<?xml version="1.0"?>
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	<id>https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fother</id>
	<title>The Mana World - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fother"/>
	<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/wiki/Special:Contributions/Fother"/>
	<updated>2026-05-06T07:52:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.8</generator>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-concept-sapheart.gif&amp;diff=28934</id>
		<title>File:Fother-concept-sapheart.gif</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-concept-sapheart.gif&amp;diff=28934"/>
		<updated>2013-11-30T20:34:58Z</updated>

		<summary type="html">&lt;p&gt;Fother: Fother uploaded a new version of &amp;amp;quot;File:Fother-concept-sapheart.gif&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=28933</id>
		<title>User:Fother/Pixel Art</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=28933"/>
		<updated>2013-11-30T20:32:46Z</updated>

		<summary type="html">&lt;p&gt;Fother: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Monster Sprites=&lt;br /&gt;
==Completed==&lt;br /&gt;
===Bee===&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-bee.png]]&lt;br /&gt;
===Log Head===&lt;br /&gt;
Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]&#039;s already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be remade to match the changes.  I&#039;ve remade the Log Head to include two different attack animations, including an acorn spit and the classic root whip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-logmonster.png]]&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5903|View Forum Thread]&lt;br /&gt;
===Penguin===&lt;br /&gt;
[[Image:Fother-penguin.png]]&lt;br /&gt;
===Skeleton===&lt;br /&gt;
The Skeleton base sprite sheet is a monster sprite that conforms semi-flush to the Male player base sheet. This allows for easier development of variations in the skeleton mobs and equipment sharing between both sheets.  The skull for the skeleton is borrowed from [[User:Modanung|Modanung]]&#039;s skull monster sheet, and is exactly 1 pixel more narrow on three sides than the Male Player base sheet, so some helmets will require the artist to make modifications to the helmet before piecing together a variation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-skeleton.png]]&lt;br /&gt;
===Snail===&lt;br /&gt;
A recolorable snail using several different dye channels.&lt;br /&gt;
[[Image_dyeing#Simple_colors_and_palettes|Dye Channels]]: W,R,Y,G,C,B&lt;br /&gt;
One day I will go back and fix some things I now hate about this.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-snail.png]]&lt;br /&gt;
===Spider===&lt;br /&gt;
[[Image:Fother-spider.png]]&lt;br /&gt;
===Squirrel===&lt;br /&gt;
The squirrel is intended to be a low level monster in line with the maggot for new players, and &lt;br /&gt;
This was originally done as a joke... one day I will redo it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-squirrel.png]]&lt;br /&gt;
Finished Set:&lt;br /&gt;
&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5990|View Forum Thread]&lt;br /&gt;
===Zombie===&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-zombie.png]]&lt;br /&gt;
The first sprite I made for this game... at the time I was unsure of the art style since it was all over the place. This is one that I&#039;d like to go back and do a fresh version of.&lt;br /&gt;
Finished Set:&lt;br /&gt;
&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5717|View Forum Thread]&lt;br /&gt;
==Scrapworks==&lt;br /&gt;
These are things I started as a joke or for fun&lt;br /&gt;
===Birds===&lt;br /&gt;
====Chicken====&lt;br /&gt;
What is a 2D RPG without some chikens? Exactly!&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-chicken.png]]&lt;br /&gt;
I think Evol Online used the chicks and added other directional frames for it.&lt;br /&gt;
====Seagull====&lt;br /&gt;
This ended up moving to the docks tileset... could be it&#039;s own sprite one day.&lt;br /&gt;
===Drunken Polish Sausage Witch===&lt;br /&gt;
This was done completely out of love as an inside joke, but now I want to make it a boss fight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-concept-drunkenpolishsausagewitch.gif]]&lt;br /&gt;
===Frog/Toad===&lt;br /&gt;
I had started a froad sprite for the never published bee keeper quest.&lt;br /&gt;
===Fairy===&lt;br /&gt;
&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5916|View Forum Thread]&lt;br /&gt;
===Ghost (Generic)===&lt;br /&gt;
A generic ghost sprite with multiple dye channels&lt;br /&gt;
[[Image_dyeing#Simple_colors_and_palettes|Dye Channels]]: R|C|W&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-generic-ghost.png]]&lt;br /&gt;
===Giant Fly===&lt;br /&gt;
Giant Fly I was working on... wasn&#039;t going to post it, until I saw a forum post talking about what Giant Maggots turn into... so it forced my hand. (This animation is from a dye test)  I plan on finishing this sometime (just like everything else!)&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-giant-fly.gif]]&lt;br /&gt;
===Lich===&lt;br /&gt;
The development of this will be dependent on the skeleton&#039;s development.&lt;br /&gt;
===Potted Flowers (Boss Flower)===&lt;br /&gt;
===Spider Boss===&lt;br /&gt;
It&#039;s huge, deadly, and still just a base framework!&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-spiderboss.gif]]&lt;br /&gt;
This ended up becoming the smaller replacement for the spider&lt;br /&gt;
===Cactus Monster===&lt;br /&gt;
Desert equivelent of the log head.&lt;br /&gt;
===Trees===&lt;br /&gt;
====Sapheart====&lt;br /&gt;
She&#039;s what the logheads used to be part of befor Jack liberated them from their mother&#039;s branches... still a concept...&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-concept-sapheart.gif]]&lt;br /&gt;
===Snake Lord===&lt;br /&gt;
This is a project for Kage_Jittai.  This is a half human-half snake boss. Kage was fussy about it&#039;s movements... so I abandoned it.&lt;br /&gt;
====Rotted Log====&lt;br /&gt;
Rotted undead version of the log monster. Some mysterious creature has made the empty log it&#039;s home!  I will likely redo this with a larger member of the Log Head (such as using whatever log head boss/tree that will come next as a base for this undead version).&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-rottenlog.png]]&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-concept-sapheart.gif&amp;diff=28932</id>
		<title>File:Fother-concept-sapheart.gif</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-concept-sapheart.gif&amp;diff=28932"/>
		<updated>2013-11-30T20:32:37Z</updated>

		<summary type="html">&lt;p&gt;Fother: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-concept-drunkenpolishsausagewitch.gif&amp;diff=28931</id>
		<title>File:Fother-concept-drunkenpolishsausagewitch.gif</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-concept-drunkenpolishsausagewitch.gif&amp;diff=28931"/>
		<updated>2013-11-30T20:20:38Z</updated>

		<summary type="html">&lt;p&gt;Fother: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-penguin.png&amp;diff=28930</id>
		<title>File:Fother-penguin.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-penguin.png&amp;diff=28930"/>
		<updated>2013-11-30T20:16:05Z</updated>

		<summary type="html">&lt;p&gt;Fother: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-spider.png&amp;diff=28929</id>
		<title>File:Fother-spider.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-spider.png&amp;diff=28929"/>
		<updated>2013-11-30T20:14:52Z</updated>

		<summary type="html">&lt;p&gt;Fother: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-bee.png&amp;diff=28928</id>
		<title>File:Fother-bee.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-bee.png&amp;diff=28928"/>
		<updated>2013-11-30T20:13:38Z</updated>

		<summary type="html">&lt;p&gt;Fother: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=28927</id>
		<title>User:Fother/Pixel Art</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=28927"/>
		<updated>2013-11-30T20:11:41Z</updated>

		<summary type="html">&lt;p&gt;Fother: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Monster Sprites=&lt;br /&gt;
==Completed==&lt;br /&gt;
===Bee===&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-bee.png]]&lt;br /&gt;
===Log Head===&lt;br /&gt;
Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]&#039;s already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be remade to match the changes.  I&#039;ve remade the Log Head to include two different attack animations, including an acorn spit and the classic root whip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-logmonster.png]]&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5903|View Forum Thread]&lt;br /&gt;
===Penguin===&lt;br /&gt;
[[Image:Fother-penguin.png]]&lt;br /&gt;
===Skeleton===&lt;br /&gt;
The Skeleton base sprite sheet is a monster sprite that conforms semi-flush to the Male player base sheet. This allows for easier development of variations in the skeleton mobs and equipment sharing between both sheets.  The skull for the skeleton is borrowed from [[User:Modanung|Modanung]]&#039;s skull monster sheet, and is exactly 1 pixel more narrow on three sides than the Male Player base sheet, so some helmets will require the artist to make modifications to the helmet before piecing together a variation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-skeleton.png]]&lt;br /&gt;
===Snail===&lt;br /&gt;
A recolorable snail using several different dye channels.&lt;br /&gt;
[[Image_dyeing#Simple_colors_and_palettes|Dye Channels]]: W,R,Y,G,C,B&lt;br /&gt;
One day I will go back and fix some things I now hate about this.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-snail.png]]&lt;br /&gt;
===Spider===&lt;br /&gt;
[[Image:Fother-spider.png]]&lt;br /&gt;
===Squirrel===&lt;br /&gt;
The squirrel is intended to be a low level monster in line with the maggot for new players, and &lt;br /&gt;
This was originally done as a joke... one day I will redo it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-squirrel.png]]&lt;br /&gt;
Finished Set:&lt;br /&gt;
&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5990|View Forum Thread]&lt;br /&gt;
===Zombie===&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-zombie.png]]&lt;br /&gt;
The first sprite I made for this game... at the time I was unsure of the art style since it was all over the place. This is one that I&#039;d like to go back and do a fresh version of.&lt;br /&gt;
Finished Set:&lt;br /&gt;
&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5717|View Forum Thread]&lt;br /&gt;
==Scrapworks==&lt;br /&gt;
These are things I started as a joke or for fun&lt;br /&gt;
===Birds===&lt;br /&gt;
====Chicken====&lt;br /&gt;
What is a 2D RPG without some chikens? Exactly!&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-chicken.png]]&lt;br /&gt;
I think Evol Online used the chicks and added other directional frames for it.&lt;br /&gt;
====Seagull====&lt;br /&gt;
This ended up moving to the docks tileset... could be it&#039;s own sprite one day.&lt;br /&gt;
===Frog/Toad===&lt;br /&gt;
I had started a froad sprite for the never published bee keeper quest.&lt;br /&gt;
===Fairy===&lt;br /&gt;
&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5916|View Forum Thread]&lt;br /&gt;
===Ghost (Generic)===&lt;br /&gt;
A generic ghost sprite with multiple dye channels&lt;br /&gt;
[[Image_dyeing#Simple_colors_and_palettes|Dye Channels]]: R|C|W&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-generic-ghost.png]]&lt;br /&gt;
===Giant Fly===&lt;br /&gt;
Giant Fly I was working on... wasn&#039;t going to post it, until I saw a forum post talking about what Giant Maggots turn into... so it forced my hand. (This animation is from a dye test)  I plan on finishing this sometime (just like everything else!)&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-giant-fly.gif]]&lt;br /&gt;
===Lich===&lt;br /&gt;
The development of this will be dependent on the skeleton&#039;s development.&lt;br /&gt;
===Potted Flowers (Boss Flower)===&lt;br /&gt;
===Spider Boss===&lt;br /&gt;
It&#039;s huge, deadly, and still just a base framework!&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-spiderboss.gif]]&lt;br /&gt;
This ended up becoming the smaller replacement for the spider&lt;br /&gt;
===Cactus Monster===&lt;br /&gt;
Desert equivelent of the log head.&lt;br /&gt;
===Trees===&lt;br /&gt;
====Sapheart====&lt;br /&gt;
She&#039;s what the logheads used to be part of befor Jack liberated them from their mother&#039;s branches... still a concept...&lt;br /&gt;
&lt;br /&gt;
[[Image:Concept-oldtree.png]]&lt;br /&gt;
===Snake Lord===&lt;br /&gt;
This is a project for Kage_Jittai.  This is a half human-half snake boss. Kage was fussy about it&#039;s movements... so I abandoned it.&lt;br /&gt;
====Rotted Log====&lt;br /&gt;
Rotted undead version of the log monster. Some mysterious creature has made the empty log it&#039;s home!  I will likely redo this with a larger member of the Log Head (such as using whatever log head boss/tree that will come next as a base for this undead version).&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-rottenlog.png]]&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Monster_Reference&amp;diff=15024</id>
		<title>Monster Reference</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Monster_Reference&amp;diff=15024"/>
		<updated>2010-05-15T15:58:26Z</updated>

		<summary type="html">&lt;p&gt;Fother: Flower Rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_playerinfo}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Page last generated on 2009-07-15.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; This reference might be out of date. The python script to generate this page can be found on the discussion page. Please be aware that any manual changes made to this page may be lost when the page is generated anew. Also, this reference might not reflect what is currently in the game. [http://gitorious.org/projects/tmw-eathena-data/repos/mainline/blobs/master/db/mob_db.txt You can view the most up-to-date version here.]&lt;br /&gt;
&lt;br /&gt;
The monsters are sorted roughly by their fighting strength, calculated as &amp;lt;code&amp;gt;health_points * (attack_min + attack_max)&amp;lt;/code&amp;gt;. For more information on the drops please see the [[Item Reference]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key:&#039;&#039;&#039; HP is health points, DEF is defense, ATT is attack, EXP is the calculated base experience, JEXP is the job experience. The others are self-explanatory. Traits (such as aggressive) are written in &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;italics&amp;lt;/span&amp;gt;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | JEXP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Drops&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:mauve.png]]&lt;br /&gt;
| Mauve Plant&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1029&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| Mauve Herb (30%)&amp;lt;br&amp;gt;Mauve Herb (30%)&amp;lt;br&amp;gt;Mauve Herb (30%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 60%&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:cobalt.png]]&lt;br /&gt;
| Cobalt Plant&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1030&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| Cobalt Herb (30%)&amp;lt;br&amp;gt;Cobalt Herb (30%)&amp;lt;br&amp;gt;Cobalt Herb (30%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:gamboge.png]]&lt;br /&gt;
| Gamboge Plant&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1031&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| Gamboge Herb (30%)&amp;lt;br&amp;gt;Gamboge Herb (30%)&amp;lt;br&amp;gt;Gamboge Herb (30%)&lt;br /&gt;
|&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:alizarin.png]]&lt;br /&gt;
| Alizarin Plant&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1032&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| Alizarin Herb (30%)&amp;lt;br&amp;gt;Alizarin Herb (30%)&amp;lt;br&amp;gt;Alizarin Herb (30%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Silkworm.png]]&lt;br /&gt;
| Silkworm&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1035&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| Silk Cocoon (50%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 40%&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:CloverPatch.png]]&lt;br /&gt;
| Clover Patch&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1037&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;N/A&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| Four-Leaf Clover (0.05%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Maggot.png]]&lt;br /&gt;
| Maggot&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1002&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5â€“10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| Maggot Slime (8%)&amp;lt;br&amp;gt;Bug Leg (4%)&amp;lt;br&amp;gt;Cactus Drink (1.5%)&amp;lt;br&amp;gt;Roasted Maggot (1.5%)&amp;lt;br&amp;gt;Cactus Potion (0.70%)&amp;lt;br&amp;gt;Sharp Knife (0.10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Scorpion.png]]&lt;br /&gt;
| Scorpion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1003&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10â€“15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| Scorpion Stinger (7%)&amp;lt;br&amp;gt;Bug Leg (7%)&amp;lt;br&amp;gt;Candy (1%)&amp;lt;br&amp;gt;Chocolate Bar (0.50%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Bat.png]]&lt;br /&gt;
| Bat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1017&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5â€“25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| Bat Wing (30%)&amp;lt;br&amp;gt;Bat Teeth (20%)&amp;lt;br&amp;gt;Maggot Slime (8%)&amp;lt;br&amp;gt;Bug Leg (4%)&amp;lt;br&amp;gt;Cactus Drink (1.5%)&amp;lt;br&amp;gt;Roasted Maggot (1.5%)&amp;lt;br&amp;gt;Dagger (0.70%)&amp;lt;br&amp;gt;Sharp Knife (0.01%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 40%&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Squirrel.png]]&lt;br /&gt;
| Squirrel&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1038&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15â€“25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1&lt;br /&gt;
| Acorn (70%)&amp;lt;br&amp;gt;Mauve Herb (10%)&amp;lt;br&amp;gt;Cobalt Herb (10%)&amp;lt;br&amp;gt;Gamboge Herb (10%)&amp;lt;br&amp;gt;Alizarin Herb (10%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | JEXP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Drops&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Shroom.png]]&lt;br /&gt;
| Spiky Mushroom&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1019&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10â€“13&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| Iron Potion (8%)&amp;lt;br&amp;gt;Cactus Drink (1.5%)&amp;lt;br&amp;gt;Hard Spike (1.5%)&amp;lt;br&amp;gt;Bug Leg (0.50%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 40%&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:FireGoblin.png]]&lt;br /&gt;
| Fire Goblin&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1011&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 220&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15â€“20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| Maggot Slime (8%)&amp;lt;br&amp;gt;Bug Leg (8%)&amp;lt;br&amp;gt;Pile of Ash (5%)&amp;lt;br&amp;gt;Cactus Drink (1.5%)&amp;lt;br&amp;gt;Cactus Potion (1.5%)&amp;lt;br&amp;gt;Dagger (0.70%)&amp;lt;br&amp;gt;Sharp Knife (0.10%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Fluffy.png]]&lt;br /&gt;
| Fluffy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1020&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6â€“10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 76&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| White Fur (8%)&amp;lt;br&amp;gt;Apple (4%)&amp;lt;br&amp;gt;Milk (1.5%)&amp;lt;br&amp;gt;Fluffy Hat (0.20%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 40%&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Violet.png]]&lt;br /&gt;
| Pinkie&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1018&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7â€“15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 77&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| Pink Antenna (8%)&amp;lt;br&amp;gt;Pinkie Hat (0.40%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 50%&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Fluffy.png]]&lt;br /&gt;
| Easter Fluffy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1027&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10â€“12&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 77&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| Red Easter Egg (20%)&amp;lt;br&amp;gt;Green Easter Egg (20%)&amp;lt;br&amp;gt;Blue Easter Egg (20%)&amp;lt;br&amp;gt;Yellow Easter Egg (10%)&amp;lt;br&amp;gt;Pink Easter Egg (10%)&amp;lt;br&amp;gt;Teal Easter Egg (2%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 40%&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Stumpy.png]]&lt;br /&gt;
| Log Head&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1025&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7â€“20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 116&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| Acorn (30%)&amp;lt;br&amp;gt;Root (25%)&amp;lt;br&amp;gt;Raw Log (20%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 50%&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:GreenSlime.png]]&lt;br /&gt;
| Green Slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25â€“30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| Apple (7.5%)&amp;lt;br&amp;gt;Casino Coins (5%)&amp;lt;br&amp;gt;Cactus Potion (2%)&amp;lt;br&amp;gt;Sharp Knife (1.9%)&amp;lt;br&amp;gt;Cake (1%)&amp;lt;br&amp;gt;Cactus Drink (1%)&amp;lt;br&amp;gt;Dagger (1%)&amp;lt;br&amp;gt;Coin Bag (0.10%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 20%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Rudolphslime.png]]&lt;br /&gt;
| Rudolph Slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1016&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 350&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30â€“35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| Decor Candy (8%)&amp;lt;br&amp;gt;Purple Present Box (8%)&amp;lt;br&amp;gt;Candy (6%)&amp;lt;br&amp;gt;Candy Cane (5%)&amp;lt;br&amp;gt;Blue Present Box (5%)&amp;lt;br&amp;gt;Chocolate Bar (3%)&amp;lt;br&amp;gt;Xmas Cake (2%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:YellowSlime.png]]&lt;br /&gt;
| Yellow Slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1007&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35â€“40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 66&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| Cactus Drink (3.5%)&amp;lt;br&amp;gt;Cactus Potion (2.5%)&amp;lt;br&amp;gt;Orange Cupcake (2%)&amp;lt;br&amp;gt;Iron Ore (1.5%)&amp;lt;br&amp;gt;Cherry Cake (1%)&amp;lt;br&amp;gt;Sharp Knife (0.10%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 20%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:LampSnake.png]]&lt;br /&gt;
| Cave Snake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1021&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 154&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| Cave Snake Lamp (8%)&amp;lt;br&amp;gt;Cave Snake Tongue (5%)&amp;lt;br&amp;gt;Cave Snake Egg (4%)&amp;lt;br&amp;gt;Cave Snake Egg (4%)&amp;lt;br&amp;gt;Jeans Shorts (0.40%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 3 attributes up to 50%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Poisonous&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | JEXP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Drops&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:RedSlime.png]]&lt;br /&gt;
| Red Slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1008&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 450&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40â€“45&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 79&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
| Apple (7.5%)&amp;lt;br&amp;gt;Knife (3%)&amp;lt;br&amp;gt;Boots (2.5%)&amp;lt;br&amp;gt;Dagger (2%)&amp;lt;br&amp;gt;Miner Gloves (1.5%)&amp;lt;br&amp;gt;Chocolate Bar (1.1%)&amp;lt;br&amp;gt;Leather Shirt (0.80%)&amp;lt;br&amp;gt;Miners Hat (0.80%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 20%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sea-slime.png]]&lt;br /&gt;
| Sea Slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1033&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30â€“50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 187&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9&lt;br /&gt;
| Arrow (50%)&amp;lt;br&amp;gt;Candy (10%)&amp;lt;br&amp;gt;Apple (8%)&amp;lt;br&amp;gt;Orange (8%)&amp;lt;br&amp;gt;Bug Leg (5%)&amp;lt;br&amp;gt;Pearl (1%)&amp;lt;br&amp;gt;Concentration Potion (1%)&amp;lt;br&amp;gt;Bottle of Water (0.50%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:RedScorpion.png]]&lt;br /&gt;
| Red Scorpion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1004&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 550&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50â€“55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 107&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 145&lt;br /&gt;
| Red Scorpion Stinger (20%)&amp;lt;br&amp;gt;Arrow (7.6%)&amp;lt;br&amp;gt;Knife (5.4%)&amp;lt;br&amp;gt;Bug Leg (5%)&amp;lt;br&amp;gt;Chocolate Bar (1%)&amp;lt;br&amp;gt;Fancy Hat (0.25%)&amp;lt;br&amp;gt;Bow (0.10%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 50%&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:GiantMaggot.png]]&lt;br /&gt;
| Giant Maggot&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1006&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45â€“75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 91&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16&lt;br /&gt;
| Cactus Drink (50%)&amp;lt;br&amp;gt;Cactus Potion (30%)&amp;lt;br&amp;gt;Arrow (9%)&amp;lt;br&amp;gt;Bug Leg (7.5%)&amp;lt;br&amp;gt;Cherry Cake (1%)&amp;lt;br&amp;gt;Coin Bag (0.20%)&amp;lt;br&amp;gt;Casino Coins (0.11%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 25%&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Evilmushroom.png]]&lt;br /&gt;
| Evil Mushroom&amp;lt;br /&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1013&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 650&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65â€“80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 138&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 110&lt;br /&gt;
| Apple (5%)&amp;lt;br&amp;gt;Small Mushroom (5%)&amp;lt;br&amp;gt;Orange Cupcake (1%)&amp;lt;br&amp;gt;Empty Bottle (0.10%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 60%&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:BlackScorpion.png]]&lt;br /&gt;
| Black Scorpion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1009&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60â€“100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 130&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
| Bug Leg (8%)&amp;lt;br&amp;gt;Black Scorpion Stinger (8%)&amp;lt;br&amp;gt;Leather Shirt (1.5%)&amp;lt;br&amp;gt;Chocolate Bar (1%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 50%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Poisonous&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Sleepflower.png]]&lt;br /&gt;
| Pink Flower&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1014&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 700&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70â€“75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 163&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 110&lt;br /&gt;
| Pink Petal (5%)&amp;lt;br&amp;gt;Coin Bag (4%)&amp;lt;br&amp;gt;Apple (1%)&amp;lt;br&amp;gt;Arrow (1%)&amp;lt;br&amp;gt;Empty Bottle (0.10%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Stationary&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 50%&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Santaslime.png]]&lt;br /&gt;
| Santa Slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1015&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 750&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75â€“80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 166&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| Ginger Bread Man (8%)&amp;lt;br&amp;gt;Cake (7%)&amp;lt;br&amp;gt;Xmas Candy Cane (6%)&amp;lt;br&amp;gt;Cherry Cake (5%)&amp;lt;br&amp;gt;Green Present Box (5%)&amp;lt;br&amp;gt;Milk (4%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 10%&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Spider.png]]&lt;br /&gt;
| Spider&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1012&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 70â€“85&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 175&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 280&lt;br /&gt;
| Treasure Key (5%)&amp;lt;br&amp;gt;Apple (1%)&amp;lt;br&amp;gt;Infantry Helmet (0.20%)&amp;lt;br /&amp;gt;&#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 40%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Mouboo.png]]&lt;br /&gt;
| Mouboo&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1028&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30â€“75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 326&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| Bottle of Water (7.5%)&amp;lt;br&amp;gt;Cotton Cloth (2%)&amp;lt;br&amp;gt;Cotton Cloth (1%)&amp;lt;br&amp;gt;Cotton Cloth (0.10%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 30%&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | JEXP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Drops&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Snake.png]]&lt;br /&gt;
| Snake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1010&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 850&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75â€“90&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 184&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| Snake Tongue (5%)&amp;lt;br&amp;gt;Snake Egg (4%)&amp;lt;br&amp;gt;Snake Egg (4%)&amp;lt;br&amp;gt;Fancy Hat (3%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Poisonous&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:MountainSnake.png]]&lt;br /&gt;
| Mountain Snake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1026&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 900&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80â€“125&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 230&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| Mountain Snake Tongue (5%)&amp;lt;br&amp;gt;Mountain Snake Egg (4%)&amp;lt;br&amp;gt;Mountain Snake Egg (4%)&amp;lt;br&amp;gt;Snake Skin (1.5%)&amp;lt;br&amp;gt;Leather Gloves (0.20%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 30%&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:GrassSnake.png]]&lt;br /&gt;
| Grass Snake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1034&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80â€“120&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 265&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| Grass Snake Tongue (5%)&amp;lt;br&amp;gt;Steak (5%)&amp;lt;br&amp;gt;Grass Snake Egg (4%)&amp;lt;br&amp;gt;Grass Snake Egg (4%)&amp;lt;br&amp;gt;Cotton Cloth (3.5%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 1 attribute up to 40%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Poisonous&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:FireSkull.png]]&lt;br /&gt;
| Fire Skull&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1023&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75â€“175&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2304&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| Pile of Ash (50%)&amp;lt;br&amp;gt;Dark Crystal (10%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:PoisonSkull.png]]&lt;br /&gt;
| Poison Skull&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1024&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75â€“175&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2304&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| Dark Crystal (10%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 4 attributes up to 20%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Poisonous&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Picks up loot&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:JackO.png]]&lt;br /&gt;
| Jack O&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1022&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100â€“500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6119&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5000&lt;br /&gt;
| Jack O Soul (100%)&amp;lt;br&amp;gt;Axe Hat (6%)&amp;lt;br&amp;gt;Bandana (4%)&amp;lt;br&amp;gt;V-Neck Sweater (4%)&amp;lt;br&amp;gt;Circlet (4%)&amp;lt;br&amp;gt;Ranger Hat (4%)&amp;lt;br&amp;gt;Pirate Hat (3%)&amp;lt;br&amp;gt;Pumpkin Helmet (3%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#4a4a4a&amp;quot;&amp;gt;May mutate 2 attributes up to 30%&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | DEF&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ATT&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | EXP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | JEXP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Drops&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:wis.png]]&lt;br /&gt;
| Wisp&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1040&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9300&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 215-350&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140&lt;br /&gt;
| Sulphur powder (1.5%)&amp;lt;br&amp;gt;Wisp powder (1.2%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:poltergeist.png]]&lt;br /&gt;
| Poltergeist&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1047&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 110-150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140&lt;br /&gt;
| Sulphur powder (1.5%)&amp;lt;br&amp;gt;Poltergeist powder (1.2%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:spectre.png]]&lt;br /&gt;
| Spectre&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1042&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 160-220&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3978&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 140&lt;br /&gt;
| Sulphur powder (1.5%)&amp;lt;br&amp;gt;Spectre powder (1.2%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Assists&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:zombie.png]]&lt;br /&gt;
| Zombie&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1036&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 275-355&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| Rotten Rags (7%)&amp;lt;br&amp;gt;Diseased Heart (1.2%)&amp;lt;br&amp;gt;Undead Ear (2%)&amp;lt;br&amp;gt;Undead Eye (1.5%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:skeleton1.png]]&lt;br /&gt;
| Skeleton&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1043&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 51-284&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90&lt;br /&gt;
| Bone (2.8%)&amp;lt;br&amp;gt;Skull (3%)&amp;lt;br&amp;gt;Dark Crystal (10%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:ladyskeleton.png]]&lt;br /&gt;
| Lady Skeleton&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1044&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 31%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 73-146&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90&lt;br /&gt;
| Bone (2.8%)&amp;lt;br&amp;gt;Skull (3%)&amp;lt;br&amp;gt;Dark Crystal (10%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:fallen.png]]&lt;br /&gt;
| Fallen&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1045&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 180-430&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7812&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1000&lt;br /&gt;
| Bone (2.1%)&amp;lt;br&amp;gt;Skull (3%)&amp;lt;br&amp;gt;Dark Crystal (10%)&amp;lt;br&amp;gt;Warlord Helmet (0.03%)&amp;lt;br&amp;gt;Warlord Plate (0.02%)&amp;lt;br&amp;gt;Leather Gloves (0.35%)&lt;br /&gt;
| &#039;&#039;&amp;lt;span style=&amp;quot;color:#ad1818&amp;quot;&amp;gt;Aggro&amp;lt;/span&amp;gt;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Sea-slime.png&amp;diff=15023</id>
		<title>File:Sea-slime.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Sea-slime.png&amp;diff=15023"/>
		<updated>2010-05-15T15:49:06Z</updated>

		<summary type="html">&lt;p&gt;Fother: uploaded a new version of &amp;quot;Image:Sea-slime.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Spider.png&amp;diff=15022</id>
		<title>File:Spider.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Spider.png&amp;diff=15022"/>
		<updated>2010-05-15T15:46:14Z</updated>

		<summary type="html">&lt;p&gt;Fother: uploaded a new version of &amp;quot;Image:Spider.png&amp;quot;: Spider (front)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A side-view of spider&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Servers&amp;diff=13610</id>
		<title>Servers</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Servers&amp;diff=13610"/>
		<updated>2009-10-23T05:39:36Z</updated>

		<summary type="html">&lt;p&gt;Fother: /* The Alternate World */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_playerinfo}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When you set up your own TMW server and want it to be open for public playing feel free to add it here. To create your own server read [[Setting up a server]]. All servers/projects on this page work with the official client. Servers/Projects listed on [[forks]] are incompatible with the official TMW client, though they are based on it. &lt;br /&gt;
&lt;br /&gt;
== eAthena servers for 0.0.x clients ==&lt;br /&gt;
These servers run on eAthena. You can connect to them with the official client from the [http://themanaworld.org/downloads download page].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Security Warning:&#039;&#039; Do not use the same username and password on two different servers. The server admins can read all of them in clear text and nothing stops them from trying them on other servers. It happened a lot in the past that users of the official server got â€œhackedâ€ because they ignored this important precaution.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Official server ===&lt;br /&gt;
&lt;br /&gt;
The official public server of The Mana World project. &lt;br /&gt;
&lt;br /&gt;
* Hostname: server.themanaworld.org&lt;br /&gt;
* Port: 6901 TCP&lt;br /&gt;
* Administration: [[User:ElvenProgrammer|Eugenio Favalli]], [[User:BjÃ¸rn|BjÃ¸rn Lindeijer]]&lt;br /&gt;
&amp;lt;!-- None of these appear active at the moment. If they are, my apologies for commenting them out!&lt;br /&gt;
&lt;br /&gt;
=== Official test server ===&lt;br /&gt;
&lt;br /&gt;
The official test and experimentation server regularly used for balancing new game play changes.&lt;br /&gt;
&lt;br /&gt;
* Hostname: (same as official)&lt;br /&gt;
* Port: (same as official)&lt;br /&gt;
* Administration: [[User:BjÃ¸rn|BjÃ¸rn]], [[User:Jaxad0127|jaxad0127]]&lt;br /&gt;
&lt;br /&gt;
=== YvanSoftware&#039;s high-rate server ===&lt;br /&gt;
&lt;br /&gt;
YvanSoftware&#039;s server, with high drop/exp rates.&lt;br /&gt;
&lt;br /&gt;
* Hostname: yvansoftware.be&lt;br /&gt;
* Port: 6901 TCP&lt;br /&gt;
* Administration: [[User:yvanjanssens|YvanSoftware]]&lt;br /&gt;
&lt;br /&gt;
=== Neo644&#039;s Sandbox Server ===&lt;br /&gt;
&lt;br /&gt;
It&#039;s back, new and improved. 15 people at one time, many commands enabled by default.&lt;br /&gt;
&lt;br /&gt;
* Hostname: neo644lap.dyndns.org&lt;br /&gt;
* Port: 6901 TCP (default)&lt;br /&gt;
* Administration: [[User:neo644|Neo644]], dark magician&lt;br /&gt;
&lt;br /&gt;
=== Taiwan local Server ===&lt;br /&gt;
&lt;br /&gt;
An unofficial server for Chinese. Downtimes possible.&lt;br /&gt;
&lt;br /&gt;
* Hostname: tmw.servegame.org &lt;br /&gt;
* IP: 219.85.59.36 &lt;br /&gt;
* Port: 6901 TCP &lt;br /&gt;
* Administration: [[User:Netwareboss|Netwareboss]]&lt;br /&gt;
&lt;br /&gt;
=== Latinoamerican local server for 0.0x clients===&lt;br /&gt;
&lt;br /&gt;
A server for the Spanish-speaking community. Downtimes are possible because the server is in beta and under construction. Collaborating with the project in Spanish.&lt;br /&gt;
&lt;br /&gt;
* Hostname: elmundoperdidotmw.servegame.org &lt;br /&gt;
* Port: 6901 TCP &lt;br /&gt;
* Website:  http://elmundoperdidotmw.servegame.org&lt;br /&gt;
* Administration: [[User:Roder|Rodeger]]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
===The Alternate World===&lt;br /&gt;
&lt;br /&gt;
A server with different rules. Stable.&lt;br /&gt;
Non-English speakers welcome. &lt;br /&gt;
(Although English is helpful for communications, it is not required to be the only language spoken.)&lt;br /&gt;
&lt;br /&gt;
* Hostname: server.thealternateworld.org&lt;br /&gt;
* Port: 6901 TCP&lt;br /&gt;
* Administration: DarkWind&lt;br /&gt;
&lt;br /&gt;
===kai_62656&#039;s Server===&lt;br /&gt;
&lt;br /&gt;
A server in which some GM commands are enabled. Not always online.&lt;br /&gt;
* Hostname: kai-tmw.game-host.org&lt;br /&gt;
* Port: 6901 TCP&lt;br /&gt;
* Administration: kai_62656&lt;br /&gt;
&lt;br /&gt;
===Arikel&#039;s Server===&lt;br /&gt;
&lt;br /&gt;
A server with original content.&lt;br /&gt;
* Hostname: 88.173.217.230&lt;br /&gt;
* Port: 6901 TCP&lt;br /&gt;
* Administration: Arikel&lt;br /&gt;
&lt;br /&gt;
== TMWServ servers for 0.1 client ==&lt;br /&gt;
&lt;br /&gt;
You can connect to these servers with a client compiled from source when using the TMWServ build target. Note that TMWServ is still in development and doesn&#039;t offer real gameplay yet. As a player you will have much more fun on an eAthena server.&lt;br /&gt;
&lt;br /&gt;
=== Official test server ===&lt;br /&gt;
&lt;br /&gt;
The semi-official test server for the new server &amp;lt;code&amp;gt;tmwserv&amp;lt;/code&amp;gt;. The server runs in debug mode and backtraces are automatically sent by email when it crashes, after which the server is restarted.&lt;br /&gt;
&lt;br /&gt;
* Hostname: testing.themanaworld.org&lt;br /&gt;
* Port: 9601 UDP&lt;br /&gt;
* Administration: [[User:BjÃ¸rn|BjÃ¸rn Lindeijer]]&lt;br /&gt;
&lt;br /&gt;
=== Invertika server ===&lt;br /&gt;
&lt;br /&gt;
A German fork of TMW based on tmwserv with a completely new game world. The server is in beta status. Downtimes are possible but rare.&lt;br /&gt;
&lt;br /&gt;
* Hostname: server.invertika.org&lt;br /&gt;
* Port: 9601 UDP&lt;br /&gt;
* Website: http://invertika.org&lt;br /&gt;
* Administration: [[User:Seeseekey|seeseekey]]&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Creature_proposal&amp;diff=13322</id>
		<title>Development:Creature proposal</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Creature_proposal&amp;diff=13322"/>
		<updated>2009-09-18T01:36:41Z</updated>

		<summary type="html">&lt;p&gt;Fother: /*Yeti*/ added to WIP List&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_art}}&lt;br /&gt;
This page is intended as a whiteboard for graphic developers to post their creations.&lt;br /&gt;
&lt;br /&gt;
Please, when suggesting other data add a comma and your suggest. Do not erase or alter previous work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= Template =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A drawing&#039;&#039;&#039; of the creature &#039;&#039;&#039;at least in one position&#039;&#039;&#039;, showing a clear view of it; add a recognizable figure for comparing its height. Other advisable sketches: death frame, attacking frame, other action frame(s) (idle animation, hiding, etc.). Please, use thumbnails.&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Friendly/unfriendly (the latter concerns every creature capable of doing damage even if its not programmed to attack first).&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Where do you think it should spawn.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Speed of the movements both walking/flying and attacking.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Items it should drop (or it shouldn&#039;t).&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; Attack when attacked, attack always, make groups, roam, follow another being...&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039; Link to the script which defines the behavior. This will make more sense when scripts are usable ;).&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Story, proposed as mini-boss or boss, trainable...&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; Link to the forum thread about this creature.&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; List the name of the proposer &lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; Include date of proposal&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; List the name of the person developing the graphics&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; Include date of artist assignment (when work began on creating pixel art for creature).&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; Include date of last change or work on assignment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Concepts =&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
&lt;br /&gt;
= Work in Progress =&lt;br /&gt;
&lt;br /&gt;
== Beornth Spider ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Example-spiderboss.gif|{{Image:Example-spiderboss.gif}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name: Beornth Spider&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type: Always Hostile&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Area: Muddy areas and Swamps&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hp:   450&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mp:   150&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack: Moderate + Improved Chance for Critical Hits (+10%) + Moderate Poison Damage + Moderate MP Damage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movement: Fast and Deadly, Sneaky&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behavior: Let no one go by with out a fight&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Assigned to: None Yet &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Size: Standing 7 to 8 feet tall, about 6 feet by 7.5 feet dimensionally.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
** Web - Decreases movement, attack and casting speeds of those fighting it by 75%: Over an AOE (15mp / use)&lt;br /&gt;
** Amplify Poisons - Increases Poison damage to Dangerous levels (10 mp / use)&lt;br /&gt;
** Improve Critical - Increases the critical hit rate an additional 5% (5mp / use)&lt;br /&gt;
** Drain MP - restores 1/2 mp damage dealt&lt;br /&gt;
** Magic Immunities - Time&lt;br /&gt;
** Magic Immunities - Cold&lt;br /&gt;
** Magic Vulnerabilities - Fire&lt;br /&gt;
** Magic Vulnerabilities - Light&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; It likes to kill and kill for fun,&lt;br /&gt;
* &#039;&#039;&#039;Harvistable Components: Beornth Venom - Crafting Poisons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Harvistable Components: Beornth Belly - Crafting Mana Potions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; 2006-? ??&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; [[User:Fother|Fother]]&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
==Ghost==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Fother-generic-ghost.png|{{Image:Fother-generic-ghost.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Ghost&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Ancestral Tombs, Haunted Dwellings &lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Walk&#039;&#039;&#039; Slow&lt;br /&gt;
** &#039;&#039;&#039;Tracking&#039;&#039;&#039; High Medium&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039;&lt;br /&gt;
** Ectoplasm&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; Aggressive&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Ghosts are the disembodied souls of the dead.&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; none&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; [[User:Fother|Fother]]&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; Include date of proposal&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; [[User:Fother|Fother]]&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; 2009-July 7&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; 2009-July 7&lt;br /&gt;
&lt;br /&gt;
==Voakwood==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Concept-oldtree.png|{{Image:Concept-oldtree.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Voakwood (a play on Volk + Oak + Wood)&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Friendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Woodland, Forest.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; A lot&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; same as flowers.&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Walk&#039;&#039;&#039; Stationary&lt;br /&gt;
** &#039;&#039;&#039;Tracking&#039;&#039;&#039; Only when in range&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039;&lt;br /&gt;
** Raw Log 4X&lt;br /&gt;
** Voakwood Sap&lt;br /&gt;
** Bird&#039;s Nest&lt;br /&gt;
** Bee Hive&lt;br /&gt;
** Jar of Honey&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; Passive&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; She&#039;s what the Log Heads used to be part of before Jack liberated them from their mother&#039;s branches... still a concept. For TMWServ, Voakwood should have a small chance to spawn multiple Log heads to attack the player.  On death, if a Bee Hive is dropped, an &#039;&#039;Angry Swarm&#039;&#039; (creature consisting of a swirling set of bees) should be spawned to attack the player).&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; none&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; [[User:Fother|Fother]]&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; 2009-June 10&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; [[User:Fother|Fother]]&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; 2009-June 16&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; 2009-June 16&lt;br /&gt;
&lt;br /&gt;
== Yeti ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Hkurn-yeti.gif|{{Image:Hkurn-yeti.gif}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A drawing&#039;&#039;&#039; of the creature &#039;&#039;&#039;at least in one position&#039;&#039;&#039;, showing a clear view of it; add a recognizable figure for comparing its height. Other advisable sketches: death frame, attacking frame, other action frame(s) (idle animation, hiding, etc.). Please, use thumbnails.&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Yeti&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Snowy mountains&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039;???&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; Attacks on sight.&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=8069&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; [[User:hkurn|hkurn]]&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; 2009-Aug 30&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; [[User:hkurn|hkurn]] and [[User:bcs86|bcs86]]&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; 2009-Aug 30&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; 2009-Sep&lt;br /&gt;
= Forgotten Proposals/Concepts =&lt;br /&gt;
== Bitan ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:BitanIcon.png|{{Image:BitanIcon.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;  Bitan.&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Boss&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Desert/Forest&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; High&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039; Very High&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Walk and Attack&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=2963&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
== Carnivore nematode ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-nematode.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Carnivore nematode.&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Foe.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Desert (soft soil and sand dunes).&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Medium.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; Medium/high.&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Attack (maybe with one animation will suffice, an animation placed underneath the player with earth moving), the rest of the movements happen underground.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Meat.&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; Attacks when stepped near it.&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; It moves and lives underground and detects movement on the surface. Then it attacks when the player is on an active zone. A script should rule which tiles are in the scope of an attack. The player can run to rocks, mountains or harder soil to avoid the attack.&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
== Leap Monster ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Leapmonster.jpg|{{Image:Leapmonster.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Leap monster&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
== Leaflo ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-forest01.png|{{Image:Creature-forest01.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Leaflo&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Forest, in pound or lakes.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Low/medium.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High, lethal for newbies. Very poisonous.&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Moves slow, attacks fast.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Poison.&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Attacks with its tail when annoyed or if you step on it. The attack itself is very weak, but the inoculated poison stays for long and takes many HPs from the player until the poison dilutes or you take an antidote. Take the poison (item) to a specialized alchemist, he will produce a fine antidote. This was my first contribution in color for TMW ;).&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; ???&lt;br /&gt;
== Lurker ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature01-stand.png|{{Image:Creature01-stand.png}}&lt;br /&gt;
Image:Creature01-crouch.png|{{Image:Creature01-crouch.png}}&lt;br /&gt;
Image:Creature01-attack.png|{{Image:Creature01-attack.png}}&lt;br /&gt;
Image:Creature01-dead.png|{{Image:Creature01-dead.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Between wet places and desert lands, savannah and/or forest would fit quite well.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Quite high&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High, lethal for newbies&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Moves slow, attacks fast&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=4872&amp;amp;p=41136#p41136&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; [[User:Blodyavenger|Blodyavenger]]&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; 2008-Sep 16&lt;br /&gt;
&lt;br /&gt;
== Wormoid ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Wormoid.png]]&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Wormoid (think &#039;bout a better one ok?)&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Medium Lvl Normal Creature&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Depending, it can be in a lava cave or an icy cave. Don&#039;t matter what, A CAVE... please.&lt;br /&gt;
* &#039;&#039;&#039;Movement&#039;&#039;&#039; Attack and walking at Medium speed(slower than player, but not much)&lt;br /&gt;
* &#039;&#039;&#039;Skills&#039;&#039;&#039; Stunning Powder&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Friendly&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; Maybe rare ones...something like ruby eye (0.05%)&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Medium (420 or so...?)&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039; Medium (40-50)&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039; 15%&lt;br /&gt;
* &#039;&#039;&#039;Experience&#039;&#039;&#039; 150&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; Attack when attacked, make groups. If near to death, it runs or something like that. They&#039;re a friendly specie of humanoids.&lt;br /&gt;
* &#039;&#039;&#039;Attached Script&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; They came from the southern territories, always moving to the north. Have a good resistance to different climate conditions, but prefers the dark places cause of their sensible sight. Have a primitive nature, similar to the nomad humans on prehistory.&lt;br /&gt;
&#039;&#039;&#039;STATS - just doing a &amp;quot;would be&amp;quot;, fitting between the Rudolf Slime and Red Slime or something like that ^^.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Put your comments here, adding info: [[User:Z orochii|Z orochii]]. I just want to have some evaluation. Don&#039;t matter, right? Wait for more production, hehehehh...&lt;br /&gt;
&lt;br /&gt;
= Completed Unreleased Creatures =&lt;br /&gt;
Please use this section for completed creatures that have not been implemented in game. For in game creatures, please see [[Monster_reference|Monster Reference]].  Please note that completed status does not guarantee content will be implemented.&lt;br /&gt;
&lt;br /&gt;
== Living Lava ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-slime-lava.png]]&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Volcanic caverns, lava fields, similar regions.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; High&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; Medium-High&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; slow speed, moves faster when hostile.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Chunks of ore, any fire-resistant items it has picked up&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; Attack when attacked, picks up items like most slimes, but the items are destroyed unless they are immune or resistant to fire.&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; This monster is lava that has been inhabited by a fire elemental, granting it a semblance of life.  When this monster moves, it leaves a thin trail of lava behind it, which damages anyone who comes in contact with it unless they have equipped boots that are fire resistant.  The lava cools and solidifies after a short while.  Upon dying, it slowly cools and solidifies.&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; ???&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Hkurn-yeti.gif&amp;diff=13321</id>
		<title>File:Hkurn-yeti.gif</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Hkurn-yeti.gif&amp;diff=13321"/>
		<updated>2009-09-18T01:27:25Z</updated>

		<summary type="html">&lt;p&gt;Fother: hkurn&amp;#039;s Yeti south walking test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hkurn&#039;s Yeti south walking test&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Creature_proposal&amp;diff=13300</id>
		<title>Development:Creature proposal</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Creature_proposal&amp;diff=13300"/>
		<updated>2009-09-13T17:01:55Z</updated>

		<summary type="html">&lt;p&gt;Fother: Updated template section, reorg &amp;amp; added additional projects (still need to add a few personal projects here as well).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_art}}&lt;br /&gt;
This page is intended as a whiteboard for graphic developers to post their creations.&lt;br /&gt;
&lt;br /&gt;
Please, when suggesting other data add a comma and your suggest. Do not erase or alter previous work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= Template =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A drawing&#039;&#039;&#039; of the creature &#039;&#039;&#039;at least in one position&#039;&#039;&#039;, showing a clear view of it; add a recognizable figure for comparing its height. Other advisable sketches: death frame, attacking frame, other action frame(s) (idle animation, hiding, etc.). Please, use thumbnails.&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Friendly/unfriendly (the latter concerns every creature capable of doing damage even if its not programmed to attack first).&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Where do you think it should spawn.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Speed of the movements both walking/flying and attacking.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Items it should drop (or it shouldn&#039;t).&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; Attack when attacked, attack always, make groups, roam, follow another being...&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039; Link to the script which defines the behavior. This will make more sense when scripts are usable ;).&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Story, proposed as mini-boss or boss, trainable...&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; Link to the forum thread about this creature.&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; List the name of the proposer &lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; Include date of proposal&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; List the name of the person developing the graphics&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; Include date of artist assignment (when work began on creating pixel art for creature).&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; Include date of last change or work on assignment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Concepts =&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
&lt;br /&gt;
= Work in Progress =&lt;br /&gt;
&lt;br /&gt;
== Beornth Spider ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Example-spiderboss.gif|{{Image:Example-spiderboss.gif}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name: Beornth Spider&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type: Always Hostile&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Area: Muddy areas and Swamps&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hp:   450&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mp:   150&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack: Moderate + Improved Chance for Critical Hits (+10%) + Moderate Poison Damage + Moderate MP Damage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movement: Fast and Deadly, Sneaky&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behavior: Let no one go by with out a fight&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Assigned to: None Yet &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Size: Standing 7 to 8 feet tall, about 6 feet by 7.5 feet dimensionally.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
** Web - Decreases movement, attack and casting speeds of those fighting it by 75%: Over an AOE (15mp / use)&lt;br /&gt;
** Amplify Poisons - Increases Poison damage to Dangerous levels (10 mp / use)&lt;br /&gt;
** Improve Critical - Increases the critical hit rate an additional 5% (5mp / use)&lt;br /&gt;
** Drain MP - restores 1/2 mp damage dealt&lt;br /&gt;
** Magic Immunities - Time&lt;br /&gt;
** Magic Immunities - Cold&lt;br /&gt;
** Magic Vulnerabilities - Fire&lt;br /&gt;
** Magic Vulnerabilities - Light&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; It likes to kill and kill for fun,&lt;br /&gt;
* &#039;&#039;&#039;Harvistable Components: Beornth Venom - Crafting Poisons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Harvistable Components: Beornth Belly - Crafting Mana Potions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; 2006-? ??&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; [[User:Fother|Fother]]&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
==Ghost==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Fother-generic-ghost.png|{{Image:Fother-generic-ghost.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Ghost&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Ancestral Tombs, Haunted Dwellings &lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Walk&#039;&#039;&#039; Slow&lt;br /&gt;
** &#039;&#039;&#039;Tracking&#039;&#039;&#039; High Medium&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039;&lt;br /&gt;
** Ectoplasm&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; Aggressive&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Ghosts are the disembodied souls of the dead.&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; none&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; [[User:Fother|Fother]]&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; Include date of proposal&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; [[User:Fother|Fother]]&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; 2009-July 7&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; 2009-July 7&lt;br /&gt;
&lt;br /&gt;
==Voakwood==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Concept-oldtree.png|{{Image:Concept-oldtree.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Voakwood (a play on Volk + Oak + Wood)&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Friendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Woodland, Forest.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; A lot&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; same as flowers.&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Walk&#039;&#039;&#039; Stationary&lt;br /&gt;
** &#039;&#039;&#039;Tracking&#039;&#039;&#039; Only when in range&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039;&lt;br /&gt;
** Raw Log 4X&lt;br /&gt;
** Voakwood Sap&lt;br /&gt;
** Bird&#039;s Nest&lt;br /&gt;
** Bee Hive&lt;br /&gt;
** Jar of Honey&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; Passive&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; She&#039;s what the Log Heads used to be part of before Jack liberated them from their mother&#039;s branches... still a concept. For TMWServ, Voakwood should have a small chance to spawn multiple Log heads to attack the player.  On death, if a Bee Hive is dropped, an &#039;&#039;Angry Swarm&#039;&#039; (creature consisting of a swirling set of bees) should be spawned to attack the player).&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; none&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; [[User:Fother|Fother]]&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; 2009-June 10&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; [[User:Fother|Fother]]&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; 2009-June 16&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; 2009-June 16&lt;br /&gt;
= Forgotten Proposals/Concepts =&lt;br /&gt;
== Bitan ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:BitanIcon.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;  Bitan.&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Boss&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Desert/Forest&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; High&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039; Very High&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Walk and Attack&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=2963&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
== Carnivore nematode ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-nematode.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Carnivore nematode.&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Foe.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Desert (soft soil and sand dunes).&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Medium.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; Medium/high.&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Attack (maybe with one animation will suffice, an animation placed underneath the player with earth moving), the rest of the movements happen underground.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Meat.&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; Attacks when stepped near it.&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; It moves and lives underground and detects movement on the surface. Then it attacks when the player is on an active zone. A script should rule which tiles are in the scope of an attack. The player can run to rocks, mountains or harder soil to avoid the attack.&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
== Leap Monster ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Leapmonster.jpg|{{Image:Leapmonster.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Leap monster&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
== Leaflo ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-forest01.png|{{Image:Creature-forest01.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Leaflo&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Forest, in pound or lakes.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Low/medium.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High, lethal for newbies. Very poisonous.&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Moves slow, attacks fast.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Poison.&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Attacks with its tail when annoyed or if you step on it. The attack itself is very weak, but the inoculated poison stays for long and takes many HPs from the player until the poison dilutes or you take an antidote. Take the poison (item) to a specialized alchemist, he will produce a fine antidote. This was my first contribution in color for TMW ;).&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; ???&lt;br /&gt;
== Lurker ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature01-stand.png|{{Image:Creature01-stand.png}}&lt;br /&gt;
Image:Creature01-crouch.png|{{Image:Creature01-crouch.png}}&lt;br /&gt;
Image:Creature01-attack.png|{{Image:Creature01-attack.png}}&lt;br /&gt;
Image:Creature01-dead.png|{{Image:Creature01-dead.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Between wet places and desert lands, savannah and/or forest would fit quite well.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Quite high&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High, lethal for newbies&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Moves slow, attacks fast&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=4872&amp;amp;p=41136#p41136&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; [[User:Blodyavenger|Blodyavenger]]&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; 2008-Sep 16&lt;br /&gt;
&lt;br /&gt;
== Wormoid ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Wormoid.png]]&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Wormoid (think &#039;bout a better one ok?)&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Medium Lvl Normal Creature&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Depending, it can be in a lava cave or an icy cave. Don&#039;t matter what, A CAVE... please.&lt;br /&gt;
* &#039;&#039;&#039;Movement&#039;&#039;&#039; Attack and walking at Medium speed(slower than player, but not much)&lt;br /&gt;
* &#039;&#039;&#039;Skills&#039;&#039;&#039; Stunning Powder&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Friendly&lt;br /&gt;
* &#039;&#039;&#039;Items&#039;&#039;&#039; Maybe rare ones...something like ruby eye (0.05%)&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Medium (420 or so...?)&lt;br /&gt;
* &#039;&#039;&#039;Attack Power&#039;&#039;&#039; Medium (40-50)&lt;br /&gt;
* &#039;&#039;&#039;Defense&#039;&#039;&#039; 15%&lt;br /&gt;
* &#039;&#039;&#039;Experience&#039;&#039;&#039; 150&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; Attack when attacked, make groups. If near to death, it runs or something like that. They&#039;re a friendly specie of humanoids.&lt;br /&gt;
* &#039;&#039;&#039;Attached Script&#039;&#039;&#039; N/A&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; They came from the southern territories, always moving to the north. Have a good resistance to different climate conditions, but prefers the dark places cause of their sensible sight. Have a primitive nature, similar to the nomad humans on prehistory.&lt;br /&gt;
&#039;&#039;&#039;STATS - just doing a &amp;quot;would be&amp;quot;, fitting between the Rudolf Slime and Red Slime or something like that ^^.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; ???&lt;br /&gt;
&lt;br /&gt;
Put your comments here, adding info: [[User:Z orochii|Z orochii]]. I just want to have some evaluation. Don&#039;t matter, right? Wait for more production, hehehehh...&lt;br /&gt;
&lt;br /&gt;
= Completed Unreleased Creatures =&lt;br /&gt;
Please use this section for completed creatures that have not been implemented in game. For in game creatures, please see [[Monster_reference|Monster Reference]].  Please note that completed status does not guarantee content will be implemented.&lt;br /&gt;
&lt;br /&gt;
== Living Lava ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-slime-lava.png]]&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Volcanic caverns, lava fields, similar regions.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; High&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; Medium-High&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; slow speed, moves faster when hostile.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Chunks of ore, any fire-resistant items it has picked up&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; Attack when attacked, picks up items like most slimes, but the items are destroyed unless they are immune or resistant to fire.&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; This monster is lava that has been inhabited by a fire elemental, granting it a semblance of life.  When this monster moves, it leaves a thin trail of lava behind it, which damages anyone who comes in contact with it unless they have equipped boots that are fire resistant.  The lava cools and solidifies after a short while.  Upon dying, it slowly cools and solidifies.&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposed by&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Proposal date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Assignment date&#039;&#039;&#039; ???&lt;br /&gt;
* &#039;&#039;&#039;Last change&#039;&#039;&#039; ???&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Use-food-redapple.png&amp;diff=13258</id>
		<title>File:Use-food-redapple.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Use-food-redapple.png&amp;diff=13258"/>
		<updated>2009-09-08T08:39:39Z</updated>

		<summary type="html">&lt;p&gt;Fother: uploaded a new version of &amp;quot;Image:Use-food-apple.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A healthy apple.&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=13141</id>
		<title>User:Fother/Pixel Art</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=13141"/>
		<updated>2009-08-22T22:28:15Z</updated>

		<summary type="html">&lt;p&gt;Fother: /* Chicken */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Monster Sprites=&lt;br /&gt;
==Completed==&lt;br /&gt;
===Log Head===&lt;br /&gt;
Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]&#039;s already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be remade to match the changes.  I&#039;ve remade the Log Head to include two different attack animations, including an acorn spit and the classic root whip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-logmonster.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5903|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===Skeleton===&lt;br /&gt;
The Skeleton base sprite sheet is a monster sprite that conforms semi-flush to the Male player base sheet. This allows for easier developement of variations in the skeleton mobs and equipment sharing between both sheets.  The skull for the skeleton is borrowed from [[User:Modanung|Modanung]]&#039;s skull monster sheet, and is exactly 1 pixel more narrow on three sides than the Male Player base sheet, so some helmets will require the artist to make modifications to the helmet before piecing together a variation.&lt;br /&gt;
&lt;br /&gt;
With TMWServ it should be possible to create variations in the same fashion as the player sheets by simply layering sprite sheets within the client itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-skeleton.png]]&lt;br /&gt;
&lt;br /&gt;
I propose 3 skeleton monsters that will be created from this sheet and additional variations made further from those. (See proposed variants underneath each)&lt;br /&gt;
*Skeleton Fighter (Cooresponds to hand to hand player base)&lt;br /&gt;
**Skeleton Stalker (More slouching/clawing version)&lt;br /&gt;
*Skeleton Swordsman&lt;br /&gt;
**Undead Pirate&lt;br /&gt;
**Skeleton Hero&lt;br /&gt;
**Skeleton Warrior&lt;br /&gt;
*Skeleton Archer&lt;br /&gt;
**Skeleton Assasin&lt;br /&gt;
===Snail===&lt;br /&gt;
A recolorable snail using several different dye channels.&lt;br /&gt;
[[Image_dyeing#Simple_colors_and_palettes|Dye Channels]]: W,R,Y,G,C,B&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-snail.png]]&lt;br /&gt;
===Squirrel===&lt;br /&gt;
The squirrel is intended to be a low level monster in line with the maggot for new players, and &lt;br /&gt;
&lt;br /&gt;
mainly for ambience in the forest.  It&#039;s my proposal that these usurp the current location of the &lt;br /&gt;
&lt;br /&gt;
[[Monster/Scorpion|Scorpions]] in the Woodland area.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-squirrel.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5990|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
[[Image:Monster-zombie.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5717|View Forum Thread]&lt;br /&gt;
==Work in progress==&lt;br /&gt;
These are some of the sprites I&#039;m working on right now or tentatively working on.&lt;br /&gt;
===Fairy===&lt;br /&gt;
Progress: Movements and standing animations complete&lt;br /&gt;
Changes roadmap:&lt;br /&gt;
*Add ground glow effect and fairy dust trail.&lt;br /&gt;
*Add attack animation (these will actually be HP restoring attacks).&lt;br /&gt;
*Add death animations (It&#039;s been requested that it look like a firecracker pop).&lt;br /&gt;
Work in Progress Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5916|View Forum Thread]&lt;br /&gt;
===Ghost (Generic)===&lt;br /&gt;
A generic ghost sprite with multiple dye channels&lt;br /&gt;
&lt;br /&gt;
[[Image_dyeing#Simple_colors_and_palettes|Dye Channels]]: R|C|W&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-generic-ghost.png]]&lt;br /&gt;
===Giant Fly===&lt;br /&gt;
Giant Fly I was working on... wasn&#039;t going to post it, until I saw a forum post talking about what Giant Maggots turn into... so it forced my hand. (This animation is from a dye test)  I plan on finishing this sometime (just like everything else!)&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-giant-fly.gif]]&lt;br /&gt;
&lt;br /&gt;
===Snake Lord===&lt;br /&gt;
This is a project for Kage_Jittai.  This is a half human-half snake boss.&lt;br /&gt;
&lt;br /&gt;
==In Planning / Rough Start==&lt;br /&gt;
===Birds===&lt;br /&gt;
====Chicken====&lt;br /&gt;
What is a 2D RPG without some chikens? Exactly!&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-chicken.png]]&lt;br /&gt;
&lt;br /&gt;
====Crow====&lt;br /&gt;
Crows are needed for outdoor undead maps and cemetery maps, as well as haunted forests.&lt;br /&gt;
====Seagull====&lt;br /&gt;
This can be the beach equivelent of the bat mob (different drops of course! LOL)&lt;br /&gt;
===Frog/Toad===&lt;br /&gt;
I&#039;m working on a Frog for forests and swamps.  I will also make a stationary variation for ambient &lt;br /&gt;
&lt;br /&gt;
usage in animated map tiles.&lt;br /&gt;
===Lich===&lt;br /&gt;
The development of this will be dependent on the skeleton&#039;s development.&lt;br /&gt;
===Potted Flowers (Boss Flower)===&lt;br /&gt;
===Spider Boss===&lt;br /&gt;
It&#039;s huge, deadly, and still just a base framework!&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-spiderboss.gif]]&lt;br /&gt;
&lt;br /&gt;
===Bone Daddy (Skeletal Chimera)===&lt;br /&gt;
This will be a combination of many human bones and very tough.&lt;br /&gt;
===Cactus Monster===&lt;br /&gt;
Desert equivelent of the log head.&lt;br /&gt;
===Crab===&lt;br /&gt;
There shouldn&#039;t be scorpions on the beach! Crabs should take their place!&lt;br /&gt;
===Trees===&lt;br /&gt;
====Maw Bark====&lt;br /&gt;
She&#039;s what the logheads used to be part of befor Jack liberated them from their mother&#039;s branches... still a concept...&lt;br /&gt;
&lt;br /&gt;
[[Image:Concept-oldtree.pngâ€Ž]]&lt;br /&gt;
====Rotted Log====&lt;br /&gt;
Rotted undead version of the log monster. Some mysterious creature has made the empty log it&#039;s &lt;br /&gt;
&lt;br /&gt;
home!  I will likely redo this with a larger member of the Log Head (such as using whatever log &lt;br /&gt;
&lt;br /&gt;
head boss/tree that will come next as a base for this undead version).&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-rottenlog.png]]&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=13140</id>
		<title>User:Fother/Pixel Art</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=13140"/>
		<updated>2009-08-22T22:27:58Z</updated>

		<summary type="html">&lt;p&gt;Fother: /* Chicken */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Monster Sprites=&lt;br /&gt;
==Completed==&lt;br /&gt;
===Log Head===&lt;br /&gt;
Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]&#039;s already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be remade to match the changes.  I&#039;ve remade the Log Head to include two different attack animations, including an acorn spit and the classic root whip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-logmonster.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5903|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===Skeleton===&lt;br /&gt;
The Skeleton base sprite sheet is a monster sprite that conforms semi-flush to the Male player base sheet. This allows for easier developement of variations in the skeleton mobs and equipment sharing between both sheets.  The skull for the skeleton is borrowed from [[User:Modanung|Modanung]]&#039;s skull monster sheet, and is exactly 1 pixel more narrow on three sides than the Male Player base sheet, so some helmets will require the artist to make modifications to the helmet before piecing together a variation.&lt;br /&gt;
&lt;br /&gt;
With TMWServ it should be possible to create variations in the same fashion as the player sheets by simply layering sprite sheets within the client itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-skeleton.png]]&lt;br /&gt;
&lt;br /&gt;
I propose 3 skeleton monsters that will be created from this sheet and additional variations made further from those. (See proposed variants underneath each)&lt;br /&gt;
*Skeleton Fighter (Cooresponds to hand to hand player base)&lt;br /&gt;
**Skeleton Stalker (More slouching/clawing version)&lt;br /&gt;
*Skeleton Swordsman&lt;br /&gt;
**Undead Pirate&lt;br /&gt;
**Skeleton Hero&lt;br /&gt;
**Skeleton Warrior&lt;br /&gt;
*Skeleton Archer&lt;br /&gt;
**Skeleton Assasin&lt;br /&gt;
===Snail===&lt;br /&gt;
A recolorable snail using several different dye channels.&lt;br /&gt;
[[Image_dyeing#Simple_colors_and_palettes|Dye Channels]]: W,R,Y,G,C,B&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-snail.png]]&lt;br /&gt;
===Squirrel===&lt;br /&gt;
The squirrel is intended to be a low level monster in line with the maggot for new players, and &lt;br /&gt;
&lt;br /&gt;
mainly for ambience in the forest.  It&#039;s my proposal that these usurp the current location of the &lt;br /&gt;
&lt;br /&gt;
[[Monster/Scorpion|Scorpions]] in the Woodland area.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-squirrel.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5990|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
[[Image:Monster-zombie.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5717|View Forum Thread]&lt;br /&gt;
==Work in progress==&lt;br /&gt;
These are some of the sprites I&#039;m working on right now or tentatively working on.&lt;br /&gt;
===Fairy===&lt;br /&gt;
Progress: Movements and standing animations complete&lt;br /&gt;
Changes roadmap:&lt;br /&gt;
*Add ground glow effect and fairy dust trail.&lt;br /&gt;
*Add attack animation (these will actually be HP restoring attacks).&lt;br /&gt;
*Add death animations (It&#039;s been requested that it look like a firecracker pop).&lt;br /&gt;
Work in Progress Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5916|View Forum Thread]&lt;br /&gt;
===Ghost (Generic)===&lt;br /&gt;
A generic ghost sprite with multiple dye channels&lt;br /&gt;
&lt;br /&gt;
[[Image_dyeing#Simple_colors_and_palettes|Dye Channels]]: R|C|W&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-generic-ghost.png]]&lt;br /&gt;
===Giant Fly===&lt;br /&gt;
Giant Fly I was working on... wasn&#039;t going to post it, until I saw a forum post talking about what Giant Maggots turn into... so it forced my hand. (This animation is from a dye test)  I plan on finishing this sometime (just like everything else!)&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-giant-fly.gif]]&lt;br /&gt;
&lt;br /&gt;
===Snake Lord===&lt;br /&gt;
This is a project for Kage_Jittai.  This is a half human-half snake boss.&lt;br /&gt;
&lt;br /&gt;
==In Planning / Rough Start==&lt;br /&gt;
===Birds===&lt;br /&gt;
====Chicken====&lt;br /&gt;
What is a 2D RPG without some chikens? Exactly!&lt;br /&gt;
[[Image:Fother-chicken.png]]&lt;br /&gt;
&lt;br /&gt;
====Crow====&lt;br /&gt;
Crows are needed for outdoor undead maps and cemetery maps, as well as haunted forests.&lt;br /&gt;
====Seagull====&lt;br /&gt;
This can be the beach equivelent of the bat mob (different drops of course! LOL)&lt;br /&gt;
===Frog/Toad===&lt;br /&gt;
I&#039;m working on a Frog for forests and swamps.  I will also make a stationary variation for ambient &lt;br /&gt;
&lt;br /&gt;
usage in animated map tiles.&lt;br /&gt;
===Lich===&lt;br /&gt;
The development of this will be dependent on the skeleton&#039;s development.&lt;br /&gt;
===Potted Flowers (Boss Flower)===&lt;br /&gt;
===Spider Boss===&lt;br /&gt;
It&#039;s huge, deadly, and still just a base framework!&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-spiderboss.gif]]&lt;br /&gt;
&lt;br /&gt;
===Bone Daddy (Skeletal Chimera)===&lt;br /&gt;
This will be a combination of many human bones and very tough.&lt;br /&gt;
===Cactus Monster===&lt;br /&gt;
Desert equivelent of the log head.&lt;br /&gt;
===Crab===&lt;br /&gt;
There shouldn&#039;t be scorpions on the beach! Crabs should take their place!&lt;br /&gt;
===Trees===&lt;br /&gt;
====Maw Bark====&lt;br /&gt;
She&#039;s what the logheads used to be part of befor Jack liberated them from their mother&#039;s branches... still a concept...&lt;br /&gt;
&lt;br /&gt;
[[Image:Concept-oldtree.pngâ€Ž]]&lt;br /&gt;
====Rotted Log====&lt;br /&gt;
Rotted undead version of the log monster. Some mysterious creature has made the empty log it&#039;s &lt;br /&gt;
&lt;br /&gt;
home!  I will likely redo this with a larger member of the Log Head (such as using whatever log &lt;br /&gt;
&lt;br /&gt;
head boss/tree that will come next as a base for this undead version).&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-rottenlog.png]]&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-chicken.png&amp;diff=13139</id>
		<title>File:Fother-chicken.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-chicken.png&amp;diff=13139"/>
		<updated>2009-08-22T22:26:05Z</updated>

		<summary type="html">&lt;p&gt;Fother: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-snail.png&amp;diff=12920</id>
		<title>File:Fother-snail.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-snail.png&amp;diff=12920"/>
		<updated>2009-08-11T03:42:04Z</updated>

		<summary type="html">&lt;p&gt;Fother: uploaded a new version of &amp;quot;Image:Fother-snail.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Snail (Recolorable)Work In Progress Sheet&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=12919</id>
		<title>User:Fother/Pixel Art</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=12919"/>
		<updated>2009-08-11T03:24:58Z</updated>

		<summary type="html">&lt;p&gt;Fother: /*Snail*/ moved to completed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Monster Sprites=&lt;br /&gt;
==Completed==&lt;br /&gt;
===Log Head===&lt;br /&gt;
Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]&#039;s already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be remade to match the changes.  I&#039;ve remade the Log Head to include two different attack animations, including an acorn spit and the classic root whip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-logmonster.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5903|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===Skeleton===&lt;br /&gt;
The Skeleton base sprite sheet is a monster sprite that conforms semi-flush to the Male player base sheet. This allows for easier developement of variations in the skeleton mobs and equipment sharing between both sheets.  The skull for the skeleton is borrowed from [[User:Modanung|Modanung]]&#039;s skull monster sheet, and is exactly 1 pixel more narrow on three sides than the Male Player base sheet, so some helmets will require the artist to make modifications to the helmet before piecing together a variation.&lt;br /&gt;
&lt;br /&gt;
With TMWServ it should be possible to create variations in the same fashion as the player sheets by simply layering sprite sheets within the client itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-skeleton.png]]&lt;br /&gt;
&lt;br /&gt;
I propose 3 skeleton monsters that will be created from this sheet and additional variations made further from those. (See proposed variants underneath each)&lt;br /&gt;
*Skeleton Fighter (Cooresponds to hand to hand player base)&lt;br /&gt;
**Skeleton Stalker (More slouching/clawing version)&lt;br /&gt;
*Skeleton Swordsman&lt;br /&gt;
**Undead Pirate&lt;br /&gt;
**Skeleton Hero&lt;br /&gt;
**Skeleton Warrior&lt;br /&gt;
*Skeleton Archer&lt;br /&gt;
**Skeleton Assasin&lt;br /&gt;
===Snail===&lt;br /&gt;
A recolorable snail using several different dye channels.&lt;br /&gt;
[[Image_dyeing#Simple_colors_and_palettes|Dye Channels]]: W,R,Y,G,C,B&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-snail.png]]&lt;br /&gt;
===Squirrel===&lt;br /&gt;
The squirrel is intended to be a low level monster in line with the maggot for new players, and &lt;br /&gt;
&lt;br /&gt;
mainly for ambience in the forest.  It&#039;s my proposal that these usurp the current location of the &lt;br /&gt;
&lt;br /&gt;
[[Monster/Scorpion|Scorpions]] in the Woodland area.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-squirrel.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5990|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
[[Image:Monster-zombie.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5717|View Forum Thread]&lt;br /&gt;
==Work in progress==&lt;br /&gt;
These are some of the sprites I&#039;m working on right now or tentatively working on.&lt;br /&gt;
===Fairy===&lt;br /&gt;
Progress: Movements and standing animations complete&lt;br /&gt;
Changes roadmap:&lt;br /&gt;
*Add ground glow effect and fairy dust trail.&lt;br /&gt;
*Add attack animation (these will actually be HP restoring attacks).&lt;br /&gt;
*Add death animations (It&#039;s been requested that it look like a firecracker pop).&lt;br /&gt;
Work in Progress Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5916|View Forum Thread]&lt;br /&gt;
===Ghost (Generic)===&lt;br /&gt;
A generic ghost sprite with multiple dye channels&lt;br /&gt;
&lt;br /&gt;
[[Image_dyeing#Simple_colors_and_palettes|Dye Channels]]: R|C|W&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-generic-ghost.png]]&lt;br /&gt;
===Giant Fly===&lt;br /&gt;
Giant Fly I was working on... wasn&#039;t going to post it, until I saw a forum post talking about what Giant Maggots turn into... so it forced my hand. (This animation is from a dye test)  I plan on finishing this sometime (just like everything else!)&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-giant-fly.gif]]&lt;br /&gt;
&lt;br /&gt;
===Snake Lord===&lt;br /&gt;
This is a project for Kage_Jittai.  This is a half human-half snake boss.&lt;br /&gt;
&lt;br /&gt;
==In Planning / Rough Start==&lt;br /&gt;
===Birds===&lt;br /&gt;
====Chicken====&lt;br /&gt;
What is a 2D RPG without some chikens? Exactly!&lt;br /&gt;
=====Hen=====&lt;br /&gt;
=====Rooster=====&lt;br /&gt;
====Crow====&lt;br /&gt;
Crows are needed for outdoor undead maps and cemetery maps, as well as haunted forests.&lt;br /&gt;
====Seagull====&lt;br /&gt;
This can be the beach equivelent of the bat mob (different drops of course! LOL)&lt;br /&gt;
===Frog/Toad===&lt;br /&gt;
I&#039;m working on a Frog for forests and swamps.  I will also make a stationary variation for ambient &lt;br /&gt;
&lt;br /&gt;
usage in animated map tiles.&lt;br /&gt;
===Lich===&lt;br /&gt;
The development of this will be dependent on the skeleton&#039;s development.&lt;br /&gt;
===Potted Flowers (Boss Flower)===&lt;br /&gt;
===Spider Boss===&lt;br /&gt;
It&#039;s huge, deadly, and still just a base framework!&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-spiderboss.gif]]&lt;br /&gt;
&lt;br /&gt;
===Bone Daddy (Skeletal Chimera)===&lt;br /&gt;
This will be a combination of many human bones and very tough.&lt;br /&gt;
===Cactus Monster===&lt;br /&gt;
Desert equivelent of the log head.&lt;br /&gt;
===Crab===&lt;br /&gt;
There shouldn&#039;t be scorpions on the beach! Crabs should take their place!&lt;br /&gt;
===Trees===&lt;br /&gt;
====Maw Bark====&lt;br /&gt;
She&#039;s what the logheads used to be part of befor Jack liberated them from their mother&#039;s branches... still a concept...&lt;br /&gt;
&lt;br /&gt;
[[Image:Concept-oldtree.pngâ€Ž]]&lt;br /&gt;
====Rotted Log====&lt;br /&gt;
Rotted undead version of the log monster. Some mysterious creature has made the empty log it&#039;s &lt;br /&gt;
&lt;br /&gt;
home!  I will likely redo this with a larger member of the Log Head (such as using whatever log &lt;br /&gt;
&lt;br /&gt;
head boss/tree that will come next as a base for this undead version).&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-rottenlog.png]]&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-snail.png&amp;diff=12918</id>
		<title>File:Fother-snail.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-snail.png&amp;diff=12918"/>
		<updated>2009-08-11T03:20:52Z</updated>

		<summary type="html">&lt;p&gt;Fother: uploaded a new version of &amp;quot;Image:Fother-snail.png&amp;quot;: Completed Sprite Sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Snail (Recolorable)Work In Progress Sheet&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-snail.png&amp;diff=12911</id>
		<title>File:Fother-snail.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-snail.png&amp;diff=12911"/>
		<updated>2009-08-08T15:11:47Z</updated>

		<summary type="html">&lt;p&gt;Fother: uploaded a new version of &amp;quot;Image:Fother-snail.png&amp;quot;: (Snail (Recolorable)Work In Progress Sheet)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Snail (Recolorable)Work In Progress Sheet&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=12901</id>
		<title>User:Fother/Pixel Art</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=12901"/>
		<updated>2009-08-06T03:23:17Z</updated>

		<summary type="html">&lt;p&gt;Fother: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Monster Sprites=&lt;br /&gt;
==Completed==&lt;br /&gt;
===Log Head===&lt;br /&gt;
Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]&#039;s already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be remade to match the changes.  I&#039;ve remade the Log Head to include two different attack animations, including an acorn spit and the classic root whip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-logmonster.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5903|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===Skeleton===&lt;br /&gt;
The Skeleton base sprite sheet is a monster sprite that conforms semi-flush to the Male player base sheet. This allows for easier developement of variations in the skeleton mobs and equipment sharing between both sheets.  The skull for the skeleton is borrowed from [[User:Modanung|Modanung]]&#039;s skull monster sheet, and is exactly 1 pixel more narrow on three sides than the Male Player base sheet, so some helmets will require the artist to make modifications to the helmet before piecing together a variation.&lt;br /&gt;
&lt;br /&gt;
With TMWServ it should be possible to create variations in the same fashion as the player sheets by simply layering sprite sheets within the client itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-skeleton.png]]&lt;br /&gt;
&lt;br /&gt;
I propose 3 skeleton monsters that will be created from this sheet and additional variations made further from those. (See proposed variants underneath each)&lt;br /&gt;
*Skeleton Fighter (Cooresponds to hand to hand player base)&lt;br /&gt;
**Skeleton Stalker (More slouching/clawing version)&lt;br /&gt;
*Skeleton Swordsman&lt;br /&gt;
**Undead Pirate&lt;br /&gt;
**Skeleton Hero&lt;br /&gt;
**Skeleton Warrior&lt;br /&gt;
*Skeleton Archer&lt;br /&gt;
**Skeleton Assasin&lt;br /&gt;
&lt;br /&gt;
===Squirrel===&lt;br /&gt;
The squirrel is intended to be a low level monster in line with the maggot for new players, and &lt;br /&gt;
&lt;br /&gt;
mainly for ambience in the forest.  It&#039;s my proposal that these usurp the current location of the &lt;br /&gt;
&lt;br /&gt;
[[Monster/Scorpion|Scorpions]] in the Woodland area.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-squirrel.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5990|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
[[Image:Monster-zombie.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5717|View Forum Thread]&lt;br /&gt;
==Work in progress==&lt;br /&gt;
These are some of the sprites I&#039;m working on right now or tentatively working on.&lt;br /&gt;
===Fairy===&lt;br /&gt;
Progress: Movements and standing animations complete&lt;br /&gt;
Changes roadmap:&lt;br /&gt;
*Add ground glow effect and fairy dust trail.&lt;br /&gt;
*Add attack animation (these will actually be HP restoring attacks).&lt;br /&gt;
*Add death animations (It&#039;s been requested that it look like a firecracker pop).&lt;br /&gt;
Work in Progress Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5916|View Forum Thread]&lt;br /&gt;
===Ghost (Generic)===&lt;br /&gt;
A generic ghost sprite with multiple dye channels&lt;br /&gt;
&lt;br /&gt;
[[Image_dyeing#Simple_colors_and_palettes|Dye Channels]]: R|C|W&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-generic-ghost.png]]&lt;br /&gt;
===Giant Fly===&lt;br /&gt;
Giant Fly I was working on... wasn&#039;t going to post it, until I saw a forum post talking about what Giant Maggots turn into... so it forced my hand. (This animation is from a dye test)  I plan on finishing this sometime (just like everything else!)&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-giant-fly.gif]]&lt;br /&gt;
===Snail===&lt;br /&gt;
A recolorable snail using several different dye channels.&lt;br /&gt;
This piece is intended to be used on the tutorial island beach.&lt;br /&gt;
&lt;br /&gt;
[[Image_dyeing#Simple_colors_and_palettes|Dye Channels]]: R|G|C|Y|W&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-snail.png]]&lt;br /&gt;
===Snake Lord===&lt;br /&gt;
This is a project for Kage_Jittai.  This is a half human-half snake boss.&lt;br /&gt;
&lt;br /&gt;
==In Planning / Rough Start==&lt;br /&gt;
===Birds===&lt;br /&gt;
====Chicken====&lt;br /&gt;
What is a 2D RPG without some chikens? Exactly!&lt;br /&gt;
=====Hen=====&lt;br /&gt;
=====Rooster=====&lt;br /&gt;
====Crow====&lt;br /&gt;
Crows are needed for outdoor undead maps and cemetery maps, as well as haunted forests.&lt;br /&gt;
====Seagull====&lt;br /&gt;
This can be the beach equivelent of the bat mob (different drops of course! LOL)&lt;br /&gt;
===Frog/Toad===&lt;br /&gt;
I&#039;m working on a Frog for forests and swamps.  I will also make a stationary variation for ambient &lt;br /&gt;
&lt;br /&gt;
usage in animated map tiles.&lt;br /&gt;
===Lich===&lt;br /&gt;
The development of this will be dependent on the skeleton&#039;s development.&lt;br /&gt;
===Potted Flowers (Boss Flower)===&lt;br /&gt;
===Spider Boss===&lt;br /&gt;
It&#039;s huge, deadly, and still just a base framework!&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-spiderboss.gif]]&lt;br /&gt;
&lt;br /&gt;
===Bone Daddy (Skeletal Chimera)===&lt;br /&gt;
This will be a combination of many human bones and very tough.&lt;br /&gt;
===Cactus Monster===&lt;br /&gt;
Desert equivelent of the log head.&lt;br /&gt;
===Crab===&lt;br /&gt;
There shouldn&#039;t be scorpions on the beach! Crabs should take their place!&lt;br /&gt;
===Trees===&lt;br /&gt;
====Maw Bark====&lt;br /&gt;
She&#039;s what the logheads used to be part of befor Jack liberated them from their mother&#039;s branches... still a concept...&lt;br /&gt;
&lt;br /&gt;
[[Image:Concept-oldtree.pngâ€Ž]]&lt;br /&gt;
====Rotted Log====&lt;br /&gt;
Rotted undead version of the log monster. Some mysterious creature has made the empty log it&#039;s &lt;br /&gt;
&lt;br /&gt;
home!  I will likely redo this with a larger member of the Log Head (such as using whatever log &lt;br /&gt;
&lt;br /&gt;
head boss/tree that will come next as a base for this undead version).&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-rottenlog.png]]&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-giant-fly.gif&amp;diff=12900</id>
		<title>File:Fother-giant-fly.gif</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-giant-fly.gif&amp;diff=12900"/>
		<updated>2009-08-06T03:22:11Z</updated>

		<summary type="html">&lt;p&gt;Fother: uploaded a new version of &amp;quot;Image:Fother-giant-fly.gif&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-giant-fly.gif&amp;diff=12899</id>
		<title>File:Fother-giant-fly.gif</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-giant-fly.gif&amp;diff=12899"/>
		<updated>2009-08-06T03:12:01Z</updated>

		<summary type="html">&lt;p&gt;Fother: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=12554</id>
		<title>User:Fother/Pixel Art</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=12554"/>
		<updated>2009-07-08T10:49:12Z</updated>

		<summary type="html">&lt;p&gt;Fother: /*Snail*/ added WIP Thumbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Monster Sprites=&lt;br /&gt;
==Completed==&lt;br /&gt;
===Log Head===&lt;br /&gt;
Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]&#039;s already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be remade to match the changes.  I&#039;ve remade the Log Head to include two different attack animations, including an acorn spit and the classic root whip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-logmonster.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5903|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===Skeleton===&lt;br /&gt;
The Skeleton base sprite sheet is a monster sprite that conforms semi-flush to the Male player base sheet. This allows for easier developement of variations in the skeleton mobs and equipment sharing between both sheets.  The skull for the skeleton is borrowed from [[User:Modanung|Modanung]]&#039;s skull monster sheet, and is exactly 1 pixel more narrow on three sides than the Male Player base sheet, so some helmets will require the artist to make modifications to the helmet before piecing together a variation.&lt;br /&gt;
&lt;br /&gt;
With TMWServ it should be possible to create variations in the same fashion as the player sheets by simply layering sprite sheets within the client itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-skeleton.png]]&lt;br /&gt;
&lt;br /&gt;
I propose 3 skeleton monsters that will be created from this sheet and additional variations made further from those. (See proposed variants underneath each)&lt;br /&gt;
*Skeleton Fighter (Cooresponds to hand to hand player base)&lt;br /&gt;
**Skeleton Stalker (More slouching/clawing version)&lt;br /&gt;
*Skeleton Swordsman&lt;br /&gt;
**Undead Pirate&lt;br /&gt;
**Skeleton Hero&lt;br /&gt;
**Skeleton Warrior&lt;br /&gt;
*Skeleton Archer&lt;br /&gt;
**Skeleton Assasin&lt;br /&gt;
&lt;br /&gt;
===Squirrel===&lt;br /&gt;
The squirrel is intended to be a low level monster in line with the maggot for new players, and &lt;br /&gt;
&lt;br /&gt;
mainly for ambience in the forest.  It&#039;s my proposal that these usurp the current location of the &lt;br /&gt;
&lt;br /&gt;
[[Monster/Scorpion|Scorpions]] in the Woodland area.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-squirrel.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5990|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
[[Image:Monster-zombie.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5717|View Forum Thread]&lt;br /&gt;
==Work in progress==&lt;br /&gt;
These are some of the sprites I&#039;m working on right now or tentatively working on.&lt;br /&gt;
===Fairy===&lt;br /&gt;
Progress: Movements and standing animations complete&lt;br /&gt;
Changes roadmap:&lt;br /&gt;
*Add ground glow effect and fairy dust trail.&lt;br /&gt;
*Add attack animation (these will actually be HP restoring attacks).&lt;br /&gt;
*Add death animations (It&#039;s been requested that it look like a firecracker pop).&lt;br /&gt;
Work in Progress Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5916|View Forum Thread]&lt;br /&gt;
===Ghost (Generic)===&lt;br /&gt;
A generic ghost sprite with multiple dye channels&lt;br /&gt;
&lt;br /&gt;
[[Image_dyeing#Simple_colors_and_palettes|Dye Channels]]: R|C|W&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-generic-ghost.png]]&lt;br /&gt;
===Snail===&lt;br /&gt;
A recolorable snail using several different dye channels.&lt;br /&gt;
This piece is intended to be used on the tutorial island beach.&lt;br /&gt;
&lt;br /&gt;
[[Image_dyeing#Simple_colors_and_palettes|Dye Channels]]: R|G|C|Y|W&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-snail.png]]&lt;br /&gt;
===Snake Lord===&lt;br /&gt;
This is a project for Kage_Jittai.  This is a half human-half snake boss.&lt;br /&gt;
&lt;br /&gt;
==In Planning / Rough Start==&lt;br /&gt;
===Birds===&lt;br /&gt;
====Chicken====&lt;br /&gt;
What is a 2D RPG without some chikens? Exactly!&lt;br /&gt;
=====Hen=====&lt;br /&gt;
=====Rooster=====&lt;br /&gt;
====Crow====&lt;br /&gt;
Crows are needed for outdoor undead maps and cemetery maps, as well as haunted forests.&lt;br /&gt;
====Seagull====&lt;br /&gt;
This can be the beach equivelent of the bat mob (different drops of course! LOL)&lt;br /&gt;
===Frog/Toad===&lt;br /&gt;
I&#039;m working on a Frog for forests and swamps.  I will also make a stationary variation for ambient &lt;br /&gt;
&lt;br /&gt;
usage in animated map tiles.&lt;br /&gt;
===Lich===&lt;br /&gt;
The development of this will be dependent on the skeleton&#039;s development.&lt;br /&gt;
===Potted Flowers (Boss Flower)===&lt;br /&gt;
===Spider Boss===&lt;br /&gt;
It&#039;s huge, deadly, and still just a base framework!&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-spiderboss.gif]]&lt;br /&gt;
&lt;br /&gt;
===Bone Daddy (Skeletal Chimera)===&lt;br /&gt;
This will be a combination of many human bones and very tough.&lt;br /&gt;
===Cactus Monster===&lt;br /&gt;
Desert equivelent of the log head.&lt;br /&gt;
===Crab===&lt;br /&gt;
There shouldn&#039;t be scorpions on the beach! Crabs should take their place!&lt;br /&gt;
===Trees===&lt;br /&gt;
====Maw Bark====&lt;br /&gt;
She&#039;s what the logheads used to be part of befor Jack liberated them from their mother&#039;s branches... still a concept...&lt;br /&gt;
&lt;br /&gt;
[[Image:Concept-oldtree.pngâ€Ž]]&lt;br /&gt;
====Rotted Log====&lt;br /&gt;
Rotted undead version of the log monster. Some mysterious creature has made the empty log it&#039;s &lt;br /&gt;
&lt;br /&gt;
home!  I will likely redo this with a larger member of the Log Head (such as using whatever log &lt;br /&gt;
&lt;br /&gt;
head boss/tree that will come next as a base for this undead version).&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-rottenlog.png]]&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-snail.png&amp;diff=12553</id>
		<title>File:Fother-snail.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-snail.png&amp;diff=12553"/>
		<updated>2009-07-08T10:38:42Z</updated>

		<summary type="html">&lt;p&gt;Fother: Snail (Recolorable)Work In Progress Sheet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Snail (Recolorable)Work In Progress Sheet&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=12547</id>
		<title>User:Fother/Pixel Art</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=12547"/>
		<updated>2009-07-07T09:18:42Z</updated>

		<summary type="html">&lt;p&gt;Fother: /* Ghost (Generic) */  spacing fox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Monster Sprites=&lt;br /&gt;
==Completed==&lt;br /&gt;
===Log Head===&lt;br /&gt;
Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]&#039;s already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be remade to match the changes.  I&#039;ve remade the Log Head to include two different attack animations, including an acorn spit and the classic root whip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-logmonster.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5903|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===Skeleton===&lt;br /&gt;
The Skeleton base sprite sheet is a monster sprite that conforms semi-flush to the Male player base sheet. This allows for easier developement of variations in the skeleton mobs and equipment sharing between both sheets.  The skull for the skeleton is borrowed from [[User:Modanung|Modanung]]&#039;s skull monster sheet, and is exactly 1 pixel more narrow on three sides than the Male Player base sheet, so some helmets will require the artist to make modifications to the helmet before piecing together a variation.&lt;br /&gt;
&lt;br /&gt;
With TMWServ it should be possible to create variations in the same fashion as the player sheets by simply layering sprite sheets within the client itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-skeleton.png]]&lt;br /&gt;
&lt;br /&gt;
I propose 3 skeleton monsters that will be created from this sheet and additional variations made further from those. (See proposed variants underneath each)&lt;br /&gt;
*Skeleton Fighter (Cooresponds to hand to hand player base)&lt;br /&gt;
**Skeleton Stalker (More slouching/clawing version)&lt;br /&gt;
*Skeleton Swordsman&lt;br /&gt;
**Undead Pirate&lt;br /&gt;
**Skeleton Hero&lt;br /&gt;
**Skeleton Warrior&lt;br /&gt;
*Skeleton Archer&lt;br /&gt;
**Skeleton Assasin&lt;br /&gt;
&lt;br /&gt;
===Squirrel===&lt;br /&gt;
The squirrel is intended to be a low level monster in line with the maggot for new players, and &lt;br /&gt;
&lt;br /&gt;
mainly for ambience in the forest.  It&#039;s my proposal that these usurp the current location of the &lt;br /&gt;
&lt;br /&gt;
[[Monster/Scorpion|Scorpions]] in the Woodland area.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-squirrel.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5990|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
[[Image:Monster-zombie.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5717|View Forum Thread]&lt;br /&gt;
==Work in progress==&lt;br /&gt;
These are some of the sprites I&#039;m working on right now or tentatively working on.&lt;br /&gt;
===Fairy===&lt;br /&gt;
Progress: Movements and standing animations complete&lt;br /&gt;
Changes roadmap:&lt;br /&gt;
*Add ground glow effect and fairy dust trail.&lt;br /&gt;
*Add attack animation (these will actually be HP restoring attacks).&lt;br /&gt;
*Add death animations (It&#039;s been requested that it look like a firecracker pop).&lt;br /&gt;
Work in Progress Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5916|View Forum Thread]&lt;br /&gt;
===Ghost (Generic)===&lt;br /&gt;
A generic ghost sprite with multiple dye channels&lt;br /&gt;
&lt;br /&gt;
[[Image:Fother-generic-ghost.png]]&lt;br /&gt;
&lt;br /&gt;
===Snake Lord===&lt;br /&gt;
This is a project for Kage_Jittai.  This is a half human-half snake boss.&lt;br /&gt;
&lt;br /&gt;
==In Planning / Rough Start==&lt;br /&gt;
===Birds===&lt;br /&gt;
====Chicken====&lt;br /&gt;
What is a 2D RPG without some chikens? Exactly!&lt;br /&gt;
=====Hen=====&lt;br /&gt;
=====Rooster=====&lt;br /&gt;
====Crow====&lt;br /&gt;
Crows are needed for outdoor undead maps and cemetery maps, as well as haunted forests.&lt;br /&gt;
====Seagull====&lt;br /&gt;
This can be the beach equivelent of the bat mob (different drops of course! LOL)&lt;br /&gt;
===Frog/Toad===&lt;br /&gt;
I&#039;m working on a Frog for forests and swamps.  I will also make a stationary variation for ambient &lt;br /&gt;
&lt;br /&gt;
usage in animated map tiles.&lt;br /&gt;
===Lich===&lt;br /&gt;
The development of this will be dependent on the skeleton&#039;s development.&lt;br /&gt;
===Potted Flowers (Boss Flower)===&lt;br /&gt;
===Spider Boss===&lt;br /&gt;
It&#039;s huge, deadly, and still just a base framework!&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-spiderboss.gif]]&lt;br /&gt;
&lt;br /&gt;
===Bone Daddy (Skeletal Chimera)===&lt;br /&gt;
This will be a combination of many human bones and very tough.&lt;br /&gt;
===Cactus Monster===&lt;br /&gt;
Desert equivelent of the log head.&lt;br /&gt;
===Crab===&lt;br /&gt;
There shouldn&#039;t be scorpions on the beach! Crabs should take their place!&lt;br /&gt;
===Trees===&lt;br /&gt;
====Maw Bark====&lt;br /&gt;
She&#039;s what the logheads used to be part of befor Jack liberated them from their mother&#039;s branches... still a concept...&lt;br /&gt;
&lt;br /&gt;
[[Image:Concept-oldtree.pngâ€Ž]]&lt;br /&gt;
====Rotted Log====&lt;br /&gt;
Rotted undead version of the log monster. Some mysterious creature has made the empty log it&#039;s &lt;br /&gt;
&lt;br /&gt;
home!  I will likely redo this with a larger member of the Log Head (such as using whatever log &lt;br /&gt;
&lt;br /&gt;
head boss/tree that will come next as a base for this undead version).&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-rottenlog.png]]&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=12546</id>
		<title>User:Fother/Pixel Art</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=12546"/>
		<updated>2009-07-07T09:17:47Z</updated>

		<summary type="html">&lt;p&gt;Fother: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Monster Sprites=&lt;br /&gt;
==Completed==&lt;br /&gt;
===Log Head===&lt;br /&gt;
Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]&#039;s already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be remade to match the changes.  I&#039;ve remade the Log Head to include two different attack animations, including an acorn spit and the classic root whip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-logmonster.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5903|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===Skeleton===&lt;br /&gt;
The Skeleton base sprite sheet is a monster sprite that conforms semi-flush to the Male player base sheet. This allows for easier developement of variations in the skeleton mobs and equipment sharing between both sheets.  The skull for the skeleton is borrowed from [[User:Modanung|Modanung]]&#039;s skull monster sheet, and is exactly 1 pixel more narrow on three sides than the Male Player base sheet, so some helmets will require the artist to make modifications to the helmet before piecing together a variation.&lt;br /&gt;
&lt;br /&gt;
With TMWServ it should be possible to create variations in the same fashion as the player sheets by simply layering sprite sheets within the client itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-skeleton.png]]&lt;br /&gt;
&lt;br /&gt;
I propose 3 skeleton monsters that will be created from this sheet and additional variations made further from those. (See proposed variants underneath each)&lt;br /&gt;
*Skeleton Fighter (Cooresponds to hand to hand player base)&lt;br /&gt;
**Skeleton Stalker (More slouching/clawing version)&lt;br /&gt;
*Skeleton Swordsman&lt;br /&gt;
**Undead Pirate&lt;br /&gt;
**Skeleton Hero&lt;br /&gt;
**Skeleton Warrior&lt;br /&gt;
*Skeleton Archer&lt;br /&gt;
**Skeleton Assasin&lt;br /&gt;
&lt;br /&gt;
===Squirrel===&lt;br /&gt;
The squirrel is intended to be a low level monster in line with the maggot for new players, and &lt;br /&gt;
&lt;br /&gt;
mainly for ambience in the forest.  It&#039;s my proposal that these usurp the current location of the &lt;br /&gt;
&lt;br /&gt;
[[Monster/Scorpion|Scorpions]] in the Woodland area.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-squirrel.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5990|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
[[Image:Monster-zombie.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5717|View Forum Thread]&lt;br /&gt;
==Work in progress==&lt;br /&gt;
These are some of the sprites I&#039;m working on right now or tentatively working on.&lt;br /&gt;
===Fairy===&lt;br /&gt;
Progress: Movements and standing animations complete&lt;br /&gt;
Changes roadmap:&lt;br /&gt;
*Add ground glow effect and fairy dust trail.&lt;br /&gt;
*Add attack animation (these will actually be HP restoring attacks).&lt;br /&gt;
*Add death animations (It&#039;s been requested that it look like a firecracker pop).&lt;br /&gt;
Work in Progress Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5916|View Forum Thread]&lt;br /&gt;
===Ghost (Generic)===&lt;br /&gt;
A generic ghost sprite with multiple dye channels&lt;br /&gt;
[[Image:Fother-generic-ghost.png]]&lt;br /&gt;
===Snake Lord===&lt;br /&gt;
This is a project for Kage_Jittai.  This is a half human-half snake boss.&lt;br /&gt;
&lt;br /&gt;
==In Planning / Rough Start==&lt;br /&gt;
===Birds===&lt;br /&gt;
====Chicken====&lt;br /&gt;
What is a 2D RPG without some chikens? Exactly!&lt;br /&gt;
=====Hen=====&lt;br /&gt;
=====Rooster=====&lt;br /&gt;
====Crow====&lt;br /&gt;
Crows are needed for outdoor undead maps and cemetery maps, as well as haunted forests.&lt;br /&gt;
====Seagull====&lt;br /&gt;
This can be the beach equivelent of the bat mob (different drops of course! LOL)&lt;br /&gt;
===Frog/Toad===&lt;br /&gt;
I&#039;m working on a Frog for forests and swamps.  I will also make a stationary variation for ambient &lt;br /&gt;
&lt;br /&gt;
usage in animated map tiles.&lt;br /&gt;
===Lich===&lt;br /&gt;
The development of this will be dependent on the skeleton&#039;s development.&lt;br /&gt;
===Potted Flowers (Boss Flower)===&lt;br /&gt;
===Spider Boss===&lt;br /&gt;
It&#039;s huge, deadly, and still just a base framework!&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-spiderboss.gif]]&lt;br /&gt;
&lt;br /&gt;
===Bone Daddy (Skeletal Chimera)===&lt;br /&gt;
This will be a combination of many human bones and very tough.&lt;br /&gt;
===Cactus Monster===&lt;br /&gt;
Desert equivelent of the log head.&lt;br /&gt;
===Crab===&lt;br /&gt;
There shouldn&#039;t be scorpions on the beach! Crabs should take their place!&lt;br /&gt;
===Trees===&lt;br /&gt;
====Maw Bark====&lt;br /&gt;
She&#039;s what the logheads used to be part of befor Jack liberated them from their mother&#039;s branches... still a concept...&lt;br /&gt;
&lt;br /&gt;
[[Image:Concept-oldtree.pngâ€Ž]]&lt;br /&gt;
====Rotted Log====&lt;br /&gt;
Rotted undead version of the log monster. Some mysterious creature has made the empty log it&#039;s &lt;br /&gt;
&lt;br /&gt;
home!  I will likely redo this with a larger member of the Log Head (such as using whatever log &lt;br /&gt;
&lt;br /&gt;
head boss/tree that will come next as a base for this undead version).&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-rottenlog.png]]&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-generic-ghost.png&amp;diff=12545</id>
		<title>File:Fother-generic-ghost.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Fother-generic-ghost.png&amp;diff=12545"/>
		<updated>2009-07-07T09:14:31Z</updated>

		<summary type="html">&lt;p&gt;Fother: Work In Progress generic ghost with dye channels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Work In Progress generic ghost with dye channels&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother&amp;diff=12544</id>
		<title>User:Fother</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother&amp;diff=12544"/>
		<updated>2009-07-07T07:24:49Z</updated>

		<summary type="html">&lt;p&gt;Fother: Cleaned up user page to sub player sprite lib and WIP on other TMW pixel projects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m Fother (Fother J), and I discovered The Mana World in the Fall of 2008 and immediately fell in love.  It didn&#039;t take me long before I wanted to contribute to this great project.&lt;br /&gt;
&lt;br /&gt;
You can find the majority of my contributions within my user pages:&lt;br /&gt;
&lt;br /&gt;
[[User:Fother/Pixel_Art|Pixel Art]]&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=12543</id>
		<title>User:Fother/Pixel Art</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother/Pixel_Art&amp;diff=12543"/>
		<updated>2009-07-07T07:16:01Z</updated>

		<summary type="html">&lt;p&gt;Fother: New page: =Monster Sprites= ==Completed== ===Log Head=== Due to the efforts of Saphy and Len to improve Crush&amp;#039;s already amazing Woodland set, [[User:Rotone...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Monster Sprites=&lt;br /&gt;
==Completed==&lt;br /&gt;
===Log Head===&lt;br /&gt;
Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]&#039;s already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be remade to match the changes.  I&#039;ve remade the Log Head to include two different attack animations, including an acorn spit and the classic root whip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-logmonster.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5903|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===Skeleton===&lt;br /&gt;
The Skeleton base sprite sheet is a monster sprite that conforms semi-flush to the Male player base sheet. This allows for easier developement of variations in the skeleton mobs and equipment sharing between both sheets.  The skull for the skeleton is borrowed from [[User:Modanung|Modanung]]&#039;s skull monster sheet, and is exactly 1 pixel more narrow on three sides than the Male Player base sheet, so some helmets will require the artist to make modifications to the helmet before piecing together a variation.&lt;br /&gt;
&lt;br /&gt;
With TMWServ it should be possible to create variations in the same fashion as the player sheets by simply layering sprite sheets within the client itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-skeleton.png]]&lt;br /&gt;
&lt;br /&gt;
I propose 3 skeleton monsters that will be created from this sheet and additional variations made further from those. (See proposed variants underneath each)&lt;br /&gt;
*Skeleton Fighter (Cooresponds to hand to hand player base)&lt;br /&gt;
**Skeleton Stalker (More slouching/clawing version)&lt;br /&gt;
*Skeleton Swordsman&lt;br /&gt;
**Undead Pirate&lt;br /&gt;
**Skeleton Hero&lt;br /&gt;
**Skeleton Warrior&lt;br /&gt;
*Skeleton Archer&lt;br /&gt;
**Skeleton Assasin&lt;br /&gt;
&lt;br /&gt;
===Squirrel===&lt;br /&gt;
The squirrel is intended to be a low level monster in line with the maggot for new players, and &lt;br /&gt;
&lt;br /&gt;
mainly for ambience in the forest.  It&#039;s my proposal that these usurp the current location of the &lt;br /&gt;
&lt;br /&gt;
[[Monster/Scorpion|Scorpions]] in the Woodland area.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-squirrel.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5990|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===Zombie===&lt;br /&gt;
[[Image:Monster-zombie.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5717|View Forum Thread]&lt;br /&gt;
==Work in progress==&lt;br /&gt;
These are some of the sprites I&#039;m working on right now or tentatively working on.&lt;br /&gt;
===Fairy===&lt;br /&gt;
Progress: Movements and standing animations complete&lt;br /&gt;
Changes roadmap:&lt;br /&gt;
*Add ground glow effect and fairy dust trail.&lt;br /&gt;
*Add attack animation (these will actually be HP restoring attacks).&lt;br /&gt;
*Add death animations (It&#039;s been requested that it look like a firecracker pop).&lt;br /&gt;
Work in Progress Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5916|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
==In Planning / Rough Start==&lt;br /&gt;
===Birds===&lt;br /&gt;
====Chicken====&lt;br /&gt;
What is a 2D RPG without some chikens? Exactly!&lt;br /&gt;
=====Hen=====&lt;br /&gt;
=====Rooster=====&lt;br /&gt;
====Crow====&lt;br /&gt;
Crows are needed for outdoor undead maps and cemetery maps, as well as haunted forests.&lt;br /&gt;
====Seagull====&lt;br /&gt;
This can be the beach equivelent of the bat mob (different drops of course! LOL)&lt;br /&gt;
===Frog/Toad===&lt;br /&gt;
I&#039;m working on a Frog for forests and swamps.  I will also make a stationary variation for ambient &lt;br /&gt;
&lt;br /&gt;
usage in animated map tiles.&lt;br /&gt;
===Lich===&lt;br /&gt;
The development of this will be dependent on the skeleton&#039;s development.&lt;br /&gt;
===Potted Flowers (Boss Flower)===&lt;br /&gt;
===Spider Boss===&lt;br /&gt;
It&#039;s huge, deadly, and still just a base framework!&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-spiderboss.gif]]&lt;br /&gt;
&lt;br /&gt;
===Bone Daddy (Skeletal Chimera)===&lt;br /&gt;
This will be a combination of many human bones and very tough.&lt;br /&gt;
===Cactus Monster===&lt;br /&gt;
Desert equivelent of the log head.&lt;br /&gt;
===Crab===&lt;br /&gt;
There shouldn&#039;t be scorpions on the beach! Crabs should take their place!&lt;br /&gt;
===Trees===&lt;br /&gt;
====Maw Bark====&lt;br /&gt;
She&#039;s what the logheads used to be part of befor Jack liberated them from their mother&#039;s branches... still a concept...&lt;br /&gt;
&lt;br /&gt;
[[Image:Concept-oldtree.pngâ€Ž]]&lt;br /&gt;
====Rotted Log====&lt;br /&gt;
Rotted undead version of the log monster. Some mysterious creature has made the empty log it&#039;s &lt;br /&gt;
&lt;br /&gt;
home!  I will likely redo this with a larger member of the Log Head (such as using whatever log &lt;br /&gt;
&lt;br /&gt;
head boss/tree that will come next as a base for this undead version).&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-rottenlog.png]]&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Monster-zombie.png&amp;diff=12489</id>
		<title>File:Monster-zombie.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Monster-zombie.png&amp;diff=12489"/>
		<updated>2009-06-30T11:59:27Z</updated>

		<summary type="html">&lt;p&gt;Fother: uploaded a new version of &amp;quot;Image:Monster-zombie.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Completed Zombie sprite sheet.&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Concept-oldtree.png&amp;diff=12459</id>
		<title>File:Concept-oldtree.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Concept-oldtree.png&amp;diff=12459"/>
		<updated>2009-06-17T12:25:36Z</updated>

		<summary type="html">&lt;p&gt;Fother: uploaded a new version of &amp;quot;Image:Concept-oldtree.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept frame for larger tree monster variant&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother&amp;diff=12458</id>
		<title>User:Fother</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother&amp;diff=12458"/>
		<updated>2009-06-16T23:11:48Z</updated>

		<summary type="html">&lt;p&gt;Fother: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m &amp;quot;Fother J&amp;quot; (Jarrett Thomas-Huxley).  I only ran across TMW in October 2008 and immediately fell in love with it.  It didn&#039;t take long before I was directed to the forums and started pixeling various things!  I&#039;m always working on multiple sprites to help expand the world or add variety, particularly undead and semi-ambient fauna. &lt;br /&gt;
=Pixel Art=&lt;br /&gt;
==Monster Sprites==&lt;br /&gt;
===Completed===&lt;br /&gt;
====Log Head====&lt;br /&gt;
Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]&#039;s already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be remade to match the changes.  I&#039;ve remade the Log Head to include two different attack animations, including an acorn spit and the classic root whip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-logmonster.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5903|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
====Skeleton====&lt;br /&gt;
The Skeleton base sprite sheet is a monster sprite that conforms semi-flush to the Male player base sheet. This allows for easier developement of variations in the skeleton mobs and equipment sharing between both sheets.  The skull for the skeleton is borrowed from [[User:Modanung|Modanung]]&#039;s skull monster sheet, and is exactly 1 pixel more narrow on three sides than the Male Player base sheet, so some helmets will require the artist to make modifications to the helmet before piecing together a variation.&lt;br /&gt;
&lt;br /&gt;
With TMWServ it should be possible to create variations in the same fashion as the player sheets by simply layering sprite sheets within the client itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-skeleton.png]]&lt;br /&gt;
&lt;br /&gt;
I propose 3 skeleton monsters that will be created from this sheet and additional variations made further from those. (See proposed variants underneath each)&lt;br /&gt;
*Skeleton Fighter (Cooresponds to hand to hand player base)&lt;br /&gt;
**Skeleton Stalker (More slouching/clawing version)&lt;br /&gt;
*Skeleton Swordsman&lt;br /&gt;
**Undead Pirate&lt;br /&gt;
**Skeleton Hero&lt;br /&gt;
**Skeleton Warrior&lt;br /&gt;
*Skeleton Archer&lt;br /&gt;
**Skeleton Assasin&lt;br /&gt;
&lt;br /&gt;
====Squirrel====&lt;br /&gt;
The squirrel is intended to be a low level monster in line with the maggot for new players, and &lt;br /&gt;
&lt;br /&gt;
mainly for ambience in the forest.  It&#039;s my proposal that these usurp the current location of the &lt;br /&gt;
&lt;br /&gt;
[[Monster/Scorpion|Scorpions]] in the Woodland area.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-squirrel.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5990|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
====Zombie====&lt;br /&gt;
[[Image:Monster-zombie.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5717|View Forum Thread]&lt;br /&gt;
===Work in progress===&lt;br /&gt;
These are some of the sprites I&#039;m working on right now or tentatively working on.&lt;br /&gt;
====Fairy====&lt;br /&gt;
Progress: Movements and standing animations complete&lt;br /&gt;
Changes roadmap:&lt;br /&gt;
*Add ground glow effect and fairy dust trail.&lt;br /&gt;
*Add attack animation (these will actually be HP restoring attacks).&lt;br /&gt;
*Add death animations (It&#039;s been requested that it look like a firecracker pop).&lt;br /&gt;
Work in Progress Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5916|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===In Planning / Rough Start===&lt;br /&gt;
====Birds====&lt;br /&gt;
=====Chicken=====&lt;br /&gt;
What is a 2D RPG without some chikens? Exactly!&lt;br /&gt;
======Hen======&lt;br /&gt;
======Rooster======&lt;br /&gt;
=====Crow=====&lt;br /&gt;
Crows are needed for outdoor undead maps and cemetery maps, as well as haunted forests.&lt;br /&gt;
=====Seagull=====&lt;br /&gt;
This can be the beach equivelent of the bat mob (different drops of course! LOL)&lt;br /&gt;
====Frog/Toad====&lt;br /&gt;
I&#039;m working on a Frog for forests and swamps.  I will also make a stationary variation for ambient &lt;br /&gt;
&lt;br /&gt;
usage in animated map tiles.&lt;br /&gt;
====Lich====&lt;br /&gt;
The development of this will be dependent on the skeleton&#039;s development.&lt;br /&gt;
====Potted Flowers (Boss Flower)====&lt;br /&gt;
====Spider Boss====&lt;br /&gt;
It&#039;s huge, deadly, and still just a base framework!&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-spiderboss.gif]]&lt;br /&gt;
&lt;br /&gt;
====Bone Daddy (Skeletal Chimera)====&lt;br /&gt;
This will be a combination of many human bones and very tough.&lt;br /&gt;
====Cactus Monster====&lt;br /&gt;
Desert equivelent of the log head.&lt;br /&gt;
====Crab====&lt;br /&gt;
There shouldn&#039;t be scorpions on the beach! Crabs should take their place!&lt;br /&gt;
====Trees====&lt;br /&gt;
=====Maw Bark=====&lt;br /&gt;
She&#039;s what the logheads used to be part of befor Jack liberated them from their mother&#039;s branches... still a concept...&lt;br /&gt;
&lt;br /&gt;
[[Image:Concept-oldtree.pngâ€Ž]]&lt;br /&gt;
=====Rotted Log=====&lt;br /&gt;
Rotted undead version of the log monster. Some mysterious creature has made the empty log it&#039;s &lt;br /&gt;
&lt;br /&gt;
home!  I will likely redo this with a larger member of the Log Head (such as using whatever log &lt;br /&gt;
&lt;br /&gt;
head boss/tree that will come next as a base for this undead version).&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-rottenlog.png]]&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Concept-oldtree.png&amp;diff=12457</id>
		<title>File:Concept-oldtree.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Concept-oldtree.png&amp;diff=12457"/>
		<updated>2009-06-16T23:06:32Z</updated>

		<summary type="html">&lt;p&gt;Fother: Concept frame for larger tree monster variant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept frame for larger tree monster variant&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother&amp;diff=12322</id>
		<title>User:Fother</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother&amp;diff=12322"/>
		<updated>2009-06-05T06:56:36Z</updated>

		<summary type="html">&lt;p&gt;Fother: /* Log Head */  Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m &amp;quot;Fother J&amp;quot; (Jarrett Thomas-Huxley).  I only ran across TMW in October 2008 and immediately fell in love with it.  It didn&#039;t take long before I was directed to the forums and started pixeling various things!  I&#039;m always working on multiple sprites to help expand the world or add variety, particularly undead and semi-ambient fauna. &lt;br /&gt;
=Pixel Art=&lt;br /&gt;
==Monster Sprites==&lt;br /&gt;
===Completed===&lt;br /&gt;
====Log Head====&lt;br /&gt;
Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]&#039;s already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be remade to match the changes.  I&#039;ve remade the Log Head to include two different attack animations, including an acorn spit and the classic root whip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-logmonster.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5903|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
====Skeleton====&lt;br /&gt;
The Skeleton base sprite sheet is a monster sprite that conforms semi-flush to the Male player base sheet. This allows for easier developement of variations in the skeleton mobs and equipment sharing between both sheets.  The skull for the skeleton is borrowed from [[User:Modanung|Modanung]]&#039;s skull monster sheet, and is exactly 1 pixel more narrow on three sides than the Male Player base sheet, so some helmets will require the artist to make modifications to the helmet before piecing together a variation.&lt;br /&gt;
&lt;br /&gt;
With TMWServ it should be possible to create variations in the same fashion as the player sheets by simply layering sprite sheets within the client itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-skeleton.png]]&lt;br /&gt;
&lt;br /&gt;
I propose 3 skeleton monsters that will be created from this sheet and additional variations made further from those. (See proposed variants underneath each)&lt;br /&gt;
*Skeleton Fighter (Cooresponds to hand to hand player base)&lt;br /&gt;
**Skeleton Stalker (More slouching/clawing version)&lt;br /&gt;
*Skeleton Swordsman&lt;br /&gt;
**Undead Pirate&lt;br /&gt;
**Skeleton Hero&lt;br /&gt;
**Skeleton Warrior&lt;br /&gt;
*Skeleton Archer&lt;br /&gt;
**Skeleton Assasin&lt;br /&gt;
&lt;br /&gt;
====Squirrel====&lt;br /&gt;
The squirrel is intended to be a low level monster in line with the maggot for new players, and &lt;br /&gt;
&lt;br /&gt;
mainly for ambience in the forest.  It&#039;s my proposal that these usurp the current location of the &lt;br /&gt;
&lt;br /&gt;
[[Monster/Scorpion|Scorpions]] in the Woodland area.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-squirrel.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5990|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
====Zombie====&lt;br /&gt;
[[Image:Monster-zombie.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5717|View Forum Thread]&lt;br /&gt;
===Work in progress===&lt;br /&gt;
These are some of the sprites I&#039;m working on right now or tentatively working on.&lt;br /&gt;
====Fairy====&lt;br /&gt;
Progress: Movements and standing animations complete&lt;br /&gt;
Changes roadmap:&lt;br /&gt;
*Add ground glow effect and fairy dust trail.&lt;br /&gt;
*Add attack animation (these will actually be HP restoring attacks).&lt;br /&gt;
*Add death animations (It&#039;s been requested that it look like a firecracker pop).&lt;br /&gt;
Work in Progress Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5916|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===In Planning / Rough Start===&lt;br /&gt;
====Birds====&lt;br /&gt;
=====Chicken=====&lt;br /&gt;
What is a 2D RPG without some chikens? Exactly!&lt;br /&gt;
======Hen======&lt;br /&gt;
======Rooster======&lt;br /&gt;
=====Crow=====&lt;br /&gt;
Crows are needed for outdoor undead maps and cemetery maps, as well as haunted forests.&lt;br /&gt;
=====Seagull=====&lt;br /&gt;
This can be the beach equivelent of the bat mob (different drops of course! LOL)&lt;br /&gt;
====Frog/Toad====&lt;br /&gt;
I&#039;m working on a Frog for forests and swamps.  I will also make a stationary variation for ambient &lt;br /&gt;
&lt;br /&gt;
usage in animated map tiles.&lt;br /&gt;
====Lich====&lt;br /&gt;
The development of this will be dependent on the skeleton&#039;s development.&lt;br /&gt;
====Potted Flowers (Boss Flower)====&lt;br /&gt;
====Spider Boss====&lt;br /&gt;
It&#039;s huge, deadly, and still just a base framework!&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-spiderboss.gif]]&lt;br /&gt;
&lt;br /&gt;
====Bone Daddy (Skeletal Chimera)====&lt;br /&gt;
This will be a combination of many human bones and very tough.&lt;br /&gt;
====Cactus Monster====&lt;br /&gt;
Desert equivelent of the log head.&lt;br /&gt;
====Crab====&lt;br /&gt;
There shouldn&#039;t be scorpions on the beach! Crabs should take their place!&lt;br /&gt;
====Rotted Log====&lt;br /&gt;
Rotted undead version of the log monster. Some mysterious creature has made the empty log it&#039;s &lt;br /&gt;
&lt;br /&gt;
home!  I will likely redo this with a larger member of the Log Head (such as using whatever log &lt;br /&gt;
&lt;br /&gt;
head boss/tree that will come next as a base for this undead version).&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-rottenlog.png]]&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother&amp;diff=12321</id>
		<title>User:Fother</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother&amp;diff=12321"/>
		<updated>2009-06-05T06:55:31Z</updated>

		<summary type="html">&lt;p&gt;Fother: Correction completed order&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m &amp;quot;Fother J&amp;quot; (Jarrett Thomas-Huxley).  I only ran across TMW in October 2008 and immediately fell in love with it.  It didn&#039;t take long before I was directed to the forums and started pixeling various things!  I&#039;m always working on multiple sprites to help expand the world or add variety, particularly undead and semi-ambient fauna. &lt;br /&gt;
=Pixel Art=&lt;br /&gt;
==Monster Sprites==&lt;br /&gt;
===Completed===&lt;br /&gt;
====Log Head====&lt;br /&gt;
Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]&#039;s &lt;br /&gt;
&lt;br /&gt;
already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be &lt;br /&gt;
&lt;br /&gt;
remade to match the changes.  I&#039;ve remade the Log Head to include two different attack animations, &lt;br /&gt;
&lt;br /&gt;
including an acorn spit and the classic root whip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-logmonster.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5903|View Forum Thread]&lt;br /&gt;
====Skeleton====&lt;br /&gt;
The Skeleton base sprite sheet is a monster sprite that conforms semi-flush to the Male player base sheet. This allows for easier developement of variations in the skeleton mobs and equipment sharing between both sheets.  The skull for the skeleton is borrowed from [[User:Modanung|Modanung]]&#039;s skull monster sheet, and is exactly 1 pixel more narrow on three sides than the Male Player base sheet, so some helmets will require the artist to make modifications to the helmet before piecing together a variation.&lt;br /&gt;
&lt;br /&gt;
With TMWServ it should be possible to create variations in the same fashion as the player sheets by simply layering sprite sheets within the client itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-skeleton.png]]&lt;br /&gt;
&lt;br /&gt;
I propose 3 skeleton monsters that will be created from this sheet and additional variations made further from those. (See proposed variants underneath each)&lt;br /&gt;
*Skeleton Fighter (Cooresponds to hand to hand player base)&lt;br /&gt;
**Skeleton Stalker (More slouching/clawing version)&lt;br /&gt;
*Skeleton Swordsman&lt;br /&gt;
**Undead Pirate&lt;br /&gt;
**Skeleton Hero&lt;br /&gt;
**Skeleton Warrior&lt;br /&gt;
*Skeleton Archer&lt;br /&gt;
**Skeleton Assasin&lt;br /&gt;
&lt;br /&gt;
====Squirrel====&lt;br /&gt;
The squirrel is intended to be a low level monster in line with the maggot for new players, and &lt;br /&gt;
&lt;br /&gt;
mainly for ambience in the forest.  It&#039;s my proposal that these usurp the current location of the &lt;br /&gt;
&lt;br /&gt;
[[Monster/Scorpion|Scorpions]] in the Woodland area.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-squirrel.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5990|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
====Zombie====&lt;br /&gt;
[[Image:Monster-zombie.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5717|View Forum Thread]&lt;br /&gt;
===Work in progress===&lt;br /&gt;
These are some of the sprites I&#039;m working on right now or tentatively working on.&lt;br /&gt;
====Fairy====&lt;br /&gt;
Progress: Movements and standing animations complete&lt;br /&gt;
Changes roadmap:&lt;br /&gt;
*Add ground glow effect and fairy dust trail.&lt;br /&gt;
*Add attack animation (these will actually be HP restoring attacks).&lt;br /&gt;
*Add death animations (It&#039;s been requested that it look like a firecracker pop).&lt;br /&gt;
Work in Progress Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5916|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
===In Planning / Rough Start===&lt;br /&gt;
====Birds====&lt;br /&gt;
=====Chicken=====&lt;br /&gt;
What is a 2D RPG without some chikens? Exactly!&lt;br /&gt;
======Hen======&lt;br /&gt;
======Rooster======&lt;br /&gt;
=====Crow=====&lt;br /&gt;
Crows are needed for outdoor undead maps and cemetery maps, as well as haunted forests.&lt;br /&gt;
=====Seagull=====&lt;br /&gt;
This can be the beach equivelent of the bat mob (different drops of course! LOL)&lt;br /&gt;
====Frog/Toad====&lt;br /&gt;
I&#039;m working on a Frog for forests and swamps.  I will also make a stationary variation for ambient &lt;br /&gt;
&lt;br /&gt;
usage in animated map tiles.&lt;br /&gt;
====Lich====&lt;br /&gt;
The development of this will be dependent on the skeleton&#039;s development.&lt;br /&gt;
====Potted Flowers (Boss Flower)====&lt;br /&gt;
====Spider Boss====&lt;br /&gt;
It&#039;s huge, deadly, and still just a base framework!&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-spiderboss.gif]]&lt;br /&gt;
&lt;br /&gt;
====Bone Daddy (Skeletal Chimera)====&lt;br /&gt;
This will be a combination of many human bones and very tough.&lt;br /&gt;
====Cactus Monster====&lt;br /&gt;
Desert equivelent of the log head.&lt;br /&gt;
====Crab====&lt;br /&gt;
There shouldn&#039;t be scorpions on the beach! Crabs should take their place!&lt;br /&gt;
====Rotted Log====&lt;br /&gt;
Rotted undead version of the log monster. Some mysterious creature has made the empty log it&#039;s &lt;br /&gt;
&lt;br /&gt;
home!  I will likely redo this with a larger member of the Log Head (such as using whatever log &lt;br /&gt;
&lt;br /&gt;
head boss/tree that will come next as a base for this undead version).&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-rottenlog.png]]&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother&amp;diff=12320</id>
		<title>User:Fother</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother&amp;diff=12320"/>
		<updated>2009-06-05T06:53:58Z</updated>

		<summary type="html">&lt;p&gt;Fother: Correction to squirrel info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m &amp;quot;Fother J&amp;quot; (Jarrett Thomas-Huxley).  I only ran across TMW in October 2008 and immediately fell in love with it.  It didn&#039;t take long before I was directed to the forums and started pixeling various things!  I&#039;m always working on multiple sprites to help expand the world or add variety, particularly undead and semi-ambient fauna. &lt;br /&gt;
=Pixel Art=&lt;br /&gt;
==Monster Sprites==&lt;br /&gt;
===Completed===&lt;br /&gt;
====Log Head====&lt;br /&gt;
Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]&#039;s &lt;br /&gt;
&lt;br /&gt;
already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be &lt;br /&gt;
&lt;br /&gt;
remade to match the changes.  I&#039;ve remade the Log Head to include two different attack animations, &lt;br /&gt;
&lt;br /&gt;
including an acorn spit and the classic root whip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-logmonster.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5903|View Forum Thread]&lt;br /&gt;
====Squirrel====&lt;br /&gt;
The squirrel is intended to be a low level monster in line with the maggot for new players, and &lt;br /&gt;
&lt;br /&gt;
mainly for ambience in the forest.  It&#039;s my proposal that these usurp the current location of the &lt;br /&gt;
&lt;br /&gt;
[[Monster/Scorpion|Scorpions]] in the Woodland area.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-squirrel.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5990|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
====Zombie====&lt;br /&gt;
[[Image:Monster-zombie.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5717|View Forum Thread]&lt;br /&gt;
===Work in progress===&lt;br /&gt;
These are some of the sprites I&#039;m working on right now or tentatively working on.&lt;br /&gt;
====Fairy====&lt;br /&gt;
Progress: Movements and standing animations complete&lt;br /&gt;
Changes roadmap:&lt;br /&gt;
*Add ground glow effect and fairy dust trail.&lt;br /&gt;
*Add attack animation (these will actually be HP restoring attacks).&lt;br /&gt;
*Add death animations (It&#039;s been requested that it look like a firecracker pop).&lt;br /&gt;
Work in Progress Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5916|View Forum Thread]&lt;br /&gt;
====Skeleton====&lt;br /&gt;
The Skeleton base sprite sheet is a monster sprite that conforms semi-flush to the Male player base sheet. This allows for easier developement of variations in the skeleton mobs and equipment sharing between both sheets.  The skull for the skeleton is borrowed from [[User:Modanung|Modanung]]&#039;s skull monster sheet, and is exactly 1 pixel more narrow on three sides than the Male Player base sheet, so some helmets will require the artist to make modifications to the helmet before piecing together a variation.&lt;br /&gt;
&lt;br /&gt;
With TMWServ it should be possible to create variations in the same fashion as the player sheets by simply layering sprite sheets within the client itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-skeleton.png]]&lt;br /&gt;
&lt;br /&gt;
I propose 3 skeleton monsters that will be created from this sheet and additional variations made further from those. (See proposed variants underneath each)&lt;br /&gt;
*Skeleton Fighter (Cooresponds to hand to hand player base)&lt;br /&gt;
**Skeleton Stalker (More slouching/clawing version)&lt;br /&gt;
*Skeleton Swordsman&lt;br /&gt;
**Undead Pirate&lt;br /&gt;
**Skeleton Hero&lt;br /&gt;
**Skeleton Warrior&lt;br /&gt;
*Skeleton Archer&lt;br /&gt;
**Skeleton Assasin&lt;br /&gt;
&lt;br /&gt;
===In Planning / Rough Start===&lt;br /&gt;
====Birds====&lt;br /&gt;
=====Chicken=====&lt;br /&gt;
What is a 2D RPG without some chikens? Exactly!&lt;br /&gt;
======Hen======&lt;br /&gt;
======Rooster======&lt;br /&gt;
=====Crow=====&lt;br /&gt;
Crows are needed for outdoor undead maps and cemetery maps, as well as haunted forests.&lt;br /&gt;
=====Seagull=====&lt;br /&gt;
This can be the beach equivelent of the bat mob (different drops of course! LOL)&lt;br /&gt;
====Frog/Toad====&lt;br /&gt;
I&#039;m working on a Frog for forests and swamps.  I will also make a stationary variation for ambient &lt;br /&gt;
&lt;br /&gt;
usage in animated map tiles.&lt;br /&gt;
====Lich====&lt;br /&gt;
The development of this will be dependent on the skeleton&#039;s development.&lt;br /&gt;
====Potted Flowers (Boss Flower)====&lt;br /&gt;
====Spider Boss====&lt;br /&gt;
It&#039;s huge, deadly, and still just a base framework!&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-spiderboss.gif]]&lt;br /&gt;
&lt;br /&gt;
====Bone Daddy (Skeletal Chimera)====&lt;br /&gt;
This will be a combination of many human bones and very tough.&lt;br /&gt;
====Cactus Monster====&lt;br /&gt;
Desert equivelent of the log head.&lt;br /&gt;
====Crab====&lt;br /&gt;
There shouldn&#039;t be scorpions on the beach! Crabs should take their place!&lt;br /&gt;
====Rotted Log====&lt;br /&gt;
Rotted undead version of the log monster. Some mysterious creature has made the empty log it&#039;s &lt;br /&gt;
&lt;br /&gt;
home!  I will likely redo this with a larger member of the Log Head (such as using whatever log &lt;br /&gt;
&lt;br /&gt;
head boss/tree that will come next as a base for this undead version).&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-rottenlog.png]]&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:SFX&amp;diff=12315</id>
		<title>Development:SFX</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:SFX&amp;diff=12315"/>
		<updated>2009-06-05T02:33:56Z</updated>

		<summary type="html">&lt;p&gt;Fother: fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_audio}}&lt;br /&gt;
==Monster sounds==&lt;br /&gt;
Number of existing sound effects wired in for the monsters. [http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/tmwdata/trunk/monsters.xml?revision=HEAD&amp;amp;view=markup Up-to-date information can be extracted from here.]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #efdead&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;background: #efdead&amp;quot; rowspan=&amp;quot;2&amp;quot; | Monster&lt;br /&gt;
! style=&amp;quot;background: #efdead&amp;quot; colspan=&amp;quot;5&amp;quot; | Sound effects&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #efdead&amp;quot; | hit&lt;br /&gt;
! style=&amp;quot;background: #efdead&amp;quot; | miss&lt;br /&gt;
! style=&amp;quot;background: #efdead&amp;quot; | hurt&lt;br /&gt;
! style=&amp;quot;background: #efdead&amp;quot; | die&lt;br /&gt;
! style=&amp;quot;background: #efdead&amp;quot; | misc&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Bats&lt;br /&gt;
| Bat&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Flowers&lt;br /&gt;
| Flower&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Fluffies&lt;br /&gt;
| Easter Fluffy&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Goblins&lt;br /&gt;
| Fire Goblin&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Maggots&lt;br /&gt;
| Maggot&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Giant Maggot&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Mouboos&lt;br /&gt;
| Mouboo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Mushrooms&lt;br /&gt;
| Evil Mushroom&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Mushroom&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pinkies&lt;br /&gt;
| Pinkie&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; | Plants&lt;br /&gt;
| Alizarin Plant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt Plant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gamboge Plant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mauve Plant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Scorpions&lt;br /&gt;
| Black Scorpion&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Red Scorpion&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scorpion&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; colspan=&amp;quot;2&amp;quot; | Slimes&lt;br /&gt;
| Green Slime&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Red Slime&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Santa Slime&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sea Slime&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rudolph Slime&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Slime&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; | Snakes&lt;br /&gt;
| Cave Snake&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grass Snake&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Snake&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Snake Lord&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Squirrels&lt;br /&gt;
| Squirrel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spiders&lt;br /&gt;
| Spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; | Trees&lt;br /&gt;
| Log Head&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Undead&lt;br /&gt;
| Ghosts&lt;br /&gt;
| Jack-O&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skeletons&lt;br /&gt;
| Skeleton&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Skulls&lt;br /&gt;
| Fire Skull&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Poison Skull&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon sounds==&lt;br /&gt;
Number of existing sound effects wired in for the weapons. [http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/tmwdata/trunk/items.xml?revision=HEAD&amp;amp;view=markup Up-to-date information can be extracted from here.]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#efdead;&amp;quot;| Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#efdead;&amp;quot;| Weapon&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#efdead;&amp;quot;| Sound effects&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| hit&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| strike&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| swing&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Axes&lt;br /&gt;
| Axe&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmith&#039;s Axe&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meat Cleaver&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Hatchet&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Bows&lt;br /&gt;
| Bow&lt;br /&gt;
|  ||  || 1&lt;br /&gt;
|-&lt;br /&gt;
| Desert Bow&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Bow&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Short Bow&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| Knives&lt;br /&gt;
| Bone Knife&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 1 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rock Knife&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Setzer&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Sharp Knife&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stiletto&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Maces&lt;br /&gt;
| Club&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| Polearms&lt;br /&gt;
| Bardiche&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Dual Spear&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Pike&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Spear&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Scorpion&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Scythe&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Trident&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Staves&lt;br /&gt;
| Crescent Rod&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Staff of Fire&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Staff of Ice&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Staff of Life&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;14&amp;quot;| Swords&lt;br /&gt;
| Baselard&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Beheader&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Broad Sword&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcion&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fire Sword&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Jackal&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Long Sword&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rapier&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Sabre&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Sand Cutter&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Scimitar&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Short Sword&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Sword&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Thrown&lt;br /&gt;
| Bone Darts&lt;br /&gt;
|  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other sounds==&lt;br /&gt;
=== Done ===&lt;br /&gt;
Weapons:&lt;br /&gt;
* Knife/dagger (miss/hit)&lt;br /&gt;
*Short Sword (miss/hit)&lt;br /&gt;
*Punch (hit)&lt;br /&gt;
* Bow shooting arrow (miss/hit)&lt;br /&gt;
Location Based:&lt;br /&gt;
*[http://wiki.themanaworld.org/index.php/Image:Boil.ogg| Boiling Water]&lt;br /&gt;
Misc:&lt;br /&gt;
* Level up - probably better for composer to create.&lt;br /&gt;
Walking:&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
=== Needed ===&lt;br /&gt;
Weapons:&lt;br /&gt;
*Scythe (miss/hit)&lt;br /&gt;
*Punch (miss)&lt;br /&gt;
Location Based:&lt;br /&gt;
*River&lt;br /&gt;
*Water fall&lt;br /&gt;
*Fire&lt;br /&gt;
Misc:&lt;br /&gt;
*Sounds of player taking damage. Several ones to avoid repetition&lt;br /&gt;
*Click button sound&lt;br /&gt;
*Death&lt;br /&gt;
*Pick item&lt;br /&gt;
*Drop item&lt;br /&gt;
*Waterfall&lt;br /&gt;
Walking:&lt;br /&gt;
*Plants&lt;br /&gt;
*Sand&lt;br /&gt;
*Stone outdoors&lt;br /&gt;
*Stone indoors&lt;br /&gt;
*Wood&lt;br /&gt;
*Dirt&lt;br /&gt;
*Carpet&lt;br /&gt;
*Metal&lt;br /&gt;
*Ankle deep water&lt;br /&gt;
&lt;br /&gt;
=== File Specs ===&lt;br /&gt;
&lt;br /&gt;
Format:&lt;br /&gt;
*Ogg Vorbis .ogg &lt;br /&gt;
*128 kbps stereo&lt;br /&gt;
Naming Convention:&lt;br /&gt;
*name-action#.ogg&lt;br /&gt;
*example short-sword-miss2.ogg&lt;br /&gt;
Archival:&lt;br /&gt;
*PCM .wav&lt;br /&gt;
*44.1 K 16 bit stereo&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:SFX&amp;diff=12314</id>
		<title>Development:SFX</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:SFX&amp;diff=12314"/>
		<updated>2009-06-05T02:32:42Z</updated>

		<summary type="html">&lt;p&gt;Fother: Updated categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_audio}}&lt;br /&gt;
==Monster sounds==&lt;br /&gt;
Number of existing sound effects wired in for the monsters. [http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/tmwdata/trunk/monsters.xml?revision=HEAD&amp;amp;view=markup Up-to-date information can be extracted from here.]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #efdead&amp;quot; rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Category&lt;br /&gt;
! style=&amp;quot;background: #efdead&amp;quot; rowspan=&amp;quot;2&amp;quot; | Monster&lt;br /&gt;
! style=&amp;quot;background: #efdead&amp;quot; colspan=&amp;quot;5&amp;quot; | Sound effects&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: #efdead&amp;quot; | hit&lt;br /&gt;
! style=&amp;quot;background: #efdead&amp;quot; | miss&lt;br /&gt;
! style=&amp;quot;background: #efdead&amp;quot; | hurt&lt;br /&gt;
! style=&amp;quot;background: #efdead&amp;quot; | die&lt;br /&gt;
! style=&amp;quot;background: #efdead&amp;quot; | misc&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Bats&lt;br /&gt;
| Bat&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Flowers&lt;br /&gt;
| Flower&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Fluffies&lt;br /&gt;
| Easter Fluffy&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Fluffy&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Goblins&lt;br /&gt;
| Fire Goblin&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Maggots&lt;br /&gt;
| Maggot&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Giant Maggot&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Mouboos&lt;br /&gt;
| Mouboo&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; | Mushrooms&lt;br /&gt;
| Evil Mushroom&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Spiky Mushroom&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Pinkies&lt;br /&gt;
| Pinkie&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; colspan=&amp;quot;2&amp;quot; | Plants&lt;br /&gt;
| Alizarin Plant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Cobalt Plant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Gamboge Plant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mauve Plant&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; colspan=&amp;quot;2&amp;quot; | Scorpions&lt;br /&gt;
| Black Scorpion&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Red Scorpion&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Scorpion&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; colspan=&amp;quot;2&amp;quot; | Slimes&lt;br /&gt;
| Green Slime&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Red Slime&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Santa Slime&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sea Slime&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Rudolph Slime&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Slime&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; | Snakes&lt;br /&gt;
| Cave Snake&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grass Snake&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Mountain Snake&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Snake&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Snake Lord&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Squirrels&lt;br /&gt;
| Squirrel&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Spiders&lt;br /&gt;
| Spider&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; | Trees&lt;br /&gt;
| Log Head&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | Undead&lt;br /&gt;
| Ghosts&lt;br /&gt;
| Jack-O&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Skeletons&lt;br /&gt;
| Skeleton&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Skulls&lt;br /&gt;
| Fire Skull&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Poison Skull&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapon sounds==&lt;br /&gt;
Number of existing sound effects wired in for the weapons. [http://themanaworld.svn.sourceforge.net/viewvc/themanaworld/tmwdata/trunk/items.xml?revision=HEAD&amp;amp;view=markup Up-to-date information can be extracted from here.]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#efdead;&amp;quot;| Category&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#efdead;&amp;quot;| Weapon&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#efdead;&amp;quot;| Sound effects&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| hit&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| strike&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| swing&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Axes&lt;br /&gt;
| Axe&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Blacksmith&#039;s Axe&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Meat Cleaver&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Hatchet&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Bows&lt;br /&gt;
| Bow&lt;br /&gt;
|  ||  || 1&lt;br /&gt;
|-&lt;br /&gt;
| Desert Bow&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Forest Bow&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Short Bow&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;7&amp;quot;| Knives&lt;br /&gt;
| Bone Knife&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Dagger&lt;br /&gt;
| 1 || 1 || &lt;br /&gt;
|-&lt;br /&gt;
| Knife&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rock Knife&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Setzer&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Sharp Knife&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Stiletto&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Maces&lt;br /&gt;
| Club&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;10&amp;quot;| Polearms&lt;br /&gt;
| Bardiche&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Dual Spear&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Halberd&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Pike&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Heavy Spear&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Pike&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Scorpion&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Scythe&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Spear&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Trident&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;4&amp;quot;| Staves&lt;br /&gt;
| Crescent Rod&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Staff of Fire&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Staff of Ice&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Staff of Life&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;14&amp;quot;| Swords&lt;br /&gt;
| Baselard&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Beheader&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Broad Sword&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Falcion&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Fire Sword&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Jackal&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Long Sword&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Rapier&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Sabre&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Sand Cutter&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Scimitar&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Short Sword&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Sword&lt;br /&gt;
|  ||  || &lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;1&amp;quot;| Thrown&lt;br /&gt;
| Bone Darts&lt;br /&gt;
|  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other sounds==&lt;br /&gt;
=== Done ===&lt;br /&gt;
Weapons:&lt;br /&gt;
* Knife/dagger (miss/hit)&lt;br /&gt;
*Short Sword (miss/hit)&lt;br /&gt;
*Punch (hit)&lt;br /&gt;
* Bow shooting arrow (miss/hit)&lt;br /&gt;
Location Based:&lt;br /&gt;
*[http://wiki.themanaworld.org/index.php/Image:Boil.ogg| Boiling Water]&lt;br /&gt;
Misc:&lt;br /&gt;
* Level up - probably better for composer to create.&lt;br /&gt;
Walking:&lt;br /&gt;
none&lt;br /&gt;
&lt;br /&gt;
=== Needed ===&lt;br /&gt;
Weapons:&lt;br /&gt;
*Scythe (miss/hit)&lt;br /&gt;
*Punch (miss)&lt;br /&gt;
Location Based:&lt;br /&gt;
*River&lt;br /&gt;
*Water fall&lt;br /&gt;
*Fire&lt;br /&gt;
Misc:&lt;br /&gt;
*Sounds of player taking damage. Several ones to avoid repetition&lt;br /&gt;
*Click button sound&lt;br /&gt;
*Death&lt;br /&gt;
*Pick item&lt;br /&gt;
*Drop item&lt;br /&gt;
*Waterfall&lt;br /&gt;
Walking:&lt;br /&gt;
*Plants&lt;br /&gt;
*Sand&lt;br /&gt;
*Stone outdoors&lt;br /&gt;
*Stone indoors&lt;br /&gt;
*Wood&lt;br /&gt;
*Dirt&lt;br /&gt;
*Carpet&lt;br /&gt;
*Metal&lt;br /&gt;
*Ankle deep water&lt;br /&gt;
&lt;br /&gt;
=== File Specs ===&lt;br /&gt;
&lt;br /&gt;
Format:&lt;br /&gt;
*Ogg Vorbis .ogg &lt;br /&gt;
*128 kbps stereo&lt;br /&gt;
Naming Convention:&lt;br /&gt;
*name-action#.ogg&lt;br /&gt;
*example short-sword-miss2.ogg&lt;br /&gt;
Archival:&lt;br /&gt;
*PCM .wav&lt;br /&gt;
*44.1 K 16 bit stereo&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Example-skeleton.png&amp;diff=12287</id>
		<title>File:Example-skeleton.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Example-skeleton.png&amp;diff=12287"/>
		<updated>2009-05-31T00:33:15Z</updated>

		<summary type="html">&lt;p&gt;Fother: uploaded a new version of &amp;quot;Image:Example-skeleton.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skeleton Concept Example&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother&amp;diff=12186</id>
		<title>User:Fother</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother&amp;diff=12186"/>
		<updated>2009-05-20T19:13:01Z</updated>

		<summary type="html">&lt;p&gt;Fother: /* Skeleton */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m &amp;quot;Fother J&amp;quot; (Jarrett Thomas-Huxley).  I only ran across TMW in October 2008 and immediately fell in love with it.  It didn&#039;t take long before I was directed to the forums and started pixeling various things!  I&#039;m always working on multiple sprites to help expand the world or add variety, particularly undead and semi-ambient fauna. &lt;br /&gt;
=Pixel Art=&lt;br /&gt;
==Monster Sprites==&lt;br /&gt;
===Completed===&lt;br /&gt;
====Log Head====&lt;br /&gt;
Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]&#039;s &lt;br /&gt;
&lt;br /&gt;
already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be &lt;br /&gt;
&lt;br /&gt;
remade to match the changes.  I&#039;ve remade the Log Head to include two different attack animations, &lt;br /&gt;
&lt;br /&gt;
including an acorn spit and the classic root whip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-logmonster.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5903|View Forum Thread]&lt;br /&gt;
====Squirrel====&lt;br /&gt;
The squirrel is intended to be a low level monster in line with the maggot for new players, and &lt;br /&gt;
&lt;br /&gt;
mainly for ambience in the forest.  It&#039;s my proposal that these usurp the current location of the &lt;br /&gt;
&lt;br /&gt;
[[Monster/Fluffy|Fluffies]] in the Woodland area once the [[Argaes#the_valley|Argaes Farming &lt;br /&gt;
&lt;br /&gt;
Village and Valley]] has been mapped, and Fluffies relocated there.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-squirrel.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5990|View Forum Thread]&lt;br /&gt;
&lt;br /&gt;
====Zombie====&lt;br /&gt;
[[Image:Monster-zombie.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5717|View Forum Thread]&lt;br /&gt;
===Work in progress===&lt;br /&gt;
These are some of the sprites I&#039;m working on right now or tentatively working on.&lt;br /&gt;
====Fairy====&lt;br /&gt;
Progress: Movements and standing animations complete&lt;br /&gt;
Changes roadmap:&lt;br /&gt;
*Add ground glow effect and fairy dust trail.&lt;br /&gt;
*Add attack animation (these will actually be HP restoring attacks).&lt;br /&gt;
*Add death animations (It&#039;s been requested that it look like a firecracker pop).&lt;br /&gt;
Work in Progress Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5916|View Forum Thread]&lt;br /&gt;
====Skeleton====&lt;br /&gt;
The Skeleton base sprite sheet is a monster sprite that conforms semi-flush to the Male player base sheet. This allows for easier developement of variations in the skeleton mobs and equipment sharing between both sheets.  The skull for the skeleton is borrowed from [[User:Modanung|Modanung]]&#039;s skull monster sheet, and is exactly 1 pixel more narrow on three sides than the Male Player base sheet, so some helmets will require the artist to make modifications to the helmet before piecing together a variation.&lt;br /&gt;
&lt;br /&gt;
With TMWServ it should be possible to create variations in the same fashion as the player sheets by simply layering sprite sheets within the client itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-skeleton.png]]&lt;br /&gt;
&lt;br /&gt;
I propose 3 skeleton monsters that will be created from this sheet and additional variations made further from those. (See proposed variants underneath each)&lt;br /&gt;
*Skeleton Fighter (Cooresponds to hand to hand player base)&lt;br /&gt;
**Skeleton Stalker (More slouching/clawing version)&lt;br /&gt;
*Skeleton Swordsman&lt;br /&gt;
**Undead Pirate&lt;br /&gt;
**Skeleton Hero&lt;br /&gt;
**Skeleton Warrior&lt;br /&gt;
*Skeleton Archer&lt;br /&gt;
**Skeleton Assasin&lt;br /&gt;
&lt;br /&gt;
===In Planning / Rough Start===&lt;br /&gt;
====Birds====&lt;br /&gt;
=====Chicken=====&lt;br /&gt;
What is a 2D RPG without some chikens? Exactly!&lt;br /&gt;
======Hen======&lt;br /&gt;
======Rooster======&lt;br /&gt;
=====Crow=====&lt;br /&gt;
Crows are needed for outdoor undead maps and cemetery maps, as well as haunted forests.&lt;br /&gt;
=====Seagull=====&lt;br /&gt;
This can be the beach equivelent of the bat mob (different drops of course! LOL)&lt;br /&gt;
====Frog/Toad====&lt;br /&gt;
I&#039;m working on a Frog for forests and swamps.  I will also make a stationary variation for ambient &lt;br /&gt;
&lt;br /&gt;
usage in animated map tiles.&lt;br /&gt;
====Lich====&lt;br /&gt;
The development of this will be dependent on the skeleton&#039;s development.&lt;br /&gt;
====Potted Flowers (Boss Flower)====&lt;br /&gt;
====Spider Boss====&lt;br /&gt;
It&#039;s huge, deadly, and still just a base framework!&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-spiderboss.gif]]&lt;br /&gt;
&lt;br /&gt;
====Bone Daddy (Skeletal Chimera)====&lt;br /&gt;
This will be a combination of many human bones and very tough.&lt;br /&gt;
====Cactus Monster====&lt;br /&gt;
Desert equivelent of the log head.&lt;br /&gt;
====Crab====&lt;br /&gt;
There shouldn&#039;t be scorpions on the beach! Crabs should take their place!&lt;br /&gt;
====Rotted Log====&lt;br /&gt;
Rotted undead version of the log monster. Some mysterious creature has made the empty log it&#039;s &lt;br /&gt;
&lt;br /&gt;
home!  I will likely redo this with a larger member of the Log Head (such as using whatever log &lt;br /&gt;
&lt;br /&gt;
head boss/tree that will come next as a base for this undead version).&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-rottenlog.png]]&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Example-skeleton.png&amp;diff=12185</id>
		<title>File:Example-skeleton.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Example-skeleton.png&amp;diff=12185"/>
		<updated>2009-05-20T19:07:58Z</updated>

		<summary type="html">&lt;p&gt;Fother: uploaded a new version of &amp;quot;Image:Example-skeleton.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skeleton Concept Example&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Quests&amp;diff=12060</id>
		<title>Revolt:Quests</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Quests&amp;diff=12060"/>
		<updated>2009-05-08T10:16:53Z</updated>

		<summary type="html">&lt;p&gt;Fother: /* Treasure Chests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Note: experience reward limits==&lt;br /&gt;
Experience point rewards will raise the character a maximum of one level.  Rushing through these quests to level quickly without exploring the game-world isn&#039;t recommended.&lt;br /&gt;
&lt;br /&gt;
==Aiden and Ishiâ€™s monster points==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Tulimshar Town; at the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Aiden, heâ€™s standing at the gate across Elanore the Healer, heâ€™ll register you for this quest.&lt;br /&gt;
# Monster points are then recieved by killing monsters.&lt;br /&gt;
# Talk with Ishi to exchange these points for a random item (see list below).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* The earlier you sign up the more monster points youâ€™ll be able to exchange for items.&lt;br /&gt;
* Not all monsters give monster points.&lt;br /&gt;
* The rewards will always be the same, regardless of number of monster points you have saved up or which level your character has.&lt;br /&gt;
* The number of monster points required is raised by one with each exchange.&lt;br /&gt;
* Some of the items you get are useful in later quests, but most of the items have no use other than being sold for GP or keeping for nostalgic reasons.&lt;br /&gt;
* Currently, of all the possible items to recieve, the one you can sell to shops for most GP are the Cotton Pants (500 GP).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* Blue Present Box (used in [[#Santa.27s_Stolen_Presents|Santa&#039;s Stolen Presents quest]])&lt;br /&gt;
* Bug Leg (used in the [[#Vincentâ€™s action figure|Action figure quest]])&lt;br /&gt;
* Cactus Potion (heals +25 HP and +10 MP, used in the [[#Snowmanâ€™s Sweet Tooth|Snowman quest]])&lt;br /&gt;
* Cake (heals +15 HP)&lt;br /&gt;
* Candy (heals +5 HP, used in the [[#Snowmanâ€™s Sweet Tooth|Snowman quest]])&lt;br /&gt;
* Candy Cane (heals +5 HP)&lt;br /&gt;
* Casino Coins&lt;br /&gt;
* Cherry Cake (heals +35 HP)&lt;br /&gt;
* Chocolate Bar (heals +20 HP, used in the [[#Snowmanâ€™s Sweet Tooth|Snowman quest]])&lt;br /&gt;
* Cotton Shorts (gives +2 Defense, can be dyed)&lt;br /&gt;
* Decor Candy Cane&lt;br /&gt;
* Easter Egg (heals +100 HP)&lt;br /&gt;
* Ginger Bread Man (heals +25 HP)&lt;br /&gt;
* Maggot Slime (used in [[#Rauk the Alchemist|crafting Dark Green Dye]])&lt;br /&gt;
* Purple Present Box (used in [[#Santa.27s_Stolen_Presents|Santa&#039;s Stolen Presents quest]])&lt;br /&gt;
* Red Scorpion Stinger (used in the [[#Sandraâ€™s Scorpion Stingers|Scorpion Stinger quest]])&lt;br /&gt;
* Scorpion Stinger (used in the [[#Sandraâ€™s Scorpion Stingers|Scorpion Stinger quest]])&lt;br /&gt;
* Xmas Cake (heals +10 HP)&lt;br /&gt;
* Xmas Candy Cane (heals +10 HP)&lt;br /&gt;
&lt;br /&gt;
==Selim the Dyer==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Hurnscald; next to the south entrance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Engage Selim in conversation and ask about how to make dyes and where to find them. He will tell you that some alchemists can make them from ingredients.&lt;br /&gt;
# Go to Rauk (Central Woodlands) and ask him about dyes. After conversing with him he will tell you that he can make them with the the right ingredients. See the [[#Rauk the Alchemist|section on Rauk]] for more information.&lt;br /&gt;
# Then return to Selim with the dyes to dye the clothes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips&#039;&#039;&#039;&lt;br /&gt;
* Clothes already dyed need to be bleached (see the [[#Candide the Bleacher|Bleacher quest]]) before they can be dyed again.&lt;br /&gt;
* The following clothes are dyeable at the moment:&lt;br /&gt;
** Cotton Shirts&lt;br /&gt;
** Cotton Shorts&lt;br /&gt;
** Cotton Skirts&lt;br /&gt;
** Short Tank Tops&lt;br /&gt;
** Silk Robes&lt;br /&gt;
** Tank Tops&lt;br /&gt;
** Turtleneck Sweaters&lt;br /&gt;
** V-Necked Sweaters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* A dyed garment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* Dye (of appropriate colour)&lt;br /&gt;
&lt;br /&gt;
==Vincentâ€™s action figure==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 1â€“5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Tulimshar Town; in the eastern parts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Vincent, he needs 30 Bug Legs so he can make an action figure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* Bug Legs can also be gotten from [[#Aiden and Ishiâ€™s monster points|monster points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug Legs dropped by:&#039;&#039;&#039; Maggots (4%), Scorpions (7%), Bats (4%), Spiky Mushrooms (0.5%), Fire Goblins (8%), Giant Maggots (7.5%), Red Scorpions (5%) and Black Scorpions (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1,000 GP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 30 Bug Legs&lt;br /&gt;
&lt;br /&gt;
==Candide the Bleacher==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 5â€“10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Tulimshar Town; left to Neko in the marketplace&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Candide and he will tell you about his discovery where he found out how to bleach clothes using the volcanoâ€™s ash.&lt;br /&gt;
# He will bleach a cloth for a cost of 5,000 GP and 5 Piles of Ash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
* You can only bleach the dyeable clothes (see list in the [[#Selim the Dyer|Dyer quest]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piles of Ash dropped by&#039;&#039;&#039;&lt;br /&gt;
* Fire Goblins (5%)&lt;br /&gt;
&lt;br /&gt;
==Farmerâ€™s Scythe==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 13-15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Woodland around Hurnscald; just north of Hurnscald&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Hinnak to find out that the Pinkies are eating his crops.&lt;br /&gt;
# He wants you to get rid of some Pinkies and promise you a reward, a Scythe.&lt;br /&gt;
# Bring him 10 Pink Antennae as proof of your kills and the reward is yours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* There is a larger amount of Pinkies in the Ice Cave below Snow Town than on the map where you find the Farmer.&lt;br /&gt;
* If you want to know if youâ€™ll be able to kill the Pinkies, consider that they have more HP than Fire Goblins, but deal less Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pink Antennae dropped by:&#039;&#039;&#039; Pinkies (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Scythe (+75 Damage, can only be gotten from this quest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 10 Pink Antennae&lt;br /&gt;
&lt;br /&gt;
==Sandraâ€™s Scorpion Stingers==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Tulimshar Town; outside the walls of the market, the south-east corner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Sandra, she wants you to bring her 5 Scorpion Stingers and 1 Red Scorpion Stinger&#039;&#039; to prove that you killed them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* Red Scorpions require some Dexterity in order for you to be able to hit them, so depending on your characterâ€™s stats, it might take a while before you can do this quest.&lt;br /&gt;
* Red Scorpion Stingers can also be gotten from [[#Aiden and Ishiâ€™s monster points|monster points]]. This makes it possible to complete this quest even at low character levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scorpion Stingers dropped by:&#039;&#039;&#039; Scorpions (7%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Scorpion Stingers dropped by:&#039;&#039;&#039; Red Scorpions (20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
* 1 Bow (+15 Damage, can also be bought in Hurnscald for 1,000 GP)&lt;br /&gt;
* 100 Arrows (can also be bought in shops for 3 GP each)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 5 Scorpion Stingers&lt;br /&gt;
* 1 Red Scorpion Stinger&lt;br /&gt;
&lt;br /&gt;
==Bow Masterâ€™s Forest Bow==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Hurnscald; in the bow shop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk with the Bow Master to see if he can make you a Forest Bow.&lt;br /&gt;
# Go talk with Jack the Lumberjack, after running back and forth a while between them youâ€™ll find out that you have to supply the wood, and pay a fee of 10,000 GP.&lt;br /&gt;
# The tricky part is finding a Raw Log that is good enough. Before you pay, the Bow Master will test out your log to see if itâ€™s strong enough. Whether or not a log breaks is random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* You can find Log Heads in the South-West Woodlands.&lt;br /&gt;
* The chance of a Raw Log not breaking is 1 in 20.&lt;br /&gt;
* Do not sell remaining logs, as they can be useful for you for [[#Obtaining a Wooden Shield|Wooden Shield]] quest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw Logs dropped by:&#039;&#039;&#039; Log Heads (20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Forest Bow (+65 Damage, can also be bought for 20.000 GP in shops)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* About 20 Raw Logs&lt;br /&gt;
* 10,000 GP&lt;br /&gt;
&lt;br /&gt;
==Dougâ€™s Cave Snake Lamps==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; South Woodland; on the third level of Dimondâ€™s Cove&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Doug needs 40 Cave Snake Lamps to light up the rooms at the inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* Cave Snakes have a low probability (0.4%) of dropping Jeans Shorts (+4 Defense).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snake Lamps dropped by:&#039;&#039;&#039; Cave Snakes (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 2,000 GP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 40 Cave Snake Lamps&lt;br /&gt;
&lt;br /&gt;
==Snowmanâ€™s Sweet Tooth==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Snow Fields; at the center&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# The Snowman would like you to get him 10 Chocolate Bars, 5 Cactus Potions and 15 Candies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* Chocolate Bars, Cactus Potions and Candies can also be gotten from [[#Aiden and Ishiâ€™s monster points|monster points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chocolate Bar dropped by:&#039;&#039;&#039; Scorpions (0.5%), Rudolph Slimes (3%), Red Slimes (1.1%), Red Scorpions (1%) and Black Scorpions (1%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Candies dropped by:&#039;&#039;&#039; Scorpions (1%) and Rudolph Slimes (6%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cactus Potions dropped by:&#039;&#039;&#039; Maggots (1.5%), Bats (1.5%), Spiky Mushrooms (1.5%), Fire Goblins (1.5%), Green Slimes (1%), Yellow Slimes (3.5%) and Giant Maggots (50%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Santa Hat (+2 Defense, can only be gotten from this quest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 5 Cactus Potions&lt;br /&gt;
* 15 Candies&lt;br /&gt;
* 10 Chocolate Bars&lt;br /&gt;
&lt;br /&gt;
==Agostine the Tailor==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Snow Town; at the inn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Agostine, bring him 1 Iron Potion and heâ€™ll give you 500 GP as a reward.&lt;br /&gt;
# The Tailor will now offer to make some fashionable Winter Gloves, and for that he will need some White Fur.&lt;br /&gt;
# Collect furs until he accepts the quality and you are given your gloves for a fee of 15,000 GP.&lt;br /&gt;
# He will now offer to make a pair of matching Fur Boots, in the same manner as above. You&#039;ll need a pair of Boots in addition to the furs and the 15,000 GP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* You can buy &#039;&#039;Iron potions&#039;&#039; in the house just south of the inn.&lt;br /&gt;
* There is a 1 in 30 chance that Agostine will accept the White Fur for both the Winter Gloves and the Fur Boots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Fur dropped by&#039;&#039;&#039;&lt;br /&gt;
* Fluffies (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boots dropped by&#039;&#039;&#039;&lt;br /&gt;
* Red Slimes (2.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
# 500 GP&lt;br /&gt;
# 1 Winter Gloves (+2 Defense, can only be gotten from this quest)&lt;br /&gt;
# 1 Fur Boots (+3 Defense, can only be gotten from this quest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 1 Iron Potion&lt;br /&gt;
* About 60 White Furs&lt;br /&gt;
* 1 Boots&lt;br /&gt;
* 29,500 GP&lt;br /&gt;
&lt;br /&gt;
==Lora Tay the Legendary Seamstress==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| New clothes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Short Tank Top (+2 Defense)&lt;br /&gt;
| 5 Cotton Clothes&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Tank Top (+2 Defense)&lt;br /&gt;
| 6 Cotton Clothes&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cropped clothes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Short Tank Top (+2 Defense)&lt;br /&gt;
| 1 Tank Top&lt;br /&gt;
| 100 GP&lt;br /&gt;
|-&lt;br /&gt;
| Tank Top (+2 Defense)&lt;br /&gt;
| 1 Cotton Shirt&lt;br /&gt;
| 100 GP&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Lengthened clothes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Cotton Shirt (+2 Defense)&lt;br /&gt;
| 1 Cotton Cloth&amp;lt;br/&amp;gt;1 Tank Top&lt;br /&gt;
| 500 GP&lt;br /&gt;
|-&lt;br /&gt;
| Tank Top (+2 Defense)&lt;br /&gt;
| 1 Cotton Cloth&amp;lt;br/&amp;gt;1 Short Tank Top&lt;br /&gt;
| 500 GP&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
* The [[#Agostine the Tailor|Agostine quest]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; South Woodland; third floor of Dimondâ€™s Cove&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Lora Tay a bit until you get to the part where she starts coughing.&lt;br /&gt;
# Stop her coughing by bringing her a Bottle of Water.&lt;br /&gt;
# Engage her in conversation again and repeat what you said before. Now give her the water and she will thank you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* If she tells you to get out, just talk to her again and pick different conversation topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottle of Water dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mouboos (7.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 1 Bottle of Water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* Lora Tay will henceforth craft or adjust some clothes, see below.&lt;br /&gt;
* 50,000 exp.&lt;br /&gt;
&lt;br /&gt;
===Clothes sewing===&lt;br /&gt;
If you have completed the above quest, Lora will be able to craft new clothes or adjust the size of them. Note that cropping and lengthening works on both undyed and dyed clothes. She only crafts undyed clothes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cotton Clothes dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mouboos (2% + 1% + 0.1%)&lt;br /&gt;
&lt;br /&gt;
== Nicholas the Blacksmith==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Helmets&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Crusader Helmet (+18 Defense)&lt;br /&gt;
| 10 Iron Ores&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Knightâ€™s Helmet (+15 Defense)&lt;br /&gt;
| 5 Iron Ores&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Warlord Helmet (+18 Defense)&lt;br /&gt;
| 15 Iron Ores&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Shields&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Steel Shield (+20 Defense)&lt;br /&gt;
| 2 Infantry Helmets&amp;lt;br /&amp;gt;10 Iron Ores&amp;lt;br /&amp;gt;1 Leather Patch&lt;br /&gt;
| 20,000 GP&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Hurnscald; the blacksmithâ€™s shop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* Yellow Slimes are found on the second level of the Desert Mines and in the Cave beneath Hurnscald.&lt;br /&gt;
* Beware the aggressive Spiders (in the Desert Mines), they attack you on sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry Helmets dropped by:&#039;&#039;&#039; Spiders (0.2%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Ores dropped by:&#039;&#039;&#039; Yellow Slimes (1.5%)&lt;br /&gt;
&lt;br /&gt;
==Treasure Chests==&lt;br /&gt;
===Desert Mines===&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Desert Mines; at the end of the tunnel on the second level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# â€œTalkâ€ to the Treasure Chest.&lt;br /&gt;
# Open with 3 Treasure Keys.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys dropped by:&#039;&#039;&#039; Spiders (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Short Sword (+100 Damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 3 Treasure Keys&lt;br /&gt;
===Hurnscald Mines===&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Hurnscald Mines&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# â€œTalkâ€ to the Treasure Chest.&lt;br /&gt;
# Open with 10 Treasure Keys.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys dropped by:&#039;&#039;&#039; Spiders (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Short Sword (+100 Damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 10 Treasure Keys&lt;br /&gt;
&lt;br /&gt;
==Rauk the Alchemist==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Potions&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Concentration Potion&lt;br /&gt;
| 20 Petals&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
| Iron Potion&lt;br /&gt;
| 20 Small Mushrooms&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Dyes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Black Dye&lt;br /&gt;
| 40 Alizarin Herbs&amp;lt;br/&amp;gt;40 Cobalt Herbs&amp;lt;br/&amp;gt;40 Gamboge Herbs&amp;lt;br/&amp;gt;40 Mauve Herbs&lt;br /&gt;
| 20,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Dark Blue Dye&lt;br /&gt;
| 100 Cobalt Herbs&amp;lt;br/&amp;gt;50 Mauve Herbs&amp;lt;br/&amp;gt;1 Pearl&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Dark Green Dye&lt;br /&gt;
| 10 Cobalt Herbs&amp;lt;br/&amp;gt;10 Gamboge Herbs&amp;lt;br/&amp;gt;1 Maggot Slime&amp;lt;br/&amp;gt;10 Mauve Herbs&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
| Green Dye&lt;br /&gt;
| 20 Cobalt Herbs&amp;lt;br/&amp;gt;20 Gamboge Herbs&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Light Blue Dye&lt;br /&gt;
| 10 Cobalt Herbs&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
| Orange Dye&lt;br /&gt;
| 10 Alizarin Herbs&amp;lt;br/&amp;gt;10 Gamboge Herbs&amp;lt;br/&amp;gt;2 Iron Ores&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Pink Dye&lt;br /&gt;
| 10 Alizarin Herbs&amp;lt;br/&amp;gt;6 Petals&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Purple Dye&lt;br /&gt;
| 100 Alizarin Herbs&amp;lt;br/&amp;gt;100 Cobalt Herbs&amp;lt;br/&amp;gt;20 Mauve Herbs&amp;lt;br/&amp;gt;1 Pearl&lt;br /&gt;
| 40,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Red Dye&lt;br /&gt;
| 10 Alizarin Herbs&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Dye&lt;br /&gt;
| 10 Gamboge Herbs&lt;br /&gt;
| 0 GP&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Central Woodlands; West of Hurnscald&lt;br /&gt;
&lt;br /&gt;
===Potion making===&lt;br /&gt;
These crafting options are available from the beginning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* If you want gold, you are better off selling the Small Mushrooms and Petals than the ready potions; you will get 500 GP for the needed ingredients while only 250 GP each potion.&lt;br /&gt;
* These potions are also found as drops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concentration Potions dropped by&#039;&#039;&#039;&lt;br /&gt;
* Sea Slimes (1%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Potions dropped by&#039;&#039;&#039;&lt;br /&gt;
* Spiky Mushrooms (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Petals dropped by&#039;&#039;&#039;&lt;br /&gt;
* Flowers (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Mushrooms dropped by&#039;&#039;&#039;&lt;br /&gt;
* Evil Mushrooms (5%)&lt;br /&gt;
&lt;br /&gt;
===Dye making===&lt;br /&gt;
These crafting options are only available once the player is initiated in the [[#Selim the Dyer|Dyer quest]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips&#039;&#039;&#039;&lt;br /&gt;
* Most Woodland maps have the plants, but the Southernmost Woodlands (Cobalt and Mauve Plants) and the South-West Woodlands (Alizarin and Gamboge Plants) contain the most.&lt;br /&gt;
* Target the nearest enemy (the A-button by default) while walking around to easier find the plants.&lt;br /&gt;
* To gather these plants, attack them like you would any other monster.&lt;br /&gt;
* Pearls can be found at the Beach west of Tulimshar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alizarin Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Alizarin Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cobalt Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Cobalt Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gamboge Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Gamboge Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Ores dropped by&#039;&#039;&#039;&lt;br /&gt;
* Yellow Slimes (1.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maggot Slimes dropped by&#039;&#039;&#039;&lt;br /&gt;
* Maggots (8%)&lt;br /&gt;
* Fire Goblins (8%)&lt;br /&gt;
* Bats (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mauve Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mauve Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pearls dropped by&#039;&#039;&#039;&lt;br /&gt;
* Sea Slimes (0.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Petals dropped by&#039;&#039;&#039;&lt;br /&gt;
* Flowers (5%)&lt;br /&gt;
&lt;br /&gt;
==Pachua the Hermit Indian==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Leather works&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Cowboy Hat (+6 Defense)&lt;br /&gt;
| 1 Fancy Hat&amp;lt;br/&amp;gt;2 Snake Skins&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Jeans Chaps (+6 Defense)&lt;br /&gt;
| 1 Jeans Shorts&amp;lt;br/&amp;gt;10 Snake Skins&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 55â€“65&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Desert Mountains; at the south-west end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips&#039;&#039;&#039;&lt;br /&gt;
* To find Pachua: The road of the map forks in only three places. Take the eastern route at the first fork, which is in the second cave. The next fork is in the fourth cave, you want to go south. Then the third fork is in the fifth cave, west is the way towards the Hermit. In short: east, south, west.&lt;br /&gt;
* There is also a magic note flying around in the Magic House in the North-East Woodlands that will bring you directly to Pachua.&lt;br /&gt;
&lt;br /&gt;
===Leather working===&lt;br /&gt;
These crafting options are available from the beginning. Note that it is random whether you get a White Cowboy Hat or a Black Cowbay Hat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snake Skins dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mountain Snakes (1.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jeans Shorts dropped by&#039;&#039;&#039;&lt;br /&gt;
* Cave Snakes (0.4%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fancy Hats dropped by&#039;&#039;&#039;&lt;br /&gt;
* Snakes (3%)&lt;br /&gt;
&lt;br /&gt;
==Obtaining a Wooden Shield==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Hurnscald; Jack the Lumberjack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk with Jack, he will ask you about your bow. And offer to make a shield for you.&lt;br /&gt;
# He want you to collect 40 Raw Logs for this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* You can find Log Heads in the South-West Woodlands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw Logs dropped by:&#039;&#039;&#039; Log Heads (20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Wooden Shield (+14 Defense)&lt;br /&gt;
* 2,500 Exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 40 Raw Logs&lt;br /&gt;
* 5,000 GP&lt;br /&gt;
&lt;br /&gt;
==Robberies in Hurnscald==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Hurnscald; Inspector&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: Agree to help solve robberies.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Old women&#039;&#039;&#039; (*)&lt;br /&gt;
#: Position: Hurnscald, west.&lt;br /&gt;
#: Ask about robberies. She will tell you that she saw something, but would only tell Inspector himself. &lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039; (*)&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will tell you that he doesn&#039;t belive her eyesight.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Old women with dyed clothes&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, west.&lt;br /&gt;
#: Dye some torso-worn and legs-worn clothes &#039;&#039;dark blue&#039;&#039;, put it on, then talk to the women. Keep the clothes after that.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will tell you to talk to the Troupe Leader.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Troupe Leader&#039;&#039;&#039;&lt;br /&gt;
#: Position: Tulimshar, Inn.&lt;br /&gt;
#: Talk to her, she will tell you that a mask was stolen in Hurnscald. Ask if she has any idea who might it been. She will tell you that a old man hang near theater after the show.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will ask you if you can interrogate Old man for him.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Old Man&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, east.&lt;br /&gt;
#: Ask him about hanging near the theater after the show. Hi will tell you that he was an actor when he was younger, but he wasn&#039;t there that night.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039; (*)&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will ask you to verify his alibi with his wife, the Old women.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Old women&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, west.&lt;br /&gt;
#: She will confirm that.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will tell you that he doesn&#039;t know where to look, and ask you to talk to everybody again.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Old women&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, west.&lt;br /&gt;
#: Talk with her in dyed clothes. She will remember that she saw someone took large satchel and headed north.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Miner&#039;&#039;&#039;&lt;br /&gt;
#: Position: North of Hurnscald, mining camp, top level.&lt;br /&gt;
#: He will confirm that he heard the commotion and somebody got down to the basement, but nobody was there.&lt;br /&gt;
# &#039;&#039;&#039;Search bookcase&#039;&#039;&#039;&lt;br /&gt;
#: Position: North of Hurnscald, mining camp, basement, north west corner (needs to be step on).&lt;br /&gt;
#: You will find a upside down book, hollowed out with mask and note which you can&#039;t read.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will take care of that note and send you to the troupe leader again.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Troupe Leader&#039;&#039;&#039;&lt;br /&gt;
#: Position: Tulimshar, Inn&lt;br /&gt;
#: Reward: 1500 exp, Noh Mask.&lt;br /&gt;
#: She will thank you for a good job, and let you keep the mask.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: Reward: 2500 exp.&lt;br /&gt;
#: He will tell you that they found all of the stolen items in the mining camp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* Mauve and Cobalt plants can be found in the South Woodlands.&lt;br /&gt;
* Pearls are dropped by Sea Slimes west of Tulimshar.&lt;br /&gt;
* All steps with a (*) are optional and can be skipped&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Noh Mask (+3 Defense)&lt;br /&gt;
* 4,000 Exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 200 Cobalt Herbs&lt;br /&gt;
* 100 Mauve Herbs&lt;br /&gt;
* 2 Pearls&lt;br /&gt;
* Cotton body-worn clothes&lt;br /&gt;
* Cotton leg-worn clothes&lt;br /&gt;
* 20,000 GP&lt;br /&gt;
&lt;br /&gt;
==Santa&#039;s Stolen Presents==&lt;br /&gt;
&amp;lt;!--I&#039;m not sure of the official name of this quest, if there is any at all. -Hoogli--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Snow Fields&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; no, only 1 time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from level:&#039;&#039;&#039; 50 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do:&#039;&#039;&#039;&lt;br /&gt;
# Santa needs 25 Purple Present Boxes, 20 Blue Present Boxes, and 5 Green Present Boxes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purple Present Box dropped by:&#039;&#039;&#039; Rudolph Slimes (8%)&lt;br /&gt;
*&#039;&#039;&#039;Blue Present Box dropped by:&#039;&#039;&#039; Rudolph Slimes (5%)&lt;br /&gt;
*&#039;&#039;&#039;Green Present Box dropped by:&#039;&#039;&#039; Santa Slimes (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints:&#039;&#039;&#039;&lt;br /&gt;
*If you attack a Santa Slime, his &amp;quot;reindeer&amp;quot; will join him in attacking you. Even though they die when you kill the Santa Slime, you neither get experience nor items from the Reindeer Slimes unless you kill them directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039;&lt;br /&gt;
* 1 Winter gloves (+3% Defense) OR&lt;br /&gt;
* 1 Turtleneck sweater (+6% Defense)&lt;br /&gt;
&lt;br /&gt;
==Demon Mask==&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Inside the new mine north of Hurnscald&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; no, only 1 time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from level:&#039;&#039;&#039; 60&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do:&#039;&#039;&#039;&lt;br /&gt;
#Read about the ritual in the bookcase inside the cave&lt;br /&gt;
#You need to collect many objects to make a ritual and open a chest &lt;br /&gt;
#* 1 maggot slime&lt;br /&gt;
#* 1 petal (from Flower)&lt;br /&gt;
#* 1 mushroom (from Evil Mushrooms)&lt;br /&gt;
#* 1 pearl (from Sea Slime)&lt;br /&gt;
#* 1 hard spike (from Spiky Mushroom)&lt;br /&gt;
#* 1 raw log (from Log Head)&lt;br /&gt;
#* 1 pink antennae (from Pinkie)&lt;br /&gt;
#* 1 snake tongue (from Snake)&lt;br /&gt;
#* 1 snake tongue (from Mountain Snake)&lt;br /&gt;
#* 1 snake tongue (from Cave Snake)&lt;br /&gt;
#* 1 snake tongue (from Grass Snake)&lt;br /&gt;
#* 1 key (from Spider)&lt;br /&gt;
#* 1 pile of ash (from Fire Goblin)&lt;br /&gt;
#* 1 Gamboge Herb&lt;br /&gt;
#* 1 Mauve Herb&lt;br /&gt;
#* 1 Cobalt Herb&lt;br /&gt;
#* 1 Alizarin Herb&lt;br /&gt;
#* 1 bug leg &lt;br /&gt;
#* 1 cave snake lamp (from Cave Snake)&lt;br /&gt;
#* 1 iron ore (from Yellow Slime)&lt;br /&gt;
#* 1 Scorpion stinger (from Scorpion)&lt;br /&gt;
#* 1 Red Scorpion stinger (from Red Scorpion)&lt;br /&gt;
#* 1 Black Scorpion stinger (from Black Scorpion)&lt;br /&gt;
#* 1 piece of Cotton Cloth (from Mouboo)&lt;br /&gt;
#* 1 White Fur (from Fluffy)&lt;br /&gt;
#* 1 Silkworm&#039;s Cocoon (from Silkworm)&lt;br /&gt;
#* 1 Dark Crystal (from Skulls)&lt;br /&gt;
#* 1 Bottle of Water (from Mouboo or Sea Slime) &lt;br /&gt;
#You need to open the barrier, that block access to the chest&lt;br /&gt;
#* Just find a Jack0 monster and kill it. You will receive the Jack O Soul. Now you can pass the barrier and find the chest in the next room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints:&#039;&#039;&#039;&lt;br /&gt;
* The Jack 0 usually appears on one of the cliffs in this region. It&#039;s full of dead trees. The entrance is in the Woodland Mines.&lt;br /&gt;
* It&#039;s a long quest, maybe you prefer to trade some object with other players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039;&lt;br /&gt;
* 1 Demon Mask (+3% Defense)&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Quests&amp;diff=12059</id>
		<title>Revolt:Quests</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Quests&amp;diff=12059"/>
		<updated>2009-05-08T10:11:35Z</updated>

		<summary type="html">&lt;p&gt;Fother: Added Hurnscald mines short sword chest info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Note: experience reward limits==&lt;br /&gt;
Experience point rewards will raise the character a maximum of one level.  Rushing through these quests to level quickly without exploring the game-world isn&#039;t recommended.&lt;br /&gt;
&lt;br /&gt;
==Aiden and Ishiâ€™s monster points==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Tulimshar Town; at the market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Aiden, heâ€™s standing at the gate across Elanore the Healer, heâ€™ll register you for this quest.&lt;br /&gt;
# Monster points are then recieved by killing monsters.&lt;br /&gt;
# Talk with Ishi to exchange these points for a random item (see list below).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* The earlier you sign up the more monster points youâ€™ll be able to exchange for items.&lt;br /&gt;
* Not all monsters give monster points.&lt;br /&gt;
* The rewards will always be the same, regardless of number of monster points you have saved up or which level your character has.&lt;br /&gt;
* The number of monster points required is raised by one with each exchange.&lt;br /&gt;
* Some of the items you get are useful in later quests, but most of the items have no use other than being sold for GP or keeping for nostalgic reasons.&lt;br /&gt;
* Currently, of all the possible items to recieve, the one you can sell to shops for most GP are the Cotton Pants (500 GP).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* Blue Present Box (used in [[#Santa.27s_Stolen_Presents|Santa&#039;s Stolen Presents quest]])&lt;br /&gt;
* Bug Leg (used in the [[#Vincentâ€™s action figure|Action figure quest]])&lt;br /&gt;
* Cactus Potion (heals +25 HP and +10 MP, used in the [[#Snowmanâ€™s Sweet Tooth|Snowman quest]])&lt;br /&gt;
* Cake (heals +15 HP)&lt;br /&gt;
* Candy (heals +5 HP, used in the [[#Snowmanâ€™s Sweet Tooth|Snowman quest]])&lt;br /&gt;
* Candy Cane (heals +5 HP)&lt;br /&gt;
* Casino Coins&lt;br /&gt;
* Cherry Cake (heals +35 HP)&lt;br /&gt;
* Chocolate Bar (heals +20 HP, used in the [[#Snowmanâ€™s Sweet Tooth|Snowman quest]])&lt;br /&gt;
* Cotton Shorts (gives +2 Defense, can be dyed)&lt;br /&gt;
* Decor Candy Cane&lt;br /&gt;
* Easter Egg (heals +100 HP)&lt;br /&gt;
* Ginger Bread Man (heals +25 HP)&lt;br /&gt;
* Maggot Slime (used in [[#Rauk the Alchemist|crafting Dark Green Dye]])&lt;br /&gt;
* Purple Present Box (used in [[#Santa.27s_Stolen_Presents|Santa&#039;s Stolen Presents quest]])&lt;br /&gt;
* Red Scorpion Stinger (used in the [[#Sandraâ€™s Scorpion Stingers|Scorpion Stinger quest]])&lt;br /&gt;
* Scorpion Stinger (used in the [[#Sandraâ€™s Scorpion Stingers|Scorpion Stinger quest]])&lt;br /&gt;
* Xmas Cake (heals +10 HP)&lt;br /&gt;
* Xmas Candy Cane (heals +10 HP)&lt;br /&gt;
&lt;br /&gt;
==Selim the Dyer==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Hurnscald; next to the south entrance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Engage Selim in conversation and ask about how to make dyes and where to find them. He will tell you that some alchemists can make them from ingredients.&lt;br /&gt;
# Go to Rauk (Central Woodlands) and ask him about dyes. After conversing with him he will tell you that he can make them with the the right ingredients. See the [[#Rauk the Alchemist|section on Rauk]] for more information.&lt;br /&gt;
# Then return to Selim with the dyes to dye the clothes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips&#039;&#039;&#039;&lt;br /&gt;
* Clothes already dyed need to be bleached (see the [[#Candide the Bleacher|Bleacher quest]]) before they can be dyed again.&lt;br /&gt;
* The following clothes are dyeable at the moment:&lt;br /&gt;
** Cotton Shirts&lt;br /&gt;
** Cotton Shorts&lt;br /&gt;
** Cotton Skirts&lt;br /&gt;
** Short Tank Tops&lt;br /&gt;
** Silk Robes&lt;br /&gt;
** Tank Tops&lt;br /&gt;
** Turtleneck Sweaters&lt;br /&gt;
** V-Necked Sweaters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* A dyed garment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* Dye (of appropriate colour)&lt;br /&gt;
&lt;br /&gt;
==Vincentâ€™s action figure==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 1â€“5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Tulimshar Town; in the eastern parts&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Vincent, he needs 30 Bug Legs so he can make an action figure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* Bug Legs can also be gotten from [[#Aiden and Ishiâ€™s monster points|monster points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug Legs dropped by:&#039;&#039;&#039; Maggots (4%), Scorpions (7%), Bats (4%), Spiky Mushrooms (0.5%), Fire Goblins (8%), Giant Maggots (7.5%), Red Scorpions (5%) and Black Scorpions (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1,000 GP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 30 Bug Legs&lt;br /&gt;
&lt;br /&gt;
==Candide the Bleacher==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 5â€“10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Tulimshar Town; left to Neko in the marketplace&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Candide and he will tell you about his discovery where he found out how to bleach clothes using the volcanoâ€™s ash.&lt;br /&gt;
# He will bleach a cloth for a cost of 5,000 GP and 5 Piles of Ash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
* You can only bleach the dyeable clothes (see list in the [[#Selim the Dyer|Dyer quest]]).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piles of Ash dropped by&#039;&#039;&#039;&lt;br /&gt;
* Fire Goblins (5%)&lt;br /&gt;
&lt;br /&gt;
==Farmerâ€™s Scythe==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 13-15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Woodland around Hurnscald; just north of Hurnscald&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Hinnak to find out that the Pinkies are eating his crops.&lt;br /&gt;
# He wants you to get rid of some Pinkies and promise you a reward, a Scythe.&lt;br /&gt;
# Bring him 10 Pink Antennae as proof of your kills and the reward is yours.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* There is a larger amount of Pinkies in the Ice Cave below Snow Town than on the map where you find the Farmer.&lt;br /&gt;
* If you want to know if youâ€™ll be able to kill the Pinkies, consider that they have more HP than Fire Goblins, but deal less Damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pink Antennae dropped by:&#039;&#039;&#039; Pinkies (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Scythe (+75 Damage, can only be gotten from this quest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 10 Pink Antennae&lt;br /&gt;
&lt;br /&gt;
==Sandraâ€™s Scorpion Stingers==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Tulimshar Town; outside the walls of the market, the south-east corner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Sandra, she wants you to bring her 5 Scorpion Stingers and 1 Red Scorpion Stinger&#039;&#039; to prove that you killed them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* Red Scorpions require some Dexterity in order for you to be able to hit them, so depending on your characterâ€™s stats, it might take a while before you can do this quest.&lt;br /&gt;
* Red Scorpion Stingers can also be gotten from [[#Aiden and Ishiâ€™s monster points|monster points]]. This makes it possible to complete this quest even at low character levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scorpion Stingers dropped by:&#039;&#039;&#039; Scorpions (7%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red Scorpion Stingers dropped by:&#039;&#039;&#039; Red Scorpions (20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
* 1 Bow (+15 Damage, can also be bought in Hurnscald for 1,000 GP)&lt;br /&gt;
* 100 Arrows (can also be bought in shops for 3 GP each)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 5 Scorpion Stingers&lt;br /&gt;
* 1 Red Scorpion Stinger&lt;br /&gt;
&lt;br /&gt;
==Bow Masterâ€™s Forest Bow==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Hurnscald; in the bow shop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk with the Bow Master to see if he can make you a Forest Bow.&lt;br /&gt;
# Go talk with Jack the Lumberjack, after running back and forth a while between them youâ€™ll find out that you have to supply the wood, and pay a fee of 10,000 GP.&lt;br /&gt;
# The tricky part is finding a Raw Log that is good enough. Before you pay, the Bow Master will test out your log to see if itâ€™s strong enough. Whether or not a log breaks is random.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* You can find Log Heads in the South-West Woodlands.&lt;br /&gt;
* The chance of a Raw Log not breaking is 1 in 20.&lt;br /&gt;
* Do not sell remaining logs, as they can be useful for you for [[#Obtaining a Wooden Shield|Wooden Shield]] quest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw Logs dropped by:&#039;&#039;&#039; Log Heads (20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Forest Bow (+65 Damage, can also be bought for 20.000 GP in shops)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* About 20 Raw Logs&lt;br /&gt;
* 10,000 GP&lt;br /&gt;
&lt;br /&gt;
==Dougâ€™s Cave Snake Lamps==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; South Woodland; on the third level of Dimondâ€™s Cove&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Doug needs 40 Cave Snake Lamps to light up the rooms at the inn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* Cave Snakes have a low probability (0.4%) of dropping Jeans Shorts (+4 Defense).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snake Lamps dropped by:&#039;&#039;&#039; Cave Snakes (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 2,000 GP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 40 Cave Snake Lamps&lt;br /&gt;
&lt;br /&gt;
==Snowmanâ€™s Sweet Tooth==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Snow Fields; at the center&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# The Snowman would like you to get him 10 Chocolate Bars, 5 Cactus Potions and 15 Candies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* Chocolate Bars, Cactus Potions and Candies can also be gotten from [[#Aiden and Ishiâ€™s monster points|monster points]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chocolate Bar dropped by:&#039;&#039;&#039; Scorpions (0.5%), Rudolph Slimes (3%), Red Slimes (1.1%), Red Scorpions (1%) and Black Scorpions (1%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Candies dropped by:&#039;&#039;&#039; Scorpions (1%) and Rudolph Slimes (6%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cactus Potions dropped by:&#039;&#039;&#039; Maggots (1.5%), Bats (1.5%), Spiky Mushrooms (1.5%), Fire Goblins (1.5%), Green Slimes (1%), Yellow Slimes (3.5%) and Giant Maggots (50%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Santa Hat (+2 Defense, can only be gotten from this quest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 5 Cactus Potions&lt;br /&gt;
* 15 Candies&lt;br /&gt;
* 10 Chocolate Bars&lt;br /&gt;
&lt;br /&gt;
==Agostine the Tailor==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Snow Town; at the inn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Agostine, bring him 1 Iron Potion and heâ€™ll give you 500 GP as a reward.&lt;br /&gt;
# The Tailor will now offer to make some fashionable Winter Gloves, and for that he will need some White Fur.&lt;br /&gt;
# Collect furs until he accepts the quality and you are given your gloves for a fee of 15,000 GP.&lt;br /&gt;
# He will now offer to make a pair of matching Fur Boots, in the same manner as above. You&#039;ll need a pair of Boots in addition to the furs and the 15,000 GP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* You can buy &#039;&#039;Iron potions&#039;&#039; in the house just south of the inn.&lt;br /&gt;
* There is a 1 in 30 chance that Agostine will accept the White Fur for both the Winter Gloves and the Fur Boots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Fur dropped by&#039;&#039;&#039;&lt;br /&gt;
* Fluffies (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boots dropped by&#039;&#039;&#039;&lt;br /&gt;
* Red Slimes (2.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rewards&#039;&#039;&#039;&lt;br /&gt;
# 500 GP&lt;br /&gt;
# 1 Winter Gloves (+2 Defense, can only be gotten from this quest)&lt;br /&gt;
# 1 Fur Boots (+3 Defense, can only be gotten from this quest)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 1 Iron Potion&lt;br /&gt;
* About 60 White Furs&lt;br /&gt;
* 1 Boots&lt;br /&gt;
* 29,500 GP&lt;br /&gt;
&lt;br /&gt;
==Lora Tay the Legendary Seamstress==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| New clothes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Short Tank Top (+2 Defense)&lt;br /&gt;
| 5 Cotton Clothes&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Tank Top (+2 Defense)&lt;br /&gt;
| 6 Cotton Clothes&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cropped clothes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Short Tank Top (+2 Defense)&lt;br /&gt;
| 1 Tank Top&lt;br /&gt;
| 100 GP&lt;br /&gt;
|-&lt;br /&gt;
| Tank Top (+2 Defense)&lt;br /&gt;
| 1 Cotton Shirt&lt;br /&gt;
| 100 GP&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Lengthened clothes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Cotton Shirt (+2 Defense)&lt;br /&gt;
| 1 Cotton Cloth&amp;lt;br/&amp;gt;1 Tank Top&lt;br /&gt;
| 500 GP&lt;br /&gt;
|-&lt;br /&gt;
| Tank Top (+2 Defense)&lt;br /&gt;
| 1 Cotton Cloth&amp;lt;br/&amp;gt;1 Short Tank Top&lt;br /&gt;
| 500 GP&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prerequisites&#039;&#039;&#039;&lt;br /&gt;
* The [[#Agostine the Tailor|Agostine quest]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; South Woodland; third floor of Dimondâ€™s Cove&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk to Lora Tay a bit until you get to the part where she starts coughing.&lt;br /&gt;
# Stop her coughing by bringing her a Bottle of Water.&lt;br /&gt;
# Engage her in conversation again and repeat what you said before. Now give her the water and she will thank you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* If she tells you to get out, just talk to her again and pick different conversation topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottle of Water dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mouboos (7.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 1 Bottle of Water&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* Lora Tay will henceforth craft or adjust some clothes, see below.&lt;br /&gt;
* 50,000 exp.&lt;br /&gt;
&lt;br /&gt;
===Clothes sewing===&lt;br /&gt;
If you have completed the above quest, Lora will be able to craft new clothes or adjust the size of them. Note that cropping and lengthening works on both undyed and dyed clothes. She only crafts undyed clothes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cotton Clothes dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mouboos (2% + 1% + 0.1%)&lt;br /&gt;
&lt;br /&gt;
== Nicholas the Blacksmith==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Helmets&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Crusader Helmet (+18 Defense)&lt;br /&gt;
| 10 Iron Ores&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Knightâ€™s Helmet (+15 Defense)&lt;br /&gt;
| 5 Iron Ores&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Warlord Helmet (+18 Defense)&lt;br /&gt;
| 15 Iron Ores&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Shields&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Steel Shield (+20 Defense)&lt;br /&gt;
| 2 Infantry Helmets&amp;lt;br /&amp;gt;10 Iron Ores&amp;lt;br /&amp;gt;1 Leather Patch&lt;br /&gt;
| 20,000 GP&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Hurnscald; the blacksmithâ€™s shop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* Yellow Slimes are found on the second level of the Desert Mines and in the Cave beneath Hurnscald.&lt;br /&gt;
* Beware the aggressive Spiders (in the Desert Mines), they attack you on sight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Infantry Helmets dropped by:&#039;&#039;&#039; Spiders (0.2%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Ores dropped by:&#039;&#039;&#039; Yellow Slimes (1.5%)&lt;br /&gt;
&lt;br /&gt;
==Treasure Chests==&lt;br /&gt;
===Desert Mines===&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Desert Mines; at the end of the tunnel on the second level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# â€œTalkâ€ to the Treasure Chest.&lt;br /&gt;
# Open with 3 Treasure Keys.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys dropped by:&#039;&#039;&#039; Spiders (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Short Sword (+100 Damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 3 Treasure Keys&lt;br /&gt;
===Hurnscald Mines===&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Hurnscald Mines&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# â€œTalkâ€ to the Treasure Chest.&lt;br /&gt;
# Open with 10 Treasure Keys.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hint&#039;&#039;&#039;&lt;br /&gt;
* Treasure Keys do currently have no other use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keys dropped by:&#039;&#039;&#039; Spiders (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Short Sword (+100 Damage)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 10 Treasure Keys&lt;br /&gt;
==Rauk the Alchemist==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Potions&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Concentration Potion&lt;br /&gt;
| 20 Petals&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
| Iron Potion&lt;br /&gt;
| 20 Small Mushrooms&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Dyes&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Black Dye&lt;br /&gt;
| 40 Alizarin Herbs&amp;lt;br/&amp;gt;40 Cobalt Herbs&amp;lt;br/&amp;gt;40 Gamboge Herbs&amp;lt;br/&amp;gt;40 Mauve Herbs&lt;br /&gt;
| 20,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Dark Blue Dye&lt;br /&gt;
| 100 Cobalt Herbs&amp;lt;br/&amp;gt;50 Mauve Herbs&amp;lt;br/&amp;gt;1 Pearl&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Dark Green Dye&lt;br /&gt;
| 10 Cobalt Herbs&amp;lt;br/&amp;gt;10 Gamboge Herbs&amp;lt;br/&amp;gt;1 Maggot Slime&amp;lt;br/&amp;gt;10 Mauve Herbs&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
| Green Dye&lt;br /&gt;
| 20 Cobalt Herbs&amp;lt;br/&amp;gt;20 Gamboge Herbs&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Light Blue Dye&lt;br /&gt;
| 10 Cobalt Herbs&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
| Orange Dye&lt;br /&gt;
| 10 Alizarin Herbs&amp;lt;br/&amp;gt;10 Gamboge Herbs&amp;lt;br/&amp;gt;2 Iron Ores&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Pink Dye&lt;br /&gt;
| 10 Alizarin Herbs&amp;lt;br/&amp;gt;6 Petals&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Purple Dye&lt;br /&gt;
| 100 Alizarin Herbs&amp;lt;br/&amp;gt;100 Cobalt Herbs&amp;lt;br/&amp;gt;20 Mauve Herbs&amp;lt;br/&amp;gt;1 Pearl&lt;br /&gt;
| 40,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Red Dye&lt;br /&gt;
| 10 Alizarin Herbs&lt;br /&gt;
| 0 GP&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Dye&lt;br /&gt;
| 10 Gamboge Herbs&lt;br /&gt;
| 0 GP&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Central Woodlands; West of Hurnscald&lt;br /&gt;
&lt;br /&gt;
===Potion making===&lt;br /&gt;
These crafting options are available from the beginning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
* If you want gold, you are better off selling the Small Mushrooms and Petals than the ready potions; you will get 500 GP for the needed ingredients while only 250 GP each potion.&lt;br /&gt;
* These potions are also found as drops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concentration Potions dropped by&#039;&#039;&#039;&lt;br /&gt;
* Sea Slimes (1%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Potions dropped by&#039;&#039;&#039;&lt;br /&gt;
* Spiky Mushrooms (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Petals dropped by&#039;&#039;&#039;&lt;br /&gt;
* Flowers (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small Mushrooms dropped by&#039;&#039;&#039;&lt;br /&gt;
* Evil Mushrooms (5%)&lt;br /&gt;
&lt;br /&gt;
===Dye making===&lt;br /&gt;
These crafting options are only available once the player is initiated in the [[#Selim the Dyer|Dyer quest]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips&#039;&#039;&#039;&lt;br /&gt;
* Most Woodland maps have the plants, but the Southernmost Woodlands (Cobalt and Mauve Plants) and the South-West Woodlands (Alizarin and Gamboge Plants) contain the most.&lt;br /&gt;
* Target the nearest enemy (the A-button by default) while walking around to easier find the plants.&lt;br /&gt;
* To gather these plants, attack them like you would any other monster.&lt;br /&gt;
* Pearls can be found at the Beach west of Tulimshar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alizarin Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Alizarin Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cobalt Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Cobalt Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gamboge Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Gamboge Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Ores dropped by&#039;&#039;&#039;&lt;br /&gt;
* Yellow Slimes (1.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maggot Slimes dropped by&#039;&#039;&#039;&lt;br /&gt;
* Maggots (8%)&lt;br /&gt;
* Fire Goblins (8%)&lt;br /&gt;
* Bats (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mauve Herbs dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mauve Plants (3 Ã— 30%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pearls dropped by&#039;&#039;&#039;&lt;br /&gt;
* Sea Slimes (0.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Petals dropped by&#039;&#039;&#039;&lt;br /&gt;
* Flowers (5%)&lt;br /&gt;
&lt;br /&gt;
==Pachua the Hermit Indian==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; font-size:80%&amp;quot;&amp;gt;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Leather works&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Resources&lt;br /&gt;
!style=&amp;quot;background:#efdead;&amp;quot;| Cost&lt;br /&gt;
|-&lt;br /&gt;
| Cowboy Hat (+6 Defense)&lt;br /&gt;
| 1 Fancy Hat&amp;lt;br/&amp;gt;2 Snake Skins&lt;br /&gt;
| 1,000 GP&lt;br /&gt;
|-&lt;br /&gt;
| Jeans Chaps (+6 Defense)&lt;br /&gt;
| 1 Jeans Shorts&amp;lt;br/&amp;gt;10 Snake Skins&lt;br /&gt;
| 10,000 GP&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; Yes, forever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; 55â€“65&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Location:&#039;&#039;&#039; Desert Mountains; at the south-west end&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tips&#039;&#039;&#039;&lt;br /&gt;
* To find Pachua: The road of the map forks in only three places. Take the eastern route at the first fork, which is in the second cave. The next fork is in the fourth cave, you want to go south. Then the third fork is in the fifth cave, west is the way towards the Hermit. In short: east, south, west.&lt;br /&gt;
* There is also a magic note flying around in the Magic House in the North-East Woodlands that will bring you directly to Pachua.&lt;br /&gt;
&lt;br /&gt;
===Leather working===&lt;br /&gt;
These crafting options are available from the beginning. Note that it is random whether you get a White Cowboy Hat or a Black Cowbay Hat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snake Skins dropped by&#039;&#039;&#039;&lt;br /&gt;
* Mountain Snakes (1.5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jeans Shorts dropped by&#039;&#039;&#039;&lt;br /&gt;
* Cave Snakes (0.4%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fancy Hats dropped by&#039;&#039;&#039;&lt;br /&gt;
* Snakes (3%)&lt;br /&gt;
&lt;br /&gt;
==Obtaining a Wooden Shield==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Hurnscald; Jack the Lumberjack&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
# Talk with Jack, he will ask you about your bow. And offer to make a shield for you.&lt;br /&gt;
# He want you to collect 40 Raw Logs for this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* You can find Log Heads in the South-West Woodlands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raw Logs dropped by:&#039;&#039;&#039; Log Heads (20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Wooden Shield (+14 Defense)&lt;br /&gt;
* 2,500 Exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 40 Raw Logs&lt;br /&gt;
* 5,000 GP&lt;br /&gt;
&lt;br /&gt;
==Robberies in Hurnscald==&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; No, only one time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from levels:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Hurnscald; Inspector&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: Agree to help solve robberies.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Old women&#039;&#039;&#039; (*)&lt;br /&gt;
#: Position: Hurnscald, west.&lt;br /&gt;
#: Ask about robberies. She will tell you that she saw something, but would only tell Inspector himself. &lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039; (*)&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will tell you that he doesn&#039;t belive her eyesight.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Old women with dyed clothes&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, west.&lt;br /&gt;
#: Dye some torso-worn and legs-worn clothes &#039;&#039;dark blue&#039;&#039;, put it on, then talk to the women. Keep the clothes after that.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will tell you to talk to the Troupe Leader.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Troupe Leader&#039;&#039;&#039;&lt;br /&gt;
#: Position: Tulimshar, Inn.&lt;br /&gt;
#: Talk to her, she will tell you that a mask was stolen in Hurnscald. Ask if she has any idea who might it been. She will tell you that a old man hang near theater after the show.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will ask you if you can interrogate Old man for him.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Old Man&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, east.&lt;br /&gt;
#: Ask him about hanging near the theater after the show. Hi will tell you that he was an actor when he was younger, but he wasn&#039;t there that night.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039; (*)&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will ask you to verify his alibi with his wife, the Old women.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Old women&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, west.&lt;br /&gt;
#: She will confirm that.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will tell you that he doesn&#039;t know where to look, and ask you to talk to everybody again.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Old women&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, west.&lt;br /&gt;
#: Talk with her in dyed clothes. She will remember that she saw someone took large satchel and headed north.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Miner&#039;&#039;&#039;&lt;br /&gt;
#: Position: North of Hurnscald, mining camp, top level.&lt;br /&gt;
#: He will confirm that he heard the commotion and somebody got down to the basement, but nobody was there.&lt;br /&gt;
# &#039;&#039;&#039;Search bookcase&#039;&#039;&#039;&lt;br /&gt;
#: Position: North of Hurnscald, mining camp, basement, north west corner (needs to be step on).&lt;br /&gt;
#: You will find a upside down book, hollowed out with mask and note which you can&#039;t read.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: He will take care of that note and send you to the troupe leader again.&lt;br /&gt;
# &#039;&#039;&#039;Talk to Troupe Leader&#039;&#039;&#039;&lt;br /&gt;
#: Position: Tulimshar, Inn&lt;br /&gt;
#: Reward: 1500 exp, Noh Mask.&lt;br /&gt;
#: She will thank you for a good job, and let you keep the mask.&lt;br /&gt;
# &#039;&#039;&#039;Talk to the Inspector&#039;&#039;&#039;&lt;br /&gt;
#: Position: Hurnscald, south east of menhir.&lt;br /&gt;
#: Reward: 2500 exp.&lt;br /&gt;
#: He will tell you that they found all of the stolen items in the mining camp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints&#039;&#039;&#039;&lt;br /&gt;
* Mauve and Cobalt plants can be found in the South Woodlands.&lt;br /&gt;
* Pearls are dropped by Sea Slimes west of Tulimshar.&lt;br /&gt;
* All steps with a (*) are optional and can be skipped&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward&#039;&#039;&#039;&lt;br /&gt;
* 1 Noh Mask (+3 Defense)&lt;br /&gt;
* 4,000 Exp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total cost&#039;&#039;&#039;&lt;br /&gt;
* 200 Cobalt Herbs&lt;br /&gt;
* 100 Mauve Herbs&lt;br /&gt;
* 2 Pearls&lt;br /&gt;
* Cotton body-worn clothes&lt;br /&gt;
* Cotton leg-worn clothes&lt;br /&gt;
* 20,000 GP&lt;br /&gt;
&lt;br /&gt;
==Santa&#039;s Stolen Presents==&lt;br /&gt;
&amp;lt;!--I&#039;m not sure of the official name of this quest, if there is any at all. -Hoogli--&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Snow Fields&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; no, only 1 time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from level:&#039;&#039;&#039; 50 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do:&#039;&#039;&#039;&lt;br /&gt;
# Santa needs 25 Purple Present Boxes, 20 Blue Present Boxes, and 5 Green Present Boxes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Purple Present Box dropped by:&#039;&#039;&#039; Rudolph Slimes (8%)&lt;br /&gt;
*&#039;&#039;&#039;Blue Present Box dropped by:&#039;&#039;&#039; Rudolph Slimes (5%)&lt;br /&gt;
*&#039;&#039;&#039;Green Present Box dropped by:&#039;&#039;&#039; Santa Slimes (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints:&#039;&#039;&#039;&lt;br /&gt;
*If you attack a Santa Slime, his &amp;quot;reindeer&amp;quot; will join him in attacking you. Even though they die when you kill the Santa Slime, you neither get experience nor items from the Reindeer Slimes unless you kill them directly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039;&lt;br /&gt;
* 1 Winter gloves (+3% Defense) OR&lt;br /&gt;
* 1 Turtleneck sweater (+6% Defense)&lt;br /&gt;
&lt;br /&gt;
==Demon Mask==&lt;br /&gt;
&#039;&#039;&#039;Start location:&#039;&#039;&#039; Inside the new mine north of Hurnscald&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Redoable:&#039;&#039;&#039; no, only 1 time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended from level:&#039;&#039;&#039; 60&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to do:&#039;&#039;&#039;&lt;br /&gt;
#Read about the ritual in the bookcase inside the cave&lt;br /&gt;
#You need to collect many objects to make a ritual and open a chest &lt;br /&gt;
#* 1 maggot slime&lt;br /&gt;
#* 1 petal (from Flower)&lt;br /&gt;
#* 1 mushroom (from Evil Mushrooms)&lt;br /&gt;
#* 1 pearl (from Sea Slime)&lt;br /&gt;
#* 1 hard spike (from Spiky Mushroom)&lt;br /&gt;
#* 1 raw log (from Log Head)&lt;br /&gt;
#* 1 pink antennae (from Pinkie)&lt;br /&gt;
#* 1 snake tongue (from Snake)&lt;br /&gt;
#* 1 snake tongue (from Mountain Snake)&lt;br /&gt;
#* 1 snake tongue (from Cave Snake)&lt;br /&gt;
#* 1 snake tongue (from Grass Snake)&lt;br /&gt;
#* 1 key (from Spider)&lt;br /&gt;
#* 1 pile of ash (from Fire Goblin)&lt;br /&gt;
#* 1 Gamboge Herb&lt;br /&gt;
#* 1 Mauve Herb&lt;br /&gt;
#* 1 Cobalt Herb&lt;br /&gt;
#* 1 Alizarin Herb&lt;br /&gt;
#* 1 bug leg &lt;br /&gt;
#* 1 cave snake lamp (from Cave Snake)&lt;br /&gt;
#* 1 iron ore (from Yellow Slime)&lt;br /&gt;
#* 1 Scorpion stinger (from Scorpion)&lt;br /&gt;
#* 1 Red Scorpion stinger (from Red Scorpion)&lt;br /&gt;
#* 1 Black Scorpion stinger (from Black Scorpion)&lt;br /&gt;
#* 1 piece of Cotton Cloth (from Mouboo)&lt;br /&gt;
#* 1 White Fur (from Fluffy)&lt;br /&gt;
#* 1 Silkworm&#039;s Cocoon (from Silkworm)&lt;br /&gt;
#* 1 Dark Crystal (from Skulls)&lt;br /&gt;
#* 1 Bottle of Water (from Mouboo or Sea Slime) &lt;br /&gt;
#You need to open the barrier, that block access to the chest&lt;br /&gt;
#* Just find a Jack0 monster and kill it. You will receive the Jack O Soul. Now you can pass the barrier and find the chest in the next room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hints:&#039;&#039;&#039;&lt;br /&gt;
* The Jack 0 usually appears on one of the cliffs in this region. It&#039;s full of dead trees. The entrance is in the Woodland Mines.&lt;br /&gt;
* It&#039;s a long quest, maybe you prefer to trade some object with other players&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039;&lt;br /&gt;
* 1 Demon Mask (+3% Defense)&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Contributors&amp;diff=12001</id>
		<title>Development:Contributors</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Contributors&amp;diff=12001"/>
		<updated>2009-05-04T02:55:37Z</updated>

		<summary type="html">&lt;p&gt;Fother: Add myself... narcism rocks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;People that have contributed to the game, small and large. See also the page listing the [[developers|current main developers]]. The definitive source of contributors should be found in the respective [[Git]] repositoriesâ€™ &amp;lt;code&amp;gt;AUTHORS&amp;lt;/code&amp;gt; files: [http://gitorious.org/projects/tmwart/repos/mainline/blobs/master/AUTHORS art], [http://gitorious.org/projects/tmw/repos/mainline/blobs/master/AUTHORS client] and [http://gitorious.org/projects/tmwserv/repos/mainline/blobs/master/AUTHORS server].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; style=&amp;quot;width:100%; padding:5px; border-bottom:2px solid #efdead;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#efdead; align:left;&amp;quot;&lt;br /&gt;
! Name (nick) !! Main contributions&lt;br /&gt;
|-&lt;br /&gt;
| Aaron Marks || Programming (server)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Axltrozz|Alex Argumedo (Axltrozz)]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| Alexander Baldeck (kth5/Shura) || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Exceptionfault|Andreas Habel (Exceptionfault)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Gagaofdeath|Andrej Sinicyn]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Av3nger|Av3nger]] || Pixel art, mapping, translation&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bear|Bear]] || Scripting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:BjÃ¸rn|BjÃ¸rn Lindeijer]] || Project Leader; programming, translation (Dutch)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Doener|BjÃ¶rn Steinbrink (Doener)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Catfish_Man|Catfish_Man]] || Porting (Mac)&lt;br /&gt;
|-&lt;br /&gt;
| Cedric Borgese (moi1392) || Programming (client)&lt;br /&gt;
|-&lt;br /&gt;
| Chetic || Mapping&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kage|Chuck Miller (Kage)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Clef|Clef]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Trapdoor|David Athay (trapdoor)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Dabe|David Del Re (Dabe)]] || Writing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Demon|Demon]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Peavey|Dennis Friis (peavey)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:deviexx|deviexx]] || Content management&lt;br /&gt;
|-&lt;br /&gt;
| doorsman || Game master&lt;br /&gt;
|-&lt;br /&gt;
| Douglas Boffey || Programming (client)&lt;br /&gt;
|-&lt;br /&gt;
| Duane Bailey || Programming (client)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:ElvenProgrammer|Eugenio Favalli (ElvenProgrammer)]] || Project Leader; programming, translation (Italian)&lt;br /&gt;
|-&lt;br /&gt;
| Eric Scrivner || Programming (client)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Fate|Fate]] || Content management, eAthena developing&lt;br /&gt;
|-&lt;br /&gt;
| Fredrik Reveny || Programming (client)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Modanung|Frode Lindeijer (Modanung)]] || Pixel art, concept art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Golgo|Golgo]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| Gnulia || Concept art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Silene|Guillaume Melquiond (Silene)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:kindjal|Huynh Ngoc Chau Tran (kindjal)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| Igor Morgado (imorgado) || Testing&lt;br /&gt;
|-&lt;br /&gt;
| Ira Rice || Programming (client)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mra|Jan-Fabian Humann (Mra)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Fother|Jarrett Thomas-Huxley (Fother_J)]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jaxad0127|Jared Adams (Jaxad0127)]] || Content management, mapping, programming&lt;br /&gt;
|-&lt;br /&gt;
| Jean-Francois Lampron ||&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Rotonen|Joni Orponen (Rotonen)]] || Head of Art, Story and Music&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Javila|JosÃ© Ãvila (Javila)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:JoshLangley|Joshua Langley (JoshLangley)]] || Programming (client)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Katze|Katze]] || Game master&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kess|Kess Vargavind]] || Translation (Swedish)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kinetic|Kinetic]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Kyokai|Kiyoshi Kyokai (Kyokai)]] || Game design&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Irukard|Krzysztof Daszuta (Irukard)]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| Leif Kildelund (GonzoDark) || Translation (Danish)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Len|Leonard Pabin III (Len)]] || Head of Pixellation; pixel art, concept art, mapping&lt;br /&gt;
|-&lt;br /&gt;
| Lloyd Bryant || Programming (client)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Maester Pixel|Maester Pixel]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Magick|Magick]] || Music&lt;br /&gt;
|-&lt;br /&gt;
| [[User:maci|Marcel W. Wysocki (maci)]] || User support&lt;br /&gt;
|-&lt;br /&gt;
| MasterKenobi || Game master&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Usiu|Mateusz Kaduk (Usiu)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:hackgrid|Matt]] || Blabbering idiocy&lt;br /&gt;
|-&lt;br /&gt;
| Matthias Hartmann || Programming (client), translation (German)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Mkael|Mkael]] || Concept art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Neko-mon|Neko-mon]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| Neorice || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Nym|nym]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:EJlol|Oscar Klein Heerenbrink (EJlol)]] || Pixelart&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Pajarico|Pajarico Guaje (Pajarico)]] || Art, writing&lt;br /&gt;
|-&lt;br /&gt;
| [[User:the-me|Patrick MatthÃ¤i]] || Packaging (Debian)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Pauan|Pauan]] || Concept art, pixel art, interface design&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Crush|Philipp Sehmisch (Crush)]] || Pixel art, mapping, programming&lt;br /&gt;
|-&lt;br /&gt;
| Rodney Dawes (dobey) || Packaging&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Avaniel|Rogier Polak (Avaniel)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| Romulo Fernandes (razor85) || Art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Talaroc|Ryan Voss (Talaroc)]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:QOAL|Scott Ellis (Quiche_on_a_leash, QOAL)]] || Content management&lt;br /&gt;
|-&lt;br /&gt;
| Simon Edwardsson (simonedw/simedw) || Packaging (Mac)&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Sora|Sora]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Sull|Sull]] || Pixel art, hosting&lt;br /&gt;
|-&lt;br /&gt;
| Tatjana ||&lt;br /&gt;
|-&lt;br /&gt;
| Ti Sing Hao || Music&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Tuxtgz|Tuxtgz]] || Programming (web interface)&lt;br /&gt;
|-&lt;br /&gt;
| Ultramichy || Hosting&lt;br /&gt;
|-&lt;br /&gt;
| [[User:VictorSan|VictorSan]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Vink|Vink]] || Game master&lt;br /&gt;
|-&lt;br /&gt;
| Vlady || Art&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Bertram|Yohann Ferreira (Bertram)]] || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Yosuhara|Yosuhara]] || Pixel art&lt;br /&gt;
|-&lt;br /&gt;
| zenogais (bitshift2002) || Programming&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Zipon|Zipon]] || Mapping&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Platyna|Zuzanna K. Filutowska (Platyna)]] || Packaging (Slackware)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Stumpy.png&amp;diff=11861</id>
		<title>File:Stumpy.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Stumpy.png&amp;diff=11861"/>
		<updated>2009-03-22T04:50:27Z</updated>

		<summary type="html">&lt;p&gt;Fother: uploaded a new version of &amp;quot;Image:Stumpy.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother&amp;diff=11739</id>
		<title>User:Fother</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Fother&amp;diff=11739"/>
		<updated>2009-02-22T19:19:27Z</updated>

		<summary type="html">&lt;p&gt;Fother: /* Monster Sprites */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m &amp;quot;Fother J&amp;quot; (Jarrett Thomas-Huxley).  I only ran across TMW in October 2008 and immediately fell in love with it.  It didn&#039;t take long before I was directed to the forums and started pixeling various things!  I&#039;m always working on multiple sprites to help expand the world or add variety, particularly undead and semi-ambient fauna. &lt;br /&gt;
=Pixel Art=&lt;br /&gt;
==Monster Sprites==&lt;br /&gt;
===Completed===&lt;br /&gt;
====Log Head====&lt;br /&gt;
Due to the efforts of [[User:Saphy|Saphy]] and [[User:Len|Len]] to improve [[User:Crush|Crush]]&#039;s &lt;br /&gt;
&lt;br /&gt;
already amazing Woodland set, [[User:Rotonen|Rotonen]] suggested that the [[Log Head]] monster be &lt;br /&gt;
&lt;br /&gt;
remade to match the changes.  I&#039;ve remade the Log Head to include two different attack animations, &lt;br /&gt;
&lt;br /&gt;
including an acorn spit and the classic root whip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-logmonster.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5903|View Forum Thread]&lt;br /&gt;
====Squirrel====&lt;br /&gt;
The squirrel is intended to be a low level monster in line with the maggot for new players, and &lt;br /&gt;
&lt;br /&gt;
mainly for ambience in the forest.  It&#039;s my proposal that these usurp the current location of the &lt;br /&gt;
&lt;br /&gt;
[[Monster/Fluffy|Fluffies]] in the Woodland area once the [[Argaes#the_valley|Argaes Farming &lt;br /&gt;
&lt;br /&gt;
Village and Valley] has been mapped, and Fluffies relocated there.&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-squirrel.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5990|View Forum Thread]&lt;br /&gt;
====Zombie====&lt;br /&gt;
[[Image:Monster-zombie.png]]&lt;br /&gt;
&lt;br /&gt;
Finished Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5717|View Forum Thread]&lt;br /&gt;
===Work in progress===&lt;br /&gt;
These are some of the sprites I&#039;m working on right now or tentatively working on.&lt;br /&gt;
====Fairy====&lt;br /&gt;
Progress: Movements and standing animations complete&lt;br /&gt;
Changes roadmap:&lt;br /&gt;
*Add ground glow effect and fairy dust trail.&lt;br /&gt;
*Add attack animation (these will actually be HP restoring attacks).&lt;br /&gt;
*Add death animations (It&#039;s been requested that it look like a firecracker pop).&lt;br /&gt;
Work in Progress Set:&lt;br /&gt;
[http://forums.themanaworld.org/viewtopic.php?f=8&amp;amp;t=5916|View Forum Thread]&lt;br /&gt;
====Skeleton====&lt;br /&gt;
I&#039;m currently working on the skeleton&#039;s base sheet to be in complete alignment with the player male &lt;br /&gt;
&lt;br /&gt;
base sheet.  This will allow for easier developement of variations in the skeleton mobs and &lt;br /&gt;
&lt;br /&gt;
equipment sharing.  The skull for the skeleton is borrowed from the floating skull monsters, and is &lt;br /&gt;
&lt;br /&gt;
exactly 1 pixel more narrow on three sides, so some helmets will require the artist to make &lt;br /&gt;
&lt;br /&gt;
modifications to the helmet before piecing together a variation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-skeleton.png]]&lt;br /&gt;
&lt;br /&gt;
There are 3 base skeleton monsters that will be created from this sheet and variations made further &lt;br /&gt;
&lt;br /&gt;
from those. (See proposed variants underneath each)&lt;br /&gt;
*Skeleton Fighter (Cooresponds to hand to hand player base)&lt;br /&gt;
**Skeleton Stalker (More slouching/clawing version)&lt;br /&gt;
*Skeleton Swordsman&lt;br /&gt;
**Undead Pirate&lt;br /&gt;
**Skeleton Hero&lt;br /&gt;
**Skeleton Warrior&lt;br /&gt;
*Skeleton Archer&lt;br /&gt;
**Skeleton Assasin&lt;br /&gt;
&lt;br /&gt;
===In Planning / Rough Start===&lt;br /&gt;
====Birds====&lt;br /&gt;
=====Chicken=====&lt;br /&gt;
What is a 2D RPG without some chikens? Exactly!&lt;br /&gt;
======Hen======&lt;br /&gt;
======Rooster======&lt;br /&gt;
=====Crow=====&lt;br /&gt;
Crows are needed for outdoor undead maps and cemetery maps, as well as haunted forests.&lt;br /&gt;
=====Seagull=====&lt;br /&gt;
This can be the beach equivelent of the bat mob (different drops of course! LOL)&lt;br /&gt;
====Frog/Toad====&lt;br /&gt;
I&#039;m working on a Frog for forests and swamps.  I will also make a stationary variation for ambient &lt;br /&gt;
&lt;br /&gt;
usage in animated map tiles.&lt;br /&gt;
====Lich====&lt;br /&gt;
The development of this will be dependent on the skeleton&#039;s development.&lt;br /&gt;
====Potted Flowers (Boss Flower)====&lt;br /&gt;
====Spider Boss====&lt;br /&gt;
It&#039;s huge, deadly, and still just a base framework!&lt;br /&gt;
&lt;br /&gt;
[[Image:Example-spiderboss.gif]]&lt;br /&gt;
&lt;br /&gt;
====Bone Daddy (Skeletal Chimera)====&lt;br /&gt;
This will be a combination of many human bones and very tough.&lt;br /&gt;
====Cactus Monster====&lt;br /&gt;
Desert equivelent of the log head.&lt;br /&gt;
====Crab====&lt;br /&gt;
There shouldn&#039;t be scorpions on the beach! Crabs should take their place!&lt;br /&gt;
====Rotted Log====&lt;br /&gt;
Rotted undead version of the log monster. Some mysterious creature has made the empty log it&#039;s &lt;br /&gt;
&lt;br /&gt;
home!  I will likely redo this with a larger member of the Log Head (such as using whatever log &lt;br /&gt;
&lt;br /&gt;
head boss/tree that will come next as a base for this undead version).&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-rottenlog.png]]&lt;/div&gt;</summary>
		<author><name>Fother</name></author>
	</entry>
</feed>