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	<id>https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ElvenProgrammer</id>
	<title>The Mana World - User contributions [en]</title>
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	<updated>2026-05-06T07:34:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Tilesets&amp;diff=9204</id>
		<title>Development:Tilesets</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Tilesets&amp;diff=9204"/>
		<updated>2008-04-23T08:26:13Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Tweak title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_art}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
To get started on tileset development, please look into what kind of areas we plan to add to the game or what kind of changes we would still want to make to existing maps. See for example [[world development]] and [[concept art]]. Ideas of your own are welcome too!&lt;br /&gt;
&lt;br /&gt;
== General specifications ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Tileset size:&#039;&#039;&#039; 512x512 (or 16x16 tiles), 512x256, 512x128, 512x64 or 512x32&lt;br /&gt;
* &#039;&#039;&#039;Color Depth:&#039;&#039;&#039; 24 or 32 bpp (alpha layer optional)&lt;br /&gt;
* &#039;&#039;&#039;File Format:&#039;&#039;&#039; [http://www.libpng.org/pub/png/ PNG]&lt;br /&gt;
* &#039;&#039;&#039;Current tilesets:&#039;&#039;&#039; http://svn.sourceforge.net/viewcvs.cgi/themanaworld/tmw/trunk/data/graphics/tiles/&lt;br /&gt;
&lt;br /&gt;
Please also note our [[Guidelines|style guidelines]].&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
*Please keep in mind that &#039;&#039;&#039;a mapper has got only 3 layers&#039;&#039;&#039;: 2 of them are always displayed below players and monsters while the other one is displayed always above. The lowest layer is usually used for ground tiles/walls, and since the limited number of layers, ground tiles should be non-transparent even if this increase a lot the number of tiles in a tileset. Transparent tiles should be only used for objects you can place in different places with different backgrounds: plants, barrels, chests and that kind of stuff. It is preferrable that cups, food and whatever else stands on a table is drawn with the table tile below it. Paintings shouldn&#039;t have transparent borders, but wall behind them. If you plan to use for example paintings in different tileset, save them elsewhere as transparent objects and then reapply them to another tile.&lt;br /&gt;
&lt;br /&gt;
*Although we prefer high quality tiles over low quality ones, please keep in mind that we try to resemble the look of old SNES games. So please try not to make the tiles too realistic. Please don&#039;t use realistic textures, such as a photo of a wooden piece, and use it for your tiles. We strongly encourage you to &#039;&#039;&#039;manually pixelate every tile&#039;&#039;&#039; and &#039;&#039;&#039;avoid to use gradients or filters (such as blur)&#039;&#039;&#039; excessively.&lt;br /&gt;
&lt;br /&gt;
*Regarding &#039;&#039;&#039;color choice&#039;&#039;&#039;: Keep your color palette narrow. Don&#039;t use more shades per color than necessary. 3 shades of one color are usually enough for small objects. Even very large objects shouldn&#039;t use more than 5 or 7 shades. But how many shades you use is in the end left up to the artists discretion. Keep in mind that dithering is usually used for structure effects in TMW and rarely for blending one color into another. When a structure effect is not needed you shoud better add an additional shade instead of applying too much dithering just for color blending. &lt;br /&gt;
*Try to use the &#039;&#039;&#039;same color palette for the whole tileset&#039;&#039;&#039;. The selection of color is important for the feeling of the tileset. Cold colors with a low saturation are good for a sad and cold feeling for example while warm and saturated colors create a warm and cheerful atmosphere (but please don&#039;t overdo the saturation). Whatever atmosphere you choose, it should be consistent through the whole tileset. When you create new tiles for existing tilesets you should try to use only colors that are already used in the tileset. Otherwise your new tiles will stand out and look weird when next to the old tiles.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Visible outlines&#039;&#039;&#039; are reserved for sprites. Please avoid them when creating map tiles.&lt;br /&gt;
&lt;br /&gt;
*The &#039;&#039;&#039;light direction&#039;&#039;&#039; is south-west for outdoor tilesets. Imagine the light source to be over your left shoulder. Of course there can be exceptions to this rule. Different or special areas may have a different direction of light to give it a subtle different feeling, such as lava caves with subtle orange light from the bottom, and deep in the dark forest with glowing mushrooms. For indoor tilesets diffused light is nice, but overusage could lead into problems with contrast between the inside and the outside.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perspective:&#039;&#039;&#039; top-down 45Â° view angle (see the schematic to the right).[[Image:Perspective_Reference.png|right|384px]] SVG version: [http://noirstudio.pl/tmw/perspective-reference/TMW-PerspectiveReference.svg TMW-PerspectiveReference.svg]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Proportions:&#039;&#039;&#039; A character is approximately one tile wide and two tiles high. Don&#039;t be afraid to copy a player character into your image from time to time to check the size relation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Drop shadows:&#039;&#039;&#039; Large objects on outdoor tilesets (like buildings, for example) should have drop shadows cast to the northeast. The shadows should be pure black with an opacity of 30%. The edges of the shadows should only have an opacity of 15%.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reuse:&#039;&#039;&#039; The tiles in one tileset should be able to be put together in as many different ways as possible to allow the mapper to express his creativity. This is the base requirement for:&lt;br /&gt;
** Borders between different heights: http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/05/8.gif&lt;br /&gt;
***Fences http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/053.gif http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/052.gif http://www.enterbrain.co.jp/digifami/digiweb/dot_teck/3nen/04/054.gif&lt;br /&gt;
(Please note that the above pictures are only for demonstrational purpose. They are copyrighted and not part of the mana world project).&lt;br /&gt;
&lt;br /&gt;
== Current projects ==&lt;br /&gt;
These are tilesets that are currently under development. The name of the developer in charge is in brackets. When you want to help you should contact them or just write into their threads in the [http://forums.themanaworld.org/viewforum.php?f=8 graphic development forum].&lt;br /&gt;
*Woodland Village Indoor Tileset ([[User:Crush|Crush]]) : http://forums.themanaworld.org/viewtopic.php?t=1538&lt;br /&gt;
*Tulimshar Building Tileset ([[User:Modanung|Modanung]]) : http://forums.themanaworld.org/viewtopic.php?t=969&lt;br /&gt;
*Desert Tileset ([[User:VxD|VxD]]) development thread : http://forums.themanaworld.org/viewtopic.php?t=1913&lt;br /&gt;
*Castle Walls Tileset ([[User:Irukard|Irukard]]) : http://forums.themanaworld.org/viewtopic.php?t=2034&lt;br /&gt;
&lt;br /&gt;
== Stalled projects ==&lt;br /&gt;
These are tilesets that have been started, but unfortunately the artists who started them haven&#039;t got the time to finish them. So we are searching for people who want to continue their work so that it isn&#039;t wasted.&lt;br /&gt;
*Ice Cave Tileset (data/graphics/tiles/icecave.png)&lt;br /&gt;
*Savannah Tileset (http://forums.themanaworld.org/viewtopic.php?t=1348)&lt;br /&gt;
&lt;br /&gt;
== Needed tilesets ==&lt;br /&gt;
These are tilesets that will be required in the near future.&lt;br /&gt;
Right now, there are no tilesets required, but when there are, they will be posted here.&lt;br /&gt;
&lt;br /&gt;
== Other Tilesets ==&lt;br /&gt;
Beside these tilesets there is of course a lot of other stuff planned for the future. Refer to [[World development]] for a list of regions that we have planned. And then there are a lot of different themed dungeons we could make. When you got an idea about a scenario you could make a tileset for you should post on the graphic design forum so we can refine the concept together.&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Music&amp;diff=9167</id>
		<title>Development:Music</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Music&amp;diff=9167"/>
		<updated>2008-04-18T16:18:52Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Started working on a more defined music development&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_audio}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
== GeneralSpecs ==&lt;br /&gt;
* &#039;&#039;&#039;File format:&#039;&#039;&#039; [http://xiph.org/vorbis/ OGG]&lt;br /&gt;
* &#039;&#039;&#039;Naming convention:&#039;&#039;&#039; Author - Title.ogg (i.e. ElvenProgrammer - Sad song.ogg)&lt;br /&gt;
* &#039;&#039;&#039;Bitrate:&#039;&#039;&#039; to be defined&lt;br /&gt;
* &#039;&#039;&#039;Tags:&#039;&#039;&#039; to be defined&lt;br /&gt;
&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
== Background music ==&lt;br /&gt;
*[http://www.lindeijer.nl/~bjorn/tmw_music/DarknessOverturePart2.mp3 Darkness Overture part2] (by Ting Si Hao)&lt;br /&gt;
&lt;br /&gt;
== Login ==&lt;br /&gt;
*[http://www.lindeijer.nl/~bjorn/tmw_music/Ivano(de)Jeanette.mp3 Ivano de Jeanette] (by Ting Si Hao)&lt;br /&gt;
*[http://www.lindeijer.nl/~bjorn/tmw_music/Ivano(de)Jeanette.ogg Ivano de Jeanette] (as ogg by Ting Si Hao)&lt;br /&gt;
&lt;br /&gt;
== Undecided ==&lt;br /&gt;
*[http://www.lindeijer.nl/~bjorn/tmw_music/LightOfDarkness.mp3 Light of Darkness] (by Ting Si Hao)&lt;br /&gt;
:&#039;&#039;could maybe fit a winter scenario&#039;&#039; --[[User:Crush|Crush]] 03:09, 7 March 2006 (CET)&lt;br /&gt;
*[http://www.lindeijer.nl/~bjorn/tmw_music/TheWorry(BattleTheme).mp3 The Worry (Battle Theme)] (by Ting Si Hao)&lt;br /&gt;
*[http://www.lindeijer.nl/~bjorn/tmw_music/TimeInversion(loop2).mp3 Time Inversion] (by Ting Si Hao)&lt;br /&gt;
:&#039;&#039;maybe some peaceful village?&#039;&#039; --[[User:Crush|Crush]] 03:09, 7 March 2006 (CET)&lt;br /&gt;
&lt;br /&gt;
There is also some unlinked music on the following location, with unknown music artists:&lt;br /&gt;
&lt;br /&gt;
http://www.lindeijer.nl/~bjorn/tmw_music/&lt;br /&gt;
&lt;br /&gt;
== Needed ==&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Joining_the_project&amp;diff=8953</id>
		<title>Development:Joining the project</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Joining_the_project&amp;diff=8953"/>
		<updated>2008-04-03T08:25:28Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Added departments references&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;So you want to join this project, but you have little or no idea how to get into? The Mana World development team is not a closed circle like other projects. You needn&#039;t apply to anyone or ask for &amp;quot;being taken into the team&amp;quot;. You don&#039;t have to ask for permission to work on something or wait for someone to assign a task to you. A team member is basically everyone who volunteers to do something for the project. &lt;br /&gt;
&lt;br /&gt;
But keep in mind that we do have a quality standard and will not add game content that isn&#039;t good enough in the teams opinion. Also it might be good to ask what is needed and what is being worked on to make sure that you aren&#039;t wasting your time.&lt;br /&gt;
&lt;br /&gt;
This page should provide you with the necessary starting points. It can always be rather difficult to know what to start with, especially when you&#039;re just jumping in. However, any help is most welcome and with some time you should be able to decide what you want to work on yourself.&lt;br /&gt;
&lt;br /&gt;
== General organisation ==&lt;br /&gt;
&lt;br /&gt;
To know what is currently happening or what could be worked on, we have a few important pages on the wiki. The [[roadmap]] provides a planning for upcoming releases, where sometimes tasks are assigned or listed to be picked up by somebody. There is a [[bugs|bugs page]] holding a list of known problems which are generally free for anybody to look into. Finally there is the [[suggestions|suggestions page]] where anybody can put his wishlist for the game, and where anybody can look for inspiration when looking for something to do.&lt;br /&gt;
&lt;br /&gt;
These pages and others are linked from the organisation section on the [[Main Page|main page]].&lt;br /&gt;
&lt;br /&gt;
It is very important for you to be available for discussion with other developers on [http://forums.themanaworld.org/viewtopic.php?t=747 our IRC channels] from time to time, as we do most of our discussions there. We also have two important mailing lists, one for development discussion and one that shows all changes made to the source code, that you should subscribe to:&lt;br /&gt;
&lt;br /&gt;
* http://lists.sourceforge.net/lists/listinfo/themanaworld-devel&amp;lt;br&amp;gt;The developers mailing list where discussion about the project happens.&lt;br /&gt;
* http://lists.sourceforge.net/lists/listinfo/themanaworld-commit&amp;lt;br&amp;gt;The commit mailing list, so that you can easily stay up to date about the latest change to the source code.&lt;br /&gt;
&lt;br /&gt;
Finally, although not required, you are invited to visit our forums:&lt;br /&gt;
&lt;br /&gt;
* http://forums.themanaworld.org/&lt;br /&gt;
&lt;br /&gt;
== Programmers ==&lt;br /&gt;
&#039;&#039;&#039;Refer to:&#039;&#039;&#039; [[User:BjÃ¸rn|BjÃ¸rn]], [[User:Crush|Crush]], [[User:ElvenProgrammer|ElvenProgrammer]]&lt;br /&gt;
&lt;br /&gt;
Our current projects include the existing client which is used with eAthena (a Ragnarok Online server emulator), and a new client/server combination which isn&#039;t used yet but is being worked on. For the currently used eAthena client, check out &amp;lt;code&amp;gt;tmw/branches/0.0&amp;lt;/code&amp;gt;. For the new client/server combination, check out both &amp;lt;code&amp;gt;tmwserv/trunk&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;tmw/trunk&amp;lt;/code&amp;gt;. See our [https://sourceforge.net/svn/?group_id=106790 Subversion project page] about how to do this. Try to browse the source to see if you can get a bit familiar with them.&lt;br /&gt;
&lt;br /&gt;
When you are searching for something you could do you should check our bug- and task tracking system on http://mantis.themanaworld.org. It lists a lot of small and large problems on many different areas. Just pick one that interests you.&lt;br /&gt;
&lt;br /&gt;
Your first contributions could be in the form of patches submitted to the SourceForge patches tracker or the developer mailing list. Please check the [[Hacking|hacking guidelines]] before writing your patches. If it turns out you like the project and you want to keep contributing for a long period, we&#039;ll consider giving you write access to subversion and from then on you can commit your changes to the source yourself.&lt;br /&gt;
&lt;br /&gt;
== Artists ==&lt;br /&gt;
&#039;&#039;&#039;Refer to:&#039;&#039;&#039; [[User:Len|len]], [[User:ElvenProgrammer|ElvenProgrammer]]&lt;br /&gt;
&lt;br /&gt;
Our graphic design team can always use help. May it be just an inventory icon, a [[Monsterset development|new monster]] or a [[Tileset development|complete Tileset]]. Improving existing graphics is also always welcome. When you want to do a task, then you should announce it on the [http://forums.themanaworld.org/viewforum.php?f=8 Graphic Development Forum], post regular updates there and add yourself to the [[Assignments]] Page. But be sure to read our [[Guidelines|style guidelines]] first.&lt;br /&gt;
&lt;br /&gt;
You should also hang out on our graphic design channel #tmwart [http://forums.themanaworld.org/viewtopic.php?t=747]. It is good for a little brainstorming session or for showing small pieces of work you don&#039;t want to show to the whole community yet.&lt;br /&gt;
&lt;br /&gt;
== Mappers ==&lt;br /&gt;
&#039;&#039;&#039;Refer to:&#039;&#039;&#039; [[User:Crush|Crush]], [[User:ElvenProgrammer|ElvenProgrammer]]&lt;br /&gt;
&lt;br /&gt;
Creating maps is a task that does not require much experience but is a great way to add more value to the game. More information about how to map can be found on the article [[Mapping Tutorial]]. Be sure to check out our [[Map development|Map development guidelines]], too.&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:ElvenProgrammer&amp;diff=8952</id>
		<title>User:ElvenProgrammer</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:ElvenProgrammer&amp;diff=8952"/>
		<updated>2008-04-03T08:23:44Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Updated my profile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ElvenProgrammer ==&lt;br /&gt;
&lt;br /&gt;
http://forums.themanaworld.org/download/file.php?avatar=2.gif&lt;br /&gt;
&#039;&#039;&#039;The Mana World admin &amp;amp; programmer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
elvenprogrammer@themanaworld.org&lt;br /&gt;
&lt;br /&gt;
Gallery: http://elvenprogrammer.themanaworld.org/index.php?page=gallery&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An interview with ElvenProgrammer: (feel free to add your questions, if I like them I will answer )&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Who are you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: A nice person, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Are you male or female?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;m a true male!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Where do you come from?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: From the old romantic Italy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: What about your interests?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Well for the moment I&#039;m trying to become a pixel artist. I think you can get a lot of money as a pixel artist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I like your nickname and your signature in the forum, can I use them?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;ve stolen the signature somewhere, until I find something to say to the world. So it&#039;s not my right to say &amp;quot;No don&#039;t use it!&amp;quot;. About the nickname, well I&#039;m pretty proud of it, but if you want it, please feel free to, I won&#039;t commit suicide only for this reason. (Maybe I&#039;ll kill you ? )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you think The Mana World will never get to an end?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: &#039;&#039;10:10 Mana Egg: ElvenProgrammer, my 8-ball says you&#039;re too high to ask that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: The price of potatoes have increased by 35% in canada,what did yu plan to do for the potatoes crisis?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Thank you for the question Sull. That&#039;s obvious, we will invest TMW donations to the poors canadians, so they won&#039;t suffer from famine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you hate Sull?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Let&#039;s say I tolerate him... :P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you like music?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Of course I like listening to music. Who doesn&#039;t? My favourite groups are &amp;quot;The Doors&amp;quot;, &amp;quot;Dire Straits&amp;quot;, &amp;quot;Guns &amp;amp; Roses&amp;quot;, &amp;quot;Pearl Jam&amp;quot;, &amp;quot;Led Zeppelin&amp;quot;, &amp;quot;Deep Purple&amp;quot;. Yes I like old music, something to say about it? -_-&lt;br /&gt;
During summer I listen to recorded nature sounds. Rain or storm sounds help me to concentrate while studying, especially if outside it&#039;s sunny and 40Â°C.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Will you answer my question? Psstt..this isnt Magick..it&#039;s..Chetic?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;m here to answer every question ;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Refering to your answer to question 4; Don&#039;t you think money is the worst reason to become an artist? With you being the founding father of an opensource project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Oh well, everyone needs a job right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you think Pearl Jam will release their next album before Apocalypse arrives?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;ve just been at the phone with a Sony manager, he told me there will be a new collection soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: When the new version of TMW will be released?&lt;br /&gt;
&lt;br /&gt;
A: I usually don&#039;t like this answer, but I&#039;d say when it&#039;s ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Why your nickname is &amp;quot;ElvenProgrammer&amp;quot;???&lt;br /&gt;
&lt;br /&gt;
A: I&#039;d say why not? Or maybe it&#039;s just I am another dude in love with elves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: When was TMW born?&lt;br /&gt;
&lt;br /&gt;
Our SF page states: &amp;quot;Registered : 2004-04-11 02:20&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Uh... who is the elven on your avatar? Zelda? A new tmw sprite? :D&lt;br /&gt;
&lt;br /&gt;
It&#039;s Link from Zelda: the wind waker. I was playing this game at that time, so...&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Developers&amp;diff=8829</id>
		<title>Development:Developers</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Developers&amp;diff=8829"/>
		<updated>2008-02-27T11:49:09Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: /* Active */ Filled in my full name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-bottom: 2px solid #efdead&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;150px&amp;quot; align=&amp;quot;left&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;200px&amp;quot; align=&amp;quot;left&amp;quot; | Occupation&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;150px&amp;quot; align=&amp;quot;left&amp;quot; | Location&lt;br /&gt;
&lt;br /&gt;
{{dev2| [[User:Av3nger|Av3nger]]                 | Pixel art, map creation, translations | Brazil}}&lt;br /&gt;
{{dev1| [[User:Axltrozz|Axltrozz]]               | Pixel artist | USA}}&lt;br /&gt;
{{dev2| [[User:Bertram|Bertram]]                 | Programmer | France}}&lt;br /&gt;
{{dev1| [[User:BjÃ¸rn|BjÃ¸rn Lindeijer]]           | Lead Programmer | The Netherlands}}&lt;br /&gt;
{{dev2| [[User:Crush|Philipp Sehmisch (Crush)]]  | Pixel artist, mapper, programmer | Germany}}&lt;br /&gt;
{{dev1| [[User:Dabe|David Del Re (Dabe)]]        | Story and Geography writer | USA}}&lt;br /&gt;
{{dev2| [[User:Doener|Doener]]                   | Programmer | Germany}}&lt;br /&gt;
{{dev1| [[User:ElvenProgrammer|Eugenio Favalli (ElvenProgrammer)]] | Project leader, programmer | Italy}}&lt;br /&gt;
{{dev2| [[User:Silene|Guillaume Melquiond (Silene)]] | Programmer | France}}&lt;br /&gt;
{{dev1| [[User:Irukard|Krzysztof Daszuta (Irukard)]]                 | Pixel artist | Poland}}&lt;br /&gt;
{{dev2| [[User:Len|L Pabin (len)]]                         | Pixel artist, concept artist, mapper | USA}}&lt;br /&gt;
{{dev1| [[User:maci|maci]]                       | User support | Germany}}&lt;br /&gt;
{{dev2| [[User:hackgrid|Matt]]                   | Blabbering idiot | Germany}}&lt;br /&gt;
{{dev1| [[User:Modanung|Modanung]]               | Pixel artist, concept artist | The Netherlands}}&lt;br /&gt;
{{dev2| [[User:Pajarico|Pajarico]]               | Art, writer | Spain}}&lt;br /&gt;
{{dev1| [[User:the-me|Patrick MatthÃ¤i]]          | Debian package maintainer | Germany}}&lt;br /&gt;
{{dev2| [[User:Pauan|Pauan]]                     | Graphics artist (painting, pixel art, interface design, etc.) | USA}}&lt;br /&gt;
{{dev1| [[User:Platyna|Platyna]]                 | Slackware package maintainer | Poland}}&lt;br /&gt;
{{dev2| [[User:Avaniel|Rogier Polak (Avaniel)]]  | Programmer | The Netherlands}}&lt;br /&gt;
{{dev1| [[User:Rotonen|Joni Orponen (Rotonen)]]  | Head of art, story and music | Finland}}&lt;br /&gt;
{{dev2| [[User:Trapdoor|trapdoor]]               | Programmer | England}}&lt;br /&gt;
{{dev1| [[User:Tuxtgz|Tuxtgz]]                   | Web-interface Programmer | Germany}}&lt;br /&gt;
{{dev2| [[User:VictorSan|VictorSan]]             | Programmer | Spain}}&lt;br /&gt;
{{dev1| [[User:Yosuhara|Yosuhara]]               | Pixel artist | Slovakia}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Retired ==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-bottom: 2px solid #efdead&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;150px&amp;quot; align=&amp;quot;left&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;200px&amp;quot; align=&amp;quot;left&amp;quot; | Occupation&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;150px&amp;quot; align=&amp;quot;left&amp;quot; | Location&lt;br /&gt;
&lt;br /&gt;
{{dev1| [[User:Gagaofdeath|Andrej Sinicyn]]      | Programmer | Germany}}&lt;br /&gt;
{{dev2| [[User:Bear|Bear]]                       | Scripter | USA}}&lt;br /&gt;
{{dev1| [[User:Catfish_Man|Catfish_Man]]         | Mac port | USA}}&lt;br /&gt;
{{dev2| Chetic                                   | Mapper | }}&lt;br /&gt;
{{dev1| [[User:Clef|Clef]]                       | Pixel artist | }}&lt;br /&gt;
{{dev2| [[User:Demon|Demon]]                     | Pixel artist | }}&lt;br /&gt;
{{dev1| [[User:deviexx|deviexx]]                 | Content manager | }}&lt;br /&gt;
{{dev2| [[User:Golgo|Golgo]]                     | Pixel artist | }}&lt;br /&gt;
{{dev1| Gnulia                                   | Concept artist | }}&lt;br /&gt;
{{dev2| Igor Morgado (imorgado)                  | Tester | }}&lt;br /&gt;
{{dev1| [[User:Javila|Javila]]                   | Programmer | Brazil}}&lt;br /&gt;
{{dev2| [[User:JoshLangley|JoshLangley]]         | Client Programmer | Australia}}&lt;br /&gt;
{{dev1| [[User:kindjal|kindjal]]                 | Programmer | France, currently Italy}}&lt;br /&gt;
{{dev2| [[User:Kinetic|Kinetic]]                 | Pixel artist | USA}}&lt;br /&gt;
{{dev1| Alexander Baldeck (kth5/Shura)           | Programmer | }}&lt;br /&gt;
{{dev2| [[User:Kyokai|Kyokai]]                   | Game systems designer | }}&lt;br /&gt;
{{dev1| [[User:Maester Pixel|Maester Pixel]]     | Pixel artist | USA}}&lt;br /&gt;
{{dev2| [[User:Magick|Magick]]                   | Musician | }}&lt;br /&gt;
{{dev1| [[User:Mkael|Mkael]]                     | Concept artist | Finland}}&lt;br /&gt;
{{dev2| [[User:Mra|Mra]]                         | Programmer | Germany}}&lt;br /&gt;
{{dev1| [[User:Neko-mon|Neko-mon]]               | Pixel artist | Brazil}}&lt;br /&gt;
{{dev2| Neorice                                  | Pixel artist | }}&lt;br /&gt;
{{dev1| [[User:Nym|nym]]                         | Programmer | Australia}}&lt;br /&gt;
{{dev2| Rodney Dawes (dobey)                     | Packager (install process) | }}&lt;br /&gt;
{{dev1| Romulo Fernandes (razor85)               | Artist | }}&lt;br /&gt;
{{dev2| Simon Edwardsson (simonedw/simedw)       | Packager (Mac) | }}&lt;br /&gt;
{{dev1| [[User:Sora|Sora]]                       | Pixel artist | Poland}}&lt;br /&gt;
{{dev2| [[User:Sull|Sull]]                       | Pixel artist and hosting | Canada}}&lt;br /&gt;
{{dev1| [[User:Talaroc|Talaroc]]                 | Pixel artist | }}&lt;br /&gt;
{{dev2| Ti Sing Hao                              | Musician | }}&lt;br /&gt;
{{dev1| Ultramichy                               | Hosting | }}&lt;br /&gt;
{{dev2| [[User:Usiu|Mateusz Kaduk (Usiu)]]              | Programmer | Poland}}&lt;br /&gt;
{{dev1| Vlady                                    | Artist | }}&lt;br /&gt;
{{dev2| zenogais (bitshift2002)                  | Programmer | }}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=8132</id>
		<title>Classic:Maps</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=8132"/>
		<updated>2007-11-19T08:22:49Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Map 21 has been released&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://mapeditor.org Tiled]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; around 200x200 tiles is good in practice, though the theoretical maximum is 2048x2048&lt;br /&gt;
* &#039;&#039;&#039;Tile size:&#039;&#039;&#039; 32x32&lt;br /&gt;
* &#039;&#039;&#039;Map border:&#039;&#039;&#039; you have to leave an empty border around the map of at least 20 tiles&lt;br /&gt;
* &#039;&#039;&#039;Walls/players proportions:&#039;&#039;&#039; a normal door for a player is 2 tiles in height&lt;br /&gt;
* &#039;&#039;&#039;Indoor/Outdoor proportions:&#039;&#039;&#039; it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* &#039;&#039;&#039;Path reference:&#039;&#039;&#039; please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* &#039;&#039;&#039;Transparent color:&#039;&#039;&#039; tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* &#039;&#039;&#039;Layers:&#039;&#039;&#039; each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** &#039;&#039;Ground:&#039;&#039; used for everything below items and beings.&lt;br /&gt;
** &#039;&#039;Objects:&#039;&#039; this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** &#039;&#039;Over:&#039;&#039; usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** &#039;&#039;Collision:&#039;&#039; this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you won&#039;t be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this is also in the interests of perfomance, since it keeps down overdraw).&lt;br /&gt;
&lt;br /&gt;
==Existing maps==&lt;br /&gt;
&lt;br /&gt;
Here a list of all existing maps:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Filename&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| new_1-1.tmx&lt;br /&gt;
| Desert south of Tulimshar&lt;br /&gt;
|-&lt;br /&gt;
| new_2-1.tmx&lt;br /&gt;
| Desert Mine, level 1&lt;br /&gt;
|-&lt;br /&gt;
| new_3-1.tmx&lt;br /&gt;
| Tulimshar City, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_4-1.tmx&lt;br /&gt;
| Hermits Cave, level 1 (Bat Cave)&lt;br /&gt;
|-&lt;br /&gt;
| new_5-1.tmx&lt;br /&gt;
| Desert Mine, level 2&lt;br /&gt;
|-&lt;br /&gt;
| new_6-1.tmx&lt;br /&gt;
| PvP Arena&lt;br /&gt;
|-&lt;br /&gt;
| new_7-1.tmx&lt;br /&gt;
| Desert southeast of Tulimshar (Snake map)&lt;br /&gt;
|-&lt;br /&gt;
| new_8-1.tmx&lt;br /&gt;
| Tulimshar City, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_9-1.tmx&lt;br /&gt;
| Woodland, northwest (Red Mushroom Map)&lt;br /&gt;
|-&lt;br /&gt;
| new_10-1.tmx&lt;br /&gt;
| Snow field (Rudolph Slime + Santa Slime map)&lt;br /&gt;
|-&lt;br /&gt;
| new_11-1.tmx&lt;br /&gt;
| Snow Town, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_12-1.tmx&lt;br /&gt;
| Ice Cave, level 1&lt;br /&gt;
|-&lt;br /&gt;
| new_13-1.tmx&lt;br /&gt;
| Snow Town, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_14-1.tmx&lt;br /&gt;
| Woodland, southwest (Pink Mushroom Map)&lt;br /&gt;
|-&lt;br /&gt;
| new_15-1.tmx&lt;br /&gt;
| Palm beach southwest of Tulimshar (transition to woodland)&lt;br /&gt;
|-&lt;br /&gt;
| new_16-1.tmx&lt;br /&gt;
| Woodland, southeast (Fluffy Map, transition to desert)&lt;br /&gt;
|-&lt;br /&gt;
| new_17-1.tmx&lt;br /&gt;
| Hermits Cave, level 2 (Lamp snake cave)&lt;br /&gt;
|-&lt;br /&gt;
| new_18-1.tmx&lt;br /&gt;
| Woodland, northeast (woodland village surrounding)&lt;br /&gt;
|-&lt;br /&gt;
| new_19-1.tmx&lt;br /&gt;
| Woodland village, outdoor&lt;br /&gt;
|-&lt;br /&gt;
| new_20-1.tmx&lt;br /&gt;
| Woodland village, indoor&lt;br /&gt;
|-&lt;br /&gt;
| new_21-1.tmx&lt;br /&gt;
| Ice Cave, level 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;) Map planned or under construction&lt;br /&gt;
&lt;br /&gt;
== How to map ==&lt;br /&gt;
&lt;br /&gt;
When you want to make maps for tmw but you don&#039;t know how to start, read the [[Mapping Tutorial]].&lt;br /&gt;
&lt;br /&gt;
== Ideas for new maps ==&lt;br /&gt;
&lt;br /&gt;
*A swamp tileset/map could be neat.  Kinda like at the start of the US SNES version of SoM.  Also, a map with lots of shallow water you can walk around in (and fight aquaic monsters?) would be pretty cool.&lt;br /&gt;
&lt;br /&gt;
== Errors on existing maps ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
Grey errors have been fixed but the fixed map file has not been released yet.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== Desert Cave Level 2 (5-1) ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in current version)&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* Contains 2 cave entrances that lead to yet to determine caves.&lt;br /&gt;
* Exit to the south east determined?&lt;br /&gt;
&lt;br /&gt;
==== Casino (8-1) ====&lt;br /&gt;
&lt;br /&gt;
just this: http://img129.imageshack.us/img129/6658/casinobugih7.png&lt;br /&gt;
&lt;br /&gt;
==== Woodland southwest (14-1) ====&lt;br /&gt;
&lt;br /&gt;
* At 39,90 is an unwalkable spot were enemy&#039;s can spawn... (collision tile &amp;quot;X&amp;quot; is missing).&lt;br /&gt;
&lt;br /&gt;
* A guy that disapear in the diferent maps,take a look:&lt;br /&gt;
&lt;br /&gt;
Here is frozen in the lake&lt;br /&gt;
&lt;br /&gt;
http://img296.imageshack.us/img296/5698/tmwscreenshot1xl4.jpg&lt;br /&gt;
&lt;br /&gt;
And here he disapear&lt;br /&gt;
&lt;br /&gt;
http://img340.imageshack.us/img340/1356/tmwscreenshot2ew9.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Woodland southeast (16-1 transition to desert) ====&lt;br /&gt;
* /&lt;br /&gt;
&lt;br /&gt;
==== Snow Field ====&lt;br /&gt;
&lt;br /&gt;
(no bugs reported in the current version)&lt;br /&gt;
&lt;br /&gt;
==== Bat Cave ====&lt;br /&gt;
&lt;br /&gt;
We can see the cave snake cut off behind the wall.&lt;br /&gt;
&lt;br /&gt;
Blash says: &amp;quot;This is probably because&lt;br /&gt;
this map needs black tiles placed &lt;br /&gt;
in the ceiling layer of the map.&lt;br /&gt;
This is the same problem with the snow village map below.&amp;quot;&lt;br /&gt;
http://img232.imageshack.us/img232/970/dibujost4.jpg&lt;br /&gt;
&lt;br /&gt;
==== Snow town ====&lt;br /&gt;
&lt;br /&gt;
* The ranger hat shows that the roofs are part of the ground layer. Maybe better to put them in the top layer. See [http://forums.themanaworld.org/viewtopic.php?t=2296 this forum thread].&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World:Screenshots&amp;diff=8124</id>
		<title>The Mana World:Screenshots</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=The_Mana_World:Screenshots&amp;diff=8124"/>
		<updated>2007-11-12T17:50:47Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Added screenshot of Halloween event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  Version 0.0.23 - Halloween version ==&lt;br /&gt;
{{Screenshot|Image:Halloween_2007.png|Attack to the woodland village}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Version 0.0.23 ==&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot 0.0.23-particles.png|The new particle engine}}&lt;br /&gt;
{{Screenshot|Image:Screenshot_HurnscaldVillage.png|New Village}}&lt;br /&gt;
{{Screenshot|Image:Screenshot_HurnscaldInn.png|New Village}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Version 0.0.22 - Christmas version ==&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot 0.0.22-christmastree.png|Christmas tree}}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot 0.0.22-helpersanta.png|Helper Santa (NPC)}}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot 0.0.22-buyselldialog.png|new buy/sell dialog...}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Version 0.0.21.1 - Halloween version ==&lt;br /&gt;
{{Screenshot|Image:Login wallpaper halloween.png|Lovely Halloween login wallpaper by [[User:Irukard|Irukard]] }}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot halloween1.png|Skulls desert}}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot halloween2.png|Ghosts...}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Developer Screenshots ==&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
This should always be the 2nd paragraph and it should only contain screenshots showing features that are not released yet or will never be released but are still interesting.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Work in progress screenshots from developer versions that have not been released to the public or from unofficial forks.&lt;br /&gt;
{{Screenshot|Image:Recolor_Screenshot_1.png|experimenting with changing the colors of images at runtime}}&lt;br /&gt;
{{Screenshot|Image:Particleengine_Screenshot_2.png|Crushs particle engine.}}&lt;br /&gt;
{{Screenshot|Image:Particleengine_Screenshot_1.png|Crushs particle engine.}}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot svn210606-fog-smooth-scrolling.png|Fog and smooth scrolling from Crushs GFX branch.}}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot svn210606-boobs.png|SVN 21.06.06  The first time a&amp;lt;br&amp;gt;female character appeared on screen.}}&lt;br /&gt;
{{Screenshot|Image:TMW Screenshot svn150506-boots.png|test of a shoe spriteset.}}&lt;br /&gt;
{{Screenshot|Image:Assparade.png|Assparade!!! - first version of the new&amp;lt;br&amp;gt;playerset that has not been released.}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Version 0.0.20 ==&lt;br /&gt;
{{Screenshot|Image:Tmw_0.0.20.png|Family photo on 0.0.20!}}&lt;br /&gt;
{{Screenshot|Image:Icecave-screen.png|The new icecave}}&lt;br /&gt;
{{Screenshot|Image:Female character1.png|The new official female character}}&lt;br /&gt;
{{Screenshot|Image:Clothes.png|Now you can see the clothes!}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Version 0.0.19 ==&lt;br /&gt;
&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.19-batcave.png|The new batcave}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.19-firemonsters.png|Danger! Hot!}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Old Playerset ==&lt;br /&gt;
&lt;br /&gt;
{{Screenshot|Image:TMW_screenshot_0.0.18-cvs_xmas.png|The new Xmas Map}}&lt;br /&gt;
{{Screenshot|Image:TMW_screenshot_0.0.18-cvs_woodland.png|Woodland}}&lt;br /&gt;
{{Screenshot|Image:TMW_screenshot_0.0.18-cvs_casino.png|The casino}}&lt;br /&gt;
{{Screenshot|Image:TMW_screenshot_0.0.18-cvs_inn.png|The inn}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.15-cvs.png|A crowd in front of the gates to Tulimshar palace}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.15 - snake invasion 1.png|A snake invasion was announced}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.15 - snake invasion 2.png|First snakes started coming}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.15 - snake invasion.png|Snake invasion went out of control}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ancient ==&lt;br /&gt;
&lt;br /&gt;
{{Screenshot|Image:TMW ancient matt bug2.jpg|Matt shows us a bug in the map}}&lt;br /&gt;
{{Screenshot|Image:TMW ancient login.png|The login screen just after porting it to Guichan}}&lt;br /&gt;
{{Screenshot|Image:Tmw-0.0.10CVS.png|Pathfinding was reimplemented in 0.0.10}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.10.png|Purple all on his own on 0.0.10 release}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.12-family-shot.png|A family shot taken in front of Tulimshar palace gate}}&lt;br /&gt;
{{Screenshot|Image:TMW screenshot 0.0.12-cave.png|The cave was new with 0.0.12}}&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear: both;&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Halloween_2007.png&amp;diff=8123</id>
		<title>File:Halloween 2007.png</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Halloween_2007.png&amp;diff=8123"/>
		<updated>2007-11-12T17:44:33Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Attack to the woodland village&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Attack to the woodland village&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:ElvenProgrammer&amp;diff=7430</id>
		<title>User:ElvenProgrammer</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:ElvenProgrammer&amp;diff=7430"/>
		<updated>2007-08-27T13:27:23Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: /* ElvenProgrammer */  Removed old infos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ElvenProgrammer ==&lt;br /&gt;
&lt;br /&gt;
http://themanaworld.sourceforge.net/phpBB2/images/avatars/66016003407c4993aaa39.gif&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mana World admin &amp;amp; lead programmer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
elvenprogrammer AT gmail DOT com&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Gallery:&amp;lt;/b&amp;gt; http://themanaworld.org/archive/galerie.php?dir=%2Felvenprogrammer&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An interview with ElvenProgrammer: (feel free to add your questions, if I like them I will answer )&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Who are you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: A nice person, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Are you male or female?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;m a true male!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Where do you come from?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: From the old romantic Italy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: What about your interests?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Well for the moment I&#039;m trying to become a pixel artist. I think you can get a lot of money as a pixel artist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I like your nickname and your signature in the forum, can I use them?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;ve stolen the signature somewhere, until I find something to say to the world. So it&#039;s not my right to say &amp;quot;No don&#039;t use it!&amp;quot;. About the nickname, well I&#039;m pretty proud of it, but if you want it, please feel free to, I won&#039;t commit suicide only for this reason. (Maybe I&#039;ll kill you ? )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you think The Mana World will never get to an end?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: &#039;&#039;10:10 Mana Egg: ElvenProgrammer, my 8-ball says you&#039;re too high to ask that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: The price of potatoes have increased by 35% in canada,what did yu plan to do for the potatoes crisis?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Thank you for the question Sull. That&#039;s obvious, we will invest TMW donations to the poors canadians, so they won&#039;t suffer from famine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you hate Sull?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Let&#039;s say I tolerate him... :P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you like music?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Of course I like listening to music. Who doesn&#039;t? My favourite groups are &amp;quot;The Doors&amp;quot;, &amp;quot;Dire Straits&amp;quot;, &amp;quot;Guns &amp;amp; Roses&amp;quot;, &amp;quot;Pearl Jam&amp;quot;, &amp;quot;Led Zeppelin&amp;quot;, &amp;quot;Deep Purple&amp;quot;. Yes I like old music, something to say about it? -_-&lt;br /&gt;
During summer I listen to recorded nature sounds. Rain or storm sounds help me to concentrate while studying, especially if outside it&#039;s sunny and 40Â°C.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Will you answer my question? Psstt..this isnt Magick..it&#039;s..Chetic?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;m here to answer every question ;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Refering to your answer to question 4; Don&#039;t you think money is the worst reason to become an artist? With you being the founding father of an opensource project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Oh well, everyone needs a job right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you think Pearl Jam will release their next album before Apocalypse arrives?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;ve just been at the phone with a Sony manager, he told me there will be a new collection soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: When the new version of TMW will be released?&lt;br /&gt;
&lt;br /&gt;
A: I usually don&#039;t like this answer, but I&#039;d say when it&#039;s ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Why your nickname is &amp;quot;ElvenProgrammer&amp;quot;???&lt;br /&gt;
&lt;br /&gt;
A: I&#039;d say why not? Or maybe it&#039;s just I am another dude in love with elves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: When was TMW born?&lt;br /&gt;
&lt;br /&gt;
Our SF page states: &amp;quot;Registered : 2004-04-11 02:20&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Uh... who is the elven on your avatar? Zelda? A new tmw sprite? :D&lt;br /&gt;
&lt;br /&gt;
It&#039;s Link from Zelda: the wind waker. I was playing this game at that time, so...&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Pauan&amp;diff=7339</id>
		<title>User:Pauan</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Pauan&amp;diff=7339"/>
		<updated>2007-08-13T08:50:33Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edits by Su0Qka (Talk); changed back to last version by Pauan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bokusouchi-avi 001.png|thumb|My Avatar]] &amp;lt;p&amp;gt;Hello there! My name is Pauan, or Paaru, depending on who I am talking to. I have been a freelance painter for the past... oh, few months or so... despite this, I&#039;ve been an artist all my life. I love computers, music, reading, among other things... but art has a certain appeal to me that nothing else has. Hence... I combined my love of computers and art and thus started painting. As I progressed further, I got slowly better and better... gaining more experience along the way.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Then... I found this project. I was actually searching for a free RO server, but they all supported Windows only... Giving up, I decided to search around for a different game and stumbled upon The Mana World. After researching further, I started to get giddy. People who know me know that I VERY rarely get giddy... Anyways, I signed up for the project with resounding failure. But! I didn&#039;t give up... I decided to try hard and hope that my efforts pay off.&lt;br /&gt;
&lt;br /&gt;
I was given a semi-official assignment: create a better map. It can be found here:&amp;lt;br&amp;gt;[[:Image:ManaWorldMap.jpg|Mana Worldmap by Pauan.]]&lt;br /&gt;
&lt;br /&gt;
Lately I have been going rogue off and on, moving back and forth between my own projects and projects given to me by Rotonen. I am thoroughly enjoying working on this team so far and doubt I will stop for a long, long time.&lt;br /&gt;
&lt;br /&gt;
I don&#039;t have much else to say... so I&#039;ll wrap this short introduction up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Other People&#039;s Comments:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you want to post something about me here, go ahead! Just try to keep it semi-decent. As an example submission:&lt;br /&gt;
&lt;br /&gt;
[[User:Pauan|Pauan]]: I think Pauan is a lazy bum.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Emotions.png|Emoticons based on Modanung&#039;s set.&lt;br /&gt;
Image:WorldmapDevelopment.png|Development of the world map.&lt;br /&gt;
Image:Head-rangerhat.png|Just a leather Ranger hat I made.&lt;br /&gt;
Image:Head-antlerhat.png|Based on the Rudolf Slime.&lt;br /&gt;
Image:Head-christmastreehat.png|It was Rotonen&#039;s idea!!&lt;br /&gt;
Image:Head-santabeardhat.png|Based on the Santa hat.&lt;br /&gt;
Image:Generic-redstocking.png|This was Bear&#039;s idea.&lt;br /&gt;
Image:PHY_Sword4.png|Sword grid.&lt;br /&gt;
Image:PHY_Axe2.png|Axe grid.&lt;br /&gt;
Image:PHY_Javelin2.png|Javelin grid.&lt;br /&gt;
Image:PHY_Spear.png|Spear grid.&lt;br /&gt;
Image:PHY_Whip2.png|Whip grid.&lt;br /&gt;
Image:PHY_Dagger2.png|Dagger grid.&lt;br /&gt;
Image:PHY_Staff2.png|Staff grid.&lt;br /&gt;
Image:PHY_Bow2.png|Bow grid.&lt;br /&gt;
Image:PHY_CrossBow2.png|Crossbow grid.&lt;br /&gt;
Image:PHY_Thrown.png|Thrown grid.&lt;br /&gt;
Image:ManaWorldMap.jpg|Canceled Mana Worldmap by Pauan&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Damage_calculation&amp;diff=7276</id>
		<title>Archive:Damage calculation</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Damage_calculation&amp;diff=7276"/>
		<updated>2007-08-01T07:12:52Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_yellow}}&lt;br /&gt;
{{Gaps|&lt;br /&gt;
* Evaluation of possible balancing issues caused by the [[Attributes]] system, [[Equipment system]] and [[Skill system]]&lt;br /&gt;
* Hitting and dodging probability (should maybe be handled in [[Combat system]]).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This article is a draft about how damage calculation could be done. It is based on the new [[Attributes|Attribute]] system and the [[Skill system 2]] (although the other skill system proposals [[Skill system|Skill system 1]] and [[Skills 6 A|Skill system 3]] should be compatible)&lt;br /&gt;
&lt;br /&gt;
Each hit has the following attributes:&lt;br /&gt;
* Type of attack (Physical, magical, hazard or other) determining how the targets defence is calculated&lt;br /&gt;
* Element (neutral or one of the 8 [[Elements]])&lt;br /&gt;
* Damage value&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Physical attacks ==&lt;br /&gt;
Physical attacks are usually the results of normal attacks with melee weapons. In that case the following stats are interesting for calculating attacks:&lt;br /&gt;
&lt;br /&gt;
* Damage rating of attackers weapon (usually between 0 and 100)&lt;br /&gt;
* Attackers strength (usually between 1 and 100)&lt;br /&gt;
* Attackers skill with the used weapon type (usually between 1 and 100)&lt;br /&gt;
* Elemental property of attackers weapon&lt;br /&gt;
* Elemental modifier of the target against the elemental property of the weapon (usually 1 but can be a floating point value between 0 (immune) and 2 (double damage))&lt;br /&gt;
&lt;br /&gt;
Damage is calculated:&lt;br /&gt;
&lt;br /&gt;
 damage = weapon_damage + strength + rand(0, weapon_skill)&lt;br /&gt;
&lt;br /&gt;
Special attacks or other situations might use other formulas for calculation. Characters based on strength have more regular results than characters based on skill (strength based characters just hit as hard as they can while skill based characters try to hit a vulnerable spot what doesn&#039;t work every time). This makes skill less important than strength for damage calculation, but the skill level should also be important for calculating the hit probability.&lt;br /&gt;
&lt;br /&gt;
The hp loss of the victim of a physical attack is calculated like that:&lt;br /&gt;
&lt;br /&gt;
 HP loss =  (Damage * element_modifier) - vitality - (equip_defence)&lt;br /&gt;
&lt;br /&gt;
== Magical attacks ==&lt;br /&gt;
Magical attacks are usually spells. Their damage is calculated out of:&lt;br /&gt;
&lt;br /&gt;
* Damage rating of the spell (can differ very much)&lt;br /&gt;
* Attackers skill with the used magic element (usually between 1 and 100)&lt;br /&gt;
* Elemental property of the spell&lt;br /&gt;
* Elemental modifier of the caster against the elemental property of the spell (usually 1 but can be a floating point value between 0 (very good affinity to the element) and 2 (can&#039;t use element))&lt;br /&gt;
* Willpower of the target (usually between 1 and 100)&lt;br /&gt;
* Elemental modifier of the target against the elemental property of the spell (usually 1 but can be a floating point value between 0 (immune) and 2 (double damage))&lt;br /&gt;
&lt;br /&gt;
An elemental modifier of the caster of 2 or higher should be threated as 2 (resulting in no damage at all) to avoid the weird situation of magic attacks that heal the targets instead of hurting them.&lt;br /&gt;
&lt;br /&gt;
 damage = spell_damage * spell_skill * (2 - element_modifier)&lt;br /&gt;
&lt;br /&gt;
The hp loss of the target is calculated the following:&lt;br /&gt;
&lt;br /&gt;
 HP loss = (damage * element_modifier) / (1 + willpower)&lt;br /&gt;
&lt;br /&gt;
When the elemental modifiers are both 1 and the willpower of the target has a similar value like the spell skill of the caster the hp loss will be about as much as the spell damage.&lt;br /&gt;
&lt;br /&gt;
== Hazard attacks ==&lt;br /&gt;
&lt;br /&gt;
Hazard attacks are attacks that attack the body of the character but damage it from the inside. Examples are poisons, diseases, environmental hazards (heat or cold not caused by magic) and so on. That means that armor won&#039;t help. But a high vitality can help the character to withstand such effects.&lt;br /&gt;
&lt;br /&gt;
 HP loss = (Damage * element_modifier) / (1 + vitality)&lt;br /&gt;
&lt;br /&gt;
== Other attacks ==&lt;br /&gt;
Other attacks are attacks that cause a fixed hp loss and ignore the usual damage calculation rules. So the hp loss is always equal the damage value.&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:ElvenProgrammer&amp;diff=7135</id>
		<title>User:ElvenProgrammer</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:ElvenProgrammer&amp;diff=7135"/>
		<updated>2007-07-13T15:53:39Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edits by UavGeq (Talk); changed back to last version by Pajarico&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ElvenProgrammer ==&lt;br /&gt;
&lt;br /&gt;
http://themanaworld.sourceforge.net/phpBB2/images/avatars/66016003407c4993aaa39.gif&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mana World admin &amp;amp; lead programmer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
elvenprogrammer AT gmail DOT com&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Gallery:&amp;lt;/b&amp;gt; http://themanaworld.org/archive/galerie.php?dir=%2Felvenprogrammer&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An interview with ElvenProgrammer: (feel free to add your questions, if I like them I will answer )&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Who are you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: A nice person, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Are you male or female?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;m a true male!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Where do you come from?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: From the old romantic Italy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: What about your interests?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Well for the moment I&#039;m trying to become a pixel artist. I think you can get a lot of money as a pixel artist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: When I come to the IRC channel, you&#039;re always away, why?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: In this period I&#039;m at univeristy during the week (from monday to friday), there I don&#039;t have easy access to internet connection nor spare time, so it&#039;s better to contact me on the week end. Except when I go out with my friends, in the evening I&#039;m always in the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I like your nickname and your signature in the forum, can I use them?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;ve stolen the signature somewhere, until I find something to say to the world. So it&#039;s not my right to say &amp;quot;No don&#039;t use it!&amp;quot;. About the nickname, well I&#039;m pretty proud of it, but if you want it, please feel free to, I won&#039;t commit suicide only for this reason. (Maybe I&#039;ll kill you ? )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you think The Mana World will never get to an end?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: &#039;&#039;10:10 Mana Egg: ElvenProgrammer, my 8-ball says you&#039;re too high to ask that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: The price of potatoes have increased by 35% in canada,what did yu plan to do for the potatoes crisis?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Thank you for the question Sull. That&#039;s obvious, we will invest TMW donations to the poors canadians, so they won&#039;t suffer from famine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you hate Sull?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Let&#039;s say I tolerate him... :P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you like music?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Of course I like listening to music. Who doesn&#039;t? My favourite groups are &amp;quot;The Doors&amp;quot;, &amp;quot;Dire Straits&amp;quot;, &amp;quot;Guns &amp;amp; Roses&amp;quot;, &amp;quot;Pearl Jam&amp;quot;, &amp;quot;Led Zeppelin&amp;quot;, &amp;quot;Deep Purple&amp;quot;. Yes I like old music, something to say about it? -_-&lt;br /&gt;
During summer I listen to recorded nature sounds. Rain or storm sounds help me to concentrate while studying, especially if outside it&#039;s sunny and 40Â°C.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Will you answer my question? Psstt..this isnt Magick..it&#039;s..Chetic?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;m here to answer every question ;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Refering to your answer to question 4; Don&#039;t you think money is the worst reason to become an artist? With you being the founding father of an opensource project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Oh well, everyone needs a job right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you think Pearl Jam will release their next album before Apocalypse arrives?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;ve just been at the phone with a Sony manager, he told me there will be a new collection soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: When the new version of TMW will be released?&lt;br /&gt;
&lt;br /&gt;
A: I usually don&#039;t like this answer, but I&#039;d say when it&#039;s ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Why your nickname is &amp;quot;ElvenProgrammer&amp;quot;???&lt;br /&gt;
&lt;br /&gt;
A: I&#039;d say why not? Or maybe it&#039;s just I am another dude in love with elves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: When was TMW born?&lt;br /&gt;
&lt;br /&gt;
Our SF page states: &amp;quot;Registered : 2004-04-11 02:20&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Uh... who is the elven on your avatar? Zelda? A new tmw sprite? :D&lt;br /&gt;
&lt;br /&gt;
It&#039;s Link from Zelda: the wind waker. I was playing this game at that time, so...&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive_talk:Equipment_system&amp;diff=7000</id>
		<title>Archive talk:Equipment system</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive_talk:Equipment_system&amp;diff=7000"/>
		<updated>2007-06-29T09:45:13Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edits by Ir1Wlo (Talk); changed back to last version by Crush&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i think we should re-classify the armory to include 8 classes of armor, i also think the equipment screen needs to be updated to reflect these changes.  the classes are:&lt;br /&gt;
HEADWEAR = includes helmets, hats, wigs, etc.&lt;br /&gt;
FACEWEAR = includes glasses, goggles, eyepatches, masks, etc.&lt;br /&gt;
NECKWEAR = includes amulets, neckties, etc.&lt;br /&gt;
TOPWEAR = includes shirts, blouses, plate armor, etc. as well as a subclass called ONEPIECES which are primarily for women, things like full length dresses, etc.  the ONEPIECE class nullifies the next class BOTTOMWEAR (you can&#039;t wear a dress and pants at the same time).&lt;br /&gt;
BOTTOMWEAR = includes pants, skirts, calfgaurds, etc.&lt;br /&gt;
LEGWEAR = includes shinguards, socks, tights, etc.&lt;br /&gt;
FOOTWEAR = includes shoes, sandals, slippers, etc.&lt;br /&gt;
ARMWEAR = includes bracelets, gloves, shields, etc.&lt;br /&gt;
--[[User:Zick|Zick]] 23:18, 24 June 2007 (CEST)&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Platyna&amp;diff=6999</id>
		<title>User:Platyna</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Platyna&amp;diff=6999"/>
		<updated>2007-06-29T09:43:31Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edits by YbwR3u (Talk); changed back to last version by Platyna&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:renfield.png|left]]&lt;br /&gt;
My name is Zuzanna K. Filutowska, I live in Poland where I work as a sysadmin. I have been using Slackware since many years, and one of my interest are RPG games, so when I find some nice RPG/MMORG for Linux, I am trying to help - usually with packages, ports, installers, hosting etc. I am TMW Slackware distribution maintainer, forum moderator and server content developer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Interests ==&lt;br /&gt;
* Computer Science (UNIX/Linux/Networks/Security)&lt;br /&gt;
* RPG&lt;br /&gt;
* Biology&lt;br /&gt;
* Chemistry&lt;br /&gt;
* Modern Physics&lt;br /&gt;
* Philosphy&lt;br /&gt;
&lt;br /&gt;
== More about me ==&lt;br /&gt;
[http://platyna.xpam.de/ My Home Page]&lt;br /&gt;
&lt;br /&gt;
== Contact information ==&lt;br /&gt;
* E-mail: platyna at platinum.linux.pl&lt;br /&gt;
* IRC: Platyna at IRCNet and FreeNode&lt;br /&gt;
* [http://forums.themanaworld.org/ TMW Forum]: Platyna&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
* [http://slackware.linux.pl/pkg/gry/tmw/ TMW Slackware Packages Working Directory]&lt;br /&gt;
* [http://www.slackware.com/ Slackware Website]&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Improvement_of_the_collision_layer_system&amp;diff=6998</id>
		<title>Development:Improvement of the collision layer system</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Improvement_of_the_collision_layer_system&amp;diff=6998"/>
		<updated>2007-06-29T09:43:06Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edits by Jb4Fa0 (Talk); changed back to last version by Crush&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_programming}}&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
At the moment the collision layer system only differs between blocked and not blocked tiles. This system lacks a lot of posibilities that could add a lot to the game. I am going to elaborate on those problems and what additional features could solve them.&lt;br /&gt;
&lt;br /&gt;
== The Archer Problem ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Collision_demo_1_bad.png]]&lt;br /&gt;
&lt;br /&gt;
The archer on this picture is separated from the enemies. He shouldn&#039;t be able to hit the right enemy with an arrow because there is a cavewall in the way he can&#039;t shoot through. But there is no reason why he shouldn&#039;t be able to shoot an arrow over the unwalkable pond to hit the left enemy. To give mappers the possibility to mark areas that are blocking movement but not ranged attacks I suggest the &amp;quot;Not walkable but shootable&amp;quot; tile.&lt;br /&gt;
&lt;br /&gt;
[[Image:Collision_demo_1_good.png]]&lt;br /&gt;
&lt;br /&gt;
== The Fence Problem ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Collision_demo_2.png|right]]&lt;br /&gt;
Take a look at this picture. The fence is clearly a barrier. The players wouldn&#039;t expect to be able to walk through it. The only way to make this would be to place the fence in the center of the tile and mark this tile as blocked. But the fence is not wide enough that the players would expect it to block a whole tile. There would be a lot of unused space on both sides of the fence. &lt;br /&gt;
&lt;br /&gt;
To solve this problem i came up with the idea of the &amp;quot;horizontal barrier&amp;quot; tile and the &amp;quot;vertical barrier&amp;quot; tile. A tile marked with the &amp;quot;vertical barrier&amp;quot; tile is walkable, but it can not be entered from or left to the tile right of it. The horizontal barrier tile means the same for the tile under it. There is also a &amp;quot;horizontal and vertical barrier&amp;quot; tile for corners. All three tiles exist in a shootable (blue) and a not shootable (red) version.&lt;br /&gt;
&lt;br /&gt;
[[image:Collision_demo_2_2.png]]&lt;br /&gt;
&lt;br /&gt;
== The Monster Problem ==&lt;br /&gt;
&lt;br /&gt;
Another important collision tile type we need is a tile that blocks only monsters. This would come in handy to prevent narrow passages and bridges to get clogged with monsters. Another good example this could be used for are portal areas, like the cave entrance. The entrance of the cave from the inside is crowded with red slimes and black scorpions sometimes as it is now.&lt;br /&gt;
I don&#039;t think these tiles should block the creatures in a normal way. They should block them as long as they haven&#039;t been attacked. The monsters should follow players who hit them. So basically these tiles should not be picked as a target for roaming monsters:&lt;br /&gt;
&lt;br /&gt;
[[Image:Nomonsters.png]]&lt;br /&gt;
&lt;br /&gt;
== Stairs ==&lt;br /&gt;
[[Image:Stairdemo.png|right]]&lt;br /&gt;
Another problem of the current walkmap concept is that it is impossible to create believeable stairs or ramps. take a look at this picture. when walking up the stairs only pressing the right arrow key the player would expect that his character follows the green line and not the red line. but this would be impossible with the current tile concept. As a solution i suggest the stairs tiles:&lt;br /&gt;
[[Image:Stairtiles.png|right]]&lt;br /&gt;
The horizontal stair tiles have the following meanings:&lt;br /&gt;
* horizontal movement upstairs is converted into diagonal movement up und slowed down.&lt;br /&gt;
* horizontal movement downstairs is converted into diagonal movement down.&lt;br /&gt;
&lt;br /&gt;
Another nice addition would be vertical stairs that do not affect movement directions but affect the vertical walkspeed .&lt;br /&gt;
&lt;br /&gt;
The upper and lower row mark the end of the stairs. they represent the necessary &amp;quot;diagonal block&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
:We could also have a stair walking animation for the player character, like in SoM and Zelda (right?).  [[User:Modanung|Modanung]] 14:23, 12 May 2006 (CEST)&lt;br /&gt;
::Even more animation phases? i think we should keep the animation phases to a minimum. with every added animation phase the number of equipment sprites increases exponentialy. --[[User:Crush|Crush]] 12:19, 13 May 2006 (CEST)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Conclusion ==&lt;br /&gt;
&lt;br /&gt;
I am aware that this features are not possible with the current server software. But i think that the implementation of the above features into the route finding of the new server software would be a valuable addition to the game.&lt;br /&gt;
&lt;br /&gt;
Here the complete modified collision tileset:&lt;br /&gt;
&lt;br /&gt;
[[Image:New_collision.png]]&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Yosuhara&amp;diff=6997</id>
		<title>User:Yosuhara</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Yosuhara&amp;diff=6997"/>
		<updated>2007-06-29T09:42:25Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edits by Te6Jkt (Talk); changed back to last version by Yosuhara&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Commanderkeen.png|the almighty commander]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==About me==&lt;br /&gt;
[[Image:TMW_userbar.png]]&lt;br /&gt;
&lt;br /&gt;
I&#039;m a little uninteresting person who manage to do some pixelart for TMW from time to time...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real World name:&#039;&#039;&#039; Martin Hanculak&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Present mothership location:&#039;&#039;&#039; Earth-&amp;gt;Central Europe-&amp;gt;Slovakia (i&#039;m from Mars, but don&#039;t tell anybody!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interests:&#039;&#039;&#039; Good books, movies, everything about Sci-fi and technology... aaaaand.. TMW!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name of my TMW character:&#039;&#039;&#039; lolkac&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;My Topic on TMW Forums: &#039;&#039;&#039; http://forums.themanaworld.org/viewtopic.php?t=1379&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;My Pixelart &amp;lt;/font&amp;gt;==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Crystals.PNG&lt;br /&gt;
Image:Cavecrystal.png &lt;br /&gt;
Image:Fungus.png&lt;br /&gt;
Image:Tombstone.png&lt;br /&gt;
Image:Flail3-spiked.png&lt;br /&gt;
Image:Wooden_hammer.PNG&lt;br /&gt;
Image:Cactus4transparent.png&lt;br /&gt;
Image:Cactus_2.png &lt;br /&gt;
Image:Desert_ribs.png&lt;br /&gt;
Image:Ribs_mockup.png&lt;br /&gt;
Image:Machette.png&lt;br /&gt;
Image:Bracelets_mockup.png &lt;br /&gt;
Image:Bracers.png&lt;br /&gt;
Image:Sack4.png &lt;br /&gt;
Image:Shield.png&lt;br /&gt;
Image:Shield-sword.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Your comments &amp;lt;/font&amp;gt;==&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Main_Page&amp;diff=5753</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Main_Page&amp;diff=5753"/>
		<updated>2007-01-02T18:40:15Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edit of Jambo, changed back to last version by BjÃ¸rn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid lightgrey;&amp;quot;|&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: center; text-align: center; padding: 0px 20px 0px 20px; font-style: italic;&amp;quot;|Welcome to The Mana World wiki! This wiki is meant to provide information to our players, to provide an easy way to contribute to the development of certain parts of the game and to improve collaboration between people on the development team. We hope you will find what you are looking for. To be able to edit you have to login, but signing up is free and requires no activation.&lt;br /&gt;
|[[Image:ManaWorldMap.jpg|128px]]&lt;br /&gt;
|}&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: 1px solid #e0c8b8; color: #000; background-color: #faeee6&amp;quot;|&lt;br /&gt;
== Project information ==&lt;br /&gt;
* [[Project description]]&lt;br /&gt;
* [[Screenshots]]&lt;br /&gt;
* [[Getting started]]&lt;br /&gt;
* [[Developers]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Dependencies]]&lt;br /&gt;
* [[System requirements]]&lt;br /&gt;
* [[Roadmap]]&lt;br /&gt;
* [[Ports]]&lt;br /&gt;
* [http://svn.sourceforge.net/viewcvs.cgi/themanaworld/tmw/trunk/ChangeLog?view=markup ChangeLog from SVN trunk]&lt;br /&gt;
&lt;br /&gt;
==== References ====&lt;br /&gt;
&lt;br /&gt;
* [[Servers]]&lt;br /&gt;
* [[Guilds]]&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [[Monster reference]]&lt;br /&gt;
* [[Item reference]]&lt;br /&gt;
* [[Config settings]]&lt;br /&gt;
&lt;br /&gt;
==== Organization ====&lt;br /&gt;
&lt;br /&gt;
* [[Suggestions]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Design document]]&lt;br /&gt;
* [http://themanaworld.org/archive/galerie.php Gallery]&lt;br /&gt;
* [[Developer meetings]]&lt;br /&gt;
* [[Quotes]]&lt;br /&gt;
* [[Summer 2005 real life developer meeting]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: 1px solid #c9c9ff; color: #000; background-color: #f3f3ff&amp;quot;|&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World&#039;&#039;&#039;&lt;br /&gt;
:[[Geography]], [[Backstory]], [[Organisations]], [[Races]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game&#039;&#039;&#039;&lt;br /&gt;
:[[Game systems]], [[Map development]], [[NPC development]], [[Important NPCs]], [[Finished NPCs]], [[Creature proposal]], [[Weapons]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics&#039;&#039;&#039; ([[:Special:Newimages|New images gallery]])&lt;br /&gt;
:[[Assignments]], [[Concept art]], [[Guidelines]], [[Tileset development|Tilesets]], [[Playerset]], [[Itemset development|Itemsets]], [[Monsterset development|Monstersets]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GUI / Interface&#039;&#039;&#039;&lt;br /&gt;
:[[GUI development]], [[Menu interface system]], [[Keyboard usage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039;&lt;br /&gt;
:[[SFX]], [[Music]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server&#039;&#039;&#039;&lt;br /&gt;
:[[Server development]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RFCs&#039;&#039;&#039;&lt;br /&gt;
:[[Rendering]], [[Action layers]], [[Animations]], [[Improvement of the collision layer system]], [[Being movement system]], [[Logging]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
:[[Joining the project]], [[Making a new release]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:ElvenProgrammer&amp;diff=5200</id>
		<title>User:ElvenProgrammer</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:ElvenProgrammer&amp;diff=5200"/>
		<updated>2006-10-02T07:19:22Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: /* ElvenProgrammer */ Answered questions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ElvenProgrammer ==&lt;br /&gt;
&lt;br /&gt;
http://themanaworld.sourceforge.net/phpBB2/images/avatars/66016003407c4993aaa39.gif&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mana World admin &amp;amp; lead programmer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
elvenprogrammer AT gmail DOT com&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Gallery:&amp;lt;/b&amp;gt; http://themanaworld.org/archive/galerie.php?dir=%2Felvenprogrammer&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An interview with ElvenProgrammer: (feel free to add your questions, if I like them I will answer )&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Who are you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: A nice person, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Are you male or female?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;m a true male!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Where do you come from?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: From the old romantic Italy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: What about your interests?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Well for the moment I&#039;m trying to become a pixel artist. I think you can get a lot of money as a pixel artist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: When I come to the IRC channel, you&#039;re always away, why?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: In this period I&#039;m at univeristy during the week (from monday to friday), there I don&#039;t have easy access to internet connection nor spare time, so it&#039;s better to contact me on the week end. Except when I go out with my friends, in the evening I&#039;m always in the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I like your nickname and your signature in the forum, can I use them?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;ve stolen the signature somewhere, until I find something to say to the world. So it&#039;s not my right to say &amp;quot;No don&#039;t use it!&amp;quot;. About the nickname, well I&#039;m pretty proud of it, but if you want it, please feel free to, I won&#039;t commit suicide only for this reason. (Maybe I&#039;ll kill you ? )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you think The Mana World will never get to an end?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: &#039;&#039;10:10 Mana Egg: ElvenProgrammer, my 8-ball says you&#039;re too high to ask that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: The price of potatoes have increased by 35% in canada,what did yu plan to do for the potatoes crisis?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Thank you for the question Sull. That&#039;s obvious, we will invest TMW donations to the poors canadians, so they won&#039;t suffer from famine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you hate Sull?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Let&#039;s say I tolerate him... :P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you like music?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Of course I like listening to music. Who doesn&#039;t? My favourite groups are &amp;quot;The Doors&amp;quot;, &amp;quot;Dire Straits&amp;quot;, &amp;quot;Guns &amp;amp; Roses&amp;quot;, &amp;quot;Pearl Jam&amp;quot;, &amp;quot;Led Zeppelin&amp;quot;, &amp;quot;Deep Purple&amp;quot;. Yes I like old music, something to say about it? -_-&lt;br /&gt;
During summer I listen to recorded nature sounds. Rain or storm sounds help me to concentrate while studying, especially if outside it&#039;s sunny and 40Â°C.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Will you answer my question? Psstt..this isnt Magick..it&#039;s..Chetic?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;m here to answer every question ;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Refering to your answer to question 4; Don&#039;t you think money is the worst reason to become an artist? With you being the founding father of an opensource project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Oh well, everyone needs a job right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you think Pearl Jam will release their next album before Apocalypse arrives?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;ve just been at the phone with a Sony manager, he told me there will be a new collection soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: When the new version of TMW will be released?&lt;br /&gt;
&lt;br /&gt;
A: I usually don&#039;t like this answer, but I&#039;d say when it&#039;s ready.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Why your nickname is &amp;quot;ElvenProgrammer&amp;quot;???&lt;br /&gt;
&lt;br /&gt;
A: I&#039;d say why not? Or maybe it&#039;s just I am another dude in love with elves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: When was TMW born?&lt;br /&gt;
&lt;br /&gt;
Our SF page states: &amp;quot;Registered : 2004-04-11 02:20&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Uh... who is the elven on your avatar? Zelda? A new tmw sprite? :D&lt;br /&gt;
&lt;br /&gt;
It&#039;s Link from Zelda: the wind waker. I was playing this game at that time, so...&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:ElvenProgrammer&amp;diff=5157</id>
		<title>User:ElvenProgrammer</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:ElvenProgrammer&amp;diff=5157"/>
		<updated>2006-09-26T06:07:22Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edit of Staberxpert, changed back to last version by ElvenProgrammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ElvenProgrammer ==&lt;br /&gt;
&lt;br /&gt;
http://themanaworld.sourceforge.net/phpBB2/images/avatars/66016003407c4993aaa39.gif&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mana World admin &amp;amp; lead programmer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
elvenprogrammer AT gmail DOT com&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Gallery:&amp;lt;/b&amp;gt; http://themanaworld.org/archive/galerie.php?dir=%2Felvenprogrammer&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An interview with ElvenProgrammer: (feel free to add your questions, if I like them I will answer )&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Who are you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: A nice person, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Are you male or female?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;m a true male!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Where do you come from?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: From the old romantic Italy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: What about your interests?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Well for the moment I&#039;m trying to become a pixel artist. I think you can get a lot of money as a pixel artist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: When I come to the IRC channel, you&#039;re always away, why?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: In this period I&#039;m at univeristy during the week (from monday to friday), there I don&#039;t have easy access to internet connection nor spare time, so it&#039;s better to contact me on the week end. Except when I go out with my friends, in the evening I&#039;m always in the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I like your nickname and your signature in the forum, can I use them?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;ve stolen the signature somewhere, until I find something to say to the world. So it&#039;s not my right to say &amp;quot;No don&#039;t use it!&amp;quot;. About the nickname, well I&#039;m pretty proud of it, but if you want it, please feel free to, I won&#039;t commit suicide only for this reason. (Maybe I&#039;ll kill you ? )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you think The Mana World will never get to an end?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: &#039;&#039;10:10 Mana Egg: ElvenProgrammer, my 8-ball says you&#039;re too high to ask that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: The price of potatoes have increased by 35% in canada,what did yu plan to do for the potatoes crisis?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Thank you for the question Sull. That&#039;s obvious, we will invest TMW donations to the poors canadians, so they won&#039;t suffer from famine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you hate Sull?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Let&#039;s say I tolerate him... :P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you like music?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Of course I like listening to music. Who doesn&#039;t? My favourite groups are &amp;quot;The Doors&amp;quot;, &amp;quot;Dire Straits&amp;quot;, &amp;quot;Guns &amp;amp; Roses&amp;quot;, &amp;quot;Pearl Jam&amp;quot;, &amp;quot;Led Zeppelin&amp;quot;, &amp;quot;Deep Purple&amp;quot;. Yes I like old music, something to say about it? -_-&lt;br /&gt;
During summer I listen to recorded nature sounds. Rain or storm sounds help me to concentrate while studying, especially if outside it&#039;s sunny and 40Â°C.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Will you answer my question? Psstt..this isnt Magick..it&#039;s..Chetic?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;m here to answer every question ;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Refering to your answer to question 4; Don&#039;t you think money is the worst reason to become an artist? With you being the founding father of an opensource project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Oh well, everyone needs a job right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you think Pearl Jam will release their next album before Apocalypse arrives?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;ve just been at the phone with a Sony manager, he told me there will be a new collection soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: When the new version of TMW will be released?&lt;br /&gt;
&lt;br /&gt;
A: I usually don&#039;t like this answer, but I&#039;d say when it&#039;s ready.&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Elementalscheme.jpg&amp;diff=4961</id>
		<title>File:Elementalscheme.jpg</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Elementalscheme.jpg&amp;diff=4961"/>
		<updated>2006-09-17T09:24:46Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In modern game application, the basic location of the crystals.. but in general, the uniform structure of the spirits of the elements in nature.&lt;br /&gt;
the difference in color between the connecting rods has no relation to anything.. I just never finished coloring the rest of them.  NYAA!&lt;br /&gt;
&lt;br /&gt;
:May i suggest to change some of the colors used to represent the elements? Water should be blue, in my opinion. Wind does mainly do damage by lightning, and i would associate lightning with the color yellow. Green could then be used for time (i don&#039;t think that anyone would associate time with any color). --[[User:Crush|Crush]] 02:08, 17 September 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
Shouldn&#039;t fire be on the same side of earth and dark? --[[User:ElvenProgrammer|ElvenProgrammer]] 11:24, 17 September 2006 (CEST)&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Dabe/Backstory&amp;diff=4903</id>
		<title>User talk:Dabe/Backstory</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Dabe/Backstory&amp;diff=4903"/>
		<updated>2006-09-12T11:10:55Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Comments on the prehistory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;After the first reading I can say I&#039;m pretty satisfied and pleased, so thumb up! I could probably add that I liked a bit more the draft with Gaea being the center of everything since it actually made the start of everything a bit more clear. Although I appreciated this version as well since it seems well enough balanced to me, but I have no artistic talent so just keep this as a personal opinion. I&#039;m sure I will have to say more after another couple of readings, so stay tuned ;) --[[User:ElvenProgrammer|ElvenProgrammer]] 13:10, 12 September 2006 (CEST)&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive_talk:Xartune&amp;diff=4793</id>
		<title>Archive talk:Xartune</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive_talk:Xartune&amp;diff=4793"/>
		<updated>2006-08-31T14:16:16Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: What about an arrow-crafter?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_red}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;height:300px&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:24pt&amp;quot;&amp;gt;SPOILER WARNING!&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When you are a player and not interesting in taking part in the content development you should not read on. This article contains concepts for future game content. Knowing all details about these elements beforehand might ruin your gaming experience.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This article contains proposals for the new woodland village and its quests.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
===Jack Lumber===&lt;br /&gt;
A lumberjack. Part of the &amp;quot;Hunter Bow&amp;quot; quest.&lt;br /&gt;
===Archer Shop Salesman===&lt;br /&gt;
Sells all bows except forest bow and arrows.&lt;br /&gt;
===Teboma===&lt;br /&gt;
The bow building master in the archer shop. Part of the &amp;quot;Hunter Bow&amp;quot; quest.&lt;br /&gt;
===Geomancer===&lt;br /&gt;
A geomancer. Part of the &amp;quot;Geomancer&amp;quot; quest.&lt;br /&gt;
&lt;br /&gt;
[...]&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
===Hunter Bow Quest===&lt;br /&gt;
&lt;br /&gt;
====Involved NPCs====&lt;br /&gt;
*Teboma (starts quest)&lt;br /&gt;
*Jack Lumber: &#039;&#039;Hi, i&#039;m Jack Lumber, the enemy of all trees. When you need some firewood just tell me.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
====Script====&lt;br /&gt;
This quest is about optaining the often requested hunter bow.&lt;br /&gt;
#The quest is started in the archer shop with talking to Teboma.&lt;br /&gt;
#*Teboma: &#039;&#039;I am the greatest bow maker in town. Noone can create bows like my forest bows.&#039;&#039;&lt;br /&gt;
#*Player: &#039;&#039;I have seen bows of the same quality in Tulimshar. Yours are nothing extraordinary.&#039;&#039;&lt;br /&gt;
#*Teboma: &#039;&#039;Yes, you are right. The bows we are selling at the moment are junk. I would like to build more of my legendary forest bows, but the problem is the wood.&#039;&#039;&lt;br /&gt;
#*Player: &#039;&#039;The wood? Aren&#039;t there enough trees around here?&#039;&#039;&lt;br /&gt;
#*Tebome: &#039;&#039;Yes, sure, but my forest bows are made of a special kind of wood, the &amp;quot;living wood&amp;quot;. Unfortunately our lumberjack doesn&#039;t deliver that anymore. Maybe you should ask him why.&#039;&#039;&lt;br /&gt;
#The player visits Jack, the lumberjack of the town.&lt;br /&gt;
#*Jack: &#039;&#039;Hi, i&#039;m Jack Lumber, the enemy of all trees.&#039;&#039; &lt;br /&gt;
#*Player: &#039;&#039;I heard you don&#039;t deliver &amp;quot;living wood&amp;quot; anymore. What&#039;s the problem?&#039;&#039;&lt;br /&gt;
#*Jack: &#039;&#039;The Problem? What the problem is? I&#039;m not weary of life.&#039;&#039;&lt;br /&gt;
#*Player: &#039;&#039;Weary of life?&#039;&#039;&lt;br /&gt;
#*Jack: &#039;&#039;A week ago i was going to chop down one of those twigleaf trees in the forest to the southwest. The &amp;quot;living wood&amp;quot; comes from them. I was just hitting it with my axe for the first time and what happened? One of its branches hit me! I thought it felt down or the wind blew it. That happens from time to time. But after the 2nd blow with my axe another branch hit me. I got angry and started to chop off all the branches near the ground so this couldn&#039;t happen anymore. But i still can&#039;t believe what happened then.&lt;br /&gt;
#*Player: &#039;&#039;What happened?&#039;&#039;&lt;br /&gt;
#*Jack: &#039;&#039;You&#039;ll think i am insane when i tell you.&#039;&#039;&lt;br /&gt;
#*Player: &#039;&#039;I won&#039;t. I promise.&#039;&#039;&lt;br /&gt;
#*Jack: &#039;&#039;OK. After i chopped off a few branches the whole tree started to move. Its roots came out of the earth, all the branches started to wave around and a face appeared on the trunk. The whole tree CAME TO LIFE! And it seemed to be really angry because i hurted it.&#039;&#039;&lt;br /&gt;
#*Player: &#039;&#039;What did you do? Did you run?&#039;&#039;&lt;br /&gt;
#*Jack: &#039;&#039;Of course not! I took my axe and fought the beast! It hit me here *points at a bruise at his shoulder*, here *lifts his trouser leg to show another bruise* and here *lifts his shirt and reveals some even worse bruises*. But i didn&#039;t gave up. I chopped away branch after branch and in the end i chopped off its roots and it felt and stopped moving.&#039;&#039;&lt;br /&gt;
#*Player: &#039;&#039;And then?&#039;&#039;&lt;br /&gt;
#*Jack: &#039;&#039;Well, after the hard fight i took a break for a few minutes. I just wanted to cut the tree in pieces when i looked up and suddenly i was surrounded by a dozend of these living trees. And they seemed very angry.&#039;&#039;&lt;br /&gt;
#*Player: &#039;&#039;Did you defeat them, too?&#039;&#039;&lt;br /&gt;
#*Jack: &#039;&#039;Are you crazy? I barely destroyed one of those beasts. And now i was exhausted and wounded. I had no chance against a dozend of them. I ran away as fast as i could. Lucky me that these monsters aren&#039;t that fast on their tiny root legs.&#039;&#039;&lt;br /&gt;
#*Player: &#039;&#039;So you aren&#039;t chopping trees anymore?&#039;&#039;&lt;br /&gt;
#*Jack: &#039;&#039;Of course i do. But no more in the southwest and no twigleaf trees anymore. I know the bow shop wants some wood of them, but i don&#039;t care. I won&#039;t risk my life for a few gold pieces. If you want to, just go to the southeast. But i won&#039;t go there ever again.&lt;br /&gt;
#(Optional) The player can now go to Teboma and tell him what happened.&lt;br /&gt;
#*Player: &#039;&#039;Jack won&#039;t go into the twigleaf forest anymore. He says the twig leaf trees came to life and assaulted him.&#039;&#039;&lt;br /&gt;
#*Teboma: &#039;&#039;Damn! How should i get my living wood now? You look like someone who knows how to fight. Maybe you could go and bring me some living wood logs. Not every log is good enough to make a forest bow out of it. So bring me a few of them.&#039;&#039;&lt;br /&gt;
#The player has to go to the southeast and hunt twig leaves to obtain &amp;quot;living wood logs&amp;quot; from them (or he can just buy them). When he thinks he got enough he can go back to Teboma.&lt;br /&gt;
##Teboma: &#039;&#039;Aaah, you brought some living wood. Let me test if it is good enough for a desert bow.&lt;br /&gt;
##Player: A:&#039;&#039;Sure, go on&#039;&#039; (continue from 3) B:&#039;&#039;Sorry, i need it for something else&#039;&#039; (breaks dialog, can later be started again from 1)&lt;br /&gt;
##The player loses one living wood log. There is a one in twenty chance that the dialog continues from 6, else it continues from 4.&lt;br /&gt;
##Teboma: &#039;&#039;*bends the log over his knee* *the log cracks* Sorry, it wasn&#039;t strong enough. Now it is junk. Give me another one.&lt;br /&gt;
##*Player option A (only available when the player still got logs):&#039;&#039;Sure, here!&#039;&#039; (continue from 3)&lt;br /&gt;
##*Player option B:&#039;&#039;HEY! Stop breaking my stuff!&#039;&#039;(breaks dialog, can later be started again from 1)&lt;br /&gt;
##Teboma: &#039;&#039;*tries to bend the log over his knee but he can&#039;t* This log is pretty strong. I will create a really awesome bow from it. Everything i need is 20.000 GP for material.&lt;br /&gt;
##*Player Option A:&#039;&#039;20.000GP? What a ripoff!&#039;&#039; (breaks dialog, can later be continued from 1) &lt;br /&gt;
##*Player Option B (only available when player got &amp;gt;=20.000GP):&#039;&#039;OK, here you go (loses 20.000GP, optains a forest bow)&lt;br /&gt;
##Teboma: &#039;&#039;Here you go. Have fun with it and suggest me to others.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Geomancer Quest===&lt;br /&gt;
This quest is an introduction into the geomancer organisation and the leyline concept. it could be an introduction to a greater quest line that is continued in later updates.&lt;br /&gt;
&lt;br /&gt;
====Involved NPCs====&lt;br /&gt;
*Geomancer (starts quest)&lt;br /&gt;
*2 Large stones: &#039;&#039;That&#039;s strange. The big rock feels warm...&#039;&#039;&lt;br /&gt;
*5 Small stones with runes: &#039;&#039;Someone engraved a rune in this stone. You have no idea what it means.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Script====&lt;br /&gt;
#The player meets the geomancer on the town square.&lt;br /&gt;
#*Geomancer: &#039;&#039;I am a geomancer. We geomancers are researching the leylines. They are streams of mana that flow over the land.&#039;&#039;&lt;br /&gt;
#**Player Option A:&#039;&#039;*yawn* I would really like to pretend i am interested in your pseudoscience, but i got more important stuff to do.&#039;&#039; (breaks dialog, can later be continued from 1)&lt;br /&gt;
#**Player Option B:&#039;&#039;Sounds interesting.&#039;&#039; (continues dialog)&lt;br /&gt;
#*Geomancer: &#039;&#039;Yes, indeed. And did you know that you can feel them when you concentrate enough? You should try it out yourself. There is a very strong leyline leading from a stone circle to the southeast to one in the west. The flow of the leyline is marked by five stones with runes engraved on them. You should follow the leyline from one circle to the other by following the stones and then come back to me.&#039;&#039;&lt;br /&gt;
#The player has to &amp;quot;speak to&amp;quot; the two big stones in the circles on the map to the southeast and southwest and the 5 stones that form a line between them. The small stones now &amp;quot;say&amp;quot;: &#039;&#039;This has to be one of the stones the geomancer talked about.&#039;&#039; &lt;br /&gt;
#Now the player has to talk to the geomancer again:&lt;br /&gt;
##Geomancer: &#039;&#039;So you did follow the leyline? Could you feel it?&#039;&#039;&lt;br /&gt;
##*Player Option A: &#039;&#039;No, i felt nothing.&#039;&#039; (continue from 2)&lt;br /&gt;
##*Player Option B: &#039;&#039;Yes, i felt like i was swimming down a river of energy.&#039;&#039; (continue from 3)&lt;br /&gt;
##Geomancer: &#039;&#039;That&#039;s strange. You should go back to the leyline and meditate a bit. When you can feel it come back&#039;&#039; (breaks dialog, can later be continued from 1)&lt;br /&gt;
##Geomancer: &#039;&#039;The river you felt was a stream of mana energy. Streams like that flow all over the land to supply the world with mana. And we geomancer are catographing them and mark them with rune stones. Lately we found some interesting things about the leylines. Can you keep a secret?&lt;br /&gt;
##Player: &#039;&#039;Sure, tell me!&#039;&#039;&lt;br /&gt;
##Geomancer: &#039;&#039;The big stone circles you saw are called &amp;quot;Gateways&amp;quot;. They can be used to enter a leyline and travel to another gateway on the same leyline in seconds. Maybe you want to try it out.&#039;&#039;&lt;br /&gt;
##*Player Option A: &#039;&#039;Sure, i&#039;ll give it a try!&#039;&#039; (continues from 8)&lt;br /&gt;
##*Player Option B: &#039;&#039;Isn&#039;t that dangerous?&#039;&#039; (continues from 6)&lt;br /&gt;
##Geomancer: &#039;&#039;Maybe. We don&#039;t know much about this yet. When something bad happens while using the leyline please let us know.&lt;br /&gt;
##Player:&#039;&#039;*gulp* Well, i&#039;ll think about it. What do i have to do?&lt;br /&gt;
##Geomancer: &#039;&#039;Just go to one of the gateways, touch the big stone and concentrate. It is really easy.&#039;&#039;&lt;br /&gt;
#The player can now use the two large stones in the circles as teleport npc&#039;s to get from one to the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I was thinking, as requested many times, to add an arrow maker. Monsters should drop wooden logs and you can bring them, maybe together with other stuff, to the arrow-crafter and get cheaper arrows. --[[User:ElvenProgrammer|ElvenProgrammer]] 16:16, 31 August 2006 (CEST)&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Dev_talk:Playersets&amp;diff=4770</id>
		<title>Dev talk:Playersets</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Dev_talk:Playersets&amp;diff=4770"/>
		<updated>2006-08-28T10:39:53Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reply&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would it be a good idea to have a tileset for the body and a tileset for the head?&lt;br /&gt;
this way we could have more variations at a lower cost.&lt;br /&gt;
The head could have many more variations.&lt;br /&gt;
&lt;br /&gt;
:Actually once we introduce the new server, head and body will be separated to allow the user to choose his face --[[User:ElvenProgrammer|ElvenProgrammer]] 12:39, 28 August 2006 (CEST)&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Communication_protocol&amp;diff=4536</id>
		<title>Archive:Communication protocol</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Communication_protocol&amp;diff=4536"/>
		<updated>2006-07-27T21:01:17Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Client version is now an int&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here be documented our own communication protocol. For the latest list of all messages and their contents, see [http://svn.sourceforge.net/viewcvs.cgi/themanaworld/tmwserv/trunk/src/defines.h?view=markup defines.h].&lt;br /&gt;
&lt;br /&gt;
== Login sequence ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1a. PAMSG_REGISTER { L version, &amp;quot;username&amp;quot;, &amp;quot;password&amp;quot;, &amp;quot;email&amp;quot; }&lt;br /&gt;
    APMSG_REGISTER_RESPONSE { 0 }&lt;br /&gt;
&lt;br /&gt;
1b. PAMSG_LOGIN { L version, &amp;quot;username&amp;quot;, &amp;quot;password&amp;quot; }&lt;br /&gt;
    APMSG_UNREGISTER_RESPONSE { 0 }&lt;br /&gt;
&lt;br /&gt;
2a. PAMSG_UNREGISTER { }&lt;br /&gt;
    APMSG_UNREGISTER_RESPONSE { 0 }&lt;br /&gt;
&lt;br /&gt;
2b. PAMSG_LOGOUT { }&lt;br /&gt;
    APMSG_LOGOUT_RESPONSE { 0 }&lt;br /&gt;
&lt;br /&gt;
2c. PAMSG_CHAR_LIST { }&lt;br /&gt;
    APMSG_CHAR_LIST_RESPONSE B number, { B index, S name, B gender, B hair style, B hair color,&lt;br /&gt;
                                         B level, W money, W*6 stats, S mapname, W*2 position }&lt;br /&gt;
&lt;br /&gt;
...&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It has been decided that a separate request for the character list is not necessary. The list will be sent automatically after a succesful login.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;We probably do not need the index byte for each character. The list can be assumed to be contiguous and characters can be referred to with the index they have in the list.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Why is the version a string? It&#039;s only for checking compatibility, right?&#039;&#039; --[[User:BjÃ¸rn|BjÃ¸rn]] 12:47, 26 July 2006 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Movement and combat ==&lt;br /&gt;
&lt;br /&gt;
Protocol in development, see article about the [[being movement system]].&lt;br /&gt;
&lt;br /&gt;
== Chatting ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1a. PCMSG_CHAT { &amp;quot;message&amp;quot;, channel }&lt;br /&gt;
1b. PCMSG_ANNOUNCE { &amp;quot;annoucement&amp;quot; }&lt;br /&gt;
1c. PCMSG_PRIVMSG { &amp;quot;username&amp;quot;, &amp;quot;message&amp;quot; }&lt;br /&gt;
2a. CPMSG_ERROR { error }&lt;br /&gt;
2b. CPMSG_ANNOUNCEMENT { &amp;quot;annoucement&amp;quot; }&lt;br /&gt;
2c. CPMSG_PRIVMSG { &amp;quot;username&amp;quot;, &amp;quot;message&amp;quot; }&lt;br /&gt;
2d. CPMSG_PUBMSG { channel, &amp;quot;username&amp;quot;, &amp;quot;message&amp;quot; }&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Maybe it would be nicer to have the annoucements and errors simply occur or special dedicated channels. This would make implementation easier. Also, I think it&#039;s fine to also send a username for these messages.&#039;&#039; --[[User:BjÃ¸rn|BjÃ¸rn]] 12:44, 26 July 2006 (CEST)&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Main_Page&amp;diff=4256</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Main_Page&amp;diff=4256"/>
		<updated>2006-06-05T06:48:37Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edit of ZezimaMaster, changed back to last version by Crush&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid lightgrey;&amp;quot;|&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: center; text-align: center; padding: 0px 20px 0px 20px; font-style: italic;&amp;quot;|Welcome to The Mana World wiki! This wiki is meant to provide information to our players, to provide an easy way to contribute to the development of certain parts of the game and to improve collaboration between people on the development team. We hope you will find what you are looking for. To be able to edit you have to login, but signing up is free and requires no activation.&lt;br /&gt;
|[[Image:World_sketch_by_Kyokai.jpg|100px]]&lt;br /&gt;
|}&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: 1px solid #e0c8b8; color: #000; background-color: #faeee6&amp;quot;|&lt;br /&gt;
== Project information ==&lt;br /&gt;
* [[Project description]]&lt;br /&gt;
* [[Screenshots]]&lt;br /&gt;
* [[Developers]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Dependencies]]&lt;br /&gt;
* [[System requirements]]&lt;br /&gt;
* [[Roadmap]]&lt;br /&gt;
* [[Ports]]&lt;br /&gt;
* [http://svn.sourceforge.net/viewcvs.cgi/themanaworld/tmw/trunk/ChangeLog?view=markup Change log]&lt;br /&gt;
&lt;br /&gt;
==== References ====&lt;br /&gt;
&lt;br /&gt;
* [[Servers]]&lt;br /&gt;
* [[Guilds]]&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [[Monster reference]]&lt;br /&gt;
* [[Item reference]]&lt;br /&gt;
&lt;br /&gt;
==== Organization ====&lt;br /&gt;
&lt;br /&gt;
* [[Suggestions]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Design document]]&lt;br /&gt;
* [http://themanaworld.org/archive/galerie.php Gallery]&lt;br /&gt;
* [[Developer meetings]]&lt;br /&gt;
* [[Quotes]]&lt;br /&gt;
* [[Summer 2005 real life developer meeting]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: 1px solid #c9c9ff; color: #000; background-color: #f3f3ff&amp;quot;|&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World&#039;&#039;&#039;&lt;br /&gt;
:[[World development]], [[World backstory]], [[Map development]], [[Landmarks]], [[Kingdoms]], [[Organisations]], [[Important NPCs]], [[Finished NPCs]], [[Quest development|Quests]], [[Calendar]], [[Create new NPCs]], [[Creature proposal]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics&#039;&#039;&#039; ([[:Special:Newimages|New images gallery]])&lt;br /&gt;
:[[Guidelines]], [[Assignments]], [[Concept art]], [[Tileset development|Tilesets]], [[Playerset development|Playerset]], [[NPC development|NPCs]], [[Monsterset development|Monsters]], [[Hairset development|Hairsets]], [[Itemset development|Itemsets]], [[Equipment development|Equipment]], [[Military Uniforms|Uniforms]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GUI / Interface&#039;&#039;&#039;&lt;br /&gt;
:[[GUI development]], [[Keyboard usage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039;&lt;br /&gt;
:[[SFX]], [[Music]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game&#039;&#039;&#039;&lt;br /&gt;
:[[Game systems]], [[Update system]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server&#039;&#039;&#039;&lt;br /&gt;
:[[Server development]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RFCs&#039;&#039;&#039;&lt;br /&gt;
:[[Rendering]], [[Action Layers]], [[Animations]], [[Improvement of the collision layer system]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
:[[Joining the project]], [[Making a new release]], [[Logging]], [[Getting started]]&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Mapping_Tutorial&amp;diff=4254</id>
		<title>Development:Mapping Tutorial</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Mapping_Tutorial&amp;diff=4254"/>
		<updated>2006-06-02T08:24:06Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: /* How to get Tiled */ A small grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
Making maps for TMW is not a task that requires a lot of knowledge but is a very good way to become creative and help the game to become more attractive. But getting started can be a little frustrating. Here is a guide that will help you to learn how to make maps.&lt;br /&gt;
&lt;br /&gt;
== How to get Tiled ==&lt;br /&gt;
The Map Editor we are using is called Tiled. You can find it at http://mapeditor.org/.&lt;br /&gt;
&lt;br /&gt;
Tiled is a java application. That means it runs on every system that got a Java Runtime Environment. But you need the latest Java Runtime Enviroment installed on your system. You can get it at http://www.java.com/getjava/.&lt;br /&gt;
&lt;br /&gt;
To start Tiled just click the &#039;&#039;Start Now!&#039;&#039; link on mapeditor.org or download Tiled and open &#039;&#039;tiled.jar&#039;&#039; with the &#039;&#039;javaw&#039;&#039; binary in your java folder with the additional parameter &#039;&#039;-jar&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Setting up Tiled for making TMW Maps ==&lt;br /&gt;
Tiled is a map editor that isn&#039;t made especially for TMW. That means it got a lot of options and settings we don&#039;t need. &lt;br /&gt;
[[Image:Maptutorial_Newmap.png|right|Settings for a new tmw map]]&lt;br /&gt;
To create a new map, press File-&amp;gt;New. Use the following settings:&lt;br /&gt;
*Map Type: Orthogonal&lt;br /&gt;
*Tile Size: 32x32&lt;br /&gt;
*Map Size: Between 60 and 200 (needn&#039;t be exactly square)&lt;br /&gt;
&lt;br /&gt;
Now add 3 new layers using Layer-&amp;gt;Add Layer from the menu bar or the Add Layer Button (the leftmost button in the button row in the lower right corner). You should have 4 layers called Layer 3, Layer 2, Layer 1 and Layer 0. You should now rename them as following. You don&#039;t have to, but it will help you to understand the rest of the tutorial.&lt;br /&gt;
*Layer 3 -&amp;gt; Collision Layer&lt;br /&gt;
*Layer 2 -&amp;gt; Over Layer&lt;br /&gt;
*Layer 1 -&amp;gt; Object Layer&lt;br /&gt;
*Layer 0 -&amp;gt; Ground Layer&lt;br /&gt;
[[Image:Maptutorial_Newtileset.png|right|Settings for importing a tileset]]&lt;br /&gt;
The Map is now ready to be created. But to create it we need some tiles. To import a tileset select Tilesets-&amp;gt;New Tileset und set the following options:&lt;br /&gt;
&lt;br /&gt;
*Name: (doesn&#039;t matter)&lt;br /&gt;
*Tile width: 32&lt;br /&gt;
*Tile height: 32&lt;br /&gt;
*Reference tileset image: checked&lt;br /&gt;
*Automatically create tiles from images: checked&lt;br /&gt;
*Tile Spacing: 0&lt;br /&gt;
*Use transparent color: unchecked&lt;br /&gt;
&lt;br /&gt;
Now push the browse button and browse to your TMW folder and then the subfolder /data/graphics/tiles/. Here you will find all tilesets that are used by TMW saved as PNG graphics. Select the one you want.&lt;br /&gt;
&lt;br /&gt;
Please only import the tilesets you want to use. Don&#039;t forget to import the Tileset &amp;quot;Collision.png&amp;quot;, too. It has a very important purpose that will be explained later.&lt;br /&gt;
&lt;br /&gt;
== Starting to map ==&lt;br /&gt;
&lt;br /&gt;
Now you can finally start to map. To place tiles on the map select the pen tool from the toolbox to the left. Then select a tile from the tile palette. You can open the tile palette by klicking the rectangle in the lower left corner. Now you can place the tiles on the map. Please watch out what layer you are drawing on because the layer play different roles:&lt;br /&gt;
*The &#039;&#039;&#039;Ground Layer&#039;&#039;&#039; is for tiles without transparency. In the game it will always be below the sprites. This layer has to be filled completely before you can call the map finished.&lt;br /&gt;
*The &#039;&#039;&#039;Object Layer&#039;&#039;&#039; is for tiles that have some transparent pixels. It is usually used for stuff that stands around on the map like trees or stones.&lt;br /&gt;
*Tiles on the &#039;&#039;&#039;Over Layer&#039;&#039;&#039; are always drawn over the map sprites.&lt;br /&gt;
*The &#039;&#039;&#039;Collision Layer&#039;&#039;&#039; isn&#039;t rendered ingame. It contains the information which parts of the map are walkable and which aren&#039;t. Don&#039;t put any tiles on it but the red cross from the collision tileset.&lt;br /&gt;
&lt;br /&gt;
When you are finished with your map you have to determine which tiles are walkable and which aren&#039;t. To do so mark all tiles you want to be blocked with the red cross from the collision tileset on the collision layer. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there. That means Players won&#039;t be able to reach them or you can cause other weird situations. For example fill a lake completely with the red cross tile, not only the shoreline.&lt;br /&gt;
&lt;br /&gt;
Be aware that you need a border of about 30 tiles in every direction that may not be walkable but should be designed properly. Portals to other maps should only be some tiles wide. You can&#039;t define the portals with Tiled, by the way. Leave this to the server administrators. The same applies to monster population, NPCs and other interactive objects.&lt;br /&gt;
&lt;br /&gt;
== Testing your map ==&lt;br /&gt;
&lt;br /&gt;
To test your map you have to replace one of the maps in your TMW folder (in the subfolder data/maps). When you start the game and go to the map you replaced you will see your new map. You will see monsters and other players on the map but don&#039;t worry. The other players still see their version of the map and they won&#039;t see you walk through walls. Just ignore them while you explore your map.&lt;br /&gt;
&lt;br /&gt;
== Making two maps with a fluent transition ==&lt;br /&gt;
&lt;br /&gt;
Did you ask yourself how it is possible to create an almost invisible transition between two maps like when you walk through the Tulimshar south gate? The key is the resize option of Tiled. &lt;br /&gt;
&lt;br /&gt;
First you have to open the map you want to attatch to. The unwalkable borders are usually mapped very poorly but it will be a walkable part of your map. So you should redesign the border around the gate to your map the way you want it on your map. This area will be shared by both maps so it has to be identical. Save the old map before you proceed.&lt;br /&gt;
&lt;br /&gt;
When you are finished select Map-&amp;gt;Resize.&lt;br /&gt;
&lt;br /&gt;
You needn&#039;t change the size. What you need is the Offset option to shove the original map to the side. Here you can read what value you&#039;ve got to change depending on where you want to append:&lt;br /&gt;
*&#039;&#039;&#039;East&#039;&#039;&#039; X: Width - 60*&lt;br /&gt;
*&#039;&#039;&#039;West&#039;&#039;&#039; X: - (Width - 60*)&lt;br /&gt;
*&#039;&#039;&#039;North&#039;&#039;&#039; Y: Heigth - 60*&lt;br /&gt;
*&#039;&#039;&#039;South&#039;&#039;&#039; Y: - (Heigth - 60*)&lt;br /&gt;
)*60 = Width of the unwalkable border x2&lt;br /&gt;
&lt;br /&gt;
When you press OK you should have one edge of the map at the opposite side and the rest of the workspace blank. The outer 30 tiles should be partly walkable while the inner 30 tiles are completely blocked. You&#039;ve got to swap that. flood fill the walkable area of the collision layer and make a correct collision map for the inner 30 tiles.&lt;br /&gt;
&lt;br /&gt;
Now you can start to design your map. But don&#039;t forget to save it under a different filename. When you submit your map to the dev team include the new version of the old map, too.&lt;br /&gt;
&lt;br /&gt;
== Hints for good mapping ==&lt;br /&gt;
&lt;br /&gt;
* Before you start with a map you should have a loose idea of the layout. Making a sketch of the map on a piece of paper can be very useful.&lt;br /&gt;
* Try to avoid chokepoints like bridges, mountain passes or corridors that are only one tile wide. They can be blocked very easily.&lt;br /&gt;
* Don&#039;t put too many similar objects on one screen. Very eyecatching tiles should only be used sparingly. Try to break up large areas with the same tile over and over again by throwing in some objects.&lt;br /&gt;
* Avoid regular patterns in natural enviroments. Trees usually don&#039;t grow in grid patterns. Rivers, mountain ridges or corridors in caves should never be completely straight.&lt;br /&gt;
* Don&#039;t map too functional. Give the players something to look at, even when it hasn&#039;t got any relevance for the gameplay.&lt;br /&gt;
* But keep the playability in mind.&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:ElvenProgrammer&amp;diff=3822</id>
		<title>User:ElvenProgrammer</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:ElvenProgrammer&amp;diff=3822"/>
		<updated>2006-03-20T17:33:15Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Answered&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ElvenProgrammer ==&lt;br /&gt;
&lt;br /&gt;
http://themanaworld.sourceforge.net/phpBB2/images/avatars/66016003407c4993aaa39.gif&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Mana World admin &amp;amp; lead programmer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
elvenprogrammer AT gmail DOT com&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Gallery:&amp;lt;/b&amp;gt; http://themanaworld.org/archive/galerie.php?dir=%2Felvenprogrammer&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An interview with ElvenProgrammer: (feel free to add your questions, if I like them I will answer )&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Who are you?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: A nice person, isn&#039;t it?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Are you male or female?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;m a true male!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Where do you come from?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: From the old romantic Italy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: What about your interests?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Well for the moment I&#039;m trying to become a pixel artist. I think you can get a lot of money as a pixel artist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: When I come to the IRC channel, you&#039;re always away, why?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: In this period I&#039;m at univeristy during the week (from monday to friday), there I don&#039;t have easy access to internet connection nor spare time, so it&#039;s better to contact me on the week end. Except when I go out with my friends, in the evening I&#039;m always in the channel.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: I like your nickname and your signature in the forum, can I use them?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;ve stolen the signature somewhere, until I find something to say to the world. So it&#039;s not my right to say &amp;quot;No don&#039;t use it!&amp;quot;. About the nickname, well I&#039;m pretty proud of it, but if you want it, please feel free to, I won&#039;t commit suicide only for this reason. (Maybe I&#039;ll kill you ? )&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you think The Mana World will never get to an end?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: &#039;&#039;10:10 Mana Egg: ElvenProgrammer, my 8-ball says you&#039;re too high to ask that.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: The price of potatoes have increased by 35% in canada,what did yu plan to do for the potatoes crisis?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Thank you for the question Sull. That&#039;s obvious, we will invest TMW donations to the poors canadians, so they won&#039;t suffer from famine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you hate Sull?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Let&#039;s say I tolerate him... :P&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you like music?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Of course I like listening to music. Who doesn&#039;t? My favourite groups are &amp;quot;The Doors&amp;quot;, &amp;quot;Dire Straits&amp;quot;, &amp;quot;Guns &amp;amp; Roses&amp;quot;, &amp;quot;Pearl Jam&amp;quot;, &amp;quot;Led Zeppelin&amp;quot;, &amp;quot;Deep Purple&amp;quot;. Yes I like old music, something to say about it? -_-&lt;br /&gt;
During summer I listen to recorded nature sounds. Rain or storm sounds help me to concentrate while studying, especially if outside it&#039;s sunny and 40Â°C.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Will you answer my question? Psstt..this isnt Magick..it&#039;s..Chetic?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;m here to answer every question ;)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Refering to your answer to question 4; Don&#039;t you think money is the worst reason to become an artist? With you being the founding father of an opensource project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: Oh well, everyone needs a job right?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: Do you think Pearl Jam will release their next album before Apocalypse arrives?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A: I&#039;ve just been at the phone with a Sony manager, he told me there will be a new collection soon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: When the new version of TMW will be released?&lt;br /&gt;
&lt;br /&gt;
A: I usually don&#039;t like this answer, but I&#039;d say when it&#039;s ready.&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Animations&amp;diff=3795</id>
		<title>Development:Animations</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Animations&amp;diff=3795"/>
		<updated>2006-03-14T10:18:55Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Version 0.2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_red}}&lt;br /&gt;
After a mini-meeting between me and Doener we refined the model.&lt;br /&gt;
Each animation will be defined by an xml document, here follows an example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;animation name=&amp;quot;player&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;spritemap name=&amp;quot;misc&amp;quot; src=&amp;quot;player-male-misc.png&amp;quot; width=&amp;quot;64&amp;quot; height=&amp;quot;64&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;spritemap name=&amp;quot;stab&amp;quot; src=&amp;quot;player-male-stab.png&amp;quot; width=&amp;quot;64&amp;quot; height=&amp;quot;64&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;spritemap name=&amp;quot;bow&amp;quot; src=&amp;quot;player-male-bow.png&amp;quot; width=&amp;quot;64&amp;quot; height=&amp;quot;64&amp;quot; /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;action name=&amp;quot;stand&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;frame spritemap=&amp;quot;misc&amp;quot; index=&amp;quot;0&amp;quot; delay=&amp;quot;0&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;/action&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;action name=&amp;quot;walk&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;frame spritemap=&amp;quot;misc&amp;quot; index=&amp;quot;0&amp;quot; delay=&amp;quot;20&amp;quot; /&amp;gt;&lt;br /&gt;
		&amp;lt;frame spritemap=&amp;quot;misc&amp;quot; index=&amp;quot;1&amp;quot; delay=&amp;quot;20&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;/action&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
	&amp;lt;action name=&amp;quot;bow-attack&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;sequence spritemap=&amp;quot;bow&amp;quot; start=&amp;quot;0&amp;quot; end=&amp;quot;5&amp;quot; delay=&amp;quot;20&amp;quot; /&amp;gt;&lt;br /&gt;
	&amp;lt;/action&amp;gt;&lt;br /&gt;
&amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So if you want to load the playerset you just load player.xml and it takes care of loading all related images. Of course delays are defined in milliseconds.&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Animations&amp;diff=3639</id>
		<title>Development:Animations</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Animations&amp;diff=3639"/>
		<updated>2006-03-12T15:07:36Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: A first attempt at a new animation system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a first attempt at defining a new animation system which should improve the current behaviour of beings, especially the player.&lt;br /&gt;
The general idea is to have an xml document defining everything about an animation. Here follows an example of what I&#039;m talking about.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;animation name=&amp;quot;player&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;images&amp;gt;&lt;br /&gt;
  &amp;lt;image id=&amp;quot;0&amp;quot; name=&amp;quot;misc&amp;quot; file=&amp;quot;player-male-misc.png&amp;quot; width=&amp;quot;64&amp;quot; height=&amp;quot;64&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;image id=&amp;quot;1&amp;quot; name=&amp;quot;stab&amp;quot; file=&amp;quot;player-male-stab.png&amp;quot; width=&amp;quot;64&amp;quot; height=&amp;quot;64&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;image id=&amp;quot;2&amp;quot; name=&amp;quot;bow&amp;quot; file=&amp;quot;player-male-bow.png&amp;quot; width=&amp;quot;64&amp;quot; height=&amp;quot;64&amp;quot;/&amp;gt;&lt;br /&gt;
 &amp;lt;/images&amp;gt;&lt;br /&gt;
 &amp;lt;actions&amp;gt;&lt;br /&gt;
  &amp;lt;action name=&amp;quot;stand&amp;quot; image=&amp;quot;0&amp;quot; frames=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;action name=&amp;quot;walk&amp;quot; image=&amp;quot;0&amp;quot; frames=&amp;quot;6&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;20&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;20&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;20&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;20&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;20&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;20&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;/action&amp;gt;&lt;br /&gt;
  &amp;lt;action name=&amp;quot;sit&amp;quot; image=&amp;quot;0&amp;quot; frames=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;action name=&amp;quot;die&amp;quot; image=&amp;quot;0&amp;quot; frames=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
  &amp;lt;action name=&amp;quot;stab&amp;quot; image=&amp;quot;1&amp;quot; frames=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;20&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;30&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;20&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;20&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;/action&amp;gt;&lt;br /&gt;
  &amp;lt;action name=&amp;quot;bow&amp;quot; image=&amp;quot;2&amp;quot; frames=&amp;quot;5&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;10&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;10&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;40&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;20&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;20&amp;quot;&lt;br /&gt;
  &amp;lt;/action&amp;gt;&lt;br /&gt;
 &amp;lt;/actions&amp;gt;&lt;br /&gt;
&amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So if you want to load the playerset you just load player.xml and it takes care of loading all related images. &lt;br /&gt;
Reuse of frames should also be considered, so we could specify the exact frames sequence. Just take the bat as an example. The standing animation as well as the walking one require 4 frames. A bat can hardly stay in flight without flapping his wings as it does now. And in the spritesheet the first 2 rows are identical suggesting one of them could be removed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?xml version=&amp;quot;1.0&amp;quot;?&amp;gt;&lt;br /&gt;
&amp;lt;animation name=&amp;quot;bat&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;images&amp;gt;&lt;br /&gt;
  &amp;lt;image id=&amp;quot;0&amp;quot; name=&amp;quot;misc&amp;quot; file=&amp;quot;monster15.png&amp;quot; width=&amp;quot;60&amp;quot; height=&amp;quot;60&amp;quot;/&amp;gt;&lt;br /&gt;
 &amp;lt;/images&amp;gt;&lt;br /&gt;
 &amp;lt;actions&amp;gt;&lt;br /&gt;
  &amp;lt;action name=&amp;quot;stand&amp;quot; image=&amp;quot;0&amp;quot; frames=&amp;quot;4&amp;quot;/&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;20&amp;quot; frame=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;20&amp;quot; frame=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;20&amp;quot; frame=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;20&amp;quot; frame=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;action name=&amp;quot;walk&amp;quot; image=&amp;quot;0&amp;quot; frames=&amp;quot;4&amp;quot;/&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;20&amp;quot; frame=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;20&amp;quot; frame=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;20&amp;quot; frame=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
   &amp;lt;frame delay=&amp;quot;20&amp;quot; frame=&amp;quot;3&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;/action&amp;gt;&lt;br /&gt;
  &amp;lt;action name=&amp;quot;die&amp;quot; image=&amp;quot;0&amp;quot; frames=&amp;quot;1&amp;quot;/&amp;gt;&lt;br /&gt;
 &amp;lt;/actions&amp;gt;&lt;br /&gt;
&amp;lt;/animation&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Main_Page&amp;diff=3638</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Main_Page&amp;diff=3638"/>
		<updated>2006-03-12T10:37:44Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Added rfc for new animation system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid lightgrey;&amp;quot;|&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: center; text-align: center; padding: 0px 20px 0px 20px; font-style: italic;&amp;quot;|Welcome to The Mana World wiki! This wiki is meant to provide information to our players, to provide an easy way to contribute to the development of certain parts of the game and to improve collaboration between people on the development team. We hope you will find what you are looking for. To be able to edit you have to login, but signing up is free and requires no activation.&lt;br /&gt;
|[[Image:World_sketch_by_Kyokai.jpg|100px]]&lt;br /&gt;
|}&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: 1px solid #e0c8b8; color: #000; background-color: #faeee6&amp;quot;|&lt;br /&gt;
== Project information ==&lt;br /&gt;
* [[Project description]]&lt;br /&gt;
* [[Screenshots]]&lt;br /&gt;
* [[Developers]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Dependencies]]&lt;br /&gt;
* [[System requirements]]&lt;br /&gt;
* [[Roadmap]]&lt;br /&gt;
* [[Ports]]&lt;br /&gt;
* [http://svn.sourceforge.net/viewcvs.cgi/themanaworld/tmw/trunk/ChangeLog?view=markup Change log]&lt;br /&gt;
&lt;br /&gt;
==== References ====&lt;br /&gt;
&lt;br /&gt;
* [[Servers]]&lt;br /&gt;
* [[Guilds]]&lt;br /&gt;
* [[Monster reference]]&lt;br /&gt;
* [[Item reference]]&lt;br /&gt;
&lt;br /&gt;
==== Organization ====&lt;br /&gt;
&lt;br /&gt;
* [[Suggestions]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Design document]]&lt;br /&gt;
* [http://themanaworld.org/archive/galerie.php Gallery]&lt;br /&gt;
* [[Developer meetings]]&lt;br /&gt;
* [[Quotes]]&lt;br /&gt;
* [[Summer 2005 real life developer meeting]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: 1px solid #c9c9ff; color: #000; background-color: #f3f3ff&amp;quot;|&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World&#039;&#039;&#039;&lt;br /&gt;
:[[World development]], [[World backstory]], [[Map development]], [[Landmarks]], [[Kingdoms]], [[Organisations]], [[Important NPCs]], [[Finished NPCs]], [[Quest development|Quests]], [[Calendar]], [[Create new NPCs]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics&#039;&#039;&#039; ([[:Special:Newimages|New images gallery]])&lt;br /&gt;
:[[Guidelines]], [[Assignments]], [[Concept art]], [[Tileset development|Tilesets]], [[Playerset development|Playerset]], [[NPC development|NPCs]], [[Monsterset development|Monsters]], [[Hairset development|Hairsets]], [[Itemset development|Itemsets]], [[Equipment development|Equipment]], [[Military Uniforms|Uniforms]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GUI / Interface&#039;&#039;&#039;&lt;br /&gt;
:[[GUI development]], [[Keyboard usage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039;&lt;br /&gt;
:[[SFX]], [[Music]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game&#039;&#039;&#039;&lt;br /&gt;
:[[Game systems]], [[Update system]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server&#039;&#039;&#039;&lt;br /&gt;
:[[Server development]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RFCs&#039;&#039;&#039;&lt;br /&gt;
:[[Rendering]], [[Action Layers]], [[Animations]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
:[[Joining the project]], [[Making a new release]], [[Logging]], [[Getting Started]]&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Developers&amp;diff=3482</id>
		<title>Development:Developers</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Developers&amp;diff=3482"/>
		<updated>2006-02-13T08:03:32Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: As far as I know Tenche is not a developer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;border-bottom: 2px solid #efdead&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;75px&amp;quot; align=&amp;quot;left&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;200px&amp;quot; align=&amp;quot;left&amp;quot; | Occupation&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; width=&amp;quot;200px&amp;quot; align=&amp;quot;left&amp;quot; | Location&lt;br /&gt;
{{dev1| [[User:Gagaofdeath|Andrej Sinicyn]]      | Programmer | Germany}}&lt;br /&gt;
{{dev2| [[User:Bear|Bear]]                       | Scripter | USA}}&lt;br /&gt;
{{dev1| [[User:Bertram|Bertram]]                 | Programmer, Debian package maintainer | France}}&lt;br /&gt;
{{dev2| [[User:BjÃ¸rn|BjÃ¸rn Lindeijer]]           | Lead Programmer | The Netherlands}}&lt;br /&gt;
{{dev1| [[User:Catfish_Man|Catfish_Man]]         | Mac port | USA}}&lt;br /&gt;
{{dev2| [[User:Clef|Clef]]                       | Pixel artist | }}&lt;br /&gt;
{{dev1| [[User:Crush|Crush]]                     | Pixel artist, programmer | Germany}}&lt;br /&gt;
{{dev2| [[User:Demon|Demon]]                     | Pixel artist | }}&lt;br /&gt;
{{dev1| [[User:deviexx|deviexx]]                 | Content manager | }}&lt;br /&gt;
{{dev2| [[User:Doener|Doener]]                   | Programmer | Germany}}&lt;br /&gt;
{{dev1| [[User:ElvenProgrammer|ElvenProgrammer]] | Project leader, programmer | Italy}}&lt;br /&gt;
{{dev2| [[User:Golgo|Golgo]]                     | Pixel artist | }}&lt;br /&gt;
{{dev1| [[User:Irukard|Irukard]]                 | Pixel artist | Poland}}&lt;br /&gt;
{{dev2| [[User:Javila|Javila]]                   | Programmer | Brazil}}&lt;br /&gt;
{{dev1| [[User:kindjal|kindjal]]                 | Programmer | France, currently Italy}}&lt;br /&gt;
{{dev2| [[User:Kyokai|Kyokai]]                   | Game systems designer | }}&lt;br /&gt;
{{dev1| [[User:maci|maci]]                       | User support | Germany}}&lt;br /&gt;
{{dev2| [[User:Maester Pixel|Maester Pixel]]     | Pixel artist | USA}}&lt;br /&gt;
{{dev1| [[User:Magick|Magick]]                   | Musician | }}&lt;br /&gt;
{{dev2| [[User:hackgrid|Matt]]                   | Blabbering idiot | Germany}}&lt;br /&gt;
{{dev1| [[User:Mkael|Mkael]]                     | Concept artist | Finland}}&lt;br /&gt;
{{dev2| [[User:Modanung|Modanung]]               | Pixel artist | The Netherlands}}&lt;br /&gt;
{{dev1| [[User:Mra|Mra]]                         | Programmer | Germany}}&lt;br /&gt;
{{dev2| [[User:Neko-mon|Neko-mon]]               | Pixel artist | Brazil}}&lt;br /&gt;
{{dev1| [[User:Nym|nym]]                         | Programmer | Australia}}&lt;br /&gt;
{{dev2| [[User:Pajarico|Pajarico]]               | Concept artist, writer | Spain}}&lt;br /&gt;
{{dev1| [[User:Platyna|Platyna]]                 | Slackware package maintainer | Poland}}&lt;br /&gt;
{{dev2| [[User:Rotonen|Rotonen]]                 | Head of art, story and music | Finland}}&lt;br /&gt;
{{dev1| [[User:Sora|Sora]]                       | Pixel artist | Poland}}&lt;br /&gt;
{{dev2| [[User:Sull|Sull]]                       | Pixel artist | Canada}}&lt;br /&gt;
{{dev1| [[User:Talaroc|Talaroc]]                 | Pixel artist | }}&lt;br /&gt;
{{dev2| [[User:Usiu|Usiu]]                       | Programmer | Poland}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Main_Page&amp;diff=3463</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Main_Page&amp;diff=3463"/>
		<updated>2006-02-05T11:25:15Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edit of Vini010791, changed back to last version by BjÃ¸rn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid lightgrey;&amp;quot;|&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;vertical-align: center; text-align: center; padding: 0px 20px 0px 20px; font-style: italic;&amp;quot;|Welcome to The Mana World wiki! This wiki is meant to provide information to our players, to provide an easy way to contribute to the development of certain parts of the game and to improve collaboration between people on the development team. We hope you will find what you are looking for. To be able to edit you have to login, but signing up is free and requires no activation.&lt;br /&gt;
|[[Image:World_sketch_by_Kyokai.jpg|100px]]&lt;br /&gt;
|}&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; &lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: 1px solid #e0c8b8; color: #000; background-color: #faeee6&amp;quot;|&lt;br /&gt;
== Project information ==&lt;br /&gt;
* [[Project description]]&lt;br /&gt;
* [[Screenshots]]&lt;br /&gt;
* [[Developers]]&lt;br /&gt;
* [[FAQ]]&lt;br /&gt;
* [[Dependencies]]&lt;br /&gt;
* [[System requirements]]&lt;br /&gt;
* [[Roadmap]]&lt;br /&gt;
* [[Ports]]&lt;br /&gt;
* [http://cvs.sourceforge.net/viewcvs.py/themanaworld/tmw/ChangeLog?rev=HEAD&amp;amp;view=markup Change log]&lt;br /&gt;
&lt;br /&gt;
==== References ====&lt;br /&gt;
&lt;br /&gt;
* [[Guilds]]&lt;br /&gt;
* [[Monster reference]]&lt;br /&gt;
* [[Item reference]]&lt;br /&gt;
&lt;br /&gt;
==== Organization ====&lt;br /&gt;
&lt;br /&gt;
* [[Suggestions]]&lt;br /&gt;
* [[Bugs]]&lt;br /&gt;
* [[Design document]]&lt;br /&gt;
* [http://themanaworld.org/archive/galerie.php Gallery]&lt;br /&gt;
* [[Developer meetings]]&lt;br /&gt;
* [[Quotes]]&lt;br /&gt;
* [[Summer 2005 real life developer meeting]]&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;50%&amp;quot; style=&amp;quot;border: 1px solid #c9c9ff; color: #000; background-color: #f3f3ff&amp;quot;|&lt;br /&gt;
== Development ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;World&#039;&#039;&#039;&lt;br /&gt;
:[[World development]], [[World backstory]], [[Map development]], [[Landmarks]], [[Kingdoms]], [[Organisations]], [[Important NPCs]], [[Finished NPCs]], [[Quest development|Quests]], [[Calendar]], [[Create new NPCs]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graphics&#039;&#039;&#039; ([[:Special:Newimages|New images gallery]])&lt;br /&gt;
:[[Guidelines]], [[Assignments]], [[Concept art]], [[Tileset development|Tilesets]], [[Playerset development|Playerset]], [[NPC development|NPCs]], [[Monsterset development|Monsters]], [[Hairset development|Hairsets]], [[Itemset development|Itemsets]], [[Equipment development|Equipment]], [[Military Uniforms|Uniforms]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GUI / Interface&#039;&#039;&#039;&lt;br /&gt;
:[[GUI development]], [[Keyboard usage]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039;&lt;br /&gt;
:[[SFX]], [[Music]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game&#039;&#039;&#039;&lt;br /&gt;
:[[Game systems]], [[Update system]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Server&#039;&#039;&#039;&lt;br /&gt;
:[[Server development]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RFCs&#039;&#039;&#039;&lt;br /&gt;
:[[Rendering]], [[Action Layers]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;General&#039;&#039;&#039;&lt;br /&gt;
:[[Joining the project]], [[Making a new release]], [[Logging]]&lt;br /&gt;
|}&lt;br /&gt;
__NOTOC__ __NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:System_requirements&amp;diff=3424</id>
		<title>Archive:System requirements</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:System_requirements&amp;diff=3424"/>
		<updated>2006-01-21T15:41:44Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: /* Performance chart */ Updated my fps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General guideline ==&lt;br /&gt;
&lt;br /&gt;
The system requirements of TMW, as with any game, hugely depend on the kind of framerate you want. In general, you should be fine with a more or less recent (year 2001 and later) 3D accelerator card when running the OpenGL version. The software/SDL version probably heavily depends on your processor speed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Processor:&#039;&#039;&#039; 1 Ghz&lt;br /&gt;
* &#039;&#039;&#039;Memory:&#039;&#039;&#039; 64 MB&lt;br /&gt;
* &#039;&#039;&#039;Hard disk:&#039;&#039;&#039; ~25 MB&lt;br /&gt;
* &#039;&#039;&#039;Operating system:&#039;&#039;&#039; Windows, GNU/Linux or MacOS X&lt;br /&gt;
&lt;br /&gt;
== Performance chart ==&lt;br /&gt;
&lt;br /&gt;
Here is a list of systems and the respective framerate with TMW. Feel free to add a line of your own, add comments if you like or necessary. We need especially more data about FPS on lower end machines, and it would also be nice to see changes in framerate on the same machine with different versions of TMW.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Processor&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Memory&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Video&amp;amp;nbsp;Card&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | OS&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | TMW&amp;amp;nbsp;Version&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Frame&amp;amp;nbsp;Rate&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Comments&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | DeveloperX&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD K6-2 550 Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 640 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GF 2MX 32 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | WinXP Pro&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.13&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 to 7&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | [[User:BjÃ¸rn|BjÃ¸rn]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | AthlonXP 1.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GF 2MX 64 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | ArchLinux/2.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 04/07/2005-OpenGL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;3&amp;quot; | Windowed&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radeon&amp;amp;nbsp;8500&amp;amp;nbsp;(fglrx)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 07/14/2005-OpenGL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200+&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radeon&amp;amp;nbsp;8500&amp;amp;nbsp;(ati)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10/26/2005-OpenGL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 170&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:ampersand|ampersand]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pentium III 1GHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 256 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI Mobility&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | SuSE 9.2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.13&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 26-45&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Shura&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AthlonXP 1.8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GF FX5200 64 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ArchLinux/2.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12/20/2004&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 52&lt;br /&gt;
| makefile.static (performance CXXFLAGS) / GCC 3.4.3 - Allegro 4.1.17&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sull&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AthlonXP 1.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 386 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GF TI4200 64 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gentoo-2.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12/17/2004&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Neko-mon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Athlon64 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GF 4 440 MX 64 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | WinXP Prof.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 12/17/2004&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 67&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[User:ElvenProgrammer|ElvenProgrammer]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pentium4 2.53&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 9200se 128 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | WinXP Home SP2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21/01/2005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 68&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AthlonXP-M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 256 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI 9200gp 64 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ubuntu 5.10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21/01/2005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 36&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot; | [[User:Javila|Javila]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot; | Duron 800MHz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot; | 640 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot; | nVidia TNT2 32 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;4&amp;quot; | Slackware 10.0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.12-SDL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 07&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.12-OpenGL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 05/05/2005-OpenGL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 33&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed (up to 35 fps in fullscreen)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 07/15/2005-OpenGL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed (up to 45 fps in fullscreen)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Maci|maci]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon(tm) XP 2400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1024 MB DDR 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | nVidia GeForce 6600GT&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GNU/Linux&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 13/7/2005-OpenGL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 560+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Modanung|Modanung]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AthlonXP 1.6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ATI Radeon 9800 Pro&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | WinXP Prof.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5/1/2005-OpenGL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Kaxero|Kaxero]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pentium4 Mobile 1.7Ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce4 440Go 32Mb&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | WinXP Prof. SP2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.13&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45-50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | hStorm&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD K6-2 550Mhz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 320 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | GeForce2 MX400 64Mb&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows 98&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.13-OpenGL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10-23&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Lunpa|Lunpa]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon MP 1Ghz&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB (+ 8GB swap)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Nvidia FX5200 256Mb&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gentoo GNU/linux (don&#039;t look at me!)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.14.1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50ish&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, running with two monitors.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Crush|Crush]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon XP 2400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 256 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | nVidia GeForce2 MX400 32MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows XP Prof&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.16&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 75&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL enabled&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:KaTSuo|KaTSuo]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon XP 2000+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 512 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radeon 8500 64MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows XP, SP-2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[User:Maniac|Maniac]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | AMD Athlon XP 1600+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 768 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | nVidia GeForce4 TI4200 64MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windows 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0.0.17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 350+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL enabled&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[User:Burger|Burger]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| AMD Athlon 64 3200+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 1024 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| nVidia GeForce 6800GT 256MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| Windows XP, SP-2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 0.0.17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 85&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL enabled, 85Hz&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 700+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL enabled, without vsync&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| [[User:Doener|Doener]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| AMD Athlon 64 X2 4400+&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 2048 MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| nVidia GeForce 6600 256MB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| Gentoo Linux - Kernel 2.6.15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; rowspan=&amp;quot;2&amp;quot;| 0.0.18.1+ (cvs)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 300-600 (depends on number of in-game windows)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Windowed, OpenGL enabled&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Item_Reference&amp;diff=3256</id>
		<title>Classic:Item Reference</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Item_Reference&amp;diff=3256"/>
		<updated>2005-12-21T08:26:30Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edit of Alexxanderny, changed back to last version by ElvenProgrammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[item suggestions]] for some nice pics of the newest weapons (maybe).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-created page on Tue Sep 20 2005&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; this reference might be out of date. The python programs to generate this page can be found on the discussion page. &lt;br /&gt;
&lt;br /&gt;
Here you have a link to the most up to date eAthena item database [http://cvs.themanaworld.org/viewcvs.py/themanaworld/server-data/db/item_db.txt?view=markup item_db.txt]&lt;br /&gt;
Here you have a link to the most up to date client item database &lt;br /&gt;
[http://cvs.themanaworld.org/viewcvs.py/themanaworld/tmw/data/items.xml?view=markup]&lt;br /&gt;
==Health==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP Bonus&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | SP Bonus&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img229.imageshack.us/img229/2586/066zf.png&lt;br /&gt;
| Candy cane&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [506]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| Tasty candy cane&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img296.imageshack.us/img296/4291/103ku.png&lt;br /&gt;
| Candy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [510]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| A sugar-free candy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img254.imageshack.us/img254/6427/149pm.png&lt;br /&gt;
| Xmas candy cane&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [514]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;15 gp&lt;br /&gt;
| A special xmas candy cane&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img154.imageshack.us/img154/8776/088cu.png&lt;br /&gt;
| Xmas cake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [508]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 70 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| A sweet xmas cake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img248.imageshack.us/img248/6633/132dg.png&lt;br /&gt;
| Cake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [513]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;15 gp&lt;br /&gt;
| A slice of cake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img296.imageshack.us/img296/2363/013nw.png&lt;br /&gt;
| Cactus drink&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [501]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 50 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A fresh drink&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img292.imageshack.us/img292/765/096cx.png&lt;br /&gt;
| Chocolate bar&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [509]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60 GP&amp;lt;br&amp;gt;20 gp&lt;br /&gt;
| A chocolate bar made of finest chocolate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img296.imageshack.us/img296/5246/125wt.png&lt;br /&gt;
| Ginger bread man&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [512]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A tasty ginger bread man&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img167.imageshack.us/img167/6766/025ia.png&lt;br /&gt;
| Cactus potion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [502]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60 GP&amp;lt;br&amp;gt;35 gp&lt;br /&gt;
| A fresh potion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img229.imageshack.us/img229/1659/195yc.png&lt;br /&gt;
| Cherry cake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [519]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A nice cherry cake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img32.imageshack.us/img32/2695/391hf.png&lt;br /&gt;
| Apple&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [535]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 GP&amp;lt;br&amp;gt;5 gp&lt;br /&gt;
| A healthy apple&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img157.imageshack.us/img157/3830/387ay.png&lt;br /&gt;
| Orange cupcake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [534]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 80 GP&amp;lt;br&amp;gt;45 gp&lt;br /&gt;
| A very soft orange cupcake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img239.imageshack.us/img239/622/205at.png&lt;br /&gt;
| Easter egg&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [520]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 200 GP&amp;lt;br&amp;gt;100 gp&lt;br /&gt;
| A surprise&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img91.imageshack.us/img91/955/370ql.png&lt;br /&gt;
| Roasted maggot&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [533]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;55 gp&lt;br /&gt;
| Maggot roasted on fire&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img139.imageshack.us/img139/5177/270mi.png&lt;br /&gt;
| Milk&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [527]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 300 GP&amp;lt;br&amp;gt;150 gp&lt;br /&gt;
| A fresh litre of ice cold milk Note: Cool people drink milk!&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img195.imageshack.us/img195/9153/660zq.png&lt;br /&gt;
| Beer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [539]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 175 GP&amp;lt;br&amp;gt;87 gp&lt;br /&gt;
| A fresh beer&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img242.imageshack.us/img242/3228/688wv.png&lt;br /&gt;
| Bottle of water&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [541]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 200 GP&amp;lt;br&amp;gt;100 gp&lt;br /&gt;
| A bottle of water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Damage&amp;lt;br&amp;gt;(Range)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img87.imageshack.us/img87/3489/355nw.png&lt;br /&gt;
| Knife&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1201]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A small knife, the perfect weapon for a beginner&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img296.imageshack.us/img296/2636/228yi.png&lt;br /&gt;
| Sharp knife&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [522]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 300 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A really sharp knife Don&#039;t hurt yourself!&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img153.imageshack.us/img153/1839/219lz.png&lt;br /&gt;
| Dagger&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [521]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| A simple Dagger&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img100.imageshack.us/img100/7990/349zk.png&lt;br /&gt;
| Bow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1200]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 (5)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| A distance weapon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img141.imageshack.us/img141/9527/336nu.png&lt;br /&gt;
| Arrow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1199]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 (0)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2 GP&amp;lt;br&amp;gt;1 gp&lt;br /&gt;
| A standard arrow&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img229.imageshack.us/img229/6661/297cx.png&lt;br /&gt;
| Iron arrow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [529]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 (0)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3 GP&amp;lt;br&amp;gt;0 gp&lt;br /&gt;
| A hard arrow made of iron&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img239.imageshack.us/img239/5787/304xp.png&lt;br /&gt;
| Short bow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [530]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 (5)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| A bow for short distances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img299.imageshack.us/img299/4237/721eu.png&lt;br /&gt;
| Forest bow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [545]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 (5)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 GP&amp;lt;br&amp;gt;2500 gp&lt;br /&gt;
| A bow usually used to hunt&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img112.imageshack.us/img112/9297/400la.png&lt;br /&gt;
| Short sword&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [536]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6500 GP&amp;lt;br&amp;gt;4000 gp&lt;br /&gt;
| A small but sharp sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img151.imageshack.us/img151/5561/365gf.png&lt;br /&gt;
| Cotton shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1202]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1000 GP&amp;lt;br&amp;gt;5 gp&lt;br /&gt;
| A shirt made of 100% cotton&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img265.imageshack.us/img265/4149/119ml.png&lt;br /&gt;
| Santa hat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [511]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 400 GP&amp;lt;br&amp;gt;200 gp&lt;br /&gt;
| Ask Santa about this hat&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img301.imageshack.us/img301/1121/311an.png&lt;br /&gt;
| Miner gloves&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [531]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3000 GP&amp;lt;br&amp;gt;1000 gp&lt;br /&gt;
| Gloves used by miners, very useful&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img223.imageshack.us/img223/8136/281bl.png&lt;br /&gt;
| Boots&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [528]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| Some robust boots, ideal for wandering&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img157.imageshack.us/img157/7590/717em.png&lt;br /&gt;
| Silk headband&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [544]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 800 GP&amp;lt;br&amp;gt;400 gp&lt;br /&gt;
| A cool headband made of silk&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img52.imageshack.us/img52/7388/324fk.png&lt;br /&gt;
| Leather gloves&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [532]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6000 GP&amp;lt;br&amp;gt;2000 gp&lt;br /&gt;
| Gloves made of harded leather&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img279.imageshack.us/img279/1489/254er.png&lt;br /&gt;
| Miners hat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [525]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 800 GP&amp;lt;br&amp;gt;400 gp&lt;br /&gt;
| A hat used by miners&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img248.imageshack.us/img248/53/239uu.png&lt;br /&gt;
| Leather shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [523]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8000 GP&amp;lt;br&amp;gt;1000 gp&lt;br /&gt;
| A shirt made of harded leather&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img254.imageshack.us/img254/4431/242qj.png&lt;br /&gt;
| Fancy hat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [524]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1600 GP&amp;lt;br&amp;gt;800 gp&lt;br /&gt;
| A fancy hat&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img246.imageshack.us/img246/8151/731cd.png&lt;br /&gt;
| Desert shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [546]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2000 GP&amp;lt;br&amp;gt;1000 gp&lt;br /&gt;
| A shirt suitable for desert trips&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img98.imageshack.us/img98/774/703wa.png&lt;br /&gt;
| Standard headband&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [543]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 GP&amp;lt;br&amp;gt;2000 gp&lt;br /&gt;
| Just a standard headband&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img207.imageshack.us/img207/2556/059or.png&lt;br /&gt;
| Maggot slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [505]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8 GP&amp;lt;br&amp;gt;4 gp&lt;br /&gt;
| Slimy Maggot slime&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img179.imageshack.us/img179/9046/031oj.png&lt;br /&gt;
| Casino coins&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [503]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| Just some casino coins&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img169.imageshack.us/img169/8508/655is.png&lt;br /&gt;
| Green present box&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [538]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| Something mysterious inside&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img288.imageshack.us/img288/8669/673xe.png&lt;br /&gt;
| Empty bottle&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [540]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| An empty bottle&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img301.imageshack.us/img301/6505/041gt.png&lt;br /&gt;
| Decor candy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [504]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| A leftover decor candy from last christmas&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img236.imageshack.us/img236/2425/077ed.png&lt;br /&gt;
| Scorpion stinger&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [507]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A poisoned scorpion stinger&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img279.imageshack.us/img279/2362/155sr.png&lt;br /&gt;
| Purple present box&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [515]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| Something mysterious inside&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img116.imageshack.us/img116/4408/167sb.png&lt;br /&gt;
| Blue present box&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [516]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30 GP&amp;lt;br&amp;gt;30 gp&lt;br /&gt;
| Something mysterious inside&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img223.imageshack.us/img223/1794/187xp.png&lt;br /&gt;
| Bug leg&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [518]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60 GP&amp;lt;br&amp;gt;20 gp&lt;br /&gt;
| A bug&#039;s leg. Mostly used for alchemy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img214.imageshack.us/img214/8675/693wb.png&lt;br /&gt;
| Bottle of sand&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [542]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 70 GP&amp;lt;br&amp;gt;35 gp&lt;br /&gt;
| A bottle with sand in it&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img139.imageshack.us/img139/6189/173ut.png&lt;br /&gt;
| Red scorpion stinger&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [517]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 40 GP&amp;lt;br&amp;gt;85 gp&lt;br /&gt;
| A highly poisoned red scorpion stinger&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img116.imageshack.us/img116/9810/269ig.png&lt;br /&gt;
| Coins bag&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [526]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A bag used to transport coins in it If you own it you can take more coins with you&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img301.imageshack.us/img301/5387/412uz.png&lt;br /&gt;
| Treasure key&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [537]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A rusty key&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Still unknown==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| http://img52.imageshack.us/img52/3072/423xc.png http://img187.imageshack.us/img187/2963/434dc.png http://img125.imageshack.us/img125/4331/442fm.png http://img260.imageshack.us/img260/6627/456rj.png http://img211.imageshack.us/img211/9089/469fy.png http://img219.imageshack.us/img219/1188/479yz.png http://img232.imageshack.us/img232/3517/489oa.png http://img291.imageshack.us/img291/8643/491eg.png http://img157.imageshack.us/img157/1425/502hg.png http://img293.imageshack.us/img293/4524/514dn.png http://img42.imageshack.us/img42/7271/523hc.png http://img187.imageshack.us/img187/5241/535fk.png http://img125.imageshack.us/img125/8093/543yr.png http://img260.imageshack.us/img260/1315/554bt.png http://img211.imageshack.us/img211/9687/564wu.png http://img219.imageshack.us/img219/6842/571wz.png http://img232.imageshack.us/img232/9236/582ue.png http://img291.imageshack.us/img291/435/598ni.png http://img157.imageshack.us/img157/1323/605pt.png http://img293.imageshack.us/img293/1371/618fu.png http://img42.imageshack.us/img42/69/625mj.png http://img187.imageshack.us/img187/6240/637ju.png http://img275.imageshack.us/img275/9440/648zq.png &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Player_Groups&amp;diff=3241</id>
		<title>Player Groups</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Player_Groups&amp;diff=3241"/>
		<updated>2005-12-20T09:16:39Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edit of Jopan, changed back to last version by ElvenProgrammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be the list of the guilds of The Mana World. If you wish to start a clan/guild PM me with the name and details and i will be sure to add it here. Thanks. ~Magick~&lt;br /&gt;
&lt;br /&gt;
*[[Current Guilds]]&lt;br /&gt;
**[[Guilds in making]]&lt;br /&gt;
&lt;br /&gt;
I want make a guild &amp;gt;&amp;gt; &lt;br /&gt;
Guild Name: Rangers_BR &amp;gt;&amp;gt; &lt;br /&gt;
Leader: Gandolf_BR&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Monster_Reference&amp;diff=3240</id>
		<title>Monster Reference</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Monster_Reference&amp;diff=3240"/>
		<updated>2005-12-20T09:16:29Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edit of Jopan, changed back to last version by ElvenProgrammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Re-created page on Mon Sep 19 2005&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; this reference might be out of date. The python program to autogenerate this page can be found on the discussion page.&lt;br /&gt;
&lt;br /&gt;
Here you have a link to the most up to date monster database [http://cvs.themanaworld.org/viewcvs.py/themanaworld/server-data/db/mob_db.txt?view=markup mob_db.txt]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Exp. Points&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Dropped Items&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img74.echo.cx/img74/4223/maggot2qf.gif&lt;br /&gt;
| Maggot&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1002&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7-10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| Maggot Slime 8%&amp;lt;br&amp;gt;Bug leg 4%&amp;lt;br&amp;gt;Cactus Drink 1.5%&amp;lt;br&amp;gt;Roasted Maggot 1.5%&amp;lt;br&amp;gt;Dagger 0.70%&amp;lt;br&amp;gt;Sharp knife 0.01%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img221.echo.cx/img221/5295/monster91hy.gif&lt;br /&gt;
| Fire Goblin&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1011&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7-10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| Maggot Slime 8%&amp;lt;br&amp;gt;Bug leg 8%&amp;lt;br&amp;gt;Cactus Drink 1.5%&amp;lt;br&amp;gt;Cactus Potion 1.5%&amp;lt;br&amp;gt;Dagger 0.70%&amp;lt;br&amp;gt;Sharp knife 0.01%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img72.echo.cx/img72/3383/scorpion3wa.gif&lt;br /&gt;
| Scorpion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1003&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 115&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7-17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| Scorpion Stinger 7%&amp;lt;br&amp;gt;Bug leg 7%&amp;lt;br&amp;gt;Candy 1%&amp;lt;br&amp;gt;Chocolate Bar 0.50%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img275.echo.cx/img275/4739/greenslime8up.gif&lt;br /&gt;
| Green Slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18-30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| Apple 7.5%&amp;lt;br&amp;gt;Casino Coins 5%&amp;lt;br&amp;gt;Cactus Potion 2%&amp;lt;br&amp;gt;Sharp knife 1.9%&amp;lt;br&amp;gt;Cake 1%&amp;lt;br&amp;gt;Cactus Drink 1%&amp;lt;br&amp;gt;Dagger 1%&amp;lt;br&amp;gt;Coins Bag 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img221.echo.cx/img221/5411/yellowslime6pa.gif&lt;br /&gt;
| Yellow Slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1007&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20-25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| Cactus Drink 3.5%&amp;lt;br&amp;gt;Cactus Potion 2.5%&amp;lt;br&amp;gt;Orange Cupcake 2%&amp;lt;br&amp;gt;Cherry cake 1%&amp;lt;br&amp;gt;Sharp knife 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img221.echo.cx/img221/8781/redslime1hj.gif&lt;br /&gt;
| Red Slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1008&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30-50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65&lt;br /&gt;
| Apple 7.5%&amp;lt;br&amp;gt;Knife 3%&amp;lt;br&amp;gt;Boots 2.5%&amp;lt;br&amp;gt;Dagger 2%&amp;lt;br&amp;gt;Miner Gloves 1.5%&amp;lt;br&amp;gt;Chocolate Bar 1.1%&amp;lt;br&amp;gt;Miner Hat 0.80%&amp;lt;br&amp;gt;Leather Shirt 0.40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img264.echo.cx/img264/7048/giantmaggot6bi.gif&lt;br /&gt;
| Giant Maggot&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1006&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22-40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| Cactus Drink 50%&amp;lt;br&amp;gt;Cactus Potion 30%&amp;lt;br&amp;gt;Arrow 9%&amp;lt;br&amp;gt;Bug leg 7.5%&amp;lt;br&amp;gt;Cherry cake 1%&amp;lt;br&amp;gt;Casino Coins 0.11%&amp;lt;br&amp;gt;Coins Bag 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img72.echo.cx/img72/8718/redscorpion8yz.gif&lt;br /&gt;
| Red Scorpion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1004&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 155&lt;br /&gt;
| Red Scorpion Stinger 20%&amp;lt;br&amp;gt;Arrow 7.6%&amp;lt;br&amp;gt;Knife 5.4%&amp;lt;br&amp;gt;Bug leg 5%&amp;lt;br&amp;gt;Chocolate Bar 1%&amp;lt;br&amp;gt;Bow 0.10%&amp;lt;br&amp;gt;Fancy Hat 0.05%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img275.echo.cx/img275/7117/blackscorpion0lm.gif&lt;br /&gt;
| Black Scorpion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1009&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-90&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| Bug leg 8%&amp;lt;br&amp;gt;Leather Shirt 1.5%&amp;lt;br&amp;gt;Chocolate Bar 1%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img305.imageshack.us/img305/8467/spider4xg.gif&lt;br /&gt;
| Spider&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1012&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 230&lt;br /&gt;
| Treasure key 5%&amp;lt;br&amp;gt;Apple 1%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img219.echo.cx/img219/4030/monster82xf.gif&lt;br /&gt;
| Snake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1010&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| Fancy Hat 3%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Item_Reference&amp;diff=3239</id>
		<title>Classic:Item Reference</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Item_Reference&amp;diff=3239"/>
		<updated>2005-12-20T09:15:53Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edit of Jopan, changed back to last version by BjÃ¸rn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[item suggestions]] for some nice pics of the newest weapons (maybe).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Re-created page on Tue Sep 20 2005&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; this reference might be out of date. The python programs to generate this page can be found on the discussion page. &lt;br /&gt;
&lt;br /&gt;
Here you have a link to the most up to date eAthena item database [http://cvs.themanaworld.org/viewcvs.py/themanaworld/server-data/db/item_db.txt?view=markup item_db.txt]&lt;br /&gt;
Here you have a link to the most up to date client item database &lt;br /&gt;
[http://cvs.themanaworld.org/viewcvs.py/themanaworld/tmw/data/items.xml?view=markup]&lt;br /&gt;
==Health==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP Bonus&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | SP Bonus&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img229.imageshack.us/img229/2586/066zf.png&lt;br /&gt;
| Candy cane&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [506]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| Tasty candy cane&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img296.imageshack.us/img296/4291/103ku.png&lt;br /&gt;
| Candy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [510]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| A sugar-free candy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img254.imageshack.us/img254/6427/149pm.png&lt;br /&gt;
| Xmas candy cane&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [514]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;15 gp&lt;br /&gt;
| A special xmas candy cane&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img154.imageshack.us/img154/8776/088cu.png&lt;br /&gt;
| Xmas cake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [508]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 70 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| A sweet xmas cake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img248.imageshack.us/img248/6633/132dg.png&lt;br /&gt;
| Cake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [513]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;15 gp&lt;br /&gt;
| A slice of cake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img296.imageshack.us/img296/2363/013nw.png&lt;br /&gt;
| Cactus drink&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [501]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 50 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A fresh drink&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img292.imageshack.us/img292/765/096cx.png&lt;br /&gt;
| Chocolate bar&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [509]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60 GP&amp;lt;br&amp;gt;20 gp&lt;br /&gt;
| A chocolate bar made of finest chocolate&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img296.imageshack.us/img296/5246/125wt.png&lt;br /&gt;
| Ginger bread man&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [512]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A tasty ginger bread man&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img167.imageshack.us/img167/6766/025ia.png&lt;br /&gt;
| Cactus potion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [502]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60 GP&amp;lt;br&amp;gt;35 gp&lt;br /&gt;
| A fresh potion&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img229.imageshack.us/img229/1659/195yc.png&lt;br /&gt;
| Cherry cake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [519]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A nice cherry cake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img32.imageshack.us/img32/2695/391hf.png&lt;br /&gt;
| Apple&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [535]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 GP&amp;lt;br&amp;gt;5 gp&lt;br /&gt;
| A healthy apple&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img157.imageshack.us/img157/3830/387ay.png&lt;br /&gt;
| Orange cupcake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [534]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 80 GP&amp;lt;br&amp;gt;45 gp&lt;br /&gt;
| A very soft orange cupcake&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img239.imageshack.us/img239/622/205at.png&lt;br /&gt;
| Easter egg&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [520]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 200 GP&amp;lt;br&amp;gt;100 gp&lt;br /&gt;
| A surprise&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img91.imageshack.us/img91/955/370ql.png&lt;br /&gt;
| Roasted maggot&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [533]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;55 gp&lt;br /&gt;
| Maggot roasted on fire&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img139.imageshack.us/img139/5177/270mi.png&lt;br /&gt;
| Milk&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [527]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 300 GP&amp;lt;br&amp;gt;150 gp&lt;br /&gt;
| A fresh litre of ice cold milk Note: Cool people drink milk!&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img195.imageshack.us/img195/9153/660zq.png&lt;br /&gt;
| Beer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [539]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 175 GP&amp;lt;br&amp;gt;87 gp&lt;br /&gt;
| A fresh beer&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img242.imageshack.us/img242/3228/688wv.png&lt;br /&gt;
| Bottle of water&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [541]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 200 GP&amp;lt;br&amp;gt;100 gp&lt;br /&gt;
| A bottle of water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Damage&amp;lt;br&amp;gt;(Range)&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img87.imageshack.us/img87/3489/355nw.png&lt;br /&gt;
| Knife&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1201]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A small knife, the perfect weapon for a beginner&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img296.imageshack.us/img296/2636/228yi.png&lt;br /&gt;
| Sharp knife&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [522]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 300 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A really sharp knife Don&#039;t hurt yourself!&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img153.imageshack.us/img153/1839/219lz.png&lt;br /&gt;
| Dagger&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [521]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| A simple Dagger&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img100.imageshack.us/img100/7990/349zk.png&lt;br /&gt;
| Bow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1200]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 (5)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| A distance weapon&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img141.imageshack.us/img141/9527/336nu.png&lt;br /&gt;
| Arrow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1199]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25 (0)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2 GP&amp;lt;br&amp;gt;1 gp&lt;br /&gt;
| A standard arrow&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img229.imageshack.us/img229/6661/297cx.png&lt;br /&gt;
| Iron arrow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [529]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 (0)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3 GP&amp;lt;br&amp;gt;0 gp&lt;br /&gt;
| A hard arrow made of iron&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img239.imageshack.us/img239/5787/304xp.png&lt;br /&gt;
| Short bow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [530]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50 (5)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| A bow for short distances&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img299.imageshack.us/img299/4237/721eu.png&lt;br /&gt;
| Forest bow&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [545]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65 (5)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 GP&amp;lt;br&amp;gt;2500 gp&lt;br /&gt;
| A bow usually used to hunt&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img112.imageshack.us/img112/9297/400la.png&lt;br /&gt;
| Short sword&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [536]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100 (1)&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6500 GP&amp;lt;br&amp;gt;4000 gp&lt;br /&gt;
| A small but sharp sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img151.imageshack.us/img151/5561/365gf.png&lt;br /&gt;
| Cotton shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1202]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1000 GP&amp;lt;br&amp;gt;5 gp&lt;br /&gt;
| A shirt made of 100% cotton&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img265.imageshack.us/img265/4149/119ml.png&lt;br /&gt;
| Santa hat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [511]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 400 GP&amp;lt;br&amp;gt;200 gp&lt;br /&gt;
| Ask Santa about this hat&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img301.imageshack.us/img301/1121/311an.png&lt;br /&gt;
| Miner gloves&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [531]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3000 GP&amp;lt;br&amp;gt;1000 gp&lt;br /&gt;
| Gloves used by miners, very useful&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img223.imageshack.us/img223/8136/281bl.png&lt;br /&gt;
| Boots&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [528]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8000 GP&amp;lt;br&amp;gt;500 gp&lt;br /&gt;
| Some robust boots, ideal for wandering&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img157.imageshack.us/img157/7590/717em.png&lt;br /&gt;
| Silk headband&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [544]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 800 GP&amp;lt;br&amp;gt;400 gp&lt;br /&gt;
| A cool headband made of silk&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img52.imageshack.us/img52/7388/324fk.png&lt;br /&gt;
| Leather gloves&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [532]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6000 GP&amp;lt;br&amp;gt;2000 gp&lt;br /&gt;
| Gloves made of harded leather&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img279.imageshack.us/img279/1489/254er.png&lt;br /&gt;
| Miners hat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [525]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 800 GP&amp;lt;br&amp;gt;400 gp&lt;br /&gt;
| A hat used by miners&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img248.imageshack.us/img248/53/239uu.png&lt;br /&gt;
| Leather shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [523]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8000 GP&amp;lt;br&amp;gt;1000 gp&lt;br /&gt;
| A shirt made of harded leather&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img254.imageshack.us/img254/4431/242qj.png&lt;br /&gt;
| Fancy hat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [524]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1600 GP&amp;lt;br&amp;gt;800 gp&lt;br /&gt;
| A fancy hat&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img246.imageshack.us/img246/8151/731cd.png&lt;br /&gt;
| Desert shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [546]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2000 GP&amp;lt;br&amp;gt;1000 gp&lt;br /&gt;
| A shirt suitable for desert trips&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img98.imageshack.us/img98/774/703wa.png&lt;br /&gt;
| Standard headband&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [543]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 GP&amp;lt;br&amp;gt;2000 gp&lt;br /&gt;
| Just a standard headband&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img207.imageshack.us/img207/2556/059or.png&lt;br /&gt;
| Maggot slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [505]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8 GP&amp;lt;br&amp;gt;4 gp&lt;br /&gt;
| Slimy Maggot slime&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img179.imageshack.us/img179/9046/031oj.png&lt;br /&gt;
| Casino coins&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [503]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| Just some casino coins&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img169.imageshack.us/img169/8508/655is.png&lt;br /&gt;
| Green present box&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [538]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| Something mysterious inside&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img288.imageshack.us/img288/8669/673xe.png&lt;br /&gt;
| Empty bottle&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [540]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| An empty bottle&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img301.imageshack.us/img301/6505/041gt.png&lt;br /&gt;
| Decor candy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [504]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 GP&amp;lt;br&amp;gt;10 gp&lt;br /&gt;
| A leftover decor candy from last christmas&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img236.imageshack.us/img236/2425/077ed.png&lt;br /&gt;
| Scorpion stinger&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [507]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| A poisoned scorpion stinger&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img279.imageshack.us/img279/2362/155sr.png&lt;br /&gt;
| Purple present box&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [515]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 GP&amp;lt;br&amp;gt;25 gp&lt;br /&gt;
| Something mysterious inside&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img116.imageshack.us/img116/4408/167sb.png&lt;br /&gt;
| Blue present box&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [516]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30 GP&amp;lt;br&amp;gt;30 gp&lt;br /&gt;
| Something mysterious inside&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img223.imageshack.us/img223/1794/187xp.png&lt;br /&gt;
| Bug leg&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [518]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60 GP&amp;lt;br&amp;gt;20 gp&lt;br /&gt;
| A bug&#039;s leg. Mostly used for alchemy&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img214.imageshack.us/img214/8675/693wb.png&lt;br /&gt;
| Bottle of sand&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [542]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 70 GP&amp;lt;br&amp;gt;35 gp&lt;br /&gt;
| A bottle with sand in it&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img139.imageshack.us/img139/6189/173ut.png&lt;br /&gt;
| Red scorpion stinger&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [517]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 40 GP&amp;lt;br&amp;gt;85 gp&lt;br /&gt;
| A highly poisoned red scorpion stinger&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img116.imageshack.us/img116/9810/269ig.png&lt;br /&gt;
| Coins bag&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [526]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A bag used to transport coins in it If you own it you can take more coins with you&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img301.imageshack.us/img301/5387/412uz.png&lt;br /&gt;
| Treasure key&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [537]&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 GP&amp;lt;br&amp;gt;50 gp&lt;br /&gt;
| A rusty key&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Still unknown==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| http://img52.imageshack.us/img52/3072/423xc.png http://img187.imageshack.us/img187/2963/434dc.png http://img125.imageshack.us/img125/4331/442fm.png http://img260.imageshack.us/img260/6627/456rj.png http://img211.imageshack.us/img211/9089/469fy.png http://img219.imageshack.us/img219/1188/479yz.png http://img232.imageshack.us/img232/3517/489oa.png http://img291.imageshack.us/img291/8643/491eg.png http://img157.imageshack.us/img157/1425/502hg.png http://img293.imageshack.us/img293/4524/514dn.png http://img42.imageshack.us/img42/7271/523hc.png http://img187.imageshack.us/img187/5241/535fk.png http://img125.imageshack.us/img125/8093/543yr.png http://img260.imageshack.us/img260/1315/554bt.png http://img211.imageshack.us/img211/9687/564wu.png http://img219.imageshack.us/img219/6842/571wz.png http://img232.imageshack.us/img232/9236/582ue.png http://img291.imageshack.us/img291/435/598ni.png http://img157.imageshack.us/img157/1323/605pt.png http://img293.imageshack.us/img293/1371/618fu.png http://img42.imageshack.us/img42/69/625mj.png http://img187.imageshack.us/img187/6240/637ju.png http://img275.imageshack.us/img275/9440/648zq.png &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Music&amp;diff=3238</id>
		<title>Development:Music</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Music&amp;diff=3238"/>
		<updated>2005-12-20T09:14:44Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edit of Jopan, changed back to last version by ElvenProgrammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background music ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.lindeijer.nl/~bjorn/music/tmw/DarknessOverturePart2.mp3 Darkness Overture part2] (by Ting Si Hao)&lt;br /&gt;
&lt;br /&gt;
== Login ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.lindeijer.nl/~bjorn/music/tmw/Ivano(de)Jeanette.mp3 Ivano de Jeanette] (by Ting Si Hao)&lt;br /&gt;
*[http://www.lindeijer.nl/~bjorn/music/tmw/Ivano(de)Jeanette.ogg Ivano de Jeanette] (as ogg by Ting Si Hao)&lt;br /&gt;
&lt;br /&gt;
== Undecided ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.lindeijer.nl/~bjorn/music/tmw/LightOfDarkness.mp3 Light of Darkness] (by Ting Si Hao)&lt;br /&gt;
*[http://www.lindeijer.nl/~bjorn/music/tmw/TheWorry(BattleTheme).mp3 The Worry (Battle Theme)] (by Ting Si Hao)&lt;br /&gt;
*[http://www.lindeijer.nl/~bjorn/music/tmw/TimeInversion(loop2).mp3 Time Inversion] (by Ting Si Hao)&lt;br /&gt;
&lt;br /&gt;
*[http://maci.ath.cx/pub/tmw/magick/ Magick&#039;s Submissions]&lt;br /&gt;
&lt;br /&gt;
There is also some unlinked music on the following location, with unknown music artists:&lt;br /&gt;
&lt;br /&gt;
http://www.lindeijer.nl/~bjorn/music/tmw/&lt;br /&gt;
&lt;br /&gt;
Sull:They sound all perfect to me&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=FAQ&amp;diff=3237</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=FAQ&amp;diff=3237"/>
		<updated>2005-12-20T09:14:10Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edit of Jopan, changed back to last version by ElvenProgrammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the FAQ for The Mana World. If you have a question, search for it in the Table of Contents. If you cannot find it, please post it on the [[Talk:FAQ|talk page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===When I try to login using the account that usually works, I get following message: Unable to connect to Login Server===&lt;br /&gt;
&lt;br /&gt;
This means that the game server is not online at the moment you try to login. Try again later.&lt;br /&gt;
&lt;br /&gt;
If you really want to make sure, look for &amp;quot;host&amp;quot; to be equal some host (&#039;&#039;host=animesites.de&#039;&#039;) and &amp;quot;port&amp;quot; to be filled (&#039;&#039;port=6901&#039;&#039;) in config.xml. If that is the case and you still are not convinced it really is down, run &amp;quot;ping -c1 &amp;lt;host&amp;gt;&amp;quot; to check if the server&#039;s machine is up at or run &amp;quot;telnet &amp;lt;host&amp;gt; &amp;lt;port&amp;gt;&amp;quot; to also check if the server software is listening on the port you specified. Telnet should timeout after a while if it cannot connect to the specific port on the host. or (for the official server) just use the server link on the home page ;)&lt;br /&gt;
&lt;br /&gt;
===What are the keyboard shortcuts in The Mana World?===&lt;br /&gt;
&lt;br /&gt;
See the README file that came with your install for the list.&lt;br /&gt;
&lt;br /&gt;
===When installing under Debian GNU/Linux, I get the following libguichan error, And I cannot find libguichan in the repositories. What can I do?===&lt;br /&gt;
&lt;br /&gt;
 Package libguichan is not available, but is referred to by another package&lt;br /&gt;
 This may mean that the package is missing, has been obsoleted, or&lt;br /&gt;
 is only available from another source&lt;br /&gt;
 Package libguichan has no installation candidate&lt;br /&gt;
&lt;br /&gt;
Download the Debian package here: http://guichan.sourceforge.net/downloads.shtml&lt;br /&gt;
&lt;br /&gt;
===Does TMW have an IRC channel?===&lt;br /&gt;
&lt;br /&gt;
Yes it does, Server:  irc.freenode.net   Channel: #manaworld.&lt;br /&gt;
for a direct link: irc://irc.freenode.net:6667/manaworld&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Player_Groups&amp;diff=3214</id>
		<title>Player Groups</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Player_Groups&amp;diff=3214"/>
		<updated>2005-12-18T19:30:36Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edit of Gray, changed back to last version by ElvenProgrammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be the list of the guilds of The Mana World. If you wish to start a clan/guild PM me with the name and details and i will be sure to add it here. Thanks. ~Magick~&lt;br /&gt;
&lt;br /&gt;
*[[Current Guilds]]&lt;br /&gt;
**[[Guilds in making]]&lt;br /&gt;
&lt;br /&gt;
I want make a guild &amp;gt;&amp;gt; &lt;br /&gt;
Guild Name: Rangers_BR &amp;gt;&amp;gt; &lt;br /&gt;
Leader: Gandolf_BR&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=FAQ&amp;diff=3213</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=FAQ&amp;diff=3213"/>
		<updated>2005-12-18T19:29:45Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edit of Gray, changed back to last version by BjÃ¸rn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the FAQ for The Mana World. If you have a question, search for it in the Table of Contents. If you cannot find it, please post it on the [[Talk:FAQ|talk page]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===When I try to login using the account that usually works, I get following message: Unable to connect to Login Server===&lt;br /&gt;
&lt;br /&gt;
This means that the game server is not online at the moment you try to login. Try again later.&lt;br /&gt;
&lt;br /&gt;
If you really want to make sure, look for &amp;quot;host&amp;quot; to be equal some host (&#039;&#039;host=animesites.de&#039;&#039;) and &amp;quot;port&amp;quot; to be filled (&#039;&#039;port=6901&#039;&#039;) in config.xml. If that is the case and you still are not convinced it really is down, run &amp;quot;ping -c1 &amp;lt;host&amp;gt;&amp;quot; to check if the server&#039;s machine is up at or run &amp;quot;telnet &amp;lt;host&amp;gt; &amp;lt;port&amp;gt;&amp;quot; to also check if the server software is listening on the port you specified. Telnet should timeout after a while if it cannot connect to the specific port on the host. or (for the official server) just use the server link on the home page ;)&lt;br /&gt;
&lt;br /&gt;
===What are the keyboard shortcuts in The Mana World?===&lt;br /&gt;
&lt;br /&gt;
See the README file that came with your install for the list.&lt;br /&gt;
&lt;br /&gt;
===When installing under Debian GNU/Linux, I get the following libguichan error, And I cannot find libguichan in the repositories. What can I do?===&lt;br /&gt;
&lt;br /&gt;
 Package libguichan is not available, but is referred to by another package&lt;br /&gt;
 This may mean that the package is missing, has been obsoleted, or&lt;br /&gt;
 is only available from another source&lt;br /&gt;
 Package libguichan has no installation candidate&lt;br /&gt;
&lt;br /&gt;
Download the Debian package here: http://guichan.sourceforge.net/downloads.shtml&lt;br /&gt;
&lt;br /&gt;
===Does TMW have an IRC channel?===&lt;br /&gt;
&lt;br /&gt;
Yes it does, Server:  irc.freenode.net   Channel: #manaworld.&lt;br /&gt;
for a direct link: irc://irc.freenode.net:6667/manaworld&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Monster_Reference&amp;diff=3212</id>
		<title>Monster Reference</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Monster_Reference&amp;diff=3212"/>
		<updated>2005-12-18T19:27:41Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edit of Gray, changed back to last version by BjÃ¸rn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Re-created page on Mon Sep 19 2005&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; this reference might be out of date. The python program to autogenerate this page can be found on the discussion page.&lt;br /&gt;
&lt;br /&gt;
Here you have a link to the most up to date monster database [http://cvs.themanaworld.org/viewcvs.py/themanaworld/server-data/db/mob_db.txt?view=markup mob_db.txt]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | HP&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Attack&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Exp. Points&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Dropped Items&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img74.echo.cx/img74/4223/maggot2qf.gif&lt;br /&gt;
| Maggot&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1002&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7-10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| Maggot Slime 8%&amp;lt;br&amp;gt;Bug leg 4%&amp;lt;br&amp;gt;Cactus Drink 1.5%&amp;lt;br&amp;gt;Roasted Maggot 1.5%&amp;lt;br&amp;gt;Dagger 0.70%&amp;lt;br&amp;gt;Sharp knife 0.01%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img221.echo.cx/img221/5295/monster91hy.gif&lt;br /&gt;
| Fire Goblin&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1011&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7-10&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3&lt;br /&gt;
| Maggot Slime 8%&amp;lt;br&amp;gt;Bug leg 8%&amp;lt;br&amp;gt;Cactus Drink 1.5%&amp;lt;br&amp;gt;Cactus Potion 1.5%&amp;lt;br&amp;gt;Dagger 0.70%&amp;lt;br&amp;gt;Sharp knife 0.01%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img72.echo.cx/img72/3383/scorpion3wa.gif&lt;br /&gt;
| Scorpion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1003&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 115&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7-17&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7&lt;br /&gt;
| Scorpion Stinger 7%&amp;lt;br&amp;gt;Bug leg 7%&amp;lt;br&amp;gt;Candy 1%&amp;lt;br&amp;gt;Chocolate Bar 0.50%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img275.echo.cx/img275/4739/greenslime8up.gif&lt;br /&gt;
| Green Slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1005&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 250&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 18-30&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| Apple 7.5%&amp;lt;br&amp;gt;Casino Coins 5%&amp;lt;br&amp;gt;Cactus Potion 2%&amp;lt;br&amp;gt;Sharp knife 1.9%&amp;lt;br&amp;gt;Cake 1%&amp;lt;br&amp;gt;Cactus Drink 1%&amp;lt;br&amp;gt;Dagger 1%&amp;lt;br&amp;gt;Coins Bag 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img221.echo.cx/img221/5411/yellowslime6pa.gif&lt;br /&gt;
| Yellow Slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1007&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20-25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| Cactus Drink 3.5%&amp;lt;br&amp;gt;Cactus Potion 2.5%&amp;lt;br&amp;gt;Orange Cupcake 2%&amp;lt;br&amp;gt;Cherry cake 1%&amp;lt;br&amp;gt;Sharp knife 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img221.echo.cx/img221/8781/redslime1hj.gif&lt;br /&gt;
| Red Slime&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1008&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30-50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 65&lt;br /&gt;
| Apple 7.5%&amp;lt;br&amp;gt;Knife 3%&amp;lt;br&amp;gt;Boots 2.5%&amp;lt;br&amp;gt;Dagger 2%&amp;lt;br&amp;gt;Miner Gloves 1.5%&amp;lt;br&amp;gt;Chocolate Bar 1.1%&amp;lt;br&amp;gt;Miner Hat 0.80%&amp;lt;br&amp;gt;Leather Shirt 0.40%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img264.echo.cx/img264/7048/giantmaggot6bi.gif&lt;br /&gt;
| Giant Maggot&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1006&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 600&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 22-40&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 55&lt;br /&gt;
| Cactus Drink 50%&amp;lt;br&amp;gt;Cactus Potion 30%&amp;lt;br&amp;gt;Arrow 9%&amp;lt;br&amp;gt;Bug leg 7.5%&amp;lt;br&amp;gt;Cherry cake 1%&amp;lt;br&amp;gt;Casino Coins 0.11%&amp;lt;br&amp;gt;Coins Bag 0.10%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img72.echo.cx/img72/8718/redscorpion8yz.gif&lt;br /&gt;
| Red Scorpion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1004&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 800&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 50-60&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 155&lt;br /&gt;
| Red Scorpion Stinger 20%&amp;lt;br&amp;gt;Arrow 7.6%&amp;lt;br&amp;gt;Knife 5.4%&amp;lt;br&amp;gt;Bug leg 5%&amp;lt;br&amp;gt;Chocolate Bar 1%&amp;lt;br&amp;gt;Bow 0.10%&amp;lt;br&amp;gt;Fancy Hat 0.05%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img275.echo.cx/img275/7117/blackscorpion0lm.gif&lt;br /&gt;
| Black Scorpion&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1009&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1100&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-90&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 200&lt;br /&gt;
| Bug leg 8%&amp;lt;br&amp;gt;Leather Shirt 1.5%&amp;lt;br&amp;gt;Chocolate Bar 1%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img305.imageshack.us/img305/8467/spider4xg.gif&lt;br /&gt;
| Spider&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1012&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 80-150&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 230&lt;br /&gt;
| Treasure key 5%&amp;lt;br&amp;gt;Apple 1%&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | http://img219.echo.cx/img219/4030/monster82xf.gif&lt;br /&gt;
| Snake&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1010&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 100-400&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 400&lt;br /&gt;
| Fancy Hat 3%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Music&amp;diff=3199</id>
		<title>Development:Music</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Development:Music&amp;diff=3199"/>
		<updated>2005-12-18T12:48:29Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edit of Johny223, changed back to last version by BjÃ¸rn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background music ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.lindeijer.nl/~bjorn/music/tmw/DarknessOverturePart2.mp3 Darkness Overture part2] (by Ting Si Hao)&lt;br /&gt;
&lt;br /&gt;
== Login ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.lindeijer.nl/~bjorn/music/tmw/Ivano(de)Jeanette.mp3 Ivano de Jeanette] (by Ting Si Hao)&lt;br /&gt;
*[http://www.lindeijer.nl/~bjorn/music/tmw/Ivano(de)Jeanette.ogg Ivano de Jeanette] (as ogg by Ting Si Hao)&lt;br /&gt;
&lt;br /&gt;
== Undecided ==&lt;br /&gt;
&lt;br /&gt;
*[http://www.lindeijer.nl/~bjorn/music/tmw/LightOfDarkness.mp3 Light of Darkness] (by Ting Si Hao)&lt;br /&gt;
*[http://www.lindeijer.nl/~bjorn/music/tmw/TheWorry(BattleTheme).mp3 The Worry (Battle Theme)] (by Ting Si Hao)&lt;br /&gt;
*[http://www.lindeijer.nl/~bjorn/music/tmw/TimeInversion(loop2).mp3 Time Inversion] (by Ting Si Hao)&lt;br /&gt;
&lt;br /&gt;
*[http://maci.ath.cx/pub/tmw/magick/ Magick&#039;s Submissions]&lt;br /&gt;
&lt;br /&gt;
There is also some unlinked music on the following location, with unknown music artists:&lt;br /&gt;
&lt;br /&gt;
http://www.lindeijer.nl/~bjorn/music/tmw/&lt;br /&gt;
&lt;br /&gt;
Sull:They sound all perfect to me&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Player_Groups&amp;diff=3198</id>
		<title>Player Groups</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Player_Groups&amp;diff=3198"/>
		<updated>2005-12-18T12:47:09Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Reverted edit of Johny223, changed back to last version by BjÃ¸rn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be the list of the guilds of The Mana World. If you wish to start a clan/guild PM me with the name and details and i will be sure to add it here. Thanks. ~Magick~&lt;br /&gt;
&lt;br /&gt;
*[[Current Guilds]]&lt;br /&gt;
**[[Guilds in making]]&lt;br /&gt;
&lt;br /&gt;
I want make a guild &amp;gt;&amp;gt; &lt;br /&gt;
Guild Name: Rangers_BR &amp;gt;&amp;gt; &lt;br /&gt;
Leader: Gandolf_BR&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Bj%C3%B8rn&amp;diff=3185</id>
		<title>User talk:Bjørn</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Bj%C3%B8rn&amp;diff=3185"/>
		<updated>2005-12-15T07:47:30Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: General questions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why you blocked that user again? Mine wasn&#039;t enough?&lt;br /&gt;
And how can I revert the changes and restore the previous version?&lt;br /&gt;
About this spam there&#039;s maybe an email activation option as matt suggested?&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Artist_meeting_29/09/05&amp;diff=2358</id>
		<title>Archive:Artist meeting 29/09/05</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Artist_meeting_29/09/05&amp;diff=2358"/>
		<updated>2005-09-30T18:24:43Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: /* Summary */  heh you forgot something&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; 1:42 hours (20:55-22:37 GMT)&lt;br /&gt;
* &#039;&#039;&#039;Attendance:&#039;&#039;&#039; [[User:Rotonen|Rotonen]], [[User:Irukard|Irukard]], [[User:Crush|Crush]], [[User:Nafti|Nafti]], [[User:Pajarico|Pajarico]], [[User:Modanung|Modanung]], m[a]tt&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Leapmonster.jpg|thumb|Leap monster]]&lt;br /&gt;
[[Image:Tulimshar street.jpg|thumb|Tulimshar street view]]&lt;br /&gt;
&lt;br /&gt;
* No real news:&lt;br /&gt;
** ElvenProgrammer had to leave so Rotonen was the moderator this time.&lt;br /&gt;
** Crush is still working in new trees and has almost completed the woodland tileset. He thinks it will be ready for mapping in the next week.&lt;br /&gt;
** Modanung did some artwork. He still is pro-hugging.&lt;br /&gt;
** Irukard has been busy with studies, so no new material till next week.&lt;br /&gt;
** Pajarico couldn&#039;t show anything since his scanner broke. He suggested a [http://forums.themanaworld.org/viewtopic.php?p=9392#9392 new approach] for the palace and people agreed.&lt;br /&gt;
** Rotonen asked for a more detailed map of the city, to get a precise view of what tiles do we need. Also, he wants to do a world that &amp;quot;lives&amp;quot; even when the players are not there (in other words, npcs leads their own lifes).&lt;br /&gt;
&lt;br /&gt;
* A new page has been added: [[Assignation|Assignation]], so the artists can schedule their tasks.&lt;br /&gt;
* As they weren&#039;t really any important news, we started to talk about stuff that&#039;s halfway between development (coding) and artist tasks:&lt;br /&gt;
** Implement engine for particle effects.&lt;br /&gt;
** Implement water reflection and sparklings (anime-like).&lt;br /&gt;
** 3d pre-rendering of magic effects and fluids, althought this was vaguely discussed. Modanung suggested to use this technique only as a base.&lt;br /&gt;
&lt;br /&gt;
* That&#039;s all, folks. If you feel like I missed something, edit this page. -- [[User:Pajarico|Pajarico]] 19:03, 30 Sep 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
* You forgot to mention that Modanung wants to marry me in game, so we have to add weddings as soon as possible --[[User:ElvenProgrammer|ElvenProgrammer]] 20:24, 30 Sep 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
[[Category:Artist meetings]]&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Artist_meeting_22/09/05&amp;diff=916</id>
		<title>Archive:Artist meeting 22/09/05</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Artist_meeting_22/09/05&amp;diff=916"/>
		<updated>2005-09-23T12:52:43Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: latest artist meeting summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Information ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Duration:&#039;&#039;&#039; 1:42 hours (20:57-22:39 GMT)&lt;br /&gt;
* &#039;&#039;&#039;Attendance:&#039;&#039;&#039; [[User:criptos|criptos]], [[User:degen|degen]], [[User:ElvenProgrammer|ElvenProgrammer]], [[User:Kinetic|Kinetic]], [[User:Rotonen|Rotonen]], [[User:Modanung|Modanung]], [[User:Pajarico|Pajarico]]&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Woodenarmor.jpg|thumb|Wooden armor]]&lt;br /&gt;
[[Image:creaturetree.jpg|thumb|Tree monster]]&lt;br /&gt;
[[Image:silolocation.jpg|thumb|Silo location]]&lt;br /&gt;
* First of all we talked about the progress during the week:&lt;br /&gt;
** Modanung worked on concept art for a wooden armor, but he laft apart the tasks that were assigned to him.&lt;br /&gt;
** Kinetic completed the hairstyles, but will work more on the coloration. He also expressed the desire to help Talaroc with the new playerset.&lt;br /&gt;
** degen will improve his tiles.&lt;br /&gt;
** Pajarico completed the concept of his woodland monster and of the silo. I suggested we could create a slope along the wall left to the silo to let a cart transport the grain from the harvests to the silo. Pajarico will now work on the mill which we decided to be an hybrid (wind + water) and to be placed a bit more far from the walls or it will be barely visible. About the palace he complained about the difficulties of keeping a balance between originality, tileability and if is just plain doable. Anyway we will wait for a quick mockup of the palace to discuss during the next meeting. Pajarico also suggested a small workshop for bricks and crafts, with a blast furnace.&lt;br /&gt;
** golgo is still working on city walls tiles.&lt;br /&gt;
* We thought a nice feature to add: every town will have its own festive days (one or more) and the whole map will change during these days, flags on the balconies, flowers everywhere, events, shows, more npcs walking in the town and so on...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I reported only the main points to state them in a clearer way. Everyone who&#039;s interested in the meeting will have to read the whole log since many things are missing. At least each artist should read it since again there were not many during the meeting. --[[User:ElvenProgrammer|ElvenProgrammer]] 14:52, 23 Sep 2005 (CEST)&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Silolocation.jpg&amp;diff=2323</id>
		<title>File:Silolocation.jpg</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Silolocation.jpg&amp;diff=2323"/>
		<updated>2005-09-23T12:37:47Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Silo concept art by Pajarico&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Silo concept art by Pajarico&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Creaturetree.jpg&amp;diff=2321</id>
		<title>File:Creaturetree.jpg</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Creaturetree.jpg&amp;diff=2321"/>
		<updated>2005-09-23T11:12:28Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Concept art of a tree shaped monster by Pajarico&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept art of a tree shaped monster by Pajarico&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=File:Woodenarmor.jpg&amp;diff=2320</id>
		<title>File:Woodenarmor.jpg</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=File:Woodenarmor.jpg&amp;diff=2320"/>
		<updated>2005-09-23T11:07:34Z</updated>

		<summary type="html">&lt;p&gt;ElvenProgrammer: Concept art for a wooden armor by Modanung&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Concept art for a wooden armor by Modanung&lt;/div&gt;</summary>
		<author><name>ElvenProgrammer</name></author>
	</entry>
</feed>