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	<id>https://oldwiki.devbox.themanaworld.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=AcoloAlchi</id>
	<title>The Mana World - User contributions [en]</title>
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	<updated>2026-05-06T01:03:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Master_skill_list&amp;diff=11288</id>
		<title>Archive:Master skill list</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Master_skill_list&amp;diff=11288"/>
		<updated>2009-01-08T14:18:04Z</updated>

		<summary type="html">&lt;p&gt;AcoloAlchi: http://chifire.strefa.pl/news-483.html&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://chifire.strefa.pl/news-483.html recording video from vcr to computer] [http://zelfibu.strefa.pl/coroaceld-1894.html korn now right video] [http://vihencbr.0lx.net/movies-about-latin.html movies about latin] [http://huruple.qsh.eu/20081229-piccadilly-movie.htm piccadilly movie theatre] [http://varpasz.is-the-boss.com/article307.htm noadaware v3.0 crack] &lt;br /&gt;
{{Status_red}}&lt;br /&gt;
== Weapon Skills ==&lt;br /&gt;
(we&#039;re discussing the expansion of this section in the forum. Look for the skills thread in Suggestions)&lt;br /&gt;
&lt;br /&gt;
* Short Blades - Short Swords, knives&lt;br /&gt;
* Long Blades - Scimitars, Bastard Swords, Greatswords&lt;br /&gt;
* Hammers - axes, greataxes, maces, and warhammers&lt;br /&gt;
* Archery - bows, slings, guns?&lt;br /&gt;
* Whip - Whips, chained weapons&lt;br /&gt;
* Staves - Scythes, canes, etc.&lt;br /&gt;
* Throwing - Javelin, boomerang, throwing knives&lt;br /&gt;
* Piercing - Spears, glaives, and rapiers&lt;br /&gt;
* Hand to Hand / Glove - Martial arts fighting&lt;br /&gt;
&lt;br /&gt;
== Magic Skills ==&lt;br /&gt;
&lt;br /&gt;
* Fire Magic (Epyri)&lt;br /&gt;
* Water Magic (Merene)&lt;br /&gt;
* Earth Magic (Geon)&lt;br /&gt;
* Air Magic (Izurial)&lt;br /&gt;
* Light Magic (Lumine)&lt;br /&gt;
* Dark Magic (Tenebrae)&lt;br /&gt;
* Time Magic (Chronos)&lt;br /&gt;
* Space Magic (Teless)&lt;br /&gt;
* Mana Magic (Gen)&lt;br /&gt;
&lt;br /&gt;
== Craft Skills ==&lt;br /&gt;
&lt;br /&gt;
* Metalworking - Make things from metal&lt;br /&gt;
* Woodworking - Make things from wood&lt;br /&gt;
* Jeweler - Make accessories and other items with gold/gems&lt;br /&gt;
* Alchemist - Make items that have spell charges&lt;br /&gt;
* Cook - Make items with recovery or enhancing effects&lt;br /&gt;
* Tailor - Make cloth weapons, armor, and accessories from animal parts&lt;br /&gt;
* Artisan - (possibly if there are collectible or asthetic items or accessories in game, they need to be made too)&lt;br /&gt;
* Synthesis - Upgrading weapons and armor with mana orbs (see EquipmentSystem)&lt;br /&gt;
&lt;br /&gt;
== General Skills ==&lt;br /&gt;
&lt;br /&gt;
* Running - Allows players to sprint for longer (only if we use SoM style sprinting)&amp;lt;br&amp;gt;this skill will survive)&lt;br /&gt;
* Searching - Allows players to detect invisible enemies and traps.&lt;br /&gt;
* Sneak - Lowers the range in which enemies will detect the character and attack him.&amp;lt;br&amp;gt;(Assuming he doesn&#039;t attack them first, at which point this doesn&#039;t matter)&lt;br /&gt;
* Trading - Allows players to buy merchandise from stores cheaper (1% per level, up to level 10)&lt;br /&gt;
* Intimidate - keeps lower-level monsters from attacking you first.&lt;br /&gt;
* Athletics - helps to determine performance in physically active minigames.&lt;br /&gt;
&lt;br /&gt;
== Combat Skills ==&lt;br /&gt;
&lt;br /&gt;
* Dodge - improves how often the character can dodge enemy attacks&lt;br /&gt;
* Critical - improves the rate of critical hits&lt;br /&gt;
* Accuracy - negates the effect of dodge skill for opponents&lt;br /&gt;
* Block/Parry - improves the rate of blocking and parrying attacks (blocking is based on this and weapon skills, unlike dodge, which is just based on dodge and Agl.)&lt;br /&gt;
* Magic Aura - Improves the stick time of enhancing magics (in conjunction with caster&#039;s magic level)&lt;br /&gt;
* Counter - improves the rate of automatic counterattacks when you block/parry&lt;br /&gt;
&lt;br /&gt;
== Resistance Skills ==&lt;br /&gt;
(There will be one for every status effect)&lt;br /&gt;
&lt;br /&gt;
* Poison - reduces the time you stay poisoned and may prevent poison sometimes&lt;br /&gt;
* Silence - reduces the time you stay silenced and may prevent silence sometimes&lt;br /&gt;
* Petrify - reduces the time you stay petrified and may prevent petrification sometimes&lt;br /&gt;
* Paralyze - reduces the time you stay paralyzed and may prevent Paralysis sometimes&lt;br /&gt;
* Blind - reduces the time you stay blinded and may prevent blind sometimes&lt;br /&gt;
* Zombie - reduces the time you stay undead and may prevent zombie sometimes&lt;br /&gt;
* Slow - reduces the time you stay slowed and may prevent slow sometimes&lt;br /&gt;
* Critical - reduces the damage inflicted on the character by critical hits (as relative to normal hits)&lt;br /&gt;
&lt;br /&gt;
== Elemental Resistance Skills ==&lt;br /&gt;
&lt;br /&gt;
* Fire - Reduces the effect of fire attacks on the character.&lt;br /&gt;
* Water - Reduces the effect of water attacks on the character.&lt;br /&gt;
* Earth - Reduces the effect of earth attacks on the character.&lt;br /&gt;
* Air - Reduces the effect of air attacks on the character.&lt;br /&gt;
* Light - Reduces the effect of light attacks on the character.&lt;br /&gt;
* Dark - Reduces the effect of dark attacks on the character.&lt;br /&gt;
* Time - Reduces the effect of time attacks on the character.&lt;br /&gt;
* Space - Reduces the effect of space attacks on the character.&lt;br /&gt;
* (Resistance to mana element is the average of all these)&lt;br /&gt;
&lt;br /&gt;
== Hunt Skills ==&lt;br /&gt;
&lt;br /&gt;
* Insects - Increases damage against insects&lt;br /&gt;
http://img202.exs.cx/img202/4166/dmgincreaseinsects9lq.gif&lt;br /&gt;
* Birds - Increases damage against birds&lt;br /&gt;
http://img8.exs.cx/img8/7831/dmgincreasebirds7gc.gif&lt;br /&gt;
* Lizards - Increases damage against lizards &amp;amp; dragons&lt;br /&gt;
* Amorphs - Increases damage against slimes&lt;br /&gt;
http://img202.exs.cx/img202/6195/dmgincreaseslimes7qe.gif&lt;br /&gt;
* Undead - Increases damage against undead and ghosts&lt;br /&gt;
http://img202.exs.cx/img202/3305/dmgincreaseghostsundead8zo.gif&lt;br /&gt;
* Machines - Increases damage against machines&lt;br /&gt;
* Arcana - Increases damage against elementals and arcana (magic-made creatures)&lt;br /&gt;
* Humanoids - Increases damage against goblins, soldiers, ninjas, etc.&lt;br /&gt;
* Plantoids - Increases damage against plants.&lt;br /&gt;
&lt;br /&gt;
== Stat Skills ==&lt;br /&gt;
&lt;br /&gt;
* Strength - Calculates the derived stat, Attack Power&lt;br /&gt;
* Vitality - Calculates the derived stat, Hit points&lt;br /&gt;
* Fortitude - Calculates the derived stat, Defense&lt;br /&gt;
* Mentality - Calculates the derived stat, Magic Power&lt;br /&gt;
* Awareness - Calculates the derived stat, Magic Defense&lt;br /&gt;
* Mana - Calcluates the derived stat, Mana points&lt;br /&gt;
* Dexterity - Calulates the derived stats, accuracy% and evasion%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Skill Type Groups and level gaining&amp;lt;/b&amp;gt;&lt;br /&gt;
Each skill you gain in the major group makes other skills in the group harder to master. The groups are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Offensive Sphere&amp;lt;/b&amp;gt;: Weapons, Combat, Magic&lt;br /&gt;
&amp;lt;b&amp;gt;Resistance Sphere&amp;lt;/b&amp;gt;: Status Resistance, Elemental Resistance&lt;br /&gt;
&amp;lt;b&amp;gt;Knowledge Sphere&amp;lt;/b&amp;gt;: Hunt, Craft&lt;br /&gt;
&amp;lt;b&amp;gt;Stat Sphere&amp;lt;/b&amp;gt;: Stat&lt;br /&gt;
&lt;br /&gt;
These groups are exempt from the gain penalty: General&lt;br /&gt;
&lt;br /&gt;
the penalty is decided by this formula: (courtesy of [[User:imorgado | imorgado]])&lt;br /&gt;
&lt;br /&gt;
 ( base * (lvl ^ 1.2 ) ) / ( 50 / ( summ of all skills in group/ number of skills in group ) )&lt;br /&gt;
&lt;br /&gt;
Whis way, only if the player has skills above the median rate (50) it becomes harder to upgrade others in the same sphere.&lt;/div&gt;</summary>
		<author><name>AcoloAlchi</name></author>
	</entry>
	<entry>
		<id>https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Master_skill_list&amp;diff=11021</id>
		<title>Archive:Master skill list</title>
		<link rel="alternate" type="text/html" href="https://oldwiki.devbox.themanaworld.org/index.php?title=Archive:Master_skill_list&amp;diff=11021"/>
		<updated>2008-12-17T18:14:50Z</updated>

		<summary type="html">&lt;p&gt;AcoloAlchi: eltrodoma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;virictroc&lt;br /&gt;
{{Status_red}}&lt;br /&gt;
== Weapon Skills ==&lt;br /&gt;
(we&#039;re discussing the expansion of this section in the forum. Look for the skills thread in Suggestions)&lt;br /&gt;
&lt;br /&gt;
* Short Blades - Short Swords, knives&lt;br /&gt;
* Long Blades - Scimitars, Bastard Swords, Greatswords&lt;br /&gt;
* Hammers - axes, greataxes, maces, and warhammers&lt;br /&gt;
* Archery - bows, slings, guns?&lt;br /&gt;
* Whip - Whips, chained weapons&lt;br /&gt;
* Staves - Scythes, canes, etc.&lt;br /&gt;
* Throwing - Javelin, boomerang, throwing knives&lt;br /&gt;
* Piercing - Spears, glaives, and rapiers&lt;br /&gt;
* Hand to Hand / Glove - Martial arts fighting&lt;br /&gt;
&lt;br /&gt;
== Magic Skills ==&lt;br /&gt;
&lt;br /&gt;
* Fire Magic (Epyri)&lt;br /&gt;
* Water Magic (Merene)&lt;br /&gt;
* Earth Magic (Geon)&lt;br /&gt;
* Air Magic (Izurial)&lt;br /&gt;
* Light Magic (Lumine)&lt;br /&gt;
* Dark Magic (Tenebrae)&lt;br /&gt;
* Time Magic (Chronos)&lt;br /&gt;
* Space Magic (Teless)&lt;br /&gt;
* Mana Magic (Gen)&lt;br /&gt;
&lt;br /&gt;
== Craft Skills ==&lt;br /&gt;
&lt;br /&gt;
* Metalworking - Make things from metal&lt;br /&gt;
* Woodworking - Make things from wood&lt;br /&gt;
* Jeweler - Make accessories and other items with gold/gems&lt;br /&gt;
* Alchemist - Make items that have spell charges&lt;br /&gt;
* Cook - Make items with recovery or enhancing effects&lt;br /&gt;
* Tailor - Make cloth weapons, armor, and accessories from animal parts&lt;br /&gt;
* Artisan - (possibly if there are collectible or asthetic items or accessories in game, they need to be made too)&lt;br /&gt;
* Synthesis - Upgrading weapons and armor with mana orbs (see EquipmentSystem)&lt;br /&gt;
&lt;br /&gt;
== General Skills ==&lt;br /&gt;
&lt;br /&gt;
* Running - Allows players to sprint for longer (only if we use SoM style sprinting)&amp;lt;br&amp;gt;this skill will survive)&lt;br /&gt;
* Searching - Allows players to detect invisible enemies and traps.&lt;br /&gt;
* Sneak - Lowers the range in which enemies will detect the character and attack him.&amp;lt;br&amp;gt;(Assuming he doesn&#039;t attack them first, at which point this doesn&#039;t matter)&lt;br /&gt;
* Trading - Allows players to buy merchandise from stores cheaper (1% per level, up to level 10)&lt;br /&gt;
* Intimidate - keeps lower-level monsters from attacking you first.&lt;br /&gt;
* Athletics - helps to determine performance in physically active minigames.&lt;br /&gt;
&lt;br /&gt;
== Combat Skills ==&lt;br /&gt;
&lt;br /&gt;
* Dodge - improves how often the character can dodge enemy attacks&lt;br /&gt;
* Critical - improves the rate of critical hits&lt;br /&gt;
* Accuracy - negates the effect of dodge skill for opponents&lt;br /&gt;
* Block/Parry - improves the rate of blocking and parrying attacks (blocking is based on this and weapon skills, unlike dodge, which is just based on dodge and Agl.)&lt;br /&gt;
* Magic Aura - Improves the stick time of enhancing magics (in conjunction with caster&#039;s magic level)&lt;br /&gt;
* Counter - improves the rate of automatic counterattacks when you block/parry&lt;br /&gt;
&lt;br /&gt;
== Resistance Skills ==&lt;br /&gt;
(There will be one for every status effect)&lt;br /&gt;
&lt;br /&gt;
* Poison - reduces the time you stay poisoned and may prevent poison sometimes&lt;br /&gt;
* Silence - reduces the time you stay silenced and may prevent silence sometimes&lt;br /&gt;
* Petrify - reduces the time you stay petrified and may prevent petrification sometimes&lt;br /&gt;
* Paralyze - reduces the time you stay paralyzed and may prevent Paralysis sometimes&lt;br /&gt;
* Blind - reduces the time you stay blinded and may prevent blind sometimes&lt;br /&gt;
* Zombie - reduces the time you stay undead and may prevent zombie sometimes&lt;br /&gt;
* Slow - reduces the time you stay slowed and may prevent slow sometimes&lt;br /&gt;
* Critical - reduces the damage inflicted on the character by critical hits (as relative to normal hits)&lt;br /&gt;
&lt;br /&gt;
== Elemental Resistance Skills ==&lt;br /&gt;
&lt;br /&gt;
* Fire - Reduces the effect of fire attacks on the character.&lt;br /&gt;
* Water - Reduces the effect of water attacks on the character.&lt;br /&gt;
* Earth - Reduces the effect of earth attacks on the character.&lt;br /&gt;
* Air - Reduces the effect of air attacks on the character.&lt;br /&gt;
* Light - Reduces the effect of light attacks on the character.&lt;br /&gt;
* Dark - Reduces the effect of dark attacks on the character.&lt;br /&gt;
* Time - Reduces the effect of time attacks on the character.&lt;br /&gt;
* Space - Reduces the effect of space attacks on the character.&lt;br /&gt;
* (Resistance to mana element is the average of all these)&lt;br /&gt;
&lt;br /&gt;
== Hunt Skills ==&lt;br /&gt;
&lt;br /&gt;
* Insects - Increases damage against insects&lt;br /&gt;
http://img202.exs.cx/img202/4166/dmgincreaseinsects9lq.gif&lt;br /&gt;
* Birds - Increases damage against birds&lt;br /&gt;
http://img8.exs.cx/img8/7831/dmgincreasebirds7gc.gif&lt;br /&gt;
* Lizards - Increases damage against lizards &amp;amp; dragons&lt;br /&gt;
* Amorphs - Increases damage against slimes&lt;br /&gt;
http://img202.exs.cx/img202/6195/dmgincreaseslimes7qe.gif&lt;br /&gt;
* Undead - Increases damage against undead and ghosts&lt;br /&gt;
http://img202.exs.cx/img202/3305/dmgincreaseghostsundead8zo.gif&lt;br /&gt;
* Machines - Increases damage against machines&lt;br /&gt;
* Arcana - Increases damage against elementals and arcana (magic-made creatures)&lt;br /&gt;
* Humanoids - Increases damage against goblins, soldiers, ninjas, etc.&lt;br /&gt;
* Plantoids - Increases damage against plants.&lt;br /&gt;
&lt;br /&gt;
== Stat Skills ==&lt;br /&gt;
&lt;br /&gt;
* Strength - Calculates the derived stat, Attack Power&lt;br /&gt;
* Vitality - Calculates the derived stat, Hit points&lt;br /&gt;
* Fortitude - Calculates the derived stat, Defense&lt;br /&gt;
* Mentality - Calculates the derived stat, Magic Power&lt;br /&gt;
* Awareness - Calculates the derived stat, Magic Defense&lt;br /&gt;
* Mana - Calcluates the derived stat, Mana points&lt;br /&gt;
* Dexterity - Calulates the derived stats, accuracy% and evasion%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Skill Type Groups and level gaining&amp;lt;/b&amp;gt;&lt;br /&gt;
Each skill you gain in the major group makes other skills in the group harder to master. The groups are as follows:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Offensive Sphere&amp;lt;/b&amp;gt;: Weapons, Combat, Magic&lt;br /&gt;
&amp;lt;b&amp;gt;Resistance Sphere&amp;lt;/b&amp;gt;: Status Resistance, Elemental Resistance&lt;br /&gt;
&amp;lt;b&amp;gt;Knowledge Sphere&amp;lt;/b&amp;gt;: Hunt, Craft&lt;br /&gt;
&amp;lt;b&amp;gt;Stat Sphere&amp;lt;/b&amp;gt;: Stat&lt;br /&gt;
&lt;br /&gt;
These groups are exempt from the gain penalty: General&lt;br /&gt;
&lt;br /&gt;
the penalty is decided by this formula: (courtesy of [[User:imorgado | imorgado]])&lt;br /&gt;
&lt;br /&gt;
 ( base * (lvl ^ 1.2 ) ) / ( 50 / ( summ of all skills in group/ number of skills in group ) )&lt;br /&gt;
&lt;br /&gt;
Whis way, only if the player has skills above the median rate (50) it becomes harder to upgrade others in the same sphere.&lt;/div&gt;</summary>
		<author><name>AcoloAlchi</name></author>
	</entry>
</feed>