<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Irving+rivas</id>
	<title>The Mana World - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Irving+rivas"/>
	<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/wiki/Special:Contributions/Irving_rivas"/>
	<updated>2026-05-06T01:29:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Irving_rivas&amp;diff=7291</id>
		<title>User:Irving rivas</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Irving_rivas&amp;diff=7291"/>
		<updated>2007-08-02T02:16:05Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m a very active person, with a passion for quite a few things. Among those things, there&#039;s listening to music, playing the guitar, gaming, developing mini-wares, talking, reading and writing.&lt;br /&gt;
&lt;br /&gt;
I&#039;m studying at highschool and at the same time getting a technician degree in Computer Science. I&#039;ve almost got an A+ certification (need to pass the last test).&lt;br /&gt;
&lt;br /&gt;
I&#039;d love to make a living in the Games Industry, so I&#039;m trying to collaborate and learn as much as I can so I can be productive.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Note to self: need to write with less capital letters, as it seems I abuse them and it may bother the rest of the community.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic_talk:TmwAthena_Scripting_Standards&amp;diff=7290</id>
		<title>Classic talk:TmwAthena Scripting Standards</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic_talk:TmwAthena_Scripting_Standards&amp;diff=7290"/>
		<updated>2007-08-02T01:34:06Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Irving Rivas, 31/7/07:&lt;br /&gt;
&lt;br /&gt;
Perhaps we should regulate comments?&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:Tonori&amp;diff=7262</id>
		<title>Talk:Tonori</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:Tonori&amp;diff=7262"/>
		<updated>2007-07-31T15:32:45Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;d like to put the kingdom of Abbana somewhere in the middle of this all, as a result of the migration of people from the other countries.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Irving_rivas&amp;diff=7254</id>
		<title>User:Irving rivas</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Irving_rivas&amp;diff=7254"/>
		<updated>2007-07-31T14:28:14Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To Do:&lt;br /&gt;
&lt;br /&gt;
Write some stuff about Abbana.&lt;br /&gt;
&lt;br /&gt;
Important details:&lt;br /&gt;
*Dessert city.&lt;br /&gt;
*Big, merchant city.&lt;br /&gt;
*Most commerce is brought in by the nomads.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Project_description&amp;diff=7252</id>
		<title>Project description</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Project_description&amp;diff=7252"/>
		<updated>2007-07-31T14:15:35Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mana World is a project that tries to create a free and open source MMORPG game with the looks of &amp;quot;old-fashioned&amp;quot; 2D RPG games such as those released for the SNES / Super Famicom in the 90&#039;s. The game client will continue to be free to download, and there won&#039;t be a monthly fee required.&lt;br /&gt;
&lt;br /&gt;
The Mana World aims to be a unique place for people to interact by not only fighting but also forming a community, a microcosm inside the game.&lt;br /&gt;
&lt;br /&gt;
The game should include background information to give it the altern reality feel, i.e.:  [[Backstory|History]] (Currently being worked on), politics, culture, countries, tribes, climate...&lt;br /&gt;
&lt;br /&gt;
The player&#039;s story is built with Quests and the interaction. For this end, Quests should lead to other, Quests. Quests should also encourage forming groups/parties so as to promote the community feel, therefore contributing to fulfill the objectives of the game.&lt;br /&gt;
&lt;br /&gt;
Additionally, the developers care about cross compilable source code and efficient resource management in order to make the game playable on as many platforms and Operating Systems as possible. Low end hardware such as x86 PIIs or G3 PPCs should be the minimum requirement.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Project_description&amp;diff=7251</id>
		<title>Project description</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Project_description&amp;diff=7251"/>
		<updated>2007-07-31T14:12:40Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mana World is a project that tries to create a free and open source MMORPG game with the looks of &amp;quot;old-fashioned&amp;quot; 2D RPG games such as those released for the SNES / Super Famicom in the 90&#039;s. The game client will continue to be free to download, and there won&#039;t be a monthly fee required.&lt;br /&gt;
&lt;br /&gt;
The Mana World aims to be a unique place for people to interact by not only fighting but also forming a community, a microcosm inside the game.&lt;br /&gt;
&lt;br /&gt;
The game should include background information to give it the altern reality feel, i.e.:  [[Backstory|History]] (Currently being worked on), politics, culture, countries, tribes, climate...&lt;br /&gt;
&lt;br /&gt;
The player&#039;s story is built with Quests and the interaction. For this end, Quests should lead to other, Quest(s). Quests should also encourage forming groups/parties so as to promote the community feel, therefore contributing to fulfill the objectives of the game.&lt;br /&gt;
&lt;br /&gt;
Additionally, the developers care about cross compilable source code and efficient resource management in order to make the game playable on as many platforms and Operating Systems as possible. Low end hardware such as x86 PIIs or G3 PPCs should be the minimum requirement.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Project_description&amp;diff=7250</id>
		<title>Project description</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Project_description&amp;diff=7250"/>
		<updated>2007-07-31T14:11:27Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: Edited the expansion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mana World is a project that tries to create a free and open source MMORPG game with the looks of &amp;quot;old-fashioned&amp;quot; 2D RPG games such as those released for the SNES / Super Famicom in the 90&#039;s. The game client is, and will continue to be, free to download, and there isn&#039;t, and won&#039;t be a monthly fee.&lt;br /&gt;
&lt;br /&gt;
The Mana World aims to be a unique place for people to interact by not only fighting but also forming a community, a microcosm inside the game.&lt;br /&gt;
&lt;br /&gt;
The game should include background information to give it the altern reality feel, i.e.:  [[Backstory|History]] (Currently being worked on), politics, culture, countries, tribes, climate...&lt;br /&gt;
&lt;br /&gt;
The player&#039;s story is built with Quests and the interaction. For this end, Quests should lead to other, Quest(s). Quests should also encourage forming groups/parties so as to promote the community feel, therefore contributing to fulfill the objectives of the game.&lt;br /&gt;
&lt;br /&gt;
Additionally, the developers care about cross compilable source code and efficient resource management in order to make the game playable on as many platforms and Operating Systems as possible. Low end hardware such as x86 PIIs or G3 PPCs should be the minimum requirement.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Project_description&amp;diff=7249</id>
		<title>Project description</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Project_description&amp;diff=7249"/>
		<updated>2007-07-31T14:09:15Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mana World is a project that tries to create a free and open source MMORPG game with the looks of &amp;quot;old-fashioned&amp;quot; 2D RPG games such as those released for the SNES / Super Famicom in the 90&#039;s. The game client is, and will continue to be, free to download, and there isn&#039;t, and won&#039;t be a monthly fee.&lt;br /&gt;
&lt;br /&gt;
The Mana World aims to be a unique place for people to interact by not only fighting but also forming a community, a microcosm inside the game. Although the game is dynamic and does not have a linear story, it should include background information, like a  [[Backstory|History]] (Currently being worked on), politics, culture, countries, tribes, climate...&lt;br /&gt;
&lt;br /&gt;
The player&#039;s story is built with Quests and the interaction. For this end, Quests should lead to other, Quest(s). Quests should also encourage forming groups/parties so as to promote the community feel, therefore contributing to fulfill the objectives of the game.&lt;br /&gt;
&lt;br /&gt;
Additionally, the developers care about cross compilable source code and efficient resource management in order to make the game playable on as many platforms and operating systems as possible. Low end hardware such as x86 PIIs or G3 PPCs should be the minimum requirement.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Project_description&amp;diff=7248</id>
		<title>Project description</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Project_description&amp;diff=7248"/>
		<updated>2007-07-31T14:06:32Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: Expanded.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mana World is a project that tries to create a free and open source MMORPG game with the looks of &amp;quot;old-fashioned&amp;quot; 2D RPG games such as those released for the SNES / Super Famicom in the 90&#039;s. The game client is, and will continue to be, free to download, and there isn&#039;t, and won&#039;t be a monthly fee.&lt;br /&gt;
&lt;br /&gt;
The Mana World aims to be a unique place for people to interact by not only fighting but also forming a community, a microcosm inside the game. Although the game is dynamic and does not have a linear story, it should include background story ([[Backstory|Currently in Progress]]) such as countries, tribes, culture, climate, etc.&lt;br /&gt;
&lt;br /&gt;
The player&#039;s story is built with Quests and the interaction. For this end, Quests should lead to other, Quest(s). Quests should also encourage forming groups/parties so as to promote the community feel, therefore contributing to fulfill the objectives of the game.&lt;br /&gt;
&lt;br /&gt;
Additionally, the developers care about cross compilable source code and efficient resource management in order to make the game playable on as many platforms and operating systems as possible. Low end hardware such as x86 PIIs or G3 PPCs should be the minimum requirement.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Main_Page&amp;diff=7247</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Main_Page&amp;diff=7247"/>
		<updated>2007-07-31T13:46:56Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid lightgrey;&amp;quot;|&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: center; text-align: center; padding: 0px 20px 0px 20px; font-style: italic;&amp;quot;|Welcome to The Mana World wiki! This wiki is meant to provide information to our players, to provide an easy way to contribute to the development of certain parts of the game and to improve collaboration between people on the development team. We hope you will find what you are looking for. To be able to edit you have to login, but signing up is free and requires no activation.&lt;br /&gt;
|[[Image:Tmw logo.png|100px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: color: #000;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: color: #000;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: 1px solid #C58917; color: #000; background-color: #FFE87C&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
=== Top Priority Projects! ===&lt;br /&gt;
Please direct your primary attention to these pages:&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
:[[Backstory]], [[Things to do]], [[Roadmap]], [[Assignments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: 1px solid #E8A317; color: #000; background-color: #FFF380&amp;quot;|&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
=== Important Projects ===&lt;br /&gt;
These pages are important, but not top priority. You should focus on these second:&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
:[[Geography]], [[Concept art]], [[Monsterset development|Monsters]], [[Tileset development|Tilesets]], [[Creatures]], [[Action layers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: 1px solid #e0c8b8; color: #000; background-color: #faeee6&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
== Project information ==&lt;br /&gt;
* [[Project description]]&lt;br /&gt;
* [[Screenshots]]&lt;br /&gt;
* [[Developers]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[System requirements]]&lt;br /&gt;
* [[Roadmap]]&lt;br /&gt;
* [[Ports]]&lt;br /&gt;
* [http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/tmw/trunk/ChangeLog?view=markup ChangeLog from SVN trunk]&lt;br /&gt;
&lt;br /&gt;
==== Reference ====&lt;br /&gt;
&lt;br /&gt;
* [[Getting started]]&lt;br /&gt;
* [[Dependencies]]&lt;br /&gt;
* [[Servers]]&lt;br /&gt;
* [[Guilds]]&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [[Monster reference]]&lt;br /&gt;
* [[Item reference]]&lt;br /&gt;
* [[Config settings]]&lt;br /&gt;
&lt;br /&gt;
==== Organization ====&lt;br /&gt;
&lt;br /&gt;
* [[Suggestions]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [http://themanaworld.org/archive/galerie.php Gallery]&lt;br /&gt;
* [[Developer meetings]]&lt;br /&gt;
* [[Quotes]]&lt;br /&gt;
* [[Summer 2005 real life developer meeting]]&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: 1px solid #c9c9ff; color: #000; background-color: #f3f3ff&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
=== In Progress ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;World:&#039;&#039;&#039; [[Backstory]], [[Geography]], [[Creatures]], [[Organizations]], [[Elements]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Game:&#039;&#039;&#039; [[Game systems]], [[Creature proposal]], [[Weapons]], [[Realtime action combat protocol|Realtime combat]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Graphics:&#039;&#039;&#039; [[Assignments]], [[Concept art]], [[Playerset development|Playersets]], [[Hairset development|Hairsets]], [[:Special:Newimages|New Images]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;GUI / Interface:&#039;&#039;&#039; [[GUI development]], [[Menu interface system]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Sound:&#039;&#039;&#039; [[SFX|SoundFX]], [[Music]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Server:&#039;&#039;&#039; [[Server development]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;RFCs:&#039;&#039;&#039; [[Rendering]], [[Action layers]], [[Improvement of the collision layer system|Collision system]], [[Being movement system|Movement system]], [[Logging]], [[Party system]]&lt;br /&gt;
&lt;br /&gt;
=== Reference ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Game:&#039;&#039;&#039; [[Map development]], [[NPC development]], [[eAthena Scripting Standards]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Graphics:&#039;&#039;&#039; [[Guidelines]], [[Equipment development|Equipment sheets]], [[Tileset development|Tilesets]], [[Monsterset development|Monster sheets]], [[Particle engine]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;GUI / Interface:&#039;&#039;&#039; [[Keyboard usage]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;RFCs:&#039;&#039;&#039; [[Animations]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;General:&#039;&#039;&#039; [[Joining the project]], [[Making a new release]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Documentation:&#039;&#039;&#039; [http://themanaworld.org/tmwdox/ Client], [http://themanaworld.org/tmwservdox/ Server]&lt;br /&gt;
&lt;br /&gt;
=== Outdated ===&lt;br /&gt;
&lt;br /&gt;
:[[Important NPCs]], [[Finished NPCs]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:EAthena_scripting_standards&amp;diff=7246</id>
		<title>Talk:EAthena scripting standards</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Talk:EAthena_scripting_standards&amp;diff=7246"/>
		<updated>2007-07-31T13:46:07Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: Talk:EAthena scripting standards moved to Talk:EAthena Scripting Standards: Correct position of capital letters.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:EAthena Scripting Standards]]&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic_talk:TmwAthena_Scripting_Standards&amp;diff=7245</id>
		<title>Classic talk:TmwAthena Scripting Standards</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic_talk:TmwAthena_Scripting_Standards&amp;diff=7245"/>
		<updated>2007-07-31T13:46:07Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: Talk:EAthena scripting standards moved to Talk:EAthena Scripting Standards: Correct position of capital letters.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Irving Rivas, 31/7/07:&lt;br /&gt;
&lt;br /&gt;
Perhaps we should regulate comments? I&#039;ve not seen a single comment while browsing... and comments are important. i.e.: in the file &amp;quot;/server-data/trunk/npc/woodland/alchemist.txt&amp;quot; there is a reference to some items... but their effect isn&#039;t specified so that we could, for example, create an item based in that one and add it to the store or something of the kind.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=EAthena_scripting_standards&amp;diff=7244</id>
		<title>EAthena scripting standards</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=EAthena_scripting_standards&amp;diff=7244"/>
		<updated>2007-07-31T13:46:07Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: EAthena scripting standards moved to EAthena Scripting Standards: Correct position of capital letters.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[EAthena Scripting Standards]]&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:TmwAthena_Scripting_Standards&amp;diff=7243</id>
		<title>Classic:TmwAthena Scripting Standards</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:TmwAthena_Scripting_Standards&amp;diff=7243"/>
		<updated>2007-07-31T13:46:07Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: EAthena scripting standards moved to EAthena Scripting Standards: Correct position of capital letters.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an attempt to standardize the eAthena coding. Any suggestions are welcome to be posted on the discussion page before editing.&lt;br /&gt;
&lt;br /&gt;
== Indentation ==&lt;br /&gt;
&lt;br /&gt;
The indentation should be made with a tab or four spaces (which covers the same distance). Code in the same block should have the same indentation.&lt;br /&gt;
&lt;br /&gt;
== Code Blocks ==&lt;br /&gt;
&lt;br /&gt;
* Code blocks should be separated from the others in a dinstinct way; the best way of doing it is to insert a blank line between code blocks. &lt;br /&gt;
&lt;br /&gt;
* Also, the blocks should be together, (i.e.: without blank lines within them). &lt;br /&gt;
&lt;br /&gt;
* The opening brackets should be at the end of the parent line, not in a new line; the closing ones should be in a line of their own.&lt;br /&gt;
&lt;br /&gt;
* If Creating and NPC, remember to follow the rules stated in the [[NPC_development|NPC Development]] section.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:TmwAthena_Scripting_Standards&amp;diff=7242</id>
		<title>Classic:TmwAthena Scripting Standards</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:TmwAthena_Scripting_Standards&amp;diff=7242"/>
		<updated>2007-07-31T13:42:18Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an attempt to standardize the eAthena coding. Any suggestions are welcome to be posted on the discussion page before editing.&lt;br /&gt;
&lt;br /&gt;
== Indentation ==&lt;br /&gt;
&lt;br /&gt;
The indentation should be made with a tab or four spaces (which covers the same distance). Code in the same block should have the same indentation.&lt;br /&gt;
&lt;br /&gt;
== Code Blocks ==&lt;br /&gt;
&lt;br /&gt;
* Code blocks should be separated from the others in a dinstinct way; the best way of doing it is to insert a blank line between code blocks. &lt;br /&gt;
&lt;br /&gt;
* Also, the blocks should be together, (i.e.: without blank lines within them). &lt;br /&gt;
&lt;br /&gt;
* The opening brackets should be at the end of the parent line, not in a new line; the closing ones should be in a line of their own.&lt;br /&gt;
&lt;br /&gt;
* If Creating and NPC, remember to follow the rules stated in the [[NPC_development|NPC Development]] section.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Dabe/Backstory&amp;diff=7233</id>
		<title>User talk:Dabe/Backstory</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Dabe/Backstory&amp;diff=7233"/>
		<updated>2007-07-31T13:25:57Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m still adding events to the timeline &amp;amp; cleaning, but this should be considered usable, for the most part.  I didn&#039;t get any time to work on it yesterday &amp;amp; almost none today, and now I have to stop to sleep again.  :(  Better luck tomorrow, I guess.  Oh &amp;amp; thanks for the quick feedback about the epic; I also prefer the short version. [[User:Dabe|Dabe]] 05:58, 16 March 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
Irving Rivas:&lt;br /&gt;
&lt;br /&gt;
As you are working in this I didn&#039;t want to make a quick edition without making a clear notification. In the first paragraph, it reads: &amp;quot;Many ages ago&amp;quot; but in the third one, it reads &amp;quot;Many generations have passed&amp;quot;. There&#039;s a time incoherence, &#039;cause many ages makes you think of a couple of centuries, perhaps  thousands of years, whereas many generations make you think of couple decades.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic_talk:TmwAthena_Scripting_Standards&amp;diff=7231</id>
		<title>Classic talk:TmwAthena Scripting Standards</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic_talk:TmwAthena_Scripting_Standards&amp;diff=7231"/>
		<updated>2007-07-31T13:16:46Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Irving Rivas, 31/7/07:&lt;br /&gt;
&lt;br /&gt;
Perhaps we should regulate comments? I&#039;ve not seen a single comment while browsing... and comments are important. i.e.: in the file &amp;quot;/server-data/trunk/npc/woodland/alchemist.txt&amp;quot; there is a reference to some items... but their effect isn&#039;t specified so that we could, for example, create an item based in that one and add it to the store or something of the kind.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic_talk:TmwAthena_Scripting_Standards&amp;diff=7230</id>
		<title>Classic talk:TmwAthena Scripting Standards</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic_talk:TmwAthena_Scripting_Standards&amp;diff=7230"/>
		<updated>2007-07-31T13:16:15Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;IRving Rivas, 31/7/07:&lt;br /&gt;
Perhaps we should regulate comments? I&#039;ve not seen a single comment while browsing... and comments are important. i.e.: in the file &amp;quot;/server-data/trunk/npc/woodland/alchemist.txt&amp;quot; there is a reference to some items... but their effect isn&#039;t specified so that we could, for example, create an item based in that one and add it to the store or something of the kind.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:TmwAthena_Scripting_Standards&amp;diff=7229</id>
		<title>Classic:TmwAthena Scripting Standards</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:TmwAthena_Scripting_Standards&amp;diff=7229"/>
		<updated>2007-07-31T13:07:10Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: /* Code Blocks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an attempt to standardize the eAthena coding. Any suggestions are welcome to be posted on the discussion page before editing.&lt;br /&gt;
&lt;br /&gt;
== Indentation ==&lt;br /&gt;
&lt;br /&gt;
The indentation should be made with a tab or four spaces (which covers the same distance). Code in the same block should have the same indentation.&lt;br /&gt;
&lt;br /&gt;
== Code Blocks ==&lt;br /&gt;
&lt;br /&gt;
*Code blocks should be separated from the others in a dinstinct way; the best way of doing it is to insert a blank line between code blocks.&lt;br /&gt;
&lt;br /&gt;
*Also, the blocks should be together, (i.e.: without blank lines within them).&lt;br /&gt;
&lt;br /&gt;
*The opening brackets should be at the end of the parent line, not in a new line; the closing ones should be in a line of their own.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:TmwAthena_Scripting_Standards&amp;diff=7228</id>
		<title>Classic:TmwAthena Scripting Standards</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:TmwAthena_Scripting_Standards&amp;diff=7228"/>
		<updated>2007-07-31T12:57:26Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an attempt to standardize the eAthena coding. Any suggestions are welcome to be posted on the discussion page before editing.&lt;br /&gt;
&lt;br /&gt;
== Indentation ==&lt;br /&gt;
&lt;br /&gt;
The indentation should be made with a tab or four spaces (which covers the same distance). Code in the same block should have the same indentation.&lt;br /&gt;
&lt;br /&gt;
== Code Blocks ==&lt;br /&gt;
&lt;br /&gt;
Code blocks should be separated from the others in a dinstinct way; the best way of doing it is to insert a blank line between code blocks.&lt;br /&gt;
&lt;br /&gt;
Also, the blocks should be together, i.e.: without blank lines inside.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Main_Page&amp;diff=7227</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Main_Page&amp;diff=7227"/>
		<updated>2007-07-31T12:50:58Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid lightgrey;&amp;quot;|&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: center; text-align: center; padding: 0px 20px 0px 20px; font-style: italic;&amp;quot;|Welcome to The Mana World wiki! This wiki is meant to provide information to our players, to provide an easy way to contribute to the development of certain parts of the game and to improve collaboration between people on the development team. We hope you will find what you are looking for. To be able to edit you have to login, but signing up is free and requires no activation.&lt;br /&gt;
|[[Image:Tmw logo.png|100px]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: color: #000;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: color: #000;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: 1px solid #C58917; color: #000; background-color: #FFE87C&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
=== Top Priority Projects! ===&lt;br /&gt;
Please direct your primary attention to these pages:&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
:[[Backstory]], [[Things to do]], [[Roadmap]], [[Assignments]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: 1px solid #E8A317; color: #000; background-color: #FFF380&amp;quot;|&lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
=== Important Projects ===&lt;br /&gt;
These pages are important, but not top priority. You should focus on these second:&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
:[[Geography]], [[Concept art]], [[Monsterset development|Monsters]], [[Tileset development|Tilesets]], [[Creatures]], [[Action layers]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: 1px solid #e0c8b8; color: #000; background-color: #faeee6&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
== Project information ==&lt;br /&gt;
* [[Project description]]&lt;br /&gt;
* [[Screenshots]]&lt;br /&gt;
* [[Developers]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[System requirements]]&lt;br /&gt;
* [[Roadmap]]&lt;br /&gt;
* [[Ports]]&lt;br /&gt;
* [http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/tmw/trunk/ChangeLog?view=markup ChangeLog from SVN trunk]&lt;br /&gt;
&lt;br /&gt;
==== Reference ====&lt;br /&gt;
&lt;br /&gt;
* [[Getting started]]&lt;br /&gt;
* [[Dependencies]]&lt;br /&gt;
* [[Servers]]&lt;br /&gt;
* [[Guilds]]&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [[Monster reference]]&lt;br /&gt;
* [[Item reference]]&lt;br /&gt;
* [[Config settings]]&lt;br /&gt;
&lt;br /&gt;
==== Organization ====&lt;br /&gt;
&lt;br /&gt;
* [[Suggestions]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [http://themanaworld.org/archive/galerie.php Gallery]&lt;br /&gt;
* [[Developer meetings]]&lt;br /&gt;
* [[Quotes]]&lt;br /&gt;
* [[Summer 2005 real life developer meeting]]&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: 1px solid #c9c9ff; color: #000; background-color: #f3f3ff&amp;quot; valign=&amp;quot;top&amp;quot;|&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
=== In Progress ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;World:&#039;&#039;&#039; [[Backstory]], [[Geography]], [[Creatures]], [[Organizations]], [[Elements]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Game:&#039;&#039;&#039; [[Game systems]], [[Creature proposal]], [[Weapons]], [[Realtime action combat protocol|Realtime combat]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Graphics:&#039;&#039;&#039; [[Assignments]], [[Concept art]], [[Playerset development|Playersets]], [[Hairset development|Hairsets]], [[:Special:Newimages|New Images]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;GUI / Interface:&#039;&#039;&#039; [[GUI development]], [[Menu interface system]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Sound:&#039;&#039;&#039; [[SFX|SoundFX]], [[Music]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Server:&#039;&#039;&#039; [[Server development]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;RFCs:&#039;&#039;&#039; [[Rendering]], [[Action layers]], [[Improvement of the collision layer system|Collision system]], [[Being movement system|Movement system]], [[Logging]], [[Party system]]&lt;br /&gt;
&lt;br /&gt;
=== Reference ===&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Game:&#039;&#039;&#039; [[Map development]], [[NPC development]], [[Coding Standards]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Graphics:&#039;&#039;&#039; [[Guidelines]], [[Equipment development|Equipment sheets]], [[Tileset development|Tilesets]], [[Monsterset development|Monster sheets]], [[Particle engine]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;GUI / Interface:&#039;&#039;&#039; [[Keyboard usage]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;RFCs:&#039;&#039;&#039; [[Animations]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;General:&#039;&#039;&#039; [[Joining the project]], [[Making a new release]]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Documentation:&#039;&#039;&#039; [http://themanaworld.org/tmwdox/ Client], [http://themanaworld.org/tmwservdox/ Server]&lt;br /&gt;
&lt;br /&gt;
=== Outdated ===&lt;br /&gt;
&lt;br /&gt;
:[[Important NPCs]], [[Finished NPCs]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Dynamic_Quests&amp;diff=7212</id>
		<title>Archive:Dynamic Quests</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Dynamic_Quests&amp;diff=7212"/>
		<updated>2007-07-25T15:44:31Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: /* Selling Opportunity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_gameconcept}}&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
&lt;br /&gt;
Dynamic quests are quests that are randomly generated. Any number of players can accept a random quest but only one player can solve it and claim the reward. So dynamic quests are a competitive race against other players.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
Quest givers for dynamic quests will spawn randomly at specific locations (bars, city plazas, shops...). They should hand out the quest with a quest description to anyone who speaks to them until someone solved the quest. From that on they don&#039;t give the quest anymore but they stay there to give the one who solved the quest his reward. When they gave the reward to the one who solved the quest they disappear.&lt;br /&gt;
&lt;br /&gt;
Quests can also time out after a few hours when no one solves them.&lt;br /&gt;
&lt;br /&gt;
==Kill the monster==&lt;br /&gt;
&#039;&#039;&amp;quot;Help! A huge spider roams the forest to the north. I am afraid it will kill me when i go there to collect herbs. Isn&#039;t there a hero who can defeat the beast?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A special monster is created on a near map. The monster is more powerful than a normal monster. When it dies the player who dealt the most damage to it counts as the quest winner. The quest failed for all other people who have taken the quest. &amp;quot;Kill the monster&amp;quot; quests can theoretically be won by someone who hasn&#039;t even taken the quest but ran into the monster randomly. In that case the player has to search for the quest giver to claim the quest reward. &lt;br /&gt;
&lt;br /&gt;
The killing of the quest monster itself shouldn&#039;t be rewarded with much exp or items. The real reward should be given by the quest giver. The reason for this is to make killing of quest monsters without knowing where the quest giver is unattractive so that most people prefer not to kill a quest monster when they run into one randomly and leave it to the people who have taken the quest.&lt;br /&gt;
&lt;br /&gt;
Variant: There might be not one but a group of monsters that have to be killed. In that case the quest is solved by the one who kills the most of them.&lt;br /&gt;
&lt;br /&gt;
==Invasion==&lt;br /&gt;
&#039;&#039;&amp;quot;Your country needs you! The trolls have mobilized an army and are camping one mile to the north. We have to eleminate them before they attack the city. Everyone who helps to deal with this thread will be rewarded.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A large number of agressive monsters is spawned on a nearby map where they usually don&#039;t spawn. The players have to go and eleminate all of them. After all monsters have been eleminated everyone who killed at least one of the monsters receives a small reward. The top 5 (10? 20?) players who kill the most monsters receive a special reward for valor in battle.&lt;br /&gt;
&lt;br /&gt;
Possible plots are:&lt;br /&gt;
*An invasion of an army of intelligent creatures&lt;br /&gt;
*Undeads that raised for unknown reasons&lt;br /&gt;
*Magical beings summoned by an insane wizard or a magical phenomenon&lt;br /&gt;
&lt;br /&gt;
==Find item==&lt;br /&gt;
&#039;&#039;&amp;quot;I have lost my precious ring in the forest to the southwest when running away from the evil mushrooms living there. Can you please look for it? It is a family heirloom and it is very important to me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the quest giver spawns a random item appears on a nearby map. The item is only visible and can only be picked up by players that have accepted the quest from the quest giver (other people who don&#039;t look for the item won&#039;t notice it). When a player picked the item up the quest is failed for all other people because they can&#039;t finish it anymore (Alternative to make it more competive: The one who picked up the item can be attacked and killed by the other questers and when he is killed the item can be looted from him).&lt;br /&gt;
&lt;br /&gt;
The player who has completed the quest might either give the quest item to the quest giver or sell the item to an npc. The npc might pay more for the item than the quest reward is worth. But when the player sells the item, he might become the target of a headhunt quest.&lt;br /&gt;
&lt;br /&gt;
Variant 1: The item might be carried by a monster that looted/swallowed it. So the quest does effectively result in a kill the monster quest.&lt;br /&gt;
&lt;br /&gt;
Variant 2: Instead of the item the player might find a clue pointing to an npc who has taken the item. The consequence is an additional errant quest that has to be solved.&lt;br /&gt;
&lt;br /&gt;
==Errand==&lt;br /&gt;
&#039;&#039;&amp;quot;Weapon Merchant: Damn, my last delivery of swords is late again. Could you maybe go to Tulimshar and ask the blacksmith why he hasn&#039;t delivered them yet?&amp;quot; ... Blacksmith: &amp;quot;Sorry, the swords have been stolen by a bandit. He is hiding somewhere in the desert to the southwest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The quest giver will ask the players to bring him an item or an information from another npc. Sometimes the other npc will give the information or item for free, sometimes the npc asks the player to solve another quest for him. The quest is solved as soon as the player got the quest item, solved one of the subquests so that other players can&#039;t complete the main quest or told the quest giver the desired information.&lt;br /&gt;
&lt;br /&gt;
==Selling Opportunity==&lt;br /&gt;
&#039;&#039;&amp;quot;I heard the winter will be very cold this year. But i am too busy to collect firewood myself. Can you help me out? I will pay yo 10 Gold for each log. I still need 137 logs to get through the winter.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The quest giver will offer a unusual high price for a certain common item, but he will make clear that he will only buy up to a specific amount (sometimes only one). The players now have to collect the item and sell it to the npc before someone else does and the npc doesn&#039;t buy anymore.&lt;br /&gt;
&lt;br /&gt;
Variant: Reverse dutch auction. When the quest giver requests only one item, he/she might start with a very low price and increase it over the time until someone sells the desired item to him/her.&lt;br /&gt;
&lt;br /&gt;
Suggestion: Perhaps some NPCs that every once a week or something like that ask for a random amount (with a top, of course) of a random item, for a random (though limited) price? A bit hard to get the right balance, but it seems a good idea.&lt;br /&gt;
&lt;br /&gt;
==PvP Quest: Sabotage==&lt;br /&gt;
&#039;&#039;&amp;quot;There is a golden dragon who is laying eggs on the mountain to the west. Everyone knows that golden dragons are an endangered species and don&#039;t attack anyone when they aren&#039;t attacked. But the king is afraid and wants to send adventurers to kill it. Please! Someone must stop them!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sometimes there might be NPCs that want that a quest for another NPC is not completed. In that case they hire people to stop people from completing the quest. People who are doing a sabotage quest are able to attack the people who are doing the normal quest and vice versa. Saboteurs and questers should be marked for other saboteurs and questers so everyone knows who is friend and who is enemy. The saboteurs are successful when the normal quest times out. When this occurs the quest reward is divided between all people who have taken the sabotage quest and attacked at least one quester.&lt;br /&gt;
&lt;br /&gt;
When taking a quest with a corresponding sabotage quest the player should be warned that people might try to kill him. Quests with a sabotage quest should time out faster than other quest because otherwise it would be almost impossible to prevent people from solving it and the sabotage quest should not be given to players when more than half of the timeout time has passed. Otherwise people might take the quest just before it timed out and claim their reward without doing anything.&lt;br /&gt;
&lt;br /&gt;
It should not be possible to take a quest and the quest to sabotage it at the same time.&lt;br /&gt;
&lt;br /&gt;
==PvP Quest: Bounty Hunt==&lt;br /&gt;
&#039;&#039;&amp;quot;-=DarkWizard=- is a traitor and a thief! He promised that he would bring me my precious ring. But now i found out that he just sold it! Go and pay him a lesson and i will reward you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bounty Hunt quests are usually triggered when a player fails a quest in a way the quest giver doesn&#039;t like (like selling the quest item he should have taken to the quest giver). When a headhunter quest is generated the targeted player should receive a message so that he knows that he has to be careful.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;target&amp;quot; is marked for the &amp;quot;bounty hunters&amp;quot; who are doing the quest. The target can attack the bounty hunter to defend itself, but the bounty hunters aren&#039;t marked, so the target doesn&#039;t know who its enemies are.&lt;br /&gt;
&lt;br /&gt;
When the target is killed by a bounty hunter (last hit counts) the quest is solved by the one who did the last hit and the target is save again.&lt;br /&gt;
&lt;br /&gt;
Bounty Hunt quests only time out when the target character is in the game and outside of a pvp protection zone. Otherwise he would be able to log out or hide in a protection zone until the quest timed out to avoid being killed.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Dynamic_Quests&amp;diff=7211</id>
		<title>Archive:Dynamic Quests</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Dynamic_Quests&amp;diff=7211"/>
		<updated>2007-07-25T15:41:38Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: /* Errant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_gameconcept}}&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
&lt;br /&gt;
Dynamic quests are quests that are randomly generated. Any number of players can accept a random quest but only one player can solve it and claim the reward. So dynamic quests are a competitive race against other players.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
Quest givers for dynamic quests will spawn randomly at specific locations (bars, city plazas, shops...). They should hand out the quest with a quest description to anyone who speaks to them until someone solved the quest. From that on they don&#039;t give the quest anymore but they stay there to give the one who solved the quest his reward. When they gave the reward to the one who solved the quest they disappear.&lt;br /&gt;
&lt;br /&gt;
Quests can also time out after a few hours when no one solves them.&lt;br /&gt;
&lt;br /&gt;
==Kill the monster==&lt;br /&gt;
&#039;&#039;&amp;quot;Help! A huge spider roams the forest to the north. I am afraid it will kill me when i go there to collect herbs. Isn&#039;t there a hero who can defeat the beast?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A special monster is created on a near map. The monster is more powerful than a normal monster. When it dies the player who dealt the most damage to it counts as the quest winner. The quest failed for all other people who have taken the quest. &amp;quot;Kill the monster&amp;quot; quests can theoretically be won by someone who hasn&#039;t even taken the quest but ran into the monster randomly. In that case the player has to search for the quest giver to claim the quest reward. &lt;br /&gt;
&lt;br /&gt;
The killing of the quest monster itself shouldn&#039;t be rewarded with much exp or items. The real reward should be given by the quest giver. The reason for this is to make killing of quest monsters without knowing where the quest giver is unattractive so that most people prefer not to kill a quest monster when they run into one randomly and leave it to the people who have taken the quest.&lt;br /&gt;
&lt;br /&gt;
Variant: There might be not one but a group of monsters that have to be killed. In that case the quest is solved by the one who kills the most of them.&lt;br /&gt;
&lt;br /&gt;
==Invasion==&lt;br /&gt;
&#039;&#039;&amp;quot;Your country needs you! The trolls have mobilized an army and are camping one mile to the north. We have to eleminate them before they attack the city. Everyone who helps to deal with this thread will be rewarded.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A large number of agressive monsters is spawned on a nearby map where they usually don&#039;t spawn. The players have to go and eleminate all of them. After all monsters have been eleminated everyone who killed at least one of the monsters receives a small reward. The top 5 (10? 20?) players who kill the most monsters receive a special reward for valor in battle.&lt;br /&gt;
&lt;br /&gt;
Possible plots are:&lt;br /&gt;
*An invasion of an army of intelligent creatures&lt;br /&gt;
*Undeads that raised for unknown reasons&lt;br /&gt;
*Magical beings summoned by an insane wizard or a magical phenomenon&lt;br /&gt;
&lt;br /&gt;
==Find item==&lt;br /&gt;
&#039;&#039;&amp;quot;I have lost my precious ring in the forest to the southwest when running away from the evil mushrooms living there. Can you please look for it? It is a family heirloom and it is very important to me.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When the quest giver spawns a random item appears on a nearby map. The item is only visible and can only be picked up by players that have accepted the quest from the quest giver (other people who don&#039;t look for the item won&#039;t notice it). When a player picked the item up the quest is failed for all other people because they can&#039;t finish it anymore (Alternative to make it more competive: The one who picked up the item can be attacked and killed by the other questers and when he is killed the item can be looted from him).&lt;br /&gt;
&lt;br /&gt;
The player who has completed the quest might either give the quest item to the quest giver or sell the item to an npc. The npc might pay more for the item than the quest reward is worth. But when the player sells the item, he might become the target of a headhunt quest.&lt;br /&gt;
&lt;br /&gt;
Variant 1: The item might be carried by a monster that looted/swallowed it. So the quest does effectively result in a kill the monster quest.&lt;br /&gt;
&lt;br /&gt;
Variant 2: Instead of the item the player might find a clue pointing to an npc who has taken the item. The consequence is an additional errant quest that has to be solved.&lt;br /&gt;
&lt;br /&gt;
==Errand==&lt;br /&gt;
&#039;&#039;&amp;quot;Weapon Merchant: Damn, my last delivery of swords is late again. Could you maybe go to Tulimshar and ask the blacksmith why he hasn&#039;t delivered them yet?&amp;quot; ... Blacksmith: &amp;quot;Sorry, the swords have been stolen by a bandit. He is hiding somewhere in the desert to the southwest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The quest giver will ask the players to bring him an item or an information from another npc. Sometimes the other npc will give the information or item for free, sometimes the npc asks the player to solve another quest for him. The quest is solved as soon as the player got the quest item, solved one of the subquests so that other players can&#039;t complete the main quest or told the quest giver the desired information.&lt;br /&gt;
&lt;br /&gt;
==Selling Opportunity==&lt;br /&gt;
&#039;&#039;&amp;quot;I heard the winter will be very cold this year. But i am too busy to collect firewood myself. Can you help me out? I will pay yo 10 Gold for each log. I still need 137 logs to get through the winter.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The quest giver will offer a unusual high price for a certain common item, but he will make clear that he will only buy up to a specific amount (sometimes only one). The players now have to collect the item and sell it to the npc before someone else does and the npc doesn&#039;t buy anymore.&lt;br /&gt;
&lt;br /&gt;
Variant: Reverse dutch auction. When the quest giver requests only one item, he/she might start with a very low price and increase it over the time until someone sells the desired item to him/her.&lt;br /&gt;
&lt;br /&gt;
==PvP Quest: Sabotage==&lt;br /&gt;
&#039;&#039;&amp;quot;There is a golden dragon who is laying eggs on the mountain to the west. Everyone knows that golden dragons are an endangered species and don&#039;t attack anyone when they aren&#039;t attacked. But the king is afraid and wants to send adventurers to kill it. Please! Someone must stop them!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sometimes there might be NPCs that want that a quest for another NPC is not completed. In that case they hire people to stop people from completing the quest. People who are doing a sabotage quest are able to attack the people who are doing the normal quest and vice versa. Saboteurs and questers should be marked for other saboteurs and questers so everyone knows who is friend and who is enemy. The saboteurs are successful when the normal quest times out. When this occurs the quest reward is divided between all people who have taken the sabotage quest and attacked at least one quester.&lt;br /&gt;
&lt;br /&gt;
When taking a quest with a corresponding sabotage quest the player should be warned that people might try to kill him. Quests with a sabotage quest should time out faster than other quest because otherwise it would be almost impossible to prevent people from solving it and the sabotage quest should not be given to players when more than half of the timeout time has passed. Otherwise people might take the quest just before it timed out and claim their reward without doing anything.&lt;br /&gt;
&lt;br /&gt;
It should not be possible to take a quest and the quest to sabotage it at the same time.&lt;br /&gt;
&lt;br /&gt;
==PvP Quest: Bounty Hunt==&lt;br /&gt;
&#039;&#039;&amp;quot;-=DarkWizard=- is a traitor and a thief! He promised that he would bring me my precious ring. But now i found out that he just sold it! Go and pay him a lesson and i will reward you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bounty Hunt quests are usually triggered when a player fails a quest in a way the quest giver doesn&#039;t like (like selling the quest item he should have taken to the quest giver). When a headhunter quest is generated the targeted player should receive a message so that he knows that he has to be careful.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;target&amp;quot; is marked for the &amp;quot;bounty hunters&amp;quot; who are doing the quest. The target can attack the bounty hunter to defend itself, but the bounty hunters aren&#039;t marked, so the target doesn&#039;t know who its enemies are.&lt;br /&gt;
&lt;br /&gt;
When the target is killed by a bounty hunter (last hit counts) the quest is solved by the one who did the last hit and the target is save again.&lt;br /&gt;
&lt;br /&gt;
Bounty Hunt quests only time out when the target character is in the game and outside of a pvp protection zone. Otherwise he would be able to log out or hide in a protection zone until the quest timed out to avoid being killed.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Project_description&amp;diff=7210</id>
		<title>Project description</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Project_description&amp;diff=7210"/>
		<updated>2007-07-25T15:26:47Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mana World is a project that tries to create a free and open source MMORPG game with the looks of &amp;quot;old-fashioned&amp;quot; 2D RPG games such as those released for the SNES / Super Famicom in the early 90&#039;s. The game client will be free to download, and it won&#039;t have monthly fee.&lt;br /&gt;
&lt;br /&gt;
The Mana World aims to be a unique place for people to interact by not only fighting but also forming a community, a microcosm inside the game. Although the game is dynamic and does not have a linear story, it should include background story such as countries, tribes, culture, climate, etc. Quests should lead to other quests. Quests should also encourage forming groups/parties so as to promote the community feel.&lt;br /&gt;
&lt;br /&gt;
Additionally, the developers care about cross compilable source code and efficient resource management in order to make the game playable on as many platforms and operating systems as possible. Low end hardware such as x86 PIIs or G3 PPCs should be the minimum requirement.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive_talk:Dynamic_economy_system&amp;diff=7209</id>
		<title>Archive talk:Dynamic economy system</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive_talk:Dynamic_economy_system&amp;diff=7209"/>
		<updated>2007-07-25T14:40:33Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve thought a few possible names for the service that lets you sell your items:&lt;br /&gt;
*Selling Stands&lt;br /&gt;
*Item Sellroom&lt;br /&gt;
*Selling House&lt;br /&gt;
*Sales Showroom&lt;br /&gt;
*Custom Buy/Sell Center&lt;br /&gt;
(I liked the last most...)&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Aacheron&amp;diff=7208</id>
		<title>User:Aacheron</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Aacheron&amp;diff=7208"/>
		<updated>2007-07-25T14:19:58Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aacheron is the creator of the Template for NPCs creation found in the [[Important NPCs]] page.&lt;br /&gt;
Has made, or contributed to, the creation of several NPCs. Following, there are some examples of his work and contributions:&lt;br /&gt;
&lt;br /&gt;
*[[Terhi Gradyx]]&lt;br /&gt;
*[[Tyrone Hiro]]&lt;br /&gt;
*[[Little Bird]]&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Aacheron&amp;diff=7207</id>
		<title>User:Aacheron</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Aacheron&amp;diff=7207"/>
		<updated>2007-07-25T14:18:56Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: /* Aacheron */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aacheron is the creator of the Template for NPCs creation found in the [[Important NPCs]] page.&lt;br /&gt;
Has made, or contributed to, the creation of several NPCs. Following, there are some examples of his work:&lt;br /&gt;
&lt;br /&gt;
*[[Terhi Gradyx]]&lt;br /&gt;
*[[Tyrone Hiro]]&lt;br /&gt;
*[[Little Bird]]&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Aacheron&amp;diff=7206</id>
		<title>User:Aacheron</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Aacheron&amp;diff=7206"/>
		<updated>2007-07-25T14:18:38Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: User Page Created.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Aacheron=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aacheron is the creator of the Template for NPCs creation found in the [[Important NPCs]] page.&lt;br /&gt;
Has made, or contributed to, the creation of several NPCs. Following, there are some examples of his work:&lt;br /&gt;
&lt;br /&gt;
*[[Terhi Gradyx]]&lt;br /&gt;
*[[Tyrone Hiro]]&lt;br /&gt;
*[[Little Bird]]&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Player_Groups&amp;diff=7205</id>
		<title>Player Groups</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Player_Groups&amp;diff=7205"/>
		<updated>2007-07-25T14:01:06Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: /* The Mana Dragons */ Improved Legibility&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_playerinfo}}&lt;br /&gt;
Please, try not to be chaotic when editing, try to keep the format, and don&#039;t create derived articles for your guilds. Here you have enough space to make your guilds. --[[User:Pajarico|Pajarico]] 11:01, 23 July 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== The Ranger Outfit ==&lt;br /&gt;
Info: Join the guild of Rangers and learn to use powerful long-range weapons to take down your adversaries!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Leader:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Pauan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Ranger Creed:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;R&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;ecognizing that I volunteered as a Ranger, fully knowing the hazards of my chosen profession, I will always endeavor to uphold the prestige, honor, and high esprit de corps of the Rangers.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;cknowledging the fact that a Ranger is a more elite soldier who arrives at the cutting edge of battle by land, sea, or air, I accept the fact that as a Ranger my country expects me to move farther, faster and fight harder than any other soldier.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;N&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;ever shall I fail my comrades. I will always keep myself mentally alert, physically strong and morally straight and I will shoulder more than my share of the task whatever it may be. One-hundred-percent and then some.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;G&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;allantly will I show the world that I am a specially selected and well-trained soldier. My courtesy to superior officers, neatness of dress and care of equipment shall set the example for others to follow.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;E&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;nergetically will I meet the enemies of my country. I shall defeat them on the field of battle for I am better trained and will fight with all my might. Surrender is not a Ranger word. I will never leave a fallen comrade to fall into the hands of the enemy and under no circumstances will I ever embarrass my country.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;R&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;eadily will I display the intestinal fortitude required to fight on to the Ranger objective and complete the mission though I be the lone survivor.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Members:&amp;lt;/b&amp;gt; (Just edit your name in)&lt;br /&gt;
* sixpointnine/Pawn&lt;br /&gt;
* 3Man &#039;&#039;(Temp)&#039;&#039;&lt;br /&gt;
* Chaos Ranger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alliances:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Guardian Guild.&lt;br /&gt;
&lt;br /&gt;
== MUG (Macintosh Users Guild) ==&lt;br /&gt;
&lt;br /&gt;
* Leader: TencheDesign (Not Tenche anymore)&lt;br /&gt;
* Lafaboune-G5&lt;br /&gt;
* godHead-G5&lt;br /&gt;
* Pudri-G4&lt;br /&gt;
* Criptos - G4&lt;br /&gt;
* Trucker-G3&lt;br /&gt;
* torterra-G3&lt;br /&gt;
&lt;br /&gt;
== Grey Mana ==&lt;br /&gt;
&lt;br /&gt;
Announcing the new clan &amp;quot;Grey Mana&amp;quot;. Its members so far are:&lt;br /&gt;
* Leader: Dfert (soon to be DeathJoker but it will still be me)&lt;br /&gt;
* Moi1392-Knight&lt;br /&gt;
* Vally8-Knight&lt;br /&gt;
* Edix-knight&lt;br /&gt;
* Sanjd-Ranger&lt;br /&gt;
* Pete-Marksman&lt;br /&gt;
* Medicated-Wonderer&lt;br /&gt;
* Vince Armoire-Knight&lt;br /&gt;
* Yanl-Barbarian&lt;br /&gt;
* Shouto-Swordsmen&lt;br /&gt;
&lt;br /&gt;
There are a number of brave men that the Grey Mana will give our respect to: Gorch, the entire MUG guild and any of the admins.&lt;br /&gt;
&lt;br /&gt;
The perks of this clan are: inter guild loans and the support of anyone in the guild.&lt;br /&gt;
&lt;br /&gt;
Ther Rules of conduct are:&lt;br /&gt;
* Any guild member must be respectfull to ANY person as long as they do not disrespect the clan or its members. OR is a member of an opposing clan (none yet).&lt;br /&gt;
* There will be no tolerence to member that refuse to help other clan member.&lt;br /&gt;
* We Will remain peacefull unless our services are requested and a reward is offerded.&lt;br /&gt;
&lt;br /&gt;
Would love to join the Grey Mana Name- Haggar Level- 25 send me a message if im able to.&lt;br /&gt;
&lt;br /&gt;
== The Elders Council ==&lt;br /&gt;
The first created guild on The Mana World. You must have been playing for at least 4 versions of The Mana World in order to join. PM Magick to register.&lt;br /&gt;
* Leader-Magick&lt;br /&gt;
&lt;br /&gt;
== Teh Masonaries ==&lt;br /&gt;
&lt;br /&gt;
* Leaders: Teh Akroh and Deviexx&lt;br /&gt;
&lt;br /&gt;
== The Mana Warriors ==&lt;br /&gt;
&#039;&#039;&#039;Our duty is to protect the Mana World from evil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
we have decided to move all the information about us to our web-site.&lt;br /&gt;
IN JAMBOS YOU HAVE A SUGESTING PAGE&lt;br /&gt;
&lt;br /&gt;
Official web page: http://manawarriors.wiki.mailxmail.com&amp;lt;br&amp;gt;&lt;br /&gt;
After that visit a second page about our clan (in 3 languages: English, Spanish and German): http://Jambo.wiki.mailxmail.com&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;IM SELLING THE CLAN!!!!!!!!!!!!!!!!!!!!! (MANA WARRIOrs)&#039;&#039;&#039;==&lt;br /&gt;
yes , just speak with Habari or jambo in game and offer him 10,000GP+++ (or 1000 casino coins)&lt;br /&gt;
and you will be the new owner and leader of this guild , its name its motto and its web...&lt;br /&gt;
&lt;br /&gt;
== The Mercenary Clan ==&lt;br /&gt;
&lt;br /&gt;
This is a guild for Mercenary. It is founded by Kiba. If you wish to hire mercenaries, please speak to Kiba in game.&lt;br /&gt;
&lt;br /&gt;
We fight for profits. Wheather we fight for good or evil, we have an honor code too.&lt;br /&gt;
&lt;br /&gt;
=== Rules ===&lt;br /&gt;
&lt;br /&gt;
#We will be loyal to our client and never switch side until our mission is completed. To avoid fighting on two side at the same time, we only have one client at all time.&lt;br /&gt;
#Never ever surrender. We will never beg for our lives. We will never attempt sucide to avoid being captured. We fight to death if no other options are available to us.&lt;br /&gt;
#Be respectful to others. In other word, treat other as you could like to be treated. You will also have to be honorable in battle.&lt;br /&gt;
#We will pledge complete loyalty to our clan. This means upholding the reputation of the clan, so you will have to be loyal to the client who hired us.&lt;br /&gt;
&lt;br /&gt;
=== How to join ===&lt;br /&gt;
&lt;br /&gt;
Speak to someone in the clan and ask to join. You will need someone to sponsor you. After this, you will need to perfrom the oath ceremony with Kiba in which you promise aboslute loyalty to the clan.&lt;br /&gt;
&lt;br /&gt;
=== Members ===&lt;br /&gt;
&lt;br /&gt;
#Kiba - Founding leader&lt;br /&gt;
#erek - first member of the clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Clan of Metal and Mana ==&lt;br /&gt;
&lt;br /&gt;
Details coming soon!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guardians Guild ==&lt;br /&gt;
&lt;br /&gt;
Find out everything you need to know at our forums at: [http://z8.invisionfree.com/Guardiansguild/index.php? http://z8.invisionfree.com/Guardiansguild/index.php?]&lt;br /&gt;
&lt;br /&gt;
==The Mana Dragons==&lt;br /&gt;
A new guild that will help out others &lt;br /&gt;
and train with others &lt;br /&gt;
&lt;br /&gt;
===Training places===&lt;br /&gt;
Best training place is the the ice caves of the &lt;br /&gt;
snow town for lvs 10-29&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More will be added here&lt;br /&gt;
&lt;br /&gt;
===What to wield===&lt;br /&gt;
*Headband&lt;br /&gt;
*Shirt (any kind)&lt;br /&gt;
*Pants(any kind)&lt;br /&gt;
*Sword, dagger, knife.&lt;br /&gt;
&lt;br /&gt;
===Members===&lt;br /&gt;
michael4399 - Leader&lt;br /&gt;
&lt;br /&gt;
brandon2280 - sub leader &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===How to join===&lt;br /&gt;
&lt;br /&gt;
Be chosen by talent scouts or just ask to join anyone already within the clan.&lt;br /&gt;
&lt;br /&gt;
===Hiring===&lt;br /&gt;
&lt;br /&gt;
You can also hire the mana dragons for battles helping to train and/or lots of things&lt;br /&gt;
&lt;br /&gt;
== The Gros Connards ==&lt;br /&gt;
&lt;br /&gt;
=== Members ===&lt;br /&gt;
&lt;br /&gt;
* Gros connard&lt;br /&gt;
* Mike&lt;br /&gt;
* Gamb&lt;br /&gt;
* Miloche&lt;br /&gt;
* Label55&lt;br /&gt;
* Pinguin&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
== THE MAFIA CLAN ==&lt;br /&gt;
&lt;br /&gt;
javascript:insertTags(&#039;[[Image:&#039;,&#039;]]&#039;,&#039;untitled.jpg&#039;);&lt;br /&gt;
Embedded image&lt;br /&gt;
&lt;br /&gt;
To join you have to  kill a black scorpion in front of a member (Red scorpion if lvl&amp;lt;20)&lt;br /&gt;
and pay 20 casino coins to jambo.&lt;br /&gt;
&lt;br /&gt;
If you dont have money you can pay it later by paying 5 casino coins more(you can do this all the time you are at the clan).&lt;br /&gt;
&lt;br /&gt;
THERE CAN ONLY BE UP TO 10 or 15 MEMBERS .&lt;br /&gt;
&lt;br /&gt;
If you want to be in the list youl be in a waiting list you can pay money to jambo to be ahead of the waiting list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;people in waiting list.     people leaving the clan&#039;&#039;&#039;&lt;br /&gt;
none                          none&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
....RULES.... &lt;br /&gt;
If you are very rich and they ask you for litle money you must give it to him.&lt;br /&gt;
&lt;br /&gt;
If you ask jambo for any object she will be pleased on givin it or selling it  on a lower price to you.&lt;br /&gt;
&lt;br /&gt;
any member must be help other members at all time.&lt;br /&gt;
&lt;br /&gt;
you will have to do misions (if you dont want to you can always pay 3 casino coins.&lt;br /&gt;
if you fail them or don&#039;t follow the rules (with no reason) you will have to be killed 10 times in the casino by the clan members that are playing at that moment,only  the big bosses of the mafia can put missions or other members if they have permision,you can always leave the clan by paying from 700 to 130  casino coins. &lt;br /&gt;
                                STATUS&lt;br /&gt;
                                Big Boss &lt;br /&gt;
                                Small Boss&lt;br /&gt;
                                Body Guard (pass 13 missions)&lt;br /&gt;
                                yakeza  (pass 6 missions)&lt;br /&gt;
                                Sargent (pass 3 missions)&lt;br /&gt;
                                Newbie  (your status when you join)&lt;br /&gt;
to go up on status you have to pass missions&lt;br /&gt;
           &lt;br /&gt;
         &lt;br /&gt;
                                MEMBERS&lt;br /&gt;
                                1JAMBO  (Big Boss)&lt;br /&gt;
                                2HABARY (Small Boss)&lt;br /&gt;
                                3KIJ     (yakeza)&lt;br /&gt;
                                4HABTY    (Newbie)&lt;br /&gt;
                                5FILIPEE   (newbie)&lt;br /&gt;
                                6GALATA     (newbie)&lt;br /&gt;
                                7UZUMAKI NARUTO (newbie+1)&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Player_Groups&amp;diff=7204</id>
		<title>Player Groups</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Player_Groups&amp;diff=7204"/>
		<updated>2007-07-25T13:58:05Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: /* How to join */ Changed the &amp;quot;Loyality&amp;quot; for &amp;quot;Loyalty&amp;quot;. There&amp;#039;s no such word as &amp;quot;Loyality&amp;quot;...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_playerinfo}}&lt;br /&gt;
Please, try not to be chaotic when editing, try to keep the format, and don&#039;t create derived articles for your guilds. Here you have enough space to make your guilds. --[[User:Pajarico|Pajarico]] 11:01, 23 July 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== The Ranger Outfit ==&lt;br /&gt;
Info: Join the guild of Rangers and learn to use powerful long-range weapons to take down your adversaries!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Leader:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Pauan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Ranger Creed:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;R&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;ecognizing that I volunteered as a Ranger, fully knowing the hazards of my chosen profession, I will always endeavor to uphold the prestige, honor, and high esprit de corps of the Rangers.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;cknowledging the fact that a Ranger is a more elite soldier who arrives at the cutting edge of battle by land, sea, or air, I accept the fact that as a Ranger my country expects me to move farther, faster and fight harder than any other soldier.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;N&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;ever shall I fail my comrades. I will always keep myself mentally alert, physically strong and morally straight and I will shoulder more than my share of the task whatever it may be. One-hundred-percent and then some.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;G&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;allantly will I show the world that I am a specially selected and well-trained soldier. My courtesy to superior officers, neatness of dress and care of equipment shall set the example for others to follow.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;E&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;nergetically will I meet the enemies of my country. I shall defeat them on the field of battle for I am better trained and will fight with all my might. Surrender is not a Ranger word. I will never leave a fallen comrade to fall into the hands of the enemy and under no circumstances will I ever embarrass my country.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;R&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;eadily will I display the intestinal fortitude required to fight on to the Ranger objective and complete the mission though I be the lone survivor.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Members:&amp;lt;/b&amp;gt; (Just edit your name in)&lt;br /&gt;
* sixpointnine/Pawn&lt;br /&gt;
* 3Man &#039;&#039;(Temp)&#039;&#039;&lt;br /&gt;
* Chaos Ranger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alliances:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Guardian Guild.&lt;br /&gt;
&lt;br /&gt;
== MUG (Macintosh Users Guild) ==&lt;br /&gt;
&lt;br /&gt;
* Leader: TencheDesign (Not Tenche anymore)&lt;br /&gt;
* Lafaboune-G5&lt;br /&gt;
* godHead-G5&lt;br /&gt;
* Pudri-G4&lt;br /&gt;
* Criptos - G4&lt;br /&gt;
* Trucker-G3&lt;br /&gt;
* torterra-G3&lt;br /&gt;
&lt;br /&gt;
== Grey Mana ==&lt;br /&gt;
&lt;br /&gt;
Announcing the new clan &amp;quot;Grey Mana&amp;quot;. Its members so far are:&lt;br /&gt;
* Leader: Dfert (soon to be DeathJoker but it will still be me)&lt;br /&gt;
* Moi1392-Knight&lt;br /&gt;
* Vally8-Knight&lt;br /&gt;
* Edix-knight&lt;br /&gt;
* Sanjd-Ranger&lt;br /&gt;
* Pete-Marksman&lt;br /&gt;
* Medicated-Wonderer&lt;br /&gt;
* Vince Armoire-Knight&lt;br /&gt;
* Yanl-Barbarian&lt;br /&gt;
* Shouto-Swordsmen&lt;br /&gt;
&lt;br /&gt;
There are a number of brave men that the Grey Mana will give our respect to: Gorch, the entire MUG guild and any of the admins.&lt;br /&gt;
&lt;br /&gt;
The perks of this clan are: inter guild loans and the support of anyone in the guild.&lt;br /&gt;
&lt;br /&gt;
Ther Rules of conduct are:&lt;br /&gt;
* Any guild member must be respectfull to ANY person as long as they do not disrespect the clan or its members. OR is a member of an opposing clan (none yet).&lt;br /&gt;
* There will be no tolerence to member that refuse to help other clan member.&lt;br /&gt;
* We Will remain peacefull unless our services are requested and a reward is offerded.&lt;br /&gt;
&lt;br /&gt;
Would love to join the Grey Mana Name- Haggar Level- 25 send me a message if im able to.&lt;br /&gt;
&lt;br /&gt;
== The Elders Council ==&lt;br /&gt;
The first created guild on The Mana World. You must have been playing for at least 4 versions of The Mana World in order to join. PM Magick to register.&lt;br /&gt;
* Leader-Magick&lt;br /&gt;
&lt;br /&gt;
== Teh Masonaries ==&lt;br /&gt;
&lt;br /&gt;
* Leaders: Teh Akroh and Deviexx&lt;br /&gt;
&lt;br /&gt;
== The Mana Warriors ==&lt;br /&gt;
&#039;&#039;&#039;Our duty is to protect the Mana World from evil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
we have decided to move all the information about us to our web-site.&lt;br /&gt;
IN JAMBOS YOU HAVE A SUGESTING PAGE&lt;br /&gt;
&lt;br /&gt;
Official web page: http://manawarriors.wiki.mailxmail.com&amp;lt;br&amp;gt;&lt;br /&gt;
After that visit a second page about our clan (in 3 languages: English, Spanish and German): http://Jambo.wiki.mailxmail.com&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;IM SELLING THE CLAN!!!!!!!!!!!!!!!!!!!!! (MANA WARRIOrs)&#039;&#039;&#039;==&lt;br /&gt;
yes , just speak with Habari or jambo in game and offer him 10,000GP+++ (or 1000 casino coins)&lt;br /&gt;
and you will be the new owner and leader of this guild , its name its motto and its web...&lt;br /&gt;
&lt;br /&gt;
== The Mercenary Clan ==&lt;br /&gt;
&lt;br /&gt;
This is a guild for Mercenary. It is founded by Kiba. If you wish to hire mercenaries, please speak to Kiba in game.&lt;br /&gt;
&lt;br /&gt;
We fight for profits. Wheather we fight for good or evil, we have an honor code too.&lt;br /&gt;
&lt;br /&gt;
=== Rules ===&lt;br /&gt;
&lt;br /&gt;
#We will be loyal to our client and never switch side until our mission is completed. To avoid fighting on two side at the same time, we only have one client at all time.&lt;br /&gt;
#Never ever surrender. We will never beg for our lives. We will never attempt sucide to avoid being captured. We fight to death if no other options are available to us.&lt;br /&gt;
#Be respectful to others. In other word, treat other as you could like to be treated. You will also have to be honorable in battle.&lt;br /&gt;
#We will pledge complete loyalty to our clan. This means upholding the reputation of the clan, so you will have to be loyal to the client who hired us.&lt;br /&gt;
&lt;br /&gt;
=== How to join ===&lt;br /&gt;
&lt;br /&gt;
Speak to someone in the clan and ask to join. You will need someone to sponsor you. After this, you will need to perfrom the oath ceremony with Kiba in which you promise aboslute loyalty to the clan.&lt;br /&gt;
&lt;br /&gt;
=== Members ===&lt;br /&gt;
&lt;br /&gt;
#Kiba - Founding leader&lt;br /&gt;
#erek - first member of the clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Clan of Metal and Mana ==&lt;br /&gt;
&lt;br /&gt;
Details coming soon!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guardians Guild ==&lt;br /&gt;
&lt;br /&gt;
Find out everything you need to know at our forums at: [http://z8.invisionfree.com/Guardiansguild/index.php? http://z8.invisionfree.com/Guardiansguild/index.php?]&lt;br /&gt;
&lt;br /&gt;
==The Mana Dragons==&lt;br /&gt;
a new guild that will help out others &lt;br /&gt;
and train with others &lt;br /&gt;
&lt;br /&gt;
===training places===&lt;br /&gt;
best training place is the the ice caves of the &lt;br /&gt;
snow town for lvs 10-29&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more will be added here&lt;br /&gt;
&lt;br /&gt;
===what to wield===&lt;br /&gt;
headband&lt;br /&gt;
&lt;br /&gt;
shirt (anykind)&lt;br /&gt;
&lt;br /&gt;
pants(anykind)&lt;br /&gt;
&lt;br /&gt;
sword,dagger,knife&lt;br /&gt;
&lt;br /&gt;
===members===&lt;br /&gt;
michael4399 leader&lt;br /&gt;
&lt;br /&gt;
brandon2280 sub leader &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===how to join===&lt;br /&gt;
&lt;br /&gt;
be chosen by talent scouts or just ask to join anyone adcepted&lt;br /&gt;
&lt;br /&gt;
===hiring===&lt;br /&gt;
&lt;br /&gt;
you can also hire the mana dragons for battles helping to train &lt;br /&gt;
&lt;br /&gt;
and/or lots of things&lt;br /&gt;
&lt;br /&gt;
== The Gros Connards ==&lt;br /&gt;
&lt;br /&gt;
=== Members ===&lt;br /&gt;
&lt;br /&gt;
* Gros connard&lt;br /&gt;
* Mike&lt;br /&gt;
* Gamb&lt;br /&gt;
* Miloche&lt;br /&gt;
* Label55&lt;br /&gt;
* Pinguin&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
== THE MAFIA CLAN ==&lt;br /&gt;
&lt;br /&gt;
javascript:insertTags(&#039;[[Image:&#039;,&#039;]]&#039;,&#039;untitled.jpg&#039;);&lt;br /&gt;
Embedded image&lt;br /&gt;
&lt;br /&gt;
To join you have to  kill a black scorpion in front of a member (Red scorpion if lvl&amp;lt;20)&lt;br /&gt;
and pay 20 casino coins to jambo.&lt;br /&gt;
&lt;br /&gt;
If you dont have money you can pay it later by paying 5 casino coins more(you can do this all the time you are at the clan).&lt;br /&gt;
&lt;br /&gt;
THERE CAN ONLY BE UP TO 10 or 15 MEMBERS .&lt;br /&gt;
&lt;br /&gt;
If you want to be in the list youl be in a waiting list you can pay money to jambo to be ahead of the waiting list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;people in waiting list.     people leaving the clan&#039;&#039;&#039;&lt;br /&gt;
none                          none&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
....RULES.... &lt;br /&gt;
If you are very rich and they ask you for litle money you must give it to him.&lt;br /&gt;
&lt;br /&gt;
If you ask jambo for any object she will be pleased on givin it or selling it  on a lower price to you.&lt;br /&gt;
&lt;br /&gt;
any member must be help other members at all time.&lt;br /&gt;
&lt;br /&gt;
you will have to do misions (if you dont want to you can always pay 3 casino coins.&lt;br /&gt;
if you fail them or don&#039;t follow the rules (with no reason) you will have to be killed 10 times in the casino by the clan members that are playing at that moment,only  the big bosses of the mafia can put missions or other members if they have permision,you can always leave the clan by paying from 700 to 130  casino coins. &lt;br /&gt;
                                STATUS&lt;br /&gt;
                                Big Boss &lt;br /&gt;
                                Small Boss&lt;br /&gt;
                                Body Guard (pass 13 missions)&lt;br /&gt;
                                yakeza  (pass 6 missions)&lt;br /&gt;
                                Sargent (pass 3 missions)&lt;br /&gt;
                                Newbie  (your status when you join)&lt;br /&gt;
to go up on status you have to pass missions&lt;br /&gt;
           &lt;br /&gt;
         &lt;br /&gt;
                                MEMBERS&lt;br /&gt;
                                1JAMBO  (Big Boss)&lt;br /&gt;
                                2HABARY (Small Boss)&lt;br /&gt;
                                3KIJ     (yakeza)&lt;br /&gt;
                                4HABTY    (Newbie)&lt;br /&gt;
                                5FILIPEE   (newbie)&lt;br /&gt;
                                6GALATA     (newbie)&lt;br /&gt;
                                7UZUMAKI NARUTO (newbie+1)&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Player_Groups&amp;diff=7203</id>
		<title>Player Groups</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Player_Groups&amp;diff=7203"/>
		<updated>2007-07-25T13:57:00Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: /* Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_playerinfo}}&lt;br /&gt;
Please, try not to be chaotic when editing, try to keep the format, and don&#039;t create derived articles for your guilds. Here you have enough space to make your guilds. --[[User:Pajarico|Pajarico]] 11:01, 23 July 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== The Ranger Outfit ==&lt;br /&gt;
Info: Join the guild of Rangers and learn to use powerful long-range weapons to take down your adversaries!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Leader:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Pauan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Ranger Creed:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;R&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;ecognizing that I volunteered as a Ranger, fully knowing the hazards of my chosen profession, I will always endeavor to uphold the prestige, honor, and high esprit de corps of the Rangers.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;cknowledging the fact that a Ranger is a more elite soldier who arrives at the cutting edge of battle by land, sea, or air, I accept the fact that as a Ranger my country expects me to move farther, faster and fight harder than any other soldier.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;N&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;ever shall I fail my comrades. I will always keep myself mentally alert, physically strong and morally straight and I will shoulder more than my share of the task whatever it may be. One-hundred-percent and then some.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;G&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;allantly will I show the world that I am a specially selected and well-trained soldier. My courtesy to superior officers, neatness of dress and care of equipment shall set the example for others to follow.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;E&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;nergetically will I meet the enemies of my country. I shall defeat them on the field of battle for I am better trained and will fight with all my might. Surrender is not a Ranger word. I will never leave a fallen comrade to fall into the hands of the enemy and under no circumstances will I ever embarrass my country.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;R&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;eadily will I display the intestinal fortitude required to fight on to the Ranger objective and complete the mission though I be the lone survivor.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Members:&amp;lt;/b&amp;gt; (Just edit your name in)&lt;br /&gt;
* sixpointnine/Pawn&lt;br /&gt;
* 3Man &#039;&#039;(Temp)&#039;&#039;&lt;br /&gt;
* Chaos Ranger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alliances:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Guardian Guild.&lt;br /&gt;
&lt;br /&gt;
== MUG (Macintosh Users Guild) ==&lt;br /&gt;
&lt;br /&gt;
* Leader: TencheDesign (Not Tenche anymore)&lt;br /&gt;
* Lafaboune-G5&lt;br /&gt;
* godHead-G5&lt;br /&gt;
* Pudri-G4&lt;br /&gt;
* Criptos - G4&lt;br /&gt;
* Trucker-G3&lt;br /&gt;
* torterra-G3&lt;br /&gt;
&lt;br /&gt;
== Grey Mana ==&lt;br /&gt;
&lt;br /&gt;
Announcing the new clan &amp;quot;Grey Mana&amp;quot;. Its members so far are:&lt;br /&gt;
* Leader: Dfert (soon to be DeathJoker but it will still be me)&lt;br /&gt;
* Moi1392-Knight&lt;br /&gt;
* Vally8-Knight&lt;br /&gt;
* Edix-knight&lt;br /&gt;
* Sanjd-Ranger&lt;br /&gt;
* Pete-Marksman&lt;br /&gt;
* Medicated-Wonderer&lt;br /&gt;
* Vince Armoire-Knight&lt;br /&gt;
* Yanl-Barbarian&lt;br /&gt;
* Shouto-Swordsmen&lt;br /&gt;
&lt;br /&gt;
There are a number of brave men that the Grey Mana will give our respect to: Gorch, the entire MUG guild and any of the admins.&lt;br /&gt;
&lt;br /&gt;
The perks of this clan are: inter guild loans and the support of anyone in the guild.&lt;br /&gt;
&lt;br /&gt;
Ther Rules of conduct are:&lt;br /&gt;
* Any guild member must be respectfull to ANY person as long as they do not disrespect the clan or its members. OR is a member of an opposing clan (none yet).&lt;br /&gt;
* There will be no tolerence to member that refuse to help other clan member.&lt;br /&gt;
* We Will remain peacefull unless our services are requested and a reward is offerded.&lt;br /&gt;
&lt;br /&gt;
Would love to join the Grey Mana Name- Haggar Level- 25 send me a message if im able to.&lt;br /&gt;
&lt;br /&gt;
== The Elders Council ==&lt;br /&gt;
The first created guild on The Mana World. You must have been playing for at least 4 versions of The Mana World in order to join. PM Magick to register.&lt;br /&gt;
* Leader-Magick&lt;br /&gt;
&lt;br /&gt;
== Teh Masonaries ==&lt;br /&gt;
&lt;br /&gt;
* Leaders: Teh Akroh and Deviexx&lt;br /&gt;
&lt;br /&gt;
== The Mana Warriors ==&lt;br /&gt;
&#039;&#039;&#039;Our duty is to protect the Mana World from evil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
we have decided to move all the information about us to our web-site.&lt;br /&gt;
IN JAMBOS YOU HAVE A SUGESTING PAGE&lt;br /&gt;
&lt;br /&gt;
Official web page: http://manawarriors.wiki.mailxmail.com&amp;lt;br&amp;gt;&lt;br /&gt;
After that visit a second page about our clan (in 3 languages: English, Spanish and German): http://Jambo.wiki.mailxmail.com&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;IM SELLING THE CLAN!!!!!!!!!!!!!!!!!!!!! (MANA WARRIOrs)&#039;&#039;&#039;==&lt;br /&gt;
yes , just speak with Habari or jambo in game and offer him 10,000GP+++ (or 1000 casino coins)&lt;br /&gt;
and you will be the new owner and leader of this guild , its name its motto and its web...&lt;br /&gt;
&lt;br /&gt;
== The Mercenary Clan ==&lt;br /&gt;
&lt;br /&gt;
This is a guild for Mercenary. It is founded by Kiba. If you wish to hire mercenaries, please speak to Kiba in game.&lt;br /&gt;
&lt;br /&gt;
We fight for profits. Wheather we fight for good or evil, we have an honor code too.&lt;br /&gt;
&lt;br /&gt;
=== Rules ===&lt;br /&gt;
&lt;br /&gt;
#We will be loyal to our client and never switch side until our mission is completed. To avoid fighting on two side at the same time, we only have one client at all time.&lt;br /&gt;
#Never ever surrender. We will never beg for our lives. We will never attempt sucide to avoid being captured. We fight to death if no other options are available to us.&lt;br /&gt;
#Be respectful to others. In other word, treat other as you could like to be treated. You will also have to be honorable in battle.&lt;br /&gt;
#We will pledge complete loyalty to our clan. This means upholding the reputation of the clan, so you will have to be loyal to the client who hired us.&lt;br /&gt;
&lt;br /&gt;
=== How to join ===&lt;br /&gt;
&lt;br /&gt;
Speak to someone in the clan and ask to join. You will need someone to sponsor you. After this, you will need to perfrom the oath ceremony with Kiba in which you promise aboslute loyality to the clan.&lt;br /&gt;
&lt;br /&gt;
=== Members ===&lt;br /&gt;
&lt;br /&gt;
#Kiba - Founding leader&lt;br /&gt;
#erek - first member of the clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Clan of Metal and Mana ==&lt;br /&gt;
&lt;br /&gt;
Details coming soon!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guardians Guild ==&lt;br /&gt;
&lt;br /&gt;
Find out everything you need to know at our forums at: [http://z8.invisionfree.com/Guardiansguild/index.php? http://z8.invisionfree.com/Guardiansguild/index.php?]&lt;br /&gt;
&lt;br /&gt;
==The Mana Dragons==&lt;br /&gt;
a new guild that will help out others &lt;br /&gt;
and train with others &lt;br /&gt;
&lt;br /&gt;
===training places===&lt;br /&gt;
best training place is the the ice caves of the &lt;br /&gt;
snow town for lvs 10-29&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more will be added here&lt;br /&gt;
&lt;br /&gt;
===what to wield===&lt;br /&gt;
headband&lt;br /&gt;
&lt;br /&gt;
shirt (anykind)&lt;br /&gt;
&lt;br /&gt;
pants(anykind)&lt;br /&gt;
&lt;br /&gt;
sword,dagger,knife&lt;br /&gt;
&lt;br /&gt;
===members===&lt;br /&gt;
michael4399 leader&lt;br /&gt;
&lt;br /&gt;
brandon2280 sub leader &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===how to join===&lt;br /&gt;
&lt;br /&gt;
be chosen by talent scouts or just ask to join anyone adcepted&lt;br /&gt;
&lt;br /&gt;
===hiring===&lt;br /&gt;
&lt;br /&gt;
you can also hire the mana dragons for battles helping to train &lt;br /&gt;
&lt;br /&gt;
and/or lots of things&lt;br /&gt;
&lt;br /&gt;
== The Gros Connards ==&lt;br /&gt;
&lt;br /&gt;
=== Members ===&lt;br /&gt;
&lt;br /&gt;
* Gros connard&lt;br /&gt;
* Mike&lt;br /&gt;
* Gamb&lt;br /&gt;
* Miloche&lt;br /&gt;
* Label55&lt;br /&gt;
* Pinguin&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
== THE MAFIA CLAN ==&lt;br /&gt;
&lt;br /&gt;
javascript:insertTags(&#039;[[Image:&#039;,&#039;]]&#039;,&#039;untitled.jpg&#039;);&lt;br /&gt;
Embedded image&lt;br /&gt;
&lt;br /&gt;
To join you have to  kill a black scorpion in front of a member (Red scorpion if lvl&amp;lt;20)&lt;br /&gt;
and pay 20 casino coins to jambo.&lt;br /&gt;
&lt;br /&gt;
If you dont have money you can pay it later by paying 5 casino coins more(you can do this all the time you are at the clan).&lt;br /&gt;
&lt;br /&gt;
THERE CAN ONLY BE UP TO 10 or 15 MEMBERS .&lt;br /&gt;
&lt;br /&gt;
If you want to be in the list youl be in a waiting list you can pay money to jambo to be ahead of the waiting list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;people in waiting list.     people leaving the clan&#039;&#039;&#039;&lt;br /&gt;
none                          none&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
....RULES.... &lt;br /&gt;
If you are very rich and they ask you for litle money you must give it to him.&lt;br /&gt;
&lt;br /&gt;
If you ask jambo for any object she will be pleased on givin it or selling it  on a lower price to you.&lt;br /&gt;
&lt;br /&gt;
any member must be help other members at all time.&lt;br /&gt;
&lt;br /&gt;
you will have to do misions (if you dont want to you can always pay 3 casino coins.&lt;br /&gt;
if you fail them or don&#039;t follow the rules (with no reason) you will have to be killed 10 times in the casino by the clan members that are playing at that moment,only  the big bosses of the mafia can put missions or other members if they have permision,you can always leave the clan by paying from 700 to 130  casino coins. &lt;br /&gt;
                                STATUS&lt;br /&gt;
                                Big Boss &lt;br /&gt;
                                Small Boss&lt;br /&gt;
                                Body Guard (pass 13 missions)&lt;br /&gt;
                                yakeza  (pass 6 missions)&lt;br /&gt;
                                Sargent (pass 3 missions)&lt;br /&gt;
                                Newbie  (your status when you join)&lt;br /&gt;
to go up on status you have to pass missions&lt;br /&gt;
           &lt;br /&gt;
         &lt;br /&gt;
                                MEMBERS&lt;br /&gt;
                                1JAMBO  (Big Boss)&lt;br /&gt;
                                2HABARY (Small Boss)&lt;br /&gt;
                                3KIJ     (yakeza)&lt;br /&gt;
                                4HABTY    (Newbie)&lt;br /&gt;
                                5FILIPEE   (newbie)&lt;br /&gt;
                                6GALATA     (newbie)&lt;br /&gt;
                                7UZUMAKI NARUTO (newbie+1)&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Player_Groups&amp;diff=7202</id>
		<title>Player Groups</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Player_Groups&amp;diff=7202"/>
		<updated>2007-07-25T13:50:41Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: /* Rules */ It said &amp;quot;plead&amp;quot; (beg) instead of &amp;quot;pledge&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_playerinfo}}&lt;br /&gt;
Please, try not to be chaotic when editing, try to keep the format, and don&#039;t create derived articles for your guilds. Here you have enough space to make your guilds. --[[User:Pajarico|Pajarico]] 11:01, 23 July 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== The Ranger Outfit ==&lt;br /&gt;
Info: Join the guild of Rangers and learn to use powerful long-range weapons to take down your adversaries!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Leader:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Pauan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Ranger Creed:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;R&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;ecognizing that I volunteered as a Ranger, fully knowing the hazards of my chosen profession, I will always endeavor to uphold the prestige, honor, and high esprit de corps of the Rangers.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;cknowledging the fact that a Ranger is a more elite soldier who arrives at the cutting edge of battle by land, sea, or air, I accept the fact that as a Ranger my country expects me to move farther, faster and fight harder than any other soldier.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;N&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;ever shall I fail my comrades. I will always keep myself mentally alert, physically strong and morally straight and I will shoulder more than my share of the task whatever it may be. One-hundred-percent and then some.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;G&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;allantly will I show the world that I am a specially selected and well-trained soldier. My courtesy to superior officers, neatness of dress and care of equipment shall set the example for others to follow.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;E&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;nergetically will I meet the enemies of my country. I shall defeat them on the field of battle for I am better trained and will fight with all my might. Surrender is not a Ranger word. I will never leave a fallen comrade to fall into the hands of the enemy and under no circumstances will I ever embarrass my country.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;R&amp;lt;/b&amp;gt;&amp;lt;i&amp;gt;eadily will I display the intestinal fortitude required to fight on to the Ranger objective and complete the mission though I be the lone survivor.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Members:&amp;lt;/b&amp;gt; (Just edit your name in)&lt;br /&gt;
* sixpointnine/Pawn&lt;br /&gt;
* 3Man &#039;&#039;(Temp)&#039;&#039;&lt;br /&gt;
* Chaos Ranger&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Alliances:&amp;lt;/b&amp;gt;&lt;br /&gt;
* Guardian Guild.&lt;br /&gt;
&lt;br /&gt;
== MUG (Macintosh Users Guild) ==&lt;br /&gt;
&lt;br /&gt;
* Leader: TencheDesign (Not Tenche anymore)&lt;br /&gt;
* Lafaboune-G5&lt;br /&gt;
* godHead-G5&lt;br /&gt;
* Pudri-G4&lt;br /&gt;
* Criptos - G4&lt;br /&gt;
* Trucker-G3&lt;br /&gt;
* torterra-G3&lt;br /&gt;
&lt;br /&gt;
== Grey Mana ==&lt;br /&gt;
&lt;br /&gt;
Announcing the new clan &amp;quot;Grey Mana&amp;quot;. Its members so far are:&lt;br /&gt;
* Leader: Dfert (soon to be DeathJoker but it will still be me)&lt;br /&gt;
* Moi1392-Knight&lt;br /&gt;
* Vally8-Knight&lt;br /&gt;
* Edix-knight&lt;br /&gt;
* Sanjd-Ranger&lt;br /&gt;
* Pete-Marksman&lt;br /&gt;
* Medicated-Wonderer&lt;br /&gt;
* Vince Armoire-Knight&lt;br /&gt;
* Yanl-Barbarian&lt;br /&gt;
* Shouto-Swordsmen&lt;br /&gt;
&lt;br /&gt;
There are a number of brave men that the Grey Mana will give our respect to: Gorch, the entire MUG guild and any of the admins.&lt;br /&gt;
&lt;br /&gt;
The perks of this clan are: inter guild loans and the support of anyone in the guild.&lt;br /&gt;
&lt;br /&gt;
Ther Rules of conduct are:&lt;br /&gt;
* Any guild member must be respectfull to ANY person as long as they do not disrespect the clan or its members. OR is a member of an opposing clan (none yet).&lt;br /&gt;
* There will be no tolerence to member that refuse to help other clan member.&lt;br /&gt;
* We Will remain peacefull unless our services are requested and a reward is offerded.&lt;br /&gt;
&lt;br /&gt;
Would love to join the Grey Mana Name- Haggar Level- 25 send me a message if im able to.&lt;br /&gt;
&lt;br /&gt;
== The Elders Council ==&lt;br /&gt;
The first created guild on The Mana World. You must have been playing for at least 4 versions of The Mana World in order to join. PM Magick to register.&lt;br /&gt;
* Leader-Magick&lt;br /&gt;
&lt;br /&gt;
== Teh Masonaries ==&lt;br /&gt;
&lt;br /&gt;
* Leaders: Teh Akroh and Deviexx&lt;br /&gt;
&lt;br /&gt;
== The Mana Warriors ==&lt;br /&gt;
&#039;&#039;&#039;Our duty is to protect the Mana World from evil&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
we have decided to move all the information about us to our web-site.&lt;br /&gt;
IN JAMBOS YOU HAVE A SUGESTING PAGE&lt;br /&gt;
&lt;br /&gt;
Official web page: http://manawarriors.wiki.mailxmail.com&amp;lt;br&amp;gt;&lt;br /&gt;
After that visit a second page about our clan (in 3 languages: English, Spanish and German): http://Jambo.wiki.mailxmail.com&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;IM SELLING THE CLAN!!!!!!!!!!!!!!!!!!!!! (MANA WARRIOrs)&#039;&#039;&#039;==&lt;br /&gt;
yes , just speak with Habari or jambo in game and offer him 10,000GP+++ (or 1000 casino coins)&lt;br /&gt;
and you will be the new owner and leader of this guild , its name its motto and its web...&lt;br /&gt;
&lt;br /&gt;
== The Mercenary Clan ==&lt;br /&gt;
&lt;br /&gt;
This is a guild for Mercenary. It is founded by Kiba. If you wish to hire mercenaries, please speak to Kiba in game.&lt;br /&gt;
&lt;br /&gt;
We fight for profits. Wheather we fight for good or evil, we have an honor code too.&lt;br /&gt;
&lt;br /&gt;
=== Rules ===&lt;br /&gt;
&lt;br /&gt;
#We will be loyal to our client and never switch side until our mission is completed. To avoid fighting on two side at the same time, we only have one client at all time.&lt;br /&gt;
#Never ever surrender. We will never beg for our lives. We will never attempt sucide to avoid being captured. We fight to the death if no other options are available to us.&lt;br /&gt;
#Be respectful to others. In other word, treat other as you could like to be treated. You will also have to be honorable in battle.&lt;br /&gt;
#We will pledge complete loyality to our clan. This meant upholding the reputation of the clan so you will have to be loyal to the client who hired us.&lt;br /&gt;
&lt;br /&gt;
=== How to join ===&lt;br /&gt;
&lt;br /&gt;
Speak to someone in the clan and ask to join. You will need someone to sponsor you. After this, you will need to perfrom the oath ceremony with Kiba in which you promise aboslute loyality to the clan.&lt;br /&gt;
&lt;br /&gt;
=== Members ===&lt;br /&gt;
&lt;br /&gt;
#Kiba - Founding leader&lt;br /&gt;
#erek - first member of the clan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Clan of Metal and Mana ==&lt;br /&gt;
&lt;br /&gt;
Details coming soon!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guardians Guild ==&lt;br /&gt;
&lt;br /&gt;
Find out everything you need to know at our forums at: [http://z8.invisionfree.com/Guardiansguild/index.php? http://z8.invisionfree.com/Guardiansguild/index.php?]&lt;br /&gt;
&lt;br /&gt;
==The Mana Dragons==&lt;br /&gt;
a new guild that will help out others &lt;br /&gt;
and train with others &lt;br /&gt;
&lt;br /&gt;
===training places===&lt;br /&gt;
best training place is the the ice caves of the &lt;br /&gt;
snow town for lvs 10-29&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
more will be added here&lt;br /&gt;
&lt;br /&gt;
===what to wield===&lt;br /&gt;
headband&lt;br /&gt;
&lt;br /&gt;
shirt (anykind)&lt;br /&gt;
&lt;br /&gt;
pants(anykind)&lt;br /&gt;
&lt;br /&gt;
sword,dagger,knife&lt;br /&gt;
&lt;br /&gt;
===members===&lt;br /&gt;
michael4399 leader&lt;br /&gt;
&lt;br /&gt;
brandon2280 sub leader &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===how to join===&lt;br /&gt;
&lt;br /&gt;
be chosen by talent scouts or just ask to join anyone adcepted&lt;br /&gt;
&lt;br /&gt;
===hiring===&lt;br /&gt;
&lt;br /&gt;
you can also hire the mana dragons for battles helping to train &lt;br /&gt;
&lt;br /&gt;
and/or lots of things&lt;br /&gt;
&lt;br /&gt;
== The Gros Connards ==&lt;br /&gt;
&lt;br /&gt;
=== Members ===&lt;br /&gt;
&lt;br /&gt;
* Gros connard&lt;br /&gt;
* Mike&lt;br /&gt;
* Gamb&lt;br /&gt;
* Miloche&lt;br /&gt;
* Label55&lt;br /&gt;
* Pinguin&lt;br /&gt;
  &lt;br /&gt;
&lt;br /&gt;
== THE MAFIA CLAN ==&lt;br /&gt;
&lt;br /&gt;
javascript:insertTags(&#039;[[Image:&#039;,&#039;]]&#039;,&#039;untitled.jpg&#039;);&lt;br /&gt;
Embedded image&lt;br /&gt;
&lt;br /&gt;
To join you have to  kill a black scorpion in front of a member (Red scorpion if lvl&amp;lt;20)&lt;br /&gt;
and pay 20 casino coins to jambo.&lt;br /&gt;
&lt;br /&gt;
If you dont have money you can pay it later by paying 5 casino coins more(you can do this all the time you are at the clan).&lt;br /&gt;
&lt;br /&gt;
THERE CAN ONLY BE UP TO 10 or 15 MEMBERS .&lt;br /&gt;
&lt;br /&gt;
If you want to be in the list youl be in a waiting list you can pay money to jambo to be ahead of the waiting list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;people in waiting list.     people leaving the clan&#039;&#039;&#039;&lt;br /&gt;
none                          none&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
....RULES.... &lt;br /&gt;
If you are very rich and they ask you for litle money you must give it to him.&lt;br /&gt;
&lt;br /&gt;
If you ask jambo for any object she will be pleased on givin it or selling it  on a lower price to you.&lt;br /&gt;
&lt;br /&gt;
any member must be help other members at all time.&lt;br /&gt;
&lt;br /&gt;
you will have to do misions (if you dont want to you can always pay 3 casino coins.&lt;br /&gt;
if you fail them or don&#039;t follow the rules (with no reason) you will have to be killed 10 times in the casino by the clan members that are playing at that moment,only  the big bosses of the mafia can put missions or other members if they have permision,you can always leave the clan by paying from 700 to 130  casino coins. &lt;br /&gt;
                                STATUS&lt;br /&gt;
                                Big Boss &lt;br /&gt;
                                Small Boss&lt;br /&gt;
                                Body Guard (pass 13 missions)&lt;br /&gt;
                                yakeza  (pass 6 missions)&lt;br /&gt;
                                Sargent (pass 3 missions)&lt;br /&gt;
                                Newbie  (your status when you join)&lt;br /&gt;
to go up on status you have to pass missions&lt;br /&gt;
           &lt;br /&gt;
         &lt;br /&gt;
                                MEMBERS&lt;br /&gt;
                                1JAMBO  (Big Boss)&lt;br /&gt;
                                2HABARY (Small Boss)&lt;br /&gt;
                                3KIJ     (yakeza)&lt;br /&gt;
                                4HABTY    (Newbie)&lt;br /&gt;
                                5FILIPEE   (newbie)&lt;br /&gt;
                                6GALATA     (newbie)&lt;br /&gt;
                                7UZUMAKI NARUTO (newbie+1)&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:System_requirements&amp;diff=7200</id>
		<title>Archive:System requirements</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:System_requirements&amp;diff=7200"/>
		<updated>2007-07-25T06:08:50Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: /* General guideline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General guideline ==&lt;br /&gt;
&lt;br /&gt;
The system requirements of TMW, as with any game, hugely depend on the kind of framerate you want. In general, you should be fine with a more or less recent (year 2001 and later) 3D accelerator card when running the OpenGL version. The software/SDL version probably heavily depends on your processor speed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Processor Speed:&#039;&#039;&#039; 1 Ghz&lt;br /&gt;
* &#039;&#039;&#039;RAM Memory:&#039;&#039;&#039; 64 MB&lt;br /&gt;
* &#039;&#039;&#039;Hard Disk Space:&#039;&#039;&#039; ~25 MB&lt;br /&gt;
* &#039;&#039;&#039;Operating System:&#039;&#039;&#039; Windows, GNU/Linux or MacOS X&lt;br /&gt;
&lt;br /&gt;
== Performance chart ==&lt;br /&gt;
&lt;br /&gt;
Here is a list of systems and the respective framerate with TMW. Feel free to add a line of your own, add comments if you like or necessary. We need especially more data about FPS on lower end machines, and it would also be nice to see changes in framerate on the same machine with different versions of TMW.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Processor&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Memory&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Video&amp;amp;nbsp;Card&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | OS&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | TMW&amp;amp;nbsp;Version&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Frame&amp;amp;nbsp;Rate&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Kohan&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron 500 Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 3D Rage Pro 4&amp;amp;nbsp;MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Win98 SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NON-FUNCTIONAL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes, 4 MB Video.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[User:ElvenProgrammer|ElvenProgrammer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pentium4 2.53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 9200se 128 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | WinXP Home SP2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21/01/2006&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AthlonXP-M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 256 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 9200gp 64 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ubuntu 5.10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21/01/2006&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:ilgufo|ilgufo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon XP-M 2400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Savage 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Debian Sid kernel 2.6.16.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.20svn&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hijjt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Athlon XP 2200Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI X800 Pro AGP (fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gentoo ~x86 2.6.17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1225&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[User:BjÃ¸rn|BjÃ¸rn]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | AthlonXP 1.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GF 2MX 64 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | ArchLinux/2.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 04/07/2005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radeon&amp;amp;nbsp;8500&amp;amp;nbsp;(fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 07/14/2005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radeon&amp;amp;nbsp;9700&amp;amp;nbsp;(fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Burger|Burger]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 64 3200+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1024 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 6800GT 256MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows XP, SP-2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 700+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Doener|Doener]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 64 X2 4400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2048 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 6600 256MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gentoo Linux - Kernel 2.6.15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.18.1+ (cvs)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300-600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Bahamut81&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Athlon 64 3200+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 7600 GT 256MB (proprietary drivers)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Kubuntu 6.10 RC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.22svn&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 640 (town), 400 (desert)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Dargeloz|Dargeloz]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron (Mendocino) 333Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 196 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | SiS 620 (Onboard Chipset) 8MB shared&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Slackware GNU/Linux 11.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~10 Windowed, ~12 Fullscren&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, OverlayDetail=0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[User:Crush|Crush]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| Athlon XP 2400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| 256 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| GeForce2 MX 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| Windows XP&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| 0.0.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 98&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | OpenGL, sandstorm off&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | OpenGL, sandstorm on&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, sandstorm off&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, sandstorm on&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | dmang&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon XP 1700+ (1467Mhz)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Velocity 4400 16MB (TNT2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows 2000 SP4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~30 in town, ~15 in sandstorm&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | pseudoXh4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Core Duo (Yonah) (686-class), 1733.51 MHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel 950GMA&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NetBSD-current (Jan. 15 build)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.22.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~51fps in sandstorm, ~130fps in town&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Blamoo|Blamoo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GenuineIntel x86 Family 6 Model 11 Stepping 1 1090 MHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | SIS AG315E-32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows 98 SE + Revpack Lite 6 + Win98SE Unofficial SP&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.22.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25~30 FPS in sandstorm, 30~50FPS in Tulimshar&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL, 200 kbps&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | trapdoor&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Core2Duo 2.1ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 1024 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATi Radeon X1600 Pro&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | MacOS X 10.4.9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 0.1.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unknown&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | PowerPC G4 1.5Ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATi Radeon 9700 Pro&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27-30 fps&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Zzl7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron 1.7 Ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ati Radeon 9200 SE [Xorg Driver]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Debian Sid - 2.6.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.23-1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60FPS&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fullscreen, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | QOAL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 1.1 GHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce FX 5500 128 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows XP Pro SP2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37-38 FPS in sandstorm, 75 FPS in town.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed (800x600), OpenGL, Full overlays&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Tilesets&amp;diff=7199</id>
		<title>Development:Tilesets</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Tilesets&amp;diff=7199"/>
		<updated>2007-07-25T06:05:30Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: /* Needed tilesets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_art}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
To get started on tileset development, please look into what kind of areas we plan to add to the game or what kind of changes we would still want to make to existing maps. See for example [[world development]] and [[concept art]]. Ideas of your own are welcome too!&lt;br /&gt;
&lt;br /&gt;
== GeneralSpecs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Tileset size:&#039;&#039;&#039; 512x512 (or 16x16 tiles), 512x256, 512x128, 512x64 or 512x32&lt;br /&gt;
* &#039;&#039;&#039;Color Depth:&#039;&#039;&#039; 24 or 32 bpp (alpha layer optional)&lt;br /&gt;
* &#039;&#039;&#039;File Format:&#039;&#039;&#039; [http://www.libpng.org/pub/png/ PNG]&lt;br /&gt;
* &#039;&#039;&#039;Current tilesets:&#039;&#039;&#039; http://svn.sourceforge.net/viewcvs.cgi/themanaworld/tmw/trunk/data/graphics/tiles/&lt;br /&gt;
&lt;br /&gt;
Please also note our [[Guidelines|style guidelines]].&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
*Please keep in mind that a mapper has got only 3 layers: 2 of them are always displayed below players and monsters while the other one is displayed always above. The lowest layer is usually used for ground tiles/walls, and since the limited number of layers, ground tiles should be non-transparent even if this increase a lot the number of tiles in a tileset. Transparent tiles should be only used for objects you can place in different places with different backgrounds: plants, barrels, chests and that kind of stuff. It is preferrable that cups, food and whatever else stands on a table is drawn with the table tile below it. Paintings shouldn&#039;t have transparent borders, but wall behind them. If you plan to use for example paintings in different tileset, save them elsewhere as transparent objects and then reapply them to another tile.&lt;br /&gt;
&lt;br /&gt;
*Although we prefer high quality tiles over low quality ones, please keep in mind that we try to resemble the look of old SNES games. So please try not to make the tiles too realistic. This mean please don&#039;t use textures you get from reality, such a picture of a wooden piece and use it for your tiles. We strongly encourage you to manually pixelate every tile and avoid to use gradients or filters (such as blur) excessively.&lt;br /&gt;
&lt;br /&gt;
*All the tileset should use some coherence:&lt;br /&gt;
**&#039;&#039;&#039;Light direction:&#039;&#039;&#039; South-west for outdoor tilesets (of course there will be exceptions: different or special areas mey have a different direction of light to give it a subtle different feeling, such as lava caves with subtle orange light from the bottom, and deep in the dark forest with glowing mushrooms); for indoor tilesets diffused light is nice, but overusage could lead into problems with contrast between the inside and the outside.&lt;br /&gt;
**[[Image:Perspective_Reference.png|right|300px]]&#039;&#039;&#039;Perspective:&#039;&#039;&#039; top-down 45Â° view angle (see the schematic to the right).&lt;br /&gt;
**&#039;&#039;&#039;Proportions:&#039;&#039;&#039; A character is approximately one tile wide and two tiles high.&lt;br /&gt;
**&#039;&#039;&#039;Color style:&#039;&#039;&#039; Try to use the same color palette for the whole tileset. The selection of color is important for the feeling of the tileset. Weak colors with a high amount of grey for example are good for a sad and cold feeling while bright colors create a happy and warm atmosphere. Whatever you choose, it should be consistent through the whole tileset. Avoid using weird &amp;quot;alien&amp;quot; colors (keep saturation low :P). &lt;br /&gt;
**&#039;&#039;&#039;Drop shadows:&#039;&#039;&#039; Large objects on outdoor tilesets (like buildings, for example) should have drop shadows cast to the northeast. The shadows should be pure black with an opacity of 30%. The edges of the shadows should only have an opacity of 15%.&lt;br /&gt;
**&#039;&#039;&#039;Reuse:&#039;&#039;&#039; The tiles in one tileset should be able to be put together in as many different ways as possible to allow the mapper to express his creativity. This is the base requirement for:&lt;br /&gt;
*** Borders between different heights: http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/05/8.gif&lt;br /&gt;
***Fences http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/053.gif http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/052.gif http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/054.gif&lt;br /&gt;
(Please note that the above pictures are only for demonstrational purpose. They are copyrighted and not part of the mana world project).&lt;br /&gt;
&lt;br /&gt;
== Current projects ==&lt;br /&gt;
These are tilesets that are currently under development. The name of the developer in charge is in brackets. When you want to help you should contact them or just write into their threads in the [http://forums.themanaworld.org/viewforum.php?f=8 graphic development forum].&lt;br /&gt;
*Woodland Village Indoor Tileset ([[User:Crush|Crush]]) : http://forums.themanaworld.org/viewtopic.php?t=1538&lt;br /&gt;
*Tulimshar Building Tileset ([[User:Modanung|Modanung]]) : http://forums.themanaworld.org/viewtopic.php?t=969&lt;br /&gt;
*Desert Tileset ([[User:VxD|VxD]]) development thread : http://forums.themanaworld.org/viewtopic.php?t=1913&lt;br /&gt;
*Castle Walls Tileset ([[User:Irukard|Irukard]]) : http://forums.themanaworld.org/viewtopic.php?t=2034&lt;br /&gt;
&lt;br /&gt;
== Stalled projects ==&lt;br /&gt;
These are tilesets that have been started, but unfortunately the artists who started them haven&#039;t got the time to finish them. So we are searching for people who want to continue their work so that it isn&#039;t wasted.&lt;br /&gt;
*Ice Cave Tileset (data/graphics/tiles/icecave.png)&lt;br /&gt;
*Savannah Tileset (http://forums.themanaworld.org/viewtopic.php?t=1348)&lt;br /&gt;
&lt;br /&gt;
== Needed tilesets ==&lt;br /&gt;
These are tilesets that will be required in the near future.&lt;br /&gt;
Right now, there are no tilesets required, but when there are, they will be posted here.&lt;br /&gt;
&lt;br /&gt;
== Other Tilesets ==&lt;br /&gt;
Beside these tilesets there is of course a lot of other stuff planned for the future. Refer to [[World development]] for a list of regions that we have planned. And then there are a lot of different themed dungeons we could make. When you got an idea about a scenario you could make a tileset for you should post on the graphic design forum so we can refine the concept together.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Tilesets&amp;diff=7198</id>
		<title>Development:Tilesets</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Tilesets&amp;diff=7198"/>
		<updated>2007-07-25T06:04:42Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: /* Needed tilesets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_art}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
To get started on tileset development, please look into what kind of areas we plan to add to the game or what kind of changes we would still want to make to existing maps. See for example [[world development]] and [[concept art]]. Ideas of your own are welcome too!&lt;br /&gt;
&lt;br /&gt;
== GeneralSpecs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Tileset size:&#039;&#039;&#039; 512x512 (or 16x16 tiles), 512x256, 512x128, 512x64 or 512x32&lt;br /&gt;
* &#039;&#039;&#039;Color Depth:&#039;&#039;&#039; 24 or 32 bpp (alpha layer optional)&lt;br /&gt;
* &#039;&#039;&#039;File Format:&#039;&#039;&#039; [http://www.libpng.org/pub/png/ PNG]&lt;br /&gt;
* &#039;&#039;&#039;Current tilesets:&#039;&#039;&#039; http://svn.sourceforge.net/viewcvs.cgi/themanaworld/tmw/trunk/data/graphics/tiles/&lt;br /&gt;
&lt;br /&gt;
Please also note our [[Guidelines|style guidelines]].&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
*Please keep in mind that a mapper has got only 3 layers: 2 of them are always displayed below players and monsters while the other one is displayed always above. The lowest layer is usually used for ground tiles/walls, and since the limited number of layers, ground tiles should be non-transparent even if this increase a lot the number of tiles in a tileset. Transparent tiles should be only used for objects you can place in different places with different backgrounds: plants, barrels, chests and that kind of stuff. It is preferrable that cups, food and whatever else stands on a table is drawn with the table tile below it. Paintings shouldn&#039;t have transparent borders, but wall behind them. If you plan to use for example paintings in different tileset, save them elsewhere as transparent objects and then reapply them to another tile.&lt;br /&gt;
&lt;br /&gt;
*Although we prefer high quality tiles over low quality ones, please keep in mind that we try to resemble the look of old SNES games. So please try not to make the tiles too realistic. This mean please don&#039;t use textures you get from reality, such a picture of a wooden piece and use it for your tiles. We strongly encourage you to manually pixelate every tile and avoid to use gradients or filters (such as blur) excessively.&lt;br /&gt;
&lt;br /&gt;
*All the tileset should use some coherence:&lt;br /&gt;
**&#039;&#039;&#039;Light direction:&#039;&#039;&#039; South-west for outdoor tilesets (of course there will be exceptions: different or special areas mey have a different direction of light to give it a subtle different feeling, such as lava caves with subtle orange light from the bottom, and deep in the dark forest with glowing mushrooms); for indoor tilesets diffused light is nice, but overusage could lead into problems with contrast between the inside and the outside.&lt;br /&gt;
**[[Image:Perspective_Reference.png|right|300px]]&#039;&#039;&#039;Perspective:&#039;&#039;&#039; top-down 45Â° view angle (see the schematic to the right).&lt;br /&gt;
**&#039;&#039;&#039;Proportions:&#039;&#039;&#039; A character is approximately one tile wide and two tiles high.&lt;br /&gt;
**&#039;&#039;&#039;Color style:&#039;&#039;&#039; Try to use the same color palette for the whole tileset. The selection of color is important for the feeling of the tileset. Weak colors with a high amount of grey for example are good for a sad and cold feeling while bright colors create a happy and warm atmosphere. Whatever you choose, it should be consistent through the whole tileset. Avoid using weird &amp;quot;alien&amp;quot; colors (keep saturation low :P). &lt;br /&gt;
**&#039;&#039;&#039;Drop shadows:&#039;&#039;&#039; Large objects on outdoor tilesets (like buildings, for example) should have drop shadows cast to the northeast. The shadows should be pure black with an opacity of 30%. The edges of the shadows should only have an opacity of 15%.&lt;br /&gt;
**&#039;&#039;&#039;Reuse:&#039;&#039;&#039; The tiles in one tileset should be able to be put together in as many different ways as possible to allow the mapper to express his creativity. This is the base requirement for:&lt;br /&gt;
*** Borders between different heights: http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/05/8.gif&lt;br /&gt;
***Fences http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/053.gif http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/052.gif http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/054.gif&lt;br /&gt;
(Please note that the above pictures are only for demonstrational purpose. They are copyrighted and not part of the mana world project).&lt;br /&gt;
&lt;br /&gt;
== Current projects ==&lt;br /&gt;
These are tilesets that are currently under development. The name of the developer in charge is in brackets. When you want to help you should contact them or just write into their threads in the [http://forums.themanaworld.org/viewforum.php?f=8 graphic development forum].&lt;br /&gt;
*Woodland Village Indoor Tileset ([[User:Crush|Crush]]) : http://forums.themanaworld.org/viewtopic.php?t=1538&lt;br /&gt;
*Tulimshar Building Tileset ([[User:Modanung|Modanung]]) : http://forums.themanaworld.org/viewtopic.php?t=969&lt;br /&gt;
*Desert Tileset ([[User:VxD|VxD]]) development thread : http://forums.themanaworld.org/viewtopic.php?t=1913&lt;br /&gt;
*Castle Walls Tileset ([[User:Irukard|Irukard]]) : http://forums.themanaworld.org/viewtopic.php?t=2034&lt;br /&gt;
&lt;br /&gt;
== Stalled projects ==&lt;br /&gt;
These are tilesets that have been started, but unfortunately the artists who started them haven&#039;t got the time to finish them. So we are searching for people who want to continue their work so that it isn&#039;t wasted.&lt;br /&gt;
*Ice Cave Tileset (data/graphics/tiles/icecave.png)&lt;br /&gt;
*Savannah Tileset (http://forums.themanaworld.org/viewtopic.php?t=1348)&lt;br /&gt;
&lt;br /&gt;
== Needed tilesets ==&lt;br /&gt;
These are tilesets that will be required in the near future.&lt;br /&gt;
Right now, there are no tilesets requiered.&lt;br /&gt;
&lt;br /&gt;
== Other Tilesets ==&lt;br /&gt;
Beside these tilesets there is of course a lot of other stuff planned for the future. Refer to [[World development]] for a list of regions that we have planned. And then there are a lot of different themed dungeons we could make. When you got an idea about a scenario you could make a tileset for you should post on the graphic design forum so we can refine the concept together.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Tilesets&amp;diff=7197</id>
		<title>Development:Tilesets</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Tilesets&amp;diff=7197"/>
		<updated>2007-07-25T06:02:00Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: /* Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_art}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
To get started on tileset development, please look into what kind of areas we plan to add to the game or what kind of changes we would still want to make to existing maps. See for example [[world development]] and [[concept art]]. Ideas of your own are welcome too!&lt;br /&gt;
&lt;br /&gt;
== GeneralSpecs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Tileset size:&#039;&#039;&#039; 512x512 (or 16x16 tiles), 512x256, 512x128, 512x64 or 512x32&lt;br /&gt;
* &#039;&#039;&#039;Color Depth:&#039;&#039;&#039; 24 or 32 bpp (alpha layer optional)&lt;br /&gt;
* &#039;&#039;&#039;File Format:&#039;&#039;&#039; [http://www.libpng.org/pub/png/ PNG]&lt;br /&gt;
* &#039;&#039;&#039;Current tilesets:&#039;&#039;&#039; http://svn.sourceforge.net/viewcvs.cgi/themanaworld/tmw/trunk/data/graphics/tiles/&lt;br /&gt;
&lt;br /&gt;
Please also note our [[Guidelines|style guidelines]].&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
*Please keep in mind that a mapper has got only 3 layers: 2 of them are always displayed below players and monsters while the other one is displayed always above. The lowest layer is usually used for ground tiles/walls, and since the limited number of layers, ground tiles should be non-transparent even if this increase a lot the number of tiles in a tileset. Transparent tiles should be only used for objects you can place in different places with different backgrounds: plants, barrels, chests and that kind of stuff. It is preferrable that cups, food and whatever else stands on a table is drawn with the table tile below it. Paintings shouldn&#039;t have transparent borders, but wall behind them. If you plan to use for example paintings in different tileset, save them elsewhere as transparent objects and then reapply them to another tile.&lt;br /&gt;
&lt;br /&gt;
*Although we prefer high quality tiles over low quality ones, please keep in mind that we try to resemble the look of old SNES games. So please try not to make the tiles too realistic. This mean please don&#039;t use textures you get from reality, such a picture of a wooden piece and use it for your tiles. We strongly encourage you to manually pixelate every tile and avoid to use gradients or filters (such as blur) excessively.&lt;br /&gt;
&lt;br /&gt;
*All the tileset should use some coherence:&lt;br /&gt;
**&#039;&#039;&#039;Light direction:&#039;&#039;&#039; South-west for outdoor tilesets (of course there will be exceptions: different or special areas mey have a different direction of light to give it a subtle different feeling, such as lava caves with subtle orange light from the bottom, and deep in the dark forest with glowing mushrooms); for indoor tilesets diffused light is nice, but overusage could lead into problems with contrast between the inside and the outside.&lt;br /&gt;
**[[Image:Perspective_Reference.png|right|300px]]&#039;&#039;&#039;Perspective:&#039;&#039;&#039; top-down 45Â° view angle (see the schematic to the right).&lt;br /&gt;
**&#039;&#039;&#039;Proportions:&#039;&#039;&#039; A character is approximately one tile wide and two tiles high.&lt;br /&gt;
**&#039;&#039;&#039;Color style:&#039;&#039;&#039; Try to use the same color palette for the whole tileset. The selection of color is important for the feeling of the tileset. Weak colors with a high amount of grey for example are good for a sad and cold feeling while bright colors create a happy and warm atmosphere. Whatever you choose, it should be consistent through the whole tileset. Avoid using weird &amp;quot;alien&amp;quot; colors (keep saturation low :P). &lt;br /&gt;
**&#039;&#039;&#039;Drop shadows:&#039;&#039;&#039; Large objects on outdoor tilesets (like buildings, for example) should have drop shadows cast to the northeast. The shadows should be pure black with an opacity of 30%. The edges of the shadows should only have an opacity of 15%.&lt;br /&gt;
**&#039;&#039;&#039;Reuse:&#039;&#039;&#039; The tiles in one tileset should be able to be put together in as many different ways as possible to allow the mapper to express his creativity. This is the base requirement for:&lt;br /&gt;
*** Borders between different heights: http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/05/8.gif&lt;br /&gt;
***Fences http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/053.gif http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/052.gif http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/054.gif&lt;br /&gt;
(Please note that the above pictures are only for demonstrational purpose. They are copyrighted and not part of the mana world project).&lt;br /&gt;
&lt;br /&gt;
== Current projects ==&lt;br /&gt;
These are tilesets that are currently under development. The name of the developer in charge is in brackets. When you want to help you should contact them or just write into their threads in the [http://forums.themanaworld.org/viewforum.php?f=8 graphic development forum].&lt;br /&gt;
*Woodland Village Indoor Tileset ([[User:Crush|Crush]]) : http://forums.themanaworld.org/viewtopic.php?t=1538&lt;br /&gt;
*Tulimshar Building Tileset ([[User:Modanung|Modanung]]) : http://forums.themanaworld.org/viewtopic.php?t=969&lt;br /&gt;
*Desert Tileset ([[User:VxD|VxD]]) development thread : http://forums.themanaworld.org/viewtopic.php?t=1913&lt;br /&gt;
*Castle Walls Tileset ([[User:Irukard|Irukard]]) : http://forums.themanaworld.org/viewtopic.php?t=2034&lt;br /&gt;
&lt;br /&gt;
== Stalled projects ==&lt;br /&gt;
These are tilesets that have been started, but unfortunately the artists who started them haven&#039;t got the time to finish them. So we are searching for people who want to continue their work so that it isn&#039;t wasted.&lt;br /&gt;
*Ice Cave Tileset (data/graphics/tiles/icecave.png)&lt;br /&gt;
*Savannah Tileset (http://forums.themanaworld.org/viewtopic.php?t=1348)&lt;br /&gt;
&lt;br /&gt;
== Needed tilesets ==&lt;br /&gt;
These are tilesets that will be required in the near future. But noone was available for the task yet.&lt;br /&gt;
&lt;br /&gt;
== Other Tilesets ==&lt;br /&gt;
Beside these tilesets there is of course a lot of other stuff planned for the future. Refer to [[World development]] for a list of regions that we have planned. And then there are a lot of different themed dungeons we could make. When you got an idea about a scenario you could make a tileset for you should post on the graphic design forum so we can refine the concept together.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Monstersets&amp;diff=7196</id>
		<title>Development:Monstersets</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Monstersets&amp;diff=7196"/>
		<updated>2007-07-25T05:55:28Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: /* The Spriteset File */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&amp;lt;br&amp;gt;&lt;br /&gt;
Our monster spritesets currently consist of two files. the first file is a .png image file (32 bit color with alpha transparency) with all animation phases of the monster aligned to a grid. the 2nd file is an animation definition file with the ending .xml that declares the size of the grid and which subimage is used when.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster1.png]]&lt;br /&gt;
== Style Guidelines ==&lt;br /&gt;
You should study the already existing monster spritesets and try to stay in a consistent style with them. Some things most of the sprites have in common are:&lt;br /&gt;
&lt;br /&gt;
*Outline in black or in a dark shade of the main color of the sprite.&lt;br /&gt;
*Perspective diagonal from above.&lt;br /&gt;
*Light source used for shading south west up (over the left shoulder of the spectator) except for one of the side moving animations (Yes, we are lazy and mirror those. Please don&#039;t hit us!).&lt;br /&gt;
*Use as many color shades as necessary but don&#039;t take it too far. Usually, four or five shades of the same color are more than enough. &lt;br /&gt;
*Dropshadow only for flying creatures.&lt;br /&gt;
&lt;br /&gt;
(Yes, there are some exceptions from these rules in the current spritesets. We want to get rid of those and get all monsters into the same style. Maybe this is a task for you?)&lt;br /&gt;
&lt;br /&gt;
== The Spriteset File ==&lt;br /&gt;
&lt;br /&gt;
the png file contains all the animation phases. Currently the animation system can display the following actions in each of the four directions, so the spriteset should contain at least one sprite for each of them:&lt;br /&gt;
&lt;br /&gt;
*Standing&lt;br /&gt;
*Attacking &lt;br /&gt;
*Walking&lt;br /&gt;
*Dead&lt;br /&gt;
&lt;br /&gt;
There is no upper limit for the number of animation phases for each action.&lt;br /&gt;
&lt;br /&gt;
All the phases have to be arranged in a grid. the grid can have any size but it has to be the same for the whole spriteset. The organization can be any way you want. It is even possible to use the same frame multiple times in a sequence or even in different animation sequences, but the creation of the xml file is much easier when subimages that belong to the same animation are next to each other in the correct order from left to right.&lt;br /&gt;
&lt;br /&gt;
== The XML File ==&lt;br /&gt;
&lt;br /&gt;
For a description of the animation definition files see [[Animations]]&lt;br /&gt;
&lt;br /&gt;
== Monster Proposals ==&lt;br /&gt;
&lt;br /&gt;
For a list of creature proposals and concept art see [[Creature_proposal]]&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Monstersets&amp;diff=7195</id>
		<title>Development:Monstersets</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Monstersets&amp;diff=7195"/>
		<updated>2007-07-25T05:53:06Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: /* Style Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&amp;lt;br&amp;gt;&lt;br /&gt;
Our monster spritesets currently consist of two files. the first file is a .png image file (32 bit color with alpha transparency) with all animation phases of the monster aligned to a grid. the 2nd file is an animation definition file with the ending .xml that declares the size of the grid and which subimage is used when.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster1.png]]&lt;br /&gt;
== Style Guidelines ==&lt;br /&gt;
You should study the already existing monster spritesets and try to stay in a consistent style with them. Some things most of the sprites have in common are:&lt;br /&gt;
&lt;br /&gt;
*Outline in black or in a dark shade of the main color of the sprite.&lt;br /&gt;
*Perspective diagonal from above.&lt;br /&gt;
*Light source used for shading south west up (over the left shoulder of the spectator) except for one of the side moving animations (Yes, we are lazy and mirror those. Please don&#039;t hit us!).&lt;br /&gt;
*Use as many color shades as necessary but don&#039;t take it too far. Usually, four or five shades of the same color are more than enough. &lt;br /&gt;
*Dropshadow only for flying creatures.&lt;br /&gt;
&lt;br /&gt;
(Yes, there are some exceptions from these rules in the current spritesets. We want to get rid of those and get all monsters into the same style. Maybe this is a task for you?)&lt;br /&gt;
&lt;br /&gt;
== The Spriteset File ==&lt;br /&gt;
&lt;br /&gt;
the png file contains all the animation phases. currently the animation system can display the following actions in each of the four directions. so the spriteset should contain at least one sprite for each of them:&lt;br /&gt;
&lt;br /&gt;
*standing&lt;br /&gt;
*attacking &lt;br /&gt;
*walking&lt;br /&gt;
*dead&lt;br /&gt;
&lt;br /&gt;
there is no upper limit for the number of animation phases for each action.&lt;br /&gt;
&lt;br /&gt;
all the phases have to be arranged in a grid. the grid can have any size but it has to be the same for the whole spriteset. the organisation can be anyway you want. it is even possible to use the same frame multiple times in a sequence or even in different animation sequences. but the creation of the xml file is much easier when subimages that belong to the same animation are next to each other in the right order from left to right.&lt;br /&gt;
&lt;br /&gt;
== The XML File ==&lt;br /&gt;
&lt;br /&gt;
For a description of the animation definition files see [[Animations]]&lt;br /&gt;
&lt;br /&gt;
== Monster Proposals ==&lt;br /&gt;
&lt;br /&gt;
For a list of creature proposals and concept art see [[Creature_proposal]]&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Monstersets&amp;diff=7194</id>
		<title>Development:Monstersets</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Monstersets&amp;diff=7194"/>
		<updated>2007-07-25T05:50:35Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: /* Style Guidelines */  Eliminated redundant &amp;quot;for example&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&amp;lt;br&amp;gt;&lt;br /&gt;
Our monster spritesets currently consist of two files. the first file is a .png image file (32 bit color with alpha transparency) with all animation phases of the monster aligned to a grid. the 2nd file is an animation definition file with the ending .xml that declares the size of the grid and which subimage is used when.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster1.png]]&lt;br /&gt;
== Style Guidelines ==&lt;br /&gt;
You should study the already existing monster spritesets and try to stay in a consistent style with them. Some things most of the sprites have in common are:&lt;br /&gt;
&lt;br /&gt;
*Outline in black or in a dark shade of the main color of the sprite.&lt;br /&gt;
*Perspective diagonal from above.&lt;br /&gt;
*Light source used for shading south west up (over the left shoulder of the spectator) except for one of the side moving animations (yes, we are lazy and mirror those. please don&#039;t hit us!).&lt;br /&gt;
*Use as many color shades as necessary but not more (4 or 5 shades of the same color are usually more than enough). &lt;br /&gt;
*Dropshadow only for flying creatures.&lt;br /&gt;
&lt;br /&gt;
(Yes, there are some exceptions from these rules in the current spritesets. We want to get rid of those and get all monsters into the same style. Maybe this is a task for you?)&lt;br /&gt;
&lt;br /&gt;
== The Spriteset File ==&lt;br /&gt;
&lt;br /&gt;
the png file contains all the animation phases. currently the animation system can display the following actions in each of the four directions. so the spriteset should contain at least one sprite for each of them:&lt;br /&gt;
&lt;br /&gt;
*standing&lt;br /&gt;
*attacking &lt;br /&gt;
*walking&lt;br /&gt;
*dead&lt;br /&gt;
&lt;br /&gt;
there is no upper limit for the number of animation phases for each action.&lt;br /&gt;
&lt;br /&gt;
all the phases have to be arranged in a grid. the grid can have any size but it has to be the same for the whole spriteset. the organisation can be anyway you want. it is even possible to use the same frame multiple times in a sequence or even in different animation sequences. but the creation of the xml file is much easier when subimages that belong to the same animation are next to each other in the right order from left to right.&lt;br /&gt;
&lt;br /&gt;
== The XML File ==&lt;br /&gt;
&lt;br /&gt;
For a description of the animation definition files see [[Animations]]&lt;br /&gt;
&lt;br /&gt;
== Monster Proposals ==&lt;br /&gt;
&lt;br /&gt;
For a list of creature proposals and concept art see [[Creature_proposal]]&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Dabe/Prehistory&amp;diff=7193</id>
		<title>User:Dabe/Prehistory</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Dabe/Prehistory&amp;diff=7193"/>
		<updated>2007-07-25T05:41:46Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: /* the Age of Ancient Mankind */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_worldconcept}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Long ago, the world was kept in a reasonably calm and balanced state by four magic crystals.  One day however, all of that changed when the Crystals suddenly shattered, spreading shards across the world.  Gradually since then, monsters have been reported everywhere that crystal shards have been found, attacking anyone they encounter.  Placed in clear opposition to the growing threat of monsters, Mankind blindly seeks the crystal shards, unaware of the power they hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A vague introductory explanation like that, is great for a game opener.  However, it should make sense that some aspects of such an introduction, might be exaggerated or even false.  The prehistoric timeline should serve as a resource for how the universe &#039;&#039;&#039;ACTUALLY&#039;&#039;&#039; came to be.  False beliefs about this sort of things should be a primary aspect of life on this world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prehistory==&lt;br /&gt;
The exact amount of time spanned in the prehistoric era is unknown.  For this reason, events therein will not be marked with dates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===the Universe takes form===&lt;br /&gt;
&lt;br /&gt;
Somewhere in purgatory, past an web of mental energy, there once existed an empty plane of dark space.  Nothing ever happened here and it seemed like it would stay that way forever.  Then in the center of the darkness, the universe suddenly began to emerge from one immeasurable point of pure and boundless energy.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====the Elements come in to existence====&lt;br /&gt;
&lt;br /&gt;
Continuing along a series of paradoxical events, what had begun as one point of energy, then split forever, in to four new energies, which immediately rushed outward to fill the universe.  These energies, called elements, make up and give definition to reality and if manacled together, can take the form of distinct sub-elemental products.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;the elements:&#039;&#039;&#039; &#039;&#039;WATER, AIR, FIRE, EARTH&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;common products:&#039;&#039;&#039; &#039;&#039;ICE, LIGHTNING, METAL, WOOD&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====the Spirits &amp;amp; the Gods are created====&lt;br /&gt;
&lt;br /&gt;
The elements flew wildly about for some time, perpetually crashing apart and mixing together.  During this period, every possible elemental product was eventually created and subsequently destroyed to such an infinite point, that the original four elements seemed to reform at the end of the cycle.  Instead of repeating the chaotic transmutation that once again seemed inevitable, the elements began to coalesce uniformly in to four, separate masses.  After a moment of stillness, an implosion of elemental energies revealed four condensed masses of pure elemental energy, each located at a fixed point, in what now seemed like very empty space.  &lt;br /&gt;
&lt;br /&gt;
What would eventually be called &amp;quot;Spirits&amp;quot; suddenly and of course, quite miraculously, came in to existence.  Miraculous as they might have been, the Spirits actually possessed no overt intelligence, because they did not exist within the boundaries of the mental plane.  They did however, have a certain unconscious purpose and intent; more of a natural aversion toward imbalance in the universe.  Unfortunately for the universe, all of the elemental energy it would need to have physical substance was now on the outer rim of the mental plane.  With no creative thought, there could be no conceivable future.  &lt;br /&gt;
&lt;br /&gt;
So, in an act of pure instinct, each spirit simultaneously expelled half of its energy toward the heart of the universe.  The four streams of energy managed to remain tethered to each spirit, even after plunging through the dark void of space and puncturing the mental plane.  As they blasted through the astral fog, in to conscious existence, each elemental projection became immediately self-aware and began to question their own purpose.  With no one to instruct them, the new entities were left to devise their own understanding of the universe, beginning with the first linguistic associations; they called their creators &amp;quot;Spirits&amp;quot; and referred to themselves as &amp;quot;Gods&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===the Dawn of Mortal Life===&lt;br /&gt;
&lt;br /&gt;
The Gods had little else to do but spend their time creating lower-lifeforms and of course, places for them to live.  Despite the fact that the universe was now brimming with life, the Gods were experiencing an uncomfortable feeling, that their seemingly endless wells of energy, might be running-dry; the Spirits were in fact, almost out of power.&lt;br /&gt;
&lt;br /&gt;
Because the Gods were in a way, the corporeal avatars of the Spirits, they shared a subconscious respect for universal balance.  The Gods knew without fully understanding why, that in order for the universe to remain intact, the Spirits must always retain at least some of their energy supply.  The only way the Gods could hope to reclaim some of this supply, was to begin sacrificing their creations, many of which were already becoming boring to them.  &lt;br /&gt;
&lt;br /&gt;
It is during this almost unimaginable massacre, that the Gods lost all fundamental respect for lower-life.  However, even after the arduous task of deactivating so many lifeforces, there was still work for the Gods to do; husks of spent, mortal life now littered the cosmos.  The Gods would either have to wait for the elemental refuse to decompose naturally, a process that could take millions of years just to begin, or devise an alternative strategy for recycling dead matter.&lt;br /&gt;
&lt;br /&gt;
After a long argument, the Gods agreed on a small roster of creatures to reanimate and did so.  The mounds of dead matter were then tossed rather carelessly toward the Spirits, where they were absorbed and immediately broken down to raw elemental energy, then redistributed evenly back toward the Gods.  Well supplied for the moment, with fresh energy and a clean working environment, the Gods returned to their experiments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====the World is created====&lt;br /&gt;
&lt;br /&gt;
After another long stretch of time, the Spirits were once again running low on energy.  During their last crisis however, the Gods had devised a preemptive solution for this impending situation.  There were still many physical realms leftover from the recently eradicated creatures.  The plan was to break all of these down and finally construct a single set of realms; a world.&lt;br /&gt;
&lt;br /&gt;
The Gods once again combed their mortal ranks for the most stagnant and boring creatures, ending each of their lives without much thought and even less remorse.  With a newly consolidated roster, all of mortal life could now be placed comfortably on a single world.  Once again of course, there was the annoyance of gathering the recently deceased; a task which the Gods had grown to feel quite beyond performing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====the Sun &amp;amp; the Moon are created====&lt;br /&gt;
&lt;br /&gt;
Not looking fondly toward trip around the universe, the Gods became motivated to design a routine system to collect dead matter, faster and much more automatically than before.  Since their normal creations seemed somehow ill-equipped to handle such an important task, the Gods developed two unique objects capable of filling their needs.  One called &amp;quot;the Sun&amp;quot; was created by the spirits of Air and Fire, while a polar opposite called &amp;quot;the Moon&amp;quot; was created by the spirits of Water and Earth.  When they were completed, both objects were placed in orbit around the world, where they would chase each other forever.  &lt;br /&gt;
&lt;br /&gt;
The Sun burned with such ferocity and brightness, that the black of the sky directly around it became illuminated to a light-blue.  With this intense light came heat, which warmed the surface of the world as it passed.  A number of environmental changes were gradually taking place because of this, but the Gods did not take notice.  What was important to the them, was that this new heat served to bake any dead matter laying about, greatly accelerating the usually long process of decay.&lt;br /&gt;
&lt;br /&gt;
The Moon on the other hand, was made to absorb stray energy.  Emitting a much softer glow than the Sun, the Moon hangs about a dark sky, collecting the smallest elemental particles as it passes.  The Moon then releases each particular element out toward its relative spirit, where it is again recycled, so each god can continue to play without the responsibility of cleaning up after themselves.&lt;br /&gt;
&lt;br /&gt;
====Mankind is created====&lt;br /&gt;
&lt;br /&gt;
The Gods were very pleased with themselves.  They celebrated all throughout the first Day, enjoying the bright sky that it now offered.  When the Moon arrived however, it ushered darkness back in to the sky and the Gods began to feel tired.  As they drifted off to sleep, each god dreamed of life in the form of their favorite creature.  The God of Water dreamed that it was swimming, like a fish.  The God of Air dreamed that it was soaring, like a bird.  The God of Fire dreamed that it was basking in an intense heat, like a salamander.  The God of Earth dreamed that it was tunneling through the dirt, like a mole.&lt;br /&gt;
&lt;br /&gt;
To their surprise, the Gods were suddenly jarred awake by four new beings, which they had each created in their sleep.  These new beings, which became generally referred to as &amp;quot;Man&amp;quot; shared the mental potential of the Gods, but absorbed energy naturally through the environment, like the mortals.  Like the Gods after their own birth, Man began to question its existence.  In a way the Spirits were never able to, the Gods began to interact with Man.&lt;br /&gt;
&lt;br /&gt;
The Gods gradually taught Man to manipulate the elements around them, mostly out of curiosity, to see how far their potential could reach.  About the time that Man&#039;s collective power rivaled that of their creators, the Gods once again began to feel tired.  Aware of this fatigue, Man approached the Gods with a collective request, that went something like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talpan&#039;&#039;&#039;: &#039;&#039;Privacy is wonderful, but I am somehow starting to feel lonely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sparron&#039;&#039;&#039;: &#039;&#039;Yes, it would be nice to have someone new to spend time with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GODS&#039;&#039;&#039;: &#039;&#039;We would like to do this for you, but there is not enough energy to make many more, like you all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ifriton&#039;&#039;&#039;: &#039;&#039;Then use our own energy to create them!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tritan&#039;&#039;&#039;: &#039;&#039;Agreed; life is not worth living without proper company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GODS&#039;&#039;&#039;: &#039;&#039;It shall be done.  Farewell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that, not only Man but every mortal creature was divided in to genders, one called &#039;male&#039; and the other &#039;female.&#039;  Through a process of reproduction, their traits would be randomized and bestowed upon a new life form, created in their combined image.  In this way, each mortal was able to create life, without assistance from the Gods.  Evolution would then take place over time, considering a species was able to survive from generation to generation.&lt;br /&gt;
&lt;br /&gt;
===the Age of Ancient Mankind===&lt;br /&gt;
&lt;br /&gt;
Under the inexperienced care of Mankind, the world eventually began to fall in to disrepair.  With the Gods asleep, there was no one to consciously keep the elements segregated.  Fire seeped too close to Earth, slow-cooking much of it to rock.  Air and Water combined, forming fog and clouds.  Essentially, the realms began to blend together.  Instead of four segregated realms of pure elemental alignment, there was now one large realm of constantly changing structure, where all of the elements and resulting products were allowed to flow together.&lt;br /&gt;
&lt;br /&gt;
====the Gods Awaken====&lt;br /&gt;
&lt;br /&gt;
After many generations, the combined power of all mortal life finally rivaled that of the Gods, whom Mankind had nearly forgotten.  One day however, the Gods finally woke from their long sleep, only to find their realms in complete disorder.  Creatures which the Gods could not begin to classify roamed the world unchecked and uncontrolled, preying on one another to avoid starvation.  Rather than rectify this problem, Mankind catered to its own whims.  New ways of thinking had been adopted during the Gods&#039; slumber; greed, jealousy, deceit..  These unattractive features made the Gods angry toward Mankind, which made them feel a mixture of attachment and betrayal towards their own particular version of Man. (i.e.: The God of Water still loved the Tritan and so forth with the other 3 Gods and Races)&lt;br /&gt;
&lt;br /&gt;
====the Great Conflict====&lt;br /&gt;
&lt;br /&gt;
The Gods attempted to make themselves known to the new and unfamiliar generation of mortals, but Mankind no longer believed in them.  This generally disgusted the Gods, who now viewed Mankind as arrogant and illogical.  Hopeful that they would be able to salvage something from the mess that had taken shape, the Gods attempted to subtly influence Mankind to &amp;quot;clean up its act&amp;quot;.  The Gods began by creating a language-barrier between each distinct culture.  After that initial disruption, the Gods proceeded to feed Mankind false information, to distort their understanding of the universe.&lt;br /&gt;
&lt;br /&gt;
====the Gods are Banished====&lt;br /&gt;
&lt;br /&gt;
The Gods eventually created such a twisted array of misconceptions and falsehoods, that Mankind&#039;s civilization was nearly engulfed by war.  The wars continued through the generations, until Mankind was almost annihilated.  Finally, through the fog of war, four heroes emerged.  Since each hero had somehow learned the truth behind the lies, the group was able to combine their knowledge in to a strategy, against the Gods.  With the focused efforts of all of the remnants of Mankind behind them, the heroes were able to force the Gods in to their own energy supply.  &lt;br /&gt;
&lt;br /&gt;
The Gods put up such a defiant struggle, that their link to the Spirits became unstable.  The Spirits then became unstable themselves and gradually began to drift toward the heart of the universe; toward the struggle.  They drifted further and further toward the mental plane until much like the God before them, the Spirits burst through and for the first time, achieved conscious thought.  Directly after attaining consciousness, each spirit smashed in to their relative god, changing suddenly in to a crystalline form upon impact.  Each god was encased in a crystal, which came to rest at fixed locations, relative to their previous quadrants in space.&lt;br /&gt;
&lt;br /&gt;
All of this expulsion of energy nearly destroyed the world, at very least, severely scarring its surface.  The one supercontinent that had formed slowly over the years was split.  Also, the Spirits were once like offshore energy wells, but were now physically part of the world; all of the energy in the universe was now within mortal grasp and without the Gods to directly feed off of it, the energy would be free to absorb... but the Crystals were still retaining all of that spiritual energy and for the moment, no one even knew that they existed.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Dabe/Prehistory&amp;diff=7192</id>
		<title>User:Dabe/Prehistory</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Dabe/Prehistory&amp;diff=7192"/>
		<updated>2007-07-25T05:41:16Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: /* the Dawn of Mortal Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_worldconcept}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Long ago, the world was kept in a reasonably calm and balanced state by four magic crystals.  One day however, all of that changed when the Crystals suddenly shattered, spreading shards across the world.  Gradually since then, monsters have been reported everywhere that crystal shards have been found, attacking anyone they encounter.  Placed in clear opposition to the growing threat of monsters, Mankind blindly seeks the crystal shards, unaware of the power they hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A vague introductory explanation like that, is great for a game opener.  However, it should make sense that some aspects of such an introduction, might be exaggerated or even false.  The prehistoric timeline should serve as a resource for how the universe &#039;&#039;&#039;ACTUALLY&#039;&#039;&#039; came to be.  False beliefs about this sort of things should be a primary aspect of life on this world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prehistory==&lt;br /&gt;
The exact amount of time spanned in the prehistoric era is unknown.  For this reason, events therein will not be marked with dates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===the Universe takes form===&lt;br /&gt;
&lt;br /&gt;
Somewhere in purgatory, past an web of mental energy, there once existed an empty plane of dark space.  Nothing ever happened here and it seemed like it would stay that way forever.  Then in the center of the darkness, the universe suddenly began to emerge from one immeasurable point of pure and boundless energy.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====the Elements come in to existence====&lt;br /&gt;
&lt;br /&gt;
Continuing along a series of paradoxical events, what had begun as one point of energy, then split forever, in to four new energies, which immediately rushed outward to fill the universe.  These energies, called elements, make up and give definition to reality and if manacled together, can take the form of distinct sub-elemental products.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;the elements:&#039;&#039;&#039; &#039;&#039;WATER, AIR, FIRE, EARTH&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;common products:&#039;&#039;&#039; &#039;&#039;ICE, LIGHTNING, METAL, WOOD&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====the Spirits &amp;amp; the Gods are created====&lt;br /&gt;
&lt;br /&gt;
The elements flew wildly about for some time, perpetually crashing apart and mixing together.  During this period, every possible elemental product was eventually created and subsequently destroyed to such an infinite point, that the original four elements seemed to reform at the end of the cycle.  Instead of repeating the chaotic transmutation that once again seemed inevitable, the elements began to coalesce uniformly in to four, separate masses.  After a moment of stillness, an implosion of elemental energies revealed four condensed masses of pure elemental energy, each located at a fixed point, in what now seemed like very empty space.  &lt;br /&gt;
&lt;br /&gt;
What would eventually be called &amp;quot;Spirits&amp;quot; suddenly and of course, quite miraculously, came in to existence.  Miraculous as they might have been, the Spirits actually possessed no overt intelligence, because they did not exist within the boundaries of the mental plane.  They did however, have a certain unconscious purpose and intent; more of a natural aversion toward imbalance in the universe.  Unfortunately for the universe, all of the elemental energy it would need to have physical substance was now on the outer rim of the mental plane.  With no creative thought, there could be no conceivable future.  &lt;br /&gt;
&lt;br /&gt;
So, in an act of pure instinct, each spirit simultaneously expelled half of its energy toward the heart of the universe.  The four streams of energy managed to remain tethered to each spirit, even after plunging through the dark void of space and puncturing the mental plane.  As they blasted through the astral fog, in to conscious existence, each elemental projection became immediately self-aware and began to question their own purpose.  With no one to instruct them, the new entities were left to devise their own understanding of the universe, beginning with the first linguistic associations; they called their creators &amp;quot;Spirits&amp;quot; and referred to themselves as &amp;quot;Gods&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===the Dawn of Mortal Life===&lt;br /&gt;
&lt;br /&gt;
The Gods had little else to do but spend their time creating lower-lifeforms and of course, places for them to live.  Despite the fact that the universe was now brimming with life, the Gods were experiencing an uncomfortable feeling, that their seemingly endless wells of energy, might be running-dry; the Spirits were in fact, almost out of power.&lt;br /&gt;
&lt;br /&gt;
Because the Gods were in a way, the corporeal avatars of the Spirits, they shared a subconscious respect for universal balance.  The Gods knew without fully understanding why, that in order for the universe to remain intact, the Spirits must always retain at least some of their energy supply.  The only way the Gods could hope to reclaim some of this supply, was to begin sacrificing their creations, many of which were already becoming boring to them.  &lt;br /&gt;
&lt;br /&gt;
It is during this almost unimaginable massacre, that the Gods lost all fundamental respect for lower-life.  However, even after the arduous task of deactivating so many lifeforces, there was still work for the Gods to do; husks of spent, mortal life now littered the cosmos.  The Gods would either have to wait for the elemental refuse to decompose naturally, a process that could take millions of years just to begin, or devise an alternative strategy for recycling dead matter.&lt;br /&gt;
&lt;br /&gt;
After a long argument, the Gods agreed on a small roster of creatures to reanimate and did so.  The mounds of dead matter were then tossed rather carelessly toward the Spirits, where they were absorbed and immediately broken down to raw elemental energy, then redistributed evenly back toward the Gods.  Well supplied for the moment, with fresh energy and a clean working environment, the Gods returned to their experiments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====the World is created====&lt;br /&gt;
&lt;br /&gt;
After another long stretch of time, the Spirits were once again running low on energy.  During their last crisis however, the Gods had devised a preemptive solution for this impending situation.  There were still many physical realms leftover from the recently eradicated creatures.  The plan was to break all of these down and finally construct a single set of realms; a world.&lt;br /&gt;
&lt;br /&gt;
The Gods once again combed their mortal ranks for the most stagnant and boring creatures, ending each of their lives without much thought and even less remorse.  With a newly consolidated roster, all of mortal life could now be placed comfortably on a single world.  Once again of course, there was the annoyance of gathering the recently deceased; a task which the Gods had grown to feel quite beyond performing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====the Sun &amp;amp; the Moon are created====&lt;br /&gt;
&lt;br /&gt;
Not looking fondly toward trip around the universe, the Gods became motivated to design a routine system to collect dead matter, faster and much more automatically than before.  Since their normal creations seemed somehow ill-equipped to handle such an important task, the Gods developed two unique objects capable of filling their needs.  One called &amp;quot;the Sun&amp;quot; was created by the spirits of Air and Fire, while a polar opposite called &amp;quot;the Moon&amp;quot; was created by the spirits of Water and Earth.  When they were completed, both objects were placed in orbit around the world, where they would chase each other forever.  &lt;br /&gt;
&lt;br /&gt;
The Sun burned with such ferocity and brightness, that the black of the sky directly around it became illuminated to a light-blue.  With this intense light came heat, which warmed the surface of the world as it passed.  A number of environmental changes were gradually taking place because of this, but the Gods did not take notice.  What was important to the them, was that this new heat served to bake any dead matter laying about, greatly accelerating the usually long process of decay.&lt;br /&gt;
&lt;br /&gt;
The Moon on the other hand, was made to absorb stray energy.  Emitting a much softer glow than the Sun, the Moon hangs about a dark sky, collecting the smallest elemental particles as it passes.  The Moon then releases each particular element out toward its relative spirit, where it is again recycled, so each god can continue to play without the responsibility of cleaning up after themselves.&lt;br /&gt;
&lt;br /&gt;
====Mankind is created====&lt;br /&gt;
&lt;br /&gt;
The Gods were very pleased with themselves.  They celebrated all throughout the first Day, enjoying the bright sky that it now offered.  When the Moon arrived however, it ushered darkness back in to the sky and the Gods began to feel tired.  As they drifted off to sleep, each god dreamed of life in the form of their favorite creature.  The God of Water dreamed that it was swimming, like a fish.  The God of Air dreamed that it was soaring, like a bird.  The God of Fire dreamed that it was basking in an intense heat, like a salamander.  The God of Earth dreamed that it was tunneling through the dirt, like a mole.&lt;br /&gt;
&lt;br /&gt;
To their surprise, the Gods were suddenly jarred awake by four new beings, which they had each created in their sleep.  These new beings, which became generally referred to as &amp;quot;Man&amp;quot; shared the mental potential of the Gods, but absorbed energy naturally through the environment, like the mortals.  Like the Gods after their own birth, Man began to question its existence.  In a way the Spirits were never able to, the Gods began to interact with Man.&lt;br /&gt;
&lt;br /&gt;
The Gods gradually taught Man to manipulate the elements around them, mostly out of curiosity, to see how far their potential could reach.  About the time that Man&#039;s collective power rivaled that of their creators, the Gods once again began to feel tired.  Aware of this fatigue, Man approached the Gods with a collective request, that went something like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talpan&#039;&#039;&#039;: &#039;&#039;Privacy is wonderful, but I am somehow starting to feel lonely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sparron&#039;&#039;&#039;: &#039;&#039;Yes, it would be nice to have someone new to spend time with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GODS&#039;&#039;&#039;: &#039;&#039;We would like to do this for you, but there is not enough energy to make many more, like you all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ifriton&#039;&#039;&#039;: &#039;&#039;Then use our own energy to create them!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tritan&#039;&#039;&#039;: &#039;&#039;Agreed; life is not worth living without proper company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GODS&#039;&#039;&#039;: &#039;&#039;It shall be done.  Farewell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that, not only Man but every mortal creature was divided in to genders, one called &#039;male&#039; and the other &#039;female.&#039;  Through a process of reproduction, their traits would be randomized and bestowed upon a new life form, created in their combined image.  In this way, each mortal was able to create life, without assistance from the Gods.  Evolution would then take place over time, considering a species was able to survive from generation to generation.&lt;br /&gt;
&lt;br /&gt;
===the Age of Ancient Mankind===&lt;br /&gt;
&lt;br /&gt;
Under the inexperienced care of Mankind, the world eventually began to fall in to disrepair.  With the gods asleep, there was no one to consciously keep the elements segregated.  Fire seeped too close to Earth, slow-cooking much of it to rock.  Air and Water combined, forming fog and clouds.  Essentially, the realms began to blend together.  Instead of four segregated realms of pure elemental alignment, there was now one large realm of constantly changing structure, where all of the elements and resulting products were allowed to flow together.&lt;br /&gt;
&lt;br /&gt;
====the Gods Awaken====&lt;br /&gt;
&lt;br /&gt;
After many generations, the combined power of all mortal life finally rivaled that of the Gods, whom Mankind had nearly forgotten.  One day however, the Gods finally woke from their long sleep, only to find their realms in complete disorder.  Creatures which the Gods could not begin to classify roamed the world unchecked and uncontrolled, preying on one another to avoid starvation.  Rather than rectify this problem, Mankind catered to its own whims.  New ways of thinking had been adopted during the Gods&#039; slumber; greed, jealousy, deceit..  These unattractive features made the Gods angry toward Mankind, which made them feel a mixture of attachment and betrayal towards their own particular version of Man. (i.e.: The God of Water still loved the Tritan and so forth with the other 3 Gods and Races)&lt;br /&gt;
&lt;br /&gt;
====the Great Conflict====&lt;br /&gt;
&lt;br /&gt;
The Gods attempted to make themselves known to the new and unfamiliar generation of mortals, but Mankind no longer believed in them.  This generally disgusted the Gods, who now viewed Mankind as arrogant and illogical.  Hopeful that they would be able to salvage something from the mess that had taken shape, the Gods attempted to subtly influence Mankind to &amp;quot;clean up its act&amp;quot;.  The Gods began by creating a language-barrier between each distinct culture.  After that initial disruption, the Gods proceeded to feed Mankind false information, to distort their understanding of the universe.&lt;br /&gt;
&lt;br /&gt;
====the Gods are Banished====&lt;br /&gt;
&lt;br /&gt;
The Gods eventually created such a twisted array of misconceptions and falsehoods, that Mankind&#039;s civilization was nearly engulfed by war.  The wars continued through the generations, until Mankind was almost annihilated.  Finally, through the fog of war, four heroes emerged.  Since each hero had somehow learned the truth behind the lies, the group was able to combine their knowledge in to a strategy, against the Gods.  With the focused efforts of all of the remnants of Mankind behind them, the heroes were able to force the Gods in to their own energy supply.  &lt;br /&gt;
&lt;br /&gt;
The Gods put up such a defiant struggle, that their link to the Spirits became unstable.  The Spirits then became unstable themselves and gradually began to drift toward the heart of the universe; toward the struggle.  They drifted further and further toward the mental plane until much like the God before them, the Spirits burst through and for the first time, achieved conscious thought.  Directly after attaining consciousness, each spirit smashed in to their relative god, changing suddenly in to a crystalline form upon impact.  Each god was encased in a crystal, which came to rest at fixed locations, relative to their previous quadrants in space.&lt;br /&gt;
&lt;br /&gt;
All of this expulsion of energy nearly destroyed the world, at very least, severely scarring its surface.  The one supercontinent that had formed slowly over the years was split.  Also, the Spirits were once like offshore energy wells, but were now physically part of the world; all of the energy in the universe was now within mortal grasp and without the Gods to directly feed off of it, the energy would be free to absorb... but the Crystals were still retaining all of that spiritual energy and for the moment, no one even knew that they existed.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Dabe/Prehistory&amp;diff=7191</id>
		<title>User:Dabe/Prehistory</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Dabe/Prehistory&amp;diff=7191"/>
		<updated>2007-07-25T05:39:37Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: /* the Gods are Banished */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_worldconcept}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Long ago, the world was kept in a reasonably calm and balanced state by four magic crystals.  One day however, all of that changed when the Crystals suddenly shattered, spreading shards across the world.  Gradually since then, monsters have been reported everywhere that crystal shards have been found, attacking anyone they encounter.  Placed in clear opposition to the growing threat of monsters, Mankind blindly seeks the crystal shards, unaware of the power they hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A vague introductory explanation like that, is great for a game opener.  However, it should make sense that some aspects of such an introduction, might be exaggerated or even false.  The prehistoric timeline should serve as a resource for how the universe &#039;&#039;&#039;ACTUALLY&#039;&#039;&#039; came to be.  False beliefs about this sort of things should be a primary aspect of life on this world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prehistory==&lt;br /&gt;
The exact amount of time spanned in the prehistoric era is unknown.  For this reason, events therein will not be marked with dates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===the Universe takes form===&lt;br /&gt;
&lt;br /&gt;
Somewhere in purgatory, past an web of mental energy, there once existed an empty plane of dark space.  Nothing ever happened here and it seemed like it would stay that way forever.  Then in the center of the darkness, the universe suddenly began to emerge from one immeasurable point of pure and boundless energy.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====the Elements come in to existence====&lt;br /&gt;
&lt;br /&gt;
Continuing along a series of paradoxical events, what had begun as one point of energy, then split forever, in to four new energies, which immediately rushed outward to fill the universe.  These energies, called elements, make up and give definition to reality and if manacled together, can take the form of distinct sub-elemental products.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;the elements:&#039;&#039;&#039; &#039;&#039;WATER, AIR, FIRE, EARTH&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;common products:&#039;&#039;&#039; &#039;&#039;ICE, LIGHTNING, METAL, WOOD&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====the Spirits &amp;amp; the Gods are created====&lt;br /&gt;
&lt;br /&gt;
The elements flew wildly about for some time, perpetually crashing apart and mixing together.  During this period, every possible elemental product was eventually created and subsequently destroyed to such an infinite point, that the original four elements seemed to reform at the end of the cycle.  Instead of repeating the chaotic transmutation that once again seemed inevitable, the elements began to coalesce uniformly in to four, separate masses.  After a moment of stillness, an implosion of elemental energies revealed four condensed masses of pure elemental energy, each located at a fixed point, in what now seemed like very empty space.  &lt;br /&gt;
&lt;br /&gt;
What would eventually be called &amp;quot;Spirits&amp;quot; suddenly and of course, quite miraculously, came in to existence.  Miraculous as they might have been, the Spirits actually possessed no overt intelligence, because they did not exist within the boundaries of the mental plane.  They did however, have a certain unconscious purpose and intent; more of a natural aversion toward imbalance in the universe.  Unfortunately for the universe, all of the elemental energy it would need to have physical substance was now on the outer rim of the mental plane.  With no creative thought, there could be no conceivable future.  &lt;br /&gt;
&lt;br /&gt;
So, in an act of pure instinct, each spirit simultaneously expelled half of its energy toward the heart of the universe.  The four streams of energy managed to remain tethered to each spirit, even after plunging through the dark void of space and puncturing the mental plane.  As they blasted through the astral fog, in to conscious existence, each elemental projection became immediately self-aware and began to question their own purpose.  With no one to instruct them, the new entities were left to devise their own understanding of the universe, beginning with the first linguistic associations; they called their creators &amp;quot;Spirits&amp;quot; and referred to themselves as &amp;quot;Gods&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===the Dawn of Mortal Life===&lt;br /&gt;
&lt;br /&gt;
The Gods had little else to do but spend their time creating lower-lifeforms and of course, places for them to live.  Despite the fact that the universe was now brimming with life, the Gods were experiencing an uncomfortable feeling, that their seemingly endless wells of energy, might be running-dry; the Spirits were in fact, almost out of power.&lt;br /&gt;
&lt;br /&gt;
Because the Gods were in a way, the corporeal avatars of the Spirits, they shared a subconscious respect for universal balance.  The Gods knew without fully understanding why, that in order for the universe to remain intact, the Spirits must always retain at least some of their energy supply.  The only way the Gods could hope to reclaim some of this supply, was to begin sacrificing their creations, many of which were already becoming boring to them.  &lt;br /&gt;
&lt;br /&gt;
It is during this almost unimaginable massacre, that the Gods lost all fundamental respect for lower-life.  However, even after the arduous task of deactivating so many lifeforces, there was still work for the Gods to do; husks of spent, mortal life now littered the cosmos.  The gods would either have to wait for the elemental refuse to decompose naturally, a process that could take millions of years just to begin, or devise an alternative strategy for recycling dead matter.&lt;br /&gt;
&lt;br /&gt;
After a long argument, the Gods agreed on a small roster of creatures to reanimate and did so.  The mounds of dead matter were then tossed rather carelessly toward the Spirits, where they were absorbed and immediately broken down to raw elemental energy, then redistributed evenly back toward the Gods.  Well supplied for the moment, with fresh energy and a clean working environment, the Gods returned to their experiments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====the World is created====&lt;br /&gt;
&lt;br /&gt;
After another long stretch of time, the Spirits were once again running low on energy.  During their last crisis however, the Gods had devised a preemptive solution for this impending situation.  There were still many physical realms leftover from the recently eradicated creatures.  The plan was to break all of these down and finally construct a single set of realms; a world.&lt;br /&gt;
&lt;br /&gt;
The Gods once again combed their mortal ranks for the most stagnant and boring creatures, ending each of their lives without much thought and even less remorse.  With a newly consolidated roster, all of mortal life could now be placed comfortably on a single world.  Once again of course, there was the annoyance of gathering the recently deceased; a task which the Gods had grown to feel quite beyond performing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====the Sun &amp;amp; the Moon are created====&lt;br /&gt;
&lt;br /&gt;
Not looking fondly toward trip around the universe, the Gods became motivated to design a routine system to collect dead matter, faster and much more automatically than before.  Since their normal creations seemed somehow ill-equipped to handle such an important task, the Gods developed two unique objects capable of filling their needs.  One called &amp;quot;the Sun&amp;quot; was created by the spirits of Air and Fire, while a polar opposite called &amp;quot;the Moon&amp;quot; was created by the spirits of Water and Earth.  When they were completed, both objects were placed in orbit around the world, where they would chase each other forever.  &lt;br /&gt;
&lt;br /&gt;
The Sun burned with such ferocity and brightness, that the black of the sky directly around it became illuminated to a light-blue.  With this intense light came heat, which warmed the surface of the world as it passed.  A number of environmental changes were gradually taking place because of this, but the Gods did not take notice.  What was important to the them, was that this new heat served to bake any dead matter laying about, greatly accelerating the usually long process of decay.&lt;br /&gt;
&lt;br /&gt;
The Moon on the other hand, was made to absorb stray energy.  Emitting a much softer glow than the Sun, the Moon hangs about a dark sky, collecting the smallest elemental particles as it passes.  The Moon then releases each particular element out toward its relative spirit, where it is again recycled, so each god can continue to play without the responsibility of cleaning up after themselves.&lt;br /&gt;
&lt;br /&gt;
====Mankind is created====&lt;br /&gt;
&lt;br /&gt;
The Gods were very pleased with themselves.  They celebrated all throughout the first Day, enjoying the bright sky that it now offered.  When the Moon arrived however, it ushered darkness back in to the sky and the Gods began to feel tired.  As they drifted off to sleep, each god dreamed of life in the form of their favorite creature.  The God of Water dreamed that it was swimming, like a fish.  The God of Air dreamed that it was soaring, like a bird.  The God of Fire dreamed that it was basking in an intense heat, like a salamander.  The God of Earth dreamed that it was tunneling through the dirt, like a mole.&lt;br /&gt;
&lt;br /&gt;
To their surprise, the gods were suddenly jarred awake by four new beings, which they had each created in their sleep.  These new beings, which became generally referred to as &amp;quot;Man&amp;quot; shared the mental potential of the Gods, but absorbed energy naturally through the environment, like the mortals.  Like the Gods after their own birth, Man began to question its existence.  In a way the Spirits were never able to, the Gods began to interact with Man.&lt;br /&gt;
&lt;br /&gt;
The Gods gradually taught Man to manipulate the elements around them, mostly out of curiosity, to see how far their potential could reach.  About the time that Man&#039;s collective power rivaled that of their creators, the Gods once again began to feel tired.  Aware of this fatigue, Man approached the Gods with a collective request, that went something like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talpan&#039;&#039;&#039;: &#039;&#039;Privacy is wonderful, but I am somehow starting to feel lonely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sparron&#039;&#039;&#039;: &#039;&#039;Yes, it would be nice to have someone new to spend time with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GODS&#039;&#039;&#039;: &#039;&#039;We would like to do this for you, but there is not enough energy to make many more, like you all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ifriton&#039;&#039;&#039;: &#039;&#039;Then use our own energy to create them!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tritan&#039;&#039;&#039;: &#039;&#039;Agreed; life is not worth living without proper company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GODS&#039;&#039;&#039;: &#039;&#039;It shall be done.  Farewell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that, not only Man but every mortal creature was divided in to genders, one called &#039;male&#039; and the other &#039;female.&#039;  Through a process of reproduction, their traits would be randomized and bestowed upon a new life form, created in their combined image.  In this way, each mortal was able to create life, without assistance from the Gods.  Evolution would then take place over time, considering a species was able to survive from generation to generation.&lt;br /&gt;
&lt;br /&gt;
===the Age of Ancient Mankind===&lt;br /&gt;
&lt;br /&gt;
Under the inexperienced care of Mankind, the world eventually began to fall in to disrepair.  With the gods asleep, there was no one to consciously keep the elements segregated.  Fire seeped too close to Earth, slow-cooking much of it to rock.  Air and Water combined, forming fog and clouds.  Essentially, the realms began to blend together.  Instead of four segregated realms of pure elemental alignment, there was now one large realm of constantly changing structure, where all of the elements and resulting products were allowed to flow together.&lt;br /&gt;
&lt;br /&gt;
====the Gods Awaken====&lt;br /&gt;
&lt;br /&gt;
After many generations, the combined power of all mortal life finally rivaled that of the Gods, whom Mankind had nearly forgotten.  One day however, the Gods finally woke from their long sleep, only to find their realms in complete disorder.  Creatures which the Gods could not begin to classify roamed the world unchecked and uncontrolled, preying on one another to avoid starvation.  Rather than rectify this problem, Mankind catered to its own whims.  New ways of thinking had been adopted during the Gods&#039; slumber; greed, jealousy, deceit..  These unattractive features made the Gods angry toward Mankind, which made them feel a mixture of attachment and betrayal towards their own particular version of Man. (i.e.: The God of Water still loved the Tritan and so forth with the other 3 Gods and Races)&lt;br /&gt;
&lt;br /&gt;
====the Great Conflict====&lt;br /&gt;
&lt;br /&gt;
The Gods attempted to make themselves known to the new and unfamiliar generation of mortals, but Mankind no longer believed in them.  This generally disgusted the Gods, who now viewed Mankind as arrogant and illogical.  Hopeful that they would be able to salvage something from the mess that had taken shape, the Gods attempted to subtly influence Mankind to &amp;quot;clean up its act&amp;quot;.  The Gods began by creating a language-barrier between each distinct culture.  After that initial disruption, the Gods proceeded to feed Mankind false information, to distort their understanding of the universe.&lt;br /&gt;
&lt;br /&gt;
====the Gods are Banished====&lt;br /&gt;
&lt;br /&gt;
The Gods eventually created such a twisted array of misconceptions and falsehoods, that Mankind&#039;s civilization was nearly engulfed by war.  The wars continued through the generations, until Mankind was almost annihilated.  Finally, through the fog of war, four heroes emerged.  Since each hero had somehow learned the truth behind the lies, the group was able to combine their knowledge in to a strategy, against the Gods.  With the focused efforts of all of the remnants of Mankind behind them, the heroes were able to force the Gods in to their own energy supply.  &lt;br /&gt;
&lt;br /&gt;
The Gods put up such a defiant struggle, that their link to the Spirits became unstable.  The Spirits then became unstable themselves and gradually began to drift toward the heart of the universe; toward the struggle.  They drifted further and further toward the mental plane until much like the God before them, the Spirits burst through and for the first time, achieved conscious thought.  Directly after attaining consciousness, each spirit smashed in to their relative god, changing suddenly in to a crystalline form upon impact.  Each god was encased in a crystal, which came to rest at fixed locations, relative to their previous quadrants in space.&lt;br /&gt;
&lt;br /&gt;
All of this expulsion of energy nearly destroyed the world, at very least, severely scarring its surface.  The one supercontinent that had formed slowly over the years was split.  Also, the Spirits were once like offshore energy wells, but were now physically part of the world; all of the energy in the universe was now within mortal grasp and without the Gods to directly feed off of it, the energy would be free to absorb... but the Crystals were still retaining all of that spiritual energy and for the moment, no one even knew that they existed.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Dabe/Prehistory&amp;diff=7190</id>
		<title>User:Dabe/Prehistory</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Dabe/Prehistory&amp;diff=7190"/>
		<updated>2007-07-25T05:09:47Z</updated>

		<summary type="html">&lt;p&gt;Irving rivas: /* the Gods Awaken */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_worldconcept}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Long ago, the world was kept in a reasonably calm and balanced state by four magic crystals.  One day however, all of that changed when the Crystals suddenly shattered, spreading shards across the world.  Gradually since then, monsters have been reported everywhere that crystal shards have been found, attacking anyone they encounter.  Placed in clear opposition to the growing threat of monsters, Mankind blindly seeks the crystal shards, unaware of the power they hold.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A vague introductory explanation like that, is great for a game opener.  However, it should make sense that some aspects of such an introduction, might be exaggerated or even false.  The prehistoric timeline should serve as a resource for how the universe &#039;&#039;&#039;ACTUALLY&#039;&#039;&#039; came to be.  False beliefs about this sort of things should be a primary aspect of life on this world.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Prehistory==&lt;br /&gt;
The exact amount of time spanned in the prehistoric era is unknown.  For this reason, events therein will not be marked with dates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===the Universe takes form===&lt;br /&gt;
&lt;br /&gt;
Somewhere in purgatory, past an web of mental energy, there once existed an empty plane of dark space.  Nothing ever happened here and it seemed like it would stay that way forever.  Then in the center of the darkness, the universe suddenly began to emerge from one immeasurable point of pure and boundless energy.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====the Elements come in to existence====&lt;br /&gt;
&lt;br /&gt;
Continuing along a series of paradoxical events, what had begun as one point of energy, then split forever, in to four new energies, which immediately rushed outward to fill the universe.  These energies, called elements, make up and give definition to reality and if manacled together, can take the form of distinct sub-elemental products.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;the elements:&#039;&#039;&#039; &#039;&#039;WATER, AIR, FIRE, EARTH&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;common products:&#039;&#039;&#039; &#039;&#039;ICE, LIGHTNING, METAL, WOOD&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====the Spirits &amp;amp; the Gods are created====&lt;br /&gt;
&lt;br /&gt;
The elements flew wildly about for some time, perpetually crashing apart and mixing together.  During this period, every possible elemental product was eventually created and subsequently destroyed to such an infinite point, that the original four elements seemed to reform at the end of the cycle.  Instead of repeating the chaotic transmutation that once again seemed inevitable, the elements began to coalesce uniformly in to four, separate masses.  After a moment of stillness, an implosion of elemental energies revealed four condensed masses of pure elemental energy, each located at a fixed point, in what now seemed like very empty space.  &lt;br /&gt;
&lt;br /&gt;
What would eventually be called &amp;quot;Spirits&amp;quot; suddenly and of course, quite miraculously, came in to existence.  Miraculous as they might have been, the Spirits actually possessed no overt intelligence, because they did not exist within the boundaries of the mental plane.  They did however, have a certain unconscious purpose and intent; more of a natural aversion toward imbalance in the universe.  Unfortunately for the universe, all of the elemental energy it would need to have physical substance was now on the outer rim of the mental plane.  With no creative thought, there could be no conceivable future.  &lt;br /&gt;
&lt;br /&gt;
So, in an act of pure instinct, each spirit simultaneously expelled half of its energy toward the heart of the universe.  The four streams of energy managed to remain tethered to each spirit, even after plunging through the dark void of space and puncturing the mental plane.  As they blasted through the astral fog, in to conscious existence, each elemental projection became immediately self-aware and began to question their own purpose.  With no one to instruct them, the new entities were left to devise their own understanding of the universe, beginning with the first linguistic associations; they called their creators &amp;quot;Spirits&amp;quot; and referred to themselves as &amp;quot;Gods&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===the Dawn of Mortal Life===&lt;br /&gt;
&lt;br /&gt;
The Gods had little else to do but spend their time creating lower-lifeforms and of course, places for them to live.  Despite the fact that the universe was now brimming with life, the Gods were experiencing an uncomfortable feeling, that their seemingly endless wells of energy, might be running-dry; the Spirits were in fact, almost out of power.&lt;br /&gt;
&lt;br /&gt;
Because the Gods were in a way, the corporeal avatars of the Spirits, they shared a subconscious respect for universal balance.  The Gods knew without fully understanding why, that in order for the universe to remain intact, the Spirits must always retain at least some of their energy supply.  The only way the Gods could hope to reclaim some of this supply, was to begin sacrificing their creations, many of which were already becoming boring to them.  &lt;br /&gt;
&lt;br /&gt;
It is during this almost unimaginable massacre, that the Gods lost all fundamental respect for lower-life.  However, even after the arduous task of deactivating so many lifeforces, there was still work for the Gods to do; husks of spent, mortal life now littered the cosmos.  The gods would either have to wait for the elemental refuse to decompose naturally, a process that could take millions of years just to begin, or devise an alternative strategy for recycling dead matter.&lt;br /&gt;
&lt;br /&gt;
After a long argument, the Gods agreed on a small roster of creatures to reanimate and did so.  The mounds of dead matter were then tossed rather carelessly toward the Spirits, where they were absorbed and immediately broken down to raw elemental energy, then redistributed evenly back toward the Gods.  Well supplied for the moment, with fresh energy and a clean working environment, the Gods returned to their experiments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====the World is created====&lt;br /&gt;
&lt;br /&gt;
After another long stretch of time, the Spirits were once again running low on energy.  During their last crisis however, the Gods had devised a preemptive solution for this impending situation.  There were still many physical realms leftover from the recently eradicated creatures.  The plan was to break all of these down and finally construct a single set of realms; a world.&lt;br /&gt;
&lt;br /&gt;
The Gods once again combed their mortal ranks for the most stagnant and boring creatures, ending each of their lives without much thought and even less remorse.  With a newly consolidated roster, all of mortal life could now be placed comfortably on a single world.  Once again of course, there was the annoyance of gathering the recently deceased; a task which the Gods had grown to feel quite beyond performing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====the Sun &amp;amp; the Moon are created====&lt;br /&gt;
&lt;br /&gt;
Not looking fondly toward trip around the universe, the Gods became motivated to design a routine system to collect dead matter, faster and much more automatically than before.  Since their normal creations seemed somehow ill-equipped to handle such an important task, the Gods developed two unique objects capable of filling their needs.  One called &amp;quot;the Sun&amp;quot; was created by the spirits of Air and Fire, while a polar opposite called &amp;quot;the Moon&amp;quot; was created by the spirits of Water and Earth.  When they were completed, both objects were placed in orbit around the world, where they would chase each other forever.  &lt;br /&gt;
&lt;br /&gt;
The Sun burned with such ferocity and brightness, that the black of the sky directly around it became illuminated to a light-blue.  With this intense light came heat, which warmed the surface of the world as it passed.  A number of environmental changes were gradually taking place because of this, but the Gods did not take notice.  What was important to the them, was that this new heat served to bake any dead matter laying about, greatly accelerating the usually long process of decay.&lt;br /&gt;
&lt;br /&gt;
The Moon on the other hand, was made to absorb stray energy.  Emitting a much softer glow than the Sun, the Moon hangs about a dark sky, collecting the smallest elemental particles as it passes.  The Moon then releases each particular element out toward its relative spirit, where it is again recycled, so each god can continue to play without the responsibility of cleaning up after themselves.&lt;br /&gt;
&lt;br /&gt;
====Mankind is created====&lt;br /&gt;
&lt;br /&gt;
The Gods were very pleased with themselves.  They celebrated all throughout the first Day, enjoying the bright sky that it now offered.  When the Moon arrived however, it ushered darkness back in to the sky and the Gods began to feel tired.  As they drifted off to sleep, each god dreamed of life in the form of their favorite creature.  The God of Water dreamed that it was swimming, like a fish.  The God of Air dreamed that it was soaring, like a bird.  The God of Fire dreamed that it was basking in an intense heat, like a salamander.  The God of Earth dreamed that it was tunneling through the dirt, like a mole.&lt;br /&gt;
&lt;br /&gt;
To their surprise, the gods were suddenly jarred awake by four new beings, which they had each created in their sleep.  These new beings, which became generally referred to as &amp;quot;Man&amp;quot; shared the mental potential of the Gods, but absorbed energy naturally through the environment, like the mortals.  Like the Gods after their own birth, Man began to question its existence.  In a way the Spirits were never able to, the Gods began to interact with Man.&lt;br /&gt;
&lt;br /&gt;
The Gods gradually taught Man to manipulate the elements around them, mostly out of curiosity, to see how far their potential could reach.  About the time that Man&#039;s collective power rivaled that of their creators, the Gods once again began to feel tired.  Aware of this fatigue, Man approached the Gods with a collective request, that went something like this:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talpan&#039;&#039;&#039;: &#039;&#039;Privacy is wonderful, but I am somehow starting to feel lonely.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sparron&#039;&#039;&#039;: &#039;&#039;Yes, it would be nice to have someone new to spend time with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GODS&#039;&#039;&#039;: &#039;&#039;We would like to do this for you, but there is not enough energy to make many more, like you all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ifriton&#039;&#039;&#039;: &#039;&#039;Then use our own energy to create them!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tritan&#039;&#039;&#039;: &#039;&#039;Agreed; life is not worth living without proper company.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GODS&#039;&#039;&#039;: &#039;&#039;It shall be done.  Farewell.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With that, not only Man but every mortal creature was divided in to genders, one called &#039;male&#039; and the other &#039;female.&#039;  Through a process of reproduction, their traits would be randomized and bestowed upon a new life form, created in their combined image.  In this way, each mortal was able to create life, without assistance from the Gods.  Evolution would then take place over time, considering a species was able to survive from generation to generation.&lt;br /&gt;
&lt;br /&gt;
===the Age of Ancient Mankind===&lt;br /&gt;
&lt;br /&gt;
Under the inexperienced care of Mankind, the world eventually began to fall in to disrepair.  With the gods asleep, there was no one to consciously keep the elements segregated.  Fire seeped too close to Earth, slow-cooking much of it to rock.  Air and Water combined, forming fog and clouds.  Essentially, the realms began to blend together.  Instead of four segregated realms of pure elemental alignment, there was now one large realm of constantly changing structure, where all of the elements and resulting products were allowed to flow together.&lt;br /&gt;
&lt;br /&gt;
====the Gods Awaken====&lt;br /&gt;
&lt;br /&gt;
After many generations, the combined power of all mortal life finally rivaled that of the Gods, whom Mankind had nearly forgotten.  One day however, the Gods finally woke from their long sleep, only to find their realms in complete disorder.  Creatures which the Gods could not begin to classify roamed the world unchecked and uncontrolled, preying on one another to avoid starvation.  Rather than rectify this problem, Mankind catered to its own whims.  New ways of thinking had been adopted during the Gods&#039; slumber; greed, jealousy, deceit..  These unattractive features made the Gods angry toward Mankind, which made them feel a mixture of attachment and betrayal towards their own particular version of Man. (i.e.: The God of Water still loved the Tritan and so forth with the other 3 Gods and Races)&lt;br /&gt;
&lt;br /&gt;
====the Great Conflict====&lt;br /&gt;
&lt;br /&gt;
The Gods attempted to make themselves known to the new and unfamiliar generation of mortals, but Mankind no longer believed in them.  This generally disgusted the Gods, who now viewed Mankind as arrogant and illogical.  Hopeful that they would be able to salvage something from the mess that had taken shape, the Gods attempted to subtly influence Mankind to &amp;quot;clean up its act&amp;quot;.  The Gods began by creating a language-barrier between each distinct culture.  After that initial disruption, the Gods proceeded to feed Mankind false information, to distort their understanding of the universe.&lt;br /&gt;
&lt;br /&gt;
====the Gods are Banished====&lt;br /&gt;
&lt;br /&gt;
The Gods eventually created such a twisted array of misconceptions and falsehoods, that Mankind&#039;s civilization was nearly engulfed by war.  The wars continued through the generations, until Mankind was almost annihilated.  Finally, through the fog of war, four heroes emerged.  Since each hero had somehow learned the truth behind the lies, the group was able to combine their knowledge in to a strategy, against the Gods.  With the focused efforts of all of the remnants of Mankind behind them, the heroes were able to force the Gods in to their own energy supply.  &lt;br /&gt;
&lt;br /&gt;
The Gods put up such a defiant struggle, that their link to the Spirits became unstable.  The Spirits then became unstable themselves and gradually began to drift toward the heart of the universe; toward the struggle.  They drifted further and further toward the mental plane until much like the God before them, the Spirits burst through and for the first time, achieved conscious thought.  Directly after attaining consciousness, each spirit smashed in to their relative god, changing suddenly in to a crystalline form upon impact.  Each god was encased in a crystal, which came to rest at fixed locations, relative to their previous quadrants in space.&lt;br /&gt;
&lt;br /&gt;
All of this expulsion of energy nearly destroyed the world, at very least, severely scarring its surface.  The one supercontinent that had formed slowly over the years was split.  Also, the Spirits were once like offshore energy wells, but were now physically part of the world; all of the energy in the universe was now within mortal grasp and without the Gods to directly feed off of it, the energy would be free to absorb.  ..but the Crystals were still retaining all of that spiritual energy and for the moment, no one even knew that they existed.&lt;/div&gt;</summary>
		<author><name>Irving rivas</name></author>
	</entry>
</feed>