nard</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=27332"/>
		<updated>2013-07-08T06:55:11Z</updated>

		<summary type="html">&lt;p&gt;Nard: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard/brouillon5&amp;diff=27331</id>
		<title>User:Nard/brouillon5</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard/brouillon5&amp;diff=27331"/>
		<updated>2013-07-08T06:54:47Z</updated>

		<summary type="html">&lt;p&gt;Nard: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard/brouillon3&amp;diff=27330</id>
		<title>User:Nard/brouillon3</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard/brouillon3&amp;diff=27330"/>
		<updated>2013-07-08T06:54:22Z</updated>

		<summary type="html">&lt;p&gt;Nard: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard/brouillon2&amp;diff=27329</id>
		<title>User:Nard/brouillon2</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard/brouillon2&amp;diff=27329"/>
		<updated>2013-07-08T06:54:02Z</updated>

		<summary type="html">&lt;p&gt;Nard: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard/brouillon&amp;diff=27328</id>
		<title>User:Nard/brouillon</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard/brouillon&amp;diff=27328"/>
		<updated>2013-07-08T06:53:37Z</updated>

		<summary type="html">&lt;p&gt;Nard: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=27324</id>
		<title>User:Nard</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Nard&amp;diff=27324"/>
		<updated>2013-07-08T05:01:03Z</updated>

		<summary type="html">&lt;p&gt;Nard: /* working on: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== In Game ==&lt;br /&gt;
&lt;br /&gt;
; Characters:&lt;br /&gt;
* Nard, Nardis, CRC_Nard, variations on name Nard, Bossa, Lafayette Clothes...&lt;br /&gt;
* My feminine side: Luxima, Ruby Red, Heliantine, Salade, Tomate, Gallerie Lafayette...&lt;br /&gt;
&lt;br /&gt;
Cast #inwilt to know level&lt;br /&gt;
&lt;br /&gt;
; Guild:&lt;br /&gt;
&lt;br /&gt;
Crew of Red Corsair: http://crc.evolonline.org/ (captain)&lt;br /&gt;
&lt;br /&gt;
== About Me ==&lt;br /&gt;
&lt;br /&gt;
I live In France, near Paris.&lt;br /&gt;
&lt;br /&gt;
; Professional skills:&lt;br /&gt;
* Mathematics and most Physics, Mechanics, Acoustics up to master/Engineer level&lt;br /&gt;
* Specialties: Material sciences, Continuum Mechanics (Computing,FEM), Acoustics, some Satistics an Probability theory. Experimental methods usage including microscopy and image processing.&lt;br /&gt;
* Some computer science skills ( various languages, system and network administration, MacOs).&lt;br /&gt;
; Semi-professional skills:&lt;br /&gt;
* Acoustic music playing:&lt;br /&gt;
** Woodwinds: Saxophones, Clarinet, Flutes.&lt;br /&gt;
** Double&amp;lt;sup&amp;gt;−&amp;lt;/sup&amp;gt;bass.&lt;br /&gt;
** Band leader and conductor.&lt;br /&gt;
* Arranging simple pieces. (Brass bands, Jazz &amp;amp; Latin Bands).&lt;br /&gt;
* Recording&lt;br /&gt;
* Computer music:&lt;br /&gt;
** Sequencing&lt;br /&gt;
** Synthesizer sound programming, Sound design&lt;br /&gt;
** Digital recording and sound processing&lt;br /&gt;
** Score editing, music publishing.&lt;br /&gt;
* Cooking: P&lt;br /&gt;
&lt;br /&gt;
== working on: ==&lt;br /&gt;
; Manaplus: http://manaplus.evolonline.org&lt;br /&gt;
* French translations: http://manaplus.evolonline.org/Fr/start&lt;br /&gt;
; Evol online:&lt;br /&gt;
* French translation&lt;br /&gt;
; [[Wikipedia]]&lt;br /&gt;
&lt;br /&gt;
Resigned from TMW wiki admin due to absence of response to my requests from TMWC. Tue May 14, 2013 6:21 pm The decision is now definitive sice I have still none. --[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;br /&gt;
:[[User: Nard/monobook.js]]&lt;br /&gt;
=== sub pages to be deleted:===&lt;br /&gt;
&lt;br /&gt;
:[[User:Nard/well quest drafts]]&lt;br /&gt;
:[[User:Nard/magic]]&lt;br /&gt;
:[[User:Nard/Elements of probability theory]] does not work because of missing TeX interface/math rendering&lt;br /&gt;
:[[User:Nard/brouillon]]&lt;br /&gt;
:[[User:Nard/brouillon2]]&lt;br /&gt;
:[[User:Nard/brouillon3]]&lt;br /&gt;
:[[User:Nard/brouillon5]]&lt;br /&gt;
:[[User:Nard/brouillon4]]&lt;br /&gt;
:[[User:Nard/Draft 1]]&lt;br /&gt;
:[[User:Nard/Draft 2]]&lt;br /&gt;
:[[User:Nard/Draft 3]]&lt;br /&gt;
:[[User:Nard/Draft 4]]&lt;br /&gt;
:[[User:Nard/Draft 5]]&lt;br /&gt;
:[[User:Nard/wiki templates]]&lt;br /&gt;
:[[User:Nard/Script templates]]&lt;br /&gt;
:[[User: Nard/quests]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Nard|Nard]] ([[User talk:Nard|talk]]) 05:01, 8 July 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Developers&amp;diff=26666</id>
		<title>Development:Developers</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Developers&amp;diff=26666"/>
		<updated>2013-06-15T16:16:04Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-bottom: 2px solid #efdead&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;150px&amp;quot; align=&amp;quot;left&amp;quot; | Username(s)&lt;br /&gt;
! style=&amp;quot;background:#edfead;&amp;quot; width=&amp;quot;100px&amp;quot; align=&amp;quot;left&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;170px&amp;quot; align=&amp;quot;left&amp;quot; | tmwAthena roles&lt;br /&gt;
! style=&amp;quot;background:#edfead;&amp;quot; width=&amp;quot;170px&amp;quot; align=&amp;quot;left&amp;quot; | tmw-manaserv roles&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;170px&amp;quot; align=&amp;quot;left&amp;quot; | Other roles&lt;br /&gt;
! style=&amp;quot;background:#edfead;&amp;quot; width=&amp;quot;150px&amp;quot; align=&amp;quot;left&amp;quot; | Location&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{dev1| [[User:4144|4144]]               | - | {{Board|Client development, Programmer}} | - | - | Russia }}&lt;br /&gt;
{{dev1| [[User:Alastrim|Alastrim]]               | - | {{Board|Scripting}} | - | - | Brasil }}&lt;br /&gt;
{{dev2| [[User:Argul|Argul (PjotrOrial) ]]       | Stefan Beller | {{Board|Scripting, Mapping, Programmer}} | - | - | Germany}}&lt;br /&gt;
{{dev1| [[User:Axltrozz|Axltrozz]]               | - | - | Tileset and Mapping | IRC Channel Operator | - }}&lt;br /&gt;
{{dev2| [[User:bcs|bcs]]                         | - | - | Pixel art | - | - }}&lt;br /&gt;
{{dev1| [[User:Bertram|Bertram]]                 | Yohann Ferreira | - | - | dev.themanaworld.org services administrator, IRC Channel Operator, Programmer | France}}&lt;br /&gt;
{{dev2| [[User:Black_Don|Black Don]]             | - | - | Pixel Artist | - | - }}&lt;br /&gt;
{{dev1| [[User:Blue112|BlueSoul]]                | - | - | Programmer | - | - }}&lt;br /&gt;
{{dev2| [[User:Cody_Martin|Cody]]                | Cody Martin | - | - | IRC Channel Operator, Programmer | - }}&lt;br /&gt;
{{dev1| [[User:Crush|Crush]]                     | Philipp Sehmisch | Advisor | Programmer | Forum Moderator | Germany}}&lt;br /&gt;
{{dev3| [[User:Dark_Mage|Dark Mage]]             | - | Scripting, XML | - | Translations (Russian) | Russia}}&lt;br /&gt;
{{dev1| [[User:Poison_ivy|Enchilado]]            | W E Sayers | {{Board|Art Director, Scripting}} | - | - | Australia}}&lt;br /&gt;
{{dev2| [[User:Feline Monstrocity|Feline Monstrocity]]| - | - | Soundscape | - | Wales, UK }}&lt;br /&gt;
{{dev1| [[User:Freeyorp|Freeyorp]]               | - | - | Balance, Mechanics and Systems Lead | server.themanaworld.org and testing.themanaworld.org Services Administrator, IRC Services Administrator, Forums Administrator, Programmer | NZ}}&lt;br /&gt;
{{dev2| [[User:Hal9000|Hal9000]]                 | Francesco Miglietta | Pixel Artist | - | - | Italy}}&lt;br /&gt;
{{dev1| [[User:Irukard|Irukard]]                 | Krzysztof Daszuta | - | Pixel Artist | Translations (Polish), Facebook Community Page Maintainer | Poland}}&lt;br /&gt;
{{dev2| [[User:Ivan|Ivan]]                       | Ivan Morve | - | Pixel Artist | - | - }}&lt;br /&gt;
{{dev1| [[User:Jaxad0127|Jaxad0127]]             | Jared Adams | - | - | server.themanaworld.org and testing.themanaworld.org Services Administrator, Website Services Administrator, IRC Channel Administrator, Forums Administrator, Wiki Sysop and Bureaucrat, Mantis Administrator, Programmer | USA}}&lt;br /&gt;
{{dev2| [[User:John_Pyle|John P]]                | John Pyle | - | Story Lead | - | - }} &lt;br /&gt;
{{dev1| [[User:Jenalya|Jenalya]]                 | - | {{Board|Scripting, Programmer}} | - | - | Germany}}&lt;br /&gt;
{{dev2| [[User:Kage|Kage]]                       | Chuck Miller | {{Board|Scripting, Programmer}} | - | IRC Channel Operator, Forums Global Moderator, Programmer | USA}}&lt;br /&gt;
{{dev1| [[User:krazyjakee|krazyjakee]]           | - | - | Soundscape | - | - }}&lt;br /&gt;
{{dev2| [[User:Lien|Lien]]                       | - | Pixel artist, Scripting | - | - | France}}&lt;br /&gt;
{{dev1| [[User:Lizandra|Lizandra]]               | Filipa Serra e Silva | Pixel artist | - | - | Portugal}}&lt;br /&gt;
{{dev2| [[User:Hackgrid|Matt]]                   | - | - | - | Blabbering idiot | Germany}}&lt;br /&gt;
{{dev1| [[User:Meway|Meway]]                     | Andrew Hall | Pixel artist | Pixel Artist | - | USA}}&lt;br /&gt;
{{dev2| [[User:Nmaligec|Nmaligec]]               | - | Scripting, XML | - | - | USA}}&lt;br /&gt;
{{dev1| [[User:o11c|o11c]]                       | Ben Longbons | {{Board|Source Lead}} | - | - | Western USA}}&lt;br /&gt;
{{dev2| [[User:Platyna|Platyna]]                 | Zuzanna K. Filutowska | - | - | - | Poland}}&lt;br /&gt;
{{dev1| [[User:Rotonen|Rotonen]]                 | Joni Orponen | Advisor | Project Lead | IRC Channel Administrator, Forums Administrator | Finland}}&lt;br /&gt;
{{dev2| [[User:Salmondine|Salmondine]]           | Mark Dunbar | Pixel artist | - | - | USA}}&lt;br /&gt;
{{dev1| [[User:Saturn|Saturn]]                   | - | - | Soundscape Lead | - | - }}&lt;br /&gt;
{{dev2| [[User:Skipy|Skipy]]                     | - | {{Board|Pixel artist}} | - | - | USA}}&lt;br /&gt;
{{dev1| [[User:Wombat|Wombat]]                   | - | {{Board|Leader}} | - | IRC Channel Operator, Forums Global Moderator, Mantis Administrator | USA}}&lt;br /&gt;
{{dev2| [[User:Yubaba|Yubaba]]                     | - | {{Board|Sound Lead, Mapping}} | - | - | Canada}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:reference]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Projects and Teams]]&lt;br /&gt;
* [[Developer Archive]]&lt;br /&gt;
* [[Contributors]]&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Contributors&amp;diff=26665</id>
		<title>Development:Contributors</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Contributors&amp;diff=26665"/>
		<updated>2013-06-15T16:13:08Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;People that have contributed to the game, small and large. See also the page listing the [[developers|current main developers]]. The definitive source of contributors should be found in the respective [[Git repository|git repositories&#039;]] &amp;lt;code&amp;gt;AUTHORS&amp;lt;/code&amp;gt; files: [https://github.com/themanaworld/tmwa-client-data/blob/master/license.txt art], [http://github.com/mana/mana/tree/master/AUTHORS client] and [http://github.com/mana/manaserv/tree/master/AUTHORS server].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; padding:5px; border-bottom:2px solid #efdead;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#efdead; align:left;&amp;quot;&lt;br /&gt;
! Name (nick) !! Main contributions&lt;br /&gt;
|-&lt;br /&gt;
| [[User:4144|4144]] || Client programming.&lt;br /&gt;
|-&lt;br /&gt;
| Aaron Marks || Programming (server)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Axltrozz|Alex Argumedo (Axltrozz)]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| Alexander Baldeck (kth5/Shura) || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Alige|Alige]] || Pixel Art, Scripting, Mapping, XML, Wiki Translation (French), Wiki Administrator&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Alons|AlOns]] || [[Game Masters|Game master]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Exceptionfault|Andreas Habel (Exceptionfault)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gagaofdeath|Andrej Sinicyn]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Av3nger|Av3nger]] || Pixel art, mapping, translation&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bear|Bear]] || Scripting&lt;br /&gt;
|-&lt;br /&gt;
| Big Crunch || [[Game Masters|Game master]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Doener|Björn Steinbrink (Doener)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| CapitanAwesome || [[Game Masters|Game master]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Catfish_Man|Catfish_Man]] || Porting (Mac)&lt;br /&gt;
|-&lt;br /&gt;
| Cedric Borgese (moi1392) || Programming (client)&lt;br /&gt;
|-&lt;br /&gt;
| Chef Chelios || Pixel art.&lt;br /&gt;
|-&lt;br /&gt;
| Chetic || Mapping&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kage|Chuck Miller (Kage)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Clef|Clef]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Trapdoor|David Athay (trapdoor)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dabe|David Del Re (Dabe)]] || Writing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Demon|Demon]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Peavey|Dennis Friis (peavey)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:deviexx|deviexx]] || Content management&lt;br /&gt;
|-&lt;br /&gt;
| Delasia || (ex-)[[Game Masters|Game master]]&lt;br /&gt;
|-&lt;br /&gt;
| doorsman || (ex-)[[Game Masters|Game master]]&lt;br /&gt;
|-&lt;br /&gt;
| Douglas Boffey || Programming (client)&lt;br /&gt;
|-&lt;br /&gt;
| Duane Bailey || Programming (client)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ElvenProgrammer|Eugenio Favalli (ElvenProgrammer)]] || Project Leader; programming, translation (Italian)&lt;br /&gt;
|-&lt;br /&gt;
| Eric Scrivner || Programming (client)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Fate|Fate]] || Content management, eAthena developing&lt;br /&gt;
|-&lt;br /&gt;
| Fredrik Reveny || Programming (client)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Freeyorp|Freeyorp]] || Programming (client), Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Modanung|Frode Lindeijer (Modanung)]] || Pixel art, concept art&lt;br /&gt;
|-&lt;br /&gt;
| Ginaria || Pixel art.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Golgo|Golgo]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| Gnulia || Concept art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Silene|Guillaume Melquiond (Silene)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:kindjal|Huynh Ngoc Chau Tran (kindjal)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| Igor Morgado (imorgado) || Testing&lt;br /&gt;
|-&lt;br /&gt;
| Ira Rice || Programming (client)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mra|Jan-Fabian Humann (Mra)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Fother|Jarrett Thomas-Huxley (Fother_J)]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jaxad0127|Jared Adams (Jaxad0127)]] || Content management, mapping, programming&lt;br /&gt;
|-&lt;br /&gt;
| Jean-Francois Lampron ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Superkoop|John Koopman (Superkoop)]] || Mapping&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rotonen|Joni Orponen (Rotonen)]] || Head of Art, Story and Music&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Javila|JosÃ© Ãvila (Javila)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| Johannelaliberte || Testing, error and bug Reporting.&lt;br /&gt;
|-&lt;br /&gt;
| [[User:JoshLangley|Joshua Langley (JoshLangley)]] || Programming (client)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jumpy|Jumpy]] || Translation (French)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Katze|Katze]] || (ex-)[[Game Masters|Game master]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kess|Kess Vargavind]] || Translation (Swedish)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kinetic|Kinetic]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kyokai|Kiyoshi Kyokai (Kyokai)]] || Game design&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Irukard|Krzysztof Daszuta (Irukard)]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| Leif Kildelund (GonzoDark) || Translation (Danish)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Len|Leonard Pabin III (Len)]] || Head of Pixellation; pixel art, concept art, mapping&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd Bryant || Programming (client)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Maester Pixel|Maester Pixel]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Magick|Magick]] || Music&lt;br /&gt;
|-&lt;br /&gt;
| [[User:maci|Marcel W. Wysocki (maci)]] || User support&lt;br /&gt;
|-&lt;br /&gt;
| [[User:IvanMorve|Martin (IvanMorve)]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| MasterKenobi || (ex-)[[Game Masters|Game master]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Usiu|Mateusz Kaduk (Usiu)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:hackgrid|Matt]] || Blabbering idiocy&lt;br /&gt;
|-&lt;br /&gt;
| Matthias Hartmann || Programming (client), translation (German)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Meway|Meway]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mkael|Mkael]] || Concept art&lt;br /&gt;
|-&lt;br /&gt;
| mrgrey || [[Game Masters|Game master]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Narus|Narus]] ||[[Game Masters|Game master]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Neko-mon|Neko-mon]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| Neorice || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nym|nym]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:EJlol|Oscar Klein Heerenbrink (EJlol)]] || Pixelart&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rodrigo|Arian Asimi (Pluto)]] ||  Pixel Art, Translation (Shqip)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Pajarico|Pajarico Guaje (Pajarico)]] || Art, writing&lt;br /&gt;
|-&lt;br /&gt;
| Prsm || [[Game Masters|Game master]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:the-me|Patrick MatthÃ¤i]] || Packaging (Debian)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Pauan|Pauan]] || Concept art, pixel art, interface design&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Crush|Philipp Sehmisch (Crush)]] || Pixel art, mapping, programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:QwertyDragon|QwertyDragon]] || Testing, error and bug Reporting, Dialog writing and correctrion.&lt;br /&gt;
|-&lt;br /&gt;
| Rodney Dawes (dobey) || Packaging&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Avaniel|Rogier Polak (Avaniel)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| Romulo Fernandes (razor85) || Art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Talaroc|Ryan Voss (Talaroc)]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:QOAL|Scott Ellis (Quiche_on_a_leash, QOAL)]] || Content management&lt;br /&gt;
|-&lt;br /&gt;
| Silent Dawn || [[Game Masters|Game master]]&lt;br /&gt;
|-&lt;br /&gt;
| Simon Edwardsson (simonedw/simedw) || Packaging (Mac)&lt;br /&gt;
|-&lt;br /&gt;
| Skipy || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Sora|Sora]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Sull|Sull]] || Pixel art, hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Swimmy|Swimmy]] || Translation (Japanese)&lt;br /&gt;
|-&lt;br /&gt;
| Tatjana ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bjorn|Thorbjørn Lindeijer (bjorn)]] || Project Leader; programming, translation (Dutch)&lt;br /&gt;
|-&lt;br /&gt;
| Ti Sing Hao || Music&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Tiana|Tiana]] || [[Game Masters|Game master]]&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Tuxtgz|Tuxtgz]] || Programming (web interface)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Tux|Tux9th]] || Content development, maps&lt;br /&gt;
|-&lt;br /&gt;
| Ultramichy || Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:VictorSan|VictorSan]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Vink|Vink]] || (ex-)[[Game Masters|Game master]]&lt;br /&gt;
|-&lt;br /&gt;
| Vlady || Art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bertram|Yohann Ferreira (Bertram)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Yosuhara|Yosuhara]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| zenogais (bitshift2002) || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Zipon|Zipon]] || Mapping&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Platyna|Zuzanna K. Filutowska (Platyna)]] || Packaging (Slackware)&lt;br /&gt;
|}&lt;br /&gt;
[[Category:reference]]&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Projects_and_Teams&amp;diff=26664</id>
		<title>Development:Projects and Teams</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Projects_and_Teams&amp;diff=26664"/>
		<updated>2013-06-15T16:04:35Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-size:250%&amp;quot; class=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Projects&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;Here is a list of the current projects under development. You can see the list of developers [[Developers|here]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Project&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Team&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Monster Reservations&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Item Reservations&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Map Reservations&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | New NPCs&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assassin Village ([[Argaes]])&#039;&#039;&#039;&lt;br /&gt;
| [[User:V0id|V0id]]&lt;br /&gt;
| Assassin Village (Zartam area)&lt;br /&gt;
| &lt;br /&gt;
| Assassin Set&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Scenario writing. (on hold)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Team PvP&#039;&#039;&#039;&lt;br /&gt;
| [[User:V0id|V0id]]&lt;br /&gt;
| See [https://trello.com/card/pvp-wars/4efa1aa51bd5d9220b50e779/54 Trello card]&lt;br /&gt;
| &lt;br /&gt;
| May integrate the Assassin Set if Assassin Village is abandoned. To be discussed.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Mapping.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;New Desert Sonbral ([[Argaes]])&#039;&#039;&#039;&lt;br /&gt;
| [[User:Yubaba|Yubaba]]&lt;br /&gt;
| Creating Desert maps, area further from Tulimshar and new quests.&lt;br /&gt;
| Snake Lord, Desert Monsters&lt;br /&gt;
| Snake Skin Armour, Desert bow&lt;br /&gt;
| &lt;br /&gt;
| Desert/Egyptian NPCs&lt;br /&gt;
| Mapping and quest writing in progress, tileset art needed&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;North/Central [[Argaes]]&#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]], [[User:Jaxad0127|Jaxad0127]]&lt;br /&gt;
| Northern/central Argaes, including Trade City, lake Mistrala, farming/finshing village, maps to the edge of the eastern plains.&lt;br /&gt;
| Farmmobs&lt;br /&gt;
| TBA&lt;br /&gt;
| 057 - 067&lt;br /&gt;
| Farm NPCs&lt;br /&gt;
| Mapping in progress, tileset art needed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Orum and Waric Continuation ([[Argaes]])&#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]], [[User:Tux|tux9th]], mrgrey&lt;br /&gt;
| Continuation of the Orum and Waric quest.&lt;br /&gt;
| Evil Woodland monsters: 1104 DemonicMouboo, 1105 ViciousSquirrel, 1106 WickedMushroom, (?)1107 Blupar &lt;br /&gt;
| Summon flowers ID 892 - 896, Rose hat in different colors ID 897 - 902&lt;br /&gt;
| 055, 056&lt;br /&gt;
| &lt;br /&gt;
| Scripting in progress&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barbarian Village ([[Kaizei]]).&#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]], [[User:Tux|tux9th]]&lt;br /&gt;
| A village of barbarians yet to be named.&lt;br /&gt;
| TBA&lt;br /&gt;
| TBA&lt;br /&gt;
| 049, 050, 053, 054&lt;br /&gt;
| Barbarian NPCs&lt;br /&gt;
| tilesets missing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lumber Camp ([[Argaes]])&#039;&#039;&#039;&lt;br /&gt;
| [[User:o11c|o11c]]&lt;br /&gt;
| Southern [[Argaes]] expansion.  Quests include: Help the Lumberjacks/Save the Dell (a choice); the Naturalist&#039;s Studies; ?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 035-039&lt;br /&gt;
|&lt;br /&gt;
| on hold, graphics missing?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Thermin]] ([[Kaizei]])&#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]], [[User:Alastrim|Alastrim]]&lt;br /&gt;
| [[Kaizei]] area town.  Once a large town that mined the firerock stones beneath the town, it was devastated by a poison gas leak.  During the crisis to survive, they collaborated on several new technologies to both defend the town from the rampaging Yeti surrounding the town and to find ways to get back to using the mine, despite the poison gas problem.&lt;br /&gt;
|&lt;br /&gt;
| GasMask, Monocle&lt;br /&gt;
|&lt;br /&gt;
| Gasmask steam punk NPC, clockwork armor NPC, barbarian NPCs, [http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=12839 generic pose NPCs]&lt;br /&gt;
| tilesets missing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Thermin]] ([[Kaizei]]) Poisonous Mine&#039;&#039;&#039;&lt;br /&gt;
| [[User:Alastrim|Alastrim]]&lt;br /&gt;
| Poison gas mine.  A constant moving adventure with puzzles and traps to solve and disarm along the way.  Suggestions: Barriers of some type, puzzle mini-games (input code words chosen at random, arrange items, push buttons in a certain order, kill a certain monster on the map), a poison map flag, the use of event monster scripting instead of _mobs.txt spawning.&lt;br /&gt;
| Ice Skull, Purple Slime, Acid Goblin, Longjohn, Serqet, Fire Lizard&lt;br /&gt;
| Firerock,&lt;br /&gt;
| TBA&lt;br /&gt;
|&lt;br /&gt;
| tilesets missing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crypt ([[Argaes]])&#039;&#039;&#039;&lt;br /&gt;
| Skipy,[[User:Yubaba|Yubaba]]&lt;br /&gt;
| Reaper boss quest&lt;br /&gt;
| Reaper, scythe, the lost, ball lightning, vampire bat&lt;br /&gt;
| Death&#039;s Hand, Reaper blade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| tileset incomplete, art developer inactive.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ancient Amulets&#039;&#039;&#039;&lt;br /&gt;
| [[User:Alastrim|Alastrim]]&lt;br /&gt;
| Five quests leading to different Four-Leaf Amulets of different strengh.&lt;br /&gt;
| Shadow Elemental (1st Quest)&lt;br /&gt;
| Four-Leaf Amulets&lt;br /&gt;
| 024-3 to 024-8&lt;br /&gt;
| Explorer&lt;br /&gt;
| on hold, developer inactive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kageville&#039;&#039;&#039;&lt;br /&gt;
| [[User:Kage|Kage]]&lt;br /&gt;
| TBA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 040&lt;br /&gt;
|&lt;br /&gt;
| on hold, developer inactive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hetchel the silk weaver [376] ([[Tulimshar]])&#039;&#039;&#039;&lt;br /&gt;
| [[User:bh28|bh28]], [[User:Jenalya|Jenalya]], Chef Chelios.&lt;br /&gt;
| Lora Tay says she can sew Silk Robes provided you give her some silk sheets.and that Hetchel in Tulimshar can weave them for you.&lt;br /&gt;
| &lt;br /&gt;
| Silk Sheet [891], dyed Silk Sheets [2250 to 2259]&lt;br /&gt;
| 021-1&lt;br /&gt;
| Hetchel (376)&lt;br /&gt;
| First part completed, 021-2 or 068-1: add weaver workshop or Noble quarter. REQ: Loom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trapper [377] ([[Kaizei]],Snow Forest &#039;&#039;&#039;&lt;br /&gt;
| [[User:bh28|bh28]], [[User:Jenalya|Jenalya]].&lt;br /&gt;
| Hans-Theodor Limpenbein aka Pfelzenforscher Is a trapper. He resides in a cabin in snow forest (034-1). He buys squirrel pelts  for Daily quest.&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
| 34-2&lt;br /&gt;
| Pfelzenforscher (377)&lt;br /&gt;
| 34-2 finished and released, 034-1 updates released. Script in progress. import files and xml done.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tulimshar]] Expansion&#039;&#039;&#039;&lt;br /&gt;
| wushin&lt;br /&gt;
| &lt;br /&gt;
| Caboo&lt;br /&gt;
| &lt;br /&gt;
| 068-073&lt;br /&gt;
| &lt;br /&gt;
| Mapping in progress, scenario writing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;South to the Beach ([[Tulimshar]])&#039;&#039;&#039;&lt;br /&gt;
| tux9th&lt;br /&gt;
| small map which is connected via an underground tunnel to 002-3. underground maps of 043 will be a dungeon which will be a new leveling ground for players from 1 to 99, having to fight in teams.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 043&lt;br /&gt;
| &lt;br /&gt;
| Mapping in progress&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:250%&amp;quot; class=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Teams&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;Here is a list of all the different developer teams. You can see the list of developers [[Developers|here]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Member(s)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Role&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mana World - Athena Leader&#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]]&lt;br /&gt;
| Coordinates tmwA.  Network and delegate tasks.  Increase participation.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Content Lead&#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]]&lt;br /&gt;
| Coordinates tmwA General Content (non-sound, non-art).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Source Lead&#039;&#039;&#039;&lt;br /&gt;
| [[User:o11c|o11c]]&lt;br /&gt;
| Adjusts and coordinates Athena source code.  Meets content team requests for source code adjustments to further content.  Research and development of Athena source code and scripting conventions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sound Lead&#039;&#039;&#039;&lt;br /&gt;
| [[User:Yubaba|Yubaba]]&lt;br /&gt;
| Determines if sound on the forums is ready for the game.  Encourages people to get involved in sound and encourage players to try their hand at sound.  Attempts to meet the [REQ]s of content developers as well as creates any sound that may seem to add to the project, from monsters to maps to battle and beyond.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pixel Artists&#039;&#039;&#039;&lt;br /&gt;
| [[User:Wombat|Wombat]], Nami, [[User:Salmondine|Salmondine]]&lt;br /&gt;
| Determines if art is ready for the game.  Helps categorize art topics.  Encourage artists contribute to the game and encourage players to try their hand at art.  Understand content priorities and attempt to steer art to meeting art deadlines.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mapping Lead&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| Reviews maps for the game.  Check for proper use of black border, collision tiles, and application of tiles onto the correct layers they belong on.  Fix mapping errors.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Projects_and_Teams&amp;diff=26663</id>
		<title>Development:Projects and Teams</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Projects_and_Teams&amp;diff=26663"/>
		<updated>2013-06-15T15:45:04Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;font-size:250%&amp;quot; class=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Projects&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;Here is a list of the current projects under development. You can see the list of developers [[Developers|here]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Project&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Team&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Monster Reservations&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Item Reservations&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Map Reservations&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | New NPCs&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Status&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Assassin Village ([[Argaes]])&#039;&#039;&#039;&lt;br /&gt;
| [[User:V0id|V0id]]&lt;br /&gt;
| Assassin Village (Zartam area)&lt;br /&gt;
| &lt;br /&gt;
| Assassin Set&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Scenario writing. (on hold)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Team PvP&#039;&#039;&#039;&lt;br /&gt;
| [[User:V0id|V0id]]&lt;br /&gt;
| See [https://trello.com/card/pvp-wars/4efa1aa51bd5d9220b50e779/54 Trello card]&lt;br /&gt;
| &lt;br /&gt;
| May integrate the Assassin Set if Assassin Village is abandoned. To be discussed.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Mapping.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;New Desert Sonbral ([[Argaes]])&#039;&#039;&#039;&lt;br /&gt;
| [[User:Yubaba|Yubaba]]&lt;br /&gt;
| Creating Desert maps, area further from Tulimshar and new quests.&lt;br /&gt;
| Snake Lord, Desert Monsters&lt;br /&gt;
| Snake Skin Armour, Desert bow&lt;br /&gt;
| &lt;br /&gt;
| Desert/Egyptian NPCs&lt;br /&gt;
| Mapping and quest writing in progress, tileset art needed&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;North/Central [[Argaes]]&#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]], [[User:Jaxad0127|Jaxad0127]]&lt;br /&gt;
| Northern/central Argaes, including Trade City, lake Mistrala, farming/finshing village, maps to the edge of the eastern plains.&lt;br /&gt;
| Farmmobs&lt;br /&gt;
| TBA&lt;br /&gt;
| 057 - 067&lt;br /&gt;
| Farm NPCs&lt;br /&gt;
| Mapping in progress, tileset art needed&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Orum and Waric Continuation ([[Argaes]])&#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]], [[User:Tux|tux9th]], mrgrey&lt;br /&gt;
| Continuation of the Orum and Waric quest.&lt;br /&gt;
| Evil Woodland monsters: 1104 DemonicMouboo, 1105 ViciousSquirrel, 1106 WickedMushroom, (?)1107 Blupar &lt;br /&gt;
| Summon flowers ID 892 - 896, Rose hat in different colors ID 897 - 902&lt;br /&gt;
| 055, 056&lt;br /&gt;
| &lt;br /&gt;
| Scripting in progress&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Barbarian Village ([[Kaizei]]).&#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]], [[User:Tux|tux9th]]&lt;br /&gt;
| A village of barbarians yet to be named.&lt;br /&gt;
| TBA&lt;br /&gt;
| TBA&lt;br /&gt;
| 049, 050, 053, 054&lt;br /&gt;
| Barbarian NPCs&lt;br /&gt;
| tilesets missing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Lumber Camp ([[Argaes]])&#039;&#039;&#039;&lt;br /&gt;
| [[User:o11c|o11c]]&lt;br /&gt;
| Southern [[Argaes]] expansion.  Quests include: Help the Lumberjacks/Save the Dell (a choice); the Naturalist&#039;s Studies; ?&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 035-039&lt;br /&gt;
|&lt;br /&gt;
| on hold, graphics missing?&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Thermin]] ([[Kaizei]])&#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]], [[User:Alastrim|Alastrim]]&lt;br /&gt;
| [[Kaizei]] area town.  Once a large town that mined the firerock stones beneath the town, it was devastated by a poison gas leak.  During the crisis to survive, they collaborated on several new technologies to both defend the town from the rampaging Yeti surrounding the town and to find ways to get back to using the mine, despite the poison gas problem.&lt;br /&gt;
|&lt;br /&gt;
| GasMask, Monocle&lt;br /&gt;
|&lt;br /&gt;
| Gasmask steam punk NPC, clockwork armor NPC, barbarian NPCs, [http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=12839 generic pose NPCs]&lt;br /&gt;
| tilesets missing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Thermin]] ([[Kaizei]]) Poisonous Mine&#039;&#039;&#039;&lt;br /&gt;
| [[User:Alastrim|Alastrim]]&lt;br /&gt;
| Poison gas mine.  A constant moving adventure with puzzles and traps to solve and disarm along the way.  Suggestions: Barriers of some type, puzzle mini-games (input code words chosen at random, arrange items, push buttons in a certain order, kill a certain monster on the map), a poison map flag, the use of event monster scripting instead of _mobs.txt spawning.&lt;br /&gt;
| Ice Skull, Purple Slime, Acid Goblin, Longjohn, Serqet, Fire Lizard&lt;br /&gt;
| Firerock,&lt;br /&gt;
| TBA&lt;br /&gt;
|&lt;br /&gt;
| tilesets missing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Crypt ([[Argaes]])&#039;&#039;&#039;&lt;br /&gt;
| Skipy,[[User:Yubaba|Yubaba]]&lt;br /&gt;
| Reaper boss quest&lt;br /&gt;
| Reaper, scythe, the lost, ball lightning, vampire bat&lt;br /&gt;
| Death&#039;s Hand, Reaper blade&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| tileset incomplete, art developer inactive.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ancient Amulets&#039;&#039;&#039;&lt;br /&gt;
| [[User:Alastrim|Alastrim]]&lt;br /&gt;
| Five quests leading to different Four-Leaf Amulets of different strengh.&lt;br /&gt;
| Shadow Elemental (1st Quest)&lt;br /&gt;
| Four-Leaf Amulets&lt;br /&gt;
| 024-3 to 024-8&lt;br /&gt;
| Explorer&lt;br /&gt;
| on hold, developer inactive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kageville&#039;&#039;&#039;&lt;br /&gt;
| [[User:Kage|Kage]]&lt;br /&gt;
| TBA&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 040&lt;br /&gt;
|&lt;br /&gt;
| on hold, developer inactive&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hetchel the silk weaver [376] ([[Tulimshar]])&#039;&#039;&#039;&lt;br /&gt;
| [[User:bh28|bh28]],[[User:Jenalya|Jenalya]],Chef Chelios.&lt;br /&gt;
| Lora Tay says she can sew Silk Robes provided you give her some silk sheets.and that Hetchel in Tulimshar can weave them for you.&lt;br /&gt;
| &lt;br /&gt;
| Silk Sheet [891], dyed Silk Sheets [2250 to 2259]&lt;br /&gt;
| 021-1&lt;br /&gt;
| Hetchel (376)&lt;br /&gt;
| First part completed, 021-2 or 068-1: add weaver workshop or Noble quarter. REQ: Loom&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Trapper [377] ([[Kaizei]],Snow Forest (034-1)&#039;&#039;&#039;&lt;br /&gt;
| [[User:bh28|bh28]],[[User:Jenalya|Jenalya]].&lt;br /&gt;
| Hans-Theodor Limpenbein aka Pfelzenforscher Is a trapper. He resides in a cabin in snow forest. He buys squirrel pelts  for Daily quest.&lt;br /&gt;
| &lt;br /&gt;
| Silk Sheet [891], dyed Silk Sheets [2250 to 2259]&lt;br /&gt;
| 34-2&lt;br /&gt;
| Pfelzenforscher (377)&lt;br /&gt;
| 34-2 finished and released, 034-1 updates released. Script in progress&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Tulimshar]] Expansion&#039;&#039;&#039;&lt;br /&gt;
| wushin&lt;br /&gt;
| &lt;br /&gt;
| Caboo&lt;br /&gt;
| &lt;br /&gt;
| 068-073&lt;br /&gt;
| &lt;br /&gt;
| Mapping in progress, scenario writing&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;South to the Beach ([[Tulimshar]])&#039;&#039;&#039;&lt;br /&gt;
| tux9th&lt;br /&gt;
| small map which is connected via an underground tunnel to 002-3. underground maps of 043 will be a dungeon which will be a new leveling ground for players from 1 to 99, having to fight in teams.&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 043&lt;br /&gt;
| &lt;br /&gt;
| Mapping in progress&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:250%&amp;quot; class=&amp;quot;center&amp;quot;&amp;gt;&#039;&#039;&#039;Teams&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot;&amp;gt;Here is a list of all the different developer teams. You can see the list of developers [[Developers|here]].&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Member(s)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Role&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Mana World - Athena Leader&#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]]&lt;br /&gt;
| Coordinates tmwA.  Network and delegate tasks.  Increase participation.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Content Lead&#039;&#039;&#039;&lt;br /&gt;
| [[User:Jenalya|Jenalya]]&lt;br /&gt;
| Coordinates tmwA General Content (non-sound, non-art).&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Source Lead&#039;&#039;&#039;&lt;br /&gt;
| [[User:o11c|o11c]]&lt;br /&gt;
| Adjusts and coordinates Athena source code.  Meets content team requests for source code adjustments to further content.  Research and development of Athena source code and scripting conventions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sound Lead&#039;&#039;&#039;&lt;br /&gt;
| [[User:Yubaba|Yubaba]]&lt;br /&gt;
| Determines if sound on the forums is ready for the game.  Encourages people to get involved in sound and encourage players to try their hand at sound.  Attempts to meet the [REQ]s of content developers as well as creates any sound that may seem to add to the project, from monsters to maps to battle and beyond.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Pixel Artists&#039;&#039;&#039;&lt;br /&gt;
| [[User:Wombat|Wombat]], Nami, [[User:Salmondine|Salmondine]]&lt;br /&gt;
| Determines if art is ready for the game.  Helps categorize art topics.  Encourage artists contribute to the game and encourage players to try their hand at art.  Understand content priorities and attempt to steer art to meeting art deadlines.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mapping Lead&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| Reviews maps for the game.  Check for proper use of black border, collision tiles, and application of tiles onto the correct layers they belong on.  Fix mapping errors.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Help:Contents&amp;diff=26655</id>
		<title>Help:Contents</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Help:Contents&amp;diff=26655"/>
		<updated>2013-06-14T21:26:17Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you need anything, have any idea or question, please contact any [[TheManaWorld:Administrators#wiki|wiki administrator]]. You will have an answer on your talk page in a very short amount of time. If you are not sure about something, do not hesitate to get in touch with this person.&lt;br /&gt;
:&#039;&#039;--the tmw wiki team&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The purpose of a wiki is to be improved by it&#039;s users: we need you help, especially (but not only) to translate content pages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;: User name changes request have to be addressed to a [[TheManaWorld:Bureaucrats|wiki bureaucrat]].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;--the TMW wiki team&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
More online help:&lt;br /&gt;
&lt;br /&gt;
* [[Help:Editing|Editing]]&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Monster_Design&amp;diff=26409</id>
		<title>Classic:Monster Design</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Monster_Design&amp;diff=26409"/>
		<updated>2013-05-14T17:01:04Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status Under Construction|&#039;&#039;&#039;The examples and most information belong to Athena servers and Ragnarok content, They will be progressively replaced with TMW Content.&#039;&#039;&#039;}}&lt;br /&gt;
This page Is mainly copied from the [http://eathena.ws/wiki/index.php?title=Custom_Mobs &#039;&#039;&#039;eathena.ws&#039;&#039;&#039; &amp;quot;Custom Mobs&amp;quot; wiki page]&lt;br /&gt;
=Server side=&lt;br /&gt;
==Making Custom Mobs==&lt;br /&gt;
&lt;br /&gt;
You can have up to 10,000 mob IDs. I wrote the guide without testing it again on SVN, last time I tried to avail another mob beyond ID #2000 was in RC5.&lt;br /&gt;
&lt;br /&gt;
Well, its pretty easy if you do it correctly and go step by step without rushing. Let&#039;s take a look at the structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ID,Name,JName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,&lt;br /&gt;
Race,Element,Mode,Speed,ADelay,aMotion,dMotion,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,&lt;br /&gt;
Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,&lt;br /&gt;
DropCardid,DropCardper,MEXP,ExpPer,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: I had to cut the mob_db structure so it could fit. It&#039;s a whole line, not 4 lines.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pretty long eh? But its not that hard! Let&#039;s begin:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: ID of the mob.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This first name is the DB name. When you use @spawn/@summon and you know the name of the mob, but not the ID, type this name instead. Try making the normal name the same as this so you wont get confused. &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;JName&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This is the name the server shows. There&#039;s another way to change it, but I&#039;ll explain that later.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;LV&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Level of the mob. &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;HP&amp;lt;/u&amp;gt;&#039;&#039;&#039;: HP of the mob&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;SP&amp;lt;/u&amp;gt;&#039;&#039;&#039;: SP of the mob&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;EXP&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Exp granted by the mob&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;JEXP&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Job exp granted by the mob&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Range1&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Range of the mob attack. If set to 1 or 2, it will melee. 3 or more than 3 will set it to ranged.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;ATK1&amp;lt;/u&amp;gt;&#039;&#039;&#039;: minimum attack of the mob&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;ATK2&amp;lt;/u&amp;gt;&#039;&#039;&#039;: maximum attack of the mob. If no maximum attack defined here, the minimum attack will count as the absolute attack.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;DEF&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Defence of the mob (Tip: 100 def = Invulnerability below 8K attack. Watch out, only melee/ranged attacks, but generally direct hits attacks are drastically reduced. Setting this high enough may make monks pretty cheap to level because of of Psychic Wave/Occult Impact/Investigate.)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MDEF&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Magic Defence of the mob (Hint: 100 mdef = golden thief bug effect below 9K magic attack. It&#039;s for all magic-using skills.)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;STR&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Strength of the mob &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;AGI&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Agility of the mob. This also defines the mob flee rate.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;VIT&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Vitality of the mob &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;INT&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Intelligence of the mob. This also defines its MATK.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;DEX&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Dexterity of the mob. This also defines the mob hit rate.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;LUK&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Luck of the mob. This also defines the mob perfect dodge/lucky flee/perfect flee/lucky dodge rate.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Range2&amp;lt;/u&amp;gt;&#039;&#039;&#039;: READ AT THE BOTTOM OF THIS GUIDE FOR THIS ONE.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Range3&amp;lt;/u&amp;gt;&#039;&#039;&#039;: SAME AS ABOVE.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Scale&amp;lt;/u&amp;gt;&#039;&#039;&#039;: 0 if its Small, 1 if its Medium, 2 if its Large&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Race&amp;lt;/u&amp;gt;&#039;&#039;&#039;: 0=formless, 1=undead, 2=animal, 3=plant, 4=insect, 5=fish, 6=demon, 7=demihuman, 8=angel, 9=dragon.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Element&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This is the tricky part. The element number has 2 parts, let&#039;s call them:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039;y&#039;&#039; &#039;&#039;&#039;x=level of the element&#039;&#039;&#039;, and &#039;&#039;y=element number&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;X=Being for lvl 1 = 2, for lvl 2 = 4, for lvl 3 = 6, for lvl 4 = 8.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Y= being for neutral = 0, water = 1, earth = 2, fire = 3, wind = 4, poison = 5, holy = 6, shadow = 7, ghost = 8, undead = 9&#039;&#039;&lt;br /&gt;
And now, to make the element, just grab the number of the lvl you want it to be, and the number of the element you want it to be. Let&#039;s say we want a lvl 3 fire mob. We grab the 6 for the first number and the 3 for the second, being &amp;lt;B&amp;gt;6 = lvl 3&amp;lt;/B&amp;gt; and &#039;&#039;3 = fire&#039;&#039;. It will look like = &#039;&#039;&#039;6&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Mode&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This defines the mob behaves. The numbers are these:&lt;br /&gt;
&amp;lt;pre&amp;gt;canMove: 1&lt;br /&gt;
Boss:32&lt;br /&gt;
plant: 64&lt;br /&gt;
castsensor: 16&lt;br /&gt;
assist: 8&lt;br /&gt;
aggresive: 4&lt;br /&gt;
looter: 2&lt;br /&gt;
canAttack: 128&lt;br /&gt;
detector: 256&lt;br /&gt;
changetarget: 512&lt;br /&gt;
These are the basic modes. You add them up to make the ones below:&lt;br /&gt;
&lt;br /&gt;
64: Plant&lt;br /&gt;
128: Immobile being, passive (ie: pupa)&lt;br /&gt;
129: normal&lt;br /&gt;
131: looter&lt;br /&gt;
132: Immobile being, attacker (ie: hydra)&lt;br /&gt;
133: aggressive&lt;br /&gt;
137: supportive (wolves)&lt;br /&gt;
139: supportive &amp;amp; looter (thief bugs)&lt;br /&gt;
141: aggressive &amp;amp; supportive&lt;br /&gt;
145: detectors (Giearth)&lt;br /&gt;
149: aggresive &amp;amp; detectors (Hunter Fly)&lt;br /&gt;
171: Boss type and looter (Golden Thief Bug)&lt;br /&gt;
181: Boss type&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thanks to Wallex for these modes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Speed&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Walking speed of the mob. 1 is the fastest, 1000 is the lowest. 100 is the normal walking speed.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;ADelay&amp;lt;/u&amp;gt;&#039;&#039;&#039;: ADelay= Attack Delay, also known as ASPD. This one will change the aspd of the mob. The lower the faster, but don&#039;t make it too low or it will lag when mobbed by several of these.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;aMotion&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Attack animation motion. Lower this value and the mob&#039;s attack will be displayed in higher fps (making it shorter, too) (Thanks to Wallex for this)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;dMotion&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Damage animation motion, same as aMotion but used to display the &amp;quot;I am hit&amp;quot; animation. Coincidentally, this same value is used to determine how long it is before the mob/player can move again. Endure is dMotion = 0, obviously.(thanks to Wallex for this one)&lt;br /&gt;
&lt;br /&gt;
From now on, the following fields are for drops and drops rate. Remember that these are in percentages, it means 100 = 100%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop1ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop1per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop2ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop2per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop3ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop3per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop4ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop4per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop5ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop5per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop6ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop6per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop7ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop7per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop8ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop8per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop9ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop9per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
As an add, there are a field for Drop Card:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;DropCardid&amp;lt;/u&amp;gt;&#039;&#039;&#039;: ID of a card or item. You can make this mob drop another mob&#039;s card, even.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;DropCardper&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The chance of the card being dropped goes ere.&lt;br /&gt;
&lt;br /&gt;
MVP exp: This exp is a percentage of the exp the monster gives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MEXP&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The MVP exp the mob gives when it is defeated (to the player who got the MVP reward)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;ExpPer&amp;lt;/u&amp;gt;&#039;&#039;&#039;: I&#039;m not sure bout this one, but I think it takes a certain percentage of the exp you earn from the kill and adds it to the MVP exp. Someone correct me if I&#039;m wrong, please.&lt;br /&gt;
&lt;br /&gt;
Now, these correspond to MVP drop rates. I&#039;m not sure if the mode for these drops to work are 171 or 181; I haven&#039;t tested it. I think they have to be either 171 or 181 so the server will recognize them as MVPs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MVP1id&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the MVP drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MVP1per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MVP2id&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the MVP drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MVP2per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MVP3id&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the MVP drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MVP3per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
Now the mob is finished, almost. But where to put it? Either in two files, as I said before: mob_db.txt or mob_db2.txt&lt;br /&gt;
&lt;br /&gt;
Now you start your server, go happy doing @spawn &amp;lt;ID&amp;gt; and BAM!! Gravity Handler Error! Oh no! But wait, it&#039;s because it doesn&#039;t have a sprite X_X! What now?To solve such issue, we could use a View ID... but wait, there&#039;s no field for View ID! So, what else?&lt;br /&gt;
&lt;br /&gt;
If you look closely to your db folder, you will find a file called mob_avail.txt. When you create a new mobs, it needs a sprite to be displayed, thus needing an avail from another mob, so it would look like it. There are 2 ways to use the mob avail:&lt;br /&gt;
&lt;br /&gt;
1st A mob looking like another mob: To do so, you have to make a line like this pattern:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mob_id,sprite_id,equip #&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The confusion comes here if you go alone, but its not hard at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;mob_id&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This is your mob ID.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;sprite_id&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This is the mob ID you want the sprite to be taken from. Lets say you want your mob to look like a poring, well, put 1002 and it will look like one =3 *tip tip* I dont know if you already realized it but, Did you know that you can also use NPC Sprite&#039;s ID? A complete Sprite List is in Here. Thanks to Fredzilla for this one ;3 You can also put the ID here of an already availed mob, so try combinations ;o *tip tip*&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;equip #&amp;lt;/u&amp;gt;&#039;&#039;&#039;:equip # was only used for old mobs, but it has no uses now. Put a 0 here or test it out if you like =3&lt;br /&gt;
&lt;br /&gt;
So YaY! our mobs looks like another =D! But, did you also know there&#039;s a second way to avail a mob? to make it look like... like a player?! O_O!! Yes! its possible. You can make your mobs looks like normal players, with their own headgears and hair/clothes dyes *-* YaY!!&lt;br /&gt;
&lt;br /&gt;
2nd A mob looking like a player:&lt;br /&gt;
&lt;br /&gt;
Lets look at the structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MobID,SpriteID,Sex,Hair,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MobID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Your mob id /ok&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;SpriteID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Job number you want it to look like. They are:&lt;br /&gt;
&amp;lt;pre&amp;gt;Job_Novice 0&lt;br /&gt;
Job_Swordman 1&lt;br /&gt;
Job_Mage 2&lt;br /&gt;
Job_Archer 3&lt;br /&gt;
Job_Acolyte 4&lt;br /&gt;
Job_Merchant 5&lt;br /&gt;
Job_Thief 6&lt;br /&gt;
Job_Knight 7&lt;br /&gt;
Job_Priest 8&lt;br /&gt;
Job_Wizard 9&lt;br /&gt;
Job_Blacksmith 10&lt;br /&gt;
Job_Hunter 11&lt;br /&gt;
Job_Assassin 12&lt;br /&gt;
Job_Knight2 13&lt;br /&gt;
Job_Crusader 14&lt;br /&gt;
Job_Monk 15&lt;br /&gt;
Job_Sage 16&lt;br /&gt;
Job_Rogue 17&lt;br /&gt;
Job_Alchem 18&lt;br /&gt;
Job_Bard 19&lt;br /&gt;
Job_Dancer 20&lt;br /&gt;
Job_Crusader2 21&lt;br /&gt;
Job_SuperNovice 23&lt;br /&gt;
&lt;br /&gt;
Job_Novice_High 4001&lt;br /&gt;
Job_Swordman_High 4002&lt;br /&gt;
Job_Mage_High 4003&lt;br /&gt;
Job_Archer_High 4004&lt;br /&gt;
Job_Acolyte_High 4005&lt;br /&gt;
Job_Merchant_High 4006&lt;br /&gt;
Job_Thief_High 4007&lt;br /&gt;
Job_Lord_Knight 4008&lt;br /&gt;
Job_High_Priest 4009&lt;br /&gt;
Job_High_Wizard 4010&lt;br /&gt;
Job_Whitesmith 4011&lt;br /&gt;
Job_Sniper 4012&lt;br /&gt;
Job_Assassin_Cross 4013&lt;br /&gt;
Job_Lord_Knight2 4014&lt;br /&gt;
Job_Paladin 4015&lt;br /&gt;
Job_Champion 4016&lt;br /&gt;
Job_Professor 4017&lt;br /&gt;
Job_Stalker 4018&lt;br /&gt;
Job_Creator 4019&lt;br /&gt;
Job_Clown 4020&lt;br /&gt;
Job_Gypsy 4021&lt;br /&gt;
Job_Paladin2 4022&lt;br /&gt;
&lt;br /&gt;
Job_Baby 4023&lt;br /&gt;
Job_Baby_Swordman 4024&lt;br /&gt;
Job_Baby_Mage 4025&lt;br /&gt;
Job_Baby_Archer 4026&lt;br /&gt;
Job_Baby_Acolyte 4027&lt;br /&gt;
Job_Baby_Merchant 4028&lt;br /&gt;
Job_Baby_Thief 4029&lt;br /&gt;
Job_Baby_Knight 4030&lt;br /&gt;
Job_Baby_Priest 4031&lt;br /&gt;
Job_Baby_Wizard 4032&lt;br /&gt;
Job_Baby_Blacksmith 4033&lt;br /&gt;
Job_Baby_Hunter  4034&lt;br /&gt;
Job_Baby_Assassin 4035&lt;br /&gt;
Job_Baby_Knight2 4036&lt;br /&gt;
Job_Baby_Crusader 4037&lt;br /&gt;
Job_Baby_Monk 4038&lt;br /&gt;
Job_Baby_Sage 4039&lt;br /&gt;
Job_Baby_Rogue 4040&lt;br /&gt;
Job_Baby_Alchem 4041&lt;br /&gt;
Job_Baby_Bard 4042&lt;br /&gt;
Job_Baby_Dancer 4043&lt;br /&gt;
Job_Baby_Crusader2 4044&lt;br /&gt;
Job_Super_Baby 4045&lt;br /&gt;
&lt;br /&gt;
Job_Taekwon 4046&lt;br /&gt;
Job_Star_Gladiator 4047&lt;br /&gt;
Job_Star_Gladiator2 4048&lt;br /&gt;
Job_Soul_Linker 4049&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They can also be found on [[http://eathena-project.googlecode.com/svn/trunk/db/const.txt http://eathena-project.googlecode.com/svn/trunk/db/const.txt]] file =3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Sex&amp;lt;/u&amp;gt;&#039;&#039;&#039;: 0 for female, 1 for male&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Hair&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The mob hair style, goes from 1 to 23&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Hair_Color&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The mob Hair color. Goes from 0 to, generally, 8 or 10 or so, depends on your pallete files and the user palletes, but they are the official hair dyes./ok&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapon&amp;lt;/u&amp;gt;&#039;&#039;&#039;:Go to my other faq: Guide Into Making Custom Items ;3! and search for View. Then, grab the ID of the Weapon you want. Also read at the end of the pre if you cant find the headgear you want. Same for the following tabs:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Shield&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Same as above&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Head_Top&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Same as above&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Head_Middle&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Same as above&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Head_Bottom&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Same as above&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Option&amp;lt;/u&amp;gt;&#039;&#039;&#039;: this option parameter will make the mob change its status, as well as give them carts, pecopecos, and falcons. In other words, this will change the visual effects of your mobs. The options are these*:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 1 Sight             32 Peco Peco riding   2048 Orc Head&lt;br /&gt;
 2 Hide              64 GM Perfect Hide    4096 Wedding Sprites&lt;br /&gt;
 4 Cloak            128 Level 2 Cart       8192 Ruwach&lt;br /&gt;
 8 Level 1 Cart     256 Level 3 Cart&lt;br /&gt;
16 Falcon           512 Level 4 Cart&lt;br /&gt;
                   1024 Level 5 Cart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dye_Color&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Same as Hair color. It goes from 0 to 77&lt;br /&gt;
&lt;br /&gt;
YAY =D Now our mob has a sprite, and is running around killing helpless noobs BWHAHAH (ok sorry for that =Pu) But, everytime we want to fight it, we need to use @spawn, and it gets pretty tedious sleep.gifu So, why not giving it a spawn point? =D! *WARNING* Using Advanced/Babies Class ID&#039;s might give you an error, cuz of missing the weapon sprite. To fix it, find the sprite name on your sprite folder, they&#039;re generally on data\sprite\ÀÎ°£Á•*WARNING*&lt;br /&gt;
&lt;br /&gt;
Lets look at the pattern of a mob spawn point:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;map name&amp;gt;,&amp;lt;x1&amp;gt;,&amp;lt;y1&amp;gt;,&amp;lt;x2&amp;gt;,&amp;lt;y2&amp;gt;%TAB%monster%TAB%&lt;br /&gt;
&amp;lt;monster name&amp;gt;%TAB%&amp;lt;mob id&amp;gt;,&amp;lt;amount&amp;gt;,&amp;lt;delay1&amp;gt;,&amp;lt;delay2&amp;gt;,&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: I had to cut the mob spawn point structure so it could fit. It&#039;s a whole line, not 2 lines.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only the things between &amp;lt;&amp;gt; are changed. Do not remove or change monster after the coordinates, cuz that&#039;s what tells the server that this line is a monster spawn script.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;map name&amp;lt;/u&amp;gt;&#039;&#039;&#039;: name of the map o..o including the .gat Use /where along with the following coordinates&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;x1&amp;lt;/u&amp;gt;&#039;&#039;&#039;: X axis coordinates. It start from the left side of the map, and the higher it gets, the more it gets closer to the right side of the map.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;y1&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Y axis coordinates. It start from the bottom, and the higher it gets, the more it gets closer to the top of the map.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;x2&amp;lt;/u&amp;gt;&#039;&#039;&#039;: X axis coordinates. It start from the left side of the map, and the higher it gets, the more it gets closer to the right side of the map.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;y2&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Y axis coordinates. It start from the bottom, and the higher it gets, the more it gets closer to the top of the map.&lt;br /&gt;
&amp;lt;br&amp;gt;These 4 coordinates will make a spawn area where the mob will spawn, however it wont limit its movement, so lets say you put 120,150 on the first pair, and 130,160 pair- That&#039;s a 10x10 cell area where the mob will spawn randomly.&lt;br /&gt;
&amp;lt;br&amp;gt;*tip tip* If you are as lazy as me, to set a lot of coordinates for your mob, use 0 on all of them. Since the maps doesn&#039;t have a walkable cell (0,0), the mobs will spawn randomly all around the map ;3 *tip tip*&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;monster name&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The name of the mob you want to be shown (You can also use --ja-- in place of a name to display the name provided in &amp;quot;Japanese Name&amp;quot; from your Mob DB)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;mob id&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the ID of your mob =D!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;amount&amp;lt;/u&amp;gt;&#039;&#039;&#039;: how many mobs you want to be spawned&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;delay1&amp;lt;/u&amp;gt;&#039;&#039;&#039;: counts the time since a monster defined in this spawn was last respawned.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;delay2&amp;lt;/u&amp;gt;&#039;&#039;&#039;: counts the time since the monster of this spawn was last killed.&lt;br /&gt;
&amp;lt;br&amp;gt;That was extracted from {{svn|trunk/doc/script_commands.txt}} file. Pretty much like gibberish eh? XD! Ok I&#039;ll explain it. These two values are used to define the minimum time it must pass before the monster respawn. The times are given in 1/1000ths of a second. It means 1000 = 1 second. One thing is, if delay2 - delay1 = -1 The mob wont respawn till restart o..o&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;event&amp;lt;/u&amp;gt;&#039;&#039;&#039;: this piece of code is generally used with addons, that i&#039;ll explain later ;3 that&#039;s for advanced scripters ;3. Another thing. From what i read in the /doc/script_commands.txt files, this is the mob lvl, which you can use to change it quickly then @reloadscript to reload it, w/o reloading the whole map server ;3&lt;br /&gt;
&lt;br /&gt;
zOMG, look where we are º-º! We&#039;ve created a mob, given it a sprite, and even set a spawn point! Now we can play with around but.. the mob only melee... using his bow/dagger/sword/staff.... its pretty much boring eh?.... Wait, what if we give skills to the mob? =D! That would rox a lot X3!!! Lets make a few skills for our mobs ;3....&lt;br /&gt;
&lt;br /&gt;
Go to your db folder and open the mob_skill_db.txt file.&lt;br /&gt;
&lt;br /&gt;
Lets look at the structure of a mob skill:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOB_ID, a unused dummy character sequence (for information only), STATE, SKILL_ID, SKILL_LV,&lt;br /&gt;
rate (10000 = 100%), casttime, delay, cancelable, a target, a condition type, a condition value,&lt;br /&gt;
a value 1, a value 2, a value 3, a value 4, a value 5, emotion&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
NOTE: I had to cut the mob_avail structure so it could fit.&lt;br /&gt;
It&#039;s a whole line, not 3 lines.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MOD_ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: your mob ID =D!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;an unused.. etc etc&amp;lt;/u&amp;gt;&#039;&#039;&#039;: you can put any text here you want, its just for information and to know what does this do.* tip tip*You will see inside this file things like Poring@TF_POISON. Well, you could use this too. It would tell you: mob_name@DB_Skill_Name. *tip tip*&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;state&amp;lt;/u&amp;gt;&#039;&#039;&#039;: this is the state that the mob must accomplish before being able to use this skill. The states are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
any, idle (in standby), walk (in movement), attack, dead (on killed), loot, chase (following target),&lt;br /&gt;
counterattack.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extracted from the mob_skill_db.txt itself. It&#039;s at the very beginning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;SKILL_ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the ID of the skill goes here. To look for one, go to your db folder and open the skill_db.txt file. You will see a lot of lines like this one:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //SM_SWORD#Œ•C—û#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And the structure is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
id,range,hit,inf,pl,nk,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
so, the ID of the SM_SWORD, which is the Swordman&#039;s Sword Mastery by the way, is 2:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //SM_SWORD#Œ•C—û#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;SKILL_LV&amp;lt;/u&amp;gt;&#039;&#039;&#039;: now this is the funny part /gg You can put the skill level as high as you want. It doesnt matter the level of the skill in your skill_db.txt &amp;gt;=3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;rate&amp;lt;/u&amp;gt;&#039;&#039;&#039;: self-explainable eh? How frequent will the mob use the skill.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;casttime&amp;lt;/u&amp;gt;&#039;&#039;&#039;: self-explainable &amp;lt;,&amp;lt;!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;delay&amp;lt;/u&amp;gt;&#039;&#039;&#039;: how much time between skill use. Each 1000 is 1 sec.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;cancelable&amp;lt;/u&amp;gt;&#039;&#039;&#039;: if the skill cast can be interrupted. Set it either &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot; (without &amp;quot; &amp;quot; &amp;lt;_&amp;lt;!)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;a target&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the target of the skill. It can be:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
target (you, basically), self (the mob itself), friend (a minion, aka the mobs that this mob have&lt;br /&gt;
(if it has mob summoning skill)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;a condition type&amp;lt;/u&amp;gt;&#039;&#039;&#039;:a condition that also must be fulfilled before the mob is able to use this skill. There are two kind of conditions:&lt;br /&gt;
&lt;br /&gt;
1st Mob Condition:&lt;br /&gt;
&amp;lt;pre&amp;gt;//conditions: (condition type) (value which specifies a condition value)&lt;br /&gt;
// always            unconditional&lt;br /&gt;
// myhpltmaxrate     when the mob&#039;s hp drops to a certain %&lt;br /&gt;
// mystatuson        If the mob has any abnormalities in status (condition value),&lt;br /&gt;
// mystatusoff       If the mob has ended any abnormalities in status (condition value),&lt;br /&gt;
// friendhpltmaxrate when the mobs&#039; friend&#039;s hp drops to a certain %&lt;br /&gt;
// friendstatuson    If the friend has any abnormalities in status (condition value),&lt;br /&gt;
// friendstatusoff   If the friend has ended any abnormalities in status (condition value),&lt;br /&gt;
// attackpcgt        Attack PC becomes more than the  number of specification&lt;br /&gt;
// attackpcge        Attack PC becomes equal or more than the number of specification.&lt;br /&gt;
// slavelt           when the number of slaves is lower than the original number of specification.&lt;br /&gt;
// slavele           when the number of slaves is lower or equal than the original number of specification.&lt;br /&gt;
// closedattacked    when melee attacked (close range attack)&lt;br /&gt;
// longrangeattacked when long ranged attacked (like bows and far range weapons)&lt;br /&gt;
// skillused         when a skill is used on the mob&lt;br /&gt;
// casttargeted      when a target is in cast range.&lt;br /&gt;
// rudeattacked      when a target is rude attacked&lt;br /&gt;
// hiding            when a target is hidden *not implemented yet*&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2nd Character&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// The character&#039;s state which can be specified to be a condition value&lt;br /&gt;
// by the statuson/statusoff system&lt;br /&gt;
//&lt;br /&gt;
// anybad      any type of state change&lt;br /&gt;
// stone       condition of being in stone state&lt;br /&gt;
// freeze      condition of being in frozen state&lt;br /&gt;
// stan        condition of being in stunned state&lt;br /&gt;
// sleep       condition of being in sleep state&lt;br /&gt;
// poison      condition of being in poisoned state&lt;br /&gt;
// curse       condition of being in cursed state&lt;br /&gt;
// silence     condition of being in silenced state&lt;br /&gt;
// confusion   condition of being in confusion state&lt;br /&gt;
// blind       condition of being in blind state&lt;br /&gt;
// hiding      condition of being in hidden state&lt;br /&gt;
// sight       condition of being in unhidden state&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use only ONE of these conditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;value1,value2,value3,value4,value5&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Basically they&#039;re only the same but, when you want your mob using the same condition to trigger the skill, but in different times, in case of the myhpltmaxrate when the hp is being decreased, you can set them in a decreasing order, like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;80,60,40,20,10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;emotion&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This is a new add, which im glad they finally did!. This let your mob use an emotion, at random times. The emotions ID are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
e_gasp 0&lt;br /&gt;
e_what 1&lt;br /&gt;
e_ho 2&lt;br /&gt;
e_lv 3&lt;br /&gt;
e_swt 4&lt;br /&gt;
e_ic 5&lt;br /&gt;
e_an 6&lt;br /&gt;
e_ag 7&lt;br /&gt;
e_cash 8&lt;br /&gt;
e_dots 9&lt;br /&gt;
e_scissors 10&lt;br /&gt;
e_rock 11&lt;br /&gt;
e_paper 12&lt;br /&gt;
e_korea 13&lt;br /&gt;
e_lv2 14&lt;br /&gt;
e_thx 15&lt;br /&gt;
e_wah 16&lt;br /&gt;
e_sry 17&lt;br /&gt;
e_heh 18&lt;br /&gt;
e_swt2 19&lt;br /&gt;
e_hmm 20&lt;br /&gt;
e_no1 21&lt;br /&gt;
e_no 22&lt;br /&gt;
e_omg 23&lt;br /&gt;
e_oh 24&lt;br /&gt;
e_X 25&lt;br /&gt;
e_hlp 26&lt;br /&gt;
e_go 27&lt;br /&gt;
e_sob 28&lt;br /&gt;
e_gg 29&lt;br /&gt;
e_kis 30&lt;br /&gt;
e_kis2 31&lt;br /&gt;
e_pif 32&lt;br /&gt;
e_ok 33&lt;br /&gt;
e_bzz 36&lt;br /&gt;
e_rice 37&lt;br /&gt;
e_awsm 38&lt;br /&gt;
e_meh 39&lt;br /&gt;
e_shy 40&lt;br /&gt;
e_pat 41&lt;br /&gt;
e_mp 42&lt;br /&gt;
e_slur 43&lt;br /&gt;
e_com 44&lt;br /&gt;
e_yawn 45&lt;br /&gt;
e_grat 46&lt;br /&gt;
e_hp 47&lt;br /&gt;
e_philippines 48&lt;br /&gt;
e_usa 49&lt;br /&gt;
e_indonesia 50&lt;br /&gt;
e_brazil 51&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more info, go to your {{svn|trunk/db/const.txt}} file.&lt;br /&gt;
&lt;br /&gt;
WoW We finally finished! Our mob has custom stats, its own sprite (from a player sprite or another mob sprite ;3), has a spawn point, uses skills and even do emoticons! *-* What else can we ask? Turn them into NPC?.... Yeah... It can be done too but.. I&#039;ll add it later ;3 For now, I think this is all you need to know to make your own customized mob =D!&lt;br /&gt;
&lt;br /&gt;
Ok, since i said i would show how to make your mob look like a npc, i&#039;ll write it now =3!&lt;br /&gt;
&lt;br /&gt;
First than anything, we need to set the Cygwin Bash Shell. How so? Well, we go to http://www.cygwin.com and download their setup.exe file. Once it&#039;s down. we will go to the following site: .:World of eAthena:. and read STEP BY STEP, then do it STEP BY STEP.&#039;&#039;&#039;*tip tip* Dont choose the FTP the guy says on the webpage, choose one below it or above, but not that one.*tip tip**WARNING*Beware 56kers. It&#039;s a lot of downloads..... and isnt resumeable, cuz it has to be installed at once.*WARNING*.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you finish downloading all the things they say (dont uncheck anything that pops up being checked when you check one of the things. That means it comes with the files needed, thus that one is a file needed) try it out =3. Open it, a shortcut should be on your desktop. when you&#039;re there follow the steps that the site above has. Also their suggestions, such as placing your server folder on an easy location, such as C:\RO server.*tip tip*Always, before starting the compiling process, type make clean to erase the cygwin cache from the last compile process. Then either type make txt for TXT eAthena users or make sql for SQL eAthena users.*tip tip*&lt;br /&gt;
&lt;br /&gt;
Once it finish recompiling, you can tell it when it leaves ladmin folder, go to your cygwin\bin folder and COPY the cygwin1.dll and cygz.dll, do not cut them, then paste them on your Server folder, OVERWRITING the currents. Do this everytime you compile your eAthena =3!&lt;br /&gt;
&lt;br /&gt;
Ok, once we made that test, and got that Cygwin rolling fine ;o! We&#039;ll go to Lordalfa&#039;s Post, remember to leave a comment there ;3. Once you finish making all the source modifying stuff, recompile and add the new cygwin1.dll and cygz.dll files on your Server folder. Remember they&#039;re on the cygwin\bin folder.&lt;br /&gt;
&lt;br /&gt;
Now, to make them as a npc. We go to the header of a npc script:&lt;br /&gt;
&lt;br /&gt;
prontera.gat,100,200,4    script    Test    &#039;&#039;&#039;90&#039;&#039;&#039;,{&lt;br /&gt;
&lt;br /&gt;
See that bolded number? That&#039;s the NPC ID right? well, to make your mob as a npc, simply replace that ID with your mob ID. Example:&lt;br /&gt;
&lt;br /&gt;
Suppose our mob ID is 1800. All we do is :&lt;br /&gt;
&lt;br /&gt;
prontera.gat,100,200,4    script    Test    90,{&lt;br /&gt;
&lt;br /&gt;
v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v&lt;br /&gt;
&lt;br /&gt;
prontera.gat,100,200,4    script    Test    1800,{&lt;br /&gt;
&lt;br /&gt;
Then, our npc should look like that mob =3 Remember doing the mob spawn Script part of Lordalfa&#039;s guide to link them to this npc.&lt;br /&gt;
&lt;br /&gt;
Thanks to EvilPeri79 for this suggestion:&lt;br /&gt;
&lt;br /&gt;
Many people have asked me if there&#039;s a way to implement custom sprites, and i gave them a few choices:&lt;br /&gt;
1st: Hex your client and change the mob sprite name for those ID • -•u&lt;br /&gt;
2nd: Keep using mob avails =/!&lt;br /&gt;
3rd: Or, try this...&lt;br /&gt;
&lt;br /&gt;
Find an unused mob sprite (such as Mastering and the Magma Dungeon mobs, since no1 goes there ._.!), extract it on your data folder from your data.grf, using GRF Tool, and rename your mob sprite with one of those sprites.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Lets say your mob is named Kapha_mod.spr and Kapha_mod.act. And you have, lets say, explosion.act and explosion.spr. Simply exchange names:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;explosion.spr        Kapha_mod.spr&lt;br /&gt;
      v                          v&lt;br /&gt;
explosion.spr        explosion1.spr&lt;br /&gt;
      v                          v&lt;br /&gt;
Kapha_mod.spr    explosion1.spr&lt;br /&gt;
      v                          v&lt;br /&gt;
Kapha_mod.spr    explosion.spr&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And so on with the act file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;explosion.act        Kapha_mod.act&lt;br /&gt;
      v                          v&lt;br /&gt;
explosion.act        explosion1.act&lt;br /&gt;
      v                          v&lt;br /&gt;
Kapha_mod.act    explosion1.act&lt;br /&gt;
      v                          v&lt;br /&gt;
Kapha_mod.act    explosion.act&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And voila, your custom sprite mob on an already existing sprite. All you have to do now is avail your mob with the explosion sprite and it should have your custom sprite. Make sure your players also have it or they will see the normal explosion =3 And besides, these changes are permanents since they&#039;re game files already established =3! As long as you keep those name file and Mob ID the same, they&#039;re ok ;3!&lt;br /&gt;
&lt;br /&gt;
Another add, suggested by chronocrosser_x and Fenrir Soarblade:&lt;br /&gt;
&lt;br /&gt;
Well, i believe you have seen some mobs on your server talking when certain things happens. I never saw them again talking, dont know why but they used to talk. I believe they still do it.&lt;br /&gt;
&lt;br /&gt;
Ok, go to your Data folder. If you look in the files, you should find a file called monstertalktable. If there isnt, we will create one with Wordpad =3!. If there is, open it with Wordpad, not Notepad.&lt;br /&gt;
&lt;br /&gt;
Once there, we will copy and paste this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;euc-kr&amp;quot; ?&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;enemy_monster_talk_table&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob_db_name_here&amp;gt; &lt;br /&gt;
  &amp;lt;discovery&amp;gt;&amp;lt;/discovery&amp;gt;&lt;br /&gt;
  &amp;lt;attack&amp;gt;&amp;lt;/attack&amp;gt;&lt;br /&gt;
  &amp;lt;hp50&amp;gt;&amp;lt;/hp50&amp;gt;&lt;br /&gt;
  &amp;lt;hp25&amp;gt;&amp;lt;/hp25&amp;gt;&lt;br /&gt;
  &amp;lt;kill&amp;gt;&amp;lt;/kill&amp;gt;&lt;br /&gt;
  &amp;lt;dead&amp;gt;&amp;lt;/dead&amp;gt;&lt;br /&gt;
&amp;lt;/mob_db_name_here&amp;gt; &lt;br /&gt;
&amp;lt;/enemy_monster_talk_table&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, lets see step by step =3!:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;enemy_monster_talk_table&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This is the start of the monster talk table. Leave it as it is =3!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;mob_db_name_here&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The mob_db.txt first name you see, after the ID, goes here =3! Its used to identify the mob&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;discovery&amp;gt;%TAB%Text Here%TAB%&amp;lt;/discovery&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This is an event, same as the one below. When a monster see you, this one will be displayed =3!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;attack&amp;gt;%TAB%Text Here%TAB%&amp;lt;/attack&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: When a monster attacks you, this one will be displayed O_O!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;hp50&amp;gt;%TAB%Text Here%TAB%&amp;lt;/hp50&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: When a monster&#039;s hp is at 50%, this one will be displayed o..o!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;hp25&amp;gt;%TAB%Text Here%TAB%&amp;lt;/hp25&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: When a monster&#039;s hp is at 25%, this one will be displayed x,x&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;kill&amp;gt;%TAB%Text Here%TAB%&amp;lt;/kill&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: When a monster kills a character/player, this one will be displayed T~T!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;dead&amp;gt;%TAB%Text Here%TAB%&amp;lt;/dead&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: When a monster dies by player hand, this one will be displayed ^__^!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;/mob_db_name_here&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The same name of the mob_db.txt, the one after the ID.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;/enemy_monster_talk_table&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Keep it like this.&lt;br /&gt;
&lt;br /&gt;
I never messed with this, but i think its ok =3! Also for those spaces other than the messages spaces, use TAB, not the Space Bar for it ._.!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;Notes from above&#039;&#039;&#039;&amp;lt;/u&amp;gt;:&lt;br /&gt;
&amp;lt;br&amp;gt;Range 2 and Range 3.... There&#039;s a little confusion on these for me, I&#039;d like some explanation if any1 knows the truth. So far i&#039;ve seen that Range 2 is always bigger than Range 3, and since there must be a range for sight and skills, i think that:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Range 2&amp;lt;/u&amp;gt;&#039;&#039;&#039;: maximum range for skills&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Range 3&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Sight limit for mobs. If set to 1000 or beyond, mobs will follow you all over the map. Thanks to _shadow_ for this explanation =3!&lt;br /&gt;
=Client side=&lt;br /&gt;
==Graphics==&lt;br /&gt;
==XML==&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Monster_Reference/Player_Experience&amp;diff=26408</id>
		<title>Archive:Monster Reference/Player Experience</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Monster_Reference/Player_Experience&amp;diff=26408"/>
		<updated>2013-05-14T16:02:49Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Page includes the output of Map Server at start.&lt;br /&gt;
Return to [[Monster Reference]]page.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Exp for mob &#039;Maggot&#039; generated: 6&lt;br /&gt;
Exp for mob &#039;Scorpion&#039; generated: 13&lt;br /&gt;
Exp for mob &#039;RedScorpion&#039; generated: 168&lt;br /&gt;
Exp for mob &#039;GreenSlime&#039; generated: 302&lt;br /&gt;
Exp for mob &#039;GiantMaggot&#039; generated: 136&lt;br /&gt;
Exp for mob &#039;YellowSlime&#039; generated: 94&lt;br /&gt;
Exp for mob &#039;RedSlime&#039; generated: 131&lt;br /&gt;
Exp for mob &#039;BlackScorpion&#039; generated: 253&lt;br /&gt;
Exp for mob &#039;Snake&#039; generated: 361&lt;br /&gt;
Exp for mob &#039;FireGoblin&#039; generated: 41&lt;br /&gt;
Exp for mob &#039;Spider&#039; generated: 348&lt;br /&gt;
Exp for mob &#039;EvilMushroom&#039; generated: 233&lt;br /&gt;
Exp for mob &#039;PinkFlower&#039; generated: 296&lt;br /&gt;
Exp for mob &#039;SantaSlime&#039; generated: 298&lt;br /&gt;
Exp for mob &#039;RudolphSlime&#039; generated: 101&lt;br /&gt;
Exp for mob &#039;Bat&#039; generated: 27&lt;br /&gt;
Exp for mob &#039;Pinkie&#039; generated: 99&lt;br /&gt;
Exp for mob &#039;SpikyMushroom&#039; generated: 54&lt;br /&gt;
Exp for mob &#039;Fluffy&#039; generated: 100&lt;br /&gt;
Exp for mob &#039;CaveSnake&#039; generated: 156&lt;br /&gt;
Exp for mob &#039;JackO&#039; generated: 16130&lt;br /&gt;
Exp for mob &#039;FireSkull&#039; generated: 5493&lt;br /&gt;
Exp for mob &#039;PoisonSkull&#039; generated: 5493&lt;br /&gt;
Exp for mob &#039;LogHead&#039; generated: 149&lt;br /&gt;
Exp for mob &#039;MountainSnake&#039; generated: 512&lt;br /&gt;
Exp for mob &#039;EasterFluffy&#039; generated: 98&lt;br /&gt;
Exp for mob &#039;Mouboo&#039; generated: 497&lt;br /&gt;
Exp for mob &#039;SeaSlime&#039; generated: 187&lt;br /&gt;
Exp for mob &#039;GrassSnake&#039; generated: 627&lt;br /&gt;
Exp for mob &#039;Zombie&#039; generated: 7782&lt;br /&gt;
Exp for mob &#039;Squirrel&#039; generated: 34&lt;br /&gt;
Exp for mob &#039;Wisp&#039; generated: 3726&lt;br /&gt;
Exp for mob &#039;Snail&#039; generated: 180&lt;br /&gt;
Exp for mob &#039;Skeleton&#039; generated: 3950&lt;br /&gt;
Exp for mob &#039;LadySkeleton&#039; generated: 4122&lt;br /&gt;
Exp for mob &#039;SnakeLord&#039; generated: 32588&lt;br /&gt;
Exp for mob &#039;Poltergeist&#039; generated: 4230&lt;br /&gt;
Exp for mob &#039;Bee&#039; generated: 178&lt;br /&gt;
Exp for mob &#039;Butterfly&#039; generated: 85&lt;br /&gt;
Exp for mob &#039;CaveMaggot&#039; generated: 16&lt;br /&gt;
Exp for mob &#039;AngryScorpion&#039; generated: 37&lt;br /&gt;
Exp for mob &#039;IceGoblin&#039; generated: 75&lt;br /&gt;
Exp for mob &#039;GCMaggot&#039; generated: 684&lt;br /&gt;
Exp for mob &#039;Archant&#039; generated: 88&lt;br /&gt;
Exp for mob &#039;Moggun&#039; generated: 280&lt;br /&gt;
Exp for mob &#039;Terranite&#039; generated: 4851&lt;br /&gt;
Exp for mob &#039;Pumpkin&#039; generated: 17&lt;br /&gt;
Exp for mob &#039;Bandit&#039; generated: 91&lt;br /&gt;
Exp for mob &#039;BanditLord&#039; generated: 633&lt;br /&gt;
Exp for mob &#039;VampireBat&#039; generated: 148&lt;br /&gt;
Exp for mob &#039;Reaper&#039; generated: 617&lt;br /&gt;
Exp for mob &#039;Reaper2&#039; generated: 5780&lt;br /&gt;
Exp for mob &#039;Scythe&#039; generated: 6463&lt;br /&gt;
Exp for mob &#039;BallLightning&#039; generated: 5&lt;br /&gt;
Exp for mob &#039;IceElement&#039; generated: 2897&lt;br /&gt;
Exp for mob &#039;Yeti&#039; generated: 9040&lt;br /&gt;
Exp for mob &#039;TheLost&#039; generated: 2354&lt;br /&gt;
Exp for mob &#039;DrunkenSkeleton&#039; generated: 4827&lt;br /&gt;
Exp for mob &#039;TipsySkeleton&#039; generated: 4952&lt;br /&gt;
Exp for mob &#039;DrunkenLadySkeleton&#039; generated: 4565&lt;br /&gt;
Exp for mob &#039;BlueSpark&#039; generated: 3647&lt;br /&gt;
Exp for mob &#039;RedSpark&#039; generated: 3647&lt;br /&gt;
Exp for mob &#039;Serqet&#039; generated: 13&lt;br /&gt;
Exp for mob &#039;HuntsmanSpider&#039; generated: 467&lt;br /&gt;
Exp for mob &#039;CrotcherScorpion&#039; generated: 428&lt;br /&gt;
Exp for mob &#039;IceSkull&#039; generated: 5493&lt;br /&gt;
Exp for mob &#039;Larvern&#039; generated: 164&lt;br /&gt;
Exp for mob &#039;Hyvern&#039; generated: 990&lt;br /&gt;
Exp for mob &#039;HungryFluffy&#039; generated: 111&lt;br /&gt;
Exp for mob &#039;Wolvern&#039; generated: 280&lt;br /&gt;
Exp for mob &#039;BlueSlime&#039; generated: 759&lt;br /&gt;
Exp for mob &#039;SlimeBlast&#039; generated: 20&lt;br /&gt;
Exp for mob &#039;WhiteSlime&#039; generated: 55&lt;br /&gt;
Exp for mob &#039;Reinboo&#039; generated: 273&lt;br /&gt;
Exp for mob &#039;SoulSnake&#039; generated: 325&lt;br /&gt;
Exp for mob &#039;SoulEater&#039; generated: 4158&lt;br /&gt;
Exp for mob &#039;CopperSlime&#039; generated: 198&lt;br /&gt;
Exp for mob &#039;SleepingBandit&#039; generated: 3&lt;br /&gt;
Exp for mob &#039;AzulSlime&#039; generated: 55&lt;br /&gt;
Exp for mob &#039;DemonicSpirit&#039; generated: 865&lt;br /&gt;
Exp for mob &#039;Luvia&#039; generated: 315973&lt;br /&gt;
Exp for mob &#039;WitchGuard&#039; generated: 9529&lt;br /&gt;
 &amp;lt;/pre&amp;gt;&lt;br /&gt;
Return to [[Monster Reference]]page.&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Monster_Reference&amp;diff=26407</id>
		<title>Monster Reference</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Monster_Reference&amp;diff=26407"/>
		<updated>2013-05-14T16:01:44Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_playerinfo}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
The monsters are sorted roughly by their fighting strength, calculated as &amp;lt;code&amp;gt;health_points * (attack_min + attack_max)&amp;lt;/code&amp;gt;. For more information on the drops please see the [[Item Reference]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key:&#039;&#039;&#039; HP is health points, DEF is defense, ATT is attack, EXP is the calculated base experience, JEXP is the job experience. The others are self-explanatory. Traits (such as aggressive) are written in &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;italics&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This information may not be relevant to tmw-eathena, but it is relevant to eAthena in general. Look at the [[Explanation of the &amp;quot;mob_db.txt&amp;quot; file and structure]] for all detailed explanations, or see the &amp;quot;[[Monster Design]]&amp;quot; page for complete information. The experience that player gets with mob-kill is computed by map-server unless differently specified in monster data base, It&#039;s output has beeen copied in [[Monster Reference/Player Experience|Player Experience]] sub-page.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to update the Monster Reference, the current monster database file is located here: [https://github.com/themanaworld/tmwa-server-data/blob/master/world/map/db/mob_db.txt mob_db.txt]&lt;br /&gt;
&lt;br /&gt;
Monsters written in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;&#039;&#039;&#039; are currently not in game.&lt;br /&gt;
&lt;br /&gt;
See also an &#039;&#039;&#039;[[User:Zend/TMWMobs|&amp;lt;span style=&amp;quot;color:#D5BB00&amp;quot;&amp;gt;alternative monster database&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:MauvePlant.png]]&lt;br /&gt;
| Mauve Plant &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1029)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 60%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Mauve Herb (30%)&amp;lt;br /&amp;gt;Mauve Herb (30%)&amp;lt;br /&amp;gt;Mauve Herb (30%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:CobaltPlant.png]]&lt;br /&gt;
| Cobalt Plant &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1030)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Cobalt Herb (30%)&amp;lt;br /&amp;gt;Cobalt Herb (30%)&amp;lt;br /&amp;gt;Cobalt Herb (30%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:GambogePlant.png]]&lt;br /&gt;
| Gamboge Plant &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1031)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Gamboge Herb (30%)&amp;lt;br /&amp;gt;Gamboge Herb (30%)&amp;lt;br /&amp;gt;Gamboge Herb (30%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:AlizarinPlant.png]]&lt;br /&gt;
| Alizarin Plant &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1032)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Alizarin Herb (30%)&amp;lt;br /&amp;gt;Alizarin Herb (30%)&amp;lt;br /&amp;gt;Alizarin Herb (30%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Silkworm.png]]&lt;br /&gt;
| [[Silkworm]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1035)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 20/11/10/10/40/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Silk Cocoon (50%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:CloverPatch.png]]&lt;br /&gt;
| [[Clover Patch]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1037)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Four-Leaf Clover (0.05%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:WhiteBell.png]]&lt;br /&gt;
| [[White Bell]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1095)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; White Bell Tuber (50%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-SleepingBandit.png]]&lt;br /&gt;
| Sleeping Bandit &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1099)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 10/10/10/10/10/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&amp;lt;br /&amp;gt;(21)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bandit Hood (8%)&amp;lt;br /&amp;gt;Dagger (2%)&amp;lt;br /&amp;gt;Coin Bag (5%)&amp;lt;br /&amp;gt;Red Apple (2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Pumpkin.png]]&lt;br /&gt;
| Pumpkin &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1063)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Candy Pumpkin (25%)&amp;lt;br /&amp;gt;Marshmallow (20%)&amp;lt;br /&amp;gt;Tonori Delight (15%)&amp;lt;br /&amp;gt;Pumpkin Seeds (5%)&amp;lt;br /&amp;gt;Jack-o-Lantern (1%)&amp;lt;br /&amp;gt;Rubber Bat (0.2%)&amp;lt;br /&amp;gt;Jar of Blood (0.15%)&amp;lt;br /&amp;gt;Realistic Brain (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:BallLightning.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Ball Lightning&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1070)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 1/200/1/1/1/1&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40% / 65%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5–10 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Suicide&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Maggot.png]]&lt;br /&gt;
| [[Maggot]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1002)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 5 - 1/1/1/0/6/5&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5–10 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Maggot Slime (8%)&amp;lt;br /&amp;gt;Bug Leg (4%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Roasted Maggot (1.5%)&amp;lt;br /&amp;gt;Cactus Potion (0.7%)&amp;lt;br /&amp;gt;Sharp Knife (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:CaveMaggot.png]]&lt;br /&gt;
| Cave Maggot &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1056)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 10 - 5/5/1/0/6/5&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-10 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&amp;lt;br /&amp;gt;(3)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Maggot Slime (8%)&amp;lt;br /&amp;gt;Bug Leg (4%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Roasted Maggot (1.5%)&amp;lt;br /&amp;gt;Cactus Potion (0.7%)&amp;lt;br /&amp;gt;Sharp Knife (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:SlimeBlast.png]]&lt;br /&gt;
| Slime Blast &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1092)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 10 - 10/10/10/10/10/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10–10 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Suicide&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&amp;lt;br /&amp;gt;(8)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Scorpion.png]]&lt;br /&gt;
| Scorpion &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1003)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 10 - 1/1/1/0/15/5&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10–15 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&amp;lt;br /&amp;gt;(2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Scorpion Stinger (7%)&amp;lt;br /&amp;gt;Bug Leg (7%)&amp;lt;br /&amp;gt;Candy (1%)&amp;lt;br /&amp;gt;Chocolate Bar (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Serqet.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Serqet&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1082)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 10 - 1/1/1/0/15/5&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10–15 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&amp;lt;br /&amp;gt;(2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Bat.png]]&lt;br /&gt;
| Bat &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1017)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 1/1/1/0/20/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5–25 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22&amp;lt;br /&amp;gt;(3)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bat Wing (30%)&amp;lt;br /&amp;gt;Bat Teeth (20%)&amp;lt;br /&amp;gt;Maggot Slime (8%)&amp;lt;br /&amp;gt;Bug Leg (4%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Roasted Maggot (1.5%)&amp;lt;br /&amp;gt;Dagger (0.7%)&amp;lt;br /&amp;gt;Sharp Knife (0.01%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:AngryScorpion.png]]&lt;br /&gt;
| Angry Scorpion &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1057)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 5/5/1/0/15/5&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&amp;lt;br /&amp;gt;(5)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Angry Scorpion Stinger (7%)&amp;lt;br /&amp;gt;Bug Leg (7%)&amp;lt;br /&amp;gt;Candy (1%)&amp;lt;br /&amp;gt;Chocolate Bar (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Squirrel.png]]&lt;br /&gt;
| Squirrel &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1038)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 15 - 1/3/1/0/15/40&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 15%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15–25 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&amp;lt;br /&amp;gt;(5)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Acorn]] (70%)&amp;lt;br /&amp;gt;Mauve Herb (10%)&amp;lt;br /&amp;gt;Cobalt Herb (10%)&amp;lt;br /&amp;gt;Gamboge Herb (10%)&amp;lt;br /&amp;gt;Alizarin Herb (10%)&amp;lt;br /&amp;gt;Grass Seed (8%)&amp;lt;br /&amp;gt;Squirrel Pelt (5.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:SpikyMushroom.png]]&lt;br /&gt;
| Spiky Mushroom &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1019)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 1/1/1/0/10/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10–13 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43&amp;lt;br /&amp;gt;(5)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Iron Potion (8%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Hard Spike (1.5%)&amp;lt;br /&amp;gt;Bug Leg (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:FireGoblin.png]]&lt;br /&gt;
| Fire Goblin &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1011)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 1/1/1/0/6/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 220&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15–20 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&amp;lt;br /&amp;gt;(4)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Maggot Slime (8%)&amp;lt;br /&amp;gt;Bug Leg (8%)&amp;lt;br /&amp;gt;Pile of Ash (5%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Cactus Potion (1.5%)&amp;lt;br /&amp;gt;Dagger (0.7%)&amp;lt;br /&amp;gt;Sharp Knife (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Fluffy.png]]&lt;br /&gt;
| Fluffy &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1020)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 1/2/1/0/20/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6–10 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76&amp;lt;br /&amp;gt;(7)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; White Fur (8%)&amp;lt;br /&amp;gt;[[Red Apple]] (4%)&amp;lt;br /&amp;gt;Milk (1.5%)&amp;lt;br /&amp;gt;Fluffy Hat (0.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Fluffy.png]]&lt;br /&gt;
| Hungry Fluffy &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1089)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 1/2/1/0/20/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6–10 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76&amp;lt;br /&amp;gt;(10)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; White Fur (8%)&amp;lt;br /&amp;gt;Milk (1.5%)&amp;lt;br /&amp;gt;Fluffy Hat (0.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Pinkie.png]]&lt;br /&gt;
| Pinkie &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1018)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 1/1/1/0/20/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7–15 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 77&amp;lt;br /&amp;gt;(7)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Pink Antenna (8%)&amp;lt;br /&amp;gt;Pinkie Hat (0.4%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:EasterFluffy.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Easter Fluffy&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1027)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 1/1/1/0/20/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10–12 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 77&amp;lt;br /&amp;gt;(7)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Red Easter Egg (20%)&amp;lt;br /&amp;gt;Green Easter Egg (20%)&amp;lt;br /&amp;gt;Blue Easter Egg (20%)&amp;lt;br /&amp;gt;Yellow Easter Egg (10%)&amp;lt;br /&amp;gt;Pink Easter Egg (10%)&amp;lt;br /&amp;gt;Teal Easter Egg (2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:LogHead.png]]&lt;br /&gt;
| Log Head &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1025)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 1/1/1/0/20/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7–20 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 116&amp;lt;br /&amp;gt;(5)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Acorn]] (30%)&amp;lt;br /&amp;gt;Root (25%)&amp;lt;br /&amp;gt;Raw Log (20%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:VampireBat.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Vampire Bat&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1066)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 8/8/1/4/20/4&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 8%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 117&amp;lt;br /&amp;gt;(9)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bat Wing (30%)&amp;lt;br /&amp;gt;Bat Teeth (20%)&amp;lt;br /&amp;gt;Bug Leg (4%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Roasted Maggot (1.5%)&amp;lt;br /&amp;gt;Dagger (0.7%)&amp;lt;br /&amp;gt;Sharp Knife (0.01%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:IceGoblin.png]]&lt;br /&gt;
| Ice Goblin &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1058)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 25 - 5/5/1/0/6/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 330&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20–25 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52&amp;lt;br /&amp;gt;(10)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Maggot Slime (8%)&amp;lt;br /&amp;gt;Bug Leg (8%)&amp;lt;br /&amp;gt;Ice Cube (5%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Cactus Potion (1.5%)&amp;lt;br /&amp;gt;Dagger (0.7%)&amp;lt;br /&amp;gt;Sharp Knife (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Butterfly.png]]&lt;br /&gt;
| Butterfly &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1055)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 25 - 10/45/10/15/35/40&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 60%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10–50 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&amp;lt;br /&amp;gt;(11)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Silk Cocoon (10%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Archant.png]]&lt;br /&gt;
| Archant &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1060)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 10/5/1/0/12/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20–30 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61&amp;lt;br /&amp;gt;(14)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Treasure Key]] (3%)&amp;lt;br /&amp;gt;[[Red Apple]] (1%)&amp;lt;br /&amp;gt;[[Iron Ore]] (0.4%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:RudolphSlime.png]]&lt;br /&gt;
| Rudolph Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1016)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 50 - 1/20/1/0/30/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 350&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30–35 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67&amp;lt;br /&amp;gt;(8)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Decor Candy (8%)&amp;lt;br /&amp;gt;Purple Present Box (8%)&amp;lt;br /&amp;gt;Candy (6%)&amp;lt;br /&amp;gt;Candy Cane (5%)&amp;lt;br /&amp;gt;Blue Present Box (5%)&amp;lt;br /&amp;gt;Chocolate Bar (3%)&amp;lt;br /&amp;gt;Xmas Cake (2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:YellowSlime.png]]&lt;br /&gt;
| [[Yellow Slime]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1007)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 60 - 9/6/2/1/34/1&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35–40 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66&amp;lt;br /&amp;gt;(9)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Iron Ore]] (4.5%)&amp;lt;br /&amp;gt;Cactus Drink (3.5%)&amp;lt;br /&amp;gt;Cactus Potion (2.5%)&amp;lt;br /&amp;gt;Orange Cupcake (2%)&amp;lt;br /&amp;gt;Cherry Cake (1%)&amp;lt;br /&amp;gt;Topaz (0.2%)&amp;lt;br /&amp;gt;Sharp Knife (0.1%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-AzulSlime.png]]&lt;br /&gt;
| Azul Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1100)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 20/30/10/10/30/20&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80–120 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&amp;lt;br /&amp;gt;(15)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Bandit.png]]&lt;br /&gt;
| Bandit &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1064)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 10/10/10/10/10/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65&amp;lt;br /&amp;gt;(21)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bandit Hood (8%)&amp;lt;br /&amp;gt;Coin Bag (5%)&amp;lt;br /&amp;gt;Dagger (2%)&amp;lt;br /&amp;gt;[[Red Apple]] (2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:CaveSnake.png]]&lt;br /&gt;
| Cave Snake &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1021)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 10/1/1/0/5/20&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20-20 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 154&amp;lt;br /&amp;gt;(16)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Cave Snake Lamp (8%)&amp;lt;br /&amp;gt;Cave Snake Tongue (5%)&amp;lt;br /&amp;gt;Cave Snake Egg (4%)&amp;lt;br /&amp;gt;Cave Snake Egg (4%)&amp;lt;br /&amp;gt;Jeans Shorts (0.4%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:WhiteSlime.png]]&lt;br /&gt;
| White Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1093)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 20/30/10/10/30/20&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80–120 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Suicide&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&amp;lt;br /&amp;gt;(15)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bottle of Water (5%)&amp;lt;br /&amp;gt;Book Page (2%)&amp;lt;br /&amp;gt;Ice Cube (2%)&amp;lt;br /&amp;gt;Silver Mirror (1%)&amp;lt;br /&amp;gt;Diamond (0,2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:RedSlime.png]]&lt;br /&gt;
| [[Red Slime]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1008)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 70 - 12/8/2/1/25/1&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40–45 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 79&amp;lt;br /&amp;gt;(17)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Red Apple]] (7.5%)&amp;lt;br /&amp;gt;Knife (3%)&amp;lt;br /&amp;gt;Boots (2.5%)&amp;lt;br /&amp;gt;Dagger (2%)&amp;lt;br /&amp;gt;Miner Gloves (1.5%)&amp;lt;br /&amp;gt;Chocolate Bar (1.1%)&amp;lt;br /&amp;gt;Miners Hat (0.8%)&amp;lt;br /&amp;gt;Ruby (0.2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:SeaSlime.png]]&lt;br /&gt;
| Sea Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1033)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 70 - 1/25/1/0/30/30&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30–50 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 116&amp;lt;br /&amp;gt;(13)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Arrow (50%)&amp;lt;br /&amp;gt;Candy (10%)&amp;lt;br /&amp;gt;[[Red Apple]] (8%)&amp;lt;br /&amp;gt;Orange (8%)&amp;lt;br /&amp;gt;Bug Leg (5%)&amp;lt;br /&amp;gt;Pearl (1%)&amp;lt;br /&amp;gt;Concentration Potion (1%)&amp;lt;br /&amp;gt;Bottle of Water (0.5%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Bee.png]]&lt;br /&gt;
| Bee &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1049)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 15/25/20/3/40/30&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% / 4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5–90 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 124&amp;lt;br /&amp;gt;(32)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:RedScorpion.png]]&lt;br /&gt;
| Red Scorpion &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1004)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 8/8/10/10/30/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 550&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50–55 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 107&amp;lt;br /&amp;gt;(16)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Red Scorpion Stinger (20%)&amp;lt;br /&amp;gt;Arrow (7.6%)&amp;lt;br /&amp;gt;Knife (5.4%)&amp;lt;br /&amp;gt;Bug Leg (5%)&amp;lt;br /&amp;gt;Chocolate Bar (1%)&amp;lt;br /&amp;gt;Fancy Hat (0.25%)&amp;lt;br /&amp;gt;Bow (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:GiantMaggot.png]]&lt;br /&gt;
| Giant Maggot &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1006)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 80 - 8/6/2/1/22/1&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 25%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45–75 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91&amp;lt;br /&amp;gt;(14)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Cactus Drink (50%)&amp;lt;br /&amp;gt;Cactus Potion (30%)&amp;lt;br /&amp;gt;Arrow (9%)&amp;lt;br /&amp;gt;Bug Leg (7.5%)&amp;lt;br /&amp;gt;Coin Bag (2%)&amp;lt;br /&amp;gt;Cherry Cake (1%)&amp;lt;br /&amp;gt;Casino Coins (0.11%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:EvilMushroom.png]]&lt;br /&gt;
| Evil Mushroom &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1013)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 110 - 16/12/10/10/35/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 60%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 650&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65–80 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 138&amp;lt;br /&amp;gt;(35)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Small Mushroom (10%)&amp;lt;br /&amp;gt;[[Red Apple]] (5%)&amp;lt;br /&amp;gt;Orange Cupcake (1%)&amp;lt;br /&amp;gt;Empty Bottle (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-CopperSlime.png]]&lt;br /&gt;
| Copper Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1098)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 20/30/10/10/30/30&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 30%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60–90 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |198&amp;lt;br /&amp;gt;(96)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Iron Ore (15%)&amp;lt;br /&amp;gt;Treasure Key (10%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:BlackScorpion.png]]&lt;br /&gt;
| [[Black Scorpion]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1009)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 100 - 16/30/10/10/35/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 30%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60–100 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130&amp;lt;br /&amp;gt;(37)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bug Leg (8%)&amp;lt;br /&amp;gt;Black Scorpion Stinger (8%)&amp;lt;br /&amp;gt;Leather Shirt (1.5%)&amp;lt;br /&amp;gt;Chocolate Bar (1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:PinkFlower.png]]&lt;br /&gt;
| Pink Flower &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1014)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 115 - 16/12/20/20/20/50&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 700&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70–75 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 163&amp;lt;br /&amp;gt;(40)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Pink Petal (10%)&amp;lt;br /&amp;gt;Coin Bag (4%)&amp;lt;br /&amp;gt;[[Red Apple]] (1%)&amp;lt;br /&amp;gt;Arrow (1%)&amp;lt;br /&amp;gt;Empty Bottle (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Snail.png]]&lt;br /&gt;
| Snail &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1041)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 10/1/25/0/20/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60–65 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 114&amp;lt;br /&amp;gt;(18)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Cherry (20%)&amp;lt;br /&amp;gt;Plum (15%)&amp;lt;br /&amp;gt;Pear (10%)&amp;lt;br /&amp;gt;Green Apple (5%)&amp;lt;br /&amp;gt;Blueberries (5%)&amp;lt;br /&amp;gt;Reed Bundle (4%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:SantaSlime.png]]&lt;br /&gt;
| Santa Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1015)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 120 - 1/20/1/0/30/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 10%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 750&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–80 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 166&amp;lt;br /&amp;gt;(58)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Ginger Bread Man (8%)&amp;lt;br /&amp;gt;Cake (7%)&amp;lt;br /&amp;gt;Xmas Candy Cane (6%)&amp;lt;br /&amp;gt;Cherry Cake (5%)&amp;lt;br /&amp;gt;Green Present Box (5%)&amp;lt;br /&amp;gt;Milk (4%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Wolvern.png]]&lt;br /&gt;
| Wolvern &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1090)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 15/10/5/0/20/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50–80 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&amp;lt;br /&amp;gt;(86)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Steak (13%)&amp;lt;br /&amp;gt;Wolvern Tooth (10%)&amp;lt;br /&amp;gt;Wolvern Pelt (4%)&amp;lt;br /&amp;gt;Animal Bones (2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Spider.png]]&lt;br /&gt;
| [[Spider]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1012)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 125 - 14/13/10/10/35/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70–85 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 175&amp;lt;br /&amp;gt;(115)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Treasure Key]] (5%)&amp;lt;br /&amp;gt;Coin Bag (2%)&amp;lt;br /&amp;gt;[[Red Apple]] (1%)&amp;lt;br /&amp;gt;Infantry Helmet (0.2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Reinboo.png]]&lt;br /&gt;
| Reinboo &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1094)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 35 - 15/5/15/0/40/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40–75 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 273&amp;lt;br /&amp;gt;(29)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; White Cake (12%)&amp;lt;br /&amp;gt;Chocolate Cake (12%)&amp;lt;br /&amp;gt;Orange Cake (12%)&amp;lt;br /&amp;gt;Apple Cake (12%)&amp;lt;br /&amp;gt;Ginger Bread Man (10%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Mouboo.png]]&lt;br /&gt;
| [[Mouboo]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1028)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 85 - 15/5/15/0/40/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30–75 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 326&amp;lt;br /&amp;gt;(16)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Cotton Cloth (10%)&amp;lt;br /&amp;gt;Bottle of Water (7.5%)&amp;lt;br /&amp;gt;Cotton Cloth (5%)&amp;lt;br /&amp;gt;Reed Bundle (5%)&amp;lt;br /&amp;gt;Cotton Cloth (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Moggun.png]]&lt;br /&gt;
| [[Moggun]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1061)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 60 - 50/40/10/10/10/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70–90 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 174&amp;lt;br /&amp;gt;(52)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Coal]] (10%)&amp;lt;br /&amp;gt;White Fur (6%)&amp;lt;br /&amp;gt;Diamond (0.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Larvern.png]]&lt;br /&gt;
| Larvern &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1087)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 35/20/50/0/70/20&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 550&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% / 65%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50–200 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 122&amp;lt;br /&amp;gt;(26)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Grub Slime (20%)&amp;lt;br /&amp;gt;Bug Leg (10%)&amp;lt;br /&amp;gt;Grass Seed (3%)&amp;lt;br /&amp;gt;Reed Bundle (3%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Snake.png]]&lt;br /&gt;
| Snake &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1010)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 115 - 20/11/10/10/35/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 850&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–90 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 184&amp;lt;br /&amp;gt;(56)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt;Snake Tongue (5%)&amp;lt;br /&amp;gt;Snake Egg (4%)&amp;lt;br /&amp;gt;Snake Egg (4%)&amp;lt;br /&amp;gt;Fancy Hat (3%) &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-SoulSnake.png]]&lt;br /&gt;
| Soul Snake &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1096)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 115 - 20/11/10/10/35/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 850&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–90 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 325&amp;lt;br /&amp;gt;(56)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:GreenSlime.png]]&lt;br /&gt;
| Green Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1005)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 20/30/10/10/30/30&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 30%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80–120 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 185&amp;lt;br /&amp;gt;(96)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Red Apple]] (7.5%)&amp;lt;br /&amp;gt;Coin Bag (5%)&amp;lt;br /&amp;gt;Casino Coins (5%)&amp;lt;br /&amp;gt;Dagger (2.5%)&amp;lt;br /&amp;gt;Cactus Potion (2%)&amp;lt;br /&amp;gt;Sharp Knife (2%)&amp;lt;br /&amp;gt;Cactus Drink (1%)&amp;lt;br /&amp;gt;Emerald (0.2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:MountainSnake.png]]&lt;br /&gt;
| Mountain Snake &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1026)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 130 - 20/40/10/10/35/45&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80–125 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 230&amp;lt;br /&amp;gt;(63)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Mountain Snake Tongue (5%)&amp;lt;br /&amp;gt;Mountain Snake Egg (4%)&amp;lt;br /&amp;gt;Mountain Snake Egg (4%)&amp;lt;br /&amp;gt;Snake Skin (1.5%)&amp;lt;br /&amp;gt;Leather Gloves (0.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:GrassSnake.png]]&lt;br /&gt;
| Grass Snake &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1034)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 140 - 20/40/10/10/40/50&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80–120 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 265&amp;lt;br /&amp;gt;(103)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Cotton Cloth (16%)&amp;lt;br /&amp;gt;Grass Snake Tongue (5%)&amp;lt;br /&amp;gt;Steak (5%)&amp;lt;br /&amp;gt;Grass Snake Egg (4%)&amp;lt;br /&amp;gt;Grass Snake Egg (4%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-DemonicSpirit.png]]&lt;br /&gt;
| Demonic Spirit &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1101)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 72 - 20/40/10/10/110/45&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1505&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125–175 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 865&amp;lt;br /&amp;gt;(63)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (10%)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:BanditLord.png]]&lt;br /&gt;
| Bandit Lord &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1065)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 15/15/15/15/15/15&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 (5)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 407&amp;lt;br /&amp;gt;(103)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:GiantCaveMaggot.png]]&lt;br /&gt;
| Giant Cave Maggot &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1059)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 10/10/2/1/22/1&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 25%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60–80 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 395&amp;lt;br /&amp;gt;(102)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Iten (100%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:CrotcherScorpion.png]]&lt;br /&gt;
| Crotcher Scorpion &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1084)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 25 - 15/30/10/10/25/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15% / 45%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–175 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 264&amp;lt;br /&amp;gt;(86)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bug Leg (10%)&amp;lt;br /&amp;gt;[[Red Apple]] (5%)&amp;lt;br /&amp;gt;Leather Shirt (3%)&amp;lt;br /&amp;gt;Chocolate Bar (3%)&amp;lt;br /&amp;gt;Ginger Bread Man (3%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Hyvern.png]]&lt;br /&gt;
| Hyvern &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1088)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 10/45/5/0/35/35&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50–125 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 572&amp;lt;br /&amp;gt;(346)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Iron Arrow (30%)&amp;lt;br /&amp;gt;Hyvern Stinger (20%)&amp;lt;br /&amp;gt;Bug Leg (10%)&amp;lt;br /&amp;gt;Orange (6%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:HuntsmanSpider.png]]&lt;br /&gt;
| Huntsman Spider &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1083)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 20/15/10/10/45/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 45%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125–150 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 302&amp;lt;br /&amp;gt;(363)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bug Leg (10%)&amp;lt;br /&amp;gt;Coin Bag (5%)&amp;lt;br /&amp;gt;Green Apple (5%)&amp;lt;br /&amp;gt;[[Iron Ore]] (3%)&amp;lt;br /&amp;gt;Infantry Helmet (1%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Reaper.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Reaper&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1067)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 50 - 100/120/70/120/100/50&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 555&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% / 80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 333–444 (7)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 274&amp;lt;br /&amp;gt;(156)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Rotten Rags (10%)&amp;lt;br /&amp;gt;[[Bone]] (5%)&amp;lt;br /&amp;gt;Skull (1%)&amp;lt;br /&amp;gt;Skull Mask (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:BlueSlime.png]]&lt;br /&gt;
| Blue Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1091)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 40/40/30/50/10/50&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100–150 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 687&amp;lt;br /&amp;gt;(77)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Iced Water (7%)&amp;lt;br /&amp;gt;Book Page (5%)&amp;lt;br /&amp;gt;Cactus Drink (5%)&amp;lt;br /&amp;gt;Ice Cube (2%)&amp;lt;br /&amp;gt;Silver Mirror (1%)&amp;lt;br /&amp;gt;Sapphire (0,2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:BlueSpark.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Blue Spark&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1080)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 30/30/30/30/30/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40-40 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2431&amp;lt;br /&amp;gt;(392)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:RedSpark.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Red Spark&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1081)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 30/30/30/30/30/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40-40 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2431&amp;lt;br /&amp;gt;(392)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:FeyElement.png]]&lt;br /&gt;
| Fey Element &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1086)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 50 - 20/70/10/20/80/1&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 4 attributes up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% / 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50–125 (5)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12500&amp;lt;br /&amp;gt;(901)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Broken Doll (50%)&amp;lt;br /&amp;gt;Mauve Herb (10%)&amp;lt;br /&amp;gt;Mauve Herb (10%)&amp;lt;br /&amp;gt;Cobalt Herb (10%)&amp;lt;br /&amp;gt;Cobalt Herb (10%)&amp;lt;br /&amp;gt;Gamboge Herb (10%)&amp;lt;br /&amp;gt;Gamboge Herb (10%)&amp;lt;br /&amp;gt;Alizarin Herb (10%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:LadySkeleton.png]]&lt;br /&gt;
| [[Lady Skeleton]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1044)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 20/25/15/8/43/48&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31% / 8%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 73–146 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2135&amp;lt;br /&amp;gt;(957)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (10%)&amp;lt;br /&amp;gt;Skull (3%)&amp;lt;br /&amp;gt;[[Bone]] (2.8%)&amp;lt;br /&amp;gt;[[Bone]] (2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:FireSkull.png]]&lt;br /&gt;
| Fire Skull &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1023)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 180 - 30/30/20/20/25/60&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–175 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2304&amp;lt;br /&amp;gt;(721)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Pile of Ash (50%)&amp;lt;br /&amp;gt;Dark Crystal (10%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:PoisonSkull.png]]&lt;br /&gt;
| Poison Skull &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1024)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 180 - 30/30/20/20/25/60&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 4 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–175 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2304&amp;lt;br /&amp;gt;(721)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (10%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:IceSkull.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Ice Skull&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1085)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 180 - 30/30/20/20/25/60&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–175 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5493&amp;lt;br /&amp;gt;(412)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Ice Cube (50%)&amp;lt;br /&amp;gt;Dark Crystal (10%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:IceElement.png]]&lt;br /&gt;
| Ice Element &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1071)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 100 - 15/25/40/15/45/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5% / 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60–200 (3)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2897&amp;lt;br /&amp;gt;(689)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Ice Cube (9%)&amp;lt;br /&amp;gt;Standard Headband (9%)&amp;lt;br /&amp;gt;[[Treasure Key]] (7.5%)&amp;lt;br /&amp;gt;Concentration Potion (4%)&amp;lt;br /&amp;gt;Silk Headband (2.5%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:DrunkenLadySkeleton.png]]&lt;br /&gt;
| Drunken Lady Skeleton &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1079)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 20/20/15/8/51/48&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40% / 8%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–146 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4565&amp;lt;br /&amp;gt;(389)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Lady Fingers (3%)&amp;lt;br /&amp;gt;Jell-Ahh (2.8%)&amp;lt;br /&amp;gt;Candy Pumpkin (2.5%)&amp;lt;br /&amp;gt;Jelly Skull (2.5%)&amp;lt;br /&amp;gt;Rubber Bat (1%)&amp;lt;br /&amp;gt;Jack-o-Lantern (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Scythe.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Scythe&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1069)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 100/250/1/1/150/90&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200–350 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2416&amp;lt;br /&amp;gt;(617)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Skeleton.png]]&lt;br /&gt;
| Skeleton &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1043)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 35/18/3/8/71/65&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51–284 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2102&amp;lt;br /&amp;gt;(1467)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (10%)&amp;lt;br /&amp;gt;Skull (3%)&amp;lt;br /&amp;gt;[[Bone]] (2.8%)&amp;lt;br /&amp;gt;[[Bone]] (2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Poltergeist.png]]&lt;br /&gt;
| Poltergeist &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1047)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 35/0/15/15/75/50&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 110–150 (3)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2605&amp;lt;br /&amp;gt;(1306)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Poltergeist Powder (5%)&amp;lt;br /&amp;gt;Sulphur Powder (1.5%)&amp;lt;br /&amp;gt;Sulphur Powder (1.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:TipsySkeleton.png]]&lt;br /&gt;
| Tipsy Skeleton &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1078)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 35/10/3/8/71/65&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60–284 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2987&amp;lt;br /&amp;gt;(493)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Marshmallow (4%)&amp;lt;br /&amp;gt;Snapple (3%)&amp;lt;br /&amp;gt;Beetle Juice (2.8%)&amp;lt;br /&amp;gt;Candy Pumpkin (2.5%)&amp;lt;br /&amp;gt;Realistic Brain (1%)&amp;lt;br /&amp;gt;Jack-o-Lantern (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:DrunkenSkeleton.png]]&lt;br /&gt;
| Drunken Skeleton &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1077)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 35/10/3/8/71/65&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55–284 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2912&amp;lt;br /&amp;gt;(530)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Tonori Delight (4%)&amp;lt;br /&amp;gt;Blood Wine (3%)&amp;lt;br /&amp;gt;Gut Buster Ale (2.8%)&amp;lt;br /&amp;gt;Jelly Skull (2.5%)&amp;lt;br /&amp;gt;Jar of Blood (1%)&amp;lt;br /&amp;gt;Jack-o-Lantern (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Spectre.png]]&lt;br /&gt;
| Spectre &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1042)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 140 - 35/70/22/15/20/70&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160–220 (3)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3978&amp;lt;br /&amp;gt;(359)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Spectre Powder (5%)&amp;lt;br /&amp;gt;Sulphur Powder (1.5%)&amp;lt;br /&amp;gt;Sulphur Powder (1.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Terranite.png]]&lt;br /&gt;
| [[Terranite]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1062)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 110 - 60/40/40/30/60/40&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200–300 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4851&amp;lt;br /&amp;gt;(889)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Coal]] (6%)&amp;lt;br /&amp;gt;Terranite Ore (5%)&amp;lt;br /&amp;gt;[[Iron Ore]] (5%)&amp;lt;br /&amp;gt;Emerald (0.2%)&amp;lt;br /&amp;gt;Sapphire (0.2%)&amp;lt;br /&amp;gt;Amethyst (0.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Reaper2.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Reaper 2&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1068)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 50 - 100/120/70/120/100/50&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5550&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% / 80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 222–333 (7)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2570&amp;lt;br /&amp;gt;(1321)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Rotten Rags (10%)&amp;lt;br /&amp;gt;[[Bone]] (5%)&amp;lt;br /&amp;gt;Skull (1%)&amp;lt;br /&amp;gt;Skull Mask (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:TheLost.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;The Lost&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1073)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 5/40/10/70/70/40&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 70%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 260–375 (5)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 874&amp;lt;br /&amp;gt;(841)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-SoulEater.png]]&lt;br /&gt;
| Soul Eater &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1097)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 35/18/3/8/71/65,&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 129–354 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Boss type and looter, aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4158&amp;lt;br /&amp;gt;(1467)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Yeti.png]]&lt;br /&gt;
| Yeti &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1072)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 100 - 60/5/45/15/60/32&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100–400 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5422&amp;lt;br /&amp;gt;(732)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Yellow Present Box (8%)&amp;lt;br /&amp;gt;Animal Bones (7%)&amp;lt;br /&amp;gt;White Present Box (7%)&amp;lt;br /&amp;gt;Yeti Claw (4%)&amp;lt;br /&amp;gt;Frozen Yeti Tear (3%)&amp;lt;br /&amp;gt;Yeti Mask (1.4%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Wisp.png]]&lt;br /&gt;
| Wisp &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1040)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 70 - 45/12/13/15/0/45&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 215–350 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1514&amp;lt;br /&amp;gt;(1210)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Wisp Powder (5%)&amp;lt;br /&amp;gt;Sulphur Powder (1.5%)&amp;lt;br /&amp;gt;Sulphur Powder (1.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-WitchGuard.png]]&lt;br /&gt;
| Witch Guard &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1103)&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 84 - 90/65/45/5/120/69&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% / 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200–220 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9529&amp;lt;br /&amp;gt;(1210)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (20%)&amp;lt;br /&amp;gt;Dark Crystal (5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:JackO.png]]&lt;br /&gt;
| Jack O &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1022)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 250 - 35/40/25/25/35/50&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40% / 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100–500 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6119&amp;lt;br /&amp;gt;(1241)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Jack O Soul (100%)&amp;lt;br /&amp;gt;Axe Hat (6%)&amp;lt;br /&amp;gt;Bandana (4%)&amp;lt;br /&amp;gt;V-Neck Sweater (4%)&amp;lt;br /&amp;gt;Circlet (4%)&amp;lt;br /&amp;gt;Ranger Hat (4%)&amp;lt;br /&amp;gt;Pirate Hat (3%)&amp;lt;br /&amp;gt;Pumpkin Helmet (3%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Fallen.png]]&lt;br /&gt;
| Fallen &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1045)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 120 - 40/3/25/5/80/45&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 4 attributes up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5% / 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180–430 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7812&amp;lt;br /&amp;gt;(1663)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (10%)&amp;lt;br /&amp;gt;Skull (3%)&amp;lt;br /&amp;gt;[[Bone]] (2.1%)&amp;lt;br /&amp;gt;[[Bone]] (2.1%)&amp;lt;br /&amp;gt;Leather Gloves (0.35%)&amp;lt;br /&amp;gt;Warlord Helmet (0.03%)&amp;lt;br /&amp;gt;Warlord Plate (0.02%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Zombie.png]]&lt;br /&gt;
| Zombie &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1036)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 110 - 30/15/30/3/60/40&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 275–355 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4192&amp;lt;br /&amp;gt;(1393)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (10%)&amp;lt;br /&amp;gt;Rotten Rags (7%)&amp;lt;br /&amp;gt;Undead Ear (2%)&amp;lt;br /&amp;gt;Undead Eye (1.5%)&amp;lt;br /&amp;gt;Diseased Heart (1.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:SnakeLord.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Snake Lord&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1046)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 300 - 20/40/10/10/40/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80–120 (5)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10967&amp;lt;br /&amp;gt;(4321)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-Luvia.png]]&lt;br /&gt;
| Luvia &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1102)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 127 - 1/29/55/255/255/255&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48044&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% / 92%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 339–364 (5)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Boss type&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 315973&amp;lt;br /&amp;gt;(29216)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Monster]]&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Monster_Reference/Player_Experience&amp;diff=26406</id>
		<title>Archive:Monster Reference/Player Experience</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Monster_Reference/Player_Experience&amp;diff=26406"/>
		<updated>2013-05-14T15:55:04Z</updated>

		<summary type="html">&lt;p&gt;Nard: Created page with &amp;quot;This Page includes the output of Map Server at start. &amp;lt;pre&amp;gt; Exp for mob &amp;#039;Maggot&amp;#039; generated: 6 Exp for mob &amp;#039;Scorpion&amp;#039; generated: 13 Exp for mob &amp;#039;RedScorpion&amp;#039; generated: 168 Exp fo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Page includes the output of Map Server at start.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Exp for mob &#039;Maggot&#039; generated: 6&lt;br /&gt;
Exp for mob &#039;Scorpion&#039; generated: 13&lt;br /&gt;
Exp for mob &#039;RedScorpion&#039; generated: 168&lt;br /&gt;
Exp for mob &#039;GreenSlime&#039; generated: 302&lt;br /&gt;
Exp for mob &#039;GiantMaggot&#039; generated: 136&lt;br /&gt;
Exp for mob &#039;YellowSlime&#039; generated: 94&lt;br /&gt;
Exp for mob &#039;RedSlime&#039; generated: 131&lt;br /&gt;
Exp for mob &#039;BlackScorpion&#039; generated: 253&lt;br /&gt;
Exp for mob &#039;Snake&#039; generated: 361&lt;br /&gt;
Exp for mob &#039;FireGoblin&#039; generated: 41&lt;br /&gt;
Exp for mob &#039;Spider&#039; generated: 348&lt;br /&gt;
Exp for mob &#039;EvilMushroom&#039; generated: 233&lt;br /&gt;
Exp for mob &#039;PinkFlower&#039; generated: 296&lt;br /&gt;
Exp for mob &#039;SantaSlime&#039; generated: 298&lt;br /&gt;
Exp for mob &#039;RudolphSlime&#039; generated: 101&lt;br /&gt;
Exp for mob &#039;Bat&#039; generated: 27&lt;br /&gt;
Exp for mob &#039;Pinkie&#039; generated: 99&lt;br /&gt;
Exp for mob &#039;SpikyMushroom&#039; generated: 54&lt;br /&gt;
Exp for mob &#039;Fluffy&#039; generated: 100&lt;br /&gt;
Exp for mob &#039;CaveSnake&#039; generated: 156&lt;br /&gt;
Exp for mob &#039;JackO&#039; generated: 16130&lt;br /&gt;
Exp for mob &#039;FireSkull&#039; generated: 5493&lt;br /&gt;
Exp for mob &#039;PoisonSkull&#039; generated: 5493&lt;br /&gt;
Exp for mob &#039;LogHead&#039; generated: 149&lt;br /&gt;
Exp for mob &#039;MountainSnake&#039; generated: 512&lt;br /&gt;
Exp for mob &#039;EasterFluffy&#039; generated: 98&lt;br /&gt;
Exp for mob &#039;Mouboo&#039; generated: 497&lt;br /&gt;
Exp for mob &#039;SeaSlime&#039; generated: 187&lt;br /&gt;
Exp for mob &#039;GrassSnake&#039; generated: 627&lt;br /&gt;
Exp for mob &#039;Zombie&#039; generated: 7782&lt;br /&gt;
Exp for mob &#039;Squirrel&#039; generated: 34&lt;br /&gt;
Exp for mob &#039;Wisp&#039; generated: 3726&lt;br /&gt;
Exp for mob &#039;Snail&#039; generated: 180&lt;br /&gt;
Exp for mob &#039;Skeleton&#039; generated: 3950&lt;br /&gt;
Exp for mob &#039;LadySkeleton&#039; generated: 4122&lt;br /&gt;
Exp for mob &#039;SnakeLord&#039; generated: 32588&lt;br /&gt;
Exp for mob &#039;Poltergeist&#039; generated: 4230&lt;br /&gt;
Exp for mob &#039;Bee&#039; generated: 178&lt;br /&gt;
Exp for mob &#039;Butterfly&#039; generated: 85&lt;br /&gt;
Exp for mob &#039;CaveMaggot&#039; generated: 16&lt;br /&gt;
Exp for mob &#039;AngryScorpion&#039; generated: 37&lt;br /&gt;
Exp for mob &#039;IceGoblin&#039; generated: 75&lt;br /&gt;
Exp for mob &#039;GCMaggot&#039; generated: 684&lt;br /&gt;
Exp for mob &#039;Archant&#039; generated: 88&lt;br /&gt;
Exp for mob &#039;Moggun&#039; generated: 280&lt;br /&gt;
Exp for mob &#039;Terranite&#039; generated: 4851&lt;br /&gt;
Exp for mob &#039;Pumpkin&#039; generated: 17&lt;br /&gt;
Exp for mob &#039;Bandit&#039; generated: 91&lt;br /&gt;
Exp for mob &#039;BanditLord&#039; generated: 633&lt;br /&gt;
Exp for mob &#039;VampireBat&#039; generated: 148&lt;br /&gt;
Exp for mob &#039;Reaper&#039; generated: 617&lt;br /&gt;
Exp for mob &#039;Reaper2&#039; generated: 5780&lt;br /&gt;
Exp for mob &#039;Scythe&#039; generated: 6463&lt;br /&gt;
Exp for mob &#039;BallLightning&#039; generated: 5&lt;br /&gt;
Exp for mob &#039;IceElement&#039; generated: 2897&lt;br /&gt;
Exp for mob &#039;Yeti&#039; generated: 9040&lt;br /&gt;
Exp for mob &#039;TheLost&#039; generated: 2354&lt;br /&gt;
Exp for mob &#039;DrunkenSkeleton&#039; generated: 4827&lt;br /&gt;
Exp for mob &#039;TipsySkeleton&#039; generated: 4952&lt;br /&gt;
Exp for mob &#039;DrunkenLadySkeleton&#039; generated: 4565&lt;br /&gt;
Exp for mob &#039;BlueSpark&#039; generated: 3647&lt;br /&gt;
Exp for mob &#039;RedSpark&#039; generated: 3647&lt;br /&gt;
Exp for mob &#039;Serqet&#039; generated: 13&lt;br /&gt;
Exp for mob &#039;HuntsmanSpider&#039; generated: 467&lt;br /&gt;
Exp for mob &#039;CrotcherScorpion&#039; generated: 428&lt;br /&gt;
Exp for mob &#039;IceSkull&#039; generated: 5493&lt;br /&gt;
Exp for mob &#039;Larvern&#039; generated: 164&lt;br /&gt;
Exp for mob &#039;Hyvern&#039; generated: 990&lt;br /&gt;
Exp for mob &#039;HungryFluffy&#039; generated: 111&lt;br /&gt;
Exp for mob &#039;Wolvern&#039; generated: 280&lt;br /&gt;
Exp for mob &#039;BlueSlime&#039; generated: 759&lt;br /&gt;
Exp for mob &#039;SlimeBlast&#039; generated: 20&lt;br /&gt;
Exp for mob &#039;WhiteSlime&#039; generated: 55&lt;br /&gt;
Exp for mob &#039;Reinboo&#039; generated: 273&lt;br /&gt;
Exp for mob &#039;SoulSnake&#039; generated: 325&lt;br /&gt;
Exp for mob &#039;SoulEater&#039; generated: 4158&lt;br /&gt;
Exp for mob &#039;CopperSlime&#039; generated: 198&lt;br /&gt;
Exp for mob &#039;SleepingBandit&#039; generated: 3&lt;br /&gt;
Exp for mob &#039;AzulSlime&#039; generated: 55&lt;br /&gt;
Exp for mob &#039;DemonicSpirit&#039; generated: 865&lt;br /&gt;
Exp for mob &#039;Luvia&#039; generated: 315973&lt;br /&gt;
Exp for mob &#039;WitchGuard&#039; generated: 9529&lt;br /&gt;
 &amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Monster_Design&amp;diff=26405</id>
		<title>Classic:Monster Design</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Monster_Design&amp;diff=26405"/>
		<updated>2013-05-14T15:39:17Z</updated>

		<summary type="html">&lt;p&gt;Nard: Created page with &amp;quot;{{Status Under Construction|TMWathena Information to design Monsters}} This page Is mainly copied from the [http://eathena.ws/wiki/index.php?title=Custom_Mobs &amp;#039;&amp;#039;&amp;#039;eathena.ws&amp;#039;&amp;#039;&amp;#039; &amp;quot;C...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status Under Construction|TMWathena Information to design Monsters}}&lt;br /&gt;
This page Is mainly copied from the [http://eathena.ws/wiki/index.php?title=Custom_Mobs &#039;&#039;&#039;eathena.ws&#039;&#039;&#039; &amp;quot;Custom Mobs&amp;quot; wiki page]&lt;br /&gt;
=Server side=&lt;br /&gt;
==Making Custom Mobs==&lt;br /&gt;
&lt;br /&gt;
You can have up to 10,000 mob IDs. I wrote the guide without testing it again on SVN, last time I tried to avail another mob beyond ID #2000 was in RC5.&lt;br /&gt;
&lt;br /&gt;
Well, its pretty easy if you do it correctly and go step by step without rushing. Let&#039;s take a look at the structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
ID,Name,JName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,&lt;br /&gt;
Race,Element,Mode,Speed,ADelay,aMotion,dMotion,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,&lt;br /&gt;
Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,&lt;br /&gt;
DropCardid,DropCardper,MEXP,ExpPer,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: I had to cut the mob_db structure so it could fit. It&#039;s a whole line, not 4 lines.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pretty long eh? But its not that hard! Let&#039;s begin:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: ID of the mob.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Name&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This first name is the DB name. When you use @spawn/@summon and you know the name of the mob, but not the ID, type this name instead. Try making the normal name the same as this so you wont get confused. &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;JName&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This is the name the server shows. There&#039;s another way to change it, but I&#039;ll explain that later.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;LV&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Level of the mob. &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;HP&amp;lt;/u&amp;gt;&#039;&#039;&#039;: HP of the mob&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;SP&amp;lt;/u&amp;gt;&#039;&#039;&#039;: SP of the mob&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;EXP&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Exp granted by the mob&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;JEXP&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Job exp granted by the mob&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Range1&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Range of the mob attack. If set to 1 or 2, it will melee. 3 or more than 3 will set it to ranged.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;ATK1&amp;lt;/u&amp;gt;&#039;&#039;&#039;: minimum attack of the mob&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;ATK2&amp;lt;/u&amp;gt;&#039;&#039;&#039;: maximum attack of the mob. If no maximum attack defined here, the minimum attack will count as the absolute attack.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;DEF&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Defence of the mob (Tip: 100 def = Invulnerability below 8K attack. Watch out, only melee/ranged attacks, but generally direct hits attacks are drastically reduced. Setting this high enough may make monks pretty cheap to level because of of Psychic Wave/Occult Impact/Investigate.)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MDEF&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Magic Defence of the mob (Hint: 100 mdef = golden thief bug effect below 9K magic attack. It&#039;s for all magic-using skills.)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;STR&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Strength of the mob &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;AGI&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Agility of the mob. This also defines the mob flee rate.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;VIT&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Vitality of the mob &lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;INT&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Intelligence of the mob. This also defines its MATK.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;DEX&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Dexterity of the mob. This also defines the mob hit rate.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;LUK&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Luck of the mob. This also defines the mob perfect dodge/lucky flee/perfect flee/lucky dodge rate.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Range2&amp;lt;/u&amp;gt;&#039;&#039;&#039;: READ AT THE BOTTOM OF THIS GUIDE FOR THIS ONE.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Range3&amp;lt;/u&amp;gt;&#039;&#039;&#039;: SAME AS ABOVE.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Scale&amp;lt;/u&amp;gt;&#039;&#039;&#039;: 0 if its Small, 1 if its Medium, 2 if its Large&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Race&amp;lt;/u&amp;gt;&#039;&#039;&#039;: 0=formless, 1=undead, 2=animal, 3=plant, 4=insect, 5=fish, 6=demon, 7=demihuman, 8=angel, 9=dragon.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Element&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This is the tricky part. The element number has 2 parts, let&#039;s call them:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039;y&#039;&#039; &#039;&#039;&#039;x=level of the element&#039;&#039;&#039;, and &#039;&#039;y=element number&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;X=Being for lvl 1 = 2, for lvl 2 = 4, for lvl 3 = 6, for lvl 4 = 8.&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Y= being for neutral = 0, water = 1, earth = 2, fire = 3, wind = 4, poison = 5, holy = 6, shadow = 7, ghost = 8, undead = 9&#039;&#039;&lt;br /&gt;
And now, to make the element, just grab the number of the lvl you want it to be, and the number of the element you want it to be. Let&#039;s say we want a lvl 3 fire mob. We grab the 6 for the first number and the 3 for the second, being &amp;lt;B&amp;gt;6 = lvl 3&amp;lt;/B&amp;gt; and &#039;&#039;3 = fire&#039;&#039;. It will look like = &#039;&#039;&#039;6&#039;&#039;&#039;&#039;&#039;3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Mode&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This defines the mob behaves. The numbers are these:&lt;br /&gt;
&amp;lt;pre&amp;gt;canMove: 1&lt;br /&gt;
Boss:32&lt;br /&gt;
plant: 64&lt;br /&gt;
castsensor: 16&lt;br /&gt;
assist: 8&lt;br /&gt;
aggresive: 4&lt;br /&gt;
looter: 2&lt;br /&gt;
canAttack: 128&lt;br /&gt;
detector: 256&lt;br /&gt;
changetarget: 512&lt;br /&gt;
These are the basic modes. You add them up to make the ones below:&lt;br /&gt;
&lt;br /&gt;
64: Plant&lt;br /&gt;
128: Immobile being, passive (ie: pupa)&lt;br /&gt;
129: normal&lt;br /&gt;
131: looter&lt;br /&gt;
132: Immobile being, attacker (ie: hydra)&lt;br /&gt;
133: aggressive&lt;br /&gt;
137: supportive (wolves)&lt;br /&gt;
139: supportive &amp;amp; looter (thief bugs)&lt;br /&gt;
141: aggressive &amp;amp; supportive&lt;br /&gt;
145: detectors (Giearth)&lt;br /&gt;
149: aggresive &amp;amp; detectors (Hunter Fly)&lt;br /&gt;
171: Boss type and looter (Golden Thief Bug)&lt;br /&gt;
181: Boss type&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thanks to Wallex for these modes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Speed&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Walking speed of the mob. 1 is the fastest, 1000 is the lowest. 100 is the normal walking speed.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;ADelay&amp;lt;/u&amp;gt;&#039;&#039;&#039;: ADelay= Attack Delay, also known as ASPD. This one will change the aspd of the mob. The lower the faster, but don&#039;t make it too low or it will lag when mobbed by several of these.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;aMotion&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Attack animation motion. Lower this value and the mob&#039;s attack will be displayed in higher fps (making it shorter, too) (Thanks to Wallex for this)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;dMotion&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Damage animation motion, same as aMotion but used to display the &amp;quot;I am hit&amp;quot; animation. Coincidentally, this same value is used to determine how long it is before the mob/player can move again. Endure is dMotion = 0, obviously.(thanks to Wallex for this one)&lt;br /&gt;
&lt;br /&gt;
From now on, the following fields are for drops and drops rate. Remember that these are in percentages, it means 100 = 100%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop1ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop1per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop2ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop2per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop3ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop3per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop4ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop4per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop5ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop5per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop6ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop6per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop7ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop7per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop8ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop8per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop9ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Drop9per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
As an add, there are a field for Drop Card:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;DropCardid&amp;lt;/u&amp;gt;&#039;&#039;&#039;: ID of a card or item. You can make this mob drop another mob&#039;s card, even.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;DropCardper&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The chance of the card being dropped goes ere.&lt;br /&gt;
&lt;br /&gt;
MVP exp: This exp is a percentage of the exp the monster gives.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MEXP&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The MVP exp the mob gives when it is defeated (to the player who got the MVP reward)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;ExpPer&amp;lt;/u&amp;gt;&#039;&#039;&#039;: I&#039;m not sure bout this one, but I think it takes a certain percentage of the exp you earn from the kill and adds it to the MVP exp. Someone correct me if I&#039;m wrong, please.&lt;br /&gt;
&lt;br /&gt;
Now, these correspond to MVP drop rates. I&#039;m not sure if the mode for these drops to work are 171 or 181; I haven&#039;t tested it. I think they have to be either 171 or 181 so the server will recognize them as MVPs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MVP1id&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the MVP drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MVP1per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MVP2id&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the MVP drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MVP2per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MVP3id&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Item ID of the MVP drop goes here&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MVP3per&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The rate of being dropped goes here&lt;br /&gt;
&lt;br /&gt;
Now the mob is finished, almost. But where to put it? Either in two files, as I said before: mob_db.txt or mob_db2.txt&lt;br /&gt;
&lt;br /&gt;
Now you start your server, go happy doing @spawn &amp;lt;ID&amp;gt; and BAM!! Gravity Handler Error! Oh no! But wait, it&#039;s because it doesn&#039;t have a sprite X_X! What now?To solve such issue, we could use a View ID... but wait, there&#039;s no field for View ID! So, what else?&lt;br /&gt;
&lt;br /&gt;
If you look closely to your db folder, you will find a file called mob_avail.txt. When you create a new mobs, it needs a sprite to be displayed, thus needing an avail from another mob, so it would look like it. There are 2 ways to use the mob avail:&lt;br /&gt;
&lt;br /&gt;
1st A mob looking like another mob: To do so, you have to make a line like this pattern:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
mob_id,sprite_id,equip #&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The confusion comes here if you go alone, but its not hard at all.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;mob_id&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This is your mob ID.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;sprite_id&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This is the mob ID you want the sprite to be taken from. Lets say you want your mob to look like a poring, well, put 1002 and it will look like one =3 *tip tip* I dont know if you already realized it but, Did you know that you can also use NPC Sprite&#039;s ID? A complete Sprite List is in Here. Thanks to Fredzilla for this one ;3 You can also put the ID here of an already availed mob, so try combinations ;o *tip tip*&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;equip #&amp;lt;/u&amp;gt;&#039;&#039;&#039;:equip # was only used for old mobs, but it has no uses now. Put a 0 here or test it out if you like =3&lt;br /&gt;
&lt;br /&gt;
So YaY! our mobs looks like another =D! But, did you also know there&#039;s a second way to avail a mob? to make it look like... like a player?! O_O!! Yes! its possible. You can make your mobs looks like normal players, with their own headgears and hair/clothes dyes *-* YaY!!&lt;br /&gt;
&lt;br /&gt;
2nd A mob looking like a player:&lt;br /&gt;
&lt;br /&gt;
Lets look at the structure:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MobID,SpriteID,Sex,Hair,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MobID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Your mob id /ok&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;SpriteID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The Job number you want it to look like. They are:&lt;br /&gt;
&amp;lt;pre&amp;gt;Job_Novice 0&lt;br /&gt;
Job_Swordman 1&lt;br /&gt;
Job_Mage 2&lt;br /&gt;
Job_Archer 3&lt;br /&gt;
Job_Acolyte 4&lt;br /&gt;
Job_Merchant 5&lt;br /&gt;
Job_Thief 6&lt;br /&gt;
Job_Knight 7&lt;br /&gt;
Job_Priest 8&lt;br /&gt;
Job_Wizard 9&lt;br /&gt;
Job_Blacksmith 10&lt;br /&gt;
Job_Hunter 11&lt;br /&gt;
Job_Assassin 12&lt;br /&gt;
Job_Knight2 13&lt;br /&gt;
Job_Crusader 14&lt;br /&gt;
Job_Monk 15&lt;br /&gt;
Job_Sage 16&lt;br /&gt;
Job_Rogue 17&lt;br /&gt;
Job_Alchem 18&lt;br /&gt;
Job_Bard 19&lt;br /&gt;
Job_Dancer 20&lt;br /&gt;
Job_Crusader2 21&lt;br /&gt;
Job_SuperNovice 23&lt;br /&gt;
&lt;br /&gt;
Job_Novice_High 4001&lt;br /&gt;
Job_Swordman_High 4002&lt;br /&gt;
Job_Mage_High 4003&lt;br /&gt;
Job_Archer_High 4004&lt;br /&gt;
Job_Acolyte_High 4005&lt;br /&gt;
Job_Merchant_High 4006&lt;br /&gt;
Job_Thief_High 4007&lt;br /&gt;
Job_Lord_Knight 4008&lt;br /&gt;
Job_High_Priest 4009&lt;br /&gt;
Job_High_Wizard 4010&lt;br /&gt;
Job_Whitesmith 4011&lt;br /&gt;
Job_Sniper 4012&lt;br /&gt;
Job_Assassin_Cross 4013&lt;br /&gt;
Job_Lord_Knight2 4014&lt;br /&gt;
Job_Paladin 4015&lt;br /&gt;
Job_Champion 4016&lt;br /&gt;
Job_Professor 4017&lt;br /&gt;
Job_Stalker 4018&lt;br /&gt;
Job_Creator 4019&lt;br /&gt;
Job_Clown 4020&lt;br /&gt;
Job_Gypsy 4021&lt;br /&gt;
Job_Paladin2 4022&lt;br /&gt;
&lt;br /&gt;
Job_Baby 4023&lt;br /&gt;
Job_Baby_Swordman 4024&lt;br /&gt;
Job_Baby_Mage 4025&lt;br /&gt;
Job_Baby_Archer 4026&lt;br /&gt;
Job_Baby_Acolyte 4027&lt;br /&gt;
Job_Baby_Merchant 4028&lt;br /&gt;
Job_Baby_Thief 4029&lt;br /&gt;
Job_Baby_Knight 4030&lt;br /&gt;
Job_Baby_Priest 4031&lt;br /&gt;
Job_Baby_Wizard 4032&lt;br /&gt;
Job_Baby_Blacksmith 4033&lt;br /&gt;
Job_Baby_Hunter  4034&lt;br /&gt;
Job_Baby_Assassin 4035&lt;br /&gt;
Job_Baby_Knight2 4036&lt;br /&gt;
Job_Baby_Crusader 4037&lt;br /&gt;
Job_Baby_Monk 4038&lt;br /&gt;
Job_Baby_Sage 4039&lt;br /&gt;
Job_Baby_Rogue 4040&lt;br /&gt;
Job_Baby_Alchem 4041&lt;br /&gt;
Job_Baby_Bard 4042&lt;br /&gt;
Job_Baby_Dancer 4043&lt;br /&gt;
Job_Baby_Crusader2 4044&lt;br /&gt;
Job_Super_Baby 4045&lt;br /&gt;
&lt;br /&gt;
Job_Taekwon 4046&lt;br /&gt;
Job_Star_Gladiator 4047&lt;br /&gt;
Job_Star_Gladiator2 4048&lt;br /&gt;
Job_Soul_Linker 4049&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They can also be found on [[http://eathena-project.googlecode.com/svn/trunk/db/const.txt http://eathena-project.googlecode.com/svn/trunk/db/const.txt]] file =3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Sex&amp;lt;/u&amp;gt;&#039;&#039;&#039;: 0 for female, 1 for male&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Hair&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The mob hair style, goes from 1 to 23&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Hair_Color&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The mob Hair color. Goes from 0 to, generally, 8 or 10 or so, depends on your pallete files and the user palletes, but they are the official hair dyes./ok&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapon&amp;lt;/u&amp;gt;&#039;&#039;&#039;:Go to my other faq: Guide Into Making Custom Items ;3! and search for View. Then, grab the ID of the Weapon you want. Also read at the end of the pre if you cant find the headgear you want. Same for the following tabs:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Shield&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Same as above&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Head_Top&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Same as above&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Head_Middle&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Same as above&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Head_Bottom&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Same as above&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Option&amp;lt;/u&amp;gt;&#039;&#039;&#039;: this option parameter will make the mob change its status, as well as give them carts, pecopecos, and falcons. In other words, this will change the visual effects of your mobs. The options are these*:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
 1 Sight             32 Peco Peco riding   2048 Orc Head&lt;br /&gt;
 2 Hide              64 GM Perfect Hide    4096 Wedding Sprites&lt;br /&gt;
 4 Cloak            128 Level 2 Cart       8192 Ruwach&lt;br /&gt;
 8 Level 1 Cart     256 Level 3 Cart&lt;br /&gt;
16 Falcon           512 Level 4 Cart&lt;br /&gt;
                   1024 Level 5 Cart&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Dye_Color&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Same as Hair color. It goes from 0 to 77&lt;br /&gt;
&lt;br /&gt;
YAY =D Now our mob has a sprite, and is running around killing helpless noobs BWHAHAH (ok sorry for that =Pu) But, everytime we want to fight it, we need to use @spawn, and it gets pretty tedious sleep.gifu So, why not giving it a spawn point? =D! *WARNING* Using Advanced/Babies Class ID&#039;s might give you an error, cuz of missing the weapon sprite. To fix it, find the sprite name on your sprite folder, they&#039;re generally on data\sprite\ÀÎ°£Á•*WARNING*&lt;br /&gt;
&lt;br /&gt;
Lets look at the pattern of a mob spawn point:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;map name&amp;gt;,&amp;lt;x1&amp;gt;,&amp;lt;y1&amp;gt;,&amp;lt;x2&amp;gt;,&amp;lt;y2&amp;gt;%TAB%monster%TAB%&lt;br /&gt;
&amp;lt;monster name&amp;gt;%TAB%&amp;lt;mob id&amp;gt;,&amp;lt;amount&amp;gt;,&amp;lt;delay1&amp;gt;,&amp;lt;delay2&amp;gt;,&amp;lt;event&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: I had to cut the mob spawn point structure so it could fit. It&#039;s a whole line, not 2 lines.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only the things between &amp;lt;&amp;gt; are changed. Do not remove or change monster after the coordinates, cuz that&#039;s what tells the server that this line is a monster spawn script.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;map name&amp;lt;/u&amp;gt;&#039;&#039;&#039;: name of the map o..o including the .gat Use /where along with the following coordinates&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;x1&amp;lt;/u&amp;gt;&#039;&#039;&#039;: X axis coordinates. It start from the left side of the map, and the higher it gets, the more it gets closer to the right side of the map.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;y1&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Y axis coordinates. It start from the bottom, and the higher it gets, the more it gets closer to the top of the map.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;x2&amp;lt;/u&amp;gt;&#039;&#039;&#039;: X axis coordinates. It start from the left side of the map, and the higher it gets, the more it gets closer to the right side of the map.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;y2&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Y axis coordinates. It start from the bottom, and the higher it gets, the more it gets closer to the top of the map.&lt;br /&gt;
&amp;lt;br&amp;gt;These 4 coordinates will make a spawn area where the mob will spawn, however it wont limit its movement, so lets say you put 120,150 on the first pair, and 130,160 pair- That&#039;s a 10x10 cell area where the mob will spawn randomly.&lt;br /&gt;
&amp;lt;br&amp;gt;*tip tip* If you are as lazy as me, to set a lot of coordinates for your mob, use 0 on all of them. Since the maps doesn&#039;t have a walkable cell (0,0), the mobs will spawn randomly all around the map ;3 *tip tip*&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;monster name&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The name of the mob you want to be shown (You can also use --ja-- in place of a name to display the name provided in &amp;quot;Japanese Name&amp;quot; from your Mob DB)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;mob id&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the ID of your mob =D!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;amount&amp;lt;/u&amp;gt;&#039;&#039;&#039;: how many mobs you want to be spawned&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;delay1&amp;lt;/u&amp;gt;&#039;&#039;&#039;: counts the time since a monster defined in this spawn was last respawned.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;delay2&amp;lt;/u&amp;gt;&#039;&#039;&#039;: counts the time since the monster of this spawn was last killed.&lt;br /&gt;
&amp;lt;br&amp;gt;That was extracted from {{svn|trunk/doc/script_commands.txt}} file. Pretty much like gibberish eh? XD! Ok I&#039;ll explain it. These two values are used to define the minimum time it must pass before the monster respawn. The times are given in 1/1000ths of a second. It means 1000 = 1 second. One thing is, if delay2 - delay1 = -1 The mob wont respawn till restart o..o&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;event&amp;lt;/u&amp;gt;&#039;&#039;&#039;: this piece of code is generally used with addons, that i&#039;ll explain later ;3 that&#039;s for advanced scripters ;3. Another thing. From what i read in the /doc/script_commands.txt files, this is the mob lvl, which you can use to change it quickly then @reloadscript to reload it, w/o reloading the whole map server ;3&lt;br /&gt;
&lt;br /&gt;
zOMG, look where we are º-º! We&#039;ve created a mob, given it a sprite, and even set a spawn point! Now we can play with around but.. the mob only melee... using his bow/dagger/sword/staff.... its pretty much boring eh?.... Wait, what if we give skills to the mob? =D! That would rox a lot X3!!! Lets make a few skills for our mobs ;3....&lt;br /&gt;
&lt;br /&gt;
Go to your db folder and open the mob_skill_db.txt file.&lt;br /&gt;
&lt;br /&gt;
Lets look at the structure of a mob skill:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
MOB_ID, a unused dummy character sequence (for information only), STATE, SKILL_ID, SKILL_LV,&lt;br /&gt;
rate (10000 = 100%), casttime, delay, cancelable, a target, a condition type, a condition value,&lt;br /&gt;
a value 1, a value 2, a value 3, a value 4, a value 5, emotion&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
NOTE: I had to cut the mob_avail structure so it could fit.&lt;br /&gt;
It&#039;s a whole line, not 3 lines.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;MOD_ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: your mob ID =D!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;an unused.. etc etc&amp;lt;/u&amp;gt;&#039;&#039;&#039;: you can put any text here you want, its just for information and to know what does this do.* tip tip*You will see inside this file things like Poring@TF_POISON. Well, you could use this too. It would tell you: mob_name@DB_Skill_Name. *tip tip*&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;state&amp;lt;/u&amp;gt;&#039;&#039;&#039;: this is the state that the mob must accomplish before being able to use this skill. The states are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
any, idle (in standby), walk (in movement), attack, dead (on killed), loot, chase (following target),&lt;br /&gt;
counterattack.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extracted from the mob_skill_db.txt itself. It&#039;s at the very beginning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;SKILL_ID&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the ID of the skill goes here. To look for one, go to your db folder and open the skill_db.txt file. You will see a lot of lines like this one:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;2,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //SM_SWORD#Œ•C—û#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And the structure is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
id,range,hit,inf,pl,nk,max,list_num,castcancel,cast_defence_rate,inf2,maxcount,skill_type,blow_count&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
so, the ID of the SM_SWORD, which is the Swordman&#039;s Sword Mastery by the way, is 2:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&#039;&#039;&#039;2&#039;&#039;&#039;,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //SM_SWORD#Œ•C—û#&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;SKILL_LV&amp;lt;/u&amp;gt;&#039;&#039;&#039;: now this is the funny part /gg You can put the skill level as high as you want. It doesnt matter the level of the skill in your skill_db.txt &amp;gt;=3&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;rate&amp;lt;/u&amp;gt;&#039;&#039;&#039;: self-explainable eh? How frequent will the mob use the skill.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;casttime&amp;lt;/u&amp;gt;&#039;&#039;&#039;: self-explainable &amp;lt;,&amp;lt;!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;delay&amp;lt;/u&amp;gt;&#039;&#039;&#039;: how much time between skill use. Each 1000 is 1 sec.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;cancelable&amp;lt;/u&amp;gt;&#039;&#039;&#039;: if the skill cast can be interrupted. Set it either &amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot; (without &amp;quot; &amp;quot; &amp;lt;_&amp;lt;!)&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;a target&amp;lt;/u&amp;gt;&#039;&#039;&#039;: the target of the skill. It can be:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
target (you, basically), self (the mob itself), friend (a minion, aka the mobs that this mob have&lt;br /&gt;
(if it has mob summoning skill)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;a condition type&amp;lt;/u&amp;gt;&#039;&#039;&#039;:a condition that also must be fulfilled before the mob is able to use this skill. There are two kind of conditions:&lt;br /&gt;
&lt;br /&gt;
1st Mob Condition:&lt;br /&gt;
&amp;lt;pre&amp;gt;//conditions: (condition type) (value which specifies a condition value)&lt;br /&gt;
// always            unconditional&lt;br /&gt;
// myhpltmaxrate     when the mob&#039;s hp drops to a certain %&lt;br /&gt;
// mystatuson        If the mob has any abnormalities in status (condition value),&lt;br /&gt;
// mystatusoff       If the mob has ended any abnormalities in status (condition value),&lt;br /&gt;
// friendhpltmaxrate when the mobs&#039; friend&#039;s hp drops to a certain %&lt;br /&gt;
// friendstatuson    If the friend has any abnormalities in status (condition value),&lt;br /&gt;
// friendstatusoff   If the friend has ended any abnormalities in status (condition value),&lt;br /&gt;
// attackpcgt        Attack PC becomes more than the  number of specification&lt;br /&gt;
// attackpcge        Attack PC becomes equal or more than the number of specification.&lt;br /&gt;
// slavelt           when the number of slaves is lower than the original number of specification.&lt;br /&gt;
// slavele           when the number of slaves is lower or equal than the original number of specification.&lt;br /&gt;
// closedattacked    when melee attacked (close range attack)&lt;br /&gt;
// longrangeattacked when long ranged attacked (like bows and far range weapons)&lt;br /&gt;
// skillused         when a skill is used on the mob&lt;br /&gt;
// casttargeted      when a target is in cast range.&lt;br /&gt;
// rudeattacked      when a target is rude attacked&lt;br /&gt;
// hiding            when a target is hidden *not implemented yet*&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2nd Character&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
// The character&#039;s state which can be specified to be a condition value&lt;br /&gt;
// by the statuson/statusoff system&lt;br /&gt;
//&lt;br /&gt;
// anybad      any type of state change&lt;br /&gt;
// stone       condition of being in stone state&lt;br /&gt;
// freeze      condition of being in frozen state&lt;br /&gt;
// stan        condition of being in stunned state&lt;br /&gt;
// sleep       condition of being in sleep state&lt;br /&gt;
// poison      condition of being in poisoned state&lt;br /&gt;
// curse       condition of being in cursed state&lt;br /&gt;
// silence     condition of being in silenced state&lt;br /&gt;
// confusion   condition of being in confusion state&lt;br /&gt;
// blind       condition of being in blind state&lt;br /&gt;
// hiding      condition of being in hidden state&lt;br /&gt;
// sight       condition of being in unhidden state&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can use only ONE of these conditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;value1,value2,value3,value4,value5&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Basically they&#039;re only the same but, when you want your mob using the same condition to trigger the skill, but in different times, in case of the myhpltmaxrate when the hp is being decreased, you can set them in a decreasing order, like:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;80,60,40,20,10&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;emotion&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This is a new add, which im glad they finally did!. This let your mob use an emotion, at random times. The emotions ID are:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
e_gasp 0&lt;br /&gt;
e_what 1&lt;br /&gt;
e_ho 2&lt;br /&gt;
e_lv 3&lt;br /&gt;
e_swt 4&lt;br /&gt;
e_ic 5&lt;br /&gt;
e_an 6&lt;br /&gt;
e_ag 7&lt;br /&gt;
e_cash 8&lt;br /&gt;
e_dots 9&lt;br /&gt;
e_scissors 10&lt;br /&gt;
e_rock 11&lt;br /&gt;
e_paper 12&lt;br /&gt;
e_korea 13&lt;br /&gt;
e_lv2 14&lt;br /&gt;
e_thx 15&lt;br /&gt;
e_wah 16&lt;br /&gt;
e_sry 17&lt;br /&gt;
e_heh 18&lt;br /&gt;
e_swt2 19&lt;br /&gt;
e_hmm 20&lt;br /&gt;
e_no1 21&lt;br /&gt;
e_no 22&lt;br /&gt;
e_omg 23&lt;br /&gt;
e_oh 24&lt;br /&gt;
e_X 25&lt;br /&gt;
e_hlp 26&lt;br /&gt;
e_go 27&lt;br /&gt;
e_sob 28&lt;br /&gt;
e_gg 29&lt;br /&gt;
e_kis 30&lt;br /&gt;
e_kis2 31&lt;br /&gt;
e_pif 32&lt;br /&gt;
e_ok 33&lt;br /&gt;
e_bzz 36&lt;br /&gt;
e_rice 37&lt;br /&gt;
e_awsm 38&lt;br /&gt;
e_meh 39&lt;br /&gt;
e_shy 40&lt;br /&gt;
e_pat 41&lt;br /&gt;
e_mp 42&lt;br /&gt;
e_slur 43&lt;br /&gt;
e_com 44&lt;br /&gt;
e_yawn 45&lt;br /&gt;
e_grat 46&lt;br /&gt;
e_hp 47&lt;br /&gt;
e_philippines 48&lt;br /&gt;
e_usa 49&lt;br /&gt;
e_indonesia 50&lt;br /&gt;
e_brazil 51&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For more info, go to your {{svn|trunk/db/const.txt}} file.&lt;br /&gt;
&lt;br /&gt;
WoW We finally finished! Our mob has custom stats, its own sprite (from a player sprite or another mob sprite ;3), has a spawn point, uses skills and even do emoticons! *-* What else can we ask? Turn them into NPC?.... Yeah... It can be done too but.. I&#039;ll add it later ;3 For now, I think this is all you need to know to make your own customized mob =D!&lt;br /&gt;
&lt;br /&gt;
Ok, since i said i would show how to make your mob look like a npc, i&#039;ll write it now =3!&lt;br /&gt;
&lt;br /&gt;
First than anything, we need to set the Cygwin Bash Shell. How so? Well, we go to http://www.cygwin.com and download their setup.exe file. Once it&#039;s down. we will go to the following site: .:World of eAthena:. and read STEP BY STEP, then do it STEP BY STEP.&#039;&#039;&#039;*tip tip* Dont choose the FTP the guy says on the webpage, choose one below it or above, but not that one.*tip tip**WARNING*Beware 56kers. It&#039;s a lot of downloads..... and isnt resumeable, cuz it has to be installed at once.*WARNING*.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once you finish downloading all the things they say (dont uncheck anything that pops up being checked when you check one of the things. That means it comes with the files needed, thus that one is a file needed) try it out =3. Open it, a shortcut should be on your desktop. when you&#039;re there follow the steps that the site above has. Also their suggestions, such as placing your server folder on an easy location, such as C:\RO server.*tip tip*Always, before starting the compiling process, type make clean to erase the cygwin cache from the last compile process. Then either type make txt for TXT eAthena users or make sql for SQL eAthena users.*tip tip*&lt;br /&gt;
&lt;br /&gt;
Once it finish recompiling, you can tell it when it leaves ladmin folder, go to your cygwin\bin folder and COPY the cygwin1.dll and cygz.dll, do not cut them, then paste them on your Server folder, OVERWRITING the currents. Do this everytime you compile your eAthena =3!&lt;br /&gt;
&lt;br /&gt;
Ok, once we made that test, and got that Cygwin rolling fine ;o! We&#039;ll go to Lordalfa&#039;s Post, remember to leave a comment there ;3. Once you finish making all the source modifying stuff, recompile and add the new cygwin1.dll and cygz.dll files on your Server folder. Remember they&#039;re on the cygwin\bin folder.&lt;br /&gt;
&lt;br /&gt;
Now, to make them as a npc. We go to the header of a npc script:&lt;br /&gt;
&lt;br /&gt;
prontera.gat,100,200,4    script    Test    &#039;&#039;&#039;90&#039;&#039;&#039;,{&lt;br /&gt;
&lt;br /&gt;
See that bolded number? That&#039;s the NPC ID right? well, to make your mob as a npc, simply replace that ID with your mob ID. Example:&lt;br /&gt;
&lt;br /&gt;
Suppose our mob ID is 1800. All we do is :&lt;br /&gt;
&lt;br /&gt;
prontera.gat,100,200,4    script    Test    90,{&lt;br /&gt;
&lt;br /&gt;
v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v&lt;br /&gt;
&lt;br /&gt;
prontera.gat,100,200,4    script    Test    1800,{&lt;br /&gt;
&lt;br /&gt;
Then, our npc should look like that mob =3 Remember doing the mob spawn Script part of Lordalfa&#039;s guide to link them to this npc.&lt;br /&gt;
&lt;br /&gt;
Thanks to EvilPeri79 for this suggestion:&lt;br /&gt;
&lt;br /&gt;
Many people have asked me if there&#039;s a way to implement custom sprites, and i gave them a few choices:&lt;br /&gt;
1st: Hex your client and change the mob sprite name for those ID • -•u&lt;br /&gt;
2nd: Keep using mob avails =/!&lt;br /&gt;
3rd: Or, try this...&lt;br /&gt;
&lt;br /&gt;
Find an unused mob sprite (such as Mastering and the Magma Dungeon mobs, since no1 goes there ._.!), extract it on your data folder from your data.grf, using GRF Tool, and rename your mob sprite with one of those sprites.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
Lets say your mob is named Kapha_mod.spr and Kapha_mod.act. And you have, lets say, explosion.act and explosion.spr. Simply exchange names:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;explosion.spr        Kapha_mod.spr&lt;br /&gt;
      v                          v&lt;br /&gt;
explosion.spr        explosion1.spr&lt;br /&gt;
      v                          v&lt;br /&gt;
Kapha_mod.spr    explosion1.spr&lt;br /&gt;
      v                          v&lt;br /&gt;
Kapha_mod.spr    explosion.spr&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And so on with the act file:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;explosion.act        Kapha_mod.act&lt;br /&gt;
      v                          v&lt;br /&gt;
explosion.act        explosion1.act&lt;br /&gt;
      v                          v&lt;br /&gt;
Kapha_mod.act    explosion1.act&lt;br /&gt;
      v                          v&lt;br /&gt;
Kapha_mod.act    explosion.act&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And voila, your custom sprite mob on an already existing sprite. All you have to do now is avail your mob with the explosion sprite and it should have your custom sprite. Make sure your players also have it or they will see the normal explosion =3 And besides, these changes are permanents since they&#039;re game files already established =3! As long as you keep those name file and Mob ID the same, they&#039;re ok ;3!&lt;br /&gt;
&lt;br /&gt;
Another add, suggested by chronocrosser_x and Fenrir Soarblade:&lt;br /&gt;
&lt;br /&gt;
Well, i believe you have seen some mobs on your server talking when certain things happens. I never saw them again talking, dont know why but they used to talk. I believe they still do it.&lt;br /&gt;
&lt;br /&gt;
Ok, go to your Data folder. If you look in the files, you should find a file called monstertalktable. If there isnt, we will create one with Wordpad =3!. If there is, open it with Wordpad, not Notepad.&lt;br /&gt;
&lt;br /&gt;
Once there, we will copy and paste this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;?xml version=&amp;quot;1.0&amp;quot; encoding=&amp;quot;euc-kr&amp;quot; ?&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;enemy_monster_talk_table&amp;gt;   &lt;br /&gt;
&lt;br /&gt;
&amp;lt;mob_db_name_here&amp;gt; &lt;br /&gt;
  &amp;lt;discovery&amp;gt;&amp;lt;/discovery&amp;gt;&lt;br /&gt;
  &amp;lt;attack&amp;gt;&amp;lt;/attack&amp;gt;&lt;br /&gt;
  &amp;lt;hp50&amp;gt;&amp;lt;/hp50&amp;gt;&lt;br /&gt;
  &amp;lt;hp25&amp;gt;&amp;lt;/hp25&amp;gt;&lt;br /&gt;
  &amp;lt;kill&amp;gt;&amp;lt;/kill&amp;gt;&lt;br /&gt;
  &amp;lt;dead&amp;gt;&amp;lt;/dead&amp;gt;&lt;br /&gt;
&amp;lt;/mob_db_name_here&amp;gt; &lt;br /&gt;
&amp;lt;/enemy_monster_talk_table&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Well, lets see step by step =3!:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;enemy_monster_talk_table&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This is the start of the monster talk table. Leave it as it is =3!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;mob_db_name_here&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The mob_db.txt first name you see, after the ID, goes here =3! Its used to identify the mob&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;discovery&amp;gt;%TAB%Text Here%TAB%&amp;lt;/discovery&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: This is an event, same as the one below. When a monster see you, this one will be displayed =3!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;attack&amp;gt;%TAB%Text Here%TAB%&amp;lt;/attack&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: When a monster attacks you, this one will be displayed O_O!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;hp50&amp;gt;%TAB%Text Here%TAB%&amp;lt;/hp50&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: When a monster&#039;s hp is at 50%, this one will be displayed o..o!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;hp25&amp;gt;%TAB%Text Here%TAB%&amp;lt;/hp25&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: When a monster&#039;s hp is at 25%, this one will be displayed x,x&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;kill&amp;gt;%TAB%Text Here%TAB%&amp;lt;/kill&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: When a monster kills a character/player, this one will be displayed T~T!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;dead&amp;gt;%TAB%Text Here%TAB%&amp;lt;/dead&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: When a monster dies by player hand, this one will be displayed ^__^!&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;/mob_db_name_here&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: The same name of the mob_db.txt, the one after the ID.&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;&amp;lt;/enemy_monster_talk_table&amp;gt;&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Keep it like this.&lt;br /&gt;
&lt;br /&gt;
I never messed with this, but i think its ok =3! Also for those spaces other than the messages spaces, use TAB, not the Space Bar for it ._.!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;u&amp;gt;&#039;&#039;&#039;Notes from above&#039;&#039;&#039;&amp;lt;/u&amp;gt;:&lt;br /&gt;
&amp;lt;br&amp;gt;Range 2 and Range 3.... There&#039;s a little confusion on these for me, I&#039;d like some explanation if any1 knows the truth. So far i&#039;ve seen that Range 2 is always bigger than Range 3, and since there must be a range for sight and skills, i think that:&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Range 2&amp;lt;/u&amp;gt;&#039;&#039;&#039;: maximum range for skills&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;u&amp;gt;Range 3&amp;lt;/u&amp;gt;&#039;&#039;&#039;: Sight limit for mobs. If set to 1000 or beyond, mobs will follow you all over the map. Thanks to _shadow_ for this explanation =3!&lt;br /&gt;
=Client side=&lt;br /&gt;
==Graphics==&lt;br /&gt;
==XML==&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=MediaWiki:Uploadtext&amp;diff=26404</id>
		<title>MediaWiki:Uploadtext</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=MediaWiki:Uploadtext&amp;diff=26404"/>
		<updated>2013-05-14T15:17:50Z</updated>

		<summary type="html">&lt;p&gt;Nard: Created page with &amp;quot;Use the form below to upload files. To view or search previously uploaded files go to the list of uploaded files, (re)uploads are also logged in the [[Specia...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use the form below to upload files.&lt;br /&gt;
To view or search previously uploaded files go to the [[Special:FileList|list of uploaded files]], (re)uploads are also logged in the [[Special:Log/upload|upload log]], deletions in the [[Special:Log/delete|deletion log]].&lt;br /&gt;
&lt;br /&gt;
To include a file in a page, use a link in one of the following forms:&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;{{ns:file}}&amp;lt;nowiki&amp;gt;:File.jpg]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to use the full version of the file&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;{{ns:file}}&amp;lt;nowiki&amp;gt;:File.png|200px|thumb|left|alt text]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&#039;&#039;&#039; to use a 200 pixel wide rendition in a box in the left margin with &#039;alt text&#039; as description&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[&amp;lt;/nowiki&amp;gt;{{ns:media}}&amp;lt;nowiki&amp;gt;:File.ogg]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;&#039;&#039;&#039; for directly linking to the file without displaying the file&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=MediaWiki:Licenses&amp;diff=26403</id>
		<title>MediaWiki:Licenses</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=MediaWiki:Licenses&amp;diff=26403"/>
		<updated>2013-05-14T14:25:15Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Unknown_copyright|I don&#039;t know exactly&lt;br /&gt;
*Free licenses:&lt;br /&gt;
**MW-screenshot|MediaWiki screenshot&lt;br /&gt;
**PD|PD: public domain&lt;br /&gt;
**CC0|CCO: public domain&lt;br /&gt;
**CC-BY-SA-3.0|Creative Commons Attribution ShareAlike 3.0&lt;br /&gt;
**GFDL|GFDL: GNU Free Documentation License&lt;br /&gt;
**GPL|GPL: GNU General Public License&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Mapping_Tutorial&amp;diff=26402</id>
		<title>Development:Mapping Tutorial</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Mapping_Tutorial&amp;diff=26402"/>
		<updated>2013-05-14T13:32:18Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This tutorial is still based on the old, java-based version of Tiled, not on the rewrite based on QT. While most TMW-specific information in this article still applies, some GUI elements might not be where this guide describes them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
Making maps for The Mana World is not a task that requires a lot of knowledge but is a very good way to become creative and help the game to become more attractive. But getting started can be a little frustrating. Here is a guide that will help you to learn how to make maps.&lt;br /&gt;
&lt;br /&gt;
=== Folders ===&lt;br /&gt;
You need to use a certain folder structure when mapping for TMW:&lt;br /&gt;
*(some folder)&lt;br /&gt;
**graphics&lt;br /&gt;
***tiles&lt;br /&gt;
****The graphics for the tilesets (png files)&lt;br /&gt;
**tilesets&lt;br /&gt;
***The external tilesets (tsx files)&lt;br /&gt;
**maps&lt;br /&gt;
***The actual maps (tmx files)&lt;br /&gt;
&lt;br /&gt;
=== How to get Tiled ===&lt;br /&gt;
The map editor we are using is called Tiled. You can find it at http://mapeditor.org/.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the data files ===&lt;br /&gt;
&lt;br /&gt;
To create a map, you will first need some graphics, as well as existing maps to use for reference.&lt;br /&gt;
&lt;br /&gt;
You can get all the files in the right directory structure by cloning the &amp;quot;tmwdata&amp;quot; project from our [[Git repository]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use the data files that are downloaded while playing the game.  When you downloaded TMW as an installer packet, all map graphics were downloaded at the start of TMW from the update server and stored in the subfolder &amp;quot;\.tmw\updates&amp;quot; of your home directory as zip archives. Unpack these into the &amp;quot;data&amp;quot; subfolder of your TMW installation.&lt;br /&gt;
&lt;br /&gt;
=== Setting up Tiled for making TMW Maps ===&lt;br /&gt;
&lt;br /&gt;
Tiled is a map editor that isn&#039;t made specifically for TMW. That means it has a lot of options and settings we don&#039;t need. &lt;br /&gt;
[[Image:Maptutorial_Newmap.png|right|Settings for a new tmw map]]&lt;br /&gt;
To create a new map, press File-&amp;gt;New. Use the following settings:&lt;br /&gt;
&lt;br /&gt;
* Map Type: Orthogonal&lt;br /&gt;
* Tile Size: 32x32&lt;br /&gt;
* Tile Spacing: 0&lt;br /&gt;
* Map Size: Should be at least 60x60 but not larger than 200x200 (although the theoretical maximum is much higher). A 20 tile border around the outside of every map is needed ([[Map development/Border|diagram]]). Additionally, a 20 tile border is recommended between rooms for indoor maps; this is to prevent more than one room from showing at a time on the client.&lt;br /&gt;
** In the Argaes woodland, outdoor maps should be 150x120, including the 20 tile border.&lt;br /&gt;
&lt;br /&gt;
=== Importing tilesets ===&lt;br /&gt;
[[Image:Maptutorial_Newtileset.png|right|Settings for importing a tileset]]&lt;br /&gt;
Now you have to choose the tilesets you want to use on the map. To import a tileset, select Tilesets-&amp;gt;Add External Tileset and select the appropriate tsx file from ../tilesets/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to add a tileset that has never been used before:&lt;br /&gt;
* Choose Map-&amp;gt;New Tileset:&lt;br /&gt;
* Hit browse and select the tileset from graphics/tiles/. The name will be auto-filled.&lt;br /&gt;
* If the tileset is oversized, adjust the tile height (to 64 for an _x2 tileset; 96 for an _x3, etc.)&lt;br /&gt;
* Click OK.&lt;br /&gt;
* In the tileset pane, click the &amp;quot;export&amp;quot; button and browse to the ../tilesets/ directory. Save it with the same name, but with a .tsx extension.&lt;br /&gt;
&lt;br /&gt;
Please try to import tilesets in the same order as other maps, and try to eliminate unused tilesets except when necessary to preserve the order. Add remaining tilesets at the end.&lt;br /&gt;
&lt;br /&gt;
You can list the tileset order of existing maps by running tools/list-tileset-order.&lt;br /&gt;
&lt;br /&gt;
The collision tileset should always be first, and the most-used tileset second. This is a good indicator of which existing pattern to follow, or whether you have enough justification to make a new order.&lt;br /&gt;
&lt;br /&gt;
=== Starting to map ===&lt;br /&gt;
Now you can finally start to map. To place tiles on the map, select the pen tool from the toolbox to the left. Then select a tile from the tile palette. Now you can place the tiles on the map. Please, always take notice of what layer you are drawing on, because the layers play different roles:&lt;br /&gt;
*Use a layer beneath the &amp;quot;Fringe&amp;quot; layer for tiles without transparency. The layers beneath fringe have to be filled completely before you can call the map finished. When there are partially transparent tiles without completely opaque tiles on a layer below, strange graphic bugs will appear in the empty area.&lt;br /&gt;
*The &amp;quot;Fringe&amp;quot; Layer itself is for oversized tiles which have to be drawn in front of or behind moving objects, depending on their location. This sorting takes up CPU, making the game run slower. Thus, you should only use this layer for the tiles which have to use it.&lt;br /&gt;
*Layers above the &amp;quot;Fringe&amp;quot; layer are always drawn over the map sprites. It should be used for objects which are meant to look as if they are far above the game area. Keep in mind that there are also monsters which are larger than player characters.&lt;br /&gt;
*The &amp;quot;Collision&amp;quot; Layer isn&#039;t displayed in the game. It contains information about which parts of the map are walkable and which aren&#039;t. Don&#039;t put any tiles on this layer except for the red collision tiles from the collision tileset.&lt;br /&gt;
&lt;br /&gt;
When you are finished with your map, you have to determine which tiles are walkable and which aren&#039;t. To do so, mark all tiles you want to be blocked with the red squares from the collision tileset on the collision layer. Be careful that even if a tile is not reachable, but is walkable, the server can spawn monsters there which can not be killed by the players because they can&#039;t reach them. This will eventually lead to all monsters accumulating in the unreachable area until there are no monsters left in the reachable areas. &lt;br /&gt;
&lt;br /&gt;
You can check if you did this properly by saving the map, zooming out until the entire map is visible, hiding all layers except for the collision layer, and then using the flood fill tool with the cross tile on the empty area. Any tiles which are still unmarked are not reachable by the players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be aware that you need a border of about 20 tiles in every direction that should not be walkable, but should be designed properly ([[Map development/Border|diagram]])&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Testing your map ===&lt;br /&gt;
&lt;br /&gt;
To test your map, you have to replace one of the maps in your TMW folder (in the sub folder data/maps). When you start the game and go to the map you replaced you will see your new map. You will see monsters and other players on the map, but don&#039;t worry-- the other players still see their version of the map, and they won&#039;t see you walk through walls. Just ignore them while you explore your map.&lt;br /&gt;
&lt;br /&gt;
Sometimes your changed map is overridden by a new version of the map in the updates. In that case, you won&#039;t see any changes when you change or even remove a map. When you encounter this problem, either skip the update loading by starting tmw with the parameter &amp;quot;-u&amp;quot;, or delete the file you want to change in all the zip archives you find in the subfolder /updates/.&lt;br /&gt;
&lt;br /&gt;
== Intermediate topics ==&lt;br /&gt;
&lt;br /&gt;
=== Over sized tiles ===&lt;br /&gt;
&lt;br /&gt;
You might have noticed the tilesets ending with _x2.png or _x3.png contain graphics that are two or three tiles high. The graphics engine recognizes these oversized tiles when they are placed and automatically draws sprites in front of them when they are south of them and behind them when they are north of them. When importing a _x2 tileset, set the tile height to 64; when importing a _x3 tileset, set it to 96.&lt;br /&gt;
&lt;br /&gt;
=== The Stamp ===&lt;br /&gt;
&lt;br /&gt;
The Stamp Feature is a powerful feature of Tiled that is hard to find but can save a lot of time. It allows you to do quick copy/pasting of a part of a layer. This allows you to draw objects consisting of multiple tiles very quick. Just select the pen tool, press the right mouse button, and drag the mouse over the tiles you want to copy. Now you can draw the whole square of tiles over and over again with a single left click. To return to the normal drawing mode, just select the pen tool again or choose a tile from the tile palette.&lt;br /&gt;
&lt;br /&gt;
=== Making two maps with a fluent transition ===&lt;br /&gt;
&lt;br /&gt;
When you create an outdoor map, it is most likely supposed to be adjacent to an existing map. In this case, the transmission from one map to the other should be as seamless as possible. This can only be reached when the border areas of both maps are identical. Unfortunately, Tiled can&#039;t copy/paste between different maps (well, it is possible, but it only works correctly when both maps use exactly the same tilesets in exactly the same order), so we developed a command-line based program called TMXcopy for this task. You can find the sourcecode on the GIT repository in the folder http://gitorious.org/tmw/mainline/trees/master/tools/tmxcopy . A compiled windows binary can be found at http://www.crushnet.org/TempFiles/tmw/tmxcopy.zip .&lt;br /&gt;
&lt;br /&gt;
An introduction on how to use this program is described in its [http://gitorious.org/tmw/mainline/blobs/HEAD/tools/tmxcopy/readme.txt readme file].&lt;br /&gt;
&lt;br /&gt;
To create a map adjacent to an existing one, you should:&lt;br /&gt;
# Create the new map as described above, and save it.&lt;br /&gt;
# Use TMXcopy to copy the border area of the old map to the opposite side of the new map. The area should have the double width of the unwalkable area.&lt;br /&gt;
# Open the new map and check if the copying worked correctly. Then modify the lower three layers of the copied area to fit into your map. While doing so, you should focus on the half of the new area that is inside the walkable area of your map. The half that lies in the border zone of your map should not be modified too much because it is part of the old map.&lt;br /&gt;
# Use TMXCopy to copy the new area from the new map back to the old map.&lt;br /&gt;
# Update the collision layers on both maps.&lt;br /&gt;
&lt;br /&gt;
Now the border area should be visually identical on both maps. The only difference should be that the unwalkable areas are switched. When sending the map to the team, remember to include the new version of the old map.&lt;br /&gt;
&lt;br /&gt;
=== Ambient effects ===&lt;br /&gt;
[[Image:Maptutorial_Overlayproperties.png|right|Example for 3 independent scrolling overlays]]&lt;br /&gt;
Ambient Effects are a new feature in TMW 0.0.21. They are either background images drawn at places where you place no tiles or tiles with transparency or they are transparent graphics that will be drawn over your map. All these graphics can scroll independent. They can be used to create a variety of special effects like weather, darkness etc.&lt;br /&gt;
&lt;br /&gt;
To add ambient effects to your map open your map with Tiled and click Map-&amp;gt;Properties to open the map properties dialog. The dialog is a little bit buggy in the current version of Tiled, so make sure that the property has really been set before you save the map. Pressing enter after entering each key and value helps... sometimes. &lt;br /&gt;
&lt;br /&gt;
==== adding foreground images ====&lt;br /&gt;
First you have to choose an image. Do so by adding a key &#039;&#039;foreground0image&#039;&#039; and set its value to the path of the image that you want to use relative to the data directory. For the spotlight effect for example enter &#039;&#039;/graphics/images/ambient/spotlight.png&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
When you want the image to move permanently add the new keys &#039;&#039;foreground0scrollX&#039;&#039; and &#039;&#039;foreground0scrollY&#039;&#039; followed by a number (can be a decimal value). &#039;&#039;foreground0scrollX&#039;&#039; determines the scroll speed to the right (negative values mean scrolling to the left) and &#039;&#039;foreground0scrollY&#039;&#039; the scroll speed down (negative values mean up). both values are in pixels per frame. &lt;br /&gt;
&lt;br /&gt;
You can also define a &#039;&#039;foreground0parallax&#039;&#039; parameter. This parameter affects how much the overlay scrolls when the screen scrolls. A value of 1.0 means that the overlay will stay relative to the ground when the screen scrolls. A value of 0.0 means that the overlay stays relative to the &amp;quot;camera&amp;quot; and is not affected by scrolling. It is a decimal value so you can set it to values between 1 and 0 to create the three dimensional illusion of a layer between the &amp;quot;camera&amp;quot; and the map.&lt;br /&gt;
&lt;br /&gt;
When using foregrounds at different resolutions, some would become disproportioned (for instance, the halo in cave maps that had to fill the screen repeated it self in higher resolution than 800x600.). That why, the keepratio parameter has been added: It will scaled up or down the image based on the current resolution.&lt;br /&gt;
&lt;br /&gt;
Remember that the scaling factor is based on the default 800x600 resolution, so new overlay images are to be fitted for that resolution to make this parameter work.&lt;br /&gt;
(The image scaling in 1024x768 resolution mode, for instance, will be calculated this way: New Image Width = image-width / 800 * 1024, New Image Height = image-height / 600 * 768).&lt;br /&gt;
&lt;br /&gt;
To add this parameter to your foreground configuration, you&#039;ll have to define the &#039;&#039;foreground0keepratio&#039;&#039; to the &#039;&#039;true&#039;&#039; value.&lt;br /&gt;
&lt;br /&gt;
You can create any number of independent foreground graphics. To define a 2nd one create keys with 1 instead of 0, for a 3rd one 2, and so on. For instance &#039;&#039;foreground2parallax&#039;&#039; for the third foreground parallax value.&lt;br /&gt;
&lt;br /&gt;
The foregrounds won&#039;t appear in Tiled. They will only appear in the game.&lt;br /&gt;
&lt;br /&gt;
When it doesn&#039;t work please check that all key names are written correctly (they are cAsEsEnSiTiVe) and that the numbers of the foreground are consecutive starting from 0.&lt;br /&gt;
&lt;br /&gt;
When you want to create foreground images yourself (transparent 32bit png graphics of any size) please don&#039;t forget to make them transparent with your image manipulation program. Otherwise the player won&#039;t be able to see the map under it. An opacity of 50% should be the absolute maximum. When you want to create effects that are not meant to obstruct the players view use an opacity between 10% and 20%.&lt;br /&gt;
&lt;br /&gt;
For historical reasons you can also use &amp;quot;overlay&amp;quot; in place of &amp;quot;foreground&amp;quot;. You will notice this annotation in older map files. Please don&#039;t do it and use &amp;quot;foreground&amp;quot; instead, &amp;quot;overlay&amp;quot; is depreciated.&lt;br /&gt;
&lt;br /&gt;
==== adding background images====&lt;br /&gt;
&lt;br /&gt;
Backgrounds are added in the same way foregrounds are, with the exceptions that the property keys don&#039;t start with the prefix foreground but with background. They use their own numbering, so you have to number your backgrounds 0, 1, 2 etc. no matter if you have foregrounds or not.&lt;br /&gt;
 &#039;&#039;background0image&#039;&#039;&lt;br /&gt;
 &#039;&#039;background0scrollY&#039;&#039;&lt;br /&gt;
 &#039;&#039;background0scrollX&#039;&#039;&lt;br /&gt;
 &#039;&#039;background0keepratio&#039;&#039;&lt;br /&gt;
In contrary to all other fore- or background images the first background (background0image) must not have any transparency but should be 100% opaque. Otherwise ugly graphic bugs will appear.&lt;br /&gt;
&lt;br /&gt;
=== Particle effects ===&lt;br /&gt;
&lt;br /&gt;
Check out the article about the [[Particle engine]] for a description about how to add particle effects to your map and how to create new particle effects when the effect you need doesn&#039;t exist yet.&lt;br /&gt;
&lt;br /&gt;
=== Animated tiles ===&lt;br /&gt;
To make a type of tiles animated go to Tilesets-&amp;gt;Tileset Manager. Then select the tileset with the tile and all of its animation frames (they have to be on one tileset) and click on the icon with a pencil on a piece of paper (the tooltip reads &amp;quot;Edit...&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Select the tile you want to be animated on the list to the left. You should see a table on the right with two columns named &amp;quot;Name&amp;quot; and &amp;quot;Value&amp;quot;. You have to describe the animation of the tile in this table. Here an example for a 3-phase animation:&lt;br /&gt;
&lt;br /&gt;
 NAME              VALUE&lt;br /&gt;
 animation-frame0  0&lt;br /&gt;
 animation-delay0  100&lt;br /&gt;
 animation-frame1  16&lt;br /&gt;
 animation-delay1  100&lt;br /&gt;
 animation-frame2  48&lt;br /&gt;
 animation-delay2  100&lt;br /&gt;
&lt;br /&gt;
animation-frameX is the Tile number (as shown in the list on the left) and animation-delayX is how long it is shown (100 is equal to one second).&lt;br /&gt;
&lt;br /&gt;
The animation does not show up in Tiled.&lt;br /&gt;
===Map Properties===&lt;br /&gt;
====Warps====&lt;br /&gt;
====Permanent Mob Spawning====&lt;br /&gt;
====Map Flags====&lt;br /&gt;
&lt;br /&gt;
== Advanced Topics/Adding a map to the server ==&lt;br /&gt;
To get the server to use your new map without replacing the old one, you&#039;ll have to create a wlk file (see below).  Then edit the data/resnametable.txt file, you&#039;ll notice the pattern.  Finally, in the npc directory create a directory for your new map, and create a file named _import.txt with the contents:&lt;br /&gt;
&lt;br /&gt;
    map: &amp;lt;map_name&amp;gt;.gat&lt;br /&gt;
&lt;br /&gt;
In npc/_import.txt include your new _import.txt file like all the others.&lt;br /&gt;
&lt;br /&gt;
The clients still need direct access to the tmw file.  To do this put it in an udpate or put it in the ~/.tmw/maps/ directory for every client that needs access to the map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Creating the WLK files ===&lt;br /&gt;
You can either use the tool found in the tools/ directory of the server-data package or use the export plugin that ships with recent versions of tiled.  To use the export plugin go file-&amp;gt;Save As and under filetype select the wlk extention, or just name the file with that extention.&lt;br /&gt;
&lt;br /&gt;
====Use Python Tool====&lt;br /&gt;
&lt;br /&gt;
tmwa-server-data/tools/&lt;br /&gt;
&lt;br /&gt;
run: from the server data folder:&lt;br /&gt;
&lt;br /&gt;
./tools/tmx_converter.py &amp;lt;path to server data&amp;gt; &amp;lt;path to client data&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
====By Hand Method====&lt;br /&gt;
&lt;br /&gt;
*In [[Tiled]] choose &amp;quot;export as from the file menu, then choose TMW-eAthena collision file from the menu at the bottom of the save dialog (.wlk) and save in the &#039;tmwa-server-data/world/map/data/&#039; directory.&lt;br /&gt;
*In this directory, open the file &#039;resnametable.txt&#039; and add the entry corresponding to your new map.&lt;br /&gt;
*In the directory &#039;tmwa-server-data/world/map/npc/&#039;, open the file _import.txt and insert a line fitting to your new map.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
#Export as TMW-eAthena collision file: (/tmwa-server-data/world/map/data/) &amp;lt;tt&amp;gt;034-1.wlk&amp;lt;/tt&amp;gt;&lt;br /&gt;
#Edit &#039;&amp;lt;tt&amp;gt;tmwa-server-data/world/map/data/resnametable.txt&amp;lt;/tt&amp;gt;&#039;: insert line:&amp;lt;br&amp;gt; &amp;lt;pre&amp;gt;034-1.gat#034-1.wlk# &amp;lt;/pre&amp;gt;&lt;br /&gt;
#Edit &amp;lt;tt&amp;gt;tmwa-server-data/world/map/npc/_import.txt&amp;lt;/tt&amp;gt;: insert line:&amp;lt;br&amp;gt; &amp;lt;pre&amp;gt;import: npc/034-1/_import.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
#Create the folder: &amp;lt;code&amp;gt;tmwa-server-data/world/map/npc/034-1/ &amp;lt;/code&amp;gt;&lt;br /&gt;
#In this folder create the files: : &amp;lt;code&amp;gt;_import.txt, _warps.txt, _mobs.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
## _import.txt:Required, It tells the server other files to load.&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;// Map 034-1: Snow Forest &amp;lt;br&amp;gt; // This file is generated automatically. All manually changes will be removed when running the Converter.&amp;lt;br&amp;gt;map: 034-1.gat&amp;lt;br&amp;gt;npc: npc/034-1/_mobs.txt&amp;lt;br&amp;gt;npc: npc/034-1/_warps.txt&amp;lt;br&amp;gt;npc: npc/034-1/npc definition files.txt...&amp;lt;/code&amp;gt;&lt;br /&gt;
## _warps.txt: The warps out to other maps. See [[#Warps]] &lt;br /&gt;
## _mobs.txt: the mobs permanently spawned on the map. See [[#Permanent Mob Spawning]].&lt;br /&gt;
&lt;br /&gt;
== Creating a Minimap ==&lt;br /&gt;
===Create the Mini Maps===&lt;br /&gt;
In the client-data directory tmwa-client-data/, run:&lt;br /&gt;
&lt;br /&gt;
 (cd tmwa-client-data/)&lt;br /&gt;
 tools/minimap-render.py &amp;lt;mapname&amp;gt; &lt;br /&gt;
*&amp;lt;mapname&amp;gt; : nnn-d &#039;(no extension required)&lt;br /&gt;
&lt;br /&gt;
Example;&lt;br /&gt;
&lt;br /&gt;
 $ cd tmwa-client-data/&lt;br /&gt;
 tmwa-client-data$ tools/minimap-render.py 034-2&lt;br /&gt;
 maps/034-2.tmx -&amp;gt; graphics/minimaps/034-2.png&lt;br /&gt;
 tmwa-client-data$&lt;br /&gt;
&lt;br /&gt;
*The tool seeks  the map &#039;034-2.tmx&#039; in the &#039;tmwa-client-data/maps folder&#039;  and writes the minimap &#039;034-2.png&#039; in &#039;tmwa-client-data/graphics/minimaps&#039;.&lt;br /&gt;
&lt;br /&gt;
===By Hand Method===&lt;br /&gt;
The Creation of a minimap is a task that requires an image manipulation software that supports multiple layers and the PNG format (we recommend [http://www.gimp.org GIMP]). When you are not familiar with using one you should ask one of the artists to create a minimap for your map. When you want to create your own minimap then you should exactly follow the following steps to ensure to stay in style with the rest of the minimaps:&lt;br /&gt;
#Open your map with tiled, zoom out until the whole map is visible and use the &amp;quot;save as image&amp;quot; option.&lt;br /&gt;
#Open the image with your image manipulation program.&lt;br /&gt;
#Resize it so that one pixel represents one tile. When your map is for example 160x100 tiles large (including border zone) your picture should be 160x100 pixels large.&lt;br /&gt;
#Create a new transparent layer over the existing one.&lt;br /&gt;
#Select the pencil tool with a brush size of 1x1 pixel and with the color #000000 (pure black). Anti aliasing should be deactivated when available.(As the tiles are 32x32 pixels, the scale is 1/32)&lt;br /&gt;
#Now draw lines on the new layer along the following map features:&lt;br /&gt;
#*Cliffs and walls (lower and upper edge)&lt;br /&gt;
#*River/lake shores&lt;br /&gt;
#*Roads (both sides of the road as single lines)&lt;br /&gt;
#*The border of any other large map structure that you feel should be on the map&lt;br /&gt;
#Trees or other objects can be represented by single pixels with 50% alpha transparency when there are so many that they affect the game play on the map.&lt;br /&gt;
#When you are finished remove the background layer. Now only the black lines should be visible&lt;br /&gt;
#Resize the image so the sides are half (50%) as long. You should use the best image filtering method available (cubic filtering in GIMP).&lt;br /&gt;
#Save your finished minimap as a PNG image with 32bit color depth and alpha transparency as *your_tmw_folder*/data/graphics/minimaps/*mapname*.png. &lt;br /&gt;
#Open your map with Tiled, click Map-&amp;gt;Properties in the menu bar and add a new property with the key &amp;quot;minimap&amp;quot; and the value &amp;quot;/graphics/minimaps/*mapname*.png&amp;quot;. The properties dialog is a little bit buggy in the current version of Tiled, so make sure that the property has really been set before you save the map.&lt;br /&gt;
#Send us both the map and the minimap image&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While this is indeed exactly the way I also created the earlier cave and desert minimaps, I am not entirely happy with this method. Mostly because the final result is a really tiny image, without the ability to easily make versions of it on other scales. I would therefore suggest we try to create future minimaps in vector format using Inkscape. The technique would be similar, placing a scaled down version of the map in the background and drawing black lines on top. The result should however be an image that can take any scale. This would allow us both to put more detail in the minimap for larger scales, and to include a zooming feature (or similar) in the game so that notes and other marks can be placed on the map with higher precision.&#039;&#039; --[[User:BjÃ¸rn|BjÃ¸rn]] 16:04, 16 August 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Sending the map to the dev team ==&lt;br /&gt;
&lt;br /&gt;
There are many ways to send us your map so we can include it in the next release.&lt;br /&gt;
;Fork on Github: You can create a fork of our [https://github.com/themanaworld/tmwa-client-data client-data repository] on github and push a commit containing your map. Have a look at our [http://wiki.themanaworld.org/index.php/Working_With_Git Tutorial] for using git and creating a fork.&lt;br /&gt;
;IRC: Join our [irc://irc.freenode.net/themanaworld IRC Channel]. When you are not familiar with irc you can find a guide in this [http://forums.themanaworld.org/viewtopic.php?t=747 Forum Thread]. When you are in the channel ask a developer if you can send him your map using DCC or upload your map to a webspace or one click hoster and give us the link.&lt;br /&gt;
;Forum: Upload your map to any webspace or one click hoster. An overview graphic (can be created with Tileds &amp;quot;Save as Image&amp;quot; feature) would be nice, too. Visit our [http://forums.themanaworld.org/viewforum.php?f=9 Forum] and register a new account. Then open a new thread, introduce yourself and post a link to your map. &lt;br /&gt;
&lt;br /&gt;
Please understand that we will most likely have some details we would like to have changed before we release your map. so please check back or leave some information how to contact you.&lt;br /&gt;
&lt;br /&gt;
== Hints for good mapping ==&lt;br /&gt;
&lt;br /&gt;
* Before you start with a map you should have a loose idea of the layout. Making a sketch of the map on a piece of paper can be very useful.&lt;br /&gt;
* Don&#039;t put too many similar objects on one screen. Very eye catching tiles should only be used sparingly. Try to break up large areas with the same tile over and over again by throwing in some objects.&lt;br /&gt;
* Avoid regular patterns in natural environments. Trees usually don&#039;t grow in grid patterns. Rivers, mountain ridges or corridors in caves should never be completely straight.&lt;br /&gt;
* Don&#039;t map too functional. Give the players something to look at, even when it hasn&#039;t got any relevance for the gameplay.&lt;br /&gt;
* But keep the playability in mind.&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
| A bad mapping style:&lt;br /&gt;
| A better mapping style:&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Badmap.png]]&lt;br /&gt;
| [[Image:Goodmap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Monster_Reference&amp;diff=26401</id>
		<title>Monster Reference</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Monster_Reference&amp;diff=26401"/>
		<updated>2013-05-14T13:08:31Z</updated>

		<summary type="html">&lt;p&gt;Nard: ge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_playerinfo}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
The monsters are sorted roughly by their fighting strength, calculated as &amp;lt;code&amp;gt;health_points * (attack_min + attack_max)&amp;lt;/code&amp;gt;. For more information on the drops please see the [[Item Reference]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key:&#039;&#039;&#039; HP is health points, DEF is defense, ATT is attack, EXP is the calculated base experience, JEXP is the job experience. The others are self-explanatory. Traits (such as aggressive) are written in &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;italics&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This information may not be relevant to tmw-eathena, but it is relevant to eAthena in general. Look at the [[Explanation of the &amp;quot;mob_db.txt&amp;quot; file and structure]] for all detailed explanations, or see the &amp;quot;[[Monster Design]]&amp;quot; page for complete information.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to update the Monster Reference, the current monster database file is located here: [https://github.com/themanaworld/tmwa-server-data/blob/master/world/map/db/mob_db.txt mob_db.txt]&lt;br /&gt;
&lt;br /&gt;
Monsters written in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;&#039;&#039;&#039; are currently not in game.&lt;br /&gt;
&lt;br /&gt;
See also an &#039;&#039;&#039;[[User:Zend/TMWMobs|&amp;lt;span style=&amp;quot;color:#D5BB00&amp;quot;&amp;gt;alternative monster database&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:MauvePlant.png]]&lt;br /&gt;
| Mauve Plant &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1029)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 60%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Mauve Herb (30%)&amp;lt;br /&amp;gt;Mauve Herb (30%)&amp;lt;br /&amp;gt;Mauve Herb (30%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:CobaltPlant.png]]&lt;br /&gt;
| Cobalt Plant &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1030)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Cobalt Herb (30%)&amp;lt;br /&amp;gt;Cobalt Herb (30%)&amp;lt;br /&amp;gt;Cobalt Herb (30%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:GambogePlant.png]]&lt;br /&gt;
| Gamboge Plant &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1031)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Gamboge Herb (30%)&amp;lt;br /&amp;gt;Gamboge Herb (30%)&amp;lt;br /&amp;gt;Gamboge Herb (30%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:AlizarinPlant.png]]&lt;br /&gt;
| Alizarin Plant &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1032)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Alizarin Herb (30%)&amp;lt;br /&amp;gt;Alizarin Herb (30%)&amp;lt;br /&amp;gt;Alizarin Herb (30%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Silkworm.png]]&lt;br /&gt;
| [[Silkworm]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1035)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 20/11/10/10/40/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Silk Cocoon (50%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:CloverPatch.png]]&lt;br /&gt;
| [[Clover Patch]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1037)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Four-Leaf Clover (0.05%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:WhiteBell.png]]&lt;br /&gt;
| [[White Bell]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1095)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; White Bell Tuber (50%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-SleepingBandit.png]]&lt;br /&gt;
| Sleeping Bandit &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1099)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 10/10/10/10/10/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&amp;lt;br /&amp;gt;(21)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bandit Hood (8%)&amp;lt;br /&amp;gt;Dagger (2%)&amp;lt;br /&amp;gt;Coin Bag (5%)&amp;lt;br /&amp;gt;Red Apple (2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Pumpkin.png]]&lt;br /&gt;
| Pumpkin &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1063)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Candy Pumpkin (25%)&amp;lt;br /&amp;gt;Marshmallow (20%)&amp;lt;br /&amp;gt;Tonori Delight (15%)&amp;lt;br /&amp;gt;Pumpkin Seeds (5%)&amp;lt;br /&amp;gt;Jack-o-Lantern (1%)&amp;lt;br /&amp;gt;Rubber Bat (0.2%)&amp;lt;br /&amp;gt;Jar of Blood (0.15%)&amp;lt;br /&amp;gt;Realistic Brain (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:BallLightning.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Ball Lightning&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1070)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 1/200/1/1/1/1&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40% / 65%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5–10 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Suicide&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Maggot.png]]&lt;br /&gt;
| [[Maggot]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1002)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 5 - 1/1/1/0/6/5&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5–10 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Maggot Slime (8%)&amp;lt;br /&amp;gt;Bug Leg (4%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Roasted Maggot (1.5%)&amp;lt;br /&amp;gt;Cactus Potion (0.7%)&amp;lt;br /&amp;gt;Sharp Knife (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:CaveMaggot.png]]&lt;br /&gt;
| Cave Maggot &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1056)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 10 - 5/5/1/0/6/5&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-10 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&amp;lt;br /&amp;gt;(3)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Maggot Slime (8%)&amp;lt;br /&amp;gt;Bug Leg (4%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Roasted Maggot (1.5%)&amp;lt;br /&amp;gt;Cactus Potion (0.7%)&amp;lt;br /&amp;gt;Sharp Knife (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:SlimeBlast.png]]&lt;br /&gt;
| Slime Blast &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1092)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 10 - 10/10/10/10/10/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10–10 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Suicide&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&amp;lt;br /&amp;gt;(8)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Scorpion.png]]&lt;br /&gt;
| Scorpion &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1003)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 10 - 1/1/1/0/15/5&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10–15 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&amp;lt;br /&amp;gt;(2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Scorpion Stinger (7%)&amp;lt;br /&amp;gt;Bug Leg (7%)&amp;lt;br /&amp;gt;Candy (1%)&amp;lt;br /&amp;gt;Chocolate Bar (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Serqet.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Serqet&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1082)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 10 - 1/1/1/0/15/5&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10–15 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&amp;lt;br /&amp;gt;(2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Bat.png]]&lt;br /&gt;
| Bat &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1017)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 1/1/1/0/20/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5–25 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22&amp;lt;br /&amp;gt;(3)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bat Wing (30%)&amp;lt;br /&amp;gt;Bat Teeth (20%)&amp;lt;br /&amp;gt;Maggot Slime (8%)&amp;lt;br /&amp;gt;Bug Leg (4%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Roasted Maggot (1.5%)&amp;lt;br /&amp;gt;Dagger (0.7%)&amp;lt;br /&amp;gt;Sharp Knife (0.01%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:AngryScorpion.png]]&lt;br /&gt;
| Angry Scorpion &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1057)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 5/5/1/0/15/5&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&amp;lt;br /&amp;gt;(5)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Angry Scorpion Stinger (7%)&amp;lt;br /&amp;gt;Bug Leg (7%)&amp;lt;br /&amp;gt;Candy (1%)&amp;lt;br /&amp;gt;Chocolate Bar (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Squirrel.png]]&lt;br /&gt;
| Squirrel &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1038)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 15 - 1/3/1/0/15/40&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 15%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15–25 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&amp;lt;br /&amp;gt;(5)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Acorn]] (70%)&amp;lt;br /&amp;gt;Mauve Herb (10%)&amp;lt;br /&amp;gt;Cobalt Herb (10%)&amp;lt;br /&amp;gt;Gamboge Herb (10%)&amp;lt;br /&amp;gt;Alizarin Herb (10%)&amp;lt;br /&amp;gt;Grass Seed (8%)&amp;lt;br /&amp;gt;Squirrel Pelt (5.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:SpikyMushroom.png]]&lt;br /&gt;
| Spiky Mushroom &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1019)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 1/1/1/0/10/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10–13 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43&amp;lt;br /&amp;gt;(5)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Iron Potion (8%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Hard Spike (1.5%)&amp;lt;br /&amp;gt;Bug Leg (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:FireGoblin.png]]&lt;br /&gt;
| Fire Goblin &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1011)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 1/1/1/0/6/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 220&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15–20 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&amp;lt;br /&amp;gt;(4)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Maggot Slime (8%)&amp;lt;br /&amp;gt;Bug Leg (8%)&amp;lt;br /&amp;gt;Pile of Ash (5%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Cactus Potion (1.5%)&amp;lt;br /&amp;gt;Dagger (0.7%)&amp;lt;br /&amp;gt;Sharp Knife (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Fluffy.png]]&lt;br /&gt;
| Fluffy &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1020)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 1/2/1/0/20/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6–10 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76&amp;lt;br /&amp;gt;(7)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; White Fur (8%)&amp;lt;br /&amp;gt;[[Red Apple]] (4%)&amp;lt;br /&amp;gt;Milk (1.5%)&amp;lt;br /&amp;gt;Fluffy Hat (0.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Fluffy.png]]&lt;br /&gt;
| Hungry Fluffy &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1089)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 1/2/1/0/20/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6–10 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76&amp;lt;br /&amp;gt;(10)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; White Fur (8%)&amp;lt;br /&amp;gt;Milk (1.5%)&amp;lt;br /&amp;gt;Fluffy Hat (0.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Pinkie.png]]&lt;br /&gt;
| Pinkie &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1018)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 1/1/1/0/20/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7–15 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 77&amp;lt;br /&amp;gt;(7)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Pink Antenna (8%)&amp;lt;br /&amp;gt;Pinkie Hat (0.4%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:EasterFluffy.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Easter Fluffy&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1027)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 1/1/1/0/20/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10–12 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 77&amp;lt;br /&amp;gt;(7)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Red Easter Egg (20%)&amp;lt;br /&amp;gt;Green Easter Egg (20%)&amp;lt;br /&amp;gt;Blue Easter Egg (20%)&amp;lt;br /&amp;gt;Yellow Easter Egg (10%)&amp;lt;br /&amp;gt;Pink Easter Egg (10%)&amp;lt;br /&amp;gt;Teal Easter Egg (2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:LogHead.png]]&lt;br /&gt;
| Log Head &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1025)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 1/1/1/0/20/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7–20 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 116&amp;lt;br /&amp;gt;(5)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Acorn]] (30%)&amp;lt;br /&amp;gt;Root (25%)&amp;lt;br /&amp;gt;Raw Log (20%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:VampireBat.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Vampire Bat&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1066)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 8/8/1/4/20/4&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 8%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 117&amp;lt;br /&amp;gt;(9)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bat Wing (30%)&amp;lt;br /&amp;gt;Bat Teeth (20%)&amp;lt;br /&amp;gt;Bug Leg (4%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Roasted Maggot (1.5%)&amp;lt;br /&amp;gt;Dagger (0.7%)&amp;lt;br /&amp;gt;Sharp Knife (0.01%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:IceGoblin.png]]&lt;br /&gt;
| Ice Goblin &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1058)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 25 - 5/5/1/0/6/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 330&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20–25 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52&amp;lt;br /&amp;gt;(10)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Maggot Slime (8%)&amp;lt;br /&amp;gt;Bug Leg (8%)&amp;lt;br /&amp;gt;Ice Cube (5%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Cactus Potion (1.5%)&amp;lt;br /&amp;gt;Dagger (0.7%)&amp;lt;br /&amp;gt;Sharp Knife (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Butterfly.png]]&lt;br /&gt;
| Butterfly &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1055)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 25 - 10/45/10/15/35/40&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 60%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10–50 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&amp;lt;br /&amp;gt;(11)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Silk Cocoon (10%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Archant.png]]&lt;br /&gt;
| Archant &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1060)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 10/5/1/0/12/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20–30 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61&amp;lt;br /&amp;gt;(14)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Treasure Key]] (3%)&amp;lt;br /&amp;gt;[[Red Apple]] (1%)&amp;lt;br /&amp;gt;[[Iron Ore]] (0.4%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:RudolphSlime.png]]&lt;br /&gt;
| Rudolph Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1016)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 50 - 1/20/1/0/30/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 350&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30–35 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67&amp;lt;br /&amp;gt;(8)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Decor Candy (8%)&amp;lt;br /&amp;gt;Purple Present Box (8%)&amp;lt;br /&amp;gt;Candy (6%)&amp;lt;br /&amp;gt;Candy Cane (5%)&amp;lt;br /&amp;gt;Blue Present Box (5%)&amp;lt;br /&amp;gt;Chocolate Bar (3%)&amp;lt;br /&amp;gt;Xmas Cake (2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:YellowSlime.png]]&lt;br /&gt;
| [[Yellow Slime]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1007)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 60 - 9/6/2/1/34/1&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35–40 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66&amp;lt;br /&amp;gt;(9)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Iron Ore]] (4.5%)&amp;lt;br /&amp;gt;Cactus Drink (3.5%)&amp;lt;br /&amp;gt;Cactus Potion (2.5%)&amp;lt;br /&amp;gt;Orange Cupcake (2%)&amp;lt;br /&amp;gt;Cherry Cake (1%)&amp;lt;br /&amp;gt;Topaz (0.2%)&amp;lt;br /&amp;gt;Sharp Knife (0.1%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-AzulSlime.png]]&lt;br /&gt;
| Azul Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1100)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 20/30/10/10/30/20&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80–120 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&amp;lt;br /&amp;gt;(15)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Bandit.png]]&lt;br /&gt;
| Bandit &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1064)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 10/10/10/10/10/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65&amp;lt;br /&amp;gt;(21)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bandit Hood (8%)&amp;lt;br /&amp;gt;Coin Bag (5%)&amp;lt;br /&amp;gt;Dagger (2%)&amp;lt;br /&amp;gt;[[Red Apple]] (2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:CaveSnake.png]]&lt;br /&gt;
| Cave Snake &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1021)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 10/1/1/0/5/20&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20-20 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 154&amp;lt;br /&amp;gt;(16)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Cave Snake Lamp (8%)&amp;lt;br /&amp;gt;Cave Snake Tongue (5%)&amp;lt;br /&amp;gt;Cave Snake Egg (4%)&amp;lt;br /&amp;gt;Cave Snake Egg (4%)&amp;lt;br /&amp;gt;Jeans Shorts (0.4%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:WhiteSlime.png]]&lt;br /&gt;
| White Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1093)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 20/30/10/10/30/20&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80–120 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Suicide&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&amp;lt;br /&amp;gt;(15)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bottle of Water (5%)&amp;lt;br /&amp;gt;Book Page (2%)&amp;lt;br /&amp;gt;Ice Cube (2%)&amp;lt;br /&amp;gt;Silver Mirror (1%)&amp;lt;br /&amp;gt;Diamond (0,2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:RedSlime.png]]&lt;br /&gt;
| [[Red Slime]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1008)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 70 - 12/8/2/1/25/1&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40–45 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 79&amp;lt;br /&amp;gt;(17)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Red Apple]] (7.5%)&amp;lt;br /&amp;gt;Knife (3%)&amp;lt;br /&amp;gt;Boots (2.5%)&amp;lt;br /&amp;gt;Dagger (2%)&amp;lt;br /&amp;gt;Miner Gloves (1.5%)&amp;lt;br /&amp;gt;Chocolate Bar (1.1%)&amp;lt;br /&amp;gt;Miners Hat (0.8%)&amp;lt;br /&amp;gt;Ruby (0.2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:SeaSlime.png]]&lt;br /&gt;
| Sea Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1033)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 70 - 1/25/1/0/30/30&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30–50 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 116&amp;lt;br /&amp;gt;(13)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Arrow (50%)&amp;lt;br /&amp;gt;Candy (10%)&amp;lt;br /&amp;gt;[[Red Apple]] (8%)&amp;lt;br /&amp;gt;Orange (8%)&amp;lt;br /&amp;gt;Bug Leg (5%)&amp;lt;br /&amp;gt;Pearl (1%)&amp;lt;br /&amp;gt;Concentration Potion (1%)&amp;lt;br /&amp;gt;Bottle of Water (0.5%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Bee.png]]&lt;br /&gt;
| Bee &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1049)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 15/25/20/3/40/30&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% / 4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5–90 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 124&amp;lt;br /&amp;gt;(32)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:RedScorpion.png]]&lt;br /&gt;
| Red Scorpion &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1004)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 8/8/10/10/30/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 550&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50–55 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 107&amp;lt;br /&amp;gt;(16)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Red Scorpion Stinger (20%)&amp;lt;br /&amp;gt;Arrow (7.6%)&amp;lt;br /&amp;gt;Knife (5.4%)&amp;lt;br /&amp;gt;Bug Leg (5%)&amp;lt;br /&amp;gt;Chocolate Bar (1%)&amp;lt;br /&amp;gt;Fancy Hat (0.25%)&amp;lt;br /&amp;gt;Bow (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:GiantMaggot.png]]&lt;br /&gt;
| Giant Maggot &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1006)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 80 - 8/6/2/1/22/1&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 25%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45–75 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91&amp;lt;br /&amp;gt;(14)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Cactus Drink (50%)&amp;lt;br /&amp;gt;Cactus Potion (30%)&amp;lt;br /&amp;gt;Arrow (9%)&amp;lt;br /&amp;gt;Bug Leg (7.5%)&amp;lt;br /&amp;gt;Coin Bag (2%)&amp;lt;br /&amp;gt;Cherry Cake (1%)&amp;lt;br /&amp;gt;Casino Coins (0.11%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:EvilMushroom.png]]&lt;br /&gt;
| Evil Mushroom &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1013)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 110 - 16/12/10/10/35/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 60%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 650&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65–80 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 138&amp;lt;br /&amp;gt;(35)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Small Mushroom (10%)&amp;lt;br /&amp;gt;[[Red Apple]] (5%)&amp;lt;br /&amp;gt;Orange Cupcake (1%)&amp;lt;br /&amp;gt;Empty Bottle (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-CopperSlime.png]]&lt;br /&gt;
| Copper Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1098)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 20/30/10/10/30/30&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 30%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60–90 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |198&amp;lt;br /&amp;gt;(96)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Iron Ore (15%)&amp;lt;br /&amp;gt;Treasure Key (10%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:BlackScorpion.png]]&lt;br /&gt;
| [[Black Scorpion]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1009)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 100 - 16/30/10/10/35/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 30%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60–100 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130&amp;lt;br /&amp;gt;(37)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bug Leg (8%)&amp;lt;br /&amp;gt;Black Scorpion Stinger (8%)&amp;lt;br /&amp;gt;Leather Shirt (1.5%)&amp;lt;br /&amp;gt;Chocolate Bar (1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:PinkFlower.png]]&lt;br /&gt;
| Pink Flower &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1014)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 115 - 16/12/20/20/20/50&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 700&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70–75 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 163&amp;lt;br /&amp;gt;(40)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Pink Petal (10%)&amp;lt;br /&amp;gt;Coin Bag (4%)&amp;lt;br /&amp;gt;[[Red Apple]] (1%)&amp;lt;br /&amp;gt;Arrow (1%)&amp;lt;br /&amp;gt;Empty Bottle (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Snail.png]]&lt;br /&gt;
| Snail &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1041)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 10/1/25/0/20/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60–65 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 114&amp;lt;br /&amp;gt;(18)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Cherry (20%)&amp;lt;br /&amp;gt;Plum (15%)&amp;lt;br /&amp;gt;Pear (10%)&amp;lt;br /&amp;gt;Green Apple (5%)&amp;lt;br /&amp;gt;Blueberries (5%)&amp;lt;br /&amp;gt;Reed Bundle (4%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:SantaSlime.png]]&lt;br /&gt;
| Santa Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1015)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 120 - 1/20/1/0/30/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 10%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 750&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–80 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 166&amp;lt;br /&amp;gt;(58)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Ginger Bread Man (8%)&amp;lt;br /&amp;gt;Cake (7%)&amp;lt;br /&amp;gt;Xmas Candy Cane (6%)&amp;lt;br /&amp;gt;Cherry Cake (5%)&amp;lt;br /&amp;gt;Green Present Box (5%)&amp;lt;br /&amp;gt;Milk (4%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Wolvern.png]]&lt;br /&gt;
| Wolvern &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1090)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 15/10/5/0/20/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50–80 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&amp;lt;br /&amp;gt;(86)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Steak (13%)&amp;lt;br /&amp;gt;Wolvern Tooth (10%)&amp;lt;br /&amp;gt;Wolvern Pelt (4%)&amp;lt;br /&amp;gt;Animal Bones (2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Spider.png]]&lt;br /&gt;
| [[Spider]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1012)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 125 - 14/13/10/10/35/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70–85 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 175&amp;lt;br /&amp;gt;(115)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Treasure Key]] (5%)&amp;lt;br /&amp;gt;Coin Bag (2%)&amp;lt;br /&amp;gt;[[Red Apple]] (1%)&amp;lt;br /&amp;gt;Infantry Helmet (0.2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Reinboo.png]]&lt;br /&gt;
| Reinboo &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1094)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 35 - 15/5/15/0/40/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40–75 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 273&amp;lt;br /&amp;gt;(29)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; White Cake (12%)&amp;lt;br /&amp;gt;Chocolate Cake (12%)&amp;lt;br /&amp;gt;Orange Cake (12%)&amp;lt;br /&amp;gt;Apple Cake (12%)&amp;lt;br /&amp;gt;Ginger Bread Man (10%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Mouboo.png]]&lt;br /&gt;
| [[Mouboo]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1028)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 85 - 15/5/15/0/40/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30–75 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 326&amp;lt;br /&amp;gt;(16)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Cotton Cloth (10%)&amp;lt;br /&amp;gt;Bottle of Water (7.5%)&amp;lt;br /&amp;gt;Cotton Cloth (5%)&amp;lt;br /&amp;gt;Reed Bundle (5%)&amp;lt;br /&amp;gt;Cotton Cloth (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Moggun.png]]&lt;br /&gt;
| [[Moggun]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1061)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 60 - 50/40/10/10/10/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70–90 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 174&amp;lt;br /&amp;gt;(52)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Coal]] (10%)&amp;lt;br /&amp;gt;White Fur (6%)&amp;lt;br /&amp;gt;Diamond (0.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Larvern.png]]&lt;br /&gt;
| Larvern &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1087)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 35/20/50/0/70/20&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 550&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% / 65%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50–200 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 122&amp;lt;br /&amp;gt;(26)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Grub Slime (20%)&amp;lt;br /&amp;gt;Bug Leg (10%)&amp;lt;br /&amp;gt;Grass Seed (3%)&amp;lt;br /&amp;gt;Reed Bundle (3%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Snake.png]]&lt;br /&gt;
| Snake &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1010)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 115 - 20/11/10/10/35/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 850&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–90 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 184&amp;lt;br /&amp;gt;(56)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt;Snake Tongue (5%)&amp;lt;br /&amp;gt;Snake Egg (4%)&amp;lt;br /&amp;gt;Snake Egg (4%)&amp;lt;br /&amp;gt;Fancy Hat (3%) &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-SoulSnake.png]]&lt;br /&gt;
| Soul Snake &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1096)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 115 - 20/11/10/10/35/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 850&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–90 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 325&amp;lt;br /&amp;gt;(56)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:GreenSlime.png]]&lt;br /&gt;
| Green Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1005)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 20/30/10/10/30/30&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 30%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80–120 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 185&amp;lt;br /&amp;gt;(96)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Red Apple]] (7.5%)&amp;lt;br /&amp;gt;Coin Bag (5%)&amp;lt;br /&amp;gt;Casino Coins (5%)&amp;lt;br /&amp;gt;Dagger (2.5%)&amp;lt;br /&amp;gt;Cactus Potion (2%)&amp;lt;br /&amp;gt;Sharp Knife (2%)&amp;lt;br /&amp;gt;Cactus Drink (1%)&amp;lt;br /&amp;gt;Emerald (0.2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:MountainSnake.png]]&lt;br /&gt;
| Mountain Snake &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1026)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 130 - 20/40/10/10/35/45&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80–125 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 230&amp;lt;br /&amp;gt;(63)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Mountain Snake Tongue (5%)&amp;lt;br /&amp;gt;Mountain Snake Egg (4%)&amp;lt;br /&amp;gt;Mountain Snake Egg (4%)&amp;lt;br /&amp;gt;Snake Skin (1.5%)&amp;lt;br /&amp;gt;Leather Gloves (0.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:GrassSnake.png]]&lt;br /&gt;
| Grass Snake &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1034)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 140 - 20/40/10/10/40/50&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80–120 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 265&amp;lt;br /&amp;gt;(103)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Cotton Cloth (16%)&amp;lt;br /&amp;gt;Grass Snake Tongue (5%)&amp;lt;br /&amp;gt;Steak (5%)&amp;lt;br /&amp;gt;Grass Snake Egg (4%)&amp;lt;br /&amp;gt;Grass Snake Egg (4%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-DemonicSpirit.png]]&lt;br /&gt;
| Demonic Spirit &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1101)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 72 - 20/40/10/10/110/45&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1505&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125–175 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 865&amp;lt;br /&amp;gt;(63)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (10%)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:BanditLord.png]]&lt;br /&gt;
| Bandit Lord &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1065)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 15/15/15/15/15/15&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 (5)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 407&amp;lt;br /&amp;gt;(103)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:GiantCaveMaggot.png]]&lt;br /&gt;
| Giant Cave Maggot &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1059)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 10/10/2/1/22/1&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 25%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60–80 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 395&amp;lt;br /&amp;gt;(102)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Iten (100%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:CrotcherScorpion.png]]&lt;br /&gt;
| Crotcher Scorpion &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1084)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 25 - 15/30/10/10/25/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15% / 45%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–175 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 264&amp;lt;br /&amp;gt;(86)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bug Leg (10%)&amp;lt;br /&amp;gt;[[Red Apple]] (5%)&amp;lt;br /&amp;gt;Leather Shirt (3%)&amp;lt;br /&amp;gt;Chocolate Bar (3%)&amp;lt;br /&amp;gt;Ginger Bread Man (3%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Hyvern.png]]&lt;br /&gt;
| Hyvern &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1088)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 10/45/5/0/35/35&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50–125 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 572&amp;lt;br /&amp;gt;(346)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Iron Arrow (30%)&amp;lt;br /&amp;gt;Hyvern Stinger (20%)&amp;lt;br /&amp;gt;Bug Leg (10%)&amp;lt;br /&amp;gt;Orange (6%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:HuntsmanSpider.png]]&lt;br /&gt;
| Huntsman Spider &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1083)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 20/15/10/10/45/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 45%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125–150 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 302&amp;lt;br /&amp;gt;(363)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bug Leg (10%)&amp;lt;br /&amp;gt;Coin Bag (5%)&amp;lt;br /&amp;gt;Green Apple (5%)&amp;lt;br /&amp;gt;[[Iron Ore]] (3%)&amp;lt;br /&amp;gt;Infantry Helmet (1%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Reaper.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Reaper&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1067)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 50 - 100/120/70/120/100/50&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 555&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% / 80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 333–444 (7)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 274&amp;lt;br /&amp;gt;(156)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Rotten Rags (10%)&amp;lt;br /&amp;gt;[[Bone]] (5%)&amp;lt;br /&amp;gt;Skull (1%)&amp;lt;br /&amp;gt;Skull Mask (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:BlueSlime.png]]&lt;br /&gt;
| Blue Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1091)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 40/40/30/50/10/50&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100–150 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 687&amp;lt;br /&amp;gt;(77)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Iced Water (7%)&amp;lt;br /&amp;gt;Book Page (5%)&amp;lt;br /&amp;gt;Cactus Drink (5%)&amp;lt;br /&amp;gt;Ice Cube (2%)&amp;lt;br /&amp;gt;Silver Mirror (1%)&amp;lt;br /&amp;gt;Sapphire (0,2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:BlueSpark.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Blue Spark&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1080)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 30/30/30/30/30/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40-40 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2431&amp;lt;br /&amp;gt;(392)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:RedSpark.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Red Spark&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1081)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 30/30/30/30/30/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40-40 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2431&amp;lt;br /&amp;gt;(392)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:FeyElement.png]]&lt;br /&gt;
| Fey Element &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1086)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 50 - 20/70/10/20/80/1&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 4 attributes up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% / 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50–125 (5)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12500&amp;lt;br /&amp;gt;(901)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Broken Doll (50%)&amp;lt;br /&amp;gt;Mauve Herb (10%)&amp;lt;br /&amp;gt;Mauve Herb (10%)&amp;lt;br /&amp;gt;Cobalt Herb (10%)&amp;lt;br /&amp;gt;Cobalt Herb (10%)&amp;lt;br /&amp;gt;Gamboge Herb (10%)&amp;lt;br /&amp;gt;Gamboge Herb (10%)&amp;lt;br /&amp;gt;Alizarin Herb (10%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:LadySkeleton.png]]&lt;br /&gt;
| [[Lady Skeleton]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1044)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 20/25/15/8/43/48&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31% / 8%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 73–146 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2135&amp;lt;br /&amp;gt;(957)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (10%)&amp;lt;br /&amp;gt;Skull (3%)&amp;lt;br /&amp;gt;[[Bone]] (2.8%)&amp;lt;br /&amp;gt;[[Bone]] (2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:FireSkull.png]]&lt;br /&gt;
| Fire Skull &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1023)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 180 - 30/30/20/20/25/60&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–175 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2304&amp;lt;br /&amp;gt;(721)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Pile of Ash (50%)&amp;lt;br /&amp;gt;Dark Crystal (10%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:PoisonSkull.png]]&lt;br /&gt;
| Poison Skull &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1024)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 180 - 30/30/20/20/25/60&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 4 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–175 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2304&amp;lt;br /&amp;gt;(721)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (10%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:IceSkull.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Ice Skull&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1085)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 180 - 30/30/20/20/25/60&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–175 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5493&amp;lt;br /&amp;gt;(412)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Ice Cube (50%)&amp;lt;br /&amp;gt;Dark Crystal (10%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:IceElement.png]]&lt;br /&gt;
| Ice Element &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1071)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 100 - 15/25/40/15/45/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5% / 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60–200 (3)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2897&amp;lt;br /&amp;gt;(689)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Ice Cube (9%)&amp;lt;br /&amp;gt;Standard Headband (9%)&amp;lt;br /&amp;gt;[[Treasure Key]] (7.5%)&amp;lt;br /&amp;gt;Concentration Potion (4%)&amp;lt;br /&amp;gt;Silk Headband (2.5%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:DrunkenLadySkeleton.png]]&lt;br /&gt;
| Drunken Lady Skeleton &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1079)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 20/20/15/8/51/48&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40% / 8%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–146 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4565&amp;lt;br /&amp;gt;(389)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Lady Fingers (3%)&amp;lt;br /&amp;gt;Jell-Ahh (2.8%)&amp;lt;br /&amp;gt;Candy Pumpkin (2.5%)&amp;lt;br /&amp;gt;Jelly Skull (2.5%)&amp;lt;br /&amp;gt;Rubber Bat (1%)&amp;lt;br /&amp;gt;Jack-o-Lantern (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Scythe.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Scythe&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1069)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 100/250/1/1/150/90&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200–350 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2416&amp;lt;br /&amp;gt;(617)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Skeleton.png]]&lt;br /&gt;
| Skeleton &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1043)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 35/18/3/8/71/65&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51–284 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2102&amp;lt;br /&amp;gt;(1467)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (10%)&amp;lt;br /&amp;gt;Skull (3%)&amp;lt;br /&amp;gt;[[Bone]] (2.8%)&amp;lt;br /&amp;gt;[[Bone]] (2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Poltergeist.png]]&lt;br /&gt;
| Poltergeist &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1047)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 35/0/15/15/75/50&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 110–150 (3)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2605&amp;lt;br /&amp;gt;(1306)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Poltergeist Powder (5%)&amp;lt;br /&amp;gt;Sulphur Powder (1.5%)&amp;lt;br /&amp;gt;Sulphur Powder (1.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:TipsySkeleton.png]]&lt;br /&gt;
| Tipsy Skeleton &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1078)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 35/10/3/8/71/65&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60–284 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2987&amp;lt;br /&amp;gt;(493)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Marshmallow (4%)&amp;lt;br /&amp;gt;Snapple (3%)&amp;lt;br /&amp;gt;Beetle Juice (2.8%)&amp;lt;br /&amp;gt;Candy Pumpkin (2.5%)&amp;lt;br /&amp;gt;Realistic Brain (1%)&amp;lt;br /&amp;gt;Jack-o-Lantern (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:DrunkenSkeleton.png]]&lt;br /&gt;
| Drunken Skeleton &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1077)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 35/10/3/8/71/65&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55–284 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2912&amp;lt;br /&amp;gt;(530)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Tonori Delight (4%)&amp;lt;br /&amp;gt;Blood Wine (3%)&amp;lt;br /&amp;gt;Gut Buster Ale (2.8%)&amp;lt;br /&amp;gt;Jelly Skull (2.5%)&amp;lt;br /&amp;gt;Jar of Blood (1%)&amp;lt;br /&amp;gt;Jack-o-Lantern (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Spectre.png]]&lt;br /&gt;
| Spectre &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1042)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 140 - 35/70/22/15/20/70&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160–220 (3)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3978&amp;lt;br /&amp;gt;(359)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Spectre Powder (5%)&amp;lt;br /&amp;gt;Sulphur Powder (1.5%)&amp;lt;br /&amp;gt;Sulphur Powder (1.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Terranite.png]]&lt;br /&gt;
| [[Terranite]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1062)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 110 - 60/40/40/30/60/40&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200–300 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4851&amp;lt;br /&amp;gt;(889)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Coal]] (6%)&amp;lt;br /&amp;gt;Terranite Ore (5%)&amp;lt;br /&amp;gt;[[Iron Ore]] (5%)&amp;lt;br /&amp;gt;Emerald (0.2%)&amp;lt;br /&amp;gt;Sapphire (0.2%)&amp;lt;br /&amp;gt;Amethyst (0.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Reaper2.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Reaper 2&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1068)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 50 - 100/120/70/120/100/50&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5550&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% / 80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 222–333 (7)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2570&amp;lt;br /&amp;gt;(1321)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Rotten Rags (10%)&amp;lt;br /&amp;gt;[[Bone]] (5%)&amp;lt;br /&amp;gt;Skull (1%)&amp;lt;br /&amp;gt;Skull Mask (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:TheLost.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;The Lost&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1073)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 5/40/10/70/70/40&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 70%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 260–375 (5)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 874&amp;lt;br /&amp;gt;(841)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-SoulEater.png]]&lt;br /&gt;
| Soul Eater &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1097)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 35/18/3/8/71/65,&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 129–354 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Boss type and looter, aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4158&amp;lt;br /&amp;gt;(1467)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Yeti.png]]&lt;br /&gt;
| Yeti &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1072)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 100 - 60/5/45/15/60/32&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100–400 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5422&amp;lt;br /&amp;gt;(732)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Yellow Present Box (8%)&amp;lt;br /&amp;gt;Animal Bones (7%)&amp;lt;br /&amp;gt;White Present Box (7%)&amp;lt;br /&amp;gt;Yeti Claw (4%)&amp;lt;br /&amp;gt;Frozen Yeti Tear (3%)&amp;lt;br /&amp;gt;Yeti Mask (1.4%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Wisp.png]]&lt;br /&gt;
| Wisp &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1040)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 70 - 45/12/13/15/0/45&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 215–350 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1514&amp;lt;br /&amp;gt;(1210)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Wisp Powder (5%)&amp;lt;br /&amp;gt;Sulphur Powder (1.5%)&amp;lt;br /&amp;gt;Sulphur Powder (1.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-WitchGuard.png]]&lt;br /&gt;
| Witch Guard &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1103)&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 84 - 90/65/45/5/120/69&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% / 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200–220 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9529&amp;lt;br /&amp;gt;(1210)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (20%)&amp;lt;br /&amp;gt;Dark Crystal (5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:JackO.png]]&lt;br /&gt;
| Jack O &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1022)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 250 - 35/40/25/25/35/50&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40% / 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100–500 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6119&amp;lt;br /&amp;gt;(1241)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Jack O Soul (100%)&amp;lt;br /&amp;gt;Axe Hat (6%)&amp;lt;br /&amp;gt;Bandana (4%)&amp;lt;br /&amp;gt;V-Neck Sweater (4%)&amp;lt;br /&amp;gt;Circlet (4%)&amp;lt;br /&amp;gt;Ranger Hat (4%)&amp;lt;br /&amp;gt;Pirate Hat (3%)&amp;lt;br /&amp;gt;Pumpkin Helmet (3%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Fallen.png]]&lt;br /&gt;
| Fallen &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1045)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 120 - 40/3/25/5/80/45&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 4 attributes up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5% / 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180–430 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7812&amp;lt;br /&amp;gt;(1663)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (10%)&amp;lt;br /&amp;gt;Skull (3%)&amp;lt;br /&amp;gt;[[Bone]] (2.1%)&amp;lt;br /&amp;gt;[[Bone]] (2.1%)&amp;lt;br /&amp;gt;Leather Gloves (0.35%)&amp;lt;br /&amp;gt;Warlord Helmet (0.03%)&amp;lt;br /&amp;gt;Warlord Plate (0.02%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Zombie.png]]&lt;br /&gt;
| Zombie &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1036)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 110 - 30/15/30/3/60/40&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 275–355 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4192&amp;lt;br /&amp;gt;(1393)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (10%)&amp;lt;br /&amp;gt;Rotten Rags (7%)&amp;lt;br /&amp;gt;Undead Ear (2%)&amp;lt;br /&amp;gt;Undead Eye (1.5%)&amp;lt;br /&amp;gt;Diseased Heart (1.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:SnakeLord.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Snake Lord&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1046)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 300 - 20/40/10/10/40/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80–120 (5)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10967&amp;lt;br /&amp;gt;(4321)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-Luvia.png]]&lt;br /&gt;
| Luvia &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1102)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 127 - 1/29/55/255/255/255&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48044&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% / 92%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 339–364 (5)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Boss type&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 315973&amp;lt;br /&amp;gt;(29216)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Monster]]&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Monster_Reference&amp;diff=26400</id>
		<title>Monster Reference</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Monster_Reference&amp;diff=26400"/>
		<updated>2013-05-14T13:07:32Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_playerinfo}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
The monsters are sorted roughly by their fighting strength, calculated as &amp;lt;code&amp;gt;health_points * (attack_min + attack_max)&amp;lt;/code&amp;gt;. For more information on the drops please see the [[Item Reference]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key:&#039;&#039;&#039; HP is health points, DEF is defense, ATT is attack, EXP is the calculated base experience, JEXP is the job experience. The others are self-explanatory. Traits (such as aggressive) are written in &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;italics&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This information may not be relevant to tmw-eathena, but it is relevant to eAthena in general. Look at the [[Explanation of the &amp;quot;mob_db.txt&amp;quot; file and structure]] for all detailed explanations, or see [[Monnster Design]] for complete information.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to update the Monster Reference, the current monster database file is located here: [https://github.com/themanaworld/tmwa-server-data/blob/master/world/map/db/mob_db.txt mob_db.txt]&lt;br /&gt;
&lt;br /&gt;
Monsters written in &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt;&#039;&#039;&#039; are currently not in game.&lt;br /&gt;
&lt;br /&gt;
See also an &#039;&#039;&#039;[[User:Zend/TMWMobs|&amp;lt;span style=&amp;quot;color:#D5BB00&amp;quot;&amp;gt;alternative monster database&amp;lt;/span&amp;gt;]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:MauvePlant.png]]&lt;br /&gt;
| Mauve Plant &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1029)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 60%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Mauve Herb (30%)&amp;lt;br /&amp;gt;Mauve Herb (30%)&amp;lt;br /&amp;gt;Mauve Herb (30%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:CobaltPlant.png]]&lt;br /&gt;
| Cobalt Plant &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1030)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Cobalt Herb (30%)&amp;lt;br /&amp;gt;Cobalt Herb (30%)&amp;lt;br /&amp;gt;Cobalt Herb (30%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:GambogePlant.png]]&lt;br /&gt;
| Gamboge Plant &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1031)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Gamboge Herb (30%)&amp;lt;br /&amp;gt;Gamboge Herb (30%)&amp;lt;br /&amp;gt;Gamboge Herb (30%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:AlizarinPlant.png]]&lt;br /&gt;
| Alizarin Plant &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1032)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Alizarin Herb (30%)&amp;lt;br /&amp;gt;Alizarin Herb (30%)&amp;lt;br /&amp;gt;Alizarin Herb (30%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Silkworm.png]]&lt;br /&gt;
| [[Silkworm]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1035)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 20/11/10/10/40/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Silk Cocoon (50%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:CloverPatch.png]]&lt;br /&gt;
| [[Clover Patch]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1037)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Four-Leaf Clover (0.05%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:WhiteBell.png]]&lt;br /&gt;
| [[White Bell]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1095)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; White Bell Tuber (50%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-SleepingBandit.png]]&lt;br /&gt;
| Sleeping Bandit &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1099)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 10/10/10/10/10/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&amp;lt;br /&amp;gt;(21)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bandit Hood (8%)&amp;lt;br /&amp;gt;Dagger (2%)&amp;lt;br /&amp;gt;Coin Bag (5%)&amp;lt;br /&amp;gt;Red Apple (2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Pumpkin.png]]&lt;br /&gt;
| Pumpkin &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1063)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 1 - 0/0/0/0/0/0&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 17&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Candy Pumpkin (25%)&amp;lt;br /&amp;gt;Marshmallow (20%)&amp;lt;br /&amp;gt;Tonori Delight (15%)&amp;lt;br /&amp;gt;Pumpkin Seeds (5%)&amp;lt;br /&amp;gt;Jack-o-Lantern (1%)&amp;lt;br /&amp;gt;Rubber Bat (0.2%)&amp;lt;br /&amp;gt;Jar of Blood (0.15%)&amp;lt;br /&amp;gt;Realistic Brain (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:BallLightning.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Ball Lightning&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1070)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 1/200/1/1/1/1&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40% / 65%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5–10 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Suicide&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Maggot.png]]&lt;br /&gt;
| [[Maggot]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1002)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 5 - 1/1/1/0/6/5&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5–10 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&amp;lt;br /&amp;gt;(1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Maggot Slime (8%)&amp;lt;br /&amp;gt;Bug Leg (4%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Roasted Maggot (1.5%)&amp;lt;br /&amp;gt;Cactus Potion (0.7%)&amp;lt;br /&amp;gt;Sharp Knife (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:CaveMaggot.png]]&lt;br /&gt;
| Cave Maggot &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1056)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 10 - 5/5/1/0/6/5&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-10 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13&amp;lt;br /&amp;gt;(3)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Maggot Slime (8%)&amp;lt;br /&amp;gt;Bug Leg (4%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Roasted Maggot (1.5%)&amp;lt;br /&amp;gt;Cactus Potion (0.7%)&amp;lt;br /&amp;gt;Sharp Knife (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:SlimeBlast.png]]&lt;br /&gt;
| Slime Blast &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1092)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 10 - 10/10/10/10/10/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10–10 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Suicide&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&amp;lt;br /&amp;gt;(8)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Scorpion.png]]&lt;br /&gt;
| Scorpion &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1003)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 10 - 1/1/1/0/15/5&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10–15 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&amp;lt;br /&amp;gt;(2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Scorpion Stinger (7%)&amp;lt;br /&amp;gt;Bug Leg (7%)&amp;lt;br /&amp;gt;Candy (1%)&amp;lt;br /&amp;gt;Chocolate Bar (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Serqet.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Serqet&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1082)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 10 - 1/1/1/0/15/5&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10–15 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&amp;lt;br /&amp;gt;(2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Bat.png]]&lt;br /&gt;
| Bat &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1017)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 1/1/1/0/20/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5–25 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22&amp;lt;br /&amp;gt;(3)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bat Wing (30%)&amp;lt;br /&amp;gt;Bat Teeth (20%)&amp;lt;br /&amp;gt;Maggot Slime (8%)&amp;lt;br /&amp;gt;Bug Leg (4%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Roasted Maggot (1.5%)&amp;lt;br /&amp;gt;Dagger (0.7%)&amp;lt;br /&amp;gt;Sharp Knife (0.01%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:AngryScorpion.png]]&lt;br /&gt;
| Angry Scorpion &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1057)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 5/5/1/0/15/5&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&amp;lt;br /&amp;gt;(5)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Angry Scorpion Stinger (7%)&amp;lt;br /&amp;gt;Bug Leg (7%)&amp;lt;br /&amp;gt;Candy (1%)&amp;lt;br /&amp;gt;Chocolate Bar (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Squirrel.png]]&lt;br /&gt;
| Squirrel &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1038)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 15 - 1/3/1/0/15/40&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 15%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15–25 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&amp;lt;br /&amp;gt;(5)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Acorn]] (70%)&amp;lt;br /&amp;gt;Mauve Herb (10%)&amp;lt;br /&amp;gt;Cobalt Herb (10%)&amp;lt;br /&amp;gt;Gamboge Herb (10%)&amp;lt;br /&amp;gt;Alizarin Herb (10%)&amp;lt;br /&amp;gt;Grass Seed (8%)&amp;lt;br /&amp;gt;Squirrel Pelt (5.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:SpikyMushroom.png]]&lt;br /&gt;
| Spiky Mushroom &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1019)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 1/1/1/0/10/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10–13 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43&amp;lt;br /&amp;gt;(5)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Iron Potion (8%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Hard Spike (1.5%)&amp;lt;br /&amp;gt;Bug Leg (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:FireGoblin.png]]&lt;br /&gt;
| Fire Goblin &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1011)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 1/1/1/0/6/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 220&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15–20 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&amp;lt;br /&amp;gt;(4)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Maggot Slime (8%)&amp;lt;br /&amp;gt;Bug Leg (8%)&amp;lt;br /&amp;gt;Pile of Ash (5%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Cactus Potion (1.5%)&amp;lt;br /&amp;gt;Dagger (0.7%)&amp;lt;br /&amp;gt;Sharp Knife (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Fluffy.png]]&lt;br /&gt;
| Fluffy &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1020)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 1/2/1/0/20/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6–10 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76&amp;lt;br /&amp;gt;(7)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; White Fur (8%)&amp;lt;br /&amp;gt;[[Red Apple]] (4%)&amp;lt;br /&amp;gt;Milk (1.5%)&amp;lt;br /&amp;gt;Fluffy Hat (0.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Fluffy.png]]&lt;br /&gt;
| Hungry Fluffy &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1089)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 1/2/1/0/20/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6–10 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76&amp;lt;br /&amp;gt;(10)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; White Fur (8%)&amp;lt;br /&amp;gt;Milk (1.5%)&amp;lt;br /&amp;gt;Fluffy Hat (0.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Pinkie.png]]&lt;br /&gt;
| Pinkie &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1018)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 1/1/1/0/20/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7–15 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 77&amp;lt;br /&amp;gt;(7)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Pink Antenna (8%)&amp;lt;br /&amp;gt;Pinkie Hat (0.4%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:EasterFluffy.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Easter Fluffy&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1027)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 1/1/1/0/20/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10–12 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 77&amp;lt;br /&amp;gt;(7)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Red Easter Egg (20%)&amp;lt;br /&amp;gt;Green Easter Egg (20%)&amp;lt;br /&amp;gt;Blue Easter Egg (20%)&amp;lt;br /&amp;gt;Yellow Easter Egg (10%)&amp;lt;br /&amp;gt;Pink Easter Egg (10%)&amp;lt;br /&amp;gt;Teal Easter Egg (2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:LogHead.png]]&lt;br /&gt;
| Log Head &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1025)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 1/1/1/0/20/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7–20 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 116&amp;lt;br /&amp;gt;(5)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Acorn]] (30%)&amp;lt;br /&amp;gt;Root (25%)&amp;lt;br /&amp;gt;Raw Log (20%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:VampireBat.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Vampire Bat&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1066)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 8/8/1/4/20/4&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 8%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 117&amp;lt;br /&amp;gt;(9)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bat Wing (30%)&amp;lt;br /&amp;gt;Bat Teeth (20%)&amp;lt;br /&amp;gt;Bug Leg (4%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Roasted Maggot (1.5%)&amp;lt;br /&amp;gt;Dagger (0.7%)&amp;lt;br /&amp;gt;Sharp Knife (0.01%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:IceGoblin.png]]&lt;br /&gt;
| Ice Goblin &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1058)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 25 - 5/5/1/0/6/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 330&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20–25 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52&amp;lt;br /&amp;gt;(10)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Maggot Slime (8%)&amp;lt;br /&amp;gt;Bug Leg (8%)&amp;lt;br /&amp;gt;Ice Cube (5%)&amp;lt;br /&amp;gt;Cactus Drink (1.5%)&amp;lt;br /&amp;gt;Cactus Potion (1.5%)&amp;lt;br /&amp;gt;Dagger (0.7%)&amp;lt;br /&amp;gt;Sharp Knife (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Butterfly.png]]&lt;br /&gt;
| Butterfly &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1055)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 25 - 10/45/10/15/35/40&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 60%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10–50 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&amp;lt;br /&amp;gt;(11)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Silk Cocoon (10%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Archant.png]]&lt;br /&gt;
| Archant &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1060)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 10/5/1/0/12/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20–30 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 61&amp;lt;br /&amp;gt;(14)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Treasure Key]] (3%)&amp;lt;br /&amp;gt;[[Red Apple]] (1%)&amp;lt;br /&amp;gt;[[Iron Ore]] (0.4%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:RudolphSlime.png]]&lt;br /&gt;
| Rudolph Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1016)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 50 - 1/20/1/0/30/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 350&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30–35 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67&amp;lt;br /&amp;gt;(8)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Decor Candy (8%)&amp;lt;br /&amp;gt;Purple Present Box (8%)&amp;lt;br /&amp;gt;Candy (6%)&amp;lt;br /&amp;gt;Candy Cane (5%)&amp;lt;br /&amp;gt;Blue Present Box (5%)&amp;lt;br /&amp;gt;Chocolate Bar (3%)&amp;lt;br /&amp;gt;Xmas Cake (2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:YellowSlime.png]]&lt;br /&gt;
| [[Yellow Slime]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1007)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 60 - 9/6/2/1/34/1&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35–40 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66&amp;lt;br /&amp;gt;(9)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Iron Ore]] (4.5%)&amp;lt;br /&amp;gt;Cactus Drink (3.5%)&amp;lt;br /&amp;gt;Cactus Potion (2.5%)&amp;lt;br /&amp;gt;Orange Cupcake (2%)&amp;lt;br /&amp;gt;Cherry Cake (1%)&amp;lt;br /&amp;gt;Topaz (0.2%)&amp;lt;br /&amp;gt;Sharp Knife (0.1%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-AzulSlime.png]]&lt;br /&gt;
| Azul Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1100)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 20/30/10/10/30/20&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80–120 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&amp;lt;br /&amp;gt;(15)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Bandit.png]]&lt;br /&gt;
| Bandit &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1064)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 10/10/10/10/10/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65&amp;lt;br /&amp;gt;(21)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bandit Hood (8%)&amp;lt;br /&amp;gt;Coin Bag (5%)&amp;lt;br /&amp;gt;Dagger (2%)&amp;lt;br /&amp;gt;[[Red Apple]] (2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:CaveSnake.png]]&lt;br /&gt;
| Cave Snake &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1021)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 10/1/1/0/5/20&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20-20 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 154&amp;lt;br /&amp;gt;(16)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Cave Snake Lamp (8%)&amp;lt;br /&amp;gt;Cave Snake Tongue (5%)&amp;lt;br /&amp;gt;Cave Snake Egg (4%)&amp;lt;br /&amp;gt;Cave Snake Egg (4%)&amp;lt;br /&amp;gt;Jeans Shorts (0.4%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:WhiteSlime.png]]&lt;br /&gt;
| White Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1093)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 20/30/10/10/30/20&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80–120 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Suicide&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&amp;lt;br /&amp;gt;(15)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bottle of Water (5%)&amp;lt;br /&amp;gt;Book Page (2%)&amp;lt;br /&amp;gt;Ice Cube (2%)&amp;lt;br /&amp;gt;Silver Mirror (1%)&amp;lt;br /&amp;gt;Diamond (0,2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:RedSlime.png]]&lt;br /&gt;
| [[Red Slime]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1008)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 70 - 12/8/2/1/25/1&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40–45 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 79&amp;lt;br /&amp;gt;(17)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Red Apple]] (7.5%)&amp;lt;br /&amp;gt;Knife (3%)&amp;lt;br /&amp;gt;Boots (2.5%)&amp;lt;br /&amp;gt;Dagger (2%)&amp;lt;br /&amp;gt;Miner Gloves (1.5%)&amp;lt;br /&amp;gt;Chocolate Bar (1.1%)&amp;lt;br /&amp;gt;Miners Hat (0.8%)&amp;lt;br /&amp;gt;Ruby (0.2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:SeaSlime.png]]&lt;br /&gt;
| Sea Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1033)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 70 - 1/25/1/0/30/30&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30–50 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 116&amp;lt;br /&amp;gt;(13)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Arrow (50%)&amp;lt;br /&amp;gt;Candy (10%)&amp;lt;br /&amp;gt;[[Red Apple]] (8%)&amp;lt;br /&amp;gt;Orange (8%)&amp;lt;br /&amp;gt;Bug Leg (5%)&amp;lt;br /&amp;gt;Pearl (1%)&amp;lt;br /&amp;gt;Concentration Potion (1%)&amp;lt;br /&amp;gt;Bottle of Water (0.5%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Bee.png]]&lt;br /&gt;
| Bee &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1049)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 15/25/20/3/40/30&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% / 4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5–90 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 124&amp;lt;br /&amp;gt;(32)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:RedScorpion.png]]&lt;br /&gt;
| Red Scorpion &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1004)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 8/8/10/10/30/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 550&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50–55 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 107&amp;lt;br /&amp;gt;(16)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Red Scorpion Stinger (20%)&amp;lt;br /&amp;gt;Arrow (7.6%)&amp;lt;br /&amp;gt;Knife (5.4%)&amp;lt;br /&amp;gt;Bug Leg (5%)&amp;lt;br /&amp;gt;Chocolate Bar (1%)&amp;lt;br /&amp;gt;Fancy Hat (0.25%)&amp;lt;br /&amp;gt;Bow (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:GiantMaggot.png]]&lt;br /&gt;
| Giant Maggot &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1006)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 80 - 8/6/2/1/22/1&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 25%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45–75 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91&amp;lt;br /&amp;gt;(14)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Cactus Drink (50%)&amp;lt;br /&amp;gt;Cactus Potion (30%)&amp;lt;br /&amp;gt;Arrow (9%)&amp;lt;br /&amp;gt;Bug Leg (7.5%)&amp;lt;br /&amp;gt;Coin Bag (2%)&amp;lt;br /&amp;gt;Cherry Cake (1%)&amp;lt;br /&amp;gt;Casino Coins (0.11%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:EvilMushroom.png]]&lt;br /&gt;
| Evil Mushroom &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1013)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 110 - 16/12/10/10/35/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 60%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 650&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65–80 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 138&amp;lt;br /&amp;gt;(35)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Small Mushroom (10%)&amp;lt;br /&amp;gt;[[Red Apple]] (5%)&amp;lt;br /&amp;gt;Orange Cupcake (1%)&amp;lt;br /&amp;gt;Empty Bottle (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-CopperSlime.png]]&lt;br /&gt;
| Copper Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1098)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 20/30/10/10/30/30&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 30%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60–90 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |198&amp;lt;br /&amp;gt;(96)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Iron Ore (15%)&amp;lt;br /&amp;gt;Treasure Key (10%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:BlackScorpion.png]]&lt;br /&gt;
| [[Black Scorpion]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1009)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 100 - 16/30/10/10/35/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 30%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60–100 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130&amp;lt;br /&amp;gt;(37)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bug Leg (8%)&amp;lt;br /&amp;gt;Black Scorpion Stinger (8%)&amp;lt;br /&amp;gt;Leather Shirt (1.5%)&amp;lt;br /&amp;gt;Chocolate Bar (1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:PinkFlower.png]]&lt;br /&gt;
| Pink Flower &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1014)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 115 - 16/12/20/20/20/50&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 700&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70–75 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 163&amp;lt;br /&amp;gt;(40)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Pink Petal (10%)&amp;lt;br /&amp;gt;Coin Bag (4%)&amp;lt;br /&amp;gt;[[Red Apple]] (1%)&amp;lt;br /&amp;gt;Arrow (1%)&amp;lt;br /&amp;gt;Empty Bottle (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Snail.png]]&lt;br /&gt;
| Snail &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1041)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 10/1/25/0/20/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60–65 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 114&amp;lt;br /&amp;gt;(18)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Cherry (20%)&amp;lt;br /&amp;gt;Plum (15%)&amp;lt;br /&amp;gt;Pear (10%)&amp;lt;br /&amp;gt;Green Apple (5%)&amp;lt;br /&amp;gt;Blueberries (5%)&amp;lt;br /&amp;gt;Reed Bundle (4%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:SantaSlime.png]]&lt;br /&gt;
| Santa Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1015)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 120 - 1/20/1/0/30/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 10%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 750&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–80 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 166&amp;lt;br /&amp;gt;(58)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Ginger Bread Man (8%)&amp;lt;br /&amp;gt;Cake (7%)&amp;lt;br /&amp;gt;Xmas Candy Cane (6%)&amp;lt;br /&amp;gt;Cherry Cake (5%)&amp;lt;br /&amp;gt;Green Present Box (5%)&amp;lt;br /&amp;gt;Milk (4%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Wolvern.png]]&lt;br /&gt;
| Wolvern &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1090)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 15/10/5/0/20/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50–80 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&amp;lt;br /&amp;gt;(86)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Steak (13%)&amp;lt;br /&amp;gt;Wolvern Tooth (10%)&amp;lt;br /&amp;gt;Wolvern Pelt (4%)&amp;lt;br /&amp;gt;Animal Bones (2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Spider.png]]&lt;br /&gt;
| [[Spider]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1012)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 125 - 14/13/10/10/35/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70–85 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 175&amp;lt;br /&amp;gt;(115)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Treasure Key]] (5%)&amp;lt;br /&amp;gt;Coin Bag (2%)&amp;lt;br /&amp;gt;[[Red Apple]] (1%)&amp;lt;br /&amp;gt;Infantry Helmet (0.2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Reinboo.png]]&lt;br /&gt;
| Reinboo &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1094)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 35 - 15/5/15/0/40/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40–75 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 273&amp;lt;br /&amp;gt;(29)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; White Cake (12%)&amp;lt;br /&amp;gt;Chocolate Cake (12%)&amp;lt;br /&amp;gt;Orange Cake (12%)&amp;lt;br /&amp;gt;Apple Cake (12%)&amp;lt;br /&amp;gt;Ginger Bread Man (10%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Mouboo.png]]&lt;br /&gt;
| [[Mouboo]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1028)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 85 - 15/5/15/0/40/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65% / 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30–75 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 326&amp;lt;br /&amp;gt;(16)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Cotton Cloth (10%)&amp;lt;br /&amp;gt;Bottle of Water (7.5%)&amp;lt;br /&amp;gt;Cotton Cloth (5%)&amp;lt;br /&amp;gt;Reed Bundle (5%)&amp;lt;br /&amp;gt;Cotton Cloth (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Moggun.png]]&lt;br /&gt;
| [[Moggun]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1061)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 60 - 50/40/10/10/10/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70–90 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 174&amp;lt;br /&amp;gt;(52)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Coal]] (10%)&amp;lt;br /&amp;gt;White Fur (6%)&amp;lt;br /&amp;gt;Diamond (0.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Larvern.png]]&lt;br /&gt;
| Larvern &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1087)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 20 - 35/20/50/0/70/20&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 550&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% / 65%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50–200 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 122&amp;lt;br /&amp;gt;(26)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Grub Slime (20%)&amp;lt;br /&amp;gt;Bug Leg (10%)&amp;lt;br /&amp;gt;Grass Seed (3%)&amp;lt;br /&amp;gt;Reed Bundle (3%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Snake.png]]&lt;br /&gt;
| Snake &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1010)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 115 - 20/11/10/10/35/10&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 850&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–90 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 184&amp;lt;br /&amp;gt;(56)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt;Snake Tongue (5%)&amp;lt;br /&amp;gt;Snake Egg (4%)&amp;lt;br /&amp;gt;Snake Egg (4%)&amp;lt;br /&amp;gt;Fancy Hat (3%) &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-SoulSnake.png]]&lt;br /&gt;
| Soul Snake &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1096)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 115 - 20/11/10/10/35/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 850&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–90 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 325&amp;lt;br /&amp;gt;(56)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:GreenSlime.png]]&lt;br /&gt;
| Green Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1005)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 20/30/10/10/30/30&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 30%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80–120 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 185&amp;lt;br /&amp;gt;(96)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Red Apple]] (7.5%)&amp;lt;br /&amp;gt;Coin Bag (5%)&amp;lt;br /&amp;gt;Casino Coins (5%)&amp;lt;br /&amp;gt;Dagger (2.5%)&amp;lt;br /&amp;gt;Cactus Potion (2%)&amp;lt;br /&amp;gt;Sharp Knife (2%)&amp;lt;br /&amp;gt;Cactus Drink (1%)&amp;lt;br /&amp;gt;Emerald (0.2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:MountainSnake.png]]&lt;br /&gt;
| Mountain Snake &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1026)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 130 - 20/40/10/10/35/45&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80–125 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 230&amp;lt;br /&amp;gt;(63)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Mountain Snake Tongue (5%)&amp;lt;br /&amp;gt;Mountain Snake Egg (4%)&amp;lt;br /&amp;gt;Mountain Snake Egg (4%)&amp;lt;br /&amp;gt;Snake Skin (1.5%)&amp;lt;br /&amp;gt;Leather Gloves (0.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:GrassSnake.png]]&lt;br /&gt;
| Grass Snake &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1034)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 140 - 20/40/10/10/40/50&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80–120 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 265&amp;lt;br /&amp;gt;(103)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Cotton Cloth (16%)&amp;lt;br /&amp;gt;Grass Snake Tongue (5%)&amp;lt;br /&amp;gt;Steak (5%)&amp;lt;br /&amp;gt;Grass Snake Egg (4%)&amp;lt;br /&amp;gt;Grass Snake Egg (4%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-DemonicSpirit.png]]&lt;br /&gt;
| Demonic Spirit &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1101)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 72 - 20/40/10/10/110/45&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1505&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4% / 6%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125–175 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 865&amp;lt;br /&amp;gt;(63)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (10%)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:BanditLord.png]]&lt;br /&gt;
| Bandit Lord &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1065)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 15/15/15/15/15/15&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 (5)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 407&amp;lt;br /&amp;gt;(103)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:GiantCaveMaggot.png]]&lt;br /&gt;
| Giant Cave Maggot &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1059)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 10/10/2/1/22/1&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 25%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2% / 7%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60–80 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 395&amp;lt;br /&amp;gt;(102)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Iten (100%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:CrotcherScorpion.png]]&lt;br /&gt;
| Crotcher Scorpion &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1084)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 25 - 15/30/10/10/25/25&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15% / 45%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–175 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 264&amp;lt;br /&amp;gt;(86)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bug Leg (10%)&amp;lt;br /&amp;gt;[[Red Apple]] (5%)&amp;lt;br /&amp;gt;Leather Shirt (3%)&amp;lt;br /&amp;gt;Chocolate Bar (3%)&amp;lt;br /&amp;gt;Ginger Bread Man (3%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Hyvern.png]]&lt;br /&gt;
| Hyvern &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1088)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 10/45/5/0/35/35&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50–125 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 572&amp;lt;br /&amp;gt;(346)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Iron Arrow (30%)&amp;lt;br /&amp;gt;Hyvern Stinger (20%)&amp;lt;br /&amp;gt;Bug Leg (10%)&amp;lt;br /&amp;gt;Orange (6%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:HuntsmanSpider.png]]&lt;br /&gt;
| Huntsman Spider &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1083)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 20/15/10/10/45/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 45%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 125–150 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 302&amp;lt;br /&amp;gt;(363)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Bug Leg (10%)&amp;lt;br /&amp;gt;Coin Bag (5%)&amp;lt;br /&amp;gt;Green Apple (5%)&amp;lt;br /&amp;gt;[[Iron Ore]] (3%)&amp;lt;br /&amp;gt;Infantry Helmet (1%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Reaper.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Reaper&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1067)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 50 - 100/120/70/120/100/50&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 555&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% / 80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 333–444 (7)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 274&amp;lt;br /&amp;gt;(156)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Rotten Rags (10%)&amp;lt;br /&amp;gt;[[Bone]] (5%)&amp;lt;br /&amp;gt;Skull (1%)&amp;lt;br /&amp;gt;Skull Mask (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:BlueSlime.png]]&lt;br /&gt;
| Blue Slime &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1091)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 40/40/30/50/10/50&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100–150 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 687&amp;lt;br /&amp;gt;(77)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Iced Water (7%)&amp;lt;br /&amp;gt;Book Page (5%)&amp;lt;br /&amp;gt;Cactus Drink (5%)&amp;lt;br /&amp;gt;Ice Cube (2%)&amp;lt;br /&amp;gt;Silver Mirror (1%)&amp;lt;br /&amp;gt;Sapphire (0,2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:BlueSpark.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Blue Spark&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1080)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 30/30/30/30/30/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40-40 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2431&amp;lt;br /&amp;gt;(392)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:RedSpark.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Red Spark&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1081)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 30/30/30/30/30/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40-40 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2431&amp;lt;br /&amp;gt;(392)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:FeyElement.png]]&lt;br /&gt;
| Fey Element &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1086)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 50 - 20/70/10/20/80/1&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 4 attributes up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% / 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50–125 (5)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12500&amp;lt;br /&amp;gt;(901)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Broken Doll (50%)&amp;lt;br /&amp;gt;Mauve Herb (10%)&amp;lt;br /&amp;gt;Mauve Herb (10%)&amp;lt;br /&amp;gt;Cobalt Herb (10%)&amp;lt;br /&amp;gt;Cobalt Herb (10%)&amp;lt;br /&amp;gt;Gamboge Herb (10%)&amp;lt;br /&amp;gt;Gamboge Herb (10%)&amp;lt;br /&amp;gt;Alizarin Herb (10%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:LadySkeleton.png]]&lt;br /&gt;
| [[Lady Skeleton]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1044)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 20/25/15/8/43/48&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31% / 8%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 73–146 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2135&amp;lt;br /&amp;gt;(957)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (10%)&amp;lt;br /&amp;gt;Skull (3%)&amp;lt;br /&amp;gt;[[Bone]] (2.8%)&amp;lt;br /&amp;gt;[[Bone]] (2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:FireSkull.png]]&lt;br /&gt;
| Fire Skull &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1023)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 180 - 30/30/20/20/25/60&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–175 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2304&amp;lt;br /&amp;gt;(721)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Pile of Ash (50%)&amp;lt;br /&amp;gt;Dark Crystal (10%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:PoisonSkull.png]]&lt;br /&gt;
| Poison Skull &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1024)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 180 - 30/30/20/20/25/60&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 4 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–175 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2304&amp;lt;br /&amp;gt;(721)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (10%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:IceSkull.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Ice Skull&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1085)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 180 - 30/30/20/20/25/60&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–175 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5493&amp;lt;br /&amp;gt;(412)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Ice Cube (50%)&amp;lt;br /&amp;gt;Dark Crystal (10%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:IceElement.png]]&lt;br /&gt;
| Ice Element &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1071)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 100 - 15/25/40/15/45/30&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5% / 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60–200 (3)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2897&amp;lt;br /&amp;gt;(689)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Ice Cube (9%)&amp;lt;br /&amp;gt;Standard Headband (9%)&amp;lt;br /&amp;gt;[[Treasure Key]] (7.5%)&amp;lt;br /&amp;gt;Concentration Potion (4%)&amp;lt;br /&amp;gt;Silk Headband (2.5%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:DrunkenLadySkeleton.png]]&lt;br /&gt;
| Drunken Lady Skeleton &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1079)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 20/20/15/8/51/48&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40% / 8%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75–146 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4565&amp;lt;br /&amp;gt;(389)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Lady Fingers (3%)&amp;lt;br /&amp;gt;Jell-Ahh (2.8%)&amp;lt;br /&amp;gt;Candy Pumpkin (2.5%)&amp;lt;br /&amp;gt;Jelly Skull (2.5%)&amp;lt;br /&amp;gt;Rubber Bat (1%)&amp;lt;br /&amp;gt;Jack-o-Lantern (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Scythe.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Scythe&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1069)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 40 - 100/250/1/1/150/90&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200–350 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2416&amp;lt;br /&amp;gt;(617)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Skeleton.png]]&lt;br /&gt;
| Skeleton &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1043)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 35/18/3/8/71/65&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51–284 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2102&amp;lt;br /&amp;gt;(1467)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (10%)&amp;lt;br /&amp;gt;Skull (3%)&amp;lt;br /&amp;gt;[[Bone]] (2.8%)&amp;lt;br /&amp;gt;[[Bone]] (2%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Poltergeist.png]]&lt;br /&gt;
| Poltergeist &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1047)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 35/0/15/15/75/50&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 110–150 (3)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2605&amp;lt;br /&amp;gt;(1306)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Poltergeist Powder (5%)&amp;lt;br /&amp;gt;Sulphur Powder (1.5%)&amp;lt;br /&amp;gt;Sulphur Powder (1.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:TipsySkeleton.png]]&lt;br /&gt;
| Tipsy Skeleton &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1078)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 35/10/3/8/71/65&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60–284 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2987&amp;lt;br /&amp;gt;(493)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Marshmallow (4%)&amp;lt;br /&amp;gt;Snapple (3%)&amp;lt;br /&amp;gt;Beetle Juice (2.8%)&amp;lt;br /&amp;gt;Candy Pumpkin (2.5%)&amp;lt;br /&amp;gt;Realistic Brain (1%)&amp;lt;br /&amp;gt;Jack-o-Lantern (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:DrunkenSkeleton.png]]&lt;br /&gt;
| Drunken Skeleton &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1077)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 35/10/3/8/71/65&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55–284 (1)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2912&amp;lt;br /&amp;gt;(530)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Tonori Delight (4%)&amp;lt;br /&amp;gt;Blood Wine (3%)&amp;lt;br /&amp;gt;Gut Buster Ale (2.8%)&amp;lt;br /&amp;gt;Jelly Skull (2.5%)&amp;lt;br /&amp;gt;Jar of Blood (1%)&amp;lt;br /&amp;gt;Jack-o-Lantern (0.5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Spectre.png]]&lt;br /&gt;
| Spectre &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1042)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 140 - 35/70/22/15/20/70&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40% / 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160–220 (3)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3978&amp;lt;br /&amp;gt;(359)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Spectre Powder (5%)&amp;lt;br /&amp;gt;Sulphur Powder (1.5%)&amp;lt;br /&amp;gt;Sulphur Powder (1.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Terranite.png]]&lt;br /&gt;
| [[Terranite]] &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1062)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 110 - 60/40/40/30/60/40&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200–300 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4851&amp;lt;br /&amp;gt;(889)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; [[Coal]] (6%)&amp;lt;br /&amp;gt;Terranite Ore (5%)&amp;lt;br /&amp;gt;[[Iron Ore]] (5%)&amp;lt;br /&amp;gt;Emerald (0.2%)&amp;lt;br /&amp;gt;Sapphire (0.2%)&amp;lt;br /&amp;gt;Amethyst (0.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Reaper2.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Reaper 2&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1068)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 50 - 100/120/70/120/100/50&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5550&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30% / 80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 222–333 (7)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2570&amp;lt;br /&amp;gt;(1321)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Rotten Rags (10%)&amp;lt;br /&amp;gt;[[Bone]] (5%)&amp;lt;br /&amp;gt;Skull (1%)&amp;lt;br /&amp;gt;Skull Mask (0.1%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name (ID)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF/MDEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT (RANGE)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP/(JEXP)&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;290px&amp;quot; style=&amp;quot;background:#efdead;&amp;quot; | Drops (Rate)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:TheLost.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;The Lost&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1073)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 30 - 5/40/10/70/70/40&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 70%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 260–375 (5)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 874&amp;lt;br /&amp;gt;(841)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-SoulEater.png]]&lt;br /&gt;
| Soul Eater &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1097)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 90 - 35/18/3/8/71/65,&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 129–354 (1)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Boss type and looter, aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4158&amp;lt;br /&amp;gt;(1467)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Yeti.png]]&lt;br /&gt;
| Yeti &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1072)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 100 - 60/5/45/15/60/32&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100–400 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5422&amp;lt;br /&amp;gt;(732)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Yellow Present Box (8%)&amp;lt;br /&amp;gt;Animal Bones (7%)&amp;lt;br /&amp;gt;White Present Box (7%)&amp;lt;br /&amp;gt;Yeti Claw (4%)&amp;lt;br /&amp;gt;Frozen Yeti Tear (3%)&amp;lt;br /&amp;gt;Yeti Mask (1.4%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Wisp.png]]&lt;br /&gt;
| Wisp &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1040)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 70 - 45/12/13/15/0/45&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0% / 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 215–350 (2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1514&amp;lt;br /&amp;gt;(1210)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Wisp Powder (5%)&amp;lt;br /&amp;gt;Sulphur Powder (1.5%)&amp;lt;br /&amp;gt;Sulphur Powder (1.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-WitchGuard.png]]&lt;br /&gt;
| Witch Guard &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1103)&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 84 - 90/65/45/5/120/69&amp;lt;/span&amp;gt; &amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 20%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25% / 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200–220 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9529&amp;lt;br /&amp;gt;(1210)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (20%)&amp;lt;br /&amp;gt;Dark Crystal (5%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:JackO.png]]&lt;br /&gt;
| Jack O &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1022)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 250 - 35/40/25/25/35/50&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attributes up to 40%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40% / 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100–500 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6119&amp;lt;br /&amp;gt;(1241)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Jack O Soul (100%)&amp;lt;br /&amp;gt;Axe Hat (6%)&amp;lt;br /&amp;gt;Bandana (4%)&amp;lt;br /&amp;gt;V-Neck Sweater (4%)&amp;lt;br /&amp;gt;Circlet (4%)&amp;lt;br /&amp;gt;Ranger Hat (4%)&amp;lt;br /&amp;gt;Pirate Hat (3%)&amp;lt;br /&amp;gt;Pumpkin Helmet (3%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Fallen.png]]&lt;br /&gt;
| Fallen &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1045)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 120 - 40/3/25/5/80/45&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 4 attributes up to 50%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5% / 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180–430 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7812&amp;lt;br /&amp;gt;(1663)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (10%)&amp;lt;br /&amp;gt;Skull (3%)&amp;lt;br /&amp;gt;[[Bone]] (2.1%)&amp;lt;br /&amp;gt;[[Bone]] (2.1%)&amp;lt;br /&amp;gt;Leather Gloves (0.35%)&amp;lt;br /&amp;gt;Warlord Helmet (0.03%)&amp;lt;br /&amp;gt;Warlord Plate (0.02%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Zombie.png]]&lt;br /&gt;
| Zombie &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1036)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 110 - 30/15/30/3/60/40&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%.&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20% / 15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 275–355 (2)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4192&amp;lt;br /&amp;gt;(1393)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; Dark Crystal (10%)&amp;lt;br /&amp;gt;Rotten Rags (7%)&amp;lt;br /&amp;gt;Undead Ear (2%)&amp;lt;br /&amp;gt;Undead Eye (1.5%)&amp;lt;br /&amp;gt;Diseased Heart (1.2%)&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:SnakeLord.png]]&lt;br /&gt;
| &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Snake Lord&amp;lt;/span&amp;gt;&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1046)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 300 - 20/40/10/10/40/10&amp;lt;/span&amp;gt; - &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10% / 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80–120 (5)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10967&amp;lt;br /&amp;gt;(4321)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; height=&amp;quot;100px&amp;quot;| [[Image:Monster-Luvia.png]]&lt;br /&gt;
| Luvia &amp;lt;span style=&amp;quot;color:#969696;&amp;quot;&amp;gt;(1102)&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size: smaller;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Level: 127 - 1/29/55/255/255/255&amp;lt;/span&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 48044&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50% / 92%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 339–364 (5)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Boss type&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 315973&amp;lt;br /&amp;gt;(29216)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;lt;div style=&amp;quot;-moz-column-count: 2;-moz-column-gap: 3px;column-count: 2;column-gap: 3px;font-size: smaller;&amp;quot;&amp;gt; &amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Monster]]&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=MediaWiki:Licenses&amp;diff=26395</id>
		<title>MediaWiki:Licenses</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=MediaWiki:Licenses&amp;diff=26395"/>
		<updated>2013-05-10T22:29:06Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Unknown_copyright|I don&#039;t know exactly&lt;br /&gt;
*Free licenses:&lt;br /&gt;
**MW-screenshot|MediaWiki screenshot&lt;br /&gt;
**PD|PD: public domain&lt;br /&gt;
**CC0|CCO: public domain&lt;br /&gt;
**CC-by-sa-2.5|Creative Commons Attribution ShareAlike 2.5&lt;br /&gt;
**GFDL|GFDL: GNU Free Documentation License&lt;br /&gt;
**GPL|GPL: GNU General Public License&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=MediaWiki:Licenses&amp;diff=26394</id>
		<title>MediaWiki:Licenses</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=MediaWiki:Licenses&amp;diff=26394"/>
		<updated>2013-05-10T22:27:48Z</updated>

		<summary type="html">&lt;p&gt;Nard: Created page with &amp;quot;*Unknown_copyright|I don&amp;#039;t know exactly *Free licenses: **MW-screenshot|MediaWiki screenshot **PD|PD: public domain **CC-by-sa-2.5|Creative Commons Attribution ShareAlike 2.5 **G...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Unknown_copyright|I don&#039;t know exactly&lt;br /&gt;
*Free licenses:&lt;br /&gt;
**MW-screenshot|MediaWiki screenshot&lt;br /&gt;
**PD|PD: public domain&lt;br /&gt;
**CC-by-sa-2.5|Creative Commons Attribution ShareAlike 2.5&lt;br /&gt;
**GFDL|GFDL: GNU Free Documentation License&lt;br /&gt;
**GPL|GPL: GNU General Public License&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Mapping_Tutorial&amp;diff=26392</id>
		<title>Development:Mapping Tutorial</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Mapping_Tutorial&amp;diff=26392"/>
		<updated>2013-05-10T18:36:37Z</updated>

		<summary type="html">&lt;p&gt;Nard: /* Creating the WLK files */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This tutorial is still based on the old, java-based version of Tiled, not on the rewrite based on QT. While most TMW-specific information in this article still applies, some GUI elements might not be where this guide describes them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
Making maps for The Mana World is not a task that requires a lot of knowledge but is a very good way to become creative and help the game to become more attractive. But getting started can be a little frustrating. Here is a guide that will help you to learn how to make maps.&lt;br /&gt;
&lt;br /&gt;
=== Folders ===&lt;br /&gt;
You need to use a certain folder structure when mapping for TMW:&lt;br /&gt;
*(some folder)&lt;br /&gt;
**graphics&lt;br /&gt;
***tiles&lt;br /&gt;
****The graphics for the tilesets (png files)&lt;br /&gt;
**tilesets&lt;br /&gt;
***The external tilesets (tsx files)&lt;br /&gt;
**maps&lt;br /&gt;
***The actual maps (tmx files)&lt;br /&gt;
&lt;br /&gt;
=== How to get Tiled ===&lt;br /&gt;
The map editor we are using is called Tiled. You can find it at http://mapeditor.org/.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the data files ===&lt;br /&gt;
&lt;br /&gt;
To create a map, you will first need some graphics, as well as existing maps to use for reference.&lt;br /&gt;
&lt;br /&gt;
You can get all the files in the right directory structure by cloning the &amp;quot;tmwdata&amp;quot; project from our [[Git repository]].&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can use the data files that are downloaded while playing the game.  When you downloaded TMW as an installer packet, all map graphics were downloaded at the start of TMW from the update server and stored in the subfolder &amp;quot;\.tmw\updates&amp;quot; of your home directory as zip archives. Unpack these into the &amp;quot;data&amp;quot; subfolder of your TMW installation.&lt;br /&gt;
&lt;br /&gt;
=== Setting up Tiled for making TMW Maps ===&lt;br /&gt;
&lt;br /&gt;
Tiled is a map editor that isn&#039;t made specifically for TMW. That means it has a lot of options and settings we don&#039;t need. &lt;br /&gt;
[[Image:Maptutorial_Newmap.png|right|Settings for a new tmw map]]&lt;br /&gt;
To create a new map, press File-&amp;gt;New. Use the following settings:&lt;br /&gt;
&lt;br /&gt;
* Map Type: Orthogonal&lt;br /&gt;
* Tile Size: 32x32&lt;br /&gt;
* Tile Spacing: 0&lt;br /&gt;
* Map Size: Should be at least 60x60 but not larger than 200x200 (although the theoretical maximum is much higher). A 20 tile border around the outside of every map is needed ([[Map development/Border|diagram]]). Additionally, a 20 tile border is recommended between rooms for indoor maps; this is to prevent more than one room from showing at a time on the client.&lt;br /&gt;
** In the Argaes woodland, outdoor maps should be 150x120, including the 20 tile border.&lt;br /&gt;
&lt;br /&gt;
=== Importing tilesets ===&lt;br /&gt;
[[Image:Maptutorial_Newtileset.png|right|Settings for importing a tileset]]&lt;br /&gt;
Now you have to choose the tilesets you want to use on the map. To import a tileset, select Tilesets-&amp;gt;Add External Tileset and select the appropriate tsx file from ../tilesets/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you need to add a tileset that has never been used before:&lt;br /&gt;
* Choose Map-&amp;gt;New Tileset:&lt;br /&gt;
* Hit browse and select the tileset from graphics/tiles/. The name will be auto-filled.&lt;br /&gt;
* If the tileset is oversized, adjust the tile height (to 64 for an _x2 tileset; 96 for an _x3, etc.)&lt;br /&gt;
* Click OK.&lt;br /&gt;
* In the tileset pane, click the &amp;quot;export&amp;quot; button and browse to the ../tilesets/ directory. Save it with the same name, but with a .tsx extension.&lt;br /&gt;
&lt;br /&gt;
Please try to import tilesets in the same order as other maps, and try to eliminate unused tilesets except when necessary to preserve the order. Add remaining tilesets at the end.&lt;br /&gt;
&lt;br /&gt;
You can list the tileset order of existing maps by running tools/list-tileset-order.&lt;br /&gt;
&lt;br /&gt;
The collision tileset should always be first, and the most-used tileset second. This is a good indicator of which existing pattern to follow, or whether you have enough justification to make a new order.&lt;br /&gt;
&lt;br /&gt;
=== Starting to map ===&lt;br /&gt;
Now you can finally start to map. To place tiles on the map, select the pen tool from the toolbox to the left. Then select a tile from the tile palette. Now you can place the tiles on the map. Please, always take notice of what layer you are drawing on, because the layers play different roles:&lt;br /&gt;
*Use a layer beneath the &amp;quot;Fringe&amp;quot; layer for tiles without transparency. The layers beneath fringe have to be filled completely before you can call the map finished. When there are partially transparent tiles without completely opaque tiles on a layer below, strange graphic bugs will appear in the empty area.&lt;br /&gt;
*The &amp;quot;Fringe&amp;quot; Layer itself is for oversized tiles which have to be drawn in front of or behind moving objects, depending on their location. This sorting takes up CPU, making the game run slower. Thus, you should only use this layer for the tiles which have to use it.&lt;br /&gt;
*Layers above the &amp;quot;Fringe&amp;quot; layer are always drawn over the map sprites. It should be used for objects which are meant to look as if they are far above the game area. Keep in mind that there are also monsters which are larger than player characters.&lt;br /&gt;
*The &amp;quot;Collision&amp;quot; Layer isn&#039;t displayed in the game. It contains information about which parts of the map are walkable and which aren&#039;t. Don&#039;t put any tiles on this layer except for the red collision tiles from the collision tileset.&lt;br /&gt;
&lt;br /&gt;
When you are finished with your map, you have to determine which tiles are walkable and which aren&#039;t. To do so, mark all tiles you want to be blocked with the red squares from the collision tileset on the collision layer. Be careful that even if a tile is not reachable, but is walkable, the server can spawn monsters there which can not be killed by the players because they can&#039;t reach them. This will eventually lead to all monsters accumulating in the unreachable area until there are no monsters left in the reachable areas. &lt;br /&gt;
&lt;br /&gt;
You can check if you did this properly by saving the map, zooming out until the entire map is visible, hiding all layers except for the collision layer, and then using the flood fill tool with the cross tile on the empty area. Any tiles which are still unmarked are not reachable by the players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Be aware that you need a border of about 20 tiles in every direction that should not be walkable, but should be designed properly ([[Map development/Border|diagram]])&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Testing your map ===&lt;br /&gt;
&lt;br /&gt;
To test your map, you have to replace one of the maps in your TMW folder (in the sub folder data/maps). When you start the game and go to the map you replaced you will see your new map. You will see monsters and other players on the map, but don&#039;t worry-- the other players still see their version of the map, and they won&#039;t see you walk through walls. Just ignore them while you explore your map.&lt;br /&gt;
&lt;br /&gt;
Sometimes your changed map is overridden by a new version of the map in the updates. In that case, you won&#039;t see any changes when you change or even remove a map. When you encounter this problem, either skip the update loading by starting tmw with the parameter &amp;quot;-u&amp;quot;, or delete the file you want to change in all the zip archives you find in the subfolder /updates/.&lt;br /&gt;
&lt;br /&gt;
== Intermediate topics ==&lt;br /&gt;
&lt;br /&gt;
=== Over sized tiles ===&lt;br /&gt;
&lt;br /&gt;
You might have noticed the tilesets ending with _x2.png or _x3.png contain graphics that are two or three tiles high. The graphics engine recognizes these oversized tiles when they are placed and automatically draws sprites in front of them when they are south of them and behind them when they are north of them. When importing a _x2 tileset, set the tile height to 64; when importing a _x3 tileset, set it to 96.&lt;br /&gt;
&lt;br /&gt;
=== The Stamp ===&lt;br /&gt;
&lt;br /&gt;
The Stamp Feature is a powerful feature of Tiled that is hard to find but can save a lot of time. It allows you to do quick copy/pasting of a part of a layer. This allows you to draw objects consisting of multiple tiles very quick. Just select the pen tool, press the right mouse button, and drag the mouse over the tiles you want to copy. Now you can draw the whole square of tiles over and over again with a single left click. To return to the normal drawing mode, just select the pen tool again or choose a tile from the tile palette.&lt;br /&gt;
&lt;br /&gt;
=== Making two maps with a fluent transition ===&lt;br /&gt;
&lt;br /&gt;
When you create an outdoor map, it is most likely supposed to be adjacent to an existing map. In this case, the transmission from one map to the other should be as seamless as possible. This can only be reached when the border areas of both maps are identical. Unfortunately, Tiled can&#039;t copy/paste between different maps (well, it is possible, but it only works correctly when both maps use exactly the same tilesets in exactly the same order), so we developed a command-line based program called TMXcopy for this task. You can find the sourcecode on the GIT repository in the folder http://gitorious.org/tmw/mainline/trees/master/tools/tmxcopy . A compiled windows binary can be found at http://www.crushnet.org/TempFiles/tmw/tmxcopy.zip .&lt;br /&gt;
&lt;br /&gt;
An introduction on how to use this program is described in its [http://gitorious.org/tmw/mainline/blobs/HEAD/tools/tmxcopy/readme.txt readme file].&lt;br /&gt;
&lt;br /&gt;
To create a map adjacent to an existing one, you should:&lt;br /&gt;
# Create the new map as described above, and save it.&lt;br /&gt;
# Use TMXcopy to copy the border area of the old map to the opposite side of the new map. The area should have the double width of the unwalkable area.&lt;br /&gt;
# Open the new map and check if the copying worked correctly. Then modify the lower three layers of the copied area to fit into your map. While doing so, you should focus on the half of the new area that is inside the walkable area of your map. The half that lies in the border zone of your map should not be modified too much because it is part of the old map.&lt;br /&gt;
# Use TMXCopy to copy the new area from the new map back to the old map.&lt;br /&gt;
# Update the collision layers on both maps.&lt;br /&gt;
&lt;br /&gt;
Now the border area should be visually identical on both maps. The only difference should be that the unwalkable areas are switched. When sending the map to the team, remember to include the new version of the old map.&lt;br /&gt;
&lt;br /&gt;
=== Ambient effects ===&lt;br /&gt;
[[Image:Maptutorial_Overlayproperties.png|right|Example for 3 independent scrolling overlays]]&lt;br /&gt;
Ambient Effects are a new feature in TMW 0.0.21. They are either background images drawn at places where you place no tiles or tiles with transparency or they are transparent graphics that will be drawn over your map. All these graphics can scroll independent. They can be used to create a variety of special effects like weather, darkness etc.&lt;br /&gt;
&lt;br /&gt;
To add ambient effects to your map open your map with Tiled and click Map-&amp;gt;Properties to open the map properties dialog. The dialog is a little bit buggy in the current version of Tiled, so make sure that the property has really been set before you save the map. Pressing enter after entering each key and value helps... sometimes. &lt;br /&gt;
&lt;br /&gt;
==== adding foreground images ====&lt;br /&gt;
First you have to choose an image. Do so by adding a key &#039;&#039;foreground0image&#039;&#039; and set its value to the path of the image that you want to use relative to the data directory. For the spotlight effect for example enter &#039;&#039;/graphics/images/ambient/spotlight.png&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
When you want the image to move permanently add the new keys &#039;&#039;foreground0scrollX&#039;&#039; and &#039;&#039;foreground0scrollY&#039;&#039; followed by a number (can be a decimal value). &#039;&#039;foreground0scrollX&#039;&#039; determines the scroll speed to the right (negative values mean scrolling to the left) and &#039;&#039;foreground0scrollY&#039;&#039; the scroll speed down (negative values mean up). both values are in pixels per frame. &lt;br /&gt;
&lt;br /&gt;
You can also define a &#039;&#039;foreground0parallax&#039;&#039; parameter. This parameter affects how much the overlay scrolls when the screen scrolls. A value of 1.0 means that the overlay will stay relative to the ground when the screen scrolls. A value of 0.0 means that the overlay stays relative to the &amp;quot;camera&amp;quot; and is not affected by scrolling. It is a decimal value so you can set it to values between 1 and 0 to create the three dimensional illusion of a layer between the &amp;quot;camera&amp;quot; and the map.&lt;br /&gt;
&lt;br /&gt;
When using foregrounds at different resolutions, some would become disproportioned (for instance, the halo in cave maps that had to fill the screen repeated it self in higher resolution than 800x600.). That why, the keepratio parameter has been added: It will scaled up or down the image based on the current resolution.&lt;br /&gt;
&lt;br /&gt;
Remember that the scaling factor is based on the default 800x600 resolution, so new overlay images are to be fitted for that resolution to make this parameter work.&lt;br /&gt;
(The image scaling in 1024x768 resolution mode, for instance, will be calculated this way: New Image Width = image-width / 800 * 1024, New Image Height = image-height / 600 * 768).&lt;br /&gt;
&lt;br /&gt;
To add this parameter to your foreground configuration, you&#039;ll have to define the &#039;&#039;foreground0keepratio&#039;&#039; to the &#039;&#039;true&#039;&#039; value.&lt;br /&gt;
&lt;br /&gt;
You can create any number of independent foreground graphics. To define a 2nd one create keys with 1 instead of 0, for a 3rd one 2, and so on. For instance &#039;&#039;foreground2parallax&#039;&#039; for the third foreground parallax value.&lt;br /&gt;
&lt;br /&gt;
The foregrounds won&#039;t appear in Tiled. They will only appear in the game.&lt;br /&gt;
&lt;br /&gt;
When it doesn&#039;t work please check that all key names are written correctly (they are cAsEsEnSiTiVe) and that the numbers of the foreground are consecutive starting from 0.&lt;br /&gt;
&lt;br /&gt;
When you want to create foreground images yourself (transparent 32bit png graphics of any size) please don&#039;t forget to make them transparent with your image manipulation program. Otherwise the player won&#039;t be able to see the map under it. An opacity of 50% should be the absolute maximum. When you want to create effects that are not meant to obstruct the players view use an opacity between 10% and 20%.&lt;br /&gt;
&lt;br /&gt;
For historical reasons you can also use &amp;quot;overlay&amp;quot; in place of &amp;quot;foreground&amp;quot;. You will notice this annotation in older map files. Please don&#039;t do it and use &amp;quot;foreground&amp;quot; instead, &amp;quot;overlay&amp;quot; is depreciated.&lt;br /&gt;
&lt;br /&gt;
==== adding background images====&lt;br /&gt;
&lt;br /&gt;
Backgrounds are added in the same way foregrounds are, with the exceptions that the property keys don&#039;t start with the prefix foreground but with background. They use their own numbering, so you have to number your backgrounds 0, 1, 2 etc. no matter if you have foregrounds or not.&lt;br /&gt;
 &#039;&#039;background0image&#039;&#039;&lt;br /&gt;
 &#039;&#039;background0scrollY&#039;&#039;&lt;br /&gt;
 &#039;&#039;background0scrollX&#039;&#039;&lt;br /&gt;
 &#039;&#039;background0keepratio&#039;&#039;&lt;br /&gt;
In contrary to all other fore- or background images the first background (background0image) must not have any transparency but should be 100% opaque. Otherwise ugly graphic bugs will appear.&lt;br /&gt;
&lt;br /&gt;
=== Particle effects ===&lt;br /&gt;
&lt;br /&gt;
Check out the article about the [[Particle engine]] for a description about how to add particle effects to your map and how to create new particle effects when the effect you need doesn&#039;t exist yet.&lt;br /&gt;
&lt;br /&gt;
=== Animated tiles ===&lt;br /&gt;
To make a type of tiles animated go to Tilesets-&amp;gt;Tileset Manager. Then select the tileset with the tile and all of its animation frames (they have to be on one tileset) and click on the icon with a pencil on a piece of paper (the tooltip reads &amp;quot;Edit...&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Select the tile you want to be animated on the list to the left. You should see a table on the right with two columns named &amp;quot;Name&amp;quot; and &amp;quot;Value&amp;quot;. You have to describe the animation of the tile in this table. Here an example for a 3-phase animation:&lt;br /&gt;
&lt;br /&gt;
 NAME              VALUE&lt;br /&gt;
 animation-frame0  0&lt;br /&gt;
 animation-delay0  100&lt;br /&gt;
 animation-frame1  16&lt;br /&gt;
 animation-delay1  100&lt;br /&gt;
 animation-frame2  48&lt;br /&gt;
 animation-delay2  100&lt;br /&gt;
&lt;br /&gt;
animation-frameX is the Tile number (as shown in the list on the left) and animation-delayX is how long it is shown (100 is equal to one second).&lt;br /&gt;
&lt;br /&gt;
The animation does not show up in Tiled.&lt;br /&gt;
===Map Properties===&lt;br /&gt;
====Warps====&lt;br /&gt;
====Permanent Mob Spawning====&lt;br /&gt;
====Map Flags====&lt;br /&gt;
&lt;br /&gt;
== Advanced Topics/Adding a map to the server ==&lt;br /&gt;
To get the server to use your new map without replacing the old one, you&#039;ll have to create a wlk file (see below).  Then edit the data/resnametable.txt file, you&#039;ll notice the pattern.  Finally, in the npc directory create a directory for your new map, and create a file named _import.txt with the contents:&lt;br /&gt;
&lt;br /&gt;
    map: &amp;lt;map_name&amp;gt;.gat&lt;br /&gt;
&lt;br /&gt;
In npc/_import.txt include your new _import.txt file like all the others.&lt;br /&gt;
&lt;br /&gt;
The clients still need direct access to the tmw file.  To do this put it in an udpate or put it in the ~/.tmw/maps/ directory for every client that needs access to the map.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ caption&lt;br /&gt;
! heading !! heading&lt;br /&gt;
|-&lt;br /&gt;
| cell || cell&lt;br /&gt;
|-&lt;br /&gt;
| cell || cell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Creating the WLK files ===&lt;br /&gt;
You can either use the tool found in the tools/ directory of the server-data package or use the export plugin that ships with recent versions of tiled.  To use the export plugin go file-&amp;gt;Save As and under filetype select the wlk extention, or just name the file with that extention.&lt;br /&gt;
&lt;br /&gt;
====Use Python Tool====&lt;br /&gt;
&lt;br /&gt;
tmwa-server-data/tools/&lt;br /&gt;
&lt;br /&gt;
run: from the server data folder:&lt;br /&gt;
&lt;br /&gt;
./tools/tmx_converter.py &amp;lt;path to server data&amp;gt; &amp;lt;path to client data&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
====By Hand Method====&lt;br /&gt;
&lt;br /&gt;
*In [[Tiled]] choose &amp;quot;export as from the file menu, then choose TMW-eAthena collision file from the menu at the bottom of the save dialog (.wlk) and save in the &#039;tmwa-server-data/world/map/data/&#039; directory.&lt;br /&gt;
*In this directory, open the file &#039;resnametable.txt&#039; and add the entry corresponding to your new map.&lt;br /&gt;
*In the directory &#039;tmwa-server-data/world/map/npc/&#039;, open the file _import.txt and insert a line fitting to your new map.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
#Export as TMW-eAthena collision file: (/tmwa-server-data/world/map/data/) &amp;lt;tt&amp;gt;034-1.wlk&amp;lt;/tt&amp;gt;&lt;br /&gt;
#Edit &#039;&amp;lt;tt&amp;gt;tmwa-server-data/world/map/data/resnametable.txt&amp;lt;/tt&amp;gt;&#039;: insert line:&amp;lt;br&amp;gt; &amp;lt;pre&amp;gt;034-1.gat#034-1.wlk# &amp;lt;/pre&amp;gt;&lt;br /&gt;
#Edit &amp;lt;tt&amp;gt;tmwa-server-data/world/map/npc/_import.txt&amp;lt;/tt&amp;gt;: insert line:&amp;lt;br&amp;gt; &amp;lt;pre&amp;gt;import: npc/034-1/_import.txt&amp;lt;/pre&amp;gt;&lt;br /&gt;
#Create the folder: &amp;lt;code&amp;gt;tmwa-server-data/world/map/npc/034-1/ &amp;lt;/code&amp;gt;&lt;br /&gt;
#In this folder create the files: : &amp;lt;code&amp;gt;_import.txt, _warps.txt, _mobs.txt&amp;lt;/code&amp;gt;.&lt;br /&gt;
## _import.txt:Required, It tells the server other files to load.&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;// Map 034-1: Snow Forest &amp;lt;br&amp;gt; // This file is generated automatically. All manually changes will be removed when running the Converter.&amp;lt;br&amp;gt;map: 034-1.gat&amp;lt;br&amp;gt;npc: npc/034-1/_mobs.txt&amp;lt;br&amp;gt;npc: npc/034-1/_warps.txt&amp;lt;br&amp;gt;npc: npc/034-1/npc definition files.txt...&amp;lt;/code&amp;gt;&lt;br /&gt;
## _warps.txt: The warps out to other maps. See #warp in scipting basics.&lt;br /&gt;
## _mobs.txt: the mobs permanently spawned on the map. See Permanent spawning in scipting basics&lt;br /&gt;
&lt;br /&gt;
== Creating a Minimap ==&lt;br /&gt;
===Create the Mini Maps===&lt;br /&gt;
In the client-data directory tmwa-client-data/, run:&lt;br /&gt;
&lt;br /&gt;
 (cd tmwa-client-data/)&lt;br /&gt;
 tools/minimap-render.py &amp;lt;mapname&amp;gt; &lt;br /&gt;
*&amp;lt;mapname&amp;gt; : nnn-d&lt;br /&gt;
&lt;br /&gt;
Example;&lt;br /&gt;
&lt;br /&gt;
 $ cd tmwa-client-data/&lt;br /&gt;
 tmwa-client-data$ tools/minimap-render.py 034-2&lt;br /&gt;
 maps/034-2.tmx -&amp;gt; graphics/minimaps/034-2.png&lt;br /&gt;
 tmwa-client-data$&lt;br /&gt;
&lt;br /&gt;
*The tool seeks  the map &#039;034-2.tmx&#039; in the &#039;tmwa-client-data/maps folder&#039;  and writes the minimap &#039;034-2.png&#039; in &#039;tmwa-client-data/graphics/minimaps&#039;.&lt;br /&gt;
&lt;br /&gt;
===By Hand Method===&lt;br /&gt;
The Creation of a minimap is a task that requires an image manipulation software that supports multiple layers and the PNG format (we recommend [http://www.gimp.org GIMP]). When you are not familiar with using one you should ask one of the artists to create a minimap for your map. When you want to create your own minimap then you should exactly follow the following steps to ensure to stay in style with the rest of the minimaps:&lt;br /&gt;
#Open your map with tiled, zoom out until the whole map is visible and use the &amp;quot;save as image&amp;quot; option.&lt;br /&gt;
#Open the image with your image manipulation program.&lt;br /&gt;
#Resize it so that one pixel represents one tile. When your map is for example 160x100 tiles large (including border zone) your picture should be 160x100 pixels large.&lt;br /&gt;
#Create a new transparent layer over the existing one.&lt;br /&gt;
#Select the pencil tool with a brush size of 1x1 pixel and with the color #000000 (pure black). Anti aliasing should be deactivated when available.(As the tiles are 32x32 pixels, the scale is 1/32)&lt;br /&gt;
#Now draw lines on the new layer along the following map features:&lt;br /&gt;
#*Cliffs and walls (lower and upper edge)&lt;br /&gt;
#*River/lake shores&lt;br /&gt;
#*Roads (both sides of the road as single lines)&lt;br /&gt;
#*The border of any other large map structure that you feel should be on the map&lt;br /&gt;
#Trees or other objects can be represented by single pixels with 50% alpha transparency when there are so many that they affect the game play on the map.&lt;br /&gt;
#When you are finished remove the background layer. Now only the black lines should be visible&lt;br /&gt;
#Resize the image so the sides are half (50%) as long. You should use the best image filtering method available (cubic filtering in GIMP).&lt;br /&gt;
#Save your finished minimap as a PNG image with 32bit color depth and alpha transparency as *your_tmw_folder*/data/graphics/minimaps/*mapname*.png. &lt;br /&gt;
#Open your map with Tiled, click Map-&amp;gt;Properties in the menu bar and add a new property with the key &amp;quot;minimap&amp;quot; and the value &amp;quot;/graphics/minimaps/*mapname*.png&amp;quot;. The properties dialog is a little bit buggy in the current version of Tiled, so make sure that the property has really been set before you save the map.&lt;br /&gt;
#Send us both the map and the minimap image&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;While this is indeed exactly the way I also created the earlier cave and desert minimaps, I am not entirely happy with this method. Mostly because the final result is a really tiny image, without the ability to easily make versions of it on other scales. I would therefore suggest we try to create future minimaps in vector format using Inkscape. The technique would be similar, placing a scaled down version of the map in the background and drawing black lines on top. The result should however be an image that can take any scale. This would allow us both to put more detail in the minimap for larger scales, and to include a zooming feature (or similar) in the game so that notes and other marks can be placed on the map with higher precision.&#039;&#039; --[[User:BjÃ¸rn|BjÃ¸rn]] 16:04, 16 August 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Sending the map to the dev team ==&lt;br /&gt;
&lt;br /&gt;
There are many ways to send us your map so we can include it in the next release.&lt;br /&gt;
;Fork on Github: You can create a fork of our [https://github.com/themanaworld/tmwa-client-data client-data repository] on github and push a commit containing your map. Have a look at our [http://wiki.themanaworld.org/index.php/Working_With_Git Tutorial] for using git and creating a fork.&lt;br /&gt;
;IRC: Join our [irc://irc.freenode.net/themanaworld IRC Channel]. When you are not familiar with irc you can find a guide in this [http://forums.themanaworld.org/viewtopic.php?t=747 Forum Thread]. When you are in the channel ask a developer if you can send him your map using DCC or upload your map to a webspace or one click hoster and give us the link.&lt;br /&gt;
;Forum: Upload your map to any webspace or one click hoster. An overview graphic (can be created with Tileds &amp;quot;Save as Image&amp;quot; feature) would be nice, too. Visit our [http://forums.themanaworld.org/viewforum.php?f=9 Forum] and register a new account. Then open a new thread, introduce yourself and post a link to your map. &lt;br /&gt;
&lt;br /&gt;
Please understand that we will most likely have some details we would like to have changed before we release your map. so please check back or leave some information how to contact you.&lt;br /&gt;
&lt;br /&gt;
== Hints for good mapping ==&lt;br /&gt;
&lt;br /&gt;
* Before you start with a map you should have a loose idea of the layout. Making a sketch of the map on a piece of paper can be very useful.&lt;br /&gt;
* Don&#039;t put too many similar objects on one screen. Very eye catching tiles should only be used sparingly. Try to break up large areas with the same tile over and over again by throwing in some objects.&lt;br /&gt;
* Avoid regular patterns in natural environments. Trees usually don&#039;t grow in grid patterns. Rivers, mountain ridges or corridors in caves should never be completely straight.&lt;br /&gt;
* Don&#039;t map too functional. Give the players something to look at, even when it hasn&#039;t got any relevance for the gameplay.&lt;br /&gt;
* But keep the playability in mind.&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
| A bad mapping style:&lt;br /&gt;
| A better mapping style:&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Badmap.png]]&lt;br /&gt;
| [[Image:Goodmap.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Worldmap_nogrid.jpg&amp;diff=26382</id>
		<title>File:Worldmap nogrid.jpg</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Worldmap_nogrid.jpg&amp;diff=26382"/>
		<updated>2013-05-10T10:59:49Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Geography]]&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Argaes&amp;diff=26380</id>
		<title>Argaes</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Argaes&amp;diff=26380"/>
		<updated>2013-05-10T07:54:09Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_worldconcept}}&lt;br /&gt;
[[Category:Geography]]&lt;br /&gt;
{{Status_construction}}&lt;br /&gt;
&lt;br /&gt;
== Civilization &amp;amp; Environment ==&lt;br /&gt;
Argaes has the most diverse environment in the world.  With the exception of arctic snow and ice, the landscape presents a sample of each of the world&#039;s terrain-types, making it an ideal place for a young adventurer to get started. &lt;br /&gt;
&lt;br /&gt;
[[Image:Worldmap highlight argaes.jpg|thumb|Argaes, the central continent]]&lt;br /&gt;
[[Image:Argaes actual.png|thumb|Argaes, Actual game maps, scale 1/32]]&lt;br /&gt;
[[Image:Tux argaes.jpg|thumb|Argaes, the central continent with map numbers]]&lt;br /&gt;
[[Image:Area_argaes.jpg]]&lt;br /&gt;
&lt;br /&gt;
see also: [[:Image:mapargaes.png|thumb|left|Argaes Game Map]]&lt;br /&gt;
=== the surrounding sea ===&lt;br /&gt;
The currents swirling around the continent are too strong for a small vessel to navigate, requiring instead for larger ships to make any journey to or from another land.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== the rocky northern coast ===&lt;br /&gt;
&#039;&#039;&#039;concepts:&#039;&#039;&#039; [[bottomless caves]], the cliffs and the waterfall..&lt;br /&gt;
&lt;br /&gt;
[[Image:Northcliffs.jpg]]&lt;br /&gt;
&lt;br /&gt;
Cliffs and a few small plateaus separate the valley below from the coast.  Various summits can be reached without climbing the rock-face, only by entering the caverns within the cliffs, but beware; the caves can be very dangerous.  Going up leads you with moderate ease to the summits, but going down leads to unknown depths.  Since the caves were discovered, people have been trying to reach the bottom, but lower levels continue to be found.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== the valley ===&lt;br /&gt;
&#039;&#039;&#039;concepts:&#039;&#039;&#039; farms &amp;amp; ranches, [[rural village]], [[Trade City]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Valley.jpg]]&lt;br /&gt;
&lt;br /&gt;
From the cliffs, a waterfall feeds a river that runs south, where it eventually meets a lake.  Along the lake and bisected by the river lies the economic hub of the continent; Trade City.&lt;br /&gt;
&lt;br /&gt;
A highway leaves Trade City its east and west gates.  Following the road out of town in an easterly direction takes you through farmland and gradually in to hotter climate.  Traveling instead to the west, you would quickly find the edge of the great forest.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== the savanna &amp;amp; the desert ===&lt;br /&gt;
&#039;&#039;&#039;concepts:&#039;&#039;&#039; [[beach resort]], [[fishing village]], [[Sonbral]]&lt;br /&gt;
&lt;br /&gt;
This dry area has very little ground water and only a few small aquifers and springs, but if you look in the right places, you can find fresh cacti which can be tapped for water.  There are many old farm houses, barns and outbuildings scattered throughout the dust; many nearly or completely buried by mountains of silt and debris.  Much of the landscape is still littered with the remnants of the forest that once thrived here.&lt;br /&gt;
&lt;br /&gt;
The people of Sonbral claim ownership over the entire basin, though their city sits along the southern rim.  The warriors of Sonbral use the desert for training, but other citizens also had their reasons for exploring this less than hospitable region.  Shaman hunt for sacred herbs, while hunters hunt for dinner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== the forest &amp;amp; the jungle ===&lt;br /&gt;
&#039;&#039;&#039;concepts:&#039;&#039;&#039; [[Canopy]], [[logging camps]], [[woodland village]], [[Zartam]]&lt;br /&gt;
&lt;br /&gt;
The general area is separated by a river that flows west from the lake to the ocean.  The woodlands on the northern side of the river  are forest class, while the southern side&#039;s woodlands are jungle.  Aside from this river, there are at least 4 other significantly sized rivers and quite a few streams, spread out across the region.  Two mountains lie entirely within the jungle perimeter; the southernmost of the two is the world&#039;s largest known deposit of fool&#039;s gold.. though there are tales of sizable amounts of REAL gold being found, as well.&lt;br /&gt;
&lt;br /&gt;
There are generally two modes of travel through the woodland regions, the many paths and roads, or the bridge network.  The roads get you there, but the bridges are a bit more direct, making them a bit quicker.  The bridges began in the town of Canopy, who&#039;s local government still maintains responsibility over them.  To gain access to the bridge network, you must go to Canopy and obtain a pass.&lt;br /&gt;
&lt;br /&gt;
Zartam is the senior power in the area.  The entire jungle is sometimes referred to simply as &amp;quot;Zartam&amp;quot; because of its diligent control over the general area.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#f1eede;&amp;quot; align=&amp;quot;left&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;HELP THINK!&amp;lt;/font&amp;gt; ..I want there to be something other than surroundings distinguishing forest-folk from jungle-folk.. perhaps even just some sort of cultural wedge, like a strong difference in beliefs.  I&#039;m not sure if I want the two sides to be feuding, but that&#039;s a possibility.  An idea that I had was that one side is attempting to get rid of the loggers, while the other side is doing nothing.  That&#039;s kinda boring though.  Any ideas for this would be appreciated.  Also, I don&#039;t have enough planned for the woodlands.. so don&#039;t be afraid to put some thought in to the area.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
  Suggestion: Maybe the Jungle folks consider woman to be inferior beings, and value strength and brutality&lt;br /&gt;
  whereas forest folks consider them to be holy bringers of life, valuing wisdom and cunning?&lt;br /&gt;
&lt;br /&gt;
  Suggestion: Maybe there could be something like amazon tribes, not exactly amazons, another name would be  &lt;br /&gt;
  better; an the animals there would be something like lions, tigers, mokeys, etc, but derivatives, like &lt;br /&gt;
  tiger-lion,monkey-gorilla,giant maggots, bitans, etc. somethig that make it a JUNGLE.&lt;br /&gt;
&lt;br /&gt;
  Suggestion: Perhaps the &#039;Jungle Folk&#039; might be a bit more proficient in magic and magical knowledge/items than&lt;br /&gt;
  the &#039;Forest Folk&#039;.  Maybe the Forest Folken would be a bit more technologically advanced; any items they sold,&lt;br /&gt;
  traded or possessed would hinder the player&#039;s use of magic.&lt;br /&gt;
&lt;br /&gt;
=== the two rivers &amp;amp; the swamp ===&lt;br /&gt;
This strip of land separates two formidable rivers.  Somehow, the river on the west runs south, while the river on the east runs north.  This circular flow has contributed a great deal to successful exploitation of the river, for shipping and travel.  In the south, the two rivers meet the sea; this is the only safe access to and from the continent, by sea.  This is what makes Trade City&#039;s location so vital; boats can come up the eastern river, dock at Trade City&#039;s harbor to unload/load cargo and make an easy exit down the western river, back out to sea.  The two rivers are also used for local travel.  An individual can go it alone with a boat of their own, or for an easier time, one can book passage on a ferry.  &lt;br /&gt;
&lt;br /&gt;
Back to the swamp.. though it&#039;s mostly trees and mucky water, a few caves can be found.  The area used to be a blend of savanna and woodlands, but an alchemist&#039;s experiment turned the area in to a swamp.  The experiment employed the use of magical spores, which were supposed to grow in to mushroom houses.  Instead, the spores (which were probably handled improperly) grew in to fungus creatures, which quickly multiplied.  Shortly after this blunder, the swamp began to form and the fungus creatures quickly overtook the strip.  Zartam&#039;s council of elders banished the alchemist, who then promptly disappeared.  They also ordered that a group be sent to the swamp, to contain the problem.  Those people managed to learn to live in the swamp and continue their effort in pest control; the first generation of children could be being born there now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== the island off of the northeast coast ===&lt;br /&gt;
This tropical island is full of ferocious beasts.  Only a few people live here and only they could tell you exactly why.  A tribe inhabiting this place probably have some special spells or abilities to teach.  We could place a small volcano here, if we really wanted to get cliched with the whole &amp;quot;tribal islanders&amp;quot; theme.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== the southern mountainrange ===&lt;br /&gt;
Crossing the mountains is a challenge, but the road that passes through them is said to be a thief checkpoint.  Rivers running between the mountains can be navigated by a small raft or boat, but this also carries its own set of risks.  There are mining projects currently active in the area, leaving abandoned tunnels behind them.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
=== the landmass is revealed ===&lt;br /&gt;
When the Gods escaped from the Crystals, the flow of elemental energy was altered. In addition to releasing vast amounts of previously unavailable energy, the environment was severely distorted. Northwest of Tonori, a storm raged for over a decade, causing extreme turbulence in the sea below. This seemingly normal turbulence then changed in to an enormous whirlpool. All travel through the area was interrupted.&lt;br /&gt;
&lt;br /&gt;
The storm eventually relented and the sea calmed. Much to the world&#039;s surprise, the whirlpool that had disrupted travel for so long, seemed to give birth to an entirely new landmass. What started with a few explorers quickly expanded in to groups. A few small settlements, forts and colonies came and went and before long, people began to stay and raise families.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== farming ruins the east ===&lt;br /&gt;
At first, the eastern half of the continent was a bounty of wild flora, allowing people to perform a passive form of agriculture; gathering.  There were a few controlled crops, but they were small and uncommon.  Most of the resources gathered from the area were of a wild variety.  When the wild fruits, vegetables and herbs failed to output, people became impatient.  When it started to seriously impact the area&#039;s food supply, people began to clear the land for farming.  Much to the protest of woodland folk, most of the eastern forest was destroyed to make way for farms.  &lt;br /&gt;
&lt;br /&gt;
Though farming went well for a while, the hot winds from Tonori proved to be too harsh for the eastern edge of the continent.  Without its previous blanket of woodlands to protect it, the area degraded to a dusty, desert waste and the farming days were over.  Many of the people moved west, some attempted to leave the continent entirely.  Some were content to stay on damaged ground, preferring the lifestyle for its rugged appeal. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== modern-day boundaries begin to form ===&lt;br /&gt;
After the end of a small war to the southeast, a number of dislocated warriors sought refuge with a small group nomads, who were trying to survive in the new desert.  The disorganized nomads realized that they warriors had much wisdom to offer them and insisted on receiving their guidance.  Some of the warriors stayed and became integrated in to the nomad&#039;s group.  Soon after, the group founded the town of Sonbral.&lt;br /&gt;
&lt;br /&gt;
After taking in many refugees from the farming disaster, Zartam became more recognizable as a city.  Though its boundaries tend to fluctuate the most, it is the oldest, active settlement known on Argaes.&lt;br /&gt;
&lt;br /&gt;
Trade between Sonbral and Zartam was non-existent for a while, but eventually a trading post was established midway between both regions.  Over time, this trading post attracted its own community.  The community built a village and over a bit more time, the village became Trade City.  &lt;br /&gt;
&lt;br /&gt;
Today, Trade City&#039;s people have developed a new but powerful government called the Republic of Argaes, which seeks to control the continent&#039;s economy.&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Argaes_actual.png&amp;diff=26379</id>
		<title>File:Argaes actual.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Argaes_actual.png&amp;diff=26379"/>
		<updated>2013-05-10T07:43:44Z</updated>

		<summary type="html">&lt;p&gt;Nard: Category:Geography

Assembled from minimaps: 1 pixel= 1 tile (1/32)

Please update this file along with content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Geography]]&lt;br /&gt;
&lt;br /&gt;
Assembled from minimaps: 1 pixel= 1 tile (1/32)&lt;br /&gt;
&lt;br /&gt;
Please update this file along with content&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Kaizei_actual.png&amp;diff=26378</id>
		<title>File:Kaizei actual.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Kaizei_actual.png&amp;diff=26378"/>
		<updated>2013-05-10T07:40:12Z</updated>

		<summary type="html">&lt;p&gt;Nard: uploaded a new version of &amp;amp;quot;File:Kaizei actual.png&amp;amp;quot;: Reverted to version as of 19:05, 8 May 2013&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Geography]]&lt;br /&gt;
&lt;br /&gt;
Assembled from minimaps: 1 pixel= 1 tile (1/32)&lt;br /&gt;
&lt;br /&gt;
Please update this file along with content&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Kaizei_actual.png&amp;diff=26377</id>
		<title>File:Kaizei actual.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Kaizei_actual.png&amp;diff=26377"/>
		<updated>2013-05-10T07:35:59Z</updated>

		<summary type="html">&lt;p&gt;Nard: uploaded a new version of &amp;amp;quot;File:Kaizei actual.png&amp;amp;quot;: Category:Geography

Assembled from minimaps: 1 pixel= 1 tile (1/32)

Please update this file along with content&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Geography]]&lt;br /&gt;
&lt;br /&gt;
Assembled from minimaps: 1 pixel= 1 tile (1/32)&lt;br /&gt;
&lt;br /&gt;
Please update this file along with content&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Tulimshar&amp;diff=26376</id>
		<title>Tulimshar</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Tulimshar&amp;diff=26376"/>
		<updated>2013-05-09T17:03:57Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--#REDIRECT [[Tulimshar Proposal]]--&amp;gt;&lt;br /&gt;
{{Status Under Construction|The previous Tulimshar Page has been moved to [[Tulimshar/Proposal]] This page must reflect actual Tulimshar content.}}&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039;&lt;br /&gt;
The previous Tulimshar Page has been moved to [[Tulimshar/Proposal]] This page must reflect actual Tulimshar content.&lt;br /&gt;
&lt;br /&gt;
=Geography=&lt;br /&gt;
Tulimshar is at themoment the only town of [[Tonori]] Continent.&lt;br /&gt;
[[Image:Worldmap highlight tonori.jpg|thumb|Tonori, Keshlam&#039;s desert]]&lt;br /&gt;
[[Image:Tonori.png|thumb|Current Tonori Gamemaps]]&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Under the command of Sabborus Keshlam, Tulimshar rose from the ashes of the city of Talpa. Previously of the Debury Kingdom, the newly founded Tulimshar became the first city under Keshlam&#039;s rule. &lt;br /&gt;
&lt;br /&gt;
The city has a port off the inlet on the western coast of Tonori, where the major export is crystals found in the Gispaan Mountains. The growing number of snakes and black scorpions in the desert has made the outskirts of the city a very dangerous place for non-natives.&lt;br /&gt;
==Listen to NPCs==&lt;br /&gt;
&lt;br /&gt;
Ekinu the Town Guard:&lt;br /&gt;
:&amp;quot;[...] disaster&#039;? Weren&#039;t you there? That huge huge volcano ex...rusion... whatever they call it, and the earthquake!&lt;br /&gt;
:Half the town was reduced to rubble! Somehow, no-one was seriously injured though, so I guess we were lucky...&lt;br /&gt;
:Well, the mayor rebuilt everything quickly, but I have no idea where he got the GP from...&lt;br /&gt;
Nina:&lt;br /&gt;
:&amp;quot;If I learned anything from school, Grenxen founded Tulimshar.&amp;quot;&lt;br /&gt;
:&amp;quot;Grenxen is the Demon that founded Tulimshar.&amp;quot;&lt;br /&gt;
:&amp;quot;That volcano eruption was scary; much of Tulimshar was destroyed.  But the mayor had everything rebuilt quickly.&amp;quot;&lt;br /&gt;
Guard:&lt;br /&gt;
:&amp;quot;I&#039;m just here to provide a presence for the guards at this gate. The mages here can defend themselves without problem.&amp;quot;&lt;br /&gt;
Guard:&lt;br /&gt;
:&amp;quot;Lots of stuff happens in the port district. Those sailors can get quite rowdy.&amp;quot;&lt;br /&gt;
:&amp;quot;It&#039;s still a mess in East Tulimshar. The volcano and earthquake did a lot of damage.&amp;quot;    &lt;br /&gt;
:&amp;quot;It can get quite dangerous east of town. But for now, the passage is closed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Guard&lt;br /&gt;
:&amp;quot;This is a government building. They have some clerical and tax offices in here. There is also a jail in the subbasement.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inac:&lt;br /&gt;
:&amp;quot;This cities water system is amazing. It was built centuries ago after the cataclysm that turned Tonori into this desert.&amp;quot;&lt;br /&gt;
:&amp;quot;They say that not much maintenance is needed, even though it&#039;s so old.&amp;quot;;&lt;br /&gt;
:&amp;quot;They also say monsters have moved into the underground tunnels that bring and distribute water.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=What to do there=&lt;br /&gt;
==Quests==&lt;br /&gt;
*[[Tutorial]]&lt;br /&gt;
*[[Tulimshar Quests|Tulimshar quests]]&lt;br /&gt;
*[[Aidan And Ishi&#039;s Monster Points|Monster points]]: Aidan and Ishi.&lt;br /&gt;
*[[Ayasha&#039;s Hide and Seek]]&lt;br /&gt;
*[[Banu]]&lt;br /&gt;
*[[Imec&#039;s Petition]]&lt;br /&gt;
*[[Newbie Graduation]]&lt;br /&gt;
*[[Anwar&#039;s Field]]&lt;br /&gt;
*[[Kylian the Businessman]]&lt;br /&gt;
==Crafting==&lt;br /&gt;
*Smiths:&lt;br /&gt;
**[[Jhedia]]: [[Iron Ingot|Iron Ingots]]&lt;br /&gt;
**[[Heathin]]:[[Heathin&#039;s Simple Rings]], [[The Terranite Armor]], [[Heathin&#039;s Terranite Arrows]].&lt;br /&gt;
*Jeweller:[[Inya]] [[Heathin&#039;s Simple Rings]]&lt;br /&gt;
*Weaver: [[Hetchel]] (coming soon, see also [[Lora Tay The Legendary Seamstress|Lora Tay]] in Dimond&#039;s)&lt;br /&gt;
*Various:&lt;br /&gt;
**Bleacher: [[Candide The Bleacher|Candide]]&lt;br /&gt;
&lt;br /&gt;
==Buy and Trade==&lt;br /&gt;
*Daily Quests:&lt;br /&gt;
** [[Imec&#039;s Stingers|Imec&#039;s Scorpion Stingers]] (Central Tulimshar Marketplace)&lt;br /&gt;
** [[Riskim&#039;s Acorns]] (Bakery)&lt;br /&gt;
*Water: well (Central Tulimshar Marketplace)&lt;br /&gt;
*[[Shops]]:&lt;br /&gt;
**[[Shops#Inar|Inar]] (Central Tulimshar Marketplace)&lt;br /&gt;
**[[Shops#Ara|Ara]] (near bakery)&lt;br /&gt;
**[[Shops#Drabur|Drabur]] (bakery)&lt;br /&gt;
**[[Shops#Innkeeper|Innkeeper]] (Inn)&lt;br /&gt;
**[[Shops#Neko|Neko]]&lt;br /&gt;
*Various:&lt;br /&gt;
**Trader exchanges small potions for larger ones.&lt;br /&gt;
==Take Care of Yourself==&lt;br /&gt;
*Bank/Storage:&lt;br /&gt;
**Hydusun (Central Tulimshar Marketplace)&lt;br /&gt;
**Tybalt&lt;br /&gt;
* Change genre: Eurni&lt;br /&gt;
*Hairdresser:&lt;br /&gt;
**Issay (Central Tulimshar Marketplace)&lt;br /&gt;
**Nicolas&lt;br /&gt;
*[[Wedding Tulimshar|Marriage]]: Estard (government building)&lt;br /&gt;
**Rest: Rebecca (Inn)&lt;br /&gt;
==Learn==&lt;br /&gt;
*[[Tutorial]]&lt;br /&gt;
*[[Tulimshar Quests|Tulimshar quests]]&lt;br /&gt;
*[[Skills]]:&lt;br /&gt;
**[[Skills#Basic Skills|Tathin]]: Party (government building)&lt;br /&gt;
**[[Skills#Basic Skills|Trader]]: Trade&lt;br /&gt;
**[[Skills#Basic Skills|Entertainer]]: Emotes&lt;br /&gt;
**Luca: [[Skills#Focus Skills|Focussable skills]]&lt;br /&gt;
==Have Fun==&lt;br /&gt;
*Casino: (Inn)&lt;br /&gt;
**Blackjack&lt;br /&gt;
**Roulette&lt;br /&gt;
**Slotmachine&lt;br /&gt;
*PvP: Phaet (Inn/Arena)&lt;br /&gt;
&lt;br /&gt;
==Around==&lt;br /&gt;
&lt;br /&gt;
* Status reset:Malivox&lt;br /&gt;
*[[Tulimshar Quests#Miners Quest|Miners  Quest]] (Begins at Lt Dausen)&lt;br /&gt;
*Stranger: [[The Lost Hitchhiker]]&lt;br /&gt;
*Shops:&lt;br /&gt;
**[[Shops#Ishyah|Ishyah]]&lt;br /&gt;
**[[Shops#George|George]]&lt;br /&gt;
*[[Pachua the Hermit Indian]]&lt;br /&gt;
*[[Skills#Focus Skills|Focussable skills]]: Miriam (Speed Skill)&lt;br /&gt;
*[[Magic Quests#Old Druid Tree|Old Druid Tree]]&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Category:Geography&amp;diff=26375</id>
		<title>Category:Geography</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Category:Geography&amp;diff=26375"/>
		<updated>2013-05-09T16:52:38Z</updated>

		<summary type="html">&lt;p&gt;Nard: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This Category groups pages which have a geographical content Related to the Mana World.&lt;br /&gt;
&lt;br /&gt;
The maps suffixed &amp;quot;actual&amp;quot; are all at 1/32 scale. They are made to be updated with mini maps when additional content is released.&lt;/div&gt;</summary>
		<author><name>Nard</name></author>
	</entry>
</feed>