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	<title>The Mana World - User contributions [en]</title>
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		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Magic&amp;diff=31274</id>
		<title>Revolt:Magic</title>
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		<updated>2014-10-08T03:47:06Z</updated>

		<summary type="html">&lt;p&gt;Hrmpk26: /* Leg Armor, Foot Armor, Gloves, Shields and Rings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{I18n}}&lt;br /&gt;
{{Category_playerinfo}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
{{Magic_shortcuts}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; If you are new to magic please read this page first to get the basic knowledge before reading the other magic-related pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
[[Image:Tmw logo.png|left|110px]]&lt;br /&gt;
&#039;&#039;&#039;In [[Project description|The Mana World]] you can learn several magic spells and skills. While spells allow you for example to attack monsters or to heal yourself or others, the magic skills are required to be able to learn those spells or to make them more powerful. You won&#039;t need to be a full mage to be able to cast magic, you can also do so as archer or warrior in certain circumstances, but of course spells of full mages are more powerful (later more about that).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic is split into so called magic schools such like General Magic, Nature, Life or others. This also means that spells and magic skills always belong to a certain school of magic. [[NPC]]s will teach you spells and skills during your way to become a mage.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
&lt;br /&gt;
To be able to use magic these points are required:&lt;br /&gt;
* You must have touched the Mana Seed the second time as it gives you the ability to learn magic by giving you the [[General Magic Skill#Level 1|General Magic Skill Level 1]].&lt;br /&gt;
* Your magic bar must be light blue then. If not check in your status window if Magic Attack (M.Attack) is more than 0. Several equipments like shields give a penalty to magic attack so you might have to unequip those.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of course you can&#039;t already learn and use all magic spells now, but quite some. As your General Magic Skill&#039;s level is 1 by now you are able to learn all spells that require this level. The column &amp;quot;Level&amp;quot; of the overview of the [[Spells]] wiki page shows you which they are.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Casting spells===&lt;br /&gt;
&lt;br /&gt;
[[Image:Magic.png|frame|An user casting the #abizit spell.]]&lt;br /&gt;
There are two possibilities to use spells:&lt;br /&gt;
* By typing the spell&#039;s invocation into the chat window (e. g. #abizit).&lt;br /&gt;
* By shortcut, meaning you only have to press one key on your keyboard.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you type spells in the chat they always start with a hash sign (#) and eventually the parameters after a space (e.g. #parum boo, #inma Username).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Certain spells require items which are consumed in the process. In addition different spells are of different levels. For whatever level a spell is, your magic skill level must be equal to or greater than it, in both the spell&#039;s school of magic and in general magic, if you want to cast it. For example, to cast a level 2 nature spell, you must be level 2 in both Nature Magic and General Magic. Note that spells do not indicate most ways they can fail in. If you do not have the necessary items for spells requiring ingredients, the spell will silently fail. Similarly, if for example you are casting a healing spell and are too far from the player to be able to heal them, you will see no effect or error message.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; By clicking &amp;quot;Expand&amp;quot; a short instruction about how to use and create shortcuts with Manaplus will appear. As this isn&#039;t necessary to be able to cast magic, it is hidden to avoid confusion. However, you might want to check this later when you&#039;re more experienced because it can make using magic easier for you.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
|-&lt;br /&gt;
| For [[Manaplus]] users there are already shortcuts existing from the beginning, like key M for #itenplz or C for #lum and #inma. Check the commands in the help window (F1) of Manaplus. As too many shortcuts can be hard to handle it&#039;s often better to only create ones for spells you use often or for those spells you don&#039;t have time for typing in the chat because they need to be casted fast during fights (e.g. #ingrav).&lt;br /&gt;
&lt;br /&gt;
How to create shortcuts in Manaplus:&lt;br /&gt;
* First open your spells window (key J on your keyboard) and shortcuts window (F8).&lt;br /&gt;
* Then simply drag and drop the spell you wish to the shortcuts window.*&lt;br /&gt;
Example: Picking &amp;quot;ing&amp;quot; (you will see it&#039;s #ingrav when you move your mouse there) and dropping it to &amp;quot;2&amp;quot; in the shortcuts window will allow you to cast #ingrav by pressing the key 2 on your keyboard instead of always typing #ingrav in the chat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;If the spell you are searching for isn&#039;t listed you can add it by right clicking at an empty slot, clicking &amp;quot;Edit spell&amp;quot;, entering the invocation name in &amp;quot;Command&amp;quot; and if you want initials in &amp;quot;Symbol&amp;quot; (like &amp;quot;ing&amp;quot; vor #ingrav). Of course you need to press &amp;quot;Save&amp;quot; then. Example: Symbol chip and command #chipchip.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Training and leveling up magic skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; By going through the [[Magic Quests]] you&#039;ll get all skills and spells. For overviews please see [[Spells]] and [[Skills#Magic Skills|Magic Skills]]. However, to understand how training and leveling up magic skills works you should read this description first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As there is a difference between learning magic spells (or magic in general) and being able to control them your characters must learn magic from NPCs and train. Magic trainers can both give you spells and level you up in whatever schools of magic they can teach. When you visit a magical NPC you can ask about other magical NPCs via the &amp;quot;What do you know about...&amp;quot; inquiry. Some magic trainers are easy to find while others require searching through more obscure parts of The Mana World.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Training and leveling up the General Magic Skill requires that you gain experience in magic by practicing spells. Casting the same spell consecutively will result in no additional magic experience right after the first cast. Also spells that consume items give more magic experience. A good example for beginners is casting #kalmurk and #parum boo alternately.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Magic experience isn&#039;t shown anywhere in your status window, but there is a way to check it by using the #abizit spell. Depending on the client you&#039;re playing with and its settings you will see a message (most likely in the Debug chat tab) after using #abizit that tells you how well you can handle magic. To reach [[General Magic Skill#Level 2|General Magic level 2]] you first need 100% magic experience and then visit the Mana Seed again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below you can find out what level progress the #abizit message refers to:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;50%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | #abizit message&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot;  width=&amp;quot;100px&amp;quot; | Progress&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;You feel completely overwhelmed by your magic.&amp;quot;&lt;br /&gt;
| less than 10%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;You feel quite overwhelmed by your magic, but are beginning to see patterns.&amp;quot;&lt;br /&gt;
| 10%-20%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;You feel that you have only the bare minimum of control over your magic.&amp;quot;&lt;br /&gt;
| 20%-30%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Trying to control your magic is still rather troublesome.&amp;quot;&lt;br /&gt;
|30%-40%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;You feel you still have a few difficulties in controlling your magic.&amp;quot;&lt;br /&gt;
| 40%-50%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;You feel somewhat in control of your magic.&amp;quot;&lt;br /&gt;
| 50%-60%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;You feel mostly in control of your magic.&amp;quot;&lt;br /&gt;
| 60%-70%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;You feel quite in control of your magic.&amp;quot;&lt;br /&gt;
| 70%-80%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;You feel that you have very good control of your magic.&amp;quot;&lt;br /&gt;
| 80%-90%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;You feel in almost perfect control of your magic.&amp;quot;&lt;br /&gt;
| 90%-100%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;You feel in perfect control of your magic, [and seem on the verge of something more... perhaps you should see the Mana Seed to ask for more magic?]&amp;quot;&lt;br /&gt;
| 100%-200%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;You have perfect control of what you understand now, but there is now a distinct sensation of something more, something indescribable. If only the Mana Seed would give more magic to you...&amp;quot;&lt;br /&gt;
| 200%-450%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;quot;Magic flows naturally from you, readily and with ease. Your understanding of what you can currently control at present is flawless, far beyond your requirements to cast magic at this level. [Surely the Mana Seed will more than readily offer more magic for such a proficient user.]&amp;quot;&lt;br /&gt;
| 450% and over&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;The General Magic Skill level is currently capped at 2.&amp;lt;/span&amp;gt;&#039;&#039;&#039; This is also why the progress can be higher than 100%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While leveling up means being able to learn more spells and skills, progressing (%) causes certain spells like #parum (boo) and #zukminbirf to become more effective.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Minimum magic experience for each General Magic Skill level*:&lt;br /&gt;
* Level 1: you start with this level&lt;br /&gt;
* Level 2: 100 &lt;br /&gt;
* Level 3: 1,200 - as the level is capped at 2 you can&#039;t reached level 3 but progress to 100% and more.&lt;br /&gt;
* Level 4 will most likely be 8,000&lt;br /&gt;
* Level 5 will most likely be 40,000&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Add up to 1/3% due to built-in inaccuracy of #abizit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Magical Status===&lt;br /&gt;
&lt;br /&gt;
The main status parameter that increases your magical abilities is &#039;&#039;Intelligence&#039;&#039;. Although intelligence is not absolutely necessary to advance in magic, it determines the effectiveness and strength of your spells by automatically increasing &#039;&#039;Magic Attack&#039;&#039; (M.Attack).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Summary&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Intelligence&#039;&#039;&#039;:&lt;br /&gt;
** Magic Attack:  Each intelligence point adds +1 or even +2*(int/5) if INT is a multiple of 5&lt;br /&gt;
** Magic Defense: Each intelligence point adds +1&lt;br /&gt;
** Mana (MP, SP): Increases Mana and Mana recovering rate&lt;br /&gt;
** Has influence on your abilities in potion making.&lt;br /&gt;
* &#039;&#039;&#039;Level&#039;&#039;&#039;: Level adds +1 to your magic attack, starting at level 14&lt;br /&gt;
* &#039;&#039;&#039;Magic Attack&#039;&#039;&#039;: Governs the power of the spells. This means it influences&lt;br /&gt;
** the amount of damage or heal,&lt;br /&gt;
** the range of the spell,&lt;br /&gt;
** the number of shots when applicable (war magic),&lt;br /&gt;
** the number of creatures summoned (Astral Magic),&lt;br /&gt;
** and the number of items you get with transmutation.&lt;br /&gt;
* &#039;&#039;&#039;Magic Defense&#039;&#039;&#039;: Determines how well you will be able to withstand magical attacks on you (only in PvP at the moment as monsters have no magic attack).&lt;br /&gt;
* &#039;&#039;&#039;Mana (MP, SP)&#039;&#039;&#039;: Mana is the amount of magical energy available to devote to casting spells. It recharges over time just like HP does.&lt;br /&gt;
* &#039;&#039;&#039;[[#Training and leveling up magic skills|Magic Experience]]&#039;&#039;&#039; (of the General Magic Skill): Improves spells efficiency in some way. Low experience can make some spells fail, especially Transmutation spells.&lt;br /&gt;
* &#039;&#039;&#039;[[Astral Soul Skill]]&#039;&#039;&#039;: Boosts all your magical abilities. It is a must to be a full mage.&lt;br /&gt;
* &#039;&#039;&#039;[[#Equipment|Equipment]]&#039;&#039;&#039;: Can penalize or improve your magical abilities; see below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Married players have an increased spell power when casting Life or Nature spells on their partner. The power bonus is a bit more important if both wear their wedding rings.&lt;br /&gt;
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&lt;br /&gt;
See also:&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [[Wedding Tulimshar]]&lt;br /&gt;
* [[Wedding Woodland]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
As a mage you need to choose your equipment carefully because in TMW almost all things worn will penalize your M.Attack value, causing less effective spells or even disabling magic completely. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Penalizing Items===&lt;br /&gt;
&lt;br /&gt;
Magic penalties are especially big from metal armor. The following list includes things that penalize your M.Attack value:&lt;br /&gt;
* All gloves, except Silk Gloves&lt;br /&gt;
* All boots, except Cotton Boots&lt;br /&gt;
* All chest armor, except the Silk Robe, Fine Dress, Sorcerer Robe and Lazurite Robe&lt;br /&gt;
* All shields, except the Scarab Armlet&lt;br /&gt;
* All helmets and many hats&lt;br /&gt;
* All pants and skirts&lt;br /&gt;
&lt;br /&gt;
Only referring to released items. The worst penalties come with gloves, shields and chest armors such as Warlord Plate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Helpful Items===&lt;br /&gt;
&lt;br /&gt;
Some equipment will not penalize your M.Attack and some will even give a bonus to it. These equipment and other useful ones are listed below.&lt;br /&gt;
&lt;br /&gt;
====[[Item Reference/1-Handed Weapons|1-Handed]] and [[Item Reference/2-Handed Weapons|2-Handed Weapons]]====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;64px&amp;quot; heights=&amp;quot;32px&amp;quot;&amp;gt;&lt;br /&gt;
File:Weapon-dagger-rockknive.png|&#039;&#039;&#039;Rock Knife&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Vitality +3&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Weapon-staff-woodstaff.png|&#039;&#039;&#039;Wooden Staff&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M. Attack +5&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Item Reference/Head Armor|Head Armor]]====&lt;br /&gt;
=====Regular Head Armor=====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;64px&amp;quot; heights=&amp;quot;32px&amp;quot; perrow=&amp;quot;7&amp;quot;&amp;gt;&lt;br /&gt;
File:Armor-head-serf.png|&#039;&#039;&#039;Serf Hat&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +2&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-gradcap.png|&#039;&#039;&#039;Graduation Cap&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +2&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-cottonheadband.png|&#039;&#039;&#039;Cotton Headband&#039;&#039;&#039;&amp;lt;br&amp;gt;(dyable)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +2&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-bandana.png|&#039;&#039;&#039;Bandana&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +3&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-fancyhat.png|&#039;&#039;&#039;Fancy Hat&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +5&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-pinkiehat.png|&#039;&#039;&#039;Pinkie Hat&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +1&amp;lt;br&amp;gt;Defense +1&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-catears.png|&#039;&#039;&#039;Cat Ears&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +1&amp;lt;br&amp;gt;Defense +1&amp;lt;br&amp;gt;Agility +3&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-nohmask.png|&#039;&#039;&#039;Noh-Mask&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +1&amp;lt;br&amp;gt;Defense +3&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-beaniecopter.png|&#039;&#039;&#039;Beaniecopter Hat&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +2&amp;lt;br&amp;gt;Defense +4&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-bowlerhat.png|&#039;&#039;&#039;Bowler Hat&#039;&#039;&#039;&amp;lt;br&amp;gt;(dyable)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +2&amp;lt;br&amp;gt;Defense +10&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-circlet.png|&#039;&#039;&#039;Circlet&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +5&amp;lt;br&amp;gt;Defense +4&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-demonmask.png|&#039;&#039;&#039;Demon Mask&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +5&amp;lt;br&amp;gt;Defense +3&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-wizardhat.png|&#039;&#039;&#039;Wizard Hat&#039;&#039;&#039;&amp;lt;br&amp;gt;(dyable)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Intelligence +3&amp;lt;br&amp;gt;M.Attack +5&amp;lt;br&amp;gt;Defense +5&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Rare Head Armor=====&lt;br /&gt;
There is a lot of rare head armor which can be useful for mages, so to avoid confusion and because they aren&#039;t regular equipment those are hidden below. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Please click &amp;quot;Expand&amp;quot; to make the gallery appear and &amp;quot;Collapse&amp;quot; to hide it again.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;gallery widths=&amp;quot;64px&amp;quot; heights=&amp;quot;32px&amp;quot; perrow=&amp;quot;11&amp;quot;&amp;gt;&lt;br /&gt;
File:Armor-head-bunchofparsley.png|&#039;&#039;&#039;Bunch Of Parsley&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +1&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818;&amp;quot;&amp;gt;Deaf&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-mouboohead.png|&#039;&#039;&#039;Mouboo Head&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +1&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-moubootaurhead.png|&#039;&#039;&#039;Moubootaur Head&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +1&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-goggles.png|&#039;&#039;&#039;Goggles&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +2&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-eyepatch.png|&#039;&#039;&#039;Eyepatch&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +3&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-goblinmask.png|&#039;&#039;&#039;Goblin Mask&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +3&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-guyfawkesmask.png|&#039;&#039;&#039;Guy Fawkes Mask&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +3&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-jestermask.png|&#039;&#039;&#039;Jester Mask&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +3&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-leathergoggles.png|&#039;&#039;&#039;Leather Goggles&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +3&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-operamask.png|&#039;&#039;&#039;Opera Mask&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +3&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-witchhat.png|&#039;&#039;&#039;Witch Hat&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +3&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-newcap.png|&#039;&#039;&#039;Cap&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +5&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-facemask.png|&#039;&#039;&#039;Face Mask&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +10&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-mushroomhat.png|&#039;&#039;&#039;Mush Hat&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +10&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-eggshellhat.png|&#039;&#039;&#039;Eggshell Hat&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +12&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818;&amp;quot;&amp;gt;Agility -1&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-shroomhat.png|&#039;&#039;&#039;Shroom Hat&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +13&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-bunnyears.png|&#039;&#039;&#039;Bunny Ears&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +1&amp;lt;br&amp;gt;Defense +10&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-antlerhat.png|&#039;&#039;&#039;Antler Hat&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +2&amp;lt;br&amp;gt;Defense +4&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-santabeardhat.png|&#039;&#039;&#039;Santa Beard Hat&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +2&amp;lt;br&amp;gt;Defense +5&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-bowlerhat(brown).png|&#039;&#039;&#039;Bowler Hat (Brown)&#039;&#039;&#039;&amp;lt;br&amp;gt;(dyable)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +2&amp;lt;br&amp;gt;Defense +10&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-funkyhat.png|&#039;&#039;&#039;Funky Hat&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +2&amp;lt;br&amp;gt;Defense +10&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-tophat.png|&#039;&#039;&#039;Top Hat&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +2&amp;lt;br&amp;gt;Defense +10&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-xmaself.png|&#039;&#039;&#039;Christmas Elf Hat&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +2&amp;lt;br&amp;gt;Defense +13&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-christmastree.png|&#039;&#039;&#039;Christmas Tree Hat&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +4&amp;lt;br&amp;gt;Defense +2&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-rabbit ears.png|&#039;&#039;&#039;Rabbit Ears&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +4&amp;lt;br&amp;gt;Defense +5&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-skullmask.png|&#039;&#039;&#039;Skull Mask&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +5&amp;lt;br&amp;gt;Defense +2&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-elfnightcap.png|&#039;&#039;&#039;Elf Nightcap&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +5&amp;lt;br&amp;gt;Defense +3&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-heartglasses.png|&#039;&#039;&#039;Heart Glasses&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +5&amp;lt;br&amp;gt;Defense +8&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-sunglasses.png|&#039;&#039;&#039;Sun Glasses&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +6&amp;lt;br&amp;gt;Defense +2&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-rednose.png|&#039;&#039;&#039;Red Nose&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +7&amp;lt;br&amp;gt;Defense +2&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-monster-skull-helm.png|&#039;&#039;&#039;Monster Skull Helmet&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +10&amp;lt;br&amp;gt;M.Defense +20&amp;lt;br&amp;gt;Defense +7&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-head-highpriest-crown.png|&#039;&#039;&#039;High Priest Crown&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +20&amp;lt;br&amp;gt;SP +20&amp;lt;br&amp;gt;Defense +4&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Item Reference/Chest Armor|Chest Armor]]====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;64px&amp;quot; heights=&amp;quot;32px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armor-chest-robe.png|&#039;&#039;&#039;Silk Robe&#039;&#039;&#039;&amp;lt;br&amp;gt;(dyable)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +5&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-chest-FineDress.png|&#039;&#039;&#039;Fine Dress&#039;&#039;&#039;&amp;lt;br&amp;gt;(dyable)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +3&amp;lt;br&amp;gt;Defense +8&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-chest-sorcererrobered.png|&#039;&#039;&#039;Sorcerer Robe&#039;&#039;&#039;&amp;lt;br&amp;gt;(dyable)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +20&amp;lt;br&amp;gt;Defense +5&amp;lt;br&amp;gt;Agility +1&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-chest-lazuriterobe.png|&#039;&#039;&#039;Lazurite Robe&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;See below&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&lt;br /&gt;
* The Lazurite Robe is currently the best equipment for mages, but it requires Level ≥90 to be able to equip it and Intelligence ≥70 and Vitality ≥40 to activate the bonuses.&amp;lt;br&amp;gt;It increases Intelligence by +7, M.Attack by +60, M.Defense by +60, Defense by +7 and reduces Strength by -1, Vitality by -1, Dexterity by -1, Luck by -1 and Move Speed by -15%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Item Reference/Charms|Charms]]====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;64px&amp;quot; heights=&amp;quot;32px&amp;quot;&amp;gt;&lt;br /&gt;
File:Generic-4leafclover.png|&#039;&#039;&#039;Four-Leaf Clover&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +5&amp;lt;br&amp;gt;Luck +1&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Charm-grimoire.png|&#039;&#039;&#039;Grimoire&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +5&amp;lt;br&amp;gt;SP +30&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Charm-heartofisis.png|&#039;&#039;&#039;Heart of Isis&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;See below&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Generic-towel.png|&#039;&#039;&#039;Towel&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack+5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818;&amp;quot;&amp;gt;unobtainable&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;:&lt;br /&gt;
* The Heart of Isis doesn&#039;t give any bonus to magic but is the most effective charm which increases Maximum HP by +15% and HP recovery rate by +65% causing healing items or spells like #lum to heal you faster. Requires Level ≥85.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Item Reference/Leg Armor|Leg Armor]], [[Item Reference/Foot Armor|Foot Armor]], [[Item Reference/Arm Armor|Gloves]], [[Item Reference/Shields|Shields]] and [[Item Reference/Rings|Rings]]====&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;64px&amp;quot; heights=&amp;quot;32px&amp;quot;&amp;gt;&lt;br /&gt;
File:Armor-feet-cottonboots.png|&#039;&#039;&#039;Cotton Boots&#039;&#039;&#039;&amp;lt;br&amp;gt;(dyable)&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +1&amp;lt;br&amp;gt;Defense +1&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-feet-red-stockings.png|&#039;&#039;&#039;Red Stockings&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +2&amp;lt;br&amp;gt;Defense +1&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-hands-silkgloves.png|&#039;&#039;&#039;Silk Gloves&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Defense +1&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Armor-hands-scarabarmlet.png|&#039;&#039;&#039;Scarab Armlet&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;M.Attack +5&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818;&amp;quot;&amp;gt;unobtainable&amp;lt;/span&amp;gt;&lt;br /&gt;
File:Sapphirering.png|&#039;&#039;&#039;Sapphire Ring&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#007700;&amp;quot;&amp;gt;Intelligence +1&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
* Mages usually don&#039;t wear trousers or skirts as they all penalize M.Attack. &lt;br /&gt;
* The Scarab Armlet is the only shield that doesn&#039;t penalize M.Attack but it&#039;s unobtainable and very rare.&lt;br /&gt;
* Silk Gloves are the only gloves that won&#039;t penalize M.Attack.&lt;br /&gt;
&lt;br /&gt;
==Roles of mages==&lt;br /&gt;
&lt;br /&gt;
Of course there are differences between mages. It&#039;s not just the equipment and stats, it&#039;s more the sort of mage they prefer to play as which leads to these different equipments and stats. The most common roles are listed below, including descriptions and pros and cons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Warriors and archers===&lt;br /&gt;
&lt;br /&gt;
Warriors usually don&#039;t use magic since their armor and other equipment bring huge penalties to magic attack, but there are indeed builds that mix warrior stats with mage stats. They aren&#039;t as strong as other warriors or mages, but prefer having fun casting magic than being effective. However, it&#039;s more common that warriors only use magic when they change equipment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archers very often use magic to heal. Their equipment doesn&#039;t give that much penalty on magic attack so they can easier find a way to be both archer and healer even without raising Intelligence at all. They also don&#039;t have to replace their Forest Armor and Cat Ears, the most important equipment for archers (when you don&#039;t count Bows and Arrows) and only need to take care of their gloves, boots and maybe leg armor to be able to shoot well and cast magic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Full mages: Speed mages and tank mages===&lt;br /&gt;
&lt;br /&gt;
Full mages completely focus on magic. Intelligence is at maximum (99) and the other stats depend on if you want to be more defensive or offensive. Tank mages then prefer high Vitality to better resist attacks and high Luck to avoid critical hits. Speed mages use high Agility to hurt their enemies not only hard, but also fast again and again which also makes them level up faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Both mages roles are focussed on the Astral Soul Skill and use typical mage equipment like Lazurite Robe, Sorcerer Robe, Wizard Hat, Grimoire, Wooden Staff or Rock Knife and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Runners===&lt;br /&gt;
&lt;br /&gt;
Runners are tank mages that hardly fight, but support other fighters by luring away mobs and healing hurt players. After casting #betsanc, which gives them the ability to evade far more hits, Runners aggravate mobs by using the #itenplz spell repeatedly to protect other players from being attacked by a herd of monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
They are called Runners because there is hardly any time for them to stand at place - the herd of monsters would kill them else. So they keep on running, mostly in a circle. This also means that they usually don&#039;t fight and therefore don&#039;t really get EXP or drops. This might sound bad now, but at [[Candor]] or the [[The Illia Sisters]] quest Runners are the best support players can have thanks to this tactic. This also means Runners have a really good chance to survive these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Runners aren&#039;t easily built. You need a high level at about 85-90 minimum to have enough status points to distribute. At Candor Luck must be 66, at Illia even 70 to be sure that no critical hit can get you (except for Luvia Illia herself who has 255 in Luck). You will also need a high Vitality to increase your defense.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the Rock Knife increases Vitality by +3 Runners wear it instead of the WoodenStaff. Furthermore [[the Terranite Armor]] (Terranite Helmet, Chest Armor and Legs) are very helpful as they increase the defense well, but with a less penalty to M.Attack than other equipment with a similar bonus on defense. A shield and gloves are recommended too, depending on the defense bonus and the penalty on M.Attack. You should end up somewhere about 400 in M.Attack, but feel free to try out less or more as Runners have different preferences. Note that the less M.Attack you have, the less will be the range of #itenplz and #inma.&lt;/div&gt;</summary>
		<author><name>Hrmpk26</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Stats&amp;diff=31037</id>
		<title>Revolt:Stats</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Stats&amp;diff=31037"/>
		<updated>2014-07-15T21:49:10Z</updated>

		<summary type="html">&lt;p&gt;Hrmpk26: /* Dexterity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{I18n}}&lt;br /&gt;
{{Category_playerinfo}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stats are values used in-game that determine how your character performs both in general and in specific situations. The majority of these values can be viewed with the Status window and are able to be increased with time and effort. However, there are also other figures that are visible elsewhere and are important to be aware of.&lt;br /&gt;
&lt;br /&gt;
This is the currently used stat system. Because The Mana World is currently using the Ragnarok Online Server Emulator eAthena as a server backend the game mechanics are identical to the online game Ragnarok Online. Note that this is only a temporary state. The game will switch to an unique stat system as soon as the [[Server development|new server platform]] is ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
Health or &#039;&#039;HP&#039;&#039; is an value that determines how much damage you can take without dying. Damage in battle as well as damage over time from poison. Both reduce your current health while potions and magic are able to restore your health. Once your character&#039;s health reaches 0, your character will die. Your current health is also naturally restored over time, although this may be influenced by your current weight (see below). It is important to note that your maximum health is connected to your Vitality level.&lt;br /&gt;
&lt;br /&gt;
===Weight===&lt;br /&gt;
Both items and players have &amp;quot;weight&amp;quot; statistics represented in grams and kilograms. In the case of Items, this is a static weight for each item type. For players, the weight is determined by the total weight of items in his or her inventory. Your current weight is 21kg plus 300g (0.3kg) per point of Strength. Your weight is important because as it reaches halfway, it can encumber you to the effect of keeping you from naturally restoring your health and mana.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Experience is a value that you accumulate both by killing monsters and completing certain actions or dialogues (usually quests). When you reach your displayed maximum experience, your Level will increase by one and your displayed experience will be reset. The maximum amount of experience required for you to reach the next level is progressively increased per your player level. The values for this increase are not calculated by a formula.&lt;br /&gt;
&lt;br /&gt;
===Level===&lt;br /&gt;
Your player&#039;s level, as determined by your experience, is a mark of how much you have advanced. In particular, this is useful because each level increase grants you Character points. You are free to spend to increase your leveled stats. Some figures, such as maximum health, are automatically increased as your level is increased.&lt;br /&gt;
&lt;br /&gt;
===Mana Points===&lt;br /&gt;
Mana points, or &#039;&#039;MP&#039;&#039;, represent the amount of magical energy you have. Using magic spells drains your mana points. Your maximum Mana points are increased by your Intelligence level. If you do not have more than half of your weight capacity in your inventory, your Mana Points will come back naturally, just like Healph Points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leveled Stats==&lt;br /&gt;
&lt;br /&gt;
These stats can be raised with character points gathered from each player level increase. They are essential to advancing and surviving in the game world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;About Status Points:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
All divisions ( / ) in RMW are integer divisions (quotient).&lt;br /&gt;
&lt;br /&gt;
* At each Base Level you gain a number of Status Points. These points can be used to improve your 6 main Stats. The number of points gained at each Base Level can be calculated as [(BaseLevel+14)/4]=[(BaseLevel+2)/4] + 3.&lt;br /&gt;
* The cost of improving a Stat increases as the Stat rises (the base amount only). The cost to increase a Stat by one can be calculated as [(BaseOfStat - 1)/ 10] + 2. For instance, if you have 29+3 Dex, then it will cost [(29-1)/10]+2 = 2+2 = 4 Status Points to improve it to 30+3. &lt;br /&gt;
&lt;br /&gt;
===Agility===&lt;br /&gt;
Raises your attack speed and your dodge.&lt;br /&gt;
* +1 to Flee/Evade per point.&lt;br /&gt;
* Increased attack speed per point (This is also based on the attack speed of the weapon you are using).&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
Raises your bow damage and your accuracy (minimum damage on hit). &lt;br /&gt;
* +1 to Hit per point.  Note that the chance to hit a target is then reduced by (distance * (distance + 1)).&lt;br /&gt;
* Increased attack speed per point (This is also based on the attack speed of the weapon).&lt;br /&gt;
* +1 base damage per point for missile weapons.&lt;br /&gt;
* A bonus of (Dexterity/10)^2 for missile weapons (such as bows). Note that (Dexterity/10) is truncated so that this bonus only changes every 10 points of Dexterity. &lt;br /&gt;
* +1 base damage per 5 points for melee weapons.&lt;br /&gt;
* +1 minimum damage per point for melee weapons. If dexterity exceeds the attack value of the melee weapon, use the attack of the melee weapon for the min. value (ie. The max. and min. values become the same).&lt;br /&gt;
* +0.15% critical chance for melee weapons per point of dexterity&lt;br /&gt;
&lt;br /&gt;
===Vitality=== &lt;br /&gt;
Raises max health points and Defense. &lt;br /&gt;
* +1% to max health points per point.&lt;br /&gt;
* +0.8 weapon Damage reduction (defensive) per point.&lt;br /&gt;
* Healing items effect increased by +2% per point.&lt;br /&gt;
* Every 5 full points of Vitality increases health points recovery power by 1.  This affects both healing by resting and healing by heal-over-time items.&lt;br /&gt;
* For monsters, there is a bonus to damage reduction.&lt;br /&gt;
* There is a hidden bonus of +1 Intelligence style Magic Defense per 2 points (currently not used in TMW).&lt;br /&gt;
* If (vitality + (luck / 3)) is greater than or equal to 97, then you are immune to poison.&lt;br /&gt;
&lt;br /&gt;
===Luck=== &lt;br /&gt;
Raises max lucky dodge. &lt;br /&gt;
* +1 base damage per 5 points of luck for missile and melee weapons.&lt;br /&gt;
* +0.2% critical chance per point of luck.&lt;br /&gt;
* -0.3% enemy critical chance per point.&lt;br /&gt;
* +0.1% &amp;quot;lucky&amp;quot; dodge chance (the right hand part of your evade value) per point of luck (starting at 1% with 0 luck).&lt;br /&gt;
* 3 + (Vitality + (Luck / 3)) % chance of resisting poison.&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
Raises your MP (Mana Points) and mind abilities. &lt;br /&gt;
* +1 Base Magic Attack per point.&lt;br /&gt;
* +1 Base Magic Defense per point.&lt;br /&gt;
* +1% to Max MP per point.&lt;br /&gt;
* MP Recovery items effect increased by +2% per point.&lt;br /&gt;
* Every 6 full points of Intelligence increases MP recovery power by 1 and past 120 Intelligence, every 2 Intelligence points gives a bonus to MP recovery power of 1.&lt;br /&gt;
* A bonus to min. magic attack.&lt;br /&gt;
* A bonus to max. magic attack.&lt;br /&gt;
* +1 spell damage reduction (defensive) per point.&lt;br /&gt;
&lt;br /&gt;
===Strength=== &lt;br /&gt;
Raises your attack and damage of your hits.&lt;br /&gt;
* +1 base damage per point for melee weapons.&lt;br /&gt;
* A bonus of (Strength/10)^2 for melee weapons. Note that (Strength/10) is truncated so that this bonus only changes every 10 points of Strength. &lt;br /&gt;
* +1 base damage per 5 points for missile weapons.&lt;br /&gt;
* +30 carrying capacity per point of base Strength.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Walkthrough#Raising your Stats|Raising your Stats]] on the [[Walkthrough]] page.&lt;br /&gt;
&lt;br /&gt;
===References and Links===&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://rodatazone.simgaming.net/mechanics/stats.php RO DataZone]&amp;lt;/s&amp;gt; (broken link)&lt;br /&gt;
* [http://ro.doddlercon.com/calc/calcx.html RO Stats Calculator] (do only change the Lvl, STR, AGI, VIT, INT, DEX, LUK values!)&lt;br /&gt;
* &#039;&#039;&#039;Garett-the-Great&#039;&#039;&#039;&#039;s Warrior&#039;s stat optimizer: http://tmw.gjr.gr/warrior.php&lt;/div&gt;</summary>
		<author><name>Hrmpk26</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Stats&amp;diff=31036</id>
		<title>Revolt:Stats</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Stats&amp;diff=31036"/>
		<updated>2014-07-15T21:48:02Z</updated>

		<summary type="html">&lt;p&gt;Hrmpk26: /* Strength */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{I18n}}&lt;br /&gt;
{{Category_playerinfo}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stats are values used in-game that determine how your character performs both in general and in specific situations. The majority of these values can be viewed with the Status window and are able to be increased with time and effort. However, there are also other figures that are visible elsewhere and are important to be aware of.&lt;br /&gt;
&lt;br /&gt;
This is the currently used stat system. Because The Mana World is currently using the Ragnarok Online Server Emulator eAthena as a server backend the game mechanics are identical to the online game Ragnarok Online. Note that this is only a temporary state. The game will switch to an unique stat system as soon as the [[Server development|new server platform]] is ready.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Information==&lt;br /&gt;
&lt;br /&gt;
===Health===&lt;br /&gt;
Health or &#039;&#039;HP&#039;&#039; is an value that determines how much damage you can take without dying. Damage in battle as well as damage over time from poison. Both reduce your current health while potions and magic are able to restore your health. Once your character&#039;s health reaches 0, your character will die. Your current health is also naturally restored over time, although this may be influenced by your current weight (see below). It is important to note that your maximum health is connected to your Vitality level.&lt;br /&gt;
&lt;br /&gt;
===Weight===&lt;br /&gt;
Both items and players have &amp;quot;weight&amp;quot; statistics represented in grams and kilograms. In the case of Items, this is a static weight for each item type. For players, the weight is determined by the total weight of items in his or her inventory. Your current weight is 21kg plus 300g (0.3kg) per point of Strength. Your weight is important because as it reaches halfway, it can encumber you to the effect of keeping you from naturally restoring your health and mana.&lt;br /&gt;
&lt;br /&gt;
===Experience===&lt;br /&gt;
Experience is a value that you accumulate both by killing monsters and completing certain actions or dialogues (usually quests). When you reach your displayed maximum experience, your Level will increase by one and your displayed experience will be reset. The maximum amount of experience required for you to reach the next level is progressively increased per your player level. The values for this increase are not calculated by a formula.&lt;br /&gt;
&lt;br /&gt;
===Level===&lt;br /&gt;
Your player&#039;s level, as determined by your experience, is a mark of how much you have advanced. In particular, this is useful because each level increase grants you Character points. You are free to spend to increase your leveled stats. Some figures, such as maximum health, are automatically increased as your level is increased.&lt;br /&gt;
&lt;br /&gt;
===Mana Points===&lt;br /&gt;
Mana points, or &#039;&#039;MP&#039;&#039;, represent the amount of magical energy you have. Using magic spells drains your mana points. Your maximum Mana points are increased by your Intelligence level. If you do not have more than half of your weight capacity in your inventory, your Mana Points will come back naturally, just like Healph Points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Leveled Stats==&lt;br /&gt;
&lt;br /&gt;
These stats can be raised with character points gathered from each player level increase. They are essential to advancing and surviving in the game world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;About Status Points:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
All divisions ( / ) in RMW are integer divisions (quotient).&lt;br /&gt;
&lt;br /&gt;
* At each Base Level you gain a number of Status Points. These points can be used to improve your 6 main Stats. The number of points gained at each Base Level can be calculated as [(BaseLevel+14)/4]=[(BaseLevel+2)/4] + 3.&lt;br /&gt;
* The cost of improving a Stat increases as the Stat rises (the base amount only). The cost to increase a Stat by one can be calculated as [(BaseOfStat - 1)/ 10] + 2. For instance, if you have 29+3 Dex, then it will cost [(29-1)/10]+2 = 2+2 = 4 Status Points to improve it to 30+3. &lt;br /&gt;
&lt;br /&gt;
===Agility===&lt;br /&gt;
Raises your attack speed and your dodge.&lt;br /&gt;
* +1 to Flee/Evade per point.&lt;br /&gt;
* Increased attack speed per point (This is also based on the attack speed of the weapon you are using).&lt;br /&gt;
&lt;br /&gt;
===Dexterity===&lt;br /&gt;
Raises your bow damage and your accuracy (minimum damage on hit). &lt;br /&gt;
* +1 to Hit per point.  Note that the chance to hit a target is then reduced by (distance * (distance + 1)).&lt;br /&gt;
* Increased attack speed per point (This is also based on the attack speed of the weapon).&lt;br /&gt;
* +1 base damage per point for missile weapons.&lt;br /&gt;
* A bonus of (Dexterity/10)^2 for missile weapons (such as bows).&lt;br /&gt;
* +1 base damage per 5 points for melee weapons.&lt;br /&gt;
* +1 minimum damage per point for melee weapons. If dexterity exceeds the attack value of the melee weapon, use the attack of the melee weapon for the min. value (ie. The max. and min. values become the same).&lt;br /&gt;
* +0.15% critical chance for melee weapons per point of dexterity&lt;br /&gt;
&lt;br /&gt;
===Vitality=== &lt;br /&gt;
Raises max health points and Defense. &lt;br /&gt;
* +1% to max health points per point.&lt;br /&gt;
* +0.8 weapon Damage reduction (defensive) per point.&lt;br /&gt;
* Healing items effect increased by +2% per point.&lt;br /&gt;
* Every 5 full points of Vitality increases health points recovery power by 1.  This affects both healing by resting and healing by heal-over-time items.&lt;br /&gt;
* For monsters, there is a bonus to damage reduction.&lt;br /&gt;
* There is a hidden bonus of +1 Intelligence style Magic Defense per 2 points (currently not used in TMW).&lt;br /&gt;
* If (vitality + (luck / 3)) is greater than or equal to 97, then you are immune to poison.&lt;br /&gt;
&lt;br /&gt;
===Luck=== &lt;br /&gt;
Raises max lucky dodge. &lt;br /&gt;
* +1 base damage per 5 points of luck for missile and melee weapons.&lt;br /&gt;
* +0.2% critical chance per point of luck.&lt;br /&gt;
* -0.3% enemy critical chance per point.&lt;br /&gt;
* +0.1% &amp;quot;lucky&amp;quot; dodge chance (the right hand part of your evade value) per point of luck (starting at 1% with 0 luck).&lt;br /&gt;
* 3 + (Vitality + (Luck / 3)) % chance of resisting poison.&lt;br /&gt;
&lt;br /&gt;
===Intelligence===&lt;br /&gt;
Raises your MP (Mana Points) and mind abilities. &lt;br /&gt;
* +1 Base Magic Attack per point.&lt;br /&gt;
* +1 Base Magic Defense per point.&lt;br /&gt;
* +1% to Max MP per point.&lt;br /&gt;
* MP Recovery items effect increased by +2% per point.&lt;br /&gt;
* Every 6 full points of Intelligence increases MP recovery power by 1 and past 120 Intelligence, every 2 Intelligence points gives a bonus to MP recovery power of 1.&lt;br /&gt;
* A bonus to min. magic attack.&lt;br /&gt;
* A bonus to max. magic attack.&lt;br /&gt;
* +1 spell damage reduction (defensive) per point.&lt;br /&gt;
&lt;br /&gt;
===Strength=== &lt;br /&gt;
Raises your attack and damage of your hits.&lt;br /&gt;
* +1 base damage per point for melee weapons.&lt;br /&gt;
* A bonus of (Strength/10)^2 for melee weapons. Note that (Strength/10) is truncated so that this bonus only changes every 10 points of Strength. &lt;br /&gt;
* +1 base damage per 5 points for missile weapons.&lt;br /&gt;
* +30 carrying capacity per point of base Strength.&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
* [[Walkthrough#Raising your Stats|Raising your Stats]] on the [[Walkthrough]] page.&lt;br /&gt;
&lt;br /&gt;
===References and Links===&lt;br /&gt;
* &amp;lt;s&amp;gt;[http://rodatazone.simgaming.net/mechanics/stats.php RO DataZone]&amp;lt;/s&amp;gt; (broken link)&lt;br /&gt;
* [http://ro.doddlercon.com/calc/calcx.html RO Stats Calculator] (do only change the Lvl, STR, AGI, VIT, INT, DEX, LUK values!)&lt;br /&gt;
* &#039;&#039;&#039;Garett-the-Great&#039;&#039;&#039;&#039;s Warrior&#039;s stat optimizer: http://tmw.gjr.gr/warrior.php&lt;/div&gt;</summary>
		<author><name>Hrmpk26</name></author>
	</entry>
</feed>