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	<title>The Mana World - User contributions [en]</title>
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	<updated>2026-05-06T03:22:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Classic:Maps&amp;diff=3376</id>
		<title>Classic:Maps</title>
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		<updated>2005-12-30T10:36:54Z</updated>

		<summary type="html">&lt;p&gt;Addict: /* Woodland (?) (9-1) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Guidelines ==&lt;br /&gt;
&lt;br /&gt;
You can build a map for TMW using [http://tiled.rpgdx.net Tiled]&lt;br /&gt;
&lt;br /&gt;
* Suggested map size: usually maps should be 200x200 at max&lt;br /&gt;
* Tile size: 32x32&lt;br /&gt;
* Map border: you have to leave an empty border around the map of at least 30 tiles&lt;br /&gt;
* Walls/players proportions: a normal door for a player is 2 tiles in height&lt;br /&gt;
* Indoor/Outdoor proportions: it is not required that inside view of buildings has to fit the size in outside view&lt;br /&gt;
* Path reference: please use tmw folder structure to keep references to tilesets working&lt;br /&gt;
* Transparent color: tilesets use alpha so no need to set a transparent color&lt;br /&gt;
* Layers: each map uses 4 layers: ground, objects, over and collision (names are only suggested)&lt;br /&gt;
** Ground: esed for everything below items and beings.&lt;br /&gt;
** Objects: this layer is drawn simultaneously with items and beings, where tiles above a being are drawn below the being and tiles below the being are drawn above. Hence this layer is suitable for adding static objects to a map like plants or statues.&lt;br /&gt;
** Over: usually used for walls or high objects. Each tile in this layer is always above items and beings.&lt;br /&gt;
** Collision: this is a special layer for which you have to use the collision tileset. Use the &#039;X&#039; tile where you want a tile to be unwalkable. Be careful that even if a tile is not reachable, but it&#039;s walkable, the server can spawn monsters there, so you want be able to reach them, or you can cause weird situations. For example fill a wall with &#039;X&#039; tiles, not only the borders, or you could have monsters spawning inside the wall.&lt;br /&gt;
* TMW doesn&#039;t support layer data compression, so disable it in Tiled: Edit -&amp;gt; Preferences -&amp;gt; Saving -&amp;gt; Compress layer data should not be checked&lt;br /&gt;
&lt;br /&gt;
In a good style of mapping, please always use the lowest layer as possible (this interests also perfomances).&lt;br /&gt;
&lt;br /&gt;
== Error and suggestions ==&lt;br /&gt;
&lt;br /&gt;
If you encounter a map error, big or small, please add it to this list so that eventually a mapper can pick it up and include it the next time the map gets updated. Also feel free to add suggestions.&lt;br /&gt;
&lt;br /&gt;
==== The desert area below town (1-1) ====&lt;br /&gt;
&lt;br /&gt;
* Some Walls have to be retested to the west against the left hill. The character has sometimes a strange behaviour while walking along that wall, and that doesn&#039;t seem to be linked with the map. Or am I wrong?&lt;br /&gt;
:This has most probably got something to do with that the edge of the world comes in sight, all sprites have this &amp;quot;strange behaviour&amp;quot;. --[[User:Modanung|Modanung]]&lt;br /&gt;
::Yes, handling of map border case needs to be fixed. --[[User:BjÃ¸rn|BjÃ¸rn]] 14:58, 18 Jul 2005 (CEST)&lt;br /&gt;
&lt;br /&gt;
==== Tulimshar (3-1) ====&lt;br /&gt;
&lt;br /&gt;
* The large empty area at 44,34 in new_3-1 is reserved for the city&#039;s &amp;quot;palace&amp;quot;, but we need a tile artist to start drawing the necessary tiles for this.&lt;br /&gt;
&lt;br /&gt;
==== The Underground Palace (5-1) ====&lt;br /&gt;
&lt;br /&gt;
* The wall at 59,89 hides the Players head ;)  Stand on 59,90&lt;br /&gt;
:I looked into the tmx file and it is marked unpassable, so it must be the drawing.&lt;br /&gt;
&lt;br /&gt;
* (Palace Level 2) Stand on 45,31 - Tile incorrectly not covering the player&lt;br /&gt;
&lt;br /&gt;
==== The Eastern Desert (?) (7-1) ====&lt;br /&gt;
&lt;br /&gt;
* Contains 2 cave entrances that lead to yet to determine caves.&lt;br /&gt;
* Exit to the south east determined?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;No known errors.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Casino (?) (8-1) ====&lt;br /&gt;
&lt;br /&gt;
* Bar table is lower layer, characters can walk on it&lt;br /&gt;
&lt;br /&gt;
==== Woodland (?) (9-1) ====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin: 5px; padding: 5px; background-color: rgb(245,245,245); border: 1px solid rgb(230,230,230); color: rgb(100,100,100); text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:woodlandmapbug1.png|100px|That seems correct]]&lt;br /&gt;
[[Image:woodlandmapbug2.png|100px|After a step to the right]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center; margin-top: 5px; font-size: 80%;&amp;quot;&amp;gt;An illustration&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* Some tiles are walkable although they shouldn&#039;t be. (Or it is a client layer specific thing) 87,75 - 90,75&lt;br /&gt;
* There is an error in the trunk of this tree: [[Image:woodlandmapbug3.jpg|100px]]&lt;br /&gt;
* Rock in &amp;quot;top level&amp;quot;(?) at coords [81,67].&lt;/div&gt;</summary>
		<author><name>Addict</name></author>
	</entry>
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