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	<id>https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hgecko</id>
	<title>The Mana World - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hgecko"/>
	<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/wiki/Special:Contributions/Hgecko"/>
	<updated>2026-05-06T02:34:16Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Hgecko&amp;diff=15258</id>
		<title>User:Hgecko</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Hgecko&amp;diff=15258"/>
		<updated>2010-08-07T06:59:03Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Mana_Seed&amp;diff=13609</id>
		<title>Mana Seed</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Mana_Seed&amp;diff=13609"/>
		<updated>2009-10-22T17:27:28Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: /* Mana Seed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:mana_seed.png|frame|The Mana Seed]]&lt;br /&gt;
The [[Mana Seed]] is an important part of The Mana World&#039;s history. It is also the basis of the first quest required in order to begin using magic.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
The [[Mana Seed]] can be found in a cave northwest of [[Hurnscald]].&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Magic_Quests&amp;diff=13536</id>
		<title>Magic Quests</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Magic_Quests&amp;diff=13536"/>
		<updated>2009-10-11T20:51:30Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: /* Cure the pond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Magic]] quests.&lt;br /&gt;
&lt;br /&gt;
==Wyara==&lt;br /&gt;
&lt;br /&gt;
===Mana potion===&lt;br /&gt;
[[Wyara]] will need to create a [[Mana Potion]] for you before you can begin learning magic. The [[Mana Potion]] requires 40 [[Mauve Herb]]s and a [[Bottle of Water]].  You must have already seen the [[Mana Seed]] before beginning this quest.&lt;br /&gt;
&lt;br /&gt;
===Cure the pond===&lt;br /&gt;
Wyara will ask you to cure the pond to the west of [[Hurnscald]].  It is a very small pond with a rock in the middle.  [[Wyara]] will ask you to create a special potion for the pond &#039;&#039;&#039;twice&#039;&#039;&#039;. Each potion requires 20 [[Mauve Herb]]s and a [[Bottle of Water]].&lt;br /&gt;
&lt;br /&gt;
==Sagatha==&lt;br /&gt;
&lt;br /&gt;
===Injured Mouboo===&lt;br /&gt;
At the end of the cave northwest of Hurnscald with a &amp;quot;danger&amp;quot; sign. #inma mouboo (not &amp;quot;boo&amp;quot;!). Must have level 2 life magic first.&lt;br /&gt;
If you don&#039;t have life 2 magic, give him a large potion.&lt;br /&gt;
&lt;br /&gt;
===Sagatha&#039;s tree===&lt;br /&gt;
Southeast of Tulimshar (Snake Desert), #kaflosh and hug tree (*hug*, *hugs*, etc will work, as will the /me client command).  Require nature magic level 2 for #kaflosh&lt;br /&gt;
&lt;br /&gt;
==Earth Spirit==&lt;br /&gt;
Not recommended because you won&#039;t be able to learn Nature magic with Wyara or Astral magic with Sagatha.&lt;br /&gt;
Will teach you Nature magic =&amp;gt; no Astral magic if you chose the &amp;quot;Dark path&amp;quot; of magic.&lt;br /&gt;
You will have to kill the Injured Mouboo with a Bone Knife and cut Sagatha&#039;s tree with the Bone Knife when writing &amp;quot;cut&amp;quot;.&lt;br /&gt;
Will also ask you 100 000GP to be his student and will ask you to pay a lot of money for each nature spell.&lt;br /&gt;
Wyara and Sagatha will refuse to speak with you.&lt;br /&gt;
&lt;br /&gt;
==Light or Dark path of magic?==&lt;br /&gt;
If you healed the Injured Mouboo and/or huged Sagatha&#039;s tree, you won&#039;t be able to kill the Injured Mouboo and/or cut Sagatha&#039;s tree and have chosed the Light path of magic.&lt;br /&gt;
If you killed the Injured Mouboo and/or cuted Sagatha&#039;s tree, you won&#039;t be able to heal the Injured Mouboo and/or hug Sagatha&#039;s tree and have chosed the Dark path of magic.&lt;br /&gt;
Currently, with the Light path you can have Nature and Astral magic.&lt;br /&gt;
Currently, with the Dark part you can have Nature magic.&lt;br /&gt;
&lt;br /&gt;
==Elanore the Healer==&lt;br /&gt;
&lt;br /&gt;
===Creating Lifestones===&lt;br /&gt;
Elanore asks you to fetch 10 of each herb. In return, she will create 5 lifestones.  You will also recive 100 xp each time.  Later, with a greater control of magic, she will teach you #manpahil to create them yourself.&lt;br /&gt;
&lt;br /&gt;
===Get Life magic level 2===&lt;br /&gt;
Elanore will take a close look at you to see if you are a good healer.  To be a good healer, you must heal a lot of players who really need to be healed with #lum [name].&lt;br /&gt;
When you heal a player, you will receive XP in.  When you have healed enough player, she will give you Life magic level 2 and teach you #inma, the greatest healing spell currently in the game.&lt;br /&gt;
&lt;br /&gt;
==Auldsbel==&lt;br /&gt;
* &amp;amp;#35;patloree - 20 mauve herbs&lt;br /&gt;
* &amp;amp;#35;patmuploo - 10 scorpion stingers&lt;br /&gt;
* Transmutation lvl. 2 - Audsbel sees your #parum boo figurine&lt;br /&gt;
* &amp;amp;#35;kularzufrill - 20 logs, receive 1000xp&lt;br /&gt;
===Helping with experiments===&lt;br /&gt;
* 1 concentration potion, 1 iron potion, 3 small potions, 3 medium potions. If feasible, set your intelligence to 35 using malivox to make potions more quickly. Receive 2500gp, 500xp.&lt;br /&gt;
* 100 Cocoons. 5000gp and 2000xp.&lt;br /&gt;
* 25 Red scorpion stingers and 25 maggot slimes. 5000gp, 10000xp.&lt;br /&gt;
* 20 snake tongues, 20 cave snake tongues, 20 mountain snake tongues. 8000gp, 40000xp.&lt;br /&gt;
* 50 grass snake tongues.&lt;br /&gt;
(see also [http://gitorious.org/tmw-eathena-data/mainline/blobs/master/npc/011-1_Woodland/auldsbel.txt])&lt;br /&gt;
&lt;br /&gt;
==Hinnak==&lt;br /&gt;
Wants a beer, tells you about #kalmurk&lt;br /&gt;
&lt;br /&gt;
==War Swords==&lt;br /&gt;
If one refuses to talk to you, talk with the other one.&lt;br /&gt;
&lt;br /&gt;
==Sagatha (?)==&lt;br /&gt;
http://gitorious.org/tmw-eathena-data/mainline/blobs/master/conf/magic.conf.template (line 814) says:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 IF ((name = &amp;quot;Fluffy&amp;quot; || name = &amp;quot;Mouboo&amp;quot;) &amp;amp;&amp;amp; random(2))&lt;br /&gt;
 THEN { set @value, 1; callfunc &amp;quot;QuestSagathaHappy&amp;quot;; };&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which seems to mean that if you shear a fluffy or mouboo it makes Sagatha happy.&lt;br /&gt;
&lt;br /&gt;
(todo: add stuff)&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Magic_Quests&amp;diff=13535</id>
		<title>Magic Quests</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Magic_Quests&amp;diff=13535"/>
		<updated>2009-10-11T20:45:30Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: /* Mana potion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Magic]] quests.&lt;br /&gt;
&lt;br /&gt;
==Wyara==&lt;br /&gt;
&lt;br /&gt;
===Mana potion===&lt;br /&gt;
[[Wyara]] will need to create a [[Mana Potion]] for you before you can begin learning magic. The [[Mana Potion]] requires 40 [[Mauve Herb]]s and a [[Bottle of Water]].  You must have already seen the [[Mana Seed]] before beginning this quest.&lt;br /&gt;
&lt;br /&gt;
===Cure the pond===&lt;br /&gt;
Wyara will ask you to cure the pond at the west on the town.  It&#039;s a litle pond with a rock in the midle.  You will need to cure the pond 2 time.  Each time will need 20 mauve herbs and a botle of water.  You will recive Nature magic level 2.&lt;br /&gt;
&lt;br /&gt;
==Sagatha==&lt;br /&gt;
&lt;br /&gt;
===Injured Mouboo===&lt;br /&gt;
At the end of the cave northwest of Hurnscald with a &amp;quot;danger&amp;quot; sign. #inma mouboo (not &amp;quot;boo&amp;quot;!). Must have level 2 life magic first.&lt;br /&gt;
If you don&#039;t have life 2 magic, give him a large potion.&lt;br /&gt;
&lt;br /&gt;
===Sagatha&#039;s tree===&lt;br /&gt;
Southeast of Tulimshar (Snake Desert), #kaflosh and hug tree (*hug*, *hugs*, etc will work, as will the /me client command).  Require nature magic level 2 for #kaflosh&lt;br /&gt;
&lt;br /&gt;
==Earth Spirit==&lt;br /&gt;
Not recommended because you won&#039;t be able to learn Nature magic with Wyara or Astral magic with Sagatha.&lt;br /&gt;
Will teach you Nature magic =&amp;gt; no Astral magic if you chose the &amp;quot;Dark path&amp;quot; of magic.&lt;br /&gt;
You will have to kill the Injured Mouboo with a Bone Knife and cut Sagatha&#039;s tree with the Bone Knife when writing &amp;quot;cut&amp;quot;.&lt;br /&gt;
Will also ask you 100 000GP to be his student and will ask you to pay a lot of money for each nature spell.&lt;br /&gt;
Wyara and Sagatha will refuse to speak with you.&lt;br /&gt;
&lt;br /&gt;
==Light or Dark path of magic?==&lt;br /&gt;
If you healed the Injured Mouboo and/or huged Sagatha&#039;s tree, you won&#039;t be able to kill the Injured Mouboo and/or cut Sagatha&#039;s tree and have chosed the Light path of magic.&lt;br /&gt;
If you killed the Injured Mouboo and/or cuted Sagatha&#039;s tree, you won&#039;t be able to heal the Injured Mouboo and/or hug Sagatha&#039;s tree and have chosed the Dark path of magic.&lt;br /&gt;
Currently, with the Light path you can have Nature and Astral magic.&lt;br /&gt;
Currently, with the Dark part you can have Nature magic.&lt;br /&gt;
&lt;br /&gt;
==Elanore the Healer==&lt;br /&gt;
&lt;br /&gt;
===Creating Lifestones===&lt;br /&gt;
Elanore asks you to fetch 10 of each herb. In return, she will create 5 lifestones.  You will also recive 100 xp each time.  Later, with a greater control of magic, she will teach you #manpahil to create them yourself.&lt;br /&gt;
&lt;br /&gt;
===Get Life magic level 2===&lt;br /&gt;
Elanore will take a close look at you to see if you are a good healer.  To be a good healer, you must heal a lot of players who really need to be healed with #lum [name].&lt;br /&gt;
When you heal a player, you will receive XP in.  When you have healed enough player, she will give you Life magic level 2 and teach you #inma, the greatest healing spell currently in the game.&lt;br /&gt;
&lt;br /&gt;
==Auldsbel==&lt;br /&gt;
* &amp;amp;#35;patloree - 20 mauve herbs&lt;br /&gt;
* &amp;amp;#35;patmuploo - 10 scorpion stingers&lt;br /&gt;
* Transmutation lvl. 2 - Audsbel sees your #parum boo figurine&lt;br /&gt;
* &amp;amp;#35;kularzufrill - 20 logs, receive 1000xp&lt;br /&gt;
===Helping with experiments===&lt;br /&gt;
* 1 concentration potion, 1 iron potion, 3 small potions, 3 medium potions. If feasible, set your intelligence to 35 using malivox to make potions more quickly. Receive 2500gp, 500xp.&lt;br /&gt;
* 100 Cocoons. 5000gp and 2000xp.&lt;br /&gt;
* 25 Red scorpion stingers and 25 maggot slimes. 5000gp, 10000xp.&lt;br /&gt;
* 20 snake tongues, 20 cave snake tongues, 20 mountain snake tongues. 8000gp, 40000xp.&lt;br /&gt;
* 50 grass snake tongues.&lt;br /&gt;
(see also [http://gitorious.org/tmw-eathena-data/mainline/blobs/master/npc/011-1_Woodland/auldsbel.txt])&lt;br /&gt;
&lt;br /&gt;
==Hinnak==&lt;br /&gt;
Wants a beer, tells you about #kalmurk&lt;br /&gt;
&lt;br /&gt;
==War Swords==&lt;br /&gt;
If one refuses to talk to you, talk with the other one.&lt;br /&gt;
&lt;br /&gt;
==Sagatha (?)==&lt;br /&gt;
http://gitorious.org/tmw-eathena-data/mainline/blobs/master/conf/magic.conf.template (line 814) says:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 IF ((name = &amp;quot;Fluffy&amp;quot; || name = &amp;quot;Mouboo&amp;quot;) &amp;amp;&amp;amp; random(2))&lt;br /&gt;
 THEN { set @value, 1; callfunc &amp;quot;QuestSagathaHappy&amp;quot;; };&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which seems to mean that if you shear a fluffy or mouboo it makes Sagatha happy.&lt;br /&gt;
&lt;br /&gt;
(todo: add stuff)&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Magic_Quests&amp;diff=13534</id>
		<title>Magic Quests</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Magic_Quests&amp;diff=13534"/>
		<updated>2009-10-11T20:43:35Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: /* Mana potion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Magic]] quests.&lt;br /&gt;
&lt;br /&gt;
==Wyara==&lt;br /&gt;
&lt;br /&gt;
===Mana potion===&lt;br /&gt;
Wyara will create you a mana potion to recive magic with 40 mauve herbs and a botle of water.  You must have already seen the mana seed before beginning this quest.&lt;br /&gt;
&lt;br /&gt;
===Cure the pond===&lt;br /&gt;
Wyara will ask you to cure the pond at the west on the town.  It&#039;s a litle pond with a rock in the midle.  You will need to cure the pond 2 time.  Each time will need 20 mauve herbs and a botle of water.  You will recive Nature magic level 2.&lt;br /&gt;
&lt;br /&gt;
==Sagatha==&lt;br /&gt;
&lt;br /&gt;
===Injured Mouboo===&lt;br /&gt;
At the end of the cave northwest of Hurnscald with a &amp;quot;danger&amp;quot; sign. #inma mouboo (not &amp;quot;boo&amp;quot;!). Must have level 2 life magic first.&lt;br /&gt;
If you don&#039;t have life 2 magic, give him a large potion.&lt;br /&gt;
&lt;br /&gt;
===Sagatha&#039;s tree===&lt;br /&gt;
Southeast of Tulimshar (Snake Desert), #kaflosh and hug tree (*hug*, *hugs*, etc will work, as will the /me client command).  Require nature magic level 2 for #kaflosh&lt;br /&gt;
&lt;br /&gt;
==Earth Spirit==&lt;br /&gt;
Not recommended because you won&#039;t be able to learn Nature magic with Wyara or Astral magic with Sagatha.&lt;br /&gt;
Will teach you Nature magic =&amp;gt; no Astral magic if you chose the &amp;quot;Dark path&amp;quot; of magic.&lt;br /&gt;
You will have to kill the Injured Mouboo with a Bone Knife and cut Sagatha&#039;s tree with the Bone Knife when writing &amp;quot;cut&amp;quot;.&lt;br /&gt;
Will also ask you 100 000GP to be his student and will ask you to pay a lot of money for each nature spell.&lt;br /&gt;
Wyara and Sagatha will refuse to speak with you.&lt;br /&gt;
&lt;br /&gt;
==Light or Dark path of magic?==&lt;br /&gt;
If you healed the Injured Mouboo and/or huged Sagatha&#039;s tree, you won&#039;t be able to kill the Injured Mouboo and/or cut Sagatha&#039;s tree and have chosed the Light path of magic.&lt;br /&gt;
If you killed the Injured Mouboo and/or cuted Sagatha&#039;s tree, you won&#039;t be able to heal the Injured Mouboo and/or hug Sagatha&#039;s tree and have chosed the Dark path of magic.&lt;br /&gt;
Currently, with the Light path you can have Nature and Astral magic.&lt;br /&gt;
Currently, with the Dark part you can have Nature magic.&lt;br /&gt;
&lt;br /&gt;
==Elanore the Healer==&lt;br /&gt;
&lt;br /&gt;
===Creating Lifestones===&lt;br /&gt;
Elanore asks you to fetch 10 of each herb. In return, she will create 5 lifestones.  You will also recive 100 xp each time.  Later, with a greater control of magic, she will teach you #manpahil to create them yourself.&lt;br /&gt;
&lt;br /&gt;
===Get Life magic level 2===&lt;br /&gt;
Elanore will take a close look at you to see if you are a good healer.  To be a good healer, you must heal a lot of players who really need to be healed with #lum [name].&lt;br /&gt;
When you heal a player, you will receive XP in.  When you have healed enough player, she will give you Life magic level 2 and teach you #inma, the greatest healing spell currently in the game.&lt;br /&gt;
&lt;br /&gt;
==Auldsbel==&lt;br /&gt;
* &amp;amp;#35;patloree - 20 mauve herbs&lt;br /&gt;
* &amp;amp;#35;patmuploo - 10 scorpion stingers&lt;br /&gt;
* Transmutation lvl. 2 - Audsbel sees your #parum boo figurine&lt;br /&gt;
* &amp;amp;#35;kularzufrill - 20 logs, receive 1000xp&lt;br /&gt;
===Helping with experiments===&lt;br /&gt;
* 1 concentration potion, 1 iron potion, 3 small potions, 3 medium potions. If feasible, set your intelligence to 35 using malivox to make potions more quickly. Receive 2500gp, 500xp.&lt;br /&gt;
* 100 Cocoons. 5000gp and 2000xp.&lt;br /&gt;
* 25 Red scorpion stingers and 25 maggot slimes. 5000gp, 10000xp.&lt;br /&gt;
* 20 snake tongues, 20 cave snake tongues, 20 mountain snake tongues. 8000gp, 40000xp.&lt;br /&gt;
* 50 grass snake tongues.&lt;br /&gt;
(see also [http://gitorious.org/tmw-eathena-data/mainline/blobs/master/npc/011-1_Woodland/auldsbel.txt])&lt;br /&gt;
&lt;br /&gt;
==Hinnak==&lt;br /&gt;
Wants a beer, tells you about #kalmurk&lt;br /&gt;
&lt;br /&gt;
==War Swords==&lt;br /&gt;
If one refuses to talk to you, talk with the other one.&lt;br /&gt;
&lt;br /&gt;
==Sagatha (?)==&lt;br /&gt;
http://gitorious.org/tmw-eathena-data/mainline/blobs/master/conf/magic.conf.template (line 814) says:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 IF ((name = &amp;quot;Fluffy&amp;quot; || name = &amp;quot;Mouboo&amp;quot;) &amp;amp;&amp;amp; random(2))&lt;br /&gt;
 THEN { set @value, 1; callfunc &amp;quot;QuestSagathaHappy&amp;quot;; };&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which seems to mean that if you shear a fluffy or mouboo it makes Sagatha happy.&lt;br /&gt;
&lt;br /&gt;
(todo: add stuff)&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Mana_Seed&amp;diff=13533</id>
		<title>Mana Seed</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Mana_Seed&amp;diff=13533"/>
		<updated>2009-10-11T20:17:37Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:mana_seed.png|frame|The Mana Seed]]&lt;br /&gt;
=Mana Seed=&lt;br /&gt;
The [[Mana Seed]] is an important part of The Mana World&#039;s history. It is also the basis of the first quest required in order to begin using magic.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
The [[Mana Seed]] can be found in a cave northwest of [[Hurnscald]].&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Magic&amp;diff=13532</id>
		<title>Revolt:Magic</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Magic&amp;diff=13532"/>
		<updated>2009-10-11T20:17:14Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Magic.png|frame|A user casting the #abizit spell.]]&lt;br /&gt;
==Introduction==&lt;br /&gt;
Magic in [[The Mana World]] is made up of 6 different skills:&lt;br /&gt;
* Magic (general magic)&lt;br /&gt;
* Transmutation Magic&lt;br /&gt;
* Nature Magic&lt;br /&gt;
* Astral Magic&lt;br /&gt;
* War Magic&lt;br /&gt;
* Life Magic&lt;br /&gt;
&lt;br /&gt;
To cast a spell, a player must type in the &amp;quot;incantation&amp;quot; of the spell, which will always start with an # followed by the incantation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example&#039;&#039;: #abizit&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
In order to begin using magic, a player must complete a small series of quests:&lt;br /&gt;
&lt;br /&gt;
*First, a player must touch the [[Mana Seed]]. To find the [[Mana Seed]], head west on the stone path from [[Hurnscald]]. At the first fork (at a farm with many trees), go north. Continue north until the path forks again. Take the east fork and follow the path to a set of caves, one higher and one lower. Enter the higher cave, and continue through until it exits. Continue east along the stones and into a second cave. The mana seed will be in the northeast corner.&lt;br /&gt;
*After touching the [[Mana Seed]], a player must talk to either [[Auldsbel]] or [[Wyara]]. [[Wyara]] is the obvious choice as she requires the least amount of materials. Speak to the NPC about [Mana Potions] via the &amp;quot;What do you know about...&amp;quot; inquiry.&lt;br /&gt;
*Collect the necessary materials for the [[Mana Potion]]. Wyara requires 40 [[Mauve Herb]]s and 1 [[Bottle of Water]]. The [[Bottle of Water]] can be purchased from the general store, which is the L-shaped building southeast of Wyara&#039;s building.&lt;br /&gt;
*Go back to the [[Mana Seed]] and touch it again. Congratulations! You may now begin learning magic!&lt;br /&gt;
&lt;br /&gt;
===Acquiring and Training Magic Spells===&lt;br /&gt;
Since your characters don&#039;t start with the ability to control magic, they must learn magic from NPCs.  Magic trainers can both give you spells, and level you up in whatever schools of magic they can train in. There are currently 8 NPC magic trainers. When you visit a magical NPC, you can ask about other magical NPCs, via the &amp;quot;What do you know about...&amp;quot; inquiry.  Some magic trainers are easy to find, while others require searching through more obscure parts of the TMW world.&lt;br /&gt;
&lt;br /&gt;
===Leveling up===&lt;br /&gt;
Leveling up requires that you gain experience in magic by practicing spells. Casting the same spell consecutively will result in no additional experience after the first cast. Also, spells that give experience consume items.  Once you have gained enough experience in a particular type of magic, you can go to a trainer in that kind of magic, talk to them, and they can advance you, as long as they are an advanced enough trainer for the level of magic you are advancing to.&lt;br /&gt;
&lt;br /&gt;
Use &amp;amp;#35;abizit to check if you have enough experience to reach the next level:&lt;br /&gt;
* &amp;quot;You feel completely overwhelmed by your magic.&amp;quot; &#039;&#039;&#039;less than 10%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel quite overwhelmed by your magic, but are beginning to see patterns.&amp;quot; &#039;&#039;&#039;10%-20%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel that you have only the bare minimum of control over your magic.&amp;quot; &#039;&#039;&#039;20%-30%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Trying to control your magic is still rather troublesome.&amp;quot; &#039;&#039;&#039;30%-40%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel you still have a few difficulties in controlling your magic.&amp;quot; &#039;&#039;&#039;40%-50%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel somewhat in control of your magic.&amp;quot; &#039;&#039;&#039;50%-60%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel mostly in control of your magic.&amp;quot; &#039;&#039;&#039;60%-70%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel quite in control of your magic.&amp;quot; &#039;&#039;&#039;70%-80%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel that you have very good control of your magic.&amp;quot; &#039;&#039;&#039;80%-90%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel in almost perfect control of your magic.&amp;quot; &#039;&#039;&#039;90%-100%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel in perfect control of your magic, [and seem on the verge of something more... perhaps you should see the Mana Seed to ask for more magic?]&amp;quot; &#039;&#039;&#039;100%-200%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You have perfect control of what you understand now, but there is now a distinct sensation of something more, something indescribable. If only the Mana Seed would give more magic to you...&amp;quot; &#039;&#039;&#039;200%-450%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Magic flows naturally from you, readily and with ease. Your understanding of what you can currently control at present is flawless, far beyond your requirements to cast magic at this level. [Surely the Mana Seed will more than readily offer more magic for such a proficient user.]&amp;quot; &#039;&#039;&#039;450% and over&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minimum experience for each level*:&lt;br /&gt;
*1 - n/a&lt;br /&gt;
*2 - 100&lt;br /&gt;
*3 - 1200&lt;br /&gt;
*4 - 8000&lt;br /&gt;
*5 - 40000&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Add up to 1/3% due to built-in inaccuracy of &amp;amp;#35;abizit&lt;br /&gt;
&lt;br /&gt;
===Casting Spells===&lt;br /&gt;
Once you learn spells, you cast them by entering them in to the Player chat tab, placing a pound sign (#) in front of the name of the spell, followed by the spell&#039;s parameters, separated by spaces.  If a parameter to a spell needs to contain spaces, use double-quotes (&amp;quot;) to enclose it.&lt;br /&gt;
&lt;br /&gt;
Certain spells require items, which may or may not be consumed in the process. In addition, different spells are of different levels.  For whatever level a spell is, your magic skill level must be equal to or greater than it, in both the spell&#039;s school of magic and in general magic, if you want to cast it.  For example, to cast a level 2 nature spell, you must be level 2 in both Nature Magic and General Magic.&lt;br /&gt;
&lt;br /&gt;
Finally, in order to be able to cast a spell you need your magic to be enabled (your M.Attack value &amp;gt; 0).  This is explained in the next section.&lt;br /&gt;
&lt;br /&gt;
===Magical Stats===&lt;br /&gt;
The main stat that increases your magical abilities is Intelligence. Although intelligence is not absolutely necessary to advance in magic, it determines the effectiveness and strength of your spell. Intelligence is used to compute 2 of your stats: M.Attack and M.Defense. M.Attack stands for &amp;quot;magic attack&amp;quot;; this is how powerful your spells will be. M.Defense is &amp;quot;magic defense&amp;quot;; this is how well you will be able to withstand magical attacks on you.  MP is the amount of magical energy available to devote to casting spells.  It recharges over time. In TMW, your ability to use MP requires a non-zero M.Attack value.  If your M.Attack value is zero, you may notice that your MP bar is grey (disabled) (pic example goes here).  If this happens, it is because your M.Attack value is being penalized by negative status effects or worn equipment.&lt;br /&gt;
&lt;br /&gt;
For more info on the Intelligence stat, see the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*Wyara - Potion seller in Hurnscald.&lt;br /&gt;
*Auldsbel - West of Hurnscald.&lt;br /&gt;
*Sword (Dimond) - River separating Dimond Inn from the woods to the west.&lt;br /&gt;
*Sword (Cave) - River in cave underneath the Hurnscald bar.&lt;br /&gt;
*Elanore - Tulimshar.&lt;br /&gt;
*Mana Seed - cave without danger sign, northwest of Auldsbel.&lt;br /&gt;
*Hinnak - Farm north of Hurnscald.&lt;br /&gt;
*Sagatha - woods northeast of Auldsbel, also from Old Wizard&#039;s spell.&lt;br /&gt;
*Old Wizard - between Sagatha and Auldsbel.&lt;br /&gt;
*Hurnscald Bookshelf - left shelf in the empty house.&lt;br /&gt;
*Earth Spirit - Snake desert, in the well.&lt;br /&gt;
&lt;br /&gt;
==Herbs==&lt;br /&gt;
Many quests require herbs. The easiest way to get them is by killing squirrels.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
(See also [[Item Reference]])&lt;br /&gt;
===Penalizing Items===&lt;br /&gt;
In TMW, almost all things worn will penalize your M.Attack value, with the exception of weapons, which have no effect on your magical stats.  Magic penalties are especially big from metal armor.  The following list includes things that penalize your M.Attack value:&lt;br /&gt;
&lt;br /&gt;
* All gloves&lt;br /&gt;
* All boots, except cotton boots&lt;br /&gt;
* All shirts and chest armor, except a silk robe&lt;br /&gt;
* All shields&lt;br /&gt;
* All Helmets, Many hats&lt;br /&gt;
* All pants&lt;br /&gt;
&lt;br /&gt;
The worst penalties come with shields and chest armor.&lt;br /&gt;
&lt;br /&gt;
===Helpful Items===&lt;br /&gt;
Few things will not penalize your M.Attack, and occasionally, you can wear something that actually gives a bonus to M.Attack.&lt;br /&gt;
&lt;br /&gt;
The following is a substantially complete list of such obtainable items:&lt;br /&gt;
&lt;br /&gt;
* Silk Robe, Serf Hat, Graduation Cap, Cotton Headband (+0)&lt;br /&gt;
* Cotton Boots, Noh-Mask,  Wedding Ring, Pinkie Hat, Cat Ears, Bunny Ears (+1)&lt;br /&gt;
* Top Hat, Funky Hat, Christmas Elf Hat, Antler Hat, Santa Beard Hat (+2)&lt;br /&gt;
* Christmas Tree Hat (+4)&lt;br /&gt;
* Circlet, Demon Mask, 4-Leaf Clover, Towel (+5)&lt;br /&gt;
&lt;br /&gt;
Two items give good bonuses, but it is not determined whether these are obtainable:&lt;br /&gt;
&lt;br /&gt;
* Monster Skull Helmet (+10)&lt;br /&gt;
* High Priest Crown (+20)&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Cotillion&#039;s Spells Guide: http://wiki.themanaworld.org/index.php/User:Cotillion&lt;br /&gt;
*Source code: http://gitorious.org/tmw-eathena-data/mainline/blobs/master/conf/magic.conf.template&lt;br /&gt;
&lt;br /&gt;
==Spell List==&lt;br /&gt;
See [[Magic Spells]]&lt;br /&gt;
&lt;br /&gt;
==Magic Quests==&lt;br /&gt;
See [[Magic Quests]]&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Template:Infobox_Quest_Item&amp;diff=13521</id>
		<title>Template:Infobox Quest Item</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Template:Infobox_Quest_Item&amp;diff=13521"/>
		<updated>2009-10-11T05:50:55Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Quest Item&lt;br /&gt;
|name        = &lt;br /&gt;
|image       = &lt;br /&gt;
|alt         = &lt;br /&gt;
|caption     = &lt;br /&gt;
|dropped_by  =&lt;br /&gt;
|other_names = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Magic&amp;diff=13520</id>
		<title>Revolt:Magic</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Magic&amp;diff=13520"/>
		<updated>2009-10-11T05:39:08Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Magic.png|frame|A picture of a user casting the #abizit spell.]]&lt;br /&gt;
==Introduction==&lt;br /&gt;
Magic in [[The Mana World]] is made up of 6 different skills:&lt;br /&gt;
* Magic (general magic)&lt;br /&gt;
* Transmutation Magic&lt;br /&gt;
* Nature Magic&lt;br /&gt;
* Astral Magic&lt;br /&gt;
* War Magic&lt;br /&gt;
* Life Magic&lt;br /&gt;
&lt;br /&gt;
To cast a spell, a player must type in the &amp;quot;incantation&amp;quot; of the spell, which will always start with an # followed by the incantation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example&#039;&#039;: #abizit&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
In order to begin using magic, a player must complete a small series of quests:&lt;br /&gt;
&lt;br /&gt;
*First, a player must touch the [[Mana Seed]]. To find the [[Mana Seed]], head west on the stone path from [[Hurnscald]]. At the first fork (at a farm with many trees), go north. Continue north until the path forks again. Take the east fork and follow the path to a set of caves, one higher and one lower. Enter the higher cave, and continue through until it exits. Continue east along the stones and into a second cave. The mana seed will be in the northeast corner.&lt;br /&gt;
*After touching the [[Mana Seed]], a player must talk to either [[Auldsbel]] or [[Wyara]]. [[Wyara]] is the obvious choice as she requires the least amount of materials. Speak to the NPC about [Mana Potions] via the &amp;quot;What do you know about...&amp;quot; inquiry.&lt;br /&gt;
*Collect the necessary materials for the [[Mana Potion]]. Wyara requires 40 [[Mauve Herb]]s and 1 [[Bottle of Water]]. The [[Bottle of Water]] can be purchased from the general store, which is the L-shaped building southeast of Wyara&#039;s building.&lt;br /&gt;
*Go back to the [[Mana Seed]] and touch it again. Congratulations! You may now begin learning magic!&lt;br /&gt;
&lt;br /&gt;
===Acquiring and Training Magic Spells===&lt;br /&gt;
Since your characters don&#039;t start with the ability to control magic, they must learn magic from NPCs.  Magic trainers can both give you spells, and level you up in whatever schools of magic they can train in. There are currently 8 NPC magic trainers. When you visit a magical NPC, you can ask about other magical NPCs, via the &amp;quot;What do you know about...&amp;quot; inquiry.  Some magic trainers are easy to find, while others require searching through more obscure parts of the TMW world.&lt;br /&gt;
&lt;br /&gt;
===Leveling up===&lt;br /&gt;
Leveling up requires that you gain experience in magic by practicing spells. Casting the same spell consecutively will result in no additional experience after the first cast. Also, spells that give experience consume items.  Once you have gained enough experience in a particular type of magic, you can go to a trainer in that kind of magic, talk to them, and they can advance you, as long as they are an advanced enough trainer for the level of magic you are advancing to.&lt;br /&gt;
&lt;br /&gt;
Use &amp;amp;#35;abizit to check if you have enough experience to reach the next level:&lt;br /&gt;
* &amp;quot;You feel completely overwhelmed by your magic.&amp;quot; &#039;&#039;&#039;less than 10%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel quite overwhelmed by your magic, but are beginning to see patterns.&amp;quot; &#039;&#039;&#039;10%-20%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel that you have only the bare minimum of control over your magic.&amp;quot; &#039;&#039;&#039;20%-30%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Trying to control your magic is still rather troublesome.&amp;quot; &#039;&#039;&#039;30%-40%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel you still have a few difficulties in controlling your magic.&amp;quot; &#039;&#039;&#039;40%-50%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel somewhat in control of your magic.&amp;quot; &#039;&#039;&#039;50%-60%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel mostly in control of your magic.&amp;quot; &#039;&#039;&#039;60%-70%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel quite in control of your magic.&amp;quot; &#039;&#039;&#039;70%-80%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel that you have very good control of your magic.&amp;quot; &#039;&#039;&#039;80%-90%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel in almost perfect control of your magic.&amp;quot; &#039;&#039;&#039;90%-100%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel in perfect control of your magic, [and seem on the verge of something more... perhaps you should see the Mana Seed to ask for more magic?]&amp;quot; &#039;&#039;&#039;100%-200%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You have perfect control of what you understand now, but there is now a distinct sensation of something more, something indescribable. If only the Mana Seed would give more magic to you...&amp;quot; &#039;&#039;&#039;200%-450%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Magic flows naturally from you, readily and with ease. Your understanding of what you can currently control at present is flawless, far beyond your requirements to cast magic at this level. [Surely the Mana Seed will more than readily offer more magic for such a proficient user.]&amp;quot; &#039;&#039;&#039;450% and over&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minimum experience for each level*:&lt;br /&gt;
*1 - n/a&lt;br /&gt;
*2 - 100&lt;br /&gt;
*3 - 1200&lt;br /&gt;
*4 - 8000&lt;br /&gt;
*5 - 40000&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Add up to 1/3% due to built-in inaccuracy of &amp;amp;#35;abizit&lt;br /&gt;
&lt;br /&gt;
===Casting Spells===&lt;br /&gt;
Once you learn spells, you cast them by entering them in to the Player chat tab, placing a pound sign (#) in front of the name of the spell, followed by the spell&#039;s parameters, separated by spaces.  If a parameter to a spell needs to contain spaces, use double-quotes (&amp;quot;) to enclose it.&lt;br /&gt;
&lt;br /&gt;
Certain spells require items, which may or may not be consumed in the process. In addition, different spells are of different levels.  For whatever level a spell is, your magic skill level must be equal to or greater than it, in both the spell&#039;s school of magic and in general magic, if you want to cast it.  For example, to cast a level 2 nature spell, you must be level 2 in both Nature Magic and General Magic.&lt;br /&gt;
&lt;br /&gt;
Finally, in order to be able to cast a spell you need your magic to be enabled (your M.Attack value &amp;gt; 0).  This is explained in the next section.&lt;br /&gt;
&lt;br /&gt;
===Magical Stats===&lt;br /&gt;
The main stat that increases your magical abilities is Intelligence. Although intelligence is not absolutely necessary to advance in magic, it determines the effectiveness and strength of your spell. Intelligence is used to compute 2 of your stats: M.Attack and M.Defense. M.Attack stands for &amp;quot;magic attack&amp;quot;; this is how powerful your spells will be. M.Defense is &amp;quot;magic defense&amp;quot;; this is how well you will be able to withstand magical attacks on you.  MP is the amount of magical energy available to devote to casting spells.  It recharges over time. In TMW, your ability to use MP requires a non-zero M.Attack value.  If your M.Attack value is zero, you may notice that your MP bar is grey (disabled) (pic example goes here).  If this happens, it is because your M.Attack value is being penalized by negative status effects or worn equipment.&lt;br /&gt;
&lt;br /&gt;
For more info on the Intelligence stat, see the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*Wyara - Potion seller in Hurnscald.&lt;br /&gt;
*Auldsbel - West of Hurnscald.&lt;br /&gt;
*Sword (Dimond) - River separating Dimond Inn from the woods to the west.&lt;br /&gt;
*Sword (Cave) - River in cave underneath the Hurnscald bar.&lt;br /&gt;
*Elanore - Tulimshar.&lt;br /&gt;
*Mana Seed - cave without danger sign, northwest of Auldsbel.&lt;br /&gt;
*Hinnak - Farm north of Hurnscald.&lt;br /&gt;
*Sagatha - woods northeast of Auldsbel, also from Old Wizard&#039;s spell.&lt;br /&gt;
*Old Wizard - between Sagatha and Auldsbel.&lt;br /&gt;
*Hurnscald Bookshelf - left shelf in the empty house.&lt;br /&gt;
*Earth Spirit - Snake desert, in the well.&lt;br /&gt;
&lt;br /&gt;
==Herbs==&lt;br /&gt;
Many quests require herbs. The easiest way to get them is by killing squirrels.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
(See also [[Item Reference]])&lt;br /&gt;
===Penalizing Items===&lt;br /&gt;
In TMW, almost all things worn will penalize your M.Attack value, with the exception of weapons, which have no effect on your magical stats.  Magic penalties are especially big from metal armor.  The following list includes things that penalize your M.Attack value:&lt;br /&gt;
&lt;br /&gt;
* All gloves&lt;br /&gt;
* All boots, except cotton boots&lt;br /&gt;
* All shirts and chest armor, except a silk robe&lt;br /&gt;
* All shields&lt;br /&gt;
* All Helmets, Many hats&lt;br /&gt;
* All pants&lt;br /&gt;
&lt;br /&gt;
The worst penalties come with shields and chest armor.&lt;br /&gt;
&lt;br /&gt;
===Helpful Items===&lt;br /&gt;
Few things will not penalize your M.Attack, and occasionally, you can wear something that actually gives a bonus to M.Attack.&lt;br /&gt;
&lt;br /&gt;
The following is a substantially complete list of such obtainable items:&lt;br /&gt;
&lt;br /&gt;
* Silk Robe, Serf Hat, Graduation Cap, Cotton Headband (+0)&lt;br /&gt;
* Cotton Boots, Noh-Mask,  Wedding Ring, Pinkie Hat, Cat Ears, Bunny Ears (+1)&lt;br /&gt;
* Top Hat, Funky Hat, Christmas Elf Hat, Antler Hat, Santa Beard Hat (+2)&lt;br /&gt;
* Christmas Tree Hat (+4)&lt;br /&gt;
* Circlet, Demon Mask, 4-Leaf Clover, Towel (+5)&lt;br /&gt;
&lt;br /&gt;
Two items give good bonuses, but it is not determined whether these are obtainable:&lt;br /&gt;
&lt;br /&gt;
* Monster Skull Helmet (+10)&lt;br /&gt;
* High Priest Crown (+20)&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Cotillion&#039;s Spells Guide: http://wiki.themanaworld.org/index.php/User:Cotillion&lt;br /&gt;
*Source code: http://gitorious.org/tmw-eathena-data/mainline/blobs/master/conf/magic.conf.template&lt;br /&gt;
&lt;br /&gt;
==Spell List==&lt;br /&gt;
See [[Magic Spells]]&lt;br /&gt;
&lt;br /&gt;
==Magic Quests==&lt;br /&gt;
See [[Magic Quests]]&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Magic&amp;diff=13519</id>
		<title>Revolt:Magic</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Magic&amp;diff=13519"/>
		<updated>2009-10-11T05:38:32Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Magic.png|frame|alt=&amp;quot;A picture of a user casting the #abizit spell.&amp;quot;]]&lt;br /&gt;
==Introduction==&lt;br /&gt;
Magic in [[The Mana World]] is made up of 6 different skills:&lt;br /&gt;
* Magic (general magic)&lt;br /&gt;
* Transmutation Magic&lt;br /&gt;
* Nature Magic&lt;br /&gt;
* Astral Magic&lt;br /&gt;
* War Magic&lt;br /&gt;
* Life Magic&lt;br /&gt;
&lt;br /&gt;
To cast a spell, a player must type in the &amp;quot;incantation&amp;quot; of the spell, which will always start with an # followed by the incantation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example&#039;&#039;: #abizit&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
In order to begin using magic, a player must complete a small series of quests:&lt;br /&gt;
&lt;br /&gt;
*First, a player must touch the [[Mana Seed]]. To find the [[Mana Seed]], head west on the stone path from [[Hurnscald]]. At the first fork (at a farm with many trees), go north. Continue north until the path forks again. Take the east fork and follow the path to a set of caves, one higher and one lower. Enter the higher cave, and continue through until it exits. Continue east along the stones and into a second cave. The mana seed will be in the northeast corner.&lt;br /&gt;
*After touching the [[Mana Seed]], a player must talk to either [[Auldsbel]] or [[Wyara]]. [[Wyara]] is the obvious choice as she requires the least amount of materials. Speak to the NPC about [Mana Potions] via the &amp;quot;What do you know about...&amp;quot; inquiry.&lt;br /&gt;
*Collect the necessary materials for the [[Mana Potion]]. Wyara requires 40 [[Mauve Herb]]s and 1 [[Bottle of Water]]. The [[Bottle of Water]] can be purchased from the general store, which is the L-shaped building southeast of Wyara&#039;s building.&lt;br /&gt;
*Go back to the [[Mana Seed]] and touch it again. Congratulations! You may now begin learning magic!&lt;br /&gt;
&lt;br /&gt;
===Acquiring and Training Magic Spells===&lt;br /&gt;
Since your characters don&#039;t start with the ability to control magic, they must learn magic from NPCs.  Magic trainers can both give you spells, and level you up in whatever schools of magic they can train in. There are currently 8 NPC magic trainers. When you visit a magical NPC, you can ask about other magical NPCs, via the &amp;quot;What do you know about...&amp;quot; inquiry.  Some magic trainers are easy to find, while others require searching through more obscure parts of the TMW world.&lt;br /&gt;
&lt;br /&gt;
===Leveling up===&lt;br /&gt;
Leveling up requires that you gain experience in magic by practicing spells. Casting the same spell consecutively will result in no additional experience after the first cast. Also, spells that give experience consume items.  Once you have gained enough experience in a particular type of magic, you can go to a trainer in that kind of magic, talk to them, and they can advance you, as long as they are an advanced enough trainer for the level of magic you are advancing to.&lt;br /&gt;
&lt;br /&gt;
Use &amp;amp;#35;abizit to check if you have enough experience to reach the next level:&lt;br /&gt;
* &amp;quot;You feel completely overwhelmed by your magic.&amp;quot; &#039;&#039;&#039;less than 10%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel quite overwhelmed by your magic, but are beginning to see patterns.&amp;quot; &#039;&#039;&#039;10%-20%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel that you have only the bare minimum of control over your magic.&amp;quot; &#039;&#039;&#039;20%-30%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Trying to control your magic is still rather troublesome.&amp;quot; &#039;&#039;&#039;30%-40%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel you still have a few difficulties in controlling your magic.&amp;quot; &#039;&#039;&#039;40%-50%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel somewhat in control of your magic.&amp;quot; &#039;&#039;&#039;50%-60%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel mostly in control of your magic.&amp;quot; &#039;&#039;&#039;60%-70%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel quite in control of your magic.&amp;quot; &#039;&#039;&#039;70%-80%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel that you have very good control of your magic.&amp;quot; &#039;&#039;&#039;80%-90%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel in almost perfect control of your magic.&amp;quot; &#039;&#039;&#039;90%-100%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel in perfect control of your magic, [and seem on the verge of something more... perhaps you should see the Mana Seed to ask for more magic?]&amp;quot; &#039;&#039;&#039;100%-200%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You have perfect control of what you understand now, but there is now a distinct sensation of something more, something indescribable. If only the Mana Seed would give more magic to you...&amp;quot; &#039;&#039;&#039;200%-450%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Magic flows naturally from you, readily and with ease. Your understanding of what you can currently control at present is flawless, far beyond your requirements to cast magic at this level. [Surely the Mana Seed will more than readily offer more magic for such a proficient user.]&amp;quot; &#039;&#039;&#039;450% and over&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minimum experience for each level*:&lt;br /&gt;
*1 - n/a&lt;br /&gt;
*2 - 100&lt;br /&gt;
*3 - 1200&lt;br /&gt;
*4 - 8000&lt;br /&gt;
*5 - 40000&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Add up to 1/3% due to built-in inaccuracy of &amp;amp;#35;abizit&lt;br /&gt;
&lt;br /&gt;
===Casting Spells===&lt;br /&gt;
Once you learn spells, you cast them by entering them in to the Player chat tab, placing a pound sign (#) in front of the name of the spell, followed by the spell&#039;s parameters, separated by spaces.  If a parameter to a spell needs to contain spaces, use double-quotes (&amp;quot;) to enclose it.&lt;br /&gt;
&lt;br /&gt;
Certain spells require items, which may or may not be consumed in the process. In addition, different spells are of different levels.  For whatever level a spell is, your magic skill level must be equal to or greater than it, in both the spell&#039;s school of magic and in general magic, if you want to cast it.  For example, to cast a level 2 nature spell, you must be level 2 in both Nature Magic and General Magic.&lt;br /&gt;
&lt;br /&gt;
Finally, in order to be able to cast a spell you need your magic to be enabled (your M.Attack value &amp;gt; 0).  This is explained in the next section.&lt;br /&gt;
&lt;br /&gt;
===Magical Stats===&lt;br /&gt;
The main stat that increases your magical abilities is Intelligence. Although intelligence is not absolutely necessary to advance in magic, it determines the effectiveness and strength of your spell. Intelligence is used to compute 2 of your stats: M.Attack and M.Defense. M.Attack stands for &amp;quot;magic attack&amp;quot;; this is how powerful your spells will be. M.Defense is &amp;quot;magic defense&amp;quot;; this is how well you will be able to withstand magical attacks on you.  MP is the amount of magical energy available to devote to casting spells.  It recharges over time. In TMW, your ability to use MP requires a non-zero M.Attack value.  If your M.Attack value is zero, you may notice that your MP bar is grey (disabled) (pic example goes here).  If this happens, it is because your M.Attack value is being penalized by negative status effects or worn equipment.&lt;br /&gt;
&lt;br /&gt;
For more info on the Intelligence stat, see the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*Wyara - Potion seller in Hurnscald.&lt;br /&gt;
*Auldsbel - West of Hurnscald.&lt;br /&gt;
*Sword (Dimond) - River separating Dimond Inn from the woods to the west.&lt;br /&gt;
*Sword (Cave) - River in cave underneath the Hurnscald bar.&lt;br /&gt;
*Elanore - Tulimshar.&lt;br /&gt;
*Mana Seed - cave without danger sign, northwest of Auldsbel.&lt;br /&gt;
*Hinnak - Farm north of Hurnscald.&lt;br /&gt;
*Sagatha - woods northeast of Auldsbel, also from Old Wizard&#039;s spell.&lt;br /&gt;
*Old Wizard - between Sagatha and Auldsbel.&lt;br /&gt;
*Hurnscald Bookshelf - left shelf in the empty house.&lt;br /&gt;
*Earth Spirit - Snake desert, in the well.&lt;br /&gt;
&lt;br /&gt;
==Herbs==&lt;br /&gt;
Many quests require herbs. The easiest way to get them is by killing squirrels.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
(See also [[Item Reference]])&lt;br /&gt;
===Penalizing Items===&lt;br /&gt;
In TMW, almost all things worn will penalize your M.Attack value, with the exception of weapons, which have no effect on your magical stats.  Magic penalties are especially big from metal armor.  The following list includes things that penalize your M.Attack value:&lt;br /&gt;
&lt;br /&gt;
* All gloves&lt;br /&gt;
* All boots, except cotton boots&lt;br /&gt;
* All shirts and chest armor, except a silk robe&lt;br /&gt;
* All shields&lt;br /&gt;
* All Helmets, Many hats&lt;br /&gt;
* All pants&lt;br /&gt;
&lt;br /&gt;
The worst penalties come with shields and chest armor.&lt;br /&gt;
&lt;br /&gt;
===Helpful Items===&lt;br /&gt;
Few things will not penalize your M.Attack, and occasionally, you can wear something that actually gives a bonus to M.Attack.&lt;br /&gt;
&lt;br /&gt;
The following is a substantially complete list of such obtainable items:&lt;br /&gt;
&lt;br /&gt;
* Silk Robe, Serf Hat, Graduation Cap, Cotton Headband (+0)&lt;br /&gt;
* Cotton Boots, Noh-Mask,  Wedding Ring, Pinkie Hat, Cat Ears, Bunny Ears (+1)&lt;br /&gt;
* Top Hat, Funky Hat, Christmas Elf Hat, Antler Hat, Santa Beard Hat (+2)&lt;br /&gt;
* Christmas Tree Hat (+4)&lt;br /&gt;
* Circlet, Demon Mask, 4-Leaf Clover, Towel (+5)&lt;br /&gt;
&lt;br /&gt;
Two items give good bonuses, but it is not determined whether these are obtainable:&lt;br /&gt;
&lt;br /&gt;
* Monster Skull Helmet (+10)&lt;br /&gt;
* High Priest Crown (+20)&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Cotillion&#039;s Spells Guide: http://wiki.themanaworld.org/index.php/User:Cotillion&lt;br /&gt;
*Source code: http://gitorious.org/tmw-eathena-data/mainline/blobs/master/conf/magic.conf.template&lt;br /&gt;
&lt;br /&gt;
==Spell List==&lt;br /&gt;
See [[Magic Spells]]&lt;br /&gt;
&lt;br /&gt;
==Magic Quests==&lt;br /&gt;
See [[Magic Quests]]&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Magic.png&amp;diff=13518</id>
		<title>File:Magic.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Magic.png&amp;diff=13518"/>
		<updated>2009-10-11T05:36:56Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: A picture of a user casting the #abizit spell.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of a user casting the #abizit spell.&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Magic&amp;diff=13517</id>
		<title>Revolt:Magic</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Magic&amp;diff=13517"/>
		<updated>2009-10-11T05:16:28Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Magic in [[The Mana World]] is made up of 6 different skills:&lt;br /&gt;
* Magic (general magic)&lt;br /&gt;
* Transmutation Magic&lt;br /&gt;
* Nature Magic&lt;br /&gt;
* Astral Magic&lt;br /&gt;
* War Magic&lt;br /&gt;
* Life Magic&lt;br /&gt;
&lt;br /&gt;
To cast a spell, a player must type in the &amp;quot;incantation&amp;quot; of the spell, which will always start with an # followed by the incantation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example&#039;&#039;: #abizit&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
In order to begin using magic, a player must complete a small series of quests:&lt;br /&gt;
&lt;br /&gt;
*First, a player must touch the [[Mana Seed]]. To find the [[Mana Seed]], head west on the stone path from [[Hurnscald]]. At the first fork (at a farm with many trees), go north. Continue north until the path forks again. Take the east fork and follow the path to a set of caves, one higher and one lower. Enter the higher cave, and continue through until it exits. Continue east along the stones and into a second cave. The mana seed will be in the northeast corner.&lt;br /&gt;
*After touching the [[Mana Seed]], a player must talk to either [[Auldsbel]] or [[Wyara]]. [[Wyara]] is the obvious choice as she requires the least amount of materials. Speak to the NPC about [Mana Potions] via the &amp;quot;What do you know about...&amp;quot; inquiry.&lt;br /&gt;
*Collect the necessary materials for the [[Mana Potion]]. Wyara requires 40 [[Mauve Herb]]s and 1 [[Bottle of Water]]. The [[Bottle of Water]] can be purchased from the general store, which is the L-shaped building southeast of Wyara&#039;s building.&lt;br /&gt;
*Go back to the [[Mana Seed]] and touch it again. Congratulations! You may now begin learning magic!&lt;br /&gt;
&lt;br /&gt;
===Acquiring and Training Magic Spells===&lt;br /&gt;
Since your characters don&#039;t start with the ability to control magic, they must learn magic from NPCs.  Magic trainers can both give you spells, and level you up in whatever schools of magic they can train in. There are currently 8 NPC magic trainers. When you visit a magical NPC, you can ask about other magical NPCs, via the &amp;quot;What do you know about...&amp;quot; inquiry.  Some magic trainers are easy to find, while others require searching through more obscure parts of the TMW world.&lt;br /&gt;
&lt;br /&gt;
===Leveling up===&lt;br /&gt;
Leveling up requires that you gain experience in magic by practicing spells. Casting the same spell consecutively will result in no additional experience after the first cast. Also, spells that give experience consume items.  Once you have gained enough experience in a particular type of magic, you can go to a trainer in that kind of magic, talk to them, and they can advance you, as long as they are an advanced enough trainer for the level of magic you are advancing to.&lt;br /&gt;
&lt;br /&gt;
Use &amp;amp;#35;abizit to check if you have enough experience to reach the next level:&lt;br /&gt;
* &amp;quot;You feel completely overwhelmed by your magic.&amp;quot; &#039;&#039;&#039;less than 10%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel quite overwhelmed by your magic, but are beginning to see patterns.&amp;quot; &#039;&#039;&#039;10%-20%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel that you have only the bare minimum of control over your magic.&amp;quot; &#039;&#039;&#039;20%-30%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Trying to control your magic is still rather troublesome.&amp;quot; &#039;&#039;&#039;30%-40%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel you still have a few difficulties in controlling your magic.&amp;quot; &#039;&#039;&#039;40%-50%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel somewhat in control of your magic.&amp;quot; &#039;&#039;&#039;50%-60%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel mostly in control of your magic.&amp;quot; &#039;&#039;&#039;60%-70%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel quite in control of your magic.&amp;quot; &#039;&#039;&#039;70%-80%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel that you have very good control of your magic.&amp;quot; &#039;&#039;&#039;80%-90%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel in almost perfect control of your magic.&amp;quot; &#039;&#039;&#039;90%-100%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel in perfect control of your magic, [and seem on the verge of something more... perhaps you should see the Mana Seed to ask for more magic?]&amp;quot; &#039;&#039;&#039;100%-200%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You have perfect control of what you understand now, but there is now a distinct sensation of something more, something indescribable. If only the Mana Seed would give more magic to you...&amp;quot; &#039;&#039;&#039;200%-450%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Magic flows naturally from you, readily and with ease. Your understanding of what you can currently control at present is flawless, far beyond your requirements to cast magic at this level. [Surely the Mana Seed will more than readily offer more magic for such a proficient user.]&amp;quot; &#039;&#039;&#039;450% and over&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minimum experience for each level*:&lt;br /&gt;
*1 - n/a&lt;br /&gt;
*2 - 100&lt;br /&gt;
*3 - 1200&lt;br /&gt;
*4 - 8000&lt;br /&gt;
*5 - 40000&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Add up to 1/3% due to built-in inaccuracy of &amp;amp;#35;abizit&lt;br /&gt;
&lt;br /&gt;
===Casting Spells===&lt;br /&gt;
Once you learn spells, you cast them by entering them in to the Player chat tab, placing a pound sign (#) in front of the name of the spell, followed by the spell&#039;s parameters, separated by spaces.  If a parameter to a spell needs to contain spaces, use double-quotes (&amp;quot;) to enclose it.&lt;br /&gt;
&lt;br /&gt;
Certain spells require items, which may or may not be consumed in the process. In addition, different spells are of different levels.  For whatever level a spell is, your magic skill level must be equal to or greater than it, in both the spell&#039;s school of magic and in general magic, if you want to cast it.  For example, to cast a level 2 nature spell, you must be level 2 in both Nature Magic and General Magic.&lt;br /&gt;
&lt;br /&gt;
Finally, in order to be able to cast a spell you need your magic to be enabled (your M.Attack value &amp;gt; 0).  This is explained in the next section.&lt;br /&gt;
&lt;br /&gt;
===Magical Stats===&lt;br /&gt;
The main stat that increases your magical abilities is Intelligence. Although intelligence is not absolutely necessary to advance in magic, it determines the effectiveness and strength of your spell. Intelligence is used to compute 2 of your stats: M.Attack and M.Defense. M.Attack stands for &amp;quot;magic attack&amp;quot;; this is how powerful your spells will be. M.Defense is &amp;quot;magic defense&amp;quot;; this is how well you will be able to withstand magical attacks on you.  MP is the amount of magical energy available to devote to casting spells.  It recharges over time. In TMW, your ability to use MP requires a non-zero M.Attack value.  If your M.Attack value is zero, you may notice that your MP bar is grey (disabled) (pic example goes here).  If this happens, it is because your M.Attack value is being penalized by negative status effects or worn equipment.&lt;br /&gt;
&lt;br /&gt;
For more info on the Intelligence stat, see the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*Wyara - Potion seller in Hurnscald.&lt;br /&gt;
*Auldsbel - West of Hurnscald.&lt;br /&gt;
*Sword (Dimond) - River separating Dimond Inn from the woods to the west.&lt;br /&gt;
*Sword (Cave) - River in cave underneath the Hurnscald bar.&lt;br /&gt;
*Elanore - Tulimshar.&lt;br /&gt;
*Mana Seed - cave without danger sign, northwest of Auldsbel.&lt;br /&gt;
*Hinnak - Farm north of Hurnscald.&lt;br /&gt;
*Sagatha - woods northeast of Auldsbel, also from Old Wizard&#039;s spell.&lt;br /&gt;
*Old Wizard - between Sagatha and Auldsbel.&lt;br /&gt;
*Hurnscald Bookshelf - left shelf in the empty house.&lt;br /&gt;
*Earth Spirit - Snake desert, in the well.&lt;br /&gt;
&lt;br /&gt;
==Herbs==&lt;br /&gt;
Many quests require herbs. The easiest way to get them is by killing squirrels.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
(See also [[Item Reference]])&lt;br /&gt;
===Penalizing Items===&lt;br /&gt;
In TMW, almost all things worn will penalize your M.Attack value, with the exception of weapons, which have no effect on your magical stats.  Magic penalties are especially big from metal armor.  The following list includes things that penalize your M.Attack value:&lt;br /&gt;
&lt;br /&gt;
* All gloves&lt;br /&gt;
* All boots, except cotton boots&lt;br /&gt;
* All shirts and chest armor, except a silk robe&lt;br /&gt;
* All shields&lt;br /&gt;
* All Helmets, Many hats&lt;br /&gt;
* All pants&lt;br /&gt;
&lt;br /&gt;
The worst penalties come with shields and chest armor.&lt;br /&gt;
&lt;br /&gt;
===Helpful Items===&lt;br /&gt;
Few things will not penalize your M.Attack, and occasionally, you can wear something that actually gives a bonus to M.Attack.&lt;br /&gt;
&lt;br /&gt;
The following is a substantially complete list of such obtainable items:&lt;br /&gt;
&lt;br /&gt;
* Silk Robe, Serf Hat, Graduation Cap, Cotton Headband (+0)&lt;br /&gt;
* Cotton Boots, Noh-Mask,  Wedding Ring, Pinkie Hat, Cat Ears, Bunny Ears (+1)&lt;br /&gt;
* Top Hat, Funky Hat, Christmas Elf Hat, Antler Hat, Santa Beard Hat (+2)&lt;br /&gt;
* Christmas Tree Hat (+4)&lt;br /&gt;
* Circlet, Demon Mask, 4-Leaf Clover, Towel (+5)&lt;br /&gt;
&lt;br /&gt;
Two items give good bonuses, but it is not determined whether these are obtainable:&lt;br /&gt;
&lt;br /&gt;
* Monster Skull Helmet (+10)&lt;br /&gt;
* High Priest Crown (+20)&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Cotillion&#039;s Spells Guide: http://wiki.themanaworld.org/index.php/User:Cotillion&lt;br /&gt;
*Source code: http://gitorious.org/tmw-eathena-data/mainline/blobs/master/conf/magic.conf.template&lt;br /&gt;
&lt;br /&gt;
==Spell List==&lt;br /&gt;
See [[Magic Spells]]&lt;br /&gt;
&lt;br /&gt;
==Magic Quests==&lt;br /&gt;
See [[Magic Quests]]&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Hgecko&amp;diff=13516</id>
		<title>User:Hgecko</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Hgecko&amp;diff=13516"/>
		<updated>2009-10-11T05:09:08Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: New page: Taking this wiki by storm. I really want to see this whole page improved to a much higher quality of standard. If I have to step on a few toes to do it, I apologize in advance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taking this wiki by storm. I really want to see this whole page improved to a much higher quality of standard. If I have to step on a few toes to do it, I apologize in advance.&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Hurnscald&amp;diff=13515</id>
		<title>Hurnscald</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Hurnscald&amp;diff=13515"/>
		<updated>2009-10-11T04:58:55Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:hurnscald.png|frame|alt=&amp;quot;The town of Hurnscald.&amp;quot;]]&lt;br /&gt;
=Hurnscald=&lt;br /&gt;
A town located in the woodlands area of [[The Mana World]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
[[Hurnscald]] can be found northwest of the [[Sandstorm]].&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Hurnscald&amp;diff=13514</id>
		<title>Hurnscald</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Hurnscald&amp;diff=13514"/>
		<updated>2009-10-11T04:58:45Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: New page: alt=&amp;quot;The town of Hurnscald.&amp;quot; =Hurnscald= A town located in the woodlands area of The Mana World.  ==Location== [[Hurnscald can be found northwest of the [...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:hurnscald.png|frame|alt=&amp;quot;The town of Hurnscald.&amp;quot;]]&lt;br /&gt;
=Hurnscald=&lt;br /&gt;
A town located in the woodlands area of [[The Mana World]].&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
[[Hurnscald can be found northwest of the [[Sandstorm]].&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Mana_Seed&amp;diff=13513</id>
		<title>Mana Seed</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Mana_Seed&amp;diff=13513"/>
		<updated>2009-10-11T04:40:34Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:mana_seed.png|frame|alt=The Mana Seed]]&lt;br /&gt;
=Mana Seed=&lt;br /&gt;
The [[Mana Seed]] is an important part of The Mana World&#039;s history. It is also the basis of the first quest required in order to begin using magic.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
The [[Mana Seed]] can be found in a cave northwest of [[Hurnscald]].&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Template:Infobox_Quest_Item&amp;diff=13512</id>
		<title>Template:Infobox Quest Item</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Template:Infobox_Quest_Item&amp;diff=13512"/>
		<updated>2009-10-11T04:24:55Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: New page: {{Infobox Quest Item | | name = (Name) | image = (Image) | caption = (Caption) | info = (Extra Info) }}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Quest Item |&lt;br /&gt;
| name = (Name)&lt;br /&gt;
| image = (Image)&lt;br /&gt;
| caption = (Caption)&lt;br /&gt;
| info = (Extra Info)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Mana_seed.png&amp;diff=13511</id>
		<title>File:Mana seed.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Mana_seed.png&amp;diff=13511"/>
		<updated>2009-10-11T03:56:13Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: uploaded a new version of &amp;quot;Image:Mana seed.png&amp;quot;: Larger image of the mana seed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of the mana seed. Might need to be bigger...&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Mana_seed.png&amp;diff=13510</id>
		<title>File:Mana seed.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Mana_seed.png&amp;diff=13510"/>
		<updated>2009-10-11T03:52:10Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: A picture of the mana seed. Might need to be bigger...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of the mana seed. Might need to be bigger...&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Mana_Seed&amp;diff=13509</id>
		<title>Mana Seed</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Mana_Seed&amp;diff=13509"/>
		<updated>2009-10-11T03:41:37Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Mana Seed=&lt;br /&gt;
The Mana Seed is an important part of The Mana World&#039;s history. It is also the basis of the first quest required in order to begin using magic.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
The mana seed can be found in a cave northwest of [[Hurnscald]].&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Mana_Seed&amp;diff=13508</id>
		<title>Mana Seed</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Mana_Seed&amp;diff=13508"/>
		<updated>2009-10-11T03:40:53Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: New page: =Mana Seed=  ==General Information== The Mana Seed is an important part of The Mana World&amp;#039;s history. It is also the basis of the first quest required in order to begin using magic.  ==Loca...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Mana Seed=&lt;br /&gt;
&lt;br /&gt;
==General Information==&lt;br /&gt;
The Mana Seed is an important part of The Mana World&#039;s history. It is also the basis of the first quest required in order to begin using magic.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Magic&amp;diff=13507</id>
		<title>Revolt:Magic</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Magic&amp;diff=13507"/>
		<updated>2009-10-11T03:39:29Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Magic in TMW is made up of 6 different skills:&lt;br /&gt;
* Magic (general magic)&lt;br /&gt;
* Transmutation Magic&lt;br /&gt;
* Nature Magic&lt;br /&gt;
* Astral Magic&lt;br /&gt;
* War Magic&lt;br /&gt;
* Life Magic&lt;br /&gt;
&lt;br /&gt;
To cast a spell, a player must type in the &amp;quot;incantation&amp;quot; of the spell, which will always start with an # followed by the incantation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example&#039;&#039;: #abizit&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
In order to begin using magic, a player must complete a small series of quests:&lt;br /&gt;
&lt;br /&gt;
*First, a player must touch the [[Mana Seed]]. To find the [[Mana Seed]], head west on the stone path from [[Hurnscald]]. At the first fork (at a farm with many trees), go north. Continue north until the path forks again. Take the east fork and follow the path to a set of caves, one higher and one lower. Enter the higher cave, and continue through until it exits. Continue east along the stones and into a second cave. The mana seed will be in the northeast corner.&lt;br /&gt;
*After touching the [[Mana Seed]], a player must talk to either [[Auldsbel]] or [[Wyara]]. [[Wyara]] is the obvious choice as she requires the least amount of materials. Speak to the NPC about [Mana Potions] via the &amp;quot;What do you know about...&amp;quot; inquiry.&lt;br /&gt;
*Collect the necessary materials for the [[Mana Potion]]. Wyara requires 40 [[Mauve Herb]]s and 1 [[Bottle of Water]]. The [[Bottle of Water]] can be purchased from the general store, which is the L-shaped building southeast of Wyara&#039;s building.&lt;br /&gt;
*Go back to the [[Mana Seed]] and touch it again. Congratulations! You may now begin learning magic!&lt;br /&gt;
&lt;br /&gt;
===Acquiring and Training Magic Spells===&lt;br /&gt;
Since your characters don&#039;t start with the ability to control magic, they must learn magic from NPCs.  Magic trainers can both give you spells, and level you up in whatever schools of magic they can train in. There are currently 8 NPC magic trainers. When you visit a magical NPC, you can ask about other magical NPCs, via the &amp;quot;What do you know about...&amp;quot; inquiry.  Some magic trainers are easy to find, while others require searching through more obscure parts of the TMW world.&lt;br /&gt;
&lt;br /&gt;
===Leveling up===&lt;br /&gt;
Leveling up requires that you gain experience in magic by practicing spells. Casting the same spell consecutively will result in no additional experience after the first cast. Also, spells that give experience consume items.  Once you have gained enough experience in a particular type of magic, you can go to a trainer in that kind of magic, talk to them, and they can advance you, as long as they are an advanced enough trainer for the level of magic you are advancing to.&lt;br /&gt;
&lt;br /&gt;
Use &amp;amp;#35;abizit to check if you have enough experience to reach the next level:&lt;br /&gt;
* &amp;quot;You feel completely overwhelmed by your magic.&amp;quot; &#039;&#039;&#039;less than 10%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel quite overwhelmed by your magic, but are beginning to see patterns.&amp;quot; &#039;&#039;&#039;10%-20%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel that you have only the bare minimum of control over your magic.&amp;quot; &#039;&#039;&#039;20%-30%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Trying to control your magic is still rather troublesome.&amp;quot; &#039;&#039;&#039;30%-40%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel you still have a few difficulties in controlling your magic.&amp;quot; &#039;&#039;&#039;40%-50%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel somewhat in control of your magic.&amp;quot; &#039;&#039;&#039;50%-60%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel mostly in control of your magic.&amp;quot; &#039;&#039;&#039;60%-70%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel quite in control of your magic.&amp;quot; &#039;&#039;&#039;70%-80%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel that you have very good control of your magic.&amp;quot; &#039;&#039;&#039;80%-90%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel in almost perfect control of your magic.&amp;quot; &#039;&#039;&#039;90%-100%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel in perfect control of your magic, [and seem on the verge of something more... perhaps you should see the Mana Seed to ask for more magic?]&amp;quot; &#039;&#039;&#039;100%-200%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You have perfect control of what you understand now, but there is now a distinct sensation of something more, something indescribable. If only the Mana Seed would give more magic to you...&amp;quot; &#039;&#039;&#039;200%-450%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Magic flows naturally from you, readily and with ease. Your understanding of what you can currently control at present is flawless, far beyond your requirements to cast magic at this level. [Surely the Mana Seed will more than readily offer more magic for such a proficient user.]&amp;quot; &#039;&#039;&#039;450% and over&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minimum experience for each level*:&lt;br /&gt;
*1 - n/a&lt;br /&gt;
*2 - 100&lt;br /&gt;
*3 - 1200&lt;br /&gt;
*4 - 8000&lt;br /&gt;
*5 - 40000&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Add up to 1/3% due to built-in inaccuracy of &amp;amp;#35;abizit&lt;br /&gt;
&lt;br /&gt;
===Casting Spells===&lt;br /&gt;
Once you learn spells, you cast them by entering them in to the Player chat tab, placing a pound sign (#) in front of the name of the spell, followed by the spell&#039;s parameters, separated by spaces.  If a parameter to a spell needs to contain spaces, use double-quotes (&amp;quot;) to enclose it.&lt;br /&gt;
&lt;br /&gt;
Certain spells require items, which may or may not be consumed in the process. In addition, different spells are of different levels.  For whatever level a spell is, your magic skill level must be equal to or greater than it, in both the spell&#039;s school of magic and in general magic, if you want to cast it.  For example, to cast a level 2 nature spell, you must be level 2 in both Nature Magic and General Magic.&lt;br /&gt;
&lt;br /&gt;
Finally, in order to be able to cast a spell you need your magic to be enabled (your M.Attack value &amp;gt; 0).  This is explained in the next section.&lt;br /&gt;
&lt;br /&gt;
===Magical Stats===&lt;br /&gt;
The main stat that increases your magical abilities is Intelligence. Although intelligence is not absolutely necessary to advance in magic, it determines the effectiveness and strength of your spell. Intelligence is used to compute 2 of your stats: M.Attack and M.Defense. M.Attack stands for &amp;quot;magic attack&amp;quot;; this is how powerful your spells will be. M.Defense is &amp;quot;magic defense&amp;quot;; this is how well you will be able to withstand magical attacks on you.  MP is the amount of magical energy available to devote to casting spells.  It recharges over time. In TMW, your ability to use MP requires a non-zero M.Attack value.  If your M.Attack value is zero, you may notice that your MP bar is grey (disabled) (pic example goes here).  If this happens, it is because your M.Attack value is being penalized by negative status effects or worn equipment.&lt;br /&gt;
&lt;br /&gt;
For more info on the Intelligence stat, see the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*Wyara - Potion seller in Hurnscald.&lt;br /&gt;
*Auldsbel - West of Hurnscald.&lt;br /&gt;
*Sword (Dimond) - River separating Dimond Inn from the woods to the west.&lt;br /&gt;
*Sword (Cave) - River in cave underneath the Hurnscald bar.&lt;br /&gt;
*Elanore - Tulimshar.&lt;br /&gt;
*Mana Seed - cave without danger sign, northwest of Auldsbel.&lt;br /&gt;
*Hinnak - Farm north of Hurnscald.&lt;br /&gt;
*Sagatha - woods northeast of Auldsbel, also from Old Wizard&#039;s spell.&lt;br /&gt;
*Old Wizard - between Sagatha and Auldsbel.&lt;br /&gt;
*Hurnscald Bookshelf - left shelf in the empty house.&lt;br /&gt;
*Earth Spirit - Snake desert, in the well.&lt;br /&gt;
&lt;br /&gt;
==Herbs==&lt;br /&gt;
Many quests require herbs. The easiest way to get them is by killing squirrels.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
(See also [[Item Reference]])&lt;br /&gt;
===Penalizing Items===&lt;br /&gt;
In TMW, almost all things worn will penalize your M.Attack value, with the exception of weapons, which have no effect on your magical stats.  Magic penalties are especially big from metal armor.  The following list includes things that penalize your M.Attack value:&lt;br /&gt;
&lt;br /&gt;
* All gloves&lt;br /&gt;
* All boots, except cotton boots&lt;br /&gt;
* All shirts and chest armor, except a silk robe&lt;br /&gt;
* All shields&lt;br /&gt;
* All Helmets, Many hats&lt;br /&gt;
* All pants&lt;br /&gt;
&lt;br /&gt;
The worst penalties come with shields and chest armor.&lt;br /&gt;
&lt;br /&gt;
===Helpful Items===&lt;br /&gt;
Few things will not penalize your M.Attack, and occasionally, you can wear something that actually gives a bonus to M.Attack.&lt;br /&gt;
&lt;br /&gt;
The following is a substantially complete list of such obtainable items:&lt;br /&gt;
&lt;br /&gt;
* Silk Robe, Serf Hat, Graduation Cap, Cotton Headband (+0)&lt;br /&gt;
* Cotton Boots, Noh-Mask,  Wedding Ring, Pinkie Hat, Cat Ears, Bunny Ears (+1)&lt;br /&gt;
* Top Hat, Funky Hat, Christmas Elf Hat, Antler Hat, Santa Beard Hat (+2)&lt;br /&gt;
* Christmas Tree Hat (+4)&lt;br /&gt;
* Circlet, Demon Mask, 4-Leaf Clover, Towel (+5)&lt;br /&gt;
&lt;br /&gt;
Two items give good bonuses, but it is not determined whether these are obtainable:&lt;br /&gt;
&lt;br /&gt;
* Monster Skull Helmet (+10)&lt;br /&gt;
* High Priest Crown (+20)&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Cotillion&#039;s Spells Guide: http://wiki.themanaworld.org/index.php/User:Cotillion&lt;br /&gt;
*Source code: http://gitorious.org/tmw-eathena-data/mainline/blobs/master/conf/magic.conf.template&lt;br /&gt;
&lt;br /&gt;
==Spell List==&lt;br /&gt;
See [[Magic Spells]]&lt;br /&gt;
&lt;br /&gt;
==Magic Quests==&lt;br /&gt;
See [[Magic Quests]]&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Magic&amp;diff=13506</id>
		<title>Revolt:Magic</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Magic&amp;diff=13506"/>
		<updated>2009-10-11T03:36:42Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Magic in TMW is made up of 6 different skills:&lt;br /&gt;
* Magic (general magic)&lt;br /&gt;
* Transmutation Magic&lt;br /&gt;
* Nature Magic&lt;br /&gt;
* Astral Magic&lt;br /&gt;
* War Magic&lt;br /&gt;
* Life Magic&lt;br /&gt;
&lt;br /&gt;
To cast a spell, a player must type in the &amp;quot;incantation&amp;quot; of the spell, which will always start with an # followed by the incantation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example&#039;&#039;: #abizit&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
In order to begin using magic, a player must complete a small series of quests:&lt;br /&gt;
&lt;br /&gt;
*First, a player must touch the [Mana Seed]. To find the [Mana Seed], head west on the stone path from [Hurnscald]. At the first fork (at a farm with many trees), go north. Continue north until the path forks again. Take the east fork and follow the path to a set of caves, one higher and one lower. Enter the higher cave, and continue through until it exits. Continue east along the stones and into a second cave. The mana seed will be in the northeast corner.&lt;br /&gt;
*After touching the Mana Seed, a player must talk to either [Auldsbel] or [Wyara]. [Wyara] is the obvious choice as she requires the least amount of materials. Speak to the NPC about [Mana Potions] via the &amp;quot;What do you know about...&amp;quot; inquiry.&lt;br /&gt;
*Collect the necessary materials for the [Mana Potion]. Wyara requires 40 [Mauve Herb]s and 1 [Bottle of Water]. The [Bottle of Water] can be purchased from the general store, which is the L-shaped building southeast of Wyara&#039;s building.&lt;br /&gt;
*Go back to the [Mana Seed] and touch it again. Congratulations! You may now begin learning magic!&lt;br /&gt;
&lt;br /&gt;
===Acquiring and Training Magic Spells===&lt;br /&gt;
Since your characters don&#039;t start with the ability to control magic, they must learn magic from NPCs.  Magic trainers can both give you spells, and level you up in whatever schools of magic they can train in. There are currently 8 NPC magic trainers. When you visit a magical NPC, you can ask about other magical NPCs, via the &amp;quot;What do you know about...&amp;quot; inquiry.  Some magic trainers are easy to find, while others require searching through more obscure parts of the TMW world.&lt;br /&gt;
&lt;br /&gt;
===Leveling up===&lt;br /&gt;
Leveling up requires that you gain experience in magic by practicing spells. Casting the same spell consecutively will result in no additional experience after the first cast. Also, spells that give experience consume items.  Once you have gained enough experience in a particular type of magic, you can go to a trainer in that kind of magic, talk to them, and they can advance you, as long as they are an advanced enough trainer for the level of magic you are advancing to.&lt;br /&gt;
&lt;br /&gt;
Use &amp;amp;#35;abizit to check if you have enough experience to reach the next level:&lt;br /&gt;
* &amp;quot;You feel completely overwhelmed by your magic.&amp;quot; &#039;&#039;&#039;less than 10%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel quite overwhelmed by your magic, but are beginning to see patterns.&amp;quot; &#039;&#039;&#039;10%-20%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel that you have only the bare minimum of control over your magic.&amp;quot; &#039;&#039;&#039;20%-30%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Trying to control your magic is still rather troublesome.&amp;quot; &#039;&#039;&#039;30%-40%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel you still have a few difficulties in controlling your magic.&amp;quot; &#039;&#039;&#039;40%-50%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel somewhat in control of your magic.&amp;quot; &#039;&#039;&#039;50%-60%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel mostly in control of your magic.&amp;quot; &#039;&#039;&#039;60%-70%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel quite in control of your magic.&amp;quot; &#039;&#039;&#039;70%-80%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel that you have very good control of your magic.&amp;quot; &#039;&#039;&#039;80%-90%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel in almost perfect control of your magic.&amp;quot; &#039;&#039;&#039;90%-100%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel in perfect control of your magic, [and seem on the verge of something more... perhaps you should see the Mana Seed to ask for more magic?]&amp;quot; &#039;&#039;&#039;100%-200%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You have perfect control of what you understand now, but there is now a distinct sensation of something more, something indescribable. If only the Mana Seed would give more magic to you...&amp;quot; &#039;&#039;&#039;200%-450%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Magic flows naturally from you, readily and with ease. Your understanding of what you can currently control at present is flawless, far beyond your requirements to cast magic at this level. [Surely the Mana Seed will more than readily offer more magic for such a proficient user.]&amp;quot; &#039;&#039;&#039;450% and over&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minimum experience for each level*:&lt;br /&gt;
*1 - n/a&lt;br /&gt;
*2 - 100&lt;br /&gt;
*3 - 1200&lt;br /&gt;
*4 - 8000&lt;br /&gt;
*5 - 40000&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Add up to 1/3% due to built-in inaccuracy of &amp;amp;#35;abizit&lt;br /&gt;
&lt;br /&gt;
===Casting Spells===&lt;br /&gt;
Once you learn spells, you cast them by entering them in to the Player chat tab, placing a pound sign (#) in front of the name of the spell, followed by the spell&#039;s parameters, separated by spaces.  If a parameter to a spell needs to contain spaces, use double-quotes (&amp;quot;) to enclose it.&lt;br /&gt;
&lt;br /&gt;
Certain spells require items, which may or may not be consumed in the process. In addition, different spells are of different levels.  For whatever level a spell is, your magic skill level must be equal to or greater than it, in both the spell&#039;s school of magic and in general magic, if you want to cast it.  For example, to cast a level 2 nature spell, you must be level 2 in both Nature Magic and General Magic.&lt;br /&gt;
&lt;br /&gt;
Finally, in order to be able to cast a spell you need your magic to be enabled (your M.Attack value &amp;gt; 0).  This is explained in the next section.&lt;br /&gt;
&lt;br /&gt;
===Magical Stats===&lt;br /&gt;
The main stat that increases your magical abilities is Intelligence. Although intelligence is not absolutely necessary to advance in magic, it determines the effectiveness and strength of your spell. Intelligence is used to compute 2 of your stats: M.Attack and M.Defense. M.Attack stands for &amp;quot;magic attack&amp;quot;; this is how powerful your spells will be. M.Defense is &amp;quot;magic defense&amp;quot;; this is how well you will be able to withstand magical attacks on you.  MP is the amount of magical energy available to devote to casting spells.  It recharges over time. In TMW, your ability to use MP requires a non-zero M.Attack value.  If your M.Attack value is zero, you may notice that your MP bar is grey (disabled) (pic example goes here).  If this happens, it is because your M.Attack value is being penalized by negative status effects or worn equipment.&lt;br /&gt;
&lt;br /&gt;
For more info on the Intelligence stat, see the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*Wyara - Potion seller in Hurnscald.&lt;br /&gt;
*Auldsbel - West of Hurnscald.&lt;br /&gt;
*Sword (Dimond) - River separating Dimond Inn from the woods to the west.&lt;br /&gt;
*Sword (Cave) - River in cave underneath the Hurnscald bar.&lt;br /&gt;
*Elanore - Tulimshar.&lt;br /&gt;
*Mana Seed - cave without danger sign, northwest of Auldsbel.&lt;br /&gt;
*Hinnak - Farm north of Hurnscald.&lt;br /&gt;
*Sagatha - woods northeast of Auldsbel, also from Old Wizard&#039;s spell.&lt;br /&gt;
*Old Wizard - between Sagatha and Auldsbel.&lt;br /&gt;
*Hurnscald Bookshelf - left shelf in the empty house.&lt;br /&gt;
*Earth Spirit - Snake desert, in the well.&lt;br /&gt;
&lt;br /&gt;
==Herbs==&lt;br /&gt;
Many quests require herbs. The easiest way to get them is by killing squirrels.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
(See also [[Item Reference]])&lt;br /&gt;
===Penalizing Items===&lt;br /&gt;
In TMW, almost all things worn will penalize your M.Attack value, with the exception of weapons, which have no effect on your magical stats.  Magic penalties are especially big from metal armor.  The following list includes things that penalize your M.Attack value:&lt;br /&gt;
&lt;br /&gt;
* All gloves&lt;br /&gt;
* All boots, except cotton boots&lt;br /&gt;
* All shirts and chest armor, except a silk robe&lt;br /&gt;
* All shields&lt;br /&gt;
* All Helmets, Many hats&lt;br /&gt;
* All pants&lt;br /&gt;
&lt;br /&gt;
The worst penalties come with shields and chest armor.&lt;br /&gt;
&lt;br /&gt;
===Helpful Items===&lt;br /&gt;
Few things will not penalize your M.Attack, and occasionally, you can wear something that actually gives a bonus to M.Attack.&lt;br /&gt;
&lt;br /&gt;
The following is a substantially complete list of such obtainable items:&lt;br /&gt;
&lt;br /&gt;
* Silk Robe, Serf Hat, Graduation Cap, Cotton Headband (+0)&lt;br /&gt;
* Cotton Boots, Noh-Mask,  Wedding Ring, Pinkie Hat, Cat Ears, Bunny Ears (+1)&lt;br /&gt;
* Top Hat, Funky Hat, Christmas Elf Hat, Antler Hat, Santa Beard Hat (+2)&lt;br /&gt;
* Christmas Tree Hat (+4)&lt;br /&gt;
* Circlet, Demon Mask, 4-Leaf Clover, Towel (+5)&lt;br /&gt;
&lt;br /&gt;
Two items give good bonuses, but it is not determined whether these are obtainable:&lt;br /&gt;
&lt;br /&gt;
* Monster Skull Helmet (+10)&lt;br /&gt;
* High Priest Crown (+20)&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Cotillion&#039;s Spells Guide: http://wiki.themanaworld.org/index.php/User:Cotillion&lt;br /&gt;
*Source code: http://gitorious.org/tmw-eathena-data/mainline/blobs/master/conf/magic.conf.template&lt;br /&gt;
&lt;br /&gt;
==Spell List==&lt;br /&gt;
See [[Magic Spells]]&lt;br /&gt;
&lt;br /&gt;
==Magic Quests==&lt;br /&gt;
See [[Magic Quests]]&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt_talk:Magic&amp;diff=13505</id>
		<title>Revolt talk:Magic</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt_talk:Magic&amp;diff=13505"/>
		<updated>2009-10-11T03:19:50Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All these articles should be merged into one, in my opinion. --[[User:Crush|Crush]] 15:35, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That is right Crush, but it is too early, let the user complete their pages. I think too, it is better they work togehter! I like Adamaix&#039;s Spell Guide, because for every spell exist a description, what spell makes. Cotillion has better informations about components and more. And not to forget Blash, he makes a very good introduction about magic and give helpful tips. So I want, that every player can decide self, which guide he likes. --[[User:Ginaria|Ginaria]] 16:41, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::That&#039;s not how a wiki is supposed to be used. You don&#039;t see 10 articles by different people on the same subject on Wikipedia, don&#039;t you? A wiki is all about collaboration and author ownership is counter-productive. The authors of the magic guide articles should work on one page together instead of working separately and thus duplicating effort. --[[User:Crush|Crush]] 14:34, 11 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Yes, my magic guide is an overview, not a walkthough or cheat sheet.  It is simply meant to orient players with the magic system.  My article is meant to be &amp;quot;&#039;&#039;anti-spoiler&#039;&#039;&amp;quot;.  If you want to consolidate the different articles, my only desire is that the non-spoiler information be on a separate page (or pages) from the spoiler information.  Thanks, and glad you liked it. :) --[[User:Blash|Blash]] 00:49, 14 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, I&#039;m no longer doing much on my sheet except for adding new spells. If you want to merge the guides, feel free to do so, and I agree with Blash keeping keeping two separate pages for guildlines and spoilers. [[User:Adamaix|Adamaix]] 04:50, 14 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
PS. I like Cotillion&#039;s ordering of the spells, its much easier to find a specific spell. So I would recommend following his order then merging my extra content. [[User:Adamaix|Adamaix]] 04:54, 14 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==sandbox==&lt;br /&gt;
Thanks to Adamaix, Cotillion, and Blash ^_^ [[User:Hoogli|Hoogli]] 18:45, 11 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Questions: what does &amp;quot;status icon&amp;quot; mean? Do failed spells still give experience?&lt;br /&gt;
&lt;br /&gt;
I&#039;ve cleared up the initial guide on how to use magic. In my opinion, it was far too vague and also left out some details. I&#039;d also like to start adding pages of individual different things (such as the mana seed) so that a user can look up more concrete information on that given item. [[User:Hgecko|Hgecko]] 03:19, 11 October 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Hgecko&amp;diff=13504</id>
		<title>User talk:Hgecko</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Hgecko&amp;diff=13504"/>
		<updated>2009-10-11T03:18:03Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Hgecko&amp;diff=13503</id>
		<title>User talk:Hgecko</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Hgecko&amp;diff=13503"/>
		<updated>2009-10-11T03:16:44Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: New page: I&amp;#039;ve cleared up the details of the initial quest to use magic. I&amp;#039;d also like to start adding pages for individual items to provide more discrete information on each item in the game. ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve cleared up the details of the initial quest to use magic. I&#039;d also like to start adding pages for individual items to provide more discrete information on each item in the game. [[User:Hgecko|Hgecko]] 03:16, 11 October 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Magic&amp;diff=13502</id>
		<title>Revolt:Magic</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Magic&amp;diff=13502"/>
		<updated>2009-10-11T03:14:05Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Magic in TMW is made up of 6 different skills:&lt;br /&gt;
* Magic (general magic)&lt;br /&gt;
* Transmutation Magic&lt;br /&gt;
* Nature Magic&lt;br /&gt;
* Astral Magic&lt;br /&gt;
* War Magic&lt;br /&gt;
* Life Magic&lt;br /&gt;
&lt;br /&gt;
To cast a spell, a player must type in the &amp;quot;incantation&amp;quot; of the spell, which will always start with an # followed by the incantation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example&#039;&#039;: #abizit&lt;br /&gt;
&lt;br /&gt;
==Getting Started==&lt;br /&gt;
In order to begin using magic, a player must complete a small series of quests:&lt;br /&gt;
&lt;br /&gt;
*First, a player must touch the Mana Seed. To find the Mana Seed, head west on the stone path from Hurnscald. At the first fork (at a farm with many trees), go north. Continue north until the path forks again. Take the east fork and follow the path to a set of caves, one higher and one lower. Enter the higher cave, and continue through until it exits. Continue east along the stones and into a second cave. The mana seed will be in the northeast corner.&lt;br /&gt;
*After touching the Mana Seed, a player must talk to either Auldsbel or Wyara. Wyara is the obvious choice as she requires the least amount of materials. Speak to the NPC about Mana Potions via the &amp;quot;What do you know about...&amp;quot; inquiry.&lt;br /&gt;
*Collect the necessary materials for the Mana Potion. Wyara requires 40 Mauve Herbs and 1 Bottle of Water. The bottle of water can be purchased from the general store, which is the L-shaped building southeast of Wyara&#039;s building.&lt;br /&gt;
*Go back to the Mana Seed and touch it again. Congratulations! You may now begin learning magic!&lt;br /&gt;
&lt;br /&gt;
===Acquiring and Training Magic Spells===&lt;br /&gt;
Since your characters don&#039;t start with the ability to control magic, they must learn magic from NPCs.  Magic trainers can both give you spells, and level you up in whatever schools of magic they can train in. There are currently 8 NPC magic trainers. When you visit a magical NPC, you can ask about other magical NPCs, via the &amp;quot;What do you know about...&amp;quot; inquiry.  Some magic trainers are easy to find, while others require searching through more obscure parts of the TMW world.&lt;br /&gt;
&lt;br /&gt;
===Leveling up===&lt;br /&gt;
Leveling up requires that you gain experience in magic by practicing spells. Casting the same spell consecutively will result in no additional experience after the first cast. Also, spells that give experience consume items.  Once you have gained enough experience in a particular type of magic, you can go to a trainer in that kind of magic, talk to them, and they can advance you, as long as they are an advanced enough trainer for the level of magic you are advancing to.&lt;br /&gt;
&lt;br /&gt;
Use &amp;amp;#35;abizit to check if you have enough experience to reach the next level:&lt;br /&gt;
* &amp;quot;You feel completely overwhelmed by your magic.&amp;quot; &#039;&#039;&#039;less than 10%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel quite overwhelmed by your magic, but are beginning to see patterns.&amp;quot; &#039;&#039;&#039;10%-20%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel that you have only the bare minimum of control over your magic.&amp;quot; &#039;&#039;&#039;20%-30%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Trying to control your magic is still rather troublesome.&amp;quot; &#039;&#039;&#039;30%-40%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel you still have a few difficulties in controlling your magic.&amp;quot; &#039;&#039;&#039;40%-50%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel somewhat in control of your magic.&amp;quot; &#039;&#039;&#039;50%-60%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel mostly in control of your magic.&amp;quot; &#039;&#039;&#039;60%-70%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel quite in control of your magic.&amp;quot; &#039;&#039;&#039;70%-80%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel that you have very good control of your magic.&amp;quot; &#039;&#039;&#039;80%-90%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel in almost perfect control of your magic.&amp;quot; &#039;&#039;&#039;90%-100%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You feel in perfect control of your magic, [and seem on the verge of something more... perhaps you should see the Mana Seed to ask for more magic?]&amp;quot; &#039;&#039;&#039;100%-200%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;You have perfect control of what you understand now, but there is now a distinct sensation of something more, something indescribable. If only the Mana Seed would give more magic to you...&amp;quot; &#039;&#039;&#039;200%-450%&#039;&#039;&#039;&lt;br /&gt;
* &amp;quot;Magic flows naturally from you, readily and with ease. Your understanding of what you can currently control at present is flawless, far beyond your requirements to cast magic at this level. [Surely the Mana Seed will more than readily offer more magic for such a proficient user.]&amp;quot; &#039;&#039;&#039;450% and over&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Minimum experience for each level*:&lt;br /&gt;
*1 - n/a&lt;br /&gt;
*2 - 100&lt;br /&gt;
*3 - 1200&lt;br /&gt;
*4 - 8000&lt;br /&gt;
*5 - 40000&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Add up to 1/3% due to built-in inaccuracy of &amp;amp;#35;abizit&lt;br /&gt;
&lt;br /&gt;
===Casting Spells===&lt;br /&gt;
Once you learn spells, you cast them by entering them in to the Player chat tab, placing a pound sign (#) in front of the name of the spell, followed by the spell&#039;s parameters, separated by spaces.  If a parameter to a spell needs to contain spaces, use double-quotes (&amp;quot;) to enclose it.&lt;br /&gt;
&lt;br /&gt;
Certain spells require items, which may or may not be consumed in the process. In addition, different spells are of different levels.  For whatever level a spell is, your magic skill level must be equal to or greater than it, in both the spell&#039;s school of magic and in general magic, if you want to cast it.  For example, to cast a level 2 nature spell, you must be level 2 in both Nature Magic and General Magic.&lt;br /&gt;
&lt;br /&gt;
Finally, in order to be able to cast a spell you need your magic to be enabled (your M.Attack value &amp;gt; 0).  This is explained in the next section.&lt;br /&gt;
&lt;br /&gt;
===Magical Stats===&lt;br /&gt;
The main stat that increases your magical abilities is Intelligence. Although intelligence is not absolutely necessary to advance in magic, it determines the effectiveness and strength of your spell. Intelligence is used to compute 2 of your stats: M.Attack and M.Defense. M.Attack stands for &amp;quot;magic attack&amp;quot;; this is how powerful your spells will be. M.Defense is &amp;quot;magic defense&amp;quot;; this is how well you will be able to withstand magical attacks on you.  MP is the amount of magical energy available to devote to casting spells.  It recharges over time. In TMW, your ability to use MP requires a non-zero M.Attack value.  If your M.Attack value is zero, you may notice that your MP bar is grey (disabled) (pic example goes here).  If this happens, it is because your M.Attack value is being penalized by negative status effects or worn equipment.&lt;br /&gt;
&lt;br /&gt;
For more info on the Intelligence stat, see the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
*Wyara - Potion seller in Hurnscald.&lt;br /&gt;
*Auldsbel - West of Hurnscald.&lt;br /&gt;
*Sword (Dimond) - River separating Dimond Inn from the woods to the west.&lt;br /&gt;
*Sword (Cave) - River in cave underneath the Hurnscald bar.&lt;br /&gt;
*Elanore - Tulimshar.&lt;br /&gt;
*Mana Seed - cave without danger sign, northwest of Auldsbel.&lt;br /&gt;
*Hinnak - Farm north of Hurnscald.&lt;br /&gt;
*Sagatha - woods northeast of Auldsbel, also from Old Wizard&#039;s spell.&lt;br /&gt;
*Old Wizard - between Sagatha and Auldsbel.&lt;br /&gt;
*Hurnscald Bookshelf - left shelf in the empty house.&lt;br /&gt;
*Earth Spirit - Snake desert, in the well.&lt;br /&gt;
&lt;br /&gt;
==Herbs==&lt;br /&gt;
Many quests require herbs. The easiest way to get them is by killing squirrels.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
(See also [[Item Reference]])&lt;br /&gt;
===Penalizing Items===&lt;br /&gt;
In TMW, almost all things worn will penalize your M.Attack value, with the exception of weapons, which have no effect on your magical stats.  Magic penalties are especially big from metal armor.  The following list includes things that penalize your M.Attack value:&lt;br /&gt;
&lt;br /&gt;
* All gloves&lt;br /&gt;
* All boots, except cotton boots&lt;br /&gt;
* All shirts and chest armor, except a silk robe&lt;br /&gt;
* All shields&lt;br /&gt;
* All Helmets, Many hats&lt;br /&gt;
* All pants&lt;br /&gt;
&lt;br /&gt;
The worst penalties come with shields and chest armor.&lt;br /&gt;
&lt;br /&gt;
===Helpful Items===&lt;br /&gt;
Few things will not penalize your M.Attack, and occasionally, you can wear something that actually gives a bonus to M.Attack.&lt;br /&gt;
&lt;br /&gt;
The following is a substantially complete list of such obtainable items:&lt;br /&gt;
&lt;br /&gt;
* Silk Robe, Serf Hat, Graduation Cap, Cotton Headband (+0)&lt;br /&gt;
* Cotton Boots, Noh-Mask,  Wedding Ring, Pinkie Hat, Cat Ears, Bunny Ears (+1)&lt;br /&gt;
* Top Hat, Funky Hat, Christmas Elf Hat, Antler Hat, Santa Beard Hat (+2)&lt;br /&gt;
* Christmas Tree Hat (+4)&lt;br /&gt;
* Circlet, Demon Mask, 4-Leaf Clover, Towel (+5)&lt;br /&gt;
&lt;br /&gt;
Two items give good bonuses, but it is not determined whether these are obtainable:&lt;br /&gt;
&lt;br /&gt;
* Monster Skull Helmet (+10)&lt;br /&gt;
* High Priest Crown (+20)&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Cotillion&#039;s Spells Guide: http://wiki.themanaworld.org/index.php/User:Cotillion&lt;br /&gt;
*Source code: http://gitorious.org/tmw-eathena-data/mainline/blobs/master/conf/magic.conf.template&lt;br /&gt;
&lt;br /&gt;
==Spell List==&lt;br /&gt;
See [[Magic Spells]]&lt;br /&gt;
&lt;br /&gt;
==Magic Quests==&lt;br /&gt;
See [[Magic Quests]]&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Magic_Quests&amp;diff=13501</id>
		<title>Magic Quests</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Magic_Quests&amp;diff=13501"/>
		<updated>2009-10-11T01:27:53Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: /* Elanore the Healer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Magic]] quests.&lt;br /&gt;
&lt;br /&gt;
==Wyara==&lt;br /&gt;
&lt;br /&gt;
===Mana potion===&lt;br /&gt;
Wyara will create you a mana potion to recive magic with 40 mauve herbs and a botle of water.  You must have already seen the mana seed before and asker her to speak about it to you.&lt;br /&gt;
&lt;br /&gt;
===Cure the pond===&lt;br /&gt;
Wyara will ask you to cure the pond at the west on the town.  It&#039;s a litle pond with a rock in the midle.  You will need to cure the pond 2 time.  Each time will need 20 mauve herbs and a botle of water.  You will recive Nature magic level 2.&lt;br /&gt;
&lt;br /&gt;
==Sagatha==&lt;br /&gt;
&lt;br /&gt;
===Injured Mouboo===&lt;br /&gt;
At the end of the cave northwest of Hurnscald with a &amp;quot;danger&amp;quot; sign. #inma mouboo (not &amp;quot;boo&amp;quot;!). Must have level 2 life magic first.&lt;br /&gt;
If you don&#039;t have life 2 magic, give him a large potion.&lt;br /&gt;
&lt;br /&gt;
===Sagatha&#039;s tree===&lt;br /&gt;
Southeast of Tulimshar (Snake Desert), #kaflosh and hug tree (*hug*, *hugs*, etc will work, as will the /me client command).  Require nature magic level 2 for #kaflosh&lt;br /&gt;
&lt;br /&gt;
==Earth Spirit==&lt;br /&gt;
Not recommended because you won&#039;t be able to learn Nature magic with Wyara or Astral magic with Sagatha.&lt;br /&gt;
Will teach you Nature magic =&amp;gt; no Astral magic if you chose the &amp;quot;Dark path&amp;quot; of magic.&lt;br /&gt;
You will have to kill the Injured Mouboo with a Bone Knife and cut Sagatha&#039;s tree with the Bone Knife when writing &amp;quot;cut&amp;quot;.&lt;br /&gt;
Will also ask you 100 000GP to be his student and will ask you to pay a lot of money for each nature spell.&lt;br /&gt;
Wyara and Sagatha will refuse to speak with you.&lt;br /&gt;
&lt;br /&gt;
==Light or Dark path of magic?==&lt;br /&gt;
If you healed the Injured Mouboo and/or huged Sagatha&#039;s tree, you won&#039;t be able to kill the Injured Mouboo and/or cut Sagatha&#039;s tree and have chosed the Light path of magic.&lt;br /&gt;
If you killed the Injured Mouboo and/or cuted Sagatha&#039;s tree, you won&#039;t be able to heal the Injured Mouboo and/or hug Sagatha&#039;s tree and have chosed the Dark path of magic.&lt;br /&gt;
Currently, with the Light path you can have Nature and Astral magic.&lt;br /&gt;
Currently, with the Dark part you can have Nature magic.&lt;br /&gt;
&lt;br /&gt;
==Elanore the Healer==&lt;br /&gt;
&lt;br /&gt;
===Creating Lifestones===&lt;br /&gt;
Elanore asks you to fetch 10 of each herb. In return, she will create 5 lifestones.  You will also recive 100 xp each time.  Later, with a greater control of magic, she will teach you #manpahil to create them yourself.&lt;br /&gt;
&lt;br /&gt;
===Get Life magic level 2===&lt;br /&gt;
Elanore will take a close look at you to see if you are a good healer.  To be a good healer, you must heal a lot of players who really need to be healed with #lum [name].&lt;br /&gt;
When you heal a player, you will receive XP in.  When you have healed enough player, she will give you Life magic level 2 and teach you #inma, the greatest healing spell currently in the game.&lt;br /&gt;
&lt;br /&gt;
==Auldsbel==&lt;br /&gt;
* &amp;amp;#35;patloree - 20 mauve herbs&lt;br /&gt;
* &amp;amp;#35;patmuploo - 10 scorpion stingers&lt;br /&gt;
* Transmutation lvl. 2 - Audsbel sees your #parum boo figurine&lt;br /&gt;
* &amp;amp;#35;kularzufrill - 20 logs, receive 1000xp&lt;br /&gt;
===Helping with experiments===&lt;br /&gt;
* 1 concentration potion, 1 iron potion, 3 small potions, 3 medium potions. If feasible, set your intelligence to 35 using malivox to make potions more quickly. Receive 2500gp, 500xp.&lt;br /&gt;
* 100 Cocoons. 5000gp and 2000xp.&lt;br /&gt;
* 25 Red scorpion stingers and 25 maggot slimes. 5000gp, 10000xp.&lt;br /&gt;
* 20 snake tongues, 20 cave snake tongues, 20 mountain snake tongues. 8000gp, 40000xp.&lt;br /&gt;
* 50 grass snake tongues.&lt;br /&gt;
(see also [http://gitorious.org/tmw-eathena-data/mainline/blobs/master/npc/011-1_Woodland/auldsbel.txt])&lt;br /&gt;
&lt;br /&gt;
==Hinnak==&lt;br /&gt;
Wants a beer, tells you about #kalmurk&lt;br /&gt;
&lt;br /&gt;
==War Swords==&lt;br /&gt;
If one refuses to talk to you, talk with the other one.&lt;br /&gt;
&lt;br /&gt;
==Sagatha (?)==&lt;br /&gt;
http://gitorious.org/tmw-eathena-data/mainline/blobs/master/conf/magic.conf.template (line 814) says:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 IF ((name = &amp;quot;Fluffy&amp;quot; || name = &amp;quot;Mouboo&amp;quot;) &amp;amp;&amp;amp; random(2))&lt;br /&gt;
 THEN { set @value, 1; callfunc &amp;quot;QuestSagathaHappy&amp;quot;; };&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which seems to mean that if you shear a fluffy or mouboo it makes Sagatha happy.&lt;br /&gt;
&lt;br /&gt;
(todo: add stuff)&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Magic_Quests&amp;diff=13500</id>
		<title>Magic Quests</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Magic_Quests&amp;diff=13500"/>
		<updated>2009-10-11T01:23:23Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: /* Creating Lifestone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Magic]] quests.&lt;br /&gt;
&lt;br /&gt;
==Wyara==&lt;br /&gt;
&lt;br /&gt;
===Mana potion===&lt;br /&gt;
Wyara will create you a mana potion to recive magic with 40 mauve herbs and a botle of water.  You must have already seen the mana seed before and asker her to speak about it to you.&lt;br /&gt;
&lt;br /&gt;
===Cure the pond===&lt;br /&gt;
Wyara will ask you to cure the pond at the west on the town.  It&#039;s a litle pond with a rock in the midle.  You will need to cure the pond 2 time.  Each time will need 20 mauve herbs and a botle of water.  You will recive Nature magic level 2.&lt;br /&gt;
&lt;br /&gt;
==Sagatha==&lt;br /&gt;
&lt;br /&gt;
===Injured Mouboo===&lt;br /&gt;
At the end of the cave northwest of Hurnscald with a &amp;quot;danger&amp;quot; sign. #inma mouboo (not &amp;quot;boo&amp;quot;!). Must have level 2 life magic first.&lt;br /&gt;
If you don&#039;t have life 2 magic, give him a large potion.&lt;br /&gt;
&lt;br /&gt;
===Sagatha&#039;s tree===&lt;br /&gt;
Southeast of Tulimshar (Snake Desert), #kaflosh and hug tree (*hug*, *hugs*, etc will work, as will the /me client command).  Require nature magic level 2 for #kaflosh&lt;br /&gt;
&lt;br /&gt;
==Earth Spirit==&lt;br /&gt;
Not recommended because you won&#039;t be able to learn Nature magic with Wyara or Astral magic with Sagatha.&lt;br /&gt;
Will teach you Nature magic =&amp;gt; no Astral magic if you chose the &amp;quot;Dark path&amp;quot; of magic.&lt;br /&gt;
You will have to kill the Injured Mouboo with a Bone Knife and cut Sagatha&#039;s tree with the Bone Knife when writing &amp;quot;cut&amp;quot;.&lt;br /&gt;
Will also ask you 100 000GP to be his student and will ask you to pay a lot of money for each nature spell.&lt;br /&gt;
Wyara and Sagatha will refuse to speak with you.&lt;br /&gt;
&lt;br /&gt;
==Light or Dark path of magic?==&lt;br /&gt;
If you healed the Injured Mouboo and/or huged Sagatha&#039;s tree, you won&#039;t be able to kill the Injured Mouboo and/or cut Sagatha&#039;s tree and have chosed the Light path of magic.&lt;br /&gt;
If you killed the Injured Mouboo and/or cuted Sagatha&#039;s tree, you won&#039;t be able to heal the Injured Mouboo and/or hug Sagatha&#039;s tree and have chosed the Dark path of magic.&lt;br /&gt;
Currently, with the Light path you can have Nature and Astral magic.&lt;br /&gt;
Currently, with the Dark part you can have Nature magic.&lt;br /&gt;
&lt;br /&gt;
==Elanore the Healer==&lt;br /&gt;
&lt;br /&gt;
===Creating Lifestone===&lt;br /&gt;
Elanore asks you to fetch 10 of each herb. In return, she will create 5 lifestones.  You will also recive 100 xp each time.  Later, with a greater control of magic, she will teach you #manpahil to create them yourself.&lt;br /&gt;
&lt;br /&gt;
===Get Life magie level 2===&lt;br /&gt;
Elanore will take a close look at you to see if you are a good healer.  To be a good healer, you must heal a lot of player who really need to be healed with #lum [name].&lt;br /&gt;
When you healed correctly a player who needed to be healed, you will recive xp in gold like if you killed a monster.  When you have healed enough player, she will give you Life magic level 2 and teach you #inma, the greatest healing spell currently in the game.&lt;br /&gt;
&lt;br /&gt;
==Auldsbel==&lt;br /&gt;
* &amp;amp;#35;patloree - 20 mauve herbs&lt;br /&gt;
* &amp;amp;#35;patmuploo - 10 scorpion stingers&lt;br /&gt;
* Transmutation lvl. 2 - Audsbel sees your #parum boo figurine&lt;br /&gt;
* &amp;amp;#35;kularzufrill - 20 logs, receive 1000xp&lt;br /&gt;
===Helping with experiments===&lt;br /&gt;
* 1 concentration potion, 1 iron potion, 3 small potions, 3 medium potions. If feasible, set your intelligence to 35 using malivox to make potions more quickly. Receive 2500gp, 500xp.&lt;br /&gt;
* 100 Cocoons. 5000gp and 2000xp.&lt;br /&gt;
* 25 Red scorpion stingers and 25 maggot slimes. 5000gp, 10000xp.&lt;br /&gt;
* 20 snake tongues, 20 cave snake tongues, 20 mountain snake tongues. 8000gp, 40000xp.&lt;br /&gt;
* 50 grass snake tongues.&lt;br /&gt;
(see also [http://gitorious.org/tmw-eathena-data/mainline/blobs/master/npc/011-1_Woodland/auldsbel.txt])&lt;br /&gt;
&lt;br /&gt;
==Hinnak==&lt;br /&gt;
Wants a beer, tells you about #kalmurk&lt;br /&gt;
&lt;br /&gt;
==War Swords==&lt;br /&gt;
If one refuses to talk to you, talk with the other one.&lt;br /&gt;
&lt;br /&gt;
==Sagatha (?)==&lt;br /&gt;
http://gitorious.org/tmw-eathena-data/mainline/blobs/master/conf/magic.conf.template (line 814) says:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&lt;br /&gt;
 IF ((name = &amp;quot;Fluffy&amp;quot; || name = &amp;quot;Mouboo&amp;quot;) &amp;amp;&amp;amp; random(2))&lt;br /&gt;
 THEN { set @value, 1; callfunc &amp;quot;QuestSagathaHappy&amp;quot;; };&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Which seems to mean that if you shear a fluffy or mouboo it makes Sagatha happy.&lt;br /&gt;
&lt;br /&gt;
(todo: add stuff)&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Spells&amp;diff=13499</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Spells&amp;diff=13499"/>
		<updated>2009-10-10T22:58:32Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are [[magic]] spells, taught by NPCs.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100% class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Location !! Level !! Name !! Invocation !! Type !! Items needed !! Mana !! Experience!! Recharge (seconds) !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nathan / Nina&lt;br /&gt;
|1&lt;br /&gt;
||&lt;br /&gt;
aggravate&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;itenplz&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* (None)&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Aggravates surrounding monsters, even the passive ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Auldsbel&lt;br /&gt;
|1&lt;br /&gt;
||&lt;br /&gt;
Detect-Magic&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;miteyo&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* (None)&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
6&lt;br /&gt;
||&lt;br /&gt;
Detects magical NPC&#039;s in your vicinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Elanore&lt;br /&gt;
|1&lt;br /&gt;
||&lt;br /&gt;
lesser-heal&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;lum &#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* 1 x Lifestone&lt;br /&gt;
||&lt;br /&gt;
6&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
0.5&lt;br /&gt;
||&lt;br /&gt;
Slowly heals yourself or another player. To save time, only the first 3 or 4 letters of a player&#039;s name needs to be typed. For example, if the mage is healing a player named JohnTheDragonSlayer, they would only need to type &#039;#lum John&#039; to successfully cast the spell.&lt;br /&gt;
&lt;br /&gt;
|-lowly heals yourself or another player. The &lt;br /&gt;
|Auldsbel&lt;br /&gt;
|1&lt;br /&gt;
||&lt;br /&gt;
wood-to-figurine&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;parum &#039;&#039;[last syllable]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1 x Raw log&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
4&lt;br /&gt;
||&lt;br /&gt;
Transmutes a raw log into a figurine depending on the argument given. Currently the only known argument is &amp;quot;&#039;&#039;boo&#039;&#039;&amp;quot;, used for a mouboo figurine, for example, &amp;quot;&#039;&#039;&amp;amp;#35;parum boo&#039;&#039;&amp;quot;.     &lt;br /&gt;
Also, if you say parum lurk, it will say &amp;quot;You have no idea what a Skrytlurk looks like&amp;quot; and give you a warped log. [[User:Neo644|Neo644]] 23:49, 14 July 2009 (UTC)&lt;br /&gt;
Tip : Chek tour control of magic with #abizit and try to have a perfect controle before trying #parum in order to not lose a Raw Log.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Dimond)&lt;br /&gt;
|1&lt;br /&gt;
||&lt;br /&gt;
flare-dart&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;flar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
10&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
0.5&lt;br /&gt;
||&lt;br /&gt;
A range attack that is fast, extremely accurate and fairly cheap though it doesn&#039;t do that much damage. Lasts for 5 hits. See also #gole.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Cave)&lt;br /&gt;
|1&lt;br /&gt;
||&lt;br /&gt;
magic-blade&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chiza&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Knife &#039;&#039;or&#039;&#039; Sharp Knife&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
0.5&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that will consume either a knife or sharp knife and enhance it for a short period of time. Unfortunately it does not deal much damage compared to the available regular weapons, however, because of the cheap ingredients it does make a good training spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hinnak&lt;br /&gt;
|1&lt;br /&gt;
||&lt;br /&gt;
summon-maggots&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalmurk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1 x Maggot slime&lt;br /&gt;
* 1 x Root&lt;br /&gt;
||&lt;br /&gt;
21&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
0.2&lt;br /&gt;
||&lt;br /&gt;
This spell will summon an arbitrary amount of maggots depending on your Magic Attack status.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tondar&lt;br /&gt;
|1&lt;br /&gt;
||&lt;br /&gt;
ask-magic-exp&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;abizit&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
*(None)&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
This spell will tell you your magic status.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Wyara&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
detect-players&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inwilt&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* (None)&lt;br /&gt;
||&lt;br /&gt;
7&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
0.3&lt;br /&gt;
||&lt;br /&gt;
Will tell you the names and levels of everyone on your map except those who have cast a spell to guard against it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
sense-spouse&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inzuwilt&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* (None)&lt;br /&gt;
||&lt;br /&gt;
7&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
0.4&lt;br /&gt;
||&lt;br /&gt;
For married partners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Cave)&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
magic-knuckles&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;upmarmu&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Beer&lt;br /&gt;
||&lt;br /&gt;
20&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
0.5&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that turns your fist into somewhat powerful weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Cave)&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
arrow-hail&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;frillyar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 20 x Arrows&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
Creates a shower of arrows that concentrates fire on a group of beings and lasts for some time. This spell will unfortunately hurt the caster as well and can only be used outdoors as well as over walls and barriers. See also #gole.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Wyara&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
rain&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kaflosh&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1 x Bottle of Water&lt;br /&gt;
||&lt;br /&gt;
17&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
Used in quest.  Useful for disrupting others casting lightning.  Useful for killing fire based mobs.&lt;br /&gt;
:&#039;&#039;It can do more than just disrupt lightning casting, unless I&#039;m reading the implementation wrong.&#039;&#039;  --[[User:Blash|Blash]] 00:23, 7 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Dimond)&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
lightning-strike&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;ingrav&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Iron Powder (see #zukminbirf)&lt;br /&gt;
||&lt;br /&gt;
20&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
An extremely powerful range attack that smites a being with a tremendous bolt of lightning. One cast will give you around one to five bolts of lightning with about 700 damage depending on your magic attack status. Unfortunately its a very slow attack, however, it will give you the edge against warriors against the more tougher monsters like Skulls and JackO. This spell cannot be used over walls or barriers and is somewhat expensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Elanore&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
enchant-lifestone&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;manpahil&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bug&amp;amp;nbsp;Leg&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Maggot&amp;amp;nbsp;Slime&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Different&amp;amp;nbsp;Herbs&lt;br /&gt;
||&lt;br /&gt;
15&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
4&lt;br /&gt;
||&lt;br /&gt;
A fairly useful spell that creates Lifestones for use with the lesser-healing spell with a ratio of 1:1. If you have all the optional items in your inventory then, the priority order is bug leg, then maggot slime, then 4 different herbs (confirmed in game).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Auldsbel&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
make-sulphur&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;gole&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Volcanic&amp;amp;nbsp;Ash&lt;br /&gt;
||&lt;br /&gt;
4&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
4&lt;br /&gt;
||&lt;br /&gt;
A resourceful spell that transmutes volcanic ash into sulphur with a ratio of 1:7 depending on your magic attack status or magic experience.  Tip : Check your magic experience with #abizit and try to have perfect control for best results.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hurnscald Bookshelf&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
make-iron-powder&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;zukminbirf&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1 x Iron Ore&lt;br /&gt;
||&lt;br /&gt;
8&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
A high level spell that converts iron ore into iron powder. This requires quite a bit of training and iron ores in order to perfect, which is why many people haven&#039;t been able to do this successfully. Failed transmutation sometimes produces a hilarious &amp;quot;iten&amp;quot;.&lt;br /&gt;
Tip : Check your control of magic with #abizit and try to have perfect control before trying #zukminbirf in order to prevent loss of Iron Ore.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
shear&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chipchip&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* None&lt;br /&gt;
||&lt;br /&gt;
23&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
This spell shears a creature. After casting the spell, attack a creature once to shear it. Sometimes the creature will drop a gift for you. This spell can only be used on a creature once every 10 minutes. Creatures that can be sheared include:&lt;br /&gt;
* Mouboo, drops Cloth.&lt;br /&gt;
* Spike Mushroom, drops Hard Spike&lt;br /&gt;
* Fluffy, drops Fluffy Fur&lt;br /&gt;
* Herbs, drop Leaves&lt;br /&gt;
* Silkworms, drop Silk Cocoons&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Elanore&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
lay-on-hands&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inma &#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* None&lt;br /&gt;
||&lt;br /&gt;
10&lt;br /&gt;
||&lt;br /&gt;
0-4*&lt;br /&gt;
||&lt;br /&gt;
0.5&lt;br /&gt;
||&lt;br /&gt;
An advanced healing spell that instantly heals a player up to 800hp depending on your magic attack status, you also gain regular experience which encourages mages to participate in raids and play a support role without losing out on experience. This spell only works well if your own health is full, otherwise it will only heal a percentage of your own health. It requires quite a bit of mana, however, this is a good trade off as it may be used over walls and barriers so that vulnerable mages can heal from a safe distance. The range of this spell increases with your magic attack status. The same method of selecting a target can be applied as discussed in the the lesser-heal spell. However a player can&#039;t heal himself with this spell. After casting the spell, the caster will be unable to be healed using healing spells (even by other magi) for a short amount of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
barrier (magic)&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;asorm&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1 x Hard spike&lt;br /&gt;
* 1 x Mushroom &lt;br /&gt;
||&lt;br /&gt;
16&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A protect spell that increases your magical defences and guards against other magic like #inwilt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalrenk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
33&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
20&lt;br /&gt;
||&lt;br /&gt;
Summons spiky mushrooms.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| 2&lt;br /&gt;
||&lt;br /&gt;
summon-fluffies&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalakarenk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Fluffy&amp;amp;nbsp;Fur&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
39&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
20&lt;br /&gt;
||&lt;br /&gt;
Summon fluffies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha / Spirit&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
protect (physical)&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;betsanc &#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
14&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
1.5&lt;br /&gt;
||&lt;br /&gt;
A protect spell that increases your regular defence. The strength and duration of this spell depends on your magical attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha / Spirit&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
flying-backpack&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;plugh&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Silkworm &lt;br /&gt;
||&lt;br /&gt;
12&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A mystical force lifts your backpack. This will will aid in regenerating your health and mana in the event that you are overloaded. The duration of this spell depends on you magical attack but usually lasts around 10-15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Auldsbel&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
make-short-tanktop&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patviloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 3&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
A spell to transmute a short tank top.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Auldsbel&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
make-tanktop&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
A spell to transmute a normal tank top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Auldsbel&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
make-shirt&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patmuploo&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 5&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
A spell to transmute a normal shirt.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Auldsbel&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
make-arrows&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kularzufrill&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Raw&amp;amp;nbsp;Log&lt;br /&gt;
||&lt;br /&gt;
8&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
A spell to transmute a raw log into regular arrows. The ratio varies on your magical attack, but expect between 1:1 and 1:14. See also #kularzufrill.  Tip : Check your magic experience with #abizit and try to be as close as possible from a perfect control for a better result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mana Seed&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
happy-curse&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;joyplim&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Ginger&amp;amp;nbsp;Bread Man&lt;br /&gt;
||&lt;br /&gt;
13&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Causes smilies to pop up over the caster for a few seconds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Spells&amp;diff=13498</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Spells&amp;diff=13498"/>
		<updated>2009-10-10T22:44:46Z</updated>

		<summary type="html">&lt;p&gt;Hgecko: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are [[magic]] spells, taught by NPCs.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100% class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Location !! Level !! Name !! Invocation !! Type !! Items needed !! Mana !! Experience!! Recharge (seconds) !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nathan / Nina&lt;br /&gt;
|1&lt;br /&gt;
||&lt;br /&gt;
aggravate&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;itenplz&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* (None)&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Aggravates surrounding monsters, even the passive ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Auldsbel&lt;br /&gt;
|1&lt;br /&gt;
||&lt;br /&gt;
Detect-Magic&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;miteyo&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* (None)&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
6&lt;br /&gt;
||&lt;br /&gt;
Detects magical NPC&#039;s in your vicinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Elanore&lt;br /&gt;
|1&lt;br /&gt;
||&lt;br /&gt;
lesser-heal&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;lum &#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* 1 x Lifestone&lt;br /&gt;
||&lt;br /&gt;
6&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
0.5&lt;br /&gt;
||&lt;br /&gt;
Slowly heals yourself or another player. The magic parser is advance enough that you only the first 3 for 4 letters of the players name whom you want to heal. For example if I wanted to heal &#039;&#039;[[user:adamaix | adamaix]]&#039;&#039; then I could just type &amp;quot;&#039;&#039;&amp;amp;#35;lum adam&#039;&#039;&amp;quot;, this feature is useful in raids or when you are a healer for a particularly large group and speed is of importance, but most importantly for people with really long and obscure names.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Auldsbel&lt;br /&gt;
|1&lt;br /&gt;
||&lt;br /&gt;
wood-to-figurine&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;parum &#039;&#039;[last syllable]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1 x Raw log&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
4&lt;br /&gt;
||&lt;br /&gt;
Transmutes a raw log into a figurine depending on the argument given. Currently the only known argument is &amp;quot;&#039;&#039;boo&#039;&#039;&amp;quot;, used for a mouboo figurine, for example, &amp;quot;&#039;&#039;&amp;amp;#35;parum boo&#039;&#039;&amp;quot;.     &lt;br /&gt;
Also, if you say parum lurk, it will say &amp;quot;You have no idea what a Skrytlurk looks like&amp;quot; and give you a warped log. [[User:Neo644|Neo644]] 23:49, 14 July 2009 (UTC)&lt;br /&gt;
Tip : Chek tour control of magic with #abizit and try to have a perfect controle before trying #parum in order to not lose a Raw Log.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Dimond)&lt;br /&gt;
|1&lt;br /&gt;
||&lt;br /&gt;
flare-dart&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;flar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
10&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
0.5&lt;br /&gt;
||&lt;br /&gt;
A range attack that is fast, extremely accurate and fairly cheap though it doesn&#039;t do that much damage. Lasts for 5 hits. See also #gole.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Cave)&lt;br /&gt;
|1&lt;br /&gt;
||&lt;br /&gt;
magic-blade&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chiza&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Knife &#039;&#039;or&#039;&#039; Sharp Knife&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
0.5&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that will consume either a knife or sharp knife and enhance it for a short period of time. Unfortunately it does not deal much damage compared to the available regular weapons, however, because of the cheap ingredients it does make a good training spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hinnak&lt;br /&gt;
|1&lt;br /&gt;
||&lt;br /&gt;
summon-maggots&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalmurk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1 x Maggot slime&lt;br /&gt;
* 1 x Root&lt;br /&gt;
||&lt;br /&gt;
21&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
0.2&lt;br /&gt;
||&lt;br /&gt;
This spell will summon an arbitrary amount of maggots depending on your Magic Attack status.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tondar&lt;br /&gt;
|1&lt;br /&gt;
||&lt;br /&gt;
ask-magic-exp&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;abizit&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
*(None)&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
This spell will tell you your magic status.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Wyara&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
detect-players&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inwilt&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* (None)&lt;br /&gt;
||&lt;br /&gt;
7&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
0.3&lt;br /&gt;
||&lt;br /&gt;
Will tell you the names and levels of everyone on your map except those who have cast a spell to guard against it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|??&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
sense-spouse&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inzuwilt&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* (None)&lt;br /&gt;
||&lt;br /&gt;
7&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
0.4&lt;br /&gt;
||&lt;br /&gt;
For married partners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Cave)&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
magic-knuckles&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;upmarmu&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Beer&lt;br /&gt;
||&lt;br /&gt;
20&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
0.5&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that turns your fist into somewhat powerful weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Cave)&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
arrow-hail&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;frillyar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 20 x Arrows&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
Creates a shower of arrows that concentrates fire on a group of beings and lasts for some time. This spell will unfortunately hurt the caster as well and can only be used outdoors as well as over walls and barriers. See also #gole.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Wyara&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
rain&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kaflosh&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1 x Bottle of Water&lt;br /&gt;
||&lt;br /&gt;
17&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
Used in quest.  Useful for disrupting others casting lightning.  Useful for killing fire based mobs.&lt;br /&gt;
:&#039;&#039;It can do more than just disrupt lightning casting, unless I&#039;m reading the implementation wrong.&#039;&#039;  --[[User:Blash|Blash]] 00:23, 7 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Dimond)&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
lightning-strike&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;ingrav&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Iron Powder (see #zukminbirf)&lt;br /&gt;
||&lt;br /&gt;
20&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
An extremely powerful range attack that smites a being with a tremendous bolt of lightning. One cast will give you around one to five bolts of lightning with about 700 damage depending on your magic attack status. Unfortunately its a very slow attack, however, it will give you the edge against warriors against the more tougher monsters like Skulls and JackO. This spell cannot be used over walls or barriers and is somewhat expensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Elanore&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
enchant-lifestone&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;manpahil&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bug&amp;amp;nbsp;Leg&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Maggot&amp;amp;nbsp;Slime&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Different&amp;amp;nbsp;Herbs&lt;br /&gt;
||&lt;br /&gt;
15&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
4&lt;br /&gt;
||&lt;br /&gt;
A fairly useful spell that creates Lifestones for use with the lesser-healing spell with a ratio of 1:1. If you have all the optional items in your inventory then, the priority order is bug leg, then maggot slime, then 4 different herbs (confirmed in game).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Auldsbel&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
make-sulphur&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;gole&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Volcanic&amp;amp;nbsp;Ash&lt;br /&gt;
||&lt;br /&gt;
4&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
4&lt;br /&gt;
||&lt;br /&gt;
A resourceful spell that transmutes volcanic ash into sulphur with a ratio of 1:7 depending on your magic attack status or magic experience.  Tip : Check your magic experience with #abizit and try to have perfect control for best results.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hurnscald Bookshelf&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
make-iron-powder&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;zukminbirf&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1 x Iron Ore&lt;br /&gt;
||&lt;br /&gt;
8&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
A high level spell that converts iron ore into iron powder. This requires quite a bit of training and iron ores in order to perfect, which is why many people haven&#039;t been able to do this successfully. Failed transmutation sometimes produces a hilarious &amp;quot;iten&amp;quot;.&lt;br /&gt;
Tip : Check your control of magic with #abizit and try to have perfect control before trying #zukminbirf in order to prevent loss of Iron Ore.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
shear&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chipchip&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* None&lt;br /&gt;
||&lt;br /&gt;
23&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
This spell shears a creature. After casting the spell, attack a creature once to shear it. Sometimes the creature will drop a gift for you. This spell can only be used on a creature once every 10 minutes. Creatures that can be sheared include:&lt;br /&gt;
* Mouboo, drops Cloth.&lt;br /&gt;
* Spike Mushroom, drops Hard Spike&lt;br /&gt;
* Fluffy, drops Fluffy Fur&lt;br /&gt;
* Herbs, drop Leaves&lt;br /&gt;
* Silkworms, drop Silk Cocoons&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Elanore&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
lay-on-hands&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inma &#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* None&lt;br /&gt;
||&lt;br /&gt;
10&lt;br /&gt;
||&lt;br /&gt;
0-4*&lt;br /&gt;
||&lt;br /&gt;
0.5&lt;br /&gt;
||&lt;br /&gt;
An advanced healing spell that instantly heals a player up to 800hp depending on your magic attack status, you also gain regular experience which encourages mages to participate in raids and play a support role without losing out on experience. This spell only works well if your own health is full, otherwise it will only heal a percentage of your own health. It requires quite a bit of mana, however, this is a good trade off as it may be used over walls and barriers so that vulnerable mages can heal from a safe distance. The range of this spell increases with your magic attack status. The same method of selecting a target can be applied as discussed in the the lesser-heal spell. However a player can&#039;t heal himself with this spell. After casting the spell, the caster will be unable to be healed using healing spells (even by other magi) for a short amount of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
barrier (magic)&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;asorm&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1 x Hard spike&lt;br /&gt;
* 1 x Mushroom &lt;br /&gt;
||&lt;br /&gt;
16&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A protect spell that increases your magical defences and guards against other magic like #inwilt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalrenk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
33&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
20&lt;br /&gt;
||&lt;br /&gt;
Summons spiky mushrooms.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| 2&lt;br /&gt;
||&lt;br /&gt;
summon-fluffies&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalakarenk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Fluffy&amp;amp;nbsp;Fur&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
39&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
20&lt;br /&gt;
||&lt;br /&gt;
Summon fluffies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha / Spirit&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
protect (physical)&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;betsanc &#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
14&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
1.5&lt;br /&gt;
||&lt;br /&gt;
A protect spell that increases your regular defence. The strength and duration of this spell depends on your magical attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha / Spirit&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
flying-backpack&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;plugh&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Silkworm &lt;br /&gt;
||&lt;br /&gt;
12&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A mystical force lifts your backpack. This will will aid in regenerating your health and mana in the event that you are overloaded. The duration of this spell depends on you magical attack but usually lasts around 10-15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Auldsbel&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
make-short-tanktop&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patviloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 3&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
A spell to transmute a short tank top.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Auldsbel&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
make-tanktop&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
A spell to transmute a normal tank top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Auldsbel&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
make-shirt&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patmuploo&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 5&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
A spell to transmute a normal shirt.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Auldsbel&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
make-arrows&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kularzufrill&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Raw&amp;amp;nbsp;Log&lt;br /&gt;
||&lt;br /&gt;
8&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
A spell to transmute a raw log into regular arrows. The ratio varies on your magical attack, but expect between 1:1 and 1:14. See also #kularzufrill.  Tip : Check your magic experience with #abizit and try to be as close as possible from a perfect control for a better result.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mana Seed&lt;br /&gt;
|2&lt;br /&gt;
||&lt;br /&gt;
happy-curse&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;joyplim&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Ginger&amp;amp;nbsp;Bread Man&lt;br /&gt;
||&lt;br /&gt;
13&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Causes smilies to pop up over the caster for a few seconds.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hgecko</name></author>
	</entry>
</feed>