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	<title>The Mana World - User contributions [en]</title>
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	<updated>2026-05-06T06:04:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Teleportation&amp;diff=9427</id>
		<title>Archive:Teleportation</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Teleportation&amp;diff=9427"/>
		<updated>2008-05-28T17:04:16Z</updated>

		<summary type="html">&lt;p&gt;Mon: /* Practical use of the leylines */&lt;/p&gt;
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==The Leylines==&lt;br /&gt;
The mana isn&#039;t a homogeneous force field. Although the mana can be found everywhere in a density high enough to support life and cast spells, there are places where the mana is concentrated higher than usual. There are concentrated streams of mana energy running across the whole land. Mana energy flows through these streams over the whole continent. Whenever there is a lack of mana energy somewhere, for example when a human casts a spell, then mana energy from all around the world travels along these streams to that place to even out the imbalance of mana energy. These streams are called &amp;quot;leylines&amp;quot;.&lt;br /&gt;
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==The Geomancers==&lt;br /&gt;
Most of what we know about the leylines is thanks to a dynasty of researchers calling themselves the Geomancers. The geomancers spent generations to cartograph the leylines and to research their nature. They created stone monuments of varying sizes and shapes along the leylines to mark their position and to make research on them. Some of these monuments allow the geomancers to gauge the density and speed of the mana streams or to extract mana from or inject mana into the streams. Many well known magicians criticized the geomancers for these experiments because they were afraid that they would disturb the balance of mana what could have unforeseen consequences.&lt;br /&gt;
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The geomancers usually wear clothes in brown and green colors and plain brown leather caps. Their distinctive mark is the dowsing rod which is used to detect leylines and other metaphysical phenomenons and which they always carry with them although many geomancers do it merely for traditional reasons. The rod is usually attached to the belt when not used.&lt;br /&gt;
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==Practical use of the leylines==&lt;br /&gt;
Although the research of the leylines was merely theoretical for centuries, lately geomancers found various ways to make practical use of the leylines. the most interesting use they found is the possibility for humans to travel along the leylines from one place to another in seconds. in this process the person and everything it carries with it is converted into pure mana energy using a special stone monument the geomancers call &amp;quot;Gateway&amp;quot;. then the person is injected into the mana stream and extracted out of it at another Gateway. Since the technique is in its infancy ,the process would require the knowledge of the destination the would be traveler would go to - he must have visited the place in order to visualize it during the incantations. This would lead to a significant drain in th mana of the traveler. Although some magicians state that the process may have unforeseen risks and could lead to late effects when done too often, the geomancer state that it is perfectly safe.&lt;br /&gt;
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The geomancer offer this service for a small amount of money to everyone.&lt;/div&gt;</summary>
		<author><name>Mon</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Bounties&amp;diff=9423</id>
		<title>Archive:Bounties</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Bounties&amp;diff=9423"/>
		<updated>2008-05-28T16:42:24Z</updated>

		<summary type="html">&lt;p&gt;Mon: /* &amp;#039;&amp;#039;&amp;#039;Bounty System&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
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== &#039;&#039;&#039;Bounty System&#039;&#039;&#039; ==&lt;br /&gt;
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The bounty office serves several purposes to the citizens of TMW, and exists in all major cities and in several smaller outposts. In the bounty office, players can do several things.&lt;br /&gt;
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* Place bounties&lt;br /&gt;
* Look up bounties&lt;br /&gt;
* Claim bounties&lt;br /&gt;
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When placing a bounty, the player sets the item he is looking for and the quantity of that item. If the bounty is on a player, the item is &amp;quot;Soul of {Player Name}&amp;quot;. The player must also pay a certain amount of currency along with that bounty. This currency is given to players at the time they appear with the bounty item(s). Bounties expire after a certain length of time, and the money placed upon them is returned to the player via mail.&lt;br /&gt;
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Bounties are automatically set on the &amp;quot;Soul of...&amp;quot; items of players with criminal status. Small-time criminals are wanted only in their local offices, yet notorious players may be wanted throughout the world. These default bounties persist until the bounty is filled, or over a certain length of time (each month between criminal incidents would reduce the criminal status by a bit).&lt;br /&gt;
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See also [[Dynamic Quests#PvP_Quest:_Bounty_Hunt|Dynamic Quests (PvP Quest: Bounty Hunt)]]&lt;br /&gt;
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OR&lt;br /&gt;
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Unlawful players are reported somewhere in the game or in the forums and if a particular number of votes are met, then a bonds office would post a bounty for them. So if the player was found guilty of virtual crimes, they can be attacked. And depending on the offense, they must be defeated once or several times. Exp and money can then be divided into bounty hunters who made contact with the character. There could also be wanted posters showing the character and his/her name and possibly level so people could organize hunting parties. Players posting the initial bounty would not pay, but mast have the approval of a set minimum number of players.&lt;br /&gt;
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==&#039;&#039;&#039;Questions&#039;&#039;&#039;==&lt;br /&gt;
Is this for NPC&#039;s only or can we put bounties on players as well?&lt;br /&gt;
Also how long will a bounty be good for, and how does it all fall into place?&lt;br /&gt;
[[User:CBlade|CBlade]]&lt;br /&gt;
:I am guessing it is on players... after all note the text &#039;&#039;&amp;quot;If the bounty is on a &#039;&#039;&#039;player,&#039;&#039;&#039;&amp;quot;&#039;&#039; Also, if we did implement this, I would suggest a &#039;per-&#039; fee. For instance, it costs &#039;&#039;&#039;500 gold per week&#039;&#039;&#039; for a bounty. The player then specifies how long they want the bounty to last. Also, I don&#039;t think the &amp;quot;soul of&amp;quot; item should be take up space in the players inventory. It could also easily be replaced with something else, like a badge or ticket. Either way, if it &#039;&#039;did&#039;&#039; take up space, and the person&#039;s inventory is full, they can&#039;t have a bounty placed on them. &#039;&#039;&#039;--&#039;&#039;&#039; [[User:Pauan|Pauan]] 08:33, 23 December 2007 (CET)&lt;/div&gt;</summary>
		<author><name>Mon</name></author>
	</entry>
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