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	<id>https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Falcata</id>
	<title>The Mana World - User contributions [en]</title>
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	<updated>2026-05-06T06:13:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:System_requirements&amp;diff=9289</id>
		<title>Archive:System requirements</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:System_requirements&amp;diff=9289"/>
		<updated>2008-05-09T21:52:20Z</updated>

		<summary type="html">&lt;p&gt;Falcata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General guideline ==&lt;br /&gt;
&lt;br /&gt;
The system requirements of TMW, as with any game, hugely depend on the kind of framerate you want. In general, you should be fine with a more or less recent (year 2001 and later) 3D accelerator card when running the OpenGL version. The software/SDL version probably heavily depends on your processor speed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Processor Speed:&#039;&#039;&#039; 1 Ghz&lt;br /&gt;
* &#039;&#039;&#039;RAM Memory:&#039;&#039;&#039; 64 MB&lt;br /&gt;
* &#039;&#039;&#039;Hard Disk Space:&#039;&#039;&#039; ~25 MB&lt;br /&gt;
* &#039;&#039;&#039;Operating System:&#039;&#039;&#039; Windows, GNU/Linux or MacOS X&lt;br /&gt;
&lt;br /&gt;
== Performance chart ==&lt;br /&gt;
&lt;br /&gt;
Here is a list of systems and the respective framerate with TMW. Feel free to add a line of your own, add comments if you like or necessary. We need especially more data about FPS on lower end machines, and it would also be nice to see changes in framerate on the same machine with different versions of TMW.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Processor&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Memory&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Video&amp;amp;nbsp;Card&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | OS&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | TMW&amp;amp;nbsp;Version&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Frame&amp;amp;nbsp;Rate&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Kohan&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron 500 Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 3D Rage Pro 4&amp;amp;nbsp;MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Win98 SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NON-FUNCTIONAL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes, 4 MB Video.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[User:ElvenProgrammer|ElvenProgrammer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pentium4 2.53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 9200se 128 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | WinXP Home SP2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21/01/2006&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AthlonXP-M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 256 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 9200gp 64 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ubuntu 5.10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21/01/2006&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:ilgufo|ilgufo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon XP-M 2400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Savage 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Debian Sid kernel 2.6.16.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.20svn&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hijjt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Athlon XP 2200Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI X800 Pro AGP (fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gentoo ~x86 2.6.17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1225&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[User:BjÃ¸rn|BjÃ¸rn]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | AthlonXP 1.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GF 2MX 64 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | ArchLinux/2.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 04/07/2005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radeon&amp;amp;nbsp;8500&amp;amp;nbsp;(fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 07/14/2005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radeon&amp;amp;nbsp;9700&amp;amp;nbsp;(fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Burger|Burger]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 64 3200+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1024 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 6800GT 256MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows XP, SP-2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 700+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Doener|Doener]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 64 X2 4400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2048 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 6600 256MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gentoo Linux - Kernel 2.6.15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.18.1+ (cvs)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300-600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Bahamut81&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Athlon 64 3200+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 7600 GT 256MB (proprietary drivers)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Kubuntu 6.10 RC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.22svn&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 640 (town), 400 (desert)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Dargeloz|Dargeloz]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron (Mendocino) 333Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 196 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | SiS 620 (Onboard Chipset) 8MB shared&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Slackware GNU/Linux 11.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~10 Windowed, ~12 Fullscren&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, OverlayDetail=0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[User:Crush|Crush]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| Athlon XP 2400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| 256 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| GeForce2 MX 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| Windows XP&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| 0.0.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 98&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | OpenGL, sandstorm off&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | OpenGL, sandstorm on&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, sandstorm off&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, sandstorm on&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | dmang&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon XP 1700+ (1467Mhz)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Velocity 4400 16MB (TNT2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows 2000 SP4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~30 in town, ~15 in sandstorm&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | pseudoXh4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Core Duo (Yonah) (686-class), 1733.51 MHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel 950GMA&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NetBSD-current (Jan. 15 build)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.22.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~51fps in sandstorm, ~130fps in town&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Blamoo|Blamoo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GenuineIntel x86 Family 6 Model 11 Stepping 1 1090 MHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | SIS AG315E-32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows 98 SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | lastest stable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25~30 FPS in sandstorm, 30~50FPS in Tulimshar&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL, 200 kbps&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | trapdoor&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Core2Duo 2.1ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 1024 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATi Radeon X1600 Pro&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | MacOS X 10.4.9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 0.1.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unknown&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | PowerPC G4 1.5Ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATi Radeon 9700 Pro&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27-30 fps&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Zzl7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron 1.7 Ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ati Radeon 9200 SE [Xorg Driver]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Debian Sid - 2.6.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.23-1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60FPS&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fullscreen, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | QOAL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 1.1 GHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce FX 5500 128 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows XP Pro SP2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37-38 FPS in sandstorm, 75 FPS in town.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed (800x600), OpenGL, Full overlays&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Dr Wahl|Dr Wahl]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 64 X2 4200+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.0 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | nVidia Geforce 7900GS&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Debian Sid 2.6.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~175 Windowed, ~190 Fullscreen&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | OpenGL, Full overlays, installed via debian repo&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[User:Falcata|Falcata]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pentium III 450mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 256mb&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | nVidia Riva TNT2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fedora 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0 branch, revision 3772&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40~60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fullscreen, OpenGL, Pentium3 optimized&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pentium IV 2.8ghz (Northwood)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1024mb&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | nVidia GeForce 8500 GT&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Arch Linux 2008.02&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0 Branch, revision 4229&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 350~500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fullscreen, OpenGL, Pentium4 optimized&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:System_requirements&amp;diff=9288</id>
		<title>Archive:System requirements</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:System_requirements&amp;diff=9288"/>
		<updated>2008-05-09T21:51:31Z</updated>

		<summary type="html">&lt;p&gt;Falcata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General guideline ==&lt;br /&gt;
&lt;br /&gt;
The system requirements of TMW, as with any game, hugely depend on the kind of framerate you want. In general, you should be fine with a more or less recent (year 2001 and later) 3D accelerator card when running the OpenGL version. The software/SDL version probably heavily depends on your processor speed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Processor Speed:&#039;&#039;&#039; 1 Ghz&lt;br /&gt;
* &#039;&#039;&#039;RAM Memory:&#039;&#039;&#039; 64 MB&lt;br /&gt;
* &#039;&#039;&#039;Hard Disk Space:&#039;&#039;&#039; ~25 MB&lt;br /&gt;
* &#039;&#039;&#039;Operating System:&#039;&#039;&#039; Windows, GNU/Linux or MacOS X&lt;br /&gt;
&lt;br /&gt;
== Performance chart ==&lt;br /&gt;
&lt;br /&gt;
Here is a list of systems and the respective framerate with TMW. Feel free to add a line of your own, add comments if you like or necessary. We need especially more data about FPS on lower end machines, and it would also be nice to see changes in framerate on the same machine with different versions of TMW.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Processor&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Memory&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Video&amp;amp;nbsp;Card&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | OS&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | TMW&amp;amp;nbsp;Version&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Frame&amp;amp;nbsp;Rate&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Kohan&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron 500 Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 3D Rage Pro 4&amp;amp;nbsp;MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Win98 SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NON-FUNCTIONAL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes, 4 MB Video.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[User:ElvenProgrammer|ElvenProgrammer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pentium4 2.53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 9200se 128 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | WinXP Home SP2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21/01/2006&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AthlonXP-M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 256 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 9200gp 64 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ubuntu 5.10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21/01/2006&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:ilgufo|ilgufo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon XP-M 2400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Savage 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Debian Sid kernel 2.6.16.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.20svn&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hijjt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Athlon XP 2200Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI X800 Pro AGP (fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gentoo ~x86 2.6.17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1225&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[User:BjÃ¸rn|BjÃ¸rn]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | AthlonXP 1.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GF 2MX 64 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | ArchLinux/2.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 04/07/2005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radeon&amp;amp;nbsp;8500&amp;amp;nbsp;(fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 07/14/2005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radeon&amp;amp;nbsp;9700&amp;amp;nbsp;(fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Burger|Burger]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 64 3200+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1024 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 6800GT 256MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows XP, SP-2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 700+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Doener|Doener]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 64 X2 4400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2048 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 6600 256MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gentoo Linux - Kernel 2.6.15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.18.1+ (cvs)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300-600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Bahamut81&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Athlon 64 3200+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 7600 GT 256MB (proprietary drivers)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Kubuntu 6.10 RC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.22svn&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 640 (town), 400 (desert)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Dargeloz|Dargeloz]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron (Mendocino) 333Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 196 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | SiS 620 (Onboard Chipset) 8MB shared&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Slackware GNU/Linux 11.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~10 Windowed, ~12 Fullscren&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, OverlayDetail=0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[User:Crush|Crush]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| Athlon XP 2400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| 256 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| GeForce2 MX 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| Windows XP&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| 0.0.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 98&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | OpenGL, sandstorm off&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | OpenGL, sandstorm on&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, sandstorm off&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, sandstorm on&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | dmang&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon XP 1700+ (1467Mhz)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Velocity 4400 16MB (TNT2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows 2000 SP4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~30 in town, ~15 in sandstorm&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | pseudoXh4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Core Duo (Yonah) (686-class), 1733.51 MHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel 950GMA&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NetBSD-current (Jan. 15 build)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.22.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~51fps in sandstorm, ~130fps in town&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Blamoo|Blamoo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GenuineIntel x86 Family 6 Model 11 Stepping 1 1090 MHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | SIS AG315E-32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows 98 SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | lastest stable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25~30 FPS in sandstorm, 30~50FPS in Tulimshar&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL, 200 kbps&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | trapdoor&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Core2Duo 2.1ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 1024 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATi Radeon X1600 Pro&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | MacOS X 10.4.9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 0.1.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unknown&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | PowerPC G4 1.5Ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATi Radeon 9700 Pro&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27-30 fps&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Zzl7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron 1.7 Ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ati Radeon 9200 SE [Xorg Driver]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Debian Sid - 2.6.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.23-1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60FPS&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fullscreen, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | QOAL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 1.1 GHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce FX 5500 128 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows XP Pro SP2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37-38 FPS in sandstorm, 75 FPS in town.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed (800x600), OpenGL, Full overlays&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Dr Wahl|Dr Wahl]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 64 X2 4200+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.0 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | nVidia Geforce 7900GS&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Debian Sid 2.6.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~175 Windowed, ~190 Fullscreen&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | OpenGL, Full overlays, installed via debian repo&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[User:Falcata|Falcata]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pentium III 450mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 256mb&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | nVidia Riva TNT2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fedora 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0 branch, revision 3772&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40~60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fullscreen, OpenGL, optimized for Pentium3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pentium IV 2.8ghz (Northwood)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1024mb&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | nVidia GeForce 8500 GT&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Arch Linux 2008.02&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0 Branch, revision 4229&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 350~500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fullscreen, OpenGL, optimized for Pentium4&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:System_requirements&amp;diff=9287</id>
		<title>Archive:System requirements</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:System_requirements&amp;diff=9287"/>
		<updated>2008-05-09T21:50:52Z</updated>

		<summary type="html">&lt;p&gt;Falcata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General guideline ==&lt;br /&gt;
&lt;br /&gt;
The system requirements of TMW, as with any game, hugely depend on the kind of framerate you want. In general, you should be fine with a more or less recent (year 2001 and later) 3D accelerator card when running the OpenGL version. The software/SDL version probably heavily depends on your processor speed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Processor Speed:&#039;&#039;&#039; 1 Ghz&lt;br /&gt;
* &#039;&#039;&#039;RAM Memory:&#039;&#039;&#039; 64 MB&lt;br /&gt;
* &#039;&#039;&#039;Hard Disk Space:&#039;&#039;&#039; ~25 MB&lt;br /&gt;
* &#039;&#039;&#039;Operating System:&#039;&#039;&#039; Windows, GNU/Linux or MacOS X&lt;br /&gt;
&lt;br /&gt;
== Performance chart ==&lt;br /&gt;
&lt;br /&gt;
Here is a list of systems and the respective framerate with TMW. Feel free to add a line of your own, add comments if you like or necessary. We need especially more data about FPS on lower end machines, and it would also be nice to see changes in framerate on the same machine with different versions of TMW.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Processor&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Memory&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Video&amp;amp;nbsp;Card&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | OS&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | TMW&amp;amp;nbsp;Version&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Frame&amp;amp;nbsp;Rate&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Kohan&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron 500 Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 3D Rage Pro 4&amp;amp;nbsp;MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Win98 SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NON-FUNCTIONAL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes, 4 MB Video.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[User:ElvenProgrammer|ElvenProgrammer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pentium4 2.53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 9200se 128 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | WinXP Home SP2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21/01/2006&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AthlonXP-M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 256 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 9200gp 64 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ubuntu 5.10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21/01/2006&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:ilgufo|ilgufo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon XP-M 2400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Savage 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Debian Sid kernel 2.6.16.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.20svn&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hijjt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Athlon XP 2200Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI X800 Pro AGP (fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gentoo ~x86 2.6.17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1225&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[User:BjÃ¸rn|BjÃ¸rn]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | AthlonXP 1.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GF 2MX 64 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | ArchLinux/2.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 04/07/2005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radeon&amp;amp;nbsp;8500&amp;amp;nbsp;(fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 07/14/2005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radeon&amp;amp;nbsp;9700&amp;amp;nbsp;(fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Burger|Burger]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 64 3200+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1024 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 6800GT 256MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows XP, SP-2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 700+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Doener|Doener]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 64 X2 4400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2048 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 6600 256MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gentoo Linux - Kernel 2.6.15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.18.1+ (cvs)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300-600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Bahamut81&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Athlon 64 3200+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 7600 GT 256MB (proprietary drivers)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Kubuntu 6.10 RC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.22svn&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 640 (town), 400 (desert)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Dargeloz|Dargeloz]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron (Mendocino) 333Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 196 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | SiS 620 (Onboard Chipset) 8MB shared&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Slackware GNU/Linux 11.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~10 Windowed, ~12 Fullscren&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, OverlayDetail=0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[User:Crush|Crush]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| Athlon XP 2400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| 256 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| GeForce2 MX 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| Windows XP&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| 0.0.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 98&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | OpenGL, sandstorm off&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | OpenGL, sandstorm on&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, sandstorm off&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, sandstorm on&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | dmang&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon XP 1700+ (1467Mhz)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Velocity 4400 16MB (TNT2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows 2000 SP4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~30 in town, ~15 in sandstorm&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | pseudoXh4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Core Duo (Yonah) (686-class), 1733.51 MHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel 950GMA&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NetBSD-current (Jan. 15 build)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.22.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~51fps in sandstorm, ~130fps in town&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Blamoo|Blamoo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GenuineIntel x86 Family 6 Model 11 Stepping 1 1090 MHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | SIS AG315E-32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows 98 SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | lastest stable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25~30 FPS in sandstorm, 30~50FPS in Tulimshar&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL, 200 kbps&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | trapdoor&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Core2Duo 2.1ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 1024 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATi Radeon X1600 Pro&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | MacOS X 10.4.9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 0.1.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unknown&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | PowerPC G4 1.5Ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATi Radeon 9700 Pro&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27-30 fps&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Zzl7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron 1.7 Ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ati Radeon 9200 SE [Xorg Driver]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Debian Sid - 2.6.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.23-1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60FPS&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fullscreen, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | QOAL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 1.1 GHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce FX 5500 128 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows XP Pro SP2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37-38 FPS in sandstorm, 75 FPS in town.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed (800x600), OpenGL, Full overlays&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Dr Wahl|Dr Wahl]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 64 X2 4200+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.0 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | nVidia Geforce 7900GS&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Debian Sid 2.6.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~175 Windowed, ~190 Fullscreen&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | OpenGL, Full overlays, installed via debian repo&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[User:Falcata|Falcata]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pentium III 450mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 256mb&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | nVidia Riva TNT2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fedora 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0 branch, revision 3772&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40~60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fullscreen, OpenGL, optimized for Pentium III&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pentium IV 2.8ghz (Northwood)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1024mb&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | nVidia GeForce 8500 GT&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Arch Linux 2008.02&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0 Branch, revision 4229&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 350~500&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fullscreen, OpenGL, optimized for Pentium IV&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Creature_proposal&amp;diff=8570</id>
		<title>Development:Creature proposal</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Creature_proposal&amp;diff=8570"/>
		<updated>2008-01-30T02:28:54Z</updated>

		<summary type="html">&lt;p&gt;Falcata: /* Rabite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_art}}&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
This page is intended as a whiteboard for graphic developers to post their creations.&lt;br /&gt;
&lt;br /&gt;
I prefered the word &#039;&#039;creature&#039;&#039; over &#039;&#039;monster&#039;&#039; because I pretend to aglutinate every living being which is not a player nor a NPC.&lt;br /&gt;
&lt;br /&gt;
I will suggest a standard questionnaire with a number of characteristics you should provide. If you don&#039;t know what to put on some of them don&#039;t worry! someone will fill the gaps with his/ her suggestions. &lt;br /&gt;
&lt;br /&gt;
Please, when suggesting other data add a comma and your suggest. Do not erase or alter previous work.&lt;br /&gt;
&lt;br /&gt;
Feel free to suggest more fields. --[[User:Pajarico|Pajarico]] 21:03, 12 April 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= Template =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A drawing&#039;&#039;&#039; of the creature &#039;&#039;&#039;at least in one position&#039;&#039;&#039;, showing a clear view of it; add a recognizable figure for comparing its height. Other advisable sketchs: death frame, attacking frame, other action frame(s) (idle animation, hiding, etc.). Please, use thumbnails.&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Friendly/unfriendly (the latter concerns every creature capable of doing damage even if its not programmed to attack first).&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Where do you think it should spawn.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Speed of the movements both walking/flying and attacking.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Items it should drop (or it shouldn&#039;t).&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked, attack always, make groups, roam, follow another being...&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; Type the developer (pixel artists) name and the a link to the active forum thread (if any).&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039; Link to the script which defines the behaviour. This will make more sense when scripts are usable ;).&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Story, proposed as mini-boss or boss, trainable...&lt;br /&gt;
* &#039;&#039;&#039;Forum post&#039;&#039;&#039; Link to the forum thread about this creature.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Creatures =&lt;br /&gt;
== Number 1 ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature01-stand.png|{{Image:Creature01-stand.png}}&lt;br /&gt;
Image:Creature01-crouch.png|{{Image:Creature01-crouch.png}}&lt;br /&gt;
Image:Creature01-attack.png|{{Image:Creature01-attack.png}}&lt;br /&gt;
Image:Creature01-dead.png|{{Image:Creature01-dead.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Between wet places and desertic lands, savannah and/or forest would fit quite well.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Quite high&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High, lethal for newbyes&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Moves slow, attacks fast&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Number 2 ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-unknown01.jpg|{{Image:Creature-unknown01.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Friendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Between wet places and desertic lands, savannah and/or forest would fit quite well&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; High&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Moves slow&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Roam, never attacks&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Enchanted Tree ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creaturetree.jpg|{{Image:Creaturetree.jpg}}&lt;br /&gt;
Image:CreaturetreeSizeProposal.jpg|{{Image:CreaturetreeSizeProposal.jpg}}&lt;br /&gt;
Image:Eviltree_proposal.png|{{Eviltree_proposal.png}}&lt;br /&gt;
Image:MonstertreeIdle.png|{{MonstertreeIdle.png}}&lt;br /&gt;
Image:MonstertreeWalking.gif|{{MonstertreeWalking.gif}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Enchanted tree&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Forest&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Medium/high&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Doesn&#039;t move or very slow, attacks slow&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Wood&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; Kreeg&lt;br /&gt;
* &#039;&#039;&#039;Forum thread&#039;&#039;&#039; http://forums.themanaworld.org/viewtopic.php?p=25948#25948&lt;br /&gt;
&lt;br /&gt;
== Leap Monster ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Leapmonster.jpg|{{Image:Leapmonster.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Leap monster&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Number 5 ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-forest01.png|{{Image:Creature-forest01.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Forest, in pound or lakes.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Low/medium.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High, lethal for newbyes. Very poisonous.&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Moves slow, attacks fast.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Poison.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Attacks with its tail when annoyed or if you step on it. The attack itself is very weak, but the inoculated poison stays for long and takes many HPs from the player until the poison dilutes or you take an antidote. Take the poison (item) to a specialized alchemist, he will produce a fine antidote. This was my first contribution in color for TMW ;).&lt;br /&gt;
&lt;br /&gt;
== Swamp Flower ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-swampflower01.png|{{Image:Creature-swampflower01.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Swamp flower.&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Forest, near pound or lakes.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Medium/high.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High.&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Doesn&#039;t move, it just floats following the water current. Attacks fast.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Special bush wood.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; The &#039;&#039;special bush wood&#039;&#039; is what the spines are made with. Take it to a carpenter and he will craft durable items like plates, shields, helmets...&lt;br /&gt;
&lt;br /&gt;
== Number 7 ==&lt;br /&gt;
&#039;&#039;No image&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; ??.&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Desert.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Unknown.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; Very high (lethal).&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Doesn&#039;t move, just waits.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack always if you fall in it.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; It lives under the sand, like some spiders, ants, or the worms in Star Wars. This creature is probably of an unknown nature and form as no one has seen it outside of the sand. As long as you don&#039;t fall in its  trap it can&#039;t touch you, but if you fall in it you are death. I haven&#039;t draw any sketch, it should be done with an animation derivated from the sand tiles.&lt;br /&gt;
&lt;br /&gt;
== Beornth Spider ==&lt;br /&gt;
&#039;&#039; No Image &#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Name: Beornth Spider&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type: Always Hostle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Area: Muddy areas and Swamps&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hp:   450&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mp:   150&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack: Moderate + Improved Chance for Crittical Hits (+10%) + Moderate Posion Damage + Moderate MP Damage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movement: Fast and Deadly, Sneaky&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behavior: Let no one go by with out a fight&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Assigned to: None Yet &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Size: Standing 7 to 8 feet tall, about 6 feet by 7.5 feet dimensionally.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
** Web - Decreases movement, attack and casting speeds of those fighting it by 75%: Over an AOE (15mp / use)&lt;br /&gt;
** Amplify Posions - Increases Posion damage to Dangerous levels (10 mp / use)&lt;br /&gt;
** Improve Crittical - Increases the crittical hit rate an additional 5% (5mp / use)&lt;br /&gt;
** Drain MP - restores 1/2 mp damage dealt&lt;br /&gt;
** Magic Immunities - Time&lt;br /&gt;
** Magic Immunities - Cold&lt;br /&gt;
** Magic Vulernabilities - Fire&lt;br /&gt;
** Magic Vulernabilities - Light&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; It likes to kill and kill for fun,&lt;br /&gt;
* &#039;&#039;&#039;Harvistable Componants: Beornth Venom - Crafting Poisons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Harvistable Componants: Beornth Belly - Crafting Mana Potions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Dok&#039;e Mono==&lt;br /&gt;
&#039;&#039; No Image &#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Name: Dok&#039;e Mono&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Creature Discription&#039;&#039;&#039; Like a miniture person, but green and ugly.&lt;br /&gt;
* &#039;&#039;&#039;Type: Neutral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Area: Muddy Caves&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hp:   50&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mp:   250&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attacks: Mild Damage, with a very good chance of stuning the combatant (+30%)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movement: Slow and Sneaky&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behavior: Sneak and Steal first, if caught then fight.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Assigned to: None Yet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Size: 2 to 3 feet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
** Steal from players&lt;br /&gt;
** Knock Unconscious (15 Mp / Use) 45% Fail Chance, No Damage&lt;br /&gt;
** Regeneration (2 Mp / Sec) Heals 5 Hp / Sec&lt;br /&gt;
** Ressurect Other Monsters (20 Mp / Use) As Ressurection&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; It likes to steal, alot of shiny objects...&lt;br /&gt;
*&#039;&#039;&#039;Harvistable Componants: NONE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Living Lava ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-slime-lava.png]]&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Volcanic caverns, lava fields, similar regions.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; High&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; Medium-High&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; slow speed, moves faster when hostile.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Chunks of ore, any fire-resistant items it has picked up&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked, picks up items like most slimes, but the items are destroyed unless they are immune or resistant to fire.&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; This monster is lava that has been inhabited by a fire elemental, granting it a semblance of life.  When this monster moves, it leaves a thin trail of lava behind it, which damages anyone who comes in contact with it unless they have equipped boots that are fire resistant.  The lava cools and solidifies after a short while.  Upon dying, it slowly cools and solidifies.&lt;br /&gt;
&lt;br /&gt;
== Royal maggot ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-royal maggot.png&lt;br /&gt;
Image:Peacock front02 - melbourne zoo.jpg&lt;br /&gt;
Image:Clearfin Lionfish.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Royal maggot --Maggotae superioris (or whatever, really ;)).&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Foe.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Desert.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Medium.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; Medium/high.&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Same as current maggot with poisonous spines.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Mostly calm. Attacks when attacked or when it detects a threatening presence (players staying around for too long or such).&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; This a metamorphosed state of the maggot. I have to work on the spines, I had in mind to make them as an hybrid between the spines of that fish and the tail of a peacock.&lt;br /&gt;
* &#039;&#039;&#039;Forum post&#039;&#039;&#039; [http://forums.themanaworld.org/viewtopic.php?t=3278 here]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Carnivore nematode ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-nematode.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Carnivore nematode.&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Foe.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Desert (soft soil and sand dunes).&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Medium.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; Medium/high.&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Attack (maybe with one animation will suffice, an animation placed underneath the player with earth moving), the rest of the movements happen underground.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Meat.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attacks when stepped near it.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; It moves and lives underground and detects movement on the surface. Then it attacks when the player is on an active zone. A script should rule which tiles are in the scope of an attack. The player can run to rocks, mountains or harder soil to avoid the attack.&lt;br /&gt;
* &#039;&#039;&#039;Forum post&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rabite ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Ribite_001.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Rabite&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly - Hostile&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Low Level Forest Area&#039;s&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; Low&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Slow, until someone gets within range, then medium to attack&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Candy, Occasionally chocolate&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039; Hops around in grassy area&#039;s until someone comes within range, then attacks without provocation&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Creature should be commonly found hopping around in grassy forest area&#039;s. Should not ever drop rare items, but should occasionally drop healing items like candy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment:&#039;&#039;&#039; I seriously doubt that the Rabite will be included in TMW, due to copyrights. [[User:Falcata|Bobby Jim]] 03:28, 30 January 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Magic_system&amp;diff=8546</id>
		<title>Archive:Magic system</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Magic_system&amp;diff=8546"/>
		<updated>2008-01-22T15:05:45Z</updated>

		<summary type="html">&lt;p&gt;Falcata: Minor grammar correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_yellow}}&lt;br /&gt;
This is the magic system we decided to use for the new mana world server.&lt;br /&gt;
&lt;br /&gt;
Short synopsis: All mage equipment has runes. Every rune holds one spell. The runes are discharged when the spell is cast and has to be recharged before it can be used again. Recharge happens automatically. The recharge speed is based on intelligence. The skill levels decides what kind of runes the character can have in its equipment and thus what kind of spells it can cast. High level equipment can have more and better runes than low level equipment. Willpower is important for the damage or success chance of the spells cast.&lt;br /&gt;
&lt;br /&gt;
==Recharge bar instead of magic points==&lt;br /&gt;
There are no magic points. Instead of that every single spell has its own recharge bar. When a spell is cast its recharge bar has to be filled again before the spell can be cast again.&lt;br /&gt;
&lt;br /&gt;
The character got a constant &amp;quot;mana flow&amp;quot; that recharges its spells. The intensity of this flow is mainly influenced by intelligence but other factors might influence it, too. The mana flow is divided evenly between all spells that are currently recharged. Recharge of each spell can be switched on and off by the player. That means the character may decide to deactivate the recharge of some spells to recharge others more quickly. Advanced spells require more mana flow points to recharge them than simple ones.&lt;br /&gt;
&lt;br /&gt;
Characters can have the same spell multiple times allowing them to cast them multiple times in a row (see below for details) but only one of them can be recharged at the same time. All spells  have a short after cast delay time in which no new spells can be cast to avoid spamming spells very fast. The more powerful the spell the longer the after cast delay.&lt;br /&gt;
&lt;br /&gt;
==Available spells==&lt;br /&gt;
The spells that are available to a character depend on the spell runes written on his currently worn equipment. Every rune represents one spell. The character can only use spells he learned before. When the character wears equipment with runes of spells he hasn&#039;t learned before these runes are ignored.&lt;br /&gt;
&lt;br /&gt;
===Learning spells===&lt;br /&gt;
Before a character may use a spell he has to learn it first by reading a magic scroll that contains the instructions for the spell. Magic scrolls turn to dust after they have been read once. People who have not reached the minimal skill level for the spell can not read them. Magic scrolls can be bought in shops, obtained through quests or found from monsters.&lt;br /&gt;
&lt;br /&gt;
===Runes===&lt;br /&gt;
The spells that are available for the character at the moment depend on the magic runes that are written on /engraved in its currently worn equipment.&lt;br /&gt;
&lt;br /&gt;
All equipment for spellcasters (and maybe some non-spellcaster equipment) has rune slots. These slots can be engraved with runes. Every rune represents one charge of a specific spell.&lt;br /&gt;
&lt;br /&gt;
Runes of advanced spells fill multiple rune slots in the same equipment piece. Equipment with enough rune slots to hold the runes of advanced spells should be restricted to characters that reached a high magical skill level and/or high magic related attributes.&lt;br /&gt;
&lt;br /&gt;
The most spell runes can be written on robes closely followed by wands. Then comes headgears and then other equipment pieces (assuming that they all have similar requirements and rareness). Other weapons can usually not have runes with the exception of some special &amp;quot;rune&amp;quot; weapons (which have usually sub-par combat abilitys compared with weapons with similar requirements and rareness). That means hybrid characters will most likely wear fighter armor with a magican headgear and maybe a rune weapon.&lt;br /&gt;
&lt;br /&gt;
Characters can theoretically extend their spell palette by carrying multiple equipment pieces with different runes in their inventory and switch them. But when an equipment piece is taken off all its slots are uncharged.&lt;br /&gt;
&lt;br /&gt;
To write runes on a piece of equipment one needs the &amp;quot;runewriting&amp;quot; crafting skill and needs to learn the spell from a scroll beforehand. The success chance depends on the minimum skill level of the spell in its discipline and the runewriting skill of the crafter. When the runewriting fails the equipment piece might be destroyed.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example:&#039;&#039;&#039; When a character wants to have 3 charges of a fireball spell that requires skill level 10 he needs:&lt;br /&gt;
:* Fire Magic Skill level 10&lt;br /&gt;
:* To learn the fireball spell from a fireball scroll&lt;br /&gt;
:* 3 fireball runes written on equipment pieces he is wearing&lt;br /&gt;
&lt;br /&gt;
==Damage calculation==&lt;br /&gt;
The damage of spells and the success rate of spells that can fail depend on the characters willpower and skill level in the magic discipline of the spell and the targets willpower. See [[Damage calculation]] for details.&lt;br /&gt;
&lt;br /&gt;
Efficiency of support spells like attribute increases (buffs in MMORPG jargon) or healing spells should not be based on willpower but on skill level alone. That way I want to archieve that the ideal attribute build of a supportive mage (cleric) is different from that of an offensive mage.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Example:&#039;&#039;&#039; A typical offensive spellcaster character with a mix of willpower and intelligence could function as a backup healer by taking some healing runes in its equipment. But it could cast its healing spells much less frequently than a character that is focused on intelligence alone. A character focused on intelligence, on the other hand, could cast offensive spells frequently but they would do almost no damage. So the character would be better of with focusing on heal and support spells that aren&#039;t affected by willpower.&lt;br /&gt;
&lt;br /&gt;
==GUI==&lt;br /&gt;
Here a mockup of the OSD that shows the current magic status:&lt;br /&gt;
&lt;br /&gt;
[[Image:Magicdemo.png]]&lt;br /&gt;
# Firewall spell - fully charged and ready, will be recharged immediately after use.&lt;br /&gt;
# Lightning Bolt spell - not charged, currently not recharged.&lt;br /&gt;
# Fire rain spell - recharge in progress and half finished.&lt;br /&gt;
# Three fireball spells - one ready, one partially charged but recharge currently deactivated.&lt;br /&gt;
# Four lightning strike spells - two ready, one partially charged and recharge in progress.&lt;br /&gt;
&lt;br /&gt;
The background of each spell icon doubles as a progress bar. The color of the icon itself indicates the element of the spell and the charge level. When the color of the icon itself is bright, recharge is activated. When the color is dark, recharge is deactivated. When a spell is fully charged and ready for use it is indicated by a particle effect on the icon.&lt;br /&gt;
&lt;br /&gt;
Spell icons of the same spell are grouped in one frame and sorted by recharge level. The charge activation status of spells it the whole group is linked although only one spell is recharged at the same time.&lt;br /&gt;
&lt;br /&gt;
The letters in the upper-left corner of the spell icons are the hotkeys for the spells. It should be possible to redefine those in the keyboard gui (setting a key for every spell in the game would be overkill. Instead of that keys should be defined for spell 1, spell 2, spell 3 etc.)&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
;Mouse:Left-click on a spell icon uses the spell, right-click activates/deactivates its recharge.&lt;br /&gt;
;Gamepad: One button opens a spell ring menu to select a spell. Another press of this button uses the selected spell. A 2nd button activates/deactivates the recharge of the spell. A 3rd button closes the menu without casting a spell.&lt;br /&gt;
;Keyboard: Each spell has a hotkey. Pressing the hotkey casts it. Pressing shift + the hotkey toggles recharge. The ring menu can be used as an alternative casting method.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Types of spells==&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
These are some examples of effects that can be caused by spells.&lt;br /&gt;
&lt;br /&gt;
====Negative====&lt;br /&gt;
;Damage: Just plain old damage to a single target.&lt;br /&gt;
;Splash damage: Hurts the target and targets around it with reduced power.&lt;br /&gt;
;Damage over time: Hurts the target at regular intervals&lt;br /&gt;
;Attribute reduction: Reduction of an attribute by percentual or absolute value or affects the victim with a negative status effect. Might or might not stack.&lt;br /&gt;
&lt;br /&gt;
====Positive:====&lt;br /&gt;
;Healing: self-explaining.&lt;br /&gt;
;Healing over time: A temporary status effect that heals the target at regular intervals.&lt;br /&gt;
;Attribute increase: A temporary status effect that increases an attribute by a percentual or absolute value.&lt;br /&gt;
;Restore: Attempts to removes a negative status effect.&lt;br /&gt;
&lt;br /&gt;
=== Targeting modes===&lt;br /&gt;
Different spells have different ways of determining what targets are affected by it.&lt;br /&gt;
&lt;br /&gt;
;Single-targeted spells: Targeted spells are spells that hit exactly one target that has to be selected when the spell is cast.&lt;br /&gt;
;Area-targeted spells: Area spells can be cast on any position the caster has a sightline to. The position has to be selected when the spell is cast.&lt;br /&gt;
;Area-persisten spells: Like area spells but stay active for a while and do their effect every game tick.&lt;br /&gt;
;Untargeted spells: Spells that have a fixed damage zone based on the position and heading of the caster. They don&#039;t require to set a target.&lt;br /&gt;
;Untargeted persistent spells: Like untargeted spells but stay active for a while and do their effect every game tick. When the caster moves the effect area moves with him/her.&lt;br /&gt;
;Projectile spells: Spells that are cast like single-targeted spells but fly towards the target and hit the first enemy they collide with. They don&#039;t require to select a target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Spell ideas ==&lt;br /&gt;
Note that there are many spells that have an equivalent in every elemental discipline that only differs by the elemental property. I am straving for balance through similarity. Lame but a surefire way to avoid elements to be over- or underpowered.&lt;br /&gt;
&lt;br /&gt;
=== Attack spells ===&lt;br /&gt;
The names needn&#039;t be exactly as written here, when we can come up with better names. These spells should all exist in multiple versions with different strength for each element. I am not sure about the naming of the different strength. &lt;br /&gt;
*We could go with level numbers like Fire Bolt I to Fire Bolt XII. Not that creative but the most convenient solution for both players and developers.&lt;br /&gt;
*We could go with adjectives like lower, lesser, higher, greater or ultimate Fire Bolt. But when we decide to add more and more high level content later we would have to invent more and more superlatives. So we might end up with ridiculous spell names like &amp;quot;ultimate mega super giga hyper Fire Bolt&amp;quot;.&lt;br /&gt;
*Or invent a new denotation for each power level like Fire Arrow, Fire Bolt, Fire Strike, Fire Blast. But this might become confusing for the users and a seriouse challenge to our creativity.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Spell&lt;br /&gt;
! Element&lt;br /&gt;
! Effect&lt;br /&gt;
! Target&lt;br /&gt;
! cast time&lt;br /&gt;
! cooldown time&lt;br /&gt;
! Further description&lt;br /&gt;
|-&lt;br /&gt;
| [element] Bolt&lt;br /&gt;
| (one for each)&lt;br /&gt;
| damage&lt;br /&gt;
| projectile&lt;br /&gt;
| low&lt;br /&gt;
| medium&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Call [element]&lt;br /&gt;
| (one for each)&lt;br /&gt;
| damage&lt;br /&gt;
| single&lt;br /&gt;
| medium&lt;br /&gt;
| low&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [element] Nova&lt;br /&gt;
| (one for each)&lt;br /&gt;
| splash damage&lt;br /&gt;
| single&lt;br /&gt;
| medium&lt;br /&gt;
| medium&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [element] Ball&lt;br /&gt;
| (one for each)&lt;br /&gt;
| splash damage&lt;br /&gt;
| projectile&lt;br /&gt;
| medium&lt;br /&gt;
| medium&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [element] Explosion&lt;br /&gt;
| (one for each)&lt;br /&gt;
| damage&lt;br /&gt;
| area&lt;br /&gt;
| medium&lt;br /&gt;
| high&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [element] Storm&lt;br /&gt;
| (one for each)&lt;br /&gt;
| damage&lt;br /&gt;
| area, persistent&lt;br /&gt;
| high&lt;br /&gt;
| high&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Buffs/Debuffs ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Spell&lt;br /&gt;
! Element&lt;br /&gt;
! Effect&lt;br /&gt;
! Target&lt;br /&gt;
! cast time&lt;br /&gt;
! cooldown time&lt;br /&gt;
! Further description&lt;br /&gt;
|-&lt;br /&gt;
| Hearth of [element]&lt;br /&gt;
| (one for each)&lt;br /&gt;
| attribute reduction/increase&lt;br /&gt;
| single&lt;br /&gt;
| high&lt;br /&gt;
| low&lt;br /&gt;
| Changes the elemental modifier of the target making it more resistant to one element and more vulnerable to another. Depending on the situation this can be seen as a buff or debuff.&lt;br /&gt;
|-&lt;br /&gt;
| Freeze&lt;br /&gt;
| Ice&lt;br /&gt;
| attribute decrease&lt;br /&gt;
| single&lt;br /&gt;
| medium&lt;br /&gt;
| medium&lt;br /&gt;
| Encloses the target in a block of ice making it unable to do anything but also immune to damage. The block has a hit points rating that decreases over time. The ice block can be attacked by others to make it disappear faster. When its hit points reach 0 the target is free.&lt;br /&gt;
|-&lt;br /&gt;
| Swiftness of Wind&lt;br /&gt;
| Air&lt;br /&gt;
| attribute increase&lt;br /&gt;
| single&lt;br /&gt;
| high&lt;br /&gt;
| low&lt;br /&gt;
| Increases dexterity&lt;br /&gt;
|-&lt;br /&gt;
| Tornado shield&lt;br /&gt;
| Air&lt;br /&gt;
| attribute increase&lt;br /&gt;
| single&lt;br /&gt;
| high&lt;br /&gt;
| low&lt;br /&gt;
| Protects the target by making it harder to hit.&lt;br /&gt;
|-&lt;br /&gt;
| Lightning speed&lt;br /&gt;
| Lightning&lt;br /&gt;
| attribute increase&lt;br /&gt;
| single&lt;br /&gt;
| high&lt;br /&gt;
| low&lt;br /&gt;
| Increases movement speed&lt;br /&gt;
|-&lt;br /&gt;
| Buried knowledge&lt;br /&gt;
| Earth&lt;br /&gt;
| attribute increase&lt;br /&gt;
| single&lt;br /&gt;
| high&lt;br /&gt;
| low&lt;br /&gt;
| Increases intelligence&lt;br /&gt;
|-&lt;br /&gt;
| Stone skin&lt;br /&gt;
| Earth&lt;br /&gt;
| attribute increase&lt;br /&gt;
| single&lt;br /&gt;
| high&lt;br /&gt;
| low&lt;br /&gt;
| Increases armor defence&lt;br /&gt;
|-&lt;br /&gt;
| Petrify&lt;br /&gt;
| Earth&lt;br /&gt;
| attribute decrease&lt;br /&gt;
| single&lt;br /&gt;
| medium&lt;br /&gt;
| medium&lt;br /&gt;
| Earth version of &amp;quot;Freeze&amp;quot;. Encloses the target in a block of stone making it unable to do anything but also immune to damage. The block has a hit points rating that decreases over time. The stone block can be attacked by others to make it disappear faster. When its hit points reach 0 the target is free.&lt;br /&gt;
|-&lt;br /&gt;
| Muscles of steel&lt;br /&gt;
| Metal&lt;br /&gt;
| attribute increase&lt;br /&gt;
| single&lt;br /&gt;
| high&lt;br /&gt;
| low&lt;br /&gt;
| Increases strength&lt;br /&gt;
|-&lt;br /&gt;
| Sharp blade&lt;br /&gt;
| Metal&lt;br /&gt;
| attribute increase&lt;br /&gt;
| single&lt;br /&gt;
| high&lt;br /&gt;
| low&lt;br /&gt;
| Increases weapon penetration&lt;br /&gt;
|-&lt;br /&gt;
| Temper of fire&lt;br /&gt;
| Fire&lt;br /&gt;
| attribute increase&lt;br /&gt;
| single&lt;br /&gt;
| high&lt;br /&gt;
| low&lt;br /&gt;
| Increases willpower&lt;br /&gt;
|-&lt;br /&gt;
| Burning shield&lt;br /&gt;
| Fire&lt;br /&gt;
| attribute increase&lt;br /&gt;
| single&lt;br /&gt;
| high&lt;br /&gt;
| low&lt;br /&gt;
| Surrounds the target with a burning shield that deals damage to close enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Life force&lt;br /&gt;
| Wood&lt;br /&gt;
| attribute increase&lt;br /&gt;
| single&lt;br /&gt;
| high&lt;br /&gt;
| low&lt;br /&gt;
| Increases vitality&lt;br /&gt;
|-&lt;br /&gt;
| Entangle&lt;br /&gt;
| Wood&lt;br /&gt;
| attribute decrease&lt;br /&gt;
| single&lt;br /&gt;
| medium&lt;br /&gt;
| low&lt;br /&gt;
| Makes the target unable to move but it can still attack, cast spells, etc.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Summon spells ===&lt;br /&gt;
These spells summon creatures that aid the caster in battle. The number of creatures that can be summoned at the same time should be limited. The caster receives experience for the magic skill used to summon the creatures when they contribute to killing a monster.&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Spell&lt;br /&gt;
! Element&lt;br /&gt;
! Effect&lt;br /&gt;
! Target&lt;br /&gt;
! cast time&lt;br /&gt;
! cooldown time&lt;br /&gt;
! Further description&lt;br /&gt;
|-&lt;br /&gt;
| Summon [[Races#Elementals|elemental]]&lt;br /&gt;
| (one for each)&lt;br /&gt;
| Summon uncontrolable&lt;br /&gt;
| area&lt;br /&gt;
| medium&lt;br /&gt;
| low&lt;br /&gt;
| Summons an aggressive elemental spirit that attacks enemies, the caster and its party members alike (other players should only be attacked in pvp zones)&lt;br /&gt;
|-&lt;br /&gt;
| Summon [[Races#Golems|golem]]&lt;br /&gt;
| (one for each)&lt;br /&gt;
| Summon controlable&lt;br /&gt;
| area&lt;br /&gt;
| high&lt;br /&gt;
| high&lt;br /&gt;
| Summons a golem that follows and protects the caster (maybe can be commanded to some extend). Should require expensive ingredients to create.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing spells ===&lt;br /&gt;
I would like to take the healing spells out of the elemental scheme und use a separate skill for them. Putting all healing spells in one elemental discipline would make this extremely overused because I believe almost every spellcaster would attempt to accquire healing spells. Spreading all healing spells over the whole elemental spectrum would be difficult to balance and would be a disadvantage for dedicated healers.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Spell&lt;br /&gt;
! Element&lt;br /&gt;
! Effect&lt;br /&gt;
! Target&lt;br /&gt;
! cast time&lt;br /&gt;
! cooldown time&lt;br /&gt;
! Further description&lt;br /&gt;
|-&lt;br /&gt;
| Lay hands&lt;br /&gt;
| neutral&lt;br /&gt;
| heal&lt;br /&gt;
| untargeted&lt;br /&gt;
| low&lt;br /&gt;
| low&lt;br /&gt;
| Basic healing spell. Heals the character standing right in front of the caster. The low range makes it impractical in combat.&lt;br /&gt;
|-&lt;br /&gt;
| Heal&lt;br /&gt;
| neutral&lt;br /&gt;
| heal&lt;br /&gt;
| single&lt;br /&gt;
| medium&lt;br /&gt;
| medium&lt;br /&gt;
| Less efficient than lay hands but because it can be used at distance it is more practical in combat and it can be cast on oneself.&lt;br /&gt;
|-&lt;br /&gt;
| Regeneration&lt;br /&gt;
| neutral&lt;br /&gt;
| heal over time&lt;br /&gt;
| single&lt;br /&gt;
| medium&lt;br /&gt;
| medium&lt;br /&gt;
| Heals more than heal but takes more time.&lt;br /&gt;
|-&lt;br /&gt;
| Aura&lt;br /&gt;
| neutral&lt;br /&gt;
| heal&lt;br /&gt;
| untargeted, persistent&lt;br /&gt;
| high&lt;br /&gt;
| high&lt;br /&gt;
| Creates a healing aura around the caster that slowly heals everyone around. Doesn&#039;t affect the caster.&lt;br /&gt;
|-&lt;br /&gt;
| Revive&lt;br /&gt;
| neutral&lt;br /&gt;
| restore&lt;br /&gt;
| single&lt;br /&gt;
| high&lt;br /&gt;
| high&lt;br /&gt;
| Attempts to revive a dead character that has not returned to its spawn point yet. The healing skill level of the caster must be higher than the total character level of the target to be successful.&lt;br /&gt;
|-&lt;br /&gt;
| Detox&lt;br /&gt;
| neutral&lt;br /&gt;
| restore&lt;br /&gt;
| untargeted&lt;br /&gt;
| high&lt;br /&gt;
| low&lt;br /&gt;
| Attempts to remove a status effect that falls in the category &amp;quot;poisons&amp;quot; from the character standing in front of the caster.&lt;br /&gt;
|-&lt;br /&gt;
| Decurse&lt;br /&gt;
| neutral&lt;br /&gt;
| restore&lt;br /&gt;
| untargeted&lt;br /&gt;
| high&lt;br /&gt;
| low&lt;br /&gt;
| Attempts to removes a status effect that falls in the category &amp;quot;curses&amp;quot; (like most attribute decrease spells) from the character standing in front of the caster.&lt;br /&gt;
|-&lt;br /&gt;
| Disinfect&lt;br /&gt;
| neutral&lt;br /&gt;
| restore&lt;br /&gt;
| untargeted&lt;br /&gt;
| high&lt;br /&gt;
| low&lt;br /&gt;
| Attempts to removes a status effect that falls in the category &amp;quot;diseases&amp;quot; from the character standing in front of the caster.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blade Magic ===&lt;br /&gt;
[[User:Crush/Blade_Magic|Blade magic]] is an umbrella term for [[special attacks]] that use magic to enhance physical attacks (not only by blade weapons). They are for hybrid characters that want to fight both magical and physical. Blade magic techniques require skills and attributes for both physical and magical combat and deal a mix of magical and physical damage.&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Skill_system_2&amp;diff=8545</id>
		<title>Archive:Skill system 2</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Skill_system_2&amp;diff=8545"/>
		<updated>2008-01-22T15:04:34Z</updated>

		<summary type="html">&lt;p&gt;Falcata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_gameconcept}}&lt;br /&gt;
{{Status_yellow}}&lt;br /&gt;
{{Gaps|&lt;br /&gt;
*Solve some disputes regarding exp distribution and skill degeneration}}&lt;br /&gt;
{{Opinions|&lt;br /&gt;
{{Pro|Crush}}&lt;br /&gt;
{{Pro|Yosuhara}}&lt;br /&gt;
{{Pro|Pauan}}&lt;br /&gt;
{{Pro|jaxad0127}}&lt;br /&gt;
{{Pro|Dr Wahl}}|&lt;br /&gt;
}}&lt;br /&gt;
Although I support the idea of a learning by doing system because it can be much more plausible than a statpoint based system I think that the system described in that article is not well thought out and makes a lot of errors common for learning by doing systems. A detailed description can be found in this thread on the forum were also most of the content of this article has been designed.&lt;br /&gt;
http://forums.themanaworld.org/viewtopic.php?t=1305&lt;br /&gt;
&lt;br /&gt;
I modified this article to fit into the [[attributes]] system.&lt;br /&gt;
&lt;br /&gt;
==Preamble==&lt;br /&gt;
&lt;br /&gt;
This system has been designed as a levelless Learning by Doing System for a real time action combat system. The main goals were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Intuitivity&#039;&#039;&#039; The Players should be able to fully understand the system after a few hours of playing and should be able to create effective characters without having to study guides on the internet. Ruining a character beyond recovery by making errors in the character development should be impossible.&lt;br /&gt;
* &#039;&#039;&#039;Control&#039;&#039;&#039; Despite the above principle the player should still be able to influence the development of his character by changing his playing style.&lt;br /&gt;
* &#039;&#039;&#039;Customization&#039;&#039;&#039;  Every character should be individual. There shouldn&#039;t be uber character stereotypes that excel above all other characters. A premise for this goal is a well thought out balance between the different skills.&lt;br /&gt;
* &#039;&#039;&#039;Encourage Team-play&#039;&#039;&#039; Players should be motivated to play together and help each other. To reach this it has to be impossible to create characters that are good at everything at the same time so that everyone needs party members with different character types to counterbalance the weaknesses of his character. Pushing up low characters quickly with the help of high level characters should not be too easy.&lt;br /&gt;
* &#039;&#039;&#039;Negligibility&#039;&#039;&#039; Raising the skills of the character should be an important part of every RPG but it shouldn&#039;t be the main concern of the player. He should focus on the parts of the game that are fun like exploring and questing while his character becomes stronger and more adapted to his playing style along the way. Repeating the same task over and over again should not be the most effective way to raise a character quickly like it is in most online roleplaying games nowadays. &lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The character has a wide variety of skills that represent the competence of the character at performing different tasks. Each skill has its own level and experience count (exp). Whenever the player accomplishes a task by using his skills the used skills gain exp. The amount of exp depends on the difficulty of the task. When the exp reaches a fixed amount the skill gains a level making it more efficient. The amount of exp needed for a levelup increases exponentially with every levelup of the skill.&lt;br /&gt;
&lt;br /&gt;
The player has the following skills:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapon Skills&#039;&#039;&#039; The characters have a wide range of skills that represent his abilities with various types of weapons like axes, swords, knives, bows, pole arms and so on. Increasing these skills increases the weapon damage, hit rate and the palette of active combat moves the character can use with that weapon. See [[Special Attacks]], [[Damage calculation]] and [[Hitting and dodging]] for details. Every weapon type should represent a unique fighting style and should be useful in different situations to encourage players to specialize in different weapons.&lt;br /&gt;
*&#039;&#039;&#039;Crafting Skills&#039;&#039;&#039; These skills cover a wide range of tasks from creating consumable and equip-able items over repairing of damaged equipment to service skills like healing wounds or status conditions. &lt;br /&gt;
*&#039;&#039;&#039;Offensive Magic&#039;&#039;&#039; Because the magic is separated into 8 different elements i thought that it would just be logical to do the same with the skills necessary to use them. Increasing these skills allows to cast more advanced spells, makes offensive spells inflict more damage and allows to cast less advanced spells more frequently. See [[Magic system]] for details.&lt;br /&gt;
*&#039;&#039;&#039;Defensive Magic&#039;&#039;&#039; I decided to separate the magical skill levels of the skills that target friendly characters from those that target enemies for reasons of balancing the exp gain. The reasons will be explained later in the section &amp;quot;Indirect Combat Skills&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Exp Gain ==&lt;br /&gt;
&lt;br /&gt;
=== Crafting Skills ===&lt;br /&gt;
&lt;br /&gt;
The most boring part of most learning by doing systems is the crafting part. We have to create a crafting system that does not force the player to repeat the same mouse clicks over and over again for hours to level up quickly like many crafting systems do. We have to challenge the player on an intellectual level. I would suggest to discuss the topic in another article. See the [[item creation system]]&lt;br /&gt;
&lt;br /&gt;
=== Direct Combat Skills ===&lt;br /&gt;
&lt;br /&gt;
This chapter addresses the exp gain rules for offensive magic skills and the weapon skills.&lt;br /&gt;
&lt;br /&gt;
The only way to increase these skills is by using them in combat to kill monsters. Every monster is worth a fixed amount of exp and has a challenge rating. The challenge rating represents the average level of the main skills the character should have when he wants to face the monster while the exp amount should represent how long it takes to kill the monster. When a monster is defeated, the following things happen:&lt;br /&gt;
#the experience is divided up between all characters that took part in the fight. &lt;br /&gt;
#then the exp each player gets is divided up equally on all skills that the character used enough in that combat to reward exp for them. To reward exp for weapon or magic skills the character has to inflict at least 10% of the total damage by using weapons/spells from that skill category. &lt;br /&gt;
#when the challenge rating of the monster is higher than the level of the skill the exp that skill receives is divided by &amp;lt;code&amp;gt;Challenge Rating / Skill Level&amp;lt;/code&amp;gt;. The reason for this is that it would otherwise be too easy to train low skills at high monsters by using a high skill to inflict the needed 90% damage (even another character could do that) and then finish the last 10% with the low skill.&lt;br /&gt;
&lt;br /&gt;
To prevent killstealing only the character who attacked a monster first and those who are in the same party should be able to gain exp from a monster. When a monster is not attacked for a fixed amount of time (suggestion: 10 seconds) it becomes free-for-all again and characters from other parties can attack the monster to qualify for a share of the experience. Characters who attack during the killsteal protection time should subtract an even share of exp when calculating how much exp every character gets but the skills of the killstealer don&#039;t receive the exp. This is another procedure to make it difficult to push up low chars with the help of high chars.&lt;br /&gt;
&lt;br /&gt;
=== Indirect Combat Skills ===&lt;br /&gt;
&lt;br /&gt;
Indirect combat skill that do not weaken the enemy but strengthen the allies like heal or buff spells are difficult to implement into the above concept. First it is difficult to rate their importance for the outcome of the fight. Second, healing spells might be cast not during but after a fight. For those reasons I would suggest to treat them more like crafting skills than combat skills. In the end it is not that different if you cure a wound or repair an armor or if you forge a shield of metal with your hammer or if you enchant a shield of magic with your wand. &lt;br /&gt;
&lt;br /&gt;
The amount of exp gained by healing spells should depend on the number of Hit Points healed. So healing people who already are at full health does not give any exp. How many exp points for how many hit points is a question of balance that should be solved during the alpha test.&lt;br /&gt;
&lt;br /&gt;
The exp for curing status ailments should depend on the type of ailment and how hard it is to cure it. Stronger monsters should have much nastier poisons and curses that are much harder to cure and are worth more exp points for the healer than weak ones. For that reason every status alignment should have a level. When a character attempts to heal an ailment a random number between 0 and his skill level is rolled. When the outcome is higher than the level of the ailment the ailment is healed. To make it a little bit more tricky some ailments like diseases or certain curses could be infectious. That means that when the healer fails at curing he has to do a second test and when he fails again he is infected, too.&lt;br /&gt;
&lt;br /&gt;
Buff spells that increase the strength of other characters should give a fixed amount of exp. To prevent the players from casting those spells on everything that moves instead of reserving their use to combat in which they are needed I would suggest to make ingredients necessary to cast those spells. Those should be easy enough to obtain to use them when the skills are necessary but hard enough to prevent people from wasting them just to gain exp.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Forgetting&amp;quot; of unused skills ===&lt;br /&gt;
&lt;br /&gt;
The above system contains one major drawback. We want the players to specialize on single skills so that they have to work together to be successful. But the system described here would make it possible to learn every important skill so that the character can play completely alone and doesn&#039;t have to interact with other people. So we have to make it difficult to train and maintain a large palette of different skills.&lt;br /&gt;
&lt;br /&gt;
I had a long discussion with different people to find a solution for this problem and we came to the conclusion that the following method is the best:&lt;br /&gt;
&lt;br /&gt;
Whenever a skill receives exp half of the gained exp are deducted from a random other skill making it possible to lose levels in it. This won&#039;t be a problem for characters with a very small palette of skills because it would almost always hit skills that are on level 0 anyway. But the more different skills the character tries to master the more difficult will it be to keep them all on a constant level. The players that try anyway will eventually give up and concentrate on the skills they really want while letting the other skills degenerate slowly.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
In the preamble, it states that team play should be encouraged, but some parts of the plan for do so sound too much like railroading people to work together. Specifically, it&#039;s the part that says &amp;quot;everyone needs party members with different character types to counterbalance the weaknesses of his character.&amp;quot;  Team play should not be forced, or else the players will resent it. [[User:Falcata|Bobby Jim]] 16:04, 22 January 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Falcata&amp;diff=8504</id>
		<title>User:Falcata</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Falcata&amp;diff=8504"/>
		<updated>2008-01-16T19:00:01Z</updated>

		<summary type="html">&lt;p&gt;Falcata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am not going to use this page about talking about self very much.  I&#039;m just going to use it as a repository for my ideas related to TMW.&lt;br /&gt;
&lt;br /&gt;
== Optimized Build ==&lt;br /&gt;
My copy of The Mana World is built from source.  When building it, along with Guichan, I set &amp;lt;tt&amp;gt;CFLAGS&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;CXXFLAGS&amp;lt;/tt&amp;gt;, and &amp;lt;tt&amp;gt;FFLAGS&amp;lt;/tt&amp;gt; to this value:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;-g -O3 -march=pentium3 -mmmx -msse&amp;lt;/tt&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
By doing this, I get the program to run a little faster.  I compile a lot of programs on my computer this way.  The effects are more noticeable with resource-heavy applications.  If you want to try this, go ahead, but you may need to change some of the options if you have a CPU other than a Pentium III.&lt;br /&gt;
&lt;br /&gt;
== Exp Gain ==&lt;br /&gt;
One thought I had, in relation to [[Skill_system_2|skill system 2]], is a different manner in which experience points are gained.  In my idea, any time you gain experience points towards a skill, you also gain experience points towards your character level.  However, you do not gain experience points simply by mindlessly killing monsters.  Experience points represent learning on the part of your character, and you don&#039;t learn much when you mindlessly slaughter bats en masse.&lt;br /&gt;
&lt;br /&gt;
== My Pixel Art ==&lt;br /&gt;
&#039;&#039;Mushroom Forest Tiles&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Falcata_Mushroom1.png&lt;br /&gt;
Image:Falcata_Mushroom2.png&lt;br /&gt;
Image:Falcata_Mushroom3.png&lt;br /&gt;
Image:Falcata_Mushroom4.png&lt;br /&gt;
Image:Falcata_Mushroom5.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Falcata_Mushroom5.png&amp;diff=8503</id>
		<title>File:Falcata Mushroom5.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Falcata_Mushroom5.png&amp;diff=8503"/>
		<updated>2008-01-16T18:59:40Z</updated>

		<summary type="html">&lt;p&gt;Falcata: A tall, hollow mushroom.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A tall, hollow mushroom.&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Falcata_Mushroom4.png&amp;diff=8502</id>
		<title>File:Falcata Mushroom4.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Falcata_Mushroom4.png&amp;diff=8502"/>
		<updated>2008-01-16T18:58:42Z</updated>

		<summary type="html">&lt;p&gt;Falcata: A cluster of smaller puffball mushrooms.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cluster of smaller puffball mushrooms.&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Mushroom4.png&amp;diff=8501</id>
		<title>File:Mushroom4.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Mushroom4.png&amp;diff=8501"/>
		<updated>2008-01-16T18:57:47Z</updated>

		<summary type="html">&lt;p&gt;Falcata: A cluster of smaller puffball mushrooms.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A cluster of smaller puffball mushrooms.&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Falcata_Mushroom3.png&amp;diff=8500</id>
		<title>File:Falcata Mushroom3.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Falcata_Mushroom3.png&amp;diff=8500"/>
		<updated>2008-01-16T18:57:23Z</updated>

		<summary type="html">&lt;p&gt;Falcata: A large puffball mushroom.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A large puffball mushroom.&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Falcata_Mushroom2.png&amp;diff=8499</id>
		<title>File:Falcata Mushroom2.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Falcata_Mushroom2.png&amp;diff=8499"/>
		<updated>2008-01-16T18:56:02Z</updated>

		<summary type="html">&lt;p&gt;Falcata: A glowing mushroom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A glowing mushroom&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Falcata_Mushroom1.png&amp;diff=8498</id>
		<title>File:Falcata Mushroom1.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Falcata_Mushroom1.png&amp;diff=8498"/>
		<updated>2008-01-16T18:54:55Z</updated>

		<summary type="html">&lt;p&gt;Falcata: The first mushroom I made.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first mushroom I made.&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Elemental_Planes&amp;diff=8484</id>
		<title>Archive:Elemental Planes</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Elemental_Planes&amp;diff=8484"/>
		<updated>2008-01-13T22:19:42Z</updated>

		<summary type="html">&lt;p&gt;Falcata: Restored the comments section, which was accidentally overwritten.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_red}}&lt;br /&gt;
The Elemental Planes are parallel dimensions which exist coterminous to the Mana World, each of them being composed almost entirely of a single element.  They are the dwelling places of various elemental creatures, and provide exotic environments for players of medium or high level to explore.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
During their confinement in the crystals, the Gods each passed the long time of their solitude by creating miniature realities, each of composed entirely of a single element.  When the crystals were shattered, these miniature realities were released along with the Gods.  When released, they absorbed some of the energy of the crystals and the mana world, and then were shunted away from the mana world, each of them becoming a parallel dimension.&lt;br /&gt;
&lt;br /&gt;
Initially, the Elemental Planes remained unknown to the inhabitants of the Mana World, but as the centuries passed, the boundaries between the Elemental Planes and the Mana World weakened and grew thin, and some of the energy of the elemental planes bleeded over into the Mana World, creating areas where an element was particularly strong.&lt;br /&gt;
&lt;br /&gt;
The mages of the mana world discovered these places, and after investigating they devised spells that would allow them to enter and explore the elemental planes.  News of the discovery of these planes stirred up nearly every spellcaster in the Mana World, as they attempted to theorize or discover the origin and purpose of the planes.  Some theorized that they are the source of all elemental energy in the mana world, while some beleived that the mana world was created from the excess energy of these planes.&lt;br /&gt;
&lt;br /&gt;
== Access ==&lt;br /&gt;
Normally, the Elemental Planes are difficult to access, but there are a number of means that would allow a person to enter them.  The primary manner of entering an elemental plane is by the use of a dimensional gateway.  They are usually in obscure or difficult to reach locations that have a strong affinity for a particular element.&lt;br /&gt;
&lt;br /&gt;
Normally, the gates will function only at certain times.  Some, however, require a &amp;quot;Gate Key&amp;quot; in order to open.  Gate Keys can be acquired killing certain monsters (or bosses), by completing a specific quest, or an NPC might sell them.  Once used, a gate key will disappear.  Then, there are freestanding gates that are continually active.  These gates, however, are quite rare, and will usually have some special requirement in order to access (such as slaying the gate keeper, paying a &amp;quot;toll&amp;quot; to an NPC, etc.&lt;br /&gt;
&lt;br /&gt;
The other method of entering a plane is by being teleported their from a spell.  A spellcaster player could possibly learn a spell that would transport them to and from a specific elemental plane.  Each spell would only transport you to and from one plane, and the spell would be categorized under the plane&#039;s element. Compared to other spells, these plane shifting spells would have a long recharge time, preventing them from being used frequently.&lt;br /&gt;
&lt;br /&gt;
These spells could also be known by NPC&#039;s, who would charge money to cast them on a player.  As well, some enemies (particularly magic-using ones) attempt to cast the spell on a player, forcibly translocating them to an elemental plane.  Success should not be automatic, as a player should be allowed to resist or avoid it somehow.  When a player is sent to a plane in this manner, they appear in a random location with a slightly higher chance of appearing in a particularly dangerous location.&lt;br /&gt;
&lt;br /&gt;
== Departure ==&lt;br /&gt;
Leaving an elemental plane is not as difficult as entering it.  Quite frequently, one-way portals to the Mana World will randomly open up, and will stay open for about a random amount of time (at least a minute).  Upon going through, you will appear at a respawn point within the Mana World.  The respawn point would be randomly chosen from a list of respawn points that you have been to, with a preference for respawn points located in or near an area with a strong affinity to the plane&#039;s element.&lt;br /&gt;
&lt;br /&gt;
Players that have a spell which enables travel to an Elemental Plane can also use it to return to the Mana World (as mentioned above.  The main restriction on this is the long recharge time of the spell, which prevents players from popping in and out of the plane.  Some NPC&#039;s will also be on the elemental plane, and can cast a spell to return a player to the Mana World.&lt;br /&gt;
&lt;br /&gt;
Some of the native monsters on an elemental plane may know a banishment spell, which would forcibly send a player back to the mana world.  However, they are unlikely to actually use the spell unless they are close to defeat.  If a player hoping to get a free trip back to the mana world starts harrassing a monster with such a spell, then the monster is unlikely to use it unless the player is able bring it close to defeat.&lt;br /&gt;
&lt;br /&gt;
Lastly, the gateways leading to the elemental planes may provide a means of return.  Most of them, however, are one-way gates.  Gateways that require Gate Keys will require that you use another gate key from your inventory to open them again.  And then there&#039;s the continually active gateways, which are two-way.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
With the abundance of energy on an elemental plane, spells of the same element as a plane will recharge much faster than normal.  On the other hand, spells of all other elements will recharge much more slowly.  Those who specialize in magic of a different element may quickly discover that they may not be able to use their magic very often.  Those afflicted by this disability may wish to carry some source of elemental energy with them, such as a crystal.&lt;br /&gt;
&lt;br /&gt;
== Plane of Air ==&lt;br /&gt;
The plane of air is just one endless, open sky.  The only land in it consists of floating islands which drift aimlessly through the plane.  Most of these landmasses were originally from the Mana World, torn away when the Plane of Air was released.  Many of them are heavily forested, while some have ancient structures, now ruined.  Others have thriving cities and small villages on them, populated by people stranded on the plane.  Most of the people living on the plane are Sparron, many of whom beleive the Plane of Air is their ancestral homeland.&lt;br /&gt;
&lt;br /&gt;
Those who do not have the ability to fly will find themselves limited to exploring whichever island they arrive on the plane at.  However, some of the natives operate hot-air balloons or magically-powered dirigibles, which they use to ferry stranded visitors between islands.  However, some of them may require payment, while others are run by pirates who will rob any unsuspecting players once they are on board the vessel, and away from any nearby land.  A player in this situation is given the option of fighting, bribing the pirates to let him off the ship.&lt;br /&gt;
&lt;br /&gt;
== Plane of Earth ==&lt;br /&gt;
The plane of earth consists entirely of a huge network of caverns.  It is perhaps the easiest plane to explore, since no special abilities are necesary in order to do so.  The caves have great variety, with some being underwater, volcanic, or filled with &amp;quot;forests&amp;quot; of giant mushrooms.  Some cave chambers are made entirely of crystals, while some are filled with pools of acid and toxic fumes.  The cities of this plane are mostly located in the larger cave chambers, while some of them are excavated from the stone to create vast citadels.&lt;br /&gt;
&lt;br /&gt;
Many of the monsters inhabiting this plane are capable of burrowing.  A burrowing monster cannot usually be attacked until it surfaces or comes close to the surface.  In case of the latter, a player will be able to attack by using a pointed weapon (such as a polearm) or by using some spell to blast it.&lt;br /&gt;
&lt;br /&gt;
== Plane of Fire ==&lt;br /&gt;
The entire plane is a relatively flat field of volcanic rock.  Fissures and vents release flames and hot poisonous gases from the magma beneath, creating many hazards.  The best bet for survival is to have some protection against heat, and to stay on the higher ground.  The only people living on this plane are mostly Ifrits, who may provide assistance to extraplanar visitors.&lt;br /&gt;
&lt;br /&gt;
The greatest hazard on the Plane of Fire are volcanic seas: low-lying areas where the rock is either very thin or nonexistant.  A few monsters lurk in the lava below, waiting for someone to walk out onto the rock before they burst out from beneath to attack.  These monsters are mostly stationary, only appearing above the surface when they sense movement.  Larger creatures, such as massive &amp;quot;sea&amp;quot; serpents, actively hunt, and signs of their movement can be visible, especially before they strike.&lt;br /&gt;
&lt;br /&gt;
== Plane of Water ==&lt;br /&gt;
The plane of water is a vast underwater realm, with a landscape composed of sand flats, forests of kelp and seaweed, coral reefs, and underwater cities inhabited by Triton.  For most people, the only safe places to explore are the tritan cities, which have enclosures filled with breathable air.  Otherwise, the only people who can explore this plane are those who can breath underwater, or have a seperate oxygen supply.&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;surface&amp;quot; of the plane, there is little of interest.  It is mostly a endless expanse of ocean.  However, there are some places to explore.  Ships from the Mana World sometimes are transported here (Bermuda Triangle, anyone?).  There are some plants on the surface, which have gaseous bulbs in their roots to help them stay afloat.  Some of these plants are as big as trees, and can become interconnected over time to create floating islands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic on the Plane of Water:&#039;&#039;&#039; The environment of the plane of water can have a signicant impact on spellcasting.  All but the most powerful fire spells are negated instantly, and even then they have greatly diminished effect.  Lightning spells are dispersed by the water, spreading out over an area to potentially strike multiple targets, at the expense of reduced damage.  Lightning spells could also potentially strike the caster, if he&#039;s not careful.  Ice spells can freeze the water surrounding the target, encasing him in ice.  Spells that already do so are more likely to succeed as well.&lt;br /&gt;
&lt;br /&gt;
== Sub-Elemental Planes ==&lt;br /&gt;
In addition to the four elemental planes, there are four sub-elemental planes.  They do not border the Mana World like the elemental planes do, instead lying in between two of the elemental plans, and are composed of a mixture of the two planes (much how the sub-elements are a mixture of the main elements).  Because of their orientation, the sub-elemental planes will be much harder to access.  Portals leading to them from the Mana World will be much rarer, with permanent gateways being nonexistant.  Spells used to reach them take even longer to recharge unless cast from an Elemental Plane that borders the Sub-Elemental Plane.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plane of Lightning:&#039;&#039;&#039; I imagine this plane being similar to the Plane of Air, except that the sky is dark and turbulent with one massive superstorm.  The land in this place is thin platforms of sharp, black rock, all or most of which are interconnected.  Tall spires on this land attract most of the lightning, so it is wise to stick close to them if you don&#039;t want to get struck.  However, it may be required for you to enter certain areas, perhaps in order to reach a portal or to acquire some kind of treasure.&lt;br /&gt;
* &#039;&#039;&#039;Plane of Ice:&#039;&#039;&#039; This plane is a mixture of tundra, snow fields, frozen seas, glaciers, and icy caverns.  The average temperature here is as cold as the coldest place on the Mana World, and the temperatures often plummet even lower, making resistance to the cold a necesity for survival.&lt;br /&gt;
* &#039;&#039;&#039;Plane of Metal:&#039;&#039;&#039; Don&#039;t know about this one.  It could either be done as a gigantic factory-like environment, or it could be a cavern made entirely out of metal ores.  Maybe fill this cavern with monsters that consume metal (and are made of metal themselves).  Perhaps something like the [http://en.wikipedia.org/wiki/Rust_Monster|Rust Monster] from Dungeons and Dragons could be included as well.&lt;br /&gt;
* &#039;&#039;&#039;Plane of Wood:&#039;&#039;&#039; This plane would be simply be a forest, which is growing on the branches of colossal trees that are part of a massive forest.  And this forest of gigantic trees is growing on the branches of even larger trees!  And so on and so forth (or not).&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
See also the [http://forums.themanaworld.org/viewtopic.php?t=3323 Forum topic].&lt;br /&gt;
&lt;br /&gt;
I think a slight twist to this would be better. While trapped in the crystals, the Spirit/Gods Tried their hands at creation again, but this time separately. Within each crystal a new world was created, made entirely out of a single element (the element of the spirit in the crystal). When the crystals shattered, The planes escaped with the Gods, causing the damage to the landscape. As they continued to spread (away from the world) and encountered each other, the other four planes were created and the original planes were altered so they each had some of the other elements in them, but were mostly their original element. &amp;amp;mdash; [[User:Jaxad0127|&amp;lt;span style=&amp;quot;color: #160196&amp;quot;&amp;gt;Jaxad&amp;lt;/span&amp;gt;]][[User Talk:Jaxad0127|&amp;lt;span style=&amp;quot;color: #5B038F&amp;quot;&amp;gt;0127&amp;lt;/span&amp;gt;]] 16:27, 28 December 2007 (CET)&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Elemental_Planes&amp;diff=8483</id>
		<title>Archive:Elemental Planes</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Elemental_Planes&amp;diff=8483"/>
		<updated>2008-01-13T22:18:15Z</updated>

		<summary type="html">&lt;p&gt;Falcata: Replaced the entire article with a newer, version that is hopefully better.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_red}}&lt;br /&gt;
The Elemental Planes are parallel dimensions which exist coterminous to the Mana World, each of them being composed almost entirely of a single element.  They are the dwelling places of various elemental creatures, and provide exotic environments for players of medium or high level to explore.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
During their confinement in the crystals, the Gods each passed the long time of their solitude by creating miniature realities, each of composed entirely of a single element.  When the crystals were shattered, these miniature realities were released along with the Gods.  When released, they absorbed some of the energy of the crystals and the mana world, and then were shunted away from the mana world, each of them becoming a parallel dimension.&lt;br /&gt;
&lt;br /&gt;
Initially, the Elemental Planes remained unknown to the inhabitants of the Mana World, but as the centuries passed, the boundaries between the Elemental Planes and the Mana World weakened and grew thin, and some of the energy of the elemental planes bleeded over into the Mana World, creating areas where an element was particularly strong.&lt;br /&gt;
&lt;br /&gt;
The mages of the mana world discovered these places, and after investigating they devised spells that would allow them to enter and explore the elemental planes.  News of the discovery of these planes stirred up nearly every spellcaster in the Mana World, as they attempted to theorize or discover the origin and purpose of the planes.  Some theorized that they are the source of all elemental energy in the mana world, while some beleived that the mana world was created from the excess energy of these planes.&lt;br /&gt;
&lt;br /&gt;
== Access ==&lt;br /&gt;
Normally, the Elemental Planes are difficult to access, but there are a number of means that would allow a person to enter them.  The primary manner of entering an elemental plane is by the use of a dimensional gateway.  They are usually in obscure or difficult to reach locations that have a strong affinity for a particular element.&lt;br /&gt;
&lt;br /&gt;
Normally, the gates will function only at certain times.  Some, however, require a &amp;quot;Gate Key&amp;quot; in order to open.  Gate Keys can be acquired killing certain monsters (or bosses), by completing a specific quest, or an NPC might sell them.  Once used, a gate key will disappear.  Then, there are freestanding gates that are continually active.  These gates, however, are quite rare, and will usually have some special requirement in order to access (such as slaying the gate keeper, paying a &amp;quot;toll&amp;quot; to an NPC, etc.&lt;br /&gt;
&lt;br /&gt;
The other method of entering a plane is by being teleported their from a spell.  A spellcaster player could possibly learn a spell that would transport them to and from a specific elemental plane.  Each spell would only transport you to and from one plane, and the spell would be categorized under the plane&#039;s element. Compared to other spells, these plane shifting spells would have a long recharge time, preventing them from being used frequently.&lt;br /&gt;
&lt;br /&gt;
These spells could also be known by NPC&#039;s, who would charge money to cast them on a player.  As well, some enemies (particularly magic-using ones) attempt to cast the spell on a player, forcibly translocating them to an elemental plane.  Success should not be automatic, as a player should be allowed to resist or avoid it somehow.  When a player is sent to a plane in this manner, they appear in a random location with a slightly higher chance of appearing in a particularly dangerous location.&lt;br /&gt;
&lt;br /&gt;
== Departure ==&lt;br /&gt;
Leaving an elemental plane is not as difficult as entering it.  Quite frequently, one-way portals to the Mana World will randomly open up, and will stay open for about a random amount of time (at least a minute).  Upon going through, you will appear at a respawn point within the Mana World.  The respawn point would be randomly chosen from a list of respawn points that you have been to, with a preference for respawn points located in or near an area with a strong affinity to the plane&#039;s element.&lt;br /&gt;
&lt;br /&gt;
Players that have a spell which enables travel to an Elemental Plane can also use it to return to the Mana World (as mentioned above.  The main restriction on this is the long recharge time of the spell, which prevents players from popping in and out of the plane.  Some NPC&#039;s will also be on the elemental plane, and can cast a spell to return a player to the Mana World.&lt;br /&gt;
&lt;br /&gt;
Some of the native monsters on an elemental plane may know a banishment spell, which would forcibly send a player back to the mana world.  However, they are unlikely to actually use the spell unless they are close to defeat.  If a player hoping to get a free trip back to the mana world starts harrassing a monster with such a spell, then the monster is unlikely to use it unless the player is able bring it close to defeat.&lt;br /&gt;
&lt;br /&gt;
Lastly, the gateways leading to the elemental planes may provide a means of return.  Most of them, however, are one-way gates.  Gateways that require Gate Keys will require that you use another gate key from your inventory to open them again.  And then there&#039;s the continually active gateways, which are two-way.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
With the abundance of energy on an elemental plane, spells of the same element as a plane will recharge much faster than normal.  On the other hand, spells of all other elements will recharge much more slowly.  Those who specialize in magic of a different element may quickly discover that they may not be able to use their magic very often.  Those afflicted by this disability may wish to carry some source of elemental energy with them, such as a crystal.&lt;br /&gt;
&lt;br /&gt;
== Plane of Air ==&lt;br /&gt;
The plane of air is just one endless, open sky.  The only land in it consists of floating islands which drift aimlessly through the plane.  Most of these landmasses were originally from the Mana World, torn away when the Plane of Air was released.  Many of them are heavily forested, while some have ancient structures, now ruined.  Others have thriving cities and small villages on them, populated by people stranded on the plane.  Most of the people living on the plane are Sparron, many of whom beleive the Plane of Air is their ancestral homeland.&lt;br /&gt;
&lt;br /&gt;
Those who do not have the ability to fly will find themselves limited to exploring whichever island they arrive on the plane at.  However, some of the natives operate hot-air balloons or magically-powered dirigibles, which they use to ferry stranded visitors between islands.  However, some of them may require payment, while others are run by pirates who will rob any unsuspecting players once they are on board the vessel, and away from any nearby land.  A player in this situation is given the option of fighting, bribing the pirates to let him off the ship.&lt;br /&gt;
&lt;br /&gt;
== Plane of Earth ==&lt;br /&gt;
The plane of earth consists entirely of a huge network of caverns.  It is perhaps the easiest plane to explore, since no special abilities are necesary in order to do so.  The caves have great variety, with some being underwater, volcanic, or filled with &amp;quot;forests&amp;quot; of giant mushrooms.  Some cave chambers are made entirely of crystals, while some are filled with pools of acid and toxic fumes.  The cities of this plane are mostly located in the larger cave chambers, while some of them are excavated from the stone to create vast citadels.&lt;br /&gt;
&lt;br /&gt;
Many of the monsters inhabiting this plane are capable of burrowing.  A burrowing monster cannot usually be attacked until it surfaces or comes close to the surface.  In case of the latter, a player will be able to attack by using a pointed weapon (such as a polearm) or by using some spell to blast it.&lt;br /&gt;
&lt;br /&gt;
== Plane of Fire ==&lt;br /&gt;
The entire plane is a relatively flat field of volcanic rock.  Fissures and vents release flames and hot poisonous gases from the magma beneath, creating many hazards.  The best bet for survival is to have some protection against heat, and to stay on the higher ground.  The only people living on this plane are mostly Ifrits, who may provide assistance to extraplanar visitors.&lt;br /&gt;
&lt;br /&gt;
The greatest hazard on the Plane of Fire are volcanic seas: low-lying areas where the rock is either very thin or nonexistant.  A few monsters lurk in the lava below, waiting for someone to walk out onto the rock before they burst out from beneath to attack.  These monsters are mostly stationary, only appearing above the surface when they sense movement.  Larger creatures, such as massive &amp;quot;sea&amp;quot; serpents, actively hunt, and signs of their movement can be visible, especially before they strike.&lt;br /&gt;
&lt;br /&gt;
== Plane of Water ==&lt;br /&gt;
The plane of water is a vast underwater realm, with a landscape composed of sand flats, forests of kelp and seaweed, coral reefs, and underwater cities inhabited by Triton.  For most people, the only safe places to explore are the tritan cities, which have enclosures filled with breathable air.  Otherwise, the only people who can explore this plane are those who can breath underwater, or have a seperate oxygen supply.&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;surface&amp;quot; of the plane, there is little of interest.  It is mostly a endless expanse of ocean.  However, there are some places to explore.  Ships from the Mana World sometimes are transported here (Bermuda Triangle, anyone?).  There are some plants on the surface, which have gaseous bulbs in their roots to help them stay afloat.  Some of these plants are as big as trees, and can become interconnected over time to create floating islands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic on the Plane of Water:&#039;&#039;&#039; The environment of the plane of water can have a signicant impact on spellcasting.  All but the most powerful fire spells are negated instantly, and even then they have greatly diminished effect.  Lightning spells are dispersed by the water, spreading out over an area to potentially strike multiple targets, at the expense of reduced damage.  Lightning spells could also potentially strike the caster, if he&#039;s not careful.  Ice spells can freeze the water surrounding the target, encasing him in ice.  Spells that already do so are more likely to succeed as well.&lt;br /&gt;
&lt;br /&gt;
== Sub-Elemental Planes ==&lt;br /&gt;
In addition to the four elemental planes, there are four sub-elemental planes.  They do not border the Mana World like the elemental planes do, instead lying in between two of the elemental plans, and are composed of a mixture of the two planes (much how the sub-elements are a mixture of the main elements).  Because of their orientation, the sub-elemental planes will be much harder to access.  Portals leading to them from the Mana World will be much rarer, with permanent gateways being nonexistant.  Spells used to reach them take even longer to recharge unless cast from an Elemental Plane that borders the Sub-Elemental Plane.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Plane of Lightning:&#039;&#039;&#039; I imagine this plane being similar to the Plane of Air, except that the sky is dark and turbulent with one massive superstorm.  The land in this place is thin platforms of sharp, black rock, all or most of which are interconnected.  Tall spires on this land attract most of the lightning, so it is wise to stick close to them if you don&#039;t want to get struck.  However, it may be required for you to enter certain areas, perhaps in order to reach a portal or to acquire some kind of treasure.&lt;br /&gt;
* &#039;&#039;&#039;Plane of Ice:&#039;&#039;&#039; This plane is a mixture of tundra, snow fields, frozen seas, glaciers, and icy caverns.  The average temperature here is as cold as the coldest place on the Mana World, and the temperatures often plummet even lower, making resistance to the cold a necesity for survival.&lt;br /&gt;
* &#039;&#039;&#039;Plane of Metal:&#039;&#039;&#039; Don&#039;t know about this one.  It could either be done as a gigantic factory-like environment, or it could be a cavern made entirely out of metal ores.  Maybe fill this cavern with monsters that consume metal (and are made of metal themselves).  Perhaps something like the [http://en.wikipedia.org/wiki/Rust_Monster|Rust Monster] from Dungeons and Dragons could be included as well.&lt;br /&gt;
* &#039;&#039;&#039;Plane of Wood:&#039;&#039;&#039; This plane would be simply be a forest, which is growing on the branches of colossal trees that are part of a massive forest.  And this forest of gigantic trees is growing on the branches of even larger trees!  And so on and so forth (or not).&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Elemental_Planes&amp;diff=8331</id>
		<title>Archive:Elemental Planes</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Elemental_Planes&amp;diff=8331"/>
		<updated>2007-12-25T21:32:17Z</updated>

		<summary type="html">&lt;p&gt;Falcata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_red}}&lt;br /&gt;
The Elemental Planes are parallel dimensions, which exist coterminously to the Mana World.  Each of them is a reflection of the mana world, but with their image altered to exemplify a single [[Elements|element]], with traces of other elements.  In addition, these places are home to many strange creatures, all of which are tied to the elemental nature of the plane they live on.  Some of them are alternate versions of creatures normally found in the Mana World.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Each of the elemental planes look just like the Mana World, but with a number of big and small differences based on the plane&#039;s dominant element.  For most areas, the elemental planes use the same maps as their Mana World equivalents, but with alternate tilesets.  As well some areas might be very different and so will need different maps.  For example, the location of Hurnscald in the Mana World might instead be a coral reef at its corresponding location in the Plane of Water.  Or, what might be an empty snowfield in the Mana World might be a thriving Ifrit city in the Plane of Fire.&lt;br /&gt;
&lt;br /&gt;
== Access ==&lt;br /&gt;
Normally, the Elemental Planes are difficult to access, but there are a number of means that would allow a person to enter them.&lt;br /&gt;
* On rare occasions, a portal to one of the planes will form in an area where the element of the relevant plane is strong.&lt;br /&gt;
* A planar rift to an elemental plane may be created by continually using high-powered elemental spells at a single spot in a short period of time.&lt;br /&gt;
* Some monsters may have a spell which can throw a player to the plane.&lt;br /&gt;
* Some places in the Mana World may have permanent gateways to an elemental plane.  A few of them may require payment in order to be used, especially if they are in or near a civilized area.&lt;br /&gt;
* Some players might be able to learn a spell that can transfer themselves and/or others to and from a plane.&lt;br /&gt;
* A player with a strong tie to an element might have an easier time reaching the element&#039;s plane, while the reverse will be true for a player with a weak tie to the element, or a strong tie to an opposed element.&lt;br /&gt;
&lt;br /&gt;
== Attributes and Magic ==&lt;br /&gt;
Creatures with strong ties to a the element of a plane will find that they become stronger while in the plane, gaining a bonus to some stats and quicker recovery of health and magic, while the opposite would be true for someone with strong ties to an opposed element (the element that the plane&#039;s element is weak to).  As well, spells tied to a plane&#039;s element will be strengthened while on that plane, gaining increased damage, range, or duration (depending on the spell).  The opposite is true for spells of the opposing element.&lt;br /&gt;
&lt;br /&gt;
== Plane of Air ==&lt;br /&gt;
This plane is perhaps the most hospitable of the elemental planes, as it has no hostile features, aside from strong winds and volatile weather.  A person can easily live out their entire life on the plane of air without any difficulty.&lt;br /&gt;
* &#039;&#039;&#039;Terrain Changes:&#039;&#039;&#039; Those visiting the plane of air wouldn&#039;t be able to tell the difference between it and the Mana World (aside from the addition and absence of some cities and manmade structures) until they reach a place where their should be an ocean.  Instead of finding that, they find empty sky below, as all of the land in the plane of air is composed of floating continents and islands.  Rivers still exist, but they pour off the edge of a continent instead of into an ocean.&lt;br /&gt;
&lt;br /&gt;
== Plane of Earth ==&lt;br /&gt;
This plane consists of a massive subterrainian chamber, along with many caverns.  Like the plane of air, visitors will find the plane of earth relatively easy to live in.  The local cuisine consists of mushrooms, bugs, and blind cave fish.&lt;br /&gt;
* &#039;&#039;&#039;Terrain Changes:&#039;&#039;&#039; Grass will be replaced with gravel, while all the other vegetation will be replaced with mushrooms (some of which are tree-sized), and some freestanding objects might be replaced with clusters of crystalline growth.  Rivers and lakes need no change, but should be relatively clear and still.&lt;br /&gt;
&lt;br /&gt;
== Plane of Fire ==&lt;br /&gt;
This one would perhaps be the least hospitable of the elemental planes as the temperatures are high enough that a normal person could perish quickly.  Anyone venturing to this plane must have at least some resistance to fire in order to survive for any length of time.&lt;br /&gt;
* &#039;&#039;&#039;Terrain Changes:&#039;&#039;&#039; The ground is made of volcanic rock, the deserts are fields of glass (which is sometimes molten or partially molten), the forests are made of burning trees that derive nourishment from fire, and the rivers, lakes, and seas of the plane are filled with lava instead of water.  Wooden structures are generally replaced with stone and metal ones.&lt;br /&gt;
&lt;br /&gt;
== Plane of Water ==&lt;br /&gt;
The plane of water is an underwater world, so the ability to breath underwater or store oxygen is a must for visitors from the Mana World.  The ability to swim is also a must.  For a Triton, this isn&#039;t really a problem.&lt;br /&gt;
* &#039;&#039;&#039;Terrain Changes:&#039;&#039;&#039; What would be grass in the mana world is sea grass, trees are replaced with coral, and lakes and rivers are replaced with deep pits and chasms.  Places of extreme heat or cold in the mana world will have equivalent temperatures in the Plane of Water, making such areas more dangerous than their Mana World equivalents because of how well water conducts temperatures.&lt;br /&gt;
&lt;br /&gt;
== Sub-Elemental Planes ==&lt;br /&gt;
In addition to the four elemental planes, there are four sub-elemental planes.  They do not border the Mana World like the elemental planes do, instead lying in between two of the elemental plans, and are composed of a mixture of the two planes (much how the sub-elements are a mixture of the main elements).  Another difference between them and the elemental planes is that they are not reflections of the mana world (not being coterminous to it), and instead will have their own maps.  I haven&#039;t really thought up of a concept for the general appearance of the sub-elemental planes, so I&#039;ll leave them blank for now.  If anyone has ideas or suggestions, please write about them on the discussion page.&lt;br /&gt;
* &#039;&#039;&#039;Plane of Lightning:&#039;&#039;&#039; ...&lt;br /&gt;
* &#039;&#039;&#039;Plane of Ice:&#039;&#039;&#039; ...&lt;br /&gt;
* &#039;&#039;&#039;Plane of Metal:&#039;&#039;&#039; ...&lt;br /&gt;
* &#039;&#039;&#039;Plane of Wood:&#039;&#039;&#039; ...&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:PVP_proposal_from_Crush&amp;diff=8324</id>
		<title>Archive:PVP proposal from Crush</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:PVP_proposal_from_Crush&amp;diff=8324"/>
		<updated>2007-12-24T13:36:30Z</updated>

		<summary type="html">&lt;p&gt;Falcata: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_gameconcept}}&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
{{Opinions|&lt;br /&gt;
{{Pro|Pauan}}&lt;br /&gt;
{{Pro|Crush}}&lt;br /&gt;
{{Pro|Yosuhara}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
My idea of PvP combat is to restrict PVP to personal duels and combat between guilds. Guilds can declare war on each other and then the members of the guilds can fight against each other whenever and wherever they want except in towns. To make pvp more attractive i propose a honor point concept.&lt;br /&gt;
&lt;br /&gt;
The reason I favor this system is that i want to give players the possibility to stay completely out of pvp when they want while giving people who enjoy pvp a competitious and rewarding atmosphere. By focusing on guild vs. guild pvp i want to encourage team oriented pvp combat while avoiding unfair fights party vs. single players, avoid ganking (acting friendly until the other player is occupied, then attacking him. When someone is in an enemy guild you know you can&#039;t trust him) and give the players a group they identify with so that they know what they are fighting for.&lt;br /&gt;
&lt;br /&gt;
==Personal duels==&lt;br /&gt;
When you want to fight someone, you can challenge him to a duel. He can then decide if he wants to fight you or not. When he doesn&#039;t it counts as an automatic win for you. When you win a duel against an opponent who is equally strong or stronger than you level-wise you gain some honor points. When you lose against a lower enemy you lose some honor point. When you win against a weaker enemy or lose against a stronger enemy (like it should be expected) nothing happens.&lt;br /&gt;
&lt;br /&gt;
==Guild war and peace==&lt;br /&gt;
Every guildleader can declare war on other guilds. When he does so the members of both guilds receive a warning. About an hour after the guildleader declares war pvp is enabled between members of the two guilds everywhere except towns. The leaders of both guilds can offer peace at any time. When the offer is accepted pvp is immediately disabled between both guilds. Every kill of a member of an enemy guild gives an honor point for every guildmember and every death of a guildmember by the hands of an enemy guildmember means the lose of an honor point for every guildmember. &lt;br /&gt;
&lt;br /&gt;
The idea is that when you are in a (wrong) guild you have the thrill of being attackable everywhere, but you know exactly who your enemies are. And when attacked by an overwhelming force you also know who to ask for help (that guys who lose honor points when they let you die). It also brings the interesting aspects of diplomacy (avoiding making the wrong enemies, threat other guilds with declaration of war, form alliances) and strategic warfare (keep members of enemy guilds away from key resources to weaken them) into the game. &lt;br /&gt;
&lt;br /&gt;
When you are fed up with being attacked everywhere because your guild pissed off all the big pvp guilds you can still leave the guild and become a guildless player again.&lt;br /&gt;
&lt;br /&gt;
==Honor points==&lt;br /&gt;
Collecting honor points in pvp combat should give both the individual character advantages as it gives the guild advantages when it got members with many honor points.&lt;br /&gt;
&lt;br /&gt;
Players could have the following advantages when they collect enough honor points:&lt;br /&gt;
*A good position on a public scoreboard&lt;br /&gt;
*Access to special quests&lt;br /&gt;
*Access to prestige equipment&lt;br /&gt;
*Advances when dealing with npcs&lt;br /&gt;
*Of course they will be more popular in guilds because the guilds honor points are the sum of the honor points of their members.&lt;br /&gt;
&lt;br /&gt;
Guilds could have the following advantages when the sum of the honor points of their members is high:&lt;br /&gt;
*A good position on a guild scoreboard&lt;br /&gt;
*The right to have a guild emblem&lt;br /&gt;
*Access to guild equipment (like shields or capes with the guild emblem visible)&lt;br /&gt;
*More organizational guild features&lt;br /&gt;
**Giving guild members special tasks like recruiter, treasurer etc. that give them some privileges of the guild leader&lt;br /&gt;
**higher member limit&lt;br /&gt;
**creating private chat channels in which other people can be invited&lt;br /&gt;
**option to form sub guilds &lt;br /&gt;
**etc.&lt;br /&gt;
*Access to a private guild headquarter ranging from a little meeting hut to a huge castle (on an instanced map).&lt;br /&gt;
*Permission to attack other guilds headquarters.&lt;br /&gt;
&lt;br /&gt;
==Guild Headquarter Raid==&lt;br /&gt;
Another idea to make guild wars more interesting. This idea is loosely inspired by the guild war system of Ragnarok Online.&lt;br /&gt;
&lt;br /&gt;
===General idea===&lt;br /&gt;
The idea is that guilds can attempt to invade the guild headquarter (HQ) of an enemy guild and steal their guild flag to humiliate the guild and steal a lot of honor points from them. In contrary to the ragnarok online guild wars system this can be done at any time. The attacking guild will usually outnumber the defending guild because they will usually planed the attack in advance and arranged that as many people as possible take part while the defending guild is caught by surprise and there will usually only a few people be online that are scattered all over the world. To counterbalance this strategical disadvantage of the defending guild the following system is designed to give the defenders a big tactical advantage.&lt;br /&gt;
&lt;br /&gt;
===Preparation===&lt;br /&gt;
To attack a HQ the attacking guild has to schedule the raid at an npc. Now both guilds get a message and have a half hour to prepare for combat. The attacking guild meets on a special map while the defending guild meets in their HQ. After the half hour preparation time the attacking guildmembers are teleported onto the map of the HQ. The position of the attacking guild should be a random area outside of the HQ. Random to avoid spawn camping of the defending guild.&lt;br /&gt;
&lt;br /&gt;
===Setup and goal===&lt;br /&gt;
While a smaller HQ got a simple layout and is difficult to defend, a large HQ should have a much more complex layout with many points that give the defending guild a tactical advantage. But all HQs got two important rooms. &lt;br /&gt;
&lt;br /&gt;
The first is a spawn room. It should be close to the entrances. When the defenders die they respawn in this room a few seconds later. Attackers can not enter the spawn room nor can they attack the defenders that are in it. &lt;br /&gt;
&lt;br /&gt;
The second is the flag room which is usually in a position that is hard to reach for the attackers but easy to reach from the spawn room. In the flag room is the flag of the defending guild which they have to protect. The flag is basically an item that can only be picked up by the attacking team and is dropped when the character who got it dies.&lt;br /&gt;
&lt;br /&gt;
The mission of the attacking guild is to get into the flag room, take the flag and bring the flag out of the HQ. Guildmembers that die respawn at their usual spawn location in the normal game world and have no chance to get back into the combat.&lt;br /&gt;
&lt;br /&gt;
The mission of the defending guild is to eliminate all attackers before they can bring the guild out of the HQ. When they die they respawn after some seconds in the spawn room.&lt;br /&gt;
&lt;br /&gt;
When one of the guilds reaches their goal a lot of honor points from the loser are transfered to the winner. The result could be that the defenders have to move into a smaller HQ or that the attackers lose the right to attack again.&lt;br /&gt;
&lt;br /&gt;
===Strategies===&lt;br /&gt;
The preferred strategy of the defenders should be to take out the attackers one by one so that they can use their ability to respawn to their advantage. The attackers should try to stay together and rush into the flag room as fast as possible to make use of their superiority. Besieging the spawn room to prevent the defenders from recapturing key positions while a task force captures the flag can also be a successful strategy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
This rules quite suites me, but i don&#039;t agree that player should automatically win, when his oponent refuse to accept challenge... What if he&#039;s busy, or he just don&#039;t want to fight? Should the challenger take advantage of this? --[[User:Yosuhara|Yosuhara]] 15:18, 21 September 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I agree with Yosuhara. Why not have a third option, &amp;quot;declined&amp;quot;? If a player refuses your challenge it will add 1 to the &amp;quot;declined&amp;quot; option. This way you can easily see how many fights the person has undertaken while also providing an accurate assessment. Also, how will you calculate who won? Obviously it will be determined by who dies, but what about monsters, etc.? Perhaps while two players are dueling they cannot be targeted by ANY outside forces (monsters, friends, etc.)? This keeps things fair and prevents people from ganging up on others (except in party vs. party of course). &#039;&#039;&#039;--&#039;&#039;&#039; [[User:Pauan|Pauan]] 08:04, 23 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The whole guild wars thing seems to open to abuse.  I can imagine that some larger guilds might bully the smaller or weaker guilds by declaring war on them, ruining the game for anyone in those guilds because they are not strong enough either in statistics, numbers, or both to defend against the guild warring against them.  I would suggest that guild leaders can only declare war against a guild that is roughly equal or greater in power and/or numbers to the other guild.  Also, I can easily see abuse of the guild headquarter raid.  A guild could quite easily gain honor points quickly by continually raid the guild HQ of another, weaker guild.  Also, what if a guild doesn&#039;t have or want an HQ?  What then?  &#039;&#039;&#039;--&#039;&#039;&#039; [[User:Falcata|Bobby Jim]] 14:36, 24 December 2007 (CET)&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:System_requirements&amp;diff=8215</id>
		<title>Archive:System requirements</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:System_requirements&amp;diff=8215"/>
		<updated>2007-12-11T20:25:24Z</updated>

		<summary type="html">&lt;p&gt;Falcata: /* Performance chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General guideline ==&lt;br /&gt;
&lt;br /&gt;
The system requirements of TMW, as with any game, hugely depend on the kind of framerate you want. In general, you should be fine with a more or less recent (year 2001 and later) 3D accelerator card when running the OpenGL version. The software/SDL version probably heavily depends on your processor speed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Processor Speed:&#039;&#039;&#039; 1 Ghz&lt;br /&gt;
* &#039;&#039;&#039;RAM Memory:&#039;&#039;&#039; 64 MB&lt;br /&gt;
* &#039;&#039;&#039;Hard Disk Space:&#039;&#039;&#039; ~25 MB&lt;br /&gt;
* &#039;&#039;&#039;Operating System:&#039;&#039;&#039; Windows, GNU/Linux or MacOS X&lt;br /&gt;
&lt;br /&gt;
== Performance chart ==&lt;br /&gt;
&lt;br /&gt;
Here is a list of systems and the respective framerate with TMW. Feel free to add a line of your own, add comments if you like or necessary. We need especially more data about FPS on lower end machines, and it would also be nice to see changes in framerate on the same machine with different versions of TMW.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Processor&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Memory&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Video&amp;amp;nbsp;Card&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | OS&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | TMW&amp;amp;nbsp;Version&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Frame&amp;amp;nbsp;Rate&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Kohan&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron 500 Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 3D Rage Pro 4&amp;amp;nbsp;MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Win98 SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NON-FUNCTIONAL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes, 4 MB Video.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[User:ElvenProgrammer|ElvenProgrammer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pentium4 2.53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 9200se 128 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | WinXP Home SP2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21/01/2006&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AthlonXP-M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 256 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 9200gp 64 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ubuntu 5.10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21/01/2006&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:ilgufo|ilgufo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon XP-M 2400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Savage 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Debian Sid kernel 2.6.16.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.20svn&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hijjt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Athlon XP 2200Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI X800 Pro AGP (fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gentoo ~x86 2.6.17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1225&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[User:BjÃ¸rn|BjÃ¸rn]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | AthlonXP 1.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GF 2MX 64 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | ArchLinux/2.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 04/07/2005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radeon&amp;amp;nbsp;8500&amp;amp;nbsp;(fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 07/14/2005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radeon&amp;amp;nbsp;9700&amp;amp;nbsp;(fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Burger|Burger]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 64 3200+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1024 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 6800GT 256MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows XP, SP-2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 700+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Doener|Doener]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 64 X2 4400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2048 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 6600 256MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gentoo Linux - Kernel 2.6.15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.18.1+ (cvs)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300-600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Bahamut81&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Athlon 64 3200+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 7600 GT 256MB (proprietary drivers)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Kubuntu 6.10 RC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.22svn&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 640 (town), 400 (desert)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Dargeloz|Dargeloz]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron (Mendocino) 333Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 196 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | SiS 620 (Onboard Chipset) 8MB shared&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Slackware GNU/Linux 11.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~10 Windowed, ~12 Fullscren&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, OverlayDetail=0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[User:Crush|Crush]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| Athlon XP 2400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| 256 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| GeForce2 MX 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| Windows XP&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| 0.0.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 98&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | OpenGL, sandstorm off&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | OpenGL, sandstorm on&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, sandstorm off&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, sandstorm on&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | dmang&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon XP 1700+ (1467Mhz)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Velocity 4400 16MB (TNT2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows 2000 SP4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~30 in town, ~15 in sandstorm&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | pseudoXh4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Core Duo (Yonah) (686-class), 1733.51 MHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel 950GMA&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NetBSD-current (Jan. 15 build)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.22.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~51fps in sandstorm, ~130fps in town&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Blamoo|Blamoo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GenuineIntel x86 Family 6 Model 11 Stepping 1 1090 MHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | SIS AG315E-32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows 98 SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | lastest stable&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25~30 FPS in sandstorm, 30~50FPS in Tulimshar&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL, 200 kbps&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | trapdoor&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Core2Duo 2.1ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 1024 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATi Radeon X1600 Pro&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | MacOS X 10.4.9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 0.1.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unknown&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | PowerPC G4 1.5Ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATi Radeon 9700 Pro&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27-30 fps&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Zzl7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron 1.7 Ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ati Radeon 9200 SE [Xorg Driver]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Debian Sid - 2.6.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.23-1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60FPS&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fullscreen, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | QOAL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 1.1 GHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce FX 5500 128 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows XP Pro SP2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37-38 FPS in sandstorm, 75 FPS in town.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed (800x600), OpenGL, Full overlays&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Dr Wahl|Dr Wahl]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 64 X2 4200+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.0 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | nVidia Geforce 7900GS&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Debian Sid 2.6.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~175 Windowed, ~190 Fullscreen&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | OpenGL, Full overlays, installed via debian repo&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[User:Falcata|Bobby Jim]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pentium III 450mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 256mb&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | nVidia Riva TNT2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | Fedora 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 0.0 branch, revision 3772&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 40~60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fullscreen, OpenGL, optimized for Pentium III&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Creature_proposal&amp;diff=7531</id>
		<title>Development:Creature proposal</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Creature_proposal&amp;diff=7531"/>
		<updated>2007-09-03T00:20:22Z</updated>

		<summary type="html">&lt;p&gt;Falcata: /* Living Lava */ Expanded on monster information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_art}}&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
This page is intended as a whiteboard for graphic developers to post their creations.&lt;br /&gt;
&lt;br /&gt;
I prefered the word &#039;&#039;creature&#039;&#039; over &#039;&#039;monster&#039;&#039; because I pretend to aglutinate every living being which is not a player nor a NPC.&lt;br /&gt;
&lt;br /&gt;
I will suggest a standard questionnaire with a number of characteristics you should provide. If you don&#039;t know what to put on some of them don&#039;t worry! someone will fill the gaps with his/ her suggestions. &lt;br /&gt;
&lt;br /&gt;
Please, when suggesting other data add a comma and your suggest. Do not erase or alter previous work.&lt;br /&gt;
&lt;br /&gt;
Feel free to suggest more fields. --[[User:Pajarico|Pajarico]] 21:03, 12 April 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= Template =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A drawing&#039;&#039;&#039; of the creature &#039;&#039;&#039;at least in one position&#039;&#039;&#039;, showing a clear view of it; add a recognizable figure for comparing its height. Other advisable sketchs: death frame, attacking frame, other action frame(s) (idle animation, hiding, etc.). Please, use thumbnails.&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Friendly/unfriendly (the latter concerns every creature capable of doing damage even if its not programmed to attack first).&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Where do you think it should spawn.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Speed of the movements both walking/flying and attacking.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Items it should drop (or it shouldn&#039;t).&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked, attack always, make groups, roam, follow another being...&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; Type the developer (pixel artists) name and the a link to the active forum thread (if any).&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039; Link to the script which defines the behaviour. This will make more sense when scripts are usable ;).&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Story, proposed as mini-boss or boss, trainable...&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Creatures =&lt;br /&gt;
== Number 1 ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature01-stand.png|{{Image:Creature01-stand.png}}&lt;br /&gt;
Image:Creature01-crouch.png|{{Image:Creature01-crouch.png}}&lt;br /&gt;
Image:Creature01-attack.png|{{Image:Creature01-attack.png}}&lt;br /&gt;
Image:Creature01-dead.png|{{Image:Creature01-dead.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Between wet places and desertic lands, savannah and/or forest would fit quite well.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Quite high&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High, lethal for newbyes&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Moves slow, attacks fast&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Number 2 ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-unknown01.jpg|{{Image:Creature-unknown01.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Friendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Between wet places and desertic lands, savannah and/or forest would fit quite well&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; High&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Moves slow&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Roam, never attacks&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Enchanted Tree ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creaturetree.jpg|{{Image:Creaturetree.jpg}}&lt;br /&gt;
Image:CreaturetreeSizeProposal.jpg|{{Image:CreaturetreeSizeProposal.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Enchanted tree&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Forest&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Medium/high&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Doesn&#039;t move or very slow, attacks slow&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Wood&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Leap Monster ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Leapmonster.jpg|{{Image:Leapmonster.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Leap monster&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Number 5 ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-forest01.png|{{Image:Creature-forest01.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Forest, in pound or lakes.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Low/medium.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High, lethal for newbyes. Very poisonous.&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Moves slow, attacks fast.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Poison.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Attacks with its tail when annoyed or if you step on it. The attack itself is very weak, but the inoculated poison stays for long and takes many HPs from the player until the poison dilutes or you take an antidote. Take the poison (item) to a specialized alchemist, he will produce a fine antidote. This was my first contribution in color for TMW ;).&lt;br /&gt;
&lt;br /&gt;
== Swamp Flower ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-swampflower01.png|{{Image:Creature-swampflower01.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Swamp flower.&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Forest, near pound or lakes.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Medium/high.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High.&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Doesn&#039;t move, it just floats following the water current. Attacks fast.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Special bush wood.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; The &#039;&#039;special bush wood&#039;&#039; is what the spines are made with. Take it to a carpenter and he will craft durable items like plates, shields, helmets...&lt;br /&gt;
&lt;br /&gt;
== Number 7 ==&lt;br /&gt;
&#039;&#039;No image&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; ??.&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Desert.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Unknown.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; Very high (lethal).&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Doesn&#039;t move, just waits.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack always if you fall in it.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; It lives under the sand, like some spiders, ants, or the worms in Star Wars. This creature is probably of an unknown nature and form as no one has seen it outside of the sand. As long as you don&#039;t fall in its  trap it can&#039;t touch you, but if you fall in it you are death. I haven&#039;t draw any sketch, it should be done with an animation derivated from the sand tiles.&lt;br /&gt;
&lt;br /&gt;
== Beornth Spider ==&lt;br /&gt;
&#039;&#039; No Image &#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Name: Beornth Spider&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type: Always Hostle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Area: Muddy areas and Swamps&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hp:   450&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mp:   150&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack: Moderate + Improved Chance for Crittical Hits (+10%) + Moderate Posion Damage + Moderate MP Damage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movement: Fast and Deadly, Sneaky&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behavior: Let no one go by with out a fight&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Assigned to: None Yet &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Size: Standing 7 to 8 feet tall, about 6 feet by 7.5 feet dimensionally.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
** Web - Decreases movement, attack and casting speeds of those fighting it by 75%: Over an AOE (15mp / use)&lt;br /&gt;
** Amplify Posions - Increases Posion damage to Dangerous levels (10 mp / use)&lt;br /&gt;
** Improve Crittical - Increases the crittical hit rate an additional 5% (5mp / use)&lt;br /&gt;
** Drain MP - restores 1/2 mp damage dealt&lt;br /&gt;
** Magic Immunities - Time&lt;br /&gt;
** Magic Immunities - Cold&lt;br /&gt;
** Magic Vulernabilities - Fire&lt;br /&gt;
** Magic Vulernabilities - Light&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; It likes to kill and kill for fun,&lt;br /&gt;
* &#039;&#039;&#039;Harvistable Componants: Beornth Venom - Crafting Poisons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Harvistable Componants: Beornth Belly - Crafting Mana Potions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Dok&#039;e Mono==&lt;br /&gt;
&#039;&#039; No Image &#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Name: Dok&#039;e Mono&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Creature Discription&#039;&#039;&#039; Like a miniture person, but green and ugly.&lt;br /&gt;
* &#039;&#039;&#039;Type: Neutral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Area: Muddy Caves&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hp:   50&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mp:   250&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attacks: Mild Damage, with a very good chance of stuning the combatant (+30%)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movement: Slow and Sneaky&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behavior: Sneak and Steal first, if caught then fight.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Assigned to: None Yet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Size: 2 to 3 feet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
** Steal from players&lt;br /&gt;
** Knock Unconscious (15 Mp / Use) 45% Fail Chance, No Damage&lt;br /&gt;
** Regeneration (2 Mp / Sec) Heals 5 Hp / Sec&lt;br /&gt;
** Ressurect Other Monsters (20 Mp / Use) As Ressurection&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; It likes to steal, alot of shiny objects...&lt;br /&gt;
*&#039;&#039;&#039;Harvistable Componants: NONE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Living Lava ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-slime-lava.png]]&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Volcanic caverns, lava fields, similar regions.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; High&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; Medium-High&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; slow speed, moves faster when hostile.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Chunks of ore, any fire-resistant items it has picked up&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked, picks up items like most slimes, but the items are destroyed unless they are immune or resistant to fire.&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; This monster is lava that has been inhabited by a fire elemental, granting it a semblance of life.  When this monster moves, it leaves a thin trail of lava behind it, which damages anyone who comes in contact with it unless they have equipped boots that are fire resistant.  The lava cools and solidifies after a short while.  Upon dying, it slowly cools and solidifies.&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Creature_proposal&amp;diff=7404</id>
		<title>Development:Creature proposal</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Creature_proposal&amp;diff=7404"/>
		<updated>2007-08-23T19:05:49Z</updated>

		<summary type="html">&lt;p&gt;Falcata: /* Living Lava */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_art}}&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
This page is intended as a whiteboard for graphic developers to post their creations.&lt;br /&gt;
&lt;br /&gt;
I prefered the word &#039;&#039;creature&#039;&#039; over &#039;&#039;monster&#039;&#039; because I pretend to aglutinate every living being which is not a player nor a NPC.&lt;br /&gt;
&lt;br /&gt;
I will suggest a standard questionnaire with a number of characteristics you should provide. If you don&#039;t know what to put on some of them don&#039;t worry! someone will fill the gaps with his/ her suggestions. &lt;br /&gt;
&lt;br /&gt;
Please, when suggesting other data add a comma and your suggest. Do not erase or alter previous work.&lt;br /&gt;
&lt;br /&gt;
Feel free to suggest more fields. --[[User:Pajarico|Pajarico]] 21:03, 12 April 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= Template =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A drawing&#039;&#039;&#039; of the creature &#039;&#039;&#039;at least in one position&#039;&#039;&#039;, showing a clear view of it; add a recognizable figure for comparing its height. Other advisable sketchs: death frame, attacking frame, other action frame(s) (idle animation, hiding, etc.). Please, use thumbnails.&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Friendly/unfriendly (the latter concerns every creature capable of doing damage even if its not programmed to attack first).&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Where do you think it should spawn.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Speed of the movements both walking/flying and attacking.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Items it should drop (or it shouldn&#039;t).&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked, attack always, make groups, roam, follow another being...&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; Type the developer (pixel artists) name and the a link to the active forum thread (if any).&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039; Link to the script which defines the behaviour. This will make more sense when scripts are usable ;).&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Story, proposed as mini-boss or boss, trainable...&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Creatures =&lt;br /&gt;
== Number 1 ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature01-stand.png|{{Image:Creature01-stand.png}}&lt;br /&gt;
Image:Creature01-crouch.png|{{Image:Creature01-crouch.png}}&lt;br /&gt;
Image:Creature01-attack.png|{{Image:Creature01-attack.png}}&lt;br /&gt;
Image:Creature01-dead.png|{{Image:Creature01-dead.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Between wet places and desertic lands, savannah and/or forest would fit quite well.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Quite high&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High, lethal for newbyes&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Moves slow, attacks fast&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Number 2 ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-unknown01.jpg|{{Image:Creature-unknown01.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Friendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Between wet places and desertic lands, savannah and/or forest would fit quite well&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; High&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Moves slow&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Roam, never attacks&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Enchanted Tree ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creaturetree.jpg|{{Image:Creaturetree.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Enchanted tree&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Forest&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Medium/high&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Doesn&#039;t move or very slow, attacks slow&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Wood&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Leap Monster ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Leapmonster.jpg|{{Image:Leapmonster.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Leap monster&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Number 5 ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-forest01.png|{{Image:Creature-forest01.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Forest, in pound or lakes.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Low/medium.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High, lethal for newbyes. Very poisonous.&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Moves slow, attacks fast.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Poison.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Attacks with its tail when annoyed or if you step on it. The attack itself is very weak, but the inoculated poison stays for long and takes many HPs from the player until the poison dilutes or you take an antidote. Take the poison (item) to a specialized alchemist, he will produce a fine antidote. This was my first contribution in color for TMW ;).&lt;br /&gt;
&lt;br /&gt;
== Swamp Flower ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-swampflower01.png|{{Image:Creature-swampflower01.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Swamp flower.&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Forest, near pound or lakes.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Medium/high.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High.&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Doesn&#039;t move, it just floats following the water current. Attacks fast.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Special bush wood.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; The &#039;&#039;special bush wood&#039;&#039; is what the spines are made with. Take it to a carpenter and he will craft durable items like plates, shields, helmets...&lt;br /&gt;
&lt;br /&gt;
== Number 7 ==&lt;br /&gt;
&#039;&#039;No image&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; ??.&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Desert.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Unknown.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; Very high (lethal).&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Doesn&#039;t move, just waits.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack always if you fall in it.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; It lives under the sand, like some spiders, ants, or the worms in Star Wars. This creature is probably of an unknown nature and form as no one has seen it outside of the sand. As long as you don&#039;t fall in its  trap it can&#039;t touch you, but if you fall in it you are death. I haven&#039;t draw any sketch, it should be done with an animation derivated from the sand tiles.&lt;br /&gt;
&lt;br /&gt;
== Beornth Spider ==&lt;br /&gt;
&#039;&#039; No Image &#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Name: Beornth Spider&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type: Always Hostle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Area: Muddy areas and Swamps&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hp:   450&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mp:   150&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack: Moderate + Improved Chance for Crittical Hits (+10%) + Moderate Posion Damage + Moderate MP Damage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movement: Fast and Deadly, Sneaky&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behavior: Let no one go by with out a fight&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Assigned to: None Yet &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Size: Standing 7 to 8 feet tall, about 6 feet by 7.5 feet dimensionally.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
** Web - Decreases movement, attack and casting speeds of those fighting it by 75%: Over an AOE (15mp / use)&lt;br /&gt;
** Amplify Posions - Increases Posion damage to Dangerous levels (10 mp / use)&lt;br /&gt;
** Improve Crittical - Increases the crittical hit rate an additional 5% (5mp / use)&lt;br /&gt;
** Drain MP - restores 1/2 mp damage dealt&lt;br /&gt;
** Magic Immunities - Time&lt;br /&gt;
** Magic Immunities - Cold&lt;br /&gt;
** Magic Vulernabilities - Fire&lt;br /&gt;
** Magic Vulernabilities - Light&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; It likes to kill and kill for fun,&lt;br /&gt;
* &#039;&#039;&#039;Harvistable Componants: Beornth Venom - Crafting Poisons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Harvistable Componants: Beornth Belly - Crafting Mana Potions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Dok&#039;e Mono==&lt;br /&gt;
&#039;&#039; No Image &#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Name: Dok&#039;e Mono&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Creature Discription&#039;&#039;&#039; Like a miniture person, but green and ugly.&lt;br /&gt;
* &#039;&#039;&#039;Type: Neutral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Area: Muddy Caves&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hp:   50&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mp:   250&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attacks: Mild Damage, with a very good chance of stuning the combatant (+30%)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movement: Slow and Sneaky&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behavior: Sneak and Steal first, if caught then fight.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Assigned to: None Yet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Size: 2 to 3 feet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
** Steal from players&lt;br /&gt;
** Knock Unconscious (15 Mp / Use) 45% Fail Chance, No Damage&lt;br /&gt;
** Regeneration (2 Mp / Sec) Heals 5 Hp / Sec&lt;br /&gt;
** Ressurect Other Monsters (20 Mp / Use) As Ressurection&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; It likes to steal, alot of shiny objects...&lt;br /&gt;
*&#039;&#039;&#039;Harvistable Componants: NONE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Living Lava ==&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.themanaworld.org/images/4/44/Monster-slime-lava.png Image]&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Volcanic caverns, lava fields, similar regions.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; High&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; Medium-High&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; slow speed, moves faster when hostile.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Chunks of ore&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked, steals items like most slimes, but stolen items are destroyed unless immune to heat&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Lava that has been inhabited by a fire elemental, granting it a semblance of life.&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Creature_proposal&amp;diff=7403</id>
		<title>Development:Creature proposal</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Creature_proposal&amp;diff=7403"/>
		<updated>2007-08-23T19:04:09Z</updated>

		<summary type="html">&lt;p&gt;Falcata: /* Living Lava */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_art}}&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
This page is intended as a whiteboard for graphic developers to post their creations.&lt;br /&gt;
&lt;br /&gt;
I prefered the word &#039;&#039;creature&#039;&#039; over &#039;&#039;monster&#039;&#039; because I pretend to aglutinate every living being which is not a player nor a NPC.&lt;br /&gt;
&lt;br /&gt;
I will suggest a standard questionnaire with a number of characteristics you should provide. If you don&#039;t know what to put on some of them don&#039;t worry! someone will fill the gaps with his/ her suggestions. &lt;br /&gt;
&lt;br /&gt;
Please, when suggesting other data add a comma and your suggest. Do not erase or alter previous work.&lt;br /&gt;
&lt;br /&gt;
Feel free to suggest more fields. --[[User:Pajarico|Pajarico]] 21:03, 12 April 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= Template =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A drawing&#039;&#039;&#039; of the creature &#039;&#039;&#039;at least in one position&#039;&#039;&#039;, showing a clear view of it; add a recognizable figure for comparing its height. Other advisable sketchs: death frame, attacking frame, other action frame(s) (idle animation, hiding, etc.). Please, use thumbnails.&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Friendly/unfriendly (the latter concerns every creature capable of doing damage even if its not programmed to attack first).&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Where do you think it should spawn.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Speed of the movements both walking/flying and attacking.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Items it should drop (or it shouldn&#039;t).&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked, attack always, make groups, roam, follow another being...&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; Type the developer (pixel artists) name and the a link to the active forum thread (if any).&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039; Link to the script which defines the behaviour. This will make more sense when scripts are usable ;).&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Story, proposed as mini-boss or boss, trainable...&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Creatures =&lt;br /&gt;
== Number 1 ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature01-stand.png|{{Image:Creature01-stand.png}}&lt;br /&gt;
Image:Creature01-crouch.png|{{Image:Creature01-crouch.png}}&lt;br /&gt;
Image:Creature01-attack.png|{{Image:Creature01-attack.png}}&lt;br /&gt;
Image:Creature01-dead.png|{{Image:Creature01-dead.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Between wet places and desertic lands, savannah and/or forest would fit quite well.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Quite high&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High, lethal for newbyes&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Moves slow, attacks fast&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Number 2 ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-unknown01.jpg|{{Image:Creature-unknown01.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Friendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Between wet places and desertic lands, savannah and/or forest would fit quite well&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; High&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Moves slow&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Roam, never attacks&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Enchanted Tree ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creaturetree.jpg|{{Image:Creaturetree.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Enchanted tree&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Forest&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Medium/high&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Doesn&#039;t move or very slow, attacks slow&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Wood&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Leap Monster ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Leapmonster.jpg|{{Image:Leapmonster.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Leap monster&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Number 5 ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-forest01.png|{{Image:Creature-forest01.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Forest, in pound or lakes.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Low/medium.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High, lethal for newbyes. Very poisonous.&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Moves slow, attacks fast.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Poison.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Attacks with its tail when annoyed or if you step on it. The attack itself is very weak, but the inoculated poison stays for long and takes many HPs from the player until the poison dilutes or you take an antidote. Take the poison (item) to a specialized alchemist, he will produce a fine antidote. This was my first contribution in color for TMW ;).&lt;br /&gt;
&lt;br /&gt;
== Swamp Flower ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-swampflower01.png|{{Image:Creature-swampflower01.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Swamp flower.&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Forest, near pound or lakes.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Medium/high.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High.&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Doesn&#039;t move, it just floats following the water current. Attacks fast.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Special bush wood.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; The &#039;&#039;special bush wood&#039;&#039; is what the spines are made with. Take it to a carpenter and he will craft durable items like plates, shields, helmets...&lt;br /&gt;
&lt;br /&gt;
== Number 7 ==&lt;br /&gt;
&#039;&#039;No image&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; ??.&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Desert.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Unknown.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; Very high (lethal).&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Doesn&#039;t move, just waits.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack always if you fall in it.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; It lives under the sand, like some spiders, ants, or the worms in Star Wars. This creature is probably of an unknown nature and form as no one has seen it outside of the sand. As long as you don&#039;t fall in its  trap it can&#039;t touch you, but if you fall in it you are death. I haven&#039;t draw any sketch, it should be done with an animation derivated from the sand tiles.&lt;br /&gt;
&lt;br /&gt;
== Beornth Spider ==&lt;br /&gt;
&#039;&#039; No Image &#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Name: Beornth Spider&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type: Always Hostle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Area: Muddy areas and Swamps&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hp:   450&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mp:   150&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack: Moderate + Improved Chance for Crittical Hits (+10%) + Moderate Posion Damage + Moderate MP Damage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movement: Fast and Deadly, Sneaky&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behavior: Let no one go by with out a fight&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Assigned to: None Yet &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Size: Standing 7 to 8 feet tall, about 6 feet by 7.5 feet dimensionally.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
** Web - Decreases movement, attack and casting speeds of those fighting it by 75%: Over an AOE (15mp / use)&lt;br /&gt;
** Amplify Posions - Increases Posion damage to Dangerous levels (10 mp / use)&lt;br /&gt;
** Improve Crittical - Increases the crittical hit rate an additional 5% (5mp / use)&lt;br /&gt;
** Drain MP - restores 1/2 mp damage dealt&lt;br /&gt;
** Magic Immunities - Time&lt;br /&gt;
** Magic Immunities - Cold&lt;br /&gt;
** Magic Vulernabilities - Fire&lt;br /&gt;
** Magic Vulernabilities - Light&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; It likes to kill and kill for fun,&lt;br /&gt;
* &#039;&#039;&#039;Harvistable Componants: Beornth Venom - Crafting Poisons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Harvistable Componants: Beornth Belly - Crafting Mana Potions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Dok&#039;e Mono==&lt;br /&gt;
&#039;&#039; No Image &#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Name: Dok&#039;e Mono&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Creature Discription&#039;&#039;&#039; Like a miniture person, but green and ugly.&lt;br /&gt;
* &#039;&#039;&#039;Type: Neutral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Area: Muddy Caves&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hp:   50&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mp:   250&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attacks: Mild Damage, with a very good chance of stuning the combatant (+30%)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movement: Slow and Sneaky&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behavior: Sneak and Steal first, if caught then fight.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Assigned to: None Yet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Size: 2 to 3 feet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
** Steal from players&lt;br /&gt;
** Knock Unconscious (15 Mp / Use) 45% Fail Chance, No Damage&lt;br /&gt;
** Regeneration (2 Mp / Sec) Heals 5 Hp / Sec&lt;br /&gt;
** Ressurect Other Monsters (20 Mp / Use) As Ressurection&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; It likes to steal, alot of shiny objects...&lt;br /&gt;
*&#039;&#039;&#039;Harvistable Componants: NONE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Living Lava ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Monster-slime-lava.png]]&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Volcanic caverns, lava fields, similar regions.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; High&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; Medium-High&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; slow speed, moves faster when hostile.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Chunks of ore&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked, steals items like most slimes, but stolen items are destroyed unless immune to heat&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Lava that has been inhabited by a fire elemental, granting it a semblance of life.&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Creature_proposal&amp;diff=7402</id>
		<title>Development:Creature proposal</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Creature_proposal&amp;diff=7402"/>
		<updated>2007-08-23T19:02:54Z</updated>

		<summary type="html">&lt;p&gt;Falcata: /* Creatures */  Added &amp;quot;Living Lava&amp;quot; monster.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_art}}&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
This page is intended as a whiteboard for graphic developers to post their creations.&lt;br /&gt;
&lt;br /&gt;
I prefered the word &#039;&#039;creature&#039;&#039; over &#039;&#039;monster&#039;&#039; because I pretend to aglutinate every living being which is not a player nor a NPC.&lt;br /&gt;
&lt;br /&gt;
I will suggest a standard questionnaire with a number of characteristics you should provide. If you don&#039;t know what to put on some of them don&#039;t worry! someone will fill the gaps with his/ her suggestions. &lt;br /&gt;
&lt;br /&gt;
Please, when suggesting other data add a comma and your suggest. Do not erase or alter previous work.&lt;br /&gt;
&lt;br /&gt;
Feel free to suggest more fields. --[[User:Pajarico|Pajarico]] 21:03, 12 April 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
= Template =&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;A drawing&#039;&#039;&#039; of the creature &#039;&#039;&#039;at least in one position&#039;&#039;&#039;, showing a clear view of it; add a recognizable figure for comparing its height. Other advisable sketchs: death frame, attacking frame, other action frame(s) (idle animation, hiding, etc.). Please, use thumbnails.&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Friendly/unfriendly (the latter concerns every creature capable of doing damage even if its not programmed to attack first).&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Where do you think it should spawn.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Speed of the movements both walking/flying and attacking.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Items it should drop (or it shouldn&#039;t).&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked, attack always, make groups, roam, follow another being...&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039; Type the developer (pixel artists) name and the a link to the active forum thread (if any).&lt;br /&gt;
* &#039;&#039;&#039;Attached script&#039;&#039;&#039; Link to the script which defines the behaviour. This will make more sense when scripts are usable ;).&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Story, proposed as mini-boss or boss, trainable...&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= Creatures =&lt;br /&gt;
== Number 1 ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature01-stand.png|{{Image:Creature01-stand.png}}&lt;br /&gt;
Image:Creature01-crouch.png|{{Image:Creature01-crouch.png}}&lt;br /&gt;
Image:Creature01-attack.png|{{Image:Creature01-attack.png}}&lt;br /&gt;
Image:Creature01-dead.png|{{Image:Creature01-dead.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Between wet places and desertic lands, savannah and/or forest would fit quite well.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Quite high&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High, lethal for newbyes&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Moves slow, attacks fast&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Number 2 ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-unknown01.jpg|{{Image:Creature-unknown01.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Friendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Between wet places and desertic lands, savannah and/or forest would fit quite well&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; High&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Moves slow&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Roam, never attacks&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Enchanted Tree ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creaturetree.jpg|{{Image:Creaturetree.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Enchanted tree&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Forest&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Medium/high&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Doesn&#039;t move or very slow, attacks slow&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Wood&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Leap Monster ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Leapmonster.jpg|{{Image:Leapmonster.jpg}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Leap monster&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Number 5 ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-forest01.png|{{Image:Creature-forest01.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Forest, in pound or lakes.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Low/medium.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High, lethal for newbyes. Very poisonous.&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Moves slow, attacks fast.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Poison.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Attacks with its tail when annoyed or if you step on it. The attack itself is very weak, but the inoculated poison stays for long and takes many HPs from the player until the poison dilutes or you take an antidote. Take the poison (item) to a specialized alchemist, he will produce a fine antidote. This was my first contribution in color for TMW ;).&lt;br /&gt;
&lt;br /&gt;
== Swamp Flower ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Creature-swampflower01.png|{{Image:Creature-swampflower01.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; Swamp flower.&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Forest, near pound or lakes.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Medium/high.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; High.&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Doesn&#039;t move, it just floats following the water current. Attacks fast.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Special bush wood.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked or attack always.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; The &#039;&#039;special bush wood&#039;&#039; is what the spines are made with. Take it to a carpenter and he will craft durable items like plates, shields, helmets...&lt;br /&gt;
&lt;br /&gt;
== Number 7 ==&lt;br /&gt;
&#039;&#039;No image&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Name&#039;&#039;&#039; ??.&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly.&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Desert.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; Unknown.&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; Very high (lethal).&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; Doesn&#039;t move, just waits.&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack always if you fall in it.&lt;br /&gt;
* &#039;&#039;&#039;Assigned to&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; It lives under the sand, like some spiders, ants, or the worms in Star Wars. This creature is probably of an unknown nature and form as no one has seen it outside of the sand. As long as you don&#039;t fall in its  trap it can&#039;t touch you, but if you fall in it you are death. I haven&#039;t draw any sketch, it should be done with an animation derivated from the sand tiles.&lt;br /&gt;
&lt;br /&gt;
== Beornth Spider ==&lt;br /&gt;
&#039;&#039; No Image &#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Name: Beornth Spider&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Type: Always Hostle&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Area: Muddy areas and Swamps&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hp:   450&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mp:   150&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attack: Moderate + Improved Chance for Crittical Hits (+10%) + Moderate Posion Damage + Moderate MP Damage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movement: Fast and Deadly, Sneaky&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behavior: Let no one go by with out a fight&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Assigned to: None Yet &#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Size: Standing 7 to 8 feet tall, about 6 feet by 7.5 feet dimensionally.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
** Web - Decreases movement, attack and casting speeds of those fighting it by 75%: Over an AOE (15mp / use)&lt;br /&gt;
** Amplify Posions - Increases Posion damage to Dangerous levels (10 mp / use)&lt;br /&gt;
** Improve Crittical - Increases the crittical hit rate an additional 5% (5mp / use)&lt;br /&gt;
** Drain MP - restores 1/2 mp damage dealt&lt;br /&gt;
** Magic Immunities - Time&lt;br /&gt;
** Magic Immunities - Cold&lt;br /&gt;
** Magic Vulernabilities - Fire&lt;br /&gt;
** Magic Vulernabilities - Light&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; It likes to kill and kill for fun,&lt;br /&gt;
* &#039;&#039;&#039;Harvistable Componants: Beornth Venom - Crafting Poisons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Harvistable Componants: Beornth Belly - Crafting Mana Potions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Dok&#039;e Mono==&lt;br /&gt;
&#039;&#039; No Image &#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Name: Dok&#039;e Mono&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Creature Discription&#039;&#039;&#039; Like a miniture person, but green and ugly.&lt;br /&gt;
* &#039;&#039;&#039;Type: Neutral&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Area: Muddy Caves&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Hp:   50&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Mp:   250&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Attacks: Mild Damage, with a very good chance of stuning the combatant (+30%)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movement: Slow and Sneaky&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Behavior: Sneak and Steal first, if caught then fight.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Assigned to: None Yet&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Size: 2 to 3 feet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities:&#039;&#039;&#039;&lt;br /&gt;
** Steal from players&lt;br /&gt;
** Knock Unconscious (15 Mp / Use) 45% Fail Chance, No Damage&lt;br /&gt;
** Regeneration (2 Mp / Sec) Heals 5 Hp / Sec&lt;br /&gt;
** Ressurect Other Monsters (20 Mp / Use) As Ressurection&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; It likes to steal, alot of shiny objects...&lt;br /&gt;
*&#039;&#039;&#039;Harvistable Componants: NONE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Living Lava ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Monster-slime-lava.png|{{Image:Monster-slime-lava.png}}&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039; Unfriendly&lt;br /&gt;
* &#039;&#039;&#039;Area&#039;&#039;&#039; Volcanic caverns, lava fields, similar regions.&lt;br /&gt;
* &#039;&#039;&#039;HP&#039;&#039;&#039; High&lt;br /&gt;
* &#039;&#039;&#039;Attack power&#039;&#039;&#039; Medium-High&lt;br /&gt;
* &#039;&#039;&#039;Movements&#039;&#039;&#039; slow speed, moves faster when hostile.&lt;br /&gt;
* &#039;&#039;&#039;Contains items&#039;&#039;&#039; Chunks of ore&lt;br /&gt;
* &#039;&#039;&#039;Behaviour&#039;&#039;&#039; Attack when attacked, steals items like most slimes, but stolen items are destroyed unless immune to heat&lt;br /&gt;
* &#039;&#039;&#039;Notes&#039;&#039;&#039; Lava that has been inhabited by a fire elemental, granting it a semblance of life.&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Monster-slime-lava.png&amp;diff=7401</id>
		<title>File:Monster-slime-lava.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Monster-slime-lava.png&amp;diff=7401"/>
		<updated>2007-08-23T18:54:20Z</updated>

		<summary type="html">&lt;p&gt;Falcata: Sprite graphics for the &amp;quot;Living Lava&amp;quot; monster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sprite graphics for the &amp;quot;Living Lava&amp;quot; monster&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Falcata&amp;diff=7382</id>
		<title>User:Falcata</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Falcata&amp;diff=7382"/>
		<updated>2007-08-21T19:21:15Z</updated>

		<summary type="html">&lt;p&gt;Falcata: /* Optimized Build */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am not going to use this page about talking about self very much.  I&#039;m just going to use it as a repository for my ideas related to TMW.&lt;br /&gt;
&lt;br /&gt;
== Optimized Build ==&lt;br /&gt;
My copy of The Mana World is built from source.  When building it, along with Guichan, I set &amp;lt;tt&amp;gt;CFLAGS&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;CXXFLAGS&amp;lt;/tt&amp;gt;, and &amp;lt;tt&amp;gt;FFLAGS&amp;lt;/tt&amp;gt; to this value:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;-g -O3 -march=pentium3 -mmmx -msse&amp;lt;/tt&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
By doing this, I get the program to run a little faster.  I compile a lot of programs on my computer this way.  The effects are more noticeable with resource-heavy applications.  If you want to try this, go ahead, but you may need to change some of the options if you have a CPU other than a Pentium III.&lt;br /&gt;
&lt;br /&gt;
== Exp Gain ==&lt;br /&gt;
One thought I had, in relation to [[Skill_system_2|skill system 2]], is a different manner in which experience points are gained.  In my idea, any time you gain experience points towards a skill, you also gain experience points towards your character level.  However, you do not gain experience points simply by mindlessly killing monsters.  Experience points represent learning on the part of your character, and you don&#039;t learn much when you mindlessly slaughter bats en masse.&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Falcata&amp;diff=7381</id>
		<title>User:Falcata</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Falcata&amp;diff=7381"/>
		<updated>2007-08-21T19:20:50Z</updated>

		<summary type="html">&lt;p&gt;Falcata: /* Optimized Build */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am not going to use this page about talking about self very much.  I&#039;m just going to use it as a repository for my ideas related to TMW.&lt;br /&gt;
&lt;br /&gt;
== Optimized Build ==&lt;br /&gt;
My copy of The Mana World is built from source.  When building it, along with Guichan, I set &amp;lt;tt&amp;gt;CFLAGS&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;CXXFLAGS&amp;lt;/tt&amp;gt;, and &amp;lt;tt&amp;gt;FFLAGS&amp;lt;/tt&amp;gt; to this value:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;-g -O3 -march=pentium3 -mmmx -msse&amp;lt;/tt&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
By doing this, I get the program to run a little faster.  I compile a lot of programs on my computer this way.  The effects are more noticeable with resource-heavy applications.  If you want to try this, go ahead.  But you may need to change some of the options if you have a CPU other than a Pentium III.&lt;br /&gt;
&lt;br /&gt;
== Exp Gain ==&lt;br /&gt;
One thought I had, in relation to [[Skill_system_2|skill system 2]], is a different manner in which experience points are gained.  In my idea, any time you gain experience points towards a skill, you also gain experience points towards your character level.  However, you do not gain experience points simply by mindlessly killing monsters.  Experience points represent learning on the part of your character, and you don&#039;t learn much when you mindlessly slaughter bats en masse.&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Falcata&amp;diff=7380</id>
		<title>User:Falcata</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Falcata&amp;diff=7380"/>
		<updated>2007-08-21T19:20:07Z</updated>

		<summary type="html">&lt;p&gt;Falcata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am not going to use this page about talking about self very much.  I&#039;m just going to use it as a repository for my ideas related to TMW.&lt;br /&gt;
&lt;br /&gt;
== Optimized Build ==&lt;br /&gt;
My copy of The Mana World is built from source.  When building it, along with Guichan, I set &amp;lt;tt&amp;gt;CFLAGS&amp;lt;/tt&amp;gt;, &amp;lt;tt&amp;gt;CXXFLAGS&amp;lt;/tt&amp;gt;, and &amp;lt;tt&amp;gt;FFLAGS&amp;lt;/tt&amp;gt; to this value:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;tt&amp;gt;-g -O3 -march=pentium3 -mmmx -msse&amp;lt;/tt&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
By doing this, I get the program to run a little faster.  I compile a lot of programs on my computer this way.  The effects are more noticeable with resource-heavy applications.&lt;br /&gt;
&lt;br /&gt;
== Exp Gain ==&lt;br /&gt;
One thought I had, in relation to [[Skill_system_2|skill system 2]], is a different manner in which experience points are gained.  In my idea, any time you gain experience points towards a skill, you also gain experience points towards your character level.  However, you do not gain experience points simply by mindlessly killing monsters.  Experience points represent learning on the part of your character, and you don&#039;t learn much when you mindlessly slaughter bats en masse.&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:System_requirements&amp;diff=7379</id>
		<title>Archive:System requirements</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:System_requirements&amp;diff=7379"/>
		<updated>2007-08-21T18:16:15Z</updated>

		<summary type="html">&lt;p&gt;Falcata: /* Performance chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General guideline ==&lt;br /&gt;
&lt;br /&gt;
The system requirements of TMW, as with any game, hugely depend on the kind of framerate you want. In general, you should be fine with a more or less recent (year 2001 and later) 3D accelerator card when running the OpenGL version. The software/SDL version probably heavily depends on your processor speed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Processor Speed:&#039;&#039;&#039; 1 Ghz&lt;br /&gt;
* &#039;&#039;&#039;RAM Memory:&#039;&#039;&#039; 64 MB&lt;br /&gt;
* &#039;&#039;&#039;Hard Disk Space:&#039;&#039;&#039; ~25 MB&lt;br /&gt;
* &#039;&#039;&#039;Operating System:&#039;&#039;&#039; Windows, GNU/Linux or MacOS X&lt;br /&gt;
&lt;br /&gt;
== Performance chart ==&lt;br /&gt;
&lt;br /&gt;
Here is a list of systems and the respective framerate with TMW. Feel free to add a line of your own, add comments if you like or necessary. We need especially more data about FPS on lower end machines, and it would also be nice to see changes in framerate on the same machine with different versions of TMW.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Processor&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Memory&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Video&amp;amp;nbsp;Card&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | OS&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | TMW&amp;amp;nbsp;Version&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Frame&amp;amp;nbsp;Rate&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Kohan&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron 500 Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 3D Rage Pro 4&amp;amp;nbsp;MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Win98 SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NON-FUNCTIONAL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Yes, 4 MB Video.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[User:ElvenProgrammer|ElvenProgrammer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pentium4 2.53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 9200se 128 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | WinXP Home SP2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21/01/2006&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AthlonXP-M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 256 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 9200gp 64 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ubuntu 5.10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21/01/2006&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:ilgufo|ilgufo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon XP-M 2400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Savage 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Debian Sid kernel 2.6.16.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.20svn&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hijjt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Athlon XP 2200Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI X800 Pro AGP (fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gentoo ~x86 2.6.17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.19&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1225&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[User:BjÃ¸rn|BjÃ¸rn]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | AthlonXP 1.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GF 2MX 64 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | ArchLinux/2.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 04/07/2005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radeon&amp;amp;nbsp;8500&amp;amp;nbsp;(fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 07/14/2005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radeon&amp;amp;nbsp;9700&amp;amp;nbsp;(fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Burger|Burger]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 64 3200+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1024 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 6800GT 256MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows XP, SP-2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 700+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Doener|Doener]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 64 X2 4400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2048 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 6600 256MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gentoo Linux - Kernel 2.6.15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.18.1+ (cvs)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300-600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Bahamut81&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Athlon 64 3200+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce 7600 GT 256MB (proprietary drivers)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Kubuntu 6.10 RC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.22svn&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 640 (town), 400 (desert)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Dargeloz|Dargeloz]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron (Mendocino) 333Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 196 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | SiS 620 (Onboard Chipset) 8MB shared&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Slackware GNU/Linux 11.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~10 Windowed, ~12 Fullscren&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, OverlayDetail=0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| [[User:Crush|Crush]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| Athlon XP 2400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| 256 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| GeForce2 MX 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| Windows XP&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot;| 0.0.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 98&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | OpenGL, sandstorm off&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 44&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | OpenGL, sandstorm on&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, sandstorm off&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Software, sandstorm on&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | dmang&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon XP 1700+ (1467Mhz)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Velocity 4400 16MB (TNT2)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows 2000 SP4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.21.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~30 in town, ~15 in sandstorm&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | pseudoXh4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Core Duo (Yonah) (686-class), 1733.51 MHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel 950GMA&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NetBSD-current (Jan. 15 build)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.22.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ~51fps in sandstorm, ~130fps in town&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Blamoo|Blamoo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GenuineIntel x86 Family 6 Model 11 Stepping 1 1090 MHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 192MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | SIS AG315E-32&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows 98 SE + Revpack Lite 6 + Win98SE Unofficial SP&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.22.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25~30 FPS in sandstorm, 30~50FPS in Tulimshar&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL, 200 kbps&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | trapdoor&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Core2Duo 2.1ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 1024 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATi Radeon X1600 Pro&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | MacOS X 10.4.9&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 0.1.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Unknown&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | PowerPC G4 1.5Ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATi Radeon 9700 Pro&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27-30 fps&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Zzl7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Intel Celeron 1.7 Ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ati Radeon 9200 SE [Xorg Driver]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Debian Sid - 2.6.21&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.23-1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60FPS&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fullscreen, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | QOAL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon 1.1 GHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce FX 5500 128 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows XP Pro SP2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 37-38 FPS in sandstorm, 75 FPS in town.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed (800x600), OpenGL, Full overlays&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | [[User:Falcata|Bobby Jim]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | Pentium III 450mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 256mb&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | nVidia Riva TNT2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | Fedora Linux 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 0.0.23&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot; | 15~20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fullscreen, Software&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Build Optimized for Pentium III&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Falcata&amp;diff=7327</id>
		<title>User:Falcata</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Falcata&amp;diff=7327"/>
		<updated>2007-08-09T02:00:14Z</updated>

		<summary type="html">&lt;p&gt;Falcata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am not going to use this page about talking about self very much.  I&#039;m just going to use it as a repository for my ideas related to TMW.&lt;br /&gt;
&lt;br /&gt;
== Exp Gain ==&lt;br /&gt;
One thought I had, in relation to [[Skill_system_2|skill system 2]], is a different manner in which experience points are gained.  In my idea, any time you gain experience points towards a skill, you also gain experience points towards your character level.  However, you do not gain experience points simply by mindlessly killing monsters.  Experience points represent learning on the part of your character, and you don&#039;t learn much when you mindlessly slaughter a bunch of bats.&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Falcata&amp;diff=7326</id>
		<title>User:Falcata</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Falcata&amp;diff=7326"/>
		<updated>2007-08-09T01:45:06Z</updated>

		<summary type="html">&lt;p&gt;Falcata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am not going to use this page about talking about self very much.  I&#039;m just going to use it as a repository for my ideas related to TMW.&lt;br /&gt;
&lt;br /&gt;
== Exp Gain ==&lt;br /&gt;
One thought I had, in relation to [[Skill_system_2|skill system 2]], is a different manner in which experience points are gained.  In my idea, any time you gain experience points towards a skill, you also gain experience points towards your character level.  However, you do not gain experience points simply by mindlessly killing monsters.  Experience points represent learning on the part of your character, and you don&#039;t learn much when you mindlessly slaughter a bunch of bats.&lt;br /&gt;
&lt;br /&gt;
== Mad Hornet ==&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Falcata&amp;diff=7325</id>
		<title>User:Falcata</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Falcata&amp;diff=7325"/>
		<updated>2007-08-09T01:43:40Z</updated>

		<summary type="html">&lt;p&gt;Falcata: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am not going to use this page about talking about self very much.  I&#039;m just going to use it as a repository for my ideas related to TMW.&lt;br /&gt;
&lt;br /&gt;
== Exp Gain ==&lt;br /&gt;
One thought I had, in relation to [[Skill_system_2|skill system 2]], is a different manner in which experience points are gained.  In my idea, any time you gain experience points towards a skill, you also gain experience points towards your character level.  However, you do not gain experience points simply by mindlessly killing monsters.  Experience points represent learning on the part of your character, and you don&#039;t learn much when you mindlessly slaughter a bunch of bats.&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Weapons&amp;diff=5412</id>
		<title>Archive:Weapons</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Weapons&amp;diff=5412"/>
		<updated>2006-11-14T23:53:03Z</updated>

		<summary type="html">&lt;p&gt;Falcata: /* Ranged Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{status_red}}&lt;br /&gt;
&lt;br /&gt;
Here is a list of ideas for weapon categories and what advantages and disadvantages they could have. this article is written in coherence with the articles [[Realtime action combat protocol]] and [[Stat system 2]]. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Damage&amp;quot; rating is on a relative scale from 1 through 10, 1 being the weakest and 10 being the strongest.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Delay&amp;quot; rating is the time between the player pushes the attack button and the character performs the attack and also the time until the character can attack again. (Could also be used for how fast the &amp;quot;charge bar&amp;quot; fills up.)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Special Attacks&amp;quot; are examples for special attacks that could be performed with the weapon. They aren&#039;t meant as complete lists. There is room for many more ideas here of course.&lt;br /&gt;
&lt;br /&gt;
Legend for the diagrams:&lt;br /&gt;
[[Image:Legend.png]]&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Sword ===&lt;br /&gt;
[[Image:PHY_Sword4.png]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Damage: 8&lt;br /&gt;
Delay: Medium&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Swords are very easy to handle weapons because they got a quite large damage zone. This makes it possible to hit multiple enemies with one strike.&lt;br /&gt;
&lt;br /&gt;
Special Attacks:&lt;br /&gt;
* Lunge: A powerful stab with an extended range that hits only forward&lt;br /&gt;
* Whirlwind Strike: A powerful attack that hits all tiles around the character.&lt;br /&gt;
* Impale: The character jumps up and lands on the tile in front of him ramming his sword into the unfortunate enemy that stands there. This attack is very powerful but needs careful timing.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Axe ===&lt;br /&gt;
[[Image:PHY_Axe2.png]]&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Damage: 10&lt;br /&gt;
Delay: Medium&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Axes are more powerful than swords but their major drawback is that they have a very small damage zone making it harder to hit enemies and almost impossible to hit more than one enemy.&lt;br /&gt;
&lt;br /&gt;
Special Attacks:&lt;br /&gt;
* Smash: A poweful attack inflicting splash damage (hits the enemies around the target)&lt;br /&gt;
* Grand Strike: An attack with the same attack zone as a sword&lt;br /&gt;
* Rush: The character sprints forward hitting the first enemy in line with a very powerful strike. When the character hits a wall instead of an enemy he bounces back and is stunned for a short period of time.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Polearm ===&lt;br /&gt;
[[Image:PHY Javelin2.png]]&lt;br /&gt;
&amp;lt;pre&amp;gt;Damage: 8&lt;br /&gt;
Delay: High&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Polearms (like lances or halberds) have a very large range for a melee weapon. This makes it possible to keep enemies at a distance and attack over small obstacles. The price for this ability is a rather slow attack speed.&lt;br /&gt;
&lt;br /&gt;
Special Attacks:&lt;br /&gt;
* Leverage: The character swirls around his weapon a bit before he attacks. the attack is more powerful due to the extra leverage, but is difficult to time.&lt;br /&gt;
* Cry of Death: Increases the damage dealt by shifting all tiles one damage higher. (75% becomes 100%, 50% becomes 75%, etc.) The downside is that the maximun range of the weapon is reduced by one.&lt;br /&gt;
* Scale of Requital: Increases the maximun range of the weapon by one, but also reduces the minimun range by two. Should only be used in desperate measure due to the long delay afterwards.&lt;br /&gt;
&lt;br /&gt;
==== Sub-weapons: ====&lt;br /&gt;
===== Scythe: =====&lt;br /&gt;
[[Image:PHY_Scythe.png]]&lt;br /&gt;
&amp;lt;pre&amp;gt;Damage: ?&lt;br /&gt;
Delay: ?&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Javelin ===&lt;br /&gt;
[[Image:PHY Spear.png]]&lt;br /&gt;
&amp;lt;pre&amp;gt;Damage: 9&lt;br /&gt;
Delay: Medium&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spears have the ability to be used as both melee weapons (thrusting), and long-range weapons (throwing), both dealing large damage. The downside is that the range is limited to four directions and that the delay is rather high. Javelins also deal less damage when they are thrown.&lt;br /&gt;
&lt;br /&gt;
Special Attacks:&lt;br /&gt;
* Throw: The character throws his weapon giving it an even greater range (we should assume that the weapon is &amp;quot;magically teleported back&amp;quot; to the user immediately. otherwise this skill would become rather expensive)&lt;br /&gt;
* Desperate Measures: The character swirls the Javelin around in a circle with low-range yet deals a lot of damage. Should be used only as a last resort, seeing as how there is a long delay afterwards.&lt;br /&gt;
* Frenzy Stab: A short range attack that hits multiple times.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Whip ===&lt;br /&gt;
[[Image:PHY Whip2.png]]&lt;br /&gt;
&amp;lt;pre&amp;gt;Damage: 6&lt;br /&gt;
Delay: Low&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Whips have longer range than polearms, but are unable to be used in close-combat. To compensate, they are given more speed.&lt;br /&gt;
&lt;br /&gt;
Special Attacks:&lt;br /&gt;
* Backslash: Uses the whip twice for double damage.&lt;br /&gt;
* Backhand: Attack with greater force. Needs careful timing seeing as how there is a delay afterwards.&lt;br /&gt;
* Overhead Slice: Swing the whip over your head to hit all the enemies surrounding your character.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dagger ===&lt;br /&gt;
[[Image:PHY_Dagger2.png]]&lt;br /&gt;
&amp;lt;pre&amp;gt;Damage: 2&lt;br /&gt;
Delay: Low&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Daggers don&#039;t do much damage and have a very small attack zone. But they have a very short delay between attacks. So they can hit enemies much more often than other weapons. The dagger is also one of the two weapons that can attack an enemy on the same spot you are standing on.&lt;br /&gt;
&lt;br /&gt;
Special Attacks:&lt;br /&gt;
* Raid: The character sprints forward hitting all enemies he passes.&lt;br /&gt;
* Backstab: The character jumps over the enemy in front of him and attacks him from behind dealing much damage.&lt;br /&gt;
* Frenzy Stab: The dagger version of the polearm skill with the same name. Hits the enemy with even more but less powerful hits.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Staff ===&lt;br /&gt;
[[Image:PHY_Staff2.png]]&lt;br /&gt;
&amp;lt;pre&amp;gt;Damage: 2&lt;br /&gt;
Delay: Medium&lt;br /&gt;
&lt;br /&gt;
some can cause random status effects&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jo and Bo are wooden staffs used for fighting. Some rare staffs contain magical powers inside of them. Getting smashed over the head with a staff filled with magic power can have some rather weird consequences. The more powerful the magic abilities of the staff the more often the enemy will be randomly stunned, pushed away, poisoned, petrified, healed, teleported, turned into a frog or become the victim of other weird effects. For that reason even powerful warriors resort to using staffs as melee weapons in some cases.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fist ===&lt;br /&gt;
[[Image:PHY_Dagger2.png]]&lt;br /&gt;
&amp;lt;pre&amp;gt;Damage: 1&lt;br /&gt;
Delay: Very-Low&lt;br /&gt;
&lt;br /&gt;
weapon damage is only appled to some hits&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fist fighting includes attacking with bare hands but also with claws, brass knuckles, fist knives or similar weapons. When attacking this way the character will attack with a fast combination of kicks, punches, elbow thrusts and headbutts. The damage bonus of the weapon is only applied to the right hand punches making it much less important than other weapons. Fists are also one of the two weapons that can attack an enemy on the same spot you are standing on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special Attacks:&lt;br /&gt;
* Roundhouse Kick: Attacks all enemies around the character.&lt;br /&gt;
* High Kick: Powerful attack that pushes the enemy back.&lt;br /&gt;
* Uppercut: Powerful attack that uses the weapons damage bonus&lt;br /&gt;
* Shoulder Throw: Throws the enemy over the shoulder. This surprising attack doesn&#039;t do much attack and stuns the enemy for a short period of time. Doesn&#039;t work against large enemies.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Ranged Weapons ==&lt;br /&gt;
&lt;br /&gt;
Ranged weapons do not have a damage zone like melee weapons have, because they fly forward and hit the first target they collide with. Ranged weapons should maybe have some kind of &amp;quot;target cursor&amp;quot; to allow them to be shot in any direction and not only in straight 90Â° angels based on the direction the player is facing.&lt;br /&gt;
&lt;br /&gt;
*The weapons below deal less damage at close range, which is incorrect.  A ranged weapon deals greater damage at close or point-blank range, because it has the greatest momentum at the moment it is fired.  As it travels, the projectile loses that initial momentum, meaning it deals less damage with distance. --[[User:Falcata|Bobby Jim]] 00:53, 15 November 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
=== Bow ===&lt;br /&gt;
[[Image:PHY_Bow2.png]]&lt;br /&gt;
&amp;lt;pre&amp;gt;Damage: 4&lt;br /&gt;
Delay: Medium&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bows are the average ranged weapon with average damage and attack speed.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Crossbow ===&lt;br /&gt;
[[Image:PHY_CrossBow2.png]]&lt;br /&gt;
&amp;lt;pre&amp;gt;Damage: 6&lt;br /&gt;
Delay: High&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crossbows are heavier than bows and take much longer to reload. But on the other hand they do much more damage.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Thrown Weapons ===&lt;br /&gt;
[[Image:PHY_Thrown.png]]&lt;br /&gt;
&amp;lt;pre&amp;gt;Damage: 7&lt;br /&gt;
Delay: Low&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Thrown weapons like throwing knives, javelines, darts, or shuriken can be used very quickly and they do quite good damage. But they are also expensive, even considering that the character has only to buy the ammunition and no weapon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Boomerang ===&lt;br /&gt;
IN PENDING: Undecided whether to include or not.&lt;br /&gt;
&amp;lt;pre&amp;gt;Damage: 3&lt;br /&gt;
Delay: Low&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The boomerang, strictly a thrown weapon too, has some rather unusual propertys. When it exceeded its range or hit an enemy, it comes straight back to its user. It seems to know magically where the user is (explanation: the character planned his next moves and threw the boomerang so that it comes back to the point where he wants to go). On its way back it damages all enemies it passes. So a skilled player can hit multiple enemies with one attack.&lt;/div&gt;</summary>
		<author><name>Falcata</name></author>
	</entry>
</feed>