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	<title>The Mana World - User contributions [en]</title>
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	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/The_proposal_system&amp;diff=28404</id>
		<title>User:Blash/The proposal system</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/The_proposal_system&amp;diff=28404"/>
		<updated>2013-10-23T02:14:35Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* The System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
Greetings everyone!  Seeing how a little organization would help streamline the proposal process, I have developed a system to achive this end.&lt;br /&gt;
&lt;br /&gt;
This system consists of several wiki templates.  Because templates are used, one must &#039;&#039;&#039;be careful&#039;&#039;&#039;, since the &#039;&#039;edit&#039;&#039; links of a the page&#039;s sections will open the template used by the page, and not the page&#039;s content.  To edit the page&#039;s actual content, you must &#039;&#039;&#039;&#039;&#039;click the edit tab at the top of the page&#039;&#039;&#039;&#039;&#039;.  To learn how to use wiki templates, go [http://en.wikipedia.org/wiki/Help:Template here]&lt;br /&gt;
&lt;br /&gt;
=The System=&lt;br /&gt;
This system is what I call a &amp;quot;proposal-and-request&amp;quot; system.  When someone suggests input to the Mana World team, a feature, a fix, or whatever, they create a &amp;quot;Proposal&amp;quot; page.  When a staff wants to solicit input from users about a feature, they create a &amp;quot;Request for Proposals&amp;quot; page.  Proposal pages can, in addition, solicit requests for proposals. For example, if a feature proposed is not fully spelled out and seeks more input.&lt;br /&gt;
&lt;br /&gt;
This system currently consists of 6 wiki templates:&lt;br /&gt;
The [[Template:Request|Request]] template is used for creating a &amp;quot;request for proposals&amp;quot; page.  It streamlines the formatting and organization.  Two templates used in a request template are [[Template:ProposalList|ProposalList]], and [[Template:ProposalItem|ProposalItem]].  These two templates are used together (in conjunction).  These templates provide a more streamlined way to format lists of proposals provided by users in response to a &amp;quot;request for proposal&amp;quot; page.&lt;br /&gt;
&lt;br /&gt;
The [[Template:Proposal|Proposal]] template is used for creating a proposal page.  In addition, it streamlines the organization of the page.  There are two templates by this page for organizing lists of requests (request for proposals): [[Template:RequestList|RequestList]] and [[Template:RequestItem|RequestItem]].&lt;br /&gt;
&lt;br /&gt;
==Requests==&lt;br /&gt;
First we have a request, which is a formally organized foundation for gathering proposals or solutions to an issue or problem.&lt;br /&gt;
===Definition===&lt;br /&gt;
  [[Template:Request|request]] = { introduction, signatures, criteria, proposals }&lt;br /&gt;
&lt;br /&gt;
* introduction - used to orient the user about what the request being made is, and it&#039;s context.&lt;br /&gt;
* signatures - a bulleted list of parties who initiated the request.&lt;br /&gt;
* criteria - a numbered list of constraints that all proposals must satisfy to pass evaluation.&lt;br /&gt;
* proposals - a formatted listing of all proposals for the request.  These must be made using the [[Template:ProposalList|ProposalList]] and [[Template:ProposalItem|ProposalItem]] templates.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
Look at [[User:Blash/request for magic system|this example]] to see how to the [[Template:Request|Request]], [[Template:ProposalItem|ProposalItem]], and [[Template:ProposalList|ProposalList]] templates are used.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
A proposal is a foundation for giving a suggestion, idea or solution for some request or problem. Once a proposal is finalized, it cannot be altered.  One must create a variation or successor to a proposal and list the new proposal in the variations parameter, or as the successor in the evaluation status, which status will then become &amp;quot;abandoned&amp;quot;.  This makes the evolution process explicit.&lt;br /&gt;
===Defintion===&lt;br /&gt;
  [[Template:Proposal|proposal]] = { signatures, description, status, explanation, indefinitives, variations }&lt;br /&gt;
&lt;br /&gt;
* signatures - a bulleted list of signatures of those who contributed to the proposal&lt;br /&gt;
* description - a full description of the proposal, including its implications.&lt;br /&gt;
* status - one of the five values: red, orange, yellow, or blue.  These correspond to: unevaluated, passed, accepted, rejected.&lt;br /&gt;
* explanation - an explanation of the status of the proposal.  If the status is &amp;quot;rejected&amp;quot;, then this must include the numbers of the points in the criteria (remember they are numbered) that it was incompatable with.  e.g. &amp;quot;rejected for: 1, 3, 4&amp;quot;.  Rejection is only for evaluation, not acceptance.  Items can pass the evaluation (passed), but still not be accepted.&lt;br /&gt;
* indefinitives - a list of request pages.  Indefinitives are gaps in the completeness of the proposal.  Examples of indefinitives include:&lt;br /&gt;
**open issues (but not criteria incompatabilities) created by the proposal that haven&#039;t been decided upon in the proposal.&lt;br /&gt;
**necessary implementation details or policy that the proposal has not covered.&lt;br /&gt;
**parts of the proposal explicity left open to suggestion (proposals).&lt;br /&gt;
Indefinitives must use the [[Template:RequestList|RequestList]] and [[Template:RequestItem|RequestItem]] templates to format the list of them in the proposal.&lt;br /&gt;
* variations - a list of proposals.  Again, these must use the [[Template:ProposalItem|ProposalItem]] and [[Template:ProposalList|ProposalList]] templates for formatting.  Variations are basically for people who propose altered versions of the parent proposal, as the proposal to meet the request.&lt;br /&gt;
===Example===&lt;br /&gt;
Look at [[User:Blash/Proposal for magic system|here]] for an example of a proposal and how to use the respective templates it uses.&lt;br /&gt;
==Conventions==&lt;br /&gt;
The following conventions have been established to make this sytem most usable.&lt;br /&gt;
===page naming conventions===&lt;br /&gt;
*Individual proposals should be located in a user space and should start with the prefix &amp;quot;proposal for&amp;quot; or &amp;quot;request for&amp;quot;&lt;br /&gt;
*All page names should use all lowercase to avoid confusion.&lt;br /&gt;
Example:&lt;br /&gt;
* &amp;quot;User:Blash/request for spell list&amp;quot;&lt;br /&gt;
===page usage conventions===&lt;br /&gt;
* All discussions of particular proposals and requests should be done on the corresponding discussion page or in the forum, but &#039;&#039;not on the page itself&#039;&#039;.&lt;br /&gt;
* Once proposals are drawn up, &#039;&#039;proposals should not be changed&#039;&#039;--they should be abandoned and have a successor proposal.  This is important, to provide the decision-making historical information, so that we don&#039;t go around in circles.&lt;br /&gt;
* Varying ideas on a proposal &#039;&#039;must be officially submitted as a variation&#039;&#039;.  If all you intend is to discuss an idea, do it in the discussion page or on the forums :)&lt;br /&gt;
&lt;br /&gt;
===page content conventions===&lt;br /&gt;
* All lists of proposals and requests on pages &#039;&#039;must use the templates&#039;&#039;, and nothing less--not even bulleted or numbered lists.&lt;br /&gt;
* Best practice: numbered lists for criteria, so the explanation can indicate the points of failure by number.&lt;br /&gt;
* Best practice: bulleted lists for authors and contributors.&lt;br /&gt;
&lt;br /&gt;
=Conclusion=&lt;br /&gt;
If there are any questions, please [[User talk:Blash|contact me]].&lt;br /&gt;
[[Category: Reference]]&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/The_proposal_system&amp;diff=28403</id>
		<title>User:Blash/The proposal system</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/The_proposal_system&amp;diff=28403"/>
		<updated>2013-10-23T02:13:14Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* The System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
Greetings everyone!  Seeing how a little organization would help streamline the proposal process, I have developed a system to achive this end.&lt;br /&gt;
&lt;br /&gt;
This system consists of several wiki templates.  Because templates are used, one must &#039;&#039;&#039;be careful&#039;&#039;&#039;, since the &#039;&#039;edit&#039;&#039; links of a the page&#039;s sections will open the template used by the page, and not the page&#039;s content.  To edit the page&#039;s actual content, you must &#039;&#039;&#039;&#039;&#039;click the edit tab at the top of the page&#039;&#039;&#039;&#039;&#039;.  To learn how to use wiki templates, go [http://en.wikipedia.org/wiki/Help:Template here]&lt;br /&gt;
&lt;br /&gt;
=The System=&lt;br /&gt;
This system is what I call a &amp;quot;proposal-and-request&amp;quot; system.  When someone suggests input to the Mana World team, a feature, a fix, or whatever, they create a &amp;quot;Proposal&amp;quot; page.  When a staff wants to solicit input from users about a feature, they create a &amp;quot;Request for Proposals&amp;quot; page.  Proposal pages can, in addition, solicit requests for proposals. For example, if a feature proposed is not fully spelled out and seeks more input.&lt;br /&gt;
&lt;br /&gt;
This system currently consists of 6 wiki templates:&lt;br /&gt;
The [[Template:Request|Request]] template is used for creating a &amp;quot;request for proposals&amp;quot; page.  It streamlines the formatting and organization.  Two templates used in a request template are [[Template:ProposalList|ProposalList]], and [[Template:ProposalItem|ProposalItem]].  These two templates are used together (in conjunction).  These templates provide a more streamlined way to format lists of proposals provided by users in response to a &amp;quot;request for proposal&amp;quot; page.&lt;br /&gt;
&lt;br /&gt;
The [[Template:Proposal|Proposal]] template is used for creating a proposal page.  In addition, it streamlines the organization of the page.  There are two templates by this type of page for organizing lists of requests (request for proposals): [[Template:RequestList|RequestList]] and [[Template:RequestItem|RequestItem]].&lt;br /&gt;
&lt;br /&gt;
==Requests==&lt;br /&gt;
First we have a request, which is a formally organized foundation for gathering proposals or solutions to an issue or problem.&lt;br /&gt;
===Definition===&lt;br /&gt;
  [[Template:Request|request]] = { introduction, signatures, criteria, proposals }&lt;br /&gt;
&lt;br /&gt;
* introduction - used to orient the user about what the request being made is, and it&#039;s context.&lt;br /&gt;
* signatures - a bulleted list of parties who initiated the request.&lt;br /&gt;
* criteria - a numbered list of constraints that all proposals must satisfy to pass evaluation.&lt;br /&gt;
* proposals - a formatted listing of all proposals for the request.  These must be made using the [[Template:ProposalList|ProposalList]] and [[Template:ProposalItem|ProposalItem]] templates.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
Look at [[User:Blash/request for magic system|this example]] to see how to the [[Template:Request|Request]], [[Template:ProposalItem|ProposalItem]], and [[Template:ProposalList|ProposalList]] templates are used.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
A proposal is a foundation for giving a suggestion, idea or solution for some request or problem. Once a proposal is finalized, it cannot be altered.  One must create a variation or successor to a proposal and list the new proposal in the variations parameter, or as the successor in the evaluation status, which status will then become &amp;quot;abandoned&amp;quot;.  This makes the evolution process explicit.&lt;br /&gt;
===Defintion===&lt;br /&gt;
  [[Template:Proposal|proposal]] = { signatures, description, status, explanation, indefinitives, variations }&lt;br /&gt;
&lt;br /&gt;
* signatures - a bulleted list of signatures of those who contributed to the proposal&lt;br /&gt;
* description - a full description of the proposal, including its implications.&lt;br /&gt;
* status - one of the five values: red, orange, yellow, or blue.  These correspond to: unevaluated, passed, accepted, rejected.&lt;br /&gt;
* explanation - an explanation of the status of the proposal.  If the status is &amp;quot;rejected&amp;quot;, then this must include the numbers of the points in the criteria (remember they are numbered) that it was incompatable with.  e.g. &amp;quot;rejected for: 1, 3, 4&amp;quot;.  Rejection is only for evaluation, not acceptance.  Items can pass the evaluation (passed), but still not be accepted.&lt;br /&gt;
* indefinitives - a list of request pages.  Indefinitives are gaps in the completeness of the proposal.  Examples of indefinitives include:&lt;br /&gt;
**open issues (but not criteria incompatabilities) created by the proposal that haven&#039;t been decided upon in the proposal.&lt;br /&gt;
**necessary implementation details or policy that the proposal has not covered.&lt;br /&gt;
**parts of the proposal explicity left open to suggestion (proposals).&lt;br /&gt;
Indefinitives must use the [[Template:RequestList|RequestList]] and [[Template:RequestItem|RequestItem]] templates to format the list of them in the proposal.&lt;br /&gt;
* variations - a list of proposals.  Again, these must use the [[Template:ProposalItem|ProposalItem]] and [[Template:ProposalList|ProposalList]] templates for formatting.  Variations are basically for people who propose altered versions of the parent proposal, as the proposal to meet the request.&lt;br /&gt;
===Example===&lt;br /&gt;
Look at [[User:Blash/Proposal for magic system|here]] for an example of a proposal and how to use the respective templates it uses.&lt;br /&gt;
==Conventions==&lt;br /&gt;
The following conventions have been established to make this sytem most usable.&lt;br /&gt;
===page naming conventions===&lt;br /&gt;
*Individual proposals should be located in a user space and should start with the prefix &amp;quot;proposal for&amp;quot; or &amp;quot;request for&amp;quot;&lt;br /&gt;
*All page names should use all lowercase to avoid confusion.&lt;br /&gt;
Example:&lt;br /&gt;
* &amp;quot;User:Blash/request for spell list&amp;quot;&lt;br /&gt;
===page usage conventions===&lt;br /&gt;
* All discussions of particular proposals and requests should be done on the corresponding discussion page or in the forum, but &#039;&#039;not on the page itself&#039;&#039;.&lt;br /&gt;
* Once proposals are drawn up, &#039;&#039;proposals should not be changed&#039;&#039;--they should be abandoned and have a successor proposal.  This is important, to provide the decision-making historical information, so that we don&#039;t go around in circles.&lt;br /&gt;
* Varying ideas on a proposal &#039;&#039;must be officially submitted as a variation&#039;&#039;.  If all you intend is to discuss an idea, do it in the discussion page or on the forums :)&lt;br /&gt;
&lt;br /&gt;
===page content conventions===&lt;br /&gt;
* All lists of proposals and requests on pages &#039;&#039;must use the templates&#039;&#039;, and nothing less--not even bulleted or numbered lists.&lt;br /&gt;
* Best practice: numbered lists for criteria, so the explanation can indicate the points of failure by number.&lt;br /&gt;
* Best practice: bulleted lists for authors and contributors.&lt;br /&gt;
&lt;br /&gt;
=Conclusion=&lt;br /&gt;
If there are any questions, please [[User talk:Blash|contact me]].&lt;br /&gt;
[[Category: Reference]]&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/The_proposal_system&amp;diff=28402</id>
		<title>User:Blash/The proposal system</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/The_proposal_system&amp;diff=28402"/>
		<updated>2013-10-23T02:12:22Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* The System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
Greetings everyone!  Seeing how a little organization would help streamline the proposal process, I have developed a system to achive this end.&lt;br /&gt;
&lt;br /&gt;
This system consists of several wiki templates.  Because templates are used, one must &#039;&#039;&#039;be careful&#039;&#039;&#039;, since the &#039;&#039;edit&#039;&#039; links of a the page&#039;s sections will open the template used by the page, and not the page&#039;s content.  To edit the page&#039;s actual content, you must &#039;&#039;&#039;&#039;&#039;click the edit tab at the top of the page&#039;&#039;&#039;&#039;&#039;.  To learn how to use wiki templates, go [http://en.wikipedia.org/wiki/Help:Template here]&lt;br /&gt;
&lt;br /&gt;
=The System=&lt;br /&gt;
This system is what I call a &amp;quot;proposal-and-request&amp;quot; system.  When someone suggests input to the Mana World team, a feature, a fix, or whatever, they create a &amp;quot;Proposal&amp;quot; page.  When a staff wants to solicit input from users about a feature, they create a &amp;quot;Request for Proposals&amp;quot; page.  Proposal pages can, in addition, solicit requests for proposals. For example, if a feature proposed is not fully spelled out and seeks more input in parts.&lt;br /&gt;
&lt;br /&gt;
This system currently consists of 6 wiki templates:&lt;br /&gt;
The [[Template:Request|Request]] template is used for creating a &amp;quot;request for proposals&amp;quot; page.  It streamlines the formatting and organization.  Two templates used in a request template are [[Template:ProposalList|ProposalList]], and [[Template:ProposalItem|ProposalItem]].  These two templates are used together (in conjunction).  These templates provide a more streamlined way to format lists of proposals provided by users in response to a &amp;quot;request for proposal&amp;quot; page.&lt;br /&gt;
&lt;br /&gt;
The [[Template:Proposal|Proposal]] template is used for creating a proposal page.  In addition, it streamlines the organization of the page.  There are two templates by this type of page for organizing lists of requests (request for proposals): [[Template:RequestList|RequestList]] and [[Template:RequestItem|RequestItem]].&lt;br /&gt;
&lt;br /&gt;
==Requests==&lt;br /&gt;
First we have a request, which is a formally organized foundation for gathering proposals or solutions to an issue or problem.&lt;br /&gt;
===Definition===&lt;br /&gt;
  [[Template:Request|request]] = { introduction, signatures, criteria, proposals }&lt;br /&gt;
&lt;br /&gt;
* introduction - used to orient the user about what the request being made is, and it&#039;s context.&lt;br /&gt;
* signatures - a bulleted list of parties who initiated the request.&lt;br /&gt;
* criteria - a numbered list of constraints that all proposals must satisfy to pass evaluation.&lt;br /&gt;
* proposals - a formatted listing of all proposals for the request.  These must be made using the [[Template:ProposalList|ProposalList]] and [[Template:ProposalItem|ProposalItem]] templates.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
Look at [[User:Blash/request for magic system|this example]] to see how to the [[Template:Request|Request]], [[Template:ProposalItem|ProposalItem]], and [[Template:ProposalList|ProposalList]] templates are used.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
A proposal is a foundation for giving a suggestion, idea or solution for some request or problem. Once a proposal is finalized, it cannot be altered.  One must create a variation or successor to a proposal and list the new proposal in the variations parameter, or as the successor in the evaluation status, which status will then become &amp;quot;abandoned&amp;quot;.  This makes the evolution process explicit.&lt;br /&gt;
===Defintion===&lt;br /&gt;
  [[Template:Proposal|proposal]] = { signatures, description, status, explanation, indefinitives, variations }&lt;br /&gt;
&lt;br /&gt;
* signatures - a bulleted list of signatures of those who contributed to the proposal&lt;br /&gt;
* description - a full description of the proposal, including its implications.&lt;br /&gt;
* status - one of the five values: red, orange, yellow, or blue.  These correspond to: unevaluated, passed, accepted, rejected.&lt;br /&gt;
* explanation - an explanation of the status of the proposal.  If the status is &amp;quot;rejected&amp;quot;, then this must include the numbers of the points in the criteria (remember they are numbered) that it was incompatable with.  e.g. &amp;quot;rejected for: 1, 3, 4&amp;quot;.  Rejection is only for evaluation, not acceptance.  Items can pass the evaluation (passed), but still not be accepted.&lt;br /&gt;
* indefinitives - a list of request pages.  Indefinitives are gaps in the completeness of the proposal.  Examples of indefinitives include:&lt;br /&gt;
**open issues (but not criteria incompatabilities) created by the proposal that haven&#039;t been decided upon in the proposal.&lt;br /&gt;
**necessary implementation details or policy that the proposal has not covered.&lt;br /&gt;
**parts of the proposal explicity left open to suggestion (proposals).&lt;br /&gt;
Indefinitives must use the [[Template:RequestList|RequestList]] and [[Template:RequestItem|RequestItem]] templates to format the list of them in the proposal.&lt;br /&gt;
* variations - a list of proposals.  Again, these must use the [[Template:ProposalItem|ProposalItem]] and [[Template:ProposalList|ProposalList]] templates for formatting.  Variations are basically for people who propose altered versions of the parent proposal, as the proposal to meet the request.&lt;br /&gt;
===Example===&lt;br /&gt;
Look at [[User:Blash/Proposal for magic system|here]] for an example of a proposal and how to use the respective templates it uses.&lt;br /&gt;
==Conventions==&lt;br /&gt;
The following conventions have been established to make this sytem most usable.&lt;br /&gt;
===page naming conventions===&lt;br /&gt;
*Individual proposals should be located in a user space and should start with the prefix &amp;quot;proposal for&amp;quot; or &amp;quot;request for&amp;quot;&lt;br /&gt;
*All page names should use all lowercase to avoid confusion.&lt;br /&gt;
Example:&lt;br /&gt;
* &amp;quot;User:Blash/request for spell list&amp;quot;&lt;br /&gt;
===page usage conventions===&lt;br /&gt;
* All discussions of particular proposals and requests should be done on the corresponding discussion page or in the forum, but &#039;&#039;not on the page itself&#039;&#039;.&lt;br /&gt;
* Once proposals are drawn up, &#039;&#039;proposals should not be changed&#039;&#039;--they should be abandoned and have a successor proposal.  This is important, to provide the decision-making historical information, so that we don&#039;t go around in circles.&lt;br /&gt;
* Varying ideas on a proposal &#039;&#039;must be officially submitted as a variation&#039;&#039;.  If all you intend is to discuss an idea, do it in the discussion page or on the forums :)&lt;br /&gt;
&lt;br /&gt;
===page content conventions===&lt;br /&gt;
* All lists of proposals and requests on pages &#039;&#039;must use the templates&#039;&#039;, and nothing less--not even bulleted or numbered lists.&lt;br /&gt;
* Best practice: numbered lists for criteria, so the explanation can indicate the points of failure by number.&lt;br /&gt;
* Best practice: bulleted lists for authors and contributors.&lt;br /&gt;
&lt;br /&gt;
=Conclusion=&lt;br /&gt;
If there are any questions, please [[User talk:Blash|contact me]].&lt;br /&gt;
[[Category: Reference]]&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/The_proposal_system&amp;diff=28401</id>
		<title>User:Blash/The proposal system</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/The_proposal_system&amp;diff=28401"/>
		<updated>2013-10-23T02:03:23Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* The System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
Greetings everyone!  Seeing how a little organization would help streamline the proposal process, I have developed a system to achive this end.&lt;br /&gt;
&lt;br /&gt;
This system consists of several wiki templates.  Because templates are used, one must &#039;&#039;&#039;be careful&#039;&#039;&#039;, since the &#039;&#039;edit&#039;&#039; links of a the page&#039;s sections will open the template used by the page, and not the page&#039;s content.  To edit the page&#039;s actual content, you must &#039;&#039;&#039;&#039;&#039;click the edit tab at the top of the page&#039;&#039;&#039;&#039;&#039;.  To learn how to use wiki templates, go [http://en.wikipedia.org/wiki/Help:Template here]&lt;br /&gt;
&lt;br /&gt;
=The System=&lt;br /&gt;
This system -- a &amp;quot;proposal-and-request&amp;quot; system -- currently consists of 6 wiki templates:&lt;br /&gt;
The [[Template:Request|Request]] template is used for creating a request page.  It streamlines the formatting and organization.  Two templates used in a request template are [[Template:ProposalList|ProposalList]], whic template is used in conjunction with [[Template:ProposalItem|ProposalItem]].  These templates provide an abstracted way to format lists of proposals inside of a request page.&lt;br /&gt;
&lt;br /&gt;
The [[Template:Proposal|Proposal]] template is used for creating a proposal page.  It also streamlines the organization of the page.  There are also two templates used for lists of requests: [[Template:RequestList|RequestList]] and [[Template:RequestItem|RequestItem]].&lt;br /&gt;
&lt;br /&gt;
==Requests==&lt;br /&gt;
First we have a request, which is a formally organized foundation for gathering proposals or solutions to an issue or problem.&lt;br /&gt;
===Definition===&lt;br /&gt;
  [[Template:Request|request]] = { introduction, signatures, criteria, proposals }&lt;br /&gt;
&lt;br /&gt;
* introduction - used to orient the user about what the request being made is, and it&#039;s context.&lt;br /&gt;
* signatures - a bulleted list of parties who initiated the request.&lt;br /&gt;
* criteria - a numbered list of constraints that all proposals must satisfy to pass evaluation.&lt;br /&gt;
* proposals - a formatted listing of all proposals for the request.  These must be made using the [[Template:ProposalList|ProposalList]] and [[Template:ProposalItem|ProposalItem]] templates.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
Look at [[User:Blash/request for magic system|this example]] to see how to the [[Template:Request|Request]], [[Template:ProposalItem|ProposalItem]], and [[Template:ProposalList|ProposalList]] templates are used.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
A proposal is a foundation for giving a suggestion, idea or solution for some request or problem. Once a proposal is finalized, it cannot be altered.  One must create a variation or successor to a proposal and list the new proposal in the variations parameter, or as the successor in the evaluation status, which status will then become &amp;quot;abandoned&amp;quot;.  This makes the evolution process explicit.&lt;br /&gt;
===Defintion===&lt;br /&gt;
  [[Template:Proposal|proposal]] = { signatures, description, status, explanation, indefinitives, variations }&lt;br /&gt;
&lt;br /&gt;
* signatures - a bulleted list of signatures of those who contributed to the proposal&lt;br /&gt;
* description - a full description of the proposal, including its implications.&lt;br /&gt;
* status - one of the five values: red, orange, yellow, or blue.  These correspond to: unevaluated, passed, accepted, rejected.&lt;br /&gt;
* explanation - an explanation of the status of the proposal.  If the status is &amp;quot;rejected&amp;quot;, then this must include the numbers of the points in the criteria (remember they are numbered) that it was incompatable with.  e.g. &amp;quot;rejected for: 1, 3, 4&amp;quot;.  Rejection is only for evaluation, not acceptance.  Items can pass the evaluation (passed), but still not be accepted.&lt;br /&gt;
* indefinitives - a list of request pages.  Indefinitives are gaps in the completeness of the proposal.  Examples of indefinitives include:&lt;br /&gt;
**open issues (but not criteria incompatabilities) created by the proposal that haven&#039;t been decided upon in the proposal.&lt;br /&gt;
**necessary implementation details or policy that the proposal has not covered.&lt;br /&gt;
**parts of the proposal explicity left open to suggestion (proposals).&lt;br /&gt;
Indefinitives must use the [[Template:RequestList|RequestList]] and [[Template:RequestItem|RequestItem]] templates to format the list of them in the proposal.&lt;br /&gt;
* variations - a list of proposals.  Again, these must use the [[Template:ProposalItem|ProposalItem]] and [[Template:ProposalList|ProposalList]] templates for formatting.  Variations are basically for people who propose altered versions of the parent proposal, as the proposal to meet the request.&lt;br /&gt;
===Example===&lt;br /&gt;
Look at [[User:Blash/Proposal for magic system|here]] for an example of a proposal and how to use the respective templates it uses.&lt;br /&gt;
==Conventions==&lt;br /&gt;
The following conventions have been established to make this sytem most usable.&lt;br /&gt;
===page naming conventions===&lt;br /&gt;
*Individual proposals should be located in a user space and should start with the prefix &amp;quot;proposal for&amp;quot; or &amp;quot;request for&amp;quot;&lt;br /&gt;
*All page names should use all lowercase to avoid confusion.&lt;br /&gt;
Example:&lt;br /&gt;
* &amp;quot;User:Blash/request for spell list&amp;quot;&lt;br /&gt;
===page usage conventions===&lt;br /&gt;
* All discussions of particular proposals and requests should be done on the corresponding discussion page or in the forum, but &#039;&#039;not on the page itself&#039;&#039;.&lt;br /&gt;
* Once proposals are drawn up, &#039;&#039;proposals should not be changed&#039;&#039;--they should be abandoned and have a successor proposal.  This is important, to provide the decision-making historical information, so that we don&#039;t go around in circles.&lt;br /&gt;
* Varying ideas on a proposal &#039;&#039;must be officially submitted as a variation&#039;&#039;.  If all you intend is to discuss an idea, do it in the discussion page or on the forums :)&lt;br /&gt;
&lt;br /&gt;
===page content conventions===&lt;br /&gt;
* All lists of proposals and requests on pages &#039;&#039;must use the templates&#039;&#039;, and nothing less--not even bulleted or numbered lists.&lt;br /&gt;
* Best practice: numbered lists for criteria, so the explanation can indicate the points of failure by number.&lt;br /&gt;
* Best practice: bulleted lists for authors and contributors.&lt;br /&gt;
&lt;br /&gt;
=Conclusion=&lt;br /&gt;
If there are any questions, please [[User talk:Blash|contact me]].&lt;br /&gt;
[[Category: Reference]]&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/The_proposal_system&amp;diff=28400</id>
		<title>User:Blash/The proposal system</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/The_proposal_system&amp;diff=28400"/>
		<updated>2013-10-23T02:02:11Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
Greetings everyone!  Seeing how a little organization would help streamline the proposal process, I have developed a system to achive this end.&lt;br /&gt;
&lt;br /&gt;
This system consists of several wiki templates.  Because templates are used, one must &#039;&#039;&#039;be careful&#039;&#039;&#039;, since the &#039;&#039;edit&#039;&#039; links of a the page&#039;s sections will open the template used by the page, and not the page&#039;s content.  To edit the page&#039;s actual content, you must &#039;&#039;&#039;&#039;&#039;click the edit tab at the top of the page&#039;&#039;&#039;&#039;&#039;.  To learn how to use wiki templates, go [http://en.wikipedia.org/wiki/Help:Template here]&lt;br /&gt;
&lt;br /&gt;
=The System=&lt;br /&gt;
The proposal and request system currently consists of 6 wiki templates:&lt;br /&gt;
The [[Template:Request|Request]] template is used for creating a request page.  It streamlines the formatting and organization.  Two templates used in a request template are [[Template:ProposalList|ProposalList]], whic template is used in conjunction with [[Template:ProposalItem|ProposalItem]].  These templates provide an abstracted way to format lists of proposals inside of a request page.&lt;br /&gt;
&lt;br /&gt;
The [[Template:Proposal|Proposal]] template is used for creating a proposal page.  It also streamlines the organization of the page.  There are also two templates used for lists of requests: [[Template:RequestList|RequestList]] and [[Template:RequestItem|RequestItem]].&lt;br /&gt;
&lt;br /&gt;
==Requests==&lt;br /&gt;
First we have a request, which is a formally organized foundation for gathering proposals or solutions to an issue or problem.&lt;br /&gt;
===Definition===&lt;br /&gt;
  [[Template:Request|request]] = { introduction, signatures, criteria, proposals }&lt;br /&gt;
&lt;br /&gt;
* introduction - used to orient the user about what the request being made is, and it&#039;s context.&lt;br /&gt;
* signatures - a bulleted list of parties who initiated the request.&lt;br /&gt;
* criteria - a numbered list of constraints that all proposals must satisfy to pass evaluation.&lt;br /&gt;
* proposals - a formatted listing of all proposals for the request.  These must be made using the [[Template:ProposalList|ProposalList]] and [[Template:ProposalItem|ProposalItem]] templates.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
Look at [[User:Blash/request for magic system|this example]] to see how to the [[Template:Request|Request]], [[Template:ProposalItem|ProposalItem]], and [[Template:ProposalList|ProposalList]] templates are used.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
A proposal is a foundation for giving a suggestion, idea or solution for some request or problem. Once a proposal is finalized, it cannot be altered.  One must create a variation or successor to a proposal and list the new proposal in the variations parameter, or as the successor in the evaluation status, which status will then become &amp;quot;abandoned&amp;quot;.  This makes the evolution process explicit.&lt;br /&gt;
===Defintion===&lt;br /&gt;
  [[Template:Proposal|proposal]] = { signatures, description, status, explanation, indefinitives, variations }&lt;br /&gt;
&lt;br /&gt;
* signatures - a bulleted list of signatures of those who contributed to the proposal&lt;br /&gt;
* description - a full description of the proposal, including its implications.&lt;br /&gt;
* status - one of the five values: red, orange, yellow, or blue.  These correspond to: unevaluated, passed, accepted, rejected.&lt;br /&gt;
* explanation - an explanation of the status of the proposal.  If the status is &amp;quot;rejected&amp;quot;, then this must include the numbers of the points in the criteria (remember they are numbered) that it was incompatable with.  e.g. &amp;quot;rejected for: 1, 3, 4&amp;quot;.  Rejection is only for evaluation, not acceptance.  Items can pass the evaluation (passed), but still not be accepted.&lt;br /&gt;
* indefinitives - a list of request pages.  Indefinitives are gaps in the completeness of the proposal.  Examples of indefinitives include:&lt;br /&gt;
**open issues (but not criteria incompatabilities) created by the proposal that haven&#039;t been decided upon in the proposal.&lt;br /&gt;
**necessary implementation details or policy that the proposal has not covered.&lt;br /&gt;
**parts of the proposal explicity left open to suggestion (proposals).&lt;br /&gt;
Indefinitives must use the [[Template:RequestList|RequestList]] and [[Template:RequestItem|RequestItem]] templates to format the list of them in the proposal.&lt;br /&gt;
* variations - a list of proposals.  Again, these must use the [[Template:ProposalItem|ProposalItem]] and [[Template:ProposalList|ProposalList]] templates for formatting.  Variations are basically for people who propose altered versions of the parent proposal, as the proposal to meet the request.&lt;br /&gt;
===Example===&lt;br /&gt;
Look at [[User:Blash/Proposal for magic system|here]] for an example of a proposal and how to use the respective templates it uses.&lt;br /&gt;
==Conventions==&lt;br /&gt;
The following conventions have been established to make this sytem most usable.&lt;br /&gt;
===page naming conventions===&lt;br /&gt;
*Individual proposals should be located in a user space and should start with the prefix &amp;quot;proposal for&amp;quot; or &amp;quot;request for&amp;quot;&lt;br /&gt;
*All page names should use all lowercase to avoid confusion.&lt;br /&gt;
Example:&lt;br /&gt;
* &amp;quot;User:Blash/request for spell list&amp;quot;&lt;br /&gt;
===page usage conventions===&lt;br /&gt;
* All discussions of particular proposals and requests should be done on the corresponding discussion page or in the forum, but &#039;&#039;not on the page itself&#039;&#039;.&lt;br /&gt;
* Once proposals are drawn up, &#039;&#039;proposals should not be changed&#039;&#039;--they should be abandoned and have a successor proposal.  This is important, to provide the decision-making historical information, so that we don&#039;t go around in circles.&lt;br /&gt;
* Varying ideas on a proposal &#039;&#039;must be officially submitted as a variation&#039;&#039;.  If all you intend is to discuss an idea, do it in the discussion page or on the forums :)&lt;br /&gt;
&lt;br /&gt;
===page content conventions===&lt;br /&gt;
* All lists of proposals and requests on pages &#039;&#039;must use the templates&#039;&#039;, and nothing less--not even bulleted or numbered lists.&lt;br /&gt;
* Best practice: numbered lists for criteria, so the explanation can indicate the points of failure by number.&lt;br /&gt;
* Best practice: bulleted lists for authors and contributors.&lt;br /&gt;
&lt;br /&gt;
=Conclusion=&lt;br /&gt;
If there are any questions, please [[User talk:Blash|contact me]].&lt;br /&gt;
[[Category: Reference]]&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/The_proposal_system&amp;diff=28399</id>
		<title>User:Blash/The proposal system</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/The_proposal_system&amp;diff=28399"/>
		<updated>2013-10-23T02:01:09Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
Greetings everyone!  Seeing how a little organization would help streamline the proposal process, I have developed a system to achive this end.&lt;br /&gt;
&lt;br /&gt;
This system consists of several wiki templates.  Because templates are used, one must &#039;&#039;&#039;be careful&#039;&#039;&#039;, since the &#039;&#039;edit&#039;&#039; links of a the page&#039;s sections will open the template used by the page, and not the page&#039;s content.  To edit the page&#039;s actual content, you must &#039;&#039;&#039;&#039;&#039;click the edit tab at the top of the page&#039;&#039;&#039;&#039;&#039;.  To learn about how to use wiki templates, go [http://en.wikipedia.org/wiki/Help:Template here]&lt;br /&gt;
&lt;br /&gt;
=The System=&lt;br /&gt;
The proposal and request system currently consists of 6 wiki templates:&lt;br /&gt;
The [[Template:Request|Request]] template is used for creating a request page.  It streamlines the formatting and organization.  Two templates used in a request template are [[Template:ProposalList|ProposalList]], whic template is used in conjunction with [[Template:ProposalItem|ProposalItem]].  These templates provide an abstracted way to format lists of proposals inside of a request page.&lt;br /&gt;
&lt;br /&gt;
The [[Template:Proposal|Proposal]] template is used for creating a proposal page.  It also streamlines the organization of the page.  There are also two templates used for lists of requests: [[Template:RequestList|RequestList]] and [[Template:RequestItem|RequestItem]].&lt;br /&gt;
&lt;br /&gt;
==Requests==&lt;br /&gt;
First we have a request, which is a formally organized foundation for gathering proposals or solutions to an issue or problem.&lt;br /&gt;
===Definition===&lt;br /&gt;
  [[Template:Request|request]] = { introduction, signatures, criteria, proposals }&lt;br /&gt;
&lt;br /&gt;
* introduction - used to orient the user about what the request being made is, and it&#039;s context.&lt;br /&gt;
* signatures - a bulleted list of parties who initiated the request.&lt;br /&gt;
* criteria - a numbered list of constraints that all proposals must satisfy to pass evaluation.&lt;br /&gt;
* proposals - a formatted listing of all proposals for the request.  These must be made using the [[Template:ProposalList|ProposalList]] and [[Template:ProposalItem|ProposalItem]] templates.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
Look at [[User:Blash/request for magic system|this example]] to see how to the [[Template:Request|Request]], [[Template:ProposalItem|ProposalItem]], and [[Template:ProposalList|ProposalList]] templates are used.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
A proposal is a foundation for giving a suggestion, idea or solution for some request or problem. Once a proposal is finalized, it cannot be altered.  One must create a variation or successor to a proposal and list the new proposal in the variations parameter, or as the successor in the evaluation status, which status will then become &amp;quot;abandoned&amp;quot;.  This makes the evolution process explicit.&lt;br /&gt;
===Defintion===&lt;br /&gt;
  [[Template:Proposal|proposal]] = { signatures, description, status, explanation, indefinitives, variations }&lt;br /&gt;
&lt;br /&gt;
* signatures - a bulleted list of signatures of those who contributed to the proposal&lt;br /&gt;
* description - a full description of the proposal, including its implications.&lt;br /&gt;
* status - one of the five values: red, orange, yellow, or blue.  These correspond to: unevaluated, passed, accepted, rejected.&lt;br /&gt;
* explanation - an explanation of the status of the proposal.  If the status is &amp;quot;rejected&amp;quot;, then this must include the numbers of the points in the criteria (remember they are numbered) that it was incompatable with.  e.g. &amp;quot;rejected for: 1, 3, 4&amp;quot;.  Rejection is only for evaluation, not acceptance.  Items can pass the evaluation (passed), but still not be accepted.&lt;br /&gt;
* indefinitives - a list of request pages.  Indefinitives are gaps in the completeness of the proposal.  Examples of indefinitives include:&lt;br /&gt;
**open issues (but not criteria incompatabilities) created by the proposal that haven&#039;t been decided upon in the proposal.&lt;br /&gt;
**necessary implementation details or policy that the proposal has not covered.&lt;br /&gt;
**parts of the proposal explicity left open to suggestion (proposals).&lt;br /&gt;
Indefinitives must use the [[Template:RequestList|RequestList]] and [[Template:RequestItem|RequestItem]] templates to format the list of them in the proposal.&lt;br /&gt;
* variations - a list of proposals.  Again, these must use the [[Template:ProposalItem|ProposalItem]] and [[Template:ProposalList|ProposalList]] templates for formatting.  Variations are basically for people who propose altered versions of the parent proposal, as the proposal to meet the request.&lt;br /&gt;
===Example===&lt;br /&gt;
Look at [[User:Blash/Proposal for magic system|here]] for an example of a proposal and how to use the respective templates it uses.&lt;br /&gt;
==Conventions==&lt;br /&gt;
The following conventions have been established to make this sytem most usable.&lt;br /&gt;
===page naming conventions===&lt;br /&gt;
*Individual proposals should be located in a user space and should start with the prefix &amp;quot;proposal for&amp;quot; or &amp;quot;request for&amp;quot;&lt;br /&gt;
*All page names should use all lowercase to avoid confusion.&lt;br /&gt;
Example:&lt;br /&gt;
* &amp;quot;User:Blash/request for spell list&amp;quot;&lt;br /&gt;
===page usage conventions===&lt;br /&gt;
* All discussions of particular proposals and requests should be done on the corresponding discussion page or in the forum, but &#039;&#039;not on the page itself&#039;&#039;.&lt;br /&gt;
* Once proposals are drawn up, &#039;&#039;proposals should not be changed&#039;&#039;--they should be abandoned and have a successor proposal.  This is important, to provide the decision-making historical information, so that we don&#039;t go around in circles.&lt;br /&gt;
* Varying ideas on a proposal &#039;&#039;must be officially submitted as a variation&#039;&#039;.  If all you intend is to discuss an idea, do it in the discussion page or on the forums :)&lt;br /&gt;
&lt;br /&gt;
===page content conventions===&lt;br /&gt;
* All lists of proposals and requests on pages &#039;&#039;must use the templates&#039;&#039;, and nothing less--not even bulleted or numbered lists.&lt;br /&gt;
* Best practice: numbered lists for criteria, so the explanation can indicate the points of failure by number.&lt;br /&gt;
* Best practice: bulleted lists for authors and contributors.&lt;br /&gt;
&lt;br /&gt;
=Conclusion=&lt;br /&gt;
If there are any questions, please [[User talk:Blash|contact me]].&lt;br /&gt;
[[Category: Reference]]&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/The_proposal_system&amp;diff=28398</id>
		<title>User:Blash/The proposal system</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/The_proposal_system&amp;diff=28398"/>
		<updated>2013-10-23T02:00:16Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
&lt;br /&gt;
Greetings everyone!  Seeing how a little organization would help streamline the proposal process, I have developed a system to achive this end.&lt;br /&gt;
&lt;br /&gt;
This system consists of several wiki templates.  Because templates are used, one must &#039;&#039;&#039;be careful&#039;&#039;&#039;, since the &#039;&#039;edit&#039;&#039; link of a page will open the template used by the page, and not the page&#039;s content.  To edit the page&#039;s actual content, you must &#039;&#039;&#039;&#039;&#039;click the edit tab at the top of the page&#039;&#039;&#039;&#039;&#039;.  To learn about how to use wiki templates, go [http://en.wikipedia.org/wiki/Help:Template here]&lt;br /&gt;
&lt;br /&gt;
=The System=&lt;br /&gt;
The proposal and request system currently consists of 6 wiki templates:&lt;br /&gt;
The [[Template:Request|Request]] template is used for creating a request page.  It streamlines the formatting and organization.  Two templates used in a request template are [[Template:ProposalList|ProposalList]], whic template is used in conjunction with [[Template:ProposalItem|ProposalItem]].  These templates provide an abstracted way to format lists of proposals inside of a request page.&lt;br /&gt;
&lt;br /&gt;
The [[Template:Proposal|Proposal]] template is used for creating a proposal page.  It also streamlines the organization of the page.  There are also two templates used for lists of requests: [[Template:RequestList|RequestList]] and [[Template:RequestItem|RequestItem]].&lt;br /&gt;
&lt;br /&gt;
==Requests==&lt;br /&gt;
First we have a request, which is a formally organized foundation for gathering proposals or solutions to an issue or problem.&lt;br /&gt;
===Definition===&lt;br /&gt;
  [[Template:Request|request]] = { introduction, signatures, criteria, proposals }&lt;br /&gt;
&lt;br /&gt;
* introduction - used to orient the user about what the request being made is, and it&#039;s context.&lt;br /&gt;
* signatures - a bulleted list of parties who initiated the request.&lt;br /&gt;
* criteria - a numbered list of constraints that all proposals must satisfy to pass evaluation.&lt;br /&gt;
* proposals - a formatted listing of all proposals for the request.  These must be made using the [[Template:ProposalList|ProposalList]] and [[Template:ProposalItem|ProposalItem]] templates.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
Look at [[User:Blash/request for magic system|this example]] to see how to the [[Template:Request|Request]], [[Template:ProposalItem|ProposalItem]], and [[Template:ProposalList|ProposalList]] templates are used.&lt;br /&gt;
&lt;br /&gt;
==Proposals==&lt;br /&gt;
A proposal is a foundation for giving a suggestion, idea or solution for some request or problem. Once a proposal is finalized, it cannot be altered.  One must create a variation or successor to a proposal and list the new proposal in the variations parameter, or as the successor in the evaluation status, which status will then become &amp;quot;abandoned&amp;quot;.  This makes the evolution process explicit.&lt;br /&gt;
===Defintion===&lt;br /&gt;
  [[Template:Proposal|proposal]] = { signatures, description, status, explanation, indefinitives, variations }&lt;br /&gt;
&lt;br /&gt;
* signatures - a bulleted list of signatures of those who contributed to the proposal&lt;br /&gt;
* description - a full description of the proposal, including its implications.&lt;br /&gt;
* status - one of the five values: red, orange, yellow, or blue.  These correspond to: unevaluated, passed, accepted, rejected.&lt;br /&gt;
* explanation - an explanation of the status of the proposal.  If the status is &amp;quot;rejected&amp;quot;, then this must include the numbers of the points in the criteria (remember they are numbered) that it was incompatable with.  e.g. &amp;quot;rejected for: 1, 3, 4&amp;quot;.  Rejection is only for evaluation, not acceptance.  Items can pass the evaluation (passed), but still not be accepted.&lt;br /&gt;
* indefinitives - a list of request pages.  Indefinitives are gaps in the completeness of the proposal.  Examples of indefinitives include:&lt;br /&gt;
**open issues (but not criteria incompatabilities) created by the proposal that haven&#039;t been decided upon in the proposal.&lt;br /&gt;
**necessary implementation details or policy that the proposal has not covered.&lt;br /&gt;
**parts of the proposal explicity left open to suggestion (proposals).&lt;br /&gt;
Indefinitives must use the [[Template:RequestList|RequestList]] and [[Template:RequestItem|RequestItem]] templates to format the list of them in the proposal.&lt;br /&gt;
* variations - a list of proposals.  Again, these must use the [[Template:ProposalItem|ProposalItem]] and [[Template:ProposalList|ProposalList]] templates for formatting.  Variations are basically for people who propose altered versions of the parent proposal, as the proposal to meet the request.&lt;br /&gt;
===Example===&lt;br /&gt;
Look at [[User:Blash/Proposal for magic system|here]] for an example of a proposal and how to use the respective templates it uses.&lt;br /&gt;
==Conventions==&lt;br /&gt;
The following conventions have been established to make this sytem most usable.&lt;br /&gt;
===page naming conventions===&lt;br /&gt;
*Individual proposals should be located in a user space and should start with the prefix &amp;quot;proposal for&amp;quot; or &amp;quot;request for&amp;quot;&lt;br /&gt;
*All page names should use all lowercase to avoid confusion.&lt;br /&gt;
Example:&lt;br /&gt;
* &amp;quot;User:Blash/request for spell list&amp;quot;&lt;br /&gt;
===page usage conventions===&lt;br /&gt;
* All discussions of particular proposals and requests should be done on the corresponding discussion page or in the forum, but &#039;&#039;not on the page itself&#039;&#039;.&lt;br /&gt;
* Once proposals are drawn up, &#039;&#039;proposals should not be changed&#039;&#039;--they should be abandoned and have a successor proposal.  This is important, to provide the decision-making historical information, so that we don&#039;t go around in circles.&lt;br /&gt;
* Varying ideas on a proposal &#039;&#039;must be officially submitted as a variation&#039;&#039;.  If all you intend is to discuss an idea, do it in the discussion page or on the forums :)&lt;br /&gt;
&lt;br /&gt;
===page content conventions===&lt;br /&gt;
* All lists of proposals and requests on pages &#039;&#039;must use the templates&#039;&#039;, and nothing less--not even bulleted or numbered lists.&lt;br /&gt;
* Best practice: numbered lists for criteria, so the explanation can indicate the points of failure by number.&lt;br /&gt;
* Best practice: bulleted lists for authors and contributors.&lt;br /&gt;
&lt;br /&gt;
=Conclusion=&lt;br /&gt;
If there are any questions, please [[User talk:Blash|contact me]].&lt;br /&gt;
[[Category: Reference]]&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Adamaix/Magic_walkthrough&amp;diff=12651</id>
		<title>User:Adamaix/Magic walkthrough</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Adamaix/Magic_walkthrough&amp;diff=12651"/>
		<updated>2009-07-15T01:03:45Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Level 1 spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This articles contains &#039;&#039;&#039; SPOILERS&#039;&#039;&#039;. Please do not continue if you want to fully experience the game the way its  meant to be played.&lt;br /&gt;
=Introduction=&lt;br /&gt;
=List of Magical NPC&#039;s=&lt;br /&gt;
=List of Magic Quests=&lt;br /&gt;
=List of spells=&lt;br /&gt;
&lt;br /&gt;
Though I would like to display the list according to the number system, I feel it is better to list the spells in order of how it appears in game.&lt;br /&gt;
&lt;br /&gt;
==Level 1 spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Location !! Number !! Name !! Invocation !! Type !! Requirements !! Mana !! Status Icon !! Gain(xp) !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nathan / Nina&lt;br /&gt;
| N00&lt;br /&gt;
||&lt;br /&gt;
aggravate&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;itenplz&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
Aggravates surrounding monsters, even the passive ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Auldesbel&lt;br /&gt;
| G00&lt;br /&gt;
||&lt;br /&gt;
Detect-Magic&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;miteyo&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
Detects magical NPC&#039;s in your vicinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Elanore&lt;br /&gt;
| L00&lt;br /&gt;
||&lt;br /&gt;
lesser-heal&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;lum&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* 1 x Lifestone&lt;br /&gt;
||&lt;br /&gt;
6&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Slowly heals yourself or another player. The magic parser is advance enough that you only the first 3 for 4 letters of the players name whom you want to heal. For example if I wanted to heal &#039;&#039;[[user:adamaix | adamaix]]&#039;&#039; then I could just type &amp;quot;&#039;&#039;&amp;amp;#35;lum&amp;amp;nbsp;adam&#039;&#039;&amp;quot;, this feature is useful in raids or when you are a healer for a particularly large group and speed is of importance, but most importantly for people with really long and obscure names.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Auldesbel&lt;br /&gt;
| T00&lt;br /&gt;
||&lt;br /&gt;
wood-to-figurine&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;parum&amp;amp;nbsp;&#039;&#039;[last&amp;amp;nbsp;syllable]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1 x Raw log&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Transmutes a raw log into a figurine depending on the argument given. Currently the only known argument is &amp;quot;&#039;&#039;boo&#039;&#039;&amp;quot;, used for a mouboo figurine, for example, &amp;quot;&#039;&#039;&amp;amp;#35;parum&amp;amp;nbsp;boo&#039;&#039;&amp;quot;.     &lt;br /&gt;
Also, if you say parum lurk, it will say &amp;quot;You have no idea what a Skrytlurk looks like&amp;quot; and give you a warped log. [[User:Neo644|Neo644]] 23:49, 14 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sword (Dimond)&lt;br /&gt;
| W00&lt;br /&gt;
||&lt;br /&gt;
flare-dart&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;flar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
10&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A range attack that is fast, extremely accurate and fairly cheap though it doesn&#039;t do that much damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sword (Cave)&lt;br /&gt;
| W01&lt;br /&gt;
||&lt;br /&gt;
magic-blade&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chiza&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Knife&amp;amp;nbsp;&#039;&#039;or&#039;&#039;&amp;amp;nbsp;Dagger &lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that will consume either a knife or dagger and enhance it for a short period of time. Unfortunately it does not deal much damage compared to the available regular weapons, however, because of the cheap ingredients it does make a good training spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hinnak&lt;br /&gt;
| A00&lt;br /&gt;
||&lt;br /&gt;
summon-maggots&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalmurk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1 x Maggot slime&lt;br /&gt;
* 1 x Root&lt;br /&gt;
||&lt;br /&gt;
21&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
This spell will summon an arbitrary amount of maggots depending on your Magic Attack status.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tondar&lt;br /&gt;
|&#039;&#039;G01&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;ask-magic-exp&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;abizit&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
NONE&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
This spell will tell you your magic status.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Location !! Number !! Name !! Invocation !! Type !! Requirements !! Mana !! Status Icon !! Gain(xp) !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Wyara&lt;br /&gt;
| G10&lt;br /&gt;
||&lt;br /&gt;
detect-players&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inwilt&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
7&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
Will tell you the names and levels of everyone on your map except those who have cast a spell to guard against it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;??&#039;&#039;&lt;br /&gt;
| G13&lt;br /&gt;
||&lt;br /&gt;
sense-spouse&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inzuwilt&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
7&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
For married partners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Cave)&lt;br /&gt;
| W12&lt;br /&gt;
||&lt;br /&gt;
magic-knuckles&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;upmarmu&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Beer&lt;br /&gt;
||&lt;br /&gt;
20&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that turns your fist into somewhat powerful weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Cave)&lt;br /&gt;
| W11&lt;br /&gt;
||&lt;br /&gt;
arrow-hail&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;frillyar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 20 x Arrows&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
Creates a shower of arrows that concentrates fire on a group of beings and lasts for some time. This spell will unfortunately hurt the caster as well and can only be used outdoors as well as over walls and barriers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Wyara&lt;br /&gt;
| N13&lt;br /&gt;
||&lt;br /&gt;
rain&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kaflosh&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bottle&amp;amp;nbsp;of&amp;amp;nbsp;Water&lt;br /&gt;
||&lt;br /&gt;
17&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Used in quest.  Useful for disrupting others casting lightning.  Useful for killing fire based mobs.&lt;br /&gt;
:&#039;&#039;It can do more than just disrupt lightning casting, unless I&#039;m reading the implementation wrong.&#039;&#039;  --[[User:Blash|Blash]] 00:23, 7 July 2009 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Dimond)&lt;br /&gt;
| W10&lt;br /&gt;
||&lt;br /&gt;
lightning-strike&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;ingrav&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Iron&amp;amp;nbsp;Powder&lt;br /&gt;
||&lt;br /&gt;
20&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
An extremely powerful range attack that smites a being with a tremendous bolt of lightning. One cast will give you around one to five bolts of lightning with about 700 damage depending on your magic attack status. Unfortunately its a very slow attack, however, it will give you the edge against warriors against the more tougher monsters like Skulls and JackO. This spell cannot be used over walls or barriers and is somewhat expensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Elanore&lt;br /&gt;
| G12&lt;br /&gt;
||&lt;br /&gt;
enchant-lifestone&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;manpahil&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Maggot&amp;amp;nbsp;Slime&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bug&amp;amp;nbsp;Leg&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Different&amp;amp;nbsp;Herbs&lt;br /&gt;
||&lt;br /&gt;
15&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A fairly useful spell that creates Lifestones for use with the lesser-healing spell with a ratio of 1:1. If you have all the optional items in your inventory then, the priority order is maggot slime, then bug legs, then 4 different herbs (confirmed in game).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T01&lt;br /&gt;
||&lt;br /&gt;
make-sulphur&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;gole&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Volcanic&amp;amp;nbsp;Ash&lt;br /&gt;
||&lt;br /&gt;
4&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A resourceful spell that transmutes volcanic ash into sulphur with a ratio of 1:7 depending on your magic attack status or magic experience.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hurnscald Bookshelf&lt;br /&gt;
| T14&lt;br /&gt;
||&lt;br /&gt;
make-iron-powder&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;zukminbirf&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Iron&amp;amp;nbsp;Ore&lt;br /&gt;
||&lt;br /&gt;
8&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
A high level spell that converts iron ore into iron powder. This requires quite a bit of training and iron ores in order to perfect, which is why many people haven&#039;t been able to do this successfully. Failed transmutation sometimes produces a hilarious &amp;quot;iten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| N14&lt;br /&gt;
||&lt;br /&gt;
shear&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chipchip&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
23&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
This is a kind and friendly spell that shears animals from their winter coat. Sometimes the animal will drop a gift for you to show its appreciation. Known animals that enjoys shearing are:&lt;br /&gt;
* Mouboo, drops Cloth.&lt;br /&gt;
* Spike Mushroom, drops Hard Spike&lt;br /&gt;
* Fluffy, drops Fluffy Fur&lt;br /&gt;
* Herbs, drop Leaves&lt;br /&gt;
* Silkworms, drop Silk Cocoons&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Elanore&lt;br /&gt;
| L10&lt;br /&gt;
||&lt;br /&gt;
lay-on-hands&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inma&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
10&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0-4*&lt;br /&gt;
||&lt;br /&gt;
An advanced healing spell that instantly heals a player up to 800hp depending on your magic attack status, you also gain regular experience which encourages mages to participate in raids and play a support role without losing out on experience. This spell only works well if your own health is full, otherwise it will only heal a percentage of your own health. It requires quite a bit of mana, however, this is a good trade off as it may be used over walls and barriers so that vulnerable mages can heal from a safe distance. The range of this spell increases with your magic attack status. The same method of selecting a target can be applied as discussed in the the lesser-heal spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| A10&lt;br /&gt;
||&lt;br /&gt;
barrier (magic)&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;asorm&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
16&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A protect spell that increases your magical defences and guards against other magic like inwilt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| A11&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalrenk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
33&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Summons spiky mushrooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| A12&lt;br /&gt;
||&lt;br /&gt;
summon-fluffies&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalakarenk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Fluffy&amp;amp;nbsp;Fur&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
39&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Summon fluffies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha / Spirit&lt;br /&gt;
| N11&lt;br /&gt;
||&lt;br /&gt;
protect (physical)&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;betsanc&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
14&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A protect spell that increases your regular defence. The strength and duration of this spell depends on your magical attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha / Spirit&lt;br /&gt;
| N10&lt;br /&gt;
||&lt;br /&gt;
flying-backpack&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;plugh&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Silkworm &lt;br /&gt;
||&lt;br /&gt;
12&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A mystical force lifts your backpack. This will will aid in regenerating your health and mana in the event that you are overloaded. The duration of this spell depends on you magical attack but usually lasts around 10-15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Auldesbel&lt;br /&gt;
| T13&lt;br /&gt;
||&lt;br /&gt;
make-short-tanktop&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patviloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 3&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a short tank top.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T12&lt;br /&gt;
||&lt;br /&gt;
make-tanktop&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a normal tank top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T11&lt;br /&gt;
||&lt;br /&gt;
make-shirt&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patmuploo&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 5&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a normal shirt.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T10&lt;br /&gt;
||&lt;br /&gt;
make-arrows&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kularzufrill&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Raw&amp;amp;nbsp;Log&lt;br /&gt;
||&lt;br /&gt;
8&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a raw log into regular arrows. The ratio varies on your magical attack, but expect between 1:1 and 1:14.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mana Seed&lt;br /&gt;
| N12&lt;br /&gt;
||&lt;br /&gt;
happy-curse&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Ginger&amp;amp;nbsp;Bread&amp;amp;nbsp;Man&lt;br /&gt;
||&lt;br /&gt;
13&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
An illusive spell that nobody knows about save for a few trusted developers. This spell will most likely be kept secret if discovered and will be passed amongst a trusted circle of friends. Obtaining this spell depends almost entirely on luck with a 1 in 12 chance of success. The invocation is displayed in the vision you receive when you touch the mana stone for the second time to gain base magic level two.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Adamaix/Magic_walkthrough&amp;diff=12650</id>
		<title>User:Adamaix/Magic walkthrough</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Adamaix/Magic_walkthrough&amp;diff=12650"/>
		<updated>2009-07-15T01:02:30Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Level 1 spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This articles contains &#039;&#039;&#039; SPOILERS&#039;&#039;&#039;. Please do not continue if you want to fully experience the game the way its  meant to be played.&lt;br /&gt;
=Introduction=&lt;br /&gt;
=List of Magical NPC&#039;s=&lt;br /&gt;
=List of Magic Quests=&lt;br /&gt;
=List of spells=&lt;br /&gt;
&lt;br /&gt;
Though I would like to display the list according to the number system, I feel it is better to list the spells in order of how it appears in game.&lt;br /&gt;
&lt;br /&gt;
==Level 1 spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Location !! Number !! Name !! Invocation !! Type !! Requirements !! Mana !! Status Icon !! Gain(xp) !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nathan / Nina&lt;br /&gt;
| N00&lt;br /&gt;
||&lt;br /&gt;
aggravate&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;itenplz&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
Aggravates surrounding monsters, even the passive ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Auldesbel&lt;br /&gt;
| G00&lt;br /&gt;
||&lt;br /&gt;
Detect-Magic&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;miteyo&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
Detects magical NPC&#039;s in your vicinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Elanore&lt;br /&gt;
| L00&lt;br /&gt;
||&lt;br /&gt;
lesser-heal&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;lum&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* 1 x Lifestone&lt;br /&gt;
||&lt;br /&gt;
6&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Slowly heals yourself or another player. The magic parser is advance enough that you only the first 3 for 4 letters of the players name whom you want to heal. For example if I wanted to heal &#039;&#039;[[user:adamaix | adamaix]]&#039;&#039; then I could just type &amp;quot;&#039;&#039;&amp;amp;#35;lum&amp;amp;nbsp;adam&#039;&#039;&amp;quot;, this feature is useful in raids or when you are a healer for a particularly large group and speed is of importance, but most importantly for people with really long and obscure names.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Auldesbel&lt;br /&gt;
| T00&lt;br /&gt;
||&lt;br /&gt;
wood-to-figurine&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;parum&amp;amp;nbsp;&#039;&#039;[last&amp;amp;nbsp;syllable]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1 x Raw log&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Transmutes a raw log into a figurine depending on the argument given. Currently the only known argument is &amp;quot;&#039;&#039;boo&#039;&#039;&amp;quot;, used for a mouboo figurine, for example, &amp;quot;&#039;&#039;&amp;amp;#35;parum&amp;amp;nbsp;boo&#039;&#039;&amp;quot;.     &lt;br /&gt;
Also, if you say parum lurk, it will say &amp;quot;You have no idea what a Skrytlurk looks like&amp;quot; and give you a warped log. [[User:Neo644|Neo644]] 23:49, 14 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sword (Dimond)&lt;br /&gt;
| W00&lt;br /&gt;
||&lt;br /&gt;
flare-dart&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;flar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
10&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A range attack that is fast, extremely accurate and fairly cheap though it doesn&#039;t do that much damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sword (Cave)&lt;br /&gt;
| W01&lt;br /&gt;
||&lt;br /&gt;
magic-blade&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chiza&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Knife&amp;amp;nbsp;&#039;&#039;or&#039;&#039;&amp;amp;nbsp;Dagger &lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that will consume either a knife or dagger and enhance it for a short period of time. Unfortunately it does not deal much damage compared to the available regular weapons, however, because of the cheap ingredients it does make a good training spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hinnak&lt;br /&gt;
| A00&lt;br /&gt;
||&lt;br /&gt;
summon-maggots&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalmurk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1 x Maggot slime&lt;br /&gt;
* 1 x Root&lt;br /&gt;
||&lt;br /&gt;
21&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
This spell will summon an arbitrary amount of maggots depending on your Magic Attack status.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Tondar&lt;br /&gt;
|&#039;&#039;G01&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;ask-magic-exp&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;abizit&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
NONE&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
This spell will tell you your magic status&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Location !! Number !! Name !! Invocation !! Type !! Requirements !! Mana !! Status Icon !! Gain(xp) !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Wyara&lt;br /&gt;
| G10&lt;br /&gt;
||&lt;br /&gt;
detect-players&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inwilt&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
7&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
Will tell you the names and levels of everyone on your map except those who have cast a spell to guard against it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;??&#039;&#039;&lt;br /&gt;
| G13&lt;br /&gt;
||&lt;br /&gt;
sense-spouse&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inzuwilt&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
7&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
For married partners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Cave)&lt;br /&gt;
| W12&lt;br /&gt;
||&lt;br /&gt;
magic-knuckles&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;upmarmu&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Beer&lt;br /&gt;
||&lt;br /&gt;
20&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that turns your fist into somewhat powerful weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Cave)&lt;br /&gt;
| W11&lt;br /&gt;
||&lt;br /&gt;
arrow-hail&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;frillyar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 20 x Arrows&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
Creates a shower of arrows that concentrates fire on a group of beings and lasts for some time. This spell will unfortunately hurt the caster as well and can only be used outdoors as well as over walls and barriers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Wyara&lt;br /&gt;
| N13&lt;br /&gt;
||&lt;br /&gt;
rain&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kaflosh&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bottle&amp;amp;nbsp;of&amp;amp;nbsp;Water&lt;br /&gt;
||&lt;br /&gt;
17&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Used in quest.  Useful for disrupting others casting lightning.  Useful for killing fire based mobs.&lt;br /&gt;
:&#039;&#039;It can do more than just disrupt lightning casting, unless I&#039;m reading the implementation wrong.&#039;&#039;  --[[User:Blash|Blash]] 00:23, 7 July 2009 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Dimond)&lt;br /&gt;
| W10&lt;br /&gt;
||&lt;br /&gt;
lightning-strike&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;ingrav&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Iron&amp;amp;nbsp;Powder&lt;br /&gt;
||&lt;br /&gt;
20&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
An extremely powerful range attack that smites a being with a tremendous bolt of lightning. One cast will give you around one to five bolts of lightning with about 700 damage depending on your magic attack status. Unfortunately its a very slow attack, however, it will give you the edge against warriors against the more tougher monsters like Skulls and JackO. This spell cannot be used over walls or barriers and is somewhat expensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Elanore&lt;br /&gt;
| G12&lt;br /&gt;
||&lt;br /&gt;
enchant-lifestone&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;manpahil&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Maggot&amp;amp;nbsp;Slime&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bug&amp;amp;nbsp;Leg&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Different&amp;amp;nbsp;Herbs&lt;br /&gt;
||&lt;br /&gt;
15&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A fairly useful spell that creates Lifestones for use with the lesser-healing spell with a ratio of 1:1. If you have all the optional items in your inventory then, the priority order is maggot slime, then bug legs, then 4 different herbs (confirmed in game).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T01&lt;br /&gt;
||&lt;br /&gt;
make-sulphur&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;gole&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Volcanic&amp;amp;nbsp;Ash&lt;br /&gt;
||&lt;br /&gt;
4&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A resourceful spell that transmutes volcanic ash into sulphur with a ratio of 1:7 depending on your magic attack status or magic experience.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hurnscald Bookshelf&lt;br /&gt;
| T14&lt;br /&gt;
||&lt;br /&gt;
make-iron-powder&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;zukminbirf&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Iron&amp;amp;nbsp;Ore&lt;br /&gt;
||&lt;br /&gt;
8&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
A high level spell that converts iron ore into iron powder. This requires quite a bit of training and iron ores in order to perfect, which is why many people haven&#039;t been able to do this successfully. Failed transmutation sometimes produces a hilarious &amp;quot;iten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| N14&lt;br /&gt;
||&lt;br /&gt;
shear&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chipchip&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
23&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
This is a kind and friendly spell that shears animals from their winter coat. Sometimes the animal will drop a gift for you to show its appreciation. Known animals that enjoys shearing are:&lt;br /&gt;
* Mouboo, drops Cloth.&lt;br /&gt;
* Spike Mushroom, drops Hard Spike&lt;br /&gt;
* Fluffy, drops Fluffy Fur&lt;br /&gt;
* Herbs, drop Leaves&lt;br /&gt;
* Silkworms, drop Silk Cocoons&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Elanore&lt;br /&gt;
| L10&lt;br /&gt;
||&lt;br /&gt;
lay-on-hands&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inma&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
10&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0-4*&lt;br /&gt;
||&lt;br /&gt;
An advanced healing spell that instantly heals a player up to 800hp depending on your magic attack status, you also gain regular experience which encourages mages to participate in raids and play a support role without losing out on experience. This spell only works well if your own health is full, otherwise it will only heal a percentage of your own health. It requires quite a bit of mana, however, this is a good trade off as it may be used over walls and barriers so that vulnerable mages can heal from a safe distance. The range of this spell increases with your magic attack status. The same method of selecting a target can be applied as discussed in the the lesser-heal spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| A10&lt;br /&gt;
||&lt;br /&gt;
barrier (magic)&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;asorm&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
16&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A protect spell that increases your magical defences and guards against other magic like inwilt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| A11&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalrenk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
33&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Summons spiky mushrooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| A12&lt;br /&gt;
||&lt;br /&gt;
summon-fluffies&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalakarenk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Fluffy&amp;amp;nbsp;Fur&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
39&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Summon fluffies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha / Spirit&lt;br /&gt;
| N11&lt;br /&gt;
||&lt;br /&gt;
protect (physical)&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;betsanc&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
14&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A protect spell that increases your regular defence. The strength and duration of this spell depends on your magical attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha / Spirit&lt;br /&gt;
| N10&lt;br /&gt;
||&lt;br /&gt;
flying-backpack&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;plugh&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Silkworm &lt;br /&gt;
||&lt;br /&gt;
12&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A mystical force lifts your backpack. This will will aid in regenerating your health and mana in the event that you are overloaded. The duration of this spell depends on you magical attack but usually lasts around 10-15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Auldesbel&lt;br /&gt;
| T13&lt;br /&gt;
||&lt;br /&gt;
make-short-tanktop&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patviloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 3&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a short tank top.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T12&lt;br /&gt;
||&lt;br /&gt;
make-tanktop&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a normal tank top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T11&lt;br /&gt;
||&lt;br /&gt;
make-shirt&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patmuploo&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 5&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a normal shirt.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T10&lt;br /&gt;
||&lt;br /&gt;
make-arrows&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kularzufrill&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Raw&amp;amp;nbsp;Log&lt;br /&gt;
||&lt;br /&gt;
8&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a raw log into regular arrows. The ratio varies on your magical attack, but expect between 1:1 and 1:14.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mana Seed&lt;br /&gt;
| N12&lt;br /&gt;
||&lt;br /&gt;
happy-curse&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Ginger&amp;amp;nbsp;Bread&amp;amp;nbsp;Man&lt;br /&gt;
||&lt;br /&gt;
13&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
An illusive spell that nobody knows about save for a few trusted developers. This spell will most likely be kept secret if discovered and will be passed amongst a trusted circle of friends. Obtaining this spell depends almost entirely on luck with a 1 in 12 chance of success. The invocation is displayed in the vision you receive when you touch the mana stone for the second time to gain base magic level two.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Magic&amp;diff=12641</id>
		<title>Revolt:Magic</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt:Magic&amp;diff=12641"/>
		<updated>2009-07-14T00:55:10Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* List of magic guides... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== List of magic guides... ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These articles may contain SPOILERS. Please do not continue if you want to fully experience the game the way its meant to be played.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blash&#039;s Magic Overview:&lt;br /&gt;
http://wiki.themanaworld.org/index.php/User:Blash/Magic_Overview&lt;br /&gt;
&lt;br /&gt;
Adamaix&#039;s Spells Guide:&lt;br /&gt;
http://wiki.themanaworld.org/index.php/User:Adamaix/Magic_walkthrough&lt;br /&gt;
&lt;br /&gt;
Cotillion&#039;s Spells Guide:&lt;br /&gt;
http://wiki.themanaworld.org/index.php/User:Cotillion&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt_talk:Magic&amp;diff=12640</id>
		<title>Revolt talk:Magic</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt_talk:Magic&amp;diff=12640"/>
		<updated>2009-07-14T00:53:35Z</updated>

		<summary type="html">&lt;p&gt;Blash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All these articles should be merged into one, in my opinion. --[[User:Crush|Crush]] 15:35, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
That is right Crush, but it is too early, let the user complete their pages. I think too, it is better they work togehter! I like Adamaix&#039;s Spell Guide, because for every spell exist a description, what spell makes. Cotillion has better informations about components and more. And not to forget Blash, he makes a very good introduction about magic and give helpful tips. So I want, that every player can decide self, which guide he likes. --[[User:Ginaria|Ginaria]] 16:41, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Yes, my magic guide is an overview, not a walkthough or cheat sheet.  It is simply meant to orient players with the magic system.  My article is meant to be &amp;quot;&#039;&#039;anti-spoiler&#039;&#039;&amp;quot;.  If you want to consolidate the different articles, my only desire is that the non-spoiler information be on a separate page (or pages) from the spoiler information.  Thanks, and glad you liked it. :) --[[User:Blash|Blash]] 00:49, 14 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt_talk:Magic&amp;diff=12639</id>
		<title>Revolt talk:Magic</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Revolt_talk:Magic&amp;diff=12639"/>
		<updated>2009-07-14T00:49:48Z</updated>

		<summary type="html">&lt;p&gt;Blash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All these articles should be merged into one, in my opinion. --[[User:Crush|Crush]] 15:35, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
That is right Crush, but it is too early, let the user complete their pages. I think too, it is better they work togehter! I like Adamaix&#039;s Spell Guide, because for every spell exist a description, what spell makes. Cotillion has better informations about components and more. And not to forget Blash, he makes a very good introduction about magic and give helpful tips. So I want, that every player can decide self, which guide he likes. --[[User:Ginaria|Ginaria]] 16:41, 13 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
My article DOES NOT contain spoilers, unless you consider the information provided by Auldsbel to be a spoiler, or the item stat bonuses I list.  My article covers completely different ground than the others -- it gives an OVERVIEW of magic that a player can happily use without ruining their gaming experience!  It DOES NOT list spells, their invocations, or any other such information!  IT DOESN&#039;T EVEN LIST MAGIC TRAINERS!  My guide is not like the others, and was never meant to be a cheat sheet.  It&#039;s an OVERVIEW, not WALKTHROUGH&#039;: it is simply meant to orient players with the magic system.&lt;br /&gt;
&lt;br /&gt;
If you want to consolidate the different articles, my only desire is that the non-spoiler information be on a separate page (or pages) from the spoiler information.  --[[User:Blash|Blash]] 00:49, 14 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Item_Reference/Chest_Armor&amp;diff=12638</id>
		<title>Item Reference/Chest Armor</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Item_Reference/Chest_Armor&amp;diff=12638"/>
		<updated>2009-07-14T00:34:42Z</updated>

		<summary type="html">&lt;p&gt;Blash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Re-created page on May 29 2008&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Template:Item Reference Page}}&lt;br /&gt;
&lt;br /&gt;
The items are sorted first by defense, then by magic bonus, then by price, then by ID.&lt;br /&gt;
&lt;br /&gt;
==Chest Armor==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Image&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Defense&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Magic Attack malus/bonus&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Price&amp;lt;br&amp;gt;BUY/Sell&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Description&lt;br /&gt;
! style=&amp;quot;background:#efdead;&amp;quot; | Rarity&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Armor-chest-cottonshirt.png]]&lt;br /&gt;
| Cotton shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [1202]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -2&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 GP&amp;lt;br&amp;gt;5 gp&lt;br /&gt;
| A shirt made of 100% cotton. Dyable&lt;br /&gt;
| Spellable &amp;amp; [[Walkthrough/Quests#Lora_Tay_the_Legendary_Seamstress|Tailorable]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Armor-chest-tanktop.png]]&lt;br /&gt;
| Tanktop&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [688]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -4&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 GP&amp;lt;br&amp;gt;5 gp&lt;br /&gt;
| Sleeveless shirt for hot summer days. Dyable&lt;br /&gt;
| Spellable &amp;amp; [[Walkthrough/Quests#Lora_Tay_the_Legendary_Seamstress|Tailorable]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Armor-chest-tanktop-short.png]]&lt;br /&gt;
| Short Tanktop&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [689]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -4&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 GP&amp;lt;br&amp;gt;5 gp&lt;br /&gt;
| Short, sleeveless shirt for VERY hot summer days. Dyable&lt;br /&gt;
| Spellable &amp;amp; [[Walkthrough/Quests#Lora_Tay_the_Legendary_Seamstress|Tailorable]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Armor-chest-leathershirt.png]]&lt;br /&gt;
| Leather shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [523]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -12&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2000 GP&amp;lt;br&amp;gt;1000 gp&lt;br /&gt;
| A shirt made of harded leather.&lt;br /&gt;
| Buyable &amp;amp; RedSlime(0,8%) &amp;amp; BlackScorpion(1,5%)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:armor-chest-robe.png]]&lt;br /&gt;
| Silkrobe&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [720]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8000 GP&amp;lt;br&amp;gt;4000 gp&lt;br /&gt;
| Light and shimmering silk robe. Dyable&lt;br /&gt;
| Buyable&amp;amp;[[Walkthrough/Quests#Lora_Tay_the_Legendary_Seamstress|Tailorable]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Armor-chest-desertshirt.png]]&lt;br /&gt;
| Desert shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [546]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -18&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2000 GP&amp;lt;br&amp;gt;1000 gp&lt;br /&gt;
| A shirt suitable for desert trips.&lt;br /&gt;
| Buyable&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Armor-chest-tnecksweater.png]]&lt;br /&gt;
| Turtleneck sweater&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [564]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -18&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2000 GP&amp;lt;br&amp;gt;1000 gp&lt;br /&gt;
| A soft, warm sweater. Dyable&lt;br /&gt;
| [[Walkthrough/Quests#Santa.27s_Stolen_Presents|Quest]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Armor-chest-vnecksweater.png]]&lt;br /&gt;
| V-neck Sweater&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [624]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -24&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6000 GP&amp;lt;br&amp;gt;3000 gp&lt;br /&gt;
| A soft, warm sweater. Dyable&lt;br /&gt;
| JackO(4%)&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Armor-chest-chainmail.png]]&lt;br /&gt;
| Chainmail Shirt&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [625]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -120&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15000 GP&amp;lt;br&amp;gt;1500 gp&lt;br /&gt;
| A shirt made of chains. It weights a lot but offers excellent protection.&lt;br /&gt;
| Buyable&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Armor-chest-lightplatemailgold.png]]&lt;br /&gt;
| Golden Platemail&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [645]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -100&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 9999000 GP&amp;lt;br&amp;gt;3000 gp&lt;br /&gt;
| A plate mail made from gold, which only the richest of the richest can afford.&lt;br /&gt;
| Unobtainable&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Armor-chest-lightplatemail.png]]&lt;br /&gt;
| Light Platemail&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [626]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -150&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 50000 GP&amp;lt;br&amp;gt;2500 gp&lt;br /&gt;
| A light cuirass with shoulder pads made of iron, usually worn by foot soldiers.&lt;br /&gt;
| Buyable&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Armor-chest-warlordplategold.png]]&lt;br /&gt;
| Golden Warlord Plate&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [659]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -110&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 500000 GP&amp;lt;br&amp;gt;4000 gp&lt;br /&gt;
| Strong and decorative armor made from gold.&lt;br /&gt;
| Unobtainable&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Armor-chest-warlordplate.png]]&lt;br /&gt;
| Warlord Plate&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [658]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 27&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | -170&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100000 GP&amp;lt;br&amp;gt;3000 gp&lt;br /&gt;
| Strong and decorative armor.&lt;br /&gt;
| Buyable&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Item Reference|&amp;lt; Item Reference]]&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Auction_house&amp;diff=12542</id>
		<title>Archive:Auction house</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Auction_house&amp;diff=12542"/>
		<updated>2009-07-07T00:48:31Z</updated>

		<summary type="html">&lt;p&gt;Blash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_gameconcept}}&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
== Auction House ==&lt;br /&gt;
The auction house will contain one or more auctioneer NPCs, that take bids and items for auction.&lt;br /&gt;
&lt;br /&gt;
There can be more than one auction house, although normally only one auction house per map.&lt;br /&gt;
&lt;br /&gt;
== Auctions ==&lt;br /&gt;
Users can place items up for auction for a small fee, which gets bigger the longer the user wishes the item to stay on auction.&lt;br /&gt;
&lt;br /&gt;
Users can place a bid via the web using the tmwweb module, or using an auctioneer NPC at the auction house.&lt;br /&gt;
&lt;br /&gt;
The highest bid wins and will receive the item up for auction through the [[postal system]].&lt;br /&gt;
&lt;br /&gt;
A percentage of each winning bid goes to the NPC, with the remainder going to the seller.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
In general, a system that penalizes commerce (with fees &amp;amp; such) decreases the fun factor, which should be the focus, rather than on boring, dead realism.  After all, this is a MMORPG.  Since I&#039;m not the one who holds the power on this issue, perhaps a compromise sounds more appealing to those who do: perhaps a player can get a discount on fees or royalties via some kind of credential, like a merchant&#039;s license, or maybe by assisting the auctioneer with auctions or something, which opportunity he can gain the privilege of by completing a couple quests.  This way, the role of merchant can be a viable occupation for players who desire to go this route.  And of course, the cost of entry to being a merchant would make it disadvantageous for anyone who is not going to be a full-time merchant, seeing as it would take alot of business for a merchant license to pay for itself.  --[[User:Blash|Blash]] 00:48, 7 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Adamaix/Magic_walkthrough&amp;diff=12540</id>
		<title>User:Adamaix/Magic walkthrough</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Adamaix/Magic_walkthrough&amp;diff=12540"/>
		<updated>2009-07-07T00:25:01Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Level 2 spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This articles contains &#039;&#039;&#039; SPOILERS&#039;&#039;&#039;. Please do not continue if you want to fully experience the game the way its  meant to be played.&lt;br /&gt;
=Introduction=&lt;br /&gt;
=List of Magical NPC&#039;s=&lt;br /&gt;
=List of Magic Quests=&lt;br /&gt;
=List of spells=&lt;br /&gt;
&lt;br /&gt;
Though I would like to display the list according to the number system, I feel it is better to list the spells in order of how it appears in game.&lt;br /&gt;
&lt;br /&gt;
==Level 1 spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Location !! Number !! Name !! Invocation !! Type !! Requirements !! Mana !! Status Icon !! Gain(xp) !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nathan / Nina&lt;br /&gt;
| N00&lt;br /&gt;
||&lt;br /&gt;
aggravate&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;itenplz&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
Aggravates surrounding monsters, even the passive ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Auldesbel&lt;br /&gt;
| G00&lt;br /&gt;
||&lt;br /&gt;
Detect-Magic&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;miteyo&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
Detects magical NPC&#039;s in your vicinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Elanore&lt;br /&gt;
| L00&lt;br /&gt;
||&lt;br /&gt;
lesser-heal&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;lum&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* 1 x Lifestone&lt;br /&gt;
||&lt;br /&gt;
6&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Slowly heals yourself or another player. The magic parser is advance enough that you only the first 3 for 4 letters of the players name whom you want to heal. For example if I wanted to heal &#039;&#039;[[user:adamaix | adamaix]]&#039;&#039; then I could just type &amp;quot;&#039;&#039;&amp;amp;#35;lum&amp;amp;nbsp;adam&#039;&#039;&amp;quot;, this feature is useful in raids or when you are a healer for a particularly large group and speed is of importance, but most importantly for people with really long and obscure names.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Auldesbel&lt;br /&gt;
| T00&lt;br /&gt;
||&lt;br /&gt;
wood-to-figurine&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;parum&amp;amp;nbsp;&#039;&#039;[last&amp;amp;nbsp;syllable]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1 x Raw log&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Transmutes a raw log into a figurine depending on the argument given. Currently the only known argument is &amp;quot;&#039;&#039;boo&#039;&#039;&amp;quot;, used for a mouboo figurine, for example, &amp;quot;&#039;&#039;&amp;amp;#35;parum&amp;amp;nbsp;boo&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sword (Dimond)&lt;br /&gt;
| W00&lt;br /&gt;
||&lt;br /&gt;
flare-dart&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;flar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
10&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A range attack that is fast, extremely accurate and fairly cheap though it doesn&#039;t do that much damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sword (Cave)&lt;br /&gt;
| W01&lt;br /&gt;
||&lt;br /&gt;
magic-blade&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chiza&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Knife&amp;amp;nbsp;&#039;&#039;or&#039;&#039;&amp;amp;nbsp;Dagger &lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that will consume either a knife or dagger and enhance it for a short period of time. Unfortunately it does not deal much damage compared to the available regular weapons, however, because of the cheap ingredients it does make a good training spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hinnak&lt;br /&gt;
| A00&lt;br /&gt;
||&lt;br /&gt;
summon-maggots&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalmurk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1 x Maggot slime&lt;br /&gt;
* 1 x Root&lt;br /&gt;
||&lt;br /&gt;
21&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
This spell will summon an arbitrary amount of maggots depending on your Magic Attack status.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Location !! Number !! Name !! Invocation !! Type !! Requirements !! Mana !! Status Icon !! Gain(xp) !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Wyara&lt;br /&gt;
| G10&lt;br /&gt;
||&lt;br /&gt;
detect-players&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inwilt&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
7&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
Will tell you the names and levels of everyone on your map except those who have cast a spell to guard against it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;??&#039;&#039;&lt;br /&gt;
| &#039;&#039;G13&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
sense-spouce&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inzuwilt&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
7&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
For married partners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Cave)&lt;br /&gt;
| W12&lt;br /&gt;
||&lt;br /&gt;
magic-knuckles&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;upmarmu&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Beer&lt;br /&gt;
||&lt;br /&gt;
20&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that turns your fist into somewhat powerful weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Cave)&lt;br /&gt;
| W11&lt;br /&gt;
||&lt;br /&gt;
arrow-hail&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;frillyar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 20 x Arrows&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
Creates a shower of arrows that concentrates fire on a group of beings and lasts for some time. This spell will unfortunately hurt the caster as well and can only be used outdoors as well as over walls and barriers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Wyara&lt;br /&gt;
| N13&lt;br /&gt;
||&lt;br /&gt;
rain&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kaflosh&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bottle&amp;amp;nbsp;of&amp;amp;nbsp;Water&lt;br /&gt;
||&lt;br /&gt;
17&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Used in quest.  Useful for disrupting others casting lightning.  Useful for killing fire based mobs.&lt;br /&gt;
:&#039;&#039;It can do more than just disrupt lightning casting, unless I&#039;m reading the implementation wrong.&#039;&#039;  --[[User:Blash|Blash]] 00:23, 7 July 2009 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Dimond)&lt;br /&gt;
| W10&lt;br /&gt;
||&lt;br /&gt;
lightning-strike&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;ingrav&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Iron&amp;amp;nbsp;Powder&lt;br /&gt;
||&lt;br /&gt;
20&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
An extremely powerful range attack that smites a being with a tremendous bolt of lightning. One cast will give you around one to five bolts of lightning with about 700 damage depending on your magic attack status. Unfortunately its a very slow attack, however, it will give you the edge against warriors against the more tougher monsters like Skulls and JackO. This spell cannot be used over walls or barriers and is somewhat expensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Elanore&lt;br /&gt;
| G12&lt;br /&gt;
||&lt;br /&gt;
enchant-lifestone&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;manpahil&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Maggot&amp;amp;nbsp;Slime&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bug&amp;amp;nbsp;Leg&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Different&amp;amp;nbsp;Herbs&lt;br /&gt;
||&lt;br /&gt;
15&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A fairly useful spell that creates Lifestones for use with the lesser-healing spell with a ratio of 1:1. If you have all the optional items in your inventory then, the priority order is maggot slime, then bug legs, then 4 different herbs (confirmed in game).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T01&lt;br /&gt;
||&lt;br /&gt;
make-sulphur&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;gole&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Volcanic&amp;amp;nbsp;Ash&lt;br /&gt;
||&lt;br /&gt;
4&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A resourceful spell that transmutes volcanic ash into sulphur with a ratio of 1:7 depending on your magic attack status or magic experience.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hurnscald Bookshelf&lt;br /&gt;
| T14&lt;br /&gt;
||&lt;br /&gt;
make-iron-powder&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;zukminbirf&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Iron&amp;amp;nbsp;Ore&lt;br /&gt;
||&lt;br /&gt;
8&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
A high level spell that converts iron ore into iron powder. This requires quite a bit of training and iron ores in order to perfect, which is why many people haven&#039;t been able to do this successfully. Failed transmutation sometimes produces a hilarious &amp;quot;iten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| N14&lt;br /&gt;
||&lt;br /&gt;
shear&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chipchip&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
23&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
This is a kind and friendly spell that shears animals from their winter coat. Sometimes the animal will drop a gift for you to show its appreciation. Known animals that enjoys shearing are:&lt;br /&gt;
* Mouboo, drops Cloth.&lt;br /&gt;
* Spike Mushroom, drops Hard Spike&lt;br /&gt;
* Fluffy, drops Fluffy Fur&lt;br /&gt;
* Herbs, drop Leaves&lt;br /&gt;
* Silkworms, drop Silk Cocoons&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Elanore&lt;br /&gt;
| L10&lt;br /&gt;
||&lt;br /&gt;
lay-on-hands&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inma&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
10&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0-4*&lt;br /&gt;
||&lt;br /&gt;
An advanced healing spell that instantly heals a player up to 800hp depending on your magic attack status, you also gain regular experience which encourages mages to participate in raids and play a support role without losing out on experience. This spell only works well if your own health is full, otherwise it will only heal a percentage of your own health. It requires quite a bit of mana, however, this is a good trade off as it may be used over walls and barriers so that vulnerable mages can heal from a safe distance. The range of this spell increases with your magic attack status. The same method of selecting a target can be applied as discussed in the the lesser-heal spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| A10&lt;br /&gt;
||&lt;br /&gt;
barrier (magic)&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;asorm&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
16&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A protect spell that increases your magical defences and guards against other magic like inwilt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| A11&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalrenk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
33&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Summons spiky mushrooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| A12&lt;br /&gt;
||&lt;br /&gt;
summon-fluffies&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalakarenk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Fluffy&amp;amp;nbsp;Fur&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
39&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Summon fluffies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha / Spirit&lt;br /&gt;
| N11&lt;br /&gt;
||&lt;br /&gt;
protect (physical)&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;betsanc&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
14&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A protect spell that increases your regular defence. The strength and duration of this spell depends on your magical attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha / Spirit&lt;br /&gt;
| N10&lt;br /&gt;
||&lt;br /&gt;
flying-backpack&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;plugh&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Silkworm &lt;br /&gt;
||&lt;br /&gt;
12&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A mystical force lifts your backpack. This will will aid in regenerating your health and mana in the event that you are overloaded. The duration of this spell depends on you magical attack but usually lasts around 10-15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Auldesbel&lt;br /&gt;
| T13&lt;br /&gt;
||&lt;br /&gt;
make-short-tanktop&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patviloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 3&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a short tank top.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T12&lt;br /&gt;
||&lt;br /&gt;
make-tanktop&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a normal tank top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T11&lt;br /&gt;
||&lt;br /&gt;
make-shirt&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patmuploo&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 5&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a normal shirt.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T10&lt;br /&gt;
||&lt;br /&gt;
make-arrows&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kularzufrill&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Raw&amp;amp;nbsp;Log&lt;br /&gt;
||&lt;br /&gt;
8&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a raw log into regular arrows. The ratio varies on your magical attack, but expect between 1:1 and 1:14.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mana Seed&lt;br /&gt;
| N12&lt;br /&gt;
||&lt;br /&gt;
happy-curse&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Ginger&amp;amp;nbsp;Bread&amp;amp;nbsp;Man&lt;br /&gt;
||&lt;br /&gt;
13&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
An illusive spell that nobody knows about save for a few trusted developers. This spell will most likely be kept secret if discovered and will be passed amongst a trusted circle of friends. Obtaining this spell depends almost entirely on luck with a 1 in 12 chance of success. The invocation is displayed in the vision you receive when you touch the mana stone for the second time to gain base magic level two.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Adamaix/Magic_walkthrough&amp;diff=12539</id>
		<title>User:Adamaix/Magic walkthrough</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Adamaix/Magic_walkthrough&amp;diff=12539"/>
		<updated>2009-07-07T00:23:16Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Level 2 spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This articles contains &#039;&#039;&#039; SPOILERS&#039;&#039;&#039;. Please do not continue if you want to fully experience the game the way its  meant to be played.&lt;br /&gt;
=Introduction=&lt;br /&gt;
=List of Magical NPC&#039;s=&lt;br /&gt;
=List of Magic Quests=&lt;br /&gt;
=List of spells=&lt;br /&gt;
&lt;br /&gt;
Though I would like to display the list according to the number system, I feel it is better to list the spells in order of how it appears in game.&lt;br /&gt;
&lt;br /&gt;
==Level 1 spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Location !! Number !! Name !! Invocation !! Type !! Requirements !! Mana !! Status Icon !! Gain(xp) !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nathan / Nina&lt;br /&gt;
| N00&lt;br /&gt;
||&lt;br /&gt;
aggravate&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;itenplz&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
Aggravates surrounding monsters, even the passive ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Auldesbel&lt;br /&gt;
| G00&lt;br /&gt;
||&lt;br /&gt;
Detect-Magic&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;miteyo&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
Detects magical NPC&#039;s in your vicinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Elanore&lt;br /&gt;
| L00&lt;br /&gt;
||&lt;br /&gt;
lesser-heal&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;lum&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* 1 x Lifestone&lt;br /&gt;
||&lt;br /&gt;
6&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Slowly heals yourself or another player. The magic parser is advance enough that you only the first 3 for 4 letters of the players name whom you want to heal. For example if I wanted to heal &#039;&#039;[[user:adamaix | adamaix]]&#039;&#039; then I could just type &amp;quot;&#039;&#039;&amp;amp;#35;lum&amp;amp;nbsp;adam&#039;&#039;&amp;quot;, this feature is useful in raids or when you are a healer for a particularly large group and speed is of importance, but most importantly for people with really long and obscure names.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Auldesbel&lt;br /&gt;
| T00&lt;br /&gt;
||&lt;br /&gt;
wood-to-figurine&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;parum&amp;amp;nbsp;&#039;&#039;[last&amp;amp;nbsp;syllable]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1 x Raw log&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Transmutes a raw log into a figurine depending on the argument given. Currently the only known argument is &amp;quot;&#039;&#039;boo&#039;&#039;&amp;quot;, used for a mouboo figurine, for example, &amp;quot;&#039;&#039;&amp;amp;#35;parum&amp;amp;nbsp;boo&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sword (Dimond)&lt;br /&gt;
| W00&lt;br /&gt;
||&lt;br /&gt;
flare-dart&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;flar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
10&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A range attack that is fast, extremely accurate and fairly cheap though it doesn&#039;t do that much damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sword (Cave)&lt;br /&gt;
| W01&lt;br /&gt;
||&lt;br /&gt;
magic-blade&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chiza&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Knife&amp;amp;nbsp;&#039;&#039;or&#039;&#039;&amp;amp;nbsp;Dagger &lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that will consume either a knife or dagger and enhance it for a short period of time. Unfortunately it does not deal much damage compared to the available regular weapons, however, because of the cheap ingredients it does make a good training spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hinnak&lt;br /&gt;
| A00&lt;br /&gt;
||&lt;br /&gt;
summon-maggots&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalmurk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1 x Maggot slime&lt;br /&gt;
* 1 x Root&lt;br /&gt;
||&lt;br /&gt;
21&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
This spell will summon an arbitrary amount of maggots depending on your Magic Attack status.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Location !! Number !! Name !! Invocation !! Type !! Requirements !! Mana !! Status Icon !! Gain(xp) !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Wyara&lt;br /&gt;
| G10&lt;br /&gt;
||&lt;br /&gt;
detect-players&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inwilt&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
7&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
Will tell you the names and levels of everyone on your map except those who have cast a spell to guard against it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;??&#039;&#039;&lt;br /&gt;
| &#039;&#039;G13&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
sense-spouce&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inzuwilt&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
7&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
For married partners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Cave)&lt;br /&gt;
| W12&lt;br /&gt;
||&lt;br /&gt;
magic-knuckles&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;upmarmu&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Beer&lt;br /&gt;
||&lt;br /&gt;
20&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that turns your fist into somewhat powerful weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Cave)&lt;br /&gt;
| W11&lt;br /&gt;
||&lt;br /&gt;
arrow-hail&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;frillyar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 20 x Arrows&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
Creates a shower of arrows that concentrates fire on a group of beings and lasts for some time. This spell will unfortunately hurt the caster as well and can only be used outdoors as well as over walls and barriers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Wyara&lt;br /&gt;
| N13&lt;br /&gt;
||&lt;br /&gt;
rain&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kaflosh&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bottle&amp;amp;nbsp;of&amp;amp;nbsp;Water&lt;br /&gt;
||&lt;br /&gt;
17&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Used in quest.  Useful for disrupting others casting lightning.  Useful for killing fire based mobs.&lt;br /&gt;
:&#039;&#039;It can do more than just disrupt lightning casting...&#039;&#039;  --[[User:Blash|Blash]] 00:23, 7 July 2009 (UTC)&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Dimond)&lt;br /&gt;
| W10&lt;br /&gt;
||&lt;br /&gt;
lightning-strike&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;ingrav&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Iron&amp;amp;nbsp;Powder&lt;br /&gt;
||&lt;br /&gt;
20&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
An extremely powerful range attack that smites a being with a tremendous bolt of lightning. One cast will give you around one to five bolts of lightning with about 700 damage depending on your magic attack status. Unfortunately its a very slow attack, however, it will give you the edge against warriors against the more tougher monsters like Skulls and JackO. This spell cannot be used over walls or barriers and is somewhat expensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Elanore&lt;br /&gt;
| G12&lt;br /&gt;
||&lt;br /&gt;
enchant-lifestone&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;manpahil&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Maggot&amp;amp;nbsp;Slime&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bug&amp;amp;nbsp;Leg&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Different&amp;amp;nbsp;Herbs&lt;br /&gt;
||&lt;br /&gt;
15&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A fairly useful spell that creates Lifestones for use with the lesser-healing spell with a ratio of 1:1. If you have all the optional items in your inventory then, the priority order is maggot slime, then bug legs, then 4 different herbs (confirmed in game).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T01&lt;br /&gt;
||&lt;br /&gt;
make-sulphur&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;gole&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Volcanic&amp;amp;nbsp;Ash&lt;br /&gt;
||&lt;br /&gt;
4&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A resourceful spell that transmutes volcanic ash into sulphur with a ratio of 1:7 depending on your magic attack status or magic experience.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hurnscald Bookshelf&lt;br /&gt;
| T14&lt;br /&gt;
||&lt;br /&gt;
make-iron-powder&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;zukminbirf&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Iron&amp;amp;nbsp;Ore&lt;br /&gt;
||&lt;br /&gt;
8&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
A high level spell that converts iron ore into iron powder. This requires quite a bit of training and iron ores in order to perfect, which is why many people haven&#039;t been able to do this successfully. Failed transmutation sometimes produces a hilarious &amp;quot;iten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| N14&lt;br /&gt;
||&lt;br /&gt;
shear&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chipchip&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
23&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
This is a kind and friendly spell that shears animals from their winter coat. Sometimes the animal will drop a gift for you to show its appreciation. Known animals that enjoys shearing are:&lt;br /&gt;
* Mouboo, drops Cloth.&lt;br /&gt;
* Spike Mushroom, drops Hard Spike&lt;br /&gt;
* Fluffy, drops Fluffy Fur&lt;br /&gt;
* Herbs, drop Leaves&lt;br /&gt;
* Silkworms, drop Silk Cocoons&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Elanore&lt;br /&gt;
| L10&lt;br /&gt;
||&lt;br /&gt;
lay-on-hands&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inma&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
10&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0-4*&lt;br /&gt;
||&lt;br /&gt;
An advanced healing spell that instantly heals a player up to 800hp depending on your magic attack status, you also gain regular experience which encourages mages to participate in raids and play a support role without losing out on experience. This spell only works well if your own health is full, otherwise it will only heal a percentage of your own health. It requires quite a bit of mana, however, this is a good trade off as it may be used over walls and barriers so that vulnerable mages can heal from a safe distance. The range of this spell increases with your magic attack status. The same method of selecting a target can be applied as discussed in the the lesser-heal spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| A10&lt;br /&gt;
||&lt;br /&gt;
barrier (magic)&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;asorm&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
16&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A protect spell that increases your magical defences and guards against other magic like inwilt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| A11&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalrenk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
33&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Summons spiky mushrooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| A12&lt;br /&gt;
||&lt;br /&gt;
summon-fluffies&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalakarenk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Fluffy&amp;amp;nbsp;Fur&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
39&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Summon fluffies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha / Spirit&lt;br /&gt;
| N11&lt;br /&gt;
||&lt;br /&gt;
protect (physical)&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;betsanc&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
14&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A protect spell that increases your regular defence. The strength and duration of this spell depends on your magical attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha / Spirit&lt;br /&gt;
| N10&lt;br /&gt;
||&lt;br /&gt;
flying-backpack&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;plugh&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Silkworm &lt;br /&gt;
||&lt;br /&gt;
12&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A mystical force lifts your backpack. This will will aid in regenerating your health and mana in the event that you are overloaded. The duration of this spell depends on you magical attack but usually lasts around 10-15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Auldesbel&lt;br /&gt;
| T13&lt;br /&gt;
||&lt;br /&gt;
make-short-tanktop&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patviloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 3&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a short tank top.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T12&lt;br /&gt;
||&lt;br /&gt;
make-tanktop&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a normal tank top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T11&lt;br /&gt;
||&lt;br /&gt;
make-shirt&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patmuploo&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 5&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a normal shirt.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T10&lt;br /&gt;
||&lt;br /&gt;
make-arrows&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kularzufrill&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Raw&amp;amp;nbsp;Log&lt;br /&gt;
||&lt;br /&gt;
8&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a raw log into regular arrows. The ratio varies on your magical attack, but expect between 1:1 and 1:14.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mana Seed&lt;br /&gt;
| N12&lt;br /&gt;
||&lt;br /&gt;
happy-curse&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Ginger&amp;amp;nbsp;Bread&amp;amp;nbsp;Man&lt;br /&gt;
||&lt;br /&gt;
13&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
An illusive spell that nobody knows about save for a few trusted developers. This spell will most likely be kept secret if discovered and will be passed amongst a trusted circle of friends. Obtaining this spell depends almost entirely on luck with a 1 in 12 chance of success. The invocation is displayed in the vision you receive when you touch the mana stone for the second time to gain base magic level two.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Adamaix/Magic_walkthrough&amp;diff=12538</id>
		<title>User:Adamaix/Magic walkthrough</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Adamaix/Magic_walkthrough&amp;diff=12538"/>
		<updated>2009-07-07T00:20:17Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Level 2 spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This articles contains &#039;&#039;&#039; SPOILERS&#039;&#039;&#039;. Please do not continue if you want to fully experience the game the way its  meant to be played.&lt;br /&gt;
=Introduction=&lt;br /&gt;
=List of Magical NPC&#039;s=&lt;br /&gt;
=List of Magic Quests=&lt;br /&gt;
=List of spells=&lt;br /&gt;
&lt;br /&gt;
Though I would like to display the list according to the number system, I feel it is better to list the spells in order of how it appears in game.&lt;br /&gt;
&lt;br /&gt;
==Level 1 spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Location !! Number !! Name !! Invocation !! Type !! Requirements !! Mana !! Status Icon !! Gain(xp) !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nathan / Nina&lt;br /&gt;
| N00&lt;br /&gt;
||&lt;br /&gt;
aggravate&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;itenplz&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
Aggravates surrounding monsters, even the passive ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Auldesbel&lt;br /&gt;
| G00&lt;br /&gt;
||&lt;br /&gt;
Detect-Magic&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;miteyo&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
Detects magical NPC&#039;s in your vicinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Elanore&lt;br /&gt;
| L00&lt;br /&gt;
||&lt;br /&gt;
lesser-heal&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;lum&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* 1 x Lifestone&lt;br /&gt;
||&lt;br /&gt;
6&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Slowly heals yourself or another player. The magic parser is advance enough that you only the first 3 for 4 letters of the players name whom you want to heal. For example if I wanted to heal &#039;&#039;[[user:adamaix | adamaix]]&#039;&#039; then I could just type &amp;quot;&#039;&#039;&amp;amp;#35;lum&amp;amp;nbsp;adam&#039;&#039;&amp;quot;, this feature is useful in raids or when you are a healer for a particularly large group and speed is of importance, but most importantly for people with really long and obscure names.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Auldesbel&lt;br /&gt;
| T00&lt;br /&gt;
||&lt;br /&gt;
wood-to-figurine&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;parum&amp;amp;nbsp;&#039;&#039;[last&amp;amp;nbsp;syllable]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1 x Raw log&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Transmutes a raw log into a figurine depending on the argument given. Currently the only known argument is &amp;quot;&#039;&#039;boo&#039;&#039;&amp;quot;, used for a mouboo figurine, for example, &amp;quot;&#039;&#039;&amp;amp;#35;parum&amp;amp;nbsp;boo&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sword (Dimond)&lt;br /&gt;
| W00&lt;br /&gt;
||&lt;br /&gt;
flare-dart&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;flar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
10&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A range attack that is fast, extremely accurate and fairly cheap though it doesn&#039;t do that much damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sword (Cave)&lt;br /&gt;
| W01&lt;br /&gt;
||&lt;br /&gt;
magic-blade&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chiza&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Knife&amp;amp;nbsp;&#039;&#039;or&#039;&#039;&amp;amp;nbsp;Dagger &lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that will consume either a knife or dagger and enhance it for a short period of time. Unfortunately it does not deal much damage compared to the available regular weapons, however, because of the cheap ingredients it does make a good training spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hinnak&lt;br /&gt;
| A00&lt;br /&gt;
||&lt;br /&gt;
summon-maggots&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalmurk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1 x Maggot slime&lt;br /&gt;
* 1 x Root&lt;br /&gt;
||&lt;br /&gt;
21&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
This spell will summon an arbitrary amount of maggots depending on your Magic Attack status.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Location !! Number !! Name !! Invocation !! Type !! Requirements !! Mana !! Status Icon !! Gain(xp) !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Wyara&lt;br /&gt;
| G10&lt;br /&gt;
||&lt;br /&gt;
detect-players&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inwilt&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
7&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
Will tell you the names and levels of everyone on your map except those who have cast a spell to guard against it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;??&#039;&#039;&lt;br /&gt;
| &#039;&#039;G13&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
sense-spouce&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inzuwilt&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
7&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
For married partners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Cave)&lt;br /&gt;
| W12&lt;br /&gt;
||&lt;br /&gt;
magic-knuckles&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;upmarmu&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Beer&lt;br /&gt;
||&lt;br /&gt;
20&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that turns your fist into somewhat powerful weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Cave)&lt;br /&gt;
| W11&lt;br /&gt;
||&lt;br /&gt;
arrow-hail&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;frillyar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 20 x Arrows&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
Creates a shower of arrows that concentrates fire on a group of beings and lasts for some time. This spell will unfortunately hurt the caster as well and can only be used outdoors as well as over walls and barriers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Wyara&lt;br /&gt;
| N13&lt;br /&gt;
||&lt;br /&gt;
rain&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kaflosh&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bottle&amp;amp;nbsp;of&amp;amp;nbsp;Water&lt;br /&gt;
||&lt;br /&gt;
17&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Used in quest.  Useful for disrupting others casting lightning.  Useful for killing fire based mobs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sword (Dimond)&lt;br /&gt;
| W10&lt;br /&gt;
||&lt;br /&gt;
lightning-strike&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;ingrav&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Iron&amp;amp;nbsp;Powder&lt;br /&gt;
||&lt;br /&gt;
20&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
An extremely powerful range attack that smites a being with a tremendous bolt of lightning. One cast will give you around one to five bolts of lightning with about 700 damage depending on your magic attack status. Unfortunately its a very slow attack, however, it will give you the edge against warriors against the more tougher monsters like Skulls and JackO. This spell cannot be used over walls or barriers and is somewhat expensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Elanore&lt;br /&gt;
| G12&lt;br /&gt;
||&lt;br /&gt;
enchant-lifestone&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;manpahil&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Maggot&amp;amp;nbsp;Slime&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bug&amp;amp;nbsp;Leg&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Different&amp;amp;nbsp;Herbs&lt;br /&gt;
||&lt;br /&gt;
15&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A fairly useful spell that creates Lifestones for use with the lesser-healing spell with a ratio of 1:1. If you have all the optional items in your inventory then, the priority order is maggot slime, then bug legs, then 4 different herbs (confirmed in game).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T01&lt;br /&gt;
||&lt;br /&gt;
make-sulphur&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;gole&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Volcanic&amp;amp;nbsp;Ash&lt;br /&gt;
||&lt;br /&gt;
4&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A resourceful spell that transmutes volcanic ash into sulphur with a ratio of 1:7 depending on your magic attack status or magic experience.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hurnscald Bookshelf&lt;br /&gt;
| T14&lt;br /&gt;
||&lt;br /&gt;
make-iron-powder&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;zukminbirf&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Iron&amp;amp;nbsp;Ore&lt;br /&gt;
||&lt;br /&gt;
8&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
A high level spell that converts iron ore into iron powder. This requires quite a bit of training and iron ores in order to perfect, which is why many people haven&#039;t been able to do this successfully. Failed transmutation sometimes produces a hilarious &amp;quot;iten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| N14&lt;br /&gt;
||&lt;br /&gt;
shear&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chipchip&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
23&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
This is a kind and friendly spell that shears animals from their winter coat. Sometimes the animal will drop a gift for you to show its appreciation. Known animals that enjoys shearing are:&lt;br /&gt;
* Mouboo, drops Cloth.&lt;br /&gt;
* Spike Mushroom, drops Hard Spike&lt;br /&gt;
* Fluffy, drops Fluffy Fur&lt;br /&gt;
* Herbs, drop Leaves&lt;br /&gt;
* Silkworms, drop Silk Cocoons&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Elanore&lt;br /&gt;
| L10&lt;br /&gt;
||&lt;br /&gt;
lay-on-hands&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inma&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
10&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0-4*&lt;br /&gt;
||&lt;br /&gt;
An advanced healing spell that instantly heals a player up to 800hp depending on your magic attack status, you also gain regular experience which encourages mages to participate in raids and play a support role without losing out on experience. This spell only works well if your own health is full, otherwise it will only heal a percentage of your own health. It requires quite a bit of mana, however, this is a good trade off as it may be used over walls and barriers so that vulnerable mages can heal from a safe distance. The range of this spell increases with your magic attack status. The same method of selecting a target can be applied as discussed in the the lesser-heal spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| A10&lt;br /&gt;
||&lt;br /&gt;
barrier (magic)&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;asorm&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
16&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A protect spell that increases your magical defences and guards against other magic like inwilt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| A11&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalrenk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
33&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Summons spiky mushrooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha&lt;br /&gt;
| A12&lt;br /&gt;
||&lt;br /&gt;
summon-fluffies&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalakarenk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Fluffy&amp;amp;nbsp;Fur&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
39&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Summon fluffies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha / Spirit&lt;br /&gt;
| N11&lt;br /&gt;
||&lt;br /&gt;
protect (physical)&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;betsanc&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
14&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A protect spell that increases your regular defence. The strength and duration of this spell depends on your magical attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sagatha / Spirit&lt;br /&gt;
| N10&lt;br /&gt;
||&lt;br /&gt;
flying-backpack&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;plugh&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Silkworm &lt;br /&gt;
||&lt;br /&gt;
12&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A mystical force lifts your backpack. This will will aid in regenerating your health and mana in the event that you are overloaded. The duration of this spell depends on you magical attack but usually lasts around 10-15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Auldesbel&lt;br /&gt;
| T13&lt;br /&gt;
||&lt;br /&gt;
make-short-tanktop&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patviloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 3&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a short tank top.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T12&lt;br /&gt;
||&lt;br /&gt;
make-tanktop&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a normal tank top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T11&lt;br /&gt;
||&lt;br /&gt;
make-shirt&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patmuploo&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 5&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
25&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
2&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a normal shirt.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ausdesbel&lt;br /&gt;
| T10&lt;br /&gt;
||&lt;br /&gt;
make-arrows&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kularzufrill&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Raw&amp;amp;nbsp;Log&lt;br /&gt;
||&lt;br /&gt;
8&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a raw log into regular arrows. The ratio varies on your magical attack, but expect between 1:1 and 1:14.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mana Seed&lt;br /&gt;
| N12&lt;br /&gt;
||&lt;br /&gt;
happy-curse&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Ginger&amp;amp;nbsp;Bread&amp;amp;nbsp;Man&lt;br /&gt;
||&lt;br /&gt;
13&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
An illusive spell that nobody knows about save for a few trusted developers. This spell will most likely be kept secret if discovered and will be passed amongst a trusted circle of friends. Obtaining this spell depends almost entirely on luck with a 1 in 12 chance of success. The invocation is displayed in the vision you receive when you touch the mana stone for the second time to gain base magic level two.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Magic_Overview&amp;diff=12496</id>
		<title>User:Blash/Magic Overview</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Magic_Overview&amp;diff=12496"/>
		<updated>2009-07-01T19:44:45Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Equipment and Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notice: TMW has recently been given a magic system for eAthena.  In the future, it will be replaced by a different one for TMWServ.  This walkthrough describes the eAthena magic system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In TMW, characters can learn different skills, in which they can level up in.  All characters come with the &amp;quot;Basic&amp;quot; skill.  Magic in TMW is made up of 6 different skills, of which you must acquire and train:&lt;br /&gt;
&lt;br /&gt;
* Magic (general magic level)&lt;br /&gt;
* Transmutation Magic&lt;br /&gt;
* Nature Magic&lt;br /&gt;
* Astral Magic&lt;br /&gt;
* War Magic&lt;br /&gt;
* Life Magic&lt;br /&gt;
&lt;br /&gt;
== Acquiring and Training Magic ==&lt;br /&gt;
&lt;br /&gt;
Since your characters don&#039;t come with the ability to control magic, they must receive and progress in magic through a magic trainer.  Magic trainers are NPCs.  Magic trainers can both give you magic, and level you up in magic, in whatever schools of magic they can train in.  In TMW, there are currently 7 NPC magic trainers.  These NPCs you can typically ask magic-related questions of.  Once you visit a magical NPC, you can ask all other magical NPCs what they know about the one you visited, via the &amp;quot;What do you know about...&amp;quot; enquiry.  Some magic trainers are easy to find, while others require searching through more obscure parts of the TMW world.&lt;br /&gt;
&lt;br /&gt;
=== Leveling up ===&lt;br /&gt;
&lt;br /&gt;
Leveling up requires that you gain experience in magic.  You do this by practicing spells.  Casting the same spell repeatedly will result in gaining no additional experience after the first cast.  Also, good spells for gaining experience consume items.  Once you have gained enough experience in a particular type of magic, you can go to a trainer in that kind of magic, talk to them, and they can advance you, as long as they are an advanced enough trainer for the level of magic you are advancing to.&lt;br /&gt;
&lt;br /&gt;
== Learning Spells ==&lt;br /&gt;
&lt;br /&gt;
Spells are mostly taught by magic trainers, but a couple other NPCs have quests in which they tell them to you.  Magical trainers will teach you spells as you gain experience and level up, so as you practice spell casting, check in with your magical trainers from time to time.&lt;br /&gt;
&lt;br /&gt;
== Casting Spells ==&lt;br /&gt;
&lt;br /&gt;
Once you obtain spells, you cast them by entering them in to the Player chat tab, placing a pound sign (#) in front of the name of the spell, followed by the spell&#039;s parameters, separated by spaces.  If a parameter to a spell needs to contain spaces, use double-quotes (&amp;quot;) to enclose it.&lt;br /&gt;
&lt;br /&gt;
As I mentioned before, spells may require items.  There are two kinds of items:&lt;br /&gt;
* Components - these are consumed by the casting of a spell.&lt;br /&gt;
* Catalysts - these can be required by a spell, but will not be consumed by it.&lt;br /&gt;
&lt;br /&gt;
In addition, different spells are of different levels.  For whatever level a spell is, your magic skill level must be equal to or greater than it, in both the spell&#039;s school of magic and in general magic, if you want to cast it.  For example, to cast a level 2 nature spell, you must be level 2 in both your Nature Magic and in your (General) Magic skill.&lt;br /&gt;
&lt;br /&gt;
Finally, in order to be able to cast a spell you need your magic to be enabled (your M.Attack value &amp;gt; 0).  This is explained in the next section.&lt;br /&gt;
&lt;br /&gt;
== Magical Stats ==&lt;br /&gt;
&lt;br /&gt;
The number 1 stat that increases your magical abilities is Intelligence.  Intelligence is not necessary to advance in magic and learn new spells.  What intelligence does is determine the effectiveness and strength of a cast spell.  The more intelligence you have, the more bang for your cast.  Intelligence is used to compute 2 of your stats: M.Attack and M.Defense.  M.Attack stands for &amp;quot;magic attack&amp;quot;; this is how powerful the cast will be.  M.Defense is &amp;quot;magic defense&amp;quot;; this is how well you will be able to withstand magical attacks on you.  MP is the amount of magical energy available to devote to casting spells.  It recharges over time.  In TMW, your ability to use MP depends on having a non-zero M.Attack value.  If your M.Attack value is zero, you may notice that your MP bar is grey (disabled).  If this happens, it is because your M.Attack value is being penalized by negative status effects or worn equipment.&lt;br /&gt;
&lt;br /&gt;
For more info on the Intelligence stat, see the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
== Equipment and Magic ==&lt;br /&gt;
&lt;br /&gt;
In TMW, equipment can either penalize, boost, or be neutral towards your M.Attck value.  It is very important to wear the right equipment so as to not hamper your M.Attack value.&lt;br /&gt;
&lt;br /&gt;
=== Determining Magic Bonuses ===&lt;br /&gt;
&lt;br /&gt;
There are two ways to determine what magic penalty or boost an item gives.  One way is by watching how much your M.Attack value changes when you equip/unequip an item in-game, although this doesn&#039;t work if you&#039;re M.Attack value is penalized to a negative value, since a negative value will wrap to 0, thereby not allowing you to see the change in the negative value.  Other than when that happens, the amount your M.Attack value changes when equipping/unequipping is the amount of the bonus/penalty.&lt;br /&gt;
&lt;br /&gt;
The other way to determing magic stat changes is by checking the full reference of equipment and their magic alterations in eAthena item database file accesible via the [[Item Reference]], although it&#039;s not easy to read.  To alleviate this problem, save the text file and import it into a spreadsheet program in the CSV data format (I haven&#039;t tried this myself yet, though, so no guarantees as of yet).&lt;br /&gt;
&lt;br /&gt;
In addition, the next sections also provide information on the magic bonuses/penalties of equippable items.&lt;br /&gt;
&lt;br /&gt;
=== Penalty Items ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #FFFFCC; border: 1px solid #BBBB55; margin-bottom: 10px; padding-left: 10px; width: 190px;&amp;quot;&amp;gt;&lt;br /&gt;
section subject to change&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #FFFFCC; border: 1px solid #BBBB55; margin-bottom: 10px; padding-left: 10px; width: 190px;&amp;quot;&amp;gt;&lt;br /&gt;
section fully accurate as of &#039;&#039;&#039;6/13/2009&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In TMW, almost all things worn will penalize your M.Attack value, with the exception of weapons, which have no effect on your magical stats.  Magic penalties are especially big from metal armor.  The following list includes things that penalize your M.Attack value:&lt;br /&gt;
&lt;br /&gt;
* All gloves&lt;br /&gt;
* All boots, except cotton boots&lt;br /&gt;
* All shirts and chest armor, except a silk robe&lt;br /&gt;
* All shields&lt;br /&gt;
* All Helmets, Many hats&lt;br /&gt;
* All pants&lt;br /&gt;
&lt;br /&gt;
The worst penalties come with shields and chest armor.&lt;br /&gt;
&lt;br /&gt;
=== Helpful Items===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #FFFFCC; border: 1px solid #BBBB55; margin-bottom: 10px; padding-left: 10px; width: 190px;&amp;quot;&amp;gt;&lt;br /&gt;
section subject to change&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;background-color: #FFFFCC; border: 1px solid #BBBB55; margin-bottom: 10px; padding-left: 10px; width: 190px;&amp;quot;&amp;gt;&lt;br /&gt;
section fully accurate as of &#039;&#039;&#039;6/13/2009&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Few things will not penalize your M.Attack, and occasionally, you can wear something that actually gives a bonus to M.Attack.&lt;br /&gt;
&lt;br /&gt;
The following is a substantially complete list of such obtainable items:&lt;br /&gt;
&lt;br /&gt;
* Silk Robe, Serf Hat, Graduation Cap, Cotton Headband (+0)&lt;br /&gt;
* Cotton Boots, Noh-Mask,  Wedding Ring, Pinkie Hat, Cat Ears, Bunny Ears (+1)&lt;br /&gt;
* Top Hat, Funky Hat, Christmas Elf Hat, Antler Hat, Santa Beard Hat (+2)&lt;br /&gt;
* Christmas Tree Hat (+4)&lt;br /&gt;
* Circlet, Demon Mask, 4-Leaf Clover, Towel (+5)&lt;br /&gt;
&lt;br /&gt;
Two items give good bonuses, but it is not determined whether these are obtainable:&lt;br /&gt;
&lt;br /&gt;
* Monster Skull Helmet (+10)&lt;br /&gt;
* High Priest Crown (+20)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Adamaix/Magic_walkthrough&amp;diff=12487</id>
		<title>User:Adamaix/Magic walkthrough</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Adamaix/Magic_walkthrough&amp;diff=12487"/>
		<updated>2009-06-29T20:14:42Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Level 2 spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This articles contains &#039;&#039;&#039; SPOILERS&#039;&#039;&#039;. Please do not continue if you want to fully experience the game the way its  meant to be played.&lt;br /&gt;
=Introduction=&lt;br /&gt;
=List of Magical NPC&#039;s=&lt;br /&gt;
=List of Magic Quests=&lt;br /&gt;
=List of spells=&lt;br /&gt;
&lt;br /&gt;
Though I would like to display the list according to the number system, I feel it is better to list the spells in order of how it appears in game.&lt;br /&gt;
&lt;br /&gt;
==Level 1 spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Location !! Number !! Name !! Invocation !! Type !! Requirements !! Mana !! Status Icon !! Gain(xp) !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nathan / Nina&lt;br /&gt;
| N00&lt;br /&gt;
||&lt;br /&gt;
aggravate&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;itenplz&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
Aggravates surrounding monsters, even the passive ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Auldesbel&lt;br /&gt;
| G00&lt;br /&gt;
||&lt;br /&gt;
Detect-Magic&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;miteyo&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
Detects magical NPC&#039;s in your vicinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Elanore&lt;br /&gt;
| L00&lt;br /&gt;
||&lt;br /&gt;
lesser-heal&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;lum&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* 1 x Lifestone&lt;br /&gt;
||&lt;br /&gt;
6&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Slowly heals yourself or another player. The magic parser is advance enough that you only the first 3 for 4 letters of the players name whom you want to heal. For example if I wanted to heal &#039;&#039;[[user:adamaix | adamaix]]&#039;&#039; then I could just type &amp;quot;&#039;&#039;&amp;amp;#35;lum&amp;amp;nbsp;adam&#039;&#039;&amp;quot;, this feature is useful in raids or when you are a healer for a particularly large group and speed is of importance, but most importantly for people with really long and obscure names.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Auldesbel&lt;br /&gt;
| T00&lt;br /&gt;
||&lt;br /&gt;
wood-to-figurine&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;parum&amp;amp;nbsp;&#039;&#039;[last&amp;amp;nbsp;syllable]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1 x Raw log&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Transmutes a raw log into a figurine depending on the argument given. Currently the only known argument is &amp;quot;&#039;&#039;boo&#039;&#039;&amp;quot;, used for a mouboo figurine, for example, &amp;quot;&#039;&#039;&amp;amp;#35;parum&amp;amp;nbsp;boo&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sword (Dimond)&lt;br /&gt;
| W00&lt;br /&gt;
||&lt;br /&gt;
flare-dart&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;flar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
10&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A range attack that is fast, extremely accurate and fairly cheap though it doesn&#039;t do that much damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sword (Cave)&lt;br /&gt;
| W01&lt;br /&gt;
||&lt;br /&gt;
magic-blade&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chiza&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Knife&amp;amp;nbsp;&#039;&#039;or&#039;&#039;&amp;amp;nbsp;Dagger &lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that will consume either a knife or dagger and enhance it for a short period of time. Unfortunately it does not deal much damage compared to the available regular weapons, however, because of the cheap ingredients it does make a good training spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hinnak&lt;br /&gt;
| A00&lt;br /&gt;
||&lt;br /&gt;
summon-maggots&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalmurk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1 x Maggot slime&lt;br /&gt;
* 1 x Root&lt;br /&gt;
||&lt;br /&gt;
21&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
This spell will summon an arbitrary amount of maggots depending on your Magic Attack status.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Number !! Name !! Invocation !! Type !! Requirements !! Mana !! Status Icon !! Particle Effect !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;G??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inwilt&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Will tell you the names and levels of everyone on your map except those who have cast a spell to guard against it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;G??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inzuwilt&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
For married partners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| W10&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;upmarmu&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Beer&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that turns your fist into somewhat powerful weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| W11&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;frillyar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 20 x Arrows&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Creates a shower of arrows that concentrates fire on a group of beings and lasts for some time. This spell will unfortunately hurt the caster as well and can only be used outdoors as well as over walls and barriers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kaflosh&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bottle&amp;amp;nbsp;of&amp;amp;nbsp;Water&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A rather useless spell that is similar to the hail of arrows but instead creates rain, however, unlike the hail of arrows, this can be used inside caves as well. The only use for this spell, as far as I know, is for a quest in the desert.&lt;br /&gt;
:&#039;&#039;Actually, there is an awesome alternative use for this spell, of which I will not mention.  You&#039;ll have to experiment on your own to discover it!&#039;&#039; --[[User:Blash|Blash]] 20:14, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;W??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;ingrav&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Iron&amp;amp;nbsp;Powder&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
An extremely powerful range attack that smites a being with a tremendous bolt of lightning. One cast will give you around one to five bolts of lightning with about 700 damage depending on your magic attack status. Unfortunately its a very slow attack, however, it will give you the edge against warriors against the more tougher monsters like Skulls and JackO. This spell cannot be used over walls or barriers and is somewhat expensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;L??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;manpahil&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Maggot&amp;amp;nbsp;Slime&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bug&amp;amp;nbsp;Leg&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Different&amp;amp;nbsp;Herbs&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A fairly useful spell that creates Lifestones for use with the lesser-healing spell with a ratio of 1:1. If you have all the optional items in your inventory then, the priority order is maggot slime, then bug legs, then 4 different herbs (I think, please confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;gole&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Volcanic&amp;amp;nbsp;Ash&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A resourceful spell that transmutes volcanic ash into sulphur with a ratio of 1:7 depending on your magic attack status or magic experience.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;zukminbirf&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Iron&amp;amp;nbsp;Ore&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A high level spell that converts iron ore into iron powder. This requires quite a bit of training and iron ores in order to perfect, which is why many people haven&#039;t been able to do this successfully. Failed transmutation sometimes produces a hilarious &amp;quot;iten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;N??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chipchip&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
This is a kind and friendly spell that shears animals from their winter coat. Sometimes the animal will drop a gift for you to show its appreciation. Known animals that enjoys shearing are:&lt;br /&gt;
* Mouboo, drops Cloth.&lt;br /&gt;
* Spike Mushroom, drops Hard Spike&lt;br /&gt;
* Fluffy, drops Fluffy Fur&lt;br /&gt;
* Herbs, drop Leaves&lt;br /&gt;
* Silkworms, drop Silk Cocoons&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;L??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inma&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
An advanced healing spell that instantly heals a player up to 800hp depending on your magic attack status, you also gain regular experience which encourages mages to participate in raids and play a support role without losing out on experience. This spell only works well if your own health is full, otherwise it will only heal a percentage of your own health. It requires quite a bit of mana, however, this is a good trade off as it may be used over walls and barriers so that vulnerable mages can heal from a safe distance. The range of this spell increases with your magic attack status. The same method of selecting a target can be applied as discussed in the the lesser-heal spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;asorm&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A protect spell that increases your magical defences and guards against other magic like inwilt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;N??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalrenk&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Summons spiky mushrooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;N??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalakarenk&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Fluffy&amp;amp;nbsp;Fur&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Summon fluffies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;betsanc&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A protect spell that increases your regular defence. The strength and duration of this spell depends on your magical attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;plugh&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Silkworm &lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A mystical force lifts your backpack. This will will aid in regenerating your health and mana in the event that you are overloaded. The duration of this spell depends on you magical attack but usually lasts around 10-15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patviloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 3&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a short tank top.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a normal tank top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patmuploo&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 5&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a normal shirt.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kularzufrill&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Raw&amp;amp;nbsp;Log&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a raw log into regular arrows. The ratio varies on your magical attack, but expect between 1:1 and 1:14.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
happy-curse&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Ginger&amp;amp;nbsp;Bread&amp;amp;nbsp;Man&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
An illusive spell that nobody knows about save for a few trusted developers. This spell will most likely be kept secret if discovered and will be passed amongst a trusted circle of friends. Obtaining this spell depends almost entirely on luck with a 1 in 12 chance of success. The invocation is displayed in the vision you receive when you touch the mana stone for the second time to gain base magic level two.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Adamaix/Magic_walkthrough&amp;diff=12486</id>
		<title>User:Adamaix/Magic walkthrough</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Adamaix/Magic_walkthrough&amp;diff=12486"/>
		<updated>2009-06-29T20:11:00Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Level 1 spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This articles contains &#039;&#039;&#039; SPOILERS&#039;&#039;&#039;. Please do not continue if you want to fully experience the game the way its  meant to be played.&lt;br /&gt;
=Introduction=&lt;br /&gt;
=List of Magical NPC&#039;s=&lt;br /&gt;
=List of Magic Quests=&lt;br /&gt;
=List of spells=&lt;br /&gt;
&lt;br /&gt;
Though I would like to display the list according to the number system, I feel it is better to list the spells in order of how it appears in game.&lt;br /&gt;
&lt;br /&gt;
==Level 1 spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Location !! Number !! Name !! Invocation !! Type !! Requirements !! Mana !! Status Icon !! Gain(xp) !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nathan / Nina&lt;br /&gt;
| N00&lt;br /&gt;
||&lt;br /&gt;
aggravate&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;itenplz&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
Aggravates surrounding monsters, even the passive ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Auldesbel&lt;br /&gt;
| G00&lt;br /&gt;
||&lt;br /&gt;
Detect-Magic&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;miteyo&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
Detects magical NPC&#039;s in your vicinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Elanore&lt;br /&gt;
| L00&lt;br /&gt;
||&lt;br /&gt;
lesser-heal&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;lum&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* 1 x Lifestone&lt;br /&gt;
||&lt;br /&gt;
6&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Slowly heals yourself or another player. The magic parser is advance enough that you only the first 3 for 4 letters of the players name whom you want to heal. For example if I wanted to heal &#039;&#039;[[user:adamaix | adamaix]]&#039;&#039; then I could just type &amp;quot;&#039;&#039;&amp;amp;#35;lum&amp;amp;nbsp;adam&#039;&#039;&amp;quot;, this feature is useful in raids or when you are a healer for a particularly large group and speed is of importance, but most importantly for people with really long and obscure names.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Auldesbel&lt;br /&gt;
| T00&lt;br /&gt;
||&lt;br /&gt;
wood-to-figurine&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;parum&amp;amp;nbsp;&#039;&#039;[last&amp;amp;nbsp;syllable]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1 x Raw log&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Transmutes a raw log into a figurine depending on the argument given. Currently the only known argument is &amp;quot;&#039;&#039;boo&#039;&#039;&amp;quot;, used for a mouboo figurine, for example, &amp;quot;&#039;&#039;&amp;amp;#35;parum&amp;amp;nbsp;boo&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sword (Dimond)&lt;br /&gt;
| W00&lt;br /&gt;
||&lt;br /&gt;
flare-dart&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;flar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
10&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A range attack that is fast, extremely accurate and fairly cheap though it doesn&#039;t do that much damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sword (Cave)&lt;br /&gt;
| W01&lt;br /&gt;
||&lt;br /&gt;
magic-blade&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chiza&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Knife&amp;amp;nbsp;&#039;&#039;or&#039;&#039;&amp;amp;nbsp;Dagger &lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that will consume either a knife or dagger and enhance it for a short period of time. Unfortunately it does not deal much damage compared to the available regular weapons, however, because of the cheap ingredients it does make a good training spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hinnak&lt;br /&gt;
| A00&lt;br /&gt;
||&lt;br /&gt;
summon-maggots&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalmurk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1 x Maggot slime&lt;br /&gt;
* 1 x Root&lt;br /&gt;
||&lt;br /&gt;
21&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
This spell will summon an arbitrary amount of maggots depending on your Magic Attack status.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Number !! Name !! Invocation !! Type !! Requirements !! Mana !! Status Icon !! Particle Effect !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inwilt&lt;br /&gt;
||&lt;br /&gt;
???&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Will tell you the names and levels of everyone on your map except those who have cast a spell to guard against it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inzuwilt&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
For married partners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| W10&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;upmarmu&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Beer&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that turns your fist into somewhat powerful weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| W11&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;frillyar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 20 x Arrows&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Creates a shower of arrows that concentrates fire on a group of beings and lasts for some time. This spell will unfortunately hurt the caster as well and can only be used outdoors as well as over walls and barriers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kaflosh&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bottle&amp;amp;nbsp;of&amp;amp;nbsp;Water&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A rather useless spell that is similar to the hail of arrows but instead creates rain, however, unlike the hail of arrows, this can be used inside caves as well. The only use for this spell, as far as I know, is for a quest in the desert.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;W??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;ingrav&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Iron&amp;amp;nbsp;Powder&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
An extremely powerful range attack that smites a being with a tremendous bolt of lightning. One cast will give you around one to five bolts of lightning with about 700 damage depending on your magic attack status. Unfortunately its a very slow attack, however, it will give you the edge against warriors against the more tougher monsters like Skulls and JackO. This spell cannot be used over walls or barriers and is somewhat expensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;L??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;manpahil&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Maggot&amp;amp;nbsp;Slime&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bug&amp;amp;nbsp;Leg&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Different&amp;amp;nbsp;Herbs&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A fairly useful spell that creates Lifestones for use with the lesser-healing spell with a ratio of 1:1. If you have all the optional items in your inventory then, the priority order is maggot slime, then bug legs, then 4 different herbs (I think, please confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;gole&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Volcanic&amp;amp;nbsp;Ash&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A resourceful spell that transmutes volcanic ash into sulphur with a ratio of 1:7 depending on your magic attack status or magic experience.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;zukminbirf&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Iron&amp;amp;nbsp;Ore&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A high level spell that converts iron ore into iron powder. This requires quite a bit of training and iron ores in order to perfect, which is why many people haven&#039;t been able to do this successfully. Failed transmutation sometimes produces a hilarious &amp;quot;iten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;N??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chipchip&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
This is a kind and friendly spell that shears animals from their winter coat. Sometimes the animal will drop a gift for you to show its appreciation. Known animals that enjoys shearing are:&lt;br /&gt;
* Mouboo, drops Cloth.&lt;br /&gt;
* Spike Mushroom, drops Hard Spike&lt;br /&gt;
* Fluffy, drops Fluffy Fur&lt;br /&gt;
* Herbs, drop Leaves&lt;br /&gt;
* Silkworms, drop Silk Cocoons&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;L??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inma&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
An advanced healing spell that instantly heals a player up to 800hp depending on your magic attack status, you also gain regular experience which encourages mages to participate in raids and play a support role without losing out on experience. This spell only works well if your own health is full, otherwise it will only heal a percentage of your own health. It requires quite a bit of mana, however, this is a good trade off as it may be used over walls and barriers so that vulnerable mages can heal from a safe distance. The range of this spell increases with your magic attack status. The same method of selecting a target can be applied as discussed in the the lesser-heal spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;asorm&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A protect spell that increases your magical defences and guards against other magic like inwilt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;N??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalrenk&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Summons spiky mushrooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;N??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalakarenk&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Fluffy&amp;amp;nbsp;Fur&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Summon fluffies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;betsanc&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A protect spell that increases your regular defence. The strength and duration of this spell depends on your magical attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;plugh&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Silkworm &lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A mystical force lifts your backpack. This will will aid in regenerating your health and mana in the event that you are overloaded. The duration of this spell depends on you magical attack but usually lasts around 10-15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patviloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 3&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a short tank top.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a normal tank top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patmuploo&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 5&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a normal shirt.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kularzufrill&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Raw&amp;amp;nbsp;Log&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a raw log into regular arrows. The ratio varies on your magical attack, but expect between 1:1 and 1:14.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
happy-curse&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Ginger&amp;amp;nbsp;Bread&amp;amp;nbsp;Man&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
An illusive spell that nobody knows about save for a few trusted developers. This spell will most likely be kept secret if discovered and will be passed amongst a trusted circle of friends. Obtaining this spell depends almost entirely on luck with a 1 in 12 chance of success. The invocation is displayed in the vision you receive when you touch the mana stone for the second time to gain base magic level two.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Adamaix/Magic_walkthrough&amp;diff=12485</id>
		<title>User:Adamaix/Magic walkthrough</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Adamaix/Magic_walkthrough&amp;diff=12485"/>
		<updated>2009-06-29T20:09:56Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Level 1 spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This articles contains &#039;&#039;&#039; SPOILERS&#039;&#039;&#039;. Please do not continue if you want to fully experience the game the way its  meant to be played.&lt;br /&gt;
=Introduction=&lt;br /&gt;
=List of Magical NPC&#039;s=&lt;br /&gt;
=List of Magic Quests=&lt;br /&gt;
=List of spells=&lt;br /&gt;
&lt;br /&gt;
Though I would like to display the list according to the number system, I feel it is better to list the spells in order of how it appears in game.&lt;br /&gt;
&lt;br /&gt;
==Level 1 spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Location !! Number !! Name !! Invocation !! Type !! Requirements !! Mana !! Status Icon !! Gain(xp) !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nathan / Nina&lt;br /&gt;
| N00&lt;br /&gt;
||&lt;br /&gt;
aggravate&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;itenplz&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
Aggravates surrounding monsters, even the passive ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Auldesbel&lt;br /&gt;
| G00&lt;br /&gt;
||&lt;br /&gt;
Detect-Magic&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;miteyo&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
Detects magical NPC&#039;s in your vicinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Elanore&lt;br /&gt;
| L00&lt;br /&gt;
||&lt;br /&gt;
lesser-heal&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;lum&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* 1 x Lifestone&lt;br /&gt;
||&lt;br /&gt;
6&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Slowly heals yourself or another player. The magic parser is advance enough that you only the first 3 for 4 letters of the players name whom you want to heal. For example if I wanted to heal &#039;&#039;[[user:adamaix | adamaix]]&#039;&#039; then I could just type &amp;quot;&#039;&#039;&amp;amp;#35;lum&amp;amp;nbsp;adam&#039;&#039;&amp;quot;, this feature is useful in raids or when you are a healer for a particularly large group and speed is of importance, but most importantly for people with really long and obscure names.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Auldesbel&lt;br /&gt;
| T00&lt;br /&gt;
||&lt;br /&gt;
wood-to-figurine&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;parum&amp;amp;nbsp;&#039;&#039;[last&amp;amp;nbsp;syllable]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1 x Raw log&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Transmutes a raw log into a figurine depending on the argument given. Currently the only known argument is &amp;quot;&#039;&#039;boo&#039;&#039;&amp;quot;, used for a mouboo figurine, for example, &amp;quot;&#039;&#039;&amp;amp;#35;parum&amp;amp;nbsp;boo&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sword (Dimond)&lt;br /&gt;
| W00&lt;br /&gt;
||&lt;br /&gt;
flare-dart&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;flar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
10&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A range attack that is fast, extremely accurate and fairly cheap though it doesn&#039;t do that much damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sword (Cave)&lt;br /&gt;
| W01&lt;br /&gt;
||&lt;br /&gt;
magic-blade&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chiza&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Knife&amp;amp;nbsp;&#039;&#039;or&#039;&#039;&amp;amp;nbsp;Dagger &lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that will consume either a knife or dagger and enhance it for a short period of time. Unfortunately it does not deal much damage compared to the available regular weapons, however, because of the cheap ingredients it does make a good training spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hinnak&lt;br /&gt;
| A00&lt;br /&gt;
||&lt;br /&gt;
summon-maggots&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalmurk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1 x Maggot slime&lt;br /&gt;
* 1 x Root&lt;br /&gt;
||&lt;br /&gt;
21&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
This spell will summon an arbitrary amount of maggots depending on your Magic Attack status.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Number !! Name !! Invocation !! Type !! Requirements !! Mana !! Status Icon !! Particle Effect !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inwilt&lt;br /&gt;
||&lt;br /&gt;
???&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Will tell you the names and levels of everyone on your map except those who have cast a spell to guard against it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inzuwilt&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
For married partners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| W10&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;upmarmu&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Beer&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that turns your fist into somewhat powerful weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| W11&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;frillyar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 20 x Arrows&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Creates a shower of arrows that concentrates fire on a group of beings and lasts for some time. This spell will unfortunately hurt the caster as well and can only be used outdoors as well as over walls and barriers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kaflosh&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bottle&amp;amp;nbsp;of&amp;amp;nbsp;Water&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A rather useless spell that is similar to the hail of arrows but instead creates rain, however, unlike the hail of arrows, this can be used inside caves as well. The only use for this spell, as far as I know, is for a quest in the desert.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;W??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;ingrav&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Iron&amp;amp;nbsp;Powder&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
An extremely powerful range attack that smites a being with a tremendous bolt of lightning. One cast will give you around one to five bolts of lightning with about 700 damage depending on your magic attack status. Unfortunately its a very slow attack, however, it will give you the edge against warriors against the more tougher monsters like Skulls and JackO. This spell cannot be used over walls or barriers and is somewhat expensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;L??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;manpahil&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Maggot&amp;amp;nbsp;Slime&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bug&amp;amp;nbsp;Leg&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Different&amp;amp;nbsp;Herbs&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A fairly useful spell that creates Lifestones for use with the lesser-healing spell with a ratio of 1:1. If you have all the optional items in your inventory then, the priority order is maggot slime, then bug legs, then 4 different herbs (I think, please confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;gole&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Volcanic&amp;amp;nbsp;Ash&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A resourceful spell that transmutes volcanic ash into sulphur with a ratio of 1:7 depending on your magic attack status or magic experience.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;zukminbirf&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Iron&amp;amp;nbsp;Ore&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A high level spell that converts iron ore into iron powder. This requires quite a bit of training and iron ores in order to perfect, which is why many people haven&#039;t been able to do this successfully. Failed transmutation sometimes produces a hilarious &amp;quot;iten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;N??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chipchip&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
This is a kind and friendly spell that shears animals from their winter coat. Sometimes the animal will drop a gift for you to show its appreciation. Known animals that enjoys shearing are:&lt;br /&gt;
* Mouboo, drops Cloth.&lt;br /&gt;
* Spike Mushroom, drops Hard Spike&lt;br /&gt;
* Fluffy, drops Fluffy Fur&lt;br /&gt;
* Herbs, drop Leaves&lt;br /&gt;
* Silkworms, drop Silk Cocoons&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;L??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inma&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
An advanced healing spell that instantly heals a player up to 800hp depending on your magic attack status, you also gain regular experience which encourages mages to participate in raids and play a support role without losing out on experience. This spell only works well if your own health is full, otherwise it will only heal a percentage of your own health. It requires quite a bit of mana, however, this is a good trade off as it may be used over walls and barriers so that vulnerable mages can heal from a safe distance. The range of this spell increases with your magic attack status. The same method of selecting a target can be applied as discussed in the the lesser-heal spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;asorm&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A protect spell that increases your magical defences and guards against other magic like inwilt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;N??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalrenk&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Summons spiky mushrooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;N??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalakarenk&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Fluffy&amp;amp;nbsp;Fur&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Summon fluffies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;betsanc&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A protect spell that increases your regular defence. The strength and duration of this spell depends on your magical attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;plugh&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Silkworm &lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A mystical force lifts your backpack. This will will aid in regenerating your health and mana in the event that you are overloaded. The duration of this spell depends on you magical attack but usually lasts around 10-15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patviloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 3&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a short tank top.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a normal tank top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patmuploo&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 5&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a normal shirt.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kularzufrill&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Raw&amp;amp;nbsp;Log&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a raw log into regular arrows. The ratio varies on your magical attack, but expect between 1:1 and 1:14.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
happy-curse&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Ginger&amp;amp;nbsp;Bread&amp;amp;nbsp;Man&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
An illusive spell that nobody knows about save for a few trusted developers. This spell will most likely be kept secret if discovered and will be passed amongst a trusted circle of friends. Obtaining this spell depends almost entirely on luck with a 1 in 12 chance of success. The invocation is displayed in the vision you receive when you touch the mana stone for the second time to gain base magic level two.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Adamaix/Magic_walkthrough&amp;diff=12484</id>
		<title>User:Adamaix/Magic walkthrough</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Adamaix/Magic_walkthrough&amp;diff=12484"/>
		<updated>2009-06-29T20:08:49Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Level 1 spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This articles contains &#039;&#039;&#039; SPOILERS&#039;&#039;&#039;. Please do not continue if you want to fully experience the game the way its  meant to be played.&lt;br /&gt;
=Introduction=&lt;br /&gt;
=List of Magical NPC&#039;s=&lt;br /&gt;
=List of Magic Quests=&lt;br /&gt;
=List of spells=&lt;br /&gt;
&lt;br /&gt;
Though I would like to display the list according to the number system, I feel it is better to list the spells in order of how it appears in game.&lt;br /&gt;
&lt;br /&gt;
==Level 1 spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Location !! Number !! Name !! Invocation !! Type !! Requirements !! Mana !! Status Icon !! Gain(xp) !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Nathan / Nina&lt;br /&gt;
| N00&lt;br /&gt;
||&lt;br /&gt;
aggravate&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;itenplz&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
Aggravates surrounding monsters, even the passive ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Auldesbel&lt;br /&gt;
| G00&lt;br /&gt;
||&lt;br /&gt;
Detect-Magic&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;miteyo&lt;br /&gt;
||&lt;br /&gt;
Magic (General)&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
3&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
0&lt;br /&gt;
||&lt;br /&gt;
Detects magical NPC&#039;s in your vicinity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Elanore&lt;br /&gt;
| L00&lt;br /&gt;
||&lt;br /&gt;
lesser-heal&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;lum&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* 1 x Lifestone&lt;br /&gt;
||&lt;br /&gt;
6&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Slowly heals yourself or another player. The magic parser is advance enough that you only the first 3 for 4 letters of the players name whom you want to heal. For example if I wanted to heal &#039;&#039;[[user:adamaix | adamaix]]&#039;&#039; then I could just type &amp;quot;&#039;&#039;&amp;amp;#35;lum&amp;amp;nbsp;adam&#039;&#039;&amp;quot;, this feature is useful in raids or when you are a healer for a particularly large group and speed is of importance, but most importantly for people with really long and obscure names.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Auldesbel&lt;br /&gt;
| T00&lt;br /&gt;
||&lt;br /&gt;
wood-to-figurine&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;parum&amp;amp;nbsp;&#039;&#039;[last&amp;amp;nbsp;syllable]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1 x Raw log&lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
Transmutes a raw log into a figurine depending on the argument given. Currently the only known argument is &amp;quot;&#039;&#039;boo&#039;&#039;&amp;quot;, used for a mouboo figurine, for example, &amp;quot;&#039;&#039;&amp;amp;#35;parum&amp;amp;nbsp;boo&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sword (Dimond)&lt;br /&gt;
| W00&lt;br /&gt;
||&lt;br /&gt;
flare-dart&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;flar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
10&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A range attack that is fast, extremely accurate and fairly cheap though it doesn&#039;t do that much damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Sword (Cave)&lt;br /&gt;
| W01&lt;br /&gt;
||&lt;br /&gt;
magic-blade&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chiza&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Knife&amp;amp;nbsp;&#039;&#039;or&#039;&#039;&amp;amp;nbsp;Dagger &lt;br /&gt;
||&lt;br /&gt;
5&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that will consume either a knife or dagger and enhance it for a short period of time. Unfortunately it does not deal much damage compared to the available regular weapons, however, because of the cheap ingredients it does make a good training spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Hinnak&lt;br /&gt;
| A00&lt;br /&gt;
||&lt;br /&gt;
summon-maggots&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalmurk&lt;br /&gt;
||&lt;br /&gt;
Astral&lt;br /&gt;
||&lt;br /&gt;
* 1 x Maggot slime&lt;br /&gt;
* 1 x Root&lt;br /&gt;
||&lt;br /&gt;
21&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
1&lt;br /&gt;
||&lt;br /&gt;
This spell will summon an arbitrary amount of maggots depending on your Magic Attack status.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Level 2 spells==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #f7ebe7&amp;quot; valign=&amp;quot;top&amp;quot; width=100%&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;border: 1px solid #7b4d31; color: #000; background-color: #c69673&amp;quot; valign=&amp;quot;center&amp;quot;&lt;br /&gt;
! Number !! Name !! Invocation !! Type !! Requirements !! Mana !! Status Icon !! Particle Effect !! Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inwilt&lt;br /&gt;
||&lt;br /&gt;
???&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Will tell you the names and levels of everyone on your map except those who have cast a spell to guard against it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inzuwilt&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
For married partners.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| W10&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;upmarmu&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1 x Beer&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A close combat attack that turns your fist into somewhat powerful weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| W11&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;frillyar&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 20 x Arrows&lt;br /&gt;
* 1 x Sulphur&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Creates a shower of arrows that concentrates fire on a group of beings and lasts for some time. This spell will unfortunately hurt the caster as well and can only be used outdoors as well as over walls and barriers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kaflosh&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bottle&amp;amp;nbsp;of&amp;amp;nbsp;Water&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A rather useless spell that is similar to the hail of arrows but instead creates rain, however, unlike the hail of arrows, this can be used inside caves as well. The only use for this spell, as far as I know, is for a quest in the desert.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;W??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;ingrav&lt;br /&gt;
||&lt;br /&gt;
War&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Iron&amp;amp;nbsp;Powder&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
An extremely powerful range attack that smites a being with a tremendous bolt of lightning. One cast will give you around one to five bolts of lightning with about 700 damage depending on your magic attack status. Unfortunately its a very slow attack, however, it will give you the edge against warriors against the more tougher monsters like Skulls and JackO. This spell cannot be used over walls or barriers and is somewhat expensive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;L??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;manpahil&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Maggot&amp;amp;nbsp;Slime&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Bug&amp;amp;nbsp;Leg&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;or&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Different&amp;amp;nbsp;Herbs&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A fairly useful spell that creates Lifestones for use with the lesser-healing spell with a ratio of 1:1. If you have all the optional items in your inventory then, the priority order is maggot slime, then bug legs, then 4 different herbs (I think, please confirm this).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;gole&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Volcanic&amp;amp;nbsp;Ash&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A resourceful spell that transmutes volcanic ash into sulphur with a ratio of 1:7 depending on your magic attack status or magic experience.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;zukminbirf&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Iron&amp;amp;nbsp;Ore&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
A high level spell that converts iron ore into iron powder. This requires quite a bit of training and iron ores in order to perfect, which is why many people haven&#039;t been able to do this successfully. Failed transmutation sometimes produces a hilarious &amp;quot;iten&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;N??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;chipchip&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
This is a kind and friendly spell that shears animals from their winter coat. Sometimes the animal will drop a gift for you to show its appreciation. Known animals that enjoys shearing are:&lt;br /&gt;
* Mouboo, drops Cloth.&lt;br /&gt;
* Spike Mushroom, drops Hard Spike&lt;br /&gt;
* Fluffy, drops Fluffy Fur&lt;br /&gt;
* Herbs, drop Leaves&lt;br /&gt;
* Silkworms, drop Silk Cocoons&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;L??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;inma&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
Life&lt;br /&gt;
||&lt;br /&gt;
* &#039;&#039;None&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
An advanced healing spell that instantly heals a player up to 800hp depending on your magic attack status, you also gain regular experience which encourages mages to participate in raids and play a support role without losing out on experience. This spell only works well if your own health is full, otherwise it will only heal a percentage of your own health. It requires quite a bit of mana, however, this is a good trade off as it may be used over walls and barriers so that vulnerable mages can heal from a safe distance. The range of this spell increases with your magic attack status. The same method of selecting a target can be applied as discussed in the the lesser-heal spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;asorm&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A protect spell that increases your magical defences and guards against other magic like inwilt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;N??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalrenk&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Summons spiky mushrooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;N??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kalakarenk&lt;br /&gt;
||&lt;br /&gt;
Nature&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Fluffy&amp;amp;nbsp;Fur&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Root&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
Summon fluffies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;betsanc&amp;amp;nbsp;&#039;&#039;[playername]&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Hard&amp;amp;nbsp;spike&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Mushroom &lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A protect spell that increases your regular defence. The strength and duration of this spell depends on your magical attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;plugh&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Silkworm &lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A mystical force lifts your backpack. This will will aid in regenerating your health and mana in the event that you are overloaded. The duration of this spell depends on you magical attack but usually lasts around 10-15 minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patviloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 3&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a short tank top.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patloree&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 4&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a normal tank top.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;patmuploo&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 5&amp;amp;nbsp;x&amp;amp;nbsp;Cloth&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a normal shirt.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;T??&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&amp;amp;#35;kularzufrill&lt;br /&gt;
||&lt;br /&gt;
Transmutation&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Raw&amp;amp;nbsp;Log&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
A spell to transmute a raw log into regular arrows. The ratio varies on your magical attack, but expect between 1:1 and 1:14.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
happy-curse&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
* 1&amp;amp;nbsp;x&amp;amp;nbsp;Ginger&amp;amp;nbsp;Bread&amp;amp;nbsp;Man&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&#039;&#039;???&#039;&#039;&lt;br /&gt;
||&lt;br /&gt;
&lt;br /&gt;
An illusive spell that nobody knows about save for a few trusted developers. This spell will most likely be kept secret if discovered and will be passed amongst a trusted circle of friends. Obtaining this spell depends almost entirely on luck with a 1 in 12 chance of success. The invocation is displayed in the vision you receive when you touch the mana stone for the second time to gain base magic level two.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Kage/Combat_Skills&amp;diff=12439</id>
		<title>User:Kage/Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Kage/Combat_Skills&amp;diff=12439"/>
		<updated>2009-06-15T19:42:59Z</updated>

		<summary type="html">&lt;p&gt;Blash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_red}}&lt;br /&gt;
{{Opinions&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Pro|Kage}}&lt;br /&gt;
{{Pro|Blash}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Currently for weapon skills on TMWServ, we are using weapons (I.E. Knives, Sword, Staff, Axe, Mace, Etc).  The issue with this system is that it limits the types of weapons we have.  Say if we wanted to have [http://en.wikipedia.org/wiki/Nunchaku Nunchakus] there is no way for us to include them without creating a entirely new weapon skill.&lt;br /&gt;
&lt;br /&gt;
I purpose a system based on not weapons, but weapon classes.&lt;br /&gt;
&lt;br /&gt;
Also this article addresses the issue with defensive skills.  Our current system only uses weapons and does not take into account any type of defensives abilities.&lt;br /&gt;
&lt;br /&gt;
Note: things on this page could change to account of balancing.&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
Having weapons skills based on what, and how the weapon (or shield) works.  &lt;br /&gt;
&lt;br /&gt;
Some weapons can fall into different classes.  I.E. Nunchakus would be precision and blunt.   Meaning a Nunchaku could use special attacks from both classes.&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Slice ===&lt;br /&gt;
&lt;br /&gt;
Weapons that cut your target.  Basically cutting attacks fall into this.  Almost all swords would fall into this class.  Highly effective, but easy to absorb or counter.&lt;br /&gt;
&lt;br /&gt;
=== Puncture ===&lt;br /&gt;
&lt;br /&gt;
Weapons designed penetrate deep into your target.  Things like spears would belong to this category. &lt;br /&gt;
&lt;br /&gt;
=== Blunt ===&lt;br /&gt;
&lt;br /&gt;
Blunt weapons neither cut, nor puncture the target.  But rather &amp;quot;Smashes&amp;quot; it.  A Mace would fall into this.&lt;br /&gt;
&lt;br /&gt;
=== Precision ===&lt;br /&gt;
&lt;br /&gt;
Precision weapons are more like &amp;quot;ninja weapons&amp;quot;.   Things like knives, daggers, darts, nunchakus, etc.  Weapons are not a matter of how hard you hit, but where.&lt;br /&gt;
&lt;br /&gt;
=== Polearm ===&lt;br /&gt;
&lt;br /&gt;
Polearms are in fact a class of weapons.  Pretty much anything on a stick, or long, can be consider a polearm.  Including staffs, helberds, spears, etc.  Polearms take strong hands to handle.  But are good for medium range attacks (longer then a sword, shorter then a bow).&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
&lt;br /&gt;
Ranged are anything that is thrown or shot at a target.  Mainly bows, but can include to crossbars, throwing knifes, etc.&lt;br /&gt;
&lt;br /&gt;
=== Absorb ===&lt;br /&gt;
&lt;br /&gt;
Absorb are mainly your shields.  Absorb can also include completely blocked attacks (prehaps though a special)&lt;br /&gt;
&lt;br /&gt;
=== Counter === &lt;br /&gt;
&lt;br /&gt;
Counters are best described as a defensive/offensive skill.  Can be things like parrying, also even turning your opponents damage back towards them.&lt;br /&gt;
&lt;br /&gt;
== Weapon Examples ==&lt;br /&gt;
&lt;br /&gt;
Its important to note that many weapons can belong to many (more then 2) classes.  While we should have the option of adding them to more then one, I warn against doing so.  Remember we should focus more on fun game play then realism.&lt;br /&gt;
&lt;br /&gt;
These examples are all from my mind, and don&#039;t have to reflect the final implementation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Class 1&lt;br /&gt;
!Class 2&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|2H Swords&lt;br /&gt;
|Slice&lt;br /&gt;
|Blunt&lt;br /&gt;
|-&lt;br /&gt;
|Long Swords&lt;br /&gt;
|Slice&lt;br /&gt;
|-&lt;br /&gt;
|Swords&lt;br /&gt;
|Slice&lt;br /&gt;
|Counter&lt;br /&gt;
|-&lt;br /&gt;
|Short Swords&lt;br /&gt;
|Slice&lt;br /&gt;
|Puncture&lt;br /&gt;
|-&lt;br /&gt;
|Axes&lt;br /&gt;
|Slice&lt;br /&gt;
|Blunt&lt;br /&gt;
|-&lt;br /&gt;
|Maces&lt;br /&gt;
|Blunt&lt;br /&gt;
|-&lt;br /&gt;
|Staffs&lt;br /&gt;
|Polearm&lt;br /&gt;
|Blunt&lt;br /&gt;
|-&lt;br /&gt;
|Nunchukes&lt;br /&gt;
|Blunt&lt;br /&gt;
|Precision&lt;br /&gt;
|-&lt;br /&gt;
|Spears&lt;br /&gt;
|Polearm&lt;br /&gt;
|Puncture&lt;br /&gt;
|-&lt;br /&gt;
|Halberds&lt;br /&gt;
|Polearm&lt;br /&gt;
|Slice&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Precision&lt;br /&gt;
|-&lt;br /&gt;
|Bows&lt;br /&gt;
|Ranged&lt;br /&gt;
|Puncture&lt;br /&gt;
|-&lt;br /&gt;
|Swing Shots&lt;br /&gt;
|Ranged&lt;br /&gt;
|Blunt&lt;br /&gt;
|-&lt;br /&gt;
|Throwing Knives&lt;br /&gt;
|Ranged&lt;br /&gt;
|Precision&lt;br /&gt;
|-&lt;br /&gt;
|Shields&lt;br /&gt;
|Absorb&lt;br /&gt;
|}&lt;br /&gt;
As you can see, this system can account for about any weapon you can think of.  :-)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Perhaps we can change the weapon system so that a weapon defines:&lt;br /&gt;
* Types of physical actions &#039;&#039;A&#039;&#039; possible&lt;br /&gt;
** slice&lt;br /&gt;
** puncture/stab&lt;br /&gt;
** absorb/block&lt;br /&gt;
** counter&lt;br /&gt;
** hit/whack&lt;br /&gt;
** cast&lt;br /&gt;
* Type of physical damage &#039;&#039;D&#039;&#039; dealable&lt;br /&gt;
** blunt/hitting (maces, clubs)&lt;br /&gt;
** piercing (daggers, bows)&lt;br /&gt;
** slashing (swords)&lt;br /&gt;
** magic&lt;br /&gt;
* Types of skills &#039;&#039;S&#039;&#039; required to master:&lt;br /&gt;
** strength, dexterity, agility for physical weapons&lt;br /&gt;
** intelligence for magical weapons&lt;br /&gt;
&lt;br /&gt;
So that makes &#039;&#039;A&#039;&#039;,&#039;&#039;D&#039;&#039;,&#039;&#039;S&#039;&#039;, so:&lt;br /&gt;
* Sword is (slice, puncture, stab), (piercing, slashing), (strength, dexterity, agility)&lt;br /&gt;
* Staff is (hit, counter, absorb), (blunt, magic), (intelligence, dexterity, strength)&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
I dunno --[[User:Blash|Blash]] 19:42, 15 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Kage/Combat_Skills&amp;diff=12437</id>
		<title>User:Kage/Combat Skills</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Kage/Combat_Skills&amp;diff=12437"/>
		<updated>2009-06-15T19:42:21Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_red}}&lt;br /&gt;
{{Opinions&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{Pro|Kage}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Currently for weapon skills on TMWServ, we are using weapons (I.E. Knives, Sword, Staff, Axe, Mace, Etc).  The issue with this system is that it limits the types of weapons we have.  Say if we wanted to have [http://en.wikipedia.org/wiki/Nunchaku Nunchakus] there is no way for us to include them without creating a entirely new weapon skill.&lt;br /&gt;
&lt;br /&gt;
I purpose a system based on not weapons, but weapon classes.&lt;br /&gt;
&lt;br /&gt;
Also this article addresses the issue with defensive skills.  Our current system only uses weapons and does not take into account any type of defensives abilities.&lt;br /&gt;
&lt;br /&gt;
Note: things on this page could change to account of balancing.&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
Having weapons skills based on what, and how the weapon (or shield) works.  &lt;br /&gt;
&lt;br /&gt;
Some weapons can fall into different classes.  I.E. Nunchakus would be precision and blunt.   Meaning a Nunchaku could use special attacks from both classes.&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
=== Slice ===&lt;br /&gt;
&lt;br /&gt;
Weapons that cut your target.  Basically cutting attacks fall into this.  Almost all swords would fall into this class.  Highly effective, but easy to absorb or counter.&lt;br /&gt;
&lt;br /&gt;
=== Puncture ===&lt;br /&gt;
&lt;br /&gt;
Weapons designed penetrate deep into your target.  Things like spears would belong to this category. &lt;br /&gt;
&lt;br /&gt;
=== Blunt ===&lt;br /&gt;
&lt;br /&gt;
Blunt weapons neither cut, nor puncture the target.  But rather &amp;quot;Smashes&amp;quot; it.  A Mace would fall into this.&lt;br /&gt;
&lt;br /&gt;
=== Precision ===&lt;br /&gt;
&lt;br /&gt;
Precision weapons are more like &amp;quot;ninja weapons&amp;quot;.   Things like knives, daggers, darts, nunchakus, etc.  Weapons are not a matter of how hard you hit, but where.&lt;br /&gt;
&lt;br /&gt;
=== Polearm ===&lt;br /&gt;
&lt;br /&gt;
Polearms are in fact a class of weapons.  Pretty much anything on a stick, or long, can be consider a polearm.  Including staffs, helberds, spears, etc.  Polearms take strong hands to handle.  But are good for medium range attacks (longer then a sword, shorter then a bow).&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
&lt;br /&gt;
Ranged are anything that is thrown or shot at a target.  Mainly bows, but can include to crossbars, throwing knifes, etc.&lt;br /&gt;
&lt;br /&gt;
=== Absorb ===&lt;br /&gt;
&lt;br /&gt;
Absorb are mainly your shields.  Absorb can also include completely blocked attacks (prehaps though a special)&lt;br /&gt;
&lt;br /&gt;
=== Counter === &lt;br /&gt;
&lt;br /&gt;
Counters are best described as a defensive/offensive skill.  Can be things like parrying, also even turning your opponents damage back towards them.&lt;br /&gt;
&lt;br /&gt;
== Weapon Examples ==&lt;br /&gt;
&lt;br /&gt;
Its important to note that many weapons can belong to many (more then 2) classes.  While we should have the option of adding them to more then one, I warn against doing so.  Remember we should focus more on fun game play then realism.&lt;br /&gt;
&lt;br /&gt;
These examples are all from my mind, and don&#039;t have to reflect the final implementation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot;&lt;br /&gt;
!Weapon&lt;br /&gt;
!Class 1&lt;br /&gt;
!Class 2&lt;br /&gt;
!Note&lt;br /&gt;
|-&lt;br /&gt;
|2H Swords&lt;br /&gt;
|Slice&lt;br /&gt;
|Blunt&lt;br /&gt;
|-&lt;br /&gt;
|Long Swords&lt;br /&gt;
|Slice&lt;br /&gt;
|-&lt;br /&gt;
|Swords&lt;br /&gt;
|Slice&lt;br /&gt;
|Counter&lt;br /&gt;
|-&lt;br /&gt;
|Short Swords&lt;br /&gt;
|Slice&lt;br /&gt;
|Puncture&lt;br /&gt;
|-&lt;br /&gt;
|Axes&lt;br /&gt;
|Slice&lt;br /&gt;
|Blunt&lt;br /&gt;
|-&lt;br /&gt;
|Maces&lt;br /&gt;
|Blunt&lt;br /&gt;
|-&lt;br /&gt;
|Staffs&lt;br /&gt;
|Polearm&lt;br /&gt;
|Blunt&lt;br /&gt;
|-&lt;br /&gt;
|Nunchukes&lt;br /&gt;
|Blunt&lt;br /&gt;
|Precision&lt;br /&gt;
|-&lt;br /&gt;
|Spears&lt;br /&gt;
|Polearm&lt;br /&gt;
|Puncture&lt;br /&gt;
|-&lt;br /&gt;
|Halberds&lt;br /&gt;
|Polearm&lt;br /&gt;
|Slice&lt;br /&gt;
|-&lt;br /&gt;
|Dagger&lt;br /&gt;
|Precision&lt;br /&gt;
|-&lt;br /&gt;
|Bows&lt;br /&gt;
|Ranged&lt;br /&gt;
|Puncture&lt;br /&gt;
|-&lt;br /&gt;
|Swing Shots&lt;br /&gt;
|Ranged&lt;br /&gt;
|Blunt&lt;br /&gt;
|-&lt;br /&gt;
|Throwing Knives&lt;br /&gt;
|Ranged&lt;br /&gt;
|Precision&lt;br /&gt;
|-&lt;br /&gt;
|Shields&lt;br /&gt;
|Absorb&lt;br /&gt;
|}&lt;br /&gt;
As you can see, this system can account for about any weapon you can think of.  :-)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Perhaps we can change the weapon system so that a weapon defines:&lt;br /&gt;
* Types of physical actions &#039;&#039;A&#039;&#039; possible&lt;br /&gt;
** slice&lt;br /&gt;
** puncture/stab&lt;br /&gt;
** absorb/block&lt;br /&gt;
** counter&lt;br /&gt;
** hit/whack&lt;br /&gt;
** cast&lt;br /&gt;
* Type of physical damage &#039;&#039;D&#039;&#039; dealable&lt;br /&gt;
** blunt/hitting (maces, clubs)&lt;br /&gt;
** piercing (daggers, bows)&lt;br /&gt;
** slashing (swords)&lt;br /&gt;
** magic&lt;br /&gt;
* Types of skills &#039;&#039;S&#039;&#039; required to master:&lt;br /&gt;
** strength, dexterity, agility for physical weapons&lt;br /&gt;
** intelligence for magical weapons&lt;br /&gt;
&lt;br /&gt;
So that makes &#039;&#039;A&#039;&#039;,&#039;&#039;D&#039;&#039;,&#039;&#039;S&#039;&#039;, so:&lt;br /&gt;
* Sword is (slice, puncture, stab), (piercing, slashing), (strength, dexterity, agility)&lt;br /&gt;
* Staff is (hit, counter, absorb), (blunt, magic), (intelligence, dexterity, strength)&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
I dunno --[[User:Blash|Blash]] 19:42, 15 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Magic_Overview&amp;diff=12434</id>
		<title>User:Blash/Magic Overview</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Magic_Overview&amp;diff=12434"/>
		<updated>2009-06-15T19:13:52Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Learning Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notice: TMW has recently been given a magic system for eAthena.  In the future, it will be replaced by a different one for TMWServ.  This walkthrough describes the eAthena magic system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In TMW, characters can learn different skills, in which they can level up in.  All characters come with the &amp;quot;Basic&amp;quot; skill.  Magic in TMW is made up of 6 different skills, of which you must acquire and train:&lt;br /&gt;
&lt;br /&gt;
* Magic (general magic level)&lt;br /&gt;
* Transmutation Magic&lt;br /&gt;
* Nature Magic&lt;br /&gt;
* Astral Magic&lt;br /&gt;
* War Magic&lt;br /&gt;
* Life Magic&lt;br /&gt;
&lt;br /&gt;
== Acquiring and Training Magic ==&lt;br /&gt;
&lt;br /&gt;
Since your characters don&#039;t come with the ability to control magic, they must receive and progress in magic through a magic trainer.  Magic trainers are NPCs.  Magic trainers can both give you magic, and level you up in magic, in whatever schools of magic they can train in.  In TMW, there are currently 7 NPC magic trainers.  These NPCs you can typically ask magic-related questions of.  Once you visit a magical NPC, you can ask all other magical NPCs what they know about the one you visited, via the &amp;quot;What do you know about...&amp;quot; enquiry.  Some magic trainers are easy to find, while others require searching through more obscure parts of the TMW world.&lt;br /&gt;
&lt;br /&gt;
=== Leveling up ===&lt;br /&gt;
&lt;br /&gt;
Leveling up requires that you gain experience in magic.  You do this by practicing spells.  Casting the same spell repeatedly will result in gaining no additional experience after the first cast.  Also, good spells for gaining experience consume items.  Once you have gained enough experience in a particular type of magic, you can go to a trainer in that kind of magic, talk to them, and they can advance you, as long as they are an advanced enough trainer for the level of magic you are advancing to.&lt;br /&gt;
&lt;br /&gt;
== Learning Spells ==&lt;br /&gt;
&lt;br /&gt;
Spells are mostly taught by magic trainers, but a couple other NPCs have quests in which they tell them to you.  Magical trainers will teach you spells as you gain experience and level up, so as you practice spell casting, check in with your magical trainers from time to time.&lt;br /&gt;
&lt;br /&gt;
== Casting Spells ==&lt;br /&gt;
&lt;br /&gt;
Once you obtain spells, you cast them by entering them in to the Player chat tab, placing a pound sign (#) in front of the name of the spell, followed by the spell&#039;s parameters, separated by spaces.  If a parameter to a spell needs to contain spaces, use double-quotes (&amp;quot;) to enclose it.&lt;br /&gt;
&lt;br /&gt;
As I mentioned before, spells may require items.  There are two kinds of items:&lt;br /&gt;
* Components - these are consumed by the casting of a spell.&lt;br /&gt;
* Catalysts - these can be required by a spell, but will not be consumed by it.&lt;br /&gt;
&lt;br /&gt;
In addition, different spells are of different levels.  For whatever level a spell is, your magic skill level must be equal to or greater than it, in both the spell&#039;s school of magic and in general magic, if you want to cast it.  For example, to cast a level 2 nature spell, you must be level 2 in both your Nature Magic and in your (General) Magic skill.&lt;br /&gt;
&lt;br /&gt;
Finally, in order to be able to cast a spell you need your magic to be enabled (your M.Attack value &amp;gt; 0).  This is explained in the next section.&lt;br /&gt;
&lt;br /&gt;
== Magical Stats ==&lt;br /&gt;
&lt;br /&gt;
The number 1 stat that increases your magical abilities is Intelligence.  Intelligence is not necessary to advance in magic and learn new spells.  What intelligence does is determine the effectiveness and strength of a cast spell.  The more intelligence you have, the more bang for your cast.  Intelligence is used to compute 2 of your stats: M.Attack and M.Defense.  M.Attack stands for &amp;quot;magic attack&amp;quot;; this is how powerful the cast will be.  M.Defense is &amp;quot;magic defense&amp;quot;; this is how well you will be able to withstand magical attacks on you.  MP is the amount of magical energy available to devote to casting spells.  It recharges over time.  In TMW, your ability to use MP depends on having a non-zero M.Attack value.  If your M.Attack value is zero, you may notice that your MP bar is grey (disabled).  If this happens, it is because your M.Attack value is being penalized by negative status effects or worn equipment.&lt;br /&gt;
&lt;br /&gt;
For more info on the Intelligence stat, see the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
== Equipment and Magic ==&lt;br /&gt;
&lt;br /&gt;
In TMW, equipment can either penalize, boost, or be neutral towards your M.Attck value.  It is very important to wear the right equipment so as to not hamper your M.Attack value. For a complete list of equipment and their magic alterations, see the eAthena item database file accesible via the [[Item Reference]].&lt;br /&gt;
&lt;br /&gt;
=== Penalty Items (as of 6/13/2009) ===&lt;br /&gt;
&lt;br /&gt;
In TMW, almost all things worn will penalize your M.Attack value, with the exception of weapons, which have no effect on your magical stats.  Magic penalties are especially big from metal armor.  The following list includes things that penalize your M.Attack value:&lt;br /&gt;
&lt;br /&gt;
* All gloves&lt;br /&gt;
* All boots, except cotton boots&lt;br /&gt;
* All shirts and chest armor, except a silk robe&lt;br /&gt;
* All shields&lt;br /&gt;
* All Helmets, Many hats&lt;br /&gt;
* All pants&lt;br /&gt;
&lt;br /&gt;
The worst penalties come with shields and chest armor.&lt;br /&gt;
&lt;br /&gt;
=== Helpful Items (as of 6/13/2009) ===&lt;br /&gt;
&lt;br /&gt;
Few things will not penalize your M.Attack, and occasionally, you can wear something that actually gives a bonus to M.Attack.&lt;br /&gt;
&lt;br /&gt;
The following is a substantially complete list of such obtainable items:&lt;br /&gt;
&lt;br /&gt;
* Silk Robe, Serf Hat, Graduation Cap, Cotton Headband (+0)&lt;br /&gt;
* Cotton Boots, Noh-Mask,  Wedding Ring, Pinkie Hat, Cat Ears, Bunny Ears (+1)&lt;br /&gt;
* Top Hat, Funky Hat, Christmas Elf Hat, Antler Hat, Santa Beard Hat (+2)&lt;br /&gt;
* Christmas Tree Hat (+4)&lt;br /&gt;
* Circlet, Demon Mask, 4-Leaf Clover, Towel (+5)&lt;br /&gt;
&lt;br /&gt;
Two items give good bonuses, but it is not determined whether these are obtainable:&lt;br /&gt;
&lt;br /&gt;
* Monster Skull Helmet (+10)&lt;br /&gt;
* High Priest Crown (+20)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Magic_Overview&amp;diff=12409</id>
		<title>User:Blash/Magic Overview</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Magic_Overview&amp;diff=12409"/>
		<updated>2009-06-13T18:17:42Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Casting Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notice: TMW has recently been given a magic system for eAthena.  In the future, it will be replaced by a different one for TMWServ.  This walkthrough describes the eAthena magic system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In TMW, characters can learn different skills, in which they can level up in.  All characters come with the &amp;quot;Basic&amp;quot; skill.  Magic in TMW is made up of 6 different skills, of which you must acquire and train:&lt;br /&gt;
&lt;br /&gt;
* Magic (general magic level)&lt;br /&gt;
* Transmutation Magic&lt;br /&gt;
* Nature Magic&lt;br /&gt;
* Astral Magic&lt;br /&gt;
* War Magic&lt;br /&gt;
* Life Magic&lt;br /&gt;
&lt;br /&gt;
== Acquiring and Training Magic ==&lt;br /&gt;
&lt;br /&gt;
Since your characters don&#039;t come with the ability to control magic, they must receive and progress in magic through a magic trainer.  Magic trainers are NPCs.  Magic trainers can both give you magic, and level you up in magic, in whatever schools of magic they can train in.  In TMW, there are currently 7 NPC magic trainers.  These NPCs you can typically ask magic-related questions of.  Once you visit a magical NPC, you can ask all other magical NPCs what they know about the one you visited, via the &amp;quot;What do you know about...&amp;quot; enquiry.  Some magic trainers are easy to find, while others require searching through more obscure parts of the TMW world.&lt;br /&gt;
&lt;br /&gt;
=== Leveling up ===&lt;br /&gt;
&lt;br /&gt;
Leveling up requires that you gain experience in magic.  You do this by practicing spells.  Casting the same spell repeatedly will result in gaining no additional experience after the first cast.  Also, good spells for gaining experience consume items.  Once you have gained enough experience in a particular type of magic, you can go to a trainer in that kind of magic, talk to them, and they can advance you, as long as they are an advanced enough trainer for the level of magic you are advancing to.&lt;br /&gt;
&lt;br /&gt;
== Learning Spells ==&lt;br /&gt;
&lt;br /&gt;
Spells are usually taught by magic trainers, but sometimes other NPCs have quests in which they tell them to you.  The key is to talk to all NPCs you know, especially magical ones.&lt;br /&gt;
&lt;br /&gt;
== Casting Spells ==&lt;br /&gt;
&lt;br /&gt;
Once you obtain spells, you cast them by entering them in to the Player chat tab, placing a pound sign (#) in front of the name of the spell, followed by the spell&#039;s parameters, separated by spaces.  If a parameter to a spell needs to contain spaces, use double-quotes (&amp;quot;) to enclose it.&lt;br /&gt;
&lt;br /&gt;
As I mentioned before, spells may require items.  There are two kinds of items:&lt;br /&gt;
* Components - these are consumed by the casting of a spell.&lt;br /&gt;
* Catalysts - these can be required by a spell, but will not be consumed by it.&lt;br /&gt;
&lt;br /&gt;
In addition, different spells are of different levels.  For whatever level a spell is, your magic skill level must be equal to or greater than it, in both the spell&#039;s school of magic and in general magic, if you want to cast it.  For example, to cast a level 2 nature spell, you must be level 2 in both your Nature Magic and in your (General) Magic skill.&lt;br /&gt;
&lt;br /&gt;
Finally, in order to be able to cast a spell you need your magic to be enabled (your M.Attack value &amp;gt; 0).  This is explained in the next section.&lt;br /&gt;
&lt;br /&gt;
== Magical Stats ==&lt;br /&gt;
&lt;br /&gt;
The number 1 stat that increases your magical abilities is Intelligence.  Intelligence is not necessary to advance in magic and learn new spells.  What intelligence does is determine the effectiveness and strength of a cast spell.  The more intelligence you have, the more bang for your cast.  Intelligence is used to compute 2 of your stats: M.Attack and M.Defense.  M.Attack stands for &amp;quot;magic attack&amp;quot;; this is how powerful the cast will be.  M.Defense is &amp;quot;magic defense&amp;quot;; this is how well you will be able to withstand magical attacks on you.  MP is the amount of magical energy available to devote to casting spells.  It recharges over time.  In TMW, your ability to use MP depends on having a non-zero M.Attack value.  If your M.Attack value is zero, you may notice that your MP bar is grey (disabled).  If this happens, it is because your M.Attack value is being penalized by negative status effects or worn equipment.&lt;br /&gt;
&lt;br /&gt;
For more info on the Intelligence stat, see the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
== Equipment and Magic ==&lt;br /&gt;
&lt;br /&gt;
In TMW, equipment can either penalize, boost, or be neutral towards your M.Attck value.  It is very important to wear the right equipment so as to not hamper your M.Attack value. For a complete list of equipment and their magic alterations, see the eAthena item database file accesible via the [[Item Reference]].&lt;br /&gt;
&lt;br /&gt;
=== Penalty Items (as of 6/13/2009) ===&lt;br /&gt;
&lt;br /&gt;
In TMW, almost all things worn will penalize your M.Attack value, with the exception of weapons, which have no effect on your magical stats.  Magic penalties are especially big from metal armor.  The following list includes things that penalize your M.Attack value:&lt;br /&gt;
&lt;br /&gt;
* All gloves&lt;br /&gt;
* All boots, except cotton boots&lt;br /&gt;
* All shirts and chest armor, except a silk robe&lt;br /&gt;
* All shields&lt;br /&gt;
* All Helmets, Many hats&lt;br /&gt;
* All pants&lt;br /&gt;
&lt;br /&gt;
The worst penalties come with shields and chest armor.&lt;br /&gt;
&lt;br /&gt;
=== Helpful Items (as of 6/13/2009) ===&lt;br /&gt;
&lt;br /&gt;
Few things will not penalize your M.Attack, and occasionally, you can wear something that actually gives a bonus to M.Attack.&lt;br /&gt;
&lt;br /&gt;
The following is a substantially complete list of such obtainable items:&lt;br /&gt;
&lt;br /&gt;
* Silk Robe, Serf Hat, Graduation Cap, Cotton Headband (+0)&lt;br /&gt;
* Cotton Boots, Noh-Mask,  Wedding Ring, Pinkie Hat, Cat Ears, Bunny Ears (+1)&lt;br /&gt;
* Top Hat, Funky Hat, Christmas Elf Hat, Antler Hat, Santa Beard Hat (+2)&lt;br /&gt;
* Christmas Tree Hat (+4)&lt;br /&gt;
* Circlet, Demon Mask, 4-Leaf Clover, Towel (+5)&lt;br /&gt;
&lt;br /&gt;
Two items give good bonuses, but it is not determined whether these are obtainable:&lt;br /&gt;
&lt;br /&gt;
* Monster Skull Helmet (+10)&lt;br /&gt;
* High Priest Crown (+20)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Magic_Overview&amp;diff=12408</id>
		<title>User:Blash/Magic Overview</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Magic_Overview&amp;diff=12408"/>
		<updated>2009-06-13T18:15:47Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Leveling up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notice: TMW has recently been given a magic system for eAthena.  In the future, it will be replaced by a different one for TMWServ.  This walkthrough describes the eAthena magic system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In TMW, characters can learn different skills, in which they can level up in.  All characters come with the &amp;quot;Basic&amp;quot; skill.  Magic in TMW is made up of 6 different skills, of which you must acquire and train:&lt;br /&gt;
&lt;br /&gt;
* Magic (general magic level)&lt;br /&gt;
* Transmutation Magic&lt;br /&gt;
* Nature Magic&lt;br /&gt;
* Astral Magic&lt;br /&gt;
* War Magic&lt;br /&gt;
* Life Magic&lt;br /&gt;
&lt;br /&gt;
== Acquiring and Training Magic ==&lt;br /&gt;
&lt;br /&gt;
Since your characters don&#039;t come with the ability to control magic, they must receive and progress in magic through a magic trainer.  Magic trainers are NPCs.  Magic trainers can both give you magic, and level you up in magic, in whatever schools of magic they can train in.  In TMW, there are currently 7 NPC magic trainers.  These NPCs you can typically ask magic-related questions of.  Once you visit a magical NPC, you can ask all other magical NPCs what they know about the one you visited, via the &amp;quot;What do you know about...&amp;quot; enquiry.  Some magic trainers are easy to find, while others require searching through more obscure parts of the TMW world.&lt;br /&gt;
&lt;br /&gt;
=== Leveling up ===&lt;br /&gt;
&lt;br /&gt;
Leveling up requires that you gain experience in magic.  You do this by practicing spells.  Casting the same spell repeatedly will result in gaining no additional experience after the first cast.  Also, good spells for gaining experience consume items.  Once you have gained enough experience in a particular type of magic, you can go to a trainer in that kind of magic, talk to them, and they can advance you, as long as they are an advanced enough trainer for the level of magic you are advancing to.&lt;br /&gt;
&lt;br /&gt;
== Learning Spells ==&lt;br /&gt;
&lt;br /&gt;
Spells are usually taught by magic trainers, but sometimes other NPCs have quests in which they tell them to you.  The key is to talk to all NPCs you know, especially magical ones.&lt;br /&gt;
&lt;br /&gt;
== Casting Spells ==&lt;br /&gt;
&lt;br /&gt;
Once you obtain spells, you cast them by entering them in to the Player chat tab, placing a pound sign (#) in front of the name of the spell, followed by the spell&#039;s parameters, separated by spaces.  If a parameter to a spell needs to contain spaces, use double-quotes (&amp;quot;) to enclose it.&lt;br /&gt;
&lt;br /&gt;
As I mentioned before, spells may require items.  There are two kinds of items:&lt;br /&gt;
* Components - these are consumed by the casting of a spell.&lt;br /&gt;
* Catalysts - these can be required by a spell, but will not be consumed by it.&lt;br /&gt;
&lt;br /&gt;
In addition, different spells are of different levels.  For whatever level a spell is, your magic skill level must be equal to or greater than it, in both the spell&#039;s school of magic and in general magic.  To cast a level 2 nature spell, you must be level 2 in both your Nature Magic and in your (General) Magic skill.&lt;br /&gt;
&lt;br /&gt;
Finally, in order to be able to cast a spell you need your magic to be enabled (your M.Attack value &amp;gt; 0).  This is explained in the next section.&lt;br /&gt;
&lt;br /&gt;
== Magical Stats ==&lt;br /&gt;
&lt;br /&gt;
The number 1 stat that increases your magical abilities is Intelligence.  Intelligence is not necessary to advance in magic and learn new spells.  What intelligence does is determine the effectiveness and strength of a cast spell.  The more intelligence you have, the more bang for your cast.  Intelligence is used to compute 2 of your stats: M.Attack and M.Defense.  M.Attack stands for &amp;quot;magic attack&amp;quot;; this is how powerful the cast will be.  M.Defense is &amp;quot;magic defense&amp;quot;; this is how well you will be able to withstand magical attacks on you.  MP is the amount of magical energy available to devote to casting spells.  It recharges over time.  In TMW, your ability to use MP depends on having a non-zero M.Attack value.  If your M.Attack value is zero, you may notice that your MP bar is grey (disabled).  If this happens, it is because your M.Attack value is being penalized by negative status effects or worn equipment.&lt;br /&gt;
&lt;br /&gt;
For more info on the Intelligence stat, see the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
== Equipment and Magic ==&lt;br /&gt;
&lt;br /&gt;
In TMW, equipment can either penalize, boost, or be neutral towards your M.Attck value.  It is very important to wear the right equipment so as to not hamper your M.Attack value. For a complete list of equipment and their magic alterations, see the eAthena item database file accesible via the [[Item Reference]].&lt;br /&gt;
&lt;br /&gt;
=== Penalty Items (as of 6/13/2009) ===&lt;br /&gt;
&lt;br /&gt;
In TMW, almost all things worn will penalize your M.Attack value, with the exception of weapons, which have no effect on your magical stats.  Magic penalties are especially big from metal armor.  The following list includes things that penalize your M.Attack value:&lt;br /&gt;
&lt;br /&gt;
* All gloves&lt;br /&gt;
* All boots, except cotton boots&lt;br /&gt;
* All shirts and chest armor, except a silk robe&lt;br /&gt;
* All shields&lt;br /&gt;
* All Helmets, Many hats&lt;br /&gt;
* All pants&lt;br /&gt;
&lt;br /&gt;
The worst penalties come with shields and chest armor.&lt;br /&gt;
&lt;br /&gt;
=== Helpful Items (as of 6/13/2009) ===&lt;br /&gt;
&lt;br /&gt;
Few things will not penalize your M.Attack, and occasionally, you can wear something that actually gives a bonus to M.Attack.&lt;br /&gt;
&lt;br /&gt;
The following is a substantially complete list of such obtainable items:&lt;br /&gt;
&lt;br /&gt;
* Silk Robe, Serf Hat, Graduation Cap, Cotton Headband (+0)&lt;br /&gt;
* Cotton Boots, Noh-Mask,  Wedding Ring, Pinkie Hat, Cat Ears, Bunny Ears (+1)&lt;br /&gt;
* Top Hat, Funky Hat, Christmas Elf Hat, Antler Hat, Santa Beard Hat (+2)&lt;br /&gt;
* Christmas Tree Hat (+4)&lt;br /&gt;
* Circlet, Demon Mask, 4-Leaf Clover, Towel (+5)&lt;br /&gt;
&lt;br /&gt;
Two items give good bonuses, but it is not determined whether these are obtainable:&lt;br /&gt;
&lt;br /&gt;
* Monster Skull Helmet (+10)&lt;br /&gt;
* High Priest Crown (+20)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Getting_started&amp;diff=12407</id>
		<title>Getting started</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Getting_started&amp;diff=12407"/>
		<updated>2009-06-13T18:13:55Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Quick walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_playerinfo}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
==Rules and etiquette==&lt;br /&gt;
The rules of the game, as posted by Platyna are:&lt;br /&gt;
&lt;br /&gt;
*1. Do not abuse other players (it means insults, swearing etc. directed to a particular person/s)&lt;br /&gt;
*2. No bots (and by botting I mean ANY AFK activity in game).&lt;br /&gt;
*3. No spamming/flooding (including trade spam).&lt;br /&gt;
*4. No begging.&lt;br /&gt;
*5. Speak English on public chat.&lt;br /&gt;
*6. [http://tools.ietf.org/html/rfc1855 RFC 1855].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Additionally we would advise the following etiquette:&lt;br /&gt;
&lt;br /&gt;
*1. Do not drop-steal without permission (drop-steal: take items dropped by a monster someone else killed)&lt;br /&gt;
*2. Do not kill-steal without permission (kill-steal: kill a monster someone else is fighting to get easy exp)&lt;br /&gt;
*3. Be polite; take the time to greet people before you ask anything; follow the same etiquette in conversation as you would follow in real life.&lt;br /&gt;
*4. Don&#039;t do unto others what you wouldn&#039;t like to be done to you. Don&#039;t say to others what you wouldn&#039;t like being said to you.&lt;br /&gt;
&lt;br /&gt;
==Default controls==&lt;br /&gt;
&#039;&#039;&#039;Keyboard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Key !! Action&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || move around&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl || attack&lt;br /&gt;
|-&lt;br /&gt;
| F1 || toggle the online help&lt;br /&gt;
|-&lt;br /&gt;
| F2 || toggle profile window&lt;br /&gt;
|-&lt;br /&gt;
| F3 || toggle inventory window&lt;br /&gt;
|-&lt;br /&gt;
| F4 || toggle equipment window&lt;br /&gt;
|-&lt;br /&gt;
| F5 || toggle skills window&lt;br /&gt;
|-&lt;br /&gt;
| F6 || toggle minimap&lt;br /&gt;
|-&lt;br /&gt;
| F7 || toggle chat window&lt;br /&gt;
|-&lt;br /&gt;
| F8 || toggle shortcutbar&lt;br /&gt;
|-&lt;br /&gt;
| F9 || show setup window&lt;br /&gt;
|-&lt;br /&gt;
| F10 || toggle debug window&lt;br /&gt;
|-&lt;br /&gt;
| Alt+0--Alt+9, - &amp;amp; + || show emoticons&lt;br /&gt;
|-&lt;br /&gt;
| S or Alt+S || sit down / stand up&lt;br /&gt;
|-&lt;br /&gt;
| Alt+F || toggle debug pathfinding feature&lt;br /&gt;
|-&lt;br /&gt;
| Alt+T || toggle ignore/allow incoming trades&lt;br /&gt;
|-&lt;br /&gt;
| Alt+P || take screenshot&lt;br /&gt;
|-&lt;br /&gt;
| A || target nearest monster&lt;br /&gt;
|-&lt;br /&gt;
| H || hide all non-sticky windows&lt;br /&gt;
|-&lt;br /&gt;
| G or Z || pick up item&lt;br /&gt;
|-&lt;br /&gt;
| Enter || focus chat window / send message&lt;br /&gt;
|-&lt;br /&gt;
| Shift || hold it when attacking to lock target for auto attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tip: The keys listed here are the default keys. To change the keys go to setup -&amp;gt; keyboard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mouse&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Key !! Action&lt;br /&gt;
|-&lt;br /&gt;
| Left-click (on character) || Attack&lt;br /&gt;
|-&lt;br /&gt;
| Left-click (on item) || walk to and pick up&lt;br /&gt;
|-&lt;br /&gt;
| Left-click (on ground) || toggle walking in the direction of the cursor&lt;br /&gt;
|-&lt;br /&gt;
| Right-click (on character) || context sensitive menu&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tip: When walking using the mouse, your character will automatically use a pathfinding algorithm to take the nearest route to the mouse pointer&#039;s location.&lt;br /&gt;
&lt;br /&gt;
Left click to execute default action: walk, pick up an item, attack a monster and talk to NPCs (be sure to click on their feet). Right click to show up a context menu (trade, attack, befriend, ...). Holding [Left Shift] prevents from walking when attacking.&lt;br /&gt;
&lt;br /&gt;
==First steps==&lt;br /&gt;
&#039;&#039;Also see: [[Getting started]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:equip900.gif|frame|An animation showing how to equip.]] You&#039;ve spawned in Tulimshar for the first time! Congratulations and welcome to the Mana World. Immediately, you should either press F3 or click Inventory, click on the Cotton Shirt, and click Equip. This will make you less half-naked and increase your defense.&lt;br /&gt;
&lt;br /&gt;
You gain levels by killing monsters. Killing monsters is what you&#039;ll be doing most of the time, so you&#039;d better get used to it. You can either click on a monster, or target the nearest one by pressing &amp;quot;A&amp;quot; and &amp;quot;Ctrl&amp;quot; to attack. It is a lot easier to beat a monster if you target and press &amp;quot;Shft&amp;quot; and &amp;quot;Ctrl&amp;quot; together. This will make you attack automatically as long as you don&#039;t move.&lt;br /&gt;
&lt;br /&gt;
NPCs (Non-Playable Characters) are characters on the server. You can easily recognize them by their grayish blue name. You can click on them to talk to them. Some of them have quests for you to accomplish, others will sell and buy things from you, and some will heal you. If you walk to the right and down through the gate from where you start out, an NPC named Elanore will heal you for free until you get to Level 10. Note that  If you attack by holding down the Ctrl key, you can heal by clicking her at the same time. This should help you speed trough those first 10 levels by fighting fire goblins. &lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve killed a monster, it dies and looks dead for a few seconds. It may drop an item. You can stand on top of the item and press &amp;quot;G&amp;quot; or &amp;quot;Z&amp;quot; to get the item. If you want to use it, it is in your inventory. If you can&#039;t use nor equip it, it might be a quest item or a useless item. Useless items can be sold to the NPC Neko, or any NPC that buys and sells items. Although the prices of the items they sell vary, they always buy from you at the same price. These prices are listed thoroughly on [[Item reference]].&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve killed enough monsters, you&#039;ll have enough Skill points to get job level 3. Either press F5 or click &amp;quot;Skills&amp;quot;, select Basic, and click &amp;quot;Up&amp;quot; three times. For the moment only basic skills are implemented in the game, and only the first three levels have a function.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sitting.gif|frame|An animation showing how to sit.]]&lt;br /&gt;
*&#039;&#039;&#039;Level 1&#039;&#039;&#039; enables the ability to trade with others&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2&#039;&#039;&#039; enables the ability to express emotions&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 3&#039;&#039;&#039; enables character to sit&lt;br /&gt;
&lt;br /&gt;
Press &amp;quot;S&amp;quot; to sit. This makes your automatic recovery go faster. You can also hold &amp;quot;Alt&amp;quot; and press any of the numbers 1 through 9 to emote, or show an emoticon above your head.&lt;br /&gt;
&lt;br /&gt;
==Raising your stats==&lt;br /&gt;
When you gain a level in The Mana World, you are awarded points that you can distribute as you please among the various stats. Essentially, only two routes are beneficial in the long term, and the community refers to them as Warrior, or Melee, and Archer, or Ranged.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039; increases your base MP used for [[Spell Casting]], however the current range of spells are limited.&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
The Warrior is more difficult to train as it eats up 33% more stat points than an Archer, and is more vulnerable to attack from monsters. However, the Warrior has the greatest potential for making money, because there&#039;s no need to purchase arrows. The weapon of choice for a Warrior is a Short Sword.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; is important to increase the base damage of the Short Sword&#039;s attack. You can increase this until you are satisfied with your base damage. Note that strength has low priority. For example if your attack does 100 damage,and there&#039;s a monster with 390hp you will only beat this monster in less hits when you increase your strength with 30 values. If you use the points required to raise str 30 points on agil and dex, you will attack a lot faster and miss less. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AGIL&#039;&#039;&#039; this will influence the speed of your attacks&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;VIT&#039;&#039;&#039; is always important because it raises both defense and maximum health, as well as speeds up your idle healing rate. It also makes healing items heal you an extra percentage of hp. Always increase this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; is important to the Warrior until somewhere in the 50-60 total points range. This is only to ensure that your attacks aren&#039;t evaded by high level monsters.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LUK&#039;&#039;&#039; is also very important to train because it lowers the amount of critical hits you take, and also raises your critical hit ratio.&lt;br /&gt;
&lt;br /&gt;
Finding a good balance is rather tricky, and players tend to disagree to the ideal ratio. Therefor the best advice I could give you is to take head in what your character really needs during fights, for example if you want to start fighting snakes but can&#039;t hit &#039;m it means it&#039;s time to raise dex...&lt;br /&gt;
&lt;br /&gt;
===Archer===&lt;br /&gt;
The Archer is the easiest to train because only two stats are needed to make it strong, and because it can kill monsters more rapidly and efficiently. However, the Archer is dependent on a lot of arrows for its livelihood, and so a lot of inventory weight and money will be taken up by arrows. The strongest weapon for an Archer at this time is the Forest Bow. This can be obtained in two ways: One, by doing the [[Walkthrough/Quests#Bow Masterâ€™s Forest Bow|Forest Bow quest]], or two, by buying it at the North Poleâ€™s Shop for 20,000 GP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AGI&#039;&#039;&#039; this makes you attack faster, it&#039;s very improtant, always raise it. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;VIT&#039;&#039;&#039; is always important because it raises both defense and maximum health, as well as speeds up your idle healing rate. However as an archer your attacks are ranged, thus you need to rely in this less as opposed to warriors. But eventually you will need this for narrow maps that are crowded with monsters. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; this is the most important stat for archers because it raises both the accuracy of your attack and adds to the base damage of the Bow. Many Archers are content to stop raising DEX in the 80-90 range, while some others would max it out completely before even starting to touch their vitality.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
If you&#039;re interested in magic, here is a [[User:Blash/Magic_Overview | Magic Overview ]]&lt;br /&gt;
&lt;br /&gt;
==Quick walkthrough==&lt;br /&gt;
[[Image:Caves.gif|frame|The locations of the two bat caves.]]&lt;br /&gt;
*&#039;&#039;&#039;LVL 1-15&#039;&#039;&#039;: Kill maggots and the occassional scorpion. Kill fire goblins while you can heal for free from Elanore.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LVL 13-28&#039;&#039;&#039;: Kill pinkies, get a Scythe. Kill bats, pinkies and fluffies.&lt;br /&gt;
&lt;br /&gt;
[[Image:Armor.gif|frame|The NPCs that sell the best easily-obtained armor.]]&lt;br /&gt;
*&#039;&#039;&#039;LVL 25-40&#039;&#039;&#039;: Kill green slimes, giant maggots, red scorpions. Save up for and get Light Platemail and a Silk Headband.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LVL 38-50&#039;&#039;&#039;: Kill red slimes, black scorpions, and logheads. Save up Raw Logs and GP, get a Forest Bow.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LVL 45-60&#039;&#039;&#039;: Kill flowers, evil mushrooms, snakes, spiders, and yellow slimes. Get the Iron Helmets. Finish up the quests and your collection of rare drops.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LVL 61-90+&#039;&#039;&#039;: Have fun in the Snake Cave!&lt;br /&gt;
&lt;br /&gt;
More details about the quests are available in [[Walkthrough/Quests]] and maps of the current world at [[User:Superkoop/IngameMap]] and [[In-game_world_map]].&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
It becomes fairly difficult to level up after this point, but it is not entirely uncommon to find players with levels in the 80s, and not impossible to get up to 90 and beyond. It does take a lot of time and work. If you are ambitious about becoming one of the highest level players in the game, be prepared to put in many hours, sometimes many hours at once to reach this goal. Here are a few pointers:&lt;br /&gt;
&lt;br /&gt;
===Training locations===&lt;br /&gt;
The best places to train are east of [[Tulimshar]]. If a player has properly raised their stats and are a skilled archer or warrior, they should have no problems going solo in the Snake Desert (Eastern Desert). Lower level players should go in groups.&lt;br /&gt;
&lt;br /&gt;
The Snake Pit (Hat Makerâ€™s Cave) may prove to be more dangerous, especially if the pit has bedded itself in front of the entrance.  Players should approach the pit with caution and go in groups when possible.  The spawn rate is incredible, and Snakes give 400 EXP a pop.  &lt;br /&gt;
&lt;br /&gt;
For archers with a very high dexterity (90+), training might also be beneficial in the Desert Mountains southeast of the Snake Desert.  The Mountain Snakes are more defensive and aggressive, but 500 EXP may climb up those levels fast if the player can score steady hits.&lt;br /&gt;
&lt;br /&gt;
===Training technique===&lt;br /&gt;
Your wrist is going to get worn out in those long training sessions. Try mapping your keyboard so that your attack and target keys are more ergonomic to your handsâ€”you can do this through the client in &#039;&#039;Setup&#039;&#039;. I personally use â€œQâ€ and â€œWâ€ on my laptop, which greatly helps my own training endurance.&lt;br /&gt;
&lt;br /&gt;
Another good trick is healing on demand. Stock up on your healing item of choice (I prefer Beer... I collect Apples ;p) and make the Inventory window small enough that it doesn&#039;t block much of your area of vision. Now keep that item selected, and you can simply click &#039;&#039;Use&#039;&#039; whenever you need a quick heal. This is even better if you have a recent client with the item shortcut bar. I toggle the healing item to â€œXâ€ and just heal with one keystroke when needed. Keep in mind that we now heal over time.&lt;br /&gt;
&lt;br /&gt;
==The economy==&lt;br /&gt;
One element of the game that keeps many players active after they have levelled up til they&#039;re sick of it and finished all the quests is The Mana World&#039;s in-game economy.&lt;br /&gt;
&lt;br /&gt;
No doubt you have noticed some of the interesting hats and armor other players wear. Most of these are rare items that were once available freely, during events or quests that have since been removed from the game, etc. Some are just rare drops that anyone can get from monsters in the game if they devote enough time to hunting them.&lt;br /&gt;
&lt;br /&gt;
Here I will cover all of these items, the general prices they fetch from other players, and where they are from. Of course, these prices are very dynamic. The in-game economy changes constantly. As more time passes after an event, the items become more rare and more in demand.&lt;br /&gt;
&lt;br /&gt;
For more information see the [[Monster reference|Monster]] and [[Item reference]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note that drop rates are changing as the game is being rebalanced. Please update them once values have stabilized.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Least rare items===&lt;br /&gt;
These are obtainable either as rare drops or by exchanging them with an NPC. For these purposes rare drops are usually considered those with a drop rate of less than one per cent.&lt;br /&gt;
&lt;br /&gt;
* Infantry Helmet, 10â€“30 k&lt;br /&gt;
* Jeans Chaps, 80â€“100 k&lt;br /&gt;
* Jeans Shorts, 30â€“50 k&lt;br /&gt;
* Leather Gloves, 5â€“20 k&lt;br /&gt;
&lt;br /&gt;
===Uncommon items===&lt;br /&gt;
Items from the Hallowen event in 2007 and the Hallowen event in 2008. These can be bought or sold at around ___ GP.&lt;br /&gt;
&lt;br /&gt;
* Axe Hat&lt;br /&gt;
* Bandana&lt;br /&gt;
* Circlet&lt;br /&gt;
* Ranger Hat&lt;br /&gt;
* Pirate Hat&lt;br /&gt;
* Pumpkin Helmet&lt;br /&gt;
* V-Neck Sweater&lt;br /&gt;
&lt;br /&gt;
===Semi-rare items===&lt;br /&gt;
Items from the Halloween events in 2007 and 2008. These can be bought or sold at around ___ GP.&lt;br /&gt;
&lt;br /&gt;
* Axe Hat&lt;br /&gt;
* Bandana&lt;br /&gt;
* Circlet&lt;br /&gt;
* Ranger Hat&lt;br /&gt;
* Pirate Hat&lt;br /&gt;
* Pumpkin Helmet&lt;br /&gt;
* V-Neck Sweater&lt;br /&gt;
&lt;br /&gt;
===Rare items===&lt;br /&gt;
Items from the Christmas of 2007 event and a discontinued Santa quest. These can be bought or sold at around ___ GP.&lt;br /&gt;
&lt;br /&gt;
* Bunny Ears&lt;br /&gt;
* Christmas Elf Hat&lt;br /&gt;
* Easter Eggs (Blue, Green, Purple, Red, Teal, Yellow)&lt;br /&gt;
* Face Mask&lt;br /&gt;
* Funky Hat&lt;br /&gt;
* Mush Hat&lt;br /&gt;
* Santa Cookie&lt;br /&gt;
* Shroom Hat&lt;br /&gt;
* Top Hat&lt;br /&gt;
&lt;br /&gt;
===Very rare items===&lt;br /&gt;
Items from the Halloween and Christmas events in 2006. All of these can be bought or sold at around 1â€“10 million GP... or more.&lt;br /&gt;
&lt;br /&gt;
* Antler Hat&lt;br /&gt;
* Christmas Tree Hat&lt;br /&gt;
* Eyepatch&lt;br /&gt;
* Goggles&lt;br /&gt;
* Leather Goggles&lt;br /&gt;
* Santa Beard Hat&lt;br /&gt;
&lt;br /&gt;
===Legendary items===&lt;br /&gt;
Items from various events. These are so difficult to find that they are rarely bought or sold at all. For our purposes, they are priceless.&lt;br /&gt;
&lt;br /&gt;
* Bottle of Sand&lt;br /&gt;
* Red Christmas Stocking&lt;br /&gt;
* Scarab Armlet&lt;br /&gt;
* Toy Sabre&lt;br /&gt;
&lt;br /&gt;
==Final thoughts==&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
So you have completed your item collection and levelled as much as you care too. You&#039;ve finished all of the quests. What else can you do? Well, one of the great things about The Mana World and Open Source software in general is that anyone can help improve it and further it along. There are many ways you can do that even without any &amp;quot;programming&amp;quot; knowledge.&lt;br /&gt;
&lt;br /&gt;
The more active players the game has, the more potential programmers will be introduced to the game. And the more potential programmers we have, the faster the development will go. That means new features, items, quests, etc. for everyone. How can you help nurture a large active player base?&lt;br /&gt;
&lt;br /&gt;
Well, as you may have noticed before you read this guide, the game has somewhat of a difficult learning curve for new players. Many more experienced players help newbies with quests and items--some even go so far as to create an account devoted solely to that purpose. I&#039;ve written [http://holymana.freeforums.org/viewtopic.php?t=127 a guide] to help people get started doing that.&lt;br /&gt;
&lt;br /&gt;
How do experienced players pass the time while we wait for new content? Simply put, we make our own quests and events, stimulating competition among players and giving out prizes as incentive. This is a great way that we keep other players from getting bored and quitting, and anyone can get involved with it. I&#039;ve written [http://holymana.freeforums.org/viewtopic.php?t=129 another guide] to help people host their own events, as well.&lt;br /&gt;
&lt;br /&gt;
Most importantly, if you have the time and a little bit of know how, you can influence the development of the game directly by helping to code TMWServ, scripting new items, making pixel art for new tilesets, NPCs, monsters, etc, as well as mapping. Mapping especially is very simple and done in a freely available editor called Tiled, which you can read more about on the [[Map development]] page.&lt;br /&gt;
&lt;br /&gt;
Doing all these things is easier when you are not working alone; indeed, bigger projects can be tackled much faster in groups. Although there is no integrated guild system in the client yet, players have started their own &amp;quot;unofficial&amp;quot; guilds (see [[Guilds]]). They all serve different purposes, but [http://www.holymanaclan.webs.com at least one] (as of this writing) devotes itself to the purpose of furthering the development of the game through the three methods above. Consider joining a guild like this to be a part of a player community that seeks to better the game. You won&#039;t be losing your individuality (usually!) in doing so. --[[User:Sertraline|Sertraline]] 21:56, 14 February 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Magic_Overview&amp;diff=12406</id>
		<title>User:Blash/Magic Overview</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Magic_Overview&amp;diff=12406"/>
		<updated>2009-06-13T18:06:48Z</updated>

		<summary type="html">&lt;p&gt;Blash: New page: == Introduction ==  &amp;#039;&amp;#039;Notice: TMW has recently been given a magic system for eAthena.  In the future, it will be replaced by a different one for TMWServ.  This walkthrough describes the eA...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Notice: TMW has recently been given a magic system for eAthena.  In the future, it will be replaced by a different one for TMWServ.  This walkthrough describes the eAthena magic system.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In TMW, characters can learn different skills, in which they can level up in.  All characters come with the &amp;quot;Basic&amp;quot; skill.  Magic in TMW is made up of 6 different skills, of which you must acquire and train:&lt;br /&gt;
&lt;br /&gt;
* Magic (general magic level)&lt;br /&gt;
* Transmutation Magic&lt;br /&gt;
* Nature Magic&lt;br /&gt;
* Astral Magic&lt;br /&gt;
* War Magic&lt;br /&gt;
* Life Magic&lt;br /&gt;
&lt;br /&gt;
== Acquiring and Training Magic ==&lt;br /&gt;
&lt;br /&gt;
Since your characters don&#039;t come with the ability to control magic, they must receive and progress in magic through a magic trainer.  Magic trainers are NPCs.  Magic trainers can both give you magic, and level you up in magic, in whatever schools of magic they can train in.  In TMW, there are currently 7 NPC magic trainers.  These NPCs you can typically ask magic-related questions of.  Once you visit a magical NPC, you can ask all other magical NPCs what they know about the one you visited, via the &amp;quot;What do you know about...&amp;quot; enquiry.  Some magic trainers are easy to find, while others require searching through more obscure parts of the TMW world.&lt;br /&gt;
&lt;br /&gt;
=== Leveling up ===&lt;br /&gt;
&lt;br /&gt;
Leveling up requires that you gain experience in magic.  You do this by practicing spells.  Casting the same spell repeatedly will result in gaining no additional experience after the first cast.  Also, good spells for gaining experience consume items.  Once you have gained enough experience in a particular type of magic, you can go to a trainer in that kind of magic, talk to them, and they can advance you, as long as they are and advanced enough trainer for the level of magic you are advancing to.&lt;br /&gt;
&lt;br /&gt;
== Learning Spells ==&lt;br /&gt;
&lt;br /&gt;
Spells are usually taught by magic trainers, but sometimes other NPCs have quests in which they tell them to you.  The key is to talk to all NPCs you know, especially magical ones.&lt;br /&gt;
&lt;br /&gt;
== Casting Spells ==&lt;br /&gt;
&lt;br /&gt;
Once you obtain spells, you cast them by entering them in to the Player chat tab, placing a pound sign (#) in front of the name of the spell, followed by the spell&#039;s parameters, separated by spaces.  If a parameter to a spell needs to contain spaces, use double-quotes (&amp;quot;) to enclose it.&lt;br /&gt;
&lt;br /&gt;
As I mentioned before, spells may require items.  There are two kinds of items:&lt;br /&gt;
* Components - these are consumed by the casting of a spell.&lt;br /&gt;
* Catalysts - these can be required by a spell, but will not be consumed by it.&lt;br /&gt;
&lt;br /&gt;
In addition, different spells are of different levels.  For whatever level a spell is, your magic skill level must be equal to or greater than it, in both the spell&#039;s school of magic and in general magic.  To cast a level 2 nature spell, you must be level 2 in both your Nature Magic and in your (General) Magic skill.&lt;br /&gt;
&lt;br /&gt;
Finally, in order to be able to cast a spell you need your magic to be enabled (your M.Attack value &amp;gt; 0).  This is explained in the next section.&lt;br /&gt;
&lt;br /&gt;
== Magical Stats ==&lt;br /&gt;
&lt;br /&gt;
The number 1 stat that increases your magical abilities is Intelligence.  Intelligence is not necessary to advance in magic and learn new spells.  What intelligence does is determine the effectiveness and strength of a cast spell.  The more intelligence you have, the more bang for your cast.  Intelligence is used to compute 2 of your stats: M.Attack and M.Defense.  M.Attack stands for &amp;quot;magic attack&amp;quot;; this is how powerful the cast will be.  M.Defense is &amp;quot;magic defense&amp;quot;; this is how well you will be able to withstand magical attacks on you.  MP is the amount of magical energy available to devote to casting spells.  It recharges over time.  In TMW, your ability to use MP depends on having a non-zero M.Attack value.  If your M.Attack value is zero, you may notice that your MP bar is grey (disabled).  If this happens, it is because your M.Attack value is being penalized by negative status effects or worn equipment.&lt;br /&gt;
&lt;br /&gt;
For more info on the Intelligence stat, see the [[Stats]] page.&lt;br /&gt;
&lt;br /&gt;
== Equipment and Magic ==&lt;br /&gt;
&lt;br /&gt;
In TMW, equipment can either penalize, boost, or be neutral towards your M.Attck value.  It is very important to wear the right equipment so as to not hamper your M.Attack value. For a complete list of equipment and their magic alterations, see the eAthena item database file accesible via the [[Item Reference]].&lt;br /&gt;
&lt;br /&gt;
=== Penalty Items (as of 6/13/2009) ===&lt;br /&gt;
&lt;br /&gt;
In TMW, almost all things worn will penalize your M.Attack value, with the exception of weapons, which have no effect on your magical stats.  Magic penalties are especially big from metal armor.  The following list includes things that penalize your M.Attack value:&lt;br /&gt;
&lt;br /&gt;
* All gloves&lt;br /&gt;
* All boots, except cotton boots&lt;br /&gt;
* All shirts and chest armor, except a silk robe&lt;br /&gt;
* All shields&lt;br /&gt;
* All Helmets, Many hats&lt;br /&gt;
* All pants&lt;br /&gt;
&lt;br /&gt;
The worst penalties come with shields and chest armor.&lt;br /&gt;
&lt;br /&gt;
=== Helpful Items (as of 6/13/2009) ===&lt;br /&gt;
&lt;br /&gt;
Few things will not penalize your M.Attack, and occasionally, you can wear something that actually gives a bonus to M.Attack.&lt;br /&gt;
&lt;br /&gt;
The following is a substantially complete list of such obtainable items:&lt;br /&gt;
&lt;br /&gt;
* Silk Robe, Serf Hat, Graduation Cap, Cotton Headband (+0)&lt;br /&gt;
* Cotton Boots, Noh-Mask,  Wedding Ring, Pinkie Hat, Cat Ears, Bunny Ears (+1)&lt;br /&gt;
* Top Hat, Funky Hat, Christmas Elf Hat, Antler Hat, Santa Beard Hat (+2)&lt;br /&gt;
* Christmas Tree Hat (+4)&lt;br /&gt;
* Circlet, Demon Mask, 4-Leaf Clover, Towel (+5)&lt;br /&gt;
&lt;br /&gt;
Two items give good bonuses, but it is not determined whether these are obtainable:&lt;br /&gt;
&lt;br /&gt;
* Monster Skull Helmet (+10)&lt;br /&gt;
* High Priest Crown (+20)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash&amp;diff=12405</id>
		<title>User:Blash</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash&amp;diff=12405"/>
		<updated>2009-06-13T17:04:18Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings, from Blash&#039;s space.  Below is my work.&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
* [[User:Blash/Magic Overview|Magic Overview]]&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
* [[User:Blash/Proposal for commerce system|commerce/market]]&lt;br /&gt;
* [[User:Blash/Proposal for trade ignoring|trade ignoring]]&lt;br /&gt;
* [[User:Blash/The proposal system|The &amp;quot;request &amp;amp; proposal&amp;quot; system]]&lt;br /&gt;
=== Rejected ===&lt;br /&gt;
* [[User:Blash/Proposal for magic system|magic]]&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash&amp;diff=12404</id>
		<title>User:Blash</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash&amp;diff=12404"/>
		<updated>2009-06-13T16:47:59Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings, from Blash&#039;s space.  Below is my work.&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
* [[User:Blash/Magic Walkthrough|Magic Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
* [[User:Blash/Proposal for commerce system|commerce/market]]&lt;br /&gt;
* [[User:Blash/Proposal for trade ignoring|trade ignoring]]&lt;br /&gt;
* [[User:Blash/The proposal system|The &amp;quot;request &amp;amp; proposal&amp;quot; system]]&lt;br /&gt;
=== Rejected ===&lt;br /&gt;
* [[User:Blash/Proposal for magic system|magic]]&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Bounties&amp;diff=12378</id>
		<title>Archive:Bounties</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Bounties&amp;diff=12378"/>
		<updated>2009-06-11T16:23:38Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_gameconcept}}&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
{{Opinions&lt;br /&gt;
|&lt;br /&gt;
{{Pro|Pauan}}&lt;br /&gt;
{{Pro|jaxad0127}}&lt;br /&gt;
{{Pro|Dr Wahl}}&lt;br /&gt;
{{Pro|SALiX}}&lt;br /&gt;
|&lt;br /&gt;
{{Contra|Scraggy}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Bounty System&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bounty office serves several purposes to the citizens of TMW, and exists in all major cities and in several smaller outposts. In the bounty office, players can do several things.&lt;br /&gt;
&lt;br /&gt;
* Place bounties&lt;br /&gt;
* Look up bounties&lt;br /&gt;
* Claim bounties&lt;br /&gt;
&lt;br /&gt;
When placing a bounty, the player sets the item he is looking for and the quantity of that item. If the bounty is on a player, the item is &amp;quot;Soul of {Player Name}&amp;quot;. The player must also pay a certain amount of currency along with that bounty. This currency is given to players at the time they appear with the bounty item(s). Bounties expire after a certain length of time, and the money placed upon them is returned to the player via mail.&lt;br /&gt;
&lt;br /&gt;
Bounties are automatically set on the &amp;quot;Soul of...&amp;quot; items of players with criminal status. Small-time criminals are wanted only in their local offices, yet notorious players may be wanted throughout the world. These default bounties persist until the bounty is filled, or over a certain length of time (each month between criminal incidents would reduce the criminal status by a bit).&lt;br /&gt;
&lt;br /&gt;
See also [[Dynamic Quests#PvP_Quest:_Bounty_Hunt|Dynamic Quests (PvP Quest: Bounty Hunt)]]&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
Unlawful players are reported somewhere in the game or in the forums and if a particular number of votes are met, then a bonds office would post a bounty for them. So if the player was found guilty of virtual crimes, they can be attacked. And depending on the offense, they must be defeated once or several times. Exp and money can then be divided into bounty hunters who made contact with the character. There could also be wanted posters showing the character and his/her name and possibly level so people could organize hunting parties. Players posting the initial bounty would not pay, but mast have the approval of a set minimum number of players.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Questions&#039;&#039;&#039;==&lt;br /&gt;
Is this for NPC&#039;s only or can we put bounties on players as well?&lt;br /&gt;
Also how long will a bounty be good for, and how does it all fall into place?&lt;br /&gt;
[[User:CBlade|CBlade]]&lt;br /&gt;
:I am guessing it is on players... after all note the text &#039;&#039;&amp;quot;If the bounty is on a &#039;&#039;&#039;player,&#039;&#039;&#039;&amp;quot;&#039;&#039; Also, if we did implement this, I would suggest a &#039;per-&#039; fee. For instance, it costs &#039;&#039;&#039;500 gold per week&#039;&#039;&#039; for a bounty. The player then specifies how long they want the bounty to last. Also, I don&#039;t think the &amp;quot;soul of&amp;quot; item should be take up space in the players inventory. It could also easily be replaced with something else, like a badge or ticket. Either way, if it &#039;&#039;did&#039;&#039; take up space, and the person&#039;s inventory is full, they can&#039;t have a bounty placed on them. &#039;&#039;&#039;--&#039;&#039;&#039; [[User:Pauan|Pauan]] 08:33, 23 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Comments&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
My main concern is that this would overlap in functionality with an auction system, and we haven&#039;t yet figured out what we&#039;re going to do about or with an auction system or other commerce system.  Also, 500 GP for 1 bounty sounds pricy if this were used for commerce.  --[[User:Blash|Blash]] 16:50, 10 June 2009 (UTC)&lt;br /&gt;
:What do you mean &amp;quot;we haven&#039;t yet figured out what we&#039;re going to do about or with an auction system or other commerce system&amp;quot;? &amp;amp;mdash; [[User:Jaxad0127|&amp;lt;span style=&amp;quot;color: #160196&amp;quot;&amp;gt;Jaxad&amp;lt;/span&amp;gt;]][[User Talk:Jaxad0127|&amp;lt;span style=&amp;quot;color: #5B038F&amp;quot;&amp;gt;0127&amp;lt;/span&amp;gt;]] 17:00, 10 June 2009 (UTC)&lt;br /&gt;
::What, you mean we&#039;ve already fleshed out what we&#039;re going to do about an auction/merchant/commerce system?  I have seen no such &#039;&#039;accepted&#039;&#039; proposals on these subjects (here on the wiki), and it&#039;s a waste of time to create a bounty system AND an auction system, seeing as there&#039;s alot of overlap in what the two things accomplish.  I would just as soon go for something that does what ebay does, where you can both SELL and AUCTION things in one system.  Then bounties on people&#039;s head can simply be done with some kind of special note item or something.  --[[User:Blash|Blash]] 20:16, 10 June 2009 (UTC)&lt;br /&gt;
:We already have most of an auction system in place for tmwserv. The client gui for it is being worked on and we have plans for an optional web frontend. As for merging the bounty system into it, maybe. &amp;amp;mdash; [[User:Jaxad0127|&amp;lt;span style=&amp;quot;color: #160196&amp;quot;&amp;gt;Jaxad&amp;lt;/span&amp;gt;]][[User Talk:Jaxad0127|&amp;lt;span style=&amp;quot;color: #5B038F&amp;quot;&amp;gt;0127&amp;lt;/span&amp;gt;]] 07:27, 11 June 2009 (UTC)&lt;br /&gt;
::Where can I learn more about TMWServ&#039;s system? --[[User:Blash|Blash]] 16:23, 11 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Proposal_for_commerce_system&amp;diff=12377</id>
		<title>User:Blash/Proposal for commerce system</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Proposal_for_commerce_system&amp;diff=12377"/>
		<updated>2009-06-11T16:22:16Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Concept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Currently TMW has no built-in system for facilitating commerce.  This is a collection of ideas for helping to realize such a system.  First, let&#039;s start with use-case scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Use-case scenarios ===&lt;br /&gt;
&lt;br /&gt;
==== Scenario 1 ====&lt;br /&gt;
I am trying to acquire an item.  I want to see what the offers are, so others must be able to offer to sell items for specific payment.  If I don&#039;t like any of the offers, or can&#039;t find one, I can make my own offer for something in exchange for the item I need.&lt;br /&gt;
&lt;br /&gt;
==== Scenario 2 ====&lt;br /&gt;
I want to sell items of type X.  If there are offers of money or something else I like, in exchange for X, I can accept the best one and make an immediate sell.  If no offers look promising, I can make an offer of my choosing.&lt;br /&gt;
&lt;br /&gt;
=== Concept ===&lt;br /&gt;
&lt;br /&gt;
So basically, this system will consist of a way to place or accept a &#039;&#039;&amp;quot;trade offer&amp;quot;&#039;&#039;.  A &#039;&#039;trade offer&#039;&#039; has all the features of a normal trade: the exchange can include money or items on either side of it.&lt;br /&gt;
&lt;br /&gt;
On the server side, a database of trade offers will reside.&lt;br /&gt;
&lt;br /&gt;
On the client side, a person, is allowed to place, lookup, and accept trade offers.  When a person places a trade offer, the offered items will be immediately taken from the him and put in the trade offer, which will be added to the database on the server side.  When a person wants to buy something, they will open the window of trade offers, find one they want, and accept it.  When they accept a trade offer, their paid items will then be immediately taken and mailed to the person who placed the offer, while the items in the trade offer will be given to the offer&#039;s acceptor.&lt;br /&gt;
&lt;br /&gt;
It&#039;s basically a way for two people to trade asynchronously, that is, each person fullfills their end of the trade at their own time, rather than both together at the same time, which is synchronous.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* This is a very simple system, in that a simple trade offer can be used to either buy or sell -- no need to implement buying and selling separately, since the only difference between the two is what is exchanged.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
* Doesn&#039;t provide for auctioning.&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Proposal_for_commerce_system&amp;diff=12376</id>
		<title>User:Blash/Proposal for commerce system</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Proposal_for_commerce_system&amp;diff=12376"/>
		<updated>2009-06-11T16:20:30Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Concept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Currently TMW has no built-in system for facilitating commerce.  This is a collection of ideas for helping to realize such a system.  First, let&#039;s start with use-case scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Use-case scenarios ===&lt;br /&gt;
&lt;br /&gt;
==== Scenario 1 ====&lt;br /&gt;
I am trying to acquire an item.  I want to see what the offers are, so others must be able to offer to sell items for specific payment.  If I don&#039;t like any of the offers, or can&#039;t find one, I can make my own offer for something in exchange for the item I need.&lt;br /&gt;
&lt;br /&gt;
==== Scenario 2 ====&lt;br /&gt;
I want to sell items of type X.  If there are offers of money or something else I like, in exchange for X, I can accept the best one and make an immediate sell.  If no offers look promising, I can make an offer of my choosing.&lt;br /&gt;
&lt;br /&gt;
=== Concept ===&lt;br /&gt;
&lt;br /&gt;
So basically, this system will consist of a way to place or accept a &#039;&#039;&amp;quot;trade offer&amp;quot;&#039;&#039;.  A &#039;&#039;trade offer&#039;&#039; has all the features of a normal trade: the exchange can include money or items on either side of it.&lt;br /&gt;
&lt;br /&gt;
On the server side, a database of trade offers will reside.&lt;br /&gt;
&lt;br /&gt;
On the client side, a person, is allowed to place, lookup, and accept trade offers.  When a person places a trade offer, the offered items will be immediately taken from the him and put in the trade offer, which will be added to the database on the server side.  When a person wants to buy something, they will open the window of trade offers, find one they want, and accept it.  When they accept a trade offer, their paid items will then be immediately taken and mailed to the person who placed the offer, while the items in the trade offer will be given to the offer&#039;s acceptor.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* This is a very simple system, in that a simple trade offer can be used to either buy or sell -- no need to implement buying and selling separately, since the only difference between the two is what is exchanged.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
* Doesn&#039;t provide for auctioning.&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Proposal_for_trade_ignoring&amp;diff=12375</id>
		<title>User:Blash/Proposal for trade ignoring</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Proposal_for_trade_ignoring&amp;diff=12375"/>
		<updated>2009-06-11T16:13:18Z</updated>

		<summary type="html">&lt;p&gt;Blash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_red}}&lt;br /&gt;
{{Opinions&lt;br /&gt;
|&lt;br /&gt;
{{Pro|Blash}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In The Mana World, trade-spamming is a rare occurence, so I don&#039;t see myself needing to worry about trade spamming much at all.  If I come across it, I should be able just ignore that specific user&#039;s trades.&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
&lt;br /&gt;
I suggest that trade-ignoring is possible on an individual basis (a blacklist), and that otherwise people are allowed to trade by default.&lt;br /&gt;
&lt;br /&gt;
If some automation needs to come into play, perhaps (instead of trading automatically being ignored) an automatic prompt can pop up, providing the abused person with an easy opportunity to decide if they want to block the other guy&#039;s trading.  This prompt could block or suspend all incoming trades until it is answered.&lt;br /&gt;
&lt;br /&gt;
To make things really nice, trade-ignoring could be optionally time-limited.  For instance, perhaps there can be 4 or so clickable options (via buttons) on the trade-ignore dialog: (1 hour, 1 day, 1 week, forever, cancel). So after that time has elapsed, either another prompt can come up (to extend or finish the trade-ignoring), or the ignore can be automatically removed, depending on the selected setting in the Setup dialog.&lt;br /&gt;
&lt;br /&gt;
This could also apply to chatting as well.&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Proposal_for_commerce_system&amp;diff=12368</id>
		<title>User:Blash/Proposal for commerce system</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Proposal_for_commerce_system&amp;diff=12368"/>
		<updated>2009-06-10T21:59:19Z</updated>

		<summary type="html">&lt;p&gt;Blash: New page: == Introduction ==  Currently TMW has no built-in system for facilitating commerce.  This is a collection of ideas for helping to realize such a system.  First, let&amp;#039;s start with use-case s...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Currently TMW has no built-in system for facilitating commerce.  This is a collection of ideas for helping to realize such a system.  First, let&#039;s start with use-case scenarios.&lt;br /&gt;
&lt;br /&gt;
=== Use-case scenarios ===&lt;br /&gt;
&lt;br /&gt;
==== Scenario 1 ====&lt;br /&gt;
I am trying to acquire an item.  I want to see what the offers are, so others must be able to offer to sell items for specific payment.  If I don&#039;t like any of the offers, or can&#039;t find one, I can make my own offer for something in exchange for the item I need.&lt;br /&gt;
&lt;br /&gt;
==== Scenario 2 ====&lt;br /&gt;
I want to sell items of type X.  If there are offers of money or something else I like, in exchange for X, I can accept the best one and make an immediate sell.  If no offers look promising, I can make an offer of my choosing.&lt;br /&gt;
&lt;br /&gt;
=== Concept ===&lt;br /&gt;
&lt;br /&gt;
So basically, this system will consist of a way to place or accept a &#039;&#039;&amp;quot;trade offer&amp;quot;&#039;&#039;.  A &#039;&#039;trade offer&#039;&#039; has all the features of a normal trade: the exchange can include money or items on either side of it.&lt;br /&gt;
&lt;br /&gt;
On the server side, a database of trade offers will reside.&lt;br /&gt;
&lt;br /&gt;
On the client side, a person, the &#039;&#039;offerer&#039;&#039;, can make a trade offer. The offered items will be immediately taken from the offerer and put in the trade offer, which will be added to the database on the server side.  A person, called the &#039;&#039;acceptor&#039;&#039;, will come along and accept a trade offer.  The acceptor&#039;s paid items will then be immediately extracted from the accepter and mailed to the respective offerer, while the items in the trade offer will be given to the acceptor.&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
* This is a very simple system, in that a simple trade offer can be used to either buy or sell -- no need to implement buying and selling separately, since the only difference between the two is what is exchanged.&lt;br /&gt;
&lt;br /&gt;
== Disadvantages ==&lt;br /&gt;
* Doesn&#039;t provide for auctioning.&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash&amp;diff=12367</id>
		<title>User:Blash</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash&amp;diff=12367"/>
		<updated>2009-06-10T20:26:03Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings, from Blash&#039;s space.  Below is my work.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
* [[User:Blash/Proposal for commerce system|commerce/market]]&lt;br /&gt;
* [[User:Blash/Proposal for trade ignoring|trade ignoring]]&lt;br /&gt;
* [[User:Blash/The proposal system|The &amp;quot;request &amp;amp; proposal&amp;quot; system]]&lt;br /&gt;
=== Rejected ===&lt;br /&gt;
* [[User:Blash/Proposal for magic system|magic]]&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Bounties&amp;diff=12366</id>
		<title>Archive:Bounties</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Bounties&amp;diff=12366"/>
		<updated>2009-06-10T20:18:10Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_gameconcept}}&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
{{Opinions&lt;br /&gt;
|&lt;br /&gt;
{{Pro|Pauan}}&lt;br /&gt;
{{Pro|jaxad0127}}&lt;br /&gt;
{{Pro|Dr Wahl}}&lt;br /&gt;
{{Pro|SALiX}}&lt;br /&gt;
|&lt;br /&gt;
{{Contra|Scraggy}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Bounty System&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bounty office serves several purposes to the citizens of TMW, and exists in all major cities and in several smaller outposts. In the bounty office, players can do several things.&lt;br /&gt;
&lt;br /&gt;
* Place bounties&lt;br /&gt;
* Look up bounties&lt;br /&gt;
* Claim bounties&lt;br /&gt;
&lt;br /&gt;
When placing a bounty, the player sets the item he is looking for and the quantity of that item. If the bounty is on a player, the item is &amp;quot;Soul of {Player Name}&amp;quot;. The player must also pay a certain amount of currency along with that bounty. This currency is given to players at the time they appear with the bounty item(s). Bounties expire after a certain length of time, and the money placed upon them is returned to the player via mail.&lt;br /&gt;
&lt;br /&gt;
Bounties are automatically set on the &amp;quot;Soul of...&amp;quot; items of players with criminal status. Small-time criminals are wanted only in their local offices, yet notorious players may be wanted throughout the world. These default bounties persist until the bounty is filled, or over a certain length of time (each month between criminal incidents would reduce the criminal status by a bit).&lt;br /&gt;
&lt;br /&gt;
See also [[Dynamic Quests#PvP_Quest:_Bounty_Hunt|Dynamic Quests (PvP Quest: Bounty Hunt)]]&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
Unlawful players are reported somewhere in the game or in the forums and if a particular number of votes are met, then a bonds office would post a bounty for them. So if the player was found guilty of virtual crimes, they can be attacked. And depending on the offense, they must be defeated once or several times. Exp and money can then be divided into bounty hunters who made contact with the character. There could also be wanted posters showing the character and his/her name and possibly level so people could organize hunting parties. Players posting the initial bounty would not pay, but mast have the approval of a set minimum number of players.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Questions&#039;&#039;&#039;==&lt;br /&gt;
Is this for NPC&#039;s only or can we put bounties on players as well?&lt;br /&gt;
Also how long will a bounty be good for, and how does it all fall into place?&lt;br /&gt;
[[User:CBlade|CBlade]]&lt;br /&gt;
:I am guessing it is on players... after all note the text &#039;&#039;&amp;quot;If the bounty is on a &#039;&#039;&#039;player,&#039;&#039;&#039;&amp;quot;&#039;&#039; Also, if we did implement this, I would suggest a &#039;per-&#039; fee. For instance, it costs &#039;&#039;&#039;500 gold per week&#039;&#039;&#039; for a bounty. The player then specifies how long they want the bounty to last. Also, I don&#039;t think the &amp;quot;soul of&amp;quot; item should be take up space in the players inventory. It could also easily be replaced with something else, like a badge or ticket. Either way, if it &#039;&#039;did&#039;&#039; take up space, and the person&#039;s inventory is full, they can&#039;t have a bounty placed on them. &#039;&#039;&#039;--&#039;&#039;&#039; [[User:Pauan|Pauan]] 08:33, 23 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Comments&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
My main concern is that this would overlap in functionality with an auction system, and we haven&#039;t yet figured out what we&#039;re going to do about or with an auction system or other commerce system.  Also, 500 GP for 1 bounty sounds pricy if this were used for commerce.  --[[User:Blash|Blash]] 16:50, 10 June 2009 (UTC)&lt;br /&gt;
:What do you mean &amp;quot;we haven&#039;t yet figured out what we&#039;re going to do about or with an auction system or other commerce system&amp;quot;? &amp;amp;mdash; [[User:Jaxad0127|&amp;lt;span style=&amp;quot;color: #160196&amp;quot;&amp;gt;Jaxad&amp;lt;/span&amp;gt;]][[User Talk:Jaxad0127|&amp;lt;span style=&amp;quot;color: #5B038F&amp;quot;&amp;gt;0127&amp;lt;/span&amp;gt;]] 17:00, 10 June 2009 (UTC)&lt;br /&gt;
::What, you mean we&#039;ve already fleshed out what we&#039;re going to do about an auction/merchant/commerce system?  I have seen no such &#039;&#039;accepted&#039;&#039; proposals on these subjects (here on the wiki), and it&#039;s a waste of time to create a bounty system AND an auction system, seeing as there&#039;s alot of overlap in what the two things accomplish.  I would just as soon go for something that does what ebay does, where you can both SELL and AUCTION things in one system.  Then bounties on people&#039;s head can simply be done with some kind of special note item or something.  --[[User:Blash|Blash]] 20:16, 10 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Bounties&amp;diff=12365</id>
		<title>Archive:Bounties</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Bounties&amp;diff=12365"/>
		<updated>2009-06-10T20:16:16Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_gameconcept}}&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
{{Opinions&lt;br /&gt;
|&lt;br /&gt;
{{Pro|Pauan}}&lt;br /&gt;
{{Pro|jaxad0127}}&lt;br /&gt;
{{Pro|Dr Wahl}}&lt;br /&gt;
{{Pro|SALiX}}&lt;br /&gt;
|&lt;br /&gt;
{{Contra|Scraggy}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Bounty System&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bounty office serves several purposes to the citizens of TMW, and exists in all major cities and in several smaller outposts. In the bounty office, players can do several things.&lt;br /&gt;
&lt;br /&gt;
* Place bounties&lt;br /&gt;
* Look up bounties&lt;br /&gt;
* Claim bounties&lt;br /&gt;
&lt;br /&gt;
When placing a bounty, the player sets the item he is looking for and the quantity of that item. If the bounty is on a player, the item is &amp;quot;Soul of {Player Name}&amp;quot;. The player must also pay a certain amount of currency along with that bounty. This currency is given to players at the time they appear with the bounty item(s). Bounties expire after a certain length of time, and the money placed upon them is returned to the player via mail.&lt;br /&gt;
&lt;br /&gt;
Bounties are automatically set on the &amp;quot;Soul of...&amp;quot; items of players with criminal status. Small-time criminals are wanted only in their local offices, yet notorious players may be wanted throughout the world. These default bounties persist until the bounty is filled, or over a certain length of time (each month between criminal incidents would reduce the criminal status by a bit).&lt;br /&gt;
&lt;br /&gt;
See also [[Dynamic Quests#PvP_Quest:_Bounty_Hunt|Dynamic Quests (PvP Quest: Bounty Hunt)]]&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
Unlawful players are reported somewhere in the game or in the forums and if a particular number of votes are met, then a bonds office would post a bounty for them. So if the player was found guilty of virtual crimes, they can be attacked. And depending on the offense, they must be defeated once or several times. Exp and money can then be divided into bounty hunters who made contact with the character. There could also be wanted posters showing the character and his/her name and possibly level so people could organize hunting parties. Players posting the initial bounty would not pay, but mast have the approval of a set minimum number of players.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Questions&#039;&#039;&#039;==&lt;br /&gt;
Is this for NPC&#039;s only or can we put bounties on players as well?&lt;br /&gt;
Also how long will a bounty be good for, and how does it all fall into place?&lt;br /&gt;
[[User:CBlade|CBlade]]&lt;br /&gt;
:I am guessing it is on players... after all note the text &#039;&#039;&amp;quot;If the bounty is on a &#039;&#039;&#039;player,&#039;&#039;&#039;&amp;quot;&#039;&#039; Also, if we did implement this, I would suggest a &#039;per-&#039; fee. For instance, it costs &#039;&#039;&#039;500 gold per week&#039;&#039;&#039; for a bounty. The player then specifies how long they want the bounty to last. Also, I don&#039;t think the &amp;quot;soul of&amp;quot; item should be take up space in the players inventory. It could also easily be replaced with something else, like a badge or ticket. Either way, if it &#039;&#039;did&#039;&#039; take up space, and the person&#039;s inventory is full, they can&#039;t have a bounty placed on them. &#039;&#039;&#039;--&#039;&#039;&#039; [[User:Pauan|Pauan]] 08:33, 23 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Comments&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
My main concern is that this would overlap in functionality with an auction system, and we haven&#039;t yet figured out what we&#039;re going to do about or with an auction system or other commerce system.  Also, 500 GP for 1 bounty sounds pricy if this were used for commerce.  --[[User:Blash|Blash]] 16:50, 10 June 2009 (UTC)&lt;br /&gt;
:What do you mean &amp;quot;we haven&#039;t yet figured out what we&#039;re going to do about or with an auction system or other commerce system&amp;quot;? &amp;amp;mdash; [[User:Jaxad0127|&amp;lt;span style=&amp;quot;color: #160196&amp;quot;&amp;gt;Jaxad&amp;lt;/span&amp;gt;]][[User Talk:Jaxad0127|&amp;lt;span style=&amp;quot;color: #5B038F&amp;quot;&amp;gt;0127&amp;lt;/span&amp;gt;]] 17:00, 10 June 2009 (UTC)&lt;br /&gt;
::What, you mean we&#039;ve already fleshed out what we&#039;re going to do about an auction/merchant/commerce system?  I have seen no such &#039;&#039;accepted&#039;&#039; proposals on these subjects (here on the wiki), and it&#039;s a waste of time to create a bounty system AND an auction system, seeing as there&#039;s alot of overlap in what the two things accomplish.  I would just as soon go for something that does what ebay does, where you can both SELL and AUCTION things in one system.  Then bounties on people&#039;s head can simply be done with some kind of special note item or something.  Also, I don&#039;t believe in automatically calculating a price based on some demand measurement.  Let the market of buyers determine the price, and demand will automatically determine the prices. That is how real commodities markets work.  --[[User:Blash|Blash]] 20:16, 10 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash&amp;diff=12364</id>
		<title>User:Blash</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash&amp;diff=12364"/>
		<updated>2009-06-10T19:18:22Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Proposals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Greetings, from Blash&#039;s space.  Below is my work.&lt;br /&gt;
&lt;br /&gt;
== Proposals ==&lt;br /&gt;
* [[User:Blash/Proposal for magic system|magic system]]&lt;br /&gt;
* [[User:Blash/The proposal system|The &amp;quot;request &amp;amp; proposal&amp;quot; system]]&lt;br /&gt;
* [[User:Blash/Proposal for trade ignoring|trade ignoring system]]&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Bounties&amp;diff=12362</id>
		<title>Archive:Bounties</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Bounties&amp;diff=12362"/>
		<updated>2009-06-10T16:50:26Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Questions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_gameconcept}}&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
{{Opinions&lt;br /&gt;
|&lt;br /&gt;
{{Pro|Pauan}}&lt;br /&gt;
{{Pro|jaxad0127}}&lt;br /&gt;
{{Pro|Dr Wahl}}&lt;br /&gt;
{{Pro|SALiX}}&lt;br /&gt;
|&lt;br /&gt;
{{Contra|Scraggy}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Bounty System&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The bounty office serves several purposes to the citizens of TMW, and exists in all major cities and in several smaller outposts. In the bounty office, players can do several things.&lt;br /&gt;
&lt;br /&gt;
* Place bounties&lt;br /&gt;
* Look up bounties&lt;br /&gt;
* Claim bounties&lt;br /&gt;
&lt;br /&gt;
When placing a bounty, the player sets the item he is looking for and the quantity of that item. If the bounty is on a player, the item is &amp;quot;Soul of {Player Name}&amp;quot;. The player must also pay a certain amount of currency along with that bounty. This currency is given to players at the time they appear with the bounty item(s). Bounties expire after a certain length of time, and the money placed upon them is returned to the player via mail.&lt;br /&gt;
&lt;br /&gt;
Bounties are automatically set on the &amp;quot;Soul of...&amp;quot; items of players with criminal status. Small-time criminals are wanted only in their local offices, yet notorious players may be wanted throughout the world. These default bounties persist until the bounty is filled, or over a certain length of time (each month between criminal incidents would reduce the criminal status by a bit).&lt;br /&gt;
&lt;br /&gt;
See also [[Dynamic Quests#PvP_Quest:_Bounty_Hunt|Dynamic Quests (PvP Quest: Bounty Hunt)]]&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
Unlawful players are reported somewhere in the game or in the forums and if a particular number of votes are met, then a bonds office would post a bounty for them. So if the player was found guilty of virtual crimes, they can be attacked. And depending on the offense, they must be defeated once or several times. Exp and money can then be divided into bounty hunters who made contact with the character. There could also be wanted posters showing the character and his/her name and possibly level so people could organize hunting parties. Players posting the initial bounty would not pay, but mast have the approval of a set minimum number of players.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Questions&#039;&#039;&#039;==&lt;br /&gt;
Is this for NPC&#039;s only or can we put bounties on players as well?&lt;br /&gt;
Also how long will a bounty be good for, and how does it all fall into place?&lt;br /&gt;
[[User:CBlade|CBlade]]&lt;br /&gt;
:I am guessing it is on players... after all note the text &#039;&#039;&amp;quot;If the bounty is on a &#039;&#039;&#039;player,&#039;&#039;&#039;&amp;quot;&#039;&#039; Also, if we did implement this, I would suggest a &#039;per-&#039; fee. For instance, it costs &#039;&#039;&#039;500 gold per week&#039;&#039;&#039; for a bounty. The player then specifies how long they want the bounty to last. Also, I don&#039;t think the &amp;quot;soul of&amp;quot; item should be take up space in the players inventory. It could also easily be replaced with something else, like a badge or ticket. Either way, if it &#039;&#039;did&#039;&#039; take up space, and the person&#039;s inventory is full, they can&#039;t have a bounty placed on them. &#039;&#039;&#039;--&#039;&#039;&#039; [[User:Pauan|Pauan]] 08:33, 23 December 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Comments&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
My main concern is that this would overlap in functionality with an auction system, and we haven&#039;t yet figured out what we&#039;re going to do about or with an auction system or other commerce system.  Also, 500 GP for 1 bounty sounds pricy if this were used for commerce.  --[[User:Blash|Blash]] 16:50, 10 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Proposal_for_trade_ignoring&amp;diff=12361</id>
		<title>User:Blash/Proposal for trade ignoring</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User:Blash/Proposal_for_trade_ignoring&amp;diff=12361"/>
		<updated>2009-06-10T16:12:41Z</updated>

		<summary type="html">&lt;p&gt;Blash: proposal for trade ignoring system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Status_red}}&lt;br /&gt;
{{Opinions&lt;br /&gt;
|&lt;br /&gt;
{{Pro|Blash}}&lt;br /&gt;
|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In The Mana World, trade-spamming is a rare occurence, so I don&#039;t see myself needing to worry about trade spamming much at all.  If I come across it, I should be able just ignore that specific user&#039;s trades.&lt;br /&gt;
&lt;br /&gt;
== Solution ==&lt;br /&gt;
&lt;br /&gt;
I suggest that trade-ignoring is possible on an individual basis (a blacklist), and that people are allowed to trade by default.&lt;br /&gt;
&lt;br /&gt;
If some automation needs to come into play, perhaps (instead of trading automatically being ignored) an automatic prompt can pop up, providing the abused person with an easy opportunity to decide if they want to block the user&#039;s trading.  This prompt could block or suspend all incoming trades until it is answered.&lt;br /&gt;
&lt;br /&gt;
To make things really nice, trade-ignoring could be optionally time-limited.  For instance, perhaps there can be 4 or so clickable options (via buttons) on the trade-ignore dialog: (1 hour, 1 day, 1 week, forever, cancel). So after that time has elapsed, either another prompt can come up (to extend or finish the trade-ignoring), or the ignore can be automatically removed, depending on a (new) setting in the Setup dialog.&lt;br /&gt;
&lt;br /&gt;
This could also apply to chatting as well.&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Dabe/Backstory&amp;diff=9639</id>
		<title>User talk:Dabe/Backstory</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Dabe/Backstory&amp;diff=9639"/>
		<updated>2008-06-16T22:28:59Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Possible solution for organizing collaboration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested changes PT1 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&lt;br /&gt;
Okay the story is under review in the forums. I just wanted to add my comments on the current one in case it is used as a starting point. [[User:Booty|Booty]] 01:47, 11 June 2008 (CEST)&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Many ages ago, the world was entangled by war. &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Okay &#039;&#039;ages&#039;&#039; suggests periods of transition, which is fine but these ages might need to be explained and described to better understand the depth of time and the current status of the world. Also, &#039;&#039;world&#039;&#039; being this world or some other it seems a bit ambiguous.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;From the smallest tribe to the grandest of kingdoms, virtually every discernible group of mankind...&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
While I like the world virtually most of the time it seems to take away from the storytelling narrative, nearly or almost I feel are better choices. Discernible can be dropped, if they are a group, they are discernible. Also of mankind can be dropped, tribes and kingdoms already suggest some type of people unless there is a reason to specify humans, but there does not seem to be a reason implied from the current story or the in-game elements.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;...was somehow involved.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The sentence really could be worded better I think.&lt;br /&gt;
actually I&#039;m stopping here and just rewriting it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Through the darkness of war however, a light of truth somehow shone through. Amidst the previously unstoppable fighting, it was revealed that four manipulative gods were behind the chaos and confusion; that all of the misunderstandings leading to the generations of bloodshed, had been initiated by them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;People immediately stopped fighting one another, redirecting their aggression toward the Gods. Though they had destroyed much of their own civilization, ancient people were still quite powerful and in the end of the conflict, overpowered the Gods, banishing them in an explosion of magical energy. The resulting wave of destruction resonated across the globe, fragmenting the once solitary continent and killing millions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Generations have passed since that great disaster and people are slowly but surely, picking up the pieces of society. Though the world-wide hostilities seem to have stopped, such peace is often fleeting..&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;..for an old and forgotten threat is looming in the background, plotting to make history repeat itself.&#039;&#039;&#039;&lt;br /&gt;
[[User:Booty|Booty]] 01:49, 11 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Dabe|Dabe]]:To be quite honest, I only ever intended this as a sort of intro / teaser line for the game.  Like something that you might read on the back of the box, were it a commercial game.  Another use would be for text during an opening sequence or demo.  At any rate, the story is undergoing some changes that will require a new intro-line be written.  Maybe we should revisit this matter after we decide on some things about the story.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggested changes PT2 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Many ages ago, the world became embroiled in blood. All of mankind, from the most modest tribesmen to the grandest of kings, became entangled in warfare. In the darkest hour of mankind&#039;s self slaughter when all lost hope for peace a shimmering truth was revealed. The four manipulative gods were responsible for the undoing of mankind.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Amidst the previously unstoppable fighting, it was revealed that four manipulative gods were behind the chaos and confusion; that all of the misunderstandings leading to the generations of bloodshed, had been initiated by them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mankind became unified and directed their immense war fed aggression towards the gods. While the great works and civilizations of man long since vanished as a result of endless destruction, eons of battle and violence made men well versed in methods of combats, including those arcane and battle-wrought. The war-hardened  people overpowered the terrible gods and banished them from the world with an explosion of magical energy of immeasurable magnitude. The destructive energy of the blast ripped across the world&#039;s solitary continent and tore it asunder. Millions were killed and the surviving peoples were separated by seemingly unsurmountable waters and treacherous war-torn wasteland.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Since that time mankind has endured and have slowly began rebuilding the grandeur that was lost. While mankind has found peace since the time of great destruction, an old enemy looms in the shadows, threatening to repeat a terrible past.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&lt;br /&gt;
Okay, I rewrote it in a manner more suitable to me. Tell me what you think, don&#039;t worry I am highly critical of others and expect them to be so with me. No sparing feeling. Just keep in mind that I went through this once and I&#039;m too lazy to proof it. It is better if others do that anyway. &lt;br /&gt;
&lt;br /&gt;
Some things should be added to this story:&lt;br /&gt;
More information about the gods&lt;br /&gt;
Background about the &amp;quot;world&amp;quot; like the name and the laws of physics applicable, an old looking map of world before the breakup would be great&lt;br /&gt;
A better sense of time&lt;br /&gt;
&lt;br /&gt;
[[User:Booty|Booty]] 02:47, 11 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
Silly me I just looked at the timeline and found it had a lot more information than the background. I&#039;ll update my post above to reflect the information in there. [[User:Booty|Booty]] 02:53, 11 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
Okay me again. I decided to step back from this. Looking over the other pages there seems to be a large amount of content and many problems. In itself that wouldn&#039;t be a problem except I don&#039;t see a clear, consistent and organized method of editing, contributing and improving the material. [[User:Booty|Booty]] 03:03, 11 June 2008 (CEST)&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Dabe|Dabe]]:This is true.  Because this is the only online, collaborative writing project I&#039;ve ever worked on, I&#039;m at a loss for an experienced answer to the problem of submitting story ideas.  Hopefully, by getting the discussion tab moving again, you&#039;ve nudged that problem a bit so that it might be addressed soon.  Someone mentioned a writing section on the forum and it&#039;s something that I&#039;ve wondered about for a while.  Story items would be quickly buried in the content forum.&lt;br /&gt;
&lt;br /&gt;
The other obvious option is the usually quiet #tmwart channel.  Writing could be considered a form of art, I guess.  So long as we can get there at the same time, we should be able to talk it up pretty well about story issues / suggestions / etc..  I will finally be getting back on IRC tomorrow, so starting in the morning, you should be able to find me there.  &lt;br /&gt;
&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&lt;br /&gt;
: I first came across the storyline through the forum mention. I really thought that this was all there was to the story line. Shortly after posting the above I realized I only found the tail of the monster. I realized that this page was only a quick summation based on whatever material the of the story already had. My efforts above were pretty pointless as this page is something you would work on after the rest of the story was filled out. &lt;br /&gt;
&lt;br /&gt;
:The only online collaborative editing/creation I&#039;ve done online has been wikipedia. So when I was looking at the rest of the monst...er story line I was expecting some sort of format based on that. Collaborative writing really does work out well as long as everyone understands what is going on in terms of proposing changes and making them. Currently on the other pages there are a variety of styles of editing in play, some pages have on going discussions about the story on the story page rather than the discussion. Other pages have that and the discussion in the discussion area.&lt;br /&gt;
&lt;br /&gt;
:What I was expecting was a story page that represents the (un)finished product with each section of story separated into editable sections (to avoid edit conflicts). Any discussion I expected in the discussion tab so that the reasoning and thought behind parts of the story would be preserved and organized.&lt;br /&gt;
&lt;br /&gt;
:I think that the development of the story should be discussed in the discussion sections rather than a forum. It is easier to track changes and implement ideas and gets people familiar with the wiki editing style. &lt;br /&gt;
&lt;br /&gt;
:Regarding the writing you posted under &amp;quot;A beginning of a rewrite &amp;quot; I&#039;m sorry to say that I really can&#039;t comment on most of it as I am not familiar with the storyline. Also I hinted at this earlier but I think that at least some of the storyline has some real issues in that it seems amateurish. I&#039;m not specifying which parts as I want to spare peoples feelings, but it is to be expected as I suppose most of the contributors have limited fiction writing experience (like me). I would make changes or suggestions on those pages directly however the current organization is very off-putting. [[User:Booty|Booty]] 07:52, 15 June 2008 (CEST)&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
::The main reason it seems amateurish, is just as you said; I&#039;m not any sort of a professional writer.  However, if you&#039;re referring to the general tackiness of the entire storyline, you should know that it&#039;s &#039;&#039;&#039;intended&#039;&#039;&#039;.. because we want TMW to feel like a spiritual successor to a past generation of games, I thought it was appropriate to set it up with a similarly lame, often-predictable storyline.  The way I see it, most video games have laughably lame stories. ;)  Overall, the rewrite has some typos and some present/past-tense inconsistencies, but it&#039;s a draft which was transcribed from a notebook, at like 3 in the morning; it&#039;s bound to have some issues.  &lt;br /&gt;
&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&lt;br /&gt;
:::Typos and grammar usage wasn&#039;t what I was referring to, those are expected only heavy editing can get those and sometimes not all. As far as predictable, there are elements of the story that are not very predictable whatsoever. I tried looking for example I found a week ago but I think I&#039;m searching in the wrong place. When I find it I&#039;ll point it out. [[User:Booty|Booty]] 00:37, 16 June 2008 (CEST)&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
::Bottom line; there are issues of intended tackiness that you should keep in mind while critiquing the story itself.  If it&#039;s something beyond these apparent shortcomings.. like some glaring proof that I didn&#039;t pay attention in college, or that I haven&#039;t read a book in over a year, feel free to explain, so that I can fix it.  Something else to remember is that the story should not be so convoluted, that non-native English speakers have a hard time following it.  This was part of my beef with my currently posted version; too convoluted.  There needs to be a solid foundation for future story development, but enough left to the imagination, to offer some flexibility.&lt;br /&gt;
&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&lt;br /&gt;
:::The sections I read that put me off weren&#039;t really tacky (I&#039;m rather fond of tackiness) but rather were convoluted to the point where I was struggling to understand what they were trying to say. Again I am having a hard time finding the example I am referring to (maybe someone already fixed it?). [[User:Booty|Booty]] 00:37, 16 June 2008 (CEST)&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
::The.. &amp;quot;monster&amp;quot; as you call it.  &#039;&#039;&#039;Is&#039;&#039;&#039; a mess, but that&#039;s part of the reason I want to start yet another rewriting initiative, with more emphasis on group discussion along the way.  One reason the Modern Era sucks, is because we have had hangups in system development.  I couldn&#039;t proceed too far without understanding how our magic system was going to work, since this is a pivotal aspect of the storyline.  This is one reason for the comments slipping on to the foot of the article, in this case, though I can assure you it&#039;s happened in quite a few other, non-story-related articles.  (having a &amp;quot;comments&amp;quot; section on the bottom of the article, for example)&lt;br /&gt;
&lt;br /&gt;
::I have never claimed to hold a degree in wiki-etiquette.  While I agree that the story is essentially my mess, I refuse to accept that it&#039;s the only part of the wiki that is offending in this fashion, though it may currently be the most flamboyantly off-standard.  If it bothers you this much, perhaps you should consider helping out with wiki cleanup/management, to keep things laid out, according to an exacting standard.  There are &#039;&#039;general&#039;&#039; management / communication issues affecting the organization of the wiki, that must be addressed for the cleanup to ever actually happen.  Rest assured we will continue to plug away at it until it feels right, but sorry if the mess scared you off. :(  &lt;br /&gt;
&lt;br /&gt;
::Please email me with any scathing feedback, if you&#039;re concerned about the chance of publicly humiliating me; &#039;&#039;&#039;dave&#039;&#039;&#039;&#039;&#039;(at)&#039;&#039;&#039;&#039;&#039;themanaworld.org&#039;&#039;&#039; -16:41, 15 June 2008 (CEST)&lt;br /&gt;
&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&lt;br /&gt;
:::I can understand the problem with the modern era, it does seem odd that a storyline focused on magic and a game called Mana World doesn&#039;t have any magic.[[User:Booty|Booty]] 16:36, 16 June 2008 (CEST)&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
::::Who says that TMW isn&#039;t going to have magic? See [[Magic system]] for details of the magic system which will be implemented on TMWServ and [[Simple eathena magic system]] for a less serious magic system which might even see the light of the day on the current server. --[[User:Crush|Crush]] 02:44, 16 June 2008 (CEST)&lt;br /&gt;
&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&lt;br /&gt;
:::::I was referring to the current state of the game. I didn&#039;t make the suggestion that there won&#039;t be magic just the statement that there currently isn&#039;t any. When people are first coming to play this game they are not going to scour the wiki and the forums beforehand. I wasn&#039;t making any assumptions just a statement on the current (player) condition. [[User:Booty|Booty]] 16:36, 16 June 2008 (CEST)&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&lt;br /&gt;
:::I&#039;m also sure that the storyline isn&#039;t the section of the wiki affected like this. It is off putting because it is out of place to the reader and confusing. I can start working on the cleanup in a general way until specifications of the editing process are made (although these shouldn&#039;t get too complex because that is even more off putting).  Most of my scathing feedback is regarding the style of the editing rather than the story itself, except for one part which I can&#039;t find at the moment. The story on the backstory and the prehistory seems fine if not better than fine to me. It is a lot easier editing a story than creating one. Hopefully more editors will get involved as I think they would enrich the writing with every edit. I hope it is not a problem but I&#039;m moving the discussion of the prehistory and the modern age to those pages. [[User:Booty|Booty]] 00:37, 16 June 2008 (CEST)&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Possible solution for organizing collaboration ==&lt;br /&gt;
&lt;br /&gt;
A while back I created a system (in this wiki) for organizing proposals.  It is old, and I cannot watch after it any longer, but it works good for what I meant it for.  Perhaps everyone would find it useful for organizing the idea development process.  A link is &#039;&#039;&#039;[[User:Blash/The_proposal_system|here]]&#039;&#039;&#039;&lt;br /&gt;
--[[User:Blash|Blash]] 00:28, 17 June 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Dabe/Backstory&amp;diff=9638</id>
		<title>User talk:Dabe/Backstory</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=User_talk:Dabe/Backstory&amp;diff=9638"/>
		<updated>2008-06-16T22:28:45Z</updated>

		<summary type="html">&lt;p&gt;Blash: Possible solution for organizing collaboration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Suggested changes PT1 ==&lt;br /&gt;
&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&lt;br /&gt;
Okay the story is under review in the forums. I just wanted to add my comments on the current one in case it is used as a starting point. [[User:Booty|Booty]] 01:47, 11 June 2008 (CEST)&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;Many ages ago, the world was entangled by war. &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Okay &#039;&#039;ages&#039;&#039; suggests periods of transition, which is fine but these ages might need to be explained and described to better understand the depth of time and the current status of the world. Also, &#039;&#039;world&#039;&#039; being this world or some other it seems a bit ambiguous.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;&#039;&#039;From the smallest tribe to the grandest of kingdoms, virtually every discernible group of mankind...&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
While I like the world virtually most of the time it seems to take away from the storytelling narrative, nearly or almost I feel are better choices. Discernible can be dropped, if they are a group, they are discernible. Also of mankind can be dropped, tribes and kingdoms already suggest some type of people unless there is a reason to specify humans, but there does not seem to be a reason implied from the current story or the in-game elements.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;&#039;&#039;...was somehow involved.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
The sentence really could be worded better I think.&lt;br /&gt;
actually I&#039;m stopping here and just rewriting it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Through the darkness of war however, a light of truth somehow shone through. Amidst the previously unstoppable fighting, it was revealed that four manipulative gods were behind the chaos and confusion; that all of the misunderstandings leading to the generations of bloodshed, had been initiated by them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;People immediately stopped fighting one another, redirecting their aggression toward the Gods. Though they had destroyed much of their own civilization, ancient people were still quite powerful and in the end of the conflict, overpowered the Gods, banishing them in an explosion of magical energy. The resulting wave of destruction resonated across the globe, fragmenting the once solitary continent and killing millions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Generations have passed since that great disaster and people are slowly but surely, picking up the pieces of society. Though the world-wide hostilities seem to have stopped, such peace is often fleeting..&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;..for an old and forgotten threat is looming in the background, plotting to make history repeat itself.&#039;&#039;&#039;&lt;br /&gt;
[[User:Booty|Booty]] 01:49, 11 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Dabe|Dabe]]:To be quite honest, I only ever intended this as a sort of intro / teaser line for the game.  Like something that you might read on the back of the box, were it a commercial game.  Another use would be for text during an opening sequence or demo.  At any rate, the story is undergoing some changes that will require a new intro-line be written.  Maybe we should revisit this matter after we decide on some things about the story.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Suggested changes PT2 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Many ages ago, the world became embroiled in blood. All of mankind, from the most modest tribesmen to the grandest of kings, became entangled in warfare. In the darkest hour of mankind&#039;s self slaughter when all lost hope for peace a shimmering truth was revealed. The four manipulative gods were responsible for the undoing of mankind.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Amidst the previously unstoppable fighting, it was revealed that four manipulative gods were behind the chaos and confusion; that all of the misunderstandings leading to the generations of bloodshed, had been initiated by them.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mankind became unified and directed their immense war fed aggression towards the gods. While the great works and civilizations of man long since vanished as a result of endless destruction, eons of battle and violence made men well versed in methods of combats, including those arcane and battle-wrought. The war-hardened  people overpowered the terrible gods and banished them from the world with an explosion of magical energy of immeasurable magnitude. The destructive energy of the blast ripped across the world&#039;s solitary continent and tore it asunder. Millions were killed and the surviving peoples were separated by seemingly unsurmountable waters and treacherous war-torn wasteland.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Since that time mankind has endured and have slowly began rebuilding the grandeur that was lost. While mankind has found peace since the time of great destruction, an old enemy looms in the shadows, threatening to repeat a terrible past.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&lt;br /&gt;
Okay, I rewrote it in a manner more suitable to me. Tell me what you think, don&#039;t worry I am highly critical of others and expect them to be so with me. No sparing feeling. Just keep in mind that I went through this once and I&#039;m too lazy to proof it. It is better if others do that anyway. &lt;br /&gt;
&lt;br /&gt;
Some things should be added to this story:&lt;br /&gt;
More information about the gods&lt;br /&gt;
Background about the &amp;quot;world&amp;quot; like the name and the laws of physics applicable, an old looking map of world before the breakup would be great&lt;br /&gt;
A better sense of time&lt;br /&gt;
&lt;br /&gt;
[[User:Booty|Booty]] 02:47, 11 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
Silly me I just looked at the timeline and found it had a lot more information than the background. I&#039;ll update my post above to reflect the information in there. [[User:Booty|Booty]] 02:53, 11 June 2008 (CEST)&lt;br /&gt;
&lt;br /&gt;
Okay me again. I decided to step back from this. Looking over the other pages there seems to be a large amount of content and many problems. In itself that wouldn&#039;t be a problem except I don&#039;t see a clear, consistent and organized method of editing, contributing and improving the material. [[User:Booty|Booty]] 03:03, 11 June 2008 (CEST)&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Dabe|Dabe]]:This is true.  Because this is the only online, collaborative writing project I&#039;ve ever worked on, I&#039;m at a loss for an experienced answer to the problem of submitting story ideas.  Hopefully, by getting the discussion tab moving again, you&#039;ve nudged that problem a bit so that it might be addressed soon.  Someone mentioned a writing section on the forum and it&#039;s something that I&#039;ve wondered about for a while.  Story items would be quickly buried in the content forum.&lt;br /&gt;
&lt;br /&gt;
The other obvious option is the usually quiet #tmwart channel.  Writing could be considered a form of art, I guess.  So long as we can get there at the same time, we should be able to talk it up pretty well about story issues / suggestions / etc..  I will finally be getting back on IRC tomorrow, so starting in the morning, you should be able to find me there.  &lt;br /&gt;
&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&lt;br /&gt;
: I first came across the storyline through the forum mention. I really thought that this was all there was to the story line. Shortly after posting the above I realized I only found the tail of the monster. I realized that this page was only a quick summation based on whatever material the of the story already had. My efforts above were pretty pointless as this page is something you would work on after the rest of the story was filled out. &lt;br /&gt;
&lt;br /&gt;
:The only online collaborative editing/creation I&#039;ve done online has been wikipedia. So when I was looking at the rest of the monst...er story line I was expecting some sort of format based on that. Collaborative writing really does work out well as long as everyone understands what is going on in terms of proposing changes and making them. Currently on the other pages there are a variety of styles of editing in play, some pages have on going discussions about the story on the story page rather than the discussion. Other pages have that and the discussion in the discussion area.&lt;br /&gt;
&lt;br /&gt;
:What I was expecting was a story page that represents the (un)finished product with each section of story separated into editable sections (to avoid edit conflicts). Any discussion I expected in the discussion tab so that the reasoning and thought behind parts of the story would be preserved and organized.&lt;br /&gt;
&lt;br /&gt;
:I think that the development of the story should be discussed in the discussion sections rather than a forum. It is easier to track changes and implement ideas and gets people familiar with the wiki editing style. &lt;br /&gt;
&lt;br /&gt;
:Regarding the writing you posted under &amp;quot;A beginning of a rewrite &amp;quot; I&#039;m sorry to say that I really can&#039;t comment on most of it as I am not familiar with the storyline. Also I hinted at this earlier but I think that at least some of the storyline has some real issues in that it seems amateurish. I&#039;m not specifying which parts as I want to spare peoples feelings, but it is to be expected as I suppose most of the contributors have limited fiction writing experience (like me). I would make changes or suggestions on those pages directly however the current organization is very off-putting. [[User:Booty|Booty]] 07:52, 15 June 2008 (CEST)&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
::The main reason it seems amateurish, is just as you said; I&#039;m not any sort of a professional writer.  However, if you&#039;re referring to the general tackiness of the entire storyline, you should know that it&#039;s &#039;&#039;&#039;intended&#039;&#039;&#039;.. because we want TMW to feel like a spiritual successor to a past generation of games, I thought it was appropriate to set it up with a similarly lame, often-predictable storyline.  The way I see it, most video games have laughably lame stories. ;)  Overall, the rewrite has some typos and some present/past-tense inconsistencies, but it&#039;s a draft which was transcribed from a notebook, at like 3 in the morning; it&#039;s bound to have some issues.  &lt;br /&gt;
&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&lt;br /&gt;
:::Typos and grammar usage wasn&#039;t what I was referring to, those are expected only heavy editing can get those and sometimes not all. As far as predictable, there are elements of the story that are not very predictable whatsoever. I tried looking for example I found a week ago but I think I&#039;m searching in the wrong place. When I find it I&#039;ll point it out. [[User:Booty|Booty]] 00:37, 16 June 2008 (CEST)&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
::Bottom line; there are issues of intended tackiness that you should keep in mind while critiquing the story itself.  If it&#039;s something beyond these apparent shortcomings.. like some glaring proof that I didn&#039;t pay attention in college, or that I haven&#039;t read a book in over a year, feel free to explain, so that I can fix it.  Something else to remember is that the story should not be so convoluted, that non-native English speakers have a hard time following it.  This was part of my beef with my currently posted version; too convoluted.  There needs to be a solid foundation for future story development, but enough left to the imagination, to offer some flexibility.&lt;br /&gt;
&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&lt;br /&gt;
:::The sections I read that put me off weren&#039;t really tacky (I&#039;m rather fond of tackiness) but rather were convoluted to the point where I was struggling to understand what they were trying to say. Again I am having a hard time finding the example I am referring to (maybe someone already fixed it?). [[User:Booty|Booty]] 00:37, 16 June 2008 (CEST)&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
::The.. &amp;quot;monster&amp;quot; as you call it.  &#039;&#039;&#039;Is&#039;&#039;&#039; a mess, but that&#039;s part of the reason I want to start yet another rewriting initiative, with more emphasis on group discussion along the way.  One reason the Modern Era sucks, is because we have had hangups in system development.  I couldn&#039;t proceed too far without understanding how our magic system was going to work, since this is a pivotal aspect of the storyline.  This is one reason for the comments slipping on to the foot of the article, in this case, though I can assure you it&#039;s happened in quite a few other, non-story-related articles.  (having a &amp;quot;comments&amp;quot; section on the bottom of the article, for example)&lt;br /&gt;
&lt;br /&gt;
::I have never claimed to hold a degree in wiki-etiquette.  While I agree that the story is essentially my mess, I refuse to accept that it&#039;s the only part of the wiki that is offending in this fashion, though it may currently be the most flamboyantly off-standard.  If it bothers you this much, perhaps you should consider helping out with wiki cleanup/management, to keep things laid out, according to an exacting standard.  There are &#039;&#039;general&#039;&#039; management / communication issues affecting the organization of the wiki, that must be addressed for the cleanup to ever actually happen.  Rest assured we will continue to plug away at it until it feels right, but sorry if the mess scared you off. :(  &lt;br /&gt;
&lt;br /&gt;
::Please email me with any scathing feedback, if you&#039;re concerned about the chance of publicly humiliating me; &#039;&#039;&#039;dave&#039;&#039;&#039;&#039;&#039;(at)&#039;&#039;&#039;&#039;&#039;themanaworld.org&#039;&#039;&#039; -16:41, 15 June 2008 (CEST)&lt;br /&gt;
&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&lt;br /&gt;
:::I can understand the problem with the modern era, it does seem odd that a storyline focused on magic and a game called Mana World doesn&#039;t have any magic.[[User:Booty|Booty]] 16:36, 16 June 2008 (CEST)&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
::::Who says that TMW isn&#039;t going to have magic? See [[Magic system]] for details of the magic system which will be implemented on TMWServ and [[Simple eathena magic system]] for a less serious magic system which might even see the light of the day on the current server. --[[User:Crush|Crush]] 02:44, 16 June 2008 (CEST)&lt;br /&gt;
&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&lt;br /&gt;
:::::I was referring to the current state of the game. I didn&#039;t make the suggestion that there won&#039;t be magic just the statement that there currently isn&#039;t any. When people are first coming to play this game they are not going to scour the wiki and the forums beforehand. I wasn&#039;t making any assumptions just a statement on the current (player) condition. [[User:Booty|Booty]] 16:36, 16 June 2008 (CEST)&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;darkblue&amp;quot;&amp;gt;&lt;br /&gt;
:::I&#039;m also sure that the storyline isn&#039;t the section of the wiki affected like this. It is off putting because it is out of place to the reader and confusing. I can start working on the cleanup in a general way until specifications of the editing process are made (although these shouldn&#039;t get too complex because that is even more off putting).  Most of my scathing feedback is regarding the style of the editing rather than the story itself, except for one part which I can&#039;t find at the moment. The story on the backstory and the prehistory seems fine if not better than fine to me. It is a lot easier editing a story than creating one. Hopefully more editors will get involved as I think they would enrich the writing with every edit. I hope it is not a problem but I&#039;m moving the discussion of the prehistory and the modern age to those pages. [[User:Booty|Booty]] 00:37, 16 June 2008 (CEST)&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Possible solution for organizing collaboration ==&lt;br /&gt;
&lt;br /&gt;
A while back I created a system (in this wiki) for organizing proposals.  It is old, and I cannot watch after it any longer, but it works good for what I meant it for.  Perhaps everyone would find it useful for organizing the idea development process.  A link is &#039;&#039;&#039;[[User:Blash/The_proposal_system|here]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive_talk:Postal_system&amp;diff=9230</id>
		<title>Archive talk:Postal system</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive_talk:Postal_system&amp;diff=9230"/>
		<updated>2008-04-30T18:23:10Z</updated>

		<summary type="html">&lt;p&gt;Blash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ideally, mail and storage should be combined.  It would make things nicer: you mail things to people&#039;s storage space, where they go to pick it up.  In the real world, people have mail boxes and post office boxes that act as storage spaces.  On the internet, mail servers become the storage spaces for email.  Why not combine them and make it a law to own at least one storage space.  In order to mail something from your storage space, you must either travel to your storage space, and mail the item yourself, or you can mail a &amp;quot;request for mailing&amp;quot; to the post office from any mailbox, if you don&#039;t mind the delay.  --[[User:Blash|Blash]] 20:23, 30 April 2008 (CEST)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Special_attacks_brainstorming&amp;diff=8806</id>
		<title>Archive:Special attacks brainstorming</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Special_attacks_brainstorming&amp;diff=8806"/>
		<updated>2008-02-25T19:49:39Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* results */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;just brainstorming by writing any posibility i can think of without thinking about if it makes sense for us or not&lt;br /&gt;
==using==&lt;br /&gt;
===Secret of Mana approach===&lt;br /&gt;
hold attack button to charge. the longer you charge the better the attack when you release it. &lt;br /&gt;
*all weapons attacks  charge like in Secret of Mana and non-weapon special attacks are Icon selectable&lt;br /&gt;
&lt;br /&gt;
===SD3 approach===&lt;br /&gt;
successful normal attacks charge a combo bar which can be emptied to use a special attack&lt;br /&gt;
===rage approach===&lt;br /&gt;
the bar fills when YOU are hit succesfully&lt;br /&gt;
===usual MMORPG approach===&lt;br /&gt;
click icon or press hotkey to use special attack. each attack has a cooldown (or not). each use uses up mana (or not).&lt;br /&gt;
===Street Fighter approach===&lt;br /&gt;
special attacks are activated by more or less complicated finger acrobatics. they can be used without restrictions but you lose control over the character for the duration of the attack.&lt;br /&gt;
===Mega Man approach===&lt;br /&gt;
every special attack has a limited number of uses which can be recharged.&lt;br /&gt;
===team formation===&lt;br /&gt;
special attacks can only be used in parties when multiple people cooperate (like standing in a specific formation)&lt;br /&gt;
===[[Magic system]]===&lt;br /&gt;
Use our [[magic system]] for special attacks too, just that damage of special attacks is based on str instead of will -&amp;gt; would make int useful (maybe necessary?) for warriors. RP Explanation: Applied mana energy allows you to perform superhuman combat maneuvers.&lt;br /&gt;
===Reagent===&lt;br /&gt;
A reagent is required and consumed to use a special attack.&lt;br /&gt;
&lt;br /&gt;
==obtaining==&lt;br /&gt;
===learning by leveling===&lt;br /&gt;
reach skill level X and you learn a special attack&lt;br /&gt;
===skill tree=== &lt;br /&gt;
every skill has an ability tree. you get a skill-specific ability point on each levelup you can spend on a special attack of your choice (passive boni, too)&lt;br /&gt;
===learning by quest===&lt;br /&gt;
Do a quest and get teached a new special attack as a reward.&lt;br /&gt;
===design your own special attacks===&lt;br /&gt;
players can design their own special attacks within certain limitations&lt;br /&gt;
===blue mage approach===&lt;br /&gt;
learn a special attack by getting hit by it (even in PvP???)&lt;br /&gt;
===item-based===&lt;br /&gt;
your equipment defines what special attacks can be performed&lt;br /&gt;
*integrate special attacks into rune system used for magic?&lt;br /&gt;
**maybe different equipment for spellcasting runes and attack runes to differentiate between mage and warrior equipment?&lt;br /&gt;
&lt;br /&gt;
===Learning by attributes===&lt;br /&gt;
Attacks are unlocked by reaching certain attribute prerequisites.&lt;br /&gt;
&lt;br /&gt;
Alternatively they are predefined, but your attribute distribution decides which skill gets unlocked by the levelup of the skill.&lt;br /&gt;
&lt;br /&gt;
==results==&lt;br /&gt;
===combo bar approach===&lt;br /&gt;
I think a combination of the rage and SD3 approach would be good. With that method, both tanks and high agility players will be able to use skills fairly often.&lt;br /&gt;
As for obtaining, having a skill tree, some gained by quest, and some with items would be a good combination to keep players very interested and inspired i think.&lt;br /&gt;
-roderic&lt;br /&gt;
&lt;br /&gt;
===magic system approach===&lt;br /&gt;
I am currently favoring to integrate the melee special attacks into the [[magic system]] and [[User:Crush/Rune_combination|rune combination]] seamlessly. One might argue that using int and rune slots for regulating both physical and magical combat reduces the difference between mages and warriors but i think the opposite might be the case:&lt;br /&gt;
*Warriors need Dex+Str+Int while mages need Will+Int for maximum damage output so specialisation on one still makes sense.&lt;br /&gt;
*Characters have to choose if they want to use their resources (int-based mana flow and rune slots) for physical or magical combat. The logical choice would be to concentrate on one to be able to benefit from attribute specialisation.&lt;br /&gt;
*When we would separate magic and special atack system it would be easier for the player to utilize both independently at the same time. Would be an advantage for omni-characters (=bad).&lt;br /&gt;
--[[User:Crush|Crush]] 00:07, 24 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
===combine the best of these ideas===&lt;br /&gt;
How about using a heavy blend of many of these features?  -[[User:Dabe|Dabe]] 01:46, 25 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
===open-ended player creativity===&lt;br /&gt;
learning&lt;br /&gt;
* by research - players can design their own special attacks within certain limitations &lt;br /&gt;
* by practice - increase skill level of special attacks by repitition&lt;br /&gt;
* by experience (rare odds influenced by luck and intelligence) - learn more about a special attack by getting hit by it&lt;br /&gt;
* by education - read a book or get training from another player to learn pre-made special attacks&lt;br /&gt;
&lt;br /&gt;
enhancers - equipment accentuates special attack abilities by their energy signature and their geometry formation&lt;br /&gt;
&lt;br /&gt;
But most important, let the players design their own attacks, enhancers, etc!&lt;br /&gt;
&lt;br /&gt;
Who knows what kind of creative stuff the &#039;&#039;players&#039;&#039; will come up with if special attacks and enhancers are left open-ended and craftable?  Players can get pretty creative!  This would:&lt;br /&gt;
* make class types emerge out of gameplay evolution&lt;br /&gt;
* make things more interesting&lt;br /&gt;
* take some of the content-producing burden off the game designers&lt;br /&gt;
&lt;br /&gt;
--[[User:Blash|Blash]] 20:49, 25 February 2008 (CET)&lt;br /&gt;
&lt;br /&gt;
====utilization====&lt;br /&gt;
*Physical attack combos would be a lot more fun than the charging method found in SoM.  Charging takes too long and the attacks (in SoM) were always ridiculously wild and uncontrollable.. I&#039;d prefer that combos worked more like normal attacks though.  Imagine you have finally learned a &amp;quot;2-hit combo&amp;quot; .. now, when you successfully attack a target, your action bar recharges almost instantly, allowing you to follow through, performing your second attack. .. a character who has mastered their weapon-skill might be able to attack 4-6 times in this manner, depending on their fighting style.&lt;br /&gt;
*Rage / Limit Breaks are a cool feature, but I don&#039;t think everyone should have them.  Berserker would seem to be a good &amp;quot;profession&amp;quot; to fit rage-type skills in to.  Rages could have various effects, too.. they could take the simple form of an attack, or a more subtle status effect, like Adrenalize, Haste, etc..&lt;br /&gt;
*I definitely think it&#039;s a cool idea, but only if it&#039;s used similarly to Chrono Trigger&#039;s dual/triple-techniques, or to a lesser extent like Palom and Porom&#039;s Twin Magic, in Final Fantasy 4.&lt;br /&gt;
*You mentioned something about warriors maybe being able to channel mana to perform &amp;quot;super-human&amp;quot; combat abilities. Channeling mana for a special attack should typically result in some sort of elemental damage.. like imagine a special attack called &amp;quot;Flamestrike&amp;quot; where a warrior could channel fire through their weapon, during a normal attack.&lt;br /&gt;
**Elemental damage from channeling mana should only happen if the weapon has special elemental properties or the character has had some training in that element. The better the training, the more elemental damage could be done. If they have training in multiple elements, they could choose which one to use. Training in an element would also improve elemental damage the weapon already has (if it&#039;s the same element) or replace it (if it&#039;s different). If the character has no elemental training, channeling mana would only increase damage or inherit elemental property.&lt;br /&gt;
***In the game Final Fantasy 5, there was a job called &amp;quot;Enchanter&amp;quot; or &amp;quot;Sorcerer&amp;quot; or something like that.  Your idea for handling the channeling of mana reminds me of that, though it&#039;d be a very basic comparison.  If you&#039;re not familiar with the job I&#039;m referring to, you can go here for a brief description.. http://www.cavesofnarshe.com/ff5/jobs.php?job=Sorcerer&lt;br /&gt;
&lt;br /&gt;
====acquisition====&lt;br /&gt;
*Using skill trees is my favorite choice, because it maintains some semblance of categorization, based on professions.  Skill-trees will help to simulate classes and offer characters job titles, without the use of an actual class system.  It also encourages a system where characters have to visit teachers, masters, etc.. in order to learn a new ability.  I really dislike the idea of characters &amp;quot;realizing&amp;quot; abilities, without at least some initial instruction.  Mastering an ability should require you to hone and practice it, but learning how to use it in the first place, should require some form of instruction.. even if you&#039;re reading it out of a book.&lt;br /&gt;
*&amp;quot;Designing&amp;quot; your own attacks does sound pretty bad ass, but I&#039;m not exactly sure how this would work.&lt;br /&gt;
*Item-based.  I would like to treat &amp;quot;rune slots&amp;quot; like &amp;quot;materia slots&amp;quot; in FF7.  In that game, the equipment was geared intentionally toward class-types.  Cloud&#039;s swords tend to have a very minimal amount of slots, whereas Aerith&#039;s staffs commonly have the maximum, or very close to the maximum amount.  This way, equipment would help to define the difference between a warrior and magician, where a warrior&#039;s equipment typically has very few slots.  This would only work well if the rune feature were kept exclusive to magic.&lt;br /&gt;
*Attributes are great prerequisites for individual abilities.. I&#039;m having a bit of difficulty imagining the specifics of this feature, but regardless of how it works, I&#039;m in total support of applying attribute requirements to abilities.&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Dynamic_Map_Creation&amp;diff=8740</id>
		<title>Archive:Dynamic Map Creation</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Dynamic_Map_Creation&amp;diff=8740"/>
		<updated>2008-02-19T17:19:47Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Suggestions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_gameconcept}}&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
{{Opinions|&lt;br /&gt;
Blash&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is already a need for a LOT more space. The best way to produce a lot of content would be to add a &#039;&#039;&#039;random map generator&#039;&#039;&#039; component to &#039;Tiled.&#039; &lt;br /&gt;
&lt;br /&gt;
The generator will generate a map based on size and specific parameters (Location type, special features, desired elements,etc) Right now it takes a lot of care to make even a single map. Such random map generators are already in abundance in RTS games, and there is a market for tile based generators to make maps for Dungeons and Dragons games.&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
&lt;br /&gt;
===Step one===&lt;br /&gt;
&lt;br /&gt;
Create rippling updates in tiled.&lt;br /&gt;
One thing that adds a huge amount of time to the map creation process is adding the corner and border pieces. If you have a plain of dirt, and you want to ad a rocky outcropping, you have to first add the border around what you want to make (making sure to use all the right tiles) then you add the top edge, and whatever you wanted on the outcropping to begin with. This translates to a lot of time wasted. I propose making a standard tagging system for the tile set that shows when a piece is placed that several other tiles should be placed around it.&lt;br /&gt;
&lt;br /&gt;
The milestone for this step would be a click and drag tool to create mountains, rivers, streams, and bodies of water.&lt;br /&gt;
&lt;br /&gt;
===Step two===&lt;br /&gt;
Create rule sets for all major features, such houses, pathways, and castles.&lt;br /&gt;
These would be similar to the features of step one.&lt;br /&gt;
&lt;br /&gt;
===Step three===&lt;br /&gt;
Add random deviation based on the rule sets made in step two.&lt;br /&gt;
A river is not going to be completely strait, it is going to deviate. A rock wall will not be completely strait, and not all houses will look alike. Add a logical randomness to the rules.&lt;br /&gt;
&lt;br /&gt;
===Step four===&lt;br /&gt;
Create rules for the generation of features in a map. Based on settings, create rivers, trees, and ponds based on the location of the map (desert, forest, etc) These can then be touched up and changed to suit the user&lt;br /&gt;
&lt;br /&gt;
===Step five(long term goal)===&lt;br /&gt;
Create rules for the organization of cities, towns, outposts, etc.&lt;br /&gt;
Ideally, you should be able to click and drag, and a hamlet will appear, with pathways, houses, shrubs.&lt;br /&gt;
Implement this along with step four and you should be able to create an entire map dynamically. This then simply needs to be touched up, and you are set.&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
Put any suggestions/comments here:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:This would be awesome!  We could vastly expand the mana world through automated maps.  This idea could even be taken further -- one could randomly generate wilderness and store the entire file as a single random seed value (in the extreme case), allowing for a galactically gigantic world (or at least allowing us to not have to limit the world size). This, in turn, would make it much more possible for every player to have their own house, and guilds also!--[[User:Blash|Blash]] 18:19, 19 February 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Dynamic_Map_Creation&amp;diff=8739</id>
		<title>Archive:Dynamic Map Creation</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Dynamic_Map_Creation&amp;diff=8739"/>
		<updated>2008-02-19T17:19:14Z</updated>

		<summary type="html">&lt;p&gt;Blash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_gameconcept}}&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
{{Opinions|&lt;br /&gt;
Blash&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is already a need for a LOT more space. The best way to produce a lot of content would be to add a &#039;&#039;&#039;random map generator&#039;&#039;&#039; component to &#039;Tiled.&#039; &lt;br /&gt;
&lt;br /&gt;
The generator will generate a map based on size and specific parameters (Location type, special features, desired elements,etc) Right now it takes a lot of care to make even a single map. Such random map generators are already in abundance in RTS games, and there is a market for tile based generators to make maps for Dungeons and Dragons games.&lt;br /&gt;
&lt;br /&gt;
==Roadmap==&lt;br /&gt;
&lt;br /&gt;
===Step one===&lt;br /&gt;
&lt;br /&gt;
Create rippling updates in tiled.&lt;br /&gt;
One thing that adds a huge amount of time to the map creation process is adding the corner and border pieces. If you have a plain of dirt, and you want to ad a rocky outcropping, you have to first add the border around what you want to make (making sure to use all the right tiles) then you add the top edge, and whatever you wanted on the outcropping to begin with. This translates to a lot of time wasted. I propose making a standard tagging system for the tile set that shows when a piece is placed that several other tiles should be placed around it.&lt;br /&gt;
&lt;br /&gt;
The milestone for this step would be a click and drag tool to create mountains, rivers, streams, and bodies of water.&lt;br /&gt;
&lt;br /&gt;
===Step two===&lt;br /&gt;
Create rule sets for all major features, such houses, pathways, and castles.&lt;br /&gt;
These would be similar to the features of step one.&lt;br /&gt;
&lt;br /&gt;
===Step three===&lt;br /&gt;
Add random deviation based on the rule sets made in step two.&lt;br /&gt;
A river is not going to be completely strait, it is going to deviate. A rock wall will not be completely strait, and not all houses will look alike. Add a logical randomness to the rules.&lt;br /&gt;
&lt;br /&gt;
===Step four===&lt;br /&gt;
Create rules for the generation of features in a map. Based on settings, create rivers, trees, and ponds based on the location of the map (desert, forest, etc) These can then be touched up and changed to suit the user&lt;br /&gt;
&lt;br /&gt;
===Step five(long term goal)===&lt;br /&gt;
Create rules for the organization of cities, towns, outposts, etc.&lt;br /&gt;
Ideally, you should be able to click and drag, and a hamlet will appear, with pathways, houses, shrubs.&lt;br /&gt;
Implement this along with step four and you should be able to create an entire map dynamically. This then simply needs to be touched up, and you are set.&lt;br /&gt;
&lt;br /&gt;
==Suggestions==&lt;br /&gt;
Put any suggestions/comments here&lt;br /&gt;
&lt;br /&gt;
This would be awesome!  We could vastly expand the mana world through automated maps.  This idea could even be taken further -- one could randomly generate wilderness and store the entire file as a single random seed value (in the extreme case), allowing for a galactically gigantic world (or at least allowing us to not have to limit the world size). This, in turn, would make it much more possible for every player to have their own house, and guilds also!--[[User:Blash|Blash]] 18:19, 19 February 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Getting_started&amp;diff=8700</id>
		<title>Getting started</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Getting_started&amp;diff=8700"/>
		<updated>2008-02-15T21:23:28Z</updated>

		<summary type="html">&lt;p&gt;Blash: /* Controls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Category_playerinfo}}&lt;br /&gt;
{{Status_green}}&lt;br /&gt;
&lt;br /&gt;
==Rules and Etiquette==&lt;br /&gt;
The rules of the game, as posted by Platyna are:&lt;br /&gt;
&lt;br /&gt;
*1. Do not abuse other players (it means insults, swearing etc.)&lt;br /&gt;
*2. No bots.&lt;br /&gt;
*3. No spamming/flooding (including trade spam).&lt;br /&gt;
*4. No begging.&lt;br /&gt;
*5. Speak English.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Additionally we would advice the following etiquette:&lt;br /&gt;
&lt;br /&gt;
*1. Do not drop-steal without permission (drop-steal: take items dropped by a monster someone else killed)&lt;br /&gt;
*2. Do not kill-steal without permission (kill-steal: kill a monster someone else is fighting to get easy exp)&lt;br /&gt;
*3. Be polite; take the time to greet people before you ask anything; follow the same etiquette in conversation as you would follow in real life.&lt;br /&gt;
*4. Don&#039;t do unto others what you wouldn&#039;t like to be done to you. Don&#039;t say to others what you wouldn&#039;t like being said to you.&lt;br /&gt;
&lt;br /&gt;
==Controls==&lt;br /&gt;
&#039;&#039;&#039;Keyboard&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Key !! Action&lt;br /&gt;
|-&lt;br /&gt;
| Arrow || move around&lt;br /&gt;
|-&lt;br /&gt;
| Ctrl || attack&lt;br /&gt;
|-&lt;br /&gt;
| F1 || toggle the online help&lt;br /&gt;
|-&lt;br /&gt;
| F2 || toggle profile window&lt;br /&gt;
|-&lt;br /&gt;
| F3 || toggle inventory window&lt;br /&gt;
|-&lt;br /&gt;
| F4 || toggle equipment window&lt;br /&gt;
|-&lt;br /&gt;
| F5 || toggle skills window&lt;br /&gt;
|-&lt;br /&gt;
| F6 || toggle minimap&lt;br /&gt;
|-&lt;br /&gt;
| F7 || toggle chat window&lt;br /&gt;
|-&lt;br /&gt;
| F8 || (none)&lt;br /&gt;
|-&lt;br /&gt;
| F9 || show setup window&lt;br /&gt;
|-&lt;br /&gt;
| F10 || toggle debug window&lt;br /&gt;
|-&lt;br /&gt;
| Alt+0--Alt+9, - &amp;amp; + || show emoticons&lt;br /&gt;
|-&lt;br /&gt;
| S or Alt+S || sit down / stand up&lt;br /&gt;
|-&lt;br /&gt;
| Alt+F || toggle debug pathfinding feature&lt;br /&gt;
|-&lt;br /&gt;
| Alt+T || toggle ignore/allow incoming trades&lt;br /&gt;
|-&lt;br /&gt;
| Alt+P || take screenshot&lt;br /&gt;
|-&lt;br /&gt;
| A || target nearest monster&lt;br /&gt;
|-&lt;br /&gt;
| H || hide all non-sticky windows&lt;br /&gt;
|-&lt;br /&gt;
| G or Z || pick up item&lt;br /&gt;
|-&lt;br /&gt;
| Enter || focus chat window / send message&lt;br /&gt;
|-&lt;br /&gt;
| Shift || hold it when attacking to lock target for auto attack&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mouse&#039;&#039;&#039;&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Key !! Action&lt;br /&gt;
|-&lt;br /&gt;
| Left-click (on character) || Attack&lt;br /&gt;
|-&lt;br /&gt;
| Left-click (on item) || walk to and pick up&lt;br /&gt;
|-&lt;br /&gt;
| Left-click (on ground) || toggle walking in the direction of the cursor&lt;br /&gt;
|-&lt;br /&gt;
| Right-click (on character) || context sensitive menu&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tip: When walking using the mouse, your character will automatically use a pathfinding algorithm to take the nearest route to the mouse pointer&#039;s location.&lt;br /&gt;
&lt;br /&gt;
Using the mouse to move will allow you to pass trough certain objects, like NPC&#039;s and other players! Left click to execute default action: walk, pick up an item, attack a monster and talk to NPCs (be sure to click on their feet). Right click to show up a context menu (attack, trade,...). Holding [Left Shift] prevents from walking when attacking.&lt;br /&gt;
&lt;br /&gt;
==First Steps==&lt;br /&gt;
[[Image:http://xs224.xs.to/xs224/08075/equip900.gif|frame|An animation showing how to equip.]] You&#039;ve spawned in Tulimshar for the first time! Congratulations and welcome to the Mana World. Immediately, you should either press F3 or click Inventory, click on the Cotton Shirt, and click Equip. This will make you less half-naked and increase your defense.&lt;br /&gt;
&lt;br /&gt;
You gain levels by killing monsters. Killing monsters is what you&#039;ll be doing most of the time, so you&#039;d better get used to it. You can either click on a monster, or target the nearest one by pressing &amp;quot;A&amp;quot; and &amp;quot;Ctrl&amp;quot; to attack. It is a lot easier to beat a monster if you target and press &amp;quot;Shft&amp;quot; and &amp;quot;Ctrl&amp;quot; together. This will make you attack automatically as long as you don&#039;t move.&lt;br /&gt;
&lt;br /&gt;
NPCs (Non-Playable Characters) are characters on the server. You can easily recognize them by their grayish blue name. You can click on them to talk to them. Some of them have quests for you to accomplish, others will sell and buy things from you, and some will heal you. If you walk to the right and down through the gate from where you start out, an NPC named Elanore will heal you for free until you get to Level 10. Note that  If you attack by holding down CTRL, you can heal by clicking her at the same time. This should help you speed trough those first 10 levels by fighting fire goblins. &lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve killed a monster, it dies and looks dead for a few seconds. It may drop an item. You can stand on top of the item and press &amp;quot;G&amp;quot; or &amp;quot;Z&amp;quot; to get the item. If you want to use it, it is in your inventory. If you can&#039;t use nor equip it, it might be a quest item or a useless item. Useless items can be sold to the NPC Neko, or any NPC that buys and sells items. Although the prices of the items they sell vary, they always buy from you at the same price. These prices are listed thoroughly on [[Item reference]].&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve killed enough monsters, you&#039;ll have enough Skill points to get job level 3. Either press F5 or click &amp;quot;Skills&amp;quot;, select Basic, and click &amp;quot;Up&amp;quot; three times. For the moment only basic skills are implemented in the game (no magic, yet!), and only the first three levels have a function.&lt;br /&gt;
&lt;br /&gt;
[[Image:http://xs224.xs.to/xs224/08075/sitting866.gif|frame|An animation showing how to sit.]]&lt;br /&gt;
*&#039;&#039;&#039;Level 1&#039;&#039;&#039; enables the ability to trade with others&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 2&#039;&#039;&#039; enables the ability to express emotions&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 3&#039;&#039;&#039; enables character to sit&lt;br /&gt;
&lt;br /&gt;
Press &amp;quot;S&amp;quot; to sit. This makes your automatic recovery go faster. You can also hold &amp;quot;Alt&amp;quot; and press any of the numbers 1 through 9 to emote, or show an emoticon above your head.&lt;br /&gt;
&lt;br /&gt;
==Raising Your Stats==&lt;br /&gt;
&#039;&#039;&#039;NOTE: There is no magic in the game yet, so INT is completely worthless! AGI and LUCK do nothing that DEX, STR, or VIT don&#039;t already do better. Do not up these stats at all!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When you gain a level in The Mana World, you are awarded points that you can distribute as you please among the various stats. Essentially, only two routes are beneficial in the long term, and the community refers to them as Warrior, or Melee, and Archer, or Ranged.&lt;br /&gt;
&lt;br /&gt;
===Warrior===&lt;br /&gt;
The Warrior is more difficult to train as it eats up 33% more stat points than an Archer, and is more vulnerable to attack from monsters. However, the Warrior has the greatest potential for making money, because there&#039;s no need to purchase arrows. The weapon of choice for a Warrior is a Scythe.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;STR&#039;&#039;&#039; is important to increase the base damage of the Scythe&#039;s attack. You can increase this until you are satisfied with your base damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;VIT&#039;&#039;&#039; is always important because it raises both defense and maximum health, as well as speeds up your idle healing rate. Always increase this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; is important to the Warrior until somewhere in the 50-60 total points range. This is only to ensure that your attacks aren&#039;t evaded by high level monsters.&lt;br /&gt;
&lt;br /&gt;
===Archer===&lt;br /&gt;
The Archer is the easiest to train because only two stats are needed to make it strong, and because it can kill monsters more rapidly and efficiently. However, the Archer is dependent on a lot of arrows for its livelihood, and so a lot of inventory weight and money will be taken up by arrows.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;VIT&#039;&#039;&#039; is always important because it raises both defense and maximum health, as well as speeds up your idle healing rate. Always increase this.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DEX&#039;&#039;&#039; is also always important because it raises both the accuracy of your attack and the base damage of the Bow. Many Archers are content to stop raising DEX in the 80-90 range.&lt;br /&gt;
&lt;br /&gt;
==Quick Walkthrough==&lt;br /&gt;
[[Image:http://xs224.xs.to/xs224/08075/caves511.gif|frame|The locations of the two bat caves.]]&lt;br /&gt;
*&#039;&#039;&#039;LVL 1-15&#039;&#039;&#039;: Kill maggots and the occassional scorpion. Kill fire goblins while you can heal for free from Elanore.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LVL 13-28&#039;&#039;&#039;: Kill pinkies, get a Scythe. Kill bats, pinkies and fluffies.&lt;br /&gt;
&lt;br /&gt;
[[Image:http://xs224.xs.to/xs224/08075/armor287.gif|frame|The NPCs that sell the best common armor.]]&lt;br /&gt;
*&#039;&#039;&#039;LVL 25-40&#039;&#039;&#039;: Kill green slimes, giant maggots, red scorpions. Save up for and get Light Platemail and a Silk Headband.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LVL 38-50&#039;&#039;&#039;: Kill red slimes, black scorpions, and logheads. Save up Raw Logs and GP, get a Forest Bow.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;LVL 45-60&#039;&#039;&#039;: Kill flowers, evil mushrooms, snakes, spiders, and yellow slimes. Finish up the quests and your collection of rare drops.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
===Aiden and Ishi&#039;s monsters points===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; Infinite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Easy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Tulimshar village; market&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; First talk to Aiden he&#039;s standing at the gate across Elanore the healer, he&#039;ll register you for this quest. After that, the game keeps a count of the number of kills you made and gives you monster points accordingly (note that not all monsters give monster points). You can exchange these points for items by talking to Ishi. There&#039;s no point in stocking up the points, the rewards will always be the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reward:&#039;&#039; The items you get change, but they are never rare or highly valuable. Most of the items you&#039;ll probably just sell. The best items (currently) are cotton pants.&lt;br /&gt;
&lt;br /&gt;
===Vincent&#039;s Action Figure===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; One time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Easy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Tulimshar village; East&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; Vincent need 30 Bug Legs to make an action figure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bug Legs dropped by:&#039;&#039; Maggot (4%); Scorpion (7%); Bat (4%); Spikey Mushroom (0.5%); Fire Goblin (8%); Giant Maggot (7.5%); Red Scorpion (5%); Black Scorpion (8%)  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reward:&#039;&#039; 1000 GP&lt;br /&gt;
&lt;br /&gt;
===Sandra&#039;s Red Scorpion Stingers===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; One time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; Tulimshar village; outside the walls of the market SouthEast corner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; Sandra wants you to bring her 5 red scorpion stingers to prove you killed them. Red scorpions require some dexterity in order for you to be able to hit them, so depending on what character you&#039;re building, it might take a while before you can do this quest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Red Scorpion Stingers dropped by:&#039;&#039; Red Scorpion (20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reward:&#039;&#039; 1 Bow + 100 arrows&lt;br /&gt;
&lt;br /&gt;
===Farmer&#039;s Scythe===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; One time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Easy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; North of Hurnscald&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; The Pinkies are eating the farmer&#039;s crops. Bring him 10 Pink Antennae as proof of your kills. There are not many pinkies on that map though. I suggest you go to the Ice Cave, where there is a much higher density of pinkies. If you want to know if you&#039;ll be able to kill them, Pinkies have more HP then Fire Goblins, but give less damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Pink Antennea dropped by:&#039;&#039; Pinkie (8%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reward:&#039;&#039; Scythe &lt;br /&gt;
&lt;br /&gt;
===Forest Bow===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; One time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Medium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; In the bow shop in Hurnscald (there&#039;s a practice target out back)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; The Bow Master can make you a Forest Bow. After running back and forth a while between the Bow Master and Jack the Lumberjack you find out you&#039;ll have to supply the wood, and pay 10,000 GP. The tricky part is, finding a Log that is good. Before you pay, the Bow Master will test out your Log to see if it&#039;s strong enough. Whether or not a Log breaks is random--the chance of it not breaking is 1/20. You can find Log Heads in the Woodlands (SW)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Raw Logs dropped by:&#039;&#039; Log Heads (20%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reward:&#039;&#039; Forest Bow&lt;br /&gt;
&lt;br /&gt;
===Rauk&#039;s Alchemy===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; Infinite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Hard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; In the Woodlands (NW); in the SE corner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; Gauk will turn 20 Small Mushrooms into an Iron Potion and 20 Petals in to a Concentration Potion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Small Mushrooms dropped by:&#039;&#039; Evil Mushroom (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Petals dropped by:&#039;&#039; Flower (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reward:&#039;&#039; Iron Potion and Concentration Potion.&lt;br /&gt;
&lt;br /&gt;
===Snowman&#039;s Sweet Tooth===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; One time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Mediocre&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; In the Northpole; center of the map&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; The Snowman would like you to get him 8 Chocolate Bars, 10 Cactus Potions and, and 20 Candies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chocolate Bar dropped by:&#039;&#039; Scorpion (0.5%); Rudolph Slime (3%); Red Slime (1.1%); Red Scorpion (1%); Black Scorpion (1%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Candies dropped by:&#039;&#039; Scorpion (1%); Rudolph Slime (6%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cactus Potions dropped by:&#039;&#039; Maggot (1.5%); Bat (1.5%); Spikey Mushroom (1.5%); Fire Goblin (1.5%); Green Slime (1%); Yellow Slime (3.5%); Giant Maggot (50%);          ;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reward:&#039;&#039; Santa Hat&lt;br /&gt;
&lt;br /&gt;
===Treasure Chest===&lt;br /&gt;
&#039;&#039;Type:&#039;&#039; One time&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Difficulty:&#039;&#039; Hard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Location:&#039;&#039; In the Mines; Second level, end of the tunnel&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What to do:&#039;&#039; Open the Treasure Chest, you need exatly three Keys to do so.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Keys dropped by:&#039;&#039; Spider (5%)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reward:&#039;&#039; Short Sword&lt;br /&gt;
&lt;br /&gt;
==The &amp;quot;Rapid Attack&amp;quot; Bug==&lt;br /&gt;
&#039;&#039;&#039;NOTE: This bug will only work with a Scythe or a Bow!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hold down all three of the following, and do not release until the monster is dead: CTRL + A + Left Mouse button. (CTRL + Q + Left Mouse button for badly configured azerty-keyboards). Then move your mouse (with the left button still held down).&lt;br /&gt;
&lt;br /&gt;
*If you are using a melee weapon, try to hold the cursor directly over the monster for the greatest efficiency. If it locks up (stops attacking rapidly), drag the cursor away slightly to move and then hold it over the monster again. Repeat as necessary. But DO NOT release any of the buttons until it is dead, or you will have to start over!&lt;br /&gt;
&lt;br /&gt;
*If you are using a ranged weapon (bows), try to hold the cursor directly over yourself, or over an object or wall for the greatest efficiency. You will be able to attack large groups of monsters, one by one in quick succession, without having to target them individually. Again, if it locks up, drag the cursor away slightly to move and then hold it over yourself again. Repeat as desired, just don&#039;t release anything until your group of monsters is dead, or you will have to start over.&lt;br /&gt;
&lt;br /&gt;
==Level 60 and Beyond==&lt;br /&gt;
It becomes fairly difficult to level up after this point, but it is not entirely uncommon to find players with levels in the 80s, and not impossible to get up to 90 and beyond. It does take a lot of time and work. If you are ambitious about becoming one of the highest level players in the game, be prepared to put in many hours, sometimes many hours at once to reach this goal. Here are a few pointers.&lt;br /&gt;
&lt;br /&gt;
===Training Location===&lt;br /&gt;
The best place to train is the mines. Some people may disagree, but it&#039;s true. The mines have the greatest spawn rate and thus the highest proportion of high EXP-yielding monsters at any given time. Not only that, but one can make 20, 40, even 60,000 GP after 30 minutes or more training there. That said, the mines are packed full of people training most of the time. A lot of the time, there are people there who just want to steal and sell your drops.&lt;br /&gt;
&lt;br /&gt;
Another good place to train is colloquially called &amp;quot;Shroomville,&amp;quot; where Evil Mushrooms and Flowers spawn. The EXP gained from the monsters here is technically higher than those of the ones in the mines, however the spawn rate is not as high. However, you can balance this out by spending a little more time there. You also won&#039;t be able to get as much money from the drops, but both of these monsters drop Empty Bottles (very very rarely) which can be sold to other players for a lot of money.&lt;br /&gt;
&lt;br /&gt;
===Training Technique===&lt;br /&gt;
Your wrist is going to get worn out in those long training sessions. When you are ready to commit to one, and don&#039;t think you&#039;ll be talking to anyone for a while, here&#039;s a little trick you can use. I must stress that &#039;&#039;&#039;you should ONLY DO THIS while you are present at your computer&#039;&#039;&#039;, actively moving and picking up drops. When this technique is used while you are away from the computer, it is called botting, cheating, and that is against the rules. Take a couple paperclips, bobbypins, Q-tips, or whatever else you find that works to pin down CTRL and A. This way you can rapid attack automatically and use your hands to pick up drops and move with the mouse.&lt;br /&gt;
&lt;br /&gt;
Another good trick healing on demand. Stock up on your healing item of choice (I prefer Beer... I collect Apples ;p) and make the Inventory window small enough that it doesn&#039;t block much of your area of vision. Now keep that item selected, and you can simply click Use whenever you need a quick heal. This is even better if you have an SVN client with the Item Shortcut bar. I toggle the healing item to &amp;quot;x&amp;quot; and just heal with one keystroke when needed. The Item Shortcut bar should be included with the default client in 0.0.25.&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
One element of the game that keeps many players active after they have levelled up til they&#039;re sick of it and finished all the quests is The Mana World&#039;s in-game economy.&lt;br /&gt;
&lt;br /&gt;
No doubt you have noticed some of the interesting hats and armor other players wear. Most of these are rare items that were once available freely, during events or quests that have since been removed from the game, etc. Some are just rare drops that anyone can get from monsters in the game if they devote enough time to hunting them.&lt;br /&gt;
&lt;br /&gt;
Here I will cover all of these items, the general prices they fetch from other players, and where they are from. Of course, these prices are very dynamic. The in-game economy changes constantly. As more time passes after an event, the items become more rare and more in demand. &lt;br /&gt;
&lt;br /&gt;
===Common Items (or... Rare Drops)===&lt;br /&gt;
*Jeans 100-200k&lt;br /&gt;
**+4 Defense. 0.1% chance of being dropped by Cave Snakes. That&#039;s 1 in 1000 on average.&lt;br /&gt;
*Empty Bottle 300-400k&lt;br /&gt;
**Does nothing (yet?). 0.05% chance of bein dropped by Flowers or Evil Mushrooms. That&#039;s 1 in 2000 on average.&lt;br /&gt;
&lt;br /&gt;
===Uncommon Items (or... Christmas 2007 Event Items)===&lt;br /&gt;
All of these can be bought or sold at around 300-600k.&lt;br /&gt;
&lt;br /&gt;
*Santa Cookie&lt;br /&gt;
**Does nothing any more (was used in the Christmas quest).&lt;br /&gt;
*Skirt&lt;br /&gt;
**+4 Defense.&lt;br /&gt;
*Top Hat&lt;br /&gt;
*Face Mask&lt;br /&gt;
*Mush Hat&lt;br /&gt;
**The three above are +15 Defense hats.&lt;br /&gt;
*Shroom Hat&lt;br /&gt;
*Funky Hat&lt;br /&gt;
*Elf Hat&lt;br /&gt;
**The three above are +18 Defense hats.&lt;br /&gt;
&lt;br /&gt;
===Semi-Rare Items (or... Discontinued Santa Quest Items)===&lt;br /&gt;
All of these can be bought or sold at around 400-700k.&lt;br /&gt;
&lt;br /&gt;
*Turtleneck Sweater&lt;br /&gt;
**+6 Defense.&lt;br /&gt;
*Winter Gloves&lt;br /&gt;
**+2 Defense.&lt;br /&gt;
&lt;br /&gt;
===Rare Items (or... Halloween 2007 Event Items)===&lt;br /&gt;
All of these can be bought or sold at around 500-800k.&lt;br /&gt;
&lt;br /&gt;
*Dark Crystal&lt;br /&gt;
**Does nothing any more (was used in Halloween quest).&lt;br /&gt;
*Ranger Hat&lt;br /&gt;
**+2 Defense.&lt;br /&gt;
*Bandana&lt;br /&gt;
**+3 Defense.&lt;br /&gt;
*Pumpkin Helmet&lt;br /&gt;
*Pirate Hat&lt;br /&gt;
*Circlet&lt;br /&gt;
*Axe Hat&lt;br /&gt;
**The four above are +4 Defense hats.&lt;br /&gt;
&lt;br /&gt;
===Very Rare Items (or... Christmas/Halloween 2006 Event Items)===&lt;br /&gt;
All of these can be bought or sold at around 1-10 million GP... or more.&lt;br /&gt;
&lt;br /&gt;
*V-neck Sweater&lt;br /&gt;
**This was actually a Halloween 2007 Event item, but its price has skyrocketed. +8 Defense.&lt;br /&gt;
*Christmas Tree Hat&lt;br /&gt;
*Goggles&lt;br /&gt;
**The two above are +2 Defense hats.&lt;br /&gt;
*Leather Goggles&lt;br /&gt;
*Eyepatch&lt;br /&gt;
**The two above are +3 Defense hats.&lt;br /&gt;
*Antler Hat&lt;br /&gt;
*+4 Defense.&lt;br /&gt;
*Santa Beard Hat&lt;br /&gt;
*+5 Defense.&lt;br /&gt;
&lt;br /&gt;
===Legendary Items (from Various Events)===&lt;br /&gt;
These are so difficult to find that they are rarely bought or sold at all. For our purposes, they are priceless.&lt;br /&gt;
&lt;br /&gt;
*Bottle of Sand&lt;br /&gt;
*Unknown Item&lt;br /&gt;
**Neither of these do anything (yet?). &lt;br /&gt;
*Easter Egg&lt;br /&gt;
**+100 HP (healing).&lt;br /&gt;
*Bottle of Water&lt;br /&gt;
**+250 HP (healing).&lt;br /&gt;
&lt;br /&gt;
==Final Thoughts==&lt;br /&gt;
So you have completed your item collection and levelled as much as you care too. You&#039;ve finished all of the quests. What else can you do? Well, one of the great things about The Mana World and Open Source software in general is that anyone can help improve it and further it along. There are many ways you can do that even without any &amp;quot;programming&amp;quot; knowledge.&lt;br /&gt;
&lt;br /&gt;
The more active players the game has, the more potential programmers will be introduced to the game. And the more potential programmers we have, the faster the development will go. That means new features, items, quests, etc. for everyone. How can you help nurture a large active player base?&lt;br /&gt;
&lt;br /&gt;
Well, as you may have noticed before you read this guide, the game has somewhat of a difficult learning curve for new players. Many more experienced players help newbies with quests and items--some even go so far as to create an account devoted solely to that purpose. I&#039;ve written [http://holymana.freeforums.org/viewtopic.php?t=127 a guide] to help people get started doing that.&lt;br /&gt;
&lt;br /&gt;
How do experienced players pass the time while we wait for new content? Simply put, we make our own quests and events, stimulating competition among players and giving out prizes as incentive. This is a great way that we keep other players from getting bored and quitting, and anyone can get involved with it. I&#039;ve written [http://holymana.freeforums.org/viewtopic.php?t=129 another guide] to help people host their own events, as well.&lt;br /&gt;
&lt;br /&gt;
Most importantly, if you have the time and a little bit of know how, you can influence the development of the game directly by helping to code TMWServ, scripting new items, making pixel art for new tilesets, NPCs, monsters, etc, as well as mapping. Mapping especially is very simple and done in a freely available editor called Tiled, which you can read more about on the [[Map development]] page.&lt;br /&gt;
&lt;br /&gt;
Doing all these things is easier when you are not working alone; indeed, bigger projects can be tackled much faster in groups. Although there is no integrated guild system in the client yet, players have started their own &amp;quot;unofficial&amp;quot; guilds (see [[Guilds]]). They all serve different purposes, but [http://www.holymanaclan.webs.com at least one] (as of this writing) devotes itself to the purpose of furthering the development of the game through the three methods above. Consider joining a guild like this to be a part of a player community that seeks to better the game. You won&#039;t be losing your individuality (usually!) in doing so. --[[User:Sertraline|Sertraline]] 21:56, 14 February 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive_talk:Skill_system_2&amp;diff=8394</id>
		<title>Archive talk:Skill system 2</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive_talk:Skill_system_2&amp;diff=8394"/>
		<updated>2008-01-08T18:31:36Z</updated>

		<summary type="html">&lt;p&gt;Blash: On the random unlearning of skills, and a skill-performance curve&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;Eeiya, I think this is a good proposal, however I offer some minor suggestions. As others have stated, we should NOT just give the EXP/items to the first person to hit it, because that would encourage players attacking every monster on a map. Instead, it should either be time, or distance based, possibly a mixture of both. For instance, move 15 tiles away from the monster and it returns to &amp;quot;everybody mode.&amp;quot; Or, after you have not attacked for a certain amount of time, it will once again return to &amp;quot;everybody mode.&amp;quot; We should NOT have it party based (meaning the ENTIRE party has to move away from the monster). Why? Because then there would be large parties dedicated to attacking monsters, and as long as at least one person in the party is close enough to the monster(s), everybody gets EXP. No, that won&#039;t work at all. Instead, if even ONE person in the party leaves the area, I think the monster should go back to being a free kill. BUT! Let&#039;s say that one player in the party left to go buy an item, but the rest of the party (let&#039;s say 4 people) stayed behind. The instant the player leaves, the monster goes back into free mode. However, since the rest of the party is still around, and still attacking it, the monster only stays in free mode for less than a second. Thus, the balance is maintained. I also think that only those within a certain radius of the monster should get EXP (in other words, if you go AFK and don&#039;t move, you shouldn&#039;t be able to leech off your party which is three maps away.) So yeah, just some minor suggestions, but I approve of it overall.&lt;br /&gt;
:::::::::::::::::::::::::::::[[User:Pauan|Pauan]] 04:03, 1 January 2007 (CET)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== @Direct Combat Skills - 1 ===&lt;br /&gt;
Why not base the exp gained on the work done directly?&lt;br /&gt;
For fighters this would mean exp is calculated based on the hp loss of the enemy after each of the fighter&#039;s hits. Healers would gain exp which based on the amount of hp gained by the wounded. Combined with the &#039;&#039;challenge rating&#039;&#039;, this could balance out group attacks quite nicely. Healers would be able to heal more if a group is damaged more and so profit from attacking stronger mobs as much as the rest of the team.&lt;br /&gt;
In this way the game server doesn&#039;t need to store a play-by-play of the fight to calculate exp. It could just be stored in a buffer, ready for use when the fight ends (allthough I would not be opposed to levelling during a fight).&lt;br /&gt;
This would work in the following manner:&lt;br /&gt;
* Player attacks with short sword equiped&lt;br /&gt;
* Damage to mob is calculated&lt;br /&gt;
* Exp for that player is calculated based on the damage done&lt;br /&gt;
* Exp is added to Player&#039;s sword-skill-exp-buffer (or something like that)&lt;br /&gt;
* Rinse, repeat&lt;br /&gt;
* Mob dies, exp is added OR Player dies, bye bye exp (if a buffer is used)&lt;br /&gt;
[[User:Avaniel|Avaniel]] 12:09, 16 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::This concept was in fact my first idea. But there were a lot of problems I found when I thought about it thoroughly.&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;1st:&#039;&#039;&#039; When you calculate exp based on enemies hp loss, what happens when the mob is healed? Players could heal mobs intentionally again and again to harvest tons of exp.&lt;br /&gt;
:::&#039;&#039;Actually, I would consider this a good tactic. We just have to calculate the numbers so that a player couldn&#039;t do it by himself after a certain level. Frankly, I would encourage this form of cooperation.&#039;&#039; [[User:Avaniel|Avaniel]] 15:51, 16 February 2007 (CET)&lt;br /&gt;
::::I just see here a lot of potential for abuse. It would also encourage irrational behavior. Monsters are for getting defeated. Players should be encouraged to fight them as efficient as possible. --[[User:Crush|Crush]] 00:49, 26 February 2007 (CET)&lt;br /&gt;
:::::&#039;&#039;Think of it as a cat playing with a mouse, or a lioness bringing small live prey to her cubs, to teach them hunting. As I said, it should only be a viable option for weak players.&#039;&#039;--[[User:Avaniel|Avaniel]] 01:31, 26 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;2nd:&#039;&#039;&#039; i) To calculate the exp of healers based on the challenge rating of the mob is also very complicate. ii) What challenge rating should apply when a fighter is attacked by multiple enemies with different challenge ratings? iii) And what is when the combat is over and the healer heals? Which attackers challenge rating does apply then? iv) And what about support spells? How should these be awarded?&lt;br /&gt;
:::&#039;&#039;i,iii) I wouldn&#039;t apply a &#039;&#039;challenge rating&#039;&#039; to healing spells. Just the hp gained should be efficient. If you are the healer in a group of tanks, you won&#039;t get very far if they insist on fighting bunnies.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;ii) If a fighter hits three enemies with one slash of his sword, he&#039;ll recieve exp based on the individual enemies he hits, and their respective &#039;&#039;challenge ratings&#039;&#039;.&#039;&#039;&lt;br /&gt;
:::&#039;&#039;iv) For support spells we&#039;ll find a solution eventually (maybe based on magic defense of the mob).&#039;&#039; [[User:Avaniel|Avaniel]] 15:51, 16 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;3rd:&#039;&#039;&#039; Exp based on damage done is favoring offensive characters (damage dealers) while defensive characters (tanks) are very unprivileged and receive almost no exp although they are doing a very important job, too. Of course it would be possible to give exp for received damage. But this would encourage people to get hurt as much as possible and not avoiding damage as you would expect them. This would result in very unrealistic behavior.&lt;br /&gt;
:::&#039;&#039;We could base this on natural (sans magic) healing. I&#039;ll just add a quote:&#039;&#039; &#039;&#039;&#039;What doesn&#039;t kill me, makes me stronger&#039;&#039;&#039; &#039;&#039;But at this point I don&#039;t see much difference between &#039;&#039;tanks&#039;&#039; and &#039;&#039;fighters&#039;&#039;. &#039;&#039; [[User:Avaniel|Avaniel]] 15:51, 16 February 2007 (CET)&lt;br /&gt;
::::There is a reason why I don&#039;t want any exp gain for losing hit points. People will stand around and let mobs attack them without striking back to build up hp. Maybe even while being afk. I want to reward the players for fighting efficient and not for letting the mobs beat them up. --[[User:Crush|Crush]] 00:49, 26 February 2007 (CET)&lt;br /&gt;
:::::&#039;&#039;Or we could let &#039;defense&#039; be an actual skill, which gaines exp if the character blocks an attack (exp based on mob lvl). We would then need to implement a &#039;block&#039; action, which may only be used with certain weapons. For example you could block a sword attack with another sword but it would be much more effective with a shield. Vitality could then be based on the total exp gained on (allmost) all skills.&#039;&#039;--[[User:Avaniel|Avaniel]] 01:31, 26 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;&#039;4th:&#039;&#039;&#039; The reason why I decided to distribute exp evenly between the skills is that it allows the player to train new skills while still doing the most work with the main skill. This doesn&#039;t force the player to use weak skills over and over again while they have much stronger skills. Instead it allows them to still be effective and advance in the game while the training of a new skill is a secondary task.&lt;br /&gt;
:::&#039;&#039;If you&#039;d rather be an archer after 4 weeks of being a warrior, you&#039;d beter do the work like the rest of the n00bs :) On a more serious note, I think it will promote character diversity, and multiple characters per player.&#039;&#039; [[User:Avaniel|Avaniel]] 15:51, 16 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::I hope you see now why i decided to do things like i did. --[[User:Crush|Crush]] 14:04, 16 February 2007 (CET)&lt;br /&gt;
:::&#039;&#039;Yes and no :)&#039;&#039; [[User:Avaniel|Avaniel]] 15:51, 16 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
=== @&amp;quot;Forgetting&amp;quot; of unused skills ===&lt;br /&gt;
As a side note, I wouldn&#039;t decrease a random skill, I would much prefer it if a set of incompatible skills are defined. For instance if a player learns a new spell or gains a level in a magic related skill, weapon skills decrease. This would work in the following scenario: lets define that weapon skills and magic skills are incompatible; A player could be training his sword skill, gain a level in that, after which his magic skill decreases. Eventually his magic skill will decrease past the minimum level required to use that healing spell he favors. He would then need to make a decision if he really wants to train magic to regain the healing spell. Only to loose the spell once more after the next increase of his weapon skill. &lt;br /&gt;
&lt;br /&gt;
The (gained exp / lost exp) quotient would have to be calculated to allow only for low level multi-purpose-characters. I would combine this with some exponential exp requirements, which depend on total exp instead of current skill level. This would mean that you could actually ruin a character completely. When the characters exp requirements for a next level of skill are very high and the skill level itself is very low. &lt;br /&gt;
&lt;br /&gt;
In this way a set of compatible skills could also be defined, which will not decrease. An example which comes to mind is smithing and sword fighting.&lt;br /&gt;
&lt;br /&gt;
[[User:Avaniel|Avaniel]] 12:09, 16 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:i like the idea of the counterbalancing of lost skills, as magic increases then weapon skills decrease ... i think there should be other ones though to, like if you chose to start using an axe as opposed to a sword, your sword skills decrease as your axe skills increase.&lt;br /&gt;
:[[User:zick|zick]] 12:09, 16 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
Another interesting approach to counter omni characters has been made on the forum a while ago. It was to give the players the posibility to give their characters a &amp;quot;trait&amp;quot; every 10 levels or so. A trait gives the character some advantage at one area while giving it an equal disadvantage at another. To become a very powerful fighter, spellcaster or healer the character would have to combine a lot of traits that boost one aspect of his character but weaken it on a lot of other areas. --[[User:Crush|Crush]] 04:20, 2 March 2007 (CET)04:19, 2 March 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
=== @New enemy spawning/exp generating proposal === &lt;br /&gt;
i think this proposal would work best with a SoM/Zelda-ish battle engine, as opposed to the one that is currently implemented ...&lt;br /&gt;
&lt;br /&gt;
everytime an enemy is respawned, the server determines its HP by the following equation (subject to change, shown in psuedocode):&lt;br /&gt;
&lt;br /&gt;
((enemyBaseHP +/- randomNumZeroToFive) * randLVL) +/- randNumZeroToEleven)&lt;br /&gt;
&lt;br /&gt;
description of this equation:&lt;br /&gt;
&amp;quot;enemyBaseHP&amp;quot; is a static value (doesn&#039;t change) defined in an enemies config file&lt;br /&gt;
&amp;quot;randLVL&amp;quot; is a dynamic value generated by using the equation (avgLvlOfPlayersOnMap +/- randNumZeroToFive) and is the level of the enemy, which determines how strong the enemy is, its drop tables, how much experience it will give, etc.&lt;br /&gt;
&amp;quot;randomNumZeroToFive&amp;quot; and &amp;quot;randNumZeroToEleven&amp;quot; are values generated from a dice-rolling function (6 &amp;amp; 12-sided respectively)&lt;br /&gt;
the &amp;quot;+/-&amp;quot; operator randomly chooses whether to add or subtract values&lt;br /&gt;
&lt;br /&gt;
in other words, every enemy levels in the same manner as players do, gaining abilities and getting stronger with every level. You may even find level 99 maggots! Also two enemies with the same levels may actually have differing amounts of HP and give out differing amounts of exp.&lt;br /&gt;
--[[User:zick|zick]] 16:09, 17 February 2007 (CET) &lt;br /&gt;
&lt;br /&gt;
: Ok, I like the variation principle, but only within a well defined boundary. I dislike the idea of having monster strength based on average player strength. I think exploration should be promoted and that the starting area&#039;s really shouldn&#039;t have anything of interest for higher level players.[[User:Avaniel|Avaniel]] 21:40, 17 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:: as far as exploration there should be some other reasons to explore than just gaining experience, such as quests.  maybe even since you want add more races at some point, you always start a new character as a human, but when you make your way from the human towns to say the fish-peoples town, you gain the ability to start a new character as a fish-person (which opens new weapons (shops sell items based on sex and race), skills, and places you can go (humans can&#039;t travel everywhere that say a fish-person can and vice versa)) &lt;br /&gt;
&lt;br /&gt;
also something interesting that i want to add is that this makes it easier to create enemies ... just create a base species and allow it level on it own, no more trying to come up with different names for red slimes and green slimes (what happens when you run out of colors, hmmm!)  ever notice how old school rpgs like ff on snes, would use the same spriteset for all of its imps and just call them imps or imp generals or imp captain, what happens when you run out of ranks.  plus then i think it makes the enemies be more like the creatures of this world you&#039;ve created.  if we were to make a rpg of our planet, and cougars were one of the enemies, we wouldn&#039;t have blue cougars and red cougars, we&#039;d just have cougars ... but not every cougar looks quite the same, so why not allow the enemy spriteset include variations of an enemy (check out the following image: [http://www.bottledtalent.com/images/productspuddlebunnies.gif bunnies] and check out all the different bunnies some are white some are spotted some are brown, etc.)&lt;br /&gt;
--[[User:zick|zick]] 16:09, 17 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
: I believe that, the green/red/white/yellow slimes are just an easy way to get started, the endgoal will most definetly be a diverse world, with different species of mobs. Basically, this stuff is waiting on well defined view of the game world, after which concept artists can get started developing a whole range of mobs. The system described here just makes it easier to be lazy.[[User:Avaniel|Avaniel]] 21:40, 17 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
while talking about enemies, the EXP system should be mentioned and explained. First off every enemy has a base EXP value, stored in its config file. This value has the following equation applied to it:&lt;br /&gt;
&lt;br /&gt;
((enemyBaseEXP +/- randomNumZeroToFive) * enemyLVL) +/- randNumZeroToEleven)&lt;br /&gt;
&lt;br /&gt;
this value is the total amount of distrubitable EXP that the enemy can give. each player that contributed to the death of said enemy (who is still on the current map when death occurs) is awarded a percentage (rounded to the nearest whole number) of these EXP based on the overall percentage damage that they did. also there are two bonuses that can be applied to the EXP you are awarded. the first is called the &amp;quot;kill bonus&amp;quot; and is granted to the person who actually kills the enemy, this encourages kill stealing (part of the friendly-fire free for all system that i would like explain later). this bonus is equivalent to the &amp;quot;baseEXP&amp;quot; value. the second bonus is an &amp;quot;overkill bonus&amp;quot; and is granted when your final killing hit is more than the remaining HP of the enemy (the system knows how much damage you have to do to kill the enemy and usually won&#039;t overkill by much, unless you kill with a critical hit, a limit break, or a special move) and is generated by dividing the amount of damage over the remaining HP by the baseEXP (and of course rounding to a whole number) --[[User:zick|zick]] 16:09, 17 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:So, basically you agree with the proposal I posted above. I like the overkill idea, though I&#039;m not sure of it&#039;s usefulness and I&#039;m unsure if this would work against the effort to steer higher level players to higher level areas.--[[User:Avaniel|Avaniel]] 21:40, 17 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:: see above on &amp;quot;steering&amp;quot; ... the bonuses are only gonna be a couple of extra exp, nothing drastic. --[[User:zick|zick]] 16:10, 17 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
even lowly maggots can be powerful enemies, if someone with a level 99 enters a map with a lot of other noobs and throws off the curve. enemies level with players and each enemy has different attacks at different levels (as well as strength and defense). enemies dont gain level until respawn. enemies generate exp, gold and have different drop tables based on their level also.&lt;br /&gt;
--[[User:zick|zick]] 16:09, 17 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;even lowly maggots can be powerful enemies...&#039;&#039; No, just no...[[User:Avaniel|Avaniel]] 21:40, 17 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
:: okay i think you need to keep in mind that a maggot will only have a base exp of 1 or 2, so no matter how you calculate it your still not getting a lot of exp as compared to a creature with say a base exp of 10 or 100, that&#039;ll be when you&#039;ll start getting major exp.  and i&#039;m guessing there will be a more grinder approach to how much exp you will need to gain to reach the next level, like in games like &amp;quot;maple story&amp;quot; ... --[[User:zick|zick]] 16:11, 17 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
::Haha, reminds me of the [http://prblog.typepad.com/photos/uncategorized/killer20rabbit_1.jpg killer rabbit]. Anyway I don&#039;t think it&#039;s a good idea to scale monster toughness depending on the level of the players on the map. Instead I think we should use a rather [http://forums.themanaworld.org/viewtopic.php?p=16372#16372 flat leveling curve] to make sure a good amount of monsters are interesting to fight and if maggots are no longer your taste, it&#039;s simply time to move on. --[[User:BjÃ¸rn|BjÃ¸rn]] 14:21, 25 February 2007 (CET)&lt;br /&gt;
&lt;br /&gt;
===Exp based on difference between skill level and difficulty of task===&lt;br /&gt;
Instead of exponentially increasing the amount of points required for each level, why not attatch a &amp;quot;target skill level&amp;quot; or &amp;quot;effectiveness level&amp;quot; to every performable action (including specifics, like enemy being fought etc.), and have the &amp;quot;current skill level&amp;quot; or &amp;quot;effectiveness level&amp;quot; logarithmically approach the &amp;quot;target skill level&amp;quot; of an action.&lt;br /&gt;
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Implications:&lt;br /&gt;
* you can only get 100% effective at killing specific creatures, crafting specific items, etc.&lt;br /&gt;
* the amount of skill you develop is proportional to the relative difficulty of the task.  In other words, easy things only make you so good:&lt;br /&gt;
      for Dexterous and Mental skills,&lt;br /&gt;
        SkillIncrease = (ActionTargetSkillLevel-CurrentSkillLevel)*learningRate, where 0% &amp;lt; learningRate &amp;lt; 100%&lt;br /&gt;
      for Physical skills,&lt;br /&gt;
        SkillIncrease = (ActionTargetSkillLevel-CurrentSkillLevel)*bodyDevRate, where 0% &amp;lt; bodyDevRate &amp;lt; 100%&lt;br /&gt;
--[[User:Blash|Blash]] 22:37, 19 October 2007  (CET)&lt;br /&gt;
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:&#039;&#039;Worth thinking about, but what do you mean with &amp;quot;learning rate&amp;quot; or &amp;quot;body development rate&amp;quot;? A character attribute? When that is the case I consider it a bad idea because it would make different characters progress at different speeds. Also note that the formulas you proposed aren&#039;t logarithmic.&#039;&#039; --[[User:Crush|Crush]] 18:37, 20 October 2007 (CEST)&lt;br /&gt;
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::Well, learningRate and bodyDevRate I have left open to suggestion.  There are a couple of ways one could go about it:  a. make them global constants for all characters.  b. Let the user adjust a tradeoff between the two at character creation (then the player can have the option to specialize their character more).  And as I said earlier, the character&#039;s skill level logarithmically &#039;&#039;approaches&#039;&#039; the target skill level--this is the &#039;&#039;numerical behaviour&#039;&#039; of the character&#039;s skill level &#039;&#039;over time&#039;&#039;.  Picture a graph of the player&#039;s skill level over a series of increases and you will see what I mean.  The formula here implements the &#039;&#039;instantaneous&#039;&#039; skill increase, but only implies the effect of it over time. --[[User:Blash|Blash]] 10:35 AM, 23 October 2007  (MST)&lt;br /&gt;
:::I think this was done in Dragon Lance, not sure of the series though, where the one character is a mage and gave up his health and body in order to further and increase his magic power, it&#039;d be somewhat the same. You sacrifice A for B or B for A. It would also be more fair that way to people, because if I want B and the normal system favors A then I&#039;m screwed. [[User:Arenlor|Arenlor]] 21:18, 25 October 2007 (CEST)&lt;br /&gt;
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===Skill learning/losing based on &amp;quot;total max skill capacity&amp;quot;===&lt;br /&gt;
Also, you could set a skill capacity limit (a quantity) for every character, that determines how much total skill they can have at any one time.  Developing skills uses up this skill capacity, until the skill has to either stop progressing or it takes away from other skills.&lt;br /&gt;
--[[User:Blash|Blash]] 22:37, 19 October 2007  (CET)&lt;br /&gt;
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== On the random unlearning of skills, and a skill-performance curve ==&lt;br /&gt;
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I think this conflicts with giving the user control over their character, because it&#039;s not predictable, therefore, not controllable.  Perhaps a skill gain can simply draw an equal amount from all other skills, until the other skills hit their natural minimum (remember some skills can always be genetic, or inherited).  Or perhaps even a weighting system can be developed that will pull skill points from skills based on how long those skills have gone unused, and on how difficult those skills are to maintain and perform.&lt;br /&gt;
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Also, another possibility is to use a curve to represent instantaneous skill-performance level, with the &amp;quot;warm-up&amp;quot; stage--where the character gets back into the mode of performing a skill, and a &amp;quot;peak&amp;quot; level, and then a rolloff function as they switch their focus to other activities.&lt;br /&gt;
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--[[User:Blash|Blash]] 19:31, 8 January 2008 (CET)&lt;/div&gt;</summary>
		<author><name>Blash</name></author>
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